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Age of Sgimar General /aosg/

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Thread replies: 333
Thread images: 52

Kharadron Overlord with Freeguild Allies, edition.

resources
>pastebin.com/Cb3X4ZKW

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

General Handbook
>https://mega.nz/#!nMpnGQBS!Ew5rz8JMzKi5e7_mtN9nibMGY3UWO5jwOl8DIf9UZ1I

Army builder
>https://www.warhammer-community.com/warscroll-builder/

Custom Warscroll Designer
>http://runebrush.pa-sy.com/warscroll/

Old thread:
>>54528871
>>
Reposting new teasers for the much anticipates GHB2

GHB2017?
GHB17?
How are we going to abreviate this?
>>
>>54567558
>>
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>>54567567
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>>54567577
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>>54567592
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>>54567605
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>>54567614
>>
So did Gork and Mork combine into a single God now? (Gorkamorka) 1 god and not two?
>>
>>54567666
trips for satan!

And right now he is 2 gods again. They still refer to him as gorkamorka, but he split when he split from sigmars superfriends
>>
>>54567558
GHB17
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>>54567558
>Warscroll Batallion: Bloodtoofs
>Warscroll Batallion: Ironsunz
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Know what Age of Sigmar is missing that Fantasy Battles had?
Humor

No stories of guys being burned at the stake for yelling at their cats.
No little blurbs about grots killing dragons because their spikey helmets got them lodged in the dragon's throat and made it choke to death. No maps with Orruk warpaths doing loopdyloops.

Maybe if the game eased up a bit, it'd manage to find some of that charm WFB had.
>>
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>>54568150
>Humor

Well, I haven't actuallt read many Battletomes, desu just the Ironjaws one

And that one is full of humor and orkoid (orrukoid?) stupid anecdotes lol

Like when they dress themselves as chaos warriors just for having a fight with the Seraphon. It obviously didn't work, but still.

Sheer ork stupidity and genious at the same time

I don't know how the rest of battletomes handle that, though
>>
>>54568188
>desu

Wait what

How the fuck did i write that

Am I such a weeb I write desu without even realising?

Holy shit I scare myself
>>
>>54568150
>bloody milk reference
>grot choke

Someones been in /wfb/ recently.
>>
>>54568234
Of course. Fantasy Battles is still something I play and love. Why wouldn't I keep an eye on the thread about one of my interests?
>>
>>54568188
I think that the bonesplittaz have a weird thing with seraphon cause all those big beasties poof when they die
>>
>>54568150
Too bad from 6th onward the game turned more serious than a heart attack, right? The only joke was the people who thought 8th edition was good.
>>
>>54568242
>Getting defensive

You do understand that for me to know what's been going on in /wfb/, I must have been in /wfg/ right?
>>
>>54568315
I'm well aware. We don't talk about 8th edition

>>54568366
Yes I do realize. Was my tone too hostile? I'm not trying to convey hostility just stating I go to their threads. Sorry if I rubbed you the wrong way my dude.
>>
>>54568206
Welcome to 4chan

T B H turn into desu, it's the filter.
>>
>>54568409
>Still being passive aggressive.

Its alright. Loving a dead game can get stressful.
>>
>>54568461
Now now, I'm sure GW will see how popular Total War is, and bring back WFB just on that basis. Any day now.

WFB fans are literally the Battleborn fans of wargaming.
>>
>>54568461
I'm legitimately not trying to be aggressive in the slightest, sorry. Maybe I should go to bed if I'm being cranky.
>>
>>54568489
>Battleborn

Showing your age there, grognard.
>>
>>54568549
Uh...what? That game was released last year.Are you okay?
>>
>>54568584
My bad, I read that as Battle of the Planets. Fuck, I need to go to bed.
>>
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>>54568206
s.m.h t.b.h f.a.m becomes baka desu senpai
>>
>>54568150
City of Secrets opens with some Freeguild Guards arguing over whether the Stormcast ate cart fulls of meat or just gobbled up lightning from out of the air.

It was a amusing moment and felt quite human.

They all die a chapter later
>>
>>54568150
So much this. The older versions trod the perfect line between grimdark humour and seriousness, like good heavy metal it was self aware. Big part of the reason I collect orcs and goblins is their ridiculous nature. It's just so very serious now, I realise it's the apocalypse and all but lighten up GW.

I have a plan for a conversion I'd like to do. I really want to make a giant disguised as gork/mork but I don't think my painting is good enough for doing bad green war paint which wouldn't just look like a bad paint job.
>>
>>54567666
When orks feel united they fuse into the two-headed god. When orks are infighting they split into Gork and Mork.
>>
>>54568150
The little blurb on the Aetherstrike Force about the stormcast "being gold, and also in the sky" was kinda funny.

Still few and far between though. I can understand some battletomes not having much opportunity to be funny, but Kharadron Overlords have no excuse since GW dwarfs can be comedy gold.
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Soon
>>
>>54565788
Yes

Minotaurs wreck shit
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seriously what is up with the teaser index from ghb2? almost every elf "mini-faction" is missing from that list. Squatted or a hint at some bigger less tragic ending?
>>
>>54569304
Actually, it's the other way round. It's the gods that influence the orruks. Gorkamorka is just as chaotic as orcs themselves, so there's really no rhyme or reason to how it acts any given day.
>>
>>54570186
I'm amazed at your persistent whining.
GW has a history of ignoring several armies for over a decade. 2 years is fucking nothing in GW time.
>>
>>54567558
What is wrong with GHB2.
Why make this more difficult
>>
>>54570234
oh shove it, you got two dwarf releases and they were one army in WHFB. the three elf armies from whfb have gotten nothing since the game came out.
>>
>>54568953
Those characters were all really likeable. The portrayal of humans fearing stormcast made me appreciate them a lot more lore-wise.
>>
>>54570013
*if they get to attack before being mowed down at range.

A 5+ save against ranged and only 4 wounds means that they get fucked by any gunlines.
>>
>>54570608
They can reliably make 12" charges with their drummer ability

They're mid tier, not high tier
>>
>>54570402
And? They are clearly part of the story line what with Tyrion fucking off to do his thing, but GW nowadays releases new armies either as stand-alone (such as Kharadrons which are not involved in the background too much) or as part of larger plot, and elves do seem like the latter. So you'll have to wait till they want to move forward with the shadow elf storyline
>>
Damn even when there's plenty of content these threads devolve into the same shitflinging. Why does such a good game have such a shitty general?
>>
>>54570759
it's on /tg/

every general except a few are shit

but even then those have shit days too
>>
>>54570846
Yeah I suppose, however so far the excuse was; But Anon we don't have content to discuss. At the moment there is plenty of content to discuss, but it's still all the usual whining about Elves, edition wars with WHFB and I'm just waiting for cheetah/Slav to pop out of the woodworks.
>>
>>54570883
>"content"

literally a table of contents
there's not even a post today

we already talked about "waaah no talk of TK" "wtf hordes are cheaper" and that's all they showed off really.

That and the open war cards which apparently I'm the only one who gives a shit about
>>
>>54570883
>shit-posting about people not doing what you want them to do

you are the problem.
>>
>>54570402
Sylvaneth used to be Elf Army, so you are wrong on that.
>>
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>>54570979
sylvaneth was one ugly model, people didn't play elves because they wanted treezombies you fuck
>>
>>54570186
means elf battletomes are coming soon
>>
>>54570759

This game is not as popular as people like to think. 40kg will have 3-4 generals in the time it takes a single AoSg to have 100 posts.
>>
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>>54570979
sylvaneth is missing the critical "elf" component generally agreed is necessary for an army to be considered an "elf army".
>>
Is AoS still base independent?

I found a pretty good deal on a 4000 point army but it's with the old square bases and I want to know if I need to look for round and oval bases.
>>
>>54570402
Wood Elves went nearly 10 years without an update in WHFB. Waiting a year is not hard.
>>
>>54571669
I think round bases are encouraged, but I wouldn't care if all your models were on square bases.
Frankly people who would deny you a game because of that probably aren't worth playing against anyways.

But if you need round/oval bases, amazon has them for cheap.
>>
>>54571713
>expecting people to wait 10 years.
lmfao
>>
>>54571669
>Is AoS still base independent?
Yes to my knowledge.
>>
>>54571669
So I can still rotate my monster to measure distance from the very tip of its 3 inch tail? Thanks, square base users!
>>
>>54571669
I just started porting over my dwarfs finally and I gotta admit I think they look better on round ones. Ya they don't line up which sucks balls becuase that was pretty boss but most of these 8ish models over hang the bases anyways. So it's not a huge deal to me. But ya I wouldn't turn down a game because of square bases
>>
>>54568150
Like with whfb, you have to dig to find it. Each humor piece is like an easter egg. But I agree there could be more.

The main difference I think is when whfb was first created, it had a lot of humor in it, and over time it became more srs bzns. But the humor remained in parts. Like with 40k, which started as sci-fi puns the setting. AoS started as a serious endeavor so it doesn't inherintly have as much humor, but it's still there
>>
>>54572241
Technically in the rules that doesn't work because rotating a model counts as movement. The rules say no part of the model may move more than its movement value. A lot of people ignore that and keep using the same argument like it's an exploit
>>
>>54570939

You're not alone. Honestly. GHB17 looks better than the first one, if anything because there's a lot more meat to it.
>>
>>54567510

OP, where did you get that one.
>>
>>54572298
>The main difference I think is when whfb was first created, it had a lot of humor in it, and over time it became more srs bzns. But the humor remained in parts. Like with 40k, which started as sci-fi puns the setting. AoS started as a serious endeavor so it doesn't inherintly have as much humor, but it's still there
I'd rather say that because WHFB used a lot of historical and literary references it feels pretty grounded, but above that there was a playfulness in the writing in addition to the the fantastical elements.
AoS starts as an over the top caricature of high fantasy that took itself waaay too serious when it came out in spite of being utterly ridiculous from the outside looking in, because it tried to bring the biggest superlatives wherever possible.

WHFB was built on a somewhat serious foundation, due to it's heavy use of real world inspiration. AoS feels a bit like a 5 year old trying to tell a compelling story he is making up on the spot.
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>>54572386
>more meat
>>
>>54572506
You caught it.
>>
>>54571820
>thinking 10 years is long
I play SoB
>>
>>54571241
Well, that's fine; I'm not really sure splitting Dwarves into 'naked doozers', 'gattling mustaches', and 'old models we'll squat later' really did all that much for them, either. So it makes sense that the Elves will eventually be 'trees that aren't really elves', 'shadows that aren't really elves', and 'old models we'll squat later'.
They're just taking their time on that middle one. Which is fine by me; Malekith can sit around jerking off to how he got to be important in End Times for a bit longer.
>>
nobody gives a shit

fuck off elffags
>>
So do you guys think that allies will be able to qualify as battleline?

The fluff-bunny in me hopes so because it'll allow for flavourful mixed armies.

But the WAAC-fag in me also hopes so because I can get the cheapest, most points efficient options to my disposal.
>>
>>54573021
>So do you guys think that allies will be able to qualify as battleline?
I hope not

Nobody will bring their own faction battlelines, they'll just min/max and figure out the best cross-faction troop choice
>>
>>54573021
Flavor wise (and historically accurately) I like the idea of bringing in your """allies""" to be the chaff at the front of the horde - makes a lot of sense for many armies (specifically chaos and dest).
Balance wise I hope not, as the most efficient, derpiest shitstains will be the auto-include battleline that most of the armies in a faction feel obliged to use.
I get the impression it's intended to let you splash something interesting, rather than find the math unit that miraculously every single order army has 2 units of.
>>
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>>54572415
Let me tell you about our lord and savior, Blazbaros
>>
>>54573128

can't people already do that with Grand Alliance armies?

Just figure out the best troop choice for each category within your grand alliance and min/max.

its already possible, whats different about this?
>>
>>54574113
>no power armor ports
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There is a distinct lack of skeletons here
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I have two old Bone Giant models, could I use them with my Deathrattle army without any problem, or that's illegal now?
>>
>>54574514

Just run a Grand Alliance Death army and it won't matter. Its not like deathrattle has an allegiance ability or anything
>>
>>54574514
>that things fucking face
It gets me every time and I hate it
>>
>>54574701
Looks cool D:
>>54574539
And welp, thanks, good news I guess
>>
>>54572415
>>54574113
Yeah it's blaz.

He's a deviantartist infamous here on /tg/ for doing cheap commissions, churning them out quicker than a slaaneshi follower ejaculates upon penetration, and drawing really buxom and voluptuous women.

I follow him just because I sort of like his style and he sometimes does good work, most of it is drivel though.

The one in particular in the OP was fairly recent, and I and a couple commenters thought it was AoS fan art. But it turns out the guy who commissioned it did it based on a few of his D&D characters. But I think it uncannily looks like a Kharadron Overlord Arkanaut Company member, and the human in the back could be seen as a form of Freeguild Handgunner. Insomuch that I am thinking of a way to do him.

I am thinking of Shadow Warrior bodies and legs, and some human heads, but I'm not sure what to do for the guns. I am looking at 3rd party bits resellers because I really like the look of that gun.
>>
>>54574932
>But I think it uncannily looks like a Kharadron Overlord Arkanaut Company member, and the human in the back could be seen as a form of Freeguild Handgunner.

Literally what I thought lol
>>
>>54574302
they can but they miss out on allegiance abilities

its already a problem, most notably with destruction lists that use thundertusks + goblins/kunnin rukk

the only reason people use that list is because destruction allegiance stuff is overpowered compared to beastclaw allegiance
>>
>>54575192
What even is the Beastclaw allegiance ability anyways?
>>
>>54575694
its a pretty cool mechanic that has to do with the everwinter generating a random effect each turn

but why would you ever use it when you get way more value from having a screen of 60 goblins + fanatics or a kunnin rukk

destruction allegiance is too powerful. WAY too powerful. if it was weaker like Order or Chaos you would see a lot more people running beastclaw or bonesplitterz
>>
can anyone share path to glory pdf?
>>
>>54575192
poor beastclaw, in a way.

>WAACs steal their one good guy to make cheese lists.
>better make thundertusks, stonehorns cost more points.
>so now your army is 2 expensive monsters and bad yetis, bad riders, and bad cats.
>destruction abilities/items absolutely shit on yours
>weak vs hordes, tarpits, and low model count for scoring unit problems
>Announcing Massive Regiments 2017
>>
>>54575892
yhetees are actually pretty good. they die quick but they're fast and they hit hard

hunters are decent. mournfangs arent bad, but overpriced a bit. easy to fix that.

beastclaw being able to bring wizards as allies is a big deal. I think theyre going to nerf destruction allegiance, so beastclaw will run their allegiance with 1-2 wizards as Allies.
>>
>>54576007
I'm pretty sure destruction allegiance was designed as ironjawz to begin with, so they might just end up with it
>>
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>>54576007
This man is right. Fear not, hungry huskards. Soon wizards will heed the call of winter, and our mournfang cavalry ogors have agreed to cost less points (or be devoured legs first).

We will smash your armies, devour your meat, our stonehorns will chew through your cities, and we will leave naught but ice and the howl of ghosts in our wake!
>>
I miss playing AOs.
I've moved to a small town and I'm not playing from 6 months.
What changed from then? has the meta shifted?
Also, to satiate my lust for warh I got mysef two box of Nurglins. Are they a better screen unit than plaguebearers? I converted myself a morbidex just for this. Is it effective or a point waster?
>>
>>54576483
General's Handbook 2017 comes out in August so meta will be changing very soon.
>>
>>54576570
Pretty curious about alliances, since you basically can alreday shove mixed armies withing the alliances.
Maybe there'll be a way to have mixed units but keeping the allegiance's traits?
Who cares anyway, I play casual so its going to varely affect me.
Last tournament I dared to enter had like 5 fedora neckbeards and 4 "anonymous mask legion haxx0r"t-shirts.
one guy had an argument because he wanted to spam a special skill over and over and over because "its' not written anywhere I cant".
A guy i fought against yelled and argumented I cast inspiring presence with my warlord and then said "you cant prove you had" while it was literally the only reason i had moved in a certain way
One of the worse experience in this hobby i ever had. never went back there
>>
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>>54576655
>started playing AoS because none of the veterans wanted to play it so I ended up having fun with a bunch of newbies
>mfw 8e made some WHFags interested in AoS so now we have to forbear their "muh fantasy blocks of models were better" whining
The last time we played with salty fantasyfags even the LGS manager said we can just tell them to fuck of if we find them too annoying
>>
>>54576826
I had a blast last year going into GW store, because "muh competitive"neckbeards don't go there.
It was full of kids, teens but boy, I had some genuine fun.
Almost no one fucking cared about the meta, or min/maxing. it has been a fantastic experience. the redshirt also was a 1st ed veteran and a very friendly guy so we bonded immediately.
obviously GW cant do nothing right and they closed it down so now the only lgs store is the one filled with waacs and manchildren and i haven't played since
>>
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>>54576885
Oh boi, the Start Collecting tournament was the best fuckin thing I have ever done. It was so much fun to see how people were happy and excited woth their tiny forces. Newbies are the best kind of players desu
>>
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Ok guys, as I said >>54574932, the artwork inspired me to try doing a unique unit of freeguild handgunners. So I am milling around some ideas.

I like the shadow warrior bodies and legs and think they would look cool. Then using the grundstok thunderer guns and some bald human heads (likely i will get from a 3rd party) to round it out.

What do you guys think?
>>
>>54576977
sounds really good.
How will you paint em?
>>
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Newest group shot. Finished another 10 Skellis.
>>
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>>54577011
Not sure yet. I am thinking of painting them a color to complement my current duardin, so i can run them as allies.
>>
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What are you working on /aosg/
>>
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>>54576977
Now alternatively, if the thunderer guns seem too big, i will go with these alternate bits.
>>
>>54577925

I'd say go with those instead because the dwarf arms would probably look too short
>>
>>54577925
You're gonna turn your handgunners into Rhodesians?
>>
>>54577875
currently trying to decide the color scheme I want to paint my unaligned demon prince.

There's always grey, but I actually wanted to more of a white/light grey scheme instead.

You think Celestra grey would look too bright for a demon prince?
>>
>>54578240
You could do something weird and have him be splotches of varous color for each god. Give him traits that you'd expect on a daemon prince of whatever god, but all mushed together into one horrifying abomination
>>
>>54577959
Yeah I think you're right. I ordered the thunderer guns from a bits site anyway. I will probably make some irondrakes with them.

But i think you're right. Those bits will make a better look. Again I will be using the aelf shadow warrior bodies, which I like, and for the heads, I will be sculpting goggles on the foreheads and such. Convert the sunglasses into goggles.. The guns may look a little modern, but if I paint them in a wood and bronze it can be a convincing look to fit with AoS
>>
>>54578053
Not sure I see a resemblance other than the gun. They won't have hats, but will have goggles, and their main bodies are the elf shadow warriors.
>>
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>>54577875
I'm unwrapping 60 rollos
>>
>>54567510
Is this game still fun? Thinking about picking it up again
>>
>>54567510

Anyone here hear about DAOS yet?

http://www.exprofundis.com/introducing-aos28-inq28-meets-age-sigmar/

It sounds hella. Also that OP pic kinda makes me want some KO allies.
>>
>>54578771
Depends on the people you play with, but I still find it a lot of fun, and I bring non-competitive lists to tournaments.
>>
>>54574932

I'd just slightly modify a lasgun and use those.
>>
>>54578771
You the guy from /twg/?

Before picking it back up wait until the General's Handbook 2017 drops in August. Several armies will be getting Allegiance Abilities and other things to bring them on par with those that have Battletomes.
>>
>>54579184
Sorry /whfbg/
The two are interchangeable at this point really
>>
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Finally finished my Carmine Dragon!

I really love how he turned out in general. This was my first Forgeworld model so I was a little bit nervous about fucking up such an expensive model but I think he turned out well. It might not be professional by anybodies standards but he is by far the best paintjob that I've ever done.

I took him to my store today and played a game with him against Slyvaneth. He wiped both Durthu and a Treelord Ancient off the table one round after another. Got some pretty lucky dice against the Durthu but it's still pretty impressive in my opinion.

What are your guys thoughts? I know that I still need to work a bit on his foot as the model would not fit together after I had painted it.
>>
>>54568150

It's not overt, but in one of the AoS short stories, it mentions that Khornates and orruks had been feuding in the region for some time. A major centerpoint of that feud is a process in which the orruks would frequently besiege the Khornate fortress and break in just to desecrate the statue to Archaeon. After they do that, they see their goal as accomplished and run off.

Archaeon threw a hissyfit when he found out.
>>
>>54571189
I prefer the slower pace of AoS over 40kg. It's easier to actually have a discussion.
>>
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>>54568150
It's there, you're just ignoring it to further reinforce your cognitive bias
>>
>>54579447
It's nice. A base would obviously help. The red scales could use another highlight or two to really make them pop. I'd also tidy up the wings they look a little sloppy, but the color is really nice overall.
>>
>>54578270

sooo....

Pink/purple feet for slaanesh's speed
Red arms for Khorne's Strength.
Rotten-green for his torso and neck for nurgles resilience
Blue head for Tzeentchs knowledge?

Sounds like an abortion
>>
>>54571189

yes, because some board on 4chan solely signifies the games entire popularity
>>
>>54580843
>>54580272
Why must you guys always fall for the bait?
>>
>>54580831
It IS undivided, they're normally supposed to be special, and the only way I can think of it happening is if they managed to get ALL the gods to promote them at the same time
And I'd do :
Slaaneshi legs/tail
Khornate arms (More than four)
Nurgly torso
Tzeenchian wings and neck
Head has aspects of all four
>>
>>54580504
I can only imagine the Dark souls trident dance
>>
>>54579447
Good job anon.
>>
>>54580504
Now where are the stormcast silly stories?
>>
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>>54582946
I've always found this one rather humorous. In a grim sort of way, but it definitely fits with them. It's also really awesome. I imagine these guys acting like boxers who have gotten hit on the head too many times. They can't conduct interviews, or drive, or do much at all really without supervision, but they can still play a mean match!
>>
Does anyone know of some good miniatures to use in place of typical Chaos warriors? Wanting to build a Slaaneshi warband, but the standard ones lack a certain elegance that I am wanting to go for.
>>
>>54583054
I've converted blood warriors into chaos warriors with marks of Nurgle, but a good slaanesh alternative does present an interesting challenge. Hmm
>>
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>>54574932
>and drawing really buxom and voluptuous women.
Observe, a typical blaz commission. This one just came out today. I can't figure out if I like his work, or hate it.
>>
>>54583054
I am thinking some elves. Like phoenix guard or executioners. Any of them that look like they have a 4+ armor save, and give them some neat shields and elaborate blades. Kairic acolyte shields and weapons look like they would do the trick. The elf (high or dark) troop kits are sort of statically posed, but they look graceful and clean. Give them all heads from the hellstriders of slaanesh kits.

So some heavy armor elf kit bodies and legs. Hellstriders of slaanesh heads. Kairic acolyte shields and swords. Depending on how you paint it all you may be able to sell the slaanesh look. (the acolyte shields can have some of their ornamenting scraped off easily to accomodate slaanesh symbols)
>>
>>54583311
Do people actually find that attractive? The proportions are grotesque.
>>
>>54583416
>Do people actually find that attractive?

Not to be mean, but, do not ever enter in /h/, /b/ or /d/
Or even any NSFW board, really

Just for your own good
>>
>>54578343

>Individually wrapped rolos

No thanks, satan
>>
>>54577875
Looking good. I'm also working on some of those from silver tower, can I see what you did in the front of the shield?
>>
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New book on the site today, just a story or foreshadowing?
>>
>>54584679
That book has been out for months, almost a year actually iirc.
>>
>>54584825
Well then, I feel like a right idiot.

Was kinda hoping for some Death teasing.
>>
>>54584679
>tfw no book on lizardmen yet
>>
>>54584855
You are a right idiot. You should feel bad.
>>
>>54582946
Does every faction have to be silly?
>>
>>54585838
Not necessarely, but it's fun when they do

In Fantasy each faction had at least one silly story to be read, I don't remember all of them, though
>>
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>>54584521
>>
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>>54586840
FFS let me try again:

...Anonymous
07/29/17(Sat)15:53:07 No.54586840
This is everything I own put into warscroll builder. Never played AOS before. Will I get raped if I bring this to my first game? Also what should I spend my final points on?
>>
>>54585862
Thanks
>>
>>54586855
You only have 60 points left, dude. Does tzeentch have anything that's only 60 points?
>>
>>54588160
Blue horrors right? Or two squads of brimstones.
>>
Why aren't the Alliances Battletomes in the archive? Is there no pdf versions?

I want to have the rules on my tablet, but the website is super inconvenient.
>>
>>54588841
Do you mean the Grand Alliance books?

Theyre not battletomes, they are just a collection of warscrolls

Nobody is going to tear their book apart to get mediocre scans of stuff you can already get for free in super high quality
>>
>>54588931
Ok, thanks. I'll just run all the warscrolls from the website into a pdf combiner or something.

>Nobody is going to tear their book apart to get mediocre scans of stuff you can already get for free in super high quality

I assume that's you saying "You can't get them in pdf".
>>
>>54589179
Correct. The only thing unique in them are some battalions, which you can probably find leaked around the internet, or you can buy access to them in the AoS app for some pocket change.
>>
>>54583099
Yeah, for the other chaos gods it seemed fairly easy to do, but I am hitting some blanks on how to do so for Slaanesh.

>>54583377
I will give those a look and see what I can bash together. I think heads is gonna be the hardest part but using hellstriders mixed with some modified Dire Avenger/helmetless elf heads could work for the super beautiful and androgynous look.
>>
>>54569443
IMO it kind of had some good bits of fun, like the "mutinies" or the tantanic or the afforementioned example.
>>
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>>54567510
Soon
>>
>>54590117
Legal mutinies too
>>
>>54567510
So are the Aelfs anyway different from Elves? Any Slaanesh puke stuck to their feet from being in Slaanesh so long? Are Aenerion or the older WHFB Elf gods among them?
>>
>>54594332
We know very little about the Aelves in AoS. What we do know is that Teclis and Tyrion lead the aelves in the realm of light, and Malerion (Malekith) leads the Aelves in the realm of light.

The elf subfaction to receive most fluff is the Scourge privateers (Dark elf pirates) but that's probably because the few non stormcast books have focused on the city guards, so they would encounter those pirates near the docks and the like.
>>
>>54594418
Malekith leads the Aelves in the realm of shadow. Whoops.
>>
>>54594418
Well that sounds somewhat wasted. Supposedly all the WHFB elf souls were consumed and puked by slaanesh. Lord Kroak is back, Sigmar is back, Nagash is back yet not more long dead WHFB characters.
>>
>>54588160
Pretty sure 1 chaos spawn is 60
>>
>>54568150
The seraphon are literally aztec space dinosaurs that are daemons that hate daemons but are actually memories of frog wizards.

Comedy can be subtle.
>>
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I'm working with a lightning cannon to work out how should I assemble it for easy priming and painting. The model itself is cool as fuck but Jesus Christ - all these spikes will drive me nuts. I just can't touch it without stinging myself
>>
>>54578343
Bro, why?
>>
>>54590117
I want them to just release the entire Code already. They said they actually wrote up the entire thing, but only referenced a few bits of it in the KO book.
>>
>>54589914
Thinking on this and looking at some kits, would using Stormcast be something to do as something for the Chosen? Like the elites are made in this image that is both glorifying things about Slaaneshi perfection and excess, but also a mockery of Sigmar's champions and the like? It'd require a bunch of modifications, but for anything not using bog-standard Chaos boyos, it's going to.
>>
>>54596353
Stormcasts have a look that's too iconic and they are even bigger and bulkier than chaos warriors. So be warned
>>
>>54595964
Codex for what? The KO? Because they just got an entire codex
>>
>>54596458
That is fair, the amount of work needed would probably outweigh the payoff.
>>
>>54589403
The mega has the order and chaos battalions

I dont think there were any battalions for death or destruction but I could be wrong about that
>>
>>54596483
That's why I think the elf models would be your best bet. They will at least look elegant
>>
>>54596476
I think he meant the Kharadron Code, as in the common legislation/rules all Kharadron share
>>
>>54595964
Word. I would read the shit out of that thing.
>>
Any point starting a beastmen army? I've always been worried about biting the bullet in case they got the tomb kings treatment but with them appearing in the GBH2 it looks more safe.
>>
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Hey guys I have the dwarven battle line battle box from WHFB. I've played one AoS game with them so far with my fiance. Can anyone tell me about some other units I might like to add to the force?
>>
>>54597854
They run fast and can pull off turn one charges. But they also die in droves. I've been running pure brayherd and it's hard. Like probably 90 percent loss rate.
>>
>>54598202
Personally, Warden King, maybe another Runelord. Probably more Warriors to get your battleline a bit more.
>>
>>54597854
pure beastmen doesn't hit hard enough.
But they are fast and can charge really soon.
they are best played as "allied"for your Chaos army.
>>
If only you'd fuck off soon . . .
>>
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>>54595508
I'm making chocolate cookies with a rollo baked inside each one, which I think will taste pretty good.
>>
>>54598202
I really like my irondrakes and hammerers. But at least one unit of longbeards is a must imo. Get some artillery for allies
>>
ded thred
ded gayme
>>
>>54583035
that actually does manage to be dark and hilarious at the same time. man, i need to make some black anvils now
>>
>>54598202
I swear to God I've seen someone claim to have this box and has played one game about 12 times over the last year.
>>
>>54603011
You mean like now suddenly everyone now has a brettonian and tomb kings army and is now pissed about the neglect?
>>
>>54599349

> Beastie allies

That's what I'm doing. I know they haven't got any new shiny rules or combos, bit I just love filthy, evil goats too much to ignore them.
>>
Could someone please upload the lord of undeath novel? I cant access the mega due to phone
>>
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I've been wondering for a while now, who is the Incarnate/God of the Beasts?

Is it GorkaMorka? Then where is it? The orruk god/gods should be now as real and corporeal as Nagash, Sigmar and Alarielle, shouldn't they?
>>
>>54603365
They are corporeal, they just fucked off somewhere.
>>
>>54603365
After Archaon conquered the realmsa nd defeated Gorkamorka, the twin gods disappeared.

Now as Sigmar's storm strikes the realms, Gorkamorka are sending their visions for their followers to prepare the realms for their return. Gorkamorka burns with the desire to have revenge on Archaon.
>>
Any good Blades of Khorne novels out? Or are they all shitty?

Is it too much to ask for a novel with pulpy barbarian adventures in AoS? Because that'd be rad as all hell.
>>
>>54603625
Get "Call of Archaon". You will like it.
>>
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I'm doing a comical halloween themed night goblins army kind of like pic and thought I'd share my list to know what yall think:

LEADER
Arachaknarok Shaman
Goblin Shaman
Night Goblin Warboss w/ Squig

BATTLELINE
40 Night Goblins
40 Goblins
6 Ogors

OTHER
6 Fanatics
15 Spider Riders
10 Hoppers
10 Hoppers
6 Nasty Skulkers


Just for reference the night goblin stuff are pumpkin worshiping fanatics (still goblins) with ghost fanatics. The regular gobbos are zombies with a witch (the shaman) and some vampire buddies. Finally the spiders stuff are all night goblin conversions with the arachnarok being mounted by the silver tower gobbos and the FW ghostly shaman.
>>
>>54603909
Forgot to mention that the Ogors are also Frankenstein-style monsters.
>>
>>54576977
NEVER skip leg day
>>
Internet test sorry for this if it works.
>>
>>54602017
Ur momz ded
>>
>>54603365
>A billion dudes
>like 5 Varanguard

Sounds about right
>>
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Has anyone ever manage to make a successful territorial campaign, like ever?

Something like Total War.

I've seen WHFB dudes trying it back in the days, I found some resources and project on the internet, but honestly, none of these seems playable.

Do you have any experience on that?

>pic unrelated
>>
>>54604379
Tere was a board game, designed to be played alongside Warhammer Fantasy (later on for 40k too) that pretty much was Total War

Can't remember the name, sadly :c
>>
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>>54604752
MIGHTY EMPIRES IT WAS CALLED!

If I remember correctly, as I said, it was pretty much a Total War Warhammer board game
>>
>>54603916
Genius!
>>
https://www.youtube.com/watch?v=AGNyvyfKMsk
>>
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In terms of support for my Night Gobbos/Moon Grots, how do Troggoths and doom divers hold up currently?
>>
>>54605042
Ok. Cool I guess. I wish it told us something.
>>
>>54605141
Troggoths are far too fragile as a unit, unless you take them in unit of 6+ and you can guarantee a constant mystic shield on them, just keep them close to a moonclan unit with netters, making them nearly impossible to hit by a good portion of infantry unit.

Doom diver catapults have the same problem as all one attack artillery: they tend to not be reliable, but it's partially mitigated by it's rellor ability, also if you can try to take two of them and drop them as far from the enemy as possible, possibly at near the center of you deployement zone so that their range can cover a good half of the battlefield.
>>
Is there a Path to Glory roster sheet pdf somewhere?
I can't find one in the pastebin and can't print from the epub
>>
>>54592098
jumped the gun a little bit didn't you >>54569451
supposed to be one per thread
>>
>>54605233
Thanks man. Thats sad to hear about the troggoths. My pitch was a unit of 3 in a 1k army. Granted I may put them in for flavours sake I just love them.

A pair of doom divers sounds good but im going to hazard the rock lobber would be preferred?
>>
>>54603011
It's probably me, over the last ~2 months.
>>
>>54605042

>P L A Y T E S T E D

Memes aside, Russ Veal and the SCGT team were isntrumental in creating matched play for the first GHB, so this is nice to see.
>>
>>54576248
>>54576007
Played my BCR today and while i had fun with it, they do feel really lackluster on anything that isn't a Monster (Even Huskards aren't THAT great, but i love 'em)

a 20 point drop on anything that isn't a monster would help, especially those way overpriced crappy Sabercats. I want to use Yhetees and have fun with it
>>
>>54574514
Why bother they are terrible points wise, just run tomb kings
>>
Hey can anybody explain allegiances to me? Trying to get some clarity on if running the High Aelf Battalion from the Spire of Dawn box can be a legal list at up to 1000pts. When it changes/adds the Swifthawk Agents keyword to the Archmage and Swordmasters can you take the whole list as "Swifthawk Agents Allegiance"?
>>
Hey guys.
On a scale from 1-10 how disappionted are you from the GH17?
>>
>>54607444
Have those trips sent you back from the future, or have I completely missed GHB17's release?
>>
>>54607444
Allies: 3/10 not very disappointed atall
Massive Regiments: 9/10 actually upset
Not much else is known so I can't say. I don't play Death, but they seem at least moderately not disappointed so far.
>>
>>54607033
Allegiance is based on the keywords of your units, so if all your dudes have "Swifthawk Agents" keywords, you can declare you have a Swifthawk Agents army, which is your allegiance. You can also choose from any other keyword they share, like "order," or "aelf," but what allegiance you pick is up to you and what you want from it.
>>
>>54607568
Okay, that's what I thought but one of my friends was arguing that adding keywords didn't make it so I could use Swifthawk Allegiance. Do you have a source for the Allegiance is based off keywords ruling?
>>
>>54607549
I'm actually looking forward to massive regiments, assuming it isn't a Death only thing. I've wanted to run a block of Saurus Warriors for while now just for lol's and this helps make it less of a bad idea. Depending on how its implemented, maybe Saurus Guard become a bit more viable too.
>>
>>54607616
Its in the GHB under rules for allegiance.
>>
>>54607636
Awesome, I'll look that up and show him. THanks for the help Anon!
>>
>>54607618
Not that anon, but I'm concerned about massive regiments as well. I figure that if the points discount is too great then it'll make taking anything other than maxed out units a no-brainer, which could easily kick off the kind of model count inflationary death spiral seen towards the end of WHFB's life. As someone who started playing AoS with Skaven I really hope that doesn't happen because I really don't want to be forced to buy and paint six billion clanrats to avoid taking a big hit to my army's effectiveness.
>>
>>54607661
No problem, anon.

Thinking about the system, though, would anyone be adverse to allegiances for the more "generic" keywords? I'm thinking of things like "aelf," "duardin," "daemon," or "celestial."
>>
>>54607684
That's fair, I wouldn't want to game to be bogged down in swarms either. I just want it to allow for flexibility in what you make the centerpiece of your force. Like, just providing the option between big show stopper models, or a large organized band of brothers.

There's also the question of what qualifies for the discount and what the discount is. Like, imagine the rule is something like "subtract 10 points from this unit's cost for every ten models in it." Something like that would make it less likely to see a Kurnoth or Brute spam, but a flat 10 point discount makes it far more effective on low cost units like Skaven than other battleline like Saurus Warriors.
>>
>>54607687
No but you risk a lot of problems with balancing the game

You can make an awesome Human allegiance but then any new human models (and remember that Stormcast have the Human keyword) need to have that allegiance in mind

Worst case scenario is you end up with blatantly overpowered models, and the best case is that it hamstrings the designers ability to make cool rules for new models

They would have to be really bland and boring abilities that don't overshadow the specific faction allegiances... which is exactly what Order, Death, Chaos, and Destruction allegiance are intended to be.
>>
Has /aosg/ been somewhat revived with GHB17?
>>
>>54608122
AOS 3.0
>>
>YFW Tomb Kings come back as Order
>>
>>54604379
I made this and ran it for eight weeks. It went pretty well actually.
https://docs.google.com/document/d/1-T9WpY3Q6aWn98V3SuOJUp5SbqZcQ_cIPBDTn5ZtsFo
>>
>>54608247
If tomb kings were to come back, and I honestly do not believe they will, the way that makes sense to me is Settra rises up to overthrow nagash for the god of death status. GW would do a summer campaign on it. Play a game and choose which, nagash or settra, you are fighting for and it would shape the lore going forward.

If settra wins the campaign, nagash gets btfo, but since he is still very powerful he is still his same self with some followers. settra technically becomes the god of death and tomb kings are grand alliance death

If nagash wins, settra never accepts it and is always at war with nagash, and switches into grand alliance order

That is just how I would do it if it were up to me. But again i really dont see tomb kings coming back. Sorry bro. Just tear that bandaid off. It's not going to happen.
>>
>>54608247
MFW settra becomes the anathema to chaos through sheer spite
>>
>>54607444
Why would i be disappointed? we don't even know enough to make decisions on it yet.
>>
>>54604124
:[
>>
>>54605626
Actually it depends. Most grot lists prefer spear chukkas because they are designed for hero sniping. A lot of lists fall apart if certain heroes vanish.

Also I too am disappointed with the performance of troggoths in small groups. I love the Fellwater and Rockgut models, but they just die too quick to justify anything smaller than a group of six.
>>
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>>54604379
I had a mighty empires campaign for 40k it ended because people stopped playing after a week

Same with the clubs HoR kill team etc etc

If your club is dedicated and wants to do it then it'll work great

Kings of War also has good campaign rules which can easily be adapated into age of sigmar
>>
>>54608247
I kind of like it. It would send a clear message that Order does not necessarily equal Good. Settra is all about orderliness - he's the ruler and everyone should do what he says in an orderly fashion or die. The fact that he and his people happened to be undead doesn't mean they were ever fighting for Death.
>>
>>54608247
TK isn't coming back anon
>>
Man, I am torn between starting a Khorne Mortals army based on the new Norsca shit or to do a Fyreslayers army.

I need my fix of Barbarians.
>>
>>54607444
0, this book is going to be sick

I can't wait to play the new battleplans and I'm legitimately building a castle so I can play triumph and treachery siege battles
>>
>>54608354
Sounds really nice actually

But yeah
>and I honestly do not believe they will
Me neither, sadly
>>
>>54607444
Really excited

AOS is designed around a foundation of Rock > Paper > Scissors where Elites > Hordes > Mortal Wounds.

But right now hordes are useless. Hopefully GHB2 fixes this and the game can evolve the way it was intended
>>
>>54609298
>/aosg/ cries that hordes are overpowered
>my local death player bitches about hordes being too good to play the way he wants
>tournies aren't dominated by hordes at all

why is everyone freaking out about horde discounts?
>>
>>54609326
Because theyre idiots

Hard counters to hordes are already in the game (stegadon, drycha, decimators, gaunt summoner, medusas, etc.)

The only horde units used in the competitive meta are goblins and savage orcs. The former are used because theyre a better cost effective option for beastclaw, and the latter are only used because the kunnin rukk literally doubles their value.
>>
>>54609326
>>54609383

My issue is if Hordes are too good, they run the risk of making the entire game a slogfest where you slowly wittle through Hordes with ranged.
>>
>>54609383
of the two goblin lists the less popular one runs a brick of 60 while the more common list runs three bricks of 20

also with the FAQ the brick of 60 doesn't work anymore because you can't hide multiple units of fanatics inside one unit, previously they hid 3 single fanatic units and one big fanatic unit to add a LOT of survivability because you could never reliably charge the 60 given them pooping out random fanatics to deny charges
>>
>>54609326
It's not about the rules.
It's about a way to push miniatures and bigger games. The same thing GW did with WHFB 8th edition, which ultimately killed it.
>>
>>54609461
I don't think that, I think it's just a way to make many hordes more useful.
>>
>>54609461
WHFB was dead during 7th, 8th countered hordes with the level 6 magic (which many clubs/players house ruled away) which turned the game into drawn out slogs.

WHFB8e wasn't the problem, poorly thought out houserules were the problem

The main complaint was of course the game size, model count and game length
The other complaint was that magic would kill too many models

So they just didn't play with magic that would wipe out lots of models and then wondered why their games took so long when they played with 2500-3000 points
>>
>>54609441
but they wont be too good because hard counters already exist

drycha counters hordes just as hard as mortal wounds counter saurus guard

>>54609461
This is just idiotic

They havent made a single new horde unit since AOS started

If its about pushing sales then they should push for people to buy their expensive new kits like kurnoths and varanguard, not the old empire/dwarf/elf kits

Since its an illogical business move it means the only rationale is that they want to (gasp) improve the game because they believe that improving the game has a further-reaching impact on sales than short term purchases

Half the reason they just revamped the rules for every model in 40k is to make it so people buy something besides Riptides and Wraithknights
>>
>>54609532
>Drycha

Not everyone has access to a Drycha.
>>
>>54609545
anyone in order does
>>
>>54609646
>Gotta break your allegience or untheme your army just because some retard brings 60 bumblefuck gobbos to shit their way across a table.

See; The issue here is it benefits tons of armies who already have fantastic options anyway.

There really is very little that can safely counter 60 skeletons or 60 goblins that also has enough points to bring big guns.
>>
>>54609646
You mean everyone in order should take a Drycha just to counter Hordes?

Sounds pretty piss poor to me.
>>
>>54609713
no you fagtron

GH17 has ally rules, you don't break allegiance

>>54609759
it's an option, available to more than half the armies in the game

there are more options available to countering hordes too, the biggest of course is battleshock

If people start running multiple hordes then your target priority becomes dealing massive damage to whoever isn't inspired
>>
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>>54568772
>faggots actually thought this was an improvement over just leaving the originals
>>
>>54609545
As long as she costs 400 or less then yes every order player has access to drycha in a 2000 point game

>>54609713
>There really is very little that can safely counter 60 skeletons or 60 goblins that also has enough points to bring big guns.
Except skeletons only go up to 40
>>
>>54609545
>>54609646
>>54609713
>options are bad

>>54609383
>Hard counters to hordes are already in the game (stegadon, drycha, decimators, gaunt summoner, medusas, etc.)
>>
>>54609759
>he doesn't put Drycha in every army list he makes
>>
>>54609545
Why does this matter

Not every army has an answer to 2+ rerollable saurus guard or bastiladons, does that suddenly make seraphon overpowered?

Not every army has a way to unbind spells, does that make wizards inherently overpowered?

Fuck off idiot
>>
40 skeletons isn't even that good, it's just durable

And it doesn't stop the death heroes from getting killed
And death isn't destroying tournaments everywhere
And they're only used because the other options in death are pisspoor which hopefully will be fixed with re-balanced points
>>
>>54609835
Actually, every army has ways to dish out Mortal wounds.

But not every army has a way to throw out enough attacks to chisel down a horde of 40-60 models who hit like brick shithouses back due to Horde rules.


The Issue isn't ONLY hordes, but Hordes being stronger by far than Medium or even elite infantry.

It's an issue where let's say, Chaos Warriors, would be worse at dealing with a Horde than Marauders because it's cheaper to just apply bodies than it is to use elite units.
>>
Lets make a full list of every unit with a special rule that counters hordes

Drycha
Stegadon
Kroxigor
Gaunt Summoner
Bloodwrack Shrine
Bloodwrack Medusa

What else is there
>>
Are Seraphon good?
>>
>>54609890
>Actually, every army has ways to dish out Mortal wounds.
Actually, they don't.
Some armies are incapable of doing mortal wounds (usually "legacy" armies like Freeguild, Dispossessed, Phoenix Temple, and Deathrattle) while others (like Seraphon) are hilariously bad at doing mortal wounds.

Stormcast, Skaven, Tzeentch, and Sylvaneth are good at doing MW.

And thats okay. Not every army needs to be good at everything.
>>
>>54609919
Short answer yes, long answer no

Seraphon have some highly specialized units which means they get completely fucked by their counter.

Their support pieces are fairly expensive to field and if you jam in some battalions at 2k or under 2k (1500 or 1850) you'll get fucked because your opponent brought the counter.

They also have some trap units like troglodons which look cool but are ultimately shit and some of their unique hero powers are a double edged sword where you can lose the game because "haha your opponent stole your rerolls"
>>
>>54609919
Theyre mid tier, along with most of the game

Used to be high tier but the power creep of new battletomes pushed them out of that spot

GHB2 is giving them a brand new set of allegiance abilities and point updates so we'll have to wait and see where they land
>>
>>54609893

Decimators
>>
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>>54608247
>yfw Settra comes back as pic related but Egyptian
>>
>>54609982
Except of course.

Everyone who gets awesome cheap hordes on top of their great elite shit like Death, Skaven and so forth.

How fun it's going to be trying to cut through mobs of 60+ skavenslaves to kill the Storm fiends now.

It's just not fun playing weedwhacker because some cunt had the money to buy over 100 disposable models.

>>54610025
Are actually fucking terrible at killing Hordes in practice.
>>
>>54610004
>Their support pieces are fairly expensive to field and if you jam in some battalions at 2k or under 2k (1500 or 1850) you'll get fucked because your opponent brought the counter.
Not only that but their battalions suck ass

A lot of them give you bonuses to your worst attacks (saurus get twice as many 5+/4+ bites, oh boy) or give you abilities to reroll hits/wounds which you can already do!

The only good battalions are generally not worth their point costs.

>They also have some trap units like troglodons which look cool but are ultimately shit and some of their unique hero powers are a double edged sword where you can lose the game because "haha your opponent stole your rerolls"

Troglodon would be much better if Slann were good

That's really the biggest problem with Seraphon - the Slann are complete garbage. If they make Slann worthwhile (like giving them a spell lore) then you'll see a LOT more options for Seraphon open up
>>
>>54610041
>How fun it's going to be trying to cut through mobs of 60+ skavenslaves to kill the Storm fiends now.
Just shoot the storm fiends?
Or flank them?

Why are you running a slow melee list

>It's just not fun playing weedwhacker because some cunt had the money to buy over 100 disposable models.

Its actually incredibly fun to kill 100 clan rats and very satisfying to make your opponent pick their garbage off the table
>>
>>54610098
>Why are you running a slow melee list.

Because I unfortunately happen to be something like Fyreslayers, Ironjawz Slaves to darkness or Non-Reaver Bloodbound.

You're basically arguing my point for me. The only counter to Horde cheese is ranged cheese.
>>
>>54610069
ok stop hating the 5+/4+ bites

They're free.

You don't pay points for them.

You get your units which have good attack stat lines, and then after that, they have some bonus attacks.

Some units only have 5+/4+ stat lines

Warriors in regimented ranks get +1 to hit
That makes their bites 4+/4+ attacks

A FUCKload of infantry have 4+/4+ attacks as their MAIN statline


TL;DR Lizardmen need to stop crying about free attacks
>>
>>54610137
Ironjawz aren't slow, you use allegiance abilities to move 3d6" in the movement phase
>>
>>54610037
>yfw Settra comes back as pic related but Egyptian

Wasn't he already?
>>
>>54610156
Except you'll need to break your Allegiance to run something to counter Hordes because Ironjaws can't counter hordes for shit.
>>
>>54610137
>Because I unfortunately happen to be something like Fyreslayers
Tunnel in behind them with heartguard. That's fyreslayers tactics 101
>Ironjawz
Megaboss on Mawkrusha can fly
Also ironjawz rip apart clan rats, they only struggle to deal with mass shooting armies and 2+ rerollable saves
>Slaves to darkness
Chariots and knights
Also wizards
>Non-Reaver Bloodbound
Greater daemons, skull cannons, slaughterpriests, juggernaut cavalry

>>54610144
>You don't pay points for them.
Why wouldnt a models cost include the bites?

Thats like saying you dont pay for the spear/club attacks
>>
>>54610137
>You're basically arguing my point for me. The only counter to Horde cheese is ranged cheese.
There are so many counters to hordes already

Competitive Tomb Kings use literally zero shooting models and they can easily wipe out a hordes list.

6 necropolis knights will do >30 wounds to a unit every time they fight, and a necromancer lets them pile in twice. There are already very few counters to these units and the very few counters (like Aetherstrike) are the top tier of the meta

Even a basic unit of skeleton chariots will easily grind a horde of 5+ save models into the dust on the charge

Learn to play
>>
>>54610195
>>54610242

>I know what counters hordes
>Extremely expensive units that get tied up by the Hordes whittled down and then decimated by any troops left over.


Also

>Tunnel in with hearth-guard

Dead by turn 3 because they don't do any fucking damage and need to be a fucking 30+ block themselves.

You're basically arguing now

>This 400 point model that is very easy to single out is good at countering your battleline that cost 200.
>>
>>54610242
The Problem isn't Just hordes you fucking mongoloid, it's the fact that

Skeleton Hordes > Graveguard

Skavenslaves > Stormvermin

Goblins > Orcs

Reavers > Blood Warriors

Vulkite Berzerkers > Hearthguard

Already nobody runs Medium Infantry units save maybe Order and only then usually to add bodies where they don't have the hyper cheap option. Making them cheaper wouldn't help shit.
>>
>>54610195
Fyreslayer player here.

The Tunneling tactic is suicide now unless it's a 30 strong unit of Vulkite Berzerkers.

You're usually better with a Warrior Brotherhood fulled out and run across the table, Fyrelslayers are very very shit Horde army.
>>
>>54610255
>>Extremely expensive units that get tied up by the Hordes whittled down and then decimated by any troops left over.
>necropolis knights
>getting tied down
>getting "decimated"

Nothing "ties down" necropolis knights. They are an unstoppable murder machine. They will kill anything they attack, and then ressurect 3 models every turn.

>Dead by turn 3 because they don't do any fucking damage and
need to be a fucking 30+ block themselves.
Is THREE TURNS of shooting not enough? What the hell are you doing wrong man
And Fyreslayers are a horde army, so thats probably what youre doing wrong

Its pretty obvious you dont even play this game so Im gonna stop responding to this bait
>>
>>54610290
We havent seen anything indicating how Massive Regiments even works and we are 2+ weeks from release of a new edition that will change EVERYTHING about the game, but youre already drawing conclusions?

Shit post

Kill yourself
>>
>>54610333
Well, nobody even runs Blood Warriors or Grave guard anyway.

And I am pretty sure Fyreslayers would NEVER run anything but Vulkites or Aurics.
>>
>>54610290
in the right situation, sure, these units are better

but units like drycha will murderfuck 1x40 skeleton warriors and she wont do much to multiple small units of grave guard

they will be strong and have a place in the game to counter mortal wound spam armies, but there are already counters in place to meet hordes... this is why hordes are fine
>>
>>54610418
Hordes are fine now, but with huge points costs, why would you never NOT run a Horde unit? I mean like said above

Fyreslayers are getting point reductions AND with the new max unit size rule, nobody would ever run Hearthguard ever again.
>>
>>54610309
Are Fyreslayers worth getting into? the SC! box is amazing
>>
>>54610418
The Issue there is it forces people to either play these Hordes OR play Anti-Horde counters.

Which is much harder to come buy than simply Mortal wounds.
>>
>>54610456
>Hordes are fine now, but with huge points costs, why would you never NOT run a Horde unit? I mean like said above
The same reason people dont run Saurus Guard: the meta doesn't allow for it

Or you dont want to run hordes because you prefer other strategies

Do you think armies without horde units are going to be suddenly unplayable?

>>54610470
No it doesnt
Elite fighting units already beat hordes. Units like Minotaurs, Necropolis Knights, Razordons are mulching horde infantry.

The game wont be just about pinpoint precise damage application any longer, and thats a GOOD thing

Hordes are supposed to be a pillar of the game and they are currently not working.
>>
>>54610456
Youll want hearthguard quickly when you realize that you cant fit 180 dwarves into melee combat at the same time

Its incredibly easy to set up choke points and deny melee combat areas
>>
>>54610539
>Elite fighting units
>MONSTER UNITS.

Elite fighting units are things like Chosen. Not fucking Razordons.
>>
>>54610563
Razordons are 60 points

They are not monsters

You are real dumb
>>
>>54610469
Tentetively yes, as their look and lore has been excellent, though on the table they've been weak.
However they are about 2-3 weeks away from nearly across the board point reductions, horde benefitting rules update, allies buff, and potentially more so you should be good.
>>
>>54610559
Why would you want dudes who do actively LESS damage with none of the advantages of numbers.

You know the difference between Hearthguard and Vulkites is Vulkites can either reroll ALL FAILED HITS or deal a mortal wound on the charge vs -1 armor pen or a chance at a mortal wound.


With one of the best ( and cost effective ) tactics being a Warrior Kinband of units of Vulkites with Slingshields + Runeson on Magmadroth, Why the fuck would ANYONE want to use Hearthguard.
>>
>>54610597
>It's cheap
>That doesn't make it a Multiwound Unit monster
>>
>>54610605
>Why would you want dudes who do actively LESS damage with none of the advantages of numbers.
Melee units do 0 damage if theyre not in melee

Not talking about hearthguard berzerkers, talking about auric hearthguard. Nobody calls them "aurics", everyone calls them "hearthguard".
>>
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>>54610627
please find the monster keyword in this warscroll

ill wait
>>
>>54610657
Oh I'm sorry, is this where we start arguing things like Minotaurs and such are not Monsters because they don't have the specific keyword.

Fact is, I don't see you even defending your point. I said units like Graveguard and Chosen are useless. You proved me right.
>>
>>54610706
>Fact is, I don't see you even defending your point. I said units like Graveguard and Chosen are useless.

Oh youve seen the new handbook and played with the new rules?

Tell us more about the new meta
>>
>>54609844
>40 skeletons isn't even that good
Oh you poor soul.

40 Skeletons on their own aren't amazing, but with buffs from their heroes, it is absurd how much they can attack.
>>
>>54610736
Well, unless we see a massive points reduction of medium/Elite infantry they simply won't be used.

You even explained it in your rants about Razordons.

Best example is Beastmen, Why would you ever use Bestigor when you can use Minotaurs?
>>
>>54610764
Why play anything besides Aetherstrike
>>
>>54610636
>Nobody calls them Aurics

What? Why would you call them Hearthguard when Hearthguard also can imply Hearthguard Berzerkers.
>>
>>54610745
>>54609844
40 Skeletons with a Wigh Kning on that unit can wreck fucking havok
I've done it, and I've suffered it
Don't underestimate Deathrattle
>>
>>54610826
GW did a really shitty job naming these units so to make it less complicated we call them:
Hearthguard Berzerkers = Berzerkers
Vulkite Berzerkers = Vulkites
Auric Hearthguard = Hearthguard
>>
>>54610175
not with ally rules chucklefuck
>>
>>54610175
ironjawz do enough damage in melee to kill hordes just fine. Their real problem is 2+ rerollable saves.

have you ever played ironjawz? or AOS in general?
>>
>>54610195
>>>54610144 (You)
>>You don't pay points for them.
>Why wouldnt a models cost include the bites?
>Thats like saying you dont pay for the spear/club attacks

Because warriors are equal point to other similar battleline roles which don't have those bites you goddamn inbred retard

just because you're so bad at math that you don't realize that two units, of equal cost, with equal movement, save, and smiliar 4+/4+ or 4+/3+ attack profiles but one has an extra 5+/4+, just because you're so bad at math that you don't realize it's not a free attack, doesn't mean that it's not a free attack
>>
>>54610871
....How is that in any way easier?

Just use their fucking first title.

>Hearthguard
>Auric
>Vulkite
>Grimwrath

Simple.
>>
>>54610469
yes
>>
>>54610936
Why are you comparing them to other similar battleline you goddamn inbred retard

Do you realize that different armies use units in different ways you goddamn inbred retard

Empire units can buffs their battleline way better than seraphon can buff their battleline you goddamn inbred retard

Units are balanced within the context of their faction and trying to compare them to other factions is apples to oranges you goddamn inbred retard
>>
>>54610706
minotaurs are bellicose infantry
>>
>>54610961
Because "aurics" sounds stupid
>>
>>54611016
>Units use their battle line in different ways

Yeah, some units are simply not used. Like Saurus Warriors.
>>
>>54610745
so show me where all these 40 skeleton death lists are winning tournaments
>>
>>54610961
I've never heard auric, always zerkers, vulkite and hearthgaurd
>>
>>54611051
Show me all these Razordon lists countering Grot hordes?
>>
>>54611044
my local lizardmen players love saurus warriors, because guard keep getting mortal wounded to death
>>
>>54611072
Clearly not talked to a Fyreslayer player then.

That doesn't even make sense in fucking context of the fluff.
>>
>>54611044
Warriors are always used instead of Guard because Guard are shit tier trap garbage

Please go play the game before shitposting about it
>>
>>54611044
and this is it, this is the highlight

this is /aosg/

it's just a bunch of people shitposting who have never played the game

no wonder so many people talk about tomb kings and masturbate furiously over them getting updated or coming back etc etc

it's simple, you don't play the game, you don't buy the models, you don't paint, your hobby is to post on /tg/ and be mad about things you don't understand
>>
>>54611073
razordons are a very effective counter to grots

math nigga
>>
>>54611175
>>54611172

So let me get this straight, You people use Saurus Warriors because of "Theory maths" When Saurus Warriors do less fucking damage, have just as less staying power and are more of an investment in mass infantry....

And yet you're also claiming that Hordes are not effectively better than Elite units in every way.
>>
>>54611204
>So let me get this straight, You people use Saurus Warriors because of "Theory maths" When Saurus Warriors do less fucking damage, have just as less staying power and are more of an investment in mass infantry....
ahahaha you dumb fucking retard go play an actual game
>>
>>54611256
>G-Go play game

I do play the game, let me give you the quick rundown on why Hordes ARE better than Normal Infantry.

>for 10 chaos Warriors, you can have 30 Marauders.

>For 10 chosen, you can have like 52 Marauders.

Horde units are fine as is, making them cheaper would make them a no-brainer, literally everyone would run units of 30+.
>>
Hey, whoever makes the new thread, make sure your correct the spelling in Sigmar in the subject line.

I didn't realize it when I made this thread and just copypastad it from the last thread.
>>
>>54611658
Migrate
>>54611658
Do it
>>54611658
>>
How do nurgle rotbringers counter ranged? Ally in toads?
>>
so layer paints can be used as a base still, right?

I'm painting some tzaangors, but "the fang" seems too dark, so I was going to Fenrisian Grey, then drakenhof/guilliman, then layer with Fenrisian again
>>
>>54612409
the layers are just bad at covering, so like if you put them over black it's usually 3+ coats to cover

having your main colour be a layer is fine
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