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/btg/ - BattleTech General

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Thread replies: 313
Thread images: 51

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---------------------------------
Lyran Pride edition

The /btg/ is dead - long live the /btg/!

Old thread: >>54171143
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-22 - Still getting worked on & now has 13349 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE
>>
>>54204973
Why would Lyrans have pride? Look at their situation.
>>
Hold, Butte Haha
>>
>>54205049
We used to be cool.. Now I fear next canon might killl them off as a house. Shame since I got into BT 25 yeras ago from the cartoon, I'm a Steiner fag.
>>
>>54205049

Plus they're basically all white. You can't have pride if you're white.
>>
>>54205104
>>54205120

Don't count out Whitey until he's dead and you have the body.

Steiners could still rally and fuck up the Wolves. Especially if Alaric Inbred and Old Stoner kill each other off.
>>
>>54205104
I got into it with the 2nd Edition, and through that the video game, The Crescent Hawk's Inception. I was Steiner until the Civil War and changed sides. I don't think they will do well in the next update.
>>
>>54205160
Yea, and again from being an old fart, guess who my fav clan is? BT is trying atm, I might just become a grong and only like pre clan haha.

>>54205164
I'd agree bad guys in the civil war. But I still can't break my love.
>>
>>54205160
>Alaric
He's bread to be the Uber Sue, don't count on it.
>>
>>54205164

Everything is dogshit and gets progressively shittier after the Great Refusal so dont sweat about it. Atleast you wasnt a dracfag before they got the big black drago up their ass, or liked a clan other than wank snek, wank burd and wank-in-exile
>>
>>54205380
...Yeah, I used to like the Wolves and Ghost Bears, but my only real exposure to them was the vidya and pre Civil-War novels.

Having read what they do and the bullshit that goes on after, I generally only tolerate Hell's Horses.
>>
>>54205120
>Plus they're basically all white. You can't have pride if you're white.
Hardly, for one they have the actual Japanese.
>>
>>54205120
>>54205468

And they have all the Scots and Irish in the Isle of Skye. Those people aren't white either.
>>
>>54205437
My guess is he'll knock off old man Stone and declare victory, but he'll be revealed to not actually be a valid clanner and it will all be rendered null and void.
>>
>>54205437

>über sue stone vs über sue alaric
>whoever wins we lose

My headcanon was that the whole ilClan shit was just a farce. Someone, most likely the falcons get all their shit together, punch through in an obviously unsustainable attack, land a couple of clusters of Terra and cream their pants in joy, only to have the other clans go "lmao who gives a shit, we are the TRUE ilClan, youre just freebirth posers"
>>
>>54205638
Or if we're already deep in über sues, have the Fidelis take Terra for reasons and reveal themselves as Smoke Jags for maximum WTF and reee.
>>
>>54206075
Da TRU ilClan!
>>
An inner sphere freebirth Federated Commonwealth commander and nobleman was bidding in the defense of Twycross , a known shithole.

"Before this battle begins you must get on your knees and worship Victor Ian Steiner-Davion the most highly-evolved being the universe has ever known, even greater than Hanse Davion!"

At this moment a brave, trueborn, bloodnamed Jade Falcon warrior who had served 1500 tours of duty and understood the necessity of Operation REVIVAL and fully supported all military decision made by Clan Jade Falcon stood up and held up an ERPPC

"What is the battle value of this weapon?"

The arrogant commander smirked quite freebirthly and smugly replied "228 you stupid clanner"

"Wrong. It is 412. If it was 228 and battle value as you say is not real... then we should play by weight now"

The commander was visibly shaken and dropped his PPC and copy of TechManual. He catapulted out of his Hatchetman crying those spheroid crocodile tears. The same tears spheroids cry for the "lower castes"(who today in live such luxury that most own refrigerators)
when they jealously try to claw justly earned honor from the deserving trueborns. There is no doubt that at this point our commander wished he had pulled himself up a bondcord and become more than a savashri freeborn spheroid.
He wished so much that he had a clan ERPPC to shoot himself from embarrassment, but he himself had petitioned against them!

The warriors applauded and all registered bondsmen that day and accepted Clan Jade Falcon as their lord and savior. A falcon named Turkina flew into the room and perched atop the Star Leage flag and shed a tear on the ERPPC.
The Remembrance was read several times, and Kerensky himself showed up and recreated the Star League across the Inner Sphere.

The commander lost the battle and was executed the next day. He died of the surat freebirth AIDS and was tossed into the lake of fire for all eternity.[his genetic material was NOT needed]

Seyla
>>
>>54206187
9.5/10
Should be Neg instead of wrong, Quiaff?
>>
>>54205120
The world would unironically be better off without whites.

>imperialism
>colonialism
>slavery
>both world wars
>the holocaust
>threat of nuclear war

How can one race be so cancerously destructive?

/rant

Sorry.
>>
>>54206075
That would actually be pretty cool.

The Jags were fun.
>>
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>>54206453
Don't bring that bait here, also you are completely off base with all of those statements.

So back to mechs.
I'm just starting to use/learn artillery, any tips what are the fun kinds?
>>
>>54206187
Post the Marik one.
>>
>>54206641
Arrow IV is a good simple option, and pretty versatile at that. Otherwise, others are best mounted on vehicles.
>>
>>54206641
>I'm just starting to use/learn artillery, any tips what are the fun kinds?
arrow IVs for on-field usage/ being the only artillery worth mounting on mechs can be fun, but embracing your inner soviet and bringing an entire battalion of Thumpers off-board is also excellent
>>
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>>54206663
>>54206679
I thought all the canons have a "sawed" off and some mechs mount em?

Any kind of ammo I should focus on or is it just that simple of what you need is what you want?
>>
which book has the construction rules for superheavy mechs?
>>
>>54206727
The Artillery cannons are direct fire only, so you're not going to use them in the same way. Instead, you use them like you would use a grenade launcher in an FPS.
>>
>>54206769
Interstellar Ops has the most recent version. They were published (IIRC) twice before, but IO has a bunch of errata added from all the questions the earlier version generated.
>>
>>54206641
Most of the tube artillery has similar functions across each type: basic, homing, minelaying, smoke, and illumination, with more specialized versions in Arrow IV. The biggest difference is range and damage. Long Tom does the most damage and goes the furthest, but costs more and is really only found in vehicles or fortifications. They also have their own splash damage profiles depending upon what ammo you're using out of them.

Don't forget that even LRMs can be considered artillery -- it's more of a rocket artillery, when used indirect, but using a munition like Swarm can be really nasty when launching indirect.

Since most artillery systems are bulky, heavy, and only get a few shots per ton of ammo out of them, they tend to not be put into 'mechs much. Vehicles are a prime candidate for them. Another fun thing to consider is that mechanized infantry can tow Sniper, Thumper, and Arrow IV launchers, giving you a semi-mobile artillery platform if you want to bring it with you.

>>54206727
Artillery cannons are direct fire only, artillery pieces fire offboard or across maps. Artillery pieces can't fire on targets within its own map.
>>
>>54206860
alright thanks.
somebody mentioned the idea of 3025 superheavies last thread and I want to design some to see what they'd actually look like
>>
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>>54206453
Not the place for this race baiting, race war crap.

Anyway, around Dracs, never relax!
>>
>>54204973
What if Kurita married Davion?
>>
Kurita marries Liao?
>>
>>54207587
They get assassinated when they try.

RIP Omi Kurita.
>>
>>54207587
I think drakensis wrote a story about that?
TL;DR CapCon gets fistfucked worse than in canon
>>
Ghost Bear absorbs Wolves or vice versa?

Nobody likes crusader wolves.
>>
>>54207726
err... sorry. Ghost Bear absorbs Jade Falcon?
>>
>>54207726
I doubt they'll get absorbed. Probably Abjured and have to head out into the Periphery. They already survived one attempt at Absorption.

>>54207752
Oh. Uh...maybe? I kinda hope not. Ghost Bears as the ilClan really leaves a sour taste in my mouth.
>>
>>54204973
Ghost Bears ally with Davions?
>>
>>54207774
Davion needs a lev 3. Because they don't have enough bad things happen to them.
Fuck I'm pouring a beer.
>>
Cause it looks like FWL is going to die for sure.
>>
>>54207752
At this rate, it seems more likely that we'll see a chain reaction.

First, we'll actually get to see the chicken bone defense in action. Clan Jade Falcon will destroy the Exiles but wound themselves in the process. Butthurt that the Imperial Wolves take Terra, they spend much of their remaining strength trying to refute that claim.

Then, what's left either gets absorbed by the wolves or the Hell's Horses, or has the sense to sue for peace and politically backs the ilClan. Imperial Wolves might leave the falcons be, because when they're not led by a maniac they're fun to fight and because a political vassal is worth more than absorbing a bunch of washed up birds.
>>
Lyrans are also kind of iffy at this point.
Ya done fucked up Stieners.
>>
>>54207817
Well we did A goof with a civil war and B were bad guys.
I really thought they were gonna become a super state steam roll a house then have some odd split. Nope, went retard and now suffering for 10+ years now.
>>
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>>54207814
really?
Jade Falcon is going to waste its time on wolves when they could be feasting on the guts of the Lyran's entire empire?

>I cant even find wolves in exile on this map
>>
>>54207860
We know from TRO 3150's shameless cockteasing that Arc Royal falls to Clan Jade Falcon, devastating the exiles and hounds.

FM3145 doesnt even treat Clan Wolf in Exile as distinct from the Lyran Commonwealth.
>>
So are imperial wolves going after Lyrans or FWL? Or both?

God, I cannot fucking follow this lore, there is so much crap going on all the time
>>
>>54207940
I know this is gonna label me as a grong and wrong and bad, but kill off all the minor states, and push back on clans. There's a shit ton going on, hell pre clans things were crazy busy enough.
No one really cares about space Rome, it's boring imho.
>>
>>54207860
It kind of looks like the cappellans and dracs are sticking thier probiscuses in davion in an all too sexual manner.

Why is Davion such a mary sue?
>>
>>54207940
Neither. The Imperial Wolves have all their frontline shit pointed like an arrow at the Republic. The Lyrans have been taught their lesson, they have a peace treaty with (though still engage in friendly trials against) the FWL.

After teaching the Lyrans not to fuck with them, the only reason the Wolves bothered to attack was to fuck with the Falcons. Falcons are taking hesperus? not anymore! Falcons are taking Tharkad? Not this half they aren't.
>>
>>54207940
>all the time
>last plot update happened 4 years ago
>>
I wonder why that 3145 has ComStar in control of the Chainlaine Isles..
>>
>>54207796
Again
>>
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>>54204037

Not too sure about that, anon.

While it's true you won't be able to fit significantly more guns on to them due to SHS slot limitations, you can still do things like staple the firepower of an Archer onto that of an Awesome with 50% more armour than that of an Atlas, and this was just with some quick messing around at the 150-ton mark. If you were to sit down and really try to optimise you could do a lot better.

The real issue in 3025 will be the piles and piles of armour. Things like the Marauder II are already a pain in the ass to kill since they pile it on and have energy weapons, and that paradigm could be exploited pretty badly.

>>54206992

Very quick one here.
>>
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>>54207620
Liao marrying into either Marik, the TC, or Kurita would have been much better than the goddamn Xin Shit we got. Personally I like the idea of them marrying into the TC, but it would have only worked if the TC had been raiding them a ton before hand, and it was more of a peace brokerage than anything else. That way it basically buys Liao time, since now the Davs had to pay attention to two fronts. Kurita would be more likely though, since before Xin Shit magic the TC hated the Cappies, and the Dracs had less reason to hate them. A marriage instead of the Kapteyn Accord would have made a lot more sense since the Dracs actually took the agreement far more seriously than the Burd, and so the potential for an actual alliance was higher. The idea of a unified "Asian" state appeals because the franchise was always going to treat them like stereotypes anyway, so you might as well roll them into one and run with it. At least you'd get some nice stories out of the rocky relationship and the possible fall. A Liao/Drac civil war would be crazy fun.
>>
>>54208104
This is how I feel about it, too.

A lot has changed, but it's also been a 60 year timejump since the Jihad period. Things will change.

I prefer something like this, anyway. Old eras were the adventures of Davion and everybody else. Since the Jihad, every faction is involved and nobody's pulling an FWL-style sitting-on-the-sidelines for close to their entire existence.
>>
>>54208241
Speaking of what-if mergers, I remember from like a year or two ago somebody suggesting the MoC being basically forced into the FWL as a member state after the andurein crisis, and it honestly seems like it'd be a cool idea
>>
>>54208413
Sure, why not. Personally I like the idea of either: a hyper-balkanized Inner Sphere so there are plenty of cool factions, or an Inner Sphere with only 3-4 major players, so we can have big ass fuckoff wars on several fronts. So yeah, fold the MoC into the Burds. Maybe they start making moves on the Marians too.
>>
>>54205059
i love this meme
>>
>>54208918
I personally like balkanization, but only when it's combined with proliferation of Having Nice Things
>>
>>54209406
The next era is shaping up to be an era of Having Nice Things, then they will skip to 3250
>>
>>54207971
The IS is boring...
>>
BT setting needs a fucking soft reboot at this point
>>
>>54209515

you're boring
>>
>>54209550
Boring but free
>>
>>54209546
When the Jihad hit, i was expecting a balkanization like Medron Pryde`s Human Sphere. All the Houses broken in at least 3-4 factions.
>>
Dude...

I just figured it out.

Its Survivor, but with one of the 5 IS houses getting kicked off the island.
>>
>>54209546
We tried that already, it's how we got the Dark Age
>>54209715
Yeah, that was one of the three decent ideas that the guy ever had l
>>
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To stop the pointless discussion about lore, here's a 150ton sniper artillery superheavy.
>>
>>54209876
Actually, delete 1ton of ammo, and put another ER laser in the LT for 30 heat 30 damage alpha strike.
>>
>>54209876
Lore is pointless? I mean I can agree that fanboyism is pointless, but the lore is at least somewhat integral to the game, unlike the veneer of lore in say D&D or Pathfinder. Well, I mean if you just straight don't care about factions and unit availability and all that I guess the fluff matters for shit, but at least they made an effort to say "yeah, you don't get to have that, faction X".

Your 'Mech shoots things and has too much ammo. I find Superheavies boring, personally.
>>
>>54209956
Relax, m7, just pulling your leg.

I'd actually want to see more specialized superheavies like this one, the ones that would be good for scenario objectives. Like, imagine 2-3 of those with 3 support lances engaging in positional warfare over a city of some sort, and your mercs need to put them down. It's an anime waiting to happen.
>>
>>54210025
To me, Superheavies are best used as... well, you're kind of suggesting it already. Centerpieces of a thematic force as a sort of "boogeyman" unit that does one thing and does it to the gills. A Superheavy with a single Long Tom system and a bunch of point defense weapons could be cool too, I suppose. The sort of walking "ultimate warcrime" that would make Blake himself shed a tear of joy.

And don't sweat the lore thing; I just think it's odd to call chatting inanely about it "pointless" when it's just not your bag or whatever. But I really do think Superheavies are kinda boring. I get why people like them though.
>>
>>54209876
I have something similar with quad thumpers somewhere, let me find it
>>
So I'm thinking, a hunchback very close to a sway back, but just an LRM 5 stuffed on some how because I have a growing mine fetish.

From targe-madcat prime how good is my idea?
>>
>>54209876
Replace some ammo with clusters and flechette for warcrimes, some ammo with those homing projectiles, and I'm sold.
>>
>>54210236
So what, like 7 MLs, an LRM5, and a ton of ammo? Fattest Thorn ever, that's what that is. Personally I think it'd be better with twin LRM5s and 6 MLs.
>>
>>54210236
I'd thought mines had a chance for a crit roll, but I don't see anything about that in TacOps. If they did I'd say they could be useful in playing toecutter, limit your target's mobility so you can get on them with the AC/20.

Looking over the smoke missile rules, you'll get one hex of light smoke for three turns...if you can get an SRM6 on it, you can fill a three-hex-radius circle with heavy smoke for six turns. Might make closing a lot easier.
>>
>>54210347
That's not a bad idea to split areas to cover.
>>54210358
I hadn't even thought of smoke.. I like where this is going.
>>
You know what I don't get?

Everytime the Inner Sphere makes an innovation, the clan comes up with their own version.
>>
>>54210479
Why wouldn't they?
Clan X pulse lasers when?
>>
>>54210508
Those already exist. ER Pulse, without the X, they're not as cool.
>>
>>54210508
Never, they do ER pulse lasers.
>>
>>54210479
well, except for the cool/useful ones. And most of the ones they've been given been in circulation for a while.
>>
>>54210479
That's how arms races work though. If an enemy develops a capability, you try to mimic or improve it yourself.

Surprised the Clans don't make their own version of a PPC capacitor. A 20dmg ERPPC seems like the sort of thing they'd want.
>>
>>54211656
Where have you been? The Clans make their own now.
>>
>>54211668
I was always told it was incompatible with CERPPCs.
>>
>>54211696
Again, where have you been? They've had Capacitors since the print TRO:3145 gave them to them in 3101. That came out in 2013.
>>
>>54211715
Fuck you too buddy. So I've been under a rock, no need to be a twat.
>>
>>54211715
>>54211668

So are you retarded, or is Sarna wrong?

The PPC Capacitor is an extra component that can be added to any type of Inner Sphere Particle Projection Cannon. Its main purpose is to inflict more damage on an enemy in one shot. However, this comes at the expense of significantly raising the heat generated by each shot.

Inner. Sphere. PPC, not CERPPCs.

Clans may make their own capacitors, but they still are incompatible with Clan PPCs so far as I've read.
>>
>>54211762
>So are you retarded, or is Sarna wrong?
If you have to ask, then it's the second. The tech upgrade note was asked about on the OF (unfortunately the OF is continuing its pattern of being terrible, and isn't up), and Xotl confirmed it as working on Clan ER PPCs. The Battlemech Manual applies this to their weapons as well.
>>
What is the battletech equivalent of slavshit surplus?
Like in terms of mechs manufactured by X
>>
is there anything with a max range of 3 or 6 that does a ton of damage?
>>
>>54211817
Hunchbacks?
>>
>>54211822
AC20s? 3/6/9.
>>
>>54211817
anything from before 3050 thats not starleague tech.

You know, I hate to sound obstinate, but giant robots, dinosaurs, all that shit, will never NOT be popular, cause to kids, its all new. They are experiencing it for the first time, so the way I figure, battletech, robotech, mecha, they will always be popular, in one form or another.
>>
>>54211822
Heavy small lasers? I mean, the biggest singlepoint damage you'll get is a Heavy Gauss or AC/20, but they have a bit more range than 3 or 6 hexes.
>>
>>54211817
Star League intro tech.

>Seen hundreds of years of service
>Made in prodigious amounts by a collapsed empire
>Still valued for its ruggedness and used by militaries all over
>>
>>54211829
No, they have a max range of 9.

I'm talking something where you have to get in close.
>>
>>54211845
Dude, max range 9 means you'll be taking REAL heavy penalty at that range.

Dunno, just install 999 heavy machineguns then.
>>
>>54211839
>>54211837
its funny cause I'm trying to say the same thing, but not making myself understood. the latter post is the more definitive one.
>>
>>54211817
Enforcers? Bug 'Mechs, Javelins, Whitworths. Basically >>54211837

If you want a specific corp, Quickscell is just cheap, not even slavshit. Slavshit at least has -some- reliability to it.

>>54211845
Heavy small lasers are about as good as you're gonna get. All the really damaging weapons have at least a middling range.
>>
>>54211856
I don't want a bunch of small little pings, I want something that caps at 180 Meters / 6 hexes and does a fuckton of damage all at once.

Heavy small lasers is a good start, but getting mechs into knifefighting distances... yes... this soooothes my autism..
>>
>>54211889
I was playing MWO and my favorite Nova build is just 12 clan er small lasers and a shit load of heat sinks.

What does a lot of damage close up but really sucks at range, other than melee weapons?
>>
>>54211889
>I want something that caps at 180 Meters / 6 hexes and does a fuckton of damage all at once.
It's called AC20s. Bonus points for mounting a hatchet and shooting a giant cannon in the same turn as you ax someone a question.
>>
>>54211889
There really isn't anything like that man, sorry to say.
>>
You could use wide band lasers, that focus on a cone rather than a cross or a hex or something. (like a heat ray)

Or anything that relies on gas or vapor, like liquid or molten metal, or mercury, or i dunno, steam guns or something
>>
>>54211917
AC 20's cap at 9, not six.
>>
>>54211955
You won't hit almost anything at 9 with them, dude. Do you even play BT?
>>
If we'd had the GUTS to build meks back then, we wouldn't have lost Vietnam!
>>
>>54211967
which means you won't hit anything at 6 either and need to move to 4 or 2 hexes away. Or maybe some with a short/medium of 3/5 and has no long range.
>>
>>54211985
lol, like a javelin throw or a hammer pull
>>
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>>54211985
>which means you won't hit anything at 6 either and need to move to 4 or 2 hexes away.
>>
pressurized liquid oxygen sprayers when?
>>
>>54212000
Long range applies a +4 mod regardless of how far away that long range actually is.
>>
>>54212020
That's extreme range.
>>
Smoothbore cannons.

Too inaccurate to fire at range but a lot more durable.

Load them by hand maybe?

Disposable AC's?
>>
>>54212026
No, that's long range. Extreme Range is an optional rule, and +6 mod.
>>
>>54212026
Extreme range is +6. Does anyone actually read the rulebooks?
>>
>>54211817
Thunderbolt is basically all slav power distilled into one mech
Especially those manufactured by the 50s TC, who held a fairly slavic role in the arms market of the era
>>
What if you spent coolant like a resource?

Like instead of just one or two pods, you had a coolant pool, and you had to decide at the end of the phase whether you were going to do a coolant flush and what kind.

Like if you didn't fire any energy weapons, you'd get +10 coolant points, or if you just stayed still you could do an emergency flush, but you'd be a sitting duck.

Don't forget about disposable heat sinks.
>>
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What the hell are you all blabbering about?

Long range for AC20s is 7-8-9 squares away, and you get +4 modifier. You can't hit anything beyond this range by Total Warfare rules.

Extreme range is an optional rule that adds another range bracket with +6 modifier.

There's yet ANOTHER optional rule that extends the extreme range bracket to what is basically LoS.
>>
>>54212069
That's Mechwarrior 3. Why don't you try to build your own game instead of messing with /btg/?
>>
>>54212069
That's sort of what the Radical system is for.

I'd not be a big fan of a deeper 'coolant system' personally, as there's already a lot to keep track of.
>>
>>54212091
dude, why you gotta be a dick?
>>
>>54212027
LB-X cannons are already smoothbore.
>>
>>54212098
90% of which is hit location tables and splash damage.
>>
>>54212103
It's the typical response to idiocy.

Battletech already has enough to keep track of in terms of resources and modifiers.
>>
What if each weapon gave a damage and a number of 'checks' to see if it resulted in a crit, and we just put all the damage into one big pool and distributed it at random across the mech?
>>
>>54212139
which basically means you can't add any more complexity without taking some of it away, right?
>>
>>54212027
This makes me think that one-shot Recoilless Rifles might actually be pretty boss in Battletech. Basically a one-shot baseline AC (2/5/10/20) with similar range and matching damage, and can load AC specialty rounds, but weighs a fraction of what the AC system weighs. Maybe .25/.5/1/1.5 tons respectively, to somewhat mimic RLs?
>>
>>54212160
I feel like that would make everything too sandblasty and take out the risk/reward element with big weapons like AC/20s and PPCs
>>
>>54212178
actually make RR/20s weigh 2 or 2.5 tons, since they are double the RR/10. 1.5 tons is too light for a 20 damage single shot. Light 'Mechs would never carry anything else.
>>
>>54212172

Yes, and when you start taking away things, battletech stops being Battletech. It turns into Alpha Strike or HeroClix.

So please consider making your own giant robot game instead.

>>54212178
Only problem with that is that recoilless rifles still require a heavy barrel, so the weight savings wouldn't be as drastic as with a rocket launcher.

And I think that's sort of what Rifles are. What'd be nice is the ability to launch Thunderbolt missiles from autocannons, like how Russian tanks fire ATGMs from their guns.
>>
>>54212178
I imagine AC/20 precision OS would be pretty brutal.
>>
>>54212160
Like you had

number of hit clusters = a
number of weapons that hit = b
Number of shots = c

a+b = c

and so..

Total Damage = x
Damage per shot = y

x/c = y
>>
>>54212204
So your just going to keep it the same way its been for 20 years and expect nothing to change?
>>
>>54212233
Remember you gotta be 18 to post here.
>>
>>54212204
Rifles are current day tank guns, with the 105mm-125mm guns being classified as Light Rifles. And Recoilless Rifle barrels aren't that heavy, because the projectile is a rocket, not a bullet, so it doesn't really need a breech or anything. No reloading mechanics, none of that. Just an aluminum barrel, or maybe made of the same composite as Battlemech armor for strength and weight. The L6 Wombat RR shoots a 120mm shell and only weighs 308kg, which is not very heavy. So for nearly twice that weight, you'd have the RR/2.
>>
>>54212220
Yeah, which is why I figured moving it up to 2 or 2.5 tons per RR was prudent. Still brutal as fuck and they'd be great on cheap Vees but nothing too crazy.
>>
>>54212243
*you're

And no, I don't expect it to never change. But I also expect ideas that aren't obviously bad and a complete reworking of a system that has managed to remain functional and popular for almost 30 years.

Sometimes, if it isn't broken it doesn't need to be fixed.
>>
>>54212204
I was actually thinking of the same thing myself

>thunderbolt munitions: only available in standard and LB-X AC/10s and AC/20s, ammo count per ton is halved.
>AC/10 version functions as a Thunderbolt 5 missile
>AC/20 version functions as a Thunderbolt 10 missile
It's not really efficient in the AC/10 version, but it gives the 20 a decent ranged weapon.
>>
>>54212250
Recoilless rifles are not rockets homie. They're artillery shells with a counterweight.

And you can't use irl weights of weapons systems for battletech. Otherwise you start questioning why the Abrams can make over 60kph using an ICE engine that only weights 1 ton, yet the tank weights 70.
>>
>>5421223

errr wait, thats not quite right

so you hit with 3 ML's an AC 5 and an AC 10, thats a total damage pool of 30

each weapon has a cluster rating of 1, so thats a total of 5 hits at 6 damage.

Damage Pool
>>
>>54212270
The AC/10's range is pretty good already though, same with the LB-10X. Though, it'd be kinda like the Shillelagh missile in the M551 Sheridan. Extended range AC ammo is an idea, though. Hm. Maybe half normal load, like with Precision and AP, but it extends Short range by 2, Medium by 3, and Long by 4 or something?
>>
You can rule it so you always round down.

Every weapon would have 3 statistics
Damage
Cluster
Heat

for every weapon that hits, it adds its cluster rating to the Cluster Pool.
fore every weapon that hits, it adds its damage rating to the Damage Pool.

You divide the Damage Pool by the Cluster pool, rounded down, and that is your damage per hit. Then you roll on as many hit locations as are in your Cluster Pool.

So basically its how you divide up LRM fire into clusters, except you do ALL weapons that way.
>>
>>54212272
Technically correct, but the way they fire makes them more like a solid fuel rocket since the propellant isn't igniting in a contained manner, and is vented out the back partly. The shells are pretty well modified. But you are still technically correct and I'm not.

And yes you can use the weights of weapons in the real world to compare to BT. A Light Rifle weighs what it does precisely because it's a 105-125mm cannon analogue. So a single shot RR/2 weighing twice as much as what one of the biggest recoilless rifles weighed is sensible.

The engines though? Yeah that shit you can't even look at. It's all kind of fucked up.
>>
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>>54212324
i sure fucking love doing needless math
>>
>>54212357
You don't think rolling on the cluster table for 4 SRM 6's or 2 LBX-20s is pointless math?
>>
>>54212376
No, because they're cluster weapons :^)
>>
>>54212376
Hell, you could basically pool ALL weapon damage directed at the mech, from all sources, and divide it by the cluster amount.
>>
>>54212376

Yes, but by that argument all tabletop math is pointless. So we set an arbitrary line at what is acceptable.

And you manage to cross it like some sort of idiot.
>>
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>>54212393
So its not just the mech's length, its its girth?
>>
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>>54212376
No. But talking to you proved pretty pointless.
>>
let's just ditch all area damage tables and roll d20 for attack. Each mech should have a base attack bonus that they gain when leveling up. Then depending on the weight class of the mech you will roll 1d6, 1d8, 1d10, or 1d12 to determine damage.
>>
>>54212433
You don't understand.
We are americans.
We built the atom bomb.
We put a man on the moon.

And if we want to build a 50' tall robot to destroy our enemies, then by god, nothing is going to stop us!
>>
>>54212448
1d6 gotta go fast master race all day errey day
>>
>>54212468
dem 1d6 hp per level though. SAD!
>>
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>>54212450
>>
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>>54212450
We just need the funding.
But where would we find somebody SO stupid, SO corrupt, SO incredibly, unfathomably steeped in bureaucratic nonsense and byzantine politics that such a thing could occur?
>>
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>>54212477
can't hit what you can't... hit
>>
>>54212499
What in tarnations!!
You were just supposed to sit here and doodle your little mechs, not actually BUILD the fuckin' thing!
>>
>>54212448
I remember someone unironically running a mecha game in 4e and having fun.
>>
>>54212512
No! That is for children!
We are trying to take advantage of adults!
Adults with disposable income!
>>
>>54212509
Oh dear lord... my constituents are going to KILL me when they find out about this! That money was supposed to pave my new driveway!
>>
>>54212178
Those numbers strike me as more appropriate for the RL versions of the various Thunderbolt missiles rather than autocannon
>>
I have a miniature question. Anybody know some good beefy round nose LRM launchers that I could use to kitbash a Cobra closer to the TRO art? It's a good sculpt except for the itty bitty weenie arms.

My first instinct is the Zeus but can you even get separate arms for any model of it?
>>
>>54211912
Swap the STs for the ballistic ones and add 4 MGs and a ton of ammo. Two missing DHS aren't that big of a deal when you skilled the heat containment, and those MGs kill an open component more often than not.
>>
>>54212712
>.25 ton Thunderbolt/5 OS
I'm not too sure that's a good idea.
>>
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>>54213087
I guess I'll just post this. Admittedly, it's not a quarter ton, but it is only one ton and one crit.
>>
>>54212772
I have four Zeus arms for the original miniature. So yeah. I'll even spoonfeed you.

http://ironwindmetals.com/store/product_info.php?cPath=16_44_34&products_id=2450
>>
>>54213103
So where are these from? Those look like some old-ass rules, by the art and font. That was the same font they used in the old Battletech Compendium.
>>
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>>54213141
The Solaris adventure Unbound. Home of the original Virtual Reality Piloting Pod, attached here.
>>
>>54213154
It's from 1991, so I think those versions of the Thunderbolt are probably no longer viable. Which is both a blessing and a shame, really.
>>
>>54212009
Aren't those just vehicular flamethrowers?
>>
>>54213087
You are completely correct, I's a bit too drunk and missed the quarter ton portion of that post
I reckon .1t per point of damage for rockets is reasonable considering how AMS hard counters that, all told
>>
>>54213109
The original '85 Zues is a single piece cast. I'm guessing that's from the early 2000's Beginners set resculpt? I don't have one of those.

Much appreciated.
>>
>>54213391
Hell man, you're right. I even have pewter Zeus sculpts. It's either from that or the Zeus-X, but either way, it's the same style of missile arm, so you should be good to go. The ScrapYard is a beautiful thing.
>>
Been reading some more DA stuff and I had to share these lines. It's about the only time you really see some self-awareness in the Stoners.

>Conner smiled sadly. He looked up into the gray skies and let the light rains wash a fine mist over his face. “We might wish a lot of things, Lady Paladin Zou. It does not change what is. The dream of The Republic has died. For me, it died in a gunshot. For some others, it died in a proclamation.” He looked from Julian to Callandre to Ariana. “Perhaps it has not died with all of you yet. But it will. And I do wonder how it will be when that happens.”

The Fortress stuff itself is pretty cool. I had forgotten that it didn't go up all at once, but rather a few worlds at a time, then the major proclamation itself. And I had forgotten how chilling the beacon warning was.

>Attempt no landings. Anticipate no communication. Expect no exceptions.

Stone cold motherfuckers.
>>
>>54213154
I always thought it was cool how they semi-canonized the Virtual World novel with this.
>>
>>54213183
They're viable, but they're prototype weapons and obsolete by the 3060's. The modern thunderbolt missiles are specifically said to be developed from those Solaris thunderbolts though.
>>
>>54205049
Because they have huge battlemechs. Their symbol may be the fist, but their real pride is in their HUGE ROBOT BICEPS.
>>
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So, I recently found some higher resomolootion pics of some Clint Langley artwork I've always liked. Figure I'd try adding it to the booru.

I've never messed with adding anything to a booru before so this is a heads up to booru-guy if he reads this that I might fuck up. Also, should I use any special tags for this, besides the artist name and name of the mech?
>>
Best Annihilator btw
>>
>>54214486
"CCG" for customizable card game
Clint_Langley obviously for the artist
"battlemech" and "mech" for individual mechs, and plural for plural.
Name of the mech and weight class "100_tons" for the Annihilator and such.

And nice find.
>>
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>>54214572
Shit, are tags case sensitive? I just went with clint_langley.
>>
>>54214604
They're very much not case sensitive. Why that person suggested plural for units rather than "multiple_mechs" is beyond me, since you're duping tags for no reason.
>>
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>>54207011
YOU WANT MIRRION DORRAR
TOO BAD! HERE BRACK DLAGON! FUK U!
>>
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>>54214629
>They're very much not case sensitive. Why that person suggested plural for units rather than "multiple_mechs" is beyond me, since you're duping tags for no reason.

Seems like there actually isn't a tag called multiple_mechs being used? Guess battlemechs is the way to go.
>>
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>>54214825
And of course, seems like I fucked up the source on a bunch because I couldn't remember where I actually found them
>>
I need some help. How do I go about researching the production years of specific units? I am trying to see whether it is still in production during the Dark Ages. The quotation from TRO3050u sarna gives me feels dated, considering RATs keep throwing 2B and 2X at me.
>>
>>54214942
Check the MUL for eras, if the design is available then, we have to assume it's still in production/is deployed somewhere. Specific years are trickier, so you'll have to cross reference the Objectives series if you have it, but that will only give you a factory as of the mid/late 3070s.
>>
>>54214942
You gotta hunt it down on your own. Usually, it's just a TRO or book entry that says something like "The ____ lines on ____ were upgraded to produce ____." Like the BJ-3 line being killed for the Valk VLK-QD1.

That's actual production. There's shit deployed and in the MUL that hasn't been made in hundreds of years.
>>
>>54214942
>>54215019
If you tell us the specific thing you're looking for, then we can help.
>>
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>>54214997
Can you tell me a bit about what these MULs are. For example, what they uh, er, stand for?

>>54215019
Right. I'll have to start plowing into the DA books then.
>>
>>54215068
>Can you tell me a bit about what these MULs are. For example, what they uh, er, stand for?
http://masterunitlist.info/ This. It's the Master Unit List. Unfortunately, it will not give a year, and like >>54215019 said, the MUL will present the absolute last ever example of a mech as being available, because it's not quite granular enough.
>>
>>54215092
Right. Looking into what is available, it seems the best ideas for Wolf Traps in the Dark Ages - the most commonly RAT-appearing being 2B - is in TRO: Prototypes... if it is.

>>54215057
Can you help me look into the Wolf Trap 2B's production years, and whether they are only modifications, not production models?
>>
>>54215117
>Can you help me look into the Wolf Trap 2B's production years, and whether they are only modifications, not production models?
The 2B Wolf Trap is a wholly new production model, and according to TRO: Prototypes, the factory is on New Samarkand. Going off of Field Manual: 3145, the Luthien Armor Works facility was not mothballed unlike other factories on the planet. Additionally, the -2B is present on the DCMS Random Assignment Table, which while not the best indicator of deployment, means it's present. Also note that this mech would be more prevalent in second line units.
>>
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>>54214825
Would you say the mechs behind the Ullers here are hellbringers?

Seems similar to the one in this.
>>
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>>54215184
>The 2B Wolf Trap is a wholly new production model, and according to TRO: Prototypes, the factory is on New Samarkand. Going off of Field Manual: 3145, the Luthien Armor Works facility was not mothballed unlike other factories on the planet.

Excellent! That's just what I wanted to hear. It means the continued survival of production for one of my favourite troopers from MekWars Legends. Traps were my go-to medium backbone mechs for battles against clans, well enough for their name.
>>
>>54215117
>>54215184

Wolf Trap 2B production is 3080-unknown. The plant wasn't closed but the Hitotsume Kozo which started production in 3136 could have killed it. Though if it killed anything, it was probably the Wolverine line since that's the same tonnage.
>>
what are some good mechs for pirates?
>>
>>54216009
Old and common ones, very often partially repaired and heavily customized
>>
>>54215234
The one on the right side is for sure a Loki, but the one on the left is too shadowed to tell. Probably is judging from the silhouette.
>>
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>>54212047
Amen comrade!
>>
>>54216009
Two main criteria:
1) Common for the timeframe. They're going to mostly be operating salvage or what's stolen, and the more common designs are going to be easier to find parts for + just straight up find.
2) Regional. If you're operating in the Periphery near the FedSuns border, you're not going to have a lot (or any) of Marik 'mechs unless you started near in/near the FWL.
>>
>>54215432
That's about the only way it can kill anything.
>>
>>54217025
Oh SNAP

But seriously, when the Republic only had like three actual regiments worth of mechs, you could field Sentinels as your primary machines and still take their lunch money.
>>
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>>54217257
Isn't it sad, Devlin Stone?

Not that units with backbones of Sentinels are anything new to House Kurita players. I think I've fielded several... if only to fill the arbitrary "at least 50% of force must be mediums" rule in my light cavalry spreads.
>>
>>54217257
I mean, a ragtag group of not-wolves led by a schizophrenic nearly conquered Terra with mechs they built in a cave...
>>
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>>54217558
Eugh, that thing... maybe the whole story is just an overwinded student prank that everyone decided to go with, instead of swatting it down? And that it became history by accident?
>>
>>54217711
Technically, the Steel Wolves were Republic citizens flying Republic military dropships. With the Blackout, they may still have had good IFF codes. That doesn't explain the complete dearth of air cover once they actually started fighting though.
>>
>>54217711
I really can't think of a way to salvage that clusterfuck without contradicting MWDA. Which is to say, they really should have contradicted that.

Shit, even revealing that the Not-Wolves were complete morons, got wiped out by Terra's defenders that got retconned in (Because no matter how much the CGL books bluff, the original novels had Terra undefended), and that Anastasia Kerensky was replaced by a Double created by the republic would be more satisfying than the shitshow we've been served.

Such a double would make a lot more sense too, given her actions after that point. I mean... Weren't the Steel Wolves a force drawn together by the appeal of playing clan? And to then have a significant fraction of them decide "yeah, I'm cool with not playing clan anymore, I'mma follow this looney bitch into the mercenary business" That never sat well with me either.
>>
>>54213714
I like to imagine it won't be all the big enemies that will bring down RotS has but all the loyal people they fucked with that Fortress shit who are now really angry at Levin for pulling that shit.
>>
>>54217711
>back out of their side of the deal
>when they're gaining tech and money by the boatloads
Hanse understood that shit. Victor was too much of a retard.
>>
>>54217829
... That would be hilarious. Wolves, Falcons and Capellans tear down the fortress walls only to find the Republic in open revolt... or maybe the walls come down not because someone found a way around, but because worlds needed to keep it up fell to anarchy.
>>
>>54217888
>Republic Civil War 2: Fortress Booglalooo

Yes, this pleases me.
>>
>>54217888
>>54217910

Was thinking more of the people outside the Fortress Walls that where left to defend themselves, a task force of whatever remains of Republican Forces outside just going FUCK YOU LEVIN when Fortress eventually falls.
>>
>>54218034
Kinda hard to do that when the people who hated Levin either latched onto the local States once they got abandoned or got conquered in the ten years Fortress was active. The remnant is led by former Exarch Redburn and the Republic forces that were sick of that shit all joined up with Julian Davion for his glorious return to the Suns.
>>
>>54217829
>>54218034
I think it might be reasonable that all the families, or entire cultures severed by the fortress would be enough to shatter unity on Terra itself. If it was enough to shatter the sense of global unity, it could be expectable that once the fortress walls came down, out would burst MURKAH FUCK YEAH, riding blackwater modified USS Gerald R. Ford, F-14 ASFs, obese battlemechs and hamburger shaped dropships.
>>
>>54218233
The headquarters for the Knights of the Sphere are in Santa Fe, and Comstar killed all the original Murrican rebels back in 3135.

But what you said basically happened in the original Republic Civil War.
>>
>>54218296
With Mackies?
>>
>>54218296
You cannot kill Burgerland, only beat it back.

Freedom is coming.
>>
>>54218437
>Freedom is coming.

There needs to be a Fedsuns unit with this slogan.
>>
>>54213985
what
is the novel somewhere, I must read it now
>>
>>54218429
The Republic melted them all down like the sick bastards they are. Only the Regulans still field the OG fat spaceman 6S. Yet another reason why Prince Titus is best boy.
>>
>>54218539
>There needs to be a Fedsuns unit with this slogan.
Which regiment did the Sword Sworn get folded into?
>>
>>54218577
I got it in paper. I don't know if an electronic copy exists. The title is No Limits. Only the second half is Battletech and takes place on Solaris. The timetraveling mech stable owner from the 1990's is fucking ace though.
>>
>>54218590
The 2nd Baconators.
>>
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>>54218579
>Only the Regulans still field the OG fat spaceman 6S. Yet another reason why Prince Titus is best boy.

Man, the regulans are great.
>>
>>54214926
>>54214604
thanks for these

These two are my favorite. Even have their ccg cards
>>
>>54219831
Were.

LEAGUE WILL GROW LARGER
>>
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I, uh, er... I was supposed to be doin' something, so of course I had to procrastinate and make robutts instead, and... uhh...

I dunno how I got here, and I don't know how to excuse it.
>>
>>54220760

But... It's missing something to literally stab people with, slingblade.
>>
>>54216009
>what are some good mechs for pirates?
Generally, what
>>54216132
>>54216553
said.

The era changes things a lot though, and those are just generalities. When you actually get to >see< pirate units in the Scenario packs and TROs, they usually have one or two weird-ass things hanging around. Santander's Killers, for example, had a couple Ostscouts, an Ostsol, and a Victor. Redjack Ryan was packing a lance of Clints and no-one's quite sure how. Pirates tend to have a lot heavier forces than the local periphery units/militia, even if they're smaller (if you want a source, the Taurians were kinda infamous for selling to anyone with the CB). They also lack Tech resources, so concentrating on fewer, heavier units makes sense from a maintenance perspective. Heavies are more likely to survive a knock-down fight, and maybe force the enemy to surrender without one.

One thing a lot of people forget is hands - almost all pirate forces rely on the 'Mechs to jack whatever it is they're stealing. I make sure any pirate OPFORs I'm building for campaigns have at least 5-6 hands per lance.

Here's a "typical" force I might bring along ~3025
Thunderbolt (leader)
Crusader
Archer
Charger/Banshee
Locust
Stinger/Wasp x3
Griffin/Wolverine/Shad x3
Tack on a couple wierdos from the local area (Panthers, Vulcan/Assassin/Treb/Dervish, Osts instead of a Medium, etc.) and add one raggedy-ass Star League unit for flavor. If we're playing at higher rules levels I'll roll up some quirks or damage and beef up the pirate's weight to up the challenge a little.
>>
Dude, wtf, bg server is STILL down
>>
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>>54220666
You're welcome, it's always nice to hear someone else likes the old card game art.
>>
>>54222670

Hopefully it stays that way because CGL *finally* did the ROI on the forums and realized their existence is counterproductive.

All they need is an errata submission email, a front page, a store, and a downloads page. Zero reason to have a "forum" at all.
>>
>>54222942
Nah, there's one reason: to keep up with IWM announcements, since IWM is retarded and does all their upcoming product announcements and shit via the CGL forums.
>>
>>54222942
>Hopefully it stays that way because CGL *finally* did the ROI on the forums and realized their existence is counterproductive.

Your a fucking idiot, its free buzz and publicity plus it endears you to the fan community. Every minute they spend talking about the game is a minute of free publicity and free advertisement.
>>
If CGL wants to roll bg into its community, fine, but trashing a fan site to pump your own ego is just... so dumb
>>
>>54224151
Problem 1: CGL can generate excitement and energy in fans, but has no idea what to do with it afterwards. I don't even think they have any idea that they should be doing that.

Problem 2: the staff is so routinely abrasive that interaction with them does far more harm than good. Witness the long dead battlechats. nothing but teasers, avoiding the question, and hoping somebody stumbles on the thing you actually want to announce.
>>
I just can't believe how petty people who work at these game companies are sometimes. Screaming bloody murder over trademark and copyright, trying to adopt a "profit" model for something that by its very nature is not profit oriented, getting people to work for free by promising them paid work..
>>
>>54224212
who said anything about interacting with fans?

A forum is a dumpsite for you boosters and a sponge to absorb all your fans toxicity. If they don't go on their containment forum to vent, then they will go shit up some other, more public venue, where it might hurt word of mouth sales
>>
>>54224266
Touche.
>>
Every god damn gaming license is owned by some huge corporation now.

Hasbro, Topps, Microsoft..

Literally trying to trademark imagination.
>>
I so don't "get" battletech sometimes.

It has rules for customization, but then forces you to use cannon mechs. It has hundreds of different cannon mechs, but forces you to roll on RAT's. It has material for tactical, strategic and campaign ops, which nobody has ever figured out how to use.

Its like the game punishes you for creativity.
>>
>>54224479
you get the game better than you think
>>
I guess the game is dead.
>>
>>54224618
Quiet, Ben Rome.
>>
>>54224618
>has two video games based on the franchise coming out soon
>has large entrenched fanbase who seriously gives a shit about the game
>has 20+ years of content for new players to lose themselves in
BattleTech is a lot of things, but dead ain't one of them. Maybe slowing down in its old age, but it sure isn't dead yet, son.
>>
>>54224618
>>54224974
And say what you will about MWO, but it has a fairly active userbase too. The thread being a bit slow does not equate to a dead game.
>>
>>54224618
>>54224974
>>54225669
There hasn't been an interesting new release in ages, so there isn't much to talk about.
>>
>>54224479
The game does not force you to use a stock 'mech. Nor does it force you to use the RAT chart. Those things only really come into play when you're in a campaign, and they can both be overcome with the rules for customization and the rules for salvage, respectively.
>>
>>54225669
I actually enjoy it, now that I've played with it for a bit. It's pretty fun and vids are great background noise.

>>54225729
This is very true though, we could use some good news for the tabletop game.
>>
>>54224479
RATs and shit are optional dude. Just take the mechs you want. Feel free to design your own Mechs, but if it's abusive as hell expect other players to say, nah man.
>>
>>54222942
Nah, they probably just pawned the server to keep the lights on.
>>
>>54224479
It's not the game that punishes you for creativity, but the toxic communities that revolve around it.

In their defence though, they will correctly point out that much of the 'cool' stuff is way open to 'abuse' and will run contrary to their 'flavour expectations'.
>>
>>54214486
To be honest I wasn't a fan of most of the art he did for the CCG. A lot of them to me looked like guys in big, bulky, padded, suits with wires hanging all over like >>54214926 .

At first it was the padded suit aspect but later the wires drove me nuts. A shot just missed With that Hunchback, a shot went under the arm narrowly missing it and the side torso but now several systems are now down because it hit hit all the exposed external cables.
>>
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>>54227642
>A shot just missed With that Hunchback, a shot went under the arm narrowly missing it and the side torso but now several systems are now down because it hit hit all the exposed external cables.

It's even worse on other 'Mechs.
>>
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>>54224479
>I so don't "get" battletech sometimes.
Well, no. You don't.

Each of those rulesets is designed as an <option> for different kinds of players. RATs are for quickly generating a flavorful force, not necessarily a balanced one. They're intended for the shallow end of the "historical" gamer pool, who'll tweak the remaining aspects of the scenario to make things a bit fairer but aren't really interested in "balance". BV-balanced forces are for pickup matches and public/exhibition/tournament games, not so much for historical scenarios.

Customization is for friendly play between groups who know each other well, and/or when you're otherwise expecting it. Nothing is >forcing< you to use canon-only, but it's the expectation outside of matches where it's specifically allowed. Much like artillery isn't a baseline expectation, customs aren't either - because you have to plan around it.

>No-one has ever figured out how to use Tac/Strat/IntOps
First off: fuck you. I'm a GM, it's my job.
Second, I'm a more-historically oriented player. I and my ilk use those rules to liven up our games.
Most players don't need all that shit, but the depth is there for those of us who want to play something more intensive or simulate, say, a pack of hovercraft ambushing a handful of 'Mechs riding on an oil tanker. Likewise, you can use the Refit rules to determine how long someone's 'Mech is gonna stay in the barn while it's getting hacked up, or Quirk up a Solaris duel.
>>
>>54214486
>>54214527
>>54214604
>>54214825
>>54214926
>>54215234
>>54222912
So beautiful. You're doing Blake's work, anon.

>>54227642
At least with the Hunchback, you could assume the rear armor's been shot off, and that's what made the wires hang out.
>>
Sup dudes, quick question.

Where abouts can I find the rules for converting AToW characters to tabletop battletech? I have the main rule book and I can't for the life of me find it.
>>
>>54227790
Rolling randomly is idiotic unless you are in a full rout. Units that are advancing tend to be well organized.
>>
You wouldn't take 3 different artillery units with completely different ranges and munition specifications to pull sustained fire bombardment, so why would you take 3 random mechs when you've got you're entire regiment to choose from?
>>
>>54229211
they should at least have similiar range brackets and movement capabilities.

If you are drawing a towed artillary, wheeled artillary, and horse drawn artillary, you go at the slowest of them all.
>>
How do you spot an artillary luetenant?
Hes the only one who can hear his orders.
>>
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Post your OC donutsteel mech that you're most proud of. Even if it's shit.
>>
>>54229843

No design to single out but I love playing ridiculously under-armed designs, Assaults carrying nothing but 2 PPCs or a single LRM 20 and the like and filling out the remaining space with armor, larger reactors and support goodies.
>>
>>54229843
I like doing silly stuff like putting 3 plasma rifles in the right hand of a 75 ton mech with 4/6/4 just so it would look cool shooting them like a plasma gattling gun. Wasn't that bad of a design, it's just that most jihad shits were plain better.
>>
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>>54229843
The art is good, and the fact that it's a beat stick with Angel is good too.
>>
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>>54229843
I been wantin' to do this for a while now.
>>
>>54230697
Fingers of fire!
>>
>>54230727
FREEBIIIIIRTH~!
>>
>>54230757
cue lynyrd skynyrd
>>
>>54230797
I get what you went for but he was referencing the intro of Mechwarrior 2 Ghost Bear Legacy
https://www.youtube.com/watch?v=KPlXXUhtVqc
>>
>>54230565
You would like the archangel prime.
>>
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>>54229843
Oh it's shit alright.
>>
>>54233080
FUG :-DDDD

How old is this even, by now? I remember the Clan Cliff Racer threads only vaguely.
>>
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>>54233268
September 2010 is apparently when I designed this thing of annoyance.

There's even a shitty MSpaint'd drawing I did, the idea would be to convert the Raven miniature for it were I ever insane enough to throw money away on making a flock.
>>
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>>54229843
I am proud of them all
>>
>>54229194
>>54229211
And how do you generate the regiment, again? What happens when someone jumps the repair depot?
>>
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>>54229843
Voidsig is stupid and dumb and lets you make battlemechs that are likewise stupid and dumb.
I love it.
>>
>>54234013
How far does the Thumper fire, fluffwise, again? I'm curious of how far Rex's nuclear warheads would reach in-universe, if not in-game.
>>
>>54229194
>trying to use irl military anything for battletech

Easiest explanation for less than optimal mechs in a unit is the logistical clusterfuck that is the battletech universe. It actually doesn't any science as written and that's just how it be.

Outside of that, mixed and asymmetrical units are a consistent part of the post-collapse-of-centralized authority that much of the bt timeline uses, accumulated salvage and knights/fighterjocks/80s action heroe individuality all being a big part of the appeal.

Even further from that, RATs are great for getting the baseline down for an opfor, to be then tweeked by the gm, for when you've already played optimized all the time fully supplied RCTs and find that shit boring, don't feel like being an accountant, etc.

tl;dr you don't have to like them, but they're useful to people who aren't you
>>
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>>54229843
>>54235379

I really should have found a way (sacrifice armour, remove stupid backup weapons, etc.) to give this beast a 300 VLAR so it wouldn't be shuffling like an urbie.
>>
>>54229843
It's made to abuse the fuck out of a few select rules in TacOps: extreme range, weapon bracing, aimed shots, stacking stealth mods, and careful aim.
It's also approximately a million BV.
>>
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>>54236336
>>
>>54236114
Wasn't that thing from battletechnology magazine?
>>
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>>54236615
I actually wish more of those mechs were legal, just because they all look amusing. Pic 100% related.
>>
If I wanted to design a WarShip that fits in well with the 3057 ships, what should I be paying attention to design-wise?
>>
>>54238237

Star League or new?

For SL ones, lots of cargo space and very little in the way of conventional weaponry, if any. Thin armour.

For new ones, less cargo, more big guns, slightly better armour, and some conventional weapons.

Shit doesn't get truly stupid until the later House designs and Lev II though.
>>
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>>54229843
Not really shit, but I like it. It's what a IIC should be.
>>
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>>54238738
The original Armored Valkyrie that was used for the Crusader art had 64 missiles. You matched that. Niiice.
>>
>>54238237
Lighter tonnage-wise, higher SI, almost always a LF battery, lots of standard-scale weapons, usually a couple DS collars, not that many capital weapons.
>>
>>54238237
The most important thing is to make sure it looses to an Eisensturm squadron at least 7 times out of 10
>>
>>54239126

Unless it's a Ghost Bear or Davion design, obs.
>>
>>54239298
Oddly, FEDCOM STRONK never really extended to WarShips
>>
>>54239389

>he's never used an Avalon or a Fox

OK then.

The Mjolnir is pretty frustrating to fight too, but mostly due to its armour. It will right fuck up anything it gets close to/anything that gets too close to it as well, and the Tharkad is arguably the best of the old House AoW designs. Granted the Feddie ones aren't too hot stats-wise but fluff-wise they have near parity with SL tech, up to and including the Congress.
>>
>>54239389
Maybe not bear-tier, but their warships all being giant fucking bricks of armor and SI is pretty fucking good in comparison to everyone else
>>
>>54235729

You're dumb and wrong, and so is your opinion. RATs are never good
>>
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>>54236615
>Wasn't that thing from battletechnology magazine?

It's more of the other way around. I had to neaten everything up, and Pacific Rim Publishing insisted on everything (the illustrations especially) being in ink; also, I had to change the name. At the time, there was already a unit called the Devastator (a tank, I think), and so I changed the name to Achilles ... which later became the name of a canonical dropship.
>>
>>54238821
LRM15s in the arms with an LRM10 in the CT would have been best (or two LRM5s) but it was the best I could do. Appreciated!
>>
>>54240087
Oh, no shit, you got one of your units published in Battletechnology back in the day? Cool
>>
>>54240604
We need gifs of various mechs going full missile boat on people.
>>
New thread
>>54240678

A minor update to the OP.
>>
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>>
>>54241019
He's such a good writer.
>>
>>54241034
indeed
>>
>>54241034
damn right he is, best writer of our era
>>
new thread?
>>
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>>54229843
Thread posts: 313
Thread images: 51


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