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/5eg/ Fifth Edition General:

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>Unearthed Arcana: Greyhawk Initiative
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>183027984

How does your party get quests? Are you on some grand adventure? What drove you to it? Are you solving problems for money? Do you look for quests, or do quests find you?
>>
During combat, if a player damages a specific part of an enemy's body, how do you handle it?

For example if a bandit's leg is cut, do you impose disadvantage to actions requiring legwork, or do you simply lower DEX modifiers?

I'm thinking of including this into my campaign to spice up combat and add some variety to "i smack with hammer"
>>
>>54384546
How would you rank the prewritten adventures for 5E?
>>
>>54384681
>During combat, if a player damages a specific part of an enemy's body, how do you handle it?
I would only permit it on crit, as an alternative to doing double damage. I think the reasons are obvious.
>>
>>54384681
How would you handle a player targeting an enemy's head, thus killing it in one hit?
>>
>>54384699
Only played OotA and Tyranny of dragons, but I'm pretty sure the general consensus is something like;
OotA = CoS > PotA > SKT > RoT > HotDQ
>>
>>54384699
God tier - Curse of Strahd (though it requires a little customizing)
High tier - Storm King's Thunder
Medium tier - Out of the Abyss, Rage of Demons
Low tier - Lost Mines of Phandelver
Shit-tier - everything with "Dragon" in the name

Nostalgia tier - Yawning Portal
>>
>>54384681
It's not the same thing but if you want to spice shit up I'd recommend "Beyond Damage Dice".

Some of the balance is a bit weird, but with a little bit of tweaking it's good.
>>
>>54384733
>>54384758
How was Out of the Abyss?
>>
>>54384758
>Shit-tier - everything with "Dragon" in the name
Even the game itself, Dungeons and Dragons?
>>
>>54384706
I'm not the sharpest tool in the shed, mind sharing those reasons? The crit part is a measure, but I thought about doing it on a "soft" crit, like if you exceed AC by a set amount.

>>54384710
You make the enemy dodge/block the blow, but not do so perfectly. For example, a stunning blow to head while wearing a helmet, or moving the head out the way and getting a solid hit on a collarbone.
There should be ways to prevent and instakill from a strike aimed to the head and ways to discourage a player from targeting only that.
>>
>>54384839
Yes. Play Shadow of the Demon Lord
>>
>>54384733
>>54384758
Huh, I didn't think Hoard was THAT bad.
Then again I did play it when I was new to the game so perhaps my view is skewed.
>>
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>>54384862
Stop shilling your system.
>>
>>54384807
Decent. Prefer the first half because it's more open to what you can do and where you can go. Second half feels a bit more 'go here, now go here' but that might just have been my DM
>>
>>54384862
I'd have been happy if we got SotDL as 5e. Maybe with a bit less edge.
>>
>>54384859
Because when you cast a spell or expend a manuever, you can inflict a temporary condition on an enemy that will hinder him, for a short while. It weakens the foe, but expends your resources.

Permamently crippling your enemy by saying "I chop off his hand!" and just rolling for attack is plain wrong.
>>
>>54384775
Nice, thank you!
>>
>>54384885
It's very railroaded and gives you very little reason to do what you are doing. Rise of Tiamat does it a bit better with the council of waterdeep and giving you options on what do to, but Hoard is essentially just do this and now this.
>>
So in my last session, the party found out that there is a half orc alchemist who is big into eugenics, and he's been working on a way to manipulate and introduce controlled lycanthropy into the mix. He captured a werewolf and has been draining fluids from him, which have been collected into a vat with other various mixtures

Upon stumbling across him, the alchemist unleashed a few baddies for the party to take down, and then jumped headlong into the vat.

The bard of the party ran to the vat and immediately poured acid into it, and it got a reaction but the vat just kept bubbling. Then on the alchemist's next turn, it turned gold. One of the baddies made his way to the bard and tried to attack but missed. But they know that the mobs definitely hurt due to the smackdown that the monk took on his turn just prior to that. So, my bard has the ingenious plan to avoid the mob: he jumps into the vat. And the session literally had to end there, which I am glad for because I'm not 100% sure on how to go forward from there.

I've got some ideas on how to play this out, but I'm interested in what you guys think?
>>
>>54384862
Actually the best suggestion I've seen in these threads in a while. IRL group swapped a few months back, only playing 5E with an old group of friend's that play online.
>>
>>54384959
The debuffs wouldn't be permanent, should've said that in the first post. A minor one or two round debuff that doesn't make an enemy instagibbed. I was thinking along the lines of -1 AC, or -1 DEX modifier or something that doesn't heavily impede the enemy, but does give it a disadvantage.

While you can make it roll disadvantage, and thats probably the best idea, it doesn't feel "satisfying"? You feel me?
>>
>>54384988
No matter how hard the temptation, you should not reward him for this "cunning plan" in any way. There's ingenuity, and there's stupidity and recklessness.
>>
>>54384681
On a crit, roll 1d6 and apply some penalties that I'm not going to make for you, with location based on roll (Body, L. Arm, R. Arm, L. Leg, R. Leg, Head). Alternative, they may take an aimed blow targetting one of these spots in particular. Their attack has Disadvantage, but if successful, they get the bonus to that slot. And obviously, none of those bonuses are going to be instant death.

Alternatively, buy one of the fifty thousand Crit decks.
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Daily reminder that Planescape is dead.
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>>54385086
Good riddance.
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>>54385080
That's actually pretty smart anon. The aimed strike sounds like a good measure, thank you!
>>
So, I'm trying to introduce my friend group to pen and paper games in general, and obviously, the logical first option is D&D. This will also be my first time as DM. I have concerns.

1) That they will murderhobo everything and everyone.
2) That they will be uninterested in the basic world of D&D, that they will require something a little less on the nose in terms of how the world functions. Think, like, Demon's Souls.

The only solution I can come up with only solves problem (1), which is to give them plenty of interesting things to find and do, even if they do murderhobo everything. Interesting dungeon lore, traps, or a fun puzzle.

Soooo.. I don't suppose anyone has any fun ideas/puzzles/encounters/whatever to make breaking my friends' D&D hymen a fun time?
>>
>>54385019

I think what he's getting at is that it's quite overpowered compared to other stuff in the game. Take Vicious Mockery. You have to forgo your entire action in order to possibly pose an disadvantage on the enemy, while a fighter could do the same thing by just hitting him with an attack (and also damage him on top of that.)

It kinda makes debilitating magic or effects useless, since fighters would be much stronger at that. I'd go for what that anon suggested and let them decide on a critical if they want to debilitate the enemy or do double damage. Or maybe when a creature gets battered like there's no tomorrow (dealing insane amounts of damage) you could also give him some form of debilitation or disadvantage for flavour.
>>
>>54385030
well, my plan at the moment was to make up a temporary character sheet for him, a temporary werewolf basically. He'll be a raging beast so he wont have access to any of his spells and weapons, and he'll be making a saving throw each turn to determine if he has control over his PC or not.

In addition to that, I'm also going to be making this werewolf severely weakened due to the fact that he threw in acid. He has no kind of acid resistance, so I don't see why he should take no punishment for this.

I'm asking for ideas because I /kind/ of like what I have in mind, but I'm not quite sure how fun it is?
>>
>>54384758
>Low tier - Lost Mines of Phandelver
But everyone recommend it as a first adventure, I'm even preparing to run it
>>
>>54385215
Yeah, it's great for beginners, players and DMs. But for anyone else? Not really.
>>
>>54385215

I'm also new and just did LMoP. I'm guessing it's more experienced people talking about how the module is designed. I don't think you should start at CoS if you've literally never played D&D before (like us, before LMoP).

But then again, I might be wrong. Nevertheless, our party had a lot of fun playing LMoP.
>>
>>54385236
>I don't think you should start at CoS if you've literally never played D&D before
I played a lot, but I never DMed in my life
>>
>>54385215
I'd probably place it Medium. It's nothing amazing, it's just a very good entry point for people to learn the game.
>>
>>54384733
>OotA = CoS > PotA > SKT

>>54384758
>High tier - Storm King's Thunder

Which of these anons is right?
>>
>>54385254

Is your party completely new? LMoP has a lot of 'cliches' that make players and the DM learn how to deal with certain aspects. More experienced players might find it a tad boring, but since you're new to DMing I'd still suggest running it.

And you can always just adjust the module, ofcourse.
>>
>>54385179
Ah, I see. Thanks for clarifying. I think I've got a general feel for what I should now and I think I know what I'm gonna do, based on all you kind Anons' input.

Thank you all for contributing <3
>>
>>54384807
It's real fun to run, I can tell you that much. RNG can be a bitch to the players, adding to the madness.
>>
If I plan to run a modified Ghostwalk game next where all the players are ghosts, should I start the party dead or give them a few sessions living before throwing them into some gruesome dungeon?

I think the idea of having them all die raiding some tomb that they then return to later as ghosts could be awesome fun, issue is that might feel a bit too railroaded.
>>
>>54385161
Murderhobo only happens in cases where the players are really only in it for the laughs, do not really feel invested in the game, or are just completely bored.

If they are your friend then you surely know their personality type. I think, ultimately, you will be fine so long as you keep things consistent and motivating. If you are REALLY that concerned then maybe you should look at one of the pre-written campaigns rather than try to run something yourself.

However, if you are determined to go ahead and run your own game then always remember to start small, especially for your first time and if it is your players first time. Get a sense of what their character is, what motivates them, and their backstory and write a small campaign around that.

If it is just you and him/her then you will be able to really tailor the story entirely for them.
>>
>>54385426
Oh, it's my three friends.

And if what they want is to just have a laugh and a good time, I'm okay with that. I'm interested to see how into the actual roleplay they get.

I was really just fishing for fun dungeon ideas and whatnot
>>
>>54385474
http://www.tuckerskobolds.com/

I always refer people to "Tucker's Kobolds" because it shows that even the most seemingly simplistic and straightforward of dungeon designs and ideas can be really engaging, challenging, and rewarding for players.

Give this a read, it's really fantastic and offers some good insight on how you can take an enemy as weak and simple as the Kobold and turn them into the masters of this insanely fun and wild dungeon ride.
>>
>>54385502
>Tucker's kobolds
Those words trigger the fuck out of me, because I remember how many dumb people tried to use this concept in 3.5, failed miserably and then got really angry at dem optimizers, when it's the system itself that's broken.
Praise the Lord for 5e.
>>
>>54384758
>Curse of Strahd (though it requires a little customizing)
Any examples of good changes to the base game?
>>
>>54385301

Storm King's Thunder is amazing for several reasons;

>Coherent sandbox play within an adventure path
The module suggests you let the players go hog wild in the Savage Frontier in order to build up the consequences of the broken ordning. Not only is this good writing (show don't tell) but it means the adventure is a mini-supplement for Faerun. If you hate Forgotten Realms, it has less appeal but no less utility since you get all those adventure hooks and such.

>Story is well structured
You start off being (sometimes literally) stomped on by giants. By the time you get to the Maelstrom you're more or less their equal. The final showdown is awesome.

>Less wasted content than you might think
The module includes ways to get use out of dungeons and adventure locations your players might've skipped-- this is in contrast to CoS, for example, where you'd need to play through the adventure again if you wanted a different combination of relic location/ally etc.
>>
>>54385512
It's just a concept that's all and something to provide inspiration on a wide variety of GMing experiences. For me, this wasn't necessarily about wanting to copy his idea of "Kobolds" in that it showed me that you can create something really fun and memorable with an enemy that has 4HP, etc.

It just really gives inspiration to always remember to look at things from another perspective when writing a campaign or a dungeon or even a social encounter. You can stick to straightforward tropes or you can dive into the deep end a little bit and have some fun.
>>
>>54385474
not the guy you were originally talking to, but something I've learned recently is that a fast way to figure out how someone will play the game is to find out the kinds of humor they enjoy.

Uncertainty makes people nervous, and one of the most common ways to break nervousness is to go for a laugh. So a new player who is uncertain about what to do and how to play is going to try to make the party laugh. Looking at what makes that player laugh is going to give you a pretty strong indicator on how that person will play the game going forward.

There isn't any 100% way to figure out if your players are going to engage in murderhobo activities but...if they're the type of person who would find that behavior funny, you're probably looking at them going in that direction.
>>
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>>54385515
>Any examples of good changes to the base game?
For starters, scaling the threats to your PC's level. Oh no, they now vastly outgun Lady Wachter? Too bad, she's no longer a Priest. She is now Warlock of the Fiend, and her followers are now Priests, Cult Fanatics, Veterans and demons. Izek now doesn't hurl itty-bitty fires, he hurls fireballs, and summons hell hounds.
I also developed friendly NPCs, a lot. When the party itself headed to the Amber Temple, I suddenly declared that by their brave, selfless actions they've inspired barovians to fight back.
I then handed them about twelve character sheets to choose from, and played a little episode when the NPC party slay Baba Lysaga.

Also, when the game ends, Strahd doesn't come back to life. Instead, Barovia chooses a new dark lord amongst the surviving baddies - lots of choices here, Victor Vallakovich and Patrina Velikovna being my favourites.
>>
>>54385599
Now that's a fucking sweet idea, thanks.
>>
Yesterday I received as lot of criticism for my homebrew, basically you autists sided with my DM in this one because you didn't like my backstory so I made some changes.

My problem is that my DM calls the homebrew race that I want to play "grossly unbalanced" and according to him it "doesn't fit the lore of his world", he is acting all uppity like his world is some shakespeare tier novel and not the playground where a group of friends play once a week. Like why can't he just let me play what I want? How much of an autist you have to be to restrict player creativity because of the purity of your setting.

So I took some of your feedback, the race I want to play are called Grays, they are a small tribe from the farm realm, they are gray skinned 4 feet tall with big black eyes, no nose and a small mouth, like ayylmaos.

+2 int + 1 dex
aligment: usually neutral evil but mine is true neutral (I am not a dick)
size: small
movement: 25 feet
proficiencies: investigation, stealth
special abilities: can use int for stealth checks (mental powers), knows friends and minor illusion innately as cantrips, in lvl 2 he gets telepathy and in lvl 5 misty step

languages: common, deep speech

His backstory as you autists complained too much has been changed, he is a planar traveler interested in discovering what is in the material plane, not out of greed or desire to dominate but just out of pure curiousity, he is like a tourist in the material plane who wants to have the travel of his life before returning to the farm realm.

How is this unbalanced? Variant human is much better or even forest gnome.
>>
>>54384706
Crits do not deal double damage.
>>
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>>54385751
Here are some improvements that you should consider.
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>>54385751
Balance doesn't matter. If your DM wants to take his game world seriously and tells you your race doesn't fit in his game world, then you're being a faggot for trying to push it. Stop being That Guy and either respect the game your DM is putting effort into, or run your own damn game.
>>
>>54385751
No one wants your refluffed aliens that I want to say is either influenced by Jiren or Roger from American Dad, within there game.

So please, just choose an official race and call your self bold with a very flat nose (near indistiguisable from the rest of your face) or risk getting kicked out of the group.

Otherwise this is some good quality bait, so here is your (you).
>>
>>54385910
*bald.
>>
How would you go about making terrain for giant-sized rooms? I've seen a lot online about making dungeon tiles and such, but they're usually 3in squares. If I'm doing one of the giant strongholds from SKT, those rooms are often 100ft squared.
>>
>>54385751
Spells are not created equal. Misty step is an extremely good spell. And that's assuming you meant to say 1/day, which you did not.

That said it's not better than, say Yuan-Ti Pureblood (which is a genuinely retarded official race.)

Still, it doesn't fucking matter. Your DM decides what's in his game world, and if he doesn't want you to make up a bunch of your own stuff that he has to constantly curate, then suck it up or leave the group like the child you are.
>>
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>>54385751
>So yeah, my DM is running a swords-and-sorcerery fantasy campaign, but I wana play a space marine. Here's my stat block for them, it's totally balanced, so he needs let me! After it all, it's just a game, rite guise XD

That's what you sound like. Please quit the hobby forever and never have children.
>>
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>>54385516
>The final showdown is awesome.

Eh...I mean, it's pretty good, but I didn't like that Iymrith was a dragon. Or even the inclusion of dragons. I wanted it to be all about giants from beginning to end. Likewise Iymrith's ultimate motivation for doing everything is fairly weak, in that she has nothing personal invested in the whole shebang, she just wants to add the Wyrmskull Throne to her horde.

Fortunately, an Empyrean and an Ancient Blue Dragon have exactly the same challenge rating, so it's pretty simple to change Iymrith into an Empyrean, rename her Iymrith Annamdóttir, and change her motivation from the draconic "I want the Wyrmskull Throne in my horde 'cause it's pretty" to the much more invested "I did the legwork in creating the Ordning, but my father - Annam himself - fucked over my own tribe of giants and then booted me from the Heavens when I tried to overthrow him and put my giants on top, so now I'm going to burn the Ordning to the ground."

Make that tribe of giants the ash giants from Forgotten Realms lore - who helped the Netherese build their empire but then got fucked over by the fall of Netheril and became death giants - and Iymrith even gains a proper motivation to hate small folk too.
>>
How do you determine how high up you can chuck things when using stuff like Enlarge?
>>
Regardless of your opinion of him/his setting, whats your opinion on Matt Mercers subclasses in his new book?

>Juggernaut Barb: Kinda cool, though no real reason to not just be battlerager/totem instead for the same fluff.
>Runechild Sorceror: Oh shit nigger what are you doing-tier
>Monk: Just.. weird? like i guess an int based monk, who gathers intel on his foes by punching them? the extra reaction thing is pre cool though
>Blood Cleric: As edgy as it is, I'm considering playing it. Blood puppet is sick, and my groups have never had an actual edgy character.
Weirdly it doesn't get vampiric touch, and its level 1 feature seems really strong for certain spells.
>When you use a spell of 1st level or higher to damage to any creatures that have blood, those creatures suffer additional necrotic damage equal to 2 + the spell’s level.
With something like spirit guardians doing an extra 5 to everyone per turn? Me and my DM worked this out to be once per spell cast, though will see how it goes.
Also, their 8th level ability seems cool though but he fucked up writing it.
>At 8th level, you can sacrifice a portion of your own vitality to recover expended spell slots. As an action, you recover spell slots that have a combined level equal to or less than half of your cleric level (rounded up), and none of the slots can be 6th level or higher. You immediately suffer 1d6 damage per spell slot level recovered. You can’t use this feature again until you finish a long rest. For example, if you’re a 4th-level Cleric, you can recover up to two levels of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. You then suffer 2d6 damage.
>a 4th level Cleric
>this ability requires 8th level
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>>54384681
>During combat, if a player damages a specific part of an enemy's body, how do you handle it?
I stop playing D&D and use GURPS which is a better system.

>just as easy to shoot an enemy 5 feet away as it is at 80 feet
>>
>>54386041
There aren't really any rules. the go-to seems to be that medium-sized creatures can throw things about 20 feet if they're not well suited for throwing (like a javelin or knife), but much longer if they're larger. Exactly how much longer is very difficult to say; the giants have their various boulder throws, but you could argue that those are part size, part enormous strength, and part racial/magical/special ability.

At the end of the day it's gonna have to be some kind of ruling on the DMs part.
>>
>>54386170
Nobody wants to do that much math for that little gain, fuckwit.
>>
>>54386037
That's not a bad idea! I do like the inclusion of dragons though, because dragons are cool. And also it's nice to have a dragon who's motivated by something really simple: destroying humanoids and giants, and getting new swag. I'm in the middle of the giant stronghold with my players and I've found it challenging to convey the backstory about what's going on with the giants. It's kind of a complicated situation and there's a bunch of factions involved, so it's nice that the main villain's motivation can be explained in a single sentence.

One criticism I have for the story is that there are a LOT of situations the characters are put in where they're asked to trust "good guys" right after seeing evidence that they should be avoided. In chapter 1 Nightstone gets fucked up by cloud giants, then the party is asked to come aboard a cloud giant castle. My party was like "fuck that shit, I'm not doing that." And in the eye of the All-Father, the players were explicitly told "do not trust any dragon" and then immediately invited aboard a dragon cult airship. Also I would have had a lot of difficulty working in Harshnag if I hadn't worked ahead and had a player work him into his backstory. "Hey, y'all fought a bunch of frost giants in Bryn Shander and saw that they're raiding all over, here's a frost giant that you're supposed to trust out of the blue."
>>
>>54386207
>look at table that is printed on your character sheet for range penalty
>simple subtraction
>"if it's anything resembling making sense or being realistic, then it's a waste of time because OMG DRAGONS and WURLD MADE OF MAGIC and that's somehow an argument."

Yeah about what I expected from a 5e player.
>>
>>54385982
One every short rest
>>
>>54385395
Don't disclose it. After they die, be like "Oh well, I didn't expect that. I might have put a few too many monsters, low level balance is very fickle. I'm sorry...
...But you know what, guys, you put a lot of effort into those characters backgrounds, I think I have a way of keep them going. So, no need to roll new characters or anything, see you guys next week :^)"

>>54386037
Those are some nice ideas. Thanks, fella.

>>54386283
(You) must be really bored.
>>
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>>54386170
>I stop playing D&D and use GURPS

>Anon1: "Okay, I make an attack roll against the guy's hand. I want to try and cut it off so he stops with the spells that are killing us all. Besides, the bounty said we need him alive, not in one piece."
>DM: "Okay, sure, but I think you'll probably have disadvantage on the attack since a hand is so much smaller - "
>Anon2: "NO."
>DM: "...?"
>Anon1: "...?"
>Anon2: "...to resolve this situation...we must use GURPS."
>Anon1: "...what, right now?"
>Anon2: "Yes. We must rebuild our characters in GURPS and use its system to resolve how to cut off a guy's hand."
>DM: "...or I could just say he has disadvantage on the attack roll and needs to deal a minimum amount of damage."
>Anon2: "NO! GURPS IS A BETTER SYSTEM REEEEEEEEE...!"
>Anon1: "He's gonna be at this for awhile, let's make a pizza run."
>>
>>54385988
>my monday basement game from 6 to 9 is comparable to tolkien's world you cannot add anything to it without destroying the masterpiece

lol
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>>54386375
This is why everyone is calling you a flaming retard. It doesn't even matter if you're right, you still come off as a self-important asshole about it, and that's a player problem, not a character problem. You are a shit person outside of the game, but That Guys never realize they're That Guy.
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>>54386424
Couldn't say it better myself.
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Yay or nay?
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>>54386490
Nay.
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>>54386170
Why are gurpfags always like this
>>
>>54386490
I like them for a gritty campaign, but I'd definitely recommend only handing them out when a creature drops to 0 hit points, not on a critical hit (which the book recommends as one possibility). Crits happen too regularly; you'd end up losing a LOT of characters to maiming.

Even still, depending on your game it might be a bit much. So you might want to additionally add in that a character reduced to 0 hit points can make a Dexterity saving throw to avoid a lingering injury. DC 15 or 1/2 the damage dealt, whichever is higher.
>>
I want to play a melee sorcerer. If I can't I'll just go generic melee cleric, but here's my idea.

DM didn't specify but I think we're starting at 1st level.
So Level 1 V. Human Dragon Sorcerer starting with 16DEX 16CON 15WIS 8INT/STR/CHA

Take Spell Sniper at level 1 with V Human feat and get Whip proficiency through alternate entertainer background, Gladiator. Pick up booming blade and shield as most important spells.
In combat, move in 10ft away, booming blade thanks to spell sniper doubling 5ft range, then move away. If hit 16AC for safety and 10HP.
Since you're away from the enemy they have to move and trigger the 1d8 thunder.

What do you think? Sound fun?
>>
>>54384710
Honestly I feel like this is the flavor of the Sharpshooter feat. You aim for the head, the neck, the heart, etc. to deal massive damage, but since they're smaller targets you take a -5 to hit.
>>
>>54386514
Jealousy. Their "universal system" doesn't even have one percent of English-speaking gamers playing it, based on all available data, whereas D&D and its derivatives control something like 60-80% of the market.
>>
>>54385751
Why do you want to play an ayylmao to begin with?
>>
>>54385091
Your dumb
>>
>>54386490
It's "yea", you illiterate buffoon
>>
>>54384699

SKT>CoS>OotA>PotA>HotDQ/RoT

LMoP would easily be #1 but it's only for low-level play. TYP would be equal to CoS but it's not really meant to be a single adventure. better as a DM resource.
>>
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>>54386616
>>
>>54386616
Judging by his other posts, he's literally just a shitlord that wants to meme the campaign and doesn't see why anyone would have a problem with his WTF RANDUMB """humor""".
>>
>>54386600
You could not have picked a worse class for a melee build
>>
Is Barb 3/Battlemaster X better than full Battlemaster? Damage resist and reckless attack seem really valuable, especially since I'm using GWM.
>>
>>54385751
>they are a small tribe from the farm realm
>farm realm
Do they grow crops or do they deal more with livestock?
>>
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>Ready action to throw a net on enemy after he attacks
>Since he's used his action he can't break out of it
>Everyone wails on him with advantage for an entire round
>When it comes back to your turn, ready to throw another net the instant he breaks out of the one he's in
>Do it all over again
>>
>>54386600
Get Mobile instead of Spell Sniper
Stone Sorcerer gives you shield proficiency
Or take two levels of Paladin for smites
>>
>>54385215

It's one of the best ever, is actually designed to teach the game. and is a really, really great resource for building one-shots, but it cuts off at lvl 5 so it's only good for low-level play, which means it's only going to last you about 20-25% as long as one of the 1-11+ modules.

*Definitely* make it your first and keep it on hand, but understand that it ends when most of the published adventures are just getting out of the starting area.
>>
>>54385980

Honestly I recommend against it. It's better to have multiple maps some fixed distance apart than trying to model the whole room at once, but that kinda precludes terrain.
>>
>>54386584
Yeah I currently run them only when a player hits 0 and they get a DC 15 con save and only if they fail that so they roll on the chart.
>>
>>54386283
>Misty step every short rest
Your DM is correct. You're just trying to sneak overpowered shit past him.
>>
>>54386600
I played a Red Dragon Sorcerer as a melee character. First, switch Wisdom and Charisma. No matter what spells you take, you're always going to be worse than a fighter with equal investment in direct combat. That means your worth to the party is in the other things you can do. That means having a decent spellcasting roll.

Second, your whole strategy falls apart if someone has a ranged attack. You'll want at least a second melee cantrip, and honestly? I would recommend just taking Warcaster. Spellsniper won't really help your gimmick build that much.
>>
>>54386942
His idea is shit but misty step every short rest is not what bothers me the most. It is telepathy.

This means being able to talk to every creature, it is like knowing every language but not being able to read them. In a non murder hobo campaign this is huge.
>>
>>54386490

Nay. They're an attempt to graft a different style of play onto 5e when literally nothing else in the system is set up for it.
>>
>>54386974
There's both an overpowered combat option and an overpowered noncombat option.
>>
>>54386923
Well, if say you're doing the stone giant stronghold, which is a cave system, couldn't you just do a bunch of cave tiles and then rearrange them into different sized rooms/hallways as you come across them? Obviously it's giant sized so it'll be too big to do one of those "here's the whole dungeon" deals.
>>
>>54386804
1) The range on a net is 5/15
2a) Using a ranged attack with an enemy within 5 feet of you is done with disadvantage
2b) Throwing a net beyond its range of 15 is also done with disadvantage
Unless you have some feat to support this meme build, your net attacks will always be done with disadvantage and you may just end up with a sword in your gut
>>
>>54386281
It IS too much. Both because the benefit is fucking nothing and it's hard to memorize, and because GURPS is like this for *FUCKING EVERY GOD DAMN THING*

It's pedantic shit, and a waste of everyone's time. Just reading the fucking supplements for GURPS is like pulling teeth because it has no respect for the reader's time - in or out of gameplay.
>>
>>54387044

Fairly certain 15 is the max range, so you'll throw with disadvantage past five feet. Maybe a typo on your part, but wanted to clarify for any new people who may be reading.
>>
>>54387072
Definitely a typo. Thanks, senpai
>>
>>54387044
Playing a Battlemaster with Sharpshooter
I'm a Kobold as well so I get free advantage if there's an ally next to him, and it in the rare case that advantage isn't enough I have Precision Attack
>>
>>54387072
Past 5 feet and at 5 feet range too because it is a ranged attack.

You need some source of advantage to use net without disadvantage.
>>
>>54386736
I bet you play a fighter you sicko
>>54386805
This I actually like a lot. Mobile stone sorcerer. Take shield and expeditious retreat. 80ft move provoke no AoO after melee hitting for 2d6+STR w/ greatsword. Yes, I like this.
Though I hate multiclassing because I'm autistic. So Pali is out
>>54386965
That sounds non-committal where you're just mediocre or bad at both. If I wanted to be the parties utility I'd just play a Wizard. Though why Warcaster instead? That still leaves you in melee range. As well your argument for 'you're weak to ranged' is the same for all classes cause, well, ranged attacks are OP in 5e. A 22AC fighter will still get one shot by another bow fighter after a four attack action surge barrage.
>>
>>54386804
>In combat
>See a guy just standing there holding a net looking like he is going to throw it at the next person that comes near him
>Don't want to get trapped in a net, I like being not trapped in a net
>Walk around him and let him stand there with his net
>>
>>54387096
Or the Sharpshooter/Crossbow Expert fetas. The former will let you attack at 15, the latter at 5.
>>
>>54386812
I honestly prefer the small range of levels, it's easier to prepare and a lot less pages to read.

Three small adventures (one for 1-5; other for 5-10 and the last for 10-15) would be better than a big one
>>
>>54386137
Anything else interesting in there? My DM's a fan and says he got his hands on it, any other subclasses? Unique feats?
>>
>>54387163
Obviously it's possible to go about the strategy in a stupid way, but it's also possible to about it in an intelligent way. Firstly moving has nothing to do with it - Their Action is what you're after. It's really easy to do this if you have a tanky dude brawling with the big boss.
>>
>>54387130
I don't mean other things you can do as in utility. I mean in terms of other combat spells, ya jackass. Being able to cast Ray of Sickness helps both offensively and defensively, as does having a decent chance for the enemy to fail their save. Not to mention, if you end up taking say, Green Fire Blade in the future, it's damage is dependent on your Charisma Modifier, not Wisdom.

Warcaster will help you pass the concentration checks (which you're going to need if you reach level 5, since you're going to want to Haste yourself literally every single combat), and the ability to use melee cantrips on attacks of opportunity is more than helpful. Not to mention, you're going to get into melee combat either way. Nobody ever just fights one goblin. They fight a group of goblins who are capable of moving into melee range with you and stabbing you in your kidneys while the other one explodes from booming blade.

That's a false equivalence. A 22 AC fighter is A: Less likely to get one shot by a bow fighter because he has 22 AC, B: Has more HP than you, and C: More likely has killed his enemy by that point than you. Also, being in melee range means the enemy takes a disadvantage to their attack roll, unless they leave melee range and eat the AOO.

>>54386805
Mobile is definitely a good option, though. Props, man.
>>
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>Tal'Dorei Gazetteer
>Includes quest/plot hooks for every location listed
>Every single location
Why didn't WOTC do something like this for the sword coast adventurer's guide, given how much they're invested in it? I know that the pathfinder setting books sometimes add in a fair amount of hooks, but that's always hit/miss. Not a fan of the show but the amount of hooks is pretty huge.
>>
>>54387251
See it for yourself:

>>54379426
>>54379458
Critical Shithole campaign setting and map
>>
>>54387257
I guess having a net in hand is a nice way to have an enemy not move away from you as well. I'd rather be hit by a greatsword than be trapped in a net for a round.
>>
Yo my wizard got bestow curse give me some expanded uses for it. I have the okay from the DM for it to last longer if the curse is more mundane or has little mechanical effect so hit me. Bonus points if you can flavor it to fit with their transmutation specialty.
>>
>>54387441
How mundane are we talking? Giving them warts and boils?
>>
>>54387441
Give him erectile dysfunction
>>
>>54384681
If a player wants to target a particular part of the body, let them.

Just improvise a bit to whatever fits the situation. You don't need any solid rules for the whole thing, just a base guideline, i.e.

>You can choose to be more descriptive in your attack, in which case rather than the DM assigning a random part you hit as they please you hit a certain place. This may be important depending on the creature, and it may have various effects depending on what's hit, though whether or not you cause serious damage such as completely severing the part depends on the creature and your roll, obviously. These affects may still happen even if you don't call a part, it's simply just that the DM decides.

For example
>Level 8 fighter
>'I attack the weak goblin'
>rolls 18
>'Yeah, you cut the goblin clean down through their chest, you don't even need to roll damage.'
>'I attack the skilled fighter over there with two swords'
>'rolls 18
>'Roll damage'
>'Okay, yeah, you didn't hit him quite squarely but you caught his hand, one of his swords falls off to the side in reflex.' (Then the guy just pulls out a dagger instead to replace his second sword on his turn)
>'I want to attack the monodrone's wing'
>rolls 18
>'You cut the wings clean straight off and even get to dig into their body a bit, but unfortunately it's only half the damage you rolled since most of your attention was to de-winging it. It can't fly now, but it's still standing.'
>>
>>54386137
>Hurt yourself for spell slots
>As a healer
They limited it to long rests and it's just arcane recovery, but this is fucking retarded.

They could have been interesting and made it unlimited uses but it drains your max HP but no, they had to make it boring.
>>
>>54384758
>Medium tier - Out of the Abyss, Rage of Demons
Rage of Demons is Out of the Abyss, and you didn't place Princes of the Apocalypse anywhere.
>>54384988
I think you have two new supervillains. Maybe the alchemist can be weak to bases or acids and the bard can be weak to gold, or music, or music played on a golden instrument. Yeah. The bard werebeast can only truly be killed by a golden blade, but if you play music on a golden instrument, you could pacify him long enough to cast greater restoration. Feel free to drop 0 hints about this specific option.
>>
>>54386690
His dumb what?
>>
>>54384681
If a player asks to perform a called shot or some other cheesy RPG maneuver, I usually tell them okay but then resolve iy exactly like a normal attack. Often they don't even notice.

If you really want to add called shots to D&D, though, make sure the bad guys are doing them, too. Your players will be thinking twice about their request to make all attacks more powerful and complicated when they realize that the majority of attacks in the game happen against them. Have fun adventuring with three broken limbs and severe brain damage.
>>
How does green flame blade and the other cantrips interact with melee weapon fights like PAM?
>>
>>54387624
>cleric
>healer
>>
>>54387971
GFB is something you do with the Cast a Spell action. When you're using it you're not using the Attack action, so you don't get an off-hand attack or an attack with the butt of your polearm if you have PAM. You can't make opportunity attacks with GFB unless you have War Caster.
>>
>>54388017
>Has spells that heal for more than the damage taken
>Yeah, no, that somehow isn't a healer

Again, not that it's bad because it's once a long rest, but they didn't necessarily have to tie it to a long rest at all if they did it differently.

Flavourwise it seems ridiculous to hurt yourself for spells and then immediately heal the damage you hurt to yourself. That's like licking the magic residue off of something you killed with blood magic to get your health back.
>>
>>54385751
>they are a small tribe from the farm realm
>the farm realm.
There's cows there, I bet.
>>54386763
Oh hey. What is it with aliens and cows anyway?
>>
How do you call an absolute and centralized religious power focused on one person? Like a super priest. Maybe a pope? or an archbishop? I don't really know.
>>
>>54388122
How about prophet?
>>
>>54386037
Giants and dragons historically have conflicts and I love a really petty motivation sometimes to drive home that the villain is completely evil. Sometimes, it's ok for the villain to not be sympathetic.

Those are good ideas if you do want a more reasonable bbeg though.
>>
>>54388122
>>54388208
Also simply just 'emperor' or 'cult leader' or 'ecclesiarch' through research of a certain thing that can likely be related.

Honestly just find something leader-sounding. Pope or archbishop or even 'god' works too, ev en if they're technically not a god by 5e standards.
>>
>>54388122
Wouldn't that be a cult? Do the people worship the one person or is he a messenger?
>>
>>54388122
It depends entirely on the naming convention. Like Pope and Ayatollah.
Arch-priest/priestess might be the most neutral name. At least Drow Priestess are high enough in the ranking.
King-Bishop might also work.
>>
>>54388208
Sounds good, actually

>>54388277
That's good advice, thank you

>>54388310
>>54388318
It's the leader of a monotheistic religion, known as the connection between the mortal realm and their god
Yeah I think I'm going with Archbishop.
>>
>>54388246
Oh, the Annamdóttir is not in any way, shape, or form meant to be sympathetic, simply more invested in the whole Ordning thing, and with a backstory more tied into the events of Storm King's Thunder. That doesn't make her "sympathetic", though.

I mean, she's gonna be singing a song about how everyone around her are pathetic mewling wretches, for Chrissake.

...

...oh, I'm turning Storm King's Thunder into a musical, by the way.
>>
>>54388246
Also, what better way for a dragon to display their genius and prowess (and arrogance)? Manipulating an entire race who hates your gut solely for the satisfaction of stealing their most prized possession.

The party literally has to have a GOD tell them that the dragon is fucking things up. The dragon would have gotten away with it too if it weren't for that meddling Annam!
>>
>>54386616
It sounds amazing story-wise, like a foreigner to the entire world
>>
>>54387251
It has a really detailed map going in to each area. DESU not interested in the show, but I enjoy the detail in to each area. Like I might use that to help plan my own settings. I listed all the subclasses,The backgrounds are obviously related to the setting. Theres a few very questionable feats, otherwise not massively impressive.
>>
>>54388053
>>54387624
Does seem to be intended for a very offensive cleric (the extra damage and such) but it does feel a bit off.
>>
>>54388535
It sounds the opposite of amazing
>>
>>54388535
Do you really have to be a comical ayylmao for that though?

I can understand your DM not wanting you to play something so out of place and silly.
>>
>>54388535
Basically every "does my character know about this" check should fail instantly. Seems really bad.
>>
>>54385751
kek I know who you are I've spoken to you
you're irreparebly autistic FeelsBadMan
>>
>>54388535
Why not simply pick a normal race with the outlander background instead?
>>
How do I have more fun if my DM sucks?
>>
>>54388902
Or Far Traveler from SCAG.
>>
>>54388957
Proper positioning, one would presume.
>>
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>>54388535
Ok so you want to be an alien. This is the problem with you homebrew shitters is you don't even read the core books. It's doubtful you even have the books.
>>
>>54385751
If this is bait this is the best bait I've seen in a long time. You really sound like a whiny little bitch.
If this is real and you really is this much of an autist then please stop blaming your frustations on others and just play something your DM allows. If you don't like the game, just quit.
Personally I found the whole ayylmao thing kind of dumb and unnecessary. You're right, the game is a playground where a group of friends play once a week, and that's exacly why you don't need this snowflake character to begin with. If you really really want ayylmaos in your setting then DM next time.
>>
>>54387055
>Both because the benefit is fucking nothing and it's hard to memorize
That's why the table is on your character sheet, boy. Stop making excuses for shit that doesn't exist.
>It's pedantic shit, and a waste of everyone's time.
You're sitting in a basement pretending to be a fucking half-demon or some shit. Don't pretend your time is worth a damn thing, boy. What, do you have to "watch the little guy" so your wife can go out clubbing with Tyrone and Jamal?
>>
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>>54386170
How does it feel to be the vegans of /tg/?
>>54384681
There's an outline for lingering injuries based on anatomy in the DMG. I would start there.
>>
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How mad would you get if your character woke up and the last 5 levels was just a dream
>>
>>54389112
Depends on what happened in those last 5 levels, I guess.
>>
>>54389112
Very
>>
How do people feel about the recent D&D Beyond announcements?
Names, that anyone can upload homebrew, but only paying members can view it?
>>
>>54389112
He's still a shitter without all that cool magic and he doesn't own that manor anymore, but at least he's out of the succubus's contract, the mayor isn't dead, and the warlock's arms aren't also his worgs. It's alright all things considered
>>
>>54389445
I'd be lying if I said other people's homebrew had any real effect on my games aside from sometimes giving me a few ideas
>>
>>54389493
>and the warlock's arms aren't also his worgs.
waht
>>
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>>54384546
Man, these backgrounds are exhausting (I'm trying to build 12 new ones to fit in with the unique stuffs of my campaign setting) - but I'm enjoying writing them at least. Didn't think they'd each take so long to make though.
>>
Can you guys recommend me some good adventure music?
>>
>>54389530
First session he turned some goblins' worgs into his buddies through quick thinking and minor BS.
Level 4 he dies but DM has some issues with PCs dying so his patron said "Alright, you owe us more, also for funsies let's shove your pets' souls into you and see what happens"

so now he has worg arms
>>
>>54389602
So, he basically looks like some crazy guy with handpuppets?
>>
>>54389445
I will give zero fucks about D&D Beyond until they release the non-SRD stuff. Until then the app is useless to me because none of my characters can be fully built in it.
>>
>>54389586
https://www.youtube.com/watch?v=fGtIE3uISB0
>>
>>54389688
He has the disguise invocation so it won't get in the way in social situations but if that's gone then "crazy guy with handpuppets that talk to him" is an apt description.
>>
>>54389586

In general, or did you have something specific in mind?

https://youtu.be/q4kNIP4jkXY
>>
>>54389602
Too wacky for me. No judgment if that's how you enjoy the game, but I'd probably leave or just make a new character at that point.

>>54389550
You might be the only person in existence doing full background homebrewing. It's just so much work so relatively so little, when you can get about the same by saying "I pick these two skills and this is my peronality."
That said, props for being crazy enough to put in the effort. That's what makes us homebrewers what we are.
>>
Anyone got that document with point-values for racial features?
>>
>>54389795
not really, just some random inspiration from my fellow anons. also thank you for replying!
>>
>>54389854
Detect Balance https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/
>>
Warlord when?
>>
>>54389112
>Lvl 4
>started at lvl 3

Not very mad. My character would probably be quite happy about it, though.
>>
>>54389080
So your argument is that you don't enjoy getting anything done during sessions, and you have universal disdain for the hobby.
Therefore, spending more time looking up nitpicky bullshit and doing pointless math that doesn't really contribute anything interesting, is more worthy of my time?

So basically you've got Stockholm syndrome, is what you're saying?
Either that or you're just a mathlete.
>>
>>54389949
Never. Mearls hates martial healing, and so do the loudest members of the playerbase. He gave us Purple Dragon Knight out of pity, a martial class that barely heals anyone, and can't even raise a guy from zeroes, because he must be able to hear and see you, but that's the extent of his generosity.
>>
>>54389854
No, but that sounds like a terrible idea. The problem with point-buy is that a lot of abilities are ribbons that only barely matter. You want them there for flavor, they're technically better than nothing, but no number of them added together equal a more significant feature. They can't cost points and they can't be free. A better way to customize races would be to pick one important ability, one less important but still significant ability, and a few ribbons, with no ability to exchange one kind of thing for another. Even that wouldn't be that great, though, because the fact that certain things come as a package is part of the design of the game - like an ability score you normally wouldn't take when making a nonhuman character, or deciding whether it's worth it to take a race that has the ability scores you want but nothing else, or some special power you want but nothing else.
>>
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How do I stop breaking character to explai things to my so called """allies""" all the time
>>
>>54390012

What sort of things do your teammates need explained?
>>
>>54389913
Hmm, that's not the one I'm thinking about. I was looking for the one where PHB races have 5-6 total.

>>54390005
Respectfully, you have no idea what you're talking about. The whole point with point-buy is that stupid ribbons are cheaper than stat increases and so forth.
And either way, I use it for homebrewing, not to let players make custom races.

>>54389949
It's not happening. Battlemaster/Banneret is as close as you'll get without homebrew.
Although there is decent homebrew out there.
>>
>>54389949
We already have it, it's called Order of the Avatar. There's also Purple Dragon Knight, Battlemaster, Valor Bard and Paladin.
>>
>>54389080
>watching your stepson wagecuck numale meme
You need to work on your meme insults, i recognize you from a couple threads ago
>>
>>54389994
So let me get this straight. Not only do you want an unconscious person who literally can't hear you to be able to understand your speech, but you want them to be so inspired by it that they get right back up and stop being mortally wounded? You don't see the problem with that?

You 4rries already got battlemasters; that should be enough.
>>
>>54386615
Fifty Shades of Grey is one of the best selling books of all time.
>>
>>54390032
Counting ribbons and important abilities with the same metric is itself a mistake. You should not be able to trade three ribbons for a good ability, because no number of ribbons is equivalent to a good ability.
>>
>>54390079
Ah, I see the point you were making. Okay, that's fair.
That document was still a good starting point and I'd like to find it anyway, but I'll keep what you said in mind.
>>
>>54390032
>I was looking for the one where PHB races have 5-6 total.
Sorry, linked to Detect Balance because it's often the one people look for
So it's probably Musicus' Scale https://docs.google.com/document/d/1eiNfWAq14MKhXgLEsxnYYQjdX2Ku4cib1tP4UHis1J0/edit
>>
I'm so fucking sick of demons, devils and otherrealmers speaking to the party in common. Like holy damn can I fight one that attacks us before having a 45 minute infodump.
>>
>>54390052
I don't want Warlord for the healing.

I want it for Vengeance is Mine, Hail of Steel, Steel Monsoon, Archery Duel, Leader of the Bowmen and a bunch of other things.
>>
>>54389949
1) Add Maneuvers to the Fighter class instead of just Battle Master
2) Remove Superiority Dice, limit maneuver for one per round instead of one per attack.
3) Pick Banneret
>>
>>54389905

No problem.

https://youtu.be/8d6nglHDOEA
>>
>>54390117
That's the one, thanks.

>>54390149
As someone who's currently playtesting a warlord homebrew, I'm interested in what warlord fans want. Can you give a brief rundown of what those all do? Or are they all in the 4e PHB?
>>
>>54389987
>So your argument is that you don't enjoy getting anything done during sessions
Except I get plenty done, because I can do basic math. You can't, thus why this shit is a problem for you. I guarantee my GURPS combats run faster than your D&D combats.

>Either that or you're just a mathlete.

It's called passing the 10th grade. I don't have a math degree, I'm just not retarded. Applying a range penalty takes literally 1 second. It adds maybe 10 extra seconds to your session. Are you playing while a bomb ticks down in the next room?
>>
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>>54389812
I've only finished a few so far; that said I do try and give something more back to the player than just 'here's your skills, personality, and some super-mundane gear'.

Folks who were interested in the game wanted to know more about the world and suggested I tell some of the stuff about it through the backgrounds, and so I'm trying to.
>>
>>54390218
It's enough work that I've muttered to myself in exasperation a few times 'I should just make a book and sell this shit I'm putting so much time in.'

But hey, it helps to season the setting so it's helping me build a better and more colorful world while I make 'em anyway. At least, so I hope.
>>
>>54390135
>Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn't need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language.
Most outsiders have telepathy, anon. You could try charging them instead of sitting by and listening to what they have to say.
>>
>>54390197
>Vengeance is Mine
Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.

>Hail of Steel
Hit: 2[W] + Strength modifier damage, and each ally within 5 squares of you can make a basic attack against the target as a free action.

>Steel Monsoon
Hit: 2[W] + Strength modifier damage, and one ally within 5 squares of you can shift 1 square as a free action.
Tactical Presence: The number of allies who can shift equals your Intelligence modifier.


>Archery Duel
Effect: Until the end of the encounter, whenever a ranged attack hits an ally you can see, that ally can make a ranged basic attack against the attacker as an immediate reaction.

>Leader of the Bowmen
Effect: Until the end of the encounter, you and your allies gain a +2 power bonus to ranged attack rolls and do not provoke opportunity attacks for making ranged attacks.
>>
>>54390263
>Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.

You forgot that the trigger is you being hit

>get stabbed with sword
>grab onto it
>hold the monster in place while you and an ally wail on it
>>
>>54390263
>Vengeance is mine
What's the trigger?
>>54390295
There it is! So basically, counterattack+someone else also counterattacks for you.
Seems reasonable enough.

>Leader of the Bowman
That's nifty, I'll try to work something in. Maybe add an entire archetype for archery warlord, if that seems like something that would be fun.

Otherwise, I think my homebrew captures at least the theme (if not the exact mechanics) you describe.
>>
>>54390325
>Maybe add an entire archetype for archery warlord
That was an option in 4e. You could trade your heavier armor and shields for leather and bows.

I played a BowLord last year. My Ranger playing girlfriend loved it because it made her damage a lot more reliable.
>>
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Had a kind of bizarre instance of what seems like a potential rules oversight, either in the book or on my DM's part last night

>Barbarian PC locked in 1v1 fight with famous NPC duelist
>Uses attack action to perform "disarm" contest (DMG page 271) and successfully forced the duelist to drop his rapier
>Duelist picks his dropped weapon right back up as an Item Interaction (PHB page 190) and makes his attack as normal

I've liked the way 5e's played so far, so this isn't intended to be a general knock on the system, but unless my GM did something wrong and I'm missing it in the rules this particular instance seems really unintuitive.
>>
>>54390365
You use your own free item interaction to kick the weapon away
>>
>>54390351
It wasn't an option in the PHB, which is all I have for reference. Which is why I asked if there would be interest in it.
Seems there is, so I'll work on adding an archetype. Probably do that instead of adding archery options to the base class.
>>
>>54390365
Why didn't the barbarian use his item interaction to take it for himself, or kick it away?
>>
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>>54390383
I made a Warlord earlier if you'd like to compare.
>>
>>54390365
I'd enjoy building a feat or class feature which does this - as part of your Disarm action you gain a Bonus action to attempt another Disarm should the weapon you disarmed be drawn or picked up again the following round.

https://www.youtube.com/watch?v=Yd8TpzioY6k
>>
>>54387096
Or just make a melee attack with the net which also does damage and also applies sneak attack and other effects.
>>
>>54390383
>>54390387
Shit, I guess I'm just dumb then
>>
>>54390365
That is indeed how it works. I like it because otherwise people would just be disarming each other all the time instead of every now and then when there's something important about the weapon itself.

Would it have been so hard for the barbarian to pick up the dropped weapon himself or kick it away a little?
>>
>>54390383
ARCHER WARLORD

When you choose the Archer Warlord class feature, you lose proficiency with chainmail and light shields.

You gain proficiency with military ranged weapons. In addition, when you make a ranged basic attack with a bow, you can use Strength instead of Dexterity for the attack roll and the damage roll.

From the mobile compendium, which you should try to pick up.
>>
>>54390058
While I understand what you were going for, that doesn't actually counter my argument.

That is to say, the question was (basically) "Why do GURPS fags shit up D&D threads"? To which my response was "D&D and the d20 System is a popular choice for universal roleplaying, and GURPS is not, despite GURPS being designed as such. So GURPS fags are jealous of D&D's success."

My argument has nothing to do with whether or not D&D is good (or whether or not GURPS is bad), it simply posits that D&D is popular - which is certainly true - and GURPS fags are jealous of D&D's popularity - which is most likely true.
>>
>>54390365
According to rules, yes, you want to give them a reason they can't just immediately pick up the weapon again. For example, kick the weapon away.

However, any DM worth their salt would impose some sort of penalty for simply picking up a weapon at an enemy's feat and trying to attack with it.

Chances are the net result is they take a reaction attack trying to get the sword back. It's still not worth it as all you've done is lost one attack and potentially gained one attack, but eh.
>>
>>54390412
>Or just make a melee attack with the net
You literally can't do that.
>>
why can't a wizard find and inscribe more cantrips into his spellbook and prepare them
>>
For DMs who prepare playlists for your games: how do you do it? What are the categories you organize your music by? What is the feeling you try to evoke from your playlists?
>>
>>54390505
"If a characler uses a ranged weapon lo make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage."
The net is a ranged weapon.
>>
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>>54390517
I think about the moods I want to evoke, how loud/soft I want the stuff to be, and then just start putting stuff together.

Then, with that ambience going on loop, I'll occasionally throw in some ambient sounds courtesy the window on the right.
>>
>>54390506
because it's not a normal spell, it's a little piece of magic you've fixed inside yourself
>>
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>>54390404
I remember seeing that at one point and taking a couple of notes from it.
Ultimately, I didn't love that it wasn't as flexible as the warlord should be (it's almost a spellcaster in my mind). But I do like the focus on Inspiring Word.
Attached, my version. Since it may not be 100% updated, here's the homebrewery link: http://homebrewery.naturalcrit.com/share/r1p4IJMrW

>>54390445
Strength with bows sounds very 4e.
My version just has proficiency with all weapons.
>>
>>54390537
A Net is Thrown, not ranged
>>
>>54390451
>So GURPS fags are jealous of D&D's success.
Are you kidding? I'm glad that you faggots aren't invading GURPS. D&D is a containment RPG. Fifth edition was specifically watered down to be palatable both to grognards (who do not rely on the active D&D community nor do they need a new ruleset, thus this pandering was stupid) and to normies, who flocked to the game in great masses thanks to the game's appearance on two terrible TV shows (Stranger Things and Big Bang Theory). Also, the prevalence of Critical Role podcast created quite a lot of love for D&D, which found itself inundated by waves of new players. Wizards of the Coast saw sales skyrocketing, giving them the false message that dumbing down the game represented an improvement in game design (though they did streamline many of the mechanics, which *was* a good thing). As a result, Wizards is very happy with this diluting of the Dungeons and Dragons fanbase. /tg/ has also deluded itself into thinking this influx of players is a good thing. This lack of foresight is to be expected. D&D is now the containment RPG. It keeps the dumb-ass Skyrim addicts and the brain-dead hipster roasties who can't even figure out which die to roll, out of the good RPGs. Which is sad, because D&D, despite being shit in many small ways, was overall a very fun and enjoyable roleplaying game. It was structured that way. However, the fanbase it is now attracting is making it intolerable, and the way said fanbase is guiding the mechanics is a direction that would make a game like Dungeon World seem sophisticated. So, in short, D&D is dead, but thank god for its existence.

And I have no issue finding people to play GURPS with. In fact, I introduce a lot of people to the game who have never played, which is fun in its own right.
>>
>>54390603
I'm curious as to when you saw it, because I only released it yesterday.
>>
>>54390610
Now that's what I call semantics!
>>
>>54390592
That's... pretty cool explanation.
>>
>>54390629
Leave, Anon, don't spit your poison here.
>>
>>54389080
>What, do you have to "watch the little guy" so your wife can go out clubbing with Tyrone and Jamal?


You've been eating too much meme soup my friend.
>>
>>54390636
And yet making a melee attack with a net to 1) deal 1d4 damage 2) apply sneak attack damage and 3) ALSO ensnare the an enemy isn't breaking RAI.

See: http://dnd.wizards.com/articles/features/rules-answers-july-2016
Nets are intended to be used with disadvantage (barring any feats or other effects negating the disadvantage)
>>
>>54390634
Interesting. Then it must just be similar to ones I've seen before.
I'll give it a more careful read.
>>
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>>54390610
It's a Ranged Weapon, anon
>>
>>54390662
Don't say that GURPS players are jealous of D&D's success, then. We aren't. Seeing as GURPS has only gone through four editions most of which were improvements on the already existent model (and incorporation of splatbook material into the core rules), rather than creating five different games like D&D did, I'd say GURPS is doing pretty well.
>>
>>54390679
Explain why you are incapable of doing basic subtraction then. And quit reddit-spacing. You don't need to hit the Enter key three times after quoting someone's post.
>see how obnoxious it is when I do this?
>>
>>54390716
>Blank lines hurt my feelings
Continue with your virgin-spacing you milquetoast loser.

I, on the other hand, approve of chadspacing and will proudly give my posts as much room as I feel they need.
>>
>>54388400
Did you guys ever have a musical dnd session?
>>
>>54390695
Isn't there a GURPS general or something you can go to? Since you have nothing to prove, I'm sure you won't mind just leaving.

>>54390716
It's honestly not that obnoxious. If you're so booty bothered by type, you need to reevaluate yourself and your priorities.
>>
I thought we were going to have a nice warlord discussion, but the thread has devolved considerably. I guess I'll just do work based on what bowlord anon said and post it later.
>>
>>54390850
Please do, I'm also interested.
>>
>>54390802
Honestly it's going to be years before I get to run STK. I'm currently running Out of the Abyss, then afterwards a different player is taking over as DM to run Curse of Strahd. Only after Strahd will we get to STK.

Given that we play once per week, generally for only 4 hours (Sundays, 1-5), it's slow going.

Gives me plenty of time to get things set up, at least.

>>54390629
lol no u

Also, paragraph spacing dude. Seriously.
>>
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Hey I'm looking for ideas for things to do/happen at the vistani encampment. Curse of Strahd spoilers ahead.

I was thinking
- some of the vistani will be working on a new vardos (vistani carriages)
- pickpocketting children stealing a bunch of (minor) things from the PCs
- if one of them gets caught one of the adult steps up and scolds them
- PCs get invited near the fire, Vistani Tale (mad mage) + music + alcohol
- a random Vistana warns them that "Madam Eva is ready to receive them" + tarokka reading
- some of them complain that they're forced to stay in Barovia cuz Madam Eva wants to stay for some weird reason
- queue the "i can sell you guys potions to survive the mists"

Any thoughts?
Did you guys run anything else there? Something better than what I have?
>>
>>54390629
Lmao. Totally not anally anguished let me post this unformatted wall of text to prove it.
>>
>>54390876
>Also, paragraph spacing dude. Seriously.
Hitting enter after every sentence is not "paragraph spacing," it's a waste of screenspace. I don't care if it's "easier to read," snowflake, the world doesn't revolve around your pampered ass. Type correctly. I own a business and when people apply with resumes that have double spacing or any of that sort of shit, I immediately throw them in the trash.
>>
>>54390695
I am not him. Now, go.

>>54361840
>>
>>54390931
>Hitting enter after every sentence is not "paragraph spacing," it's a waste of screenspace.
Screenspace is hardly at a premium these days.

>I own a business
No, you don't.
>>
>>54390935
Nah.
>>
>>54390689
Let me know what you think.
>>
Why is Fighter x3, Cleric x2, Thief x1, Sorcerer x1 and Ranger x1 the best Party composition for a four player game with two PC's per person?
>>
>>54390686
While it is RAW, there is no RAI that directly says netfighting doesn't work, only stuff like that which heavily implies that it isn't RAI.
>>
>>54390866
I'll probably post it in a few hours (I got errands and whatnot).
Until then, I already posted the current version if you're interested: >>54390603
>>
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>>54391000
>two PCs per person
>>
hey guys novel idea here let's ignore the gurps troll and have a discussion on D&D5

Would you allow using Shape Water to unlock a door by freezing water contained in the lock?
>>
>>54391000
>two PC's per person
>>
>>54391000
I feel it would be total cluster-fuck, especially in social and RP situations. Do you think players can RP two characters at the time? I certainly have difficulty playing one, Anon.

Why would you even suggest such thing? Why exactly this composition What do you hope to achieve?
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>>54391000
>two PC's per person
>>
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>>54391000
>Party composition in a role playing game
>More than one character per player in a role playing game

Unironically kys
>>
>>54391000
>Sorceror
>Thief
>>
>>54391024
Hey, in our game it works.

We have two people with a Fighter and a Cleric each, one with a Cleric and a Ranger and the last guy with the Thief and the Sorcerer.

We're doing surprisingly well.

This was probably helped by the fact that our characters were already at level 6 when the DM ported them and their holdings over from AD&D
>>
>>54391048
Probably not unless they had a very clever justification
>>
>>54391102
>>54391063
>>54391024
>retards who have never played with just one DM/one player or one DM/two players and have to have two PCs per player because D&D's autistic balance around four-person parties.
>>
>>54391140
>Trying to run a game with only two players

I'd say welcome to hell but it seems you've already made yourself quite comfortable there.
>>
>>54390603
>Strength with bows sounds very 4e.
It's also sorta more accurate than dex with bows.

Anyway, you can use funin.space and CBLoader to check warlord stuff. 4e PHB was rushed and isn't the best representation of the system.

>>54390263
Lemme add Lamb to the Slaughter to it.
http://funin.space/compendium/power/Lamb-to-the-Slaughter.html
>>
>>54391048
Not with Knock as a 2nd level spell.
>>
>>54390629
please continue posting, I love watching you struggle to defend your shitty system.
>>
>>54391135
Why would you ever drop AD&D to play this shitty edition?
>>
>>54391000
Can I play both clerics, so I can rp doctrinal differences with myself?
>>
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>D&D Beyond has both a subcscription model (free/$3mo/$6mo) and "plz rebuy all your physical books at half price"

Welp
>>
oi check out this Chult soundtrack:
https://www.youtube.com/playlist?list=PLgFBxNiDvqikg4NqwCE7ILm5xIeYraH44
>>
>>54391000
It's fucking not.
The best party composition is 8x Warlock all with repelling blast and devil's sight and agonizing blast.

Get hired by an army and ruin everything.

However, for dungeoneering in general, I'd suggest:
1x Barbarogue (Agent Grapples and being really tough but can also somewhat function in ranged combat)
1x Paladin (Agent Support Auras + Burst)
1x Fightersorlock (Agent 'Blast it to the moon')
1x Wizard (Agent ritualman)
1x Moon Druid (Agent Beartank + Various utilities)
1x Lore Bard (Agent skill checks)
1x Monk (Agent gotta-go-fast and stunlock)
1x Dex SS/CBE Fighter (Agent consistent damage)

The monk and the fighter could be swapped out for something else if you feel it's appropriate, though.
>>
What do you think of using con score as vitality, if players get hit that amount they have to do a DC 15 Saving Throw or get defeated
>>
So basically i'm dming for the first time and wanted to veer off from premade adventures but am unsure of where to go
would this be a good place to see what people think of a potential plot and give pointers or is there another thread?
>>
>>54391189
Yeah it super-sucks for anyone who ahs already bought the books.

But on the other hand, future relases or releases you don't own are a steal there. $20 for digital ToA on release week? With what should be hi-res maps and images? I could go for that for sure.
>>
>>54391206
Completely ridiculous at higher-level play
>>
>>54391213
The least we can do is crap on your story, post it coward.
>>
>>54391206
OK if you want to simulate a 'level 0 party'.
>>
>>54391206
Change it from Con to Level and make you deal a number of hits equal to your number of attacks.

Also just use death saves
>>
>>54391199
>>54391000
Actually, now I think about it, I don't think you need any fighters at all.
Replace the dex fighter with a second sorlock.
It's less damage but being able to push all the enemies away to hell is invaluable.
>>
What we expecting from ToA then? I'm just hyped it Chult
>>
>>54391251
like they get to do a death save before even dropping? that is cool
>>
>>54391185
That is fine.
>>
>>54391251
it could be con+level too
>>
>>54391155
It works fine, are you kidding me?
>>
>>54391181
Your argument consists of "I don't want to do 3rd grade math."
>>
>>54390931
>the world doesn't revolve around your pampered ass.
>Type correctly.

I hope you see the irony in this comment.

And I feel sorry for anyone who would have to debase themselves by applying for a job at whatever dead business you're trying to keep afloat.
>>
>>54391318
I actually thought that after posting, but level + con mod
>>
>>54391299
With our two Clerics, Kresto is a Cleric of Chislev and Geraldine is a Cleric of Branchala.

I control Kresto and Taran (one of the human fighters) and one of the other players controls Geraldine and Gareth (our Dorf).
>>
>>54391471
>People actually still play Dragonlance games
This world is not so bad as it seems! Thank you, anon, you have restored my faith.
>>
>>54391321
If it's working OK for you, that's a small miracle.
>>
>>54391118
Okay Swifty has Rogue on his charsheet, I just got them a bit mixed up.
>>
>>54390517

Conan the Barbarian OST played on repeat.


There's only one way to make nets work. Take a rogue with Crossbow Master, throw the net in melee range, use bonus action to attack with hand crossbow. You get advantage due to net, and apply sneak attack.
>>
>>54391538
I get that you need Xbow Master to get rid of disadvantage, but at that point you might as well stab them with a rapier once they're netted.
>>
>>54391504
Actually I'm pretty sure we're playing 5e.

But you know whatever.
>>
Yo is there a TES setting for 5e
I would love to play in one but I'm not gonna pretend like I understand anything remotely close to run it myself
>>
>>54391615
Dragonlance is a setting you memester.
>>
>>54391227
Fuck that, I want a physical copy so that when WotC pulls the plug they don't take what I paid for with it.

Also, why the fuck would I pay for all of Volo's if all I want is the 15 pages of character options? Why is WotC so hung up on the idea of complete books as digital content?
>>
>>54391632
Best you can do is get setting info from uespwiki and r/teslore. All the races are basically already in 5e, especially since Volo's came out (with Tabaxi and Lizardmen).
If you're looking for setting-specific monster stats, you'll basically have to refluff existing shit.
>>
So.. Playing a wow inspired game, got a high leveled barbarian who I am playing with the idea to give him the heart of Y'Shaarj (an old gods heart) but no idea what sorta buffs/bonuses/effects it should give.

Do you guys have any ideas?
>>
>>54391247
I wrote a long thing but it got deleted as I was typing it up so ill make it quick, shit on it if you want
>party accidentally sets a forest on fire
>fire spreads into a regionwide wild fire
>as party is heading back to town they see a boy and his father come out of the burnt forest
>turns out the fire ripped their camp apart and killed the boys mother
>boy starts asking the wizard what type of magic he uses and why his robes are charred just out of curiosity
>party somehow thinks hes on to them even though he's just a kid being dumb
>party takes the boy hostage
>him and his father escape after the wizard blurts out he cause the fire for some reason
That's whats happened so far, heres what I was thinking
>turns out the family was nobility trying to escape the royal life and take it easy in the woods for a bit
>The party basically committed a form of regicide indirectly
>After a few days wanted posters start showing up with the wizard's face
>bounty hunters and groups of knights show up trying to claim the bounty
>Eventually they make it to the capital and see the king making a public speech
>Turns out the woman they killed was his daughter and he's enraged at this point sparing no resource to hunt them down
>entire campaign will be centered around them trying to having to destroy the bastion of modern civilisation all because the wizard lit a forest on fire trying to kill a goblin

I skimmed on a lot because i'm still working on it to be honest and it's a fucking mess
Any input would be nice even if it's just bashing
>>
>>54391761
Seems fine, but you might want to include in your story-building the option of the party turning themselves in.

If the party does go the full monty and destroys that whole civilization because they refuse to answer for their crimes, I'd say that's a good time to switch all their alignments to Evil and tell them to make new sheets - they're now the King's hunting party tasked with hunting down those characters who, now feeling invincible, are trying to make the Kingdom their own.
>>
Anyone's got suggestions for Strahd's familiar?

A Vargouille seems kind of in the nose, but while Find Familiar limitations are acknowledged here, I am by no means going to die over them
>>
>>54391410
Really? Because I pay 12 dollars per hour for work a monkey could do. You should beg to work at my business you worthless NEE.
>>
>>54391820
ya I wrote in a contingency for that too, involves a prison train as well as a jail break from a 3rd party unrelated to the problem (bandits trying to free their buddys basically)
But given how the party plays they're already on the neutral-evil end of the alignment spectrum
>>
>>54391874
>12 dollars an hour
I'll have you know I pay my employees 28 dollars an hour, plus medical and dental and 401k matching, and also I'm very rich and own a unicorn.
>>
>>54391874
>12 dollars per hour for work a monkey could do
So?

I make $35 an hour just guarding idiot criminals.
>>
>>54391877
Sounds more Chaotic Evil than Neutral Evil to me since it feels like their justification is that the law doesn't apply to them since they did what *they* thought was right and proper.

If that alignment doesn't match what's on their sheets, you ought save that reveal for that moment before you switch perspectives to the King's hunting party gathering in the ashes of this former bastion of civilization.

>>54391874
Yuck. I'm $29/hr. at minimum. I can't imagine you're very successful - or you've got a hell of a benefits package. That, or you're managing like a KFC.
>>
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>tfw dungeon meshi has made me want to make a dwarf fighter or barbarian that fills the "mother hen" role in the group
>want to get proficiency in survival and medicine so i can roleplay cooking them balanced meals and tending to their wounds after a battle
>fly into a rage whenever one of my "hatchlings" is threatened
>dote on them as if they were his one children
>maybe make him old and have a backstory where his biological family was killed and so he's been searching for a "new" family all this time
>>
>>54391712
I know, but the fact that we might be playing in the Dragonlance setting has no bearing on the fact we're using 5e for it.

But then back when it was a two person AD&D game with the characters we never bothered with a specific setting either. All we worried about was adventures, dragon murder and accidentally making a fortified town when we wanted to just refurbish the main locale of the Sinister Secret of Saltmarsh Module.
>>
>>54391866
you could go for an animated hand if your sessions are a bit humorous.
i swear there was a statblock for that but i cant remember the name.
I guess Adams Family is good inspiration for running CoH, even a "serious" run.
>>
>>54392146
A crawling claw? I've though about it, but one of the players already has one.
>>
>>54391048
A lock is an open hole. Things that expand inside it will probably just expand out the hole. An aluminum can that freezes will break, but a glass of water that freezes will not.
>>
>>54392182
Make it the other hand
>>
>>54392116
You could make it sadder by having repressed memories.

He either thinks that his family got to safety during the Key Backstory Point or that they've been captured.

When in reality they get killed rather early on during the Key Backstory Point which lead to him going mad with grief.
>>
So, my next character is going to be a Hobgoblin.

The thing is, he was originally a Satyr. One night after merry celebration and much drinking, he stirred the loins and curiosity of a young maiden. Naturally, he took her to bed and made her a woman. Her Warlock/Wizard father was less than enthused about this, of course, and True-Polymorphed him into a Hobgoblin.
>>
>>54392231
A-ha, I get it!

So you would have a player with one Thing and Strahd with Another Thing
>>
>>54392244

That's a great idea. Unfortunately, I don't think my party is mature enough to handle such a story.
>>
>>54391874
>getting paid at an hourly rate
>not being salaried

The fact that 12/hour seems to be a bragging point for you is telling. You disgust me almost as much as the shitty system you're trying to peddle.
>>
>>54392182
Then I'd probably go with powerful/unexpected stuff. Intellect Devourers. Invisible Stalker. Smart Mimic.

Im not gonna give my Strahd a familiar 'cause he already has Rahadin.
>>
>>54390629
>brain-dead hipster roasties
oh you're that one guy, welcome back. Please go on, I liked your rant about hipsters drinking craft beers and ruining the game
>>
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Hobgoblin 5e icon.jpg
23KB, 229x205px
>>54392268
Kinky.
>>
>>54392291
Not poor-business dude but GURPS isn't shitty.
That's just like, your opinion, man.

Most of the stuff folk like to gripe about it on are optional. GURPS itself tells you 'btw, use or don't use whichever rules; pretty much all of this is optional'.
>>
Can we stop discussing other systems in this thread?
You've derailed to the point people are stating their hourly wages here for the sake of discussion.
>>
File: Pan2.jpg (14KB, 100x105px) Image search: [Google]
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>>54392318
I know.
>>
>>54392339
do you really need your pen&paper rulebook to tell you that every rule is pretty much optional/customizable?
and even if you did; how is that even a "bonus point" for the rulebook?
>>
>>54392389
When that rulebook calls itself the 'Generic, Universal, Role-playing System' I don't need it to tell me that - it should be obvious. However, to some it is less obvious because they're not aware of what "GURPS" stands for. Its modularity is the whole point of the system.

It being modular means I can use it without a lot of fuss for darn near anything, which is a big bonus point if you want to run a whole bunch of different stuff in a bunch of different TLs and so on or have a setting which is a huge mishmash of stuff.
>>
>>54391866
Why does every writeup of Strahd in every edition make him a necromancer? His backstory is clearly that of a fighter.
>>
>>54392447
Sorcerers are more spooky than fighters I guess?
>>
>>54392389
i think the main problem of GURPS is that it cannot be explained in a good light.

i swear to god i've been reading a lot of random ppl in /5eg/ telling me that GURPS is amazing and everytime they explain it to me it sounds like a big fat clusterfuck.
or a shit factory.

but one day i'll look for myself, probably.
>>
>>54391597

Attack with net, get advantage, bonus attack with Crossbow. This build let's you cast the net and attack in the same round, while being able to cast the net without disadvantage.

The benefit of the net is giving advantage to your allies. Whether or not that is useful is up to the player.
>>
>>54392499
Whether it's good or not depends wholly on the DM and the players involved. There's a lot of bad ways to run a system that lets you do just about anything - and the good ways to run it involve some level of restraint, which is a hard thing to find when folks who'd gravitate to the system to begin with are seeking freedom.

Too much freedom beggars an unbalanced chaotic trainwreck - but it being utterly modular makes certain stuff a snap by contrast to other systems.

Systems like 5E work well because they come with brakes to tell the DM and the players 'This is how you should probably run this thing' where GURPS is more like going to Which-Which the first time and realizing you can fill in whatever you like and that's the sandwich you'll get - but then not knowing where and how to restrain yourself to get something tasty.
>>
>>54391597
Aside from that only being a mere +1.1 or so damage for using an additional weapon you don't really need, you can't use the rapier anyway.
The bonus attack has to be with a hand crossbow.
>>
>>54392447
The I, Strahd novels have him dabbling in wizardry. His expertise grows after becoming a vampire. Eventually this brings him toe-to-toe with Azalin, a lich.

If you're curious, the audiobook performance for the two books are actually really good.
>>
New thread

>>54392801
>>54392801
>>54392801
>>54392801
>>
>>54392339
I know anon, I just wanted to trigger him more. I have no qualms with GURPS, just annoying dudes like him.
>>
>>54384546
How does firing into melee work in 5e? Disadvantage? Can you hit the wrong target?
>>
>>54393074
Like into a group of people? No special rules, but I'm sure you could come up with something situational. Also, the "you miss and plonk a teammate" meme shouldn't happen.
>>
>>54393074
Half cover (+2 ac)
>>
>>54393074
Cover, depending on positioning. Optional rule says you may hit the cover.
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