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/5eg/ - Fifth Edition General

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Thread replies: 360
Thread images: 44

>Unearthed Arcana: Greyhawk Initiative
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54289002
>>
>>54294404
You forgot to ask a thread question
Let me help you

Do you/your DM forbid any PHB races (other than v. human or half-elf)? Why?
>>
>>54294446
I really dislike dragonkin, but it's more like I just don't use them at all rather than specifically banning them. I've just been lucky enough to not have any players using one
>>
Should I bother with Shillelagh when I can grab Magic Stone?
>>
>>54294525
>Should I bother with Shillelagh
no
>>
>>54294446
I forbid var. humans, sorta scared of any broken buildz players might come up with. But guess it'll go away with time. As for fantasy races, nothing currently playable in the setting apart from humans and goblins.
>>
>>54294446
No bans on PHB races, but my DM has a hard cap on were-persons. He had a half-orc who became a werebear at some point so he disallowed my shifter character, although he didn't really know the specifics of Shifters. Either way I've got a skeleton character sheet for pretty much every race in the PHB and several non-PHB races so it wasn't hard to change my character.
>>
>>54294525
I'm not familiar with magic stone, but shillelagh seems like it would really only be a good cantrip for low levels for better or worse
>>
>>54294574
>but my DM has a hard cap on were-persons
As in only one per party, or are you saying he wont let you level up past a certain point?
>>
>>54294525
>Throwing stones and calling it magic

Sure if you want to be a poser.
>>
>>54294478

Understandable. Dragonborn were kind of a weird addition to 4e-bumping up dragon-y lizardfolk to core status (over the likes of half-orcs) rubbed some people the wrong way.
>>
>>54294605
As in one per party.
>>
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>>54294404
Anyone tried using treasure for XP in 5e? I thought it would be great for shifting player priorities.
>>
>>54294612
Dragonborn were introduced in 3.5, but became core in 4e (indeed, at the expense of half-orcs).
Although in 3.5 they were a template, not a separate race.
>>
I wonder how much my isp will charge for roll20 access once the changes go through.
>>
>>54294446

No, unless it's a themed game where I might have a smaller option pool that matches the theme.
>>
>>54294591
For Druid's it's probably the best damage until level 11. If they pick up PAM or BB/GFB? Then it's the best damage option they got by far.

>>54294525
I would personally grab Shillelagh and PAM for a weapon Druid's main damage. If you find a +1 Quarterstaff or whatever then it'll be doing more damage then any other cantrip until level 17.

If you don't care about weapons then Primal Savagery and later Produce Flame.
>>
>>54294636

Well, yeah, but to be frank, what fucking race wasn't in 3.5, as a template or otherwise?
>>
>>54294636
In all fairness there's also a legion of player races in 3.5 I wish never existed.
>>
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Giving the players access to a deck of many things at 1st lvl? I know for a fact that my players dont know what the item is or what it does, they haven't read the DMG much and every item they see that's not a potion of healing is new to them.

I thought if the players don't want To latch on to any other plot hooks then this will be a memorable way to kick off a game. Any story's with this item from your games?
>>
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>>54294446
I usually dont outright ban any races unless its a theme game in which i usually give just a few options. I do encourage my players to all be the same or related races in order to make very focused games but its never a requirement
>>
Got a bit of a dumb question; why are greater healing potions 10X the cost/price of a normal healing potion?

I realize it's mostly tied to the costs of magic items from the DMG, but 50 GP for 2d4+2 or 500 GP for 4d4+4 is a fucking no-brainer.
>>
>>54294638
Can I go anywhere at all without someone talking about this shit
>>
>>54294719
Facebook?
They seem to be actively avoiding having it pop up on newfeeds.
>>
>>54294404


the trove is STILL dead
>>
>>54294681
Normally never liked the deck, but I did write up a basic adventure that had players hunting down the individual cards. It was just be have them getting 'ye old treasure map' at lvl 1 and not super serious at all.
>>
Rolled 16, 14, 5, 16, 15, 4 = 70 (6d20)

Behold, the flimsiest Paladin who e'er lived
>>
>>54294745
nice guess senpai
>>
>>54294745
Behold! A man suited to be anything that isn't a paladin
>>
>>54294767
Is there any class he's suitable for with 5 con?
>>
>>54294802
Do Druids get their animal forms con scores in wildshape?
>>
Okay I'm out of ideas. Give a character to play, /tg/. Any character.
>>
>>54294446
Why do you ban half-elf? Too OP?
>>
>>54294802
>>54294808
Honestly I feel like any rolls, no matter how shitty, can be made usable by playing a moon druid
>>
>>54294845
Orc barbarian with an 8 in intelligence, which his racial -2 to int brings down to 6

For reference, a fucking APE has 6 int
>>
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>>54294845
>>
>>54294846
Because Charisma multiclass spamming is munchkin central, and half elf is basically the best race for anything that takes Charisma

Unless you need 3 feats, in which case V.Human is your best bet
>>
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>>54294845
>>
Rolled 16, 17, 1, 10, 3, 9 = 56 (6d20)

Rolling for the only good class in the game, the Barbarogue
>>
Rolled 13, 15, 2, 9, 3, 13 = 55 (6d20)

>>54294845
lets roll you up some stats.
>>
>>54294877
Halflings are better for being a munchkin because they get a charisma bonus too but they're also shorter.
>>
>>54294745
>>54294893
>>54294897
Why is the Con on these rolls ALWAYS shit?
>>
Rolled 16, 14, 9, 12, 11, 7 = 69 (6d20)

>>54294917
Its not
>>
>>54294923
Nice
>>
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>>54294907
>>
Rolled 10, 7, 1, 19, 16, 16 = 69 (6d20)

>>54294917
It's a mystery.
>>
>>54294917
>>54294943
AGAIN
>>
>>54294630
It, probably would.
Do you want to shift player priorities?

>>54294712
What kind of answer are you looking for? You could probably rule that Greater healing potion costs only 250gp, since it is consumable. (Same way how basic potion costs 50gp, instead of 100gp as it should for common magic item).

And, sometimes, you just need that extra healing NOW. It is still cheaper than Raise Dead.
>>
>>54294404
What are the best ways to build a necromancer in 5e?
>>
>>54294881
Wouldn't you get the same amount of range by using a polearm and have a damage die that isn't terrible
>>
>>54294845
Old man whose dirtfarm is stolen by an Archfey. The only way to get the farm and his wife back is to join in a warlock pact. Jumps right from level 0 whatever level the party is at, totally out of his element.
>>
>>54294966
Yeah, but then you're not a meme.
>>
>>54294965
Step 1- Pick Wizard
Step 2- Pick "Necromancy"
There is no step 3.
>>
>>54294966
Yes but whips are the only reach weapon that can be used with finesse! Which, I don't know, might be useful for a non-gish caster with booming blade?
>>
>>54294965
Probably just all the way necromancer wizard. I imagine there's probably some gimmick stuff you could figure out with multiclassing oathbreaker paladin or something, but I doubt it would be better overall
>>
>>54294992
You'd need spell sniper.
>>
>>54294965
Make a wizard
Take necromancer
>>
>Be Mystic
>Use Giant Form
>Have Focus on Giant Growth

Can I then grapple enemies from 20 feet away?

If I'm normal size and do it with the Focus on can I grapple at 10 feet?
>>
Do you guys do 6x4d6 drop lowest as the book suggests, or 6d20 as your doing in this thread? or just build your own stats? do you pick the order of the stats or take them as they roll?
>>
Rolled 4, 2, 11, 7, 3, 7 = 34 (6d20)

>>54295040
6d20 is just a meme. Never do it in a real game.
>>
>>54294881
I asked this before, but everyone just asked me about the Castlevania show on Netflix and never got an answer.

TELL ME the secrets of the Bugbearmont, please.
>>
>>54295053
>>54295040
Here is why.
>>
>>54295054
Distance sneak attacks using a whip+bugbear.
Alternatively, in the same thread, distance smites with the same set up.
>>
>>54295040
I doubt anyone uses 6d20 for anything other than shitposting or some sort of joke one shot. 5e is really more suited to point buy or just using the array though with how they use ability score advancement, but really the classes that benefit the most from well rolled stats are the non-casters so meh. I just think it would get old if everyone got 20 in three stats really quickly every time, and 4d6 drop one makes that pretty simple
>>
>>54294965
Make a necromancer
Take wizard
>>
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What is the best class/multiclass if I wanna slice and blast?
>>
>>54295070
>>
>>54295102
Probably paladin/warlock or paladin/sorcerer
>>
>>54295102
>>
You guys got any good art of bards?
>>
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Hey guys.
I need some sacred text quotes, proverbs, etc for my acolyte to say. His god is unnamed yet, but is from the Tempest Domain, so something like Thor or Zeus. Can you help me out? thanks!!
>>
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>>54295172
>>
>>54294719
considering that its about the internet and you're ON the internet?
no
>>
>>54295178
some variant of the "a calm sea never made a skillful sailor" quote.
>>
>>54294966
>>54294992
or you could just use it cause its fun
>>
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>>54295172
>>
>>54295040
Point buy, all the way.

It's not very funny having your primary stat +2 when someone else have +5.
>>
>>54295186
with as much detail in in that art i feel like the face is a real cop out
>>
>>54295239
It's probably meant to be a Token, so less detail on the face can make it easier to see at tiny sizes.
>>
>>54294732

It's not being updated but it still has good shit for new DMs.
>>
What are bards good for?
>>
>>54294745

closest roll to breaking even (standard array = 72)
>>
>>54295210
Is that Lenin wearing an american flag outfit?
>>
>>54295257
Support in battle, and social situations
>>
I've noticed something:
Spells work in any armor you're proficient with, so you have a way built in to multiclass or build interesting hybrids.
But for example martial arts of the monk does not have such a way built in, but rather hard limitations that you won't get around, period.

Do you think this is
a) sensible?
and
b) intentional and not just an oversight?
>>
>>54294630
I want to. Should I go
1gp spent on training -> 1 XP
or do something different?
>>
>>54295284
It's a reasonable argument for armored monks, but it's basically a non-issue since they're going to have the dex anyway. What it ultimately amounts to is limiting the monks ability to effectively multiclass as they would have to worry about wisdom no matter what, but I don't think it would break the game or anything to allow them armor
>>
>>54294446
I forbid Elves and Gnomes because I'm running the Elves like Discworld Elves. Perfect, beautiful, cruel and emotionless beings who appear because you think about them and then they kill you. Just being around them makes you feel so ugly and awful in comparison that you want to lay down and die.

Gnomes are literally Harry Potter house elves. Because I hate small races.
>>
>>54295293
Depends on what you want and how much money do you give to your PCs. It's a good way to make them only level up in a city though
>>
>>54294845
Punching Paladin. Get Tavern brawler and MC bard or rogue for expertise in Athletics. Bonus points if you fluff your abilities as hamon
>>
>>54295293
Is this just looted treasure or any sort of income
>>
>>54295284
a) It doesn't gimp monk itself, only monk multiclass. So... yes?
b) Definitely intentional. Relatively low AC and fragility is main and possibly only monk weakness. Also, it is meaningful fluff-wise.
>>
>>54295070
DEX Paladin? I was assuming it was just stacking all the reach-increasing things possible, Battlemaster's Lunging Attack, and like the mystic's giant growth stuff

Not Guardian Ranger though since it specifically sets your size to Large.
>>
Wikipedia tells me the god Tyr died in 4e. Is this still true? He's one of the suggested paladin gods in the PHB. How do you worship a dead god?
>>
Making a shapeshifter with edgy weapon arms, each is meant to have a unique property without being much stronger than a cantrip or tool set.

Do these seem balanced?

>Pointy claws-
Take a Bonus Action to manifest or put away
2d4 Slashing damage
Finesse
Ability is only taking a Bonus Action to "draw" or "sheath".

>Hammerfist-
Full Action to manifest or put away
2d6 Bludgeoning
Heavy
Damage from Potent Psionics is Bludgeoning
Counts as a Portable Ram for breaking shit

>Pointy tentacle arm-
Full Action to manifest or put away
1d8 Piercing
Reach
Can be used as an arm for manipulating things or grappling (Can't do fine motor control like lockpicking though)

>Edgy Scythe Arms/Mantis Arms-
Full Action to manifest or put away
These arms cannot be used to attack normally, instead they can be used to cast the Sword Burst cantrip as a Psychic Talent. If you do, the damage is Slashing. This property cannot be used without 5 feet of space around you, or while Grappled or Prone (Or otherwise unable to make Attacks)
Can be used to clear brush and plants while traveling.

(Arms that take a full action to create can be swapped between each other as a full action)
>>
>>54295371
Canon advancing does not necessarily hold over between editions.
>>
>>54295311
Same problem appears with the Barbarian, who is more multiclassable. I probably mis-formulated by question, I was asking more from a design point of view, not from a power level one.

>>54295338
I wasn't thinking about how it affects power but rather how it seems to prevent multiclassing because of class fluff, when casters who traditionally were limited by the same limitations are not, and whether this is intentional, and whether this is a fitting design for 5E which tried to remove almost all restrictions from multiclassing.

Of course this would fit into a 3.5 style designed game where flavor inform mechanics a lot more and some classes are nothing but ribbon abilities plus one actually usable class feature.
>>
>>54295375
It seems OK to me.
>>
>>54295330
That's what I'm asking.
>>
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What would you say are the best Mystic disciplines, /5eg/?
>>
>>54294965
>Mfw necromancy more or less got nerfed in to oblivion since 3.5, where you could make skeletons out of all manner of nonsense and have a grand old laugh, to 5e where you now need to have a spell slot forever condemned to keeping two or three skelebois in check.

The only saving grace is that my dm is cool with my character researching a 'beasts only' variant of raise dead specifically for use on animals under a certain int, that and hopefully I can get away with a flameskull to boot.

I want too many minions tg send help
>>
>>54295371
>How do you worship a dead god?
Page 11 of the DMG states that it is still possible to draw power from a dead deity
>>
>>54295435
Depends what kind of guy you're making.

Psionic Restoration and Bestial Form are probably going to be the most useful overall though since one is a full suite of Healer abilities and the other gives non-concentration Flight and other useful abilities.

Brute Force is probably the most "fun" for going full anime protag and jumping 50 feet in the air and knocking enemies up to 70 feet back with melee attacks.
Mastery of Light and Darkness is possibly the most OP if you can use it right. Dat STR drain doe.
Adaptive Body is another that's incredibly good for general use.
Nomadic Mind is supposedly OP for it's focus but I don't really see it personally, just an at will Comprehend Languages.
>>
>>54295366
Bugbearmont was during volo leaks, which makes it before mystic and most ua archetypes.
>>
>>54295317
>Harry Potter house elves
Why someone would ever want such an ugly thing in their house touching their stuff is beyond me
>>
>>54295481
I just thought it got crazier and longer and longer
>>
>>54295482

Rich wizards like having something small and kickable handy when they need to vent?
>>
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If I have a creature grappled can I rotate it around myself to do stuff like push it into hazards? Does it cost movement to do so?
>>
>>54295511
Depends on the DM
>>
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>>54295435
>>54295470
Speaking of mystics, what's the best order, guys?
>>
>>54295529
Hmm, I was hoping there was some kind of actual ruling on it.

>>54295540
Immortal, dying is for fags.
>>
Speaking of Mystics, how important would you say Resilient- CON is for them? Seems like they have a lot of concentration abilities.
>>
>>54295549
>Immortal
>Literally worse than the Heavy Armor feat until you max out Intelligence.
>No armor or weapon proficiency.

>>54295540
Best Mystic Orders are Avatar for good proficiences and boosts for allies, and Wu-Jen for psuedo-wizarding.

Nomad is also pretty good, especially for ranged-weapon teleportation hax.
>>
>>54295569
>Playing Mystic without 20 INT
anon pls
>>
>>54295397
The difference with barbarian is that every class wants constitution, and there's not any other barbarian class features hurt by using armor
>>
>>54295511
"Moving a Grappled Creature. When you move, you
can drag or carry the grappled creature with you, but
your speed is halved, unless the creature is two or more
sizes smaller than you."
-PHB, p.195

Not answer to your question, by saying, why your image example won't work.
>>
>>54295511
Mechanics-wise, you'd need to shove them.
>>
>>54295540
Best for power? Wu-Jen is OP as fuck compared to the rest.

For fun and fluff? Avatar with only Avatar Disciplines played like a Warlord who thinks he can fight better then he can.
>>
>>54295579
OK, so you get 20 intelligence. Hooray for effectively ignoring 5 damage per round. The Heavy Armor Master feat ignores 5 per ATTACK.

Yeah, Immortal is powerful as fuck early on, but after about level 4, that free temp HP every round gets rapidly outpaced by the amount of damage enemies can put out. Immortal is one of the worst Mystic archetypes, especially when you consider there are mystics who get medium armor and martial weapon proficiency.
>>
>>54295569
>>54295591

This. Wu-Jen and Avatar are by far the most flavor and all-around useful without relying on very specific circumstances.
>>
>mystics don't get Extra Attack
>want to act like martials

hmmm
>>
>>54295595
Yeah Wu Jen is probably mechanically the best but I like the shapeshifting tank theme of Immortal. The fact they get a not quite as good as Long Death Monk "I don't feel like dying" at high levels is nice too.
>>
>>54295634
>Clerics don't get Extra Attack
>Often act like martials

hmmm
>>
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>>54295634
Reminder that Mystic is so poorly written of a class that their claw discipline has no action cost listed and is, RAW, a free action, meaning they can get as many attacks as they have Psi points to fuel them.
>>
>>54295634
Their thing is expending resources for single big hits. There are also ways to get an extra attack, though like everything it's resource-intensive.
>>
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>>54295634
>Swashbuckler Rogues don't get Extra Attack
>Still want to act like martials.
>>
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>>54295672
>>
It seems that the mega link for the books is broken.
>>
So my level one group have managed to get themselves a large sum of gold, like 250,000. What should I do? What should I expect ?

I'm playing a pretty sandbox game. They're in Waterdeep in the Forgotten Realms at the moment.
>>
>>54295634
>Pact of Blade Warlocks don't get Extra Attack
>Still want to act like martials
>Forever doomed to suck at it
>>
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>>54295677
Could used this one too
>>
>>54295669
I don't actually remember any psionic discipline abilities that give extra attack
>>
>>54294404
Help me name some shit? In one of my main cities there's a MASSIVE casino named The Mirage. What's a good name for A. The owner of such a business, and B. A mafia-esque band of thugs that works for the casino.
>>
>>54295549
>Hmm, I was hoping there was some kind of actual ruling on it.

The 5E designers were unfortunately too lazy to put mechanics in for half the normal things that would come up in a game.

If you want mechanics try Pathfinder or 4E.
>>
>>54295708
It's not really extra attack, just a bonus action attack. Surge of Action, under Celerity.

Honestly probably not worth it vs. taking PM or something. It's given the same cost as Haste but is super underwhelming by comparison.
>>
>>54295708
>>54295729
Nomadic Arrow gives an extra attack for a minute for 5PP.
>>
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>>54295656
While I'm sure it's meant to be an action, you did make me look something up. I've been assuming the Psi Limit is for your entire turn, not just per discipline. That's actually pretty strong.

That means I can SUPER PUNCH someone for-
7d10+1d8Psi damage+7d6+STR save or 70 foot knockback, and if they hit something they take 7d6 more damage.

That's quite the punch.
>>
How will 7 players (four of which are first-timers) fare in LMoP? The module is balanced for 4-5 players. Is there any part I should make a little more difficult?
>>
>>54295549
>I was hoping there was some kind of actual ruling on it.
From 5e? Nope rules don't exist here
>Hey jim we need to come up with a bunch of rules for common stuff
>That's too much work dave let's just put in "You're the DM come up with it yourself" and go get something to eat
>You're a genius jim

>t. 5e designers
>>
>>54295748
you're going to have to tweak for combat or it will be too easy

http://kobold.club/fight/#/encounter-builder
>>
>>54295748
Why would you run a game for 7 players? That sounds like an absolute clusterfuck.
>>
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>>54295656
>>54295745
Mystic is literally the "create an anime character" class.
>>
>>54295789
>http://kobold.club/fight/#/encounter-builder
Thanks!

>>54295789
I had a lot of new people wanting to play as well as my veteran players (who are my close friends) who haven't done any official adventure modules.

I'm expecting at least two people to drop, anyways.
>>
>>54295828

Meant for

>>54295785
>>
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>>54295435
Everytime I see people talking about the Mystic I get the thought of making a character who can influence people and use disguises. Maybe a Mystic Avatar with the Actor feat and the Charlatan background.
>>
>>54295371
5e rolls back a lot of the 4e stuff. Much of it with no explanation. Especially where gods are concerned.

Theyre all there in the book.

I think that's a smartmovegivenhow much of the free fan base won't run in anything after 1376 DR, before they started killing all the gods.

I know I use all my 2e and 3e resources for fluff all the goddamn time.

The fact that *everywhere is detailed* is one of the main draws to the setting.
Every location comes with its own cast of interesting characters and plot hooks and history to build around.

Use FRCS 3e/pgfr to browse for stuff that sounds neat, then open the relevant book for more detail. Take notes of what you want to focus on and what characters you want to use, and go nuts.
>>
>>54295745
Break it down-

>Bonus Action- Brute Strike- 7 Psi "As a bonus action, you gain a bonus to your next damage roll against a target you hit with a melee attack during the current turn. The bonus equals +1d6 per psi point spent, and the bonus damage is the same type as the attack. If the attack has more than one damage type, you choose which one to use for the bonus damage."

>Action- Bestial Claws- 7 Psi "You manifest long claws for an instant and make a melee weapon attack against one creature within 5 feet of you. On a hit, this attack deals 1d10 slashing damage per psi point spent."
>Attack Rider- "At 8th level, you gain the ability to infuse your weapon attacks with psychic energy. Once on each of your turns when you hit a creature with a weapon, you can deal an extra 1d8 psychic damage to that target."

>Reaction- Knock Back- 7 Psi "When you hit a target with a melee attack, you can activate this ability as a reaction. The target must succeed on a Strength saving throw or be knocked 10 feet away from you per psi point spent. The target moves in a straight line. If it hits an object, this movement immediately ends and the target takes 1d6 bludgeoning damage per psi point spent."

>7d10+1d8+14d6
>Average of 81 damage in a single punch
>Costs 21 Psi
>At level 9 (When they get the ability to spend 7 Psi) you can do this twice in a row (and one weaker one after it)
>>
Can you build monks for str or do they only really function with dex?
>>
>>54295888
Monks use dex for their weapon accuracy, weapon damage, and armor class.

Monks CAN use strength for weapon damage (but not at the same time as dex)... and that's about it.

So you tell me.
>>
>>54295888
I built a Barb-Monk that used strength.

It went okay.
>>
>>54295888
Too many of their abilities are dependent on DEX to function effectively. I mean you COULD make a STR Monk, but you're better off doing the "World of Play Doh HULK SMASH Barbarian" instead and be able to bench press a train.
>>
>>54295888
>>54295917
Go Barbarian first level though.
>>
>>54295888
Well, it's possible to get a half-decent STR Monk but it's certainly not the best.

Barbarian 2/Monk X. You want to be a Mountain Dwarf cause you're MAD as fuck.

Basically you'll be a glass canon Monk who has ADV on all attacks and when you Rage you get +2 Damage on all your hits. I'd probably go Tranquility just to buff your defences enough to not make you like paper.
>>
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Tabaxi in Eberron: good idea, or greatest idea?
>>
V. Human Druid 1/Long Death Monk X.

Grab Shillelagh and PAM. Now AC, Attacks, Damage, Saves, Temp HP on kill and AoE fear are all using Wisdom and I'll just have 14-16 DEX.

Could it work?
>>
>>54295879
Guess I know what I'm doing next, then
>>
>>54295293
Back in 1e, 1gp = 1xp.
>>
Should I be a Lizardfolk Deepstalker or a Lizardfolk Hunter? Probably high DEX and CON melee build.

I guess I could go Primeval Guardian as well... Turn into a big lizard boi when I transform.
>>
As a DM, how do I make a dragon fight memorable? Mostly RP-wise.
>>
>>54294446
I don't forbid anything outright, PHB or UA. Except Loremaster Wizard.

Everything else is subject to nerfs or caveats.
>>
>>54295688
>Pact of Blade Warlocks don't get Extra Attack
I mean, they do, they just have to pay for it and have five levels invested.
>>
>>54296058
1gp earned, 1 gp spent on anything, or 1 gp spent on training (so not on anything else)?
>>
>>54296252
Multi-stage. Don't just have it as one battlefield, have it as several.

They encounter the dragon in open fields where it can rain fire down on them, but after it takes sufficient damage, it has to land, and it chooses a stone outcropping on the edge of a cliff.

When it looks like it's losing, it smashes the rocks, and the outcropping falls into the valley below. Brief fight as they freefall.

Final fight takes place at the foot of the cliffs, with falling rocks. Dragon can breathe fire on the passing river to kick up hot mists and obscure itself.
>>
Would you allow a PC to learn a cantrip through tutoring? Similar to gaining a tool proficiency or language?
>>
>>54296303

Kek
>>
I just found these diplomacy /persuasion rules. They're meant for 3.5 but I think they'd work really well in 5E which desperately needs more clearly defined rules for skill checks like persuasion.

>>http://www.giantitp.com/forums/showthread.php?172910-Articles-Previously-Appearing-on-GiantITP-com

What would a good way to tweak them for 5E DC values be? I was thinking just make the base DC check 10+CR+Wis instead of 15+CR+WIS and leaving the rest as is?
>>
>>54295482
Because their use outweighs their appearance? Almost fanatically devoted sycophants who enjoy cooking, cleaning and other domestic chores and have magic tailored for it specifically? Sign me the fuck up.
>>
>>54296306
Probably not. Cantrips are a scarce resource for a reason. The only class I would consider it for is wizard, and it would take a lot more time than copying a normal spell, and require an obscure, very skilled teacher who sends the player on a quest as payment.
>>
>>54296306
Maybe as a reward for a quest, and definitely not more than once.

>You have saved the life of a powerful mage
>He offers to spend the next 30 days tutoring you day and night
>at the end of the month you gain the Magic Initiate feat and proficiency with Arcana if you don't have it already
>>
>>54295380
>>54295875
What other things has 5e retconned?
>>
>>54296306
No. Just take Magic initiate. It is there for this very reason, i believe.

Though what >>54296371 says about wizards has probably some merit.
>>
>>54296371
Would you allow cantrip instead of one spell on level up? What about if i wanted to treat it like any other spell and prepare it, as normal? Seems like ways around the OP problem and not too dangerous to balance...?
>>
>>54296442
Reminder that 5e is not a "setting" and includes multiple different settings.
>>
Correct me if I'm wrong, but as you get higher in level your STR is less important for hitting, yeah?

I'm making a level 9 character and I need to choose if I want to have 18 STR or 16 STR but Resilient- CON (As I'm going to be using a lot of Concentration abilities).

However, at level 9 the only difference between the two is a +1 to hit, so either a +7 or a +8. It seems to me like the CON proficiency is going to be the better choice, by a decent margin.
>>
Should a Greatbow be 2d6, as a Large Shortbow, or 2d8, as a Large Longbow?
>>
>>54296626
Level scaling. You'd certainly could use +1 to hit those new opponents you are going to encounter.

And +1 to hit is pretty cool bonus in system with bounded accuracy - but it depends on how much you beat things with stick and how much you need to concentrate.

You paladin? I would probably go for strength in such case.
>>
>>54296720
Other person. I see the phrase "bounded accuracy," thrown around a lot here. What exactly does it mean?
>>
>>54296617
>a cantrip instead of one spell on level up

No. I think changing much of anything regarding spells/cantrips known has serious balancing issues.

>what if I wanted to... prepare it, as normal?

Actually, as long as it used a first level spell slot, I'd consider that. It wouldn't be an optimal character choice though.

I usually evaluate things like this on a case by case basis.
>>
fix trove pls
>>
>>54296648
>2d8

Too many damages. 2d6 with a strength requirement.
>>
>>54296756
It means that results are generally constrained to the range of the d20 and the system's numbers reflect that. Lower ACs, DCs, attack roll bonuses, and saving throw bonuses reflect this, as do advantage and disadvantage.

Even a mid-level character can hit the tarrasque's 25 AC, but its HP and other abilities make it formidable regardless.
>>
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>>54294446
I only allow Human, Dwarf, Elf (half) and Halfling.

This will trigger half of you because you're degenerate furries.
>>
>>54294712

If you run the alchemical mixing rules, where two active potion effects or two healing potions in an hour cause wild magic style effects, the larger potions become much more important
>>
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Is a Huge creature on a grid 3x3 or 4x4?

This image suggests it should be 4x4.
>>
>>54296383
>>54296306
>>54296371
>you spend 30 days and nights sweating, struggling, and learning
>after a vast effort, taking more out of you than you've ever given so consistently to a task before, you've finally done it
>you've learned
>light
>>
>>54295511

I find the best way to run grapples is to put the two creatures in one space. In your example, you'd drag blue to the edge and make a shove attempt.
>>
>>54294897
>play a Wizard
>1-2HP per level

Nice.
>>
>>54296921
The Huge creature clearly takes up the same space on a flat grid as the Large creature though.
>>
>>54294446
>Do you/your DM forbid any PHB races (other than v. human or half-elf)? Why?
I ban dragonborn because they're not written into my setting and drow because they could derail the campaign due to being killed on sight on the surface.
>>
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I'm not sure if this is the right place to put this but, I have a question. My party is getting sick of overly magic sessions with half the party being spellcasters and all the enemies being magical monsters like dragons, undead, oozes and shit. We've tried to do a d&d session with low magic but because most of the classes eventually get spells it seems pointless. Is there any way to do a game of thrones level of magic in d&d or is there another RPG I should consider? Grimdark is appreciated.
>>
>>54297033
Everyone is a fighter/rogue/barb
Done
>>
>>54297051
Better off playing a game that is suited to low magic then that
>>
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Rolled 19, 4, 13, 10, 4, 1 = 51 (6d20)

Rolling for Bard
>>
>>54297063
Play 2e and ban spellcasters
>>
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Rolled 2, 20, 3, 11, 13, 6 = 55 (6d20)

Gimme a fighter
>>
>>54297033

5e isn't really what you want in that case. Most of the actual versatility of characters comes from magic stuff.

You'll want another game for that (Or 4e if you insist on D&D. It can do 3 musketeer swashbuckling low-magic very well)
>>
>>54297089
Could I get a recommendation for another game? Grimdark preferably.
>>
>>54296934
It sounds silly, but the truth is cantrips, as a concept, are powerful. They're spells that cost essentially nothing to cast. They're a limitless resource.

Also light is a good spell.
>>
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I'm planning of running a one shot of my players exploring an abandoned temple. Should I run Hidden Shrine of Tamoachan from Tales From the Yawning Portal or would it be too long for a one shot?
>>
>>54297097

Warhammer Fantasy RPG is generally a decent bet there.

Song of Swords if you like very complex combat.
>>
>>54294446
In some settings, yes.
In general... Drow are mildly discouraged.
>>
>>54297033
try Warhammer Fantasy 2e?
>>
>>54297103
A good spell that is valuable for the 2 people in the party who don't have darkvision, on the occasions where they don't have torches available.
>>
>>54296921
Well if you open the DMG, you'd see right next to that picture it has another picture.

It's 4x4.
>>
>>54297126
I don't have my DMG with me where I am. Thanks though friendo.
>>
I've been thinking of DMing for my group. I've DM'ed once for a one-shot and that's it.

Plan was to run a premade but... honestly the premades seem harder to run then making up my own thing. Would making my own low level campaign be likely to flop? Any tips or ideas for one? Would it be too much to make my own setting?
>>
>>54297185
Yes if you've never done it before you should run a premade.

Run the Lost Mine of Phandelver in the starter set. It's easy to read it all as it's short and it's simple enough to run with enough flexibility to go off the rails.
>>
is the mega down? I get a failure message when i try to access the trove.
>>
>>54297201
My group's all already done LMoP and PotA. My normal DM's just looking for a break and I looked over my options.

OotA seems like way too much for me, SKT I don't like the idea of and CoS seems.... Horrors not really my groups thing.

I do have some fairly generic premades from other games though, would converting a few of those be easy enough?
>>
>>54297298

Yeah 5E is pretty easy to convert older editions of the game with.

Creating your own campaign and world is cool but it's A LOT of work so I think learning how to run a game from a premade is usually the best place to start.

Matthew Colville did a good series on converting the AD&D adventure 'Against the cult of the reptile gods' to 5E fairly easily.

>>https://youtu.be/jXYORWtiLF0
>>
>>54297185
>>54297201
>>54297298
>>54297412
Depends how much time you've got available. The advantage of making up your own is that you know everything about it already and don't have to learn it from someone else.

Personally speaking, I took a setting I knew well from an IRC game I used to play with friends, transposed their characters into NPCs, and used the general map as a basis, then created on top of that. It means I always have a grab bag of information from that campaign I can use for fluff and ideas.
>>
>>54297437
If you've never ran a game before this is still really difficult to do
>>
>>54297563
I haven't. Working out well for me! I found it much easier to create an entirely new location and know everything about it than to learn an existing one.
>>
>>54297592
Do it.
I feel creating world or adventure is significant part of GM's fun and you should do it on your own. Also, reading is difficult, eh.

At least, that is my experience.
>>
mega link is bust
>>
Why are soul-knife mystics considered so shit, lads? Such a relatively cool concept that everyone seems to hate.
>>
>>54297763
It's a cool concept, but a Mystic with a good weapon proficiency will consistently outdamage them without having to spend level up resources trying to make a mediocre weapon decent, and while class features that are focused on things besides making a mediocre weapon decent.
>>
>>54297763
They're actually not too bad. The most notable thing is they get 2 PP back on a kill, which is the equivalent of getting a 1st level spell back on a kill. That's huge.

It's makes Soul Knifes the Warlocks or Sorcerers of Mystics. They have less options to throw at people, but they can do those options pretty much all fucking day long.
>>
Speaking of Mystics,

Immortal Mystic. Fun? Peoples preferred Talent and Discpline set up? I'm on the fence about playing one.
>>
Also preferred feats. I'm looking for ideas.
>>
>>54297895
Good if you want to be a full caster that's also a tank.

Other than that... it's pretty good? I mean it's probably the second weakest after Soul Knoife, but even then Soul Knife is damn good in itself.
>>
>>54296995
I think the DMG states that it's not the space you physically take up but the space you control. Huge creatures would have longer limbs and can easily stick out there long limbs to block someone from going past them
>>
>>54297895
Immortal is often considered the weakest. The temp HP SOUNDS cool, but it's basically just Heavy Armor Mastery that only works once per turn instead of once per incomming attack. Combine this with a lack of martial weapon proficiency and good armor proficiency and you've got a class who's main survival feature can't keep up with the scale of enemy damage as you level up.

The "best" Mystics are Avatar for great support abilities and force-multiplication within a party, and Wu-Jen for access to wizard spells.

The most "fun" mystic is Nomad for teleport hax.
>>
I think I have everything else figured out, but for SKT what are some good ways to foreshadow imyrith, klauth, and the cult of the kraken, so they don't all just come out of nowhere?
>>
>>54295470
>Nomadic Mind is supposedly OP for it's focus but I don't really see it personally, just an at will Comprehend Languages.
I compare it to Jack of All Trades. Proficiency with any thing, but it takes effort to change, or half-proficiency with everything, even things that don't normally have the option. It's weird, but not really strong.
>>
>>54295580
Rage?
>>
>>54297920

Soul Knives can murderhobo one enemy and then spend their time as a liability. Do not lure this young one into the trap that is soul knife.
>>
>>54298034
Well consider they're the only archetype with some kind of psi recharge. It's really all they have going for them, but it's still something and it's something significant imo.

Personally I think Immortal and Soul Knife should be merged into the "Melee Spec" archetype, with Nomad being Ranged, Wu-Jen "Caster-er", Avatar as not-Warlord and Awakened as the sneaky one or something I dunno.
>>
Hey guys, bbeg is coming up soon for the final arc in the game I am running. He was a boss the players killed a while back who ran a thieves guild that were stretching their influence, like the dark brotherhood meets the thieves guild run by Littlefinger who can fight like Aragorn.

Anyway they killed him but he made a pact with a great old one which will serve as the main evil, don't have all of its details yet but it is eldritch in nature, knowledge and madness typical Cthulu vibes. The reason I am posting is the bbeg will now have a few warlock abilities when he returns. What would be some cool legendary actions that he could employ? I like the madness mechanic and thought about giving him something around that. Thoughts?
>>
>>54298067

Soul knives need a set of their own disciplines. I mean, I want to believe it's designer oversight that they don't get their own set of disciplines nor access to another 2 from the other Orders.

If they're tweaked to have Extra Attack, maybe let them add their Int modifier to hit and damage rolls, then they'd be on par with other martials, perhaps even excelling at their niche.
>>
Does anyone have a program where I can make custom enemy sheets for specific monsters?

I want to make a legendary abominable yeti with high stats and a couple extra abilities and it would be nice to have a program for making something like they have in the monster manual.

A program that also lets you make 100% home brewed creatures would be nice too.

Any suggestions that you've used and found useful?
>>
>>54295879
When you use Bestial Claws, you aren't hitting with a weapon, so you don't get the extra 1d8. You have to find some other power. It's dumb, I know.
>>
>>54298145
Eh, all that does is take the average from 81 to 77. Still a shitload of damage for a single melee attack.
>>
>>54298145

They count as Unarmed?

Bull. Shit.

I'd houserule it to allow it, if only to stop Mystics sucking balls in everything that doesn't involve wizard spells.
>>
Character concept, orc bard, 17 str, 15 cha, instrument, piano.
>>
>>54298190
It's more that they don't count as anything. It just says "A melee weapon attack", which should be enough to close it but technically an unarmed strike is a weapon attack but not a weapon.
>>
>>54296340
No, it doesn't, and no, they don't. The DC is based on the difficulty of the task, and that doesn't have to based on calculating some NPC's stats.
>>
>>54298101

If you've already set the BBEG as an old one, disregard this paragraph. I think you should maybe consider changing it to an arch-fey, evil naturally. Eldritch is done to death and makes for a very hard to justify fight. They're shtick is they're incomprehensible, so if you play them right your players will have no reason to fight them beyond "they gonna kill us". Contrast with an arch-fey. They could have an ultierior motive for rezzing the baddie, and are able to talk coherently and have relateable goals - a tangible plus. Maybe it's a high ranking unseelie court arch-fey who is looking to expand their influence, or use the expansed organization to get information on someone or something they need in the non-faewild?

Mechanically, I always thinks nice if the abilities bestowed in a manner like this compliment what the character excelled in originally. If he was a thief or master of a shadow org, things like illusionary clones, mass hallucinations, and mind control might be a cool idea, and you could fluff it however you like.
>>
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>>54298190
>Mystics sucking balls

Bruh, at low levels Mystics can perform almost any role in the game better than the classes that are SUPPOSED to fill those roles. If you honestly think mystics suck... wow... just fucking wow.
>>
>>54298210

This, basically. Set the difficulty in values of 5, with 5 being nearly impossible to fail and 30 being nigh unattainable. Predetermine the value based on the perceived difficulty.

What is it with people trying to inject more fucking BODMAS into 5e mechanics?
>>
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>>54298256

Oh please. Low level? Yeah, because Mystics are -drowning- in Psi Points and disciplines at low level, right?
>>
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How does this look as a help sheet for new players with the main actions (except spells) and space for class actions, anything obviously missing?
>>
>>54298287
All Mystics but Soul Knife will have more options to spend their points on the a Wizard will have spells.

PP are literally exactly equal to a fullcaster's spells. Look at the spellpoint variant in the DMG. So they're effectively the same power as any other fullcaster at worst. Most of the time much better.

Once you get to level 11 Fullcasters get better but Mystics do get their ability to concentrate on a bunch of abilities at once. So it's up in the air there.
>>
>>54294446

I like to run the "Basic" Dwarves, Elves, Humans, and Halflings. They may seem plain, but there's less of a chance for retardation happening in games.
>>
>>54298338
Tieflings. Or however you spell it. As DM I hate these things. Far too evil for my tastes. Unless we're running an evil campaign.
>>
What alignment would you give a character who would help out a people in need (e.g. someone being harassed by a gang of thieves) but would still commit victimless crime such stealing an apple from a store owner, maybe stealing to feed hungry peasants and some drunken brawling?

I was thinking chaotic good, but I'm not sure if some of these would be counted as "good actions" so maybe chaotic neutral would be more appropriate.
>>
>>54298424

Chaotic Neutral

Well meaning in doing good but not above doing acts that are normally seen as abhorrent.
>>
>>54295879
>Paralyze them with Telepathic Contact first for an automatic crit on that hit
Shhheeeeiiittt
>>
>>54298438
Thanks. I wasn't sure which one to go for, but if they're breaking the law neutral makes more sense.
>>
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>playing 5e with my group
>a warrior human, elf druid, elf archer, human rogue (me)
>come across a tiny village in swamp area on our way to spooky castle for boss fight
>just some mudhuts and canoes docked nearby
>mudhuts are tiny, can only house goblin-size people
>party splits in search of information of the castle around village
>I go with archer and search north side, while other two search south side
>hear creatures approaching village
>flip canoe over and hide under it
>creatures talk amongst themselves and archer is able to translate
>they're complaining about how shit their lives are and want to see evil overlord (BBEG) overturned
>feel bad for the swamp goblins and make plan with archer to scare goblins when they get close and let them help us defeat BBEG
>can hear swampgoblins approach
>my time is now
>flip canoe back over and jump up with arms raised high
>look like a true swampmonster with all the shit that was floating in the water
>roll to intimidate - 16
>goblin is visibly shaking, drops his wooden club and locks himself in his mudhut
>biggest grin on my face
>turn around to see how partner is doing
>see the other group slaughtering all the swampgoblins
>the warrior cleaving them apart in one easy swings at a time with the druid blasting each one that manages to escape
>archer is stringing arrow after arrow into the backs of each remaining swampgoblin
>the one I scared was the only survivor
>stand there shaking my head

god damnit guys, DIPLOMACY you fucks
>>
>>54298475
worst was the dm kept insisting a "roll for tightness" for the archer to see if the maggots in the swamp got into her panties
>>
The nation my players all live in and are loyal to is going to be invaded by the neighboring nation after a century long cold war.

Could I get some suggestions on how to make an invasion from a foreign power feel threatening enough to warrant the adventurers being given positions of power (beyond the PC that is already a noble) during the war?
>>
>>54298354
Tieflings aren't inherently evil though, they just often become that way because they're have difficulty finding a place in society.

#notalltieflings
>>
>>54298526
Its far too frustrating dealing with players who pick tieflings. I've only ever had problems with their characters doing things that goes against the good aligned party and creating rifts. So I simple cut them out. It never works out so I've just cut them out entirely.
>>
It would probably looks better if you did a separate table of each type of action and laid it out like;
Action | What action does

You're missing; Hide, Stabilise, Ready, Search, Use Object and maybe some others I'm not thinking of.
Maybe add a free action part too
>>
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How do I best re-create a Durzagon in 5e? (The dwarven version of a Tiefling)

Duergar? Reflavoured regular dwarf? Dip my hand in the blender that is custom races?
>>
>>54298564
for >>54298305
>>
>>54296826
Jokes on you, I just wanna play a Warforged
>>54298475
>>54298487
I can't RP for shit, but I feel bad for you.
>>
>>54298565
Well if you want the mechanics of the race to actually reflect the fluff of the race then make a custom race. If you're lazy and don't care about verisimilitude then just refluff.
>>
>>54298564
Yeah it needs some formatting, maybe make two columns for actions and one for bonus actions/ reactions. I've got ready on there and i don't feel that the others you mentioned come up often enough to be worth the space as i want to keep it to one sheet for printing.
>>
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I'm planning to run SKT and this fuck is supposed to be in my group, last game I played with him he was "that guy"
>>
>>54298672
Gimme a story of him being that guy
>>
>>54298672
'Don't play it then'
>>
My players are starting soon and I'm planning out the first session.

I'm wondering, is there anything similar to a diseased or cursed dog type creature? Preferably low CR.
>>
>>54298698
Well he started shit with the town guard for no reason, wasted an entire session and nearly killed the half-orc he started the shit with. knocked our halfling unconcious because she drank some booze we were delivering and stole her gold. He also changed characters twice, one of which was a fairy
>>
>>54298190
They're like a creature's attacks. Like a wolf's bite. It's a [melee weapon attack], but not a [weapon] or [unarmed strike].
>>
>>54298765
Leukrottas? Barghests? Krenshar? Shadow mastiffs?
>>
>>54298765
death dogs :^)
>>
>>54298240
Awesome advice!
>>
>>54297971

bumpin
>>
>>54298787
Hmmm... All a bit on the powerful side but the Shadow Mastiffs are actually perfect pets for the BBEG they'll likely be dealing with later.

>>54298791
This works well, I'm a bit worried about that curse though. A level 2 party doesn't really have much to counter that.
>>
>>54298672

Is he complaining about running a premade adventure, or not allowing homebrew/UA?
>>
>>54298882
Both, but at this time I think he was complaining about my plan to run a book
>>
>>54298847
Worgs?
>>
I'm in a game as a dwarf cleric and I'm having issue with another player, who is a paladin. The issue is my character finds pointless battles unnecessary, and would rather avoid killing everything whereas he is a more smite on sight kind of guy.

The issue lies in if I convince the other two people in our group to avoid this group or just grab the objective and skedaddle he'll complain incessantly that we aren't doing what his character wants to do. What should I do in this situation? Last time we played we only got through one encounter because he didn't want to let the rogue stealth in and steal the artifact he wanted to kill all the skeletons and bitched for literally 45 minutes.
>>
>>54298948
Is he a murderhobo or a good roleplayer who is just playing a murderhobo
>>
>>54298847
Fuck, that was a shitpost you actually like them
>>
>>54298960
I've GMd for him before and I think I'm leaning towards murderhobo, he usually makes similar characters which is a disgraced or down on their luck nobleman, but he always plays his character. This is the first time I've played with him and I'm not a huge fan of combat in DND so I always try to find alternate routes. Maybe we just clash?
>>
Finished the next character I'm gonna play and I'm pretty excited. It'll be my second D&D character ever. I'm pretty new, oviously.

First character, the one I'm currently playing, is a Bronze Dragonborn Ranger. I'm having a good time him, but he's the generic "Chaotic Neutral Bounty-Hunter Type". My new character is a Goliath Sorcerer.

His tribe had shortly intermingled and bred with Storm Giants, or one in particular, years and years before he was born. That single ancestor changed the way his tribe operated, and when he was born, they were happy to find that he possessed the power of the storm. (Storm Sorcerer) His whole reason for adventuring is that he couldn't bring himself to agree with the increasingly violent nature of his clan, as they wanted to enforce Giant rule with war. Leaving the tribe, he instead wants to preach that all forms of life come together peacefully and accept Giant rule. To him, forcing the lesser races to submit would mean nothing. Lawful Good character.
>>
>>54299010
How does a goliath breed with a storm giant
>>
>>54299030
Benis in bagina :-)))))
>>
>>54299042
But one is meduim is one is huge
>>
>>54298672
Considering his DP I can easily guess he is THAT type of guy.
>>
>>54299030
Well, in 3.5 is was possible to have Giant bloodlines as a human. This is more justified, if you as me, haha.
>>
>>54299066
I'm just going to go with that it involves no benis in bagina
>>
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>Kill a tiefling out of anger for being demonic due to brainwashing from my youth due to a grizzled veteran who lost a good friend
>Get thrown in jail after retaliating against the guards in screaming they are in ploy with the thiefling
>Go to a public court
>Persuade that a 'Good thiefling is a dead thiefling'
>Nat 20
>town goes into discrimination mode against Tiefling


I hope you're proud of me Stareth. Though in all honesty DM was annoyed with the nat 20, but knowing him from experience the Tieflings of the land might go after me for setting such events forward. Oh well, hopefully I die fighting rather than being stealth killed without being able to reach a weapon for a last stand. Now that be quite the enraging death for my fighter.

Ah shit now I am expecting to die like that now.
>>
>>54299125
Repeat after me:
A 20 on a skill check is not an instant success
A 20 on an attack roll IS

You should be hanging or exiled, murderer.
>>
>>54299144
DM went the path he did and I sure as hell did not complain regardless what was to happen.
>>
>>54299125
>Nat 20
I hate you so fucking much, you cumguzzling faglord
>>
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>>54299156
>>
>>54299125
Nat 20 strikes once again you mad man.
>>
>>54298475
>Playing D&D
>Expecting the party of superhuman gods not to be murder hobos.
>>
>>54299125
>Be racist against dwarves to the point where I think they are no better than pack animals and should be slaves
>Try to persuade the dwarf king that my views are right
>5% chance that he will agree with me
>>
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>>54299125
>>
>>54299240
Jokes aside isn't this just an issue with the game having absolutely shit tier rules for any kind of social interactions throughout its entire history?

The only good rules for the likes of persuasion, intimidate, insight etc I've seen are either homebrew or in other game systems so you almost can't blame this 'nat 20 guess you're the king now' meme to have arisen as the mechanics are so vague and up to GM fiat that they almost encourage it.
>>
>>54299153

In terms of a card layed is a card played, absolutely. But you should mention it eventually, as keeping it as is will allow:
>Nat 1s to fail any skill check ever
>Player's stupid skill check interactions to succeed against other players ("I roll to steal [Your character's] family heirloom in broad daylight out of their pocket with this 20")

Arguably it's the first that will be the most damming, especially at later levels. Consider this: At level 20, a rogue with expertise in stealth, 20 Dex and the stealthy feat has a +23 to stealth. Are you telling me this paragon of not being seen should have a 5% chance of failing, no matter the circumstance? On a 2, he gets a 25, which is literally above any normal stealth based DC I would normally apply. This is an extreme case, but even having it at lower levels really hurts proficiencies. They exist to circumvent low roles so that even on a 2 or 1 yeah that level 10 fighter SHOULD be able to knock over that door or leap that gap, because it's what they train to do.

Just food for thought.
>>
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My buddy made this.
>>
How do I make a Mystic that isn't overpowered? What are the disciplines I should avoid?

>Don't play Mystic

how bout I do anyway
>>
>>54299240
I feel like dwarf slavery be one of the most efficient slavery around.
>>
>>54294630
I use it, each minor goal is 1/4 a level up (completing a short quest, working toward a long term goal), major goals are 1/2 (completing a multipart quest, slaying a difficult creature) and xp is 1 gp.

This usually ends up with players leveling extremely quickly in the beginning and it taper off around level 8 or so. I also have moneysinks so they waste their cash often
>>
>>54299379
Each thing is pretty damn decent in what route you want to go. So no idea how to make it not op unless you specifically choose things to gimp yourself.
>>
>>54299377
Pretty fuckin' gay.
>>
>>54299377
Seems generic the Paladin portion.
>>
>>54299377
I remember being 12.
>>
>>54299423

I'm just trying to avoid the disciplines/features that make you able to do everything. I know Nomadic Mind is one because it's on demand proficiency with literally anything, but I'm just trying to avoid any others.
>>
>>54299377
That'S pretty cool. I mean, it's shit, but pretty cool shit.
>>
>>54299458
Each one is powerful in each route even if you stay specifically that area of disciplines without taking one from another type.
>>
>>54299479

I don't mind "Powerful". I obviously wanna play a strong character.

I just don't wanna be the "Overpowered Build A Class Do Everything Don't Need No Party Members" Mystic.
>>
>>54299444
It's a quote from Pulp Fiction you retard.
>>
>>54299528
So?
>>
>>54299528
Yeah, and it's generic overused edgy shit.
>>
>>54299503
Just stick to the area you want and rp with it. Just read over and try to stick with what your character would go. You will have weaknesses, so don't worry.
>>
>>54299274
Fair enough.
>>
>>54299528
>Quote from pulp fiction

I think it was a quote somewhere else first......
>>
>>54298625
'S just gonna be for RP purposes really.

Changes that might affect mechanical play would fire/poison resistance, claw attack and beard quills.

Dwarfs are already resistant to poison, forge clerics get fire resist on their own and a smith would keep claws in check so they won't inhibit grip/get caught during work.
>>
>>54299605
QT edited the verse for the movie.
>>
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>>54299377
>>
>>54294446
Dragonborn as it doesn't really fit in his world to be just going around as pc.
>>
>>54299653
Think of it like this, he could be shitting up discussions/games or doing some other harmful retarded shit, with that in mind the fact he's just making cringy images is almost admirable.
>>
>>54297033

Without just outright removing sources of magic from the game; no.

Take a look at 'The Dark Eye', its very rules-heavy, but fits the rest of the bill. Low-magic, but also very difficult for high-fantasy levels of accomplishment.
>>
>>54299270
>entire history
No, this is wrong. In older editions (AKA "AD&D"), social skills served to improve (or worsen) the "attitude" of whomever you were interacting with. You never rolled for a particular sentence.
Example:
1. I meet with a king. I roll to determine his initial attitude, based on our interaction (official, friendly approach rolls on a more favorable table than meeting by surprise in a dungeon).
2. I'm from a race he hates, so I get a penalty (which is a positive number! Good old AD&D).
3. BUT, I'm also a bard! So I play a few chords imbued with magic as I walk in. Attitude improved!
4.BUT BUT, his daughter immediately reveals I seduced her last night. Double penalty, and his attitude worsens by 2 steps.
Without modifiers he might have been "friendly" or "neutral" is now "suspicious" or "hostile." The encounter proceeds, with the DM taking the rolled attitude into account.
>>
Hey DMs, would you allow a Wizard 2/Barbarian X to use a quarterstaff as both an arcane focus and as a weapon?

I want to build a Farseer-type character, so dipping at least Divination Wizard 2 for Portent seems like it would fit, and gives the barbarian things to do in combat which aren't just raging.
>>
Rate my level 1 item I'm giving to some new players pretty much right away for a quest.

>Ring of Binding (Requires Attuning)
>When attuned to this thin silver ring and wearing it, you deal 1d6 force damage to any ghost, spirit or possessed creature that ends it's turn within 5ft. of you.
>>
>>54299740
So narrative improv with vague rules that adjudicate how friendly or unfriendly somebody is and the rest up to fiat ?

I.E basically what it is now?
>>
>>54299894
Sounds pretty good to me
>>
>>54299916
>So narrative improv with vague rules that adjudicate how friendly or unfriendly somebody is and the rest up to fiat ?
The rules are actually more specific than I've made them seem, but yeah, that's the general gist.

>I.E basically what it is now?
Absolutely not. What you have now is this:
1. I go to see the king. He's a bit hostile for some reason (racism) but we talk anyway.
2. His daughter reveals I seduced her. He is now extremely displeased.
3. I make a request, accompanied by song. The DM lets me roll persuasion instead of having the king spit in my face.
>>
>>54299871
Arcane Foci staves can be used as QS, yes.

But Wizard is a horrible, horrible multiclass for a Barbarian.

Just take the Lucky feat instead.
>>
>>54299988

Oh, I know this is most likely a horrible idea.

I just want to see how it plays.
>>
Top comedy from /r/DnDGreentext XDDD

>Rogue: I throw my grappling hook over the wall!
>DM: Are you absolutely sure? You're not going to do anything else before throwing it?
>Rogue: Nope! Throwing! Rolls
>DM: Your grappling hook easily goes sailing over the wall and lands with a loud clatter on the other side of the rampart.
>Rogue: ... Shit. I forgot to tie the rope.
>>
>>54300048
I'll tell you how it plays:

You delay Barbarian, the class which is strongest over its first levels, by two levels.

In return you get the assurance that twice per day an attack will hit or miss. Portent is really good on Wizards because of save-or-lose. Martials, not really. Barbarians specially since they give themselves advantage on attack rolls and initiative.

And Shield+QS is good but not for Barbarians.
>>
>>54299605
>>54299640
It's meant to be a verse from the Bible, but the line from the movie is completely made up.

The Bible verse Samuel L Jackson's character is supposedly quoting actually says something entirely different.
>>
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r8 my tentative i-promise-im-not-trying-to-be-op desert/dune/trickster inspired mystic.

hobgoblin far traveler (level 3)
order of the awakened, mind thrust, mystic hand
psychic inquisition, nomadic step, psychic phantoms, mantle of fury
>>
>>54296266
Why you hating on Loremaster?
>>
Ok guys, i want to play a dex based samurai, what should i multiclass? I was thinking Fighter/Barbarian but i think you guys know better
>>
Is there to refluff a sorcerer with draconic bloodline origin without them having draconic ancestors? (yeah I get the whole point of a "bloodline" is having ancestors)

I also wanted something that ties in with having amnesia (yeah I know it's a tired cliche). I was thinking something along the lines of a magical accident involving a dragon or a draconic god of some kind. maybe the PC was supposed to be a sacrifice or they were an assistant to a powerful mage.

Or if someone can come up with something half decent or original I'm open to ideas. I just wanted something that wasn't "we wuz dragons".
>>
>>54300350
*Is there a way to refluff
>>
>>54300350
One of your ancestors earned the favor of a dragon and this blessing is passed down through your bloodline.
>>
>>54300338
If by "dex-based samurai" you mean a blademaster who slices shit with a katana while jumping around, play a Kensei monk.
Maybe throw in a couple levels of fighter for the front-loaded goodies. Barbarian would mostly be good for crit-fishing.
>>
>>54300308
because its broken
>>
>>54300338
Samurai were heavily armored warriors wielding longswords.

How the fuck is that DEX-based?
>>
>>54300486
Their primary weapon was a bow.
>>
>>54300350
>>54300371

No need to refluff.

>"Most often, sorcerors with this origin trace their descent back to a mighty sorceror of ancient times who made a bargain with a dragon [...]"
PHB 102

So it wasn't you, just someone you're related to. If you want it to be you specifically, you'll have to be creative as to why a sorceror below level 15 gains the blessing of a dragon.

Along the lines of magical accident; go the Bolvar Fordragon route. Caught in the crossfire between dragons and their enemies, the only way to keep you alive was for your innate magic to warp you under the overwhelming flames/cold/lightning.
>>
>>54300486
>Samurai were heavily armored warriors wielding longswords.
Katanas were rarely used in conjunction with heavy armor. They were a weapon for duels and killing peasants. On the battlefield, samurai used bows and glaives, and eventually matchlocks.
>>
>>54300486

Wasn't most samurai armor just lamellar-pattern leather, due to the expense of making plate and the rather awful quality of metal in Japan?
>>
>>54300539
Fuck, now I really want to play a character that carries around a longsword/some type of sword as a status symbol but basically never uses it.
Would be fantastic fluff on a Noble Battlemaster archer/PAM.
>>
Guidance is essentially a permanent +1d4 to all out-of-combat skill checks, right? With no effective downside in anything but the strictest time constraints?
>>
>>54300610
And the fact that it only works on the next check you make before you have to recast it, yes.
>>
>>54300610

>Has Verbal and Somatic components
>Requires the caster to touch the target

Anything that gets in the way of these also hamper Guidance. That said, its still really strong.
>>
>>54300585
From what I gather, most samurai armor was, in fact, lamellar, although iron was also not-infrequently used in its construction.
I don't know about "the expense of making plate" being a reason necessarily, but Japanese iron (being high in carbon and thus brittle) would certainly not have made a great material for it without a lot of added work.
>>
>>54300610
yep, you should always be Helping and Guiding if time allows
time wont always allow
>>
Stupid Question: How does divine smite work with slashing flourish? If it even does at all.The damage done is equal to my inspiration die, that much is clear, but since the weapon is what's dealing the damage would the smite carry over to the other foes?
>>
Where do you find the Samurai class? Is it homebrew?
>>
>>54300695
I'm 99% sure that RAI, smite will never damage more than one person. Just assume that and you'll be solid.

>>54300502
Until they got guns!
I love ruining people's stereotypes about Samurai.

>>54300813
UA Fighter archetype.
>>
>>54300813
>>54300818
There's a UA fighter archetype for it (which is too similar to - and should be merged with - the knight archetype from the same UA).
That said, "samurai" is really more a social station than a particular role, and you can apply it to any character. And nothing stops you from equipping your fighter/paladin/ranger/barbarian/rogue as a traditional samurai.
>>
>>54300818
Yeah but guns aren't in most D&D settings so I didn't think that was relevant.
>>
>>54300818

>Until they got guns!

Doesn't that describe almost every historical warrior caste/sect/specialization ever? Its not like the Samurai were the only ones to make the shift to guns once they got their hands on them.
>>
>>54300985
>>54300985
>>54300985
>>54300985
I maed a new thred
>>
>>54300818
>I love ruining people's stereotypes about Samurai.

Funnily enough, no one ever tries to do with with druids, even though those are no more culturally accurate than the stereotypical samurai...
>>
>>54300987
This is sorta true.
1. European armor was more resistant to ranged weapons, so a knight could actually do melee shit
2. The entire European nobility isn't associated with using a particular type of weapon that it never actually used on the battlefield, so it's not a stereotype that needs breaking.

>>54301013
Druids are so far removed from their inspiration that there's really no point. It would be like ruining people's stereotypes about paladins.
>>
>>54298424
>stealing an apple from a store owner
>victimless crime
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