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/5eg/ - Fifth Edition General

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File: female dwarf barbarian.jpg (47KB, 466x662px) Image search: [Google]
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>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54212971
>>
Any tips you could share on balancing player encounters? I've read DMG
>>
Gonna make an ancients paladin/fey warlock. Between big strength weapons, dex weapon + shield or a staff with shelilagh, which is

>The most effective at low/mid level
>The most fun
>The most fitting for a wandering knight-errant type character
>>
Are there any pics showing a spell effective area on a grid?
>>
Thread question:
How do you make your barbarians more than dumb 8 int cavemen?
>>
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QUICK GIMME YOUR BEST SWAMP ENCOUNTERS
>>
>>54222106

There are, but 5e uses 4e's diagonals, so must things are just big squares. Is there a particular spell you are asking about?
>>
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UA Changeling is SHIT. However dandwiki Changeling, to no surprise of anyone, is STUPIDLY OVERPOWERED AND ALSO SHIT.

So I've made this by nerfing the one off the cesspool that is dandwiki. Does it seem "balanced"?

Ability Score Increase. +1 bonus to one ASI of your choice and +1 to Charisma
Age. Changelings reach maturity at 15 and live to be around 400.
Size. Medium
Speed. Your base walking speed is 35 feet.
Duplicity. You gain proficiency in the Deception skill. You have advantage on Charisma (Deception) checks when trying to pass yourself off as a different person while you are wearing their shape. You can mimic the speech of another person. You must have heard the person speaking for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Shapechanger. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance.
Adaptive Biology- Darkvision. You can use an action to give yourself Darkvision of 60 feet, however doing so also gives you Sunlight Sensitivity. You can change your vision back to normal as an action.
Sunlight Sensitivity. If you have Adaptive Biology- Darkvision on, you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write Common and one other language of your choice.
>>
>>54222091
Shilelagh staff with a shield is easily the most cheesy of your choices, but it must look really dumb.
>>
>>54222128
Forgot to nerf the walk speed to 30 so add that
>>
>>54222090
Don't add more enemies. Make the ones you have stronger. Action economy is a big deal and giving the baddies more is really risky.
>>
>>54222120
The party finds an outhouse with a crescent moon shaped hole on the door. It's barely enough to fit one person, albeit a big person, and the wood structure is mossy, rotten and unpleasant.

When the party inevitably takes too long pondering about this small hut, a big orc who has just finished on the toilet opens the door, likely having heard the party and fights them until the party leaves his swamp.
>>
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>>54222106
Just remember, cones are ALWAYS equal width/height, so red is correct, x's are wrong.
>>
>>54222122
>Is there a particular spell you are asking about?
Spells with cylindrical or spherical areas. Also call lightning, is it one square only?
>>
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>>54222174
>>
>>54222115
They're civilized tribes, not savages. They prize ferocity in battle, but seek the wisdom of their fortune tellers at other times.
>>
>>54222115
Battle strategy and knowledge of how to survive are things barbarians ought to know but that get lost in people's weird preconceptions that they should be idiots barely capable of speech. Where does that even come from? Conan, THE Barbarian, was far from unintelligent.
>>
Rolled 11, 5, 1, 16, 14, 13 = 60 (6d20)

Rolling for wizard yolo
>>
I haven't played since probably... Princes of the Apocalypse got released? I'm not positive on the timeline of the books. Anyways, I've finally put down Pathfinder for a bit again and am getting a 5E group together. Anything I should know about UA stuff that's been particularly criticized/should be avoided? Any recommendations on which Adventures have been good/bad?
>>
>>54222174
ya fucked up
>>
>>54222174
Barbarian detected.
>>
>>54222120
An old sorceress and alchemist with elongated nose who hotly urges PCs to leave the locality.

Alternatively, it could be a bulky jade humanoid in a simple vest, ired by the recent influx of magical beasts.
>>
Rolled 10, 19, 14, 16, 13, 16 = 88 (6d20)

>>54222214
maybe a sorcerer is better?
>>
>>54222214
Enjoy your wheelchair
>>
>>54222090
just some random thoughts

>use Kobold Fight Club as a tool and not as a must
>don't outnumber the players unless you want a TPK or a really hard fight
>some creatures in 5th edition have recharge abilities and nothing more, these are the things that deal the most damage, be careful when introducing them
>try to understand the way your players think, will they use all the spells slots in this fight? Will they use cover to gain advantage and so on... If yes, you can add more hp to some monsters or make them use these advatanges too
>>
Rolled 9, 19, 6, 15, 10, 18 = 77 (6d20)

Look at my godly stats
>>
>>54222215
Completely replace PHB ranger with the UA "Ranger Revised".
>>
>>54222115
Swordsman with battletrance or haughty noble who has an uncontrollable temper.
>>
>>54222215
Most of the class archetypes are fine to use, disallow wizard ones. The other classes are generally on par or weaker, so they work just fine.
>>
Rolled 9 (1d20)

I'm going to use the same roll for all my stats. Wish me luck.
>>
>>54222181
I think the 5e designers forgot they were using the 4e rules, so cylinders and spheres are actually squares. Call Lightning is a 5' radius from a designated point, so it hits 9 squares.
>>
>>54222274
Pick nonvariant human.

Good job, you're average.
>>
Rolled 3, 2, 10, 10, 7, 18 = 50 (6d20)

How good is my Cleric?
>>
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>>54222172
Is this right?
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>>54222274
Behold. The ultimate mundane human.
>>
Rolled 19 (1d20)

>>54222274
you are like little babby

BEHOLD
>>
>>54222281
>Call Lightning is a 5' radius from a designated point, so it hits 9 squares.
Thanks, I thought it worked this way but I was not sure
>>
>>54222286
Probably dead
>>
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>>54222311
Human is too strong with this type of roll.
>>
>>54222330
Well, it has the same problem it always did; most classes only use 3 stats at best, and it has no other abilities.
>>
>>54222330
d20s were a mistake.
>>
>>54222090
Balance on the fly, at least for a while, eg. plan encounters with enemy reinforcements then bring more or fewer enemies on depending on how well the PCs are doing. You can make more concrete encounters once you have more of a grip on general balance.
>>
>>54222384
Real men use a d19
>>
>>54222288
Your space isn't included in a cone, unless you choose it to be. Typically you would be behind the first square effected. As far as i know, you can do it in that manner as long as you are adjacent to the origin.
>>
Is damage resistance bear really the only totem worth taking at that level? I know it's insanely good, but I hate feeling like I don't have real choices.
>>
At 14th level my kenku will be able to speak telepathically and sprout wings, how do you feel about this anon?
>>
>>54222128
I like the idea of adaptive biology.
It then seems weird to only have the one vision trait though, yet too powerful to gain more.

I've wanted to run a Changling for a while now, I'll probably just stick with the base. The polymorph has a lot of hidden power I think.
>>
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Is this right?
>>
>>54222039
What the goddamn fuck is up with that picture. Why is she? so fucking hideous?
>>
>>54222444
Those look more like diamonds to me anon, but nice double trips
>>
Rolled 11 (1d20)

>>54222274
Psssht. Let me show you REAL power.
>>
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>>54222444
For spheres, pick a point, rather than a square. Spheres radiate out X feet from that point, so like this for various sized.
>>
>>54222438
Yeah maybe see about getting some other things, like Powerful Build if you become YUGE or a speed increase if you do something else, but I couldn't think of appropriate downsides to give them.
>>
>>54222317
A 5 foot radius hits 4 squares. A point is defined as an intersection between two lines in D&D. A 5 foot radius centered on a point hits a 2x2 square with no doubt. If centered on a square, it hits only one square with certainty, and 8 squares halfway at most.
>>
>>54222430
Bear is overrated, it's only good if your DM throws a lot of non physical threats against you.

Wolf is amazing if your party has more than one melee PC. Eagle is useful too, if you like mobility
>>
>>54222120
Again?
>>
>>54222444

Centering blasts in the middle of a square always has the issue that the edge of the radius is also in the center of a square if the radius is a multiple of the side length (which is almost always the case). Certain games force players to center effects on corners, which gives you convenient bursts.

For circles of any radius, they should hit every square that is (radius) feet away or less. I would suggest that yours are too small; the diameter of the red shape is 15ft and the diameter of the green shape is 25ft. They should each be 5ft more.
>>
>>54222444
Keep in mind that square grids are an abstaction tool, they don't function as "real" distances, because moving diagonally is still 5 feet on a grid.

Hex grids are more sensical for movement, but many people hate drawing walls on them, myself included.
>>
>>54222517
So the number of squares hit is (2X/5)^2

Where X is the size of the circle
5 ft circle = 4 squares
10 ft = 16 squares
15 ft = 36 squares

Thanks!
>>
Can kenku speak telepathically
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ARABIAN NIGHTS
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>>54222685
They can communicate telepathically as others.
>>
>>54222736
Wouldn't all that armor and the helmet be disadvantageous in a hot climate?
>>
>>54222747
Prestidigitation makes that hot armor into an air conditioned suit of comfy.

Still would make marching across a desert misery though.
>>
>>54222747
Not as much as an axe in the face.
>>
>>54222743
So, is buying a kenku a helm of telepathy like buying sunglasses for a drow
>>
>>54222853
Faerie Fire is a cube, not a sphere, your target/origin point is the the center of a face, and each face is 20 feet.
>>
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>>54222932
My mistake, any point on the side of a face.
>>
>>54222281
>Call Lightning is a 5' radius from a designated point, so it hits 9 squares.

Shouldn't it be 4 squares by >>54222517 ?
>>
>>54222954
That anon was wrong, that's all.
>>
>>54222517
So you're basically saying 'spheres are cubes'.
>>
>Making a Mystic
>My Cantrip is a DC17 INT save that can deal up to 25 damage (average 15) per turn

this seems a bit strong, no?
>>
>>54222999
The targeting is different, but yes, using a square grid with 5 foot diagonal movement means that, despite real world distances, the corner of a square is equidistant, mechanically, from the center point as any given side of that square.
>>
>>54223007
>DC 17
So, about level 11+ish?

A wizard at that level can have the same save DC and deal the same damage and they have the shittiest at-will damage around. What's the problem?
>>
>>54222999
see
>>54222540
>>
>>54223023
The targetting is exactly the same. If you had a 10ft cube, it would look exactly the same as your example of a 5ft radius sphere there.
>>
>>54223035
Level 9, after 2 ASIs I have 20 INT.
>>
>>54223058
You target the center point of a sphere, you target the face of a cube.
>>
>>54223058
>>54223023
Oh, well, not forgetting with >>54223043
That the difference is the point of origin is different.

But then why differentiate between cubes and spheres and not just have 'sphere with point of origin centred in the middle' and 'sphere with point of origin on the edge'?

>>54223060
So an evocation wizard at level 10 would be doing 16 damage with a firebolt on average, which is more than you, but only because of the level 10 feature evocation wizards get.
I don't really see much of a problem unless it's 'there are a lot of really dumb enemies so int saves are really hard to pass for them' and it's not as if it's hard to hit the AC of dumb animals normally.
>>
>>54223085
>But then why differentiate between cubes and spheres and not just have 'sphere with point of origin centred in the middle' and 'sphere with point of origin on the edge'?
Because they can be represented differently when using a hex grid. Also, remember that grid maps AT ALL, are a variant rule to begin with.
>>
>>54223085
Because it's an INT saving throw that deals that much damage when there's nothing I can think of immune to it (unlike fire), when the vast majority of enemies have shit INT saves.

I guess I'm overvaluing it, just seems p stronk to me.
>>
>>54223101
>Also, remember that grid maps AT ALL, are a variant rule to begin with.
Then why even bother giving cube/sphere definitions at all? Who the fuck is going to say 'Well, uh, we're doing theatre of the mind and this guy is totally just out of an X ft sphere but not a Y ft cube if you cast it there, actually'

The idea is that even on a cube-shaped grid there is no strict definition of what fits in the spell's AoE. There will be squares that are maybe only half-covered and it's up to the DM what to do with that. If you do a sphere, it also won't cover the corners of a cube.

>>54223112
I guess it is strong, but it's nowhere near as strong as proper at-will damage from anyone who does proper at-will damage.
Warlock, for example, has a pretty solid average ~21 damage at that level, force, at a range of 120ft with a secondary effect of potentially pushing enemies back, and gaining advantage to hit from stuff such as darkness and potential for crit damage especially with advantage...

There're more ways to boost someone's to-hit (such as bless or advantage) than there is to boost saves.
>>
>>54223144
>>54223112
Oh, also, magic resistant enemies have advantage on saves.

But in any case it's not bad by any means.
I'm not really sure how it is in the overall balance of mystic though as it's the only class I don't truly know.
>>
>>54223144
>Then why even bother giving cube/sphere definitions at all?
You DO know you can do maps without grids, right? Like, theatre of the mind is default, and the DMG has rules for that and AoEs, but remember that you can always just measure your movement and use aoe templates, if you are willing to slow the game down.
>>
>>54223144
>If you do a sphere, it also won't cover the corners of a cube.
That only makes sense if you don't allow movement to do 5 foot diagonals. Grid maps inherently break measurements, as 2 diagonals aways is still 10 feet from the origin point. Differentiating character movement and spell distances just breaks the symmetry of the mechanics.
>>
>>54222916
Not really. Now if he were to lose a different limb that may be interesting. I'm hoping his head is next, I've already tried to kill the bastard a few times but it is a bit dangerous considering that his plans for his next character are along the lines of a chaotic stupid rogue. Would have been nice if he actually died to that octopus (regular CR 0 octopus vs an unarmed, full health bard 8/rogue 2) though.
>>
Alright. So if the Barbarian goes down in combat and I run over to him, I'm trying to get the goblins off him for at least a little bit.

Would you let me drop prone, and aim a thunderwave up in the air? So me and the Barbarian are under the AoE and it's aiming out from 2 feet above the ground to hit everything over 2 feet tall around us.
>>
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>>54223144
>>
Will a brooch of shielding save me from disintegrate?
>>
>>54223242
You have resistance to it's damage.
>>
>>54223229
I already know they wrote that.

Turns out that un-nerfing fighter and doing stats properly and allowing things that could logically be done in real life and humans that anybody would actually want to play ever are all variant rules too. Weird, huh?
>>
>Elven fighter
>Dwarven ranger
Do this
>>
I've always been curious.
How did Mystra dying and the elemental planes collapsing affect other settings?
I doubt the weave collapse affected say greyhawk but the elemental planes would've affected a lot of shit like sigil
>>
>>54223365
What the hell, Mystara died? Why?
>>
What are the best spells to cast while I hide in my Sanctuary like a babby child?
>>
>>54223393
Spirit Guardians
>>
>>54223387
Oh Mystra. Sorry.
>>
Is Tales from the Yawning Portal worth picking up?
>>
>>54223393
Spirit Guardians.
>>
>>54223312
>un-nerfing fighter
What? If you are talking about feats, the game is totally balanced without them
>>
>>54223396
Does that work? I thought Sanctuary wore off during its activation?
>>
>>54223396
>>54223416
Does that work? It does damage if someone walks into them.
>>
>>54223402
I think so. It's got a bunch of great adventures in it.
>>
>>54223424
>>54223427
IIRC you need to cast Spirit Guardians THEN sanctuary
>>
>>54223427
Sure, but you don't cancel sanctuary by doing damage. You need to cast a spell, or make an attack. Since spirit guardians doesn't actually involve you making attacks, you just need to cast it BEFORE sanctuary.
>>
>>54223393
>>54223396
RAW spirit guardians + sanctuary + dodge is great.
RAI you can only use dodge, not sanctuary with spirit guardians.
>>
Alright, one of the Pact of the Chain features is that when you take the Attack action, you can replace one of your attacks with your familiar's attack by having it spend its reaction. But Warlocks don't get extra attack. Multiclassing for five levels seems like a hell of a way to waste my warlocking time for the opportunity to have a combat familiar.

I'm planning on grabbing a Gazer, and would love to have it floating about eye-raying stuff while I fight.

Suggestions?
>>
>>54222133
What's so cheesy about 1d8 + 4, with a feat to do 1d4 + whatever your strength score is?
>>
>>54223387
Mystara was the setting for basic D&D. Mystra is the goddess of magic in Forgotten Realms, who I believe died during the Spellplague when the Weave exploded. Allegedly 4th edition magic is "true" magic unmediated by the Weave.
>>
>>54223263
But will it save me?
>>
>>54222091
>The most effective at low/mid level
Shillelagh duelling+shield is better starting at around total level 9. Before that, PAM halberd is best, but quarterstaff also works almost as well.
>The most fun
Depends, but some DMs let you get away with shield antics. Dexterity can be a bit fun too, I guess.
>The most fitting for a wandering knight-errant-type
Big weapons unless your character is a cook in which case shield = cooking pot.
>>
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>>54222133
Depends on the staff. You can get one designed to look like a proper melee weapon, or if you're big enough a fucking tree.

Or, you know, just use a club. "club" is a generic enough term you can pick just about any blunt weapon for it.
>>
>>54223447
>RAI you can only use dodge, not sanctuary with spirit guardians.
I've never seen that anywhere. The ways in which Sanctuary ends are pretty explicit.

>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

You aren't doing either of those things, concentrating on Spirit Guardians isn't inherently different than concentrating on any other debuff, such as Hold Person, which doesn't break Sanctuary.
>>
>>54223484
Just do it if you want (and if you're even allowed to have a gazer as a familiar; I'm pretty sure you're not.) Nothing you do will be as good as spamming Eldritch Blast.
>>
>>54223552
http://www.sageadvice.eu/2016/07/01/cast-witch-bolt-and-in-the-next-turn-cast-sanctuary-witch-bolt-cancel-sanctuary/

You're dealing damage, and that ends sanctuary.
>>
>>54223580
>Witch Bolt
>Same as Spirit Guardians
no.
>>
>>54223557
Gazer is in Volo's with a sidebar for variant rule: Gazers as familiars. I know EB all day erry day is the damage king but I want to do something less optimal and more fun. I'm just curious if there's a way to get that extra attack without having to dip five levels into another class, so I can still do Warlock things.
>>
>>54223484
Also, your familiar only gets one reaction per round, just like everyone else. So if you have Extra Attack from something, you could only give your familiar one attack while you made the other with a weapon. At that point you're trying to build a full weapon warlock without the tools they added in later UAs to make that almost feasible.
>>
>>54223580
Spirit Guardians is also a mobility/defensive debuff though, and doesn't use your action. Witch Bolt uses your action to do damage.
Spirit Guardians is like maintaining Wall of Fire, which should be perfectly fine. It's a moving hazard, but it's not you actively being aggressive.
>>
>>54223590
Pact of the Bl-
Oh. Wait.
>>
My party is going to be heading to Baldur's Gate potentially really soon in hopes of following up on an informant's tip. I am wondering how I should describe the city to them as they first enter or what is most important about it, as I've never DM'd or played in the city (Or played the PC games), but I and my players recognize its fame.

Is there any advice or this, or any books in particular that could help me describe and "set the scene" of the place so to speak?
>>
>>54223631

Yeah I was just looking at Hexblade because it's a Patron and not a Pact, but they don't get Extra Attack either? Am I crazy?
>>
>>54223590
Why do you want an extra attack? You couldn't even give it to your familiar. If optimalness isn't an issue, just make your familiar attack the maximum of once per round and check to see if they added any invocations that make chainlocks better.
>>
>>54223590
Gazers can become familiar through story actions, not as a default choice via Find Familiar or Pact of the Chain, at least RAW. Similarly, none of the Chain familiars give magic resistance, you need to establish a non-find familiar bond with said creature to get that.
>>
>>54223602
I know it won't be amazing or anything, but it would be rad to hit something with a sword and then have a little eyeball float around eyebeaming everything I smack every round.
>>
>>54223530
Yeah I caught myself and corrected:
>>54223401

The names are too similar. I always think someone building up Mystra is saying Mystara unless I look reeeeeaaaaally closely.
>>
>>54223588
>They have to make a specific sage advice for every single spell that could be abused with sanctuary!

Look, the clear intention with sanctuary is that you're not focusing on dealing damage to enemies, whether it's ongoing or because you summoned some buttbuddies and are concentrating them or what.

As said, RAW you are exploiting a loophole and RAI the DM shouldn't allow this bullshit. It doesn't matter what it is, if you are actively focusing on-
Fuck it, I'm just going to search for more sage advice.
http://www.sageadvice.eu/2017/05/22/does-sanctuary-end-when-spirit-guardians-deals-damage-to-enemies/
>>
>>54223538
What's so great about PAM staff? It's not a reach weapon and paladin gets a decent amount of things to use bonus actions on already
>>
>>54223662
>none of the Chain familiars give magic resistance

>Variant: Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.
>>
>>54223619
Read >>54223688
RAI is it stops it.
I should have posted that sage advice in the first place but I didn't know it existed or I forgot. All I know is you're clearly trying to exploit a loophole and the DM shouldn't allow it.
>>
>>54223643
Pretty sure getting a second attack is an invocation.
>>
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>Party paladin casts and expends searing and thunderous smite etc AFTER he lands a hit
>I have to sit there and take it or I'm a rules lawyer
>>
>>54223645
"Additionally, when you take the Attack Action, you can forgo one of your own attacks to allow your familiar to make one attack of its own."

Familiars can't normally attack, even on their turn. As far as I know, this Pact of the Chain feature is the only way to get dem sweet sweet eyebeams (or the sleep-inducing Sprite Shortbow attack) in combat. But I don't want to just let my Familiar do the walking, I'd like to have it be a team effort. Hence the looking for Extra Attack.
>>
>>54223730
That's exactly how it works though you little shit.
>>
>>54223695
Yes, that is explicitly the text i was referring to. As i said, it's a variant rule for getting a non-find familar familiar, as in a story based reward. It is NOT a benefit for pact of the chain.
http://www.sageadvice.eu/2015/08/10/do-chain-pact-warlocks-get-the-familiars-magic-resistance/
>>
>>54223743
It's not.
>>
>>54223743
No it isn't, you can use Smite, the feature, but you CAN'T use a bonus action to cast the smite SPELLS after hitting.
>>
>>54223662
I figure I'd ask the DM if a Gazer can be a Pact of the Chain starter familiar, since they get upgraded stuff anyway. If not, no big, I'll ask to make that a personal quest. See if they can work in a wandering, angry little eyeball for me to befriend/bully into service.
>>
>>54223726
That Invocation requires Pact of the Blade, unfortunately.
>>
>>54223667
Every multiclass character has to ask themselves this question: what is my primary method of hitting things? Spells or swords? You can't be equally good at both. It sounds like you want to choose swords. In that case, take the bare minimum number of three warlock levels to get Pact of the Chain, and then permanently devote yourself to a sword-swinging class.
>>
>>54223775
Gazer familiar could be great for a GOOlock
>>
>>54223790
Yeah, that was the joke I was making here>>54223631
>>
>>54223792
I'd much prefer to be hitting with spells and then having the little Pact of the Chain buddy do his thing but the rules won't let me. Unless I go Eldritch Knight for War Magic, cast my spell and use the free attack to let my familiar go ham? But then I'm eight levels deep and mostly swinging a spear. Gross.
>>
>>54223843
Sadly, in most things Pact of the Blade is the joke.

Except no-one is laughing.
>>
>>54223866
Is there any neutral god for the light domain, preferebly a lawful one? I want to play a light cleric but I don't to play a good PC, but I also don't want to be that guy with an evil PC
>>
>>54223866
>>54223921
It shouldn't have been a reply
>>
>>54223849
You have a serious case of overly specific needs. When a player's demands for a character become that numerous and granulated, any system other than total freeform is going to buckle under the strain.
>>
>>54223921
Helm, The Path of Light, or some new god you just made up to be rad.
>>
Anons? If we could get half a dozen D&D races from any previous edition officially converted to 5e, what'd be your picks?

https://1d4chan.org/wiki/List_of_D%26D_PC_Races

Me, I'd want the Aranea, the Lupin or Hutaakan, the Gnoll, the Caliban, the Vryloka or Dhampir, and the Shadar-Kai.
>>
>>54223950
Eh, fair 'nuff. I just like finding neat curiosities in the rules. Shit, I'm not even going to play, I'm a forever-DM.

At the end of the day, I'm just wondering if there's a way to snag a second Attack without getting too gishy. I want to make a spellcaster with an angry, attacking familiar.

Holy shit never mind I just figured it out. Sorcerer for Quickened Spell and then use the Attack action to have the Familiar attack.
>>
>Distracting Haze (1–7 psi; conc., 1 min.). As an action, choose one creature you can see within 60 feet of you. That creature must make an Intelligence saving throw. On a failed save, it takes 1d10 psychic damage per psi point spent and can’t see anything more than 10 feet from it until your concentration ends. On a successful save, it takes half as much damage.

If I'm reading this right, this means that every single attack from outside 10 ft has Advantage, right?
>>
>>54223994
Zero. Too many PC races makes every party into a freak show. It's bad enough that tieflings and dragonborn are still in the PHB.
>>
>>54223921
Amaunator is described as a Lawful Neutral god of the sun.
>>
>>54223994

Aren't the writers super-opposed to gnolls being anything but fodder monsters?
>>
>>54224016
For as long as you're concentrating, looks that way. Unseen attacks get advantage.
>>
>>54223994
Thri kreen
Pixies
Shardminds
Centaurs
Muls
Kender
>>
>>54224058
That's pretty strong. I was only looking at it for the Deception advantage, but as the majority of my party is Ranged this makes it p gud.
>>
>>54224057
I mean, they should be. They're not just tumblr-ready hyena-people. They're literal massacre machines that die if they don't murder enough.

Ok I guess when I say that out loud it sounds like a regular adventuring party but I stand by my words.
>>
>>54224057
I like em being violent and unrepentently evil but I mean...
It could've gone a less lazier way than "because their demon-god wills it", which is all over the fucking place this edition.
>>
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>>54224148

True. It's entirely possible for people to be bastards without being mindless puppets of some evil entity.
>>
>>54224148
>>54224165
I like it, as I'm already tired of "muh shades of grey" morality
>>
>tfw met my character from the previous campaign on today's session
>Who, in turn, is a part of a paladin order named after my character before that
Man, it's great when your DM's campaigns all take place in the same world
>>
>>54224165
I dunno, I really like how they prevented any exceptions, because the exception quickly becomes the rule. The last thing we need is another race like the drow, an "evil" race that consists of nothing but chaotic good rebels and can't be taken seriously as villains anymore.
>>
>>54224195

Fair enough. Sometimes, you just want a monster.
>>
I can't decide which Discipline to take for my final one so now I'm asking what you nigs think.

I currently have-
Brute Force
Adaptive Body
Mastery of Light and Darkness
Telepathic Contact
Nomadic Mind
Intellect Fortress

Considering taking-
Mastery of Air for flight and summoning a meatshield
Psychic Inquisition because Phantom Idea is stupid strong
Psionic Restoration for obvious reasons
Giant Growth more for the utility of being able to move massive objects than combat ability

I also could swap out Mastery of Light and Darkness for Psychic Disruption, since >>54224016 seems better than Darkness in most situations.

Also starting at level 9
>>
>>54224228
They're not taken seriously for much better reasons that Drizzt clones.
>Literally a society living by what /pol/ thinks feminism is
>Backstabbings and political murders are everyday occurances, but society somehow sustains itself
>Authors know this is complete bullshit, but handwave it by saying "It works because an insane goddess wants it to work"

Drow are a retarded concept, and they desperately need a re-imagining.
>>
>>54223970
>Helm
He's more of a fighters' deity

>The Path of Light
It's from Eberron, right?

>>54224046
This might fit
>>
>>54224195
Like I said I'm fine with monsters but everyone in this edition is evil because gods.
Orcs and Gruumsh and even half-orcs have Gruumsh in their ears telling em "BE EVIL RAGE RHAAARG" and Maglubiyet makes goblinoids evil and Yeengokugohan makes the gnolls evil and they could have had some better ideas.

I just use gnolls as total bastards. They cackle at misery and they take humanoids as slaves and food if they can't work efficiently enough and they worship Yeengonku but it's not because the stupid thing is INSIDE THEIR BRAINS MAKING THEM DO THIS...
>>
>>54224288
Of six what?
>>
>>54224297
Yeah, so the table in the back of the PHB tells me.
>>
>>54224288
6 level 20 adventurers would certanly have an easy time
>>
>>54224263
>Drow are a retarded concept, and they desperately need a re-imagining.

the fixed version of drow are basically dunmer
>>
>>54224322
Level 1 Rangers
>>
>>54224339
And they're PHB, not UA.
>>
>>54224288
It's a CR3 creature so it's balanced to be an encounter for a well-rested and ready party of four 3rd-level adventurers with apparently no magic items so I guess that depends what level your party of six is and how much magic swag they got.
>>
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>>54224339
Yeah, this does not look good at all.
>>
>>54224339
>>54224348
I mean in theory they could actually win if it's an open area.

It's a fucking snail, it has a speed of 10 ft. They can just back out of their range and shoot.

Whoever stands close enough they can get flailed (it has a 10 ft reach and they might not know it) is going to get fucking pasted though.
>>
As a beginning DM, how the hell do I learn how to use roll20? I know how to use it as a player, but now that I'm going to be running my own game I'm totally lost.
>>
>>54224399
It has it's own tutorial.

Google dat shit nugga
>>
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>>54224399
You can drag and drop in assets from your computer while in a room.
You can change the room's settings from the Room "Lobby" and change the default token's settings from there.
You have control of the different maps by selecting the blue bookmark looking tab at the top of the game's room, and if you're a pro member, you can also turn the dynamic lighting settings on or off.
You also control which sheet the game will be using when you create the game.

Good luck, anon.
>>
>>54224432
>>54224433

I've been toying around with it and one issue I've been facing is I'll set up a battle map and then I'll put some tokens on the map but the tokens don't move precisely within the squares. Usually it'll take about two clicks of an arrow key to get to another square and even then they're not perfectly within the square but maybe half on it.

Is this something that can be addressed?
>>
>>54224349
>>54224330
>>54224322
Don't post on 4chan from your phone folks.

Sorry, I meant to say is 6 Flail Snails too much for a party of 5, level 6.

My brain is broken and CR has literally never made much sense to me.
>>
>>54224476
Well off the top of my head
>Make sure your Map Layer objects are on the Map Layer (obviously)
>Make sure your Tokens are on the Token layer
>If your Tokens are having trouble snapping to grid, try making them perfectly square images
>Your map grid might not be aligned to the roll20 grid- in map layer, right click on image, advanced, align to grid to fix
>>
>>54224523
>Don't post on 4chan from your phone folks.
I didn't though
>>
What should I have for my 3 first level ranger spells? Obviously taking hunters mark and then probably ensnaring strike. I was thinking hail of thorns for the third however I feel like it's redundant because you can't use it and hunters mark simultaneously
>>
>>54223312
I could contest some of those, but I'll just say that after 4E, WotC is shy about putting good design forward pissing off grognards.
>>
>>54224568
GOODBERRY

Its the goodest berry.
It's one of those things that goes from "lmao what a waste" to "fuck we're all starving to death" very quickly.

Disclaimer- your DM might hate you.
>>
>>54224523
Two flail snails would work for a party of four level six, so six flail snails against 5 level sixes is a bit much.

>>54224552
I think he meant that as "this is why my post didn't specify levels or the likes", not accusing the quoted posts of doing that.
>>
>>54224529

Thanks, mate.
>>
Any bets on the UA?

>Expected-
>Revised shit nobody cares about that nerfs things I like

>Hopes-
>Revised Mystic and Artificer, with the Fighter and Rogue PSI archetypes they mentioned
>>
>>54223590
The Gazer's Eye Rays aren't an attack. It would be able to use them normally. This is why you can't have a Gazer.
>>
>>54224680
It's a new initiative system, Mearls confirmed it

>Revised shit nobody cares about that nerfs things I like
I care about most subclasses, there are only a few I didn't like

>Revised Mystic and Artificer, with the Fighter and Rogue PSI archetypes they mentioned
This will take a long time to happen
>>
>>54224730
Where did he say this?
>>
>>54224725
Well shit. That's right.

Alright, then for the sake of mechanical jury-rigging let's say I'm aiming for the Sprite's sleep dart shit I guess.
>>
>>54224762
Twitter
>>
What is the optimal Sorcer dip for a Warlock?
>>
>>54224783
Stop multiclassing
>>
>>54224783
18.
>>
>>54224788
Nah.
>>
>>54224783
18, or 16 if you take 2 levels of fighter, or 15 if you take fey's slowing invocation.
>>
My players are a 6 man party of:
A rogue assassin
A fighter battlemaster
An oath of the ancients Paladin
Another battlemaster
A moon druid
A lore bard

The first two are 5th level. The other four are 4th level. Is it unfair to throw two chimera at them? They recently obliterated a vampire spawn and shambling mound with only the lower level battlemaster being in danger. I am looking to challenge them (the chimera aren't random they have heard of a large monster terrorizing villages and 2 of the same monster can easily be rumoured as just one).
>>
>>54224007
>Holy shit never mind I just figured it out. Sorcerer for Quickened Spell and then use the Attack action to have the Familiar attack.
Sorlock is the answer again.
>>
>>54224954
>A rogue assassin
How does your player feel about assassin? Does he get a lot of assassinate opportunities?
>>
>>54224983
Loves it and easily out damages the others regularly. He took the alert feat and has a +9 to initiative rolls. So that stacking assassin and sneak attack is crazy. First round he can take out a grunt enemy usually.
>>
>>54225013
I guess rogue actually has a pretty good damage match-up if nobody else knows what they're doing.
>>
How much homebrew do you tolerate?
>>
>>54225197
Only my own or stuff that I've specifically looked over.
>>
>>54225197
Some rule changes I made, and a couple of classes.

>Magus
>Pugilist
>Gunslinger
>Bloodhunter
>>
>>54225197
Anything made by me (which is a lot) and anything my players bring to me, granted I have tweaking and veto power.

Anything else is the sign of a spineless DM who can't muster the testicular fortitude to simply say no.
>>
>>54225197
PHB only, point buy, no mulitclassing, no evil characters, no gnomes, tieflings, or drow, no druids, warlocks, or wild magic sorcerers.
>>
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>>54225430
>>
>>54225430
I can understand objecting to wild magic and maybe warlocks, but druids?
>>
>>54225483
Druids r Ghey.
>>
>>54222115
Easily?
Most "Barbarians" actually have developed cultures, they just didn't have either the resources or population to support big cities or extremely developed economies.
Basically, they were just like anyone else but poorer and had to work a bit harder to survive usually.
>>
>>54225430
>No gnomes

but why
>>
Why do people say that polearm mastery with a quarterstaff is worthwhile?
>>
>>54225430
>PHB only
>Point Buy
>Caring about Alignment
>No Gnomes
Sounds like shit
>>
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>>54225430
Taking the bait
>>
>>54225560
mostly for the bonus action attack that adds your attribute mod without needed the twf style. it gives sword and boarders an extra attack they struggle to find otherwise, and paladins in particular like the extra chance for a crit to smite with
>>
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>>54225430
Get on my level
lawful good male human devotion paladins ONLY
You only get EXP for purging the unclean.
>>
Any must-have feats to take with finesse weapons?
>>
>>54225726
Mobile if you're monk or melee rogue.

Otherwise, no.
>>
>>54225726
Depends on the class.
>>
>>54225430
My game is like this, the only difference is I let every race and ban feats too
>>
>>54225469
Just because you disagree with something doesn't mean it's bait.

>>54225483
In my setting divine casters like clerics and paladins are required to choose a deity to pledge themselves to. There are no druids because that sort of magic doesn't come from "nature itself", it comes from nature domain deities, which would make druids narratively superfluous with nature domain clerics. If a player wants to play a character who worships a nature deity, they can play a nature domain cleric.

>>54225516
The types of players who insist on wanting to play gnomes tend to be obnoxious. I also just don't like gnomes.

>>54225568
Opinion noted.

>>54225622
You can't have fun with any of the many other options available?

>>54225709
>>54225819
As long as that's what you and your players enjoy sounds good to me senpai.
>>
>>54225934
Druids are the main class I play, I can have fun as other classes I like druids the best
>>
>Fighter 1/GOO Warlock (Pact of the Blade)
>Vhuman (CBE), Sharpshooter at 4
>Use Hand Crossbow as pact weapon
Would this be viable?

I know Blade is hardly optimal but I'd rather not just be EB spam warlock #42294824, plus it might even be better with SS and CBE.
>>
>>54225197
>nofunallowed.jpg
>>
>>54225934
What's wrong with tying the druid class mechanics to a nature cleric, perhaps even a specific sect of a deity? I mean, it's fine whatever, but if a person asked about it specifically I find it hard to see it being unfit for any seeing with nature magic.
>>
>>54226024
Hand Crossbow needs to be magical for you to turn it into your Pact Weapon.

Warlock is not bad for utility but honestly, you're better off following Fighter until 11 before switching - Extra Attack 2 and maneuvers are going to contribute much more to your effectiveness than Lifedrinker, and as a DEX-based build that requires 2 feats to function your Warlock DCs are going to be weak.
>>
>>54225430
Being in a bunch of private games, while still playing AL at a store, I %100 understand the reason for all of these.
I don't agree for my game, but I understand. Especially Druids.
>>
>>54225197
I don't allow new classes. If you have a specific idea in mind I'm happy to consider a new Archetype or change a few class features to accommodate that, but an entire new class is too much work for me to check over.

If you want to play a new Race and can give me your backstory beforehand, then I'll happily let you reskin a race. If you come to me with something good I may allow a completely homebrewed race. Under the condition that while I may ask what you think, all decisions about how the race fits into my world are decided by me. I'm not changing already written world history just for your race to slot in.

Anything else I'm happy to look over, be it feats, weapons or spells, and allow parts I think alright. If there's a specific piece of the homebrew you want I can look that one over first.
>>
So why do Druids recive so much hate? Mechanically Land is somewhere between a Wizard and a Cleric, while Moon is basically shapeshifting.

Is it a fluff reason? Is it the spells they have? The players?
>>
>>54225934
Personally, i don't understand race hate, or not allowing the druid mechanically, if not thematically, but it's not exactly draconian terms. Honestly, I think it might be with banking something arbitrarily anyway, just to refuse players who try and pull the
>I wanna be X, cause I'm the last/rare of my kind and you banned it
>>
>>54226180
Homebrew is either OP or shit there is very little in between
>>
>>54222168
It's an Ogre.

>>54223223
I would allow it, give inspiration and crack open a cold one.

>>54225430
I see no problem with this.

>>54225934
But I see a problem with the explanation. Druids could just be a kind of nature cleric. It's just lefluff.
>>
>>54226335
I for one love druids, and I too cant understand the hate, please someone answer
>>
>>54226335
CoDzilla ruined people's opinions. Clerics are a classic fantasy class so no one stays angry about them for it.
>>
>>54226380
English please
>>
>>54226335
As a DM, I dislike Druids due to the early boost they get (moon druids specifically) as far as HP goes, and Moonbeam. Strictly mechanical.

As a participant in the game, I despise druids because they made one of the most complicated classes (Need to know your beast form stats as well as the entire spell list available) the one most likely to get picked up by the woman who wants to be the fairytale princess, nature witch, Friend of All the Animals ect ect.
I've yet to see a prepared druid player... even if they have been playing the class for months. It hurts man.
>>
>>54226208
Honestly I would like to do that, as well as fix a lot of the other small problems I have with the rest of the classes and other various things, but other than a small not very detailed section of the DMG there really aren't any guidelines for creating balanced custom character options. Which is a shame, the DMG has really good monster creation rules that go in depth into the math involved, but there's nothing similar for character options, not even like a simple point system for creating new races. I have a very, very, very, small amount of hope that Xanthar's will have what I'm looking for, but I really doubt it.
>>
>>54226362
You just made me reread Thunderwave. This whole time my group has been playing it as "a 15 ft cube centered on you".

That makes it considerably stronger.
>>
>>54226510
Cubes are targeted on any point along a face!
>>54222540
>>54222949
>>
>>54226401
In 3.5e Clerics and Druids were both retardly gamebreakingly strong. People meme about Wizard but a Wizard's got nothing on them.

I reckon that the anger about that carried over to /5eg/ because the majority here is a huge fan of Fighting types who were completely trivialised by Clerics and Druids in 3.5. Even though they're now fairly balanced, they still spew their negative opinions about them which made new players assume Druids are bad as well. Making them the most hated class.

Clerics aren't given the same treatment just because they're a fantasy stable.

There's also the fact Moon Druid trivialises martials for a few early levels. Which pisses off the Battlemaster fanboys.

>>54226402
Understandable, I still don't think banning the class is the correct option though. If a player can't actively play their class I eventually reach a point where I give them two options, change to something easier or figure it out yourself.
>>
>>54226302
Damn you for being so reasonable.
>>
>>54226541
Thank you, as someone who started in 5e I still have many terms and memes to learn
>>
>>54226335
I can't think of cool concept for a druid that fits an adventurers' party, I also hate druids as tree hugger

Mechanically moon druid is terrible, it starts too strong and then gets nothing good till elemental forms (that consume both uses)
>>
>>54226541
>There's also the fact Moon Druid trivialises martials for a few early levels
While true, the fact that War Cleric does the same until level 5 seems to under the radar, which baffles me.
>>
>>54226402
I've been playing my druid for 6 monthes and aside from a couple common misunderstandings with spells (ie thunderwave) I feel like I'm a farely prepared druid
>>
>>54226564
Moon druids are still full casters anon, while i see more people using ineffective wild shapes constantly, they should really just be supplemental.
>>
>>54226578
War Cleric's are usually supporting though, when Moon Druid goes animal and charges in (usually a bear or something) in a crowded hallway...
In the AL I've run I've seen it happen many times, where the druid gets in the way, gets off scot free for it due to the Onion HP, then goes full caster while the rest of the party suffered for their actions.
Clerics don't obstruct like the druid does
>>
>>54226564
>I can't think of cool concept for a druid that fits an adventurers' party, I also hate druids as tree hugger
Google "The Complete Book of Druids 2e pdf".

It gives real fluff about the Druid orders and explains, a True Neutral Druid will literally join a party of murderhobos just for treasure and more power. The treasure may help protect nature one day and the power will let them secure a place as a more powerful Druid.

Also they're all very fucking vengeful, as in they will plot to kill a king for years if he does something to destroy a sanctuary. So any classic Revenge background works well.

Also as >>54226613 says. Your forms are basically your backup for when you're out of spells, like a Land Druid gets more spells for when they're low.
>>
>>54226621
War Cleric has almost-extra attack at level 1 though, you'd think more martials would get annoyed by that.
>>
>>54226613
>Moon druids are still full casters anon
>they should really just be supplemental
And I think this was a bad decision, they should have made druids half-casters, or even not casters at all, with some subclasses with the spellcasting feature.
>>
>>54226592
Please continue to be. Nothing worse then having to stop and page through the MM and PHB for spells and monsters 3-4 times a game.
>>
>>54226645
So you would prefer an essentially martial class that shapeshifts. I mean, that's fine, but that has no bearing on the current druid class and its viability, which is a full caster that has a short rest utility/combat resource as backup.
>>
>>54226660
I also hate how you have to search the MM for beast forms, it would be better if moon druid got beast templates like in the playtest imo
>>
>>54226643
Nah, cuz it is the BA yeah? When the cleric forgos that extra attack to Healing word his bro, the martial falls in love, because the cleric cares, and yaoi/yuri/insert-anime-moe-eyes-here happens
>>
>>54226648
I have the pages cropped and saved on my iPad's ibooks for forms I use often, it is very conveniant
>>
>>54226645
That's honestly a dumb idea. Druids have always been caster first, shapeshifter second. While they balanced Moon Druid bad (should've started a bit weaker and scaled a bit better) once you get to level 4-5 they're fine.

The form serves as a higher damage then cantrip spam in exchange for losing access to more casting like Land Druid has.
>>
>>54226645
A half caster druid is called a ranger, they just can't shapeshift
>>
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How do we fix Wild Magic Sorcerer?
>>
>>54226687
Eh, the PHB contains a number of "animals" in large part for druids to use. Sure, it isn't exhaustive, but you can't expect it to be. Personally, i like them being actual beasts, rather than arbitrary stat blocks for shifting, but i can understand preferring simplicity.

Honestly though, the easy answer is to make sure your druid has several prepped forms for various situations. If they really need something else, it probably won't be for direct combat, if they planned well.
>>
>>54226727
I've never been a fan of it period. I'd rather have had a few more vague origins, rather than one specific and one memetic.
>>
>>54226727
>When you cast a spell, roll a d20, if the number is equal or lower than the level of the spell you are casting, roll the wild magic table
>>
>>54226744
Sounds good to me, lets print it
>>
>>54226716
Read the spell list for both classes and you'll see that you're wrong.
Thankfully, because otherwise the ranger could have been replaced with a fighter archetype. Then again, considering what the ranger actually was on release...
>>
>>54226801
It was a joke anon, do you not like jokes?
>>
>>54226727
Give domain-style bonus spells and clearer rules for triggering wild magic.

I have a d20 roll for each leveled spell they cast, triggering wild magic on a 1. After using tides of chaos, a roll of 5 or lower triggers it and gives back tides of chaos.

Also make bend luck a d6 or d8 for 1 sorcerer point. Making it two sorcery points for a d4 is absolute garbage.
>>
>>54226805
I'm sorry, I didn't realize you were merely pretending. :^)
Interestingly enough, there WAS a part-druid part-martial class back in 1e. It was the bard. (Who was also part-thief, of course)
>>
>>54226841
Jack of all trades as always I see :^)
Sorry about forgetting my dorito face on the post anon :^)
>>
What is the dumbest thing in this system that you actually kind of like?
>>
>>54226891
Warlocks
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>>54226891
Certainly not mearl's rules on jumping
>>
>>54226891
Mystic UA.

>Broken as fuck
>Poorly written
>Clear favoritism by the authors

But the sheer amount of options and types of characters that can be played are amazing. Trying to sell a horror movie style lizardfolk character to my DM right now using mystic
>>
Mounted Ranger (Beast Enclave) Halfling?

How would that look?
>>
>>54226928
tell me more about your lizzie borden
>>
>>54226943
Mastiff mounts have been a thing forever in D&D.

But if you want something cooler: a dinosaur-riding halfling beast master, fully acceptable in Eberron.
>>
>>54226891
Potion miscibility option
>>
>>54226959
>>54226943

Oh, I know they exist - I used to play a halfling ranger who rode a spider. I'm just wondering, build wise, how it should look. (Ranged, melee, whatever)
>>
>>54224029

I'm surprised you could type and post that comment while stroking Tolkein's dick with both of your hands

how dare player options be anything more than literally the most barebones, generic fantasy
>>
>>54226993
If you want to be mounted then probably two weapon fighting while your animal spins 2 win. If you want to be ranged you probably shouldn't be riding them so that you can both get your attacks in.
>>
>>54225430
>>54226362
>banning druids

Why?
>>
Lizardfolk Immortal Mystic, Level 10 Outlander

SKillz
Athletics, Survival, Perception, Stealth, Nature, Medicine

Itemz
Drums, Light Armor, Simple Weapons

Languagezz
Common, Draconic, Goblin

Stat Prof
Intelligence, Wisdom

Talents (Cantrips)
Blind Spot
Light Step
Delusion

Disciplines
Bestial Form I
Adaptive Body I
Psionic Weapon I
Iron Durability I
Nomadic Chameleon N
Nomadic Step N
Nomadic Arrow N
64 Psi points in pool, Psi limit is 7

The idea is daggers n shit, combined with the scary thing creeping in everywhere and hard as fuck to kill.

I want it to look like a gecko so I can lick my own eyeball

Next Discip would be Aura Sight for that sweet horror movie vision
>>
>>54227181
Oops>>54226948

The fluff is escaped experiment, who I would play to be curious about things when not being a body-warping freak
>>
>>54227198
>when not being a body-warping freak
even scarier: curious about things when being a body-warping freak.
>>
Does Paladin / Sorcerer lose it's potency if I don't choose Draconic Bloodline? I'm tempted to go with favored soul so I can keep the extra attack and have higher level spells.
>>
>>54226891
Rules for non fatal damage.
>>
>>54227214
>Hops off the cathedral
>Wings sprout, flies across the city
>Lands in front of the local gnomish magical tea shop
>Strides in, strange visage startling everyone inside
>Licks eyeball with loud suctionlike slurp sound
>Approaches counter
>Sends gnome proprietor mental image of it's desires
>Gnome smiles
>Over the next hour, customers stare oddly at the oddly colored lizardman with wings folded around the table, relaxing in the corner of the shop, enjoying a steaming cup of tea with small little catlaps of it's tounge
>>
>>54227275
i think this scenario only truly works in a gnome's shop. Anyone else would have shat themselves and fled in terror.
>>
>>54226993

Archers are fun, and the build is fairly straight-forward, mostly depends on what mount you want to get. Grab a mount that flies, or a Spider if someone in the party can cast Web for better positioning. Apes can be fun, since they can throw rocks at the thing you're shooting at. Consider Crossbow Expert for the case of someone getting close enough to you and your mount.

Boar and Panther are amazing for lancers. Grab Two-Weapon Fighting, and Dual-Wielder at 4, try and knock your opponents over to get advantage on two 1d12 hits.
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I'm a Fighter/Barbarian multiclass, going into Battle Master and Totem Warrior. What's a good ration of Fighter to Barbarian levels to go with?

PHB only
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>>54226891
Hawk totem barbarians. Pic related.
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>>54222115

Fluff wise, make them every bit as intelligent, organized, philosophical, and spiritual as any person but make them value different things. It's not hard to run a culture where "wealth" is associated not with excess but with someone who has learned to carry nothing they do not love or need.

Crunch wise, don't fall into the trap of thinking that every person in a barbarian encampment needs to be Barbarian class than every person that lives in a city has to be a Knight. 8 INT just means non-scholar, not raised by wolves.
>>
Stupid question, but does the Dueling fighting style let you wear a shield?
>>
If I want to be a tank and a fighter, what archetype I take?
>>
>>54228045
Yarp, designers said that is explicitly what it was for.
>>
Rolled 16 (1d20)

>>54222311
Didgits

Benishold
>>
>>54226891
Spell sniper druids with Thorn whip.

>Melee spell attack from 30ft away and drag target for 10ft with no save.
>>
What magic item would you give your PC's son/daughter?
>>
>>54227542
Either Fighter 3/Barb X or Barb 2/Fighter X.

The most optimal for if you really want Barbarian 3 for Bear is likely to do 2 in Barb, 5 in Fighter, 1 more in Barb and the rest in Fighter.

>>54228047
Knight. Without a doubt you want Knight for a tank.
>>
>>54222039
The cavalier is utter shit. It's like they didn't even try.
>>
>>54227218
Draconic is best thanks to fire damage buff and unarmoured features along with spell slot-sorcery point conversion.
>>
>>54228135
My +2 Ancestral Piwafwi that gives me the Drow Magic feat for free.
>>
>>54228047
Alternative is Champion and Tunnel Fighter, Sentinel. Issue I have with Knight is you don't get to the good shit until higher level, but at least you don't burn a feat
>>
>>54228135
A botch of shielding and wand of magic missile.
Otherwise I'd have them train as either a wizard or a monk so they can keep them selves alive.
>>
>>54228135
a belt of gender change and a scroll of simulacrum. Then I'd tell them to go fuck themselves.
>>
>>54222215

Most UA stuff is okay if a bit rough. The only thing I'd say was 100% too strong is Loremaster. Theurge isn't bad but it is odd with its "you're behind until you're ahead" timing. Definitely offer and suggest Revised Ranger, especially for Beast Masters. They're a lot more flexible and accessible than the PHB versions so unless your players already have a PHB ranger they want to use the new ones are better and *way* more 5e-ish.

Artificers are okay, if a bit unspectacular. Mystics are goddam weird. It's less a character class and more an alternative method for character creation to start with. Read it over carefully before deciding one way or another.

As far as full Adventure Modules go, Storm King's Thunder and Curse of Strahd are generally accepted to be two of the best. If all you want are drop-in dungeons Tales of the Yawning Portal is excellent for that. The rest are okay although some people really did not enjoy Hoard of the Dragon Queen/The Rise of Tiamat.

Personally I suggest starting with Lost Mines of Phandelver for quick or low-level play and Storm King's Thunder for long-form play and generally useful Sword Coast information and building out from there.
>>
>Shadow Sorcerer can cast a level 2 spell for 1 SP

I... I'm actually okay with that. Kinda wish all Sorcerer bloodlines had a signature spell they could cast for 1 SP.

Dragon would be Chromatic Orb. Storm could be Thunderwave. Favored Soul is Cure Wounds. Stone maybe Shield or a Smite spell. Wild could even be 1SP and you automatically roll a Wild Surge.

I like the idea.
>>
>>54228204
>Personally I suggest starting with Lost Mines of Phandelver for quick or low-level play and Storm King's Thunder for long-form play and generally useful Sword Coast information and building out from there.

Beginner DM here. I'm currently in the process of prepping for my first ever campaign and this is exactly what I'm doing. LMoP -> SKT. After that, I'm hoping that I'll have enough experience to continue the game with my own adventure (the goal is get my player characters to 20, even if that may be a bit ambitious for a first-time DM) and have my players start taking care of personal backstory-related stuff.

If you got any tips, I'm always happy to receive some.
>>
>>54228237
That's...I'm okay with that.
>>
>>54228135
A coloring book or notebook that makes the drawings move on the page.
or
We have matching scrolls that when written on transcribe messages to each other.
or
Love
>>
How do I do the most melee damage?
>>
>>54228135

Hat of Disguise. Poor thing's gonna need it.
>>
DM thinks Revised Ranger is too strong

I agree with him
>>
>Mastery of Light and Dark
>summons shadows
>strength drain: if a non-evil humanoid dies from his attack, a new shadow rises from the corpse 1d4 hours later.

so mystics could just walk around and start plagues of shadows?
>>
Are nagas from the new planeshift OP? They can grapple for free
>>
I've never played before.

I'm split between a fighter or a barbarian, what are the major disadvantages to both?
>>
>>54228421
I assume summoned shadows lack that ability. 1d4 str drain per hit is still CRAZY STRONG.
>>
Just for a rough idea in case my players are stupid, Jarlaxle would be around the same power level as a level 20 Assassin with a bunch of magical items right?
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>>54228407
Well then I guess you're both wrong.
>>
>>54227258
What about these don't make sense?
>>
>>54228541
Yeah, if I ended up taking that one I'd for sure tel the DM I don't expect that aspect... though it could make for some good drama among the group.

Mystic seems like total bullshit.
>>
Could a Drow ever have black hair?
>>
>>54228756
Sure. Dye it.
>>
>>54228842
On of the drow in the Drizzt books has hair gel, I'm sure hair dye isn't out of the question.
>>
I DRANK GIVE ME A GAME TO APPLY TO DRANK.
>>
>>54228462

Jury's still out. I lean towards "yes" but there's few grappling builds that want the rest of their kit.
>>
aaaaaa
>>
>>54228598
Post damage roll desicion of something being non fatal. But it sure simplifies alot.
>>
>>54229036
It's because hit points are not meat points. Getting someone to 0 doesn't mean you've chopped them up good, it means you've cornered them and have them at your mercy. From there, it makes sense to decide whether to slice them in half or knock them out.
That's also the reason you can't do it at range - there's no way to subdue someone gentle-like with an arrow.
>>
>>54228523

Fighter is pretty popular, and doesn't have too many downsides that I know of, since your options are pretty good. Barb I know less about, but IIRC is not as popular, and not as versatile.
>>
>>54228523
Barbarians are more useful out of combat (well, only Totem barbarians, but honestly you shouldn't ever play any other archetype from the ones currently available). In battle, they're tanky as heck (tankiest class in the game, bar none). But they don't do as much damage as you'd want.
Fighters in battle are fairly tanky, do decent damage, and have varied options. But none of their class features are utility/noncombat - you'll be relying on your background for that.
>>
>>54228239

Remember to be flexible with LMoP, the players will have a lot of options and may throw you for a loop, like skipping the opening cave and heading straight to town.

Don't set your sights on level 20. By level 10 or so gameplay gets pretty complicated, and as a new DM can be overwhelming. There's not much that can challenge a level 15 party, let alone a level 20. Besides, your players will likely be thinking about new characters to play well before that. Restart after SKT and run a tighter campaign, once your players know the ropes.
>>
>>54229176
If I was to dip into Ranger level 3 as a Fighter at some point, would that give me a little of the utility that they lack naturally? All the early ranger stuff looks really appealing.

Totem barbs just don't interest me all that much, that's a bummer to hear.
>>
>>54229254
Depends if you're talking PHB ranger or UA ranger.
PHB ranger, it's okay to go a bit in if you want some wilderness utility and another fighting style. Might as well go to level 4, though, so you don't miss on your stat increases.
UA ranger is considered to be incredibly front-loaded and most DMs won't let you multiclass into it.
As far as barbs go, sorry to hear that. Berserker barbs are considered the most pointless archetype in the game (though not quite the weakest), and battlerager is pure combat abilities.
Depending on the sort of utility you're looking for, you could pick up a couple levels of warlock or rogue.
>>
>>54229254
I've got a build that might interest you and I can tell you it's pretty fun. Are you able to use Spell-less Ranger? Because if so a Battlerager X/Spell-less Ranger 2 can be really fun.

Basically you get Battlemaster level 3 abilities and a bunch of utility from Ranger while also being a raging Barbarian.
>>
>>54226643
That's not usable nearly enough to overshadow a martial though.
>>
>>54229309
Good to know I'm not the only one who loves this build. Works great for if you want to do a classic Dwarf Ranger who can find his way around Caves and be good at hunting Orcs and etc.

>>54229327
Level 1-5 War Cleric is literally just a better martial then Fighter, Ranger and about as good as a Paladin or Barbarian. The only thing that you could put in martial's favor is a Fighting Style. Which a 1 level dip can get the Cleric.

Of course once you get to 5 then martials are better at weapon combat, but it's still weird that War Cleric does it better at low levels.

All Clerics in heavy armour do really, but War Cleric does it especially well.
>>
Half-Elf here, just reached level 4 as a Druid. Should I take the ASI for 16 WIS or ask my DM if I can take the Drow Magic feat for free Detect Magic, once per rest Levitate and once per rest Dispel Magic?

Party isn't optimised at all, as in martials are all taking ASI's and the GWF Fighter has 14 STR.
>>
I have a really bad habit when I DM.

I tend to introduce things for the sake of making a joke. For example,
I told the players about a band of shifter raiders holed up in a fortress that had recently kidnapped one of their favourite npcs. After taking the fort, they found out it was called the Knot. They did not appreciate it, I mean who could blame them.
>>
>>54226738
This. Can we get a wild talent with an emphasis on talent instead?
>>
Hi friends, I got a question for you guys and looking for some opinions. I'm DMing and had an enemy riding a flying mount. During combat, the enemy had picked a player wizard up and flown 30 ft upwards. The player wizard cast 2nd level Suggestion and said "Hey can you put me down safely?" I didn't bother rolling the Wisdom saving throw because it wasn't a "reasonable suggestion" and told him so. He argued it was a magic charm so reasonable just meant the enemy wouldn't directly harm themselves and everything else was reasonable. I argued putting an enemy you want dead down safely in the middle of combat wasn't reasonable and would cause harm to themselves by helping an enemy. I suggested he phrase it in a way it sounds reasonable and he said it didn't matter. What do you guys think?
>>
>>54229295
I was talking PHB Ranger, I haven't looked into the UA stuff very much. I'm actually working out of physical copies of the books so I wouldn't see the UA stuff until the book comes out in November normally.

>>54229309
A spell-less ranger variant is really appealing because I guess what I'm trying to avoid is spells and magic mostly. That build looks pretty cool, I'll look into it.
>>
>>54229407
You're wrong. The guy can fly away, putting the guy down safely is reasonable, especially when you can still leave him on a ledge in the middle of nowhere
>>
>>54227345
>Grab Two-Weapon Fighting, and Dual-Wielder at 4, try and knock your opponents over to get advantage on two 1d12 hits.
Lances have disadvantage at close range. Prone gives disadvantage outside of close range. Prone is never good for lancers. You want to take mounted combatant and ride an elephant for that.
>>
>>54229407
Well he didn't make a suggestion at all, so I'd say no. If he said "It would be a good idea to let me down safely" then yes. I'd say that's reasonable.

The thing to remember is it has to be a suggestion, which means something like "You should X" or "The only way you'll survive this is X".

Another way to think of it, is it too powerful to allow this as a 2nd level spell? In this case it's acting as a weaker Misty Step that has a chance to fail, so it's not too powerful at all.

Really it's pretty fair for a suggestion.
>>
>>54228462
They have better melee nets that deal 1d8 damage, and don't have disadvantage.
>>
>>54229427
>The guy can fly away
Why would the enemy do that when that wasn't part of the suggestion? I should add the enemy has allies in the fight and is protecting its territory.
>>54229451
I'd certainly accept "the only way you survive this is X" because it justifies the suggestion with survival. "You should X" by itself is still very iffy. I just don't see how putting down an enemy safely in the middle of combat is reasonable unless he gave a convincing reason for it.
>>
>>54229491
>Why would the enemy do that when that wasn't part of the suggestion?
That doesn't matter. The suggestion was to let him down safely, the alternative is the player stabs the mount to death and both of them fall to their death.
>>
Natural weapons generally can't be used for TWF, right? If someone has claws and a one-handed weapon, they have to choose?
>>
>>54229530
who said that was the alternative? The way you seem to read the spell effect is basically 5th level Dominate Person without self harm.
>>
Any way i can make my useless character work? I don't really mind being useless, but monk player is bitching about it. He never got over fact i rolled cleric and don't heal (apart from occasional Healing Word).

Arcana Cleric 3, Fighter 1
Wood elf, defense fighting style, 10 14 14 12 14 13 stats.
>>
>>54222039
Do any of you know a good vauld raid adventure? I've made a mistake by implying that an item they were interested in, is locked away in a secure vault of a dwarven bank within the city. My players are a good group, therefore I thought they would leave it at this. However, the rogue and sorcerer decided to sneak away to raid the vault because they really want this item an it belongs to an overall bad guy. They will most likely not kill anyone.

Is there any such adventure where you can raid a vault using your wits?
>>
>>54229433

Huh. TIL how prone actually works. Every DM I've played with has let me do that before; always thought either reach got around that, or that the disadvantage was only for ranged attacks.

The more you know.
>>
>>54229663
How are you useless? You're literally just a fighty Cleric.

What cantrips did you take for level 1 Arcana feature? If you took Booming Blade or Greenflame Blade then there's a fun combo to be had next level.
>>
>>54229407

Afraid I have to side with the player on this one. If "give your warhorse to a beggar" is the canon example in the book "put me down" is in no sense out of bounds.

It's your game, so it's your call. But as a fellow DM I'll be the first to tell you that we're in no way insulated from the consequences of the calls we make.
>>
>>54229451

Interesting rule of thumb, but neither it nor the phrasing of the request are suggested by RAW.
>>
>tfw love 5e but hate wotc for not producing settings I want, releasing cheap shitty books and dripfeeding the content

Its actually vety upsetting.
>>
>>54229736
When i attack, i have +4 to hit and deal 1d6+2 dmg.
When monk attacks, he has +8 to hit and deals 1kX+5 dmg and can attack up four times per round (dex 20, lvl 5, Extra Attack and Flurry of Blows).

I took Chill Touch and Prestidigitation.

I don't really like bladesinging cantrips, frankly, if only because we already have Bladesinger wizard at our table who uses those. But i guess it would be one way to go about it.
>>
>>54229579

Dominate Person allows unlimited-except-for-time-limit commands, doesn't auto-break on damage, allows silent commands, allows commands to self-harm, and continues for the entire duration. They're really not that similar in scope.
>>
>>54229789
Frankly, i consider the "dripfeeding" to be a good thing. Less bloat, less shit and how much of content they release you actually get to play anyway?
>>
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Who thought this was necessary?
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>>54229803
Alright, for starters Monks fall off hard pretty quick so don't worry. Soon he'll be doing piss all damage/

Second you guys rolled for stats which sucks pretty bad.

Third he's 5th level and you're 4th? What's going on there?

Third don't bother using weapons then, spam Chill Touch or Sacred Flame. It's going to be much better once you're level 5.

Another important thing to remember is that you're a spellcaster, while he will probably do better in melee combat, you've got spells. Which are generally much better. If he calls you useless out of character tell him not to be an ass, if he does it in character outright refuse to use and buff or healing on him.

I highly recommend you put the rest of your levels in Cleric and use Spirit Guardians as much as possible, it's possibly the best damage spell in the game.

Some other good Cleric spells you can use are Spiritual Weapon and Bless. Bless basically makes your whole team a lot more powerful.
>>
>>54229832
Right? 5e has been out for three years. Making posts like this is totally unnecessary and done to death, honestly.
>>
>>54229832
>just 9 lines about gender of elves
Why do you care about it?
>>
Whats a good multiclass for a Monk? How many levels?
>>
Let's pretend I'm a half-orc or some other nonstandard race. If I'm wearing a full suit of armor with a proper helmet does that count as being disguised since people can't see what race I am?
>>
>>54229775
Im not opposed to the warhorse example as long as the suggestion is convincing like the beggar says he needs the horse to pay a debt and free his son. I would've gladly allowed it if the player made an effort in convincing the enemy. I guess I'm putting more emphasis on "reasonable" than most. A second level spell that could potentially make a king hand over his kingdom without reason seems broken to me.
>>
>>54229877
I think if you require convincing then what's the point of the spell?
>>
>>54229841
>Second you guys rolled for stats which sucks pretty bad.
I actually used point buy, other two rolled (and rolled well). In hindsight, it was bad decision, but i can't really do much about it now.

>Third he's 5th level and you're 4th? What's going on there?
He kills more stuff => gets more EXP => levels up quicker.

>Third don't bother using weapons then, spam Chill Touch or Sacred Flame. It's going to be much better once you're level 5.
I will certainly use cantrips benevolenty once i reach the level, but right now the sword seems to do on average 1 point of damage more. Yay!

>I highly recommend you put the rest of your levels in Cleric
I agree about that, the fighter level was misstep from optimization viewpoint, but it felt necessary story-wise at the moment. My character had bit of crisis and needed to try change her approach to things.

>Bless basically makes your whole team a lot more powerful.
Yea, i use that a lot, too.

Thanks for advice and for listening to me. I needed that.
>>
>>54229883
Not the one who you quoted. But as a DM I would have ruled the same way. A combat situation is completly diferent from a normal social encounter. A suggestion that works during a discussion might not work during a fight where there is a clear friend/foe situation and adrenalin everywhere. You don't allow for diplomacy or however it is called in 5e during combat as well
>>
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>>54229832
>not wanting elf futa waifu
Come on!
>>
>>54229909
>He kills more stuff => gets more EXP => levels up quicker.
That. That's not how D&D EXP works. That's fucking retarded because you should be getting EXP for solving encounters no matter how you did it. This is literally something I would drop out the game for.

Like, not only do official things say that you should get EXP for more then killing, they make it VERY clear you split the EXP between the party equally.

If your DM wants to do things that way, then just wait until you get Spirit Guardians and spam cast it. Like seriously it means you get to do 3d8 damage to everything, every turn while still attacking them. You're gonna be king dick of damage compared to the Monk.
>>
>>54229909
>allowing for different type of attribute selection within one group
>He kills more stuff => gets more EXP => levels up quicker.
Seems like your DM is a really big part of your problem
>>
>>54229083
>there's no way to subdue someone gentle-like with an arrow.
DrowSkirtImprobablyPinnedToATree.gif

>>54229369
But they don't. If you choose 16 str and 16 wis, and use a two-hander, you'll still fall behind the fighter's FS at 1, AS at 2, and SD at 3.
>>54229909
>He kills more stuff => gets more EXP => levels up quicker.
EXP shouldn't be done like that. If you're there, you all get the same amount. If you're not there, you might even still get the same amount. It doesn't matter who does the killing blow. Like >>54229940 and >>54229942 say.
>>
>>54229883
Because it gives the player control over an npc and out the hands of the dm. Without the spell and simply rolling persuasion, the dm can still set their own difficulty to prevent plot destroying actions. The spell takes that control away and is simply a d20 with wisdom roll and 2nd level spell slot.
>>
>>54229909
Alright. Your DM sucks and it's time to teach him a lesson.

Have your character die and reroll as a V.Human Fighter with Crossbow Expert and then get Sharpshooter at level 4. Be a Battlemaster and make sure to use the Precision Attack maneuver often.

To put it in perspective, at level 5 you can be dealing an average of 49.5 damage every single turn if your 3 attacks hit.
>>
>>54229942
>>54229940
>That's not how D&D EXP works
Is it not?
I mean, DM DOES still give out some quest experience and i believe he given me some "prize of conciliation" experience points.

>Seems like your DM is a really big part of your problem
I think he would enjoy something more old school, where this kind of thing is expected.
>>
The whole background system seems like a confining mess. What do I do about this as someone who wants to play a fighter who's a merc with some basic morals.
>>
>>54229984
>I think he would enjoy something more old school, where this kind of thing is expected.
It isn't though, it really isn't. It never has been. That's fucking MMO style, not TTRPG.

I'm not going to lie your DM sounds like shit, so I'd recommend dropping buffs entirely and just taking damage spells and using Magic Missile to get the killing blow all the time. If people ask why you're only ever using attacks against injured creatures then say it's because you need EXP.

The better option would be to talk to your DM, just ask why he chose to do it this way.
>>
>>54229989
I really like the background system, for it forces you to actually state about your character from RP perspective. And custom backgrounds are literally in the book, so... I would probably use Solder background, but instead of military rank feature give him something like criminal's network of contact - but for mercenaries.
>>
>>54229932
Only if I get to be an Elf girl.
>>
>>54230035
Good thing is, in DnD, you can!
>>
>>54230050
But what about real life, John?
>>
>>54229984
Your DM is simply a badDM, I've seen this from time to time. If your only incentive to the players is to kill stuff because they get XP from this, they will build boring characters which are only good at killing stuff. That makes it easy for a bad DM: no social encounters, no roleplaying, just Hack&Slay
>>
>>54229984
>>54230070
Well, thanks for answers, both of you and other Anons as well.
I consider bringing this up to GM. I would feel like whining, if i complained. ("Hey, GM, do you know about the ruling that other benefits from, but i don't? Could you change it?") But i probably should, right?

I felt kill-EXP are obsolete, but i am bit surprised about the emotions mentioning them has raised.
>>
>>54229877

I'm beginning to question your reading skills. The beggar isn't the one who casts the spell:

"You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t performed".

Mayhap read the spells before you start changing them?
>>
>>54229909

The game you are playing in is awful. Leave, read the rule books, and find a better one.
>>
>>54230000

Don't blame MMOs for this, either. Even they have the sense to distribute the XP out to everyone in the group. This is just shit DMing.
>>
>>54229736
>Those stats
Ye're far from useless Harry, but gird yourself for no feats.
>>
>>54230204

Honestly, I wouldn't bring it up. I'd just walk. Some things are so stupidly counter-productive that they can only be symptoms of deeper issues to come.
>>
>>54229909
That DM is terrible, you're the DM your group needs
>>
>>54230204
You have shit for all wisdom, so you can only prepare a few spells. In order to reflect the egregious decision, no longer prepare the ol' standard "Bless/Healing Word/ Cure Wounds" and from now on do only spiritual Weapon, Guiding Bolt, Inflict Wounds.
Show them your inner inquisition
>>
>>54229821
I want a fucking Dark sun book.
>>
So the Roll20 character sheet has this big ass space to type out what your character's appearance is, am I the only one who thinks that's dumb? What could I possibly type in there to fill it up?
>>
>>54230693
Their signature appearance. They could be a straw hat pirate or orange jacket ninja.
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