[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/btg/ Battletech General!

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 309
Thread images: 55

---------------------------------
Weeaboo? We’ll put a stop to that, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>54086010
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-22 - Still getting worked on & now has 13349 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE
>>
File: Awesome!.jpg (71KB, 497x600px) Image search: [Google]
Awesome!.jpg
71KB, 497x600px
ded.
kek.
>>
File: smooch smooch.png (32KB, 411x156px) Image search: [Google]
smooch smooch.png
32KB, 411x156px
>>54131379
You might as well, yes. The Combine of the era was ultra-notorious for not only leaking, but outright donating every single piece of proprietary technology they had at that point. Not just weapons and c3, but the whole trove of inner sphere OmniMechs they developed on their own from the salvaged clan technology they fought tooth and nail to gain.

Used to be I was bitter about the omnimechs, but then I became just plainly glad that they continued to be produced in-universe when all of DC's own prod cap was erased.
>>
File: 1497628151585.jpg (218KB, 1055x1212px) Image search: [Google]
1497628151585.jpg
218KB, 1055x1212px
>>54130828
>>54130828
I've been playing MWO PUG matches, and desu I have seen maybe 3 Atlases recently. In most matches there seems to be a decent amount of variety, though there are still a few popular choices (and a lot of King Crabs lately because of a sale)
>>
Has anyone allowed one of their players to start off with a Chameleon for their mech, and not just for training?
>>
>>54132694
Could happen in scenario that starts like the Crescent Hawk's game. Player was a cadet in a academy just finishing off his Mechwarrior training when SUPRISE Invasion and the academy gets thrashed and the only mech he has was the Chameleon.
>>
>>54133027
If my memory serves, there was a scenario with the continuation of the Black Widow company where they had to fight a lot of cadets in Chams too.
>>
>Crickets chirping
>>
>>54132694
I don't see why not. They're really common because most of them survived while they were used for training. It's not even half as shitty as 80% of stuff in 3025, for example.
>>
>>54134263
nice
>>
File: hahahaman.webm (111KB, 300x220px) Image search: [Google]
hahahaman.webm
111KB, 300x220px
>>54134263
>chassis: Dragonar 60
>mfw
>>
>>54132694
>hmm, what variants were there to Chameleon again
>...
>CLN-7VQ
This Q-Mech variant of the Chameleon was seen in several academies across the Inner Sphere. Equipped with a Heavy PPC and PPC Capacitor, and three Improved Heavy Medium Lasers are tied into an advanced Clan Targeting Computer. An Angel ECM Suite is mounted in the center torso to disguise its weapons. Despite the increased scrutiny and security at academies caused by this 'Mech, it wasn't a success on the field.[14]

What the actual fuck kind of academies are these? And how come this wasn't a success?
>>
File: shikata ga nai.jpg (35KB, 554x439px) Image search: [Google]
shikata ga nai.jpg
35KB, 554x439px
>>54134541
>Heavy PPC + Capacitor
How does someone not appreciate this as a highly mobile energy Hunchback with double the range?
>>
File: 1493228533165.png (63KB, 229x400px) Image search: [Google]
1493228533165.png
63KB, 229x400px
>>54132694
>Has anyone allowed one of their players to start off with a Chameleon for their mech, and not just for training?
I used one for a while in a campaign, played a crusty old piloting instructor in a Q-Mech (swapped the MGs for a flamer, dropped the ammo and smaller lasers for a second LL) he'd "hot-rodded" and overridden all the limiters on. got shot out of it saving those damned kids in the command lance, of course. The Introtech Cham is a surprisingly competent replacement for a Pixie if you know what you're doing, and once the -7Z and -7W come out it gets legitimately scary.
>>
>>54134541
I'm assuming it was a "training mech" in the same way that those Russian soldiers were "on vacation", intended to get around the magical disarmament aura in the early DA
>>
What was the battle of Kursk of Battletech universe?
>>
>>54134541
IIRC that Chameleon was used by an assasin/assasins to target some contract kill targets. It was XTRO: Most Wanted IIRC.
>>
File: 480px-TRC-4B_Chameleon.jpg (59KB, 480x599px) Image search: [Google]
480px-TRC-4B_Chameleon.jpg
59KB, 480x599px
>>54134569
>>54134541
Q-'Mechs are generally limited-run personal customs that some insane fucker has cobbled together to protect the brats at his academy (see also what I did with >>54134620 ). They're supposed to be hard to tell apart from the ones the chickies are playing in. The -7Q is a single, heavily-customized variant with AECM that was targeting individual officers in training areas for a single year, not a mass-production version. In particular, the triple i-HML array is.. unlikely to see any kind of serious production. Ever.
XTR Phantoms is from 8 years after the -7Q was first sighted; TRO: Prototypes is a full 18 years on, and there's no indication that it ever made it out of that one series of five missions.
>>
File: 15c in canada.jpg (208KB, 690x941px) Image search: [Google]
15c in canada.jpg
208KB, 690x941px
>>54134788
Oooh, so that's what the Q stands for. Like Q-ships! "Oh golly gee, I am just a lonely paper-thin rice toaster training mech filled with kiddies and sunday school teachers, I sure hope no mean space feudal japanese faux-pirate marauder shows up at my school and kills m- GOTCHA, HIROHITO! <VREEEEEEM>"
>>
File: file.png (217KB, 736x704px) Image search: [Google]
file.png
217KB, 736x704px
bt should really get its own chinese cartoon someday
>>
>>54131420
I tried it for the first time a few weeks ago and I should have started playing much earlier. Game is pretty fun.
>>
>>54135356
I tried it for the first time a few weeks ago. Bought an Urbie, diddled around, found it boring, got distracted by Crossout and never came back.
>>
>>54134691
Battle of Tukayyid most definetly, that was the biggest Mech battle ever fought and it decided the fate of the entire Clan Invasion.
>>
>>54135356
I've been playing for half a year. The biggest surprise was that all the complaints about grind weren't true.

>>54135367
Enjoy your p2w game I guess.
>>
File: 1449454356032.jpg (264KB, 1920x1080px) Image search: [Google]
1449454356032.jpg
264KB, 1920x1080px
>>54135415
It's hardly P2W, more pay to not grind. They've now got a set up that the first 25 matches for new players earn you stupid amounts of Cbills, which'll allow you to buy 2-4 decent mechs or something like a Clan assault and trick it out. From there it's just running matches to get more bills to get more parts or mechs. I rarely notice premium mechs in the field, though looking at their stats in the lab most of 'em are either no better than their generic counterparts or are even worse. The only real advantage premiums have are a boost in the # of C-bills you earn per match, and some of them come with special skins.
>>
>>54135918
Disregard me, I'm blind and cannot read.
>>
>>54135415
Crossout is that bad? I had such hopes for it too.

In the interest of being on topic, what's the general opinion on the Bane/Kraken Prime? Being able to reach out and touch someone from practically across the map with 40pts and multiple tac potentials worth the 100 ton chassis?
>>
>>54136049
>Bane/Kraken
It's a big guy, and should be treated as such. Most of my experience has been the bane 3 sandblasting me at range and the original model looks pretty similar.
>>
>>54136131
The Bane 3 seems like a no brainer. 120 lrms, and Clan tech so there's no minimum range unlike the Ultra AC/2 Prime.

There aren't enough AMS.
>>
File: 12fed6993240fe3f35c8e66b306594.jpg (404KB, 2051x1171px) Image search: [Google]
12fed6993240fe3f35c8e66b306594.jpg
404KB, 2051x1171px
This a real shot in the dark but does anyone here have a set of the old Dragons fury faction dice they'd be willing to sell?

Pic related
>>
>>54136049
It's not a bad game, it's just very easy to smurf opponents by buying purple, orange, etc. special gear with real money. If you don't buy anything, then the grind becomes pretty insane.

>>54136757
Is this some sort of competition for most off topic?
>>
>>54136764
Hardly OT tho, they're MW:DA dice. Its just that almost no one remembers them or knew they existed.
>>54136757
I'm pretty sure I still have a Steel Wolves one somewhere, but I haven't seen the others in over a decade.
>>
>>54136793
Ah, ok. I didn't recognize them at all.
>>
>>54136049
Jeeze, don't take some passer-by's vengeful oneliners as indicative of the game's quality. You can get a head start with money. But that's it.

Most importantly, the game isn't a self-referential snorefest with 240$ horse armor.
>>
>>54137156
I wasn't taking their comment as fact, just another nail in the coffin.

Money literally buys you better weapons in Crossout, if that's not pay to win in your definition you gotta get a new dictionary.
>>
File: Hard Truck - Apocalypse.jpg (178KB, 691x991px) Image search: [Google]
Hard Truck - Apocalypse.jpg
178KB, 691x991px
>>54137287
>Money literally buys you better weapons in Crossout, if that's not pay to win in your definition you gotta get a new dictionary.

Huh... so Crossout is related to Hard Truck Apocalypse? I played the shit out of that game. I still occasionally get it out and play it for a few days just to enjoy the SJG Car Wars feel it had to it.

... but an MMO where you have to spend real money to have a good time? I'm not sure if that's a good use of my resources ...
>>
>>54137448
From what I've read about Crossout, you either spend real money to buy good weapons which have the risk of eventually breaking down or being lost.

Or you build them yourself, takes around 20 matches to grind out enough common parts to make a rare, then you need five rares to make an epic, five epics to make a legendary. Etc.

As much as I dislike MWO's grind, it puts things in perspective.
>>
>>54137552
Yeah. MWO is still a grindy game like most F2Ps, but at least I feel like I'm actually getting something out of it. The trial mechs give you some variety in your mech-bays, while you can use your C-bills to trick out a personal favorite,
>>
We all know that 99% of crossovers are invariably terrible, but is there anything that you guys think battletech COULD be crossed with successfully?
>>
>>54139255
Legend of Galactic Heroes?
>>
>>54139255
XCOM would be a hoot, but I think you might be able to cross Battletech with Shadowrun, Ace Combat, or Corruption of Champions with a reasonable expectation of success.
>>
>>54139255
Charlie and the Chocolate Factory.

Imagine being the lucky little shit to inherit a Battlemech factory before the Helm Core.
>>
>>54139255
I've been occasionally tinkering with the idea of mixing Battletech with GDW's old Traveller 2300 setting, as has another anon or two, and it honestly fits pretty decently together
>>
>>54139255
28 days later (been done), Mad Max (A whole damned setting), a number of crime movies, Johnny Mnemonic, Robot Jox, Godzilla...

...so long as you're not bringing actual magic, technologies significantly more advanced than the universe, regiment-sized armies, or intelligent life into the equation, you have a lot of freedom to do stuff on a small scale on an obscure world.
>>
>>54139513
Jurassic Park?
>>
>>54139651
Fuck yeah.
>>
>>54135918
>It's hardly P2W, more pay to not grind.
Talking about MWO, I agree with you. It's not a P2W model as much as people bleat about that.

The biggest problem outside of the gameplay mechanics is that whether you're paying not to grind as much, or not paying and grinding more... there really isn't anything more to the game but grinding. When it was closed beta I was wooed to it due to promises of working with my faction (No faction-wide available player roster was ever made), nor did planets translate to getting certain advantages, and the hundreds of planets were in no way unique, simply given the same random maps as the last planet. Both Quickplay and FP ended up being nothing but variations on Team Deathmatch, though they might one day add (Gasp) FREE FOR ALL DEATHMATCH!

All power to you if you're having fun, but my gripe is more one about multiplayer gaming in general, not just MWO. You can't really do any fun or compelling missions when the guys at the other end have adhd and "Just want to blow up robots".
>>
>>54139651
There is some of that already. There are some planets that have dinosaur-like creatures.
>>
File: dino.jpg (12KB, 219x211px) Image search: [Google]
dino.jpg
12KB, 219x211px
>>54139651
http://www.sarna.net/wiki/Hunter%27s_Paradise
>>
What was the first mech that ever mounted a PPC? Can't find it anywhere.
>>
>>54139738
>my gripe is more one about multiplayer gaming in general

Same, I'm looking forward to mechwarrior 5 because that will actually have a proper story.
>>
>>54139738
I can sign the fact that I wish the game were more in-depth in terms of the Faction Warfare and stuff. Something like the old TFS league for Mech Commander would have been nice. But sometimes I guess it's fun enough to be able to strap in and just blow up other giant robutts. Will never get tired of hearing the startup sequence.
>>
>>54139765
Maybe the Prototype Griffin? Read about it recently and noticed it had a prototype PPC that had the same range brackets and damage as a standard PPC, but generated 15 heat.
>>
>>54139765
The Mackie?
>>
>>54139808
Huh, you're probably right. The fact that PPC was introduced in 2460 caught me off-guard. That was probably some prototypes.

>>54139819
PPC Mackie was in 2470. Griffin was in 2465.
>>
>>54139765
The Original Mackie-5S
>>
File: file.png (25KB, 290x646px) Image search: [Google]
file.png
25KB, 290x646px
>>54139967
I assume the stats mean that PPCs were installed on old 5S models after they became a mass-produced thing. Otherwise the fact that they were developed in 2460 and the Mackie 5S was made in 2439 wouldn't make sense. Also, OG Griffin-1A had PPCp (primitive) in 2465. Sarna also says that initially 5S had different armaments:

>The initial prototype Mackie was designated the MSK-5S, and carried a slightly different weapons load than the production model MSK-6S. Using an Autocannon/5 in the right arm instead of the AC/10, the MSK-5S also mounted a Large Laser in the center torso, rather than the twin Medium Lasers, and had two more heat sinks.
>>
File: OG Mackie.png (367KB, 1209x909px) Image search: [Google]
OG Mackie.png
367KB, 1209x909px
>>54139865
>PPC Mackie was in 2470.
Unless there's been some errata to change it, XTRO:Primitives I disagrees.
>>
>>54140016
Sarna often abbreviates the details. Also, XTRO:Primitives IV comes right out and says the Griffin's pPPC was because of manufacturing issues:

[Editor’s note: Unfortunately, the particle cannons made available to these early Griffins were of less-efficient, prototype-quality, because the Hegemony had yet to achieve sufficient production of the weapon to meet all of its needs at that time. For this reason, Maxwell’s engineers housed the weapon in an improvised cooling jacket system that helped mitigate a fraction of its excess heat.]
>>
>>54140091
>>54140118
How would you explain PPCs becoming available only in 2460, huh? HUH? I'm not saying it's aliens, but...
>>
>>54140136
Misjump.
>but
MISJUMP!
>>
>>54140190

M̹͙̣̭̜ͪͫ́̌̿̓ͭͯ ̶̴̜̺̏ͬ́ͩ͑͡İ̖̱̪͈͈̙ͨͫ̉̀͟ ̝̭ͨͤͬ͜S̡̞̟̘̦̰̥̖ͣͨ̿̋ͫ̇ ̷̡̯̙̗̖̇̽͝J̵͖͖̫̼͕̞ͣ̌̃̈͌ͅ ̦̝ͪ̎̇̄̏͞͝Ũ̷̧̬̞ͭ͂̀̎͟ͅ ̴̛̪͎͙̯͍̑ͭ͛̌͌͌̈ͩM̧̻͇͖͍̐͑͟͝ ̴̙̠̯̝̫̱̙̖͑̄ͭ́ͪ͢P̵͙͕̰̤̾̑
>>
>>54140136
Well, if we're going by the dates in IO, they only entering genreal manufacturing in ~2460, but are prototyped in ~2440, and 2439 is approximately 2440. And second, I chalk these dates inconsistencies up to the usual fact-checking issues we see throughout the franchise. Remember when the Zeus predated the invention of the battlemech by a few decades?
>>
>>54139255
Given that battletech more or less started out as a crossover of various 80s mech properties, things like Dougram, VOTOMs, etc would probably work well
>>
>>54140190
>>54140207
That was no misjump. That was a super jump.
The bad news is now we're stuck here because the K-F drive and the lithium-fusion batteries both burned out.OopsPraise Blake
>>
>>54140942
>spoiler
I will never not be mad that IO made that "real" and no one makes pic related.
>>
>>54136757
I have one, sadly (for you) I don't want to sell them

Did you check eBay? Specifically with wrok
>>
File: image.jpg (146KB, 1020x783px) Image search: [Google]
image.jpg
146KB, 1020x783px
>>54139255
>>
>>54139255
Pacific Rim would be amazing with BattleMechs instead of Jaegers. I can just see a swarm of light mechs trolling a kaiju to death while Aerospace assets strafe it with PPCs and lasers.
>>
>>54140118
>Sarna often abbreviates the details

It's often pure bullshit.
>>
>>54141012
I would have liked that one far better as well, but nobody can have nice things in battletech and you know it. It certainly exists in my games, if only in back-of-the-napkin notes in some scientist's desk, forgotten by everyone.
>>
>>54139376
>Shadowrun crossover
Didn't CGL do just that one April Fool's Day?
>>
>>54142293
Maybe? I'm just saying Shadowrun has the energy tech, the weapons tech, and cybernetics tech is perfectly suitable for locomotion.
>>
>>54142293
>>54142416
Yes, the Best Ever, BattleRun book.
>>
How would be a Battletech campaign centred in corporation warfare? Industrial espionage and all that jazz
>>
>>54142662
Would it even involve mechs? I'm thinking some mercs working through a proxy maybe.
>>
>>54142662
Shadowrun almost. Closer to Cyberpunk 2020, though. It can be fun, especially once you add in the Clans or Solaris.

>>54142690
Certainly, lots of Mech manufacturers have on site mech security forces, and Mechs are an amazing force multiplier, even junkers.
>>
File: icehellion.png (1MB, 800x800px) Image search: [Google]
icehellion.png
1MB, 800x800px
Question /tg/ - after Clan Ice Hellion is wrecked, who then are the fastest faction in Battletech? Ghost Bears? Goliath Scorpions? Hell's Horses? Diamond Shark? Draconis Combine? Duchy of Oriente? Who has the greatest need for speed?
>>
>>54142853
Clans in general.

Because they all need to go.
>>
>>54139255
Not exactly a crossover, but I've said before the original Front mission could be replicated as a BT scenario.

Make Huffman a world in the Chaos March, with two CM powers acting as the OCU and USN clashing over it, with WoB standing in for Zaftra as the third power secretly fueling the conflict as a means to experiment with human brain computers and interfaces.
>>
>>54142853
These days given the nature of the IS and the tech level, I would think that Pirates would really be the ones who valued speed (and hands) over all else. But if it has to be a mainline faction, it's the Wolf Empire. Look at the Wulfen and the fact that they are drowning in Locust IICs and you'll see it.
>>
>>54143034
Wanzers should actually be really easy to convert. They're like what, 25 tons on average?
>>
Draconis Combine
"Fire and Blood"
>>
>>54139255

Tactics Ogre: Let Us Cling Together
>>
File: 1385808458519.jpg (1MB, 2000x2000px) Image search: [Google]
1385808458519.jpg
1MB, 2000x2000px
Hey guys, did anyone have the BattleTech: Record Sheets: 3145 Unabridged?
>>
File: matsumoto14_tech_readout.jpg (1MB, 2359x3161px) Image search: [Google]
matsumoto14_tech_readout.jpg
1MB, 2359x3161px
>>54139513
>Robot Jox

>All right... new weapons check... the wrist saw has been replaced by a fusion arc torch.

Check.

>Green lasers installed in shoulder turrets - fire with the pickle on the right palm.

Check... can I go out now, dad?

>Go!

https://www.youtube.com/watch?v=vUxDmKFCD2o
>>
>>
>>54143750
You don't need it if you download every 3145 TRO
>>
File: 1388722383326.jpg (139KB, 604x454px) Image search: [Google]
1388722383326.jpg
139KB, 604x454px
>>54144641
>assault recon

kek
>>
File: Zeus ZEU-6J.png (95KB, 628x866px) Image search: [Google]
Zeus ZEU-6J.png
95KB, 628x866px
>>54144641
>>54144742
Seeing that reminded me that the Zeus could use a proper recon variant for the 4th SW.
>>
File: 1491940657756.png (331KB, 1134x286px) Image search: [Google]
1491940657756.png
331KB, 1134x286px
>>54139255
I feel like Fury's Tiger scene would be great in battletech as Vees versus a mech or a lance of bug mechs versus an Assault.

https://www.youtube.com/watch?v=L8vFGQ0uJQc
>>
>>54144756
The main issue is that Lights should be able to murder an Assault, especially a dogpack. A +3 modifier is a pretty hefty deal. And the Assault can't really afford not to move.

Same deal with Vees. They aren't so fragile that 3-4 are an even match for a single 'Mech. Three Pegasus, for example, would probably lay waste to even an Awesome by running rings around it.
>>
File: clan erppcs.jpg (79KB, 340x443px) Image search: [Google]
clan erppcs.jpg
79KB, 340x443px
>>54145029
Maybe a clan heavy? Fast enough to still be still bring some maneuverability to bear, and the range and lethality of the cerPPC probably evokes the same sort of response in universe as the 88 did.
>>
>>54145276
Would that make the Clan Gauss the Long 88?
>>
>>54145276
Yeah, that's more like it, only probably more hopeless than the Sherman v. the Tiger, since the Clanner's a better gunner for sure, and may also have a TarComp. At least in WWII, tank crews were on a more even footing, so to speak. And the speeds just weren't as disparate as they are between a 7/11 and a 4/6.

>>54145310
Nah because the IS also has an equivalent gun, and it wasn't till we got the 90 from the Brits that we had regular tonks that could compete, if I recall. This doesn't take into account things like the Wolverine though, which had better guns but weren't proper tanks.
>>
File: 1498852981938.png (809KB, 1000x1000px) Image search: [Google]
1498852981938.png
809KB, 1000x1000px
>>54145310
[Whistling near-miss sound]
>>
>>54145370
I forgot Bastion had a bigger Scottish brother.
>>
So, I'm wondering, for the next, whether I should tell "the truth" of Sparrow murdering his father, who was suffering from dementia, in a fit of rage after hinting that he knew his mother, then being reduced to a fit of laughter during wish he defecated himself.

Sparrow imagines cleaning up after his father, changing his diapers as his entire empire falls apart, only to look up and see his brother Jesse, who had turned on the holo screen that lead to the fit of laughter, paralyzed with fear.

Sparrow cradles his fathers head in his arms, accidently wiping his blood on the table, but he is long since dead, killed almost instantly.

The only thing on Jesse's lips, however, are, "I'm not ready! I can't handle this!" and as Sparrow reveals the will, he finds that his father had left Jesse one of the two remaining mechs, and he had been denied his inheritance.

Now, I can go with this, or I can write it so that his father just dies in a coughing fit after a bout of laughter.

Which would you rather I go with?
>>
>54145485
Oh, it's you again. Thought you died or were eaten by a grue or something. Write whatever, none of us actually care, since you're doing it for the (You)s anyway.
>>
>>54144742
I mean, it works for the Lyrans, why not? Assault Recon is where its at.
>>
>>54145513
I swear to god, if i hear that corny old meme about the Lyran Scout lance having an Atlas, I'm going to bust my TV screen
>>
>>54145509
Ah, ma charie, you have yet to be romanced by the langauge of thee theives, yees?
>>
File: 1395756279878.jpg (78KB, 720x960px) Image search: [Google]
1395756279878.jpg
78KB, 720x960px
>>54145530
>using an atlas instead of the tried and true BNC-3E

>>54145485
So why does the main character have a diaper? Fetish reasons?
>>
>>54139280
Seconding this, LOTGH with BattleMechs would be awesome as all hell
>>
>>54145631
No.

1) Sparrow meets dad
2) Dad is senile
3) Dad says he knows who Sparrows mother is
4) Dad forgets
5) Sparrow is tending the fire
6) TV comes on, dad starts laughing
7) Dad shits his pants
8) Sparrow remembers changing his father
9) Sparrow backhands dad in the temple with a firepoker
10) Dad dies instantly
11) Jesse sitting there with a WTF look on his face, holding the remote.
>>
>>54145776
Or, I can just have his dad die in a laughing fit. Which do you think is better?
>>
File: 4012th Heavy Assault Regiment.png (68KB, 413x749px) Image search: [Google]
4012th Heavy Assault Regiment.png
68KB, 413x749px
I need a logo for this regiment anons.
>>
>>54145776
https://www.youtube.com/watch?v=G4jbRueJx0E
>>
>>54145776
>>54145791
https://www.youtube.com/watch?v=DSeZxjLhxV4&list=RDG4jbRueJx0E
>>
>>54145823
An anvil or a oldschool trapezoidal weight dropping on a figure, with a background of a sunburst. Regiment motto should be educet iudicium - "bring the punishment".

>>54145776
Looks kind of fetishy to me, what with the MC shitting himself and the dad dying of laughter from it.
>>
File: wizard-of-oz-munchkins.jpg (84KB, 600x458px) Image search: [Google]
wizard-of-oz-munchkins.jpg
84KB, 600x458px
>>54145823
>>
>>54146004
It's the SLDF anon, I've got to give them the best. Knowing my luck, they'll get nuked.
>>
>>54139651
There is a planet with dragons. http://www.sarna.net/wiki/Branth
>>
>>54139255

The Battlestar Galactica reboot has pretty similar military tech. They're better at jumping and have cylon space wizards but the combat capabilities of their ships and fighters are roughly in line with what you can do with BT customs.

>>54144641

Is Alex making a FEAR joke?
>>
>>54145823

Those arent proper nato callsigns, 0/10 immersion ruined.

>Boar gules on a sable background "down and dirty"
>>
>>54146445
Those are older WW2 era callsigns. predecessor for the Nato ones we use today. For instance in Band of Brothers the characters where from Easy Company, and Able and Baker companies where mentioned.
>>
>>54145823
A snowflake made of swords.
>>
Update Cocksuckers! This guy won't quit! It just getting better and better! kek!

https://community.battletechgame.com/forums/threads/8812/comments/165250
>>
>>54145823
I sure hope the regiment never has to fight anything capable of fleeing or outflanking.
>>
>>54147129

>bloody handprint
>former comstar
>lauded for WARCRIMES

Why do I think I know where this shit is going?
>>
>>54137448
He's pulling shit out of his ass to make it look bad. Lying harder than a Trumpeteer in a holding cell.
>>
>>54135918
>It's hardly P2W, more pay to not grind.
They block teh best mech variants behind a paywall with no way of getting around it.
It is just as blatantly P2W as World or Tanks and other shit of its ilk.

The thing is the playerbase is about as retarded as the nearest asylum so even with clearly advantageous gear, the idiots still manage to get themselves killed with 2 damage done in total.
>>
File: warcherhammer stats.png (147KB, 650x1050px) Image search: [Google]
warcherhammer stats.png
147KB, 650x1050px
I wonder, how does it look when you do this in MWO? I can't imagine it'd be completely accurate to this look, but I kinda dig it myself.

Reposted for smaller pic, but added stats.
>>
>>54148365
Those torso lasers would go away, and the PPCs would be attached where the arm lasers would be - I think they're mounted on the arm's inside next to the fist, but I'm unsure.

For use in MWO, it would be pretty hot, short on ammo, and extremely vulnerable to ST-loss, but I guess that wasn't your plan.
>>
>>54148365

That armour is a bit of a problem for mine.

Drop the LRMs down to paired -15s, that will give you six tons. Spend two on Artemis IV for the missile launchers since it seems you intended for it to have them, then put at least two more tons of armour on and spend the rest on MLs.
>>
Battlebump
>>
File: 1472787680183.webm (3MB, 640x428px) Image search: [Google]
1472787680183.webm
3MB, 640x428px
Do you prefer RACs or UACs /btg/?
>>
>>54147354
It's the anvil for its Corps, so it doesn't need to move fast.

>>54147021
Sure why not.
>>
Today I will remind them.


>One of the last mass trials by combat in Scotland, the Battle of the Clans, took place in Perth in 1396. This event took the form of a pitched battle between teams of around thirty men each, representing Clan Macpherson and Clan Davidson on the North Inch in front of the King, Robert III. The battle was intended to resolve a dispute over which clan was to hold the right flank in an upcoming battle of both clans (and several others) against Clan Cameron. The Clan Macpherson is thought to have won, but only twelve men survived from the original sixty.[13]

https://en.wikipedia.org/wiki/Trial_by_combat
>>
>>54146266
There was a crossover fan fic I was reading years ago that crossed BT with BSG. Had the colonials meating up with one of the clans, I think. Might have been something to do with wolverines? Anyway, I think it was called 'Hunted Tribes' or something
>>
File: Warcherhammer.jpg (479KB, 1920x1080px) Image search: [Google]
Warcherhammer.jpg
479KB, 1920x1080px
>>54148365
>>54148418 reporting back, here's a pic of how it would look in MWO. To the left, the 2R, to the right, the 5S.
>>
>>54150370
RACs every day of the week and twice on Sunday.
Though, if jams didn't render then utterly useless, I would use the UAC/10 and 20 much more often
>>
>>54150662
Again with this video game crap.
>>
>>54150839
He asked to see what the 'mech would look like in MWO. He got what he asked. You don't have to like it.
>>
File: alex_gundam.jpg (596KB, 2895x3800px) Image search: [Google]
alex_gundam.jpg
596KB, 2895x3800px
>>54150370

My son's name is Alex.
>>
>>54150370
RACs, although the extra hex of range on the UAC-20 is almost worth the extra ton. Especially since it doesn't jam if you single-tap with it.
>>
>>54148234

The only real way to have fun at MWO is to play with friends so that you have someone who will listen to cover your ass.

With that though it can be decently fun, especially in the current iteration.
>>
>>54150370
UAC's. Both weapons war against my playstyle in that I strictly believe that the player who takes a higher ratio of negative checks to mechs used in the game loses. However, I can produce more stable results and higher damage clusters with UAC's, so I vastly prefer them.
>>
Hey /btg/, I have a titchy MekHQ Question. I've done several AtB campaigns, but this is the first one where I've mixed in Aerospace with my lances. Is there something special you need to do to get MekHQ to pull bombs out of your warehouse to put them on planes? I've used the select bombs option in the hangar to assign them to my Aerospace Fighters, and they're showing up with them in matches, but never deducting used bombs from my warehouse. What am I missing?
>>
>>54153089

If you add them in the Hangar properly, and MekHQ is updating post-battle depletion properly, it should be subtracting them from your supplies like any other ammunition stock. Are your other ammo supplies being depleted, and/or do you have to re-assign bombs after a battle?
>>
>>54131166
I'm kind of hoping that HBS' game does well enough that we could see more mechs that wouldn't appear in MWO. It doesn't make sense for MWO to have a Stinger or a Wasp when they have the Locust, but it'd give more diversity to enemy forces. Mechs like the Vulcan would also be interesting to see, especially since I like the 5T.
>>
>>54153253
My other ammo stocks are definitely being depleted... had an issue where I ran out of LRMs last contract... and near as I can tell, if I use up bombs then I have to reassign them, otherwise I don't, but they still aren't subtracting from warehouse or showing as in-use on the Parts In Use overview.
To make sure I'm not just being brain dead... assigning bombs is just a matter of Right Click>Select Bombs>Pick the number/type of bombs on the pop up, right? And for ammo, I'd want to be purchasing, say, Cluster Bombs from the Purchase Parts menu?
>>
>>54153330
What other wonderful "un-MWO-seen" little hooligans other than Vulcan are there? The Herpes brothers? Charger?
>>
>>54153600
Those two, a couple forgettable Star League designs, Valkyrie, Guillotine, Flashman, LAMs, Thug, Whitworth, and Clint. I'm sure there are more that could be added like the Merlin, Striker, or some of the designs retroactively added like the Icarus II and Gladiator.
>>
>>54153600
Hatchet/Axeman which actually has a shot of getting in the game
>>
>>54154074
Hmm. Guillotine and Shitworth certainly are things I'd expect to appear, sooner rather than later. One's a FWL necessity, the other a pan-stellar friendly fire menace. Or at least the K, godamn.
>>
>>54139255
I've run a Time of War campaign that was pretty much exactly Ghost in the Shell. Also, EVE Online crosses over with BT like peanut butter and chocolate.
>>
File: wejustdontknow.gif (999KB, 250x251px) Image search: [Google]
wejustdontknow.gif
999KB, 250x251px
>>54153459

So far as I remember, yes. What version of MekHQ are you using?
>>
>>54154366
Were there catgirls involved?
>>
>>54154672
Surprisingly, no, considering a lot of the GitS-like campaign was in MoC space.
>>
>>54154076
Any of the physical attack 'mechs do since it'd be one of the first games that would actually properly have physical attacks in it. Before it, the most you could do is collision attacks or attempts at DFA.
>>
>>54154556
0.43.2
>>
>>54155257
I just said those two in particular because there's apparently been a campaign in the HBS office to get them added to the game at launch.
>>
Anyone have any good ideas for a design challenge that hasn't been done before?
>>
>>54157027
Sure
>swiss army mech challenge: AC edition
Mount at least one weapon each from three of the following types
>LBX AC
>Ultra AC
>LAC
>RAC
>Regular AC
>>
>>54131166
How many assistant technicians do I need to hire per regular mech technicians?
>>
>>54157573
6
>>
>>54157587
thanks. is there a reason mekhq won't highlight certain mechs when i go to purchase a unit?
>>
>>54157688
What do you mean highlight? Won't let you purchase? Your TN may be impossible to roll because your acquisition skill isn't high enough.
>>
Thoughts on the upcoming PC game. I might pirate it.
>>
File: unnamed AC challenge mech.png (19KB, 307x886px) Image search: [Google]
unnamed AC challenge mech.png
19KB, 307x886px
>>54157259
I suck at mech fluff, but here's my attempt. As yet unnamed. Late Dark Ages Davion, maybe. 2 LB 2-X ACs for AA work and plinking at long range. 1 RAC/5 for medium range. At close range, has a UAC/20 for blasting things apart, also allowing the RAC/5 to critseek. Has a Heavy Small Laser because I needed to do something with that last half-ton of mass allowance, and so it's not unarmed if it runs out of ammo.
>>54157734
It's all right - there are some values that need tweaking in the files for optimal experience, but other than that it's pretty good. Don't pirate it, the money goes to HBS, not CGL, and they deserve it.
>>
>>54157734
So far the combat looks fun(has a few issues, sure, but HBS seem keen on listening and making changes).

I'm just hoping for the campaign to be fun. Being able to create your own mechwarriors should be fun, and hopwfully 'mech customization will be good.

I'm just banking on getting plenty of replay value out of the campaigns.
>>
File: image.jpg (54KB, 640x511px) Image search: [Google]
image.jpg
54KB, 640x511px
When Ransall thinks that the new D&D game is more important than Battletech
>>
>>54131166
I'm confused about MekHQ's aquisition rules.

So you can buy a mech using procurement or by using the open market.

But how does hiring work? You can click on the hire tab, which gives you a random pilot, which you can click on over and over again, yet you don't have to hire them.

But it also has the marketplace, which I don't understand.

I can either be a cheap bastard and use the hire tab sort through their applications one by one, until I get one I want, so why should I spend money on them?

Why isn't there some way to sort them according to skill level?
>>
>>54158317
also, there is that slap in the face when you realize you can't let a pilot go without a mech of his own. That blew me away.
>>
>>54158338
I mean, its a GOOD rule, but it came as a such a surprise.
>>
>>54158317
Am I breaking the rules?
Or can I just hire all elite mechwarriors?

The return they want on loans is outrageous, like 60% returns, and the amount of money you get per contract is abysmal, like 5%. I heard someone say you make it up on salvage. Are the missions supposed to be easy? Are your forces supposed to be a bit lopsided?
>>
>>54158004
We have to wait for a time after GENCON for the forum and the 2nd SW book!
>>
>>54158390
how come there is no way to set your initial finance aside from using GM mode? Shouldn't there be a legit option for that part of the scenario?
>>
>>54158390
The answer to your last two questions is "it depends on the contract".
>>
>>54158317
Procurement versus the various markets is generally the difference between Unit Generation/resupply and Unit maintenance. the Markets are for when you're in the field and need mechs or pilots NOW, while procurement is for when you're on Outreach or Galatea and have access to a large catalog. Currently it seems to be just a fluff thing, but it's a difference.

>>54158338
You don't actually have to have that rule on, and I sure as fuck don't, at least when it pertains to prisoners made pilots. You're not getting a Clan mech when I knocked your ass out of a Stinger.

>>54158390
5% of your unit's total worth in equipment OR a percentage of payroll. The former is a MUCH more generous payment option. It's also per month, not for the total time of the contract. Read the relevant portion of the screen and Campign Operations. As for mission difficulty, the missions can be easy or hard, it all depends on your unit skills versus your opponent's rating. The game balances somewhat by BV, so it might end up lopsided, but the Bot is retarded.

>>54158414
You want to just say "I had 3 million C-Bills to start, but now because I say so, I've got 30 million!" then?
>>
>>54158428
Okay, but, outside of metagaming, what determines your initial forces? Who decides how much capital you have to work with or what kind of personnel you can hire?
>>
>>54158443
>You don't actually have to have that rule on, and I sure as fuck don't, at least when it pertains to prisoners made pilots. You're not getting a Clan mech when I knocked your ass out of a Stinger.

No, I mean you can't fire him
>>
>>54158449
>Okay, but, outside of metagaming, what determines your initial forces? Who decides how much capital you have to work with or what kind of personnel you can hire?
you generate it by hand using FMMR or CO and input it into MHQ using GM Mode
>>
>>54158488
So there are no rules for this sort of thing?
How many personnel you can hire and of what quality?
How much money you start with?
What forces you have available?
>>
>>54158459
Yes you can. You just don't give him a Mech and pay him the amount of money owed.

"Combat personnel who brought their units with them must be given a unit upon departure. If no unit of the appropriate weight class and technology is available, the retiree is compensated in C-bills. Any pilots with a final payout value of zero have either been compensated with a unit that meets or exceeds the payout amount, or have fled and stolen the units they were assigned or another unassigned unit from the hangar."

So if Jethro T. Stinger pilot is fired, and you don't have an Introtechnology Stinger, you pay him how much the firing screen says to.

>>54158520
There ARE rules, you're just not looking in the relevant books. If you don't do that, then download this: http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf
>>
>>54158520
there aren't any hardcoded into megamek, no.
but there are in the books that you're expected to consult
>>
Also, are there faction alliances? Faction specific mechs you don't have access to? Could courting one faction gain their favor and give you preferential prices and access?
>>
>>54131166
Megamek really needs some polish.
Right now, its got a great framework, but it really
needs more backgrounds, a better layout design, and some pre-set campaigns.
>>
>>54159117
the thing about procurement is, when you hire somebody from procurement, you don't have the option of rejecting them after viewing their stats.
>>
>>54159157
thats kind of how it is in real life too, people just hand guys off on you, you don't know what you are going to get, if somebody is trying to get rid of them, doing them a favor and helping them move up, or just shipping them out of basic.

Their scores on the firing range don't mean shit, its how they perform under fire. If someones got more guts than brains, you put them on the SAW, have them perform suppressive fire. If someones quick but got bad eyesight, you give them a carbine or a CAW. If someone is a good shot but spooks easy, you tell them to hide and pick their shots.
>>
>>54159236
And if someone is fat, has a club foot, and looks like an inbred retard, you put them in artillery.
>>
>>54159281
and if he shoots off his mouth, has a drug habit, and carries a little red book, you put him in the auxiliaries.
>>
What if everyone had to join the military? That would scare the shit out of those assholes.
>>
>>54158555
Where's Munnin? Where's third anon?Where's the TRO preview you guys mentioned that would be released latter in May?
>>
I am a small little man, and it gives me great pleasure to fire people.
>>
>>54159366
Muninn is moving at the end of the month to France, I believe. 3A is on the job hunt, and the TRO preview is, as far as I know mostly done. Why it hasn't been posted, I don't know. He said he was going to post it, and I haven't seen him recently.
>>
I still can't access the forums.
>>
>>54159393
Thanks for the info and good luck for 3A
>>
File: Condor Dropship.gif (26KB, 400x383px) Image search: [Google]
Condor Dropship.gif
26KB, 400x383px
So I was reading up on dropships, and stumbled across this:

[The wings contain] ...considerable "dead" space, accessible via a series of passageways, which Condor crew rarely reveal to non-crew and reserve for up to ten tons of "off the record" cargo.

What sort of booty would your mercs smuggle in it anons?
>>
>>54159722
But Condor is an infantry carrier, and I don't think regularly hauling illegal shit on a ship with like 330 people is worth it. Someone might talk. I'm thinking emergency booze for soldiers maybe.
>>
>>54159780
hey, as long as you can use it as a disinfectant, right?
>>
>>54159722
>>54159780
Now I imagine some shady types using mercenary story as cover, and hauling slaves.
>>
>>54159876
what in the same hell, Sgt!?
What am I supposed to do with 3000 columbian fighting cocks and 200 kilograms of premium, grade A mari-ja-wana?
Host a chicken dinner for the priemiere of China while listening to Arab music?
Pyle! Are you listening to me?
>>
>>54159908
"I have been informed by the government of California that calling people "A-rabs" is no longer considered a polite way to address someone. I would like to apologize to my middle-eastern guests, who are no doubt familiar with this type of censorship.
>>
File: bestlaugh.jpg (16KB, 323x326px) Image search: [Google]
bestlaugh.jpg
16KB, 323x326px
>>54159936

TOO FUCKIN BAD, HAJJ-BUTT
>>
butte hold

whahehehe
>>
>>54131166
I'm going to buy some TRO's.
How many are there?
>>
>>54160077
Enough your'e better off getting them out of the trove.
>>
So let me get this straight...
MekHQ doesn't actually do anything regarding the battle itself.

All that work has to be done by hand or in megamek.
>>
>>54160275
Yes, because it's for tracking a campaign, not for playing the game. Does anyone read documentation anymore?
>>
>>54160275
using mekHQ feels more like tarot reading than anything else.
>>
>>54160275
It opens Megamek menu with your/enemy units if you use it in against the bot mode.
>>
>>54160302
but the terrain, the map, objectives, all that stuff, thats gotta be done by hand?
>>
>>54160302
Also, it makes it so the map is of the certain type/size/has same planetary conditions that you rolled in the merc mode.
>>
>>54160313
It creates a random map of certain type with certain types. Objectives should be set up manually. You can pretty much import your default settings if it's just "kill 50% of the enemy", but in the case of something complex like "escort a truck" you should declare /victory yourself in the chatbox.
>>
>>54160318
>>54160302
well, thats good, at least.

But any special objectives, any terrain features like bunkers or fortifications or radar stations, those all have to be set by hand?

It also says it can run scenarios.
>>
I want to cast models so I can have multiple mechs without spending twenty bucks per overpriced block of pewter. If I figure it out, I'd be more than happy to set up an independent email and figure out a Chinaman-esque operation for us. One or Two bucks a model or something. I dont know. I just want multiple mechs without going broke.

What model casting research do I need to do?
>>
so these scenarios, they have custom maps?

Do you need any external documentation to run them? Like material from the source books?
>>
>>54160346
It's basically just a thing that saves your persistent unit list between MegaMek scenarios and allows you to use different admin and economic BT mechanics without rolling buckets of dice. So you can either play against your friend who has another unit list and then repair/reload/buy/sell your mechs in it, or play a campaign with DM, or just use your original content donut steel merc company on random maps or scenarios you make yourself.
>>
>>54160351
For one or two bucks each you're going to be looking into some really cheap material. Like pot metal. Or really, really low quality plastic. Part of your unit cost is going to incorporate the mold cost, which is going to have to get remade at some point during the run -- it will begin to break down and degrade with each casting.

You're far better off getting a bunch of 3D printers and running them in parallel, churning out multiple models at once. No mold costs, and no worries about recasts being of sub-par quality. Just the initial investment of time to make sure the print is correct, then it becomes materials + overhead to cover the cost of the machines.
>>
>>54160351
Battletech is really cheap anon.
If I were near a Battletech gaming group, I would definetely buy some mini's. I would like to buy a few of the TRO's too, just to have.
>>
File: file.png (53KB, 904x447px) Image search: [Google]
file.png
53KB, 904x447px
>>54160364
For everything that is already in MegaMek base package you don't need any extra shit.

You need to know the rules from source books, obviously.
>>
>>54160380
But if you have the maps and you have the documentation, you can run a custom scenario using megamek?

That sounds horrendously complicated. I guess you can't telecommute to work when you're stationed at NORAD.
>>
File: 1495649072618.png (145KB, 876x349px) Image search: [Google]
1495649072618.png
145KB, 876x349px
>>54160384
Well, I mean I'd be doing this for my own benefit, because I'd rather not pay for multiples of the same model just because Im autistic enough to want more than one Atlas on the board or whatever. I said I'd charge and Chinaman some stuff for you guys more out of good will than profit seeking.


>>54160388
>Battletech is really cheap anon.
http://ironwindmetals.com/store/product_info.php?products_id=9474

nearly twenty dollaridoos for an iddy biddy chunk of metal that does nothing but look cool, when all things are considered. But yeah, I'll be checking out my local Kijiji.

Assuming that my weapon grade autism isnt making me pursue this, what would be a good resin/cast box kit set thing the fuck ever to get?
>>
>>54160388
>Battletech is really cheap
No shit it is. I play a few other games (D&D, Magic) and holy fucking hell is BattleTech cheap. For the price of a competitive deck for the Standard format of Magic (~$300-500 USD) I could be able to play BattleTech literally for the rest of my life with little issue, as well as have plenty of side fun painting mechs. For the price of a competitive Legacy deck (~$800-1400), I could build a literal regiment of mechs in BattleTech (enough to have a lance/star of basically everyone, with some left over for my favorites).

BattleTech is amazingly cheap. >>54160351 is a cheap-skate beyond my wildest dreams.
>>
>>54160423
Yes, just open map editor and make a map according to the specs. Literally takes like 20 minutes.
>>
>>54160461
I'm not a cheapskate, I'm frugal, a well-known and prestigious Dutch characteristic I hold onto proudly.
>>
>>54160451
Understandable, but part of that same problem is that there will be multiple failed molds before you get a suitable master. Then you create a working mold, which gets X number of casts before it has to be retired due to degradation.

You're going to have to sell quite a few with only a little overhead cost before you break even. The price you pay for what you get is pretty fucking good for a miniatures game.

If you're doing it for your own benefit, see my earlier point about 3D printing for a way to manufacture cheap and quickly to quickly cover overhead expenses. Why do you think Warhansa stepped in?
>>
>>54160479

i know the dutch well

the dutch are fucking cheapskates
>>
>>54160474
Adding to that, most of the time you don't really need an identical map to the one in the scenario. Megamek can generate pretty cool random maps and has a stockpile of pregenerated ones. Just use the one that is closer to the thing you want to do.
>>
>>54160494
You dont become one of the greatest mercantile powers in europe by having indulgent spending habits.

>>54160492
So, considering a slew of variables that could make things go not swimmingly, it may be more trouble than it's worth?

Also, I considered 3d prinintg(with cheaper printer models ranging around the price of a digital camera), but as far as I know, there isnt a comprehensive library of Battletech miniatures to print.

Fuck, maybe I will have to be a decent human and actually pay for this shit.I thought I escaped the plastic crack addiction when I dropped 40k.
>>
File: file.png (37KB, 582x579px) Image search: [Google]
file.png
37KB, 582x579px
>>54160497
I agree. I mostly don't even bother editing random maps. Editor can make pretty good ones by default.
>>
>>54160535
Let me walk you through the casting process since you don't seem to be super-familiar with it.

You start by designing, in something like CAD, a model of what you want. That is then milled or cut into a hollow mold and a test run is made on it to see its suitability on a final product. Most often, it won't work the first time -- cut lines making material flow poorly, or weird areas causing the material to cool in different ways and cause sag or bunching. So that mold is discarded (usually, not often able to be saved) and the lessons learned from the first casting are applied to the next mold.

This is repeated until the casting is sufficient for use. This mold becomes known as the "master". It is a suitable mold for any future casting. Now because making a proper mold is expensive, a working one will be made of a lesser, cheaper material. In old times they'd do something like wax or paper, that could be burned off to readily remove it from the finished product, but now it's something like silicone or some kind of heat-resistant thermoplastic. That, made from the master, is used for castings of a finished product. It's going to cost a few hundred to get a suitable master.

How many casting that "working" mold can survive depends upon the mold's complexity and the material used. Not all of the poured material will exit the mold, leading to imperfections or wear on the working mold. Eventually it'll need to be discarded and a new one made, hence why it's made so cheaply. That will also factor into the cost of each casting, though it's a minor one compared to the material cost and the master cost. Eventually the master will be paid off, but until then, the profit margins are going to be very slim.
>>
>>54160685

All of that is avoided if you 3D print. The only upfront cost is the printer, which can be used for many different models, and no matter what manufacture, it's all going to the cost of the equipment. Once it's paid off, now you're just paying material costs and everything else is profit.
>>
>>54160351
A good casting setup is more than just buying some used minis. You wouldn't get your money back for the initial setup until you had cast a few hundred minis. And that takes a long while. People forget how time intensive this stuff is.

You don't home cast for cheap mechs. You do it for extra copies of really hard to find things and custom stuff.

>>54160384
>telling him to buy multiple multithousand dollar printers instead and resin costs ten times of casting resin and molding
Subtle, I like it.

>Why do you think Warhansa stepped in?
Wait. You don't think those are individually printed do you? I may have given you more credit than deserved. They were just too lazy to actually clean up their master prints properly before tossing them into the silicone for production.
>>
>>54160685
Nigga, you just explained plastic injection molding or other master mold techniques. That's way different than the silicone molds used in resin casting or pewter spincasting based on a master sculpt.
>>
>>54160863
>You don't home cast for cheap mechs
So how do I get cheap mechs. I may just go the legal way and actually buy the stuff, but I want to exhaust my search for options before shoveling out 50 dollars for four mechs.
>>
>>54160911
>o how do I get cheap mechs.

Read the post. Buy used. Even today you can get mech lots for less than five bucks a mini. I just got a Cobra I needed for my Lyrans for less than four bucks yesterday.
>>
>>54160911
>So how do I get cheap mechs.
Best way is to scout eBay, where you can sometimes get decent deals. It's rare, but possible. There are a few recasters or custom casters on there too, like Insane Kangaroo. Additionally, Warhansa is a thing and relatively cheap.
>>
Speaking of cheap models, I was about to make some paper standies, what models are in the intro box?
>>
>>54160997
Just download the real standees from the old box sets. They're in the OP folders. Second Edition, Citytech, and Fourth Edition should give you all the common stuff.
>>
>>54161025
Huh, didn't know those existed. Thanks mate! Any suggestions for what to do with more recent stuff?
>>
>>54160863
Dude, my roommate got a 3d printer for like, 200 bucks. It works fine, and prints high enough for Battletech minis.
>>
>>54161067
>and prints high enough for Battletech minis

I believe the cheap part. This is the part I don't believe. Every dude with an abs junker says these sort of things but it doesn't pan out. They don't have the resolution.
>>
>>54161044
Take the TRO picture from sarna and put the name on the bottom and the back. You'll get an idea for the style after you've seen the old ones.
>>
Do VTOL's require gunners?
>>
>>54161233

Depends on the tonnage, there are rules for calculating crew requirements somewhere.
>>
Okay, I gave my unit 100 million dollars and just progressed from day one.

I specked out Coles Cavalry.
>>
>>54161691
>Coles Cavalry.
I didn't know I had my own Cavalry. Nice. Also, I believe you mean Coles's Cavalry, if you intend to imply the possessive (i.e. it is the cavalry that belongs to Coles).
>>
File: cc1.png (7KB, 278x448px) Image search: [Google]
cc1.png
7KB, 278x448px
>>54161722
>>
File: cc2.png (56KB, 520x773px) Image search: [Google]
cc2.png
56KB, 520x773px
>>54161752
>>
>>54161691
Do you have any idea how much the average mercenary unit has in terms of money? Apparently not, since you're incapable of opening a book.
>>
File: cc3.png (38KB, 746x613px) Image search: [Google]
cc3.png
38KB, 746x613px
>>54161770
>>
>>54161770
That Locust pilot won't survive his first mission.
>>
>>54161785
He has a "do not engage" label and is only meant to spot and fire at targets of opportunity. (hes a nephew)
>>
>>54161815
thats the duel LRM 5 model.
>>
File: we_are_the_mailed_fist.jpg (158KB, 1393x944px) Image search: [Google]
we_are_the_mailed_fist.jpg
158KB, 1393x944px
>>54160863
>You don't home cast for cheap mechs. You do it for extra copies of really hard to find things and custom stuff.

... or for His glory and the defense of all Mankind!
>>
You are supposed to sort of mix and match according to how field operations dictate, so, for example, the marauder and the PPC carrier might be swapped in for more firepower or swapped out for more speed.
>>
I'm using the comstar model of 6 units per lance of combined arms forces.
>>
>>54161868
I kind of specked it like they were still technically listed as cavalrymen, like they were sort of verbotin to some archaic ledger that would not otherwise allow the commander to field them.
>>
File: cc2.2.png (55KB, 559x770px) Image search: [Google]
cc2.2.png
55KB, 559x770px
>>54161770
last minute correction
>>
File: mag-fuckin-neato.gif (7MB, 300x320px) Image search: [Google]
mag-fuckin-neato.gif
7MB, 300x320px
>>54161966
>>
so you need
1 mektech / mech
1 mechanic / 2 vees
6 astechs / per tech
correct?
>>
>>54162214
Yes. Also, 4 medics per doctor.
>>
how can cooling suit be lostech, it's fucking tubes with water jesus christ
>>
>>54162479

Because fuck you, that's why.
>>
>>54162479
The tubes are really small and hard to weave though!

Seriously, I always figured it was made of a different material that was lighter and a bit more durable than the standard cooling vest. Not that the actual design itself was lostech.
>>
>>54162479
>with water

It's jacked directly into the mech coolant supply, which is less like water and more like the blood from Alien. Same color green and corrosive as shit. Bust a leak in your jacket vest and you can shrug it off. Try undressing out of a full body suit in the cockpit of one of those deathtraps with a leak. Definitely need a slightly higher quality of engineering to prevent that.

But the real reason is all the automatic stim and painkiller stuff the full body suits have, precursor to the stuff you see in Elemental armor.
>>
huh, its saying one mechanic per vee.

So how big is your atechs pool really supposed to be? I have 16 combat units, do I 'really' need 96 astechs? or can I get by with a pool of 66? I think even that may be too many, really.

It just seems odd that any unit in Battletech would be fully staffed.
>>
>>54162554
>Try undressing out of a full body suit in the cockpit of one of those deathtraps with a leak.

You now rememer that velcro still exists.

And NOW you imagine a Cooling Stripper Suit - pull hard once and it's gone.

...what pays better, being a mechwarrior or being a stripper doing the SLDF show?
>>
>>54162738
Only one actually let's you pilot a mech, so the choice is clear. SLDF stripper. At least you won't bake to death.
>>
>>54162738
Except those things are fully sealed. They're the only mechwarrior suit that doesn't have you die horribly in space when somebody pings your head and you fail the breach check. And now I'm imagining some kind of extreme Canopian stripping IN SPAAAAAAAACE
>>
>>54162827
>Except those things are fully sealed
I don't remember any mention of this. Maybe you're mixing it up with Pilot BA?
Anyway, Jeremiah Rose's suit was definitely open-faced in the novels, though it came with an integrated neural receptor hood.

>Canopian strippers IN SPAAACEEE!
Those pleasure circuses have to generate income even at jump point layovers, anon. Reserve a seat for me, I'll bring the popcorn.
>>
>>54162602
You don't really need 1 mech per vehicle or mech in AtB as mechs have 480min to use in repairs, which the maintenance of 1 mech takes off something like 30-90 minutes depending on the weight of the mech.

So you can have something like 3-4 mechs/vees per mech and still around 300 minutes of repair left, which allows you do the all time consuming stutff like replace a cockpit. And also you can use other mechanic teams to repair your broken stuff. One team doing all the rewiring and fixing in the shotoff internal and actuators, other one doing the reloading and then lastly guys plonking in armor back in your stuff. Or thats how I do the stuff.
>>
>>54139255
I always thought BT/Firefly would make a neat crossover
>>
>>54162602

You don't have to have 100% maintenance coverage for every unit.

Check the relevant rules- I think this should be in Campaign Ops but who the fuck knows- because you can let some things go for a very long time between maintenance cycles before you risk anything going wrong. I think 'Mechs only need to actually be maintained for one cycle per month to avoid shitting themselves, anything more than that is nice but doesn't actually do anything rules-wise.

The bigger benefit of having a large tech pool is that you can deal with combat damage and salvage a lot faster. Well, and the points rating boost for tech coverage, but I don't know if that factors into contracts with ATB or not.
>>
>>54163100
There's already some weird Capellan system with like twelve settled planets.
>>
>>54161722
>Coles's
Conjugating for possessive, the proper spelling would be Coles' Cavalry.
Learn grammar better, fucknuts.
>>
>>54161784
>VTOL's listed as carrier pigeons kek
>>
>>54163119
It factors in your mercenary rating in AtB, there is overview tab that gives you rundown on how much different things in your outfit affect the rating.

Also I think the Straight Support clause seems to be broken in AtB merc contracts. As I understand, it should be about the maintenance costs covered by the X % given in the contract but even with 80 % Straight Support I was still paying full maintenance costs.
>>
>>54163235
Not him but what you typed means there's multiple Coles. He wrote it right for a singular possessive.

Unless the guy's name is Cole in which case you're all fucked and it's Cole's.
>>
Just finished my first night mission with pitch black visibility using double blind rules.

Hell, that was stressful.
>>
>>54163293
The movement limitations for night fighting are fucking bullshit.
>>
>>54163302
Jump mechs carried my ass tbqh.
>>
>>54163306
I have weather and light conditions turned on in my campaign.

This is why almost every mech I own is jump capable. I also love TSM/Swords/Hatchets.
>>
File: 1471228794872.png (71KB, 236x231px) Image search: [Google]
1471228794872.png
71KB, 236x231px
>>54163293
>base 4 + heavy woods 2 + medium range 2 + target jumped 3 + unit walked 1 + pitch black 4 + weather 2 + RNGesus hates your sorry ass 999
>>
>>54159722
Drugs, ill gotten loot (ex: raiding your employers shit after the enemy is driven off and claiming your loot was destroyed), Clantech salvage that I didn't want to reveal to my employer, since clantech is rarely included in salvage rights iirc. I wonder what the going rate for Clantech ER medium lasers is?
>>
>>54163611
Depends on how close you actually are to Clan Space and whatnot. Draconians for example have enough loot and Nova Cats to pay you the standard price, but everyone rimward of Terra who's not a Davion will pay handsomely.
>>
File: 1497684416040.gif (16KB, 468x60px) Image search: [Google]
1497684416040.gif
16KB, 468x60px
>>54163583

What, you think you're special? RNGesus hates you, I hate you, life hates you. Shut up and roll.
>>
Screwing around in SSW, and I actually have something of a conundrum.

Assume you're modifying a Grasshopper -5H for a mid-3040's campaign. If you pull the SHS for 18 DHS and pull the LRM-5/ammo, and stay with a standard fusion engine, you can go 4/6/4 with 8 medium lasers, 1 LL, 1 point short of maximum armor, and 1.5 tons left over for a beagle or ECM or a TAG/searchlight combo.

If you do everything the same, but also add an XL engine, you can have the exact same payload but with a 5/8/5 movement profile.

I know that under normal circumstances, giving a zombie an XL engine is heresy of the highest order, but in this case couldn't it be worth it? An infighter needs to get into the close combat as quickly as possible, and going from 4/6/4 to a 5/8/5 move means both that you have a better chance of getting close and actually doing what your Mech is meant to do, and that can generate a +3 movement modifier on the run or jump, which is a pretty huge bonus since it tends to push the TN on the dice into the 10+ region against regular, running, gunners at their medium or long ranges.
>>
>>54164415
I'd say it depends on the rest of your lance(s). If you want a fast finisher dude that alpha strikes niggas and jumps away, then I'd go for it. If you lack strong frontline mechs then XL engine is a mistake.
>>
>>54163291
I'm pretty sure Coles' is an acceptable form for the things that belong to Mr. Coles. It may not be totally standard, but it fits with the way certain biblical mononyms' possessives are written, e.g. "Jesus' apostles" or "Moses' staff".
>>
How much time does a pilot need to comfortably switch mechs and adjust his neurohelmet? Is there a book that has rules for that?
>>
>>54164415
Wouln't you need to add another JJ for that 5/8/5? At least you left it umentioned.
>>
>>54164415
Maybe use MASC, TSM, and/or a supercharger instead? Not sure of the intro dates on those, though, and I can't look it up at the moment.
>>
>>54164477
Nurohelmet is always adjusted to the pilot, so no matter what machine you jack it into, it will be good to go. It's why most pilots buy their own even if it's not the fanciest model available. A helmet not tuned to a pilot gives horrible nausia, buzzing, and headaches but still functions.

Fluff wise, it takes about a day of tests in a special facility to best tune a helmet, but techs can halfass it in the field and mechwarriors can fine tune it themselves where it "feels right" after that.

As for dudes swapping around mechs, the houserule my GM always gave us is a piloting/gunnery penalty of 1 that lasted until the guy had seen battle again if it was a different chassis. The old mech training areas on hiring hall worlds like Outreach or military bases could be substituted as well.
>>
>>54164515
MASC is lostech until clans invade and it's retrofitted, if I remember correctly.

Supercharger is Jihad era.

TSM went mainstream in 3050.
>>
>>54164526
>Arguing tech intro dates with a guy shoving Double Heat sinks and XL engines into stuff in the 3040's

Son, come on now. These are full retard 3039 rules. The Capellans rediscovered MASC in 3035. You know, in the middle of their weakest days during all the purges.
>>
>>54164477

No rules AFAIK.

I think there's a bit in one of the Jade Phoenix novels where they calibrate a neurohelmet for the cadets and it takes like an hour or something but once the profile has been been generated neurohelmets seem to be pretty much plug and play.

Fully adapting to the quirks of a completely new 'Mech will take a bit of time I guess. Most of the characters in the novels are supar skilled1137 types who can hop from one machine to another without skipping a beat though.
>>
>>54164565
You're thinking of TSM bud.
>>
File: Page 232.png (237KB, 922x610px) Image search: [Google]
Page 232.png
237KB, 922x610px
>>54164980
That's not what Tech Manual says.
>>
>>54164526
Superchargers went mainstream in the jihad, but they were available as a weird prototype thing for like 200 years before that
>>
Where can I read general fluff about dropships and jumpships?
>>
>>54166425
Strategic Operations has a few fluff-only chapters about space travel. Dropships and Jumpships (old book) and TR 3057 (newer) have the rest of it.
>>
Anyone know where to find TRO:2750 it's not in the folders.
>>
>>54166425
>general fluff about dropships and jumpships?
The actual book Dropships and Jumpships is still the best authority on the subject. Loads of fun to read.
>>
File: 1497383839822.jpg (22KB, 466x393px) Image search: [Google]
1497383839822.jpg
22KB, 466x393px
>dropships and jumpships even has little details like a description of a certain odor that persists on most models of union and overlord due to their specific oxygen circulation system
Damn, I missed good sci-fi so much.
>>
What would /btg/ suggest as a minimum BV2 for casual play?
>>
>>54167321
8-10k on the table, lance on lance is about as big as you wanna get.

20-25k in Megamek allows for two lances, or maye a company if you don't go full assault
>>
>>54167321
Eh? Just use as much as you need, famalam. New players should probably start with 2v2 IS1-style without any unnecessary junk, and then decide which tacops rules they want to use. 8k is the tournament standard for 4v4, as far as I remember.
>>
>>54167321
Depends on the era and intended match size; 6k would be fine for introtech lance on lance, but you'd be looking at more like 8-10k for the same size in the Darkest Of Ages
>>
>>54166844
Can't wait for Halo 6.
>>
File: 1497514061006.jpg (61KB, 530x488px) Image search: [Google]
1497514061006.jpg
61KB, 530x488px
>>54168505
>Halo
>Good scifi
Ehhh not bad bait.
>>
>>54169282
Eh, bungee Halo was a good, solid entry into the field of slightly cheesy milscifi, though post-343 it has admittedly gone downhill
>>
>>54169628
That's fair.
>>
>>54169628
1 Best Story
2 Best Difficulty
3 Best Multiplayer

Pretty obvious why I only replay 1 and 2 now that I think about it.
>>
>>54169628
>>54169282
I wouldn't say that the original trilogy was sci-fi brilliance, but it was fun and fairly entertaining for what it was. However, because Microshaft insisted on continuing to milk the series, not only did they kill the horse, they're continuing to beat it for all that it's worth with 343's efforts. ODST and/or Reach were the last decent Halo games
>>
New thread
>>54171143
Thread posts: 309
Thread images: 55


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.