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/tgesg/ - Weekend Elder Scrolls General

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Thread images: 64

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REMAAAAAAN! Edition.

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

And by popular* request:
[TES 5E Conversion] https://uestrpg.wixsite.com/home

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos, except for Reman The Cyrodiil, most glorious emperor, born of the diamond, to ever walk upon this Starry Heart. Praise him as you tear veins from the Ayleidoon!

*"Popular" = one guy keeps asking about it.

Previous Kalpa: >>54218481
>>
>>54333572
>https://uestrpg.wixsite.com/home
That looks interesting, has anyone played with it? I'm considering running a campaign in TES myself, and we would use 5e.

I recently learned about how Mehrunes Razor isn't just a knife that can kill people in one hit sometimes. It's actually a metaphysical surgery scalpel. Is there any other Daedric Artifact that has hidden purposes in the deep lore?
>>
>>54333572
>Reman edition
>posts an image of Tiber Septim
>>
Imperialism is a blight on Tamriel and should be resisted at all costs.
>>
>>54336271
>t. dagoth
>>
>>54334285
>find UESRPG game online
>make character
>game falls apart immediately
And that's why I stick to IRL tabletop. One day I'll play UESRPG though.

From what little I've used it, I really liked the system, but I haven't played the new edition. If you want more info on that in particular, I'd wait for Anon133 to show up. He's good at answering questions about it.

>Is there any other Daedric Artifact that has hidden purposes in the deep lore?
Arguably the Skeleton Key.

>>54336271
I hope elves use you for nighttime tigersport.
>>
>tfw you will never be a Telvanni dust adept
>>
>>54337170
I'm running a game. Session 0 is tomorrow.
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>>54337170
Where you in a short lived game in which the GM suddenly wanted to begin rotating GM duties after one session?
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>>54337243
Good luck Anon.

What's the idea of the campaign?

>>54337368
No, he just disappeared. Lost interest or something.
Which is fine by me, I get that sometimes you don't want to commit to a game, but he could at the very least have told us. There's a huge difference between telling people that you've changed your mind, and just disappearing into thin air.
>>
>>54337444
Power vacuum in Morrowind after Red Mountain erupts and Black Marsh invades.
>>
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>>54337494
Sounds fun.
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>>54333572
>REMAAAAAAN! Edition.
I wonder who could be behind this OP
>>
>>54337444
I was thinking of setting my campaign during the Reclaimation of the Temple, when Morrowind is divided between the traditionalists who want to still worship the Tribunal, and the even more traditionalists who want to go back to the Daedra. IIRC there was a shadow war between those factions, and it could be fun.
>>
>>54337632
Literally, what >>54337494, fall of the Tribunal happened then too. With the loss of Vvardenfall being directly blamed on Vivec.
>>
>>54337698
The tribunal had fallen before correct? Vivec had bugged off, almalexia and Sotha Sil were dead by the Nerevarine.

Unless you mean the tribunal faith.
>>
>>54336964
https://youtu.be/l83vT2svg3g
>>
>>54337818
Yeah, that's it. I'd say the vast majority of Morrowind still had faith in Vivec as they had suffered no serious events until Red Mountain/Black Marsh Invasion. After which, the lack of Vivec's (the last remaining member of the Tribunal) ability to protect Morrowind, was seen as powerless to protect Morrowind.
>>
>>54337976
Do you have any advice about running a campaign in a region like Valenwood, or Black Marsh, which hasn't had a video game yet?
>>
>>54338032
Nope, I can't lay down any concrete background for either of those beyond head-canon and theories. There is a few bits of lore to be found, but I suspect not enough to paint a vivid picture that captures the theme.
>>
>>54338032
Get as much lore about those areas from the series as exists, then expand as necessary by drawing influence from similar locales in other fantasy series and real life.
>>
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>>54333572
I just learned a neat little detail. Caldera isn't just the name of a town, but also a naturally occurring cauldron-like depression that forms following the evacuation of a magma chamber/reservoir.

The best part is it leaves what is known as a Wizard Island. The only guild that Caldera had is the Mages Guild.
>>
>>54338618
I really need to visit Valdez, NM one of these days
>>
>>54338032
>Black Marsh
Vaermina Cultists.
Nightmare-like swamps meets actual nightmares as the line between Black Marsh and Quagmire gets thinner and thinner, and things become more and more surreal and terrible. Strange potions, outlandish beasts and survival elements.
>>
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>>54337191
>tfw implying I want to be an elf
>>
Are there birds in Vvardenfell?
>>
>>54339663
They trap babies in shit and eat them.
>>
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Can someone gimme a quick rundown on the Thalmor? I thought I knew a fair it about them, but I've been recently informed that I'm wrong.
>>
>>54340076
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
>>
>>54339663
The cliff racers probably ate them all.
>>
>>54340076
Basically the universe used to be made of people soup. Then the soup got turned into living creatures. The Thalmor want it to be people soup again.
>>
>>54340076
They were founded by some butthurt Bosmer for reasons, and after the death of Martin Septim they began to push for more and more presence in Altmer society and thinking much akin to the Beer Hall Pusch.

Their philosophy is essentially that of cosmic defeatism. They believe that being forced to live as mortals in Mundus is terrible, so they are attempting to break everything down in some vein attmept of achieving "eternal life" by turning the Elves back into Ada without Mundus around to keep them mortal.

In addition to wanting to destroy the Pillars, they believe that not only the existance, but also the vey notion of Humanity prevents their plans from coming to fruition, and that reality is being held together by human belief in human divinity, hence why they have that hateboner for Talos (in addition the hatred for Tiber nuking their island way back when)

Basically, they're the TES equivilent to SEELE from Evangelion.

Get in the fucking Mantella Ysmir
>>
>>54340146
>>54340665
>>54340704
Okay never mind, turns out I knew just enough. I was confused, because this one anon was all like "the Thalmor don't really want to destroy the Tower; you're just a sheeple if you think that," but failed to explain his reasoning further.
>>
>>54340754
He was probably roleplaying as a Thalmor shill.
>>
>>54340704
>They were founded by some butthurt Bosmer
Is this another ESO bullshit?
>>
>>54340784
That's not a girl.
>>
>>54340847
I've seen enough traps to know that Nips are weird about what is and isn't a girl.
>>
>>54340784
It sounds like a misreading of PGE1.
>>
Are coins in the Empire still "septims", or did the thalmor demand the Empire mint new coins too?
>>
>>54341026
Colloquialisms hardly die, so probably still septims
>>
>>54341068
Okay, sure, but do they still have Talos' head on them?
>>
A dragonbreak happens
in one version of reality, I pick up a coin with my right hand, and close my hand
in annother version of reality, I pick up a coin with my left and, and close my hand
the dragonbreak ends
I open both my hands. Is the coin in the left hand, the right hand, or do I miraculously have two coins (one in each hand)?
>>
>>54341093
No. If memory serves correctly in skyrim they had the Eight symbol minted on them
>>
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>>54341026
Still Septims.
>>
>>54341106
Neither hand has a coin because numidium stomped you
>>
>>54341106
You might as well open both your hands and find no coins at all, since in each possible reality you also left one hand empty.
>>
>>54340784
Th first version of the Thalmore, which has nothing to do wiht the current incarnation, was founded by the bosmer king Cameron Anaxemes of Valenwood in the 2nd Era according to the Pocket Guide
>>
I wander what the Aldmeri dominion used as currency before the Empire conquered them.
>>
>>54341139
No.
>>
>>54340146
>>54340665
>>54340704
Doesn't the part of lore about the Thalmor wanting to destroy the world from a sketchy source like Kirkbride so it may or may not be canon.
>>
>>54341106
I think your options would be

>coin in right hand
>coin in left hand
>coin in each hand
>no coin in either
>Numidium steps on you
>you never existed
>>
>>54340704
>Basically, they're the TES equivilent to SEELE
That would be the Marukhati Selective
>>54340784
No, it's just wrong.
What he means to say is "the Thalmor was the Altmeri provisional government set up in Valenwood when it came under the subject of the Aldmeri Dominion.' Though this statement is probably itself wrong, given YR's response being, quote: "I don't know where to begin pointing out the lies."
>>
>>54341106
Yes.
>>
>>54341161
You're right, it was the 2nd Dominion of the Thalmor, not the 1st Dominion
>>
>>54341106
The Dragonbreak doesn't end until the causal implications of your hands having the coins have played out. So in effect, no hand has the coin, you spent it on a corndog.
>>
>>54341191
Who makes Tamriel's best corndogs?
>>
>>54341179
Nah, The Marukhati Selective would be more like

>>54341161
>During the second Aldmeri Dominion, formed in 2E 830, the Altmer reconstituted the Thalmor as the new governing body of Valenwood. They claimed they had the authority to create this government on behalf of a claimant to Valenwood's throne, Camoran Anaxemes, whose ancestors had signed an ancient treaty with the Summerset Isles.[2] As Valenwood previously possessed no true, unifying government, the Thalmor purported to maintain order in the region to uplift their Bosmer brethren. In reality, the formation of the Thalmor was far from an altruistic gesture: the Altmer desired to control Valenwood because the region, along with southern Hammerfell, harbored various pirate groups which had long threatened the Summerset Isles. Fed up with the constant pirate attacks, the Altmer hoped to secure the shores of Summerset for good by denying the pirates any safe haven from which to attack them. The Thalmor was dissolved a short time later when Tiber Septim brought Valenwood into his Empire using the overwhelming power of the Numidium.[3]

>King Camoran Anaxemes (?b - ?d): The Bosmer king of Valenwood during the formation of the Aldmeri Dominion in 2E 830.[6]
>>
>>54341206
Khajiit has corn and dog, if you have coin. Khajiit has nice sugar topping for it too. Best in the land.
>>
>>54341227
>>54341179
My sentence was Danced away by the selectives. I meant they would be more like Yu Yevon from Final Fantasy X
>>
>>54341124
>>54341130
>>54341164
>>54341182
>>54341191
This isn't helping me understand how Dragonbreaks work.
>>
>>54341227
>posting from the article, not the actual source

Here's why you're wrong:
>"Citing a stewardship clause in a treaty from a thousand years before, the High Elves quickly established a provisional government, the Thalmor, on behalf of their own claimant, Camoran Anaxemes"
- Pocket Guide to the Empire, 1st Edition: Aldmeri Dominion

Key words:
>"High Elves quickly established a provisional government, the Thalmor, on behalf of their own claimant"
>"High Elves ... established"
>"on behalf of"

Learn2lore scrub. You've got to read the actual sources.
>>
>>54341287
One could say Dragonbreaks work in about the same fashion as King Crimson.
>>
>>54341287
Dragonbreaks are a plot device. They work however the author wants, and there will never be consistency. The dragonbreak after daggerfall had multiple timelines occurring simultaneously.
>>
>>54341312
Essentially, dragonbreaks were invented because the main plot of Daggerfall had multiple endings and Bethesda didn't want to decide which one actually happened so they said all of them did even though the events are often contradictory in each. That's also why going forward they've just been very vague in referencing actions of player characters from previous games.
>>
>>54341340
Basically yeah. We might get another one with Skyrim to explain the civil war away.
>>
What are your favorite factions?
>>
>>54341371
Dissident Priests.
>>
>>54341358
Also to take care of the issue of multiple endings for the DB, and since they did kill the Emperor.

Pretty sure its going to be that your smackdown against Alduin broke the dragon pretty hard, and Miraak futzing around with dimensions only made things even worse
>>
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>>54340076
dumbass gnostics who don't know about Kalpas
>>
>>54341371
I like both the Dark Brotherhood, and the Morag Tong. I like the conflict between them. A secret holy war between assassins. It's cool as fuck.
>>
>>54341423
please post more.
>>
>>54341371
Gortwog's neo-Trinimac movement.
The Lhotunics.
The Cursed Legion.
The Beautiful.
Ra'athim/House Mora.
Followers of Baan Dar.
Probably a lot more that I can't remember right now.

Just to mention some guys that don't get talked about all that much.
>>
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>>54341444
I think that was the last one.
some guy on /x/ was making a comic on Gnostic Christianity but gave up
>>
>>54341644
Lorkhan was just doing it to ascend to an even higher plane of existence. Tamriel's structure is a CHIM machine.
>>
>>54341669
>Amaranth Machine
ftfy. CHIM is only being a lucid dream, while Lorkhan wanted Amaranth, a means to usurp and become the Dreamer
>>
>>54341692
I'm not so sure about that. Amaranth is technically higher on the cosmic totem pole, but it's also a pretty shitty state of being. And IIRC, some kirkbride writings suggested the chim thing.
>>
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>>54341669
yeah, but many mer faiths see LORKHAN as nothing more than a trickster and enslaver.
>>
>>54341841
Trickster sure. What he did was pretty immoral by most standards of morality, even those adopted by the round eared morons.

The Mer differ on how they react to it. Most, IIRC, just want to move on and continue living their lives.
>>
>>54341841
This is why the Khajiit version is the best. They don't have a hateboner for the material world, but they still admit that Lorkhaj tricked the other spirits. They're also much more neutral when it comes to Aedra vs. Daedra. And they shit on the Bosmer, which always makes for a good time.
>>
>>54341965
Khajiit also intake skooma like an altmer intakes cock, so there's no trusting them and their neutrality, which just might be a skooma induced lethargy
>>
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>>54341371

House Hlaalu
>>
>>54341751
Isn't Amaranth necessary? Like, if someone doesn't achieve Amaranth eventually, the Godhead is gonna wake up and then we're all fucked?
Cause that's a pretty good reason to create the world.
>>
>>54343210
Nobody really knows, all we have are metaphors.
>>
>>54341287
Both events occur, and after which all events are recognized.

You might see it in your left or right hand, but for all intents and purposes, both happened.
>>
>>54344436
But I'm not gonna end up with an extra coin/numidium appearing out of thin air because of time shenanigans.
>>
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>and the two had a special relationship
The real reason Azura's so vengeful is because Almalexia married Nerevar, isn't it?
>>
>>54344599
Almalexia mantled Azura, right? So technically, it was Azura who married Nerevar...
>>
>>54344579
If you have a coin at all, it'll probably be in your coin purse already, and you can vividly remember grabbing it with either hand but you're not actually sure which one it was.
>>
>>54344579
Use the Warp of the West as an example. All parties simultaneously gained control of Numidium at once in different timelines, and when the matter was settled, all the timelines merged from Jills restoring and merging.

If the coin's position in your hand determined if you chose your Breton waifu or your Bosmeri waifu, you would experience getting your Breton waifu, but in retrospect when the Jills merge the timelines you would probably remember both.
>>
>>54344683
Seht was Azura. Ayem was Boethia.
>>
>>54344817
Right. Sorry.
>>
>>54344683
>Almalexia mantled Azura, right?
No, she died. Even if you buy c0da trash, she appears later in the future as Almalexia, not Boethia. Had she mantled Boethia, she wouldn't appear as distinct at all.
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>>54341371
House Telvanni master race
>>
>>54344599
Well I mean if you are going to use unintentional innuendo written by some UESP editor as a source you mine as well claim something more drastic.
Maybe, Nerevar's special relationship with Azura involved him ramming his cock up Alandro Sul's ass, and that's the reason he got so asshurt when the Tribunal killed Nerevar.
>>
What was the House Dagoth like before the Red Mountain? Various sources describe them as "secular House" along with Dwemer (western sources often treat Dwemer as another tribe of Chimer for some reason). It seems to be their characteristic back then, just as Hlaalu are merchants/assassins/assholes, Dres are slavers, Telvanni are libertarian wizards etc. What could be Voryn's motivation to block Nerevar from using the Tools while still feeling righteous about it, if not religion?
>>
>>54341423
Why is it a fish and not a snake in that comic?
>>
We've seen that time travel is a thing in TES
So could there theoretically be multiple timelines? And if so, then surely the Gods/Princes exist in these alternate realities, so really, what would stop one of them who failed to conquer Tamriel in the main timeline from just doing it in another?

Or how about this. Because of a totally unrelated Dragon Break, could a villain from one timeline be reincarnated in another?
>>
Friendly reminder that Jagar Tharn's true name is Mankar Camoran.
>>
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>>54344599
>>54344683
>>54344817

>I know this picture is a meme, but I'm posting it anyway.

What is the relationship between Azura and the Nerevarine? Is the plot of Morrowind true on its face or does Azura just enjoy playing games with the player character?
>>
>>54348153
Friendly reminder that Jagar Tharn's true name is David Cameron.
>>
>>54347978
I dunno but probably jesus fish
>>
>>54344817
Don't both Sotha and Azura exist during the events of Morrowind though?
>>
>>54341112
>The Empire is Law
>The Law is Sacred

Doesn't sound dubious at all.
>>
Who was taller, Tiber or Reman? Obviously the taller one was the better leader.
>>
>>54350486
Tiber was a filthy manmerlet.
>>
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>went through the Elder scrolls series again
>up to oblivion
>starting to get angry by thinking about Skyrim 200 years into the future and the Thalmor

PIECES OF SHIT THALMOR HOW FUCKING DARE YOU ASSASSINATE OCATO
>>
>>54350796
>Ocato was loyal to the very end

Kind of impressed that he maintained things pretty well without going power hungry.
>>
>>54350844
Ocato was too good and pure for Tamriel.
>>
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So how is that Skryim coop mod coming along anyway ?
>>
>>54350904
It's not.
It also isn't lore.
>>
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>>54350486
I wonder who could be behind this post
>>
>>54350796
Makes me hope next elder scrolls the Empire gets their ranks filled out due to race aging much faster than the Thalmor to then push their shit in.
>>
>>54350949
He's right though. The tallest of something is always the best.
>>
>>54346609
>telvanni are libertarian
>telvanni are slave owners
Pick one.
>>
>>54350931
It's a very lore thing if you ask me, IRL lore.
>>
>>54351106
They are libertarian slave owners. Combine both.
>>
>>54350796
Serves that human bootlicker right.
>>
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>>54350904
>>>/tesg/
>>
>>54351016
Do we have any lore on elf maturation? IIRC they reach physical maturity at the same rate as men, and they have reproductive and combat viability for a much longer time.

If that's the case, the Empire already lost its best chance to invade (right after the war).
>>
>>54351161
>>>/a/
>>
>>54348291
>The jewish nose on the Prince of plotting and intrigue
>>
>>54351163
Nords just had to fuck it all up.
>>
>>54351208
How though? The nords waited 25 years for the Empire to take its best shot at winning against the Aldmeri dominion.
>>
The Thalmor is literally the only actually sympathetic faction post-Oblivion Crisis. Not only they managed to reorganize the deeply wounded nation that suffered from massive decay under Septim rule, they are actually fucking working on something global.
>>
>>54351388
Are there more factions post-Oblivion Crisis than the Thalmor and the Empire?
>>
>>54351452
Stormfags and Forebears/Crowns (if you count those three as people).
>>
>>54351452
Morrowind's Great Houses and the An-Xileel.
>>
Does anyone expect any definitive resolution to what happened to the Dwemer? Even if its just a lot of metaphysics babel? Do we even want one or is there role as a mystery and loose parable of don't fuck with the great chain being the entire point?
>>
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>>54351531
They got fused into Numidium and became a walking embodiment of nihilism capable of shattering reality by NO.
>>
>>54351163
IIRC female Altmer become fertile by the age of 19, although I believe this is the bare minimum, the equivalent of 13 for a human female.
>>
>>54352208
So the empire already missed its opportunity.
>>
>>54351199
>The prince of plotting and intrigue murdered the god of chivalry and honor, and turned a once noble people into a race of stupid savages
This is a bit too uncanny for me
>>
>>54352409
Orcs aren't stupid, and they're pretty noble.
>>
How pissed off would your average Dunmer be if they knew you took shit from tombs?
>>
>>54353691
>>54353706
They'd talk mad shit and throw insults like it's breathing, but once you pull that blade they'd quite down real fast.
Probably whine to the pub about damn outlanders harassing him over respecting the ancestors, drowning his bitchtears in kwama eggs.

Or they'd smite you on the spot before you could even blink.
50/50, desu.
>>
>>54353706
How pissed off would you be if somebody broke into your grandma's house and stole shit?
>>
>>54353754
Sounds like an exciting risk.
>>54353760
I didn't say that you robbed their family's tomb specifically. How much do you think they'd care about the tombs of other families?
>>
>>54353895
>How much do you think they'd care about the tombs of other families?
Quite a bit, I imagine.
>>
>tfw no Elsweyr game
>>
>>54354599
Which do you think will come first; an Elsweyr game or a Valenwood game?
>>
>>54354625
They'll both provide the same feeling while playing; disappointment
>>
So is it true that the fate of Morrowind and Vvardenfell after the Oblivion Crisis was a giant middle finger from Bethesda to the hardcore Morrowind fanbase?
>>
>>54354847
Yes.
In fact, every single aspect of this entire franchise, every action taken by Bethesda as a company, revolves around pandering or mocking you in particular.
Your fucking clown.
>>
>>54354883
Honestly I think it's fucking hilarious if true, because I remember how basically every complaint about Oblivion that was lodged by Morrowind fans was basically mirrored in the complaints Daggerfall players threw at Morrowind when IT released.
>>
Which thieves guild is best? Morrowind, Cyrodiil or Skyrim?
>>
>>54355010
It's a toss between Morrowind and Oblivion.
>>
>>54355010
None of them, they're all criminals who lack honor.
>>
>>54355010
Oblivion.

Morrowind had best mage's guild.

Skyrim had best "fighter's guild".
>>
>>54354926
>>54354847
No, it isn't. It was conceived during the development of Morrowind by the developers of Morrowind.
>>
Rolled 16 (1d16)

Which subspecies are you, /tg/?

http://en.uesp.net/wiki/Lore:Khajiit#Morphology
>>
>>54355332
I am a gigantic battlecat. Love it!
>>
Rolled 15 (1d16)

>>54355332
Let's see here
>>
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Rolled 2 (1d16)

>tfw goodall will never finish his khajiit stuff

>>54355332
Rolling for best cats.
>>
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>>54355847
>Ohmes-raht
Aside from the whole Catgirl aspect, sadly one of the most boring kinds of Khajiit.
If you're an Ohmes, you're just kind of a vaguely feline dude.

Bonus for cool tattoos, I guess.
>>
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>>54355332
dice+1d16
bump
>>
Rolled 14 (1d16)

>>54355954
Goddamit
>>
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>>54355954
Gotta put that in the options field, Anon.
>>
>>54355968
"Nothing is known of the Tojay-raht"
Thanks bethesda. At least i'm not a catlet.
>>
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https://youtu.be/o8-Gh8HC03I

>>54356015
>Tojay
It saddens me that there's a good chance we're never going to find out what Jobasha meant by this.
>>
Who is the undead mage on the sky, that attacked Numidium?
>>
>>54356266
The underking
>>
>>54352665
Doesn't Winterhold have one of the smartest dudes there as an orc?

Also I think there's like only 1 orc vampire in Skyrim as opposed to scores of vampires of other races, so they're less likely to become a filthy bloodsucker at least.
>>
>>54356702
Sauce?
>>
>>54357071
Daggerfall.
https://www.imperial-library.info/content/numidium
>>
>>54357071
https://youtu.be/MVx3Rp8Fafo
>>
>>54357100
>somebody else who remembers Daggerfall

My redguard
>>
Explain the Serpent birthsign to me.
>>
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>>54357144
We talk about Daggerfall every now and then.
>>
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>>54357147
From what we know, it consists of "Un-Stars". In Redguard, it wasn't even a constellation, but rather some weird light refraction anomaly.

I like to think the Un-Stars are not 3-dimensional holes in Oblivion like "normal" stars are, but rather actual (meta)physical objects.
>>
>>54357229
Magna-ge that couldn't punch through and got stuck?
>>
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Rolled 14 (1d16)

>>54355332
rolling for dagi
>>
>>54357254
Maybe.
Or maybe smaller pieces of Lorkhan:

>Lie Rock was born of Vivec's Second Aperture and was thrown out of the Pomegranate Banquet by a member of the Sweeps, another forgotten guild. The Sweep did not take it for the monster that it was and so he did not expect it to fly from his hand and into the heavens.
> 'I am born of golden wisdom and powers that should have forever been unalike! With this nature I am invited into the Hidden Heaven!'
>By which he meant the Scaled Blanket, made of not-stars, whose number is thirteen. Lie Rock became full of foolishness, haggling with the Void Ghost who hides in the religions of all men. The Void Ghost said:
> 'Stay with me a full hundred years and I will give you a power that no divinity will dare disobey.'
>But before the hundred years was up, Vivec was already looking for Lie Rock and found him.
> 'Stupid stone,' Vivec said. 'To hide in the Scaled Blanket is to make a mark on nothing. His bargains are only for ruling kings!'
>>
>>54357100
>>54357143
Ok thanks.
>>
>>54355063
>Skyrim had best "fighter's guild"
lol no fucking way.
Companions questline may be the worst fucking questline of the entire series.
>>
>>54357229
Serpent is a lack of stars in the sky
>>
>>54358207
If he's talking lore-wise he's right. All the Skyrim questlines were shit, but the Companions were a little more interesting from a lore perspective than the Fighter's Guild (which isn't saying much).
>>
>>54358416
Eh, I enjoyed the quests plenty. But yeah, mostly meant the lore and stories. Both the Morrowind and Oblivion Fighters Guilds were drier than a Redguard's nipples. Companions had actual flavor.
>>
Is there any info on house Sadras ??
>>
>>54358896
Not really.
>>
>>54358416
Lorewise it was fucking atrocious anon.
>hey instead of having a fighters guild in Skyrim lets just give them there own cultural thing right, it could be this traditional thing that hearkens to the 500 companions
>but lets not make them too nordic, that would be alienating, so just sort of make them seem like run of the mill mercenary fighters guild
>also they don't really care much for their traditions, they don't worship the nordic gods or anything and actually willingly forsake their place in sovngarde, but their still, like,traditional and stuff
>you see that's the glory of it, will make the whole questline not about Nords and their feats, but WEREWOLVES
>that's, right werewolve mercenaries with nord honor! I mean they turned their back on everything they stand for, but they're HONORABLE though and have so much tradtions
>like they were cursed right, and now they've got to be WEREWOLVES now or something, I mean not really, they really just force their ruling circle into a secret blood pact that forces them to become werewolves (yes, the player has to become a werewolf, no this is not alienating), but its a CURSE though and that makes it cool, they never asked for this, but its an honorable thing right, because its a secret blood cult between brothers
>and there are guys who hunt them because they're super evil and don't understand your honroable werewolf ways so your missions are to slaughter them all
>oh and we can give them super sweet wolf armor because that would be fucking killer and totally relevant to nordic culture! but I mean the werewolf thing is still a secret though, don't you worry about that

I'll take 'History of the Fighters Guild' over this load of crap any day.
>>
>>54361076
well yeah if you put anything through that sort of reduction it'll always look ridiculous anon
>>
>>54361140
What you saw it was green texted and immediately concluded that you could give that worn out reply.
That's a clear synopsis of the entire questline, anon. It sounds ridiculous because it is fucking ridiculous.
The questline is so poorly thought out it doesn't even make sense, they say the werewolf is a curse but their only incentive to be one is that they force each other to fucking be one. What garbage.
>>
>>54361239
yeah sure you convinced us all with your hot opinions

at least there's an actual coherent theme running through the entire thing
>>
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>>54361076
>>54361140
>>54361239
>>54361254
>>
>>54361254
>at least there's an actual coherent theme running through the entire thing
coherent shit is still shit, it's just easier to understand why it's shit.
>>
>>54361451
even poor shit is better than nothing. not that I agree with your conclusions, mind.
>>
>>54355063
I'll admit I've never found the Fighters Guild that interesting, but I'll take the bog standard Morrowind and Oblivion over 'secret werewolf cult muh nord honor.' It only really works if you like werewolves, and enjoy really getting into Nord and Skyrim stuff instead of going 'but muh character is an Argonian from Black Marsh they don't care about this.'

I'll say that Oblivion Fighter's Guild is the best because in confronting the rival guild you end up doing some awful shit and a little skulduggery.
>>
>>54361747
Eh, that's a more fair point than the others; I was a fan of Skyrim's not!Scandinavian shit from the outset, pretty much. So the Companions questline hooked me a lot better than anything storywise from the previous Fighters' Guilds did.
>>
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>>54361804
It's kind of a risk - if you make the world really interesting, you can risk adding something that feels specific to that world because your players want to be in it. But if they aren't drawn in, it doesn't work. That's probably why safely bland works in so many cases. Sometimes I really wish I could like what Skyrim does, but I can't unring that bell now that I've gotten jaded and annoyed.
>>
>>54361889
Well, maybe the next installment will work better for ya, fellow anon.
>>
>>54355010
Oblivion. Oblivion also has the best Assassin's guild. And the best DLC expansion. The rest of it sucks though.
>>
>>54361076
But even the characters knew this wolf-honor thing was bullshit, they were just doing it because everyone before them did it too.
Hell, most of Kodlak's character is "this is fucking retarded, go fix it".
>>
Do Daedric Princes get angry or upset when their regular followers get killed?
>>
>>54361913
ha. The next installment is going to be a Valenwood full of rolling hills and other traditional European fantasy geography. The wild hunt will be retconned to be daedra from the outer realms on an unknown mission.
>>
>>54362352
y'know, I could almost deal with that if there was at least one PART of Valenwood portrayed the way it is in the existing lore, with the giant fuckin' forests and shit. would still be more true to the lore than Oblivion's Cyrodiil that way
>>
>>54362351
some do. iirc Peryite's Oblivion quest involved saving his stupid followers. He was more annoyed about it than anything, but he at least assigns them a measure of value.
>>
>>54362351
Some do, some don't, and those that do sometimes don't, and those that don't sometimes do.

Malacath seems like the only one to me who would genuinely care. The rest see their regular followers as pawns. They might get upset, but mostly at the loss of a useful tool, not at the loss of a person.

Maybe Azura, depending on how you see her.
>>
>>54362351
I think Azura would, in some cases. As for the Nerevarine Prophecy, all those who "fit" the profile for Nerevarine but ultimately perished before fulfilling it were interred in that one shrine by Azura to aid The One.
>>
>>54341106
*snatches coin*
>pickpocket level up
>>
>>54362351
There was a Oblivion quest where Namira was very upset that her followers that liked the dark dank places were getting bothered by torch-carrying priests of Arkay. They weren't even getting harmed, just bothered.
>>
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Fearstruck: real or fake?
>>
What happens if you mix skooma and Nord mead?
>>
>>54364938
More like skooma and wassabi, imagine that.
>>
>>54365036
>this kills the cat
>>
Were the previous Nerevarine candidates sent by the Emperor as well? I can't recall whether or not it was mentioned.
>>
>>54365270
Peakstar was washed ashore as a kid, and the others in the cave are pretty clearly anti-empire.
They fulfilled parts of the prophecy, but none of them fulfilled it as a whole.
>>
>>54365307
Uriel sure doesn't fuck around when it comes to spotting potential.
>>
>>54365379
YOU ARE THE ONE FROM MY DREAMS
>>
when i played skyrim one of the things that confused the shit out of me was how the aldmeri dominion worked and what role the thalmor have in it. like are they the ruling class? are they just a branch of the military that does operations in foreign countries?
>>
>>54365983
I saw a mudcrab the other day.
>>
>>54367440
Thalmor are the ruling political party of the Aldmeri Dominion, but they also have military wing (the justicars) who enforce laws like the white-gold concordant.
>>
>>54363590
Blown to bits.
>>
A question I've had for a while. Are the game maps and cities small just due to technological restraints, or is it canon that the world of TES is much smaller in scale than Earth?
>>
>>54368381
Time constraints more than technological constraints.
>>
>>54368478
So, if they had enough time, they could have made Skyrim or Cyrodil much bigger?
>>
>>54368381
>individual provinces contain less people than a small town
>viable in any way

>>54368521
Of course, did you not see the size of the game world in Daggerfall?
>>
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>>54368521
Yeah if you want to wait 12 years.
>>
>>54368565
But daggerfall had randomly generated terrain and npcs
>>
>>54361747
I don't feel like it's a huge problem because 90% of the content in the game is good for mercenary characters anyway. It's not like if the Fighter's Guild is removed you're going to run out of quests about killing things for money. The whole faction is built around doing the same things you do anyway, and it doesn't really have any flavour or purpose outside of that, so what's the point? I know the Werewolves Guild isn't for everyone but at least it offers something a little different for people who want it. I didn't find the Companions very interesting but I didn't miss the Fighter's Guild either.

My favourite take on the "warrior faction" was the Imperial Legion in Morrowind where you got to actually join the guard faction and play as a police officer type of character.
>>
>>54368673
>implying we won't wait 12 years anyway
>>
>>54368888
We'll all be dead in 12 years time, don't worry.
>>
>>54368703
And?
>>
>>54368992
It's different from having a person designed world.
>>
>>54368673
>>54368521
I actually wonder how CDPR tackled that problem. They made a massive map, that's also much more detailed than Skyrims while probably having similar devtime (the "Thank You" sheet in the package of my W3 copy states three years with 200 devs).
Fucking Slav magic
>>
>>54369140
Because it's three times as many devs. Also the world of Witcher 3 is actually less detailed in some ways. I noticed far more asset repetition, and they also didn't have 200 or so caves and dungeons they had to fill out, it was almost all overland (and the interiors which much more mass produced and pasted). Witcher 3 had some good stuff but it was a ubisoft-tier open world.
>>
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>>54369019
Yes, and it's much bigger than the manually created world. Which should answer your question.
>>
>>54352370
No, elves are just plain less fertile than humans too.
>>
>>54369140
>more detailed
uhhh sure
>>
>>54369802
Oblivion map is 50% bigger than Morrowind map and still feels so much smaller, this always amazes me.
>>
>>54370233
Probably a side effect of no fast travel, world feels a lot larger when you actually have to travel on foot to a location or find a transport service.
>>
>>54352665
Orcs in general are underrated.

>>54370492
It's actually kind of interesting to note that Morrowind is the only main TES game without fast travel.
>>
>>54369802
Fun fact, Daggerfall has a 1:12 timescale (just timed it myself).
While taking this in complete earnest would indicate the area is absurdly massive, the obvious implication is that the world is intended to be even bigger than it is made to appear in game, which is likewise attested within the game's given fast travel durations.
>>54370233
>>54370492
There's also the fact that Morrowind takes place on a large conical chunk of land, with rugged terrain to restrict the players travels. It's highest point is at the center of the map and has to be avoided for most of the game, whereas Oblivion is a big flat basin that allows you to look over the entire world from any point past the treeline.
>>
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>>54372577
I remember around the release of Dawnguard people said that Skyrim was meant to have more ice focused vampire clans.
What's the source of this claim?
>>
>>54369877
How so?
>>
>>54368870
>My favourite take on the "warrior faction" was the Imperial Legion in Morrowind where you got to actually join the guard faction and play as a police officer type of character.

Yeah, I preferred that to the Morrowind Fighter's Guild by a mile.
>>
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>>54372733
>The next day, he did return with more questions, these ones very specific. He wanted to know about the vampires of eastern Skyrim. I told him about the most powerful tribe, the Volkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed.
>"Your advice helped me very much," he said. "But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning."
Immortal Blood.
>>
>>54371668
>There's also the fact that Morrowind takes place on a large conical chunk of land, with rugged terrain to restrict the players travels. It's highest point is at the center of the map and has to be avoided for most of the game, whereas Oblivion is a big flat basin that allows you to look over the entire world from any point past the treeline.

Also, for the most part Oblivion's Cyrodiil is very samey area-to-area, whereas Morrowind (and Skyrim) had distinctive environmental differences in different regions of the map.
>>
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>>54372980
This. In morrowind and skyrim these distinctive enviroments give the impression that while you travel, you leave "a place" and goes to "another place". In oblivion, even if you chose to not use fast travel, you never seem to leave "the same place"
>>
>>54370576
Technically Daggerfall's 'fast travel' is at least different - it takes a certain amount of time to get from place to place, especially if you have a horse or cart or ship, and how fast you chose to move or if you stop at inns or make camp. That's a bit different from the fast travel of Oblivion or Skyrim, which is 'you get there in roughly the same amount of time it would get you to run there directly from where you are now.'
>>
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http://en.uesp.net/wiki/Lore:Night_Falls_on_Sentinel

Just to bring up some stuff that isn't often mentioned.

Also I just had a flying sword fight with a bunch of ghosts, so that was fun.
>>
>>54373247
I wonder now if the fast travel by cart in Skyrim is actually faster than the fast travel by foot.
>>
>>54373161
>you never seem to leave "the same place"
I really wish that some modder would change central Cyrodil into jungle.

>>54372869
I kind think that "guilds" were inferior to houses and legion in Morrowind.
Telvanni house, best house.
t. master of Tel Uvirith
>>
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>>54372904
that sounds rad as fuck I'd love to join those guys
>>
>>54373347
I will also say that Morrowind did also at least give you an in-character reason for joining a guild that you didn't have to make up yourself through your own roleplaying preferences. You were told to join a guild as part of maintaining your cover as just another immigrant to Vvardenfell and totally not a hero of legend/Blades operative.
>>
>>54373265
That's an interesting bit of lore, but I don't fully understand - why did Lhotun feel like he had to avenge the death of an older brother that everyone had forgotten about, and if he was still alive would have likely taken the throne?

And the two stories use different names - the one in the picture uses 'Maasten,' the one in the link uses 'Arthago.' And one uses 'Abuk-i' and 'Abuki' respectively, though that might just be a typo.
>>
>>54373424
>part of maintaining your cover
Slow MQ start was great.
It is hard to enjoy sandbox if you know that FUCKING WORLD WILL END IF YOU WILL NOT ACT.
When you are Dragonborn or Hero of Kavatch there is no time from story point to fuck around and do some random guild questline.
It is kind of like in that pasta abaout group fighting for LGBT rights instead of taking care of evil lich raising undead army.
>>
>>54357317
Did Vivec shit on the floor and his shit animate and fly away to the sky?
>>
>>54373575
That's why I actually did the main quest FIRST in Skyrim, then went on to all the side content. Makes more sense that way. Though I gueeeeeess given how much of an arrogant douche Alduin is one could probably justifiably assume he's not in any desperate hurry.
>>
>>54373629
36 Lessons of Vivec is a hell of a drug.
>>
>>54373575
>>54373730
With Dawnguard it sucks. Basically kill the vampires as quickly as possible and never do stuff at night or every city person you know dies.
>>
>>54373857
It's a bit easier on a new game, as the vampire doom squads are low enough level that the guards can mostly sort them out at first. You do still have to be somewhat quick about it, though, unless you mod.
>>
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>>54373511
Because Lhotun is a good guy, and his eldest brother's disappearance bothered him greatly. Even before you help him in Daggerfall, he more or less realised that something shady and wrong has happened.
People haven't truly forgotten, in fact part of the quest about the missing prince involves asking around for information, but even if it had that wouldn't make it any less wrong.

I truly don't think Lhotun cares that Arthago would have been king instead, or that the crime is going to be forgotten, just that it happened in the first place. And remember that Lhotun probably didn't expect to ever be king in the first place, being the youngest child of King Camaron.

The names are in all likelihood an oversight.
Whenever you do the quest, Daggerfall just generates a random Redguard name for the prince. So he's Maasten in my save, but the name that's been used after Daggerfall is Arthago.

Aubki just just a typo of Aubk-i. There's an embarrassing amount of misspellings in TES books in general.
>>
>>54373901
The Night Falls on Sentinel book was in Morrowind through Skyrim, so maybe the name was canonizing what the name was - it seems weird to use a random name in the first place, really. I get a lot of Daggerfall quests are like that, but wouldn't it be easier to have one set name for this specific character from the getgo? The Aubki change might be the same way, though I'd have to see if she's mentioned in other lore books.

Lhotun does sound like a swell dude though, I'm glad he ended up in charge.
>>
>>54373811
Lie Rock: Literal Bullshit
>>
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>>54374053
>maybe the name was canonizing what the name was
Yeah, that's what I meant.

>t seems weird to use a random name in the first place
Do you have any idea how haphazard a lot of Daggerfall's development was?

Her name is just straight up Aubk-i. It's barely ever spelled any other way.

>Lhotun does sound like a swell dude
Check out the Lhotunic movement, it's a nice piece of Redguard lore.
But much like Gortwog's Trinimac revivalist movement, it probably hasn't survived into the Fourth Era.
>>
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What kind of music do the different provinces and cultures have? How and when do they listen to it?
Is there some way to record music in TES?

I'd imagine Nords use it as a storytelling tradition and Dunmer use it for meditation, but what about others?
>>
>>54374200
>But much like Gortwog's Trinimac revivalist movement, it probably hasn't survived into the Fourth Era.

At least it's canon that the Redguards are the only Tamrielic race to kick the Thalmor out of a place they were invading.
>>
>>54357317
I thought Lie Rock was a daedra of Sheogorath that was sent to destroy Vivec city. What's all this about the Void Ghost?
Isn't the Void Ghost something to do with Shor?
>>
>>54374332
daily reminder not to take 36 Lessons very seriously, as it's all a big obfuscating mess meant to hide the fact that the Tribunal are just ubermages under the mother of all Fortify enchantments
>>
>>54374332
Lie Rock is one of Vivec and Molag Bal's children.
Void Ghost is an aspect of Lorkhan.
>>
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>>54374261
Check out Goodall's forum posts on Argonian and Khajiiti music. It's up on TIL.
I've also posted about it before, so it's in the archive.
>>
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>>54333572
A new P&P RPG to add to the list:

>EDGE OF TAMRIEL

Conversion from FFGs narrative dice system.

Full archive bellow:
https://drive.google.com/drive/folders/0Bz_kHnv3Jqbua2tYZWEwTzdrdkk
>>
>>54374548
How is FFG's stuff anyway? I've never tried it.
Is Genesys out yet?
>>
>>54374706
>How is FFG's stuff anyway? I've never tried it.

It's an interesting system; the whole dual-axis results thing (success/failure, advantage/threat) makes for a lot of neat possibilities.
>>
>>54374706
The FFGRPG system is pretty good if you are open to more than dice rolls being a success or fail. Kinda simple once you get the hang of it. Genesys is out around the end of the year. Try one of the Star wars Starter boxes if you what to give it a shot for now.
>>
>>54374261
I kinda see the Altmer having real fancy orchestras, with also a big storytelling tradition - the Altmer are sort of focused on the past.
>>
>>54373511
His name is randomly generated for some fucking reason
>>
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>>54374780
>>54374801
>Try one of the Star wars Starter boxes
I might do, I'd be down for some Star Wars stuff.

But I'm about to join a NWoD campaign, which I've also never played before, so I guess that's going to take priority.
>>
>>54374934
Hope it goes well. nWoD/CofD can be good times with a good group.
>>
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What races are the most populous in Tamriel? I expect Imperials for example, living in a very fertile land, to be more numerous than Nords or Redguards who like is inhospitable tundra and desert.
>>
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>>54374952
I'm hoping for the best.

GM is a huge nWoD fanboy, which I hope is a good sign.
Group is a varied lot, so I don't know how it's going to pan out.

At the very least I know I can do both serious and full goof, so either way I'd be able to adapt. It's probably going to be some kind of fun, no matter what happens.

I guess this is getting off topic.

>>54375045
It's never really been defined, though it seems reasonable that Cyrodiil is very highly populated.

But remember that although areas like High Rock and Elsweyr are known for being "desert provinces", they have a varied landscape with more fertile regions. For example, although the Alik'r occupies most of the inland, there's fertile areas around the coast. The land close to the Bjoulsae River is also not desert. I believe Daggerfall categories parts of Hammerfell as "Jungle" or "Subtropical". PGE1 also mentions Redguard agriculture being very well suited to their environment, and mentions stuff like dew sails.
That doesn't mean the land is fertile or welcoming, but they're doing pretty well all things considering.

Also the Redguards have a strong naval culture, so fishing likely also supports a lot of people.
>>
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>>54375045
>Ancient Elves (Aylieds?)
>Reachmen instead of Bretons
>that surprisingly smug Orc female
>>
>>54375279
>It's never really been defined, though it seems reasonable that Cyrodiil is very highly populated.

I'm not so sure about that, but then again I consider Oblivion's Cyrodiil a discardable lore violation.
>>
>>54375045
Cyrodiil by a wide margin
Next would probably be Elsweyr
>>
>>54375507
I get that Khajit are cats probably fuck like cats but isn't Elsweyr mostly desert which isn't good for a large population.
>>
>>54375610
The lower half is jungle/forest.
>>
>>54368920
Not me!
>>
>>54375610
Descriptions of Senchal suggest it is very densely populated in certain places, almost overly so.
If you want to acknowledge the PGE2 description, Elsweyr is home to nearly 200 million Khajiit which frankly seems too large.
>>
>>54375610
There's plenty of fertile land in Pellitine.
>>
>>54375045
High Rock is very green, I know.
>>
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>>54375045
>Daedra
>Not dremora
Might as well add "Tamrielian" to the list...
>>
>>54375045
Why does the bosmer girl have horns? I've never seen a bosmer with horns in a Bethesda game.
>>
>>54377218
To be fair, you've got "Daedroth" as both the singular form of "Daedra" and as a name for a specific type of Lesser Daedra right there in the lore.
>>
>>54377274
It's a thing in concept art that Bosmer sometimes have horns or other weird features, but much like the different Khajiit forms they don't bother to actually put it in the games.
>>
>>54377274
You haven't played Morrowind then.
>>
>>54377333
I know, that was my point. A clannfear is as much a "deadra" as a dremora.
>>
>>54377465
I mean more that it's not the first time you see that specific weirdness in the lore.

...Where the hell DOES that image come from, actually? First time I've seen it.
>>
>>54348291
My impression of Azura is that she is the conman who believes his own con, and never notices the contradictions between the con and reality as he labors to keep fooling people. The longer the conman can keep this up, the more he feels vindicated and the bigger his ego gets. When he experiences setbacks or people see through him, he lashes out at others.

On the other hand, she may actually be able to see the future and manipulate it to some degree, and her mercurial temperament is simply a side effect of taking on such a strongly feminine persona.
>>
>>54377752
From what I understand Meridia is also like this. Fully believes all of her actions are perfect and benevolent and wonderful and gets confused and furious when disobeyed or called out on her less savory actions.
>>
>>54377779
Meridias actions are totally benevolent and wonderful though.
>>
>>54377874
You're just saying that because she gave you a sword.
>>
>>54377883
and it's fucking awesome. How else am I suppose to kill 5 of those draugr wight assholes in a section of a Nordic crypt.
>>
>>54377874
>creates a demigod to massacre humans
>benevolent
Okay
>>
>>54377906
By playing with alchemy, enchanting and smithing for an hour.
>>
>>54377874
I've never heard of her doing anything crueler than destroying an Aylied city. Almost all her quests include fighting necromancers.
>>
>>54379917
Explain.
>>
>>54380497
Meridia's sword had pretty average stats and enchantments. At least in Skyrim it did. A player who levels up smithing and enchanting skills can create an item better suited to killing vampires and draugr. In fact, most Daedric artifacts are kind of lackluster because the devs wanted casual players to enjoy the Daedric quests but knew most wouldn't stick around long enough to get to high levels. So you have artifacts that are really talked up in the lore but end up being inferior to generic high level gear with player-created enchantments.
>>
>>54379885
Kind of strange that she bothered helping themt, seeing as the Ayleid witch-kings fought a lot of their battles using the undead.
>>
>>54380599
That's kinda always been the case in Elder Scrolls, though. Since Morrowind, anyway. Shit the player can make is always absurdly OP.

>>54380462
She's the patron of Umaril the Unfeathered, though I guess if you're a patriotic Mer that isn't very heinous.
>>
>>54372793
its harder for them to make baby. It tends not to take as readily.
>>
[muffled CHIM in the distance]
>>
Meridiafags are at it again.
>>
>>54382841
the only fag here is Meridia
>>
>>54380782
I don't have my pdfs on hand, but I believe this kind of is the case with Arena as well, at least in part.
IIRC, the melee weapon artefacts don't benefit from material bonuses, so they're worse than say ebony weapons. They have powerful enchantments though, so it might balance out.

That's less of an issue in Daggerfall, where I think it's more balanced out.
>>
>>54379885
Well considering that all the Ayleids were eventually slaughtered by Alessian pograms, you can't really say that Meridia is evil for giving the Elves a boon.
>>
>>54351199
That's a Roman nose, you fool.
>>
>>54383325
That kind of overlaps with a hooked nose or a Jewish nose.
>>
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Spellcasting isn't adversely affected by wearing armor in The Elder Scrolls, right? Why aren't there more mages like Divayth who use heavy armor? Why are robes still the go to wizard fashion?
>>
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>MWF I realize Pelinal is to the ayleids what Umaril was to the nedes
>MFW we still love Pelinal and actively shit on Umaril

Meridiafags cannot catch a break
>>
>>54385335
>Spellcasting isn't adversely affected by wearing armor in The Elder Scrolls, right?
It was in Oblivion, I know that much.
>>
>>54380599
>I've discovered the most amazing thing!
>I can put TWO enchantments on one item!

Magic's really gone downhill.
>>
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>>54385335
>Spellcasting isn't adversely affected by wearing armor in The Elder Scrolls, right?
In general there doesn't seem to be any reason why armour would interfere with magic.

>Why aren't there more mages like Divayth who use heavy armor?
This is explicitly what an (Imperial) Battlemage is, to mention just one thing.

>Why are robes still the go to wizard fashion?
Unless you're certain you're going to fight, end up in melee range, and you're not confident in your ability to shield yourself magically, it's just much more convenient to walk around in comfy robes.
Why strap heavy metal to your body unless you're trained to use just that?
>>
>>54385335
>Why are robes still the go to wizard fashion
Have you ever wore an armor? Any armor, for that matter. Shit's real fucking heavy yo. It's uncomfortable. Do you think people just walked around in plate armors just because they were knights? Do you think soldiers hang around in the barracks or wherever they are stationed, always in combat gear? Of course not, only when there is an explicit reason to wear armor, you do.

For a mage to wear armor (considering shield is an easy and available spell), xe has to have a real good reason. Divayth's reason is to show off, and he probably has thousands of permanent quality of life improvement spells going on at the same time.
>>
>>54374261
>What kind of music do the different provinces and cultures have?
https://youtu.be/JAPUVs1asFg
>>
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Ending! Words! ALMSIVI!
>>
>>54388166

Who was CHIM?
>>
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emd worsp alsisivppi
>>
>>54388944
>10000000 kalpas in ES paint
>>
>>54388944
That art gave me CHIM
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