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Malifaux General

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"Arcanists" edition

>Books
Malifaux (Including Ripples of Fate): https://mega.nz/#F!cg00BCoD!mDHocpgWP_hkkM3CpCBwrQ

Through the Breach (Complete): https://mega.nz/#F!Z9sVSYTS!U2J243KhVsUuOqAnsqTj4A

Book 1 - Basic Rules and first wave of updated (from 1st edition of malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models
Book 4 - New models
Book 5 - Just announced

Discord voice chat for malifaux chat and memery: https://discord.gg/xWkuFRz

Through the Breach Fated Almanac - Basic rules for the RPG set in Malifaux
Through the Breach Fatemaster Almanac - GM stuff for the RPG

>What is Malifaux?
Malifaux is a 32mm Skirmish Tabletop game, with a focus on completing several different objectives, while denying your opponent their objectives

New Gaining Grounds Tournament Rules: http://themostexcellentandawesomeforumever-wyrd.com/topic/123837-gaining-grounds-2017/

Link to the previous general: >>54361914
>>
So, how does one play Ironsides correctly?
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>>54484962
Play her as a strong black woman, who don't need no man.
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>>54485213

Roger that.
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>>54484962
use here with performers to lure in squishy masters and healers. smash their faces
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>>54484962
As the world's biggest rushing tar pit.

Take a full cache and Challenge the Crowd, and possibly Frontline Leadership or Iron Determination. Also consider Imbued Protection or something.
Use Blood Mage to triple-push the Nemesis Mage up the board, then use the Doom Mage to shove Toni up to the Nemesis Mage, use him to shove her into the enemy crew.
Activate Toni, gain piles of Adrenaline and start You Lookin' At Me-ing everything you can, especially scheme runners and weak shit.

Next turn, activate Toni, gain piles of Adrenaline and start punching motherfuckers.

As an added bonus, if you are about to be Nekima'd, you can Rush 'Em to safety within a pile of obstructing dickheads that you can then paste with all your Adrenaline.

Laugh as they burn the whole crew's activations to kill her end of Turn 2, while your entire crew has taken position to hold the objectives and rain Elemental Bolts and shit on them, having had all their positional plans fucked for two full turns.
>>
Thanks guys. I'm mainly buying her box for the Oxfordians (Captain's cool too) for Sandeep, but I figure I might as well try her.
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>>54485288
>>54484962
I think she's a .lot. better at killing bunches of weak modles, and especially holding them in place, than she is at single-target damage, even with the Follow Through trigger.

Challenge The Crowd is ++flips to Df, her Brass Knuckles get +flips to disengaging strikes, Frontline Leadership puts up a Barbaros-like bubble where they have to move towards her, and none of her attack triggers specify "same target".
AND her (now) built-in Df Trigger gets you a 2/3/4 hit back and Adrenaline+1.
>>
So for the july errata they said they would be looking at four models in particular. Bets on which those are?

Naturally Wind Gamin, with them hoping that means they can leave Sandeep alone, I'm hoping stuffed piglets because freely hireable 2 SS models just shouldn't be in this game, and maybe have a go at giving some weaker masters something extra. Brewmaster, Yan, Kaeris.
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>>54485928
Wind Gamin, Stuffed Piglets, Ashes & Dust and... Hamelin? Nihilists generally?
I dunno, but those are the ones Twavis Reyforth and other famous loudmouths have been publicly railing against.
>>
What specifically about A&D is catching complaints? I only ask because he has a lot going for him.
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>>54486137
I think it's just that he's pretty easy to render unkillable, and has good damage output.

He's also one of the most expensive models in the game though, so that seems fair-ish.
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>>54486137
>>54486237
I'd never noticed that Dust Storm has a 6ss cost.
Why?
Is there a way to get them without A&D?

Been a good run of Malifaux threads lately.
>>
Doesn't one of the schemes take ss cost into consideration when killing things?
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>>54486366

It does make him a valid anchor for Hollow Waifs.
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>>54486386
Vendetta did, that's a good point.
It's not in rotation at the moment anyway, but I think you have to pick your vendetter and vendettee at the start of the game, so that wouldn't count.

>>54486403
Good point.
>>
>>54485928
Aren't rats 2ss?
>>
>>54487081
Rats can only be hired by Nihilists.
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>>54487081
And have subsequently been made Hamelin-exclusive.
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>>54487147
And stuffed pigs can only be hired by Gremlins.

Problem solved.
>>
Arcanist Gunsmiths: what are current opinions of them? I remember they got trashed on a lot when they first came out, but it seems like they're much more highly rated nowadays.
>>
Is the bandersnatch any good in Titania crews ? Model is pretty dope
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>>54487176
At the very least ulix only would fix things
>>
>>54487448

Lorewise I'm not sure I like that. Stuffed Piglets don't seem like something he would approve of at all.
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>>54487531
only with crews with taxidermist then?
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>>54487574
I'm not sure they really need a tweak. How many 6 stuffed pig crews see play?

That being said, with flying pigs, stuffed pigs and little gassers, I'm hoping for a Gremlin/resser master at some point
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>>54487656
6 maybe not, but I'm generally up against someone who takes 3 or 4. 6 to 8 SS for a handful of activations is immensely powerful.
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>>54487656
>>54487844
Yeah, the problem is cementing activation control for the price of a single model of most other factions, not that people often spend 12ss on six of them.

That and they aren't as useless as Rats are, even if Rats are only artificially inflated in cost to acknowledge what they bring to the table other than thair stats.

I've read suggestions of making the Stuffed Piglets Rare 2, with Taxidermists giving Rare +1 or +2 - which might make up for the Taxidermists themselves being a little pricey, though still good value.

>>54487235
I've seen them used well.
I think paired with a way of distributing Burning the damage potential is good, especially with a Trigger on every suit , and the two (0) are pretty solid as well.
And getting Fast off being attacked is great.

At 6ss they'd be incredible, but at 7ss, up against December Acolytes, they maybe just look a little pricey since the 6ss band is so competitive.

I know I'm often hunting for the spare stones to squeeze in Pic Related, or another Imbued Energies, or a Gamin and a Raptor.
>>
>>54487844
>>54488177
If it's a handful than it's seems to more a case of a useful model to round out the list not a problem with 2ss models destroying the meta.

It seems it's a non-issue to be honest. Gremlins out activate just about anyone who isn't Hamlin. And piglets are nice, but they compete against Bayou gremlin who are 3ss and significant. I've heard pretty loud complaints about them being too good too.
>>
>>54489341
If they can match half your list's activations with 8 SS of a specific model there is a problem specifically with that model. At least 3 SS models are pretty much spread across the factions.
>>
Do people really consider the Emberling dropping scrap reliable/efficient? It needs a friggin' nine.
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>>54489624
Sounds the like problem is you bright to many expensive models.

There's constructive rebalancing, and then there's whining. This feels like the latter.
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>>54489859
Not really. Dropping scrap is what the emissary and porkchop are for. It's nice to have the emberling around, but when he dies it is no big deal.
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>>54489859
Who does? It's a 3 SS activation with significant. That is about 99% of its worth.
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>>54489859
Yeah it's kind of shit compared to stuff like Joss or the mechanical porkchop.
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>>54489956

Was browsing the Arcanist and Ten Thunders forums. Slightly older threads, but the Emissary and Porkchop's rules were already available but plenty of people talk about the Emberling's scrap production without any qualifiers.
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>>54489927
If I bring 8-9 models and it only takes someone 8 SS of one model to counter-activate half of those it is clearly a problem with that model. Especially since after those 8 SS of models they can dress their list up however they like, be it as expensive as you're imagining my list to be or totalling at 12~14 activations.

The rats were restricted to Hamelin because just being 2 SS made them amazing stallers to fluff up your list while still allowing for expensive beaters to wait out your opponent's activations. This is no different.
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>>54490005
Like how /tg/ it's notoriously bad at magic, the same is true about wyrd's forums and Malifaux.

For a long time they were telling new Nico players to take a bunch of dogs to dig up corpses.
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Okay fuck the Gorar in Titanias box. Absolutely fucking useless. I need to replace the fucker.

>Is there any neverborn models with similar revival abilities ?
>What is a decent replacement for Gorar, between 3-6 SS cost and not insignificant ?
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>>54490199
Lol whining like this is what got bells nerfed.
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>>54489927
>>54490348
t. Gremlin player
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>>54490341
Primodial magic is s pretty solid totem.


Careful who you play against though. 2ss models are widely regarded to be unsportsmanlike.
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>>54490592
I'd really haved liked it to not be insignificant, but yeah it does look like a decent totem.
Guess i might proxy it for a match or two and see how it goes.

i'm relatively new, why are 2ss models considered unsportsmanlike ?
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>>54490702

He's being an ass, ignore him.
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>>54490702
Nothing wrong with 2 SS models, but if you fill your list up with cheap spam models the game will turn into "You do your thing and once I'm done activating rats I will respond to everything you just did". Turn games into into a bit of a drag.
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>>54490802
....who the fuck wants to play like that...
it's a legit strat and all that, but it doesnt sound fun for either party.
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>>54490921

It's basically the foundation of Hamelin's playstyle, which is why he's such a controversial Master.

The 2ss thing is coming up here because of the Stuffed Piglet in Gremlins. Gremlins are already very good at activation control if they want to be, and Gremlin players have finally caught on to how effective taking 3~4+ Stuffed Piglets in every list if they want to is.

The Piglet isn't broken, but if there's any situation where "everyone" is taking 4 copies of a model in "every" list then I think it is worth looking at.
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>>54491033
One potential solution to this is making the explosion mandatory. Then you can shoot into their pigs to make them suffer
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Can anyone recommend me any alternatives to Skeeters and maybe Iron Skeeters?

I know it rarely if ever happens, but just in case my Skeeters make another one, and also because I know the model's gonna break one day, Holy shit.

For Iron skeeters, I might just try to buy some Ork Deffkoptas
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>>54493582
The Reaper Bones Fly Demon. It isn't pretty but it will never break.
>>
How well does the book one trio of Ramos/Rasputina/Marcus hold up nowadays, as a faction-learning trio and in competitive play?
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>>54494315
Perfectly well, except for Sandeep existing and rendering all other Arcanist leaders pointless. Doesn't make them any less capable, but will always mean there's someone just above them. Occasionally in purely killy schemepools I like Marcus over him, but that's about it.
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>>54486002
If they were going to change hamlin, they would have changed him with the big errata to account for 2017 schemes. I don't see a change to any of the "cannot gain condition" models
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>>54494613

Not to mention he has an expensive nightmare edition release next month they want to sell.
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>>54494370

What makes Sandeep that bad, that he renders everyone else superfluous?
>>
With Reva usurping "highly mobile ranged damage", does Seamus' new upgrade give him new life in a new role? The renewed emphasis on Horror duels looks like it makes him more of a tarpit or attrition Master.
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>>54495276
He's a jack-of-all trades master of none, but instead of none he is master of all of them. He is so versatile that he doesn't have a bad match-up or even a bad schemepool, but is also so good at all those things that he outclasses the masters who specialise in those areas.
And with the few where he would compete at being the best at the schemes and strats, he's always much better at reacting mid-game. Also unlike most Arcanists he isn't tied to some sort of theme that takes up up to half his list.
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>>54490368
I'm starting to think so.

>>54493516
>One potential solution to this is making the explosion mandatory.
I don't understand why this isn't already the case.

>>54494613
I don't know where I land on the Hamelin issue.

The argument that it is good to force choices in scheme pool by including known crap schemes and models that are immune to them is an intellectual stance I like - it adds back some of the decision making after selecting your crew with a set of VP in mind, if the opponents' crew continues to have a hugeimpact on that.
Unfortunately as a gameplay experience it is mostly just irritating.

>>54495325
Turning him into a tanky Horror tarpit is something they don't have a Master doing, I think?
But that's what the Ressur Henchmen are for...
>>
>>54493516
>>54495526
I thought it was mandatory like Pere or Papa Loco.
>>
>>54495325
>Seamus' new upgrade
Seamus got a new upgrade?
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>>54498469

Everyone is getting two new upgrades in Book 5
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>>54498867
>Everyone is getting two new upgrades in Book 5
That seems excessive.
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>>54498461
Nope.
Not only are they a 2ss Wd4 activation with an action to explode for 1 to 4 damage over 1" to 4" and an explode-on-death, but that explode-on-death is an option can choose not to take when it inconveniences it.

But they're Rare 6, so it's not like you can build a .whole. crew's-worth of activations from them.
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>>54499051
I think there are a fair few Masters that just need a bit of reinvigoration, to re-open their niche or a new one to get them back on the table.

I wouldn't be too surprised if a lot of the upgrades are intended to add on to pre-existing packages to make them more enticing - undoubtedly yet more Brewmaster Poison, for example, and the Lady J upgraded to put her back in as a frontline killer/tank.
>>
>>54499547
Yeah. Masters like Mah need a boost bad. Giving masters like Sandeep or So'mer even more options seems silly.
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>>54500191
I don't even know what they would do for Mah's upgrades. Mah's ugprades have always been just straightforward buffs rather than anything that adds abilities, with Mah's utility being where she falls short.
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>>54500191
>Giving masters like Sandeep or So'mer even more options seems silly.
Upgrades can take away while the give, just look at the upgrades sandeep hands out when he summons.
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Newfag here.

Ive mostly have played AoS, 40k, and WH and this game caught my eye.

Whats its like compared to the other games and what does it take getting started?
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>>54501452
It is extremely objective-focused, quite a bit more mechanically-complex (or varied) than GW games, but getting started is a Crew Box + a small box to bring you to >35ss, which is the smaller size of game that can be played.

Do you have any models in particular you like the look of?

Do you have players in your local store?
That's how I'd recommend learning about it if you know almost nothing about it.
Or Guerilla Miniature Games have a number of 'learn to play' videos that are pretty good.
>>
>>54501578
I think there are a few.

I looked at the boxes and they all honestly caught my eye

It reminded me like a more steam punk esque Warmachine, and have seen gorgeous models, but know nothing of the game

Whats a standard size game?
>>
>>54501452
It takes a lot from Warmahordes in that it is card-gamey with each model having a bunch of unique rules, and focuses a lot on combos and general synergy. Continuing from that, while list building helps, the onus is on good play. A good player with a mediocre list will generally beat a mediocre player with a good list. Diverging from Warmahordes, it is very objective based to the point where you can be completely tabled and still win the game if you focused on your objectives. The game uses playing cards instead of dice, which result in a much less swingy game than others, so it isn't luck based as Infinity or whatever. The downsides to all this is that it will take quite a bit to get good, as you have to learn your crew and watch out for any gotcha moments.

Just buy a crew box (Generally around 35ss/50ss) and a couple more kits to get up to 50ss and you should be fine. Building a full sized crew is a very easy task, though getting some more models for flexibility purposes (The game uses adhoc list building, with hiring models coming after seeing the objectives and which faction your opponent declares) is ideal.
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>>54502130
A standard game is 50ss, and a standard crew is about 8 models. You generally don't dip below that, but you can run much swarmier crew in Gremlins. You will want more models on hand if you are doing any summoning.
>>
>>54502130
Is there a particular faction you like the look of? We can give you a bit more thorough advice for where to start with that faction or how they play.

You can start with any master but some might be a bit more difficult to start with (complexity), or might require more of an investment to start with (summoners).
>>
>>54502130
Honestly after playing 40k, I'm still amazed by how cheap it is to get started, mostly because it's 1/10th the scale.

I've honestly spent more on terrain to play on than the crews themselves.
>>
Gravedigger
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>>54502977
I hope to see a render for it soon. All it needs is to be painted with a non-plaid shirt and it should be fine. I am glad that Malifaux has its own corpse cart equivalent now.
>>
>>54502977
There's really something off about the artstyle this wave. I don't know if this is all the new artist but it just doesn't quite capture the old theme of malifaux.
>>
>>54502304
To be honest, i dont even know where to start.

I know next to nothing about the lore
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>>54503136
It probably is the new artist as she seems to be doing 99% of the art. I don't like it personally, but it is cheaper for Wyrd than contracting everything out I suppose.
>>
>>54503270
Just read the rulebooks. They have primers on the factions and masters, along with larger stories.
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>>54503270
Something must have caught your eye.

For the lore, it's probably easiest to read the short texts on Wyrds website, or picking up the rulebook from the OP
>>
>>54502977
That looks pretty fucking terrible.
I might have to make my own, less retarded version.
>>
>>54503340
I saw these Ice people from a youtube video being painted

Also vampires I think? Im not that huge into steampunk, but the victorian looking stuffed looked really nice
>>
>>54503446
There are no vampires in the game actually. Rasputina and the Frozen Heart models aren't a bad idea, but the contents of her box kind of suck, so you will want to grab Acolytes of December among others as soon as you can.
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>>54503136
>There's really something off about the artstyle this wave.
Agreed, it's really not doing it for me at all.
Too Photoshop-filter-y, not enough proper drawing art.
Pic Related for both obvious reasons.

>>54503397
>That looks pretty fucking terrible.
Art or pose?
It's both for me - the cart charge thing in particular makes no sense if both his hands are stuck behind him.
In my head it was a lot more like a less ginger fat Willie. hurhurhur
>>
>>54503553
Both.
The "Lol, look it's a butt!" is pretty dumb, as is the absurdly high stack of bodies. The gravedigger is weirdly proportioned. Hes also wearing gloves but has bare arms.

It's just all around terrible. I felt meh, about the investigators, but his guy has no redeeming features, model wise.
>>
https://youtu.be/oHt3HcdoslU

The other sculpt's better
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>>54504729
You're right. That is a lot better.
If I end up with the box, I might just turn the other one into a mindless zombie, and figure out something to do with the wagon bits.
>>
>>54503270
I can give a quick lore breakdown for the general factions.

>Guild
Essentially the people in control of malifaux. They're a mix of the defenders of the people from the threats of malifaux as well as abusing the population for their own greed. They arent the good guys by any stretch, although there isnt really anyone in the game that could be described as the good guys.

>Ressers
Faction of necromancers. Pretty much out for their own personal agendas. Either trying to take the city for themselves under a wave of undead, or just looking to build the perfect abomination. Generally viewed as the most evil in terms of good vs evil.

>Arcanist
The go by as the freedom fighting mages trying to break out from under the guilds rule, but in reality they're just a front for their leader, Victor Ramos', own soul stone smuggling ring. They do try to help out and work together with other mages, but its still Ramos' way or the highway.

>Neverborn
The natives of Malifaux. They're trying to save their world from both the human invaders and the tyrant entities. They've taken the forms of nightmares and dreams of the humans, and don't mind killing off a few every now and then.

>outcasts
Essentially a bunch of mercs and, well, outcasts that dont really have connections to other factions. They have their own goals and agendas and sometimes are willing to sell out their skills to the highest bidder.

>Ten Thunders
Natives of the three kingdoms who have a secret way into malifaux. They have infiltrated all aspects of malifaux and trying to take over the city from the shadows.

>Gremlins
Bayou dwelling natives who just want to survive more or less. Kind of the comedy relief faction. Most of their masters are parodies of other masters. Beyond trying to make the best moonshine and keep the bayou safe for themselves I'm not sure what they really do.
>>
I just bought the Autumn Knights.

Can people post their painted autumn knights to give me an idea for painting? Does anybody know some good painting resources to reference?
>>
>>54504879
>Most of their masters are parodies of other masters.
Only Ophelia is a parady, iirc.
>>
>>54505060
looking up sylvaneth armies is probably a good idea.

painting them like birch trees looks ace
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>>54503446
Was it this guy?
https://www.youtube.com/watch?v=8B4CJDgxSRU
He does some incredible stuff.

Just ahve a flick through the toobs liek that and you should be seeing models you like.
>>
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>>54504729
I'm a little surprised they made two.

Any Ressurs out there with an opinion on the validity of a double-wagon crew?

Seems tough to keep them fed with corpses, and expensive for what they are if you can't.

>>54505067
Ulix is Ramos, Wong is a kitbash of Raspie/Sonia and Yan Lo, Mah is Lady J.

They aren't as direct as Ophelia, but it's there.

>>54505060
Google that shit my boy.
>>
>>54505589

I'd only run one gravedigger.
>>
>>54505589
>Ulix is Ramos
and a little bit of hoffman.
>>
>>54505589
I did google it, but most of the ones on google are awful.
>>
>>54505589
>Any Ressurs out there with an opinion on the validity of a double-wagon crew?
As of the last beta card I saw, probably not worth it.

I'm wondering how quick were going to get an errata from corpse counter to non mindless zombie corpse counter.
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>>54505958
>I'm wondering how quick were going to get an errata...

There seemed to be a lot of grumbling about edge cases that weren't addressed as the playtest progressed, and that's with a relatively small test base of (by the sound of it) hardly top-level competitive players.

I agree that it will be a matter of scale of fuck-up rather than 'if' there are releases in need of day 1 errata.
>>
>>54505772
Well, I'll eat my words - you aren't wrong.

There's a lot of the standard autumnal browns and brown-greens, with optional Fae-grey skin tones, and all the jobs besides that are garbage.
Shame.
You got any plans for how to do them?

I second this guy >>54505196
>painting them like birch trees looks ace

>>54505612
>>54505958
Not to kick off the whole bloat shit again, but it seems like they are moving into a "season to taste" region of model design, rather than the Wave 3 and 4 "here's a whole new thing you can do" models.
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This probably gets asked alot, but any good european-based malifaux sellers ?
So far element games have been my go-to store
>>
>>54505589
>>54505635
Beginning to see why my two main masters feel a little samey (although Ulix is different enough).
>>
>>54505589
Looking again at the card, running two might be fun.

Being able to charge 6, then double drag a model up to 12 inches out of position and potentially 6 unpreventable damage if you find walls to bounce off of looks pretty neat. I play with a bunch of buildings though, so I might be more likely than most to get the damage off the push.
>>
>>54506143
My plan was to go for less 'undead fae thing' and more actual elf?

As for an actual paint theme, I'm gonna go for autumn colours, but more warm red colours (maybe mix in a few purples) and paint all the wood-like armor pieces as an ashy birch color.

I'm looking at the How to Paint Sylvaneth series on the Warhammer TV channel for inspiration.
>>
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>>54506149
Your FLGS?

I don't think I've seen a brick and mortar that didn't offer a discount yet, and you get to build a scene.

Are you UK-based?
Might make a difference if folks know where you are.

On a sort-of related note, anyone know what the deal is with getting the buyer rewards from outside the US?
I really want the alt-Sybelle from the August promotion, but if I have to pay £30 shipping it is a bit less exciting.
>>
>>54506316
I did support my local store, but unfortunately it had to close shop anyway.

I'm based in Denmark if that helps
>>
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>>54506386
That's a bummer, dude.

There are apparently still a couple of shops in Copenhagen, but their web presence suggests that that is not actually true...
France maybe?
I know the UK has a couple of decent distributors, but that perhaps isn't so helpful.
>>
>>54506507
Shit happens man.

There's a really good shop in Copenhagen, but it doesnt sell malifaux at all. Even wrote them an email if they ever planned to stock it. No answer.

Yeah UK sellers so far has been my best bet, but i wanted to hear if any anons knew a better shop than the one i'm currently using.
>>
"Poison" is the archetypal way to build McMourning crews in Ressers, but what better rounded ways do you like to run the good doctor?
>>
Lore question: did Twisting Fates' storyline get continued in Wyrd Chronicles or something? Several major things go unresolved, but then Storm of Shadows is seemingly just about Ten Thunders.
>>
>>54507562
Its continued in the M2E rulebook
>>
>>54506316
You just have to pay the equivalent price in your currency and you are set. Go over a bit so if they look at the conversion rate differently you will be fine.
>>
Does Reach From the Branches on the TT Brothers work with the Glowing Saber?
>>
>>54508049

Thanks.

Part confuses me though; 2e core, Seamus is suddenly in an asylum after freaking out over the dead body of some woman named Cassidy. Any context?
>>
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>>54508081
Wundebar.
>>
>>54508110
rach says it increases the range of MI actions to 4, and glowing saber gives a mi action. So I would say yes.
>>
>>54508259
They explain it later in the story. He murders some chick as per his usual routine, but he passes out and some guys wheel him over to Smedley's asylum.
>>
>>54506681
He's pretty tied to poison. I think it'd be hard to divorce him from it.
>>
>>54509144
Why would you even want to when there's a perfectly good Brewmaster who needs to be cleasned of this poison shit - however unlikely that may be with Aaron's boner for trying to make the tri-chi a thing.
>>
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>>54506681
What else does he really do?
All his useful abilities (ignoring Damage) revolve around using Poison as a resource, don' they?

[Spoiler]>>54508081
>$60 = £47
Fookin Brexit.
>>
>>54509214
>Why would you even want to
Cause you hate fun?
>>
I know Hoffman's typically considered one of the weaker Guild Masters, but in particular how's he fare in GG 2017?
>>
>>54506316
Hmm, I just bought a Sandeep box yesterday, assuming that C won't count for that.

Ah well.
>>
>>54511602
It's a matter of choosing what I want to pick up now...

Any advice for moving into Neverborn as Lucius?
>>
>>54513152
Grab Lelu and Lilitu, Doppleganger, Primordial Magic, and all our other staples
Lilitu is awesome and incredibly frustrating to play against because your positioning is only relevant you're in cover and if not you get pulled so far out of position you die
>>
If we were to get one final master per faction, what kind of master should your faction be getting?
>>
>>54514631
more lovecraftian shit or just some good body horror.
>>
For 10T I'd like a ranged Master. The best we have now is a 12" 2/3/4 or Lynch at 8". Ideally something with a jooniek tweest.
>>
>>54514631
I'm hoping for a Gremlin/resser crossover master.
>>
Any one have PDF of TTB 2e?
>>
>>54514631
>>54517254
I think we could stand to have a few more non-10T crossovers in the game generally.

For example, as a blue player I find it strange that there aren't any Arcanist-Neverborn models, given that "magic corrupts" is such a powerful trope in every semi-fantasy setting ever.
Or that Wong isn't an Arcanist.
Or that Marcus isn't an Outcast.
Or Raspie working the cannibal cult angle as a Ressur.

Heck, Levi and Jack Daw both have Ressur angles, and one of the Viks is a Doppleganger (or am I mis-remembering that?).

I realise that basically every Faction besides Arcanists has at least one already, and it's basically too late to do it now, but it would've been interesting to see more inter-connectedness.

Who can hire significantly out of faction?
Marcus' Beasts, Hoffman's Arcanist Assets, Zoraida's dummys, Tara's Death Marshalls, I guess Mei's got Sparks and the MechaPorkchop...
>>
>>54518174
Sparks, Porkchop, and Kang.

I think it would be neat to get a wave of dual-faction models even without more dual-faction masters to go with them. On the other hand, not every crossover makes a ton of sense. What would you do for a Guild/Gremlin model?
>>
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I'm thinking of buidling a proxy of the Terracotta Warrior for Lucius.
I don't much like the official model, nor do I want to buy a box to maybe sometimes use one with a Master I rarely play.

It would be an Indiana Jones Arc of the Covenant warehouse crate on a trolley, almost certainly sans pushing-man, possibly with a clay fist punching up through the top (or front if I decide on upright).

I'm thinking of also putting a roughly painted "Fragile!"-equivalent on it in red Chinese characters.

Would it look shit?


>>54517677
Is it even out yet?
>>
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>>54518262
I wasn't including stuff they can get in-faction for dual-faction Masters.

>not every crossover makes a ton of sense
True, very true.
I guess Guild could maybe be a Bayou guide or something?
On-the-scene reporter Journalist?
The only alternative I can think would be disguised and in whiteface, which I don't see Wyrd touching with a bargepole.

What are the odds of TOS stuff dribbling in over time?
>>
>>54518384
If you do a good job, it'll look good.
I might put fragile in multiple languages if you've got room.
>>
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>>54518721
>I might put fragile in multiple languages if you've got room.
Yeah, I was thinking the classic Fragile with underlineand... overline? in English on the thin sides and big Chinese characters on the front.

Depending on you the un-punched one goes, I might try a second front and have the clay fist punching out through the Chinese characters.
>>
>>54518262
>Guild/Gremlin
It's honestly go for a family/kin duel faction model.

Or maybe a deputized gremlin enforcer guild marshall
>>
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>>54518955
Problem being I don't see any of the Ortegas or Marshalls working with Gremlins.
They are pretty straight-laced folks.

Maybe Nino gets a spotter?

Working with greenies just doesn't fit Guild.
>>
>>54518384
It isn't out until Gencon. And even then they are selling it earlier there.
>>
>>54518449
>What are the odds of TOS stuff dribbling in over time?
I doubt any ToS models will be usable in Malifaux if that is what you are asking. If you mean thematically, then it isn't unlikely to see someone from Abyssinia and the like show up as a Malifaux model.
>>
>>54519019
If Sparks can work for arcanists, I don't see it being out of the question.

I was thinking more of a shotgun wedding model for the Ortegas.
>>
>>54519546
>Hell of a hangover: This models starts the game with the Poison +5 condition
>Wedding Bells: This models crew can hire Trixiebelle, regardless of declared faction.
>>
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>>54519546
>If Sparks can work for arcanists
Arcanists aren't The Law though, not are they explicitly tasked with clearing monsters off the land.

I do quite like Shotgun Wedding though.
This >>54519962 could be fun. Maybe a bit too easy with Condition removal - what does the Guild have that can do that besides Witchlings and Johan?

>>54519092
I did mean thematically - I don't see the battlefield units playing much of a role this side of the breach.
At the worst, it might be the Syndicate(?) Guild/Not-Neverborn characters.

I still think a bunch of those unit boxes could be nice as instant crews of Freikorps/Guild Guard/MS&U with a very limited composition.

Not that I want it to happen, I just don't think it would make business sense to refuse at least a small crossover.
>>
>>54521570
>Maybe a bit too easy with Condition removal - what does the Guild have that can do that besides Witchlings and Johan?
I'd honestly have something that makes the poison beneficial, like a free push whenever he takes poison damage. It'd be nice for Guild McMorning.
>>
>>54514631
Having a traditional blaster in outcasts would be fun. Could do something like a saboteur with grenades/satchel charges. Could also do some form of sabotage to enemy abilities.
>>
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>>54521765
Being allowed to take Trixie is already pretty damn huge - the push-pull shenanigans and Ill Omens(?) make her an almost-auto-take in a faction that can easily secure activation control.

If it gave you McMourning-style mobility too it would have to be a <3ss upgrade.
>>
>>54521891
I was thinking the same for Ressers, just a straight melee beater.

Maybe and "Adam"/Similcrum 26, sort of master. A "monster" to McMorning's Frankenstein.
>>
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>>54521891
Sounds like a Parker Enforcer to me - Derailer, drops markers that explode, removing all markers within 3", dealing 2/3/4 damage, pushing models within 3" 1"/2"/3".
Or an upgrade that drops a Line In The Sand of bombs.
>>
>>54521912
There'd definitely be some balancing involved. Just spitballing ideas at the moment.
>>
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>>54514631
>>54518174
>>54521891
>>54521924
Please no more Masters.
Or at least no more Masters that bring five new models and four Upgrades with them.

I think I'd prefer it if they tried making a bunch of >10sssupport Henchmen that could be used as Leaders.
Not sure how that would actually work though...
>>
>>54522046
I was thinking a Simulacrum master that mostly overlapped with McMourning's standard crew. Sort of like a Molly to McMourning's Sebastian.
>>
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>>54522088
To qualify as a Master worth playing, they have to be powerful.
That either means they encroach on another Master's niche, or they are raw crazy good at something.
Either way, silly difficult to balance.

Ressurs don't have a beater/brawler Master, but think how monstrous they would have to be to justify their existence when you could just hire Archie to beat for you.

And then imagine that Master hiring Archie.
>>
>>54523489

Seamline on the Canine Remains kinda ruins it
>>
Can a slip hauler heal the small model multiple times with a single feed piggies?
>>
>>54526796
No, it reads: up to 4 Gremlins or Pigs within (omitted) may perform A (as in singular) (omitted) healing flip
>>
Kind of dumb but wanted to ask about something I can't figure out, for Avatars do you just place the emissary when one gets popped or do their old rules still get applied? Can't find the upgrades to do it in this edition so was wondering.
>>
>>54528157
You can only use avatars in campaigns. When you manifest you place the avatar model (Or more likely your master model placed on a 50mm base). The emissary models have nothing to do with the avatars.
>>
>>54528212
Ah, not sure why I thought they did for some reason got in my head that emissaries replaced avatars for manifestation. Explains why even though they do mention them in the main rules that I couldn't find the manifest upgrades.
>>
>>54521979
Ya I was trying to think how you could separate the two, and the only difference is that one is in the bad lands and the other is in the city.
Maybe have them as a former French resistance person trying to undermine the guild in malifaux?

And ya something like that for a satchel charge. Maybe a grenade with some x/yB/zBB for damage. With limited upgrades focused more on either intelligence gathering or disruption. Idk seemed like a fun idea to me.
>>
>>54506274
I don't have good pictures of mine, but I'd suggest looking up images of seasonal flower bouquets.

It was an idea my wife came up with that worked out great. You can tailor it to each of the knight's seasons and it keeps things more interesting than the standard green/brown/other green elf theme.
>>
>>54522046
I mean if they indefinitely quit releasing masters I feel like it's a matter of time before the game gets really stale.
>>
>>54529531
And they would have a hard time selling stuff as well. They would never outright quite not releasing masters, as they would shoot themselves in the foot by doing so, while letting all the hip competition get ahead.
>>
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>>54525281
Yeah, no kidding.
It baffles and enrages me how frequently these amazing painters make no effort to clean up that shit, and it seems especially bad with Malifaux due to the retarded cuta that make up the models.

>>54529149
>Maybe have them as a former French resistance person trying to undermine the guild in malifaux?
That sounds pretty cool, actually.
It's a shame that terrain is always so static, because an actual demolition model would be cool.

>>54529531
>>54529579
Gaining Grounds will periodically force a bit of life into it, but a 10-model gameis going to have to do something pretty interesting to utilise a model pool as deep as two hundred models for each of the seven factions.
The alternative is to exaggerate the current problem ten-fold with every release, where there are rapidly increasing numbers of models that never get played or spoken about because they are lost in the crowd.
Or engage GW power-creep, and abandon all pretence of making a balanced game.
>>
Newbie here, what should i run with titania?
>>
>>54528333
You can use the old Avatar models as Emissaries, that may be what you are thinking of.

>>54532426
Sorrows.
>>
>>54532778
Rechecked the rule and you are correct, remembered it backwards somehow.
>>
>>54529531
which is a problem every one of these games faces. There comes a point were they either have to stop releases new things, or allow the game to get ruined by power-creep. I can't think of a miniatures game that won't eventually face this issue.
>>
>>54531509
>It's a shame that terrain is always so static, because an actual demolition model would be cool.
You could honestly still them with a terrain pack of destructible terrain.
Iirc there were rules on 1st Ed for breaking walls.
>>
>>54534530
Unfortunately, I think that Malifaux has it worse than most. It's not squad based combat, wyrd can't really expect a new unit to sell ten models to existing players. The basics being smaller means there's got to release new units more often.

I really hope they make more money I'd the RPG, or new wargame, but I'm ot holding my breath.

They should honestly work on a new game and setting all together. Maybe traditional fantasy, or cyberpunk, but something distinctly different. The more successful games they have, the less stress there is to put out new content for each.
>>
>>54531509
Eh idk WMH has close to 200 Warcasters/Warlocks and most of them are at least playable. I know it's a larger sizes game but you still only have one "leader" model per player so it's very comparable. I don't see any reason why the game will become unplayable if you have more than 40 masters available.

Is it because of the number of options your opponent would have during list building?
>>
What are some upgrades you are hoping for in the new book?
>>
>>54535291
Their new game is just The Other Side. Considering the muted response, I don't see them halting Malifaux releases in favor of it.
>>
>>54536896
Yeah. That's what I'm saying the new game had to much overlap with Malifaux. The Kickstarter was pretty lackluster.
>>
Getting a Dreamer box, what else should I get for him? I hear Chompy Dreamer is easier on the wallet, and I would like to start with that, if possible.
Which of these should I prioritize:
Lelu & Lilitu
Teddy
Stiched together
Insidious madness
Widow weaver
Doppelganger
Mr Tannen
Something else?
>>
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>>54535805
Correct me if I'm wrong, but don't WMH Casters have one or two abilities besides the usual shoot and punch that every single model has?

Malifaux Masters are basically Feat-ing twice a turn every turn.
On a far smaller scale, nearly every model in the game has some almost-unique action(s) - the only thing that every model shares is Walk, pretty much.
Making those different enough to be worthwhile, powerful enough to see use, not so powerful that they invalidate too many other options...

I think part of it is scale - the Master has a bigger impact on fewer models - and part of it is avoiding blandness - Factions are already homogenising at teh current bloat-level.

On top of that, how many of those 200 WMH Casters see play?
I don't know, and I am genuinely interested, but the impression I get from the WMH playerbase is that easily half of them are probably only played by folks that picked them up a long time ago and don't want to let go.

>>54536896
>>54538353
>Yeah. That's what I'm saying the new game had to much overlap with Malifaux.
Yup.
I don't know if it would have been better as a KS if it wasn't in the Malifaux-verse, but it might have generated more genuine interest.

>>54538479
Buy Doppelganger, Widow Weaver and fourteen boxes of Stitched.

Pic Related is great and fun but also bad and can become a crutch that is easily kicked out.
>>
>>54539667
It depends on the Warnoun, but not really. Some have access to a lot of unique and very interactive spells. The portion of Warnouns that simply aren't taken isn't greater than the portion of masters never taken at any time throughout Malifaux's existence. I think the point was that games can be entirely fine even with loads of content that has accumulated through years of support. If that wasn't the case then every established game would have gone to shit a long time ago. WMH has its own problems (Theme lists were a mistake), but having a lot of options isn't more of an issue than it was in MK2.
>>
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>>54536819
I'm a Colette player, and I really don't know what they're going to stick on there.
Just no clue.

And I am surprised that the rumour mill hasn't turned out more concrete info.
>>
>>54539667
Ok, thanks. I'll get those and see how the game works, then think about adding the other minis to the crew.
>>
Saw one of the Ulix upgrades recently, can't remember everything but at the very least it made summoned pigs lose slow.
>>
Only rumors I've encountered are something to make Poison Marcus into a real playstyle, and something about Azami inflicting Wounds to add Flicker to the stack.
>>
>>54541177
Collette gets a 3/5/7 ML7 attack, and becomes a melee beatstick
>>
>>54542384
>Saw one of the Ulix upgrades recently
Saw it where?
>>
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>>54542433
Huh.
Well, that's fine I guess.
She's already OK in melee if that's where you want her, but I guess there are also upgrades I take just because I have slots open...

Seems like an odd choice, but I guess that's going to happen if the aim is to open new styles.
>>
RoF lore question: Allison Dade. She's vainly trying to investigate the truth of what happened at Innocence. What went on there and when?
>>
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>>54543345
The PDF campaign is in the OP TTB folders.

I don't know.
>>
>>54543345
Read In Defence of Innocence. Neverborn attacked the eponymous frontier town and their inside guy was a mimic inconspicuously named Tatterson Flay.
>>
>>54543473
>>54543658

Thanks guys
>>
>>54542384
>>54542400
>>54542433
Anything on the Brewmaster?
>>
>>54545504
Or Pandora?
>>
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>>54531509
So I was bored at work and was trying to flesh out the resistance bomber. Thought I came up with some neat concepts so figured I'd post them up here. Maybe some people would find them interesting. Other people might think its some wank fest, crazy, home brew, shit. I guess thats fine too. Anyway heres what I got. Might take a few posts.

The original idea was for a blaster with grenades. I was also thinking of adding in a bunch of triggers for varied grenades. Either showing off the resourcefulness of the group or they're just chucking whatever the happen to find. So probably an attack with:

Sh 6 rng 10 (12?) 2/4B/5BB
(Mask) Cluster bomb: the damage spread becomes 2/2BB/2BBB
(Crow) Concussion grenade: Models damaged must discard a card or gain slow
(Tome) No! Not the wine!: Models damaged gain the burning+x condition (either 1 or 2 idk)
(Ram) Was that a brick?: the damage spread becomes 3/4/6

I was also thinking of giving him an ability or tactical action similar to Somer's Do it like dis, or earl's Regular maintenance, but only for himself. Essentially discard a card and add that suit to all his duel totals for the turn. It would probably be a (0) if its a tactical.

cont.
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>>54546474
For his main mechanic gimmick though I was thinking about doing something similar to Nellie's evidence, but instead it would be intel. The idea being its similar to the Maquis groups in occupied France gathering intel on Nazi movements to help the ally's war effort. The master would have a trait that gives all friendly models in play a 1 action to gather intel. It would similar to focus or interact to gain intel+1 with the requirement of having an enemy within x". The condition would be something along the lines of:
Intel+1: A friendly model within 6" (maybe 8"?) may lower this models condition by two to gain the focus+1 condition.

The idea is that models are giving up their ap to help others in fighting the enemy. Passing along intelligence to help others. It also allows this crew to use other non-thematic models and to not have to worry about wasting ap. It also creates a dynamic around the opponent killing off models with too much intel on them. Intel is useless if its not passed along to the right people. Since you have to lower the intel by two in order to gain a focus you're trading down in ap but you're funneling it onto specific models.

The other way of spending intel would be with the masters two limited upgrades. The french resistance had a lot of ways of disrupting the German war effort and I thought it would be interesting if you could have a model that disrupts your opponents crew. So the first upgrade would be for interrupting the opponent resources. Something like:
If the opponent would draw a card due to an ability or trait lower the Intel of a model in this crew by one per card the opponent would draw. Your opponent draws one less card per value of intel lowered down to a minimum of zero. (I need help with phrasing)

I don't know if thats too strong or not but I thought it was a unique design space and something that might be worth exploring. The other one might be harder to balance but might be just as interesting.

cont
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>>54546491
So the other thing the french did was blow up railroads to stop German reinforcements from getting to the front. So what if he could disrupt summoners? I'm not sure how to phrase it but essentially it would be something like:
When an opponents master tries to summon a model lower the value of intel on a model and discard a card. If the sum of the discarded card and the amount of intel lowered equals the soulstone cost of the model (+ an arbitrary number) the model is not summoned. (Really need help with phrasing here)

The reason for the + arbitrary number would be to balance out the card you have to discard and the card they have to spend to summon the model. The cost of your total would probably be a 4 or something, like what most masters have. There would still be counter play to the disruption because you still need to have a card in your hand and generally a decent to high card (an 8 or 9 to stop a 6ss model) and have intel somewhere on the board. So if the enemy summoner goes later in the turn, or aggressively attacks your hand they can still summon, but they have to play around you. It also only affects masters so it doesn't hit things like coryphee or Ashes. This would definitely take some figuring out to get right but I think it could be interesting counter to summoners. I also like the idea of the opponents reinforcements not showing up because their trail was derailed.

Idk, like I said, most people will think this some weird wank fest, crazy, homebrew shit but, eh maybe someone will like it. If anyone's got some input or CC I'd love to hear it.
>>
>>54539667
>Related is great and fun but also bad
Tedy is great. Idk what you're saying.
>>
>>54546503
Other random ideas I had were abilities like a satchel charge doing what >>54521979 said with the push and damage. Maybe in the form of a 30mm marker and then deal damage around it and push people away from it.

Was also thinking of an upgrade like Aether vox network. Where it increases the range at which people can use intel.
>>
Fix your favourite neglected masters. The shorter the better.

Brewmaster; Mask to Obey and Df. Df set to 6.

Yan Lo; Place friendlies with Lightning Dance. Df/Wp trigger for +1 chi.
>>
>>54548000
Don't forget infiltrate: tri-chi base. Just a small fix.
>>
>>54548055
Or at least just make Wesley Tri-Chi. They seriously fucked up stuffing the Tri-Chi behind a 2 SS upgrade. They're already pretty weak yet they keep them so hard to get.
>>
>>54548000
I don't think I'd give his obey a mask. That's sort of stomping on Zorida's stick.
>>
>>54548000
Ophelia: don't discard gun upgrades after use. Discard an upgrade to reduce damage.

Mah: make the giant wooden spoon a master level melee weapon. 3/4/6 at least.
>>
Remove the "no interactions" clause from Seamus and Zoraida's teleports. The game's past the post of that being too good to allow, especially with shit we see from the latest crop of Masters.
>>
>>54548217
TT doesn't have an Obey schtick yet, and allowing him to also obey more freely would give him some more buffy/debuffy options besides Swillbot 2000.
>>
>>54548320
Yeah. But as it stands there's only one model on the game who had a built in suit on obey, and that's Zorida. It's pretty much the only think she does as a master.

Giving another master a better obey than Zorida's is a terrible idea. It would be like deciding Kraeis is underpowered so she needs to be able to summon mechanical arachnids.
>>
>>54548308
Very true. And using master ap to run schemes is usually enough of a drawback in it's own right.
>>
>>54548488
Hamelin has a built-in suit on his upgrade
>>
>>54548488
Hamelin, Huggy, Emissary-Perdita... I feel I'm forgetting someone but. It's hardly that unique.
>>
>>54548603
Fuck. I didn't realise they've been sitting in Zorida for that long.

I thought huggy's was only brilliance models though.
>>
>>54542452
>>54545504
My store owner had the (pending, but largely finished) upgrades on a sheet. I took some pictures but then felt bad so I deleted them.

Certain about the Ulix upgrade tho.
>>
>>54548320
What about Yasunori?

Who's your favorite master, lore wise?
>>
>>54542400
Is the Asami upgrade inflicting wounds on herself or on her summons for flicker?

>>54548622
Only enemy models.

>>54548850
He's minions and attack actions only. Wouldn't exactly call that an obey.
>>
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>>54548622
Zoraida gets loads of deck manipulation on top of the solid Obeys though, so it's not her only gimmick being stolen.
>>
>>54490295
There are people there that actually advocate taking the lost love with Kirai, he's fucking terrible overall..
>>
>>54503136
I don't like the new art, too many weird body shapes. Some of them look like Tim Burton characters and the rest are just fat people.
>>
>>54503489
The closest thing the game has to a vampire is Lelu or Night terrors, a bit of a stretch to be honest though.
>>
>>54551249
Isn't Yin like some kind of Malaysian vampire?
>>
>>54549392
The point is you get Brewmaster + Wesley to Obey/Binge Yasunori, it gets pretty good pretty fast.
>>
>>54551279
Actually yes! Penaganananagnagnaglan
>>
>>54551328
Well, you can Binge Yasu too, and then all you need to do is discard any 2 masks or something. Adding mask to obey would allow some more control with it offensively, playing more to the Brewmaster's debuff-style of play.
>>
Just a general Brewmaster question; If I obey an opponent's model to attack me and then lose on purpose and trigger You're Drunk, I'm the controller of the attacking model and get to decide where in their deployment they go, right?
>>
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>>54551198
What is he supposed to do?
I've played Kirai a couple of times,and both times the guy too Lost Love, but I have no memory of anything it did.

>>54551237
>Some of them look like Tim Burton characters and the rest are just fat people.
Yup.
Malifaux has always had a bit of cartoonishness to the art, but this round is just all wrong.

>>54551421
Assuming the phrasing of the cards is consistent with your phrasing, yeah, I guess so.
Bretty gud.
>>
>>54551534
Df (Mt) You're drunk, go home: After an Attack Action fails against this model, the Attacker's controller places the Attacking model anywhere in its deployment zone.

Vs

Target non-Leader model immediately performs a (1) Action chosen and controlled by this model’s controller. A model which performed an Attack due to Obey may not be targeted by Obey again during the same Activation.

It says the action is controlled, does that mean the model is also controlled then?
>>
>>54551534
What I do remember from the one game I played against her is that he expands her Ikiryo range.
>>
>>54551421
Yes, this is how it works. You can also obey a model to attack one of your own terrifying models, then make it purposely fail the horror duel.
>>
>>54551534
He has the malevolence aura too, so models attack within 6" of him can cause him to summon Ikiryo. Basically, he's a 4ss model that does that, has a shitty heal and the ability to teleport to Kirai. He's overpriced for what he does.
>>
>>54551679
Well, Terrifying doesn't specify I have to be the model's controller. It's the model's controller, not the action's controller, that gets to place them. Letting your opponent place their own model would diminish quite a bit of its usefulness, but it would be quite good to hurl some scary beatstick into the furthest corner of the board t2/3.
>>
File: Brewmaster.jpg (44KB, 559x399px) Image search: [Google]
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>>54551571
That reads like you can indeed force the trigger.
Fun.

>>54551696
>the ability to teleport to Kirai.
That seems pretty damn good, to be fair.
Mobility on bubble Masters that want to spend AP summoning or buffing is useful.
>>
Deployment: Corner (8)

Strategy: Interference / Reconnoiter (7M)

Schemes: (12C, 2R)

Dig Their Graves (C)
Frame for Murder (R)
A Quick Murder (12)
Undercover Entourage (2)
Claim Jump (Always)

Your opponent declares: Outcasts

My list going up on the half-hour.

What do you build against when playing Outcasts?
>>
>>54551999
As outcast I would probably end up playing either hamelin or daw into that pool.
>>
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>>54551999
Arcanists
50ss Crew
Colette Du Bois -- 3ss
+Cabaret Choreography - 2ss
+Arcane Reservoir - 2ss
+Seize The Day - 1ss

Cassandra - 8ss
+Imbued Protection - 2ss

Oxfordian Mage - 5ss
Oxfordian Mage - 5ss
Oxfordian Mage - 5ss
+Wards 0ss
+Temporary Shielding 0ss

Rail Worker - 5ss

Performer - 5ss
Performer - 5ss
Mannequin - 4ss

Take and hold two quarters, try and use the Performers to pull stuff into a field of thrown markers to get blown up by the Mages, use Mage Pushes and Performer Lures to get people in/out of quarters/engagement.

Rail worker kills things that come after the Mages, Cassandra runs rings around stuff elsewhere.

Probably going for Dig and Entourage (Cass or Colette).
Possibly Frame on Cassandra, or Claim Jump.
>>
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>>54552069
What kind of schemes does Jack go for?
I've never seen him played.
>>
>>54552152
He's pretty versatile. He has a ton of pushes for his entire crew (and sometimes enemies) so he can get a round the board really quickly. His curses can let him avoid framed if done right. Quick murder is pretty easy since his whole crew is fast. Especially if he takes ashes and makes it tormented. Dig might be a bit harder since he doesn't run a huge crew but if he takes the emissary or the dead outlaws he should be able to do this pretty well. For undercover he can zip across the board and walk through walls. Can also jump to other models. Claim jump can be done by the emissary. For the strategy he might just try to push your models on to the lines or into the center so they don't count, or just kill them. He's not as strong as Hamelin in this strat but he's got some game.
>>
>>54553126
>Quick murder
>Dig

Where are these strategies? I'm not seeing them in the rule book.
>>
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>>54553215
They are the Gaining Rounds sets - new objective pools released annuallyto mix up and re-balance teh game.

You can find them on Wyrd's website>Resources>Organised Play Formats.
>>
Looking through the wave 5 beta stuff, and I'll convinced the new zombie horsemen are going to be huge.

With fast+nurses they can be 24 inches up field with an unactivated friend turn 1.
>>
>>54553545
Where are people getting looks at the new wave 5 stuff ?
>>
>>54553598
They had an open beta for the models some months ago.
>>
>>54553545
They look pretty fun. The new resser henchman also looks cool. I want to do the horde of mindless zombies with neco, and the emissary.

Benny wolcomb though just looks really meh.
>>
File: Malifaux W5 6.7.17.pdf (3MB, 1x1px) Image search: [Google]
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>>54553598
>>
>>54553660
I want to too. It seems like it's been a blast. Once you have the emmisary, rotten and Sebastian, there isn't a whole lot of leftover room in the list.

Sounds like a blast though.
>>
Do summons cause placement? I was wondering for placement based triggers.
>>
>>54554021
Yes. When I model is summoned it counts as having been placed.
>>
>>54553639
oooh right i forgot about that.
Is any of that still up or what ?
>>
http://themostexcellentandawesomeforumever-wyrd.com/topic/115022-challenge-your-beliefs-izamu/

what a thread
>>
>>54554087
That's what I thought. I think I'm going to have to reserve gravediggers for scummy lists. With Nico, is potentially 6+ cards drawn a turn.

>>54554341
I really love Imazu with Nico. Armor instead of hard to wound means it's easier to Decay into combat.
>>
>>54554341
Thats AWP for ya.
>>
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>>54554341
>http://themostexcellentandawesomeforumever-wyrd.com/topic/115022-challenge-your-beliefs-izamu/

Christ.

Roll up, roll up, get you some fallacies, lads and ladies!
Cherry picking, straw-manning, false equivalenceing, this thread has it all!

It's not cancerous, it's just... dumb.

Rail WOrkers are better scheme runners than Raptors because Raptors need someone to carry an upgrade to confer 3 free VP with no effort, while Rail Workers can walk to the opponent's half and drop markers.
Look, I can do it too.
>>
>>54554341
>>54555012
I think the biggest problem is that they're looking at the bodies in a vacuum without support, but ressers live on synergy.

A nurse +anything is a beatstick.
>>
>>54555144
Probably a dumb question :what happens if you use uppers and hallucinations on the same unit?
>>
>>54555789
Iirc, it's effectively paralyzed.
>>
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>>54555789
>>54556248
Yup, that's how I parse it - you are restricted to declaring actions you cannot declare, so you cannot use your AP.
Still get to do front-of-card activation stuff.

>>54555144
From everything I've read Ressurs live adn die by their support systems more than any other faction, so it seems especially bizarre that someone would come out and make a definite statement like that, top-tier player or not.

The one thing that the post did right is make a big deal about the importance of mobility in high-level play.
>Movement is one of the most important things in Malifaux. If you can't get to where you need to be, you might as well not be on the board.
>>
>>54557812
Just check his stat card, I was hoping he was Ht2 for the new zombie horses.

Still can always move him up the board with zombie hookers.
>>
How to do people run nico?

I've been thinking about jumping to Ressers from Gremlins.

It seems like Mortimer+Shovel+Corpse Bloat seems like a must.
>>
>>54558619

Shovel is in no way a must. Mortimer + Corpse Bloat is already a huge investment.
>>
>>54558952
How do you get Mortimer up field then? Hooker chariot? Or do you avoid dropping corpses until he's in a better position?
>>
>>54559391

How is Shovel helping you get him up the field? Spleen is a 0.
>>
>>54559663
I assume'd you'd use Found a Bone pretty much every turn for a 2 action. The shovel lets you walk up field,slowly, and still use it.
>>
>>54559663
And founfd a bone is a (2)
>>
>>54559743
>>54559792

You don't really need that many corpse markers, especially every turn.

Hell I rarely even bring Mortimer.
>>
>>54559916
B-But how am I going to have a Zombie hoard without 4+ corpses a turn?
>>
File: Nico Avatar Art.jpg (49KB, 400x595px) Image search: [Google]
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>>54559931
As much as it's a gameplay trap, I can sympathise - who plays Nico and .doesn't. want to march at the head of a legion of undead?
>>
>>54560223
>As much as it's a gameplay trap
That's disappointing to hear. I was hoping I could snowball up the middle turn one and start dropping scheme runners turns 1/2. Ideally making them faster than my opponent can un-make them.

Is summoning that rare? I'd at least think that getting units that can drop corpses would be ideal for activation control.

What do you run normally?
>>
>>54560333

You're making the number one mistake of playing a summoning Master. Summoning is not the correct way to spend your AP every turn. Summon what you need, when you need it. Mortimer with Corpse Bloat will more than suffice, especially as other models die during the course of the game.

Look at Nico's insane support/buffing capabilities to make that snowball absolutely deadly.
>>
The Carrion Emissary is also a good pick since it basically generates a Mindless Zombie a turn and buffs the walk of your models.
>>
>>54560527
That sounds lame.

I think I might just run a list with Nico+10 canine remains.
>>
>>54559931
I'm kind of hoping Nico gets like a 5+ ss upgrade that lets him hire Mindless Zombies.
>>
So, a Lucius list with mostly mimics.

atleast playable, or close to suicide ?
Also what mimics would you specifically hire ?
>>
>>54561280
Lucius is sort of hard mode already.

I might wait till the book 5 upgrade drops veggie making list decisions.
>>
>>54561668
Oh,i just rembered reading somewhere that a recent errata or something had made him alittle more usable

damn shame. Guess i should focus on my current Titania crew for now anyway.
>>
>>54561734

He is better but he's still in a weird place.
>>
>>54561821
What is it that makes him weak anyway ? i'm new, but he seems allright on paper.

While i'm already asking newbie questions in this threas anyway, what's a better neverborn beatstick for my doppelganger to copy attacks from ? So far my go-to has been hooded rider, but she can't benefit from the extra suits rider gets.
>>
Randomly: does McMourning count as being within range of himself for Skin Graft's aura effect? Just important due to Rancid Transplant.
>>
>>54562120

Lucius basically needs Minions to do everything for him, you're trading Master AP for Minion AP. He's incredibly neutered if he doesn't have other models in range or if his list is dead. The errata made his process more efficient but he's still unintuitive in a way.

Also ask all the questions you need, don't be afraid.
>>
>>54562690
It specifically says "Other Models" within 3".
>>
>>54562762

thanks
>>
For the Nico convo a little earlier: Belles and Doxies are both useful choices for getting Nico and Morti up the field without spending their AP on walking.
>>
>>54561280
Mimics aren't as generally useful as would would like. Lucius really wants to be putting out hurt when is is obeying and commanding precenseing dudes, and the hurt comes attached to non-mimic minions like Illuminated or Witchling Thralls. You should look to grab a doppleganger, a changeling, a terracotta warrior, Mr. Graves, and of course your lawyers. Then fill in the rest with minions that can do other things. That way you can have a largely mimic crew, that can even be run in Guild, with the rest of your stones going towards minions that do other things.
>>
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>>54562120
>>54562727
I get the impression that his strenght is the area over which he can distribute his AP.
They are all going ot be Minions getting the extra actions, but if you can get them in place you can, for example, flip three Squat markers in a single activation at the end of the turn, or triple-Accuse.

I suspect unlocking his ultimate powa involves already having incredible positional play and planning.

>>54563077
>>54561280
Is was trying to think of solo beaters for Mimics, and Graves is pretty much it.
Besides him, the Mimics are pretty support-hungry and -centric.
>>
>>54566958
i probably should have specified.
For the beater question, i wasnt talking about one for Lucius, but neverborn in general.
>>
shouldnt there be an errata today ?
>>
So shipping of TTB 2nd ed is delayed, but is it possible to get a digital copy ?
>>
>>54568425
It should be irrlevant because it's through drive-thru-rpg but that would require you to buy it again
>>
>>54568921
>would require you to buy it again
you have some mighty high expectations anon
>>
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>>54567770
Certainly soon, yes, though I wouldn't be surprised if Wave 5 and Gencon have boned everything to dick and back.
>>
What do you guys think about the transparent models/crews? Are they worth it? How hard are they to assemble and partially paint?
>>
>>54569861
For assembly, they're more brittle than regular plastic, and you have to be careful when gluing because the glue releases fumes which can fog it a bit. I've never tried painting them but I've seen a few people do it. I just don't know how. Maybe paint on primer?
>>
>>54569861
Resposting. They are slightly more brittle but not any harder to assemble. Ideally you would use plastic cement (Tamiya's is good) to weld the gaps together and use really fine sand paper to smooth it out. After that get some transparent primer (Again, Tamiya sells some good shit) and paint by using glazes/transparent layers, or just defining some details with washes and leaving it as is.
>>
>>54569861
I wouldn't say that they are worth paying extra for considering how much they charge for them on their website. That said. I have won quite a few during tournaments, and they do look very niec.
>>
Serena Bowman seems crazy. Her model is good, but being able to drop any three beaters upfield for 3 is huge.

Makes me want to run a Zorida lover with her and three Teddies. It might not be great, but I love the idea of forcing the opponent to deal with them turn one.
>>
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Kirai Bid Crew.jpg
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>>54569861
As the lads above said, they aren't that much more trouble than normal, and with a bit of washing and thin layers they can look fully sick bru.
>>
>>54571415
Pic unrelated?
>>
Fluff questions: are Sonnia and Samael massive hypocrites or is there something I don't understand about Sonnia's magic? I thought the only magic allowed in Malifaux was making magical items?

Related what is the Guild's party line on magic earthside? Do earthside folks know that magical scholars who go to Malifaux get persecuted like they do? Is that open info?

Semi-Related: how is Leviticus not a Ressur?
>>
>>54571520
it's ok when the guild does it
>>
>>54569720
That looks terrible.
>>54555012
>Rail WOrkers are better scheme runners than Raptors because Raptors need someone to carry an upgrade to confer 3 free VP with no effort, while Rail Workers can walk to the opponent's half and drop markers.

Just.
What?
>>
File: Sonia Criid Witch Hunter crew.jpg (72KB, 1111x454px) Image search: [Google]
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>>54571456
Ah, fuck, I thought that was the translucent Kirai...

Somewhere I have a really nice pic of someone's translucent crew that is painted from the head down, so from about the waist stuff startes fading into transparency.
It looks very good.

>>54571398
Serena does sound really good, yeah.

>Zorida lover with her and three Teddies.
It might not be great, but if the rest of the crew is Terror Tots, then you're going to fuck up some models real hard and box them in while you set up to score all your schemes.

Unless you deploy first, in which case they'll fuck you hard.

>>54571520
>it's ok when the guild does it
Pretty much that.
>>
>>54571520
It's only illegal when it's not good sanctioned. Also in Malifaux it's pretty nebulous as to what is and isn't magical. Plenty of things have cast actions without being wizards.

Levi isn't a resser because all his undead are also constructs. You could always why he isn't an arcanist too. The other main reason, iirc, is that his power isn't associated with the grave spirit.

I think the real question is why are the valedictorian and students not outcasts.
>>
>>54571742
He's referring to the logic in the linked thread.
>>
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>>54571742
>Just.
>What?
Yes.
Quite.
RTFT.

>Iron Fist Shlong looks terrible
Awwww nigga you have no idea how many shit theme crews are out in the wild.
>>
>>54571758
Well the arcanists are an organization. Mostly. And they don't use zombies.
>>
>>54571754
Cheaper beaters might be a more conservative option. A a couple illuminated for example. Serena hearing is a good candidate to, with her respawn ability, you lose out less is she dies.

Paying her on an opponent early and getting "A Friendly Face" early since liked a good way to eat an opponents hand when they try to deal with her.
>>
>>54571885
And Resurrectionists are even less of an organization. Not being a Resurrectionist is pretty much as easy as saying, "I'm not with those guys."
>>
>>54571929
Fuck. I need to proofread more. I give up on phone posting.
>>
>>54572006
I feel it's the opposite. Being a mage doesn't make you an arcanist (see Sonnia Criid or actually the Ressurs themselves). Arcanists have a specific political agenda. If you don't support it or closely associate with people who do, you aren't an Arcanist.

Ressurectionists are necromancers. They don't have an organization really so the only thing it takes to be one is being a necromancer.
>>
Man, Fetid Strumpet really does smear his opinion all over the Resser forum. It's interesting to go through and see how much influence he exerts in shaping the discussion and new players.
>>
>>54572314
So does he have any real world accolades or is it all hanging on the 9000 or so posts?
>>
>>54572314
Yeah. Kind of an opinionated shit head. But of a pick in real life too.
>>
>>54572363

I haven't heard of any real world "prowess" but I don't know.
>>
Does every faction have a "that guy" who you just shouldn't listen to? Or even just guys that seem to be onto something that might be useful in helping a newbie?
>>
>>54572363
>>54572399
He's got to be a champion player right?
If you want as much time as him talking about a game, your bound to get good at it, even accidentally, right?
>>
What typically constitutes the Pandora crew build where she's a solo wrecker?
>>
>>54572602
Pandora is always a still wrecker. She singlehandedly shuts down entire crews.

Widow Weaver is a big one. Heals are good to, on the off chance they manage to put some hurt on Pandora. Candy as coperelius are good for that.

Other than that she pretty much just needs scheme runners.
>>
Maybe too late, but a rundown of how the errata changed Lucius:
http://themostexcellentandawesomeforumever-wyrd.com/topic/125564-breakdown-of-lucius-mkii/

Guild-focused, if it matters to that newer player.
>>
>>54573357
Have any Pandora tips? My roommate just picked her up as his first master
>>
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>>54573702
Tips for or against?

Because the For can be as easy as "take the Horror checks upgrade and roll in".

Against is really just don't bubble up, try and have redundant models for when she Paralyzes everything you need, and give thought to focusing her down hard and fast - at worst, you burn her Stones out and minimise her Triggers.
>>
New thread?
>>
>>54573702
Watch it for pulse damage, blasts and static df duels. Normally df 7, and hurting enemies that now and being able to push to safety will dissuade attacks, even when she's stuck in.

You have to watch out though, there's ways to get around it, and she can be pretty squishy, if your enemy can.
>>
>>54574146
For.
So far he has her box, teddie, Tannen, primordial magic and a beconner. I've been looking for a doppelganger and widow weaver for him
>>
>>54574146
>focusing her down hard and fast
This. Most models can't afford to attack her, and you can't afford to let her live. Prepare to dinner you whole hand on a heavy hitter to try and get her out of action. You'll probably won or lose based on that activation.

Pandora really is a huge bitch.
>>
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>>54574150
Aye, crack on fella.
With Grumpy Old Ramos' blessings.
>>
How do you deal with rasputina as outcasts?
I have everyone except daw and Parker
>>
>>54574351
What exactly is giving you
>>
>>54574150

>>54574768
Thread posts: 320
Thread images: 64


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