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/5eg/ - Fifth Edition General

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>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previously, on /5eg/
>>54207287
>>
First for moon druid
>>
fuck druids
>>
third for barbarians
>>
>Finally get to actually run a dragon fight
I'm excited.

6 level 8s against an adult black dragon.

I hope they enjoy it.
>>
>>54212971
What's the point of a backstory if you never get to tell it, players in general can't even be relied on to remember other player character's named.
>>
Thoughts on taking 'find steed' on my halfing bard once I get to high enough level?
>>
>>54213083
Drop some legendary resistances/actions, or it might get overwhelmed depending on the party.
>>
>>54213108
The DMs I've had have set up small arcs and done call backs to character backstories a few times. Recently we rescued a bunch of slaves and took them to one of the PC's secluded forest homes to give them a safe spot to carve out a living. In another, two characters are bonding over having tattoos for completely different reasons, revealing backstory through offhanded remarks on them.
>>
>>54213122
That is very likely, as three of them have +3 weapons with some effects (I am often in favor of giving the PCs a lot of power around levels 8-10).

Might need some lair actions too since they're busting into his cave.
>>
>>54213138
Yeah, would be nice just once to have a veteran GM and involved players, even if that mean't I'd be the one dragging the group down
>>
>>54209695
>>54211383

On it. Anything else?
>>
>>54212766
>>54212787
If you decide to reckless all your attacks are reckless/advantage until the start of your next turn I think
>>
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http://homebrewery.naturalcrit.com/share/ryejTJ2Ox
>>
>>54213293
Well... Kefnet's Knowledge domain is entirely identical to the PHB version, so it's completely redundant.
>>
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>>54213372
>3 full classes
>53 page
>full of non-5e wording
>"grapple check"
>"shield bonus to AC"
>"This maneuver is a supernatural ability"
>>
>>54213412
He's trying to port Tome of Battle (from 3.5) to 5e.
>>
>>54213418
That's obvious, but this implementation is poor and there's so much unneeded wordiness all over the place. Plus the amount of content here is impossible to balance. Dude needs to learn how to use paragraphs.
>>
>PC: don't you want to know our backstory beforehand DM?
>DM: Nah not necessary

Is this a red flag?
>>
>>54213431
It's either going to be a boring hack-and-slash campaign or one where you're living out your DM's fantasy novel. Either way yes, red flag.
>>
>>54213431
more or less what >>54213441

Have a chat, see if the DM will incorporate it later and just doesn't want the players to info dump, or if they just don't give a shit about roleplay and want a bunch of murderhobos.
>>
>>54213431
Well as a GM myself having had all my instance of "bring a background turn into no show or "we're brothers on adventure"...
Expectations can wither and die.
>>
https://twitter.com/mikemearls/status/883555367279443969

Well, maybe August will have a worthwhile UA.
>>
>>54213431
Did you bring a 3 inch ringbinder labelled backstory to the table?
>>
I'm looking for character concepts. Please tell me:

>1. The class/class combo you think is most OP
>2. The worst race for that class/class combo
>>
>>54213480
>way of the 4 elements monk
>pureblood yuan-ti
>>
>>54213370
Reckless only works for you on your turn.
>>
>>54213441
>>54213450
>>54213460
It sucks because we are new and are a bunch of murderhobos but I actually want to try to roleplay for once and I have been thinking about my backstory for a while

>>54213470
Nah its not that crazy. We will probably have to dump our backstory in an inn or something
>>
>>54213464
If he revises it a little it could be decent. Won't lie that I'd prefer something real but his Initiative system reminds me of a simpler speed factor which I like.

>>54213480
>Twilight Druid/Arcana Cleric
>Fullblooded Orc
>>
>>54213429
Ah, yeah I see what you mean now.

I might try and test it out and refine it.
>>
>>54213480
bullywug wizard?
>>
>>54213493
Somehow mysterious snake man works well for monk thematically
>>54213512
>Studios Orc that smashes people who interrupts his search for knowledge
I like it. Would make a great librarian.
>>54213520
>Frog wizard that likes to turn frogs into princes
>>
>>54213398
True, I wasn't sure how to handle that. Each of their domain intros has a flavorful quote and how it shapes the domain, so it felt wrong to skip Kefnet's. I'll roll it into the default knowledge domain.

inb4 domain spells are missing from the spells page (soon™)
>>
Would you let the Spear Master feat work with Javelins just without the Two-Handed d10 damage?

I want to play a Zeal Cleric who throws a Javelin, pulls out another and then charges into battle.
>>
>>54213502
I know the feeling, after being the only D&D GM able to run a game for more than 3 session for... nearly a decade, I finally get to be player.

And i get to team with...
A Ranger that's totally not just trying to play Barbarian (oh it's my turn again? I attack whatever is nearest)
A Feral druid (spells look hard to remember, imma just wildshape all day)
Hopefully I'll see some acting out of he sneaky snek Yuan-ti bard

>>54213567
You can always just add in his name in brackets and put his flavour blurb at the end for completions sake
>>
Is the eldritch knight good? I want to play one (Hobgoblin if the DM'll allow it) but it seems underwhelming at a glance.
>>
>>54213572
>throws a Javelin, pulls out another and then charges into battle.
I want 4e Marauder as a combat style, and I want it now
>>
>>54213574
It's a fighter that gets to use Wizard buffs and sword cantrips.
Better than a un-optimised Multiclass, worse than a CharOP'd one.
>>
>>54213578
I want 4e Warlord.
>>
>>54213589
Me too, favourite D&D class of all time.
Or.. I think it is, never got to play it.
>>
>>54213574
It's pretty good. I dare say it's far and away the best offical Fighter.

At level 3 the Battlemaster basically dominates but it never really gets any new good features. Meanwhile Champion at levels over 15 or 18 becomes a monster.

Eldritch Knight comes on a little bit worse then Battlemaster at 3, becomes better at 4 and then completely overtakes them at level 7. It's pretty good.
>>
>>54213587
>>54213616
Thanks, apart from the blade cantrips, are there any noteworthy spells?
>>
>>54213700
Wellp, can't go wrong with Abjuration spells, I like the idea of fire shield as well,
>>
>TFW it took you until now to realize than Thunder damage actually meant Sonic
>>
>>54213431
>Level 1 character
>Backstory

Players are such funny creatures.
>>
>>54213774
Sorry but in my group we don't have Adventurer trees dropping fully formed pods of heroes, they have to come from somewhere, spend 15-20% ofhtier lives being useless level 0's, and even then they need a motivation to leave the city walls and become ogre-bait.
>>
Are bows bad in 5e? I've never seen anyone talk about them
>>
Heya guys, it's that sperging first time DM anon from what feels like a month or two ago.

Our session zero/session one is coming up any week now. I've gotten everyone's character sheets all sorted out and we've got some... Interesting characters among us, and some decent encounters and halfassed lore shoehorned in to appeal a bit more to the group of early-to-mid high school dorks that I'll be running for.

Just judging by names and characters, this probably won't end up being too serious. Still, I want to make a good first impression for the majority of the people present, so I was wondering if you guys had any good general DMing tips?
>>
>>54213835
Don't make any plans.

Make characters, locations and plots, but don't hard-link any of them, keep it modular so you can still use them if the players decide the king is a fag, the foreboding tower stinks and they'd rather prance around the forest.
>>
>>54213820
If they were bad people would be complaining, they are just boring.
>>
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>Party dorf barbarian get the Axe of Dwarvish Lords
>One random good property is bonus cantrip
>DM chooses True Strike
>>
>>54213820
Crossbows are usually better because of the feat, but bows are good. Not much to talk about really.
>>
No UA this month?
>>
>>54213931
Wait until Monday. Hiatus because of the 4th this week.
>>
>>54213981
Fuckin' America day.
>>
>>54213820
5E seems to be more about flavor then function.

Bows work good.
>>
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>>54213140
>level 8
>+3 weapons
>>
>>54213140
>>54214166
DM should have somebody steal the weapons in the night. Players have to go on a quest to get them back. Or the enemy holds the weapons hostage in exchange for doing X tasks.
>>
>>54214166
I am fully aware that it is against the norm.

>>54214203
They need the weapons against the final encounter of this current plot arc and then will probably lose them.
>>
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>>54214203
>thieves' face when all the martials are eldritch knights and warlocks who just call their weapons back
>>
>>54214237
Bag of holding
>>
>>54213431

Possibly. If it's "nah not necessary" as in "LOL who gives a shit" *huge* red flag. If it's "nah, not necessary" as in "don't show me now, show me in play" that's super encouraging.
>>
>>54214404
>as in "don't tell me, show me"
>>
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>>54213140
>as three of them have +3 weapons with some effects
>(I am often in favor of giving the PCs a lot of power around levels 8-10).
>>
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>>54214517
I am sorry you feel that way, anonymoose.
>>
>>54213431
>Tfw I'm having the first session in like an hour
>One of the players still haven't sent his character bio
What makes it worse is that I'm planing to have a who thing where everyone get's secret letters relating to their character. I just did a super general letter for him and hope it works.
>>
>>54213140
I like giving my players quite powerful weapons and trinkets so I can trow stronger and more interesting enemies at them. They also level faster that way which is more fun for them.
>>
>>54214627
Without a Bio he has't been born yet.
>>
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>>54213431
Fuck this reminded me of a similar situation.

>Write pretty intensive back story for a new character
>tl;dr Parents were part of a Savage Clan, clan was invaded, everyone killed except for the children and surviving members, character decides to run away from the savage clan and live a life as a self taught monk
>Is about 12 dot points, only super relevant stuff stated
>Few sessions in, one player character is basically the center piece of the campaign.
>Ask the DM why he's focusing so much on one character (The overpowered rogue that rolled broken stats)
>"His arc."
>"Oh, cool, so will we get any other arcs?"
>"Sure."
>Another guy chimes in "Got any ideas for my character yet?"
>"I haven't read through it yet."
>Realise that we're playing this one dudes entire arc which will probably last until level 8 or so and the DM probably hasn't read anyone else's backstory.
>Quit the group because the DM started saying "You coming over for [Rogue]'s campaign?"

Never. Again.
>>
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>>54214627
Here's what you should do
>>
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>>54213140
>When your DM is the one levelling your character by throwing bullshit magical item powers instead of letting you level your own character up with exp which makes them better at the things they want to be good at
>>
So next Friday I'm running a game for three total newbies over roll20.My plan is the leader of the first dungeon to drop this letter. do you guys see any problems with it?
>>
>>54214811
>Unironically using EXP
Fucking end your LIFE.
>>
>>54214838
Milestone EXP is the superior system. It lets the DM have direct control of what the players get EXP from to stop Murderhobo's, while also letting players know how far away they are from leveling up.
>>
>>54214860
>Milestone EXP
>Not milestone levels
>>
>>54214874
Name one advantage of Milestone Levels compared to Milestone EXP. EXP favors the players having a rough idea of how they're going to prevent it getting too stale and other then that is literally the same as Milestone Levels.
>>
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>GM wants to translate from Other game/Previous edition/Non D&D setting from books or comics/ etc to 5e
>>
>>54215002
I personally dont see anything wrong with using popular fantasy settings in 5e. elder scrolls, warcraft, GoT, ect...
>>
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>>54215023
>>
>>54213796
>become ogre-bait.
Folk hero goblin/tabaxi
>>
>>54213878
Tell him to look up the definition of "good"
>>
>>54215023
Here are some of my experiences with 5e games
>Guys, how about we translate our 3.5 characters to 5e
NO!
>Guys, how about we play a Naruto campaign
DOUBLE NO!
>Guys, how about we play Anima/Exalted with 5e
FUCKING DIE ALREADY!

In 2 different groups
Why is people so hellbent in using a system than only works for its own setting to play different settings that have nothing to do with that system?
>>
>>54213931
>>54214057
It's going to be variant initiative
>>
>>54215103

A mixture of the laziness of not wanting to learn a new system and the gullibility of buying hook, line, and sinker into "system doesn't matter."
>>
>>54215103
>a system than only works for its own setting
now we're trolling
>>
>>54213140

Huh, weird, my group is the opposite. They're around level 7 and only a couple of them even have +1 weapons. I've always been a fan of playing conservative with magical items as to try keeping them special. Goes to show how wildly different campaign styles can be.
>>
>>54213520
Are Bullywugs even statted in 5e yet?
>>
>>54215180

In as much that it will work for any setting where phase 1 is doing mercenary/treasure hunting shit for funds so that during phase 2 they can kick the main villain's ass up between their shoulder blades, sure. If you honestly think it works for any setting, you're part of the problem.
>>
>>54215193
I tend to give some strong stuff out around levels 7-10, then be conservative with items for a while.

Of course, I'm also a faggot who loves homebrew, so ymmv.
>>
>>54215203
working for "any" setting =/= working only for its own setting

i don't know if there's even a problem with that outside of your skull
>>
I'm bored and working on fixing my sleep schedule, so who wants to hear the turning point for how I felt about playing 5E via Adventurer's League at the local game shop?
>>
>>54215300
If by turning point you mean that you ended up liking it, it could be interesting.
If it's the opposite, everyone knows that AL is garbage. So not really interested.
>>
>>54214838
Exp works well for some sorts of games.
Milestones works well for most sorts of games.

If the campaign has a very clearly defined and quantifiable goal, then exp works. In these cases, it's better than milestones because it feels less arbitrary.
>>
>>54215300
Kinda interested even if it's about AL being garbage.
>>
>>54215300
i'd love to hear it. only organized play i ever did was one session of pathfinder society and it was shit.
>>
>>54215322
>>54215336
>>54215344

The point where I stopped liking it. I could deal with lack of freedom and variety if I could get my DnD fix and get out of the house for a bit, in all honesty. But a sudden influx of events really soured my opinion on the shop itself, and that made putting up with the bullshit of AL just a bit too intolerable

Shitty first time Greentexting to come
>>
>>54215227

Depends on how you want to define settings. Claiming something as specific as Forgotten Realms is self-contradicting since their have been several setting "glosses" over the core game already published.

That said, if you define setting to mean some mixture of artificers, barbarians, bards, clerics, druids, fighters, monks, mystics, paladins, rangers, rogues, sorcerers, warlocks, and wizards go into some type of "dungeon" to slay some type of "dragon" for some type of "treasure" DnD is absolutely useless outside that and everyone knows it.

If you want to run a dungeon crawl on Almas to steal a holocron from a deep subterranean vault guarded by a k'kayeh, DnD works great. If you think it's worth a shit in a bucket if you plan to send them to re-negotiate trade agreements in front of the Imperial Senate you deserve everything your about to get.
>>
>>54213431
A paragraph with about 3 lines should be enough for any lvl1 character.
I hate when that guy shows up with (not even joking) a 5 page story of his level 1 character.
>>
>>54215376

>Be me
>18 y/o Sack of Shit loner, long time fan of TTGs, from DnD to Paranoia.
>Haven't really had much reason to leave the house because I'm catching up on school credits online.
>Miss having people to hang out with, already lost touch with highschool friends.
>Find out that some 20-somethings opened up a gaming shop a town over
>Find out they have weekly AL nights.
>whynot.jpg
>Show up one week, stat out a long running joke character, an orc who only punched stuff named "Fist", and genuinely have a good time.
>>
>Fast forward a few months
>Fist is 3rd tier, and there are no tables for 3rd tier adventures yet.
>Don't mind, the big boy's been through a lot.
>Decide to make a side character character
>Make a Chaotic Neutral Devil's Tongue Tiefling Bard named "Barrai"
>Generic backstory. Mom's a Succubus, Dad's a drunk, yadda yadda.
>Don't really care, just wanna play
>Don't make him an edgelord, because literally why
>Joke around and ad-lib jokey insults at enemies whenever I use Cutting Word or Vicious Mockery
>Most of them are shit, but it's more effort than what most people are putting in.
>Things go well for a few weeks, nothing great happens but nothing horrible happens either.
>And then I settled in for a rather shit session without really knowing it.
>>
>First off, I'll admit, I'm a bit fuzzy on most of these characters, but I'll say who I can remember
>Tabaxi Rogue, played by my first DM
>Human Sorcerer, played by his son
>Human Fighter, played by a chad
>Human Paladin, played by (what looked like) a war vet.
>All good, half lawful.
>Doesn't really come up outside of a side remark at the beginning.
>Start the adventure.
>I'd look up which, but the DM apparently modified it heavily so it probably didn't follow the original path or plot despite us being railroaded.
>Long story short, Water Cultists kidnap a fuck ton of people, keep them prisoner, and use them to amp up rituals and for use as sacrifices.
>Beat Big Bad #1 with no problem, outside of some tele-grappling funk.
>Go to release prisoners
>They're just staring at us and chanting.
>Fighter threatens them to stop
>Keep chanting
>Group WTF moment
>>
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I'm DMing for the second time, but the first time on roll20 since it's for some internet friends.

Is there a better way to do macros like this? I don't understand markdown at all. Also, what would the template be for something like flurry of blows? Specifically could I make it subtract a ki point at the same time it rolls the extra two hits?
>>
>>54215103
>Naruto in 5e
I've seen this several times, both here and heard from other groups in my city other forums, why? not even a gestalt 20 level monk/sorcerer comes close of what some of the weakest characters in that manga can do
>>
>Eventually, someone (read: I) come up with the decision to use detect magic, or some bullshit.
>DM surprise reveals that, apparently, we hadn't noticed that their eyes were replaced with Sapphires.
>Even though we've been trying to release them for around 10 minutes now.
>Someone, probably the tabaxi, comes up with the idea to take out the gems.
>Actually does it
>Fortunately, it works.
>Unfortunately, their mind is shattered.
>Tabaxi goes around and does this to a couple more, testing to see if the reaction changes.
>It doesn't.
>After not even a minute of discussion, the Lawful Good Sorc slowly reaches out a hand to a group of the mind shattered kidnappees
>"Burning Hands."
>>
>>54215733
When doing an anime setting, the key is t focus on recreating the world in dnd and not trying to perfectly copy the abilities. I once ran a game roughly based on One Piece that went pretty well. No one ever got some ridiculous superpower (except for the orc that became a were-crocodile) But we maintained a spirit of a crew of strange super pirates fighting other strange super pirates
>>
>Now, let's recap here.
>Me: Chaotic Neutral
>Them: Lawful/Neutral Good.
>Kidnapped: under the thrall of probably no one at this point, after we killed the Big Bad and we can probably get them safely to a town after looting the place.
>Sorc: Literally nuking them with almost no discussion.

>Before I can even say anything, pretty much everyone joins in with the slaughter.
>Except for War Vet Paladin, he's cool.
>After a few moments of watching this, I speak up.
>"...Hey, that's a little bit fucked up, dontcha think?"
>The entire table (sans WVP) turns to me like I'd just shat in their collective mother's mouth.
>The next 5 minutes is filled with passive aggressive talk about me "playing a CN character wrong"
>Them saying this as they finish up a mass slaughter as a majority group of LGs.
>I didn't even try to stop them, just commented that it was a little fucked in character.
>Session wraps up around 10 minutes later, after finding and disabling the doom mackguffin.
>>
>>54215859
this is why rigid alignments are retarded. neutral does not mean uncaring.
>>
>>54215859
>After this, I basically end up skipping more and more session at the shop.
>Eventually take DM lessons in shop so I can try leading a game because playing characters was feeling a bit dull after a bit.
>Spend $20
>They don't even let me have a trail run, despite constantly saying that they need more DMs.
>This is immediately followed by a DM who fudged a level 4 dungeon to crush an undersized underleveled team
So, yeah. Don't really go there much anymore.
>>
If you're holding more than one weapon, can you attack with either one during extra attack?
>Holding Dagger and Rapier
>Attack x2 with Rapier (Extra Attack)
>Attack x2 (First attack with Rapier, second attack is throwing the dagger)
>>
Yo when and why did the 5e mega trove link turn into just the adventurer's league?
>>
>>54216131
Try going to one of the other folders? The folder that you start in is the adventurer's league.
>>
>>54213293
Monster stat blocks from the Plane Shifts?
>>
>>54216100
Yes.
>>
>>54216154
Shit. Thanks, I'm just an idiot. It wasn't displaying right on my mobile browser.
>>
>been watching a lot of old samurai movies
>want to play a kensei monk to emulate Kurosawa ronin heroes
>DM never incorporates a Far East into his setting
>I just end up feeling like a weeb
I'm so tired of Not!Europe
>>
>>54216100
Yeah, but I don't see why you wouldn't attack x2 with rapier then throw the dagger as an offhand attack unless you already used your bonus action
>>
>>54216249
Dumb phoneposter.
>>
>>54216257
mists of pandaria made me hate eastern fantasy.
>>
>>54215389
You've described Forgotten realms, sure. But Is that how you would describe the average adventure in Ravenloft, though? Eberron? Planescape? D&D works fine for all of its own settings, many of which assume more than just "dungeon crawling" to be the purview of the players
>>
Is it bad if I make it a running theme that random old men in taverns and inns will be the ones most likely to give relevant directional information outside of plot major characters?

I just really like the "olDMan" pun.
>>
>>54216354

>Ravenloft

You have two cows in an inescapable pasture. One is a vampire and the other is a lich. There used to be a third, but he escaped and became a cowgod of secrets.

>Eberron

You have two cows. House Cannith wants you to put some experimental lightning-themed Horseshoes of a Zephyr on them to see what they'll do. You try to stop them, but while you're busy doing that, the cows accidentally get involved in hijinks and get absolutely covered in magical items as a result of their five-minute adventure.

>Planescape

You have an infinite number of cows on an infinite number of planes. One of those planes is the Elemental Plane of Cow.

You have no problem with this, but there's a massive cult in Sigil that's all about lactose intolerance and they're really getting on your nerves.
>>
>>54213820
If you don't have Crossbow Expert they're fine; they're the best ranged weapon for Extra Attackers. If you do have it, crossbows are better, particularly hand crossbows. Nothing much to say about it.

A more pressing concern is "Who actually would want to use a Heavy Crossbow". With CE, hand crossbows are better. Without it, who has martial weapon proficiency and no extra attacks?

I guess martial clerics?
>>
>>54216424
It's harmless until the players start to catch on. When they start questioning it, make the old man vanish mysteriously only to reappear somewhere they don't expect. He knew they'd go there, he just decided to skip the formality of telling them to go there himself. He knows their fate better than any of them, and all of these questions about who he is are just rude. He's never guided them wrong before, why should they question him? Who are they to question fate?
>>
>>54216501
With martial weapon proficiency, crossbow expert, and either Hunter's Mark or Hex, there is a range where Heavy Crossbow is better than Hand Crossbow.
>>
>>54216257
Far Wanderer background.
>>
>>54216548
I like this a lot actually, but I was gonna have it just be random old men with their only similarity being old.

I might make it the same odd and mystic guide every time now and see how that turns out.
>>
>>54208866
Just call your GOO The Force.

>>54209241
Level 5 is time to replace witch bolt though. Before that it's just situational.
>>54209687
The rule is for at least three clues to point to anything you want your players to find. The speech counts for one.
>>54209904
Haste seems better than swift quiver.
>>54209980
>Twinned witch bolt doesn't work.
0/10.
>>54210267
PM with one-hander:
2d6+1d4+6(dueling)(15.5)+str*3 and you have a shield (+2 AC)
PM with two-hander:
2d10+1d4(13.5 defensive) or (15.6 GWF)+str*3. You have +1 AC if you took defensive.
TWF:
3d8(13.5)+str*3. You have +1 AC.

PM has the same or better damage and/or AC, and also gets more opportunity attacks. Assuming only Extra Attack(1). TWF, or at least Dual Wielder, is that bad.
>>54211797
I get the start, but I don't know where to look after follow the river. Anyway, three clue rule if you want players to find the right place. You need extra links besides a cryptic riddle, or just accept they may nor find it. Maybe they aren't the only ones looking. They can hear rumors, or run into a treasure hunter.
>>54212195
He'd basically be a sheriff and not an idealistic one.

>>54216501
Also BM rangers. They use nets too. Ask your War cleric about nets, actually.
>>
>>54216560
>there is a range
A range of what, number of attacks before hand crossbow overtakes it? I can imagine two scenarios:
1. No EA. Round 1: d10 or d6 attack, bonus spell. Round 2: d10 attack or 2x d6 attack. Total: 2d10+2[stat) (11+~6) vs 3d6+3[stat] (10.5+~9). So the HXbow's ahead.
2. EA. Same setup, but 4d10+4[stat] (22+~12) vs 5d6+5[stat] (14+~15) (34 vs 29). On round 3 the hand Xbox pulls ahead slightly again.

Okay, you have a point, if the combat lasts one or two rounds and you have Hunter's Mark or Hex, and Extra Attack, heavy Xbox is better. But A: I'd argue if combat is that short the difference doesn't matter; build for harder combats, and B) this affects rangers and what, level 10+ Valor Bards?
>>
>>54216607
I'd vary it and not have it always be the same guy. Perhaps sometimes the guy's brother or relative or something when the normal guy can't be assed to chase the party around.

But also have times when they aren't sure themselves of what they should be doing or where they should be going.
>>
>>54216805
>if the combat lasts one or two rounds and you have Hunter's Mark or Hex
Not the combat, but the specific target. And that's not so rare.
>>
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>>54215694
Here's the first step:
Stop using the 5e Community Sheet and use the 5th edition Shaped sheet.

There is no step 2.
>>
CHA improvement or spell sniper for a tomelock?
>>
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I want to play a low con barbarian looking for a cure to his sickness, would I be gimping myself too much? I plan on wearing medium armor and possibly using the Desert or Diven archetype from UA.
Is this a Mary Sue?
>>
>>54216501
Revised Beast Ranger and dipper.
>>
What's a good printable 5e character sheet?
>>
>>54216841
The target would have to have a precise amount of HP between those two averages. That's extremely specific.
>>
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>>54216985
Here you go friendo
>>
>>54216971
no

it's fine

barbarians can be played as interesting characters and they still kick ass in combat

that's why they're fucking good
>>
>>54216971
Why don't see nothing wrong with your guy.
>>
>>54216985
I like the 5eg ones, although I don't think there will ever be new ones for new classes/subclasses
>>
>>54217001
>>54217050
Thanks bros! :D
>>
>>54217050
I like the format of the saving throws, skills and such but the headings for all the different class features don't strike me as that useful. Is there a version of that sheet with a blank box there instead?
>>
>>54216971
I juse realized that Cure Disease makes this idea a bit silly. Any ideas on how to get around that?
>>
>>54217090
Yeah, there are a bunch of versions
>>
>>54216971
As long as you aren't gimping your group with that, inform them first so they might cover they openings you leave by being a low Con Barb, maybe they'll want to have a secondary martial.
>>
>>54217133
This looks like the professional Wizards one.
>>
>>54216971
It should be fine. It seems more typically applied to a wizard 'dying of old age' or something, though.
And again, you'd have to make it something not easily curable.

While you have good taste and I like the idea of low con characters, I don't think you necessarily need low con to represent that, but it works.
>>
anyone had experience running army combat? I'd like to hear some stories of how it went to get a better idea as to if it's worth my time
>>
>>54217165
It's basically just stuff moved to where people in the thread wanted it moved to, like bonds etc being pushed onto the 2nd page and small changes like adding resource management boxes
>>
>>54213293
The Giant Crawfish (Crayfish?) from Tales of the Yawning Portal is missing from the bestiary.
>>
>>54217096
Just make it some kind of special disease that is immune to that
>>
How to do diseases in a 5e setting? Lesser Restoration is only a level 2 spell; thus the barrier for curing people is lower than in previous editions, and big cities that tend to get hit hard by outbreaks tend to have Priest NPCs who have the spell by default.
>>
>>54217096
It's not a disease, it's a medical condition. Sort of like how Deadpool always has brain cancer. You're searching for a cure, but it'll have to be exotic.
>>
>>54217355
Leprosy?
>>
>>54216280
The rapier isn't light, so you can't use it for Two-Weapon Fighting.
>>
>>54217386
Sure why not. It's a world of magic so it could also be some magic disease that can only be cured by a specific item that would require a quest to acquire
>>
>>54217356
Houserule it that the disease doesn't seem to respond to standard healing spells.
>>
>>54213774

>what are backgrounds

Dumb fuck.
>>
>>54216805
What?

Okay, so you're level 5, with your level 4 ASI you took Crossbow Expert.

Hand Crossbow:
3d6+9= ~19.5
Heavy Crossbow + Hunter's Mark
2d10+6+2d6= ~24

That's it. Heavy Crossbow has the advantage between levels 5 and 8, at which point you get Sharpshooter and HC steps ahead.

If you're Variant Human and started with CBE, however, then HC is always ahead.
>>
>>54216989
If it doesn't matter either way, I have to call that a point in favor of using whichever weapon you damn well want. There's a benefit to using the hand crossbow if the target lives to your tird turn.

Anyway, I think by ranges, anon meant actual range, because hunter's mark is 90'.
>>
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I'll be joining a campaign next weekend, starting at 5th level.
I'll be playing a half elf Oath of Ancients paladin x/ and Fey, pact of blade warlock 3, with an emphasis on casting.

Using heavy armor, and (long)sword and board, defence fighting style.

I'll be picking up war caster for adv. on concentration, and I'm considering spell sniper for EB as well. I hav agonizing blast and Eldritch Spear as my invocations.
In theory that'll leave one, maybe two ASIs if the campaign goes that high. Alternatively I could pick an extra level of Warlock for another ASI.

We use point buy for stats. That in mind, should I go for the stats below (with racials), or min/ max for better str/ dex/ cha. Campaign is RP-heavy, so I'm a bit unsure if I want to be a charismatic, but dumb character. I don't give a shit about skill checks.
14
10
16
10
10
16
>>
>>54217096
Have it magical in nature. Have a talk with your DM about it. If he's good he'll probably find a way to work it into the game easily. My personal take would be your guys disease is the result of a rather exotic curse from some dude with a grudge against your family and I'd make a side plot out of you finding out about him and giving you a solid long term goal to find the dude and get him to fix you.
>>
>>54217356
Too many for the handful of priests to cure? Long incubation/contagious period, short term of symptoms/death. The diseased aren't the carriers/source. The priests can get sick too.
>>
>>54217269
the UA mass combat system doesn't scale well with extremely large armies supposedly.
>>
Can someone explain to me why a paladin, a class that wants a bunch of stats high and only gets a couple ASI's, would go for a strength build when those are only good if you get a ton of feats?
>>
>>54217096

Old age, motherfucker.

You might wonder how you solve that. There's any number of old legends about people turning back the clock, from fountains of youth to stealing bodies. The latter is probably not going be a great idea for yours, though, because who wants to live forever if you're going to be a pathetic weenie the whole time?
>>
>>54217614
so they can hit stuff gooder, harder and wear heavy armour
>>
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I just had my level 6 Curse of Strahd party TPK against Baba Lysaga during last night's session. I was talking with a friend on discord who recommended the module to me, and she mentioned that she had two entirely separate groups - one at level 5 and one at level 8 - TPK during the same encounter.

Is this a common occurence, for those of you who have played CoS? I don't think I played her fight particularly unfairly, the players were just unprepared to properly immobilize her hut and got wrecked when she started casting spells around.
>>
>>54217669
Baba Lysaga AND her hut are both CR11 creatures... Unless you acquired a ton of magic swag to balance things out, a TPK strikes me as pretty inevitable.
>>
>>54217630
but shillelagh does the first two and dex does the first two and makes you harder to hit all the time
>>
>>54217669

My party fought Baba Lysaga at level 8. It was a hard fight, but we eventually won. It was also a table of seven people, so...
>>
>>54217614
Tell me what makes a rapier-wielding paladin in medium armor and a shield better than a GWF paladin in plate with a greatsword or a maul?
>>
>>54217669
>level 6 vs Baba Lysaga
>TPK
What the fuck did you expect?
>>
>>54217769
I tried to discourage it, but the players had Ezmeralda with them and figured that plus their already superior numbers (5 pcs+ Ezmeralda) would tilt things. They didn't, I suppose.
>>
>>54217818
>I tried to discourage it
How, because clearly they didn't know how tough that encounter is.

See, this is one of the things I hate the most about current rpgs and D&D in general, you can't see how hard a combat is going to be, and once in it fleeing is hard as fuck to the point of someone is going to die.

>Oh look, that fuckign crazy big monster is so scary
>Oh, it was just easy as fuck
vs
>Oh look, that small, lanky, pale dude, such a weakass
>All Ded*
>>
Why no Unearthed Arcana this month?
>>
>>54217739
+1 stat point (or a feat spent on something else if you get one anyway)
+2 damage all the time instead of rerolling bad rolls once since they errated GWF to only apply to your weapon itself
Armor level is generally identical with light or medium + shield as it is with plate as long as you have enough dex
It's a lot cheaper/easier to get dex armor than plate and it's faster to take it off too
>>
>>54217926
10th
This week wizards was closed for a pride parade or something
>>
>>54217926
>>54217962
They were closed because of ID4 celebrations.
>>
>>54217962
I'm pretty sure they were closed for that whole "4th of July" thing you 'murricans love to detonate things on so much...
>>
>>54217707
How does dex let you wear heavy armour?
>>
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>>54217486
Okay, two things to take into consideration:

1. Pact of the Tome Warlock gives you access to Shillelagh, so you can use Quarterstaves as magical 1d8 one-handed weapons that use your CHA for hit/damage. Needn't be said that this is excellent for a Paladin. So shield, staff (which can be your arcane focus), and you can take Polearm Master to get a Bonus Action attack on it on top of all that. More attacks is also excellent for a paladin.

2. If your first level is in Warlock, you get less HP and can only wear up to Medium Armor. Regardless, whether to use Heavy or Medium armor comes to a difference between +1 AC or +2 to DEX saves and initiative.

Since you're starting at level 5 you get to skip trudging over the early levels, my recommendation would be:

STR 13
DEX 14
CON 14
INT 8
WIS 12
CHA 16

(after racials, if it bothers you to have INT 8 then feed it points from WIS but, intelligence is an all but useless state in 5e)

You start Paladin for the little extra HP, and you have two choices:

One is to rely on Eldritch Blast as your main attack (for the time being), so you take 3 levels in Paladin, 2 in Warlock (Agonizing Blast + something utility like Repelling Blast, don't bother with Eldritch Spear) and you're going to be taking levels in Paladin until 5, 6 or 7 (your call, each is a good breaking point), then you take your 3rd level in Warlock for Pact of the Tome (Shillelagh, Guidance and something else), and with a quarterstaff and shillelagh you can now start making use of your smite feature.

The second option is to take your 3 levels of Warlock right away so you can smite (also, since you're Warlock 3 and can cast Darkness, take Devil's Sight because it's awesome), with your main form of attack until you get Extra Attack or PAM being to use the Green-Flame Blade cantrip. EB is a backup ranged option.

Either way, Warlock only goes for 4 if you're itching for that ASI, and the rest of your levels gonna go into Paladin until their 12th ASI.
>>
>>54217669
Speaking of Curse of Strahd, I just started running it for my group and their party, ever-ready to derail the shit out of anything I throw their way, have near-immediately started talking up plans to side with Strahd and bring Ireena to him.

Does the book have a contingency for what to do if the party decides they're going to be evil because I can't really find any section that accounts for this; the writers rightfully assumed that the average party wasn't going to be stupid and evil enough to take the bad guy's side but here we are, I guess.
>>
>>54218017
dex armor is only about a point behind, and since strength builds want to two hand a weapon they can actually be worse because dexfag has a shield
>>
>>54218062
I'm not sure how optimal it is but you can do well by just having a roughly equal spread of paladin/warlock. you lose out on 5th level spells but you get a ton of variety
>>
>>54216501
Sharpshooter fighters, because they use their bonus action for steady aim and like the extra damage when bursting with action surge
>>
>>54217669
You need to have something, like the kenkus scare the shit out of them or warm them about the danger.
>>
I asked yesterday but didn't get much help. I have a level 10 gunslinger fighter (the archetype made by Matt Mercer) who I'm considering multiclassing to either cleric (probably war or strength with the proficiency changed), paladin (if I dip far enough then vengeance or crown), or warlock (altered celestial or undying light) since he's becoming the champion of a goddess of death (she is more passive in that she protects the souls of the dead and their knowledge). I may not even multiclass since the character isn't much for magic given that his parents were both casters and he had no talent or connection. My level 12 ASI with fighter would be +2 wis and current stats are:
STR 13
DEX 20
CON 14
INT 15
WIS 18
CHA 13
>>
Question: If a dual wielding player character ends up with a berserker axe, should I impose disadvantage on the off-hand attacks even if he's taking his main attack actions to use the cursed axe?
>>
>>54218157
For a level 20 build i'd recommend Pal 12 / Lock 8.

But the level order matters a lot. Warlocks get the bulk of their abilities at level 3, with the rest only adding more spell levels and invocations, while Paladins get something that's just gold every single level between 1 and 8, and then Improved Divine Smite at 11th.

Truly, if I wasn't itching to multiclass, with a Half Elf I'd take Paladin to 6th or 7th before starting with Warlock levels. 16 STR/CHA, PAM at 4th, then Shillelagh for the damage boost as CHA starts overtaking my STR.
>>
>in the sunless citadel
>fighting the hobgoblins
>barbarian crits the leader, nearly one-shots him
>he calls for parlay
>he says he can forgive this insult if the PCs kill the job kobolds
>while they're talking, eight reinforcements make it into the room
>druid talks to the goblin shaman who hates the hobgoblins
>she says that she's fine with them killing the hobgoblins but not right now, since she doesn't want to risk injuring any goblins
>the PCs decide to start the fight again
>get absolutely destroyed by overwhelming goblin numbers
>now they're all prisoners
How do I get them out of this? They managed to kill the hobgoblin leader so now there's going to be a succession crisis between the shaman and one of the surviving hobgoblins. I'm thinking that the shaman might want to use them at this point, or the kobolds could try to free them.
>>
>>54218291
If we're talking weird multiclasses, do you have any suggestions on 1-2 level dips in stuff for less than optimal play?
>>
>>54218323
For a paladin/warlock build, that is
>>
>>54217922
how would you go about warning your players then?

or in general, how would you make the power level obvious?
>>
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Since Monday's UA will feature initiative variants, I figure I might as well ask you guys about the current system. What do you like/dislike about initiative in 5th Edition D&D?
>>
>>54218138
Strahd will just not be interested in that, I think. Why would he? He respects adventurers that go against his plans, and he alone judges who is worthy to replace him.

Otherwise, Strahd could use them to destroy his enemies in Barovia. Mad Mage, Ezmeralda, Van Richten. Depending on how things are, you could rework Argynvostholt to be a bastion of hope, still, that Strahd struggles to destroy. Or an opposite adventurer group that just arrived and is fucking shit up.

But yeah. Strahd is just likely to take Ireena and kill your players once he's asserted that they've got ambition but they wont be a challenge. I don't see anything that they could bring to him, besides Ireena.
>>
>>54218323
paladin 3/warlock 3/swashbuckler 14 for some kind of monte crisco esque "this group of small but powerful people have wronged me, now I'm going to take them down in 1v1 fights"
>>
>>54218341
If I can't do the "the bigger the meaner" thing I'd outright tell them the encounter is way over their heads
>>
>>54218323
>>54218332
Huh... Fighter 2-3? 2 for Action Surge, 3 for 19-20 crits with Champion.

But if I did that it'd only be towards the late levels. Already Ancients Palalock needs 7+3 levels to be justifiably functional, and 12 total for your ASIs, so 13-15 can be your call between Fighter levels to be burstier or Paladin levels to improve your general damage with more spell slots plus Imp. Divine Smite.

Bard if you want more skills? It doesn't hurt you too bad, you get more spell slots, but if you wanted to do Bard it's better to do Paladin/Bard only rather than mixing in Warlock (Bard gives you Shillelagh too through Magical Secrets at 6th).

That's about it. Other classes don't give you anything worthwhile; Sorcerer SP is capped by level so it's worthless in a 3-way like this.
>>
>>54218062
Thanks for the reply. Pact tome could work (and would probably be more optimal with Shillelagh), but doesn't quite fit my character back story/ concept.
Short story is that he was raised by a interracial couple in an elven society. The are at war with some orcs tribes who seek to drive out the elves and log the forest (Oath of Ancients).
He's given martial training for most of his life to help defend the city. Given his quick maturation, he's a bit of an outcast from his peers, and spends a lot of time walking the woods. One day he finds some Orc hunters who've captured a Nymph. He kills, them frees the nymph and is given two wonderful weapon (pact blade, and EB refluffed as a magic bow).

I need at least 15 str to wear plate (bringing my ac up to 21 with shield and fighting style), so dumping INT and some DEX, my racials could be

STR 15
DEX 10
CON 16
INT 8
WIS 10
CHA 16

I'll start paladin for more HP, heavy armour and martial proficiencies and level up to 2 pala/ 3 warlock before I start playing. Then I continue to paladin 5 for second attack, then Warlock 4 for the ASI to bump CHA to 18 (I miss out on all features above paladin 16 anyways).

This means I could spam EB from far away and cast, or melee using booming blade + hex + smites on crits. Fey presence is also really nice if fighting several enemies.

Sound ok?
>>
>>54218400
How saves work. For instance;
>Go on turn 10
>Enemy goes on 9
>Cast hold person on enemy and it works
>They get a save right after

>Go on turn 9
>Enemy goes on 10
>Cast hold person on enemy and it works
>All my allies will now get a chance to swing at a paralysed enemy before it gets to try and save
>>
>>54218400
I have no idea how you plan to fix initiative. It's too simple, but at the same time I don't want it to turn into a Song of Swords-level autismfest
>>
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>>54218400
Could use some work, in my opinion, especially when RNGesus fucks you over constantly.
>Have +3 to initiative at 16 DEX Paladin
>Fighter with 0 DEX modifier has consistently been rolling higher than a 10 since the campaign started months ago
>I have never been able to get past 7 except for the one time I rolled an 11
>Barbarian with negative DEX has been rolling 19s nearly every encounter because of Advantage on Initiative

The fact that we got 2 new players who both have some form of advantage to initiative also does not help my situation.
>>
using your warlock dip invocations on EB buffs is for chumps. use them on disguise self and silent image all day every day
>>
>>54217469

Why would you ignore Hunter's Mark just because you are using a hand crossbow? I'd rather get the extra 2d6 on turn 1 than 1d6+3. Plus, it makes the hand crossbow pull ahead on round 2.

[2d6+2d6+6]+[3d6+3d6+9] = 50
[2d10+2d6+6]+[2d10+2d6+6] = 48
>>
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>>54218599
>started really digging Warlocks non blasty features a lot recently
>current game im running is going to have a warlock join in
>players tell him to pick all the blasty shit and EB invocations
>tell them how boring that will actually be considering what I throw at them
>warlock player is curious on what I'm talking about, tell him about the at will invocations and how many possibilities they have, he sounds super eager to try them instead
>players keep telling the poor lad to go full blasty warlock instead
>hes confused and on the fence on it and considering switching to a different class now
>mfw

Sometimes, I hate my players.
>>
>>54216157
>>54217346

Good stuff, thanks
>>
>>54218659

How many times are you going to post that .gif?
>>
>>54217614
>A bunch of high stats
They want two high stats and a decent starting Con. That's.. not different from most other classes; fighters, rogues and wizards notwithstanding.
>>
>>54218546
You can hold a spell. Cast it after he goes
>>
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>>54218692
When it stops being appropriate.
>>
>>54218687
If we have requests for things to add, what's the easiest way to do so?
>>
>>54217707
>Shillelagh
>Relying on Wis for Attack when you're arguing against their being too MAD.
>>
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>>54218692
I hope he never stops desu
>>
>>54218147
>strength builds want to two-hand a weapon
Maybe I want to one-hand a weapon with Strength. Why do you think min-maxed damage output is the only viable or desirable build?
>>
>>54218724
if you take tome warlock 3 or lore bard 6 its based on cha
>>
>>54218290
Yes. The axe hates you splitting your love for it.
>>
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>>54218729
Now I'm curious. What class build lets me drift around the battlefield in style?
>>
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>>54218708
>>54218729

Fair enough. Carry on, boys.
>>
>>54218769
Righto, thanks.
>>
>>54218757
>going lore bard 6 on a Paladin build
I guess it's a valid smitelock build. You may run into trouble with no good AC stat though; you need a 15 STR to wear plate, or you need 14 DEX in Half-plate. It's not impossible, of course, but you wanted that 15 in Cha and the 14 in Con, presumably.
>>
>>54218703
Requires concentration though and if you lose it, you lose the spell
>>
>>54213108
If you take role playing seriously, you'll need "motivation." In the theatrical world, motivation dictates every single thing a character does. There has to be a purpose to every movement or line of speech. A background motivation is important for giving you a sense of characterization and discerning the likely goals your character has in day-to-day scenarios.
>>
>>54218400
INITIATIVE IS A SACRED COW MEARLS
ABANDON IT
>>
>>54218843
Initiative changed a lot through the years
>>
>>54218843
how do you determine in what order multiple people accomplish tasks, then?
>>
>>54218770
shadow monk 6 rogue 14

initial D is a terrible anime with DBZ ass writing, flat as fuck characters, bad 2D and laughable CGI cars. It's only redeeming value is the fantastic music
>>
>>54218865
roll it at the start of every round while also introducing options that let you stop others from taking their turn or move faster with some sort of penality so that combat has some actual variety and strategy to it instead of everyone taking their turns in order over and over like in final fantasy or some shit
>>
>>54218914
Can you translate this into a simple and elegant system, as it is the case for every component of 5e design?

I'm genuinely interested because I legit never see any good initiative variant system. Even outside of D&D, it seems mostly meh.
>>
>>54218521
Hmmm...

STR 16
DEX 10
CON 14
INT 8
WIS 12
CHA 16

Paladin is primarily a melee class. It's how you use your Divine Smite feature. Your melee stat needs to start at 16, and your ASIs are going to go into it.

Pact of the Blade on a Paladin//Warlock multiclass is only at all worthwhile if you make it to Warlock 12. So your options here are a Bladelock that can smite (keeps only 2 Paladin levels until WLK 12), or a Paladin that takes 3 levels of Warlock for short rest smites, EB+AB, Darkness+Devil's Sight, and Pact of the Blade merely for the flavor. Ancients 3rd level feature is trash; Ancients is pretty much only good for the 7th level resistance aura.

Either way, repeating myself, STR goes first. STR is maxed first. I'd also suggest a greatsword over sword & board - it's more damage at the net cost of 1 AC (GS + Defensive vs S&B + Dueling) and leaves your hand free to Eldritch Blast or other spells without juggling equipment.
>>
>>54218914
So...initiative. Just because you reroll it every round doesn't make it not initiative.

Also, rolling for initiative every round really fucking sucks and makes combat go even fucking slower. Imagine, all those chuckle fucks that can't figure out what to do when given an entire round to figure it out, now imagine them with a changing initiative every round.
>>
>>54218938
I was basically just describing how it works in anima, which is maybe the furthest you can possibly get from simple and elegant while still playing a good system and not something like fatal or synabar
>>
>>54218967
Ladies and gentlemen, the target audience of WOTC
>>
>>54218400
I don't like anything about it.

Pick an easy way to decide which side goes first (hell, no math required, players simply always first unless the enemy surprises them), then all players go first in whichever order they decide, and then enemies take their turns in whichever order they decide.

Reduces headaches and promotes player involvement and cooperation in deciding their overall plan for the round.
>>
>>54218990
you mad I have fun?
>>
>>54218724
Shillelagh is based on the casting stat of the class you gain it from.
>>
>>54219015
How do you have fun playing with mongoloid brainlets that play a cross between a board game and improv but can't come up with anything to do in it?
>>
Don't know where else to ask this but

How do you prevent a dead body/person/thing from later being brought to life via necromancy?

Is it enough to burn the body? Do you have to grind the bones to dust? Behead the corpse?
>>
>>54219048
because I relentlessly make fun of them for their indecisiveness and poor decisions.
>>
>>54219060
burning is your best bet, cant reanimate a body if there is no body.
>>
>>54218979
Shadowrun is a bit more bullshit. You reroll every round but there are also multiple instances in a round so your character can go like four times before the next round of initiative while everybody else only goes once. Better still what you do in a single round can affect your rolls at other points (shoot in the first instance and you have a harder time in the next).

>>54218400
To be honest I want to see the worst shit they can do. I'm talking Shadowrun style impulses and initiative rounds just to piss everybody off. Maybe take normal initiative but reroll every round then make it so that there are multiple initiative passes in a round such that you act in them for every odd dex bonus (i.e. +0 and less act in the first, +1 acts in the first and second, +3 in the first three, etc).
>>
>>54218138
You have a fun group who need you to adapt. Just say yes and see where it takes you. I promise it will be more fun for everyone involved.
>>
>>54219060
Buried in an area hallowed by Hallow
>>
>>54218138
Strahd would likely "reward" them by turning them into vampire spawn, thus ending the campaign.
>>
>>54219091
It's people like you that are the reason skeletons are everywhere
>>
>>54219099
Anima is similar. Fast characters can take multiple actions in a row but with increasing penalties, so I could have a character cast a spell, run fullspeed towards their target and then get my attack off.

Anima also has a system where if you do a series of attacks and the other person defends well enough on the first hit they can counter attack you right then and there and break up your turn (which means they don't act later)

It's very involved, to say the least.
>>
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>>54218236
>All stats 13 or above
>Either rolled stats or a ridiculous point buy

>Multiclassing with homebrew
>>
>>54218719

Make an issue on the GitHub repo; no question too dumb
>>
>>54218806

With half-elf:

STR 13
DEX 14
CON 14
INT 8
WIS 12
CHA 16

Bard 6 levels then switches to Paladin

STR 16
DEX 10
CON 14
INT 8
WIS 12
CHA 16

Paladin 6 levels then switches to Bard

+1 AC or +2 DEX saves. Either way works.
>>
>>54219209
That's after 12 levels of fighter ASI.
>>
>>54219194
you just gotta burn 'em hotter.
>>
How is the ravenloft module for new player? I want to program a campaign on it
>>
>>54219313
>Level 10
>Current stats
That means they have an ASI from level 4, 6, 8 and 10.
That's a total of +8 anywhere.
Assuming +3 from racials which is most likely, that's a total of +11.
A buffed point buy can get you to 13/13/13/13/13/13 (point buy 30)
From there, you need +15 to get to 13/20/14/15/18/13
Even with an extra ASI they didn't say they included and a buffed point buy it's not enough.
>>
>>54219364
if you mean curse of strahd it's the best campaign ever made by mankind

it is quite simply a masterpiece
>>
>>54219406
Yes, that one!
I'm slowly reading trough the book, and i'm loving it.
Any tips?
>>
>>54219432
A guy on reddit is posting his experience running the campaign twice
https://www.reddit.com/r/DnDBehindTheScreen/comments/4gsjby/modules_what_i_have_learned_from_running_curse_of/

< You can also read this guide that can give you some pretty good ideas.

Other than that I would say... Think and plan of how you want to use Strahd. He's a complicated but very powerfull tool for the DM.
And, also... Absolutely railroad your players into the Tarokka reading. It's super important to give them a sense of direction.
>>
>>54219490
Thanks a lot, you've been very helpful
>>
Hey, who is in charge of the mega?
>>
>>54218950
Good points, thanks for the advice
>>
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So True Strike sucks as a waste of a turn but does it function well as a prepared action? Consider

>walk into a dungeon room full of dead skeletons
>"i'd like to ready True Strike and cast it on any skeleton that pops up"
>surprise surprise, the bones be rattlin'
>cast True Strike as initiative starts
>free advantage on Fire Bolt

>travelling on the road and encounter another party
>"I'd like to ready True Strike and cast it on the first one of them that draw their weapon against us"
>surprise surprise, thar be bandits
>cast True Strike when the leader draws their sword
>free advantage on Fire Bolt

but actually while typing this out i realize you could also just prepare Fire Bolt itself to blow the skelly up right away. i suppose True Strike would still be valuable if you wanted to give a boost to better spells that you want to ensure actually hit, though.

anyway, this raises another question, how long do you let a spell be prepared? PH says to consider a spell being held as concentration but then that could be almost indefinite.
>>
>>54219654
>Hey, who is in charge of the mega?
anon
>>
>>54219654
ur mom lmao

(tell her that she's awesome)
>>
>>54219654
I think it's Anonymous.
>>
>>54220010
In my campaigns, True Strike allows you to pass the advantage to someone else as long as you can communicate what True Strike revealed to you.

It is essentially Help, but you don't need to be in melee to distract the target. You just need to point at the target, communicate the weak point, and anyone that got the message gets advantage on their attack rolls.

It's a simple and effective fix. Allows for a pretty convincing "peaceful" guy. One day I'll play a seer, Way of Tranquility Monk, with that cantrip.
>>
>>54219209
Rolled stats (15, 13, 14, 13, 15, 16 in order of rolls before racial and ASIs), somebody else in the party got my bad rolls apparently since their highest stat was a 15. Also the DM already had guns in the world and suggested somebody take the gunslinger archetype at about the same moment as I asked. He also has thrown a blood hunter at us along with a few of his own homebrew classes.

>>54219282
Nope, I'm only level 10 right now. The level 12 ASI would push WIS to 20.

>>54219365
Only three ASIs and one went to getting sharpshooter (the first one) but good math. I just tend to have good rolled stats and always make sure to have a reputable witness (only time a DM acted as one I got almost all my stats at 15+ on a SAD melee character).
>>
>>54220312
>Rolled stats for maximum unfairness
Shitty game
>>
>>54220010
I don't think you should allow 'we ready an action in case the guy in front of us does anything'. As that's basically 'we want a free surprise round even though we don't have surprise'.
The enemy just readies an action in return and thus everybody has a readied action and then nobody has a readied action because that's what fucking initiative is for.

In the case of skeletons popping up, if the skeletons are slow to pop up, the DM might as well just let you have an extra round anyway without the readying nonsense.

To buff truestrike I'd probably allow it to be used on other players.
>>
>>54220010
You can't "ready" outside of combat. Your attentiveness means you're unlikely to be surprised, but you can't ready before combat. If you hear people through the door and start preparing for combat, you either have a surprise round anyway, or you roll initiative one everyone is aware of each other, not when the door is broken.
>>
Had a fun fight yesterday. 5 enemies with a lot of crowd control and area damage abilities.
The party kept falling unconscious from knockout gas, slipping on grease and getting burned by flamethrowers from all sides.
And the enemies exploded when they died to make it extra fun. Ranger accidentally combo-ed the last three enemies by shooting them with horde breaker, killing one and the explosion killing the remaining two.
>>
>>54220335
The person that rolled shit didn't tell us until like eight months in that he rolled d20s for stats and he didn't want to fix them (they fit the character since he's been fucking everything up).
>>
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>>54220454
>People didn't even watch him roll for stats
>>
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>>54220454
>(they fit the character since he's been fucking everything up)
Maybe he wouldn't be fucking everything up without garbage stats
>>
>>54220385
did the players also have fun? mine are kind of softskinned when it comes to crowd control.
>>
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Rolled 7, 14, 1, 17, 4, 13 = 56 (6d20)

>>54220454
>6d20
YOLO 4d20 IN A LINE HERE WE GO BOYS
>>
>>54220622
on the plus side, your 1 con means a quick reroll.
>>
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>>54220622
>1 CON
I IMMEDIATELY REGRET MY CHOICE
>>
>>54220618
I think they had fun. I even went easy on the one guy who has a fit when things don't go perfectly.
>>
>>54220651
want them to have even MORE fun? Get rid of the crybaby.
>>
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>>54212971
What happen with Lloth in our time(5dnd)?
>>
>>54220622
>CON 1
>YOLO
Once and briefly by the looks of it.
>>
>>54218823
>hold person requires concentration anyway.
>>
>>54220686
Me and a couple of the others have talked about his behavior but we are too spineless to kick him out and start drama.
>>
Rolled 16, 18, 14, 15, 18, 13 = 94 (6d20)

>>54220714
Don't forget the 4 WIS. Gonna try to grab something slightly pointy and bleed out.
>>
>>54220730
>Jimmy GlassBones reincarnates as the ubermensch
>>
Rolled 2, 6, 8, 14, 10, 14 = 54 (6d20)

>>54220622
LET'S DO IT
>>
>>54220771
I'll just sit in my wheelchair and cast spells then.
>>
>>54220771
Enjoy your paraplegic Wizard I guess.

Actually a 2 STR Artificer who's mechanical servant is a suit of armor they use to move around could be a neat theme.
>>
>>54216257
If you want to be a ronin in Not!Europe, be a knight errant. They're the same vibe.
>>
>>54220603
Every fuckup was his choice. For example he played some music that he decided (and rolled high enough to support) was heard for miles after we were shot down in a jungle in enemy territory. He tried to disarm a trap that we all ran away from and told him to leave (I rolled a 20 to check it out and was told by the DM that we have no chance with it) and lost his hand. He stuck a dagger in the stump then tried to stab a swamp which got him a nasty infection (upside is that it led to him becoming the champion of the plague god). He ended up working with a mad scientist to make wererats from his blood which ended up getting loose in the military base we were in. He helped create a psionic wererat. He feared our other bard into dropping all of his things including some magic items which were lost when we blew up the place. He played more music while we were leaving on a stealth mission which brought in enemies. He insulted our guides which almost made them leave us for dead. He made a deal with a hag to become a worshipper of a god who we want to kill just so he can use a weapon that wanted him to be lawful. He brought a piece of a WMD because it was supposed to be for emergency evacuation with him without telling the party which led to the death goddess dying. He even released a super dinosaur which I had to blow up after the other bard turned it into a turtle.

Our DM actually gave him a boon where he tells the player when he's doing something dumb when he gave all of us one.
>>
Rolled 14, 18, 9, 12, 19, 15 = 87 (6d20)

>>54220622
rolling for a barbarian
>>
>>54216257
Anon...how do I tell you this?, in D&D settings, monk monasteries have been around in every continent and probably country for centuries, you can totally be a monk and not be an outsider.
>>
>>54220887
DEX Barbarian Totem shaman, make them an old man with a GIANT BEARD.

You could make them an aged Goliath who left his tribe after training a replacement Shaman because he's getting too old to carry his weight up in the harsh mountains.

Take advantage of the Totem Barb rituals, which most people I find forget exist.
>>
Rolled 5, 3, 2, 1, 19, 15 = 45 (6d20)

>>54220622

Time to define my new character.
>>
>>54220989

Holy fuck I'm an invalid.
>>
>>54220989
You are in a coma.

Good job.
>>
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Rolled 7, 14, 2, 17, 4, 13 = 57 (6d20)

>>54220622
Rolling for a monk.
>>
>>54220989
I'm going to be a fighter!
>>
>>54221024
A 300 year old Long Death Monk that's basically just a skeleton at this point.

Enjoy your 8 AC.
>>
Rolled 14, 16, 17, 5, 3, 11 = 66 (6d20)

>>54221041
Me too!
>>
Rolled 84, 31, 67, 25, 24, 50 = 281 (6d100)

BECOME AS GODS
i hope i get some ones
>>
I want to run a short set of games for my group with higher powered, probably higher level characters; but how would you accomplish that?

>Start them with a magic item or two, maybe more
>Hirelings?
>>
>>54221065
ug hit things with stick hard
>>
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>>54220884
Reminds me of one of the guys I play with
> Introduces his character as a Hexblade
> He's been excited to play it
> End up in a forest trying to take down some weird cat with a tentacle don't remember the name of it
> We camp out and it decides to attack it
> We do some damage and the cat runs off but we're not doing too good either
> Hexblade decides to run off after the cat with the Ranger
> at night
> with 8 hp
> The successfully track it back to the lair because the Ranger rolled pretty high
> Hexblade falls unconscious, fails his saving rolls and dies
> Ranger cleans up the mess

Hexblade is unretired for a different campaign
> A bunch of shit happened so now we're running a guerilla war against some bandits that double crossed us because fuck them
> Sneak into a Keep attached to the town that they had crossed us for
> Kill a bandit that was looking for food
> I go and bar the gate
> Hexblade searches the Keep
> Finds what appears to be a magic sword
> He lifts it off the wall
> It attacks him
> Instead of running out of the room and closing the door he tries to fight it
> Only survived because the DM let me hear the sound of fighting to come save him
>>
Rolled 11, 9, 11, 9, 11, 19 = 70 (6d20)

>>54221090
It'd make a pretty solid dex fighter, all things considered.

Here's our rouge, I think?
>>
Rolled 3, 15, 19, 9, 5, 15 = 66 (6d20)

>>54221046
Okay, how about an Archfey Warlock?
>>
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>>54216985
this works
>>
>>54221124
Looks like a Swashbuckler.

>>54221125
>Warlock who became extra tough just to survive thanks to being a part of Fey "games" for a while
>>
>>54221014

You're like... a literal retard, in a wheelchair. But you have ALL THE DIVINE POWERS
>>
Rolled 9, 1, 1, 19, 15, 5 = 50 (6d20)

Let's do this
>>
Rolled 6, 7, 2, 12, 14, 2 = 43 (6d20)

>>54221150
Well, every party needs a cleric...
>>
>>54221066
>can lift 2520 lbs
Seems legit. Measly 37+ to hit and dmg too.
>>
>>54218400
Too swingy. Make initiative based off of a d4 instead of a d20.
>>
>>54221157
You have leprosy.

>>54221160
You're a cleric of a Plague God, who looks like a pile of week old ham. Maybe you gave >>54221157 his leprosy.
>>
>>54212971
I've written myself into a deadend and can't get out myself. Maybe you guys have an idea. My PCs want to investigate some magic storms that ravage the lands from time to time. Long story short: the cause of these storms is a ritual gone wrong were a white dragon tried to wrestle a divine spark from auril and died within this ritual. Due to this failed ritual, there is the heart of a white dragon within a fortified light house, this heart is the focus of the storm-ritual-mythal-whatever. A decendent of the white dragon, which hatched some years after the ritual, wants to harnish the magic power bound within this spell or at least the treasure hord within the direct center of the spell.

Do you have any good idea for a fun way the ritual could be broken? One option will be to end it by force, which will result in a giant wave destroying the nearby shore line. However, I'd like to come up with a creative way to end the ritual peacefully.
>>
Rolled 17, 17, 17, 20, 16, 8 = 95 (6d20)

>>54221181
Actually has positive wis, too.

But let's finish this party off with a wizard.
>>
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>>54221198
That's one tough wizard.
>>
>>54221198
FUCKING CASTER SUPREMACY
>>
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>>54216985
also this one, a bit of a fan of horizontal.
>>
>>54221198
You are ARCHMAGE SWOLETICUS THE MAGNIFICENT. Too bad you're a dick about your massive gains and huge mind and most people don't like talking to you.

Are you leading this group of circus rejects on adventures, or just sending them to their deaths for fun?
>>
Rolled 20, 9, 8, 7, 4, 18 = 66 (6d20)

>>54221157
>1 CON
>1 DEX
>19 INT
>15 WIS
Hey, I rolled Stephen Hawking
>>
Rolled 15, 17, 17, 17, 9, 11 = 86 (6d20)

>>54221198
>>
>>54221233
You rolled a professional bodybuilder.

Looks like a marble statue but has the endurance of a wet noodle thanks to dehydrating yourself 24/7 so your skin looks extra tight.
>>
>>54221236
Human (Not Variant, with all those odd numbers) Monk.
>>
>>54221198
'I AM HERE TO CAST HASTE, WHY, NOT ON YOU PUNY FIGHTER, ON MYSELF.'
>>
Rolled 3, 6, 10, 5, 6, 6 = 36 (6d20)

>>54221157
human pride world wide
>>
>>54221266
>Monk with 10 on Wis
Enjoy death
>>
Rolled 11, 18, 4, 15, 3, 7 = 58 (6d20)

>>54220622
My fate is up to the dice
>>
>>54221310
Ah, I got the INT and WIS slots mixed up
>>
>>54219118
This. He'd probably use them to root out his enemies first (van Richten, Ezmeralda, and the wereravens).

You could even roll up another adventurer group of NPCs who enter an start screwing Strahd's plans (like taking down the druids at Yester Hill or the werewolves), then if the party is still aligned with Strahd, have them kill this new party.

In the end, he'll probably invite the party to dinner at Ravenloft and turn them into spawn.
>>
>>54221121
Sounds a lot smarter. Our idiot has lost his hand so many times it isn't even funny anymore. First session the trap catches it in a bear trap before three mortars land on him (one more damage and he would have been insta-dead from full health). Latter he gets a mechanical hand which I slap on a shitty gun to get rid of him and the mad scientist adds a blade that can run his poisonous blood through it which he proceeds to blow up with a point blank misfire with an exploding bullet. He gets a construct hand to replace it and loses it in the same session to a cursed magic item which kills the mad scientist NPC who's body he gives to his god as an avatar which replaces his hand with a Frankenstien corpse mashup. I wonder how long it'll take for him to lose it again.
>>
>>54217669
The group of five level 6s almost TPK'd against Baba Lysaga, and they also had Ezmerelda. They barely got away with their lives.

It took the help of the wereravens and a powered up Ireena to take Baba Lysaga and her hut down.
>>
>>54221300
A would-be cleric of Zaurus. Too bad he wants nothing to do with the gross hobo that's making humanity look bad.

>>54221313
Sickly elf archer with elf Alzheimers.
>>
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Rolled 9, 11, 17, 6, 10, 7 = 60 (6d20)

Let's make a bard.
>>
>>54218341
The wereravens could have warned them about her, something like "you're not the first group of outsiders to try to take down Baba Lysaga" or have a feeling of uneasiness as they enter Berez.
>>
Rolled 14, 2, 19, 8, 1, 17 = 61 (6d20)

stats for next one shot
>>
>>54218322
Three way battle between new-leader-hob, gobbo shaman, and kobold raid gives the PCs an opening to escape. Let them figure out how they want to do that, you just decide how the conflict resolves if they don't interfere. Maybe all three want to kill the PCs different ways, if it comes up.
>>
>>54221410
>7 CHA
Congratulations, you're Nickelback
>>
>>54221488
BEST PALADIN
>>
>>54221488
Guess I'm playing a good looking wall
>>
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>>54221182
shameless self bump
>>
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Imma fight your asses.
>>
Rolled 2, 20, 19, 9, 14, 3 = 67 (6d20)

>>54221554
come at me
>>
>>54221554
>>
>>54221560
>>54221554

My rolling skills fade. :(
>>
Rolled 10, 3, 8, 4, 12, 8 = 45 (6d20)

>>54221554
No, just an autism proc.
>>
come on! Daddy needs a new dwarven bard. The last one didn't last that long.
>>
Rolled 19, 17, 16, 15, 14, 7 = 88 (6d20)

>>54221629
i'm stupid
>>
>>54221649
Congrats, you can be literally anything except Bard.
>>
>>54221697
Fantastic. Well, my party already consists of five other bards. So maybe I will be the non-charismatic dwarven bard who can't sing and objects to use magic?
>>
>>54220010
>how long do you let a spell be prepared? PH says to consider a spell being held as concentration but then that could be almost indefinite.
When you ready a spell, or anything else, that lasts until the start of your next turn. In the case of a spell that takes a slot, it's spent when you start readying and the spell is lost if you don't take the reaction.
>>
>>54221732
Or you can be...

Roadie.
Strong arm bodyguard for the talent.
Manager.
>>
>>54221772
Roadie is actually a good idea. We've had a halfling rogue who was our manager. I'm sure his new character will be the manager again. We've somewhat succumbed due to the same enviromental hazard: the pride of a dragon.
>>
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>>54221772
STR Rogue Mastermind with Historian who looks like Black Kingpin in that old Daredevil movie.

Be their really swole but smart manager.
>>
What cleric domains do you think we will get on XGE? I hope we get Forge. Zeal would be awesome, but it has zero chance on being published.

Also, what are you hoping for to be on XGE?
>>
>>54221732
Be a valor bard. Chose buffs that don't use saves or keep heals around so your party doesn't need to use their slots to top people off.
>>
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>>54221517
>>
NEW THREAD:

>>54222039
>>54222039
>>54222039
>>54222039
>>54222039
>>
>>54221182
Sounds like you need someone benevolent to claim the power of the heart, at least temporarily. Or if not benevolent, at least someone who wants to end the storms.
>>
>>54221341
>Our idiot has lost his hand so many times it isn't even funny anymore
From here, I'd say it gets funnier every time.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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