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/tgesg/ - Weekend Elder Scrolls General

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Thread replies: 360
Thread images: 62

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Silt Strider Edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

And by popular* request:
[TES 5E Conversion] https://uestrpg.wixsite.com/home

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos, except giant bugs.

*"Popular" = one guy keeps asking about it.

Previous kalpa: >>54333572
>>
Just ran my first ES session last night, went great. The party is in the archipelago just south of Vvardenfell. My question is this: does anybody have any ideas for plot hooks or adventures that would be unique to Morrowind? Something that could only really be done in Vvardenfell, Morrowind or Solstheim.

Game is set a couple centuries after the events of Skyrim.
>>
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>>54464030
How about wiping out the cliff racers?

>Game is set a couple centuries after the events of Skyrim.
Hmmm... How about wiping out the resurgent cliff racers?
>>
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>>54464030
>Just ran my first ES session last night, went great.
Hey, that sounds really fun. What system are you running it in?

>does anybody have any ideas for plot hooks or adventures that would be unique to Morrowind?
What kind of scale are we talking about here? "Kill the rats in the basement" or "Save the world from Dagoth Ur"?

Stuff you could do:
>Find the tomb of Symmacus, recover his corpse and some Ra'athim family heirlooms. Keep the stuff to yourself, sell it to the highest bidder, or turn it in to his descendants for a reward.
>Rescue a nobleman's son from a group of Mabrigash.
>Protect a procession of the dead, heading for Necrom.
>Mer live for a long time, and sometimes grudges be passed on through generations. Descendants of once-important Hlaalu members seek revenge against the other houses, Redoran in particular.
>>
>>54464030
Slavery is now legal in Morrowind again and you have to catch some runaway Argonian slaves before they go back to Blackmarsh
>>
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>new thread
>>
>>
>>54464030
A trio of incredibly powerful figures identifying themselves as the Tribunal have begun a series of holy shadow wars against the reclaimed Daedric church in order to "regain" power. The players choose a side, and ultimately figure out the truth behind the new (old?) tribunal's divinity (or lackthereof).
>>
What are some other organizations of thieves in the Lore besides the Thieves guild?
>>
>>54468182
There's the Camonna Tong in Morrowind which is essentially a Dunmer version of the Thieves Guild. There is also the Summerset Shadows which we see a bit of in Skyrim, granted there doesn't appear to be any in-game books or lore about them.
>>
Why do khajiit have jowls in skyrim?
>>
>>54468750
Because moon phases.
>>
>>54468750
Because all races share the same skeleton pattern mesh, and the tail is merely "equipped" but does not appear when you use the "showinventory" command. So therefore the beast races have to move their mouths the same as the humanoids.
>>
>>54468647
Camona Tong is more like a Dunmer mafia than a thieves guild desu
>>
>>54468182
http://en.uesp.net/wiki/Morrowind:Bal_Molagmer
>>
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>>54468776
do khajiit of different moon phases fuck eachother
>>
>>54471275
Probably.
Other than not "fitting" if you catch my drift, I doubt there's any reason to not fuck each other.
The heart wants what the heart wants, and the heart wants a barbed dicking.
>>
>>54471275
>do khajiit ... fuck
Yes.
>>
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>>54471360
Get outta here Barenziah you filthy thot god damn
>>
>>54471423
No.
>>
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>>54471479
>tfw barenziah ruins the reputation of an entire peoples' female population
THANKS BARENZIAH
>>
>>54471543
I never really cared that much for Dunmer to begin with.
>>
>>54471894
>GOOD races
Imperials
Bretons


>ALRIGHT races
Redguard
Nords
Dwemer

>SHIT races
Orcs
Khajiit
Argonians

>DOGSHIT races
Altmer
Dunmer
Bosmer
Falmer
Maormer
>>
>>54472001
I agree with the Bretons, but the Khajiit being in the shit tier? SAD.
>>
>>54472001
Wrong

>GOOD races
Imperials
Altmer
Dunmer

>ALRIGHT races
Bretons
Bosmer
Argonaians
Falmer

>SHIT races
Redguards
Nords
Maormer
Orcs

>DOGSHIT races
Dwemer
Khajiit
Sload
>>
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Suggestion for the Tabletop/P&P RPGs list:

>Edge of Tamriel
https://drive.google.com/drive/folders/0Bz_kHnv3Jqbua2tYZWEwTzdrdkk

A narrative dice system for ES
>>
What's Elsweyr like? Are their cities? Bedouin tribes? What sort of things would be >habbening for a group of adventurers to mess with? Is there a Tower there?

Looking primarily at setting it right after Skyrim.
>>
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Who /Marukhati/ here?
>>
Expunging the Mundex Arena of the Aldmeri Taint is the legitimate quest of Shezarr.
>>
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>>54473272
Shezarr's dead, both literally and metaphorically since no one actually worships him.
>>
>>54473530
Yes, he is the Missing Sibling. The Alesstics still venerate him, however. In a way, Shezarr lives on through Man. He is the spirit behind all human undertaking.

But I suppose Talos now occupies his sphere.
>>
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>>54473142
ayy
>>
>>54472517
>>54472001
>shit races
>orcs

I see what you redguards did there
>>
>>54468182
One of the Thieves in Skyrim mentions some smaller guilds. I think it was the bosmer?
>>
>>54472619
Theres both city's and tribes I think.

After Skyrim? Moon sugar smuggling, Thalmor dickery, Khajiit rebels. Eleswyr was split into two different provinces by the Thalmor, Something and Ecquitaine I think.

The tower in Elsweyr I think was the Mane and the Thalmor killed it before Skyrim.

Look at the wiki's for more info.
>>
>>54473142
Tam! RUGH!
>>
>>54471894
What are you doing here, n'wah?
>>
>>54473530
Wasn't Shezzar just an Imperial version of Shor, who is still worshipped by the Nords? Sheor is the Bad Man of the Breton pantheon. And on a related note, is Hoon Ding really existant now, along with the Redguard pantheon in general?
>>
>>54476502
>Hoon Ding

I still don't know if this is the worst name in the Redguard-associated lore, or if that title goes to Gaiden Shinji.
>>
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So did Orcs literally dindu nuffin?
>>
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just a question, but how would someone here feel about joining a notashlander tribe on a fantasy themed server
>>
>>54477570
IN THEIR TONGUE HE'S DINDUKIIN

NIGGERBORN
>>
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>>54472619
Hills in the far north, with cities and a huge inland desert. Tribes wander the desert areas. The south is forested, has jungle areas and is generally a lot more fertile, with richer cities and agrarian lifestyles.

That's the short way to describe it, anyway. Read up on the regional differences of Elsweyr.

>>54474909
Essentially the Confederation of Elsweyr was undone, making Anaquina and Pellitine separate client states of the Dominion.

>>54477570
Orcs are fun.
>>
>>54477596
How are the ES mods for Mincraft? I know the graphics will be blocky, but any compelling gameplay?
>>
>>54477932
Orcs are monsters.
>>
>>54478951
This ones a vanilla with heavy plugins, magic crafting, alcohol brewing, town claims
>>
>>54477932
The confederation was created because of the moon cycles and making sure no one group of Khajiit had too much power, right? And now the Mane is missing, totally not anyone's fault. So the Thalmor are really fucking with their 'natural state' in a way. Maybe it's their way of destroying their Tower.
>>
Can I expect romantic commitment from a Khajiit?
>>
>>54472592
cool
>>
>>54480553
maybe one raised outside of elsweyr.
>>
>>54480553
>who is Ahnassi
>>
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>>54481614
A twofaced slut, that's who.
>>
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Tell me about the Bosmer. Why are they so smug?
>>
Are the Dwemer ruins in Skyrim just Bethesda being lazy or unoriginal. I've heard that Dwemer only existed in Morrowind and Hammerfall and that what we see in Skyrim is brand new.
>>
>>54482987
>Are the ___________ in Skyrim just Bethesda being lazy or unoriginal
Yes.
>>
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>>54482987
It was completely added in Skyrim. Not that that's a bad thing, I think it fits pretty well.
>>
>>54483120
What about the Falmer? Did we know anything about them or did they even exist before Skyrim?
>>
>>54483145
Before skyrim,the only information to be had on the falmer was in the bloodmoon dlc, more specificaly, this book:
http://en.uesp.net/wiki/Bloodmoon:Fall_of_the_Snow_Prince
Back then nords use to thought that rieklings were what was left of the falmer.

And that was it.
>>
>>54482987
Bethesda being lazy and unoriginal. But it isn't a bad thing in this case. It's kind of cool that the Dwemer had an expansive underground empire.
>>
>>54483145
they we presented as a nord superstition in morrowind, but a historical race.

skyrim having them in every other dungeon kind of ruined that
>>
>>54483842
I liked the link to the Dwemer and the idea that they'd gotten bolder as shit became more chaotic in Skyrim.
>>
>>54483228
Amusingly, there are no Falmer on Solstheim even in Dragonborn.
>>
>>54483120
Didn't they explain it by saying the Dwemer that went to Hammerfell set up settlements or something? I can't remember.

But I can understand why they'd do it from a game perspective - Oblivion had really boring dungeons with little variation in color or form. I don't think Skyrim would have been near as fun as it did manage if all it had were Nordic ruins and caves, even if they did better with those than Oblivion did.
>>
>>54484163
I loved ayleid ruins though. Skyrim alwas struck me as having the most boring dungeon design.
>>
>>54484004
oh yeah, I think skyrim's dwemer and falmer stuff was good, but the use of the falmer as the only alternative to draugr and bandits killed their mystery
>>
>>54484196
Huh, you're the first person I've seen who actually liked the Ayleid ruins. I hated them, personally.
>>
>>54484220
There was also the Reachmen, but yeah.
>>
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>>54479998
>The confederation was created because of the moon cycles and making sure no one group of Khajiit had too much power, right?
No, you're confusing the Confederacy with the Riddle'Thar itself. It's related, but not the same.

>>54480553
Sure, why not?
>>
The argonian account is cool. I hope someday when we get a TES Black Marsh, that the swamp in the game lives up to the swamp portrayed in the lore. With fast travel worms, insane illusionist lizards, and a complete disregard for authority.
>>
>>54484196
I like the idea of Aylieds, and the weight of their history that actually added something to the dungeons - they were lost cities with names and sometimes histories - and the Aylied wells and their focus on starlight added interesting ideas about how magic theory evolved over time.

But the ruins themselves were like most of the rest of the dungeons, only they had blueish-green light instead of orange. They were grey, dark and dim, with pretty random enemies, and there's not as much of a sense that anyone ever lived in them compared to Dwemer ruins. Skyrim had a boring design in how straightforward the dungeons were, true, but they looked nice and never quite felt repetitive, as long as you didn't literally go through the same dungeons over and over.
>>
>>54484542
>how straightforward the dungeons were
God I fucking hated how every dungeon had a secret passage back to the entrance.
>>
>>54484542
Theme wise I enjoyed the ayleid dungeons, and I liked that there was enemy variety in them. Skyrim's dungeons seemed to be about 50% draugr, 40% falmer, and 10% other.
>>
>>54484625
Skyrim dungeons tended to have at least two tribes of enemies in each dungeon, sometimes more than that, to be fair.

>>54484598
I was always glad of that myself, though I agree that a lot of Skyrim dungeons are a touch too linear.
>>
>>54474788
Technically Dunmer should be there too, then.
>>
>>54484881
Dunmer were just cosmetically cursed; they didn't have their god literally eaten and crapped out.
>>
>>
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>>54485258
>they didn't have their god literally eaten and crapped out.
I dunno, Vivec seems like the type to have some degenerate fetishes like that.
>>
>>54486868
Eh, he just liked biting spears and penetrations of his second aperture. Pretty tame stuff, really.
>>
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>>54486944
Oh sure, Vehk does it and it's perfectly fine, I do it, and I get the guards called on me for "sexual assault"
>>
>>54487056
To be faaaair, those are the same guards who get irreversibly booty blistered if you so much as touch an article of their armor.
>>
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What are some interesting Eras and events you'd like to visit in a TES game?
>>
>>54484220
What else would you use?

Living Dragon Cultists would've been nice
>>
>>54488332
The Simulacrum in general is pretty fun, and it's a great setting for adventures.
>>
>>54488332
I don't see much reason to shift away from the timeline of the first four games or the timeskip to Skyrim; they're all interesting enough in their own ways, and after a point you're either going into mythical history or ESO territory, which will always spark much debate no matter how you feel.
>>
>>54488332
Middle Dawn.
>>
Is it just me or are men, particularly Nords, the skrubs of Tamriel and Elder Scrolls
>Cosntantly warmongering, wanting to murder everyone for like no reason
>Always have some OP divine intervention when they defeat Mer
>Lose against Mer when they don't have Gods on their side i.e. the Great War and the war against the Direnni
>Obsessed about honor even though they worship a lying god (they don't deny this)
>lying god got BTFO'd by Elven gods
>Don't use magic because it's too scary or something
They just seem like total skrubs
>>
>>54489431
Was there any divine intervention when Ysgramor and his companions wiped out the Falmer? I can't remember
>>
>>54488332
The Marukhati Selective's Dragon Break.

The cataclysm in Yokuda, and the Redguards' arrival in Tamriel.

The events surrounding the Wipl-Pipl and his Nineteenth Nostril, particularly as it relates to Jygalian trans-Aurbia.
>>
>>54489431
Dwemer are the scrubs. Tried to use a reality cheat code to get an OP killbot and got BTFO by the server.
>>
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Why aren't there Mimics in Tamriel? They seem like they'd make for a good Daedric entity
>>
>>54489523
Although it's just UESP, I have found something mentioning a god named Sai who helped the Nords in their initial conquests on Tamriel.

http://en.uesp.net/wiki/Lore:Gods_S

> He brought prosperity to the region, which resulted in the Snow Elves being driven from Skyrim and the Nords taking over large parts of Morrowind and High Rock.
>>
>>54489431
If you created a universe where the echo of your brother who tried to steal your waifu was the lying god, wouldn't you let his people screw themselves over and tilt things in favor of yours?
>>
>>54489693
>the echo of your brother who tried to steal your waifu

I hate this MKwank so much.
>>
>>54489784
Feel free to leave.
>>
>>54489784
What have we got to talk about without it? It's about half of the lore that's not obvious to anyone who's played the games enough.
>>
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>>54489784
>MKwank
It's fucking Anuad you double retard.
>>
>>54489784
>metaphysics is limited to Kirkbride
fuck off s'wit
>>
Anybody got a super detailed map of Tamriel? all the little cities, towns, provinces, villages etc etc?
>>
>>54485258
Neither did the Orcs, really.
>>
>>54489693
Are you implying that Lorkhan is a deadra, spawned from the blood of Sithis, and that humans are therefore the people of Sithis?
>>
>>54489431
To be fair, Mer in general are whiny spoiled brats who view Mundus like a rich teen girl on her Sweet Sixteen views a car that's black instead of white like she wanted.
>>
>>54491258
Well I didn't think of it far enough to Sithis, and I'm not sure if Lorkhan is a daedra or what, but yeah. It's like how Anu-el is Anu's 'self-insert.'
>>
>>54491312
>endless cycle of suffering and dying in a world literally built on treachery and deceit
>good
>>
>>54484163
>Didn't they explain it by saying the Dwemer that went to Hammerfell set up settlements or something
No, the Dwemer were made out to have been in Skyrim long before the Rourken left Veloth.
>>
>>54491599
Dunmer view it the right way. It's the testing ground for transcendence.
>>
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>>54491312
>You're going to get in that Mundus and you're going to LIKE it you ungrateful shit!
>>
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>>54491599
>endless cycle of nothing and half existence in a world-void literally built on murder and cuckoldry
>good
>>
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>>54491646
>>54491694
Let's fucking go.
>>
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>>54491646
Yet only the very few would achieve CHIM (with both known cases being backstabbing douchebags), and the new Amaranth would just fuck off from this prison alone leaving everyone else.
>>
>>54489662
Really any conquest can be attributed to the 'blessings of the gods,' that's how people historically have always rationalized success.
>>
>>54491762
>and the new Amaranth would just fuck off from this prison alone leaving everyone else
That's not how Amaranth works anon, there is a reason the "whole Dunmeri race" is present to Jubal's wedding at the end of C0DA.
>>
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Lorkhan did nothing wrong.

>>54489525
Ok, is it just me, or is one of those not like the others?
>>
>>54491831
He did some things wrong.
>>
>>54491831
>Ok, is it just me, or is one of those not like the others?

No, it's all lore. It's some fanfiction that I created and MK has told us in C0DA that everything is canon and is therefore lore and so it's all lore.
>>
>>54491827
From what I understand, Amaranth literally goes away from the current Dream, achieves complete sensory deprivation and dreams up a new one. Persons from the old Dream can be present in the new one, but only as memories of the Amaranth.
Basically, what happened to Anu.
>>
>>54491881
Amaranth is the endpoint of the universe. Its attainment means the old world is being left behind. Death and rebirth, essentially.
This is why C0DA is named "coda."
>>
>>54489999
>>54490173
>>54490227
>>54490713
t. MK IDF from r/teslore
>>
>>54492157
>Amaranth is the endpoint of the universe.
Is it, really? Can we be sure previous Dreams don't still go on?
>>
>>54492299
It depends on the observer I guess. If you start dreaming your own dream, you "leave" the old dream and perceive your own new dream.
>>
>>54492299
Imagine the old world being the egg from which the next world is born.
The newborn is the Amaranth.
Don't think of it like an absolute end, but more like a reunion and rebirth of all things.
>>
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Do you think there are instruments in Tamriel that are more exotic than lutes and pipes?
>>
>>54495605
Violins are mentioned in Three Thieves.
>>
>>54495605
I'm sure there's some crazy Dunmer instrument somewhere that's made out of the cured sphincter of a floating jellyfish and the limbs of a giant bug.
>>
>>54488332
Valenwood invaded by the spider army, led possibly by mephala, would make good game plot
>>
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>>54489784
that's not proper MKwank, its not even Morrowank.
The Anuad was introduced before morrowind to show the new direction the series' lore was taking.
>>
>>54492157
it's called c0da because it's the end of Morrowinds story, not of Anu's dream.
>>
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>>
What's the most fun skyrim race?
>>
>>54499290
>skyrim
>>
>>54499290
The Solitude Marathon.
>>
>>54499416
The Falkreath 5K is obviously superior.
>>
>>54499416

> Marathon

Named after the guy that ran from Windhelm to Riften in a single night?
>>
>>54499565
Yes. Truly he was blessed by Mara.
>>
>>54499290
Imperials imo because they have have slight starting bonuses in heavy armor, one handed, destruction and a good starting bonus in restoration. It makes for a decent spellsword character. Also they find more gold coins than other races.
>>
>>54492299
I also have seen "Inception"
>>
Is it possible to get to Akavir? I'd like to make a character whose background is that he traveled there, learned strange things, and somehow ended up washing up on the shores of solthseim.
>>
>>54500927
It's possible, technically - I think the Empire tried to invade it once - but it's not likely. It's kind of like a medieval European travelling to China - sure, Marco Polo did it, but he only got out by chance.
>>
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Are Ice Tribes from Elder Scroll Travel Dawnstar Falmers?
>>
>>54497082
It's the end of 'TES' story, anon, albeit purely hypothetical.
"Coda" doesn't just mean an end, it also marks a revival.
The whole plotline of C0DA is that the universe is no longer a suitable place for things to exist. It's over, memory is leaving. Jubal is the saviour who must find a means to shepherd his people and "escape" this Landfall.
In the end the "whole Dunmeri race" is present to Jubal's wedding and none would dare object. They are married, Lorkhan's wound heals and "all things" are made "secure." What do you think this is implying? Jubal has now become the ark to which all things may now find their way into the flowering new world of the Amaranth.

C0DA isn't just an end but a revival to the series. Don't forget that the main reason Kirkbride wrote it was so that fans could make the setting their own.
>>
ACT IV, SCENE III

Trinimac shoves the bespectacled spirits in front of Auriel.
Auriel: >Dr. Magnus, I am AURIEL AE CIA.
Dr. Magnus nods, nervous.
Trinimac: >He wasn't alone.
Auriel, confused, spots the Hooded Spirits. He turns to Dr. Magnus.
Auriel: >You don't get to bring friends.
Dr. Magnus: >They are not my friends.
Trinimac: >Don't worry, no charge for them.
Auriel: >Why would I want them?
Trinimac: >They were trying to grab your prize. (Smiles.) They work for the adversary. The padomaic man.
Auriel: >Lorkhan?

END OF ACT IV, SCENE III
>>
>>54501596
ACT IV, SCENE IV

Everyone is on top of a huge tower. The three Hooded Spirits kneel by the one of the windows, handcuffed. Auriel grabs Hooded Spirit 1.
Auriel: >What are you doing in the middle of my operation?
Hooded Spirit 1 says nothing. Auriel pulls out a bow.
Auriel: >The plan I just filed with the Et'ada lists me, my men, and Dr. Magnus here. But only one of you.
Auriel opens the window's door. Trinimac hangs Hooded Spirit 1 out into the howling wind - Auriel shouts above the wind.
Auriel: >FIRST ONE TO TALK GETS TO STAY ON MY TOWER! (Readies weapon.) SO...WHO PAID YOU TO GRAB DR. MAGNUS?!
Nothing. Auriel shoots an arrow out the open window. Tinimac yank Hooded Spirit 1 back in, clubbing him quiet.
Auriel: >HE DIDN'T FLY SO GOOD! WHO WANTS TO TRY NEXT?!
Trinimac grabs Hooded Spirit 2, hanging him out the window.
Auriel: >TELL ME ABOUT LORKHAN! WHY DOES HE WEAR THE HEART?!
The prisoner says nothing. Auriel presses the arrow to the spirit's hood... nothing.
Auriel: >LOT OF LOYALTY FOR A HIRED SWORD!
Third Spirit: >Or he's wondering why someone would shoot a man before throwing him out of a tower.
Auriel turns to the Third Spirit. Shuts the windows.
Auriel: >Wiseguy, huh? At least you can talk. Who are you?
Third Spirit: >We are nothing. We are the bones beneath the earth. And no one cared who I was until I put on the heart...
Auriel wary, approaches the Third Prisoner - pulls off his hood, revealing a red heart with a breathing apparatus in his chest. The eyes behind it are cold. Still. This is Lorkhan.
Lorkhan: >Who we are does not matter. What matters is our plan.
Auriel: >If I pull this off, will you die?
Lorkhan: >It would be extremely painful.
Auriel: >You're a big guy -
Lorkhan: >For you.
>>
>>54501541
But humans are all dead by the time of c0da, right? Elves and Khajiit and Argonians only?
>>
>>54501541
>Jubal has now become the ark to which all things may now find their way into the flowering new world of the Amaranth.
How is this possible? Last time we had remnants of the previous Dream brought into a new one it was just memories of Padhome.
>>
>>54501660

Auriel: >Was being caught part of your plan?
Lorkhan: >Of course. Dr. Magnus refused our offer in favor of yours. We had to know what he told you about us.
Dr. Magnus: >Nothing! I said nothing!
Auriel: >Why not just ask him?
Lorkhan: >He would not have told us.
Auriel: >You have methods.
Lorkhan: >Him, I need healthy. You present no such problem.
Auriel laughs for Trinimac's benefit. They both reach into Lorkhan with more than hands and remove his heart. Auriel then shoots it with his bow through the open ceiling
Auriel: >Well congratulations, you got yourself killed. What's the next step of your master plan?
Lorkhan: >Crashing this convention...
The heart lands on the other side of the continent, causing a massive mountain to grow around it.
Lorkhan: >...with no survivors.
Auriel and Trinimac are held imobile as their powers begin to fade away. A massive hole is tore open in the sky. From within, spirits run quickly towards Dr.Magnus and capture him. One of the spirits, Kynareth, runs towards Lorkhan.
Lorkhan: >Friend. They expect one of us in the wreckage.
Kynareth nods and takes Lorkhan's arm.
Kynareth: >Have we started the fire?
Lorkhan: >The fire rises.
Kynareth leaves Lorkhan. The spirits ready for their departure with Dr.Magnus. Dr. Magnus begins to panic. Lorkhan speaks to him. Gentle.
Lorkhan: >Calm, Doctor. Now is not time for fear...
Lorkhan looks into the light coming from the apperture in the sky as everyone quickly ascend.
Lorkhan: >That comes later.

END OF ACT IV, SCENE IV
>>
>>54501541
TES cosmology and C0DA is the story of Padomaic virus infecting a whole universe and ultimately sacrificing it to create a new one for itself. Dunmeri were the brainwashed agents of Lorkhan from the start.
>>
>>54501541
I think the main reason kirkbride wrote it was that he's an egotistical maniac, and lore discussion had been shifting away from him for far too long.
>>
>>54499663
>worrying about money on an Elder Scrolls game
>>
>>54503060
besides, there was a bethesda that all characters got the imperial luck ability, it was just imperials could actually see it in active effects.
>>
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What is the best class and why is it Witch hunters
>>
>>54505712
I always find myself gravitating to Crusader/Templar style builds. Simply because it's just a damn good idea to work up Restoration even as an otherwise pure sword-and-board fighter.
>>
>>54501807

This. But don't forget it was kind of him to give us his permission to treat his works as canon, and even to use our own imagination. Never forget that, anon.
>>
>>54505712
Witchhunter was awesome in Oblivion, easily one of my favourite. Summon monsters to use as meatshields as you fire poisoned arrows and DIspel enemy magic, hitting anything that gets close with Destruction 'on Touch' spells. It's good for RP too because you've always got motivation to go out hunting vampires, necroshits and evil daedra worshippers.

In Morrowind I liked the Nightblade. Super flexible and sneaky, but a finesse character rather than being OP. I also liked being able to wear a robe to conceal my light armour.

I use the Disparity mod for Skyrim, which adds a class system. In Skyrim I enjoy anything that isn't a stealth archer. I haven't done an Archery+Conjuration type but it ought to work well, based on my experience with pure mages.
>>
>>54505823
I can't tell if you're being deliberately absurd, or you genuinely believe what you said.
>>
>>54499290
Depends on what you want, but I always go with Breton. The skill bonsues are of minimal importance to me since there's no real downsides to not having them, they're real easy to level - what matters most to me is that Magicka resistance and their Power, even if it isn't as useful as it was in previous games.

They're prefectly good as non-casters, but if you do they're the perfect choice - and either way, you start out with Conjure Familiar, which I find to be a very useful spell early on.
>>
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>>54505712
I like pure thief. No magic, I steal scrolls and potions from the local mages if I need them. It keeps me using a range of different stuff (whatever I have stuffed in my pockets) instead of graviating towards the best options all the time, and the criminal side of each game is usually fleshed out pretty well.
>>
>>54505933

Gay Cyborgs powered by Love are going to make Peryite the next Time God.
>>
>>54505052
No they don't.
>>
>>54499290
Elf, because I like hearing the guards say "Stay out of trouble, elf".
>>
>>54503060
Certainly not in vanilla. In 'hardship' mods it makes a difference.
>>
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>>54472619
Here's Elsweyr's description in Morrowind, should help you out.
>>
>>54506092
http://en.uesp.net/wiki/Skyrim:Imperial

>Bugs

>At the very beginning of Before the Storm (just after exiting the cave under Helgen Keep), all races get the Imperial Luck ability, the only difference being that Imperials can see it among active effects.
>PC Only This issue has been addressed by version 1.3.1 of the Unofficial Skyrim Patch; it will only be properly fixed on a new game, and cannot reliably safeguard against fixing it if the player is a werewolf or Vampire Lord.
>This bug can be manually fixed for non-Imperial characters by using the console command set ImperialLuck to 100 to disable the perk, which persists between saves.
>>
>>54496556
I'd definitely use Selene's Gem as a plot point if I ran something in Valenwood.
Crazy Bosmer lich with an army of spiders? That's too good to pass up.
>>
>>54506060
I like the idea of stealing what you need - it's not like I already don't make heavy use of what I find dungeon crawling anyway, and being a thief and actually focusing on the civilized areas instead of ruins and caves sounds fun. I should try it out sometime, but being stealthy always takes more patience than I usually have, especially when going up and hitting things is usually straightforward and rewarding.
>>
>>54506261
Yeah, just download the unofficial patch like everywhen else and other races don't have Imperial luck.
>>
>>54507256
doesn't change that it was an actual bethesda friend
>>
>>54507334
https://youtu.be/m_mDTLphIVY
>>
>>54507593
what? did I say something you can't understand?
>>
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Who is the most effay person in Tamriel?
>>
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>>54508509
coming through
>>
>>54472001 (in order from best to worst)

>GOOD races
Nord

>ALRIGHT races
Imperials
Redguard
Bretons

>DESERVE TO FUCKIN DIE races
Orsimer
Dunmer
Argonians
Khajiit
Moarmer
Bosmer
Altmer
>>
>>54509779
>DIVINE races
Altmer

>CLOSE TO DIVINE races
Dunmer
Bosmer

>WORTHLESS HALFBREED races
Bretons

>STINKING BEAST races
Argonians
Khajiit
Orcs

>DISGUSTING SITHISSPAWN races
Imperials
Nords
Redguards

>FUCK OFF OUR FUCKING ISLAND races
Maormer
>>
>>54509880
The Maormer are divine or close to divine. The majority of them just need to stop being retarded and cease their heretical worship of that retard Orgnum.
>>
>>54509880
>DISGUSTING SITHISSPAWN
>meanwhile Dunmer are CLOSE TO DIVINE
What.
>>
>>54510708
dunmer are just altmer in a coat of ash paint, men are literally the foetid spawn of sithis' hungry butthole
>>
>>54510677
The Altmer fucking hate the Maormer because the Maormer keep raiding their coastlines.
>>
>>54511393
I thought they haven't attacked the Isles since their entire fleet got wrekt by the combined forces of the Altmer, Antiochus Septim and the Psjics.
>>
>>54509880
>Good races
Argonians
>Other races
Bosmer
Altmer
Orsimer
Imperials
Bretons
Nords
Redguards
Khajits
Redguards
Falmer
>Rekt spawn of the daedras
Dunmer
>>
>>54509880
>>54511376
If you are trying to larp as an Altmer I hope you realize Altmer and Dunmer absolutely hate each other. Not just misguided hatred, their cultures are entirely incompatible and basically each make the point of saying 'these people are the greatest and most dangerous of fools.'
>>
Are there any good beard mods for khajiit? I need to cover up those fucking jowls somehow.
>>
>>54511950
Stop playing Khajits
>>
>>54512006
Why would I do that, they're the best race.
>>
>>54511889
>'these people are the greatest and most dangerous of fools.'

Is their hatred of each other greater than their hatred of Men, though?
>>
>>54512077
Dunmer don't feel any special hatred for men. They just feel the general hatred they reserve for all non dunmer, and most dunmer.
>>
>>54512103
>Dunmer don't feel any special hatred for men

I dunno if that's true in the Fourth Era; there's a book chock full of butthurt in Skyrim.
>>
>>54512131
Speaking of Skyrim and Dunmer, am I the only one who was a little assdamaged that they changed Dunmer from "Jack of all Trades: Mer Version" to "Sneaky Caster Guys"?
>>
>The Altmer are proud, conceited, and decadent. Their clothes, manners, arts, and crafts are highly refined, but they are godless and spiritually empty. They content themselves with reliving the aged glories of their martial traditions and their mastery of sorcery and enchantment. Their achievements are admirable, but their culture no longer serves any vital purpose.

>Altmer are the tall, light-skinned Elves of the West. They were once like us, but they became soft and foolish. They abandoned their ancestors and put their faith in big buildings and sorcery. The greatfathers of our greatfathers were kin of the Altmer, but the Prophet Veloth led us out of the West and brought us here so our rites and customs could remain pure.
>>
>>54512077
Altmer mostly just think of men as vermin really, somewhat obscene creatures. Some are seen as particularly primitive (nords), and others more just offensive (bretons).
The Dunmer, however, to the Altmer are betrayers. A people who essentially stabbed them in the back and not just intentionally but happily forsook ties to their people, ancestors, the aldmeri way of life. They are the least trusworthy and most heinous of the other races.

While Altmer tend to hold a more supercilious disdain, Dunmer are just all around disparaging and bigoted towards the other races. Men In general are seen as lesser beings annoyances not much worth a Dunmers time, their lives aren't worth much but other than that are not given much thought. Nords however, are hated immensely, perhaps the most hated of the other races (Argonians are seen more like livestock than something worthy of contempt). Nords are thought of as mindless soulest beasts who act only upon their savage and barbarous instincts. Cyrodiils are hated for their imperialist policies, they are responsible for foreign influence in Morrowind, and are likewise a particularly insulting form of n'wah.
Now the Altmer, as the Dunmer see them, are seen as laughably pathetic, weak and effiminate fools who only lament, acting upon and achieving nothing. They pretend to hold to traditions but care for little more than their own vanity, and shy away from getting their hands dirty. The Dunmer see the Altmer's 'purity' as another joke, laughing at their pitious bloodlines that seem to prize weakness. Rather the Dunmer are of the opinion that they have bred themselves to be far purer and stronger than the Altmer will ever be. That is basically the gist of it, the Dunmer see the Altmer as pitiful fools who could have joined with them, but instead wallow and degenerate.
>>
>>54512951
>>54512219
Y'know, considering what happened to the Dunmer vs. the rise of the Third Aldmeri Dominion in Skyrim, the Dunmeri views on the Altmer as weak, ineffectual idiots who'll never amount to anything is *hilariously* ironic.

Also, to be fair, while that view on men probably describes the average Altmer outlook, the Thalmor consider Men to be literally Satan's patsies and the main barrier keeping all of Elvendom tied down into the mortal world of suffering and humiliation.
>>
What locations in Cyrodiil exist in lore but aren't preset in Oblivion?
>>
>>54514369
the entirety of Oblivion!Cyrodiil aside from the major city locations and the rivers is something of a lore break

Cyrodiil isn't supposed to be temperate, it's supposed to be a fuckin' steaming jungle
>>
Would it stand to reason that the Vampire Lord ability and form is only given to those who receive Harkon's and his families blood directly?
>>
>>54516692
Not quite. It's only given to people who recieve the blessing from a daughter of cold harbor, or another vampire lord. I don't know if it's directly stated that Harkon's lineage is the only line of daughters/vamp lords in the world.
>>
>>54516692
You get the blessing by being savagely raped to near-death by Molag Bal's thorny Daedric cock.
>>
>>54516861
All vampires are infected by a Daughter of Coldharbour or someone who was infected by one at least, so wouldn't all vampires have access to the vampire lord form?
>>
>>54517051
No. The strain weakens as you get progressively farther from the original vamp.
>>
Tamriel is in a state of decline by the time of Skyrim. The Empire is falling apart, Red Mountain erupted and the Dunmer are refugees, racial tensions are more pronounced, civil war, corruption, magic is dying, the Towers are falling, etc, etc

How much further in decline will Tamriel likely be by ES VI, assuming there's a little time gap?
>>
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>>54466475
>>
>>54517153
Enough decline that there will only be two recognized schools of magic, hurty and healy.
>>
>>54517169
Is that the Nerevarine next to the Redguard?

>>54517153
Well, the Dunmer aren't really refugees anymore. There are those who went to Skyrim and stayed there, but they've had a good while to rebuild their homeland back in Morrowind. The process of rebuilding Balmora was started just a few years after the Red Year.
>>
>>54514369
Caer Survio
Mir Corrup
Thurzo Fortress
Kavas Pass
Bethal Gray
Wroth Naga
http://en.uesp.net/wiki/Lore:2920,_The_Last_Year_of_the_First_Era

Artemon
http://en.uesp.net/wiki/Lore:A_Dance_in_Fire

Sarchal
Delodiil
http://en.uesp.net/wiki/Lore:Remanada

Heldon
New Teed
http://en.uesp.net/wiki/Lore:The_Song_of_Pelinal

Vengheto
http://en.uesp.net/wiki/Lore:The_Armorer's_Challenge

Ylliolos
http://en.uesp.net/wiki/Lore:Ice_and_Chitin

Guis
http://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil

University of Gwylim is also mentioned in a bunch of sources and likely located in cyrodiil.
>>
>>54517465
Don't forget the entirety of Sutch, which was in but then lost.
>>
>>54517569
Trainwiz, because you're doing mods for CC do you get access to lore secrets?
>>
>>54517610
I was going to say "I can't say" but then I realize that'd damn me anyway. So yes I do.
>>
>>54517621
Is Todd the dreamer?
>>
>>54517662
No, because Todd is awake. And right behind you.
>>
>>54517003
But Harkon wasn't raped. He just calls it a blessing

You think he raped his daughter?
>>
>>54477710
New shout unlocked
K F C
>>
>>54517739
With his God complex and her daddy issues, I wouldn't doubt it
>>
>>54517621
I don't like this.
>>
>>54517181
Do you really need anything besides those? You'll be able to level them up really fast
>>
>>54517977
Not sure what you expect, you can't make lore without access to lore documents.
>>
>>54517739
I think he was. I also think the term "daughter of coldharbor" is an unisex one, because Molag Bal treats everyone like they're his bitches.
>>
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>>54519357
>>
>>54519357
I'd like to think Harkon offered up his daughter and wife but Bal took him as well.
>>
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>>54519796
Oh that wacky Molag Bal. You never know who he's gonna rape next.
>>
>>54519834
Whenever you summon him, he whips out his dick and spins in a circle, eventually losing momentum like a wheel of fortune. Whoever he "points" to gets it.
>>
>>54519856
"Ah, so THAT'S where your mace gets its shape from--OH SWEET AKATOSH THE PAAAAAIN"
>>
>>54520097
>tfw other people realize that the mace of molag bal represents his dick
>>
>>54517465
Isn't 'A Dance in the Fire' a fictional work within the setting?
>>
>>54517465
>University of Gwylim is also mentioned in a bunch of sources and likely located in cyrodiil.
"Gw" at the beginning of the word makes me think of High Rock instead.
>>
http://en.uesp.net/wiki/Lore:Charwich-Koniinge_Letters

I like this bit of fluff because it was first written in Morrowind, and helps establish some of the things that happened in Daggerfall - lycanthropy, the summoning of daedric princes - despite those things not being present in Morrowind. And it's also a good read.
>>
>>54509779
Nord Squad
>>
>>54464030
KWARMA DRAMA
>>
>>54520903
Yes, and?

Waughin Jarth isn't as much of a scholarly author as someone like Carlovac Townway, but he's still a very reputable author. I don't see why he would make up a place instead of just using the name of a existing one.
>>
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Would it be safe to compare ancient Atmorans to Ice Age homo sapiens?
>>
>>54464030
>last dragonbreak causes cliff racers to reapper
>Neloth informs you Nerevarine sent him a message
>Escort Dragonborn to Akavir
>Vivec reappers
>all of the above
>>
>>54520215
I wonder if the head of the mace is his shaft or what he puts into you.
>>
>>54522890
Yes.
>>
>>54484796
>I was always glad of that myself
same here
it's video gamey but it respected players time

what i really hated about dungeons was puzzles were easy as fuck
i would rather they made optional route with good puzzles and overleveled rewards for solving them
>>
>>54522793
Ice age homo-sapiens that are also almost 2 feet taller on average and have metallurgy techniques of the 1800's and magic more on-par with what you see in morrowind than skyrim (remember, magic is dying in the Elder scrolls as time advances)
>>
>>54517212
yeah, thats the wraithguard for sure. other dwemer gauntlets dont look like that.
>>
>>54523252
>Magic is dying in the Elder Scrolls as time advances

How, and why? I assumed people were just losing knowledge of what came before.
>>
>>54523480
Not that guy, but there's a fan theory that the weirdness in the lore is like a parabola, with Alduin's return things will start to become more mythic.
>>
>>54523539
What's their evidence for that? Because it sounds really stupid.
>>
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>>54527320
It's just based off of speculation, it's never specifically mentioned in-game.
>>
>>54527320
Well the alternative is bethesda is a worthless piece of shit company with no hope of ever redeeming the series.
>>
>>54528057
Sounds about right.
>>
>>54521039
The way its described in the lore seems to imply that it has a very central seat and prestigious reputation within the Empire. It seems doubtful to me such a university would be anywhere outside Cyrodiil. There's also a bunch of ruins in Cyrodiil using the ayleid root wors "twyl" ao that's somerhing to be considered.

iirc Schick very heavily implied in one of his lore interviews that Gwylim was in Cyrodiil (though this is of course ESO lore).
>>
>>54528029
>white-gold tower destroyed
How was it destroyed?
>>
>>54529786
>The way its described in the lore seems to imply that it has a very central seat and prestigious reputation within the Empire.
It's not described in the lore anywhere, really.
>>
>>54529890
mephala was a bit bored and needed something long and rough to entertain herself with
>>
>>54529890
The events of Oblivion resulted in the metaphysical destruction of the tower, if not the physical. The Amulet of Kings was the tower's stone.
>>
>>54486868
He is the best deity ever.
>>
>>54517465
>Guis
I'm sorry, what? I've never heard of it and can't find it in the PGE.
>>
>>54529786
Why couldn't it be in High Rock? A lot of the Emperors came from there, and the was even a very good insane asylum there. It's not like everything prestigious has to be in Cyrodiil, it just has to stand out among others in the Empire.
>>
>>54531714
This.
Plus, in Cyrodiil there already is the Arcane University.
>>
>>54522793
Probably better compared to the proto-Norse Germanic peoples like the Geats, Jutes, and original Danes.
>>
>>54531862
What's the history of AU, anyway? Maybe it used to be the University of Gwylim, or that was an earlier incarnation of it.
>>
After the end of the main quest of Oblivion, members of the Legion will randomly spout the line "We're a Legion... Without a leader" with a weird emphasis such that it comes out more like: "We're a LEE-jun... without a LEE-dur."

Did anyone else find that strange?
>>
>>54532603
There's so many strange lines of dialogue and weird inflections in Oblivion that picking *any* of them as a particular hill to die on kind of just doesn't make that much sense.
>>
>>54532692
MUUUUUUUUUURDEEEEEEEEEEEEEER
>>
>>54531377
Sorry, look in the AD section.
"Eric of Guis"
Reman's ambassador to the Altmer
>>
>>54530504
>if not the physical
You can see it in Skyrim, it's still standing at least.
>>
>>54535934
that's what was said.
>>
>>54529976
described is the wrong word, more like 'inferred.'
>>54531714
It just seems strange. You'd think the center of scholarly study in the Empire, would be, you know, within the Imperial center, where a lot of people would actually be well inclined to go. You'd also think the Empire would want to promote its own institutions as such, rather than shipping off their most promising academics to High Rock. I mean don't get me wrong, High Rock isn't some backwater, but it really doesn't seem like the place people as far off as Sumurset would be willing to send their son for education, good insane asylum or not. I mean, we're talking about what seems to be THE university in the Empire, such a place demands a very central location.
>>54531862
Arcane University is a magical institution, Gwylim seems to be mostly scholarly.
>>
I wonder if any morrowind mods exist that let you complete the heart of lorkhan ritual and be a motherfuckin' god.

i am aware that "I wonder if there's a mod for x" is probably a solved question, but still.
>>
>>54536746
By your logic, the center of scholarly study in America would be in Kansas. But it isn't. In fact, there isn't a center. There are prestigious academic institutions all over the country. The most prestigious are generally coastal, but that's probably a historical accident.
>>
>>54539052
>>54536746
Also, something I thought of after I posted: High Rock is probably the easiest place to get a large amount of elves and men to agree to study together in.
>>
>>54539052
>By your logic, the center of scholarly study in America would be in Kansas

Washington DC, more like, but you've still got a pretty good point. Not that anon, though.
>>
>>54539052
Damn anon, by central I didn't literally mean 'in the center of everything' what I'm saying is that the location would have to be someplace convenient for not only the Empire but everyone else in Tamriel, something that gives the Empire an advantage, distinguishment, and control i.e being the 'center' of all Tamrielic scholarship.
Cyrodiil, being heavily populated, cosmopolitan, easily accessible, the principal region of the entire continent, and home to its ruling administration would be the obvious choice.

By your logic, anon, the U.S, would have perfectly reasonable motivation to set up their most 'prestigious' institutions in Puerto Rico.
>>
>>54540568
My logic is to simply look at how universities distribute themselves in real life anon. One thing you haven't considered so far in your shitty musings is that the fact that the empire would have control over any university within its capital city is a very good reason for potential researchers, students, and professors to prefer another institution.
>>
>>54539026
>~tgm or whatever code they used back then
>>
>>54540964
they do say CHIM is basically the power to open the tilde console...
>>
>>54463632
>>54491762
>>54491827
So I get that Amaranth means starting a new universe, but what happens to the old one?
Does it just cease to be? Will it eventually reset and start the cycle over again to find another Amaranth?


What happens to the one who is Amaranth? Do they themselves disappear or they do they fuck off somewhere no one can reach?

What if the dreamer wakes up, does that destroy the Amaranth?
>>
>>54540803
>shitty musings
Geeze that came out of fucking nowhere.
Alright buddy how about we just admit other people have different opinions and leave it at that.
>>
Is there any lore on the aurora lights in skyrim?
I thought someone mentioned it protects them from space rocks, but i can't find literally anything on it
>>
>>54544020
I think the common belief is that all elements of the old universe are recycled in the new universe, with modifications.
>>
>>54546558
>Alright buddy how about we just admit other people have different opinions and leave it at that.

but shitposting about it is so much more FUN
>>
>>54546558
Your opinion is based on faulty logic though.
>>
>>54546858

According to Cosmology,
>The sky is another visual phenomenon caused by mortal mental stress, the night sky in particular. The sky is as impossible as planets; in essence, when you look into the sky, 'you look outside the material plane'. At night, Nirn is surrounded by Oblivion. The day sky is the multicolored elemental cloak of Magnus the sun. It changes colors as elemental influences rise and fall. Thus, when one looks at the day sky, they see into the raiments of Aetherius, and stare at magic.
https://www.imperial-library.info/content/cosmology

Auroras might be something similar.
>>
>>54549601
Auroras are stated to be a sentient magical barrier.

>Who protecteth Nirn from roguish particles, ye ill from on high? The Aurora, curtain of light that wrappeth the globe in its folds. Like the Aurora thou shalt make thy cuirass, that it may wrap thee and ward thee particularly 'gainst weaponry.
>>
>>54549844
>protecteth
>wrappeth
Jesus Christ.

At least have the decency to post sources, Trainboy. This smells of ESO.
>>
>>54550273
http://en.uesp.net/wiki/Online:Crafting_Motif_41:_Celestial

You are correct about the source, but I don't see why you jumped to conclusions about it. That level of shitty writing is perfectly normal for kirkbride too.

>The savannahs and jungles of Ut Cyr are lost to us now by the machinations of unknown Towers. Caker King was a mighty Tiger in those days.
>>
>>54549844
>ESO
Into the trash it goes.
>>
>>54550273
The "ye oldeth English" speak was common in Arena and Daggerfall as well.
>>
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>>54550874
Still canon, also the Celestials wrote it, and they're all about the fake ye old english and cheese and being magical protective star cyborgs. The Warrior alone could tip five Redguard fedoras with his lines. Like jesus fuck he's one step away from making Naruto hand signs.
>>
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>>54553504
>Still canon
Oh Trainboy.
>>
>>54550874
We're still doing this meme?
>>
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>>54553531
You post what you like, but it is. Sides, you get guns, power armor, ballistic missiles, and the Truth in Sequence out of it.
>>
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>>54553569
>dude kooky lore lmao
How does it feel to be a literal cancer?
>but it is
The point was, it's irrelevant if it's "canon" or not, what with the state of "canon" post-Morrowind.
>>
>>54553698
>How does it feel to be a literal cancer?
>says the guy bitching about any attempt to talk about lore
>>
>>54553569
>Foxy Mama
>>
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>>54553698
Ah, right then.

>>54553918
Morrowland comes with a naked fox race. There is no explanation ever given for their existence. They also never show up in the actual mod.
https://www.youtube.com/watch?v=rmyV_KWU4Zw
They're just there for some reason.
>>
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>>54553910
>any attempt
Not true.
>>
>>54553910
Since there's more people willing to talk about the lore ESO introduces there's a dwindling number of people who react increasingly hostile to it.
>>
>weekend elder scrolls general
>still going on fucking thursday
>>
>>54553948
Morrowland is so fucking surreal I can't believe it exists.
>>
>>54553996
>there's more people willing to talk about the lore ESO introduces
Fucking where? At least half of ESO lore posts in these threads are made by Mr. Choochoo McShilly himself.
>>
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>>54553985
>all those helmets
>>
>>54554052
What's surreal is that he made it again in Oblivion.
>>
>>54465860
Well several centuries have passed s more likely they'll be returning dunmer slaves to their argonian masters.
>>
>>54553996
The people who bitch about ESO have become infinitely more annoying than any discussion about it. You want to discuss topics that use its lore and you immediately get two or three REEEING retards who only shit themselves if anything but the four pre-approved topics are discussed.
>>
>>54554140
Trainwiz, you've got Todd's ear, where is TES VI taking place?
>>
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>>54554214
You know space? It's there.
>>
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>>54554082
Post-Vanilla content isn't too terrible honestly. It's about as offensive as Skyrim lorewise Very high bar, I know. If the team put as much effort into the base game as they did into DLC I'd probably play it long enough to get past level 30 but as it stands the majority of content is lorebreaking or just plain boring.
>>
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>>54554240
>>
>>54554240
Basically this. Content after it came out is good (and sometimes better than even Morrowind) otherwise its bad.
>>
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>>54554288
>and sometimes better than even Morrowind
Let's not get crazy.
>>
>>54553569
I'm honestly not that taken by high tech stuff in TES, at least not in and off itself.
I mean, "It's medieval fantasy but also there's magical power-armour" isn't that novel or interesting in and of itself. The Dwemer tech stuff is interesting because of what it represents and how it works, not strictly speaking what it is.
That doesn't mean I don't like high tech in TES, on the contrary I like a lot of it, but it has to be something more than just a gun or just a missile.
>>
>>54554320
Yes, lets. Most of Morrowind was actually fairly boring, and a huge amount of its dialogue was flavorless copypaste infodumps from generic NPCs. And that applies to even fairly important characters, like Jim Stacey.
>>
>>54554359
I'll take text infodumps over the cringy voiced shit we got later, thank you very much.
>>
>>54554336
As far as we can tell, arquebuses are closer to magical railguns. I've no idea what the case is with Sotha Sil's missiles, other than them being clearly rocketry, but they're not magical projectiles like the lightning balls his megaman bots use, and as far as I can tell his munitions are manufactured and produced in a separate area and loaded via magic tubes.
Dwemer power armor (or Dwemervamidium) at least is so freakishly rare that even a mirage of it is considered extremely valuable, so one wonders what the deal with that is.
>>
>>54554403
Voice doesn't matter, it's the fact that almost every character is a cardboard cut out. Most dialogue in Morrowind just provides information, and is so stiff and unnatural that even the bare character motivation in Oblivion's throwaway NPCs feels more engaging. Characters in Morrowind don't even attempt to add anything to their dialogue, most stuff reads like the most clinical lab report you can get. Less Generic NPCs is a popular mod for a very good reason.
>>
>>54554456
What's more, most quests in Morrowind were boring as well. They're fetch quests or simple "clear this dungeon" assignments, and on-par with radiant quests in Skyrim, with about the same level of variety and motivation. And just about every escort mission save the one where the NPC has an item that boosts their speed by 600% will make you want to kill yourself.
>>
>>54554456
>Less Generic NPCs
If only the writing for this was actually good and didn't turn every commoner into some snowflake with tragic backstory.

>Voice doesn't matter
It does, as it naturally limits the amount of dialogue considerably.
>>
>>54554499
>They're fetch quests or simple "clear this dungeon" assignments, and on-par with radiant quests in Skyrim
This is bullshit and you know it.
>>
>>54554504
Voicing tons of text never really has been a problem when making my mods actually. In terms of actually getting the voices.
The actual issue is the tedium in linking the .lip files to the .fuz files.
>>
>>54554546
I wasn't talking about mods.
>>
>>54554561
Except the same principle applies to the game itself.
>>
>>54554522
It's not. Would you like me to go through individual examples in the Mages Guild alone and destroy you utterly?
>>
>>54554577
Except for actual game they hire professional voice actors, not some mumbling nobodies from the internet who do it for free. It costs money.

>>54554606
I'm glad you chose Mages Guild ones as I immediately though of these as counter-arguments.
>>
>>54554635
>they hire professional voice actors, not some mumbling nobodies
Hah, that's a good one.
>>
>>54554635
>I'm glad you chose Mages Guild ones as I immediately though of these as counter-arguments.

Well think again.
first three quests for Ajira in Balmora?

http://en.uesp.net/wiki/Morrowind:Four_Types_of_Mushrooms
Fetch ingredients.

http://en.uesp.net/wiki/Morrowind:Fake_Soul_Gem_(quest)
A simple as fuck "go here, place thing in here" quest.

http://en.uesp.net/wiki/Morrowind:Four_Types_of_Flowers
Fetch ingredients, again.

>b-but that's the first three quests!
http://en.uesp.net/wiki/Morrowind:Ceramic_Bowl
Literally go shopping for a fucking bowl.

http://en.uesp.net/wiki/Morrowind:Staff_of_Magnus_(quest)
Clear a dungeon.

http://en.uesp.net/wiki/Morrowind:Warlock%27s_Ring_(quest)
Clear another dungeon.

The ONE quest with any variety in an entire questgiver's line is
http://en.uesp.net/wiki/Morrowind:Stolen_Reports
Which amounts to being a fetch quest where things are slightly obscured.

Do you want me to continue?
>>
>>54554695
>oversimplification as an argument
I'm not really sure what I expected from you.
With that logic, the entire game, of all games for that matter, is just one giant dungeon clear.
>>
>>54554635
>It costs money.

Not as much as you'd think evidently. There actually is a lot of unique fully voiced dialogue even in just Skyrim.
Also this also comes down to thinking that giant textual infodumps are a good thing. They're not.
>>
>>54554734
>oversimplification
Not by any fucking means. Look at the walkthrough for each fucking thing. It consists of at most four fucking steps. When I say "fetch ingredients" I'm not oversimplifying everything, because that is the only thing you do in that quest. Some rival NPC doesn't try to stop you, there's no extra requirement, you just fetch some flowers.
>>
>>54554734
Funny how you don't explain why is it NOT just a dungeon clear.
>>
>>54554734
>oversimplification
>Chat with Ajira about duties, then about mushrooms.
>Gather one sample of each of the requested mushrooms.
>Return to Ajira for your reward.

????
>>
>>54554800
I didn't explain why it's not because technically it's not wrong.
It's just oversimplification.
>>
>>54554800
That reminds me, Morrowind's dungeons are literally copy-pasted.
>>
>>54554421
Explosives do exist in TES, and I think in Dragonborn the mage using Icarian Flight's knockoff basically uses explosive magic to vault himself into the air.
>>
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>>54554695
>Fetch ingredients.
Fetch ingredients, again.
Given that Ajira's quests are most likely the very first ones the flegdling MG member would get, a fetch quest is most fitting. Not to mention that Ajira's fetch quests also introduce you to her rivalry with Galbedir, tying it with subsequent ones. Also, these subtly encourage you to explore the "starting" regions and notice the differences. Not to mention that this plotline gets continued later and you actually get to see the fruit of your labors (albeit the fucking pussys get all the credit).

>A simple as fuck "go here, place thing in here" quest.
Mechanically - yes. Subplot-wise it's actually important, reinforcing the idea of rivalry introduced earlier.

>Literally go shopping for a fucking bowl.
This one mainly serves as a hook for the next quest, to make Player leave the location for a bit.

>Clear a dungeon.
>Clear another dungeon.
These are merely Ajira giving you tips for artifact hunting. You don't actually need to clear anything.

>The ONE quest with any variety in an entire questgiver's line is
Literally a continuation of the "fucking bowl" quest and is as an integral part in the questline as all others.

Meanwhile radiant quests are things in themselves completely disconnected from any other plotlines and disgustingly repetitive.

>>54554888
>Morrowind's dungeons are literally copy-pasted.
Okay this is fucking bait.
>>
>>54554942
>bait
Nope. You've never heard of warehousing have you?
>>
>>54554942
>bait
Bethesda themselves straight up admitted to it, you can find the testing cells they use for mass-producing dungeons, and even then you should notice that many dungeons follow identical designs, ancestral tombs in particular often sharing the exact. same. layouts.
You're so far in denial they're building pyramids in your name.
>>
>>54554942
>posts an image long disproven while saying that the simple as fuck fetch quests don't count as simple as fuck fetch quests because they "set up things" that don't actually have any payoff
>>
>>54554996
I thought Morrowind was your favorite.
>>
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>>54555083
You can love something and not blindly accept its flaws. Morrowind nails atmosphere, worldbuilding, and rewards exploration, which is what I like about it.
>>
>>54555024
>you can find the testing cells they use for mass-producing dungeons
Wrong. The only similar thing is "Clutter Warehouse - Everything Must Go!" cell which was used to produce some shack interiors, not dungeons.

>and even then you should notice that many dungeons follow identical designs, ancestral tombs in particular often sharing the exact. same. layouts.
Sure, because these were constructed to represent actual fucking locations, not looped funsey time adventure tunnels. Morrowind has large comples dungeons where it actually counts (Arknthand, Urshilaku Burial Caverns, Tukushapal etc.)

>>54555056
>because they "set up things" that don't actually have any payoff
You earn Ajira's respect and she points you to some rare valuable shit later. Here's your payoff, you double n'wah, now back to play your drooling retard simulator.
>>
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>>54555210
Really? This argument again? Man I buried this.
Clutter warehouse was actually used to produce clutter for most interiors, it uses the shacks for convenience. Also warehouse cells do exist, you can find them for the Redoran cells and a few others.
Oblivion and prior they used warehouses, and admit that they copy pasted interiors in the prior games (I mean fuck, if you want I can even ask some of them right now). They didn't have the amount of level designers back then to really pull anything but copy-pasting off, but they still did it. It has nothing to do with "representing actual fucking locations".
>>
>>54555210
>You earn Ajira's respect and she points you to some rare valuable shit later.

Great, which still amount to dungeon-clearing quests, and so fucking barebones it still ends up being generic fetch and clear quests.
>>
>>54555210
>Morrowind has large comples dungeons where it actually counts

Yeah, which are the exception rather than the rule.
>>
>>54555388
Not even remotely as "barebones" as fucking radiant quests.
>>
>>54555417
No, they're about on par. Warlock's Ring just sends you to an area to clear it, with unique but flavorless dialogue to go with your little fetch quest. A radiant quest will send you to an area to clear it.
Why is it so hard for people to accept that Morrowind fails on a lot of levels?
>>
>>54555436
Because older fans feel like they get left behind so they double down, and it turns from "Morrowind was my favorite" into "Morrowind is flawless"
>>
So which race has the biggest dicks?
>>
>>54555403
That's the thing, large complex dungeons being everywhere is gamey as fuck. Morrowind has them where they need to be instead of trying to make every shithole some dramatic location.

>>54555363
There are 91 Ancestral Tombs in Morrowind. Tell me how many of those are "copypasted". Inb4 using same tileset pieces qualifies as copypasting in your mind.

>>54555436
>Warlock's Ring just sends you to an area to clear it
Wrong. Ajira merely tells you where to find a certain thing, that's all. How the Player approaches this is entirely up to him.
>Why is it so hard for people to accept that Morrowind fails on a lot of levels?
Why is it so hard for skyrimfags to recognize the subtle things that make Morrowind objectively better to all the shit that came after it? Oh wait,
>skyrimfags
>subtle
Never mind.
>>
>>54555597
>There are 91 Ancestral Tombs in Morrowind. Tell me how many of those are "copypasted".

A good majority. I can go through and again, can also ask them directly.
And you're confusing subtlety in a lot of cases for limitations and constraints.
>>
This is why we don't have this thread during the week
>>
>>54555597
>How the Player approaches this is entirely up to him.

Oh man, so exciting. They can either clear the dungeon or not. So much choice.

>These tiny copypasted dungeons are intentional see!
>>
>>54555637
Trainwiz you're arguing with an autist. You could get Todd himself in here saying that they copypasted most things and he'd still deny it. No amount of actual evidence or argument is going to sway him.
>>
>>54555666
Already double the choices compared to the radiant quests, Satan. And that's more of a reward in itself than an actual quest.
>>
>>54555569
Khajiit. Battlecat cock.
>>
>>54555682
Todd isn't able to interact with modern technology without it leaking black goo.
>>
>>54555709
>Already double the choices compared to the radiant quests

Nope, still the same. Clear the dungeon or don't. You honestly are the first person I've seen who has praised Morrowind's quests.
>>
>>54555736
Bottom line is, radiant quests are literally "Go to [random] do [random]" stuff unrelated to other stories in the game. Ajira's artifact hunt is tied to her questline.
Of course you can completely reduct a quest to its gameplay part but by this logic the absolute majority of quests in all the games are on the same level as radiant crap.

>You honestly are the first person I've seen who has praised Morrowind's quests.
Maybe you should spend less time with idiots then. I'm aware that this advice can be taken in two ways.
>>
>>54556024
>but by this logic the absolute majority of quests in all the games are on the same level as radiant crap.

Which is sound logic. Actually having mechanically interesting quests is, believe it or not, important. Hence why Oblivion had the best quests.
>>
>>54556043
>Hence why Oblivion had the best quests.
I begrudgingly agree.
If only Oblivion didn't fail so miserably on other fronts...
>>
>>54556043
Some of them still amaze me looking back at them - maybe it was unfair how so many needed speech checks, but it's still cool how you could get two people to fess up to a guard captain in order to arrest a crooked one, or how you try and save a guy from an orc debt-collector and get stuck in his private dungeon hunt. It's a little sad that Bethesda seemed to abandon that sort of creativity going into Skyrim and Fallout 4.
>>
>>54554336
I like when it exists but they don't straight up tell me it exists. Instead of being considered tech, it's some sort of magical artifact. Instead of Pelinal being a robot, they think he's a heavily armored knight. I really liked playing Oblivion and then later learning that he was a robot - that was a fun reveal for me.

If you point at something and tell me 'that's a gun,' I'm not going to be entertained. And unfortunately at that point you can't unring that bell and make up for it by explaining how people don't think it's a gun. All I'm going to see is a gun. And if it was always too obvious it was a gun from the getgo, it just feels lazy.
>>
>>54556435
When something is dwemer though, you can't really say it isn't a gun.
>>
>>54554788
You didn't actually play any of those quests, did you? Those quests aren't about fetching the ingredients as much as making the player explore the world and building some characterization for Galbedir and Ajira. Furthermore, unlike later ES titles, there is no marker holding your hand.

>>54554942
This guy gets it.
>>
>>54556966
>Those quests aren't about fetching the ingredients as much as making the player explore the world and building some characterization for Galbedir and Ajira

>running to one spot and coming straight back
>exploring the world

ok
>>
>>54557182
>one spot
Retard.
>>
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Ending! Words! ALMSIVI!
>>
>>54558087
See you tomorrow.
>>
>>54558087
ALMSIVI more like ALMSmellVI am I right Nerevar? Now bring me Wraithguard; I have need of it.
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