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/OSRG/

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Thread replies: 334
Thread images: 88

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I guess I'll do it this time.

Here are links
>blogs
https://pastebin.com/ZwUBVq8L
>tools
https://pastebin.com/KKeE3etp
>etc
https://pastebin.com/QWyBuJxd

How much do you create on your own for you campaigns? How much do you randomly generate?
>>
>>54442297
I shamelessly steal bits and pieces from everywhere and stitch them together. Wandering monsters and their treasure account for nearly all my randomization.

Also holy shit please stop forgetting the trove
>>
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>>54442317
See that third link up there? The trove is right there.
>>
>>54442342
Thanks bruv
>>
>>54442297
I do what >>54442317 does.
>>
>>54442297
My setting is babylon 5 with swords.
>>
>>54442297
I can't make my fucking players leave my fucking house. They've spent 130 dollars on pizza so far and they keep trying to make me play 5e and won't even play B/X. I actually cleaned out my entire basement during a massive house-cleaning and they were like "Oh man this must mean that you're going to set up a sweet gaming room down here" and set it up. My wife moves the furniture up and they move it down. They've been doing this so long they're on their third set of cheetos, with around 19 mountain dews that just sort of lie around being smelly waste. I have this entire house cleaned and all they want to do is hang out in this basement and "play D&D." I made the fucking mistake of having one of them, after 10 hours of digging into the god damn bags of chips, actually find another DM to run a game for them and now they've got armies of other player in here, snacking, rolling dice and making optimized builds. Had them talk to the property manager or whatever and get thrown out, ruining all of their progress. Fuck it, we got lots of fast food let's play it all again but this time with more snacks. I can't fucking handle this anymore. My players. Will not. Leave. My House.
>>
>>54442728
desu I actually enjoy this pasta
>>
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>>54443135

>tfw you live in a country where 130 dollars of pizza is two pies and breadsticks
>>
>>54443977

where in the holy mother-fucking hell do you live
>>
>>54443977
My condolences, Anon.
>>
Does anyone have any experience with running loftp modules strung together for a campaign? It seems terrible because all of the instant death/instant apocalypse. Is it meant to be just a grindhouse game where you 100% show up with a new character every other week?
>>
>>54444083
It works just fine. Had a London-esque center city with a bunch of LotFP modules available to be discovered in the surrounding area. 2 of my players never died, the others died a handful of times.
>>
Hey Skerples, just wanted to point out that no one uses the PHB Ranger on 5e. The UA Ranger is even the version allowed on Adventurer's League games. I know you said no errata or anything but still
>>
>>54442297
What I create tends to be fluff.

>>54436069
According to an interview with Kask that dragonsfoot has he did.
>>
>>54444728
There was a proper place for this response, and it's on his blog comments.
>>
>>54444898
Sorry bruv I kinda forget Blogger even has comment sections
>>
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fuckin' bump
>>
For online playing, do you use 5 or 10' grids? How do you adjust movement rates?
>>
>>54446644
10. I play fast and loose with movement rates: if it's not in a fight there's little point in counting them, and if it is I'll play it by ear.
>>
>>54446644
>using grids
>>
Is there another site with supplements as good as Last Gasp Grimoir? His shit is amazing.
>>
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>>54446781
Against the Wicked City?
>>
>It's another "lets shit on Grongardia" episode
>>
>>54447292
Grognardia is cool. That doesn't stop Gygax from being a hack or K&KA from being a cesspit.
>>
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>>54447323
>>
>>54446781
Last Gasp is some high quality weirdness. I like Dungeon of Signs, its got a lot of neat stuff but I tend to like the fallen empires/ASE stuff more than the hsm apollyon material personally.
>>
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>>54447624
>>
>>54447725
oh shit that reminds me i should play some more of goblet grotto
still haven't quite wrapped my head around it
>>
>>54446781
I still have trouble navigating Last Gasp Grimoire, so I haven't found much interesting. Would you mind posting some of the more interesting stuff they've done?
>>
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>>54447862
>>
Best module for an open table game?
>>
>>54448577
Stonehell?
>>
>>54448337
Not that guy but I found the city generator to be great for making evocative urban nightmares, has a decent table for alleyway and rooftop chases and neat art. The town generator is less interesting imo, too many moving parts for the scale.

The blog's dead in the water, has been for a while, but they put together a download of all their posts in one pdf. Its barely formatted, but it works fine.
>>
>>54442583
>desire to know more intensifies
>>
What OSR system or adventure has the closest feel to Conan?
>>
>>54449737
Barbarians of Lemuria is close enough.
>>
>>54449772
>>54449737

Is astoninishing swordsmen and blah blah blah OSR or does it walk the Pathfinder trail?
>>
So I've been thinking about primary reasons why Mages would be out adventuring with strangers and risking their necks either locally or globally. I've come up with two primary reasons: either for magic research or debt. To advance in any level higher than 4, mages have to undergo additional schooling and conduct types of field research or apprenticeship. The levels given correspond to the amount of education a mage has underwent:


>Undergraduate Dropout: 2nd - 3rd
>College Undergraduate [Bachelors in Thaumaturgic Studies]: 4th
>College Graduate [Masters]: 5th* (Field Research Required)
>Graduate Student [Years 1 & 2]: 4th
>Graduate Student [Years 3 & 4]: 5th* (Field Research & Apprenticeship Required)
>Graduate Student [Residency]: 6th - 7th (Field Research & Apprenticeship Required)
>Board Certified M.D: 8th* (Field Research Required)
>Expert: 9th - 10th
>Genius: 11th - 14th

This research entails of discovering arcane scrolls, spellbooks, artifacts, etc.; studying their formulas and means of production; and finally replicating or improving on the given sample. Apprentices would accompany higher level mages and assist them with this task. All of this takes an extraordinary amount of time and resources, not to mention the fact that just attending one of these prestigious schools sets the student back a hefty amount of money. So they go adventuring for treasure in order to finance their studies.
>>
how would you stat a bear as a PC?
>>
>>54450257
Rogue with maxed bluff.
>>
>>54442728
>this improves the pasta
It's al dente, anon.
>>
>>54449842
AS&SH is OSR; actually it's an AD&D-based retroclone, which is pretty unusual.
>>
>>54447292
>It's another "lets shit on Grognardia" episode
Where? Show me where so I can go there and drop trou.
>>
>>54448428
>>54447862
thecatamites is extremely osr.
>>
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>>54450257

Fighters. Or if you want to be cool about it...

>Bear class
>HD- d12
You are a bear. You cannot put on armor on your own or use weapons, but you are very big, very strong, and very grumpy.
>Saving Throws; As Fighter
>XP Advancement; As Fighter
You have sharp claws and bite that deal d6 damage, growing to d8 when you get to 5th level. Your thick pelt counts as chain, and then as plate once you get to 6th level.

You can Maul any target physically equal or smaller to yourself, in which case you pin them under you without a chance to fight back or avoid your attacks. You deal your weapon damage to them once per round, but are vulnerable to their allies. You can maul targets a total number of rounds per day equal to your level +1.
>>
>>54444728
Which UA Ranger variant? In the trove there are like 5 UAs concerning the Ranger.
>>
What is a good skill system that fits OSR

using 1 in 6 like or d% or anything else?
>>
>>54451047
Both of those work fine.
>>
>>54451047

d20 roll under.

Universal skill check. Rogues get a bonus equal to half your level +2.

Easy is 10 or higher, difficult is 8-6, extremely hard is 5-3, monumental difficulty is 2-0. Anything in the negatives of difficulty is blatantly supernatural and only high level characters can do it.
>>
>>54444083

Feels anon. Also only use LotFP adventures as one-shots.
>>
>>54450886
Revised Ranger, the others are subclasses and such
https://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf
>>
>>54451112
>>54451125
how would the advancement work? like 2 skill points each level?
>>
>>54451216
thanks, anon.
>>
>>54451125
What's so different about the roll under system rather than the standard one?
>>
>>54451224
For which system? 2 points per level is what the LotFP d6 skill system uses, I'm pretty sure.
>>
>>54451224

You get +1 to Skill checks every even level.
>>
>>54451275
>>54451283
I was going for a more specific skill system where players could choose which skills they advance, and obviously the thief having better skills at the thing they do

i will check Lotfp
>>
>>54451306
LotFP does something like that, although only specialists (thieves) can choose what skills to advance. You can probably mess around with it a bit and make it your own.
>>
>>54442297
Right now I'm making a hexcrawl with a random terrain and Major/Minor encounter generator. However, depending on the surroundings, plot hooks and special rolls; I end up writing up details and ideas that make them stand out more and give the world more life. So far it's turning out great, and it's much less mentally taxing trying to handcraft every little thrice damned thing. So much easier than my last few campaigns.
>>
>>54451552
I hope this may be of some use to you.
http://melancholiesandmirth.blogspot.com/p/procedural-generation-of-hex-crawl-world.html
>>
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What's Raggi's reasoning for ditching the Cleric in potential future editions of LotFP? Too close to general Magic-User?
>>
Anyone here have played the heroes journey fantasy rpg?

>Each race haves different attribute generation
>Armor as damage reduction
>only uses d6 for damage

What do you think about this rules?
>>
>>54449363
I'm making a thing for ACKS, and I cobbled together a bunch of fantasy races and set it on the other continent. Basically the elves make up the minbari, the dwarfs are the Narns, the Aumua(shark people from pillars of eternity) are the centauri, and a few other things here and there. Humans are humans, generally, and currently dealing with the six-week long Elf-Human war(poorly named, as elves have their own splinter societies that weren't part of the main civilization and of course humans have their own hillfolk and people that aren't part of the empire) in which the elves slaughtered their armies to a man, marched on the capital and promptly surrendered.

There's a lot going on. Most of that will be for the higher levels of play, as most adventurer types tend to not let their country's/race's politics matter a ton when it comes to delving through dungeons, considering the ridiculously high mortality rate of adventurers until level 5~
>>
>>54452111
Cleric doesn't do well in that kind of tough gritty adventures where wounds actually matter. Too much healing, too little stitching-up and dubious alchemy.
>>
>>54444728
I suppose that's good to know?

I checked the UA ranger and it seem to have about the same level of mechanical density, so I think my points still stand. Thanks for the info though!

>>54444952
>>54444898
No worries; handy to know anyway.

>>54451552
Listen to
>>54452066
he has good stuff.
>>
Forsake your false "retroclones" and "OSR" games, for only True AD&D™ can provide the original fantasy RPG experience. In True AD&D™ the xp and gp earned feel real, for the rules are real—the product of over 30 years of careful compilation. Whether a subset of True AD&D™ such as "raw BtB 1E" or True AD&D™ as a whole (all rules ever, concatenated into a single perfect system), one must strive for perfection in one's game as well as oneself. Only through True AD&D™ can one hope for eternal glory and eternal life. Strive to enter in.
>>
>>54452111
What's Raggi's reason for ditching demihumans in potential future editions of LotFP?

Eventually it'll no longer be D&D.
>>
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>>54452350
>>
What is the most weaboo osr?
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>>54452111
Clerics don't fit his setting, he's more interested in magic users. He already removed armor restrictions from all classes anyway and clerics don't even have unlimited turn undead, so they aren't much of a unique class in the current version either.
>>
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>when you were one of the first hipsters to stop using clerics and now that everyone is removing clerics from their games you want to put them back in so you can be counter-counter culture

What a pain in the butt.
>>
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>>54452455
>>
>>54452455
From before 1989 also since anyone growing up with 2E remembers that every single product would speak of the 1E DMG, PHB, UA, OA, FF, MM1/2, MotP, etc. as 100% necessary and also you're not allowed to own it because out of print but good luck because you need it.
>>
>>54452434
Seems to me like the OSR movement is reaching a new stage. Lots of heartbreakers are being released now, and retroclones are turning into heartbreakers too.
>>
>>54452713
What does heartbreaker mean in this context?
>>
>>54452685
Why not just enjoy the game instead of letting imagined popularity dictate your design?
>>
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This is more general content, but I've got a new post up about medieval letters and how to write them.

https://coinsandscrolls.blogspot.ca/2017/07/osr-medieval-correspondence-part-1-now.html

Because this is 4chan, I'll post some of the more hilarious cuckoldry (etc.) letters if people are interested. Got to type 'em out manually though.
>>
Looking for a complete set of these official TSR-published modules for Forgotten Realmsâ„¢ Raven's Bluff campaigns.

TSR AD&Dâ„¢ Living City modules through 2001 (over 500 modules):

https://pastebin.com/bTiWLJ1F
>>
>>54452736
Games that try to be something new and have some good ideas, but whose designers are too afraid to break from the D&D mindset and let the game achieve it's full potential.
>>
>>54452819
>552 modules wasted on the RPGA and FR

At least Living Jungle was neat.
>>
>>54452799

how often does your group meet up for TotSK?
>>
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OC
>>
>>54450257
It's been done: http://udan-adan.blogspot.com/2015/07/foes-of-wicked-city-3-wise-folk-aka.html

>>54450811
Harmony Zone is a great place to scrape and suckle gonzo.
Not so much OSR though.

On the other hand, he's /exactly/ the type of human I would expect to meet in a dungeon.

>>54450605
The end of the previous thread.
>>
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What are some things I can say to convince my group playing 5th edition to move over to an older edition, preferably 2nd AD&D or LL? They know I wish for a more rules-lite or modular edition whose rules don't effect narrative and effect gameplay at the same time.
>>
We /oc/ now? I'm working a spell reference for magic users. Mainly straight from Space Age Sorcery and LL but I'm revising things slightly. The final product will be free and OGC. Here's a preview:

>[24] Zhang Zhong’s Innards Serpent
>Range: 5 ft.
>Duration: 2d3 rounds
>The caster violently wretches, taking 1 point of damage, and then projectile vomits a blood-red snake. The snake has 1 HD and further specifics will be given the GM. The snake is under the total control of the caster and will obey orders to the best of its intellect. When the spell ends the snake dissolves into a puddle of blood.

Specifically, the snake can be a spitting cobra.

>[] Haste*
>Range: 240 ft.
>Duration: 3 turns
>This spell makes creatures move and act more quickly than normal. A maximum of 24 creatures within a diameter of 60 ft. may be affected. A hasted creature may make double the normal number of attacks. However, a creature may not cast a second spell. All of the hasted creatures’ modes of movement double in speed. Multiple Haste effects do not stack. While under the effect of Haste, the subjects take on a bluish tint. Slow, the reverse of haste, halves all attacks and movement, including spell casting such that only one spell may be cast every two rounds. While under the effect of Slow, the subjects take on a grayish tint.
>>
>>54454260
"Let's give this a shot for a session, see how you like it"
>>
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>>54454260
This>>54454289
But also figure out if they want LotR Style - Heroic Scale Action Heroes Saving the World or Dark Souls - Dying In A Tomb For Gold.

Cause you can do both with 5E, and you can do both with OSR, but one makes it easier than the other, and god help you if you go one way and your group goes the other.

Then, just run a damn fine well-prepped game.
>>
>>54454397
>LotR Style - Heroic Scale Action Heroes Saving the World
Not at all related to your post but it bothers me how LotR gets brought up for this when most of the series is Hobbit torture porn capped off with them only managing to destroy the ring because of dumb luck
>>
>>54454260
Just offer to run it and make some premades for them to try it out. Run some classic starter dungeon.
>>
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in response to Skerples Flame Pomerium concept I'm going to try something similar in converting an OSR game for a Mecha campaign, currently I'm thinking the system will be Microlite74(including expansions) with some stuff cribbed from ACKS(primarily Cleave rules, but possibly some other stuff) and Fantastic Heroes & Witchery(firearms and other exotic weaponry, also some other stuff including at least some of it's 666 spells)

unlike Skerples' version that tries to avoid adding any rules at all(and instead subtracting some where he feels is needed), I'll probably be adding a couple new ones, mostly to make the OSR base overall more friendly to a genre that's more combat heavy than the kind of fantasy most OSR games take influence from, although I will try to stick close to Skerples concept of keeping the Mecha side of things as close to standard play as possible

don't have a blog of my own, so if I post about this anywhere besides here or possibly RPGnet, I might just use my tumblr for archival purposes(which I won't link unless I actually post something relevant there)
>>
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>>54454462
Luck? Seriously. You fucking numpty.

It's a series about Capital-G-Good and Capital-E-Evil. Luck has nothing to do with it. Things happen because the lessons the author is trying to convey demand that they happen.
>>
>>54454657
I know, but adding "/divine intervention"
to the end would just make the post look snooty.
And death of the author etc.
>>
>>54452833
The more one innovates, the less OSR a game becomes. Yes, you COULD make an Old School D&D rip-off without hit points/classes/levels/AC/vancian magic but such a thing requires effort to make compatible with TSR D&D and OSR material.

There's a reason Apes Victorious doesn't have a lot of spin-off material.
>>
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>>54454289
>>54454487

What is the single greatest one-off OSR module of all time then? (in your humble opinion)
>>
>>54454624
I'm looking forward to it. Just don't go overboard with renaming stuff and inventing new rule, especially when existing rules (adapted) will do just fine.

I'm also writing up a system-less post on ideas on how to run a game like this.
>>
>>54452208
→ Signal Boost
>>54439834
→ tsooB langiS
>>
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>>54455123
It's a problem. There are many great classic dungeons. There are no great classic starter dungeons. All we have are bach conchertos; nobody wrote a book on how to play the fucking piano.

I wrote a kind of OK dungeon that some people like though, if you're interested.
>>
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>>54455393
>There are no great classic starter dungeons.
Fuck off, Skerp
>>
>>54455392
>Signal Boost
Oh yeah, I forgot to respond to that! My bad.
I kind of covered time scales earlier. Bulwark:human combat rounds are 1:1 for meth-head fast Evangelion mechs down to Pacific Rim mechs. For anything slower, 6:1 works fairly well.

>Deck Plans
Leaving it really nebulous; don't want to say "this is what a canonical Bulwark" looks like, because each one is unique and built for the campaign's world.

Plus I am bad at art.

It's part of a series of posts. Gotta read them all.
>>
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>>54455449
If you've got 'em, and good explanations why, I'd love to hear it, and I'm sure >>54455123
would too. :)
>>
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>>54452455
>

>>54452736
http://www.indie-rpgs.com/articles/9/
>>
>>54452819
>True AD&D trolls for content
Shoo, shoo.
>>
So what OSR system haves this classes:

the core 4
paladin
cavallier
assassin/acrobat
ranger
monk
barbarian
druid
>>
What is the game with your favorite "playing the game" section (you know something that isn't classes and PC)
>>
>>54455747
AD&D?

But you're a fool if you want the Cavalier anyway.
>>
>>54455463
>this is what YOUR Bulwark looks like
Is as far as that usually needs to go.

>Plus I am bad at art.
c >>54455572
Let your players make it.
>>
OSR art is best art
>>
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>>54455747
AD&D 1e

>>54455393
>>54455532
Do you really need to shill your stuff so hard? You were bad before but after becoming a member of the super cool bloggers club you've become insufferable

>>54455123
By one-off do you mean one-session? If so, I'd say Plundering Popoff from Dungeon Magazine.
>>
>>54455857
Let's say between one and two sessions, three max.
>>
>>54455857
So... I take it you don't have any good classic starter dungeons then? That's disappointing.

I wrote TotSK to exactly answer this question. It's worth posting any time I think it could help someone.
>Plundering Popoff from Dungeon Magazine.
I'd argue that 1999 isn't exactly classic, but having skimmed this... it's actually pretty good. Turns out your nostalgia-brain was actually helpful.
>>
>>54442297

Abulafia needs to be added to these

http://www.random-generator.com/index.php?title=Main_Page
>>
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>>54455354
>>54454624
I know its 3.pfd20ogltrashera but you both reminded me dragonmech was a thing. It was silly and the rules were typically bloated crap from the era but it was still fun. There's probably some salvageable material from it.
>>
>>54455979
I did also vouch for AD&D 2e, which isn't necessarily considered OSR by many. 3rd came out in 2000, so that'd be within the realm of 2nd edition most likely, if it isn't building on an older edition.

>>54455857
what magazine is it from?
>>
>>54455979
Neither do you. Classic isn't an implicit property of good.
>>
>>54456071
Dungeon #72

>>54455979
Your module isn't classic either. And cut back on the smug.
>>
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>>54455393
>>
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>>54456130
You know he's going to use that as his avatar now, right?
>>
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>>54456108
>>54456077
Nah guys, you're missing why I pointed that out. I wasn't trying to discredit it or something. That'd be really dickish, considering I'd suggested my own module.

I said "There are no great classic starter dungeons." This guy >>54455449
objected. I asked it he had any great classic dungeons... and everyone since, while posting great dungeons, has not posted classic dungeons. So... I'm going to say that I'm still right. There are great classic modules, but very little (if anything) from that era qualifies as great for beginning groups.

Of course that all hinges on your definition of "classic", so it's pretty pedantic and dumb anyway.
>>54456130
Hooray, a hostile MS paint image. I may never recover. Is that a shoe on my head?
>>54456071
>what magazine is it from?
It's in the Trove too. Got that classic WordArt font.
>>
>>54455857
What is that art from? I've seen it a couple times and can't find the source.
>>
>>54456267
Escape from Zanzer Tem's Dungeon, my dude. The bigtime classic adventure that served as a literal intro dungeon.
>>
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>>54456166
Don't tempt me...
>>54456067
Thanks, it seems like it's worth skimming. I currently have a Bulwark Scale dragon stated: "as iguana, 1d6 breath weapon".
>>54455790
>Let your players make it.
Sadly, probably won't be using this in an actual game for a while.
>>54456298
Oh right. Eeeh... it's got some rough edges, sure, but it's hella classic. Popoff still seems more fun.
>>
>>54456298
And the sample dungeons of B/X and 1e DMG.

>>54456279
http://www.mangahere.co/manga/wizardy_zeo/
>>
>>54455774
>>54455857
never used the cavallier, what is the best ad&d 1e retroclone?
>>
What's the essential reading for Dragon magazine?
>>
>>54456562
Depends on how you define "best". I think the general opinion on /tg/ is Labyrinth Lord with the Advanced Edition Companion. There's also Iron Falcon.
>>
>>54456562
>what is the best ad&d 1e retroclone?
There isn't one okay there's OSRIC but it's literally not meant to be played, and why would you even want one? Just buy the AD&D books, there are piles of them available.
>>
>>54456788
>>54456798
I am a faggot for wanting to play ad&d but with ascending armor class?

i am better playing castles and crusaders or some shit? because i like basic fantasy but i want classes with a little more color
>>
>>54456832
You could just convert attack matrices to BAB and descending AC to ascending.

>>54456763
It depends on the subject. What are you interested in?
>>
>>54456832
I mean, if you're gonna GM converting AC to ascending is pretty easy. Plenty of people have done it. Stealing shit from other systems is fair game in these circles too. All but the very crustiest, fanboyest of grogs play a patchwork of different systems, homebrew and houserules.
>>
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>>54456798
OSRIC /is/ the only AD&D retroclone.
>>
>>54453597
Have you even played / read them? There are countless Planescape, Ravenloft, Spelljammer, and more adventures within the collection. Assuming you haven't because you're not elite and therefore have none of these.
>>
>>54452713
I mean, that depends on how you define 'heartbreakers'.
Ultimately, I think DIY D&D is flourishing and lots of people are coming up with and running their own homebrews. There's a culture of homebrewing in the scene that's very positive and a general idea that although I might not run your system as-is, I for sure will be nicking bits. That's not a bad thing.
In a lot of ways, it's very similar to the metal scene; you don't get the big popular releases (radio pop/5e and WoD and stuff) or the artsy critical darlings (indie folk stuff with THEMES/storygames), but you've got a scene with lots of people releasing albums/games and modules/tracks, and a lot of cross pollination.
'Heartbreaker' kind of implies creative stagnation, which I don't see in DIY D&D. Sure, people are sticking to the DnD-esque structure, but that 's not a negative, any more than a black metal band sticking with distorted guitars and lots of blastbeats is a negative. The genre is what it is.

(I could probably go into waaay more depth about shared values and aesthetics between DIY D&D and the bits of the metal scene I'm into, actually. I'm pretty sure there's a stronger link there than people think. I mean, fuck, look at Raggi.)
>>
>>54456941
>The Challenges Game System
Does anyone have a pdf of this?
>>
>>54456949
I've read all of the Living Jungle ones. They range from "not terrible" to "garbage".
>>
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>>54457208
I've put it in the name field so that you can't just click on the link.
>>
>>54457274
D E V I L I S H
>>
>>54457281

>(i.e. assume one roll is always a 6)
>>
>>54456832
>I am a faggot for wanting to play ad&d but with ascending armor class?
What? No. But that conversion is super easy, and about a hundred guys have done it for you already, it should be ten minutes' work tops to convert AD&D to BAB/ascending AC.
>>
>>54457314
He just included that so that the Tolkien estate wouldn't sue the shit out of him.
>>
>>54457146
What's the Sunbather of DIY D&D? Either in rejection by most "trve and kvlt" fans or in adherence to transcendental rather than hyperborean elements?
>>
>>54455393

Not that anon, but: the Holmes Sample Dungeon, B1, B2, B4, N1, T1, U1, Tower of the Stargazer...
>>
>>54457274

... Do you also have Adventures in Fantasy to spoonfeed us?
>>
>>54457436
>Hobbits are limited to warrior, thief, or warrior-thief.
>In the end, it's your game and virtually any new professions and character races can be add, in any combination desired.
>>
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>>54457493
You don't want Adventures in Fantasy.
>>
>>54456941

LL + LL Advanced Supplement
>>
>>54457493
apt-get install google
>>
>>54457493
also that shit is in the Trove
>>
>>54457531

Avoid the course on Alignment Language. That was a huge waste of money.
>>
>>54457533
OD&D Blackmoor was almost as bad as this, people just don't realize it.
>>
>>54457533

There's my problem. I'm using Zypper instead of apt.
>>
The ancestor of this was in Supplement II: Blackmoor.
>>
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>>54457493
>>54457543
Creatures and Treasure is 11.4 MB, so get that yourself.

OP is missing "Important Links" but the blog and tools pastes have a link to it in them.
>>
>>54449967
>>54450257
Just wanted to contrast the amount of effort on these two adjacent posts and their respective amount of (You)s
>>
>>54457576
While you're in 06, pick up Barons of Braunstein.
Shit's cash money.
>>
>>54457561
>>54457572

Oh god I remember the Supplement II adventure that was basically unadapted nonsense.
>>
>>54457531
>Cannot be used MTD
>Cannot use MTD
They're adjacent god damn!
>>
>>54457240
Post PDFs
>>
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>>54457962
http://identicalsoftware.com/rpg/dnd/living_jungle/
>>
>>54449967
I've never been a huge fan of the Lv.1 Dirty Peasant to Lv.10 King progression type thing.

In the real world, people with no experience or sense get promoted to certified experts all the time, while people with tons of experience never bother.

My Wizards basically have Level = how afraid people are of you. Level 1 = you are a very expensive archer. Level 5 = oh shit, it's The Wizard. Hit the deck. Level 10 = you can set your own hours, petitioners turn up with problems, and society demands you take apprentices.

But anywhere between these levels, you can end up with one or more certificates and degrees.
>>
>>54458144
>you are a very expensive archer
Archers were very expensive, as soldiers went.
>>
>>54458018
Is this just re-typed from Polyhedron and not a fat stack of modules that never saw public distribution RPGA style?
>>
>>54458161
Yeah the list on the final page, need those posted up.
>>
>>54458160
>Archers were very expensive, as soldiers went.
Yes, but if you wander into a tavern and go "I... am an archer" nobody goes "oh shit!" and dives out the widows, makes the sign of the evil eye, or throws salt over their shoulder. Same with low-level wizards. And people can tell. Something in the eyes. Something in the way they walk. Something in the way that the tavern isn't on fire.
>>
>>54458161
>>54458210
If you would follow the link instead of being an entitled asshat, you'd find the modules. Just fyi.
>>
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https://www.youtube.com/watch?v=BEG-ly9tQGk
https://www.youtube.com/watch?v=8iLTA43MBuA
>>
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>>54458349
Well, I have learned some shit today.

Thanks anon.
>>
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>>54458412
Let me return the favour: http://deremilitari.org/2013/06/the-myths-of-medieval-warfare/
And some mood music: https://youtu.be/A3Q3v8gkRKQ
>>
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>>54458523
Here's a historian complaining about parts of the video.
https://www.youtube.com/watch?v=BEG-ly9tQGk
>>
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>>54458611
That's the same video.
Anyway, complaints are a given. It was a very, very simplified video that cites very few sources. I'm just impressed some of the stuff is possible at all. Whether or not it was common is almost a moot point. OSR games are about exceptional people, after all.
>>
>>54458689
Whoops.
https://www.youtube.com/watch?v=AHZFZtsKBro
>>
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>>54458221
>makes the sign of the evil eye
Wouldn't they draw nazars?
>>
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>>54458846
No, you give wizards the evil eye. Logic being, you sure as fuck can't protect yourself from an Actual Genuine Wizard, but you might curse them just a bit and give yourself time to escape while they sort out the curse.

Of course, most people wouldn't know the evil eye if it was staring them in the face, so it's really just a lot of peasants squinting angrily.
>>
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>>54458871
What's the conversion rate from angry squints to evil eyes?
>>
>>54458927
Depends on your training, backstory, rage, and family history.
See: https://throneofsalt.blogspot.ca/2017/07/the-old-school.html
>>
>>54458221

>Wizards r so rare n powerful and scurry

When will this boring meme stop?
>>
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HAHA, TIME FOR WIZARD VISION
https://www.youtube.com/watch?v=3JJsq0GbpPg
>>
>>54457587
Hello i am the bear poster, i have seen in 4chan that long post with info dump or with very specif stuff are ignored and short but to the point post got more replies so it is an strategy i took
>>
>>54457380
I love the /osr/ community
>>
Anything to pick up from the Christmas in July sale?
>>
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>>54455392
>>54454624
Here's my first draft for a Bulwark-scale beholder. No mechanical changes, exactly. I've just put the eye-rays on a timer.

2. The Tyrant
Stats: as a Beholder, with the changes below

A fallen moon. A corrupt sun. A 250' diameter sphere of scales that eat light. So dark it makes a mockery of midnight. And then the stars appear: ten stars on ten stalks the size of ancient trees, waving slowly. There is a central eye, but it is closed, for now. It only opens to bring utter and final death to its target: a city, a nation, a group of Bulwarks. A world. There is a mouth full of black teeth, carved with invisible runes, sharpened by invisible spells. You will not see the mouth until it is too late.

Every hour after the Tyrant is sighted on the horizon or enters the world, one of the effects below occurs, in order. Each hour, a new eye-star ignites. Each time the Tyrant is reduced to 1/2, 1/4, and 1/10 its starting HP, there is a 50% chance it will activate the next ability listed ahead of schedule.

1. Pacify. No humans within 750', unless actively protected by magical shielding (such as a Bulwark) can take any hostile action against the Tyrant. Instead, they feel compelled to worship it in calm, unfocused rites. Many blind themselves, the better to see the transcendant darkness of their new master.

2. Reverence. As Pacify, except the effect now applies to all animals, beasts, and lesser monsters. They bow down before the Tyrant. The range slowly spreads to 2000'.

3. Rest. The light from this eye is dim, but flares like a lighthouse if the Tyrant is threatened. It is a Bulwark-scale sleep spell, with a single target. 1000' range.
>>
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>>54460017
4. Control. Bulwark-scale telekinesis. 6.5 tons of matter at once. As the Tyrant moves, it smashes villages, uproots forests, dams rivers, topples windmills. The force-pressure of the effect is always visible as a moving crater, like a pen pressing into a map and leaving a furrow. It orbits the Tyrant in winding patterns, like a child idly dragging a stick through an anthill. 1000' range.

5. Fear. A stabbing flicker of light. On the Bulwark-scale, a normal fear effect. On the mortal scale, anyone weak-willed must hide from the light, or give in to the siren song of the Tyrant and begin to worship it. Riots. Gibbering panic. The reign of Saturn. Range is line of sight - and at a great distance, at night, it might be mistaken for just another star, low to the horizon.

6. Slow. The air thickens in the light of the seventh eye-star. Bulwark-scale creatures are affected as the slow spell, but can Save each round. On the mortal scale, there is no Save. You move underwater, hideously slow, trapped in amber, and prey to the other lights. 2000' range, radiating in all directions.

7. Lesions. A needle of light, thin like a laser, but deadly and precise. Reaches down and pops people one by one, sliding white-glass beads along its string of light and cracking them open. Roves, searching for the most fearful and isolated. Against a Bulwark-scale target, cause serious wounds. 2500' range. The opening salvo.

8. Death. A brilliant white beam, solid like a bar of iron. A death ray to Bulwark-scale creatures. To anything smaller, it's just death, simple, absolute, and unavoidable. Rivers stop flowing. Fires go out.
9. Petrify. A sweeping spotlight of death. Grass, flesh, wood - all solidfy into spongy grey stone instantly. Ash flakes through the air. Worshipers are petrified where they stand. Bulwark-scale creatures get usual saves against this flesh to stone ray. Mortal-scale creatures are not so lucky. 1500' range.
>>
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>>54460027
10. Immolate. A second white spotlight, racing after the first, flickering on and off. Bulwark-scale disintegrate. Village evaporate. Hills are planed flat. The ash cloud becomes a hurricane, whipped by the light of the Tyrant. 1000' range.

11. Apocalypse Ray: The central eye opens wide and floods the world with light. 7000' range. A mile-long beam of pure destruction. Matter, being tied up in magic to some extent, simple ceases to exist. Grey, dull stone might remain, but worked stone, soil, flesh, and air evaporate into nothingness. The Tyrant sweeps the beam from side to side, leveling mountains. Bulwarks and other immensely magical creatures treat this as an anti-magic ray, but also require a secondary save not to die.
>>
>>54457314
>The word "hobbit" comes from British folklore.
>It is listed, for example, on a long list of fairies, spirits, and supernatural creatures
>published in two volumes by the English Folklore Society in 1892 and 1895

Whoa, back the fuck up. Then how does the Tolkien estate have the rights to the word?
>>
Does the hit dice and hit point rolls ever impact anything in your games, fluffwise, other than how many sword hits it takes to kill the bastard? Like if you got three ogres with 20 or so hit points and one guy with less than 10, would he then look like some kind of a thin weak wretch that the other three constantly bully?
>>
>>54460525
I like to think so. Plenty of modules do this, for example the kobold chieftain in Keep on the Borderlands is described as a "huge kobold" with 2 HD instead of 1/2.
>>
>>54460525

Yes, but I fluff hit points as meat points. I'm not exactly sure how much different a guy who can take 3 sword hits and a guy who can take 30 would look.
>>
>>54460932
>I'm not exactly sure how much different a guy who can take 3 sword hits and a guy who can take 30 would look.
More muscle, a slight divine aura, the slight appearance of a wary panther ready to leap at the first sign of danger, that sort of stuff.
>>
>>54459570

Henceforth you are: bear anon
>>
>>54460483
I don't think that's true

Like, the closest thing there might be to a previous english use of hobbit is the Old Enlgish Holbytla which means "hole builder."
>>
What's a good home base to megadungeon distance?

I was thinking about scaling up the rough layout of Keep on the Borderlands to 6-mile hexes, which means 1 full day of travel if they use the road, 2 days if they don't. Does this seem reasonable?
>>
>>54461698
Depends on how dangerous you want it to be.

A day gives room for many roaming encounters when the party are low on resources
>>
>>54461698

Usually one to two days distance is very reasonable. Eventually the megadungeon will drain health and resources such that they'll wish the home base was close by for resting and restocking. The real hook and challenge should lie in the megadungeon not in the journey between it and home.
>>
>>54461743
>>54461776
I'll be using B/X rules so that's one chance of a random encounter, possibly more if they're travelling back with treasure or decide to head through the forest.

I like that the risk is there, although it could potentially wreck low-level characters and become a chore if they get to higher levels.

I might handwave it a little once they've got a map drawn.
>>
>>54461860

However you want to play it. Nothing wrong with placing some risk between the dungeon and home. One chance for an encounter is more than fair and will remind them that they are never completely safe, especially after they exit the dungeon.
>>
>>54461937
Thanks, just want to nip this one in the bud instead of retconning it four sessions in.
>>
>>54456941
OSRIC is definitely the CLOSEST to an AD&D retroclone. But even if it does some things like omitting character classes and budging the initiative rules.
>>
>>54461698
Depends how much fun you find treasure logistics to be. The more fun you get out of caravans of hirelings and cranes and looting oak dressers the longer the distance you will find to be enjoyable.
>>
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>>54461776
Agreed, 1-2 days is good, bearing in mind that it's really 1/2-1 day on horseback (or less).

It's really, really important to have a close-by village for a totally new group. Learned that the hard way.

>>54460525
Yup.
>>54344313
I always roll for >3 HD, and then interpret the result a bit. Say I have a 6 HD Owlbear, and I rolled 46 HP (I use d8 HD). That's a buff owlbear. A patriarch or matriarch. A brawler. It's got spears sticking out of it and one eye. It fights smart.

Alternatively, 2 owlbears, 23 HP each.

But if I roll a 10 instead, it's a feeble owlbear, maybe dying, diseased and corpulent, vomiting black toxic goop everywhere. It's a maggot-beast, carrion-eater, death incarnate, insane and furious.
>>
>>54463459
>Agreed, 1-2 days is good, bearing in mind that it's really 1/2-1 day on horseback (or less).

Over long distances horses actually don't go much faster than people walking unless you want to make them really tired (which may not be smart if you want to make good your escape from the dungeon in a hurry!).
>>
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>>54464110
Definitely, but even a train of horses, moving slowly, can cover ground faster than people carrying the same load. Anything past 1-2 days, or quick travel, should start to require horse points or something.
>>
>>54460017
>>54460027
>>54460037
Nice.
>>
>>54461194
I like frogs more
>>
>>54464908
https://www.youtube.com/watch?v=rfKVKmqzCIs
>>
anyone here played hackmaster? the original one
>>
>>54465605
No, but I like to use its rules for fire. Makes it a fair bit deadlier and something to actually be wary of.
>>
players of ACK, is telling your players your opponent AC a bad thing or has it affected you in some way?
>>
Coming from playing 3.5 and 5e, wanting to get me and my players to OSR which edition would be the best suited for us?

you know:
Ascending Armor Class
Race separated from class
And variety of classes
>>
>>54466323
>Ascending Armor Class
>Race separated from class
Basic Fantasy RPG is made for weenies like you.

>And variety of classes
You're out of luck there.
>>
>>54455979
holy shit what a smug fucking faggot you are
>>
>>54466323
ACKS fits for most of these. Each race has their own classes but they've got enough variety to not really count as race-as-class.
>>
>>54465605
Is Hackmaster even in the trove anywhere?
>>
>>54466323
Sounds like you could use a homebrewed 2e. It "kits" which essentially function as subclasses, and there are SHITLOADS of them as far as I know. Descending to ascending AC is easy to homebrew
>>
>>54466323
>>54466448
Here, some streamer dude's hack of 2e with ascending AC. You could literally only use the to-hit chart, gear list, probably the hit dice changes and leave everything else as-is

https://docs.google.com/document/d/1O9TkFf60dubnlXC1jZowFoqTmbQTxjzymC68t6YV5z4/edit

Oh, and get in the habit of homebrewing. It's easy, clean, and will let you fix a lot of gaps
>>
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I'm looking to introduce a couple of friends of mine into OSR style games but I'm not sure what system to go with. I'm looking for minimal classes, preferably just fighter, magic-user, cleric, and thief (if there's a system out there with a good thief class), and I'd also prefer it to not be too much of a meatgrinder, at least in the LotFP sense. Would anyone kindly suggest anything?
>>
>>54466579
Dungeon Crawl Classics.
>>
>>54466579

Try BFRPG as a system. It's free, compatible with BX, and dispenses with the complexities that plagued later variations of D&D.
>>
>>54466323
The OSR Handbook in the trove has a big table of OSR games with columns for the number of classes and whether elf is a class.
>>
>>54466579
B/X or Labyrinth Lord.
>>
>>54466579
Just use B/X or a retroclone of it, but use LotFP's d6 skill system for thieves and let them start with a max roll on their hit die
>>
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>>54466579
I'd recommend skimming all the books the other anons are suggesting and looking for things you like and dislike, especially in the introduciton, or where the writers talk about their design goals. OSR is broadly cross-compatible. Most people end up running some kind of homebrewed frankensystem in the end. Adapt on the fly as needed too.
>>
>>54466603
>>54466611
>>54466665
>>54466672
Thank you, friends. It is appreciated.
>>
>>54446781
False Machine

The series of posts about Nightmare Camelot was really great, and I may totally steal the whole 'Chivalric Arthurian Lovecraft worshippers' whole cloth
>>
>>54466713
That is what I will do then.
>>
>>54466323
GLOG
>>54466579
GLOG using only Thieves, Clerics, Wizards, and Fighters
>>
>>54466884
What is the GLOG?
>>
>>54446781
You might like Vacant Ritual Assembly:

http://redmoonmedicineshow.com/

First one is free, all are available dead tree or in the trove.
>>
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>>54466898
It's Arnold K's homebrew http://goblinpunch.blogspot.ca/2016/05/the-glog.html
It's not really a complete system, and you'll need to search around his blog to find all the pieces of it. But it is, apparently, reasonably popular. It's also very compact and very hackable.

>>54466733
seconding
>>54466935
thirding
>>
>>54467048
SHIT FUCK
skerples just agreed with me
I feel dirty for some reason
>>
>>54466323
>Ascending Armor Class
>Race separated from class
>And variety of classes
If I ever to only recommend you give ONE of those the benefit of the doubt, I'd say "Give limited class options a shot."
What exactly do you have against it?
>>
>>54466672 >>54466579
Start them at 7 hp (8 for Fighters).

Gurantees nobody dies on the 1st hit, and probably not on the 2nd.
>>
>>54466579
Go with Dungeon Fantasy. Box set's out in October.
>>
>>54457543
Who's bright idea was it to print all that text in green?
>>
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>>54457531
Some parts of it are essentially coherent.
>>
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>>54467485
Cheaper on ink?
>>
>>54466323
ACKS is the best B/X clone, it's even better than the original game.

I recommend it to everyone who wants to play an OSR game
>>
>>54467523
The other books are both use black.
>>
>>54460017
>>54460027
>>54460037
damn that's some good stuff
>>
>>54466323
Ascending Armor Class?
Blasphemy!
Next you'll be saying THAC0 should ascend too
>>
>>54467568
So they'll have more green ink left over!
>>
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>>54467725
Are you honestly defending this?
>>
>>54467277
habit of us for using d20 and feels like we have variety

why use the 4 classic ones?
>>
>>54467938
Few classes makes character generation SUBSTANTIALLY faster.

The more gimmicks floating around, the more handouts you need to anticipate to avoid having people feel like they've made a bad choice.

It's also easier to justify disparate aspects of a character when you run less risk of spilling into the wrong pigeon hole.

>why use the 4 classic ones?
>4
I didn't say you had to go that~ far.

Pedant tangent: There are 3 classic classes. Thieves are only as classic as Paladins.
>>
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>>54466884
>>54466898
>>54467048
>>54467063
>GLOG
>>
is blood and treasure any good?
>>
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>>54468286
>312x445
>>
>>54468286
As someone that knows little of GLOG but has seen it brought up here from time to time, what's so terrible about it?
>>
are there rules for making armor work as damage reduction?
>>
>>54468457
>>54454729

Also the most vocal shill in the thread like sit.
>>
>>54468646
Many.

But here's a more interesting idea (nicked from Arnerson)
>armor gives a flat bonus to your hp
>>
>>54468457
>no support for high levels
>no hit dice
>hp system cucks martial types and rewards MU types
>bad ability bonus progression
>garbage storygame mechanic in the form of conviction

>>54468646
Yes. But are yopu prepared to revise every monster's AC to figure how much DR they should have?
>>
>>54468728
AC-10= DR?
>>
>>54468855
So DEX 18 = 4 points of DR?
>>
>>54458402
Can't, shit repository has no functional (404) link for Sound of Silence adventure
>>
>>54468728
>no support for high levels
That's on purpose though
>>
>>54468907
mmm i see the problem now, because dex should work as AC only
>>
>>54468855
Assuming you mean ascending AC,
how about [AC/3] ?

>>54468927
It was designed to be bad?
>>
>>54468927
>That's on purpose though
So as long as something's shit on purpose it isn't shit?

>>54468855
>>54468907
OSR monsters don't have Dex scores. They barely have Str scores.
>>
>>54468994
>It was designed to be bad?
OSR in a nutshell.
>>
>>54469007
>OSR monsters don't have Dex scores. They barely have Str scores.
That's not the point. The point is that not all of their AC comes from just being tough. You've got plenty of fragile little bastards with a low AC simply because they're so evasive - like imps.

You need to find some way to separate that stuff out of the whole DR system, something far more difficult and involving than simply converting AC directly.
>>
>>54468994
>>54469007
You're talking as if it was a gap in the system. No, that's all the system is supposed to do. You gain a lot of class features very quickly with your templates, then the rest is decided entirely by the DM. Whether you think that's bad is nothing but your personal opinions
>>
>>54469033

AC and hp are redundant abstractions.
It's not an inherently bad redundancy, but they both describe "tendency to not lose fights".
>>
>>54469080
>No, that's all the system is supposed to do.
According to the the introduction, it's designed to be compatible with real D&D. Real D&D has substantially more support for higher levels. Hell, I bet GLOG PCs couldn't survive G1 or Ravenloft.

>then the rest is decided entirely by the DM
So it's not bad if the DM houserules it? Are we talking about GLOG or Pathfinder?
>>
>>54469212
>So it's not bad if the DM houserules it?
It's bad if it's not bad if the DM makes rulings?
I'd been on your side, but: Get ye gone, heathen!
>>
>>54469115
Couldn't you multiply HP by some factor/offset of AC and assume every attack deals some damage?

Is this what the DR system everyone is talking about effectively does?
>>
>>54469212
>using houserule as a dirty word
>in a OSR thread
>>
>>54469255
>>54469363
TSR D&D is like a plain hamburger; every houserule adds a new condiment or ingredient, creating an ever more tasty burger.

GLOG is like a hamburger bun with no meat in it; every houserule adds a new condiment or ingredient, but where's the beef?
>>
>>54469405
I like this analogy because I love Basic D&D as written but occasionally I'll add stuff in, rather than changing what works.

But mostly I like it because I like hamburgers. And now I want a hamburger.
>>
>>54469299
You won't get it exactly parrallel, because THAC0's vary.
But that's absolutely a thing you can do.

We aren't quite the same point, but I don'y disagree with you.

>>54469405
>creating an ever more tasty burger
You can go too far.

And GLoG is like a burger with no bun.
You can maybe hold it by the lettuce, but it doesn't work so well.
Add condiments at your own peril; you will dirty your hands!
>>
>>54469405
GLOG is like a fish taco.
>>
New challenge: create the most minimalist game that can still be considered OSR.

There are a few that fit into a couple of pages, but are you a bad enough dude to make a complete system in one 4chan post?

Hardmode: full compatibility with monster stat lines.
>>
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Today I will remind them.
>>
>>54469520
But fish tacos are good.
>>
>>54469554
Pencil in the margins leads to these horrible OCR scans instead of beautiful bitmaps.

DO NOT WRITE IN PRINTED BOOKS OR MODULES.
>>
GLOG is like flour.

LotFP is a raw steak.

B/X is a nutritious breakfast.
>>
>>54469571
Yeah, but they probably shouldn't be sold at a burger joint.
>>
>>54469636
Yeah? Well maybe space aliens don't belong in my elf fantasy games.
>>
>>54469525
Choose one:
STR: +1 melee attacks and all damage, +1 to lifting gates and other large objects
DEX: -1 AC, +1 ranged attacks, +1 thief skills
CON: +1 hit point, +1 poison resistance
INT: +1 daily wizard spell or skill
WIS: +1 cleric spell and saving throw
CHA: +1 henchman at the start, +1 reactions

Then choose one of these:
Fighter: Can wield any weapon or wear any armor. If he kills something, he can get another attack against an adjacent foe. 8 hit points.
Wizard: Knows three spells and can cast one once a day. 4 hit points.
Cleric: Knows three cleric spells, can wield blunt weapons and any armor. 6 hit points.
Thief: +2 to sneaking and other thieving skills. 4 hit points.
Elf: Can see in the dark, wield any bladed weapon or bow, +1 to sneak, and knows two wizard spells and can cast one once a day. Weak to iron. 6 hit points.
Dwarf: Can see in the dark, +1 to mining and engineering and other such skills, can wield any weapon and armor. 10 hit points.
Halfling: Can see in the dark, +3 to sneaking, +1 to other thievery skills. 4 hit points.

Optionally, choose alignment as well.

Roll a d20 to attack things: add enemy AC and other bonuses, try to get 20 or more. Then roll weapon damage if you hit. If your hit points drop to 0, you're dead.
If a saving throw is needed, roll a d20. 10 or more is a pass.
Everything else, just wing it.
>>
>>54469659
Clearly, the solution is to make elves space aliens.
>>
>>54469659
Yeah? Well maybe the d10 should not be a part of the true dice canon since it isn't a platonic solid.
>>
>>54469525
There's a good screencap of >>51992645
At least one of you faggots has it
>>
what systems/settings should try?
i want to play:
>relatively gritty (not grimderp levels of bleak but not everything is going to always turn out right)
>a little tongue-in-cheek
>not unnecessarily complicated (having to roll to breathe, blink, etc)
>not low fantasy but the world shouldn't be at the mercy of thousands of stupidly powerful and equally egotistical wizards (shit like wishes thrown around like candy as well as being known to exist by many) or epic level 224 half-elf half-orc half-pixie ninjas fighting demons on the 794th planar realm of Xy'yzyt@to%pe
>>
>>54469743
Agreed.

Thief skills should be d6 (thanks LotFP) and Variable Weapon Damage should do away with the different swords (Pole Arm is d8 but has extra reach).

Plus: 4, 6, 8, 10, 12, 20 feels weird to me. Give me 4, 6, 8, 12, 20 instead.
>>
>>54469917
Greyhawk my dude. fits all that to a T.
>>
>>54469917
Wilderlands of High Fantasy.
>>
>>54469917
to add onto this, I enjoyed the content/aesthetics of the hackmaster module 'quest for the unknown'
>>
>relatively gritty (not grimderp levels of bleak but not everything is going to always turn out right)
Usually comes naturally with being OSR
>a little tongue-in-cheek
Look for gonzo stuff in blogs
>not unnecessarily complicated (having to roll to breathe, blink, etc)
Not a problem unless you get into a gray area with stuff like DCC that's not necessarily OSR, at least in mechanics. The opposite may be a problem but it can be houseruled
>>not low fantasy but the world shouldn't be at the mercy of thousands of stupidly powerful and equally egotistical wizards (shit like wishes thrown around like candy as well as being known to exist by many) or epic level 224 half-elf half-orc half-pixie ninjas fighting demons on the 794th planar realm of Xy'yzyt@to%pe
Also not a problem. At the most heroic, you get sword-and-sorcery
>>
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>>54469699

No equipment list, no spell list, no monster stats, no explanation on sneaking or combat rounds, no explanation on hit points or what '+1 to X skill' means.

Not even close.
>>
>>54469917
That just sounds like the assumed system/setting of D&D, to be honest.

Combat is deadly, spells are rare, magic items and treasure are worth delving into dungeons for. But you also have stupid shit like owlbears and the ventriloquism spell.

Humor is something I definitely appreciate about old-school/OSR D&D. Even if you're on the fringes of the world where points of civilization are scarce, you can come across something like Shadowbrook Manor or Many Gates of the Gann.
>>
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>>54469917
Blackmoor, my dude.
Just avoid anything actually written by Arneson.

>>54469968
Unironically this.
>>
>>54469942
>>54469968
>>54470004
>>54470047
>>54470060

thanks for the suggestions! Haven't actually played more than 2 sessions of any rpg but i'm having a lot of fun so far and reading all these settings and rules is great
>>
>>54470004
>At the most heroic, you get sword-and-sorcery
Ha!
>>
>>54468457
>As someone that knows little of GLOG but has seen it brought up here from time to time, what's so terrible about it?
I'll try to explain this as neutrally as I can: GLOG is a DIY D&D system made by Arnold Punch that isn't recognizably a retroclone at all but manages to be mostly OSR-compatible anyway. It's designed for a very specific purpose and play style and does that quite well, but it's not something that really works as a standard recommendation for trying OSR games.

A couple of the thread regulars really like it, so it gets a lot of discussion right now, and so of course the usual fa/tg/uy contrarians show up to shriek autistically every time it gets mentioned, not realizing that they're about a thousand times more annoying than the regulars themselves. /osrg/ used to be way too nice for that kind of shit, but everything trends toward the average, so there you go, I guess that was inevitable in the long run.

Oh, and >>54466884 was a troll baiting the haters, which of course they were stupid enough to fall for.

I think that covers it.
>>
>>54470143
>DIY D&D
The GLoG isn't D&D.
>>
>>54470143
>A couple of the thread regulars really like it, so it gets a lot of discussion right now, and so of course the usual fa/tg/uy contrarians show up to shriek autistically every time it gets mentioned, not realizing that they're about a thousand times more annoying than the regulars themselves.

I'm really not getting this vibe. It's more so the reaction to one person, nothing to do with GLOG itself.
>>
>>54470201
>nothing to do with GLOG itself
The garbage fire meme is used several times in this thread alone.

But more to the point, does it really matter if they're shrieking autistically at the appearance of one guy and being a thousand times more annoying than that one guy? The crucial point is how counterproductive and obnoxious the autistic shrieking is.

If the guy annoys you, just use the time-honored system "don't reply to bait" instead of shitposting about it. If you wish there were more content about Wilderlands or LBB OD&D, post about them.
>>
>>54470292
>Skerples did nothing wrong it's just that autistic shitposters are jealous of him!

t. Skerples
>>
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>>54470143

The reason why people don't like the GLOG is because it exactly fits the mold of 'annoying postmodernist blogger' bullshit.

>Belief in how edgy and 'hard' OSR games are, when they were really only hard during the first few levels but as characters get stronger it becomes higher fantasy and less lethal. Artificial level cap of 4 continues this forever.
>Wizards have to deal with random chance to explode when they cast spells, because 'dude magic is SO dangerous and edgy, heh that's the price of power kid'
>storygame mechanics (conviction) that nobody wanted or asked for
>dungeons and attached supplements are filled with gotcha meme traps and magic, everything is purple prose
>"oh dude cuthulu is a microbiologist and WE'RE THE GERMS LOL" type of cosmic 'horror' tone in everything
>constantly shilled regardless of quality
>>
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>>54470047
>>54469917
>>
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>>54470292
>If you wish there were more content about Wilderlands or LBB OD&D, post about them.

I want more play reports from you guys.
>>
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>>54470341
>>54470348
>>
>>54470348
At the risk of responding to bait. What system DO you like? Like completely sincerely, what do you look for in a system?
>>
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>>54470703
>>
>>54470348
I'm not the hugest fan of The GLOG, but I do think Skerples has some good ideas(his Flame Pomerium series is surprisingly brilliant for example)
>>
>>54470466
this is so fucking cool
>>
>>54470737

I don't know, I just think the GLOG is bad.
>>
>>54469917

I'll 2nd the Wilderlands of High Fantasy.
>>
>>54471152
:( sorry to hear you feel that way, I hope you can find a system that can make you happy. Might I suggest looking in the osr Trove where a great many are located?
>>
>>54471152
>doesn't like OSR
>just hates GLOG
Are you even in this thread for a reason?
>>
>>54470737
Other GLOG-hater here, I like 2e, B/X, DCC, HOW, S&WL, and Microlite81
>>
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>>54471207
>>
>>54471762
I'm going to ironically complain about you pointing out how slow OSR threads are several threads from now.
>>
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Jeeze, I take an afternoon off and you guys start a proper edition war.
>>54468728
>no support for high levels
So the GLOG has a flat leveling curve after the first 4 levels. You get quite a bit more powerful and the it immediately flattens to incremental increases. To me, this is a feature, and one of the reasons I decided to use it.

To other people, obviously not a feature. But hey, if you want a steak, don't order the lobster.
>no hit dice
For PCs? No. I just used HP/8, rounding down. It works OK in the very rare instances it comes up.
>hp system cucks martial types and rewards MU types
Now this, I'd like to discuss some more. You're factoring in that most Martial templates give you bonus HP per template at low levels, right? When HP = CON-4 at level 1, even 1 or 2 bonus HP matters a lot.
In play, it seem that that MUs are definitely a lot more fragile.
>bad ability bonus progression
This comment is so subjective I'm not sure how to address it, but... OK? The ability bonuses aren't used for much (outside of Str bonus for melee damage).
>garbage storygame mechanic in the form of conviction
I'll agree with that. I dropped Conviction and the associated system completely.
>>54469212
>it's designed to be compatible with real D&D. Real D&D has substantially more support for higher levels.
I think these are 2 different issues you're conflating.
>Hell, I bet GLOG PCs couldn't survive G1 or Ravenloft.
I might eventually take you up on this. To be fair though, my level 1 GLOG PCs survived an owlbear and a giant basilisk but died to sandwiches and bootleg wands. Problem exists between character sheet and chair.
>So it's not bad if the DM houserules it? Are we talking about GLOG or Pathfinder?
You make me sad.

The subsequent food-based metaphors make me confused. And hungry.
>>54470143
>I think that covers it.
Nice summary.
>>
>>54471779
>>54470060
You were 3rd.
>>
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>>54471826
>>54470348
>Artificial level cap of 4 continues this forever.
See point 1. It's a feature, not a bug, but it's not a feature everyone likes. Having had a few bad experiences with PC power creep, it appealed to me, and the kind of game I wanted to run. Your mileage may vary.
>Wizards have to deal with random chance to explode when they cast spells, because 'dude magic is SO dangerous and edgy, heh that's the price of power kid'
Again... OK?
>storygame mechanics (conviction) that nobody wanted or asked for
This is very true. I'm really not sure what Arnold was thinking there. Mechanics To Encourage PCs to Act Like Real People (tm) are... very clunky.
>dungeons and attached supplements are filled with gotcha meme traps and magic, everything is purple prose
Also true; not his strength.
>"oh dude cuthulu is a microbiologist and WE'RE THE GERMS LOL" type of cosmic 'horror' tone in everything
That's not really built into the GLOG thing; it's more of a phase Arnold went through for a while in his blog posts. Kinda scraping the bottom of the system-criticism barrel...
>constantly shilled regardless of quality
Shilled by one guy who baited dozens. Just saying...
>>54471152
So, in future folks, the next time you're reading criticism on /tg/, just remember this guy...
>>
>>54471826
>GLOG is great!
>Which is why I dropped the mechanic that takes up 25% of the rules!

Really activates my almonds.
>>
>>54469580
>DO NOT WRITE IN PRINTED BOOKS OR MODULES.
I didn't buy the thing to scan it. It's a tool, not an archival document.
>I want more play reports from you guys.
Which guys?
>>54467725
>So they'll have more green ink left over!
Genuine kek.
>>54470828
Post on running a Flame Pomerium game (system-less) should be up tonight or tomorrow.
>>
>>54471929
>Really activates my almonds.
Heh. That brings back memories. 3 years ago already.

Anyway, the Conviction stuff is nowhere near 25% of the system. It's like dropping the naval warfare rules or something. I had to add a couple of replacement mechanics to Knight, but otherwise, the excision was seamless. Guess that's one of the other GLOG selling points; you can tell where all the bits are glued together and pop them apart as needed, knowing you aren't causing game-breaking changes.
>>
>>54469580
>DO NOT WRITE IN PRINTED BOOKS OR MODULES.
The LBB compilations are like three dollars a pop, Anon. I bought a whole stack just so I could re-Balrog one, scribble campaign notes for another game in another and still have some left over to write other shit in/give to players.
>>
>>54442297
What does osrg think of myth and magic, mechanically?

I know the guy is proof of buyer beware with kickstarter, but what do you guys think of the mechanics?
>>
>>54471754
>HOW
?
>>
>>54472075
Still reeee, but POD is less of an issue.

Although, it's still nice to sell these things clean and in good condition at conventions. Take care of your books. I've seen used Basic sets go for $5, and shrink-wrapped (but still damaged/aged) ones go for $100+.
>>
Would anons play an OSR game with only three core abilities?

I've devoured a lot of the material online for Into the Odd, and I find myself not even missing Wisdom, Intelligence, and Constitution.
>>
>>54472239
Absolutely. Not quite what I want right now, but I wouldn't object to it.

Plus, Into the Odd is pretty nifty.
>>
>>54472239
I'd play it at least for a trial run, but I wouldn't run it.

Into the Odd specifically doesn't look good to me, though.
>>
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>>54472126
Heroes & Other Worlds
>>
>>54472239
No.
>>
>>54472082
Bump?
>>
>>54472484
>Bump
>on a 328-post tg/ thread

wew lad
>>
>>54472560
Think he was trying to call attention to that specific question.
>>
>>54472584
Yes. Not bump the thread.

Hence the question mark.
>>
>>54472704
Even without the question mark that was obvious.
>>
New thread lads:
>>54472977
>>54472977
>>54472977
Thread posts: 334
Thread images: 88


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