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Warhammer 40,000 general /40kg/

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File: AsdrubaelVect.jpg (85KB, 440x580px) Image search: [Google]
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Ynnari a shit edition

>FAQ (New FAQ):
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/

>FW FAQ
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Designer's Commentary (FAQ 0.1)
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

>Latest news :
https://www.warhammer-community.com

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Old megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>WIP Math-hammer doc (Chart-Anon doing Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
first for lelith a whore
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>>54400426

Extremely, nearly hard counter tier.
>>
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>>54400429
One mon'keigh every 50 or so years is acceptable.
>>
>>54400436
Who will be the lucky guy?
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>>54400436
how about all that yncarne cock she's sucking?
and those drugs?
>>
>>54400436
What are the qualifications to be this individual?
>>
>>54400454
Play Ultramarines for atleast 15 years of course
>>
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(reposting)

I am considering branching into space marines to supplement my Imperial Guard army and make them more of a combined "Imperium" army. What canonical chapters work best for this purpose? As in, which chapters would work in tandem with generic troops?

Some thoughts I had were:

>Salamanders for the obvious "protect baseline humans" thing they've got going for them.

>Mentors are an obscure chapter that basically augments all other imperial forces with high strategy

>Raptors are known to work with local forces

I also would like a chapter that uses camo so their vehicles look good beside chimeras and stuff. For that I can only think of Raptors and Warbringers.

Any thoughts?
>>
>>54400443
The drug is semen, Yncarne has a vagina dick like a hyena so it's useless to her.
>>
>>54400464
There's a guy named Cypher who has a crew that wants to help you out.
>>
So, I just saw that Imperial Fists chapter tactics are army wide IGNORES COVER.

How fucking broken is this?
>>
>>54400411
>get into CW eldar because I like aspect warrior and pathlore
>didn't go full biel-tan because I like the Il-Kaithe lore about going all out to hunt chaos (friend who brought me into the game played chaos)
>run mainly aspect dar, with fire prism and guardians.
>Il-kaithe are stated to take on bits of dark eldar symbols and such. Use this as part of reasoning for using cool DE eldar bits to convert into resin only aspects.
>Ynnari come out
>8th ed comes out, no possible reason to not use my hawks as the scourges I used the model of
I don't want to flavor of the week, but lore wise it really does make sense for Il-Kaithe to have taken up with the guys who decided to bring together everyone to fuck up chaos.

Especially as I've been more and more tempted to run more dark eldar as I just can now.
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reposting from earlier: Rate my custom character:

LoW: Asdrubael Vect(cannot be given the Ynnari keyword) - 17 power/340 points
(comes to 400 thanks to the lances)
M*/WS2+/BS*/S6/T7/W14/A*/Ld10/Sv4+
>Profile changes as he takes wounds:
8-14W - M16"/BS2+/A6
4-7W - M12"/BS3+/AD6
1-3W - M9"/BS4+/AD3

Equipped with 3 Dark Lances - 36" S8, AP-4, D6 damage

Equipped with Pleasure Barge Prow - melee, S8, AP-1. D2.
>You can make a maximum of one close combat attack with a pleasure barge prow each turn(any remaining attacks must be made with a different melee weapon). If the bearer charged this turn, successful attacks have a damage characteristic of D3+2 instead of 2.

Equipped with serrated hull - melee, S-user, AP-, D1

Abilities -
Night mist - this unit has a 4+ invulnerable save.
Triggered Explosion - If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds

Hovering: Distance and ranges are always measured to and from this model's hull, even though it has a base.

Archon Lord of Commorragh - All friendly <Kabal of the Black Heart> units within 12" of this unit, including those embarked on this model, can reroll all failed hit rolls with shooting weapons.

Master Tactician - If this unit is your warlord, when rolling to seize the initiative, you succeed on a roll of 5+.

Ready to Kill: If this unit is chosen as your Warlord, it may take a Warlord Trait from Codex: Drukhari.

Transport: This model can transport 10 Drukhari Infantry models, except those with the <Wych Cult> or <Haemonculus Coven> Faction keyword.

Faction Keywords: AELDARI, DRUKHARI, KABAL OF THE BLACK HEART

Keywords: Vehicle, Character, Transport, Fly, Asdrubael Vect
>>
>>54400429

What did your waifu do to scorn you so? Was it the drugs?

As a DE player glad she picked up the habit.
>>
Reminder that if you hate 8e, just shut up and play something else instead of bitching about how 8e is the spawn of the devil for several hundred posts.
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>>54400464
Create your own.
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>>54400464

Many work in tandem with Imperial forces of all stripes, especially the guard, but there's only a few that show a huge distaste or disdain for such a partnership.

The Hospitallers are known to work alongside the Guard very frequently, and often augment the guard's work as part of the force rather than a separate detachment entirely, up to and including taking on medicae duties, though those are sometimes only to administer the Emperor's Peace.

Raptors tend to work as another unit in the Imperial Army structure, often taking defensive or offensive positions where needed, but otherwise treating themselves as a different detachment.

Mentors are known to take up command positions and augment the command structure of their allies, though they'd also probably use their own forces on the field for best effect as well.

I know the Ultras tend to just fight alongside them in a pretty straightforward and boring manner, while others might simply pursue their own means to victory heedless of the lesser Imperial forces on the ground.
>>
Alpha Legion
>>
>>54400514

It basically just guarantees their AP will work.
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>>54400464
Almost every Astartes Chapter has fought alongside the Imperial Guard at one point or another

In addition to your ideas some other examples would be the Space Wolves who fought extensively alongside the Imperial Guard during the First war for Armageddon and still find a place fighting with the guard

In Dawn of war 1 and 2 the Blood Ravens fought alongside the guard as well during some missions

But going along with your desire for a camo'd marine army you're pretty much stuck with Raptors who are still a very fine choice.
>>
>>54400514
Significantly less broken than it would have been last edition. Like, it's a neat bonus but probably a lot weaker than some of the other options.
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>>54400526
The only people who hate 8e are WAAC cucks whose bullshit armies got BTFO with the balance fixes.
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>>54400514
Not so much. It's good but cover is usually just +1 armor save so it's not as strong as it was.
>>
How can I give my Eldar army some your dudes flavour?
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>>54400581
Anyone who makes posts like "anyone who loves/hates 8th edition" is a faggot
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>>54400587
Wait for your codex, when you get rules for different craftworlds.
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>>54400584

And it's much harder to get a solid cover save unless you are camping a piece of terrain.
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>>54400595
>t. WAACfag
Where did GW bad touch you? Riptides or scatbikes? Maybe tzeentch summoning?
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>>54400587
Make them all halfbreed tau auxiliaries you goddamn snowflake.
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>>54400610
I like 8th so far, only gripe is alpha legion not being in the index.
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>>54400464
>>54400404
>Raptors

Reee waacfag get out.

Issodon is broken beyond belief.
>yfw he isn't even p2w with the mega and he has no official model.
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>>54400611
>plays "your dudes the game"
>doesn't like your dudes
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>>54400616
Fair enough.

Alpha Legion doesn't have any characters though so I don't see why they would have been in the index. You'll get Legion rules back in under a month, anyway.
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>>54400610
Maybe he's one of the people who thought 8e "ruined" the fluff despite it being impossible to ruin something that was always inherently terrible.
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>>54400627
Alpha legion has a few forge world characters.
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>>54400631
>always
The fluff was pretty good in 3rd and 4th.

5th was the turning point.

The people who complain 8e was the last straw of bad fluff are clear newfags who weren't around until post-Kirby.
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>>54400631

That complaint is just used by fags that can't find another solid thing to bitch about.
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>>54400517
Drop the transport rule

Rerolling hit rolls within 12" doesn't seem that flavorful, and is perhaps too strong.
Perhaps change it to something like:
>Pirate King of Commoragh
Friendly <Black Heart> units within 6/12" of this model at the start of the turn that fall back may still advance, shoot and charge as if they had not fallen back.

Another fun little rule could be something like:
>Slaver Nets
If this model moves over an enemy <Infantry> unit, once per turn it may roll a d6 for each model in that unit (up to 3d6). For each roll of a 5+ that unit suffers a mortal wound.
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>mfw iron hands tactics just got copypasted
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>>54400631
See
>>54400616
>>
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Would It be hard to convert something to look like this?

Im giving my salamanders a lot of love and Id wanna convert tu'shan but ive never attempted anything of the sort
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I have a question about the fight phase. Once all the charging units have fought, and you are alternating between you and your opponents units to fight, does the opponent get to pile in too?
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>>54400661
You could try sculpting with clay, or 3d printing
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>>54400665
Yep. Each time a unit is chosen to fight, it gets the option to pile-in first, then makes its attacks, then has the option to consolidate.
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>>54400514

I have no idea why everyone is wanking over that CT. It's not amazing. Salamanders, Ultramarines, and Raven Guard got the only amazing CTs.
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>>54400683
They haven't rewired their brains yet from what IGNORES COVER meant in 7e.
>>
Everything is falling apart and this hobby is the only thing keeping me together.

Can you guys post some highlights from your recent games?
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working on my pleauge casters now.. so much detail. i start working on my 2nd and find details i had not found on the 1st one.. let tdry .. get it done and find more to do lol.

damn you gw!!!
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>Warp Talons can use Warpflame Strike to charge without worrying about Overwatch
cool
>9 inch charge is pretty easy to get off especially with CP rerolls
very cool
>A Sorcerer on a Bike or Steed of Slaanesh can very easily position himself in such a way as to cast Prescience on the Warp Talons
great
>Prescience makes Death to the False Emperor go off on 5+
very great
>Warp Talons cannot take an Icon of Excess to make this 4+
why not?
>>
>>54400683
>>54400688

I can see a place for every CT working out. Some might be better than others baseline, but I don't think the discrepancy is as bad as before.
>>
Cant decide if I should start a new Successor Chapter or an entirely different army. Got nearly 5k of bugs, and am working on finishing a company of space marines.

If I went with the successor, theyd be a Raven Guard one, but I also cant decide between Primaris or Little Marines.
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>>54400705
giant lightning claw hands can't hold a banner
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>>54400653
How the hell do you build an army around a 1 in 6 chance to not die?
>>
So there is a kinda odd bit about the fight rules that I want to check.
It says units eligable to be chosen to pile in then fight are all units within 1" of an enemy unit AND (emphasis mine) any unit that charged this turn.

I'm assuming that this means successfully charged but follow me.
Unit A attacks unit B, killing some models. The player of unit B removes model so that unit C no longer has any models within 1" of it.
If unit C did not charge this turn, it cannot be chosen to pile in and attack.
If unit C did charge this turn, it can pile in 3" possibly getting within 1" of an enemy model.

Now the rules also say that if a unit charged it can only attack a unit it charged, so if unit C charged and moves within 1" of an enemy unit, it can only attack if that unit was one of the ones it declared as a charge target.

Did I get all that right?
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>>54400743
You don't, you just build a normal army and then let your stuff be slightly tougher than normal
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>>54400743
Load up on multi-wound models.
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>>54400742
grasp it firmly
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>>54400751
In my entire 8 years of playing 40k, i have never made a 6+ save. I once rolled 27 dice and didn't get a single 6.
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>>54400692
On the final turn of the game, my lone meltagun guardsmen, my final unit and model, shot and killed a chaos lord, giving me control of the objective and winning the game for me.
He deserves a medal.
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>>54400747
Yes.
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so after a space marine and chaos space marine battle would the space marines try to harvest the gene seeds from chaos marines or is that shit tainted with AIDS from nurgle?
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>>54400775
Get... good?

Sounds like you need new dice.
>>
>>54400692
In the only game of 8th Ive played so far, my Leviathan took out 2 other Leviathans (It was really one, the mission would let him bring stuff back).
>>
I'm making my first list for an upcoming thousand point tournament that I want to go to. Can anyone here give me some advice on what I should keep or cut from this list?

Ghazghkull Thraka (215)
Painboy (42)
-Power Klaw (25)
Nobz x10 (170)
-Power Klaw x 3 (75)
-Killsaw x 2 (56)
-Kombi Weapon w/ Skorcha (19)
Boyz x 30 (180)
-Rokkit Launcha x 2 (24)
-Big Shoota (6)
Boyz x 30 (180)
-Big Shoota (6)

I'm still pretty new but I just bought a shit ton of used boyz from a friend so I can sub in stuff if need be. I sort of want to drop the painboy and buy a weirdboy so I have access to physic shit but IDK if it's worth losing a 6+ invuln save. If I did the idea would be to charge up the board with a bunch of boyz and then teleport the nobz around the back for a massive ork sandwich.

Thoughts?
>>
is there a conversion service ? like a painting service but make me this character?
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>>54400785
They definitely wouldn't. They might try to destroy the corrupted geneseed though.

The Chaos Marines might either try to destroy the geneseed of the loyalists, or steal it.
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>>54400776
make one for him then
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>>54400791
I've already went through 7 different sets of dice. I'm just cursed.
>>
Ultramarines chapter tactics are fucking amazing now that we've seen all of them.
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>>54400796
You're absolutely going to struggle against tanks

Maybe cut those Nobz for Tankbustas in a trukk
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>>54400820
They're good but not amazing.

Salamanders are fucking busted.
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>>54400515
Just fucking play what is cool to you. Don't worry about playing "flavor of the weej", if you don't deliberately cheese it's fine. If you love the fluff just go for it.
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The blue plastic is silly and harder to build than the one from the paint set.
Bravo geedubs.
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>>54400829
A single re-roll to hit and re-roll to wound per unit isn't that busted.
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>>54400833
What do you mean harder to build? It should be the same plastic just dyed blue. I've built probably a hundred blue genestealers and they were never really different from the grey ones.
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>>54400812
Google mercury dice.
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>>54400829

Their flame weapons don't roll to hit, however, this makes near any special weapon they carry that much more likely to hit home, and all their weapons more likely to land a damaging hit.
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>>54400692
Turn one pop 10 banshees out of a wave serpent, charge the enemy tac team, kill them.
Pile into a dreadnought.
Turn 5, the banshees have two troops and the exarch left, and dreadnought is at 3 wounds.
We had to call the game then.
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>>54400840
That's 20 re-rolls per turn for 10 units. Potentially 40 re-rolls if you both shoot and charge with them.

That's like 40 free command points a turn, except without the restriction that you can't use the stratagem more than once per phase.

How is that NOT busted?
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>>54400692
>My DAs were failing all their shimmershield saves and were whittled down to the exarch.
>charges a guard squad, dodging all their overwatch shots except for a melta gun
>I raised my voice shouting "SHIMMERSHIELD" and threw the die across the room at the curtains
>check result
>nearly shit myself with laughter
>6
>exarch proceeds to massacre the squad and force all the survivors to flee.
>>
>>54400855
Head is molded in such a way that you need to snap it with the body halves.
Paint set had the heads molded in and the ancient has a peg for the head to go in.
>>
Pick

The chapter tactic
The worst chapter tactic

Whether or not you can use it, in which case you wish you could cause you aren't playing marines
>>
>>54400820
Oh shit, how did I miss this. Got a link by any chance to the rest of the tactics?
>>
>>54400867
You're assuming that command points are worth spending on those re rolls.
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>>54400812
I'm the opposite, I will never fail a 2+ save even if my opponent caused 40+ wounds to me, but if you tell me to roll a single fucking dice multiple times in a row I will roll 8 1's in a row.
>>
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>Love the Mecharius Tanks
>mfw that pricetag
Are there any alternatives?
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>>54400867
Because you actually have to take into account what you're re-rolling. Re-rolling a couple bolter shots isn't that big of a deal, a single flamer to wound roll means fuck all, re-rolling a single attack in assault is only that big of a deal on a unit that can hit sufficiently hard.

It's only really a big deal on weapons like lascannons or multimeltas.
>>
>>54400890
They're typically not, but if you had infinite free command points as long as you only used one per hit roll and one per wound roll per unit you'd sure use them then.

I mean, a Dreadnought is a single unit. Run 4-6 Dreads with Salamanders, every one of them gets to re-roll one hit with their guns and then re-roll a Wound every shooting phase, then they charge and get to re-roll one attack with their dread fist and re-roll one Wound.

It's crazy.
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>>54400893
Chinaman
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>>54400900
So stick lascannons and multimeltas in your Salamanders units? This isn't rocket surgery.
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>>54400912
Now you're getting fucked by hoards because you've brought nothing but lascannons and multimeltas.
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>>54400903
No shit I'd use them, but I wouldn't equate them to a reroll I can use on any die.
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>>54400918
>>54400910
I mean aside from Chinamen. Like, 3rd party tanks?
>>
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>>54400692
Saim Hann vs Ork Hordes

Turn 1 Split up my forces, force the Orks to separate their units to chase my army.

Turn 2 zip back to the other side of the board, start wiping out units that have gotten isolated

Steadily losing units to sheer weight of fire from orks

Unit of guardians hops out of a wave serpent and proceeds to distract a deff dread for the entire game like the heroes they are.

Stormboyz are chasing my wave serpent around, it's slowly killing them with EML fire, but they're putting a lot of pain on it. Manage to squish a Stormboy in melee though.

Turn 4. Stormboyz finally kill the Wave Serpent, and a unit of bikers finally gets gunned down by Shoota fire. shit.

Start of turn 5, 2 remaining guardians charge and kill the Big Mek. MVPs.
2 Remaining Bikers zip into ruins and score an objective in the opponents deployment zone
Farseer launches herself 22" across the board to score another objective. My opponent only has 2 units left, so as long as at least one of my units survives, I can win.

End of Ork turn 5, my last guardian jetbike unit has one model left on 1 wound. Only him and a Farseer left on the board. Somehow pulled a win out of my ass with eldar bullshit.
>>
>>54400926
Or, you take a normal TAC mix of weaponry, and use the re-rolls on the single-shot heavies and still have flamers to use your stratagem on.
>>
>>54400950
Stratagems which are limited use and can only be used once per-phase if you're playing matched play.
>>
>>54400926

Didn't seem to bother the stormraven spam from recent tournaments
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>>54400972
The stormraven has the benefit of a high toughness, plenty of wounds, and hard to hit.
>>
>>54400785
Fuck no, too much Chaos corruption.

Chaos boyz would steal loyalist geneseed though, either to use to make more CSM or to use in sacrifice to the gods or some shit like that.
>>
>>54400965
Yes? And?
>>
>>54400885
Best is Smurfs or Raven Guard. (Imperial fists were close but are too situational given how hard it is for a unit to get a cover bonus these days)

Believe it or not Marines will always suck as a assault army because they don't have the ablative wounds nor the weight of dice to matter.

Worst is Iron Hands, it's not bad but it isn't good either and it's too general to build toward a specialization.
>>
>>54400934
Good job, panzees. I'm sure those boyz will get you next time.
>>
>>54401005
Yep. Massed Boyz are scary.
>>
So how important was Magnus abusing the Fenris sector to bringing about the Cicatrix Maledictum? Is the Planet of Sorcerers still in the Prospero system or did Guilliman do something about it of screen?
>>
>Emperor's Children Legion Tactic will probably be always strike first
>tfw I just want combat drugs
Having each unit with the Emperor's Children roll for a stat buff would be way cooler than always striking first.
Especially since our cult unit is shooty as fuck.
Just give us a little d3 drugs table;
1 = +1 Movement
2 = +1 Ballistic Skill
3 = +1 Toughness
Hell do what you did to Warlord traits and psychic powers and let us choose.
>>
>>54401043
When Abaddon destroy the Cadian Pylons, the Great Rift grew in the direction wherever great bloodshed or major war event happened. Magnus shenanigans helped make it grow bigger.

>Is the Planet of Sorcerers

Still there as far as we know. Magnus is not a part of Tzeentch's campaign to claim the Stygian system.
>>
>>54400945
So are recasts but you still buy them.
>>
While i was painting my primaris Lieutenant, it made me think, what the fuck does a primari lieutenant do in a company that isn't either handled by the captain or sergeants? Is it just an awkward rank the primaris fill until the captain bites the dust or the odd chance half the company deploys and the captain has other stuff to do?
>>
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>>54400945
Tell that to literally every Ork player
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>>54400997
So you're getting a handful of re-rolls on heavy weapons on units that already hit on a 3+, often wounds on a 3+, and a stratagem that buffs a weapon with an 8" range.

Fucking wow, so broken. You're also still getting fucked by any to hit penalties.
>>
>>54401061
Wouldn't letting you choose between three different flat stat increases (which are all strong in their own right) be pretty powerful?
>>
>>54401093
I am literally the least mad I have ever been browsing /tg/ and yet you still called me mad. Thanks for the chuckle.
>>
>>54401084
You mean like what a real lieutenant does? Be a backup leader?
>>
>>54401086
Hmmm, I've considered 3rd party bits, but not whole figs. I might check this shit out.
>>
>>54401110
Kromlech is really great. I got their Mega-Boss for my Gazzy, as the legit model is tiny for a Warboss.
>>
>>54401092
>hit penalties somehow fucking me when I'm auto-hitting with the flamers and re-rolling the heavies
What the fuck are you even talking about?

Also how is 1 re-rolled hit AND wound on EACH unit EVERY turn just a handful? Do you not understand how much consistency that adds?
>>
>>54400526
Agreed. It's worse than the stubborn handful of fervent cuckolds who still cling onto WHFB as if they can resurrect their precious lore by ignorantly refuting AoS after all this time.

It's pretty and cringey.
>>
>>54401109
Isn't that why we've had veteran sergeants this whole time? It would be different if the space marine companies actually had platoons.
>>
>>54401135
Fuck the right off, Carnac
>>
>>54401081
>Magnus is not a part of Tzeentch's campaign to claim the Stygian system.
Yes he is. The new BRB shows that the Imperials bail because apparently eldar say that Magnus has seen the future and they cant win.

So because of this 10 Great companies and all the imperial forces leave. Im not joking.
>>
>>54401131
Interesting how that's a rule that directly incentivizes MSU, while a lot of 8e has been specifically trying to incentivize larger squads.
>>
>>54401155
oppps made a typo. Didn't mean to put not there.
>>
>>54401100
Always strikes first just doesn't make as much sense for Emperor's Children as it does for Daemons of Slaanesh.
Aside from sonic weapons, combat drugs has kind of always been our thing.
Besides Ultrasmurfs got a leadership buff.
I guess they might just end up giving us the Salamanders one and refluff it as "Perfectionism" but I want my drugs.
>>54401135
AoS is shit, 8e WHFB is not.
Surprise surprise.
>>
>>54400692
Eversor assassin charges my Tactical Squad, overwatch does 2 wounds, then I, Cato Sicarius, lets them attack first, doing 2 more. Assassin then kills 3, one of which gets to attack tanks to the nearby Company Ancient, who promptly takes down the assassin.
>>
>>54400692
No games in the last week, but I finally bought real models after playing online for a long time, I just finished assembling my first razorback and I'm working on a Land Raider. I'm really happy with how my razorback turned out, I'm super excited to be in the hobby for real.
>>
>>54400692
Another was not mine, but late game someone fighting Ynniari rapid-fired overcharged Plasma and got 6 1's to hit, killing his own unit and almost tabling himself on his own turn thanks to Strength from Death
>>
>>54401138
Well this kind of leads into the issue of Space Marine Chapters just not being big enough to be armies and follow standard military rankings.
I imagine in a legion sized setting, a Lieutenant would be a valuable asset, but in the modern 1,000 man Chapters, a lieutenant is very much redundant.
>>
>>54401170
You gonna get some Infantry for those chap?
>>
>>54400411
What's the easiest army to learn how to paint with? I'd like to play, but I'm more interested in the painting.
>>
>>54401155
>So because of this 10 Great companies and all the imperial forces leave.
Wait how are there still this many Space Wolves left? Are half of them just Primaris Marines now or what?
>>
>>54401131

Each unit. If we're taking Primaris, it's one die per hit/wound on every three to five models. With Sm Classic, it's one on every 5-10 models. Barring individual Characters and Dreads, of course.

Or, well, roughly the number of special or heavy and important weapons your squad might be carrying. Funny that. It's basically a rule that helps your big guns but if those are scoring hits fine then it helps your little guns a little.
>>
>>54400587
Give them a unique color scheme and make up a craftworld/kabal for them
>>
>>54401189
space marines and craftworld eldar stuff is fairly flat for the most part.

really, you can learn how to paint with pretty much any army. Your figs will look as good as the effort you put into them.
>>
>>54401166
I agree that striking first wouldn't make sense for Emperor's Children, and drug-table would be entertaining. I was simply pointing out that being able to manually select which option on that table you get essentially gives you three different chapter tactics which you can assign to units as necessary, which is a very substantial power jump compared to rolling for them.
>>
>>54401185
Yeah, I've got 14 bloodclaws assembled so far, I have more but wanted to mix it up and assemble the vehicles.
>>
>>54401189
there is no army easier to paint than necrons
>>
>>54400733
I'd try something brand new, but if i whereto go successor I'd make it primaris, take the new toys for a spin.
>>
>>54401216
Fair point, but that's what they did to Warlord traits and psychic powers.
I'm happy with rolling for my drugs though.
But it'd also be super annoying to have things like my noise marines getting +1 Strength, my Chosen kitted out with special weaponry getting +1 WS, and then my Warp Talons getting +1 BS
>>
Primaris Sisters when?!
>>
>>54401061
We're not dark eldar nor do I want their special rules.

How about we get something a little more original?
>>
>>54401131
You actually have to get the flamers into range first, which probably means you're moving,means the heavy weapons are taking the hit penalties unless your opponent is literally retarded and walking into the flamer range.

You're going to either be running pure infantry armies or playing massive games for 2 re-roll per squad to add to that much damage. Even if you combat squad you're getting one useful re-roll on the guys with the heavy weapon and probably using the re-roll on bolters for half the game on the other squad if you've brought a flamer.
>>
>>54401267
I didn't even pay attention to Dark Eldar, did they already get something like this?
We only have one Dark Eldar player at the store and she doesn't play much and I haven't had a game with her yet.
>>
>>54401238
Everyone gets to pick their warlord traits and psychic powers, though. Not every subfaction has three different rules to choose from.
>>
>>54401279
combat drugs and getting stronger as the game progresses are the two defining traits of dark eldar.
>>
>>54401285
I'm just worried that if they do give us a drug table it'll have rolls that will be almost useless compared to the others.
>>54401292
Combat drugs are also an Emperor's Children thing. What do you think we should get then?
>>
>>54401304
no idea, but those 3 drugs you listed off are literally 3 of the 6 dark eldar combat drugs.

their drugs are:
+1 Attack
+1 Strength
+2 Move
+1 Toughness
+1 Weapon Skill
+2 Leadership
>>
>>54401243
Ya like dem big girls, do ya?
>>
>>54401313
Dude those were also 2 of the 6 combat drugs in Traitor Legions released at the end of 7th.
Except the Movement one, I just thought it would be useful.
I didn't know they gave them to Dark Eldar.
>>
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So whats the deal with T'au this edition. Is Forgeworld the only way to make them remotely competitive?
>>
>>54401349
T'au are fine in 8e, solidly mid-tier. Commanders are currently too cheap, and both Riptide and Crisis could use a small price drop.
>>
>A Hellforged falchion is 777 points
>fills a hole that only hellbrutes really fill currently in the Death Guard list

Rhinorush plague marines with anti-infantry specials out the ass and a big-ass tank that fucks knights in the ass as a centrepiece, yay or nay?
>>
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>>54401349
Not. not at all.
The problem is that you can only foeld whats in pic related +
Quad CIB Commander
Triple MP+ATS Commander
lone Marksman
min squad of pathfinder
Taunar
XV109

May-be-used-if-you-know-what-you-do
XV88
stormsurge
devilfish vespid
XV9 w/QuadBurstCannon

the rest is to shoot you in the foot for friendly beer afternoons.
>>
>>54401381
As long as you throw whatever to protect your falchion, sure whatever.
because at 777 points he better kill 2 cerastus knights or that backfield porphyrion
>>
>>54401189
A 2k points necron force is a 2 hour job for a preschooler.
>>
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>>54400806
man, that would be awesome. I would spend a pretty penny to have a knight that looked like Legion from titanfall 2
>>
>>54400683
Because it sounds amazing, provided you play with actual cover on the board.
>IF vs some other spaces marines in cover
>IF get a 2+ save while they shred their cover giving them a 3+
>guard/eldar dives in to cover to try and improve their paper mâché save
>nope
>heavy bolsters actually useful now they can't just dive in to cover to negate its AP

It's basically an army wide ap-1
>>
>>54400840
For every unit for every phase of the game?
>>
>>54401429
Or the enemy just charges you across open ground without slowing down to hide in cover, since bumrushing is always going to be superior against IF.
>>
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I'm thinking of purchasing some spindown dice for wound markers.

Anyone do this? And/or anyone have any feedback as to what would be a good way to track wounds for vehicles and whatnot in 8th?
>>
>>54401428
Have a Rifleknight. Personally I'd never gst somebody else to convert things, that defeats a lot of the point of having cool stuff you made yourself.

Still, I could probably not pull this off in ages, it looks really nice.
>>
>>54401409
Meh, supoptimal doesnt worry me, my other army is swarm nids so thats my powergaming sorted for this edition, and i just don't want my DG army to be toothless or relying on a few combimeltas to take out heavy armour. Anti-infantry is something Death Guard have in spades, but long-range firepower is lacking, and each of this thing's sponsons pack as much firepower as a quad-las predator. Plus it looks cool as shit and literally costs the nurgle number, as well as literally eating enemy models to regain wounds and hitting on 3+ in CC when in trouble.
>>
>>54401469
That's cool as fuck anon, I'm jelly
>>
>>54400926
So don't bring nothing but multimeltas and lascannons?

Take plasmas, meltas, powerswords and lascannons to abuse the rerolls and don't bother with flamers. Bring dedicated anti-infantry beside that and you're good?
>>
>>54401337
Yes, but GW went full lazy mode with EC rules in 7th if you ask me.

This time around I don't want them to be DE-lite.
>>
>>54401460
Find a magic player, if they've been playing for a while they probably have hundreds of them and would give you some.
>>
>>54400692
At a 7e tournament, my stonecrusher carnifex headbutted a spartan so hard it exploded.
It then preceeded to kill the terminators that assaulted out of tge wreckage with its flail and the charged and destroyed a leviathan dreadnought. All this occurred in turns 2 and 3.
>>
>>54401489
Not mine, I just found it somewhere a while back. Best I can do is a magnetised Knight and a floating airship gunboat. Still deciding how to arm the second one, I either give it a bunch of lascannon for a Stormbird or a bunch of autocannon, Hbolters and Assault Cannon for a Marauder Destroyer. Maybe I'll convert some turrets from the Ironstrider guns and magnetize those as well, I'm not sure.
>>
>>54401448
It's not every unit, it's only infantry, bikes, and dreads.
>>
>>54401403

quad fusion for the memes
>>
>>54401558
hunhun http://bloodofkittens.com/wp-content/uploads/2017/07/ETC-2017-Complete-Team-Lists.pdf
>>
>>54401495
If you're not bothering with flamers then you're passing over their unique stratagem. Nothing you've mentioned taking to abuse the re-rolls counters "you'll get fucked by hoards". Also, Vulkan He'stan already lets salamanders re-roll a fuckload of melta hit and wound rolls.

You're either taking a bunch of combat squads that will almost guarantee you go second to abuse re-rolls or you take fewer squads and get fewer re-rolls.
>>
>>54401429
>It's basically an army wide ap-1
so first its nit army wide... and even then, EVEN if it was army wide ap-1 it would still be inferior to some other CT.

In this edition people are alphastriking/charging turn 1/ footslogging hordes across the map/Spamming flyer.

Especially since covers got much harder to get.

What unit of what race would like to stay behind cover the whole game and can do that effectively on most boards ?
>>
Are there any civilian type imperial troops that have lots of numbers and use autoguns?
>>
>>54401460
d12's. use em
>>
>>54401278
Are you pretending to be retarded or something? Why you you ever assume someone is going mix heavy weapons and flamers?

Take lots of minimum sized tactical squads with plasma guns and melta guns and then put flamers on your assault marines or something.
Now rhinos can carry more than one squad you could put two squads with special weapons plus combi-specials for four special weapons jumping out of a rhino.
Use it to compensate for the heavy penalty on moving dreadnoughts?
Devistator squads with four, single shot, heavy weapons?
>>
>>54401472
no i mean its not bad. its very good even.
Just protect it because it will be the only thing your opponent will shoot at
>>
>>54401585
>WAAC Spam lists that win tournaments
>Shit

I wonder what your "quality" is. The more it loses the better it is?
>>
>>54401602
What do you mean by autogun
>>
Would you ever consider having Yriel in your list? He seems kinda gimpy.
>>
>>54401469
>not based
reeeeeeeeeeeeeeee
>>
>>54401625
Yes, but only if they allow his aura to buff all eldar instead of only iyanden.

Until then, better to run a standard autarch.
>>
>>54401532
Do you think it would be hard to achieve such conversion with a warden, where he's holding his gatling gun two handed ? I don't want to fuck up a pricey model
>>
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>>54401585
>haha this is just a meme btfo
>People actually field and reports win with it consistently for weeks, and is used in the biggest tournament as a staple
>haha you're just a white male anyway
>>
>>54401585

Gotta pick it up and return it to the Space Wolved player of course
>>
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>>54401602
Yes, and they're widely available. They call themselves the "Perfectly normal, loyal citizen brigade". Very trustworthy.

I wonder if you could get away with putting normal human heads on Neophytes. They have a ball shaped neck, so not sure if you'd have to fill the gap to put on normal Guard heads
>>
>>54401633
You realize tournament lists can and have many times been fun, right? Just because it's a tournament list doesn't mean all the fun is taken out of it.
>>
>>54401614
They're shitty because they're played by WAAC fags desperate to win at something in life, when a normal person would build a list that was fun and effective without being cancer.
>>
>>54401633
this is literraly not an argument as why those winning list are meme, which, you now, was your initial claim
>>
>>54401633
blame gw for shitty balance, not the players for playing optimized lists.

If you want more variety gw needs to balance better to allow for more variety.

If the "sole purpose" of a list isn't to win, then what the fuck is the point of playing?

Why not just put your army on the table and then forfeit every match?

You play to win, and you bring what you can to the table to tip that in your favor. If your opponent isn't able to fight back, that is their fault, not yours.
>>
>>54400995

TFW Chaos gives you an handjob before killing you
>>
>>54401594
>In this edition people are alphastriking/charging turn 1/ footslogging hordes across the map/Spamming flyer.
Just like last edition was nothing but grav cents and riptide wings?
>>
>>54401661
did you ever ay any videogame in ranked mode ??
Or a tournament in volleyball or whatever sport you like ?
Just because you play once in a while to compete doesnt mean you're as braindead as anti-win faggots.
>>
>>54401606
>you take a normal TAC mix of weaponry, and use the re-rolls on the single-shot heavies and still have flamers to use your stratagem on.

Because they literally said take a mix of weaponry on tacs.

The rhino tactic has the downside of the squads no longer being able to shoot out of the rhino, and you run the risk of losing guys from both squads if your opponent destroys the rhino while they're still in it.

It cannot compensate for the heavy penalty on moving dreadnoughts because you do re-rolls before applying modifiers.

Devistators with lascannons would be the only units to really gain great benefits from the tactic during the entire game, Vulkan He'stan already lets all meltas within 6" of him re-roll to hit and to wound.

I'm not saying it's not good, but it's not broken when you actually take into account you're doing more during the game than just shooting at maximum effectiveness from turn 1.
>>
>>54401674
Slaanesh please go away
>>
>>54401675
no ?
Have you play 8ed ? Answer the rest of the post, thats the real question mate
>>
>>54401649
Hello /pol/!

Here to tell us about it the white genocide?
>>
>>54401621
Like a normal assault rifle and not a lasgun.
>>54401654
lel, was thinking about converting some hybrids into chaos cultists and was hoping that imperium had something similar other than conscripts
>>
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>>54401687
>Not having a fluffy list with 9 Hydra to stomp stormraven
>>
>>54401647
You'd need those Lord of Skulls forearms that he's used on that Knight to give the thing elbows, but otherwise it should be possible. You may have to remove the normal attachment point from the gun and cover it with something like the RFBC ammo box to plug the now sideways arm into the side, though. I imagine it'd be a bit finnicky depending on whether you want it actually holding it with both hands or just in that pose with it locked into the wrists.
>>
>>54401705
>Like a normal assault rifle and not a lasgun
Genestealer cult is basically this.
>>
>>54401695
White genocide is overpowered, only WAACfags build their army around it.
>>
>>54401705
>converting some hybrids into chaos cultists
If you go that route, take some pics when they're done. I know I'd be curious to see them. Any crazy thing can happen on those mining planets.
>>
>>54400464
Legion of the damned would be my choice
>>
>>54401699
>>54401699
no one says you have to win.

but the whole point of playing is to try.

If you don't try from the very start (listbuilding)
what is even the fucking point. At least give your opponent the respect they deserve and don't waste their time.
>>
>>54400893
if you don't want to china man you can kitbash one.

I've seen a good one thatbwas basically a baneblade turret ontop of a backwards landraider plus plasticard.
I'll see if I can find a picture.
>>
>>54401692
Literally every army that isn't just WAAC spam and plays with adequate terrain?
Guardsmen.
Tactical marines.
Kabalites.
Fire warriors.
Scouts.
Ratlings.
Dark reapers.
Lootas.
Devestators.
Heavy weapons teams, the list goes on.
>inb4 no one uses those!
>>
>>54401683
Read what I said my man, lists should be both fun and effective. Smitespam or whatever the flavour of next month is will only be one of those things.

Tournaments can be fun, but not when there are one or two people putting the rules through a wringer in an attempt to prove their tactical genius, I'd rather see balanced lists that don't rely on gimmicks.

Whether 8th edition can provide that consistently remains to be seen.
>>
>>54401762
>I have no logical argument anymore so I'm just spamming memes now.

alright.
>>
>>54401772
balanced list will come about when gw balances the game so that balanced lists are the optimal choice to bring.

Until then, balanced lists will never win anything.
>>
>>54401751
and you will be shooting with a couple units of tacticals S4 AP0 D1 onto those guys.
As you see its mainly very cheap unit anyway and you only get your CT with your own sloggers and dreads.
I want to point out that kabalite will be in transports tho.
Now what is the guy going to do if he cant go to cover ? Well the horde just come to you instead of hiding.

How is that CT even comparable to Alpha strike dreads, charging whites scars or +1ld and shooting when retreating ?
>>
>>54401762
Out of curiosity, does that count if the unit is basic infantry like marines? Am i shit for fielding four squads of plague marines and two blobs of zombies?
>>
>>54401796
yes
>>
Are huge squads just never going to get a cover bonus?
How are you supposed to fit 30 boyz in a piece of terrain?
>>
>>54401808
That's kind of the point.
>>
>>54401808
Cover isn't very common, a big unit likely won't have cover.
>>
>beta cucks crying that people that play to win and have fun doing so crush their faggot fluff lists
>>
>>54401805

My 2K GK list:

Draigo
Brother captain
4x5 GKPA
4x5 Purifiers

So, is this list cancer for you?
>>
>>54401805
i still don't get it.

so if I just happen to field too many units that I like but you don't I'm suddenly cancer?

Please give me a more objective measuring stick. What units are allowed and what units are not?
>>
>>54401839

Forgot 2x stormravens carrying the purifiers
>>
>Be one of the original legions
>Get fucked at Isstvaan V
>Primarch dead
>Sit out the heresy
>Hate themselves
>Ignored by GW
>Ignored by players
>No characters
>No new fluff
>Even other Isstvaan legions get more attention

Why is the flesh so weak bros?
>>
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>>54401674
Nah.
>>
>>54401808
>the year of our lord 2017
>not making shitty little barricades and fielding multiple ADLs to save your precious orks
>>
>>54401654
my tyrants legion renegade marauders are just shotgun neophytes built as standard. i just run them as murder cultists (get it?!)
>>
>>54401840

>My fave units just happen to be a match of the cheesiest WAAC tourney rosters
I'm sure your Guilliman is a testament to your love of Ultramarine prose
>>
>>54401673
For the person using the list, yes. For the person getting fucked by the list, probably not.

>eating your own shit and then vomiting it out and using it as lube for your horse cock dildo is fun

How fucking old are you?
>>
>>54401808
It's the point and it makes sense, IRL you couldn't also fit whole platoons of grunts behind small walls, etc
>>
>>54401847
>>No characters
Perfectly fluffy
>>
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>>54401839
>>
>>54401825
>>54401826
>>54401862
>>54401866
Okay I want just making sure
So how am I supposed to advance up the board with huge squads without getting their asses blasted off the table
>>
>>54401840
Jesus fucking christ, just play whatever the fuck you want and stop listening to these "le fluffy lists only!" faggots in these threads.
>>
>>54401881
What army do you play ?
>>
Who's the most OP character in 8ed?
>>
>>54401881
Think like your opponent. If your foe moved 5 units, each with 10 dudes in it towards you, which will you fire at first?
>>
>>54401786
Sadly that's true. I don't even hold it against GW that much, I imagine balancing that many factions, units and options is far harder than we give them credit for.

But until they do, yeah I'm going to call the guy spamming the badly balanced overpowered choices a WAAC fag because I find it distasteful.
>>
>>54401880
Then your parents really did a shit job with you, I'm afraid.
>>
>>54401888
Orkz
I imagine some KFF meks and a weirdboy. A painboy isn't cutting it
>>
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Commissar here. Been fighting tyranids for 6 weeks straight. Usually don't bitch but Emperor have mercy this is the worst campaign I've ever been on. Sure most of the Guard serve our Empire proudly in the face of soulless bugs that keep trying to over run us. But...the problem is what they never trained us for in the academy. When we made planetside the local PDF were more than the usually mess I'm used to dealing with. They are straight up morons..and a few of the guard hale from this planet also as part of an emergency merging. Those are goofy morons as well. Some ever had the balls to ask me how my day was and sing about my food to me when I pasted them by in the mess hall.

I am at my wits end now as the PDF didn't last too long as they tried singing to the bugs and danced around them while their friends were being torn apart. I kept most of my men in line but...the PDF has made it into the swarm's genepool.

Now behemoths are ripping our tanks apart, asking who wants to go to the movies? and singing about the untied shoes of a single soldier who died shaking hands with one of the things.

Pic related. The fighting stopped cause everyone has left to get ice cream.
>>
>>54401893
Relative to points ?
Straken

Straight out broken ?
Dunno but it probably get shot off the table turn 1
>>
>>54401847
Chapter master smash fucker is the strongest their is

The fuck u talking about no charcter
>>
>>54401910
You're literally not even making sense anymore, anon. It's time to stop.
>>
>My basis for judging what units I like and what units I don't like are completely based on how well those units do in tournaments and competitive environments.

>I bring only my favorite units.

am I cancer?
>>
>>54401902
just put 120 boys down.
Pretty sure they can get to the other side of the board
>>
>>54401847
He asked you to betray the Emperor and you didn't listen.

It's your fault
>>
>>54401884
Its just an Assblasted CSM player
>>
Nurgle daemons have a +1 wound, 6s to wound do double damage psychic buff: however it doesn't specify length and this hasn't been FAQd. Does it therefore last all game?
>>
>>54401918
>Smashfucker
>WAAC faggot cheese
>Fluffy character
>>
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>>54401873
>>
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>>54401956
>>
>>54401927
So very mad. I really don't know how exactly you manage in life when you're this easily triggered.
>>
>>54401965

Can't target a character with those...
>>
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>>54400652
>Drop the transport rule
Do you even Dias of Destruction? Vect doesn't fly solo, nerd.
>>
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>>54401926
I would rather join Perturabo than you.
>>
>>54401977
meh its my cookie cutter answer to answer on the vulcan thing
>>
>>54401975
>>54401992
Kiss and make up already, everyone is tired of your little domestic dispute
>>
>>54401992
I see that you'll never settle down if I keep replying to you, which is probably causing problems for your parents, I mean I can just hear the "reeee's" coming from you, so I'll let you settle down for the night.

I do hope you can calm down, it's not health being this mad :)
>>
>>54401881
Try to not make squads bigger than necessary, split them up, also give those boyz some trukks to ride in
>>
>>54400934
>Entire fighting force of priceless ancient warriors nearly wiped out by a horde of greenskins

>""""""victory"""""""

DESU if you lose over 75% of your army it should be an auto eldar loss
>>
>>54402017
so in conclusion, WAAC is the way to go, as it is the only objective way to do things.

Its GW's fault for making a badly balanced game where fluff lists aren't competitive.

In order to show proper respect to yourself and your opponent, you should always try to optimize your army and bring the most powerful models as possible.
>>
>>54402046
Nope, I just said that tournament lists aren't completely devoid of fun. Some people like these lists and like fighting other tournament lists. Otherwise there wouldn't be tournaments in the first place if no one found them fun.

Play WAAC vs WAAC and fluff vs fluff.
>>
>>54402036
J'avoue..
>>
>>54402036
You could say the same things for any Space Marines (more so, really, there's less of them than Eldar), Custodes, Primarchs, CSM, Tau big stuff, Harlies, Knight armies or Guard Superheavies and any Titans, though. About half the armies in the game can't really afford to take the losses they almost inevitably will in a standard game of 40k against any one of the NPC races like Admech or Guard or Orks who would gladly throw away a 2k army to kill two squads of Marines, let alone a company. They can rebuild that in an hour tops.

Even when the NPC races get stomped, it doesn't really matter, which is why I enjoy blasting the the hell out of All Named Characters All The Time lists.
>>
>>54402036
There are more aspect warriors on a craftworld than there are manlet marines in the galaxy.
>>
>>54402077
>Tau big stuff,

Those are mass produced.
>>
>>54400464
Can you mix imperium forces in a detachment? Like, could I have Marines and Guard in the same battalion?
>>
Are there any rumours regarding what Eldar will get in 8th ed?

Plastic aspect warriors/Phoenix Lords or maybe a new unit?
>>
Anyone have "Enyalius, In Memoriam" PDF?
Not in megas
>>
>>54402089
Yes but Tau don't operate on the same scale as everyone else. Their 'empire wide mass production' is admech's 'bored fabricator's side project'.
>>
>>54402104
New ranges as obsolete craftworld factions are converted to Traedmarkari, widespread discontinuation of existing units, all units may exchange their ELF faction keyword for ULTRAMARINES.
>>
>>54402084
Gav said there are just hundreds of them on each craftworld. So I don't think so.
>>
>>54402089
By Tau standards, yes. The Tau Empire is titchy, though, and because they're such nice guys they're rather unwilling to exploit the hell out of their populace, cram billions into forges and ships and generally do anything possible to churn out as much shit as humanly possible. Also, their gear is finnicky and requires considerably more engineering expertise to maintain than a Russ, which AFAIK can be easily converted to run on fucking coal.

I did some bored and rough maths one day and worked out that the entire production of the Tau Empire is about equal to two medium sized Forge Worlds, assuming that the Tau devote nothing to pleasure products and that their cities are entirely devoted to manufacturing (because I couldn't easily find a figure for % of Earth's urban areas devoted to manufacturing) and each planet in a Sept system is developed to a point equivalent to Modern Earth (which is a little optimistic IMO, they haven't been around too long so it would be strange if every one of fiftyish major worlds had 7 billion people on it and a 4% after only a few centuries).

Penalised the Admech 30% production for Ritual and Dogma, by the way.

Anyway, ballpark maths aside, the point is that Tau simply can't produce heavy armour and big suits at the same rate the Imps can make an equivalent power level in tanks and such, which means they're more valuable individually.
>>
>>54402094
Yes. The Codexes will have bonuses for detachments with narrower faction keywords, but currently there is no reason not to freely assemble a list bound together only by keyword IMPERIUM.
>>
Actually solo-brainstorming my own IG guard regiment / homeworld.
I want to make it east-german themed.
Color scheme is grey with maybe some camo.
The planet would be half urban / half forested.
The regiment would use a lot of motorized / mecanised shock infantry.

Any other ideas ? I'm still looking for a cool name & emplacement for the planet
>>
>>54402104
I very highly doubt existing armies will get new releases

Its going to be like AoS where existing armies are either

>Old armies cut down into a new faction
>Old units and new models bundled as a new faction
>Entirely new armies based around and overwriting old factions
>>
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Anyone know where I could find the Grimaldus audio book? It doesn't seem to be in the MEGA.
>>
>>54402084
literraly not.
Its like saying theres tens of thousands of presidents on earth
>>
>>54402169
But Primaris Marines are new releases for Space Marines and are not a new faction.
>>
>>54402169
Pretty sure Catachan will get new tanks and models
>>
>>54402192
Primaris marines are a new faction replacing an old faction

It just so happens theyre both called space marines
>>
>>54402169
I Agree
>>
>>54401654
I used neophyes with 3rd party space helmets. They look good, but you do have to fill the neck area a little with greenstuff
>>
>>54402205
I guess that's why the preview image for the 8th Ed codex has both Primaris Marines and Manlet Marines it it.
>>
>>54402221
Obviously theyre easing into it

The point is they want people buying entirely new armies, not single units for their existing armies
>>
>>54402163
I am fucking sick of people not knowing the lore.

Dude, Tau defeated conquered a Forgeworld and took over Hiveworlds (one of them in a single day). The Tau production and efficiency is second to none. They can bounce bnack from literally anything thrown at them.

And you calculation is wrong based on shitty assmuption not backed from the lore. Whay does a lore say? A minor sept world had a single city that can support BILLIONS of Tau and non-Tau living in comfort.

In the recent Farsight novel, a Tau expedition fleet (not an Expansion Sphere that would have made it much much bigger) had 100 billion Tau on it and an unknown number of alien allies.

The point is that the Tau production capabilities had them launch not one BUT TWO Expasion spheres one after another (Fourth and Fifth) which saw them conquer a huge swathe of the galaxy.
>>
>>54401460
I got a pack of D10s off Amazon.

You also get D10s with Burning of Prospero.
>>
With Space Marines getting a "Can reroll failed charges" rule, GW really need to FAQ whether it's any dice or both dice. That FAQ ruling is going to make or break Orks.
>>
>>54402237
>huge swathe
have you looked at the map of the galaxy? the tau empire is tiny
>>
>>54402243
FAQ = "frequently" asked. meaning not something everybody communally agrees on.
>>
>>54402258
still unbelievably 10 quintillion bigger than everything that could happen in a 3kpoints game
>>
>>54402261

Well what is the community ruling on which way it goes?
>>
>>54402243
I'd imagine it is both.

And it isn't all of the Space Marines, just the coolest ones.
>>
>>54402237
Furthermore the lore explains how the Tau can bounce from all the blows directed at them (Damocles round 1, Hive Fleet Gorgon, Damocles round 2/Firewall, and the Fourth Sphere being dragged into the Warp) that should be in all rights crippling to their race. It says that Tau young and vigor allows them to shrug off these blows and emerge stronger, that became they not weighed by ancient sins and failures like the rest of the races. so they can soar ever higher with no fear.

Comparatively, the Imperium never truly recovered from HH, Beast War, and Fall of Cadia/Birth of the Great Rift., etc.
>>
>>54402243
You reroll charge. Nothing ambiguous about that.
>>
>>54402270
You reroll both.
>>
>>54402237

This only works if the Tau have Dyson Spheres. Which is actually a far cooler concept for the faction (and even has a pre-existing name for them: Expansion Spheres). But seriously, if the Tau are a Kardashev 2 civilization, then suddenly everything in their fluff that doesn't work because of scale and lack of FTL travel suddenly makes perfect sense.
>>
>>54402280
>>54402278
>>54402272

Ah. Pity. Was looking forward to my Orks being viable this edition.

Well, at least I still have modelling.
>>
>>54402287

It's not bad at all

Roll one high one low > use command point
Roll 2 lows: use full reroll
>>
>>54402287
>orcs
>not viable
?
>>
>>54402287
RE-ROLLS Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any)are applied.

That's the rulebook pg 178. Of course you can re-roll only 1 of your 2 charge dice. Do people not read the rules?
>>
>>54402284
>lack of FTL travel suddenly makes perfect sense.

They had no FTL in the First Sphere.
They developed near-light engines in the Second Sphere which allowed them to reach the other side of the gulf.
They upgraded their engines to reach greater hitherto speeds in the Third Sphere

Who knows what great advancements they did in the Fourth and Fifth Sphere?

>>54402258
Made is outdated. Wait for the new Tau codex. Gonna post text in a minute.
>>
>>54402302
You are genuinely retarded. Please refrain from posting here henceforth.
>>
>>54402317
You are genuinely retarded, read the rules, do you have an actual argument you can make against me, or just names?
>>
>>54402277
They are now in that time they later never really recover from.
>>
>>54402334
>roll some or all of the dice again
>some or all
>all
>>
>>54402351
What? Re-rolling both of the dice would be all, re-rolling a single dice would be some. You can re-roll some or all of the dice. So you can choose to re-roll both of the dice, or just one of them when re-rolling a charge roll. Learn to read.
>>
Need help with my list.
Hows this look against mostly marine armies?


++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [60 PL, 1001pts] ++

+ HQ +

Chaos Lord [5 PL, 94pts]: Combi-plasma, Nurgle, Power axe

Chaos Lord in Terminator Armour [7 PL, 142pts]: Combi-plasma, Nurgle, Power axe

+ Troops +

Chaos Cultists [6 PL, 64pts]
. 6x Chaos Cultist w/ Autogun
. 4x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Autogun

Chaos Space Marines [9 PL, 181pts]: No Chaos Mark
. Aspiring Champion: Boltgun, Chainaxe
. 7x Marine w/ Boltgun
. Marine w/ Heavy or Special Weapon: Missile launcher
. Marine w/ Heavy or Special Weapon: Missile launcher

Chaos Space Marines [9 PL, 150pts]: No Chaos Mark
. Aspiring Champion: Bolt pistol, Boltgun
. 7x Marine w/ Boltgun
. Marine w/ Heavy or Special Weapon: Heavy bolter
. Marine w/ Heavy or Special Weapon: Heavy bolter

+ Elites +

Chaos Terminators [14 PL, 216pts]: No Chaos Mark
. Chaos Terminator Champion: Combi-plasma, Power axe
. Terminator: Combi-plasma, Power axe
. Terminator: Combi-bolter, Power axe
. Terminator: Combi-bolter, Power axe
. Terminator: Combi-bolter, Power axe

Plague Marines [10 PL, 154pts]
. Plague Champion: Boltgun and Bolt pistol, Plague knife
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher
. 3x Plague Marines
>>
>>54402316
Map*

Tiny compared to the Imperium but still a big chunk of the galaxy is theirs.

>>54402345
That will never happen any time soon. The Tau are ascendant. The Great Rift was the best thing that could have ever happened to them. No only did it clear out the firewall but it devastated the Imperium leaving the Tau with a clear shot at those Imperial worlds desperate for Tau liberation.

>For every possible enemy response, the Earth caste has created a technological counter. Battlesuits of all description employ a dizzying variety of long-range and short-range munitions, and even the T’au’s defensive emplacements can be moved at a moment’s notice; no sooner does the ebb and flow of battle rearrange the front line than a Tidewall Gunrig’s engines fire up, lifting the railgun platform across the battlefield to redeploy in a key tactical location. It is precisely this adaptability and cunning that has enabled the T’au to conquer a vast swathe of the galaxy.

>With each leap forward, the Empire encounters new and ever deadlier threats. The belligerent Orks are always ready for war, and the bio-ships of the Tyranids drift forth from the depths of space, ravening for new worlds to devour. Around the war-torn Damocles Gulf, the stubborn Imperium of Man continues to hurl their seemingly numberless regiments and fleets into battle, uncaring of the horrific losses their vengeful crusades have wrought. And in the darkness of space there are even greater horrors, beings of infinite malice whose hungry eyes fall upon the shining sept worlds of the T’au. Despite the galaxy’s many perils, the warriors of the Empire fight on, emboldened by the knowledge that they alone hold the key to unity and peace amongst the stars. All must allow the light of that truth into their hearts, or else be cleansed in the fires of war.

Read em and weep, boys. The future is T'au.
>>
>>54402361
The rule for orks says they can re-roll charge rolls, not individual dice.
>>
NPCs need to go and stay go.
>>
>>54402316
Actually that makes no sense at all. With stl ships their armies would've been picked off by local superiority. Any reinforcements would arrive too late as they would need months to years or longer reaching their destination.

Tau lore does not make sense.
>>
>>54402388
Hyper.Dense.Cluster.Of.Stars
>>
>>54402381
Yes, they can re-roll charge rolls. And the re-roll rules that I quoted from the rule book say that when you re-roll a dice roll, you can re-roll some or all of the dice rolled. So, you choose to re-roll some of the dice (a single one). How do people not understand this?
>>
>>54402184
No idea, but have you seen the youtube series?
>>
>Taufags desperately trying to cover up their shitty army and even shittier lore by posting biased interpretations of fluff and claiming it to be solid fact
Good god Taufags are insecure
>>
>>54402237
Forge World using Leman Russes, I might add. Hardly Primus grade, that's probably one of those one-city colonies like Zhao-Arkkad. We're about to see Tau vs. Major Forge World, it's worth an entire campaign book.

Unless the Tau have stripped a dozen worlds of their Fire Caste for one expeditionary fleet, I suspect the majority of it was non-combatants. This is pure headcanon, but after the vanguard of Sphere 4 was eaten by warpstorms surely they didn't exactly gain much territory? Normally destroyed or scattered fleets do little conquering. The 5th may be partially made up of ships not sent on the 4th after the vanguard was omnomnomed.

"Youth and vigor" does not allow you to pull billions of soldiers from nowhere, man. That's Plot Armour. You're only alive because GW cannot into scale and cannot into Exterminatus Torpedoes.

Also, unless their entire model line is upgraded with 8e, they've been on the same tech for a century. Who's stagnant now? Both, is the answer.
>>
>NPC is a common insult
>In a game where every model is controlled by a player
>Non Player Character
>Non
>Player
>Character
>Is a common insult in a wargame where each individual model is assigned to a player to be controlled and nothing is automatically controlled by any means whatsoever
>>
>>54402399
Because the rule is saying stations where a re-roll rule only grants a re-roll to individual dice exist.

The rule says you can re-roll charge rolls, a single dice is not a charge roll.
>>
>>54402374
Sounds like DAoT. Look how that ended.
Tau are almost there. Without the numbers or tech to make comeback.

Either the Necrons will crush them or something of the rift. They are also in the way of the advancing Nids.

Realistically they should already be disregarding most research in favor if applying existing theories for the war effort. They would need every gun and hands that can wield it.

Quoting faction propaganda does not change that.
>>
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>>54402418
>It is precisely this adaptability and cunning that has enabled the T’au to conquer a vast swathe of the galaxy.
>enabled the T’au to conquer a vast swathe of the galaxy.
>the T’au to conquer a vast swathe of the galaxy.
>conquer a vast swathe of the galaxy.
>vast swathe of the galaxy.
>vast swathe
>>
>>54402396
Space is big, man. Even the densest star cluster would take decades to travel between at STL, it takes weeks or months for in-system travel.
>>
>>54402440
Vast swathe by T'au standards fuckwit. Probably not even a dot on the Imperium's radar.
>>
>>54402430
It says you can reroll a dice roll, which would be the two d6 in the charge roll. Then it says you can reroll some or all of them.
>>
>>54402396
Geben then it's light weeks to the next star.
Instead of light years. Meaning even at the speed of light they still need weeks. If not years because they are stl. Fuck, even light days would ruin them in a military conflict against someone with ftl.
>>
The GSC Metamorph has a rending claw and a metamorph talon. It can replace the rending claw for another metamorph talon. Why would I want two of the same weapon?
>>
>>54400521

Eff it, Lelith should have had better bonuses just from being Lelith. No need to go mainstream.
>>
>>54401166
>AoS is shit, 8e WHFB is not.

You know, just saying something doesn't make it true?

>>54401146
Triggered. Point proved. Cheers.
>>
>>54402430
>stations
? Okay, so I'm pretty sure after reading that your reply that English is not your first language, so I'll forgive you for not getting this. Let me break it down for you.

You are re-rolling a charge roll.

The re-roll rules say when you make a re-roll, you roll some, or all of the dice again.

One dice is some of the dice you rolled in that charge roll.

You are allowed to roll some dice.

So you are allowed to roll of the dice again, leaving the other dice as it was. This is a valid re-roll of your charge roll.

Hopefully this clean, easy format clears things up for you.
>>
>>54402465
It's so you can have a talon and a whip.
>>
>>54402458
Nope, it's not from the Tau perspective. The source that I took that from says that the Tau are merely a blink compared to the Imperium.

>>54402447
The First Sphere took thousands of years. So its okay.

>Quoting faction propaganda does not change that.

If you gonna call every piece of lore propaganda then we have no lore
>>
>>54401349
There's nothing "wrong" with Tau in this edition. Tau players are just used to playing 40k in easy mode.

Learn strategy and tactics or collect a proper army.
>>
>>54402036
We joked about it after the match.

Something something 500 years from now those Orks would have invaded Saim Hann or something, so the Eldar sacrificed themselves for the greater good.
The Farseer just happened to not have to die in this skein.
>>
>>54402474
That's not what it says, it merely says that some rules allow you to reroll some or all the die.
>>
>>54402481
Even self-absorbed retards like the Tau are well aware of how massive the Imperium is. Are you conpletely fucking braindead or something?
>>
>>54402487
but you just killed them.... Each ork releasing spores that will spawn 10 orks in a week.
>>
>>54402472
>It's worse than the stubborn handful of fervent cuckolds who still cling onto WHFB as if they can resurrect their precious lore by ignorantly refuting AoS after all this time.

You know, just saying something doesn't make it true? :^)
>>
>>54401460
Don't bother with the pointless D10's GW sells. They're too large to fit on most bases and don't spin down. Never mind that the majority of models you'll want to use wound markers on will have way more than 10 wounds.

D20 spin downs are the best bet for now
>>
>>54402481
So the Tau are larger than the imperium now?
>>
>>54402490
It is what it says though, I am literally quoting the rules out of the rulebook. If you can't understand that, just kill yourself or something, I don't give a fuck. I'm gonna head to sleep and stop wasting time on your dumb ass.
>>
>>54402506
you're legit retarded, its been ruled as reroll both of the charge dice at every single tournament ive ever been to, and it will continue to be that way. If you're too braindead to understand that a charge is 2d6 and rerolling a charge is rolling 2d6, go play snakes and ladders or some shit idk
>>
>>54402506
Misinterpreting a quote doesn't make you correct.
>>
>>54402461
>>54402474
My English is fine, I just typed stations instead of situations for some reason.

Now let me break it down, the rules say you can re-roll a failed charge.

You need 7" and roll a 5 and a 1. You cannot just re-roll one dice with the rule because the two dice are one charge roll. If I only re-roll one dice I am not re-rolling a failed charge because a charge is two dice.
>>
>>54402495
Farseers work in mysterious ways.

>>54402517
While I agree with that ruling, the wording in the rulebook is ambiguous and shit. It can definitely be argued both ways, since the wording really isn't clear what "some or all" refers to.
Neither answer is going to be resolved fully until we get an FAQ clarifying it.
>>
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>>54402243
>>
>>54402463
Imperial FTL is messy. They have to materialize outside of systems or else risk being torn apart or thrown off course by the G-forces. The Tau living in hyper dense cluster hamstrings the Imperium.

>>54402422
The book was before the Admech got their codex. That particular Forgeworld was famed for creating a unique and precious type of torpedo that was hyper effective against Hive Fleets.

>Unless the Tau have stripped a dozen worlds of their Fire Caste for one expeditionary fleet,

That fleet was considered to be utterly expendable. The official goal of launching it was to reconquer the worlds that the Imperium took back. The real goal was to humble Farsight.

>"Youth and vigor" does not allow you to pull billions of soldiers from nowhere, man.

Tau should breed like rabbits.

>they've been on the same tech for a century.

The pulse rifle for example has been upgraded across the centuries with new designs and ammo. On the TT, models don't reflect that.
>>
>>54402545
So salamanders can reroll all failed hit and wounds rolls instead of just one?
>>
>>54402545
The some or all is there because some rules let you for example re-roll all failed to wound, others let you re-roll a single failed to wound.

A charge roll is one roll with two dice.
>>
>>54402494
I demand proofs that the lore is written from the Tau's perspective. It doesn't seem so to me. It says that Greater horrors of endless EVUL are eyeing the Tau world. That's not something the Ethereals would podcast to the Tau average joes since they are using the most effective weapon against Chaos which is ignorance.
>>
>>54402571
I don't even know where you got your shitty source from, jackass. Could have gotten it from some riptide spamming taunigger down on Dakka Dakka for all I know. Either I don't really care at all. I just came you to call you out for the retard you are, Carnac.
>>
Autocannon, missile launcher or lascannon to go with plasma veterans this edition ?
>>
>>54402556
No, the tactic specific states they can only reroll a SINGLE failed hit and wound roll.
>>
>>54402591
But a reroll allows you to reroll all the dice.
>>
>>54402591
And the orks rule says they can re-roll failed charge rolls, not individual dice. A charge roll is both dice.
>>
>>54402562
Are all the rules for Primaris released yet? I havent been able to find the writeups for all of them, also are they just incapable of having transports?
>>
This is your threadly reminder that Fire Warriors are objectively worse at being soldiers than humans.
>>
>>54402615
Yeah but they're easier and faster to replace.
>>
>>54402591
he was just having a go at single dice reroll guy, relax friendo
>>
>>54402585
It's from the Index Xenos 2. I mean we have 2 sources for new Tau lore. The 8th index and brb.

Why are you so angry?
>>
>>54402586

Common sense tells me use a Rocket launcher, but I always go for the Lascannon anyway.
Strength 7 is the least efficient level of strength. You're wounding anything significant on the same roll as a Strength 5 gun.
>>
>>54402623
>Fire warriors easier to replace than guardsmen
wut
>>
>>54402611
No rules we haven't seen already. They'll have transports in the full codex I would assume.
>>
>>54402615
Only in melee combat.

In other fields the Fire Warriors are better to the point that marines show them great respect.
>>
>>54402632
>it's from the section in the book where they're marketing factions to people
There you go.
>>
>>54402637
They mature faster than humans do, so you can replace them quicker. Imperium just has the advantage of size.
>>
>>54402644
It doesn't make what's in it false.
>>
>plasma cannon is d3 shots
>worse than rapid fire regular plasma since it averages 1.5 vs rapid fire's 2

Why so nerfed? No one took plasma in 7th.
>>
>>54402638
pretty sure the repulsor is a transport.
>>
>>54402633
I'm also tempted the most by the missile launchers but I've read a lot people saying it's garbage and I'm wondering why
>>
>>54402644
just like every piece of lore in every book.
>>
>>54402481
>Thousands of years
That actually does make sense. Still, do we ever have an example of the Tau ever being handicapped by slower FTL? Seems a bit tell-dont-show. I was not the guy using the propaganda argument, but I will point out that every single faction has a triumphant page of fluff in the rulebooks, it's not gospel truth that everyone is the best faction at once.

>Torpedo

If it's rare and unique, it would seem that WAS a small Forge World, since a main one (Anvilus, for example) can produce enough of a specialist piece of kit to supply the galaxy, even if it's expensive. A smallish Forge City hoarding their one unique design for prestige is not at all unusual.


Should breed
It's canon that they reproduce entirely by government organization, right? Seems less like rabbits and more bees, although I could be wrong there. Don't think I've ever read anything on Tau birth rates, though, so I assumed they were a little faster than humans since Tau are short-lived and a little smaller.

>Upgrades
Except normally they ARE represented on the tabletop by stuff like the Rail Rifle proliferating and the John Woo Module becoming standard issue in 7th, right? Still, seems strange that Riptides are still killing themselves a century after development.

>Expendable fleet
Most everyone CAN expend billions of soldiers, the Mech and Guard chief among them, but 100 billion is a large force even for them. It's just a tad inconsistent with the rest of the lore I've read.
>>
>>54402650
Not really nerfed, it just wasn't buffed.
>>
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>>54402650
the average on a D3 is 2 you cocksucking burger
how about you go to college ?
>>
>>54402650
average of D3 is 2.
plus it doesn't go down to 1 shot at long range
>>
>>54402647
True. Tau warriors become troopers at like 8-10, IIRC.

Imperial Guard recruit the beet quality warriors from worlds. They should be like 25+ and up.
>>
>>54402650
>vs rapid fire's 2
At 12'" vs the 36" of the canon
>>
>>54402662
>burger

Lmao I'm a German math major.

I know maths. You? Some memer on 4chan?
>>
>>54402650
>1d3 average is 2

HAHAHAHHAHA

Available result on a D3
1
2
3

How do you fucking come up with 1.5 hits?

You faggot that's midschool stuff
>>
>>54402652

Probably because it's only AP-2.
>>
>>54402641
>Only in melee
Let's examine that claim, shall we?

Fire warriors are bred to be soldiers, trained from birth, put in non-stop combat simulations, given helmets that contain aim assist and a rifle that has mulriple stabilizers.
>BS 4+

Human who are trained from childhood and given a hellgun with an iron sight
>BS 3+

Even with extra training, genetic modification, and auto aim they can't shoot better than humans
>>
>>54402676
GERMAN MATH MAJOR SAYS AVERAGE ON 1D3 IS 1.5 HAHAH SCREENCAPING THIS SHIT
>>
>>54402686

Why are you biting this so hard?
>>
>>54402678
he's retarded, but so are you
average of a D6 is 3.5
>>
>>54402682
I actually like the idea that Tau are naturally bad at warfare but they make up for it with tech to stay competitive. Gives them a character niche in a universe where every faction has at some point or another had some of its members described as the deadiest things in the galaxy.
>>
>>54402655
>If it's rare and unique, it would seem that WAS a small Forge World,

It became rare and precious because the Tau conquered the Forgeworld rendering any further shipments to the forces of the Imperium halted.

>t's canon that they reproduce entirely by government organization, right?

Going by the newer novels out there, The Tau are bred in mass in nurseries. "Marriages" are special cases that are granted to famed dudes and dudettes with heroic bloodlines.

>Except normally they ARE represented on the tabletop by stuff like the Rail Rifle proliferating and the John Woo Module becoming standard issue in 7th, right? Still, seems strange that Riptides are still killing themselves a century after development.

The Railgun was specfically created and then had its rules gradually adjusted across editions to represent the Tau advancing and fixing it. The riptide Nova engines still being a problem is stupid but I guess we need to wait for the codex to know if they fixed it or got an excuse why they didn't.

>Most everyone CAN expend billions of soldiers,

Not the Eldar. These guys fret over a few hundred of their kind.
>>
>>54402655
Fluff gets very inconsistent when it comes to Tau. GW doesn't want them to become a major plauer, because then they'll be targeted by Chaos, and being a bit part in a big galaxy was an original theme for Tau. But they DO want awesome Tau stories, so they have to fudge a lot of stuff.

Usually it's only annoying, but sometimes things get really bad, like Pask in the Baneblade, or the Necrons feeling emotion at how graceful their pilots are.
>>
>>54402681
Yes that kinda suck but I also love the versatility of the weapon, hard choice, hard choice.
>>
>>54402726
What does that have to do with anything?
>>
>>54402682
Lore =/= rules.

There is a reason why the Space marines respect the Tau combat abilities while looking down on the guard.
>>
>>54402743
Because Tau have better guns, thats pretty much it.
>>
>>54402729
>Necrons feeling emotion at how graceful their pilots are.

Dude, Newcrons can feel emotions.
>>
>>54402737
you implied that an "average" result cannot be a decimal
>>
>>54402727
Well yeah. That was one of the original design intents for Tau, automated combat systems.

Why do you think Commanders jump to a 2+ to hit? They get their own special AI that plots out firing solutions for them.
>>
>>54400464
Marines Malevolent.
>>
>>54402743
Tau are in canon bad at shooting, not just tabletop. That's one of the original themes they had. That's why they have markerlights.
>>
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>>54402726

>*Roman vs Sparthans*
>I would like you to know that anciant Roman had developed warfare and tools that would have given them edge against Spartha and therefo..
>HUNHUN VIKING ARE THE BEST BTFO RETARD

??
>>
>>54402743
>Look down on Guard
Citation needed
>>
>>54402752
Nah, it's not the guns or else they would have respected the Eldar and Necrons in the same way.

Marines note the honour, discipline, courage, and skill of the fire caste when they grudgingly praise. I mean it's not enough for you that in Mont'ka it's said that a Tau sergeant (Ui) was as skilled in covert combat as a Raven Guard shadow captain. Name me a single IG character that's been said to equal marines in their skills. You can't.
>>
>>54402776
you probably thought this post made sense in your head

shame really
>>
>>54402754
No ? I implied that the Average on 1d3 Isnt possibly 1.5 because actually believing otherwise is retarded.
Espevially if you are a 14 years old Ultramarine collector that RP as a german math major on a Vietnamese cooking image board
>>
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>>54402786
Traitors, cowards, and weaklings
>>
>>54401847
>No new fluff
I highly recommend The Eye of Medusa. Fantastic novel, and I say that as someone who barely acknowledged IH before that. You get a HUGE amount of fluff aboit them in there.
They're brutal as fuck and scary as shit in this book. Hyped for the sequel.
>>
>>54402813
Just browsed the mega and couldn't find it

Maybe I'll pick it up
>>
>>54402686
You're clearly using an Imperial D3. He will be using the superior Metric D3.
>>
>>54402786
It varies greatly depending on chapter culture.
>>
>>54402726
Average rolls is the sum of all possible rolls divided by the number of possibilities.

D6 Average:
(1+2+3+4+5+6)/6 = 21/6 = 3.5

D3 Average
(1+2+3)/3 = 6/3 = 2
>>
>>54402788
Oan Mkoll
Wow, that was easy.
>>
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>>54400661
U can use dark elves corsair + spellcrow bits
>>
Why use Fire Dragons over lances?
>>
>>54402877
Lances?
Fire Dragons are reasonably efficient, point-for-point.
>>
>>54402788
Most of the named characters in the index
>>
>>54402870
Got the direct source or text because I can source mine at the drop of a hat
>>
>>54402865
The quick way to work it out is (n+1)/2 where n is the number of sides on the dice
>>
>>54402788
>They would respect Eldar and Necrons the same way
They... do? Fuck, they work with them sometimes. That's a weird argument to make.
>>
>>54402890
The index doesn't say their skills are on par with space marines though
>>
>>54402860
I would give you the pdf, but it's new and an actual good novel, so I feel lile thr author deserves some money. If it was old or bad I'd have given it to you.

But really, it flushes out the IH so damn much. There's about as much Chapter-fluff as there is fighting, and I love it.
>>
>people taking the "average of D3 is 1.5" bait again
ffs
>>
>>54402917
stop samefagging mister German Math Major :^)
>>
>>54402903
They work with them sometimes but they don't respect them at all since it often ends with a backstab.
>>
>>54402931
I'm not a Muslim sorry
>>
>>54402894
Which feat of "I can covert ops as well as Marines can" do you want the source on? The time when he killed a Mandrake, or the time he crippled a chaos Dreadnought by himself? Because the first one is in Sabbat Martyr, and to be honest I can't remember off the top of my head the second one. Maube Traitor General?

Also, why is being able to quickly source something a thing to brag about?
>>
>>54402932
>They don't respect them at all since it ends in a backstab
So, when it DIDN'T end in a backstab, there was a mutual respect? Because the one time I can think of necrons teaming up with marines, they parted ways afterwards.
>>
>>54402953
You're biting
>>
>>54402888
Bright or Dark Lances. Hell, even Heat Lances or Inferno Lances. Fire Dragons just seem so ineffective in comparison. They lose turns embarked or embarking on vehicles, while you can shoot Lances every turn.
>>
>>54402972
Taufags, even fake ones like him, trigger my autism.
>>
>>54402953
Not bragging just saying I can pick it up if you asked for it. Since people are source hounds here.

>The time when he killed a Mandrake

Back then, they weren't the shadowy monsters they are now.

>the time he crippled a chaos Dreadnought by himself?

He got lucky!

Both examples doesn't really make him equal to a space marine in terms of skill.
>>
>>54402971
>they parted ways afterwards.

You should read "Words of the Silent King". It didn't end like that. The marines were backstabbed by the Silent King. But to be fair, Dante wanted to backstab them first.

Dante had the Imperial records report that he allowed the Necrons to leave in peace to save face.
>>
>>54402983
Even before they were shadow monsters, they were still comparable to Raven Guard Captains in terms of stealth. Which is the basis for your "As good as marines" bait.
>>
>>54401923
Do you spam them?
>>
Betting all my shekels on IF and CF chapter reveal to be the last one, hoping for todays being salamanders
>>
>>54403004
Stealth warfare directing stealth and covert warfare, man.

And mandrakes were just leather wearing serial killers. Not commanders of forces.
>>
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So I always thought Techmarines were cool as hell and now that I'm dusting off some old second hand marines I'm thinking of picking one up for a HQ choice, maybe with an extra tank or two to benefit from his attention.

Whats a good loadout? Conversion Beamer worth it? I have a Vindicator but any suggestions as to some good other vehicles to run with him?
>>
>>54403016

They already showed all the traits.
All that's left are relics and warlord traits, which no-one gives a hoot about.
>>
>>54402974
>Bright Lances
You've got to pay for the platform they come on too though, which tends to be a lot more than a 7 point Fire Dragon

>The Rest
They probably more efficient, but then you've got to splash into Dark Eldar or something. That's fine I guess, but I prefer to keep things more fluffy.

Fire Dragons definitely aren't the most optimal unit in the game, but they're not bad either.
>>
>>54403044
Nah there's still their specific stratagems which they reveal 1 per day as wel,l which I'm more interested in. The raven guard one was pretty good so curious to see the others.
>>
>>54402788
Does a heresy-era dude count? In the novel Legion there's an imperial army commander's bodyguard called Dinas Chayne, who was a good enough swordsmen to out-duel the primarch Alpharius and run him through. He then got killed, because primarchs don't die when you run them through with a sword but still, an unenhanced human was able to outfight a primarch. That's not bad.
>>
Penny for your thoughts.

What if we adopted the way the fighting phase works to the uther phases as well?
I choose a unit to move, you choose a unit to move. I shoot with a unit, you shoot with a unit. I charge with a unit, you Charge with a unit.

Maybe add a rule that allows characters to activate together with one unit within 6'.
>>
>>54403033
Oh, you were talking about COMMANDING? I thought you meant actual competence in being stealthy without having to rely on a stealth field.

Yeah, tons of IG match SM in the commanding department.
>>
>>54403100
Would make the game more dynamic, I certainly prefer the alternating activations style of Malifaux and BMG to 40k's longer turns.

No idea what it would do to balance though.
>>
>>54403112
>Yeah, tons of IG match SM in the commanding department.

Like who? Don't say Creed. He lost to Abaddon and how have done sooner wif it wasn't for Be'lakor's fuckup and Trazyn's meddling.
>>
>>54403100
>hey I've had an idea guis
>this is a totally new idea guis
No it fucking isn't. We've had this argument umpteen times before, that system just doesn't work in a game where the armies can be of vastly different sizes.
>>
>>54403113
It makes mobile armies a lot more effective when you can move reactively
>>
>>54403100
Alternating activations can be cool, but tricky to pull off.
It'd certainly be better than letting shooty armies wipe half the board T1 though.
>>
>>54403119
Macharius

And yes, I'm sure Abaddon blowing up Cadia is a massive sign of strategic competence that nullifies all of Creed's skill.
>>
>>54403131
Creed had a suspicion about Abaddon's plan. He failed to figure out in time despite it being so obvious.

But before that, the traitor forces conquered all of Cadia except a single fortress.
>>
>>54403120
>implying I said I came up with it all by myself

Jesus f. christ, man. Calm your titties.
>>
>>54403154
It was only really obvious because GW decided to cram a major lore event into a 100 pages. Most of Cadia falling was mostly due to Cadia being completely cut off from the majority of reinforcements against the largest Black Crusade yet seen. The fact that any of it held should say something.
>>
>>54402728
>Conquering Forge World.
Still, doesn't change the fact that if a Forge World is defending itself with Enginseers in Russes they are not a large or wealthy place. Not to mention there were no Lacarymerta or workers, which really does sound like a small munitions manufacturing town just large enough to count as a lowgrade Forge World.

>Reproduction.
Yeah, that makes sense Tau are basically undergoing Uplift with the Ethereals as their patrons, if you've read those books. Still, animals that large who don't lay eggs do have a limit on possible offspring, so I'd be surprised if they bred much more than 3-4 times the rate of humans or thereabouts. Assume two offspring as base for a smaller race with documented speedy expansion and then scale gestation to lifespan - 5 months or thereabouts? Not quite my field,
I prefer microbiology. Wasn't there a book about Xenos biology?

>Weapins development
At this point, it makes sense for that to slow down a bit - development of theoretical knowledge to turn into guns is slow and not suited to war, they'll be running a little thin on those now, then they'll run out of ways to apply them. Their material science has already hit its current limits in places - the Taunar gun that has a lifespan of one battle for one.

>Eldar
True, but you get the point. Spess Elves aside, this is a large-scale setting as they come, and billions of troops is reasonable for a campaign.

>>54402729

Yeah, you're right there. Still, I kinda wish something would actually make them bleed for once. Maybe an Ordo Reductor covenant blowing up a few Sept Worlds with cyclonics, or the Necrons or Nids, or hell, get Chaos to have a go at all their computer systems and AI like the Mechanicus has had to deal with for twenty thousand years.
>>
>>54403119
If you want to sperg out about Creed, sure.

Pask as a tank commander is more than capable of outplaying space marines.

If you're looking for guerilla warfare, The survivors of Tallarn managed to fight off Iron Warriors post Virus Bombing without a single Marine to assist them. We don't know the name of the commanders in those battles though, so you're probably going to claim that that doesn't count.
>>
>>54403190
>Make Tau Bleed

I mean, T-au DID get an entire planet and it's Ethereal cucked by a GSC. Hopefully that develops into something.
>>
>>54403212
>without a single Marine to assist them
Apparently this got retconned. There were some Iron Hands Predators helping too. It was still like 99% Imperial Army though.
>>
>>54403212
>Pask as a tank commander is more than capable of outplaying space marines.

Pask way of fighting is throwing his tank squads at the enemy to keep them busy while he lines the shots. That;'s not skill, that's being an asshole. His tank companies always have heavy losses which gave him a reputation of being callous and cruel but he is loved anyways (WTF GW?).

>The survivors of Tallarn managed to fight off Iron Warriors post Virus Bombing without a single Marine to assist them.

I haven't read the Tallarn part of the HH series yet but didn't the Tallarn have titans as well?
>>
>>54403242
Forgot to say that what Pask is doing is not skill. It's just being a bastard. Though he is a good shot it comes at the expense of his comrades. And even with that he most often than not has his tank blown up in his battles.
>>
>>54403228
Yeah, and the Damocles Firewall should have been a major development but instead it went out magically after a few months, having done exactly jack aside from annoy Shadowsun a bit. Tau have a magical anti-consequence field around their empire.
>>
>>54403242
>Taking calculated losses to achieve victory
Seems good to me. You work with what you have. And Russes are pretty shitty, yet Pask manages to win against superior forces anyway.
>Titans
The Battle for Tallarn was a combination Tank and Guerilla engagements. Titans are neither of those.
>>
Al'rahem out skilled an Autarch.
Nork Deddog is on par with Boreale.
>>
>>54403242
So are you just going to keep ignoring the existence of Lord Solar Macharius? Regular non-marine that led the one of the largest and most successful crusades in the Imperium's history that brought nearly 1,000 worlds into the Imperium and commanded Guardsmen and Marines alike.
>>
>>54403262
>Titans are neither of those.

But the Tallarn audiobook has an Iron Warrior dying next to a downed titan.

>And Russes are pretty shitty

Not according to Anrakyr and Pask's tanks have a potent cannon forget what it was.
>>54403259
>magically after a few months,

The Great Rift blew it away.
>>
>>54403269
>Al'rahem beat an Autarch
Wait, seriously?
>>
>>54403273
Exception that proves the rule.
>>
>>54403242
And Pask still outshoots Space Marines, man. The fact that he isn't chill about how he does it is irrelevant. He manages to kill a Titan and a bunch of Tau and such who have somewhat better tech than him in a shitty Russ, that gets him points.

Also, why and where are Space Marines much better at strategy or tactics than a regular general? Primarchs are, sure, but those are plot powers. I don't see anything in the normal Marine implant suite that should make them any smarter than a human general of similar experience, if anything they should be rather poor at large scale command due to Marines being highly specialised for squad tactical engagements and surgical strikes.

I think there were some Titans on Tallarn, yeah,but not many. It was mostly North Africa Tank Battle INN SPAAACE.
>>
>>54403290
Sebastian Yarrick.
>>
>>54403289
http://warhammer40k.wikia.com/wiki/Al%27rahem
>>
>>54403280
Pasks tanks have a battle cannon. That's his signature loadout.

And Russes are designed to be mass producable and disposable. Pask treats them as such.
>>
>>54403290
Everyone knows that as a general rule, your average Space Marine commander is far more competent than your average Imperial Guard commander, but the average Imperial Guard commander is a putz. We are looking at comparing the best to the best.
>>
>>54403290
You asked for one Guardsman equal to or better than a Marine. You've gotten a shitload.
>>
>>54403309
He's in a Vanquisher when he bests Longstrike. Longstrike muses that the "long barrel" ones are usually dangerous and thus to target them first but one in particular seems to be taking out targets unusually quickly.
>>
>>54403290
Straken and Marbo
>>
>>54403280

>The Great Rift blew it away.

>Introduce plot element that hinders the Tau
>NEW plot element introduced a few months later that completely nullifies it

That's not really an argument in favour of the Tau not having an anti-consequence field.

Which is not to say that the Great Rift in general hasn't had the overall affect of a wet noodle. 'Nids lose an entire hive fleet to a Daemon and a Crusade, net result? Don't care. Orks got some more stuff to fight, Blood Angels lost Chapter Masters Don't Care and Nameless, and although Baal was devastated we all know it will be just like Fenris getting devastated (i.e. don't even notice there's been an invasion 2 days later). Hell, the Imperium, who should be the most affected, since they just lost contact with half their entire empire, don't seem remotely put out. Gulliman sails right through the Rift at least twice without issue, and the loss of all those worlds hasn't changed the situation for the Imperium one iota it seems, since 112 years later the Imperium is still doing just fine. Not even Chaos seems to be doing any better, getting BTFO on Armageddon and the Blood Crusade has already burned out.

I suppose this is what happens when you advance the story in a setting that needs to be stagnant: everything just stays the same.
>>
>>54403306
This just makes me want to field a Desert Raider army even more.
>>
>>54403309
>Pasks tanks have a battle cannon. That's his signature loadout.

And the next time I see him piloting anything other than a Punisher will be the first.
>>
>>54403327
So a Vanquisher battle cannon. That's not very rare nor is it especially potent.
>>
>>54403343
BC Pask is decent on tabletop, actually.
And wasn't the Taufag sperging out earlier about Tabletop =/= fluff?
>>
>>54403349
The Leman Russ Vanquisher is a rare and specialised variant of the Leman Russ Battle Tank used by the Imperial Guard. It mounts the significantly more powerful Vanquisher cannon, firing special Vanquisher shells which are extremely effective at penetrating armour even at great ranges, and is a favourite among tank company commanders.

The Imperium literally doesn't even control the forge world that produced most of the Vanquisher cannons with only two Forge Worlds just starting to make more. It's also repeatedly described as being very effective against armor.
>>
>>54403041
Any techmarine thoughts? I'm thinking a gunline with them, some dreads and predators with Ultramarine or IF chapter tactics could be interesting for small games.
>>
>>54403396
>make a dread gunline
>Doesn't take Ravenguard
>>
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new orks when

I can't buy any more boyz until they release a new kit, and if it's Octarius Orks I will shit my britches
>>
>>54403405
>i literally cannot stop sucking cock
>>
Should I wait before starting a GK army, with the codex coming soon and probably new models?
>>
>>54403424
Enjoy never getting more boyz, i guess.
>t. NPC life
>>
>>54403332
>implying Tau have an anti-consequence field
what if--right--what IF, the Tau are just pretty good, or lucky

are lorefags really this assblasted at the concept of a faction that doesn't suffer as much as they do? jfc
>>
>>54403436
there's no reason to wait.
GK already have most stuff in plastic. any new kits will be for totally new things rather than updates of existing kits.
>>
>>54403405
Just doesn't feel very Ravenguardy, even if it would be mechanically sound.

Gun dreads that can step back and pew pew assaulters seems good, especially with a tech or two patching them up.
>>
>>54403471
What about the Primaris / scale thing?
>>
>>54403471
My main issue with GK is that I don't fucking ever want to touch Shitecast again and all their HQs save one are exactly that.
>>
>>54403486
what about it?
primaris marines are meant to be taller so the GK kits are still correctly scaled. no need for new minis.
>>
>>54403454
Given their individual competence is around the same level as humans, just with better tech, that's enough luck to make an entire new Chaos God out of it, 'cause Tzeench would be full. Their AI magically avoids Chaos for no reason, the firewall trapping them is exploded by a warp storm, the Necrons ignore them, the Nids turn away into the Imperium and the guard who attack them derp out and only bring infantry and tanks with no aircraft, Chimerae, artillery or even using their orbital superiority, as well as landing on the other side of a desert from their enemies so the Tau can shoot them over and over. Their best general escapes being assassinated because one random lieutenant tracks a Vindicare for hours on a hunch before blinding him through his blindproof mask, their leader dies but the crippling effect on morale that would have was apparently covered up for weeks at least with a simple hologram.

Sounds like an anti-consequence field to me.
>>
>>54403499
GK HQs are trivially easy to build from the plastic kits. just use all the fancy bits of a terminator kit and youve got yourself a Grand Master.
>>
>>54403503
No I mean won't they be replaced by primaris/rescaled GK soon? Sorry, I'm a new player and this Primaris thing is confusing
>>
>>54403513
m-muh herohammer tho
Really though, give me the quick rundown on GK HQs. Which ones are good and which ones are shit? I may end up starting a GK army for some fun daemon-bashing times.
>>
>>54403518
no. primaris marines aren't replacing other marines.
they're a new kind of marine used alongside the old ones. at least for the forseeable future.
>>
>>54403370
Nice cut and paste from Lexicanum, but the Vanquisher has become mostly a status symbol since the introduction of the Russ Anihilator. It's impressive that Pask can snap his fingers and get a Vanquisher whenever he wants, I'll give you that.
But the Vanquisher is barely more effective than an Annihilator, while being harder to make and being less accurate during follow-up shots than its pew pew cousin, while also being slower and heavier with a more unwieldy turret. The Vanquisher is a nice tank for sure, but ultimately inferior against anything other than titanic levels of armor.
>>
Draigo is great, full rerolls and hits like a truck in melee
Brother captain helps purifiers a lot, giving them a 6" 1d6 smite.
>>
>>54403541
Draigo looks like fun with that rapetastic AP-4 sword although his model looks kinda gay imo.
What are some solid themes for a GK list? I know full Paladins/Termies is popular but I already have a Deathwing army...
>>
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>>54403541
>*MantaStrike behind u*
Nosin personal, Gue'la
>*Btfo you with quad fusion*
>>
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Is there a list of Chapter symbols that got special shoulder pads like this? I know the big 4 have them, as well as the Ravenwing and the Imperial/Crimson Fists; anyone else?
>>
>>54403589
S H A P E W A Y S
>>
>>54403576
How's the quality on the Finecast draigo model? I'm liking the helmeted version
Also, is a terminator/paladin list viable? How's that supported in the fluff?
>>
>>54403589
The deathwatch 10-man kill team box has a load of different shoulder pads for all sorts of chapters (36 in total, apparently). Though that will be only 1 of each, of course.
>>
>>54403621
Ah, of course. Cheers anon.
>>
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Well I have enough for two full mobs now, maybe another half mob, and then I plan to build up the Stormboyz I just started on.

If they do ever release a better boyz kit I will be such a good goy and redo all 60 of the old models I use now
>notice me GW-senpai
>>
>>54403620
I have no clue although based on my experiences with early era Finecast it can range from tolerable to unholy godawful. Later stuff that came out around 6e is much better.
And I have never ever fought against GK and barely know their rules so don't ask me on that. Just saw a lot of anons posting about it.
>>
>>54403041

A smallish, elite army of techmarines/dreads using salamander tactics for those sweet rerolls with allies from the mechanicus for big stompy robots/gun servitors would be cool, techmarines as fire support is probably not great but it is cool and could thematically fit.

Hell, if servitors could take more than 2 heavy weapons per squad I'd take them with a techmarine handler over devastators because I just like the models and the idea of using humans as repurposed weapons platforms
>>
>>54403507
youve never read a Tau book, have you? lol

everything is explained, you're just thick
>>
>>54400775
That is impossible unless you only play like once a year.
>>
>>54403691
Not him, but just because the authors can pull bullshit justifications out their arses dosent make the tau less cancer
>>
>>54403707
>cadia blows up, tearing a warp rift across the galaxy
>baal is about to be swallowed
>oh wait hey guilliman woke up he's here to save us and baal to everything's k
tau authors arent the only ones justifying """bullshit"""
>>
>>54403536
And where does this info come from. From what I can find the annihilator is only preferred in battlefields where attrition makes replacing vanquishers difficult.
>>
New bread?
>>
>>54403735
Literally nobody thinks Girlyman pulling shit out of his ass isn't bullshit.
>>
>>54403751
so, tau don't have an anti-consequence field

settled
>>
>>54403799
It's just retarded Ivan, filter and move along
>>
So did gw ever comment on GK releases except for the codex thing?
>>
>>54403805
>retarded Ivan

What's that?
>>
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>>54400514
Wow, they ignore a situational +1 to armour that enemies with 2+ don't get to use anyway as well as anything you shoot at with any nonbolter weapon

Seriously, cover is barely noticeable as is in 8th
>>
>>54403799
>Tau don't face any consequences
objectively wrong, you're only looking at what they've gotten themselves out of. Remember that time Aun'Va was assassinated? where does your anti-consequence field theory wrap around that?

and, guilliman is an example of how other factions get out of shit all the time, kind of the reason theyre all still around
>>
>>54403820
>i play on blank tables.
I feel bad for ya
>>
>>54403823
I meant to say "don't not face any consequences" but fucked up.
>>
File: WP_20160902_14_44_17_Pro (1).jpg (1MB, 2592x1456px) Image search: [Google]
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>>54400775
>Meanwhile, my 6+ saves
I lose a lot of 3+ saves, but my 6+ saves are insane
>>
>>54400581
Funny, in my meta it is the reverse-the fluffbunnies left and tourneyfags are glad about "balanced edition"
>>
>>54403840
(You)
>>
>>54400514
They completely take away one aspect of gameplay from the other player, who no longer seeks for cover.
>>
>>54400610
>he thinks tzeentch summoning was ruined this edition
another AoS cuck here to shitpost
>>
>>54403840
>i was only pretending to be retarded
Pottery
>>
>>54400775

It varies From person to person.
I can seize through initiative every second game with my signature D6.
I can make 6+ saves 1/3 times at the very least.
I cannot, however, make a 6 to-wound roll to save my life.
>>
>>54403864
I'm not the tau fag, I was responding to him and fucked up. I'm >>54403751
>>
File: 1500321870877.gif (352KB, 458x480px) Image search: [Google]
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>unironically falling for NPC sue-factions who only exist to contrast the protagonists
species traitors will all hang on the day of the space-rope
>>
>>54403576

I run with purifiers in stormravens and teleporting GKPAs

Drown the enemy in storm bolter fire and smites.
>>
>>54403583

>What is 3++ save?
>What is character rule?
>What is deepstrike?
>>
How to kill Avatar of Khaine as Marines?
>>
>>54403831
>>54401794
>>
>>54403937
Falchion
>>
>>54403937

Melta
Plasma
Missiles
Lascannons
Asscannons
Mass bolter fire
Powerfists
Chainfists

Or just pop a grav leviathan dead next to it.
>>
File: IMG_2657.png (546KB, 828x665px) Image search: [Google]
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>reivers soon
>>
>>54402753
Do you have that image of the newcron fluff?
Was that bait?
>>
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>>54403937
Shoot it until it dies.
>>
What would be an acceptable count-as/proxy model for Ratlings?
>>
>>54404010
None, fuck you and get the models.
>>
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>>54400693

Nice green-brown combo scheme, anon. Sorta like a natural woodland camo.
>>
>>54404023
Availability: Temporarily out of stock Online

It's not like I can buy from GW store online.
>>
>>54404010

Guardsmen with snipers.
>>
>>54403405
>>54403433
Holy hell anon this made my fucking morning
>>
>>54404032
Not my problem, but proxies and conversions to allow proxies are strictly forbidden.
>>
>>54404042
>Guardsmen with snipers.

But Guardsmen CAN take snipers.

Get some AOS Dwarves / Sky-Dwarves
>>
>>54404054
By your standard, for sure.
Good luck finding other players.
Oh right, you never leave your house. I'm so sorry.
>>
>>54404054
>I hate fun
What a faggit
>>
>>54403937
Wait for codex. Obtain Librarian. Null Zone. Plasma. Profit.
>>
>>54400864

T0
Dominions in 2 repressors advance

T1
Act of faith melta dominions to shoot Magnus
Act of faith celestine to move 12"
Disembark stormbolter dominions
Celestine, repressors and dominions move forward
1 melta dominion squad kills Magnus
Other melta dominion squad heavily wounds demon prince
Repressor flamers + disembarked storm bolter dominions remove some troop
Celestine charges and kills demon prince
>>
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>>54404081
Fun is a buzzword.
One that gets harder and harder to defend as it is used by others.
>>
>>54404124
So hows that raging autism working out for you?
>>
>>54404124
Vindicated
>>
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>>54404124
>Fun is a buzzword.
>>
new bread
>>54404156
>>54404156
>>54404156

>>54404124
>no proxies or conversions in my game built around converting your dudes and fluffing out the Galaxy
Unironically neck yourself
>>
>>54403977
Stevicus pls
>>
>>54404172
>cringey DA shit and poverty is fun
Sounds about right for an autist.
>>
>>54404124
You force your opponents to WYSIWYG before they stopped playing with you?
>>
@54404222
>converting is for poor people
>he clearly has never read white dwarf or even bothered googling anything that isn't official™ GW™ approved™ modeling™

You probably don't even paint your shit, shitposters
>>
>>54404241
Other way around actually.
>>
>>54404331
Your opponents started playing with you after they forced you to WYSIWYG?
>>
>>54403820
>2+ can't benefit from cover
RETARD ALERT
>>
>>54404032
There are a million eBay listings for old style ratlings in 5 packs.
>>
What are the news about plastic sisters?
>>
>>54405304
Go away
>>
>>54405304
Try Doritos Locos tacos you can make a ton of shitsters for free
Thread posts: 562
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