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/WFG/ Warhammer Fantasy General

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Thread replies: 320
Thread images: 85

File: Wood Elves 4th edition.png (2MB, 938x900px) Image search: [Google]
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Did these guys ever look cool edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/

Last Thread: >>54259835
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He doesn't think this is cool.
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FIRST FOR THE EMPEROR
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>>54270549
And fucked up my greentext.
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>>54270567
you fucked up the thread.
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>>54270562

Nice, that's better than Stalin and Hitler combined.
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>>54270562
Soruce? Is it a game?
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>>54270562

Kemmler on suicide watch.
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anyone else still play this?

I remember when it came out and I loved the shit out of it until it went offline years ago.

Thank god whoever those people were who pirated the whole thing to a private server and made it free to play. But its soooooo dead, no one plays it anymore seems like.

Will there ever be another good mmorpg or even a decent rpg in the warhammer setting again?

no offense to people who like the Mordehiem game, and the vermintide game but they are horrible, and I have a hard time trying to into total war.
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>>54270567
Why did GW have an obsession with striped pants back in the day?
>>
Where do I get started with Warhammer Fantasy? I know next to nothing except a small bit of lore about the Empire
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>>54271145
Scottish style.
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>>54271145

It's just a way to make a bare surface feel more interesting I think.
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>>54271180

You can download all of the rules you need to play either

here: https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

or here: http://www.the-ninth-age.com

depending on which version of the game you want to play.
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>>54269676
Skaven heroes are.
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>>54270983

If they make a new one, I'd like it to stick to WHFRP if possible.

>Entire map is 70% forest of fuck you, 15% forest/plains of somewhat less fuck you, and 15% towns/cities of only slightly fuck you.
>Priests of all deities not only Sigmar
>Armor and weapons are expensive to buy and mantain, and can be broken, so people think twice before making the investment instead of using economic leather.
>Rampant permanent chaos mutation and death upon misscasting to trim down wizard population and make the remaining ones careful when using it.
>To drill this point further, allow for PC witch hunters actually huntind down wizards
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>>54271398
>To drill this point further
bright-wizard the best class 4 life
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>>54271180
For lore?
Check the OP, there's a newbie guide.
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>>54270983

> Vermintide Horrible

I dunno, all those 'horrible' games seem to be getting sequels while this had server closures in it's first 6 months.
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>>54271910
>doesn't want a triple A warhammer setting rpg/mmorpg

wtf is wrong with you familam?
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>>54270657
Yes, and it's getting a new standalone expansion in a few months
https://www.youtube.com/watch?v=D-8RQCwevAk
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Why are these moving so fast lately? 6 months ago they were struggling to even reach bump limit.
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>>54271910
vermintide fills a niche.
WAR was competing with peak WoW.
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>>54272376
this thread is under the watch of /twg/
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>>54272143
There is one MMORPG. That will not change.

We're better off with single player.
Witcher/TES.

>>54272376
Mostly RPG talk. 4e reignited it.
Also, TWW2.
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>>54272423
That reminds me.

Found this. NSFW.
http://artofnakoo.tumblr.com/post/162477664655/fewf-this-took-way-longer-than-it-should-have
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>>54270983
>doesn't Vermintide

Hoooly shit man, bless this ravaged faggot.
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https://youtu.be/D-8RQCwevAk
Thoughts, mon'keigh?
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>>54272485
This this this this this. MMOs fucking SUCK, anyway. Just give me Witcher 3 but with Warhammer.
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>>54272504
You fucking scalies are shitting up this thread, and the /twg/ leave Warhammer alone.
>>
>A chaos champion unites Norsca.
>After some preparation, the champion starts an invasion against the empire.

How threatening would this be for the empire?
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>>54272143
I don't like MMOs. They almost always seem to be on a vague WoW style format, and running around doing arbitrary quests that are basically filler doesn't strike me as fun.

As for an RPG, I don't see how they could do it justice. Most RPGs today somehow make the character special - part of an elite organization, or with some sort of destiny or special backstory with a unique bloodline. That isn't generally how Warhammer works - it's either a focus on a large whole, or a low-down (or very high up) individual level. I don't want whatever character I play to be some sort of Chosen one, and I don't think they could do all the factions justice.

Basically nyeeeh I hate everything.
>>
>>54272648
not very.
Unless it's surtha ek and his chariots
>>
So I'm thinking of re-tooling WFRP 2e to run a game in 17th/18th century England/France/New World etc.

With that in mind what would you guys recommend as far as making modifications to fire arms since they'd be more common at that point than melee weapons? And maybe some new options for melee since there would be reduced choices for melee weapons and armor.

The players would be outlaws/highwaymen if that helps specify game type.
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>>54272648
Happens once every generation.

Or twice for some.
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>>54272596
Looks good, high elves are as pompous as they should be.
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>>54272669
In an MMO you start as a unit champion and end as a minor redshirt hero.

In an RPG you either play huge scale like Tyrion or Archaon in a God Of War clone, or a Black Library character like Brunner The Bounty Hunter or Wulfrik.
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>>54272596
looks meh at best

when the dark elf video coming out?
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>>54272596
The Krox's look awesome. I cant believe people we're worried about them.
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>>54272596
>mon'keigh
>a term and insult that is only present in the Eldar lexicon, not the Elven language

No
>>
>>54273336
This.

Eldar and Dwarfs have a proper insult for humans due to a long shared history.
By contrast High Elves have only been aware of humans as sapient for less than one generation and Wood Elves use everything other than themselves as an insult.
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>>54272777
Historically there wasn't much difference between wheellocks and flintlocks besides firing mechanisms, reliability, and a slight boost in accuracy from wheel to flint.
>>
I'm thinking about making some magic cards for the Death and Shadow lores to my WoC:ers since the official cards are fuck-hard to come by. As such I'm in need of pictures that can properly represent the feel of the spells. I don't mind where they come from at all as long as they feel accurate to the spell in question. Feel free to give me some suggestions. Meanwhile, unless people feel that it's clogging up the thread I'm going to be posting the ones I'm taking into consideration.
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>>54273886
Flintlock weapons were also mechanically simpler compared to wheel-lock guns which look like you needed to be a fucking fob watch repairman to fix....
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>>54273886
You could also argue that the wheellock was better to use in wet conditions, but it doesn't make up for how complex it is. Which is sad because I still think wheellocks are cool, and so many other games with a focus on blackpowder weapons in general skip straight to them and ignore wheellocks entirely.
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>>54273978
Lore of Death: Spirit Leech (Signature)

A bit cartoonish perhaps but it definitely captures the meaning of the spell.
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>>54273645
'Umgi' isn't an insult so much as it is dwarfs being blunt and kinda racist.
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>>54274031
Wheellocks are slower to go from trigger pull to firing, too.
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>>54274055
Lore of Shadows: Steed of Shadows

Could use a bit more shadows in the picture but other than that I really like the look on the zombie pegasus.
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>>54274195
I can't argue that they're better than flintlocks, or even necessarily on the same level. I just have a bias towards them and don't enjoy how skipped over they get. Aside from a fluff mention in the RPG and a few short stories, I barely hear wheellocks mentioned, and this is a setting where it should be existing alongside the flintlock fairly commonly, at least for how common gunpowder is in the setting. It's a rich folk's weapon, but it does have its merits especially with the right tooling.

You could even argue that if the setting can have amazing mechanical feats like clockwork horses and mechanical monstrosities, they could make really really good wheellocks that are somehow simpler or better to use, or take inspiration from some of the really high-quality wheellocks that exist in the real world that have crude 'cartridges' or two triggers. I dunno.
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>>54274228
Lore of Shadows: Pit of Shadows
Not entirely on point but it does a swell job of depicting a portal to
>a dimension filled with [...] the incessant wailing of 'those who dwell beyond'.
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>>54274344
Lore of Shadows: Steed of Shadows

Not really what the spell actually claims to do but I like the concept of the Wizard tranforming himself into some shadowy birdperson before taking flight.
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>>54274435
Lore of Shadows: Steed of Shadows

This one is imo a good depiction of a shadowy winged steed.
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>>54272777
Price, accuracy, reliability, availability, and common usage.

In the NOT!16thC setting of WHFRP, whipping out a pistol means the person in question is either rich or a professional in the business of violence.

In the 18thC, its as common as owning a sword or dagger. Even non aggressors can and will carry them for defense. This means a market for parts and repair, as well as purchase. Anyone can get a gun.

>>54273886
>Historically there wasn't much difference between wheellocks and flintlocks besides firing mechanisms, reliability, and a slight boost in accuracy from wheel to flint.

You are literally saying the are worlds apart.

>>54273979
>Flintlock weapons were also mechanically simpler compared to wheel-lock guns which look like you needed to be a fucking fob watch repairman to fix....
You do. Its a wound-spring mechanism.

>You could also argue that the wheellock was better to use in wet conditions
You'd be wrong. The delicate nature of wheellock mechanism doesn't like humidity or differential pressure.

>>54274343
Well, historically, they are very brief in the technological timeline of firearms. The exist along side the vast cheaper, simpler and more reliable matchlock, but were soon replaced with doglock and then flintlock.

>You could even argue that if the setting can have amazing mechanical feats like clockwork horses and mechanical monstrosities, they could make really really good wheellocks that are somehow simpler or better to use
...Doglock

>or take inspiration from some of the really high-quality wheellocks that exist in the real world that have crude 'cartridges' or two triggers. I dunno.
Paper cartridges are cheaper and more efficient.

Beyond that, as you said, its a rich man's or an engineer's weapon. The alternatives just work better.
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>>54274490
Lore of Death: The Caress of Laniph

It's a comely somewhat ethereal looking female.
>>
>>54274526
Oh, and for those interested:

Match struck (by hand), matchlock, wheellock, snaphance, miquelet lock, doglock, flintlock, pill lock, percussion cap in order of evolution.
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>>54272596

>mon'keigh

Yeah looks pretty good other than that.
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>>54274582
Lore of Death: The Caress of Laniph

A reasonably arab-looking female ghost.
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>>54274343
From what I remember, it's mostly the durkas who use wheel locks in Warhammer, they never got popular in the Empire before the flintlock was invented and became the mainstay.
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>>54272596
Lol I see nothing here that warrants a new game, it looks like DLC!

When are CA going to go away from terrains with splashmaps and make something without tileable textures that repeat ad-infinitum?
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>>54274628
Lore of Death: Doom and Darkness

Captures the concept of summoning the ghost of the departed to haunt the foe decently.
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>>54274764
Lore of Death: Doom and Darkness

Certainly looks like a proper haunting.
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>>54274643
What? The rich, dwarves, military officers, witch hunters, Imperial engineers, and everyone's uncle from Nuln use wheel lock.

The dwarves also have runelocks, which smack two special runes together for ignition.
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>>54274814
Lore of Death: Doom and Darkness

Wiz summoning ghosts.
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>>54274880
Forgot the pic.
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>>54274818
As someone who doesn't know shit about old or modern guns, whats the difference between wheel-lock and flintlock?
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Hey I have a question only you grognards might be able to answer: is it true Citadel misplaced/broke the molds for the Throgg the Troll King model?
A buddy of mine told me that was the reason it didn't show up in the Made to Order a while back.
>>
>>54275059
A wheel lock is a hand cranked, spring loaded mechanism that spins a grooved wheel against a chunk of pyrite to make sparks to ignite the charge. It uses a turnkey, exactly like winding the mainspring of a clock. Over a dozen, precision moving parts. This makes it complex, expensive, and delicate.

A flintlock uses to V-shaped leave springs, and strikes a piece of flint against a hardened steel facing to ignite the charge. Four major moving parts.

Pic related. The Snaphaunce is the earliest version of the simple flintlock. Then came the miquelet, then doglock, then the true flintlock.
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>>54275059
Further comparison... Here is a wheel lock.
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>>54275439
....and a flintlock.
>>
>>54275439
>>54275456
german vs russian engineering
>>
A question which dawned on me when I checked out a battle report just now ( https://www.youtube.com/watch?v=2oZtXYAucS4&index=15&list=PLliZQodsai-gNRN57pAMMketcL9e2mL30 ).
What is the proper size for a Palanquin of Nurgle? Whenever I've used one I've had it inside a unit of Warriors with a 50x50 footprint but in this video the WoC-player uses a footprint of 40x40 and stuck his Palanquin inside a unit of trolls.
The mount itself is a monstrous beast.
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>>54274526
I admit, I'm not that knowledgable about firearms - I didn't even know the doglock existed until you brought it up, and to be quite frank it seem less like a more advanced form of wheellock as a stopgap before the true flintlock. But that's my pretty uneducated opinion.

Again, I just feel that it's sad they're not used much, especially when this is a setting (fantasy aside) that's set around in the 16th, maybe 17th century. Wheellocks probably would never be a mainstay, but I feel like including the flintlock makes it feel as if there's a 'better choice' already there, and you can't even pretend that it's only recently getting adopted or something because the lore makes it clear they were invented around the same time, not even giving the wheellock the half-hearted benefit of being around longer so it's just in more widespread use.
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>>54275344
I would normally say no one is incompetent enough to loose a full model mold, but for GW its up in the air.
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Do High Elves ever rape humans?
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Hey WHF general, quick storytime followed by question.

In the years since WHFB stopped being supported, and 9th age came out, I was disappointed: it was just more Horde-Formation-Death-star-Fest. As such I began to explore and download previous editions again (glad I never deleted my old material.)

Of the old editions before horde-formation-deathstars, what's your favorite? I've been really liking 6th. The reduced frontage allows for smaller model-count games that still feel epic. At first the reduced frontage looked weird, but after a couple games, I didn't even notice. The independent character rules give a more effective place to put non-vampire casters, which was always a problem in 8th and 7th. You wouldn't initially think that changing the norm from 1 giant deathstar blob with flank support to 3 smaller R&F blocks with flank support would change THAT much, but it really improves the tactical depth of the game so it doesn't feel like two blobs throwing dice at each other until one side runs out of wounds final-fantasy-style. The only thing I'd really want to see fixed is guess-range weapons, and some tweaking to the magic system.

What's your favorite pre-deathstar-edition and why?
>>
>>54276052
To be very frank, that pic that you posted is one of the many stupid things that authors wrote from a lacking knowledge base. Those who understand the technology just kinda glance over and correct in game. WHFRP is filled with a lot of those, like 5+ pound swords etc. Wheel locks are never, ever a "better choice" and was a technology that ended for a reason. Also, it kinda ignores all the cannon models and images of dwarves and empire with wheel locks.


I won't harsh your mellow, because to those who don't know or care, its a non issue. But the guys and girls at my table (other history professionals) would question it just as much as I, so we kinda just automatically correct it, and move on

In a Not!16thC setting, you have matchlock, and wheel lock, and maybe snaphaunce (early flintlock). For anons, 18thC tech game, it would be 100% flintlock.
>>
>>54272885
>In an MMO you start as a unit champion and end as a minor redshirt hero.
Maybe 10 years ago
>>
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>>54276989
To try and be a little fair to WHRP, I bet they probably had to make some of those choices for the sake of gameplay rather than historical accuracy. If swords are too light, it's harder to manage things like carry weight or something. If the most present kind of guns are wheellocks and matchlocks, they're 'more difficult' than the flintlock, which is not as meticulous in its use and upkeep and all that, and is more familiar to a wider audience. But that's just me guessing.

Not really much more for me to say at this point, since you obviously know more about firearms than I do, at least in this period. Just clarifying that I felt like flintlocks were the 'better choice' that made wheellocks an obsolete part of the setting, and images of dwarven cannons can be kind of weird - notice in pic related how that looks like a shell of some sort that's being loaded?
>>
>>54276810
I'd be surprised
>>
>>54277162
I think everyone can agree that WAR was massively underwhelming, either way.
>>
>>54276824
6th easily

It's just a really great set of rules with great books
>>
>>54277201
> If swords are too light, it's harder to manage things like carry weight

That makes no sense. Its only cutting the weight in half for a one handed arming sword. Most groups in general don't bother with carrying capacity unless you're hauling heavy shit on purpose. Again, that is neither here nor there.

>Dwarves
Don't count to the technology cap. They smack runes with hammers to magically set off cannon, and have steam powered helicopters. Just roll with it.
>>
>>54276824
>>54277299
Of all the things 9th-age could have done, they just replicated deathstar-edition (though at-least they went from TLOS to B2B with unit-heights.)

I kind of wish they'd incorporated more elements from some of the pre-deathstar-editions.
>>
>>54277404
I know I stripped out encumbrance entirely. Worthless system.
>>
>>54277404
So...if most groups just drop carrying capacity entirely and don't bother with weights, why does it bother you that a sword is oh so heavy beyond pedantry?
>>
>>54277637
Gropey is a histfag. It bothers him for the same reason it bothers any nerd when someone gets the object of his nerdery wrong.
>>
>>54277696
Autism?

>>54277404
>They smack runes with hammers to magically set off cannon, and have steam powered helicopters. Just roll with it.

I think the moment that broke me, Dwarf Tech wise, was the Blakk and Dehkker Underground Drill.
>>
>>54273336
>not the Elven language
Wood Elves armybook 6th edition
>>
>>54272423
>this thread is under the watch of /twg/
Good.
>>
>>54277922
They say Kegh-mon.
>>
>>54270549
Do elves still practice the art of Bran-Wa-Shin?
>>
>>54277586
Pretty much

>>54277637
Same reason that making leather armour a thing and either ditching or making quilted defenses shit bothers me. Or having potatos in medieval europe.

>>54277696
>>54277860
You're both right. And you're on /tg/, which makes us all spergs.

>I think the moment that broke me, Dwarf Tech wise, was the Blakk and Dehkker Underground Drill.

Not the steam trains, blimps, ironclad ships or prosthetics?
>>
>>54278545
>Not the steam trains, blimps, ironclad ships or prosthetics?

Nah. I can accept a certain level of departure from reality - we are literally in a magical realm here. It's just...the puns. Jesus Christ, all the puns. A never-ending tirade of gags, gaffs and jokes.

I mean shit, compared to Skaven-Tech, Dwarf-Tech is a freaking dream.
>>
>>54270491
>Did these guys ever look cool
you wanna say, they didn't?
>>
>>54278545
>having potatos in medieval europe.
WHEW LAD. That fucking triggers me like nothing else. I will own up to this particular autism.
>>
>>54279421
Does the idea of peasants of the Empire farming potatoes bother you?
>>
>>54272423
I hate Pontus since Rome 1
>>
>>54279421
Medieval Europe didn't had elves, dwarfs, orcs, beastmen and chaos either.
>>
>>54279442
Yes. No potatos in my fantasy europe.

>>54279459
Its pretty clearly based on history though. You can be a dirty, potato having peasant.
>>
>>54279498
Genuinely curious here, do you know why it is you can allow a mental break and accept magic, other races, the canonical existence of gods but not potatoes?

I mean, doesn't it bother you that there are potatoes or carrots or just cows in this setting? Do you know why you allow for a certain level of suspension of disbelief in one area but not others?
>>
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>>54279929
Not him, but the general idea of warhammer is seeing how the inclusion of factors like magic impact the development of places that are basically analogous to real world cultures.
Its almost like a science experiment, where you want identical factors but with changing variables so you can see what changes about the outcome. Granted potatoes are a small thing to bitch about, but the point still stands.
>>
>>54280070
New World was for discovered for 800 years in universe, they should have tomatoes, chocolate and baked potatoes.
>>
>>54280182
well its not like they have major colonies or settlements there that can be used to export cash crops like chocolate and taters
>>
>>54280246
Do you inply you can't grow these crops in Old World?
>>
>>54280256
Well you need major settlements in the new world and natives that are willing to work with you somewhat, as happened IRL.

WHFB old world has murderLizards led by pepe
>>
>>54280273
Norscans live there for long.
>>
>>54280292
>snowniggers
>learning anything apart from chariot spam.
ASININE MORTAL
>>
>>54280182
The new world also has dinosaurs who will eat your dick, and the last time i checked the dark elves arent exactly sitting down for thanksgiving with any dipshits who show up.
>>
>>54280246
There's Skeggi, Santa Magritta, Port Reaver, Swamp Town - that last one is specifically named as 'the busiest trade destination in Lustria,' implying that they have something to trade in return for whatever the Old World brings. It was sacked 300 years after its founding, but it's not clear on if it was abandoned or rebuilt.

The only town I know of specifically destroyed by the Slann and Lizardmen is Cadavo, and even that took three tries because people kept rebuilding it.
>>
>>54280246
Depends on what you mean by a "major colony". Major as in Empire City-State sized? Definitely not. Not even Bretonnian city-sized I imagine for that matter.
But they're big enough that you could plausibly have Empire troops or what have you fighting Lizardmen, like their Sudenland colony in the Southlands. That was actually the entire point of it; giving fluff exuses for why Lizardmen would be fighting the Empire despite physically being on literally the opposite end of the planet either to the west or south of the Old World.

The primary reason a lot of these Old World colonies don't get too big or spread out very far is because there's a LOT more impediments to their progress in the Warhammer World then to the European explorers and settlers in ours; sea monsters, crazy Norscan raiders, high elves who might be pissed at you for one reason or another, dark elves who will be pissed at you no matter what are what you get just trying to cross the ocean, then once you GET to the New World you have dark elves that might be there, plus angry tribes of lizard people riding fucking dinosaurs who are led by the most powerful spellcasters in the world along with Skaven and Ulric knows what else out there, to say nothing of harsh environments and diseases and such.
In the real world conquering explorers could at least assume that their technological and organizational advantage turned most straight fights in their favor, but in Warhammer you have no such guarantee at all.
>>
>>54280446
>Not even Bretonnian city-sized I imagine for that matter.
Are Bretonnian cities small or something?
>>
>>54280454
No, but cities in societies living off off a manorial fiefdom system tend to be small in general due to the entire power base of a manorial system being mostly invested in farmlands and the like.
Plus in many places manorial lord tended to not like big cities because they tended to create a middle class who had ready access to actual money which gave them influence disproportionate to their actual station, sometimes greater influence then lords did simply because Lords were chiefly paid in farming products and shit like that rather then physical currency.
>>
>>54280446
What about the Southlands? What sort of resources would we harvest there?
>>
>>54280506
Slaves.
>>
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>>54280506
I dunno, there's not a lot written about them.
There's at least one active Lizardmen city, Zlatlan, that is hidden there somewhere, and Araby is to the north as well as the Fortress of Dawn, which is on the opposite point the Fortress of Dusk in the New World is located.
I guess Araby and Cathay sometimes fight for power and resources there too sometimes but we know basically nothing about either due to lack of material about both.
>>
>>54280524
Not unless you want to try an enslave Lizardmen I'm afraid.
There's no human settlements in the Southlands that aren't from cultures farther north, and apparently the Lizardmen are a lot meaner in the Southlands due to isolation from the rest of their species and competition from humans and other groups moving in.
>>
>>54280546, >>54280561
Supposedly a lost Dwarf Hold with fabulous wealth called Karak Zorn is there hidden in the mountains but nobody knows where.
The Lizardmen have stories about fighting with the dwarfs there in their records but not much else.
>>
>>54280506
Ivory? Probably also things like bananas or other stuff you can find in Africa.
>>
>>54280561
>Not unless you want to try an enslave Lizardmen
>competition from humans

I'm not sure why you're claiming that lizardmen are the only slave options here.
>>
>>54280579
Wasn't Karak Zorn supposed to be the first Dwarf Hold from the dawn of their civilization?
>>
>>54280598
How would the Old World handle an elephant invasion, Hannibal style?

Or Dorf Fortress style
>>
>>54280561
There was concept art for Southlanders, Heavy-Metal African people, so I assume some exist. As would any pygmies.
>>
>>54280645
They handle dragons, giants and giant spiders, not to mention daemons.
>>
>>54280630
yep
>>
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>>54280688
But can they handle a couple dozen of these fuckers?
>>
>>54280710
Shoot it with cannons until it dies.
>>
>>54280630
Kinda?
Their histories say they came from somewhere to the south originally and Karak Zorn IS the farthest southern Hold? But no real confirmation on if they all actually started there or if they just created that place during their Golden Age.
>>
>>54280719
>that'll just make it angrier
>>
>>54280719
You'd think that would work, but sometimes it doesn't.
I guess giant angry critters are tougher in Warhammer then in life.
>>
>>54280731
Hmm...might have to work that into an adventure - trying to find the first hold, and being crushed by what they discover.
>>
>>54280748
Yeah, seeing as it's the dawi the answer will likely fucking suck for them; there's a LOT of nasty in that region that could have done it.
Lizardmen, savage orcs, Nehekharans and later the Tomb Kings that remained of them, Skaven, and who knows what else?
>>
>>54280758
I'll have to pull out some old sourcebooks and the Stone and Steel splat.

I'm leaning towards something deeply crushing, like finding out Grugni, Grimnir and Valaya were Old Ones/Slaan or something like that.
>>
>>54280768
That wouldn't work, because the dwarves would just stubbornly deny it was real and that it was all forgeries and shit; it's too far off-base with what they know, and dawi are a stubborn enough culture that their High King often has problems of getting people to listen to him specifically because his chief concern is reknewing his people's territory and glory days instead of endlessly pursuing an unending list of pointless grudges that one day will leave their species extinct.

Besides, it doesn't track with the lore very well considering the Lizardmen records down south say that they fought with the dwarves ther,
>>
>>54280803
>Lizardmen records down south say that they fought with the dwarves ther,

What are the origins of the Dwarfen pantheon? I'm not worried about deviating from canon - as long as it makes for a good story.

>That wouldn't work, because the dwarves would just stubbornly deny it was real and that it was all forgeries and shit;

That's exactly why I think it would work. Dwarfs, as stubborn as they are, wouldn't universally disagree with evidence and proof - look at how they view the progression of technology in their own culture. Could make for an interesting scenario cultivating in either a dwarfen civil war or a breakoff faction obsessed with figuring out the implications of this discovery.
>>
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>>54280710
>>
>>54280825
>What are the origins of the Dwarfen pantheon? I'm not worried about deviating from canon - as long as it makes for a good story.

Grungi and all those guys were like Sigmar; they weren't always god's, but actual physical people with histories and shit who sacrificed themselves when Chaos first showed up. Hell, the High King is carrying one of their weapons and Gotrek us carrying another one himself.
That's why they're called the Ancestor-Gods; they're the forefathers of modern dwarfs, but not their creators. They were PROBABLY created by the Old Ones as a species but we don't have much evidence to that either way. If they were then the Old Ones created them in a "make 'em amd leave 'em to develop" way, not "jump start their culture" way.
>>
>>54280825
>Dwarfs, as stubborn as they are, wouldn't universally disagree with evidence and proof

They might, honestly.
They are stubborn as fuck, and go to what a human would consider irrational lengths to accomplish matters of honor (such as grudges) or to find gold and treasure and shit like that, even if they know they're going to die doing it.
They're also pretty conservative, culturally speaking, being very resistant to change.
>>
>>54280825
>Dwarfs, as stubborn as they are, wouldn't universally disagree with evidence and proof
There is universal evidence and proof that chaos dwarves exists, yet you shouldn't one ask about them.
>>
>>54280880
Well the dawi KNOW about the dawi'zharr, they just absolutely refuse to discuss them at all with other species.
Chaos Dwarfs are a massive embarrassment to the entire species on multiple levels, and when you try talking about them to dawi they just clam up or tell you to shut your mouth about shit you know nothing about.
I mean it's an entire culture of Chaos-worshipping, sorcery-using dwarfs who actively ally with Greenskins (sort of) and who's entire culture involves getting OTHER people to do their work FOR them as slaves.

That's basically a list of all the most un-dwarflike things in the entire world to the dawi and the fact that there's a significant minority of their species like that infuriates them so much that they'd rather just never talk about it at all.
>>
>>54280647
Now I'm picturing in my mind an industrial revolution inside the Empire were cockney slave pygmies have taken the place of children tending to the hard to reach places in the weaving machines.
Fucking bowler hats and nose bone-piercings.
>>
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>>54280070
>vegetables are not okay
>tobacco is okay
>>
>>54279498
>>54279459
>>54279421
Point of note, Warhammer Fantasy is NOT medieval, and a number of foods are known to have been brought back from the New World.
>>
>>54280182
They definitely have the first two, and they're specifically mentioned as being New World items.
>>
>>54276043
Bump
>>
>>54280836
>you sick son of a bitch

>>54280849
Do you have a source on that? Not disagreeing with you or anything, but I'd love to read up more on the deep lore - I was always under the impression the first dwarfs were made by the Old Ones directly, but I might be confusing my Tolkien and my Warhammer lore there.

>>54280872
>They're also pretty conservative, culturally speaking, being very resistant to change.

As a culture, sure. But individually, Dwarfs are as varied as any other species. You have dwarfs that don't drink, don't become slayers where others would, dwarfs that share a bed with the lesser races.

I think it'd be pretty short sighted to assume that an entire species would just ignore something - especially given the existence of Chaos Dwarfs.

>>54280880
They don't deny their existence, it's just a painful topic.

Personally, I find the Dawi Zharr to be a lot more interesting culturally than the traditional dwarfs. I'd like to have seen more of them divorced from the mainstream Chaos armies.
>>
>>54280645
Pike and shot with supplemental field guns, plus caltrops and warbeasts of their own (faction dependent, but an elephant is going to lose against gryphons or giant eagles).

The horsenigger kurgan occasionally use mammoths, and Kislev tends to handle them fine.
>>
>>54280768
That's an awful idea, m8.

Maybe have them have had a falling out rather than being a stable trinity.
>>
>>54280768 >>54280803 >>54280825


That's stupid

Grugni, Grimnir and Valaya are not "god", but are Ancestor Gods. They once where flesh and blood, and it's documented they were proper dwarfs.
There is no seccret about their identity or appearance, because once they were mortals (sort of)

If you want source, just ready any Dwarf armybook. It's stated that grimnir traveled the world fighting chaos at the same time of caledor, and had a son (who was a dwarf) The first High King Snorri Whitebeard was Valaya's Husband (according to some)

>>54281251
>I think it'd be pretty short sighted to assume that an entire species would just ignore something - especially given the existence of Chaos Dwarfs.

That's exactly what Dwarves do with Chaos Dwarves. They don't aknowledge their existence
>>
>>54281400
I might add, Thorgrim Grudgebearer is stated to be a direct descendant of the Ancestor Gods, with the blood of Grugni in his veins

If you want to make a Campaign based around Dwarves, keep in mind that even if many holds are lost or disappeared into legend, the Dawi are pretty good at recording history.

Autistically so
>>
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>>54274915
Lore of Death: Spirit Leech
>>
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>>54281508
Lore of Death: Doom and Darkness
>>
>>54281400
>That's exactly what Dwarves do with Chaos Dwarves. They don't aknowledge their existence

Except they do - just not with any lesser races. It's massive embarrassment to them. And again, it's autistic to assume every dwarf treats them exactly the same when we have evidence of un-dwarfy dwarfs being fairly common in the setting.

>>54281326
>Maybe have them have had a falling out rather than being a stable trinity.

That feels like a terrible concept to build an arc around.

>>54281400
>That's stupid
>Dwarfs remember their history differently however. They claim to have been born from the stone of the first mountains, a story that doesn't involve Elves or Lizardmen or any other race. They believe the first Dwarfs to be their gods, the Ancestor Gods.

The early dwarfs were uplifted by the old ones into the dwarfs we know. Them being Old Ones was a silly idea, but players finding evidence that they were artificially influenced by alien tech might be right on the money.
>>
>>54281440
>Dawi are pretty good at recording history.

Arguably that's a double edged sword. They already have a different view of history to what actually happened, and it doesn't seem out of place for Dwarfs to blindly believe what is written in their history books or passed down by oral tradition without considering the possibility that a dwarf has lied at some point about the events that happened.
>>
Any good Third party models for HE Handmaiden?
>>
I'm looking at the Tome of Corruption for WFRP 2nd ed, and several Daemons have the Will of Iron talent.
I can't find where the fuck the description for this talent is. Anybody knows?
>>
>>54282007
Old World Bestiary, IIRC. It confers complete immunity to psychology (including the effects of Frightening, Terrifying, and Unsettling).
>>
>>54282099
Yes, thank you.
>>
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Wud u pat a skaven?
>>
>>54276824
>>54277521

It's a laugh to see people on the 9th age forums complaining about MSU where the multiple "small" units in question are 20-man blocks.

As long as you need to spend $600 on multiple 40-60man infantry blocks in order to play, they'll never get any meaningful quantity of new blood. Shame that they can't return to smaller unit sizes across the board.
>>
>>54282546
>they'll never get any meaningful quantity of new blood.
And nothing value was lost, go back to your general GW shill
>>
>>54282546
People should play with Warmaster models.
>>
Which novels should I read for cool Kislev stuff?
>>
The Ambassador series. I think it's two books by Graham McNeil.
>>
>>54283254
The Gotrek & Felix novel where they delay the Storm of Chaos by killing a Chaos vanguard army at Praag (no, really). The lore is a bit out of date, but not hideously so like Something Rotten in Kislev.

The second Ulrika novel is also set in Kislev (in Praag again, even).
>>
>>54282546
Steadfast, step-up, support attacks and horde formation were a mistake.

>>54282681
I wanted to get into Warmaster when GW still sold the models but they were not cheap. A normal Warmaster army was about the same cost as an 8th edition Warhammer army.
>>
>>54284216
Are the Gotrek & Felix novels worth the read?
>>
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Storm of Chaos question: does anyone know the exact date (Imperial calendar) of the final battle during the siege of Middenheim? Teclis dissolving Belakor, Valten hammering Archaon in the ground, Grimgor is da best and so on. Need this for a WFRP session
>>
>>54284956
>Valten hammering Archaon in the ground

*Valten getting hit a by a Hellcannon shot and getting soloed by Archaon afterwards
>>
So what does /tg/ think of my list for 1500 points 8e.
Lords
Supreme sorceress
level 4
Dispel Scroll
Talisman of Preservation
Lore of Death

Heroes

Assassin with Chillblade

Core

5 Dark Riders
Shields; Crossbows; Musician x2

10 Dark Shards with Musician x3

Special

5 Cold One Knights
Full command
Wailing Banner
Sword of Might on Champion

Hydra +
Fire Breath

Going up against empire, planning on using Lore of death to reduce leadership, harass with Dark riders and Dark Shards and cause enemy units to flee using Hydra and Cold One Knights.
>>
>>54284956
2522 IC.
>>
>>54285257
Aye, I sorta knew that, what I need is the day and the month, it should be mentioned somewhere.
>>
>>54281131
If you wanna go ahead and live in your little bubble where that pipe isnt filled with manure and wet hair thats fine by me
>>
>>54285240
I just not sure, how Dark Shards, Hydra and heroes will match Dark Riders and Cold Ones speed.
>>
>>54285543
Obviously cavalry sets up on the flanks while infantry goes straight towards the enemy.
>>
>>54285580
Then you are verry vulnerable to Empire shooting
>>
>>54285543
Dark shards and heroes to get within 24 and harass with crossbow fire. Supreme Sorceress to cast Doom and Darkness to reduce leadership, while the Hydra and Cold Ones Charge ahead to cause panic tests, with the reduce leadership the are more likely to fail and they can be run down by Dark Riders.

At least that is the plan. Would it be effective?
>>
>>54285603
>Would it be effective?
Dunno dude, I'am not great elf-expert, but
>Hydra and Cold Ones Charge
might be problematic because of difference in speed
>>
>>54285626
Is a 1 difference in movement really that big of an issue? Surely I could try to use positioning to minimize the difference, and all they really need to do is get in charge range, which is 18 for the hydra and 19 for the Cold One Knights, to cause the enemy units to flees, while the Dark Riders could do the work of running down the enemy with their 9 movement.
>>
>>54280849

Isn't there a theory that the Ancestor Gods ascended in a similar way to Ulric granting Sigmar divinity? I recall an old snippet of lore mentioning one of the Gods of Law empowered some of the ancient Dwarfs but haven't been able to find it since. Even still I was under the impression that the Dwarfen gods were similar to Sigmar in that they were mortals but did indeed become divine beings.
>>
>>54280454
Smaller than Imperial cities, but the demographics of the non-Greenskin and Skaven races of the Old World are actually pretty realistic and sometimes even smaller than figures of the Rennaissance itself. I think Middenheim has 20,000 or so people, for example, and the Norscans at best number in the tens of thousands total on average. Then again even the old fluff changed depending on who wrote for it so sometimes you'd get the impression of million-man battles and others you'd get the sense that an army of 10,000 was considered large.

>>54280446
The New World has some populated areas, but what makes its exploration tough is that the majority of it is extremely sparsely populated or uninhabited outright. Even in our own world when explorers arrived in the New World there were huge cities, like those of the Aztec Empire, but most of the interior and jungles were almost complete wildernesses.
>>
>>54285666
>Is a 1 difference in movement really that big of an issue?
No, just my opinion m8
>>
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So does anyone have an explainer for the Imperial calendar that makes it interpretable to those of us using a normal calendar? Lascivious and lewd space nuns unrelated.
>>
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>>54281817
bump
>>
>>54285745
I think that's the same theory that speculates Sigmar, Ulric, and basically all of the Human and Dwarf deities as being aspects or servants, possibly even Law Daemons, of and given power directly by the Law Gods, particularly Solkan the Avenger.

It's pretty interesting.
>>
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>>54285870
It's got an 8-day week with ten 33-day months and two 32-day months, with a 400-day year overall (12 months, but six additional feast days between the months - Mondstille comes between the month of Ulriczeit and Vorhexen, for example). It's just not quite workable into a normal calendar system, unlike the calendar from Elder Scrolls, since it has too many days overall. You either have to work with it as it is, or just ignore it and treat it like the normal real-world calendar (which isn't technically too lore-breaking, since not everyone uses the Imperial calendar properly or at all).
>>
>>54281131
>tobacco was imported and propagated by the spanish for almost 200 years IRL before the introduction of the potato or tomato.

Priorities, anon.
>>
>>54286941
Well it made sense in a historical context - tobacco was a cash crop, potatoes and tomatoes weren't really. When the French first started importing corn, they thought it was only good for animal feed, not for humans.
>>
Concerning potatoes and similar crops that were not present in Europe until the late Middle Ages or early modern period, keep in mind that while Terra and the planet depicted in Warhammer Fantasy are both based on the same template, the details are not necessarily identical, especially considering that the Slann/Old Ones (depending on your edition) had a far more active role later into the development of the latter (the development of which was interrupted). This means that there may be differences in the distribution of flora and fauna.


Or they just traded for potatoes and any other exotic crops with the Elves, who have been exploring the entire world for millenia. By the way, I can't recall potatoes ever being mentioned. Where do they appear? Smoking is quite commonplace, that is obviously due to the Slann/Old Ones supplying the Halflings their requisite pipe-weed (which could also explain the prevalence of non-European crops in the Old World).
>>
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>>54286733
>mfw Solkan the LIE.
>>
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>>54287890
>believing ANYTHING faglakor tells you

There's stupid and there Arcuck stupid.
>>
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>>54286856
What's the source on this calendar?
>>
>>54288847
>implying Be'lakor let only his word reveal the truth

He sent the Solkante fool to the Warp to check for himself.
>>
Can't wait to start up a 6th Edition Empire army when my Warlord Landsknechte arrive. Now do I paint them as Altdorf, Reikland, or Solland?
>>
>>54273158
TOMORROW

https://www.youtube.com/watch?v=EYRQjHwpeKM
>>
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>>54289010
Yes, let's trust a daemon to shepherd that. No way he'd trick or deceive.
>>
>>54289154
Oh great the incestrous cry baby is finally here. Why couldnt we get Tomb Kings? Edge Elves suck.
>>
>>54289306
Are you implying that Solkan wouldn't protect his faithful in the Realm of Chaos? Probably because he is a lie!
>>
>>54272504
the fuck man, there's such a thing as warhammer furries?

Is there any skaven-kin? Orc-kin?
>>
>>54289844
They started to infest like rats when TWW2 was announced
>>
>>54289844
Not sure if it counts, but one of the players down at Swordcraft has a full-body Storm Vermin outfit that they occasionally wear.

Thing is built to last too, I've seen them take a beating from the sword-and-boarders in that gear and come out with nary a bruise.
>>
>>54287890
>implying this happened outside of aos fluff
>implying belasue wouldn't be lying anyway

>>54289010
>sends him to random area of the warp
>"hmm no solkan in this specific area yeah he's fake i guess"
>walks away and camera pans out to see solkan in the far distance killing daemons

Also, AoS and Endtymes lore, so go back to that general if you wanna actually argue lore, because they're completely separate from WHF.
>>
What does a slayer do if he's bald on the top of his head? Are there mohawk wigs?
>>
>>54290443
There's always the reverse mohawk, the monkhawk.
>>
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>>54290588
Forgot the pic.
>>
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>>54290443
There was that one slayer from Gotrek and Felix who pounded nails into his head. A bit brutal, but I wouldn't be too surprised to see more like that.

There's also probably crested helmets if they can get away with wearing them, or they could tie back part of their beard and pull it over the top.
>>
>>54290443
Snorri pounded nails into his skull.
>>
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>>54289154
Let's see, he looked a bit goofy in the first trailer.
>>
>>54290994
I still don't really like that golden mask. I prefer his face being hidden in shadow.
>>
WHFRP introductionary adventure happens in fair city of Nuln. One of descriptions is few random adverts- like one friend looking for another, because they missed each other on previous stop. Just a bit of falvour, for Warhammer was better (at lest regarding the life and depth of game world) written than most games avalible

Forges of Nuln has description of this rightfull imperial capital city and among random adverts on Reiksplatz you can find... torn remnants of that old advert.

Made me smile.
>>
>>54291663
Wait, there's a Nuln adventure?

Unless you mean 1e. I thought 2e's introduction was in the Drakwald.
>>
>>54292014
Yes, 1st ed. Fine adventure as a ready-play introductionary scenarios go (and not only ones up to 1986) tho would need a little bit of fine-tuning if I ever were to conduct it for a second time. The gang hideouts should be bigger and gain more enterances. They are little unpractical.

BTW, we miss quite a bit of 1st ed. stuff in repositories.
>>
>>54291663
Fuck yeah, the Oldenhaller Contract. The first game I ever played was a run through of that.
>>
>>54292295
Just quickstarted my campaign with it.

So, apart from the Oldenhaller Contract, the Forges of Nuln, Nuln political Guide (which Davis published in Warpstone) is there any more official information on that true jewel of imperial crown?
>>
>>54284937
pls respond
>>
>>54292787
Yes.

They're light and fun
>>
>>54292787
Some good, light adventuring. It's not Dostoyevsky, but I never pitied that wasted evenings.
>>
>>54292787
They're arguably the most well known of all warhammer fantasy's novels. Chances are people who are into pulp fantasy but have never even heard of WFB even know the Gotrek and Felix series.
Hell they were basically my introduction to the setting.
>>
>>54292787
Only the William King and Nathan Long ones.
>>
Looking for the best map of the Empire.

Hard mode- with Solland.
>>
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>Make character for an upcoming campaign
>Stats tend to align to be a rogue-ish/hunter-ish character
>Start rolling character personality and history
>They REALLY hate merchants and beastmen
>Nothin unusual
>Start rolling random trappings that character would start out with
>Receive a puppy, curdled milk, and get the Silver Seal

No one can stop me now.
>>
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>>54290076
>>
>>54293667
>he doesn't have a fully body Skaven costume he uses for LARPing

What are you, some kind of faggot?
>>
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>>54293692
>>
>>54293692
On one hand >>54293667 >>54293702
On the other >>54290076 sounds freaking cool.
>>
>>54290269
Except it wasn't End Times or AoS lore.

And a Chaos Gods comes for their faithful no matter where they sent in the Warp.

And Be'lakor being a prideful creature wouldn't send him into the Realm of Chaos unless he knows what he said is the truth.
>>
>>54289154
Some day the Greatest of the fatstronk will appear.

And on that day the servers will resound with cries of "HAX" as the moving cannons and leadbelchers tear their foes asunder
>>
>>54272423
Well, guess /vg/ better than AoS shills from previous thread
>>
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>>54294183
> believing a "man" killed by rocks
>>
>>54294183
I don't know why people think that daemons ever are unbiased, truth-telling sources. What's to say that Bel'akor sent the guy into the Realm of Chaos knowing that somehow the worshipper would never find them?

Consider how many Sigmarites have been turned to Chaos because 'lol your god isn't answering your prayers and doesn't exist,' and it just turned out Sigmar was bound in a Wind of Magic? Arikana is in a glass coffin - why couldn't Solkan be hidden or contained in the same way?
>>
>>54289128
What will you use them as? Spear men have shields of which the landsknecht have none.
>>
>>54295316
>why couldn't Solkan be hidden or contained in the same way?

Because we have no lore of him being under arrest/capture. The daemon prince had no reason to lie to a man. Be'lakor gains nothing from it if the man faith is vindicated. In fact, he loses face if it did and an arrgoant creature like him will bot abide that. If Solkan existed, then he would have made Be'lakor's words a lie. Instead the poor man will wander the Realm of Chaos for eternity in torment. And even if Solkan existed (which is most unlikely), a god that cannot save his faithful might as well not exist.
>>
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>>54294183
>>54295316
Second post I quoted makes a good point, but a better point is that Bel'akor claiming Solkan doesn't exist is from a lore story set in the End Times lore line, which then links to Age of Sigmar, and even GW has said that End Times and Age of Sigmar can be considered their own independent timeline from the Warhammer Fantasy Battles, meaning that no matter which way you spin it, Bel'akor stating Solkan's non-existence is not something that happened in the fluff that this thread's subject matter is based around.

And while nothing makes any sense in both the End Times and Age of Sigmar I still think it's especially stupid that people will claim DUDE SOLKAN DOESNT EXIST TOTALLY CANON CUZ BELLY SAID IT when A. Belakor is a Daemon and the entire motif of Daemons and Chaos is lying, deceiving, and corrupting people, B. Belakor says he doesn't lie which is obviously something no liar ever says, not at all, and C. when he throws the guy into the Warp to disprove Solkan all he does is toss him into one small random piece and when Solkan isn't immediately there he gives up. It's like an atheist disproving someone's god by taking them out onto a certain stretch of road and when they don't see a god there that must mean that god doesn't and never have or will exist, totally good argument there.

And fuck Belakor anyway. Chaos in the lore shift is full of horrendously overpowered Mary Sue author inserts but Bel takes the fucking cake for becoming one of the most grating edgelord Sonic OCs ever designed by human hands.
>>
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>>54294183
>>54295778
>>
The link to WFRP 3rd edition in the pastebin seems to be down. Anyone have a working link?
>>
>>54295805
>lore story set in the End Times lore line,

No. the Archaon dualogy fits in any edition of the game and contains no End Times lore. In fact. it's based on Archaon's lore from 6th ED.

>and even GW has said that End Times and Age of Sigmar can be considered their own independent timeline from the Warhammer Fantasy Battles,

Source.

Also cite a single example of Be'lakor telling anyone a lie. You can't. Because he doesn't find winning things through lies satisfying. He wanted to earn that mans despair.
>>
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>>54295981
Be'lakor tricked Archaon into having a daemon waifu. He manipulated Archaon from the get-go, and while it's not technically lying, it's close enough to me since it shows just how cruel and deceptive he can be.

I think he also convinced some people on Albion that he was a god at one point. That's a lie, he's not a god.
>>
>>54296052
Puppeteer trickery/manipulation =/= lying to someone's face. When Archaon came before Be'lakor, Be'lakor did not hold back the truth. In fact, he was proud of all of it.

I am going through the Albion lore about Be'lakor. It doesn't say he told the Dark Emissaries that he is a god. He simply promised them great wealth and power. He taught them how to tap into the Ogham Stones to boost their powers and his.
>>
>>54276824
I hear great things about 6th, problem for me personally is that some units that I've built are not included in it.

No Stormfiends, Arch Warlocks (yeah I play AoS as well), Poison Wind Mortars, etc.

Now I don't mind not including certain units but some of those units are really essential for the Flavor of my Skryre force.
>>
>>54295914
got to download this mod
>>
>>54292932
on that note, Blackhearts was quite cool. Not sure why, but Nathan Long just nailed the 'plucky band of adventurers' part of it.
>>
>>54295823
>>54295902
>>54295914
I really need to get to play this one day, but haven't even finished the tutorial of the base game.
>>
>>54296156
>No Stormfiends, Arch Warlocks Poison Wind Mortars,
So literally perfect edition without Warcraft bullshit.
Also, you have to go back.
>>
>>54296369
>Skyre tech is now Warcraft
Guess you hate Doomwheels as well?
>>
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>>54296438
>>Skyre tech is now Warcraft
>implying it isn't
Now, get the fuck out.
>>
>>54296454
>Now, get the fuck out.
REEEEEEEEEEEEEEEEEEEEEEEEE

Also, Skaven crazy magitech has been part of the game longer then Warcraft has been around. But you don't know that since you are probably a bandwagon 'muh mud and dirt faggot'
>>
>>54296369
Back to the past?
>>
>>54296474
Except there is literally nothing crazy in stormfiends and their polished and flexible armor.
They are literally rat cephalyx/centurions
>>
>>54296507
Aside from the miniature weapon teams affixed to their arms. And you do know that only 1 of them actually wears full armor which is a special thing?

>Polished
Since you paint your miniatures yourself you can paint them as polished and shiny as you want, ergo dirty and grimy and with a hint of rust...
>>
>>54296524
>And you do know that only 1 of them actually wears full armor which is a special thing?
Yeah, the rest is just carttonish rat-ogres with clear and smooth skin.
>ergo dirty and grimy and with a hint of rust...
And it's still will look like accurate and polished armor.
>>
>>54296553
Looks like the slav troll is pulling a double shift in /AoS/ and /WHFB/ threads.
>>
>>54296570
Yeah, bit of a shitshow that he doesn't at least contain his shitposting to one thread.
>>
>>54296570
>Looks like the slav troll is pulling a double shift in /AoS/ and /WHFB/ threads.
>telling AoS player to fuck off to his general
>hurr u are toll, durrr stop disliking AoS design!
I bet you are the same fag, who shilled for AoS in previous thread.
>>
>>54296603
He has such balls to not change his posting style while double shitposting in both threads and then act like he isn't doing it.
>>
>>54296653
>while double shitposting in both threads
That's funny, since I never posted in AoS general, and please, where I shitposted here?
>>
>>54296676
go back to warmachine, we've already established it's the only you actually play.
>>
>>54296454
Bane?
>>
So I've slowly been making all of my D&D sessions more and more like WFB and never once considered maybe just playing WFB role-play. So /tg/ is it any good for low magic games (or any good at all)?
>>
>>54297130
It is. Combat has some weapons balance issues that are easily houseruled away, and a lot of DMs, including myself, have additional tweaks for taste. One nice thing about WFRP I'd that it's very easy to modify.

The magic system is fine. Rather than Vancian, it's a risk reward system where you try to hit a TN, but stronger spells incur greater risk of a disaster occurring.
>>
>>54297243
I'm going to sound like a dolt but there are no classes right? Or have I missed it somehow?
>>
>>54297288
No, it uses a Career system.
Each career has a list of different skills and stat upgrades, and once you complete them you move onto the next career you want so long as it's one you can promote into.
>>
>>54296553

>rogres with clear and smooth skin

when exactly did rogres not have that? Except for few areas with fur all rogres models had rippling muscles
>>
>>54297288
It has careers, which function...sort of like classes, except you change as you go. Careers provide access to skills and talents, as well as stat growth.
>>
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>>54295805, >>54295981
You guys should give everyone else on these threads a buck every time you start up this argument on another thread.
It just seems the polite thing to do.
>>
>>54297328
That sounds like a better system, does it balance any easier?
>>
>>54297352
In so far as "balance" you mean "everyone has a fairly equal chance of horribly dying" then yeah, it does.
It's justifiably known as a pretty vicious system in combat at times: even though it uses a hit points system they take a long damn time to heal when you loose them and plenty of enemies that are stronger will likely be hitting you a lot more often then you are hitting them.
The bestiary book even rates monsters by a "Slaughter Margin", which is how quickly or likely it is for the average human soldier with one upgrade (who is generally about as strong as most starting PC's) will be horribly slaughtered by the monster in question.
>>
>>54297328
So am I right in saying that starting a character at a higher level in d&d would be like starting a character with more careers?
>>
>>54294026
It SOUNDS cool, but she cannot see a fucking thing in that costume and fighting her is risky as fuck because she keeps swinging at your goddamn face.

>>54297008
>If take off that mask, will you die?

Question time: what did the warhammer world look like before Old One intervention?
>>
>>54297403
Yes, more or less. Characters with more careers are usually stronger.

>>54297352
WFRP is focused more on flavor than balance with the career system, which often acts to represent the vagaries of fate. Even so, there are always many potential career options for a PC.

>>54297424
He's a big rat.
>>
>>54297462
For you.
>>
>>54297526
What's the next step of your master plan?
>>
>>54297534
The same as every night, Pinky. Try to take over the world.
>>
Do Bloodwrack Medusae have names?
If yes, is it just Dark Elven naming convention?
>>
>>54297325
>when exactly did rogres not have that?
Since IoB, where they were showed with really large scars and dirty-looking fur?
>>
>>54297352

One big advantage is that it lets you take various paths.

Some people like to plan their character advancements out well in advance become a character good at what they want it to be.

Others like a more natural/in storyline form of advancing, only learning things that the stuff they have done would lead them to get better at, only going into careers that make logical sense for them to be able to enter at the time and so on. This can also involve the GM pretty heavily to create situations for the player to get their character into the next career in character or at least something similar enough to fudge it.
>>
>>54297722
They were dark elf sorceresses who were cursed by Atharti.
>>
>>54297782

You mean the really large scars and stitches that stormfiend have on shoulder, calves and so on?

Or the patchy fur with skin showing in between that they also have?
>>
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>>54298055
>really large scars and stitches that stormfiend have on shoulder
>really large
By the way, you didn't answer to my question.
>>
>>54298055
Don't argue with this guy, he is legit retarded. Stormfiends follow the exact same design as the Rogres from IoB just bigger and with more armor. The armor is quite dented and Skaven styled on the miniature and with the proper paint job looks fully Skaven-y
>>
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>>54282626
>GW shill
We're ALSO talking about playing a dead game that's not allowed at official GW shops, just an older game.

Not liking 8th and 9th age, and wishing it was more like 6th doesn't mean you like AoS, in the same way that not liking McDonalds hamburgers and wishing they were more like old-timey Diner burgers doesn't mean you like bowls of literal shit.

Not every legitimate criticism of 9th age and 8th ed (of which there are MANY) is a shill for AoS (which I for the record hate.)
>>
>>54296156
>some units that I've built are not included in it.
Honestly, my ideal version of the 9th age project would be 6th-edition, but with (power-appropriate for 6th power-scale) rules for newer models added, and 7th's rules for guess range weapons copy-pasted in. Maybe a fix to the magic system so that it was balanced at a points level other than 2000.
>>
>>54298115
>Stormfiends follow the exact same design as the Rogres from IoB
>Rogres from IoB
>body full of scars
>no power armor
>skin doesn't look healthy
But I am taking back my words about fur, it's really looks the same
>>
>>54296156
>>54298175
For example, if I were to make Stormfiends, just copy-paste the weapon teams, except you give them the basic profile of a rat-ogre, save it has the independent character rule. Basically it's a tougher weapon-team that can also be used for support-charges, but that still lacks the unit-strength to negate ranks, but who's MUCH harder to protect from shooting attacks. More powerful and tough, but much less likely to reach the enemy. Maybe make it a BIT more expensive for the support charge, but not by much.

Poison-Wind mortars could just be stone-throwers with -1S to all hits, ignores armor (but I think stone-throwers already do by default) but you can buy two for 1 special choice, just like goblin bolt-thtowers. Priced similarly to goblin bolt-throwers.
>>
>>54297860
Thanks for that
>>
https://www.youtube.com/watch?v=zB6FaGBz0Lo
>>
>>54299183
ALL HAIL THE PHOENIX KING
>>
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>>54299251
AND HIS QUEEN
>>
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>>54298091

wtf I need to make a Nazi Wolfenstein rat army now
>>
>>54299183
>Give Archaon and Mannfred shitty voices
>They give Malekith a awesome voice

Elf bias out of the waazoo.
>>
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>>54299286
>PROTECT YOURSELVES, GAS THE ELVES
>DWARF REFUGEES MUST HANG FROM TREES
>>
D'aww, this is so adorable
>>
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Does anyone have a fillable pdf WFRP2? I checked the downloads and I couldn't find one.
>>
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Would it be unfitting for the setting to try and invent a gatling gun in WFRP? Handcranked experimental and cumbersome as fuck and all that, trying to think of fun ideas my engineer character can focus on.
>>
>>54296480
TO PLAY SOME SHITTY GAMES THAT SUCK ASS
>>
>>54300013
You, know, there are gattling guns in warhammer fantasy right?
>>
>>54300076

I know about the Skaven ones but being Skaven built they are more dangerous to their own kind than the enemy, that said i wonder how it would balance out. Have to be big and take time to set up and maybe % chance to jam and expensive to build for one person.
>>
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>>54300013
The Empire has a volley gun, maybe it's a variation of that?
>>
>>54300126

I could start on that design and make it smaller calibre, i just really like the idea of having a hand cranked one.
>>
>>54300095
Malakai Makaisson made a dwarf one as well.
>>
Is there any point in using melee weapons that aren't spears or halberds in fast mode in WFRP? It's the only weapon that meaningfully affects your hit chance.
>>
>>54301396
Shield and a rapier would be your biggest defensive choice, though you lose a point of damage. RAW, shield and OWA best handaxe is king.
>>
>>54298091
>>54298205

>entire knee is stitched
>as is the face

Then the complain about the power armor is retarded, stormfiends are meant to be rogres in armor.

Also

>skin looking healty
>not completely dependant on paintjob
>>
>>54300095
Dwarf gyrocopters have gatling guns and Empire repeater handguns are pretty much gatling guns as well.
>>
>>54271145
Its Celtic
>>
>>54301444
Why would you use a rapier over a spear?
>>
>>54296122
>he may've blatantly lied here but i consider that deception and deception isn't lying in my definition so therefore you are wrong

Carnac, what are you doing with your life
>>
>>54301712
>gatling guns AND bows in the same setting
nice world fantasybabs
>>
>>54301846
Thinking of it, no reason. I keep forgetting that the vanilla spear keeps Fast even when used one-handed.
>>
>>54302194
>nice world American pioneers
>>
>>54302194
Yeah, the real world is pretty shit.
>>
>>54298205
Do they even sell this model anymore?
>>
>>54302286
well to be fair, it's the same empire that uses gatling guns, crossbows, handguns, pistols, and bows.
>>
>>54299251
Malekith is a wuss.
>>
>>54271145
Striped pants are cool
Thread posts: 320
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