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/5eg/ - Fifth Edition General

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>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

What's your favorite plane?

>Previous thread:
>>54117269
>>
Has anyone played as an Aarakocra before?

Can you tell me what sort of roles they'll be good at and what sort of fun you could have with them?
>>
>>54129852
Sun Soul Monk, like seriously they just make amazing Monks with the 50ft. fly + Monk speed boost.
>>
>>54129852
As a rule I never trust a player that wants to be a flying race
>>
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>>54129815
It's a toss-up between Limbo and Gehenna.
>>
What rarity would a +1/+2/+3 weapon that deals a extra 1d4/1d6/1d8 points of damage be?
>>
>>54129886
Once per turn or all the time? What kind of damage? Any drawbacks or limiters?
>>
>>54129905
All the time, elemental, besides potentially requiring attunement no.
>>
>>54129886
I would just bump them up one more step from where they were, but I have to say that would be pretty boring as far as secondary effects on a +3 weapon
>>
>>54129886
Probably the same rarity as normal +1/+2/+3, considering Flame Tongues (which deal +2d6) are still only rare.
>>
>>54129927
Agreed its pretty boring, I'm just trying to get a feel for where these rarity values would lie.
>>
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>everyone is actively being a part of a recent revelation and start considering conspiracies
>that one guy's basically removed himself from any conversation
>goes straight for loot
>kind of talks to himself, pointing out the obvious
>asks what the loot is ooc
I'm finally glad mostly everyone is getting into the swing of things even more but goddamn did I underestimate the power of 4v2s. How often do you squeeze in extra enemies if the PCs are wrecking everything?
>>
Alright guys, I'm joining a one shot game that starts at level 10. We are allowed to use anything that wizards have made, unearthed arcana, volos, etc.

What is the best broken build you guys have ever played at that level?
>>
>>54129938
Flame Tongues don't gain the +1,2,3 to attacks which I feel does affect the rarity.

I have been following something like this.
1d4 = Common
1d6 = Uncommon
1d8 = Rare
2d6 = Rare
If we added a +1,2,3 bonus to those it would go up in rarity.
>>
>>54129996
If you don't add the damage from the +1-3 I would say just use the higher rarity, but raise it if you do
>>
>>54129866
That'd be pretty good with the Mobile feat too, yeah?

>>54129868
Why do you say that? I just play with all my best mates, we don't do anything dodgey.
>>
>>54130021
Flying races tend to attract players who try to solve every encounter by exploiting the advantages of flying instead of just about anything else. It kind goes hand in hand with a "when you're a hammer, every problem is a nail" mentality. It also tends to draw out encounters a lot by virtue of giving them more more reason to make every attack a hit and run one, and it also can make low level encounters trickier to plan. It's not like it always ruins a game, but I think it's better to just not bother with flying races
>>
Is Immunity to Fear effects in addition to Fey Ancestry too strong? Using Yuan-Ti's flat Magic Resist as a baseline, seems like it'd be fine.
>>
>>54130126
>Using the objectively strongest option as a comparison, it's clearly ok

Sure anon, your homebrew is fine, using Lore Wizard and Nuclear Druid as a baseline, seems like it'd be fine.
>>
>>54130132
Nah it gets shit for ASIs, +1 INT and that's it.
>>
Ideas for Kobold character builds? I play too many human-like characters, but I also can't really see anything for them other than Artificer or Rogue.
>>
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What's the challenge rating for this creature?
>>
>>54130151
Nigga, either you can't read for shit, or you think that has any bearing on what you already said. Either way, you are fucking retarded.
>>
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Threadly reminder, sheathing a weapon and drawing another is a full action.
>>
>>54130184
well, they got draconic ancestry, and spells don't care about your size so sorcerer?
>>
>>54130233
Threadly reminder, Asuka is worst Eva girl, even below Rei.
>>
>>54130233
What about dropping a weapon and drawing another?
>>
>>54130221
It's literally a beholder with slightly better stats and bloated HP.
>>
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>>54130237
>>
>>54130255
Bitch ain't even top 3.
>>
>>54130231
>Balancing Races around having strong abilities but less ASIs is dumb
ok.

For the record, if Yuan-Ti was +1 CHA with no other ASIs it'd be balanced.
>>
>>54130276
>Is Immunity to Fear effects in addition to Fey Ancestry too strong? Using Yuan-Ti's flat Magic Resist as a baseline, seems like it'd be fine.
That's the post. You aren't referencing ASIs whatsoever, and only compare 2 medium features to the strongest feature.ASIs in general are way overvalued, mostly because too many campaigns die before reaching moderate levels
>>
>>54130248
Sure you could do that. Better hope you remember to pick up your sword after because I sure ain't reminding you til hours later.
>>
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>>54130265
Then who is the top 3?
>>
>>54130309
>he doesn't let unimportant fights wrap up, including item retrievals and non-invasive looting
Sure, if you want to skin that shark, you gotta tell me, but you can grab your arrows back like the PHB says.
>>
>>54130322
Misato
EVA-001
Kaworu
>>
>>54130322
Misato
Ritsuko
Shinji
>>
So I'm making a Land Druid archetype based around forest fires. Sort of a feel of destruction, hardiness, and rebirth. How do my archetype spells look? Any suggestions?

3rd - 2nd level
>Scorching Ray
>Aid

5th - 3rd level
>Plant Growth
>Fireball (or lightning bolt, I can't decide)

7th - 4th level
>Fire Shield
>Wall of fire

9th - 5th level
>Reincarnate
>Creation
>>
>>54130366
2
>Pyrotechnics
>Spike Growth

3rd
I'd go with fireball of those 2, but Call Lightning is probably the more thematic choice.

4th
I'm not a fan of Fire Shield here, mostly because you'd be making it cold to get fire resist.
Either Storm Sphere or Grasping Vine fit better imo.

5th
I think Flamestrike+Tree Stride fit the best, but Flamestrike+Reincarnate is pretty good too.
>>
>>54129852
>Allowing a PC that can fly at level 1

haha
>>
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>>54129852
Yes, though GM and I bartered a bit so he had Wing-arms (cannot hold most weapons in flight and no somatic components without a feat to "foot-weave") but instead did improved unarmed damage (slashing) with kicks, stacking with monk benefits.
>>
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>>54130366
Shouldn't a druid be preventing forest fires?
>>
>>54130760
Having small forest fires regularly helps stop the buildup of flammable plant matter (dry leaves), that could lead to the destruction of the entire forest in a roaring inferno when a fire does happen, and also gives time for the soil to regenerate.
>>
>>54130760
They serve a purpose and going too long without them can turn a forest into a time bomb, but you have a point that there should probably be some spells that would help on the containment side of forest fires
>>
>>54130760
Some plante rely on forest fires to propagate, it kills of parasitic plants, enriches the soil with ash.

A druids job is mainly to make sure the wheel turns unhindered, there must be predators, fire and death just as there must be herbivores, rainfall and birth
>>
>>54130760
Forest fires clear dead growth, enrich soil, and generate genetic diversity by spreading species in numerous ways.
>>
>>54130815
Spoiler tag is singular
>>
>>54130815
ctrl+s
>>
Fuck me Storm King spoilers.

This campaign is pretty fun. I'm in a party of two level 4s and three level 3s and we just repelled the fiery attack on Triboar. We managed to kill everything except one fire giant but lost 2-4 villagers in the battle. The enemies focused our NPC counterparts and the first giant wiped two off the field in two rounds, but in the end we got him. I really enjoyed the intensity and interesting mechanics. Are the other printed campaigns like this?
>>
>>54130776
>>54130777
>>54130818
I can't believe Smokey the Bear was wrong.
>>
>>54130863
Well in general a forest fire started by a camper or a homeless person on meth isn't really a part of the natural cycle one way or another. There's no need to give up on Smokey just yet
>>
>>54130863
Well, he isn't exactly, not all forests are set up in a way where forest fires occur regularly, and it's still dangerous as fuck.
>>
Quickly!, I need a name for a bard that specialises in using water spells and singing. Her origional name was going to be Kiersie [Key-er-See] but I need a new one.
>>
>>54130863
If you're the bush fire service, go backbrun ad make fire breaks all you want because you're going to turn a potential town destroying multiday disaster into a quick few hour clean up.

If you're a moron heading to a camping site and leaving your fire unattended, especially in the hell that is Australian Summer, you're a cunt.

A bush fire druid is interesting and I'm kicking myself for not thinking of it sooner.
>>
>>54130184
Play something that really takes advantage of Pack Tactics. You're going to be getting free advantage a lot, don't let it go to waste
>>
>>54130888
>>54130889
>>54130920
Okay so what I'm getting out of this is that Druids start forest fires, but Rangers prevent forest fires.
>>
>>54130863
Only Hugh can prevent florist friars.
>>
>>54130920
>A bush fire druid is interesting and I'm kicking myself for not thinking of it sooner.
It does seem like a pretty reasonable day-to-day sort of thing a druid or ranger would occupy themselves with
>>
>>54130939
>Rangers prevent forest fires.
As long as it doesn't start burning down the town I'm staying in go right ahead
>>
>>54130844
Curse of Strahd is top tier for the published modules. Tales from the Yawning Portal are great from what I've played so far. It's a collection of adventures you can work into a campaign based on your players' levels.
>>
>>54130939
Druids stop unnatural forest fires but leave natural ones be.

Rangers do controlled burns and firebelts.

>>54130863
Ina natural forest he would be wrong, but in a modern farmed forest where tinder is allowed to pile up, he is right.
>>
>>54130234
That does seem a bit obvious, if not overly-so.
I just have trouble keeping track of spells and sorcery points
>>54130930
What even would do that in particular, besides Rogue?
>>
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>>54130233
not in my campaign it aint
>>
>>54131113
You could also do Warlock or possibly even Paladin swearing fealty to the dragon. An ancient dragon works well as a patron imo.
>>
What's the absolute most (permanent) AC I can get with a lvl15 character?
>>
>>54131190
With or without stat boosting items and boons?
>>
>>54131190
22 without bringing magic items into the equation, but that's a barbarian with maxed out dex and con using a shield. A fighter could have slightly more with magic items since using con for armor means you don't have access to +X armor (though there are those manuals to raise con or dex I guess. Counting on those sounds like a long shot though)
>>
>>54131246
Oh, I said fighter, but I really mean anyone who can use heavy armor and a shield
>>
>>54131190
Min-maxxed high-elf bladesinger/barbarian/fighter with 20/20/20 dex/con/int can get to 29 by level 9.
>>
>>54131242
Without

>>54131246
Thanks
>>
>>54131277
Technically, bladesinging isn't permanent.
>>
>>54131291
Ah yeah, only 22 than as neither is mage armour
>>
>>54131312
it's not like Mage Armor stacks with barbarian unarmored defense feature anyway.
>>
>>54131277
Isn't Bladesinger homebrew?
>>
>>54131329
Nope, it's in the Sword Coast Adventurers Guide.
>>
>>54131190
Plate Armor: 18
Shield: 2
Defense Fighting Style: 1
Warforged Race: 1

Total: 22

Add +6 for magic armor and shield: 28

Take Magic Initiate with one of your many ASI's and get Shield of Faith: 30

Be Eldritch Knight and cast Shield on reaction every turn: 35
>>
>>54131291
It isn't permanent, but it's pretty practical all the same. If you really wanted to go crazy I'd say a dip in eldritch knight for the armor and fighting style then bladesinger would still be the most effective if your only goal is high AC since access to the shield spell and bladesinging can't really be matched (particularly at the wizard level you can use a first level spell at will, though I don't remember what level that actually is off the top of my head, and how well it would fit in here). I'm not sure how worthwhile that would ultimately be in terms of contributing to the party though
>>
how do I stop myself from putting on an ironic tone like I know I'm playing a game
>>
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>Roll for starting Gold
>End up with 70 left over after buying a small armory
I suppose it makes sense that being a bounty hunter pays well.

So is rolling for gold and buying stuff almost always better than taking starter gear?
>>
>>54130061
>a natural flier is flying most of the time
>This is problematic
Yeah man, like those walking assholes. Yeah you have a walking/running speed, but why the fuck do you always use it?

Why dont you crawl or something. All this running around is dragging out the combat. Just facetank it instead please.
>>
>>54131391
Are you a player or a DM? As a player I can usually work part it by making an energetic enough character, though I think I've gotten better about it in any case. As a DM I have a huge problem with that
>>
>>54131380
Bladesinging only works with light armour though
>>
>>54131425
There's a difference between punishing a player you've already allowed to play a race, and knowing better than to allow it in the first place. Generally though I have no idea what you're trying to say
>>
So in our latest game, one of the new players rolled up a character with 3 INT. It wasn't even with rolling for stats, he rolled a d1000 and the DM chose from a database based on that.

So yes, we now have a party member with the literal intelligence of a cat. This will be interesting.
>>
>>54131391
Just make your game/ask your DM to make your game filled with mastermind type villains who like to play "games" with the party.
>>
>>54131426
Very rarely DM myself, but as a player I just can't help myself from seeing exclamation marks over the heads of NPCs so to speak.
>>
>>54131138
A DEX-based paladin? I still can't wrap my head around that stuff.
And what pact would that be? Fiend?
>>
>>54131461
Giving a shit about characters motives can be hard if everyone isn't jumping in at the same time. Maybe try making a character with another player so it's easy to play off each other? If it's too late for something like that I guess just try to chime in more with another player who's more involved. I assume you not taking NPCs seriously means someone else is usually doing the talking
>>
Friendly reminder to bully the elves in your party by rubbing their ears
>It is also worth noting that all elves’ ears are about as sexually sensitive as breasts, and a great deal of elven foreplay centers around them. One intimate greeting among elves is rubbing ears.
>>
>>54131471
>A DEX-based paladin? I still can't wrap my head around that stuff.

Why not? Don't they get dueling style even?

Depends on the dragon.

>And what pact would that be? Fiend?

Could be undying with a drakolich.

Could be undying light with a celestial gold.

Could be an ancient green that has ties to the Fae.

Could be a really ancient mad red who is totally bonkers and gives you insight into the workings of the Great Old Ones.
>>
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How does poisoning work? I see plenty of creatures with attacks that leave you poisoned, but they don't say how much damage one takes from said poison.
>>
>>54131517
It's just instant damage
>>
>>54131517
Poisoned

A poisoned creature has disadvantage on Attack rolls and Ability Checks.
>>
>>54131517
{[Poisoned]} is a condition. It gives you disadvantage on saves checks and attacks or something. If it specifies that you take 1d6 poison damage or 4d10 poison damage then you take the damage as any other type.
>>
>>54131517
>>54131523
There's poison damage which is just damage, but there can also be the poisoned condition which is listed under conditions in the PHB. It's disadvantage on attack and ability checks
>>
>>54131523
>>54131526
>>54131529
>>54131541
>>54131541
Ah fair enough, I just assumed that it would be an ongoing condition that harmed whomever was poisoned a la Pokémon/Final Fantasy/Pretty much every RPG ever.
>>
>>54131561
There are specific types of poison which do that, but they're rare. I can't find them in the books but my character once inhaled cyanide and started taking crazy damage every turn. Maybe it's only homebrew stuff though.

Most of the time you either take poison damage, get the poisoned condition for X hours, or one first and then the other.
>>
>>54131443
I am saying that you are a bitch if you have a problem with a flying race flying all the time. It does not break anything (I am a ForeverGM and pretty much always have a flying PC) and it adds some flavour.

Why are they flying all the time? For the same reason we are walking. That is their primary "easy" transportation.

I would hate a flying PC who did not doing fly everywhere.

Your problem boil down to:
>I hate how (class/race that does x) solves everything with x
You also hate wizards using magic to solve everything? Or Rogues using skill checks to solve everything?
>>
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>>54131425
Well it limits what a DM can do at lower levels. Any ground based rough terrain or traps become negated because you just fly over everything. Certain lower level monsters basically become unusable because they can't reach their attacker. Yes, you can come up with solutions that go around this, but it's a pain in the dick that I'd rather not have to piss about with at level 1 just to grant one of my players an utterly OP ability for that tier of play. By and large I'd be wary of a player who wanted to play a flying character from level 1, as in my experience they tend to be players who enjoy trying to break the game. Nothing wrong with the game going awry at all. I expect and enjoy when it does, but when you're actively trying to circumvent the DM with the very concept of your character? Nah.

Flying is objectively a very OP ability to have at level 1, no matter what way you cut it.
>>
>>54131587
If every player I ever encountered that played a wizard was obsessed with ending their turn 50 feet in the air away from the enemy at low levels I would probably also have a problem with them (see 3.5). Your butthurt over discouraging people from using an optional race is stupid
>>
>>54131659
That's why you make flying dangerous, you don't take it away or ban it, like a bitch, there are a lot of flying monsters whose attention an Avariel or Aarakocra or flying Dragonborn would attract, there are numerous ways to make overuse of flying more trouble than it's worth.
>>
>>54131659
>level 1
Nigga what.

You ban a race because it is overpowered at level 1?

Your kind is the reason why I am a ForeverGM, because the only GMs I can find are so fucking retarded, that the campaign will invariably end in a wreck.

>>54131664
Why is this a problem?

I dont understand. Are you literally this incompent at the game?

Simple goblins can hit him. If he is 50 feet up in the air, he has no cover. Goblins pelt him with arrows, and he risks falling.

You know what happens when you fall? You take damage. If you fall as a result of hitting 0, you are dead at level 1.

Hell even higher level wizards dont want to take 50 feet of fall damage. And they risk that if they are 50 feet up in the air.

Flying is not sticking 50 feet up in the air. Maybe my players are just not super retarded, but they use it to circumvent pitfalls and Rocky ground, staying just a few feet above the ground, maybe more if flying over enemies.

That's not a problem. That's a feature. Like how half elves have advantage against charm effects, and IMMUNITY to sleep effects. Or Half orcs can negate a killing blow.

It is no more problematic, it is easy to work around (dungeon crawling is literally in the name of the game) and it is an interesting feature.

Stop being sperglords about it.
>>
>>54131698
This. Flying as a means of tea situation or scouting is good. Flying while fighting should be close to ground level. You do not want to risk falling from a greater height. And literally anything can hit you at 50 feet anyway, even from level 1. Ordinary goblins have short bows. Pew pew.
>>
>>54131718
I'm getting the impression you might be a ForeverGM because people wouldn't spend time with you otherwise
>>
>>54131740
>tea situation
Transportation.

My British is showing..
>>
>>54131740
It's not like he has to end within 50 feet though. Especially not with 5e's free movement rules.
>>
>>54131744
>you allow us to have fun?! What a terrible person you are!

Sure buddy. Whatever makes you feel better about banning a perfectly decent race, while no doubt allowing both half elves and Vhumans.

I thankfully dont give a shit, because I dont have to deal with other GMs and their shitty rulings. I am just saying, speak in purely from experience: fly at level 1 is not a problem. If it is, you clearly have a lot to learn as a GM.
>>
>>54131698
Or, you can leave flight as something that can be achieved at a higher level instead of giving one special snowflake player an OP ability that makes them inherently far better than the rest of the party.

I don't think parties need to be perfectly balanced, but it just reminds me of a game I played years ago where one of the characters played a changeling and essentially ran the entire show because they had an ability that the game, wisely, restricts to a higher tier of play.

>>54131718
It's overpowered for at least the first 6-7 levels. There's a reason why the ability to fly either by growing wings or magical means is granted at about twice that level.
>>
>>54131762
Short bow has a short range of 80 and can still hit you up to 320 away.

Good luck staying out of range.

Yeah you could take a short bow and pelt from the skies, but I wouldn't worry about a level 1 shitty shooting with disadvantage from 320 away, completely unable to help his party if things go badly.
>>
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>>54131718
>Having immunity to sleep is comparable to the power of flight.
>>
>>54131790
Or he could be a warlock and shoot eldritch blasts from like 500 without downsides.

Or use a longbow.

> I wouldn't worry about a level 1 shitty shooting with disadvantage from 320 away, completely unable to help his party if things go badly.

Why is the party even there? He doesn't need their help, since the goblins are utterly incapable of hitting him. He can go in, solo the goblins, then tell the party to catch up.
>>
>>54131784
I still don't understand how "Special Snowflake" ever became an insult as we are all by nature unique and yet at the same time very similar, but that aside, just because you are an unimaginative cunt doesn't mean flying is OP, it just means you suck shit at thinking of ways to penalize some fucking idiot who decides to fly 50 feet or higher in the air. If any player of mine tried that shit too often, they'd find out just how active the ancient dragons really are in my setting and quickly stop, then again my players aren't morons so it's not an issue.
>>
>>54131799
I find the situation of fighting a bunch of goblins in a completely open field kind of sketchy in the first place. 50 speed flight gives a huge opportunity to exploit cover and is fast enough to not even need to be significantly in the air, particularly if there's difficult terrain for non-fliers
>>
I have a player who swiped a fairly expensive ring from one of the nation's leading political houses. He now has no idea what to do with it.

Has this ever happened to any of your players? Have they ever had an item that they can't sell out of fear of getting arrested or executed?
>>
Making a Protector Aasimar Saiyan Monk at 5th lvl. What are some uncommon or lower Magic items you'd recommend starting with?
>>
>>54131799
No he couldn't solo them.

Because at that range, with no one to keep them there, they would just hide.

If they have a cave of any kind, you are fucked.

If it is a forest, you are fucked.

If you caught them in an open grass field, congratulations, you have a free encounter.

Oh would you look at that overpowered utility!
>>
>>54131831
Your GM let's you pick a starting magic item?

Why? For what purpose?
>>
>>54131808
What is fun for one player can ruin the fun for the rest of the party. I'm perfectly capable of thinking of ways to penalise people who use flight, but it's a pain that I'd rather not have to deal with at lower levels just to give the rest of the party the feeling like they matter as well.

D&D is a group game. You can say "why don't you let them have fun" all you like, but if their fun impedes on the fun of the rest of the players.

Once again, flight is an ability that is granted at a higher tier of play for a reason. I as a DM shouldn't have to spend my time trying to curb an OP member of the group every time. I should be more focused on the group as a whole.
>>
>>54131839
There's guidelines for it in the DM's guide, but I don't remember the page.
>>
>>54131839
Because starting at a higher level implies that you've been on an adventure or few.

I'm happy I get to pick something instead of rolling random.
>>
>>54131839
At level 5, it could be assumed that your character has already been on a fair few adventures and has acquired a magic item. Or not particularly powerful magic items aren't a completely uncommon thing in his world.
>>
>>54131853
What is fun for one player can ruin the fun for the rest of the party. I'm perfectly capable of thinking of ways to penalise people who use magic, but it's a pain that I'd rather not have to deal with at higher levels just to give the rest of the party the feeling like they matter as well.

D&D is a group game. You can say "why don't you let them have fun" all you like, but if their fun impedes on the fun of the rest of the players.

Once again, magic is an ability that is limited at lower tier of play for a reason. I as a DM shouldn't have to spend my time trying to curb an OP member of the group every time. I should be more focused on the group as a whole.

>I am a retard who can't figure out how to balance my games
>>
>>54131816
He now has a High Noble family's Seal, and he hasn't sold it to a forger yet? what kind of rogue are you dealing with here? an incompetent one?
>>54131853
So you're lazy, then? because flight isn't a huge advantage when you have ranged weaponry in the equation, as any, even largely incompetent goblin/bandit band, is going to have in abundance. it's only an advantage against other flying things and melee users, and if you're allowing the abuse, the other party members should be using him as a scout and possibly as backup or rescuing downed party members, not a primary combatant.
>>
>>54131853
Jesus buddy. I feel like the best solution for you would be "don't GM", because you dont sound like it is a task you can handle.

I am not even being rude or mean or anything, it is more like legit advice. You dont sound like GMing is fun to you.

As a main GM, flying is never a problem. Even autists lurking here or GitP or whatever, who thinks the fly spell is the shit, can never abuse it to make them seem superior to the other players. In fact, it often becomes a "why did you do that?" Or "Jesus you are an idiot".

Only the players who rarely use it seems capable of using it properly. And then it is more of a clutch move, or a niche tactic that works for a specific encounter. That is good. Like how shoving can end encounters quickly in certain combat encounters.
>>
>>54131872
But they literally have tiers of magic for this reason you spastic. Fly is a 3rd level spell. You don't get 3rd level spell slots til 5th level

>Hey, at level one can I have a spell I wouldn't be able to get until I was 5th level. Also can I cast it without any use of a spell slot or any of the other encumbrances the spell has? Cheers mate.
>>
>>54130061

Flying? You mean breaking cover in two directions at once?
>>
>>54131905
Don't forget it also doesn't need concentration, so you actually could stack fly+defensive spell buffs.
>>
>>54131504
I guess so, it's just kinda weird to me is all.
As would a good-aligned Kobold being affiliated with a non-metallic one and such. But that's just me.
>>
Which race would fit death cleric the most?
>>
>>54131929
Any.
>>
>>54131905
This applies to most features you spastic.

Magic can replicate a lot of shit, but not until higher levels.

And magic fly is not the same as natural flight. Natural flight should be better and more core to the character. It Makes sense that it has these additional limits.

Stop being a salty wizard.
>>
>>54131968
Name me another feature that grants you a 3rd level spell for free from level one.
>>
List of problems I have with 5e

Mounted Combat
Large scale combat
Siege mechanics
Lack of feats or how shit some of the feats are
Specific archetypes like the rangers
The phb ranger in general
How some of the weapons have zero point other then RP to use due to statistically being worse
Grappling rules and lack thereof non lethal fighting

Some things can be fixed, other things are rare, but they all bug me
>>
>>54131718

This. The only way flight is OP is if you're such a shit DM you've completely forgotten that ranged damage and enemy spellcasters exist.

And by shit DM I mean NARP who hasn't even read the corebooks.
>>
>>54131744

They're more welcome at my table than you are.
>>
>>54131981
Non-lethal fighting is just a matter of what you declare when they get to 0 isn't it?
>>
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>>54131981
>Mounted combat
I feel you on this one.

>Large scale combat
Lots of systems have problems with this, I just sorta wing it.

>Siege mechanics
I feel this as well.

>Lack of feats or some are shit
They're getting better about this, I'll be completely honest. Just base PHB and shit? Yeah it is pretty barren.

>Specific archetypes like the rangers
Nah, I think it isn't too much of an issue. It sure isnt 3.5 levels of class bloat.

>PHB Ranger
Already dealt with and will be official somewhere soon, I'd imagine.

>Weapons being shit
I agree with you, but then I remember 3.5 and don't want to deal with its combat anymore so I take the hit.

>Grappling rules
I think the lack of complexity here was also out of fear of previous editions fucking novel length on grappling rules. You don't know hell until you run a 3.5/pf game with a player who wants to be a wrestler.

I understand a lot of these, but eh, I don't find all of them a huuuuge issue.
>>
>>54131981
Lack of core rules for improvised weapons (ie: a door shouldn't be a d4)
Lack of exotic weapons
Missing spells from previous editions
Way of the four elements being garbage
>>
>>54131998
Specifically I mean in rules to say, take multiple turns to choke a person out, or grappling to hold a person from using their weapon or similar.
>>54132001
I know the 3.5/pf pain, but a little bit more expansive would be better.
>>
>>54131980
Stop using level 1 as an example you fuckwit, even if it is a problem in 1 fucking encounter, I think we will love through it.

Druids get what is basically polymorph at level 2.
>>
>>54132021
Yeah, its that weird middle ground. I'm glad the clutter is gone, especially from combat, but 5e is a bit lacking.

Now I know the "lmao homebrew it to fix it" isn't an argument for the system, but at least it has a nice framework to work around its shortcomings unlike previous editions.

i just steal 4e monster combat shit to make fights more interesting
>>
>>54132031
Fighters also get what is basically haste at 2nd level.
>>
>>54132031
Dragonsorc + Lizardfolk get Scales for 13+Dex, effectively giving you a free shield spell that is always on
>>
>>54131980
Monks get 2 additional attacks at level 2, for a total of 3 attacks.
>>
>>54132031
>Water Genasi get Water Breathing for themselves

everyone, shut it down
>>
>>54131980
Paladins gain what is a slightly limited lesser restoration at level 1.
>>
>>54132038
Action Surge isn't a very good comparison to haste. Cunning action would be a better comparison, but it's still a really shit one
>>
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Has any DM created a multistage bossfight?

Like they got stronger/change powers as the fight goes.

Like my japanese video games
>>
>>54132049
Twice a short rest, at a point in the game where unless there's also a warlock in the party short rests are basically just for them
>>
>>54132045
That's literally mage armor. A level 1 spell that lasts for 8 hours.

Not a level 3 spell that lasts for an hour at max.
>>
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Which one wins
A Solar's ability to tell when someone is lying or a ring of mind shielding that prevents others to determine if you are lying?
>>
>>54132154
In a vacuum the ring, but a solar would have the means to think something might be up
>>
>>54132154
>>54132173
>Divine Awareness. The solar knows if it hears a lie.
It would probably instantly know if someone is using magic to obscure the truth. Though as a DM I'd rule that the solar ability is stronger.
>>
>>54131929
Ghostwise Halfling. They have one of the few good death gods. Lizardfolk is also good thematically, as their society is very naturalistic and see death very differently, considering they have a habit of eating their dead.
>>
>>54132154

I would say ring based on specific beats general and I feel that items are the most specific thing in the game. However, that's far for conclusive.
>>
>>54132075
And you still expend spell slots.

And you might not have it up for that round of ambush.
>>
>>54132282
Cool.

Now compare that to having a free (better) level 3 spell that only lasts 1 hour 24/7.

If the 8 hour one is apparently that inconvenient that should be like... 8 times more inconvenient... times 3 cause it's 3rd level not first, I guess.
>>
What sort of scenery/creatures/landmarks would you include in a large patch of woods taken over by a brood of huge spiders and their intelligent broodmother?

im thinking soldiers and commoners wrapped and cocooned in trees on pathways, web traps, bridges with spiders underneath waiting for vibrations.

This spark any ideas from anyone?
>>
From the skill feats, which secondary abilities are actually useful?
>>
>>54132231
Well the ring specifies that you're immune to -magic- that can determine whether or not you're telling a lie. 'Divine Awareness' doesn't specify magic anywhere, it just says it knows. So in that case I'd say the solar wins.
>>
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Hey ya'll. I usually get really great advice here so here goes.
Curse of Strahd just hit roll20 officially as a pre-made module. I'd LOVE to own this as I'm running it for 2 seperate groups and acting as mapmaker/co-DM for another, but it is $50 and I'm a poor wage-slave.
Anyone know of a way to get it free and have it compatible with Roll20 still? If it's in the Trove already I don't see it.
>>
>>54129960
Mystic 10
Order of the soulknife
take Nomad Step, Mastery of Air, and Psionic Weapon and whatever else. Adaptive body and intellect fortress are a nice defense against magic attacks.
You get a +7 weapon that deals 2d8+Dex Psychic damage and can be boosted with Lethal Strike to hit for 7d10 extra, super mobility and defense with reactive teleport and cloak of winds and all the other tele's and flying.
>>
>>54132390
https://dnd.rem.uz
>>
>Change the skilled feat to also give expertise if trained
Would this be fine?
>>
>>54132341
What about those tunneling spiders? the ones who make the ground seem inconspicuous and pull people into their burrows?
>>
>>54132341
>>54132501
The ground is not the actual ground. Just a huge web with plants, leaves and moss growing on top and only when you step on it does it break. Then you fall into the dark and skittering actual ground level which is obviously filled with spiders.
>>
>>54132467
Expertise is a lot stronger than proficiency because it's a lot harder to beat, i.e. that barbarian isn't going to have a higher stealth than you when you have expertise.

I'd maybe make it an expertise and two other skills.
Otherwise, there's already a line of feats for 'get expertise in some skills'
>>
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This item from Path of Exile fascinates me and makes me want to adapt it to an item for my 5e campaign.

>For those unfamiliar
It gives no bonuses whatsoever, unlike all other armor, worse stats in the game. However, it has those 6 white, linked sockets. That's a unique property that makes it very desirable because it allows for maximum customization. But above all, the name fits beautifully with the item. I want to recreate this name-function relation.

What would the item named "Tabula Rasa" do in your game? Give me some fun stuff, guys.
>>
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How long does it take to slough through the entire Tyranny of Dragons saga? I'd like to run it if my players are into it, but I only have about two four-month semesters and I'd like to run my homebrew setting campaign sometime before or after.
>>
would you allow your players to go lower than 8 on point buy to gain a point?
>>
>>54132627
>Tyranny of Dragons
Its bad and long. I'd say about 30 3-4 hour sessions
>>
>>54132648
No.
>>
>>54132648
If I did, 3-8 would only be worth half a point
>>
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>>54132585
Does it have to be an item of clothing or can it be anything?

Since Tabula Rasa deals with knowledge and experiences maybe it could be some kind of Book or something where you write something in it and then whatever your wrote is erased from the character's mind? That's probably way too situational but depending on what kind of players you have they could probably find some interesting applications for something like that. Like curing an NPC who went mad from aquiring forbidden knowledge or something.
>>
>>54132655

Welp. Looks like I'll have to add a knock-off version of the story into my homebrew campaign then.
>>
>>54132585
It could be that it accepts multiple magical enchants. You can't stack two or more of the same type and it gets increasingly more expensive as you add these enchants as the wizard or whoever has to use a lot more materials and time to adjust the enchants already there to be compatible with the new one.
>>
>>54132585
Can transform magically into any piece of armour or clothing for X hours. Useful as an on-demand disguise.
>>
I hate that for a Druid to be viable with Wild Shape, they need to go Circle of the Moon. Why did Wizards do that? I can see the utility of it still but man, what else should I do as a Druid?
>>
>>54132648
Yes but you still can't go above 15.

Enjoy your 15/15/15/1/15/8 spread.
>>
>>54132762
Cast spells, since you are a fullcaster.
>>
>>54132442
I appreciate what you're trying to do with this but that is not what I'm looking for. I already have those items.
The newly released content I'm looking for has maps that perfectly align to roll20's grids without adjustment, character models already made with stats and sheets attached, handouts perfectly formatted, Castle Ravenloft built top-down with the isometric view side-by-side for comparison etc.
I could just keep doing prep work with the material already available there and in the trove but I really want to be lazy.
>>
>>54132797
I keep forgetting Druids are full casters. And wow, they get some impressive spells. I'm liking the looks of Flame Blade, a 3d6 weapon for up to 10 minutes.
>>
>>54132762
Well moon druids are the combat wildshape druids. Land druids are the casters with wildshape utility. If moon druids didn't have better wildshapes they'd be useless.
>>
>>54132585
>The Magic in the cloak draws on the user, forming it to match the bearer.
>as the cloak is worn, it will slowly start to form. What was once white, may turn black for evil deeds, and be painted with imagery of slaughter. Or it may turn to a natural shade of green, covered in leaves and flowery imagery. In all cases, it will adapt to the user, fitting perfectly at all times. Once it attuned to the user, it is his forever - no one else will ever benefit from its magic, and it will never for properly, and will cause itching and discomfort when worn.
>The Magic evolves with the user. Other than changing colours, the magic will slowly build up, depending on the actions of the user and events that occur around the cape.
>A charismatic talkative person may influence the robe to grant powers related to social situations.
>A sneaky character may find his cape granting him an almost blurred appearance, when he needs it.
>someone who often takes a beating may find the cloak hardens when he is hit, absorbing or deflecting blows
>In all cases, it will grow with the user. Old unused magic will dull and be replaced by new magic.
>and when the wearer dies, it will remain as a memory of that person, forever reflecting who he was.

This was actually a magic item given to everybody in a certain party I have. I have used it before to great effect. It has the benefit of working in literally any setting.

Change as necessary - a standard magic item wont work as a "only fits 1 person ever" obviously, unless gained in a similar fashion.

For example, my favourite was end result was that of the knight (fighter) in the party.

>+2 AC
>Reaction on having an ally within 20 feet being the target of an attack, to gain advantage on all attacks against the attacker on your next turn, twice per day.
>passive ability to always know if a person was actually a demon in disguise
>Regeneration of 2 HP per turn.
>Magic resistance
>>
>>54132856
Yeah, I just feel like Wild Shape should've been better just as a base Druid thing. Especially the level 6 feature that makes their attacks considered magical. Seems that after a certain point, Wild Shape is just for utility, which is still very helpful at least.
>>
>>54132762
because druids are full casters who don't need to also be good in melee. The main function of Wild Shape is to scout and skip dungeons by turning into a very small animal.
>>
>>54132902
Yeah I'm seeing that now. Not using Wild Shape for combat gives more uses for utility, so that's definitely helpful.
>>
>>54132914
Or, as a lot of Druids do, just use it as an HP buffer.
>>
>>54132762
Think of Wildshape as a bonus utility. Outside Moon 2-4 it is outclassed by magic.
>>
>>54132846
Oh sorry, cant really help you then, i dont really do roll 20
>>
>>54132925
Eh, it still works if you combine it with concentration spells, especially summons. It's basically your econ-mode.
>>
>>54132883
Alternatively, my second favourite, the Rogue:
>+3 to stealth checks
>Ability to break out of any bonds, even if it is magical
>Ability to instantly know the gender of any person he lays his eyes on
>Twice per day, can vanish completely, and move for up to 5 minutes with no chance of being detected by any means.
>The cloaks pockets becomes bags of holding, always having the object needed on top and accessible with a free action.
>The Cloak creates a mirrored image of the Rogue, that stabs alongside of him. Each attack he makes it duplicated, and once a turn, he can sneak attack with the second attack.
>>
>>54132687
ofc it doesn't need to be clothing. Cool idea, but very situational, as you said

>>54132699
Could work on settings that use enchanting

>>54132757
Doesn't this already exist?

>>54132883
Was there a plot related reason for you to make the items only fit one person?

Nice stuff guys. If anyone has any other ideas, I'd be glad to hear. Maybe soon I'll post what I've been working on.
>>
>Have a main quest
>Also have a lot of sidequests that are kinda important
>But the speed of the game is agonizingly slow, and we'll likely spend an entire session on one of those sidequests
>When the reward will not be really worth it
Does anyone know that feel?
>>
>>54132972
Happened last night. We're a party of three yet we're going so slowly. DM is new to DMing, so that slows it down but still. I really have no idea why we're running so slowly. Still fun though, even without much for rewards.
>>
>>54132972
I kind of have this problem.

My players finished up a quest, then decided to use Sending on a NPC they haven't seen in a while. Turns out shit is bad where they are and boom, their next quest.

No problem so far right? Well, there is 6 people in this party. Planning takes fucking an hour for everything and they will snails pace it, I know it. They like to info crawl and rarely run into things blind which I appreciate, but it would be so much better with a smaller group.

this session is starting with combat,
though, so maybe one will die and end up going home. guess we'll find out
>>
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>>54133011
>Players spend two hours on roleplaying and in-character interaction
>Every time
>Every single session
>>
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>>54133020
>party accepts a deal or quest
>"is there anything you guys wanna do before you head out?"
>from 3 different people
>"I want to go shopping"
>an hour of rp later
>"alright, so y-"
>two voices interrupt
>"i would also like to go shopping, i just remembered something"
>"im gonna look for a tavern"
>>
>>54132972
>Side quest
>Half the session is just rolling, failing survival checks and not finding the place we want to go
>Not even running into anything interesting while lost, just get lost, sleep, repeat until we find where we want to go
>>
how bad are the UA Druid circles assuming single class
>>
>>54132066
yes
>>
Anyone have stats for a Dunmer race for 5e?
>>
>>54133074
Shepard is a conjurer, so it is inherently the worst possible thing you could play. Don't know much about the others
>>
>>54133084
https://astranauta.github.io/races.html#Elf%20(Drow)
>>
>>54133086
Why? Are conjure spells bad or is it the lack of features?
>>
>>54132943
>Was there a plot related reason for you to make the items only fit one person?
It just fit the idea behind it better, as a very personal item you couldn't just give to someone else.

Another part was that it was acquired when exterminating cultists, who was in the process of killing a trapped God. The God was dying and literally split up in 4 pieces as cloaks, granting power to them, and representing it.

They ended up as demigods, replacing the former God. They actually got a while religion o follow them and got churches built and everything, so it was a pretty high power game.
>>
>>54133126
Its not bad.

It rapes action economy, that is all.
>>
>>54133126
More like
>Jesus fuck Gary, you just spent another fucking hour for your combat round.
>>
>>54132928
It's cool, I only hope someone can.
>>
>>54133131
Idk, I kinda like the idea of an item that could fit anyone better. Especially for me, since I'm considering "Tabula Rasa" as the premise.
>>
>>54132925
>Outclassed by magic
Sure, maybe polymorph is better, but you still have full casting progression with possible polymorph and you can use wild shape as only a bonus action twice every short rest.
>>
>>54133109
Not even remotely close to a Dunmer.
>>
>>54133044
Fuck, I am a DM who allows this shit. I really like the rp and think that its the small things that eventually builds the character. But I've come to accept that I'm simply not good enough to not have it completely slog down the game. Each time the party enters a city the game-clock just grinds to a halt.

Is it a lesser evil?
You who hate it, what do you want to be done about?
You who love it, how would you improve it?
>>
>>54133304
To fix it I'd suggest doing it out of game time (do it online or in solo sessions in a convenient, lazy format) instead of in-game.
>>
>Nomad’s Gate (7 psi; conc., 1 hr.). As an action, you create a 5-foot cube of dim, gray light within 5 feet of you. You create an identical cube at any point of your choice within 1 mile that you have viewed within the past 24 hours.

Can I use Phasing Eye with this?
>>
>>54132378

"Magic" isn't a defined keyword in 5e, bizarrely enough, so it's not guaranteed to be on every magical effect. However, Divine Awareness makes *no* indication whatsoever of any mechanism by which the Solar obtains said information.

Upon tape review, the judgement on the field is reversed. The Solar retains possession of the knowledge of who is lying. Replay 2nd down.
>>
>>54132762
a question of wild shape, I know people say that it drop after lv 4 and pick up at 12. but how big is the drop?

I am playing with a rogue, pally, (monk-cleric), mystic, and a pugilist

not sure should I be front line or blasty
>>
>>54132648

No, but I do allow all the Volo's races.
>>
>>54133304
Honestly, much of the shopping really doesn't need to be played out. If you just need to sell and buy crap, just get it over with and convert items to cash or back.

The only real RP opportunities in town are to get a good deal on selling/buying a magic or otherwise special item or gathering information and resolving quests. If your Fighter just wants to buy five ladders to carry around because he's got the strength for it and they're cheap and he's tired of failing climb checks, just tell him that this'll cost him five silver pieces and be done with it.
>>
>>54133044
I'm not even the DM and this gets me. I'm all for RP, but come on. I'd ask if we could just message the DM over facebook when we want to buy items, but then everyone would lie about how much money the have and buy as much high level shit as possible.
>>
>>54133405
>Lie about how much money they have
Why can't they do that anyway?

The only way to prevent this is for the DM to keep track of the information, in which case it doesn't matter where the players are.
>>
Uhh, guys. I'm running OOTA and I don't think my party knows they're supposed to escape...they're all pretty content on staying in the demon infested Underdark as long as there's treasure.

What the fuck do I do
>>
>>54133371
CR1 beasts are pretty good levels 2-4, but at 5 every class gets a big power spike (Extra Attack, Cantrip scaling) and your Wild Shape hasn't progressed at all.

At 6th you get to upgrade to CR2 (Cave Bear) but your form's survivability will still be through the floor as the party power is scaling so much faster than Wild Shape (which goes up 1 CR per 3 levels).

CR3 at 9th has fucking nothing.

At 10th you get Elementals, which are pretty good but eat up both your WS charges. And that's where you're done. That's your wildshape endgame.
>>
>>54133163
It has no reason to be linked specifically to someone, you could just remove that line and have a new wearer slowly change the cloak to fit them instead.
>>
>>54133485

Slowly turn them into hideous creatures and the cure can only be found on the surface.
>>
>>54133485
What's the point of treasure, if you have nothing to spend it on?
>>
>>54133365
When it doubt, Solars win.

Note that, when it refers to divine, it likely references the in-universe aplication of literally telling if a God is lying, so yeah.

Solars are bullshit, more new at 7.
>>
>>54133485
Turn up the heat.
Give them a Hard encounter, one that's a little overkill, just make sure they survive and then let them spot several similar groups in a clear search pattern steadily working their way towards the party.
>>
>>54133492
>That's your wildshape endgame.
>Infinite wildshaping isn't good
Listen buddy, I they can shift into a creature as a bonus action, infinitely.

>take a hit
>shift out, bonus action shift into the same HP sponge
>repeat forever
When you dont take damage, you deal damage instead.

You literally can't die outside of Disintegrate or similar instant kill effects.
>>
>>54132154
Personally I play angels as powerful but hardly incredibly powerful, so the ring would throw them off if they don't expect you to have any magical protection. If they anticipate you using such things or detect the presence of such magic, they'll have to use regular insight.
>>
>>54133492
but I mean why do people keep saying that moon is great
>>
>>54133485
Ramp up the drow attacks
Ramp up the demon attacks
Make them want to escape

Worst case scenario, you could have them run into an adventuring party from Gauntlgrym who were tasked with doing what the party are supposed to do. Most of them are dead from a demon attack and too injured to carry out the mission, so they explain the situation and tell them to either try and get to Gauntlgrym or Mantol-Derith
>>
>>54133592
Most people don't play over 6th level

Source: WotC poll
>>
>>54133611
Our group hit level 10 last session. We started at 1.
Six players and only twice have we had to cancel a session.
>>
>>54133624
You are the envy of us all.
>>
>>54133516
>nothing to spend it on
Blingdenstone is pretty friendly and would have things to trade.
Gracklstugh isn't as friendly, but they are open to trading with you
>>
>>54133428
They can, but I think being caught by other people sitting next to them discourages anyone from trying. I just think it'd be easier to get away with lying about larger amounts when you're not at the table.
If you don't think it'll be an issue, then I'll try it when my turn to DM comes around.
>>
>>54133624
Man, there's a campaign we've been playing for two years. We hit level 4 this weekend.
>>
>>54133669
Do you play once every two months?
>>
>>54133624
Milestones? How many sessions?

Sounds like a blast!
>>
>>54133669
What the fuck, it took my group like 3 sessions to hit level 4.
>>
>>54133575
>Angels

>Deva
I'm a divine boyscout. I like to help and often disguise myself to stay hidden.
>Planetar
I'm the last guy's big brother. I'm better at fighting. And also at farming.
>Solar
OI BOYO, IS THAT EVIL THAT I SENSE IN YOU HEART? BETTER NOT, OR I'LL HAVE TO CUT IT OUT OF YE TO TAKE A BETTER LOOK.
>>
>>54133611
our group hit 9 the other day, that's the highest I've ever made it.
>>
>>54133702
Exp, though I'm pretty generous with it. We've been playing once a week for 9 months so about 36 sessions.
>>
>>54133485

If my party was enjoying playing in the Underdark, I'd play in the Underdark.
>>
>>54133611
>tfw last game ended at level 18
Don't think we will ever get to 20 though
>>
>>54133611
A good counter to this is always start at the highest level your group has attained. Of course you need to limit it a bit, and go back a few at higher levels. But still.
I can't even imagine why anyone would want to always start at level 1 / 2. 3 is the bare minimum.
>>
>>54133561
>Level 20

Well, sure I mean, if you manage to stomach getting to level 20 as a singleclassed moon druid, you deserve to become the onion you always wanted to be.

Now, let's hope you don't get hit by disintegrate.

>>54133592
Because early levels it's awesome.

Like Barbarian. But Barbarian at least stays decent, while Moon Druid's archetype features do not.

That said, multiclassing with Barb or Monk makes Moon fairly usable.
>>
>>54133278
Really because despite the darker skin, their main societies are very similar, murder, deviance, pissing contests over petty shit, jockeying for power between houses, about the only thing the Dunmer don't have is a bitch goddess literally controlling them and the fascination with spiders.
I'm not sure you know what being a Dunmer is all about, you humongous faggot.
>>
>I think being caught by other people sitting next to them discourages anyone from trying
Just put 'hey, I have extra gold' down on your character sheet before you even show up. Otherwise, you assume the DM has your sheets and thus you can't cheat it while online.

It's harder to catch than showing up to a session with more magic items than your party thinks is reasonable.


I'd just say to keep a simple notepad or something to keep track of player money, maybe don't even require the players to keep track because you can tell them you can do it for them without all the scribbling.

>>54133723
Well, now I think of it, it'd be wrong to assume an archangel couldn't easily overcome a silly ring.
But I guess what I really mean is 'the party is probably going to get involved with lesser angels more often'.
>>
>>54133838
Dunmer aren't a matriachal society. Also, not all of them are about being evil and deceiving and murdering everyone. The Great Houses are very distinct.
>>
>>54133690
Every two weeks but it goes so slowly since there's always tons of discussion before we do literally everything.

Also DM distributes levels according to gold spent (1gp = 1exp), so buying anything worthwhile (like plate armor) sets the party back level-wise.
>>
>>54133832
maybe then I should keep twilight
>>
>>54133865
But the great houses and those they hire employ and otherwise use, are the majority, and I'm pretty sure Queen Barenziah would have disagreed about the matriarchy part, she ruled with an iron fist, then again she died long before Vvardenfell exploded and left her son in charge.
So they really aren't terribly different from the Drow they just lack a noted pro-female bias, and there are drow communities outside the Underdark and Lolths direct influence, some are matriachal, some are not.
If you discuss it with your DM, I'm sure you and he could come up with a custom city or community for your Dunmer-like Drow to come from.
>>
>>54133944
Our homebrew setting is basically set up to allow anything. It's a trio of islands stuck in a dimensional rift that drags from all different realms, dimensions, etc. So we have a character who is literally a Roman gladiator, a character from a Japanese like land, which is inhabited by Yōkai and all that shit, and then we have a weird Artificer like dude who hasn't told us his backstory. Same with our alcoholic Dwarven Cleric. So I'm sure I could explain as the Dunmer and possibly her Ashland tribe was dragged to the islands, or something. I'm sure I could use Drow as a baseline for the race, without sunlight sensitivity of course. It's just their lore that wouldn't work is all.
>>
>>54134052
Well, in that case it's a simple fix, just use Drow as the baseline and switch out the lore and sunlight sensitivity, which isn't an innate state btw, its developed, for the Dunmer innate fire weakness, I think it is, right?
>>
>>54134111
Close, they actually have innate fire resistance. They don't have any actual weakness but if I need to balance it I'll make it cold weakness or something.
>>
>>54134111
>>54134147
Ah, actually, I think swapping out Darkvision for Fire Resistance would work well. Dunmer don't have any sort of innate Darkvision anyway.
>>
>>54133492
>Wild Shape hasn't progressed at all.
You get Conjure Animals
>>
>>54129960
With the soulknife I mentioned before I personally would go fighter 1 mystic 9 so that your offhand soulknife can get dex to damage. I dont have it in front of me but I don't think level 10 gets you anything terribly important as mystic. But the soulknife order is awesome for dungeon crawls. They have a built in way to regain psi-points and self-regenerate when they spend them. They are still useful when out of points and can adapt their saving throw proficiency to any kind of enemy. Very versatile.
>>
>>54134147
>>54134164
Do what you like but, I thought, perhaps in error, that in the lore all TES elves had far more acute senses than human, because they were all once the same race, just separate cultures.
>>
>Wildshape into an Air Elemental
try and disintegrate that faget!

In reality though they get no resistance to it, which is a bit odd to me.
>>
>>54134308
True, but only Khajiits have "Darkvision" in the games, at least.
>>
>>54131190
Forge Cleric:
Plate: 18
Shield: 20
Soul of the Forge: 21
Blessing of the Forge or +1 armor: 22

Bonus Round:
Shield of Faith: 24
Shield Spell: 29

And that's just level 6, you still have 11 other levels to add other bullshit.
>>
>>54134354
As it should be. I don't like that fucking everything gets Darkvision (Especially enemies, feels like over half the MM has it).

The only PHB things that get it should be full-blooded Elves, Dwarf (Mountain), Gnome, and Tiefling (As a Variant Option instead of something else, maybe Hellish Resistance)
>>
>>54134388
Can't Mystic beat that?
>>
>>54134411
well you got 9 levels to work with (i said 11 because i'm retarded and can't into math, apparently), just toss some mystic in there.
>>
>>54134267
so??
>>
Welp, finished my first experience DMing with Out of the Abyss yesterday.
It was a fun experience overall, pretty nervous at first but got the hang of it after about 1/3 of the adventure.
I just want to say though, that adventure is not NEARLY as hard as it thinks it is.
The whole "find food underground in a strange alien environment" seemed cool at first, but then the group started pulling in so much food the ordeal just kind of became annoying quickly.
The random encounters supplied by the book were also piss-easy. I could have given twice as many encounters and bumped up the HP and damage, and my group probably would have just gotten tired of the "fluff".
If any of you have played it, you probably remember obtaining the goristro heart/demon lord blood from the Yeenoghu encounter. My group, already somewhat underleveled for the encounter mind you, walked out, gave a shit-ton of buffs to the group's barbarian, and dealt with it in less than two turns. I didn't even remember to modify it's health and legendary shit to account for it killing the goristro just moments earlier. Keep in mind, this is a possibility the book sarcastically said would kill the party. And don't even get me started on how they raped Demoggorgon four levels early.
That being said, this whole dungeon master thing turned out to be more fun than I thought, but still not as fun as being a player.
>>
>>54134388
Barbarian with a Shield equals that without having to shell out for Plate.
>>
>>54134545
>Barbarian with a Shield equals that without having to shell out for Plate.
Plate is cheaper and more abundant that ASI's
>>
>>54134545
Rather, barbarian can multiclass into forge cleric.
>>
What's the toughest fight your group has won?
Our party of 6 adventurers at level 9 had a blast fighting a Death Knight and a Lich. Most of the party went down to one HP at least once, except for the ranger who sat back plinking the Lich at maximum range.
Afterwards they remembered that neither of those two were actually killed in the battle and that they are probably pissed off at them for disrupting their evil ritual.
>>
What do you do if you're enjoying a character plot wise but are bored of him in combat?
>>
>>54129960
Fuck off Joe
>>
>>54134634
make him more interesting in combat.
>>
When is the next UA?
>>
>>54134634
ask your DM if you can convert all your current levels to a caster class
>>
>>54131853
>>54131799
rift>>54131784
>>54131744
>>54131659
>>54131443
>>54130544
>>54130061
Ya I'm with these (this) guy.
50 ft flight at level 1 is ridiculously stronger than other racial features. If you can't see that there's something wrong.
I wouldn't ban the race just scale it better. Let the ability get stronger with level. Let them fly 40 ft at level 1 but they have to end their movement on ground or fall. Level 3 they can glide to a stop at a 1:2 ratio or let themselves down gently. At level 5, they have the full 50 ft. Fly. Still well before other things can get it (except dragonborn who grab the feat) but late enough that the DM has more options to deal with it than goblins and highwaymen trying to literally shoot a bird on wing, or a dragon/wyvern swooping in on a fucking low level PC
>>
>>54134545
Actually after looking into it you can't get 20dex/20con with point buy at level 15 anyways so I suppose that makes the Cleric option better.

If you roll stats and do well though go for it chief
>>
>>54134458
So sodomizing the action economy while pulling constitution checks in the body of a fat fucking Auroch tens to be a little bit of a power jump.
>>
>>54134738
>concentration checks in the body of a fat fucking auroch
>AC 11

dude
>>
>>54134770
He didn't say concentration.
>>
>>54134738
Speaking of sodomizing the action economy, what do you think of comboing Mantle of Command with Shadow Beasts? Letting my Fighter and other martials get a full attack in is icing on the cake


Shadow Beasts (3 psi; conc., 1 min.). As an action, you cause two shadows to appear in unoccupied spaces you can see within 60 feet of you. The shadows last until your concentration ends, and they obey your verbal commands. In combat, roll for their initiative, and choose their behavior during their turns. When this effect ends, the shadows disappear. See the Monster Manual for their stat block.

Overwhelming Attack (7 psi). As an action, choose up to five allies you can see within 60 feet of you. Each of those allies can use their reaction to take the Attack action. You choose the target of the attacks.


>2x Strength Drain- Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

https://astranauta.github.io/bestiary.html#Shadow
>>
>>54134626
Either didn't happen or your DM is trash.
Lich would PWK your mage round 1, then Finger of Death and Disintegrate people softened up by the Death Knight in subsequent rounds.
>>
Storm king's thunder, from level 5. Assuming the party does one or two sidequests and finishes ch 3 (3-4 sessions) and then continues on PLOT, how long would you estimate?
>>
>>54134671
Probably eight days later, because tomorrow is the 4th of July, and Mearls will take any excuse not to do any work.
>>
Which is the better for utility? Mantle of Fear, Crown of Disgust, or Crown of Despair?

Seems to me like Fear and Disgust are flat-out better than Despair, with Disgust edging out Fear mainly thanks to more options to pick from (Though Incite Panic is REALLY STRONG)
>>
Is a new UA gonna come out today?
>>
>>54134950
I personally love Crown of Despair, Call to Inaction is fantastic when talking to people and they are being unwilling or belligerent. Especially because they don't know of any attempts on them. Visions of despair has also helped me out when someone tried to run away from our party, just stopped them in their tracks.
>>
>>54134797
They knew who they were up against and sneaked up to them as close as possible, spread out for the DK's fireball and had Death Wards on the melee combatants.
Monk and rogue tied up the Lich while the paladin dueled the DK, bard and cleric provided support and had healing words ready if anyone dropped and the ranger was hiding behind a wall while not shooting.
The monk even burned the Lich's legendary resistances on a single turn due to lucky rolls. It was hard but I don't think I pulled any punches there.
>>
>>54134988
Think it's next week
>>
>>54129815
Guys, I need some ideas to help me boost the climax of a campaign
>party was hired to bring ingredients to a god forsaken, super faraway, cursed, not-innsmouth town
>Town is aparently guarded by an elder (old by the time of the grandparents of the current denizens) spellcastes sea hag
>She showed up after the townsies got rid of a vampire, that cursed the land, she showed up and made things better
>party missed some of the ingredients, had to compansate that by taking a mission into the ruins of the late-vampires mansion
>party leader gets a tiara of intelect from the elder cursed, he has disadvantage on rolls vs fey
>they manage to get the final ingredients and are on their way back to town

So, I was thinking on getting some heavy fog and storm in the town and make the witch make the ritual, but I cant decide if the townies should be turned to man fish, already be manfish or what... or something more fun to happen.
>>
>>54132936
>>54132936
Gender check cloak?
There's a story there. Do tell
>>
>D&D uploads new video
>Watch it out of boredom
>First fight begins against a triceratops
>Notice the token is same border and picture from anon's github

kek
>>
>>54132200
Unless its a air head solar, I would make him roll insight or something... also, people who never learned how to know when other are lying would suck at it.
>>
>>54135133
The hag is planning to make gay marriege legal, the pcs arrive when she is about to make it so.
If they are too slow, they marry people of the same sex and become gay, if they are already gay, they gain a permanent +2 on gay checks.
Just like in real life.
>>
>>54133624
I am very happy for you, 1%er
>>
>>54134910
Isn't UA the first Monday of the month?
>>
>>54135133
Celebrate the heroes return with a feast to their honour.

Glamoured feast of "seafood" (the NPCs that might have dropped hints/ones the party liked) with the final dish being suckling long-pig and for dessert the glamour is removed.
>>
>>54135224

Yes, when there isn't holidays.
>>
>>54130061
>it also can make low level encounters trickier to plan

have you considered giving those goblins shortbows?
>>
>Someone in my group is playing a conquest paladin
What are some spells that inflict frightened? Can only think of fear.
>>
>>54135133
Heavy fog and rain are good.
So, I'll assume the hag is only pretending to help people, so she can fuck up with them even more.
I like that she played a player.
Give us more on the town and things you think we should know.

Also, not-innsmouth asks for a not-dagon Kraken
>>
Can someone post the Way of the Knife Asshole PDF please?
>>
>>54131113
>>54130184

Go with the Beast Conclave Ranger from the Ranger Revised UA. Make your animal companion a wolf. Twice the pack tactics!

Take the archery fighting style; use a shortbow or light crossbow and skewer your enemies from afar while the Fighter, Barbarian, or Fido is all up in their face.
>>
>>54135244
Since your DM obviously allows Unearthed Arcana, there's Cause Fear. It's a level 1 spell available only to wizards (because of course) and warlocks.
>>
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>>54135280
Never mind, found it. Pic related in case anybody else wanted it.
>>
Anybody have the random race/gender/background/class generation pdf?
>>
>>54135062
>paladin manages to sneak against passive perception 19
>22AC Lich gets hit 3-4 times in the round and fails all DC16 CON saves with +10 bonus
>20 INT Lich blows PWK at melee combatants instead of casters on the back
>gets tied up and doesn't Dimension Door (V component only) to somewhere else on it's lair to get time to untie and come back buffed and ready to fuck them up
>the death knight didn't Hold Person 4 of them while waiting for Lich to return
yeah, you didn't pull punches I guess, just didn't know what the fuck you were doing
>>
>>54132154

I'd rule that they can detect your statements as being shielded by magic. That would make them suspicious, at the very least, and convinced you're lying at the most.
>>
>>54135133

Just be sure you dont make a

>LE EPIC FINALE
The fel orcs from the north arrive during a banquet, they demand the head of the president of the united states or they will summon Satan himself.
The orcs are thrice as strong and thrice as though.
When all hope is lost Illidan and Shadow the Hedgehog shows up to save the day.
Tell the pcs that "pfff... you guys still need to practice". Shadow and Illidan fuse to make Shadan, and beat Satan and God and is now the spiritual liege of all adventurers everywhere
>the end
>>
>>54135133
So you came up with a story but dont know how to end it? Pathetic.

>>54132154
An angel trying to discern trues from lies? I would redpill him so hard into atheism.
>>
>>54135141
Related to the bonds thing.

He had a Bardish behaviour in general, and tried to seduce a noble woman with a lot of power.

Turned out it was a guy posing as a woman, who tied him up and tried to get him buttfucked in his rape dungeon.

The Rogue got out, both because the cloak saved his ass, and because he rolled really well after getting caught.

He then proceeded to do that with another "wench", mostly played for laughs because he nat1'd a check for some chick who would "catch his fancy", who also turned out to be a trap.

And then AGAIN when they were escorting a noble hiding in a wagon who "must not be looked at", who turned out to be a guy, masquerading his gender and appearance quite a lot, because he was the next heir to the throne. The Rogue was sure it was a girl (for some reason, the other players kept asking why he thought that), so his... courting attempts was rather awkward for the poor Prince.

And so the cloak gave him the ability to not make that mistake a fourth time.
>>
>>54135453
your GM sounds like a fag
>>
>>54135321
Not even joking, this is how all homebrew should be.

Literally the best homebrew available, 10/10.
>>
>>54130844
The thing I like most about SKT is that there's a lot of variety between what different groups will experience. There's an entire flowchart in the book for potential directions the plot can take. I like the variety, though it does make the book feel a little strange when you purposefully ignore 5 of the 11 chapters.

Also just a heads up, y'all are supposed to be level 5 for that encounter. You should check with your DM to get some more level ups.
>>
>>54135453
Why the hell are there so many drag queens?
>>
>DM treats charisma based skills like magic
>roll high enough and they work on anyone
to do anything
>>
>>54134850
Chapter 3 has the most variability in terms of how long it can take. Also it depends on how long your sessions are.

I've been running weekly 2 hour sessions since November and I'm just now at the beginning of chapter 4. Chapter 3 took almost 3 months to complete and I was pretty direct about how it went.
>>
>>54135571
In all fairness, look at what Hitler accomplished with his natural 20.
>>
>>54135321
Whats this a parody of?
>>
>>54135528
It's a cool concept
>>
>>54135610
sun soul methinks
>>
>>54135636
Yeah its sun soul
>>
>>54135447
The angels very existence and appearance would disprove atheism in it's entirety, you can't redpill something that has knowledge your tiny mind can't even begin to comprehend.
>>
>>54135851
>t. pope
>>
>>54129868
What if it scales? Like, let's say you have a flying speed equal to your proficiency x 10 - 10? Then it would be 10 at level 1 and they wouldn't get the 50 until 17. Or even make it -15 until 20, when you give them that extra 5 back. I feel like most players would be down with that.

I feel bad that flying is so taboo. Who doesn't want to fly? I don't like flying over obstacles or staying out of enemies' reach and shit like that, either, but flying in and of itself is just really cool.
>>
>>54129938
Flame Tongue requires a bonus action to activate, though, so it requires some sacrifice if you're unprepared.

>>54129996
I try to rank items on a point scale, where ~2 is Uncommon, ~4 is Rare, ~8 is Very Rare and ~16 is Legendary. It works most of the time, but WotC themselves didn't care about that kind of parity all the time which shows with certain items. So, +1/+1 is 2 points, and +3/+3 is 6 points. 2d6 would probably register as Very Rare, unless it requires your action economy to activate, which would cause it to go down.
>>
Curse of Strahd question.

Players are hooked 'cause CoS is dope. I'm having fun making sure every character has a drive and something that "speaks" to them in Barovia.

One of them is a Dwarf Cleric of Life. The character is mostly loyal good, a bit grumpy, but willing to help people. He witnessed in horror the hag trading pastries for children event. "Holy shit they're all rotten to the core" were his words I believe.

Thoughts?
Specifically, is there a NPC in CoH that could be used to "entangle" this character even more?
>>
Is there any way to actually get a player to use a cursed item? The only thing I can think of is giving a player armor of vulnerability very early on, because fighters go crazy for plate and I'd imagine they would just put it on right away before checking if it's magical
>>
>>54136020
No, I'm an Atheist, but if I met, literally in the flesh, an angel, I'm pretty fucking sure I'd have to do some reevaluating.
>>
>>54136479
If my DM gives out free Plate Armor you bet your ass I'm not putting that shit on until it's been Identified and investigated to shit and back.
>>
>>54136479
That guy in my group said he wouldn't using a cursed item, but I know he'd try to find a way to no suffer the bad effects and would distance himself further from the game when he screws everyone over with it. So in the rare case of someone actually wanting one I'm gonna say fuck him because I know how this will play out.
>>
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>>54136484
Especially since they're fucked up living Fractals

>Other times, angels appeared not as humans, but as something other-worldly, and their appearance was terrifying to those who encountered them. Often, the first words from these angels were “do not be afraid,” because extreme fear was such a common reaction. The keepers of Jesus’ tomb became as dead men when they saw the angel of the Lord (Matthew 28:4). The shepherds in the fields in Luke 2 were “sore afraid” when the angel of the Lord appeared and the glory of the Lord shone around them.
>>
>>54136556
This is exactly why they say "fear not" when appearing before mortals.
>>
>>54135321
What is this supposed to be?
>>
>>54136600
Can you not read or something?

Pretty impressive to be able to type but not read, really.
>>
>>54135499
>>54135528
I am the GM, and honestly:

1. He was an idiot. He was told it was a bad idea, and the Lord who was super unpopular and a super creep, suddenly and mysteriously died with no body found. They were investigating the murder (thought he was part of a large cult controlling a lot of the city) and he tried to seduce the widow.

2. He rolled a natural 1 on his attempt to find some booty, and it seemed like a fun thing to throw at him after his noble fiasco.

3. Wasn't a drag, it was a person who was completely masquerading everything, he just made a stupid assumption.

Tldr: player is a nutter.
>>
Is fighter2/wizX not superior to eldritch knight in almost every way other than HP?
>>
>>54136791
He's not better at sustained and burst DPR, I think.
>>
>>54136791
>no extra attack
>>
>>54136791
If you want to be a caster that swings a sword, paladin 2/ stone or dragon sorcerer x is the way to go in terms of raw power
>>
>>54133304 >>54133044

If the players are dragging their heels, excessive shopping, or doing what players do best, have their actions cost time. Time doesn't freeze when players enter a town. So that time sensitive mission they were sent on, well too bad the goblins ate half the caravan merchants while they were tavern hopping/bartering for a 10 gold discount. Time is a resource, not to be wasted.
>>
>>54129950
make the existing enemies smarter. pack of goblins gets their door kicked in by a the party? don't jump them: fall the fuck back to defensible positions. cover, help actions. dodge action. etc. give them an action plan for when their shit is invaded other than 'swarm and hope we outpunch them'
>>
>>54136791
No.

See, a fighter, especially EK, has:
>better damage
>far better survivability

A wizard has
>far more utility and control abilities.

By taking fighter 2/wizard x, you are making a strange wizard who is slightly more tanky, but also delays your casting ability by 2 levels, which sets you behind other wizards, while simultaneously being terrible fighters.

Remember that EK pretty much just spam durability spells, so your spell slots and spells known are pointless. An EK uses shit like shield and protection spells, along with haste. The rest is just situational "oh sure, why not" spells.

An EK with the right setup is impossible to shift. He will run you down, and you can't do shit about it.

And woe befall anyone who falls for the trap of a "disarmed and helpless" EK.
>>
>>54137063
>By taking fighter 2/wizard x, you are making a strange wizard who is slightly more tanky,

The point is taking action surge and (possibly) heavy armor/shield.

You now have access to shield except a lot more time than an EK, and can doublecast 1/short rest. Which is fucking amazing.
>>
>>54136357

The Abbot. 100% The Abbot in Krezk.

Additionally, since it seems child abuse is his bugaboo;
Bluto in Lake Zarovich and the Wachter's treatment of Stella in Vallaki.
>>
>>54137142
Or

You could take one level of Cleric, giving you access to Bless and the Cleric cantrips, heavy armor and shield proficiency, and all without delaying your spell slot progression.
>>
>>54132341
>mounds of eggs, prone to hatching at inconvenient times into small swarms: unless cleverly and thoroughly stamped out. don't be too loud about it thought you might make momma spider angry.
>>
>>54137236
And not get Action Surge, which is one of the most busted abilities in the game.on a wizard.
>>
Am I going to be a worthless cleric if I don't take healing word and bless?
>>
>>54132008
>Lack of core rules for improvised weapons
You have 3 options
>1
It bears similarity to an existing weapon, such as a table leg to a club, use the weapons stats and have the improv break
>2
Use "improvising damage" stats from DMG 249
>3
If it fits into neither of the above due to sheer oddity, come up with it on your own. Default for small, random objects like rocks and lamps and sticks and shit is d4.
>>
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Alright so the group that I'm currently playing in is about to wrap up our current adventure. I will be taking over as dm. Now I've ran games for this group before just not with 5e dnd. I told the party I would run Out of the Abyss. I know I'm going to make some changes to the adventure along the way.

So I understand that cr isn't a perfect system but are there any creatures, typical things you'd find in the underdark or deep underground that are sleeper dangerous for their listed cr?
>>
New thread:
>>54137467
>>54137467
>>
>>54133304
Do it either out of game time in smaller groups or keep a very strict time schedule with going too long awake starts getting them exhaustion tests and the thieves and cutthroats can smell it in the air. Literally, make them some vampires in disguise or some shit.
>>
>>54133402
>The only real RP opportunities in town are to get a good deal on selling/buying a magic or otherwise special item or gathering information and resolving quests.

This. Party is getting levels under their belt and getting some real strength, and the fighter wanted to look for a magic sword. One great investigation roll and some info on how he'd search later the party finds a hermit of a blacksmith tucked away in an abandoned aqueduct under a major city. Really great bartering and interaction for winging that sort of shit too. If I had just given a hard no or a flat price to get it over with that little nugget of great story never would have happened.
>>
>>54137391
>Am I going to be a worthless cleric if I don't take healing word and bless?
Fuck no. Kill the enemy, it saves you on healing.
>>
How effective would piercing damage be against rock, anyway?
What about slashing, what about bludgeoning?

What about piercing for a rapier, a war pick, an arrow?
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