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Warhammer Fantasy General (WFG)

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Lady of the Lake VS Myrmidia Edition

Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/xXYsyMmi

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com/

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Are Norse Dwarves ever really Acknowledged outside the RPGs? What could be done with them to make them interesting?
>>
>What could be done with them to make them interesting?
Dwarves that have to deal with the natural corruption of their holds and the creatures that inhabit them.
>Stone trolls being born out of walls
>Rocks shifting
>creatures from the deep surfacing
>halls and corridors literally melting away
>were creatures found in the deepst mines
>>
I might as well ask because it's the OP topic, how big a power is Myrmidia? She's treated like something of a minor goddess because the setting is generally more Empire-focused, but I know in the south she's a big deal. But does she have blessed followers and all that like the Lady?

How do the Bretonnians feel about Myrmidia? I know they like Shallya, so maybe they'd like the other lady deity, especially since peasants might see her as more willing to listen to their prayers in battle.
>>
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>Are Norse Dwarves ever really Acknowledged outside the RPGs? What could be done with them to make them interesting?
Norse dwarves are pretty fine, but I think for dwarves in general it would be good if chaos dwarves would be much more prominent in the setting and some third, more neutral dwarf faction could help to balance them out.
>>
>>54121796
Myrmidia is a law of warriors and knights, but all knights worship the Lady.

They probably see her as a bastardization from Estalia, Tilea and the Empire of the Lady, so it's not worth their time worshiping a flawed version of their true goddes

Paesants have no reason to worship her, but maybe some do in the villages closer to Estalia and the Empire
>>
>>54121793
Have them be much more inquisitive and willing to test out new ideas than their southern kin. Due to their geographic isolation and constant Chaos treats they have learned that adopting to situations is key for survival. This has however lead to Tzeentch having a hidden but increasing influence over the northern dwarves which primarily shows itself in the tumultous and numerious coup d'états that plague the holds as the younger dwarfs have started to loose the traditional dwarven respect for elders.
>>
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>elf goddess that keeps humans as disposable cattle
>goddess that liked being human so much that she came to live among them, and doesn't ask for newborn children to be slaves to elves.

Who would you choose /tg/?
>>
>>54122662
The elf goddess of course.
>>
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>>54122688
>>
>54122699
>>>/v/
That was an easy (You).
>>
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>>54122662
>god that was once a normal human that was raised to godhood through the greatness of his deeds
>>
>>54121796
Myrmidia is also a patron of scholars and more scientific principles of combat, literally the opposite of the blind faith and zeal of the lady.
>>
>>54122741
we aren't talking about based sigmar.
>>
Look at this good shit:

https://www kick starter com/projects/608764698/the-midderlands-an-osr-mini-setting-and-bestiary

>The Midderlands is an old-school game setting with bestiary for use with old-school role-playing games. It is a green-hued, dark-fantasy, late-middle ages, early-renaissance view through grime-smeared spectacles. The setting itself is based on an area in the middle of England near where I live called The Midlands. Many of the locations are loosely based on reality, but others are pure fantasy from an addled mind.

>"Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don’t use that name much any more, preferring to talk lazily, and skip letters.

>In strange accents, often misheard and little understood by those outside of the central region - they call it “The Midderlands”, and themselves “Midfolk” or “Midderlanders”.

>There are many peculiar folk that call these Midderlands home. Generally mistrusting of outsiders, they suspiciously eye strangers, close doors, bar windows and scurry in opposite directions. Maybe the area has had a troubled history and that is why the folk behave the way they do.

>All that aside, there are good folk too. These folk just want to subsist peacefully and not have interference or “goings on” in their lives. Nothing is ever that simple.

>As well as the people of the area, there are the places. The towns and hamlets, the woods and hills, the lakes and the rivers. Amongst all these places are stranger locales too; circles of stones, strange towers, castles and burial grounds.
>>
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>>54106743
>>54107232
So i played Mark of Chaos Battle March, needless to say i wasn't disappointed.
>>
>>54122949
>Everywhere, the Midderlands is tainted by a green-hued menace that rises from the deep and affects nature and order, sometimes subtly and sometimes catastrophically. It rises from the mysterious subterranean realm known as Middergloom. Often described as hell bathed in green fire and flames. Green-tinged slime, noxious vapours, and miasmas creep upwards, amongst them viridian-coloured demons, lime-green tentacles and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. The realm of Middergloom is deliberately nebulous and mysterious, and left for you to develop as needed to suit your campaign.

>The vileness that lurks below taints the skies above the land too, known as The Drab. The atmosphere is a hint of green rather than blue. The colour can shift between turquoise and sickly yellow-green in a short space of time. When night comes and the Drab clears, the midfolk can see the constellations surrounded by wispy green nebulae, strange wandering stars and comets, and a single many-cratered moon.

>There are many things to keep the inquisitive minds of treasure seekers amused. There are also many things to keep the treasures where they are.

>Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool.

>All is not content in the Midderlands."
>>
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>>54122662
>doesn't ask for newborn children to be slaves to elves.
You're saying being superhuman knight or wizard lady is somehow bad?
>>
>>54121510
Best WFRP starting career?
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>>54123269
Mark of Chaos had a much better colour scheme than Total War: Warhammer.

It's grimdark and desaturated, but the colours are still differentiated and not muddy like pic related.
>>
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>>54121796
In TWW knights of Blazing Sun have magical flame lances.
>>
>>54123363
Kithband Warrior is pretty swole
>>
>>54122741

Yeah but he said he would return at the Empire's moment of need (ie. End Times) and he fucking blew it, granted this was plot driven but still. He had one fucking job.
>>
>>54123436
Too bad you can't zoom close like in TWW or DoW.
>>
>>54123442

Yeah that was one of the stupidest ideas I've seen in a while, makes it look like Star Wars when they charge in.
>>
>>54123363
Knight Errant gets full mail armour, lance, shield and a light warhorse, +15% WS, +1 attack and all the benefits of being a noble.

I'd say that covers all the things that make a 'good' career: Good trappings, good stats and a good social standing.
>>
>>54123443
>starts with elfbow
>dodge blow
>veteran as a career exit
Yeah, this seems pretty good.
>>
>>54123363
Shieldbreaker without a doubt
>>
>>54123363
Shieldbreaker or Knight-Errant
>>
>>54123644
What makes it better than a Kithband Warrior?
>>
>>54123838
Better armor, dodge blow, and most importantly, a shield

plus Strike to Stun, strike to injure and mighty strike

Considering only dwaves can take shieldbreaker as a starting career, you have a extremely tanky PC that can deck out as much as he takes

all in all, better average survivability, a possible good option ranged, and very very strong in melee
>>
>>54121796
"She's a goddess, just not our goddess."
>>
>>54123967
Plus, +1 attack
>>
>>54123644
>>54123838
Its kind of down to whether you want to play a dwarf or not
>>
>>54123838
>>54123967
>>54124014

Despite not having a great mobility, Shieldbreaker is probably the strongest starting career you can have as a dwarf.
If you combine it with Runebearer, you nullify all movement penalties.

There is nothing funnier than a dwarf with M 5 that runs as fast as an elf in full plate
>>
>>54123436
Mark of Chaos is better than Total War in general. It really got Warhammer right, unlike TW which is based on the 8th edition.
>>
>>54125261
MoC is a better WARHAMMER game, but TW is a better GAME.
>>
>>54125597
doubt.jpg
>>
>>54125940
Nah, bro-hammer is right. If you just want a Warhammer fix, you go MoC. If you want to play a game and want a Warhammer flavour, you go TW:W.

>Are Norse Dwarves ever really Acknowledged outside the RPGs? What could be done with them to make them interesting?

Honestly, as big a Beardfag as I am - I'd have loved to see more variants on the Chaos Dwarf concept. Have corrupted Norse Dwarfs as a unit choice, maybe make them a dogs of war unit or something.

Or alternatively, play the Norse Dwarfs as the Wood Elf analogue - ones that went native.

So you'd have High Elves/Dwarfs, Dark Elves/Chaos Dwarfs and Wood Elves/Norse Dwarfs. Give them a winter-theme focus, make them murderous eskimos.
>>
General question; is Gashnag supposed to be a nefarious character or is he closer to the romantic hero he portrays himself to be?

He runs a pretty nice fief for himself, protects his people, and tends to only strike out against those that attack him. Is the a ruse or is he closer in vain to a more benevolent undead ruler ala Vlad?
>>
>>54121796
>But does she have blessed followers and all that like the Lady?

Going by the RPG, it is entirely possible to have priests of Mymidia who can call down blessings. That being said, there's nothing along the line of Grail Knights or Damsels, nor does she grant mass blessings.


>How do the Bretonnians feel about Myrmidia? I know they like Shallya, so maybe they'd like the other lady deity, especially since peasants might see her as more willing to listen to their prayers in battle.

Well, the nobles aren't likely to be very keen on her. For one, Tilea in general isn't trusted by most Old Worlders. In particular, Bretonnians see them as a bunch of backstabbing mercenaries and merchant princes without an ounce of true nobility amongst them. For another, Myrmidia is more a strategy-focused war goddess, while the Lady is a chivalry-minded nature goddess. There's not a whole lot of similarities for Myrmidia to get a foothold on.

Regarding Shallya, the Bretonnians like her because it suits them rather than because he's a goddess and they like goddesses. The peasantry like her because she can help relieve their suffering. The nobility likes her because she does that without upsetting the status quo and because a good deal of knights probably relied on her priests to heal their wounds at least once in their lives. There is a belief some peasants hold that the Lady and Shallya are actually the same goddess, but that belief gets stamped out pretty quickly by the nobility wherever it pops up.

>They probably see her as a bastardization from Estalia, Tilea and the Empire of the Lady, so it's not worth their time worshiping a flawed version of their true goddes

Given that Myrmidia does highly unladylike things such as fight and lead armies, I seriously doubt any knights think of her as even a flawed version of the Lady.

Some men-at-arms may be inclined, but she's such a foreign and intellectual goddess that it seems unlikely.
>>
>>54122755

She's not so much a patron of scholars (that's Verena) but she's definitely more about strategy and the rules of war. Meanwhile, the Lady isn't really about "blind faith and zeal," at least not any moreso than any other regional god like Ulric or Sigmar.
>>
>>54127877
Estalians and Tileans are quick to point out that Myrmidia is nothing so vulgar as a mere 'war god,' she's the patron of civilization as they understand it.
>>
>>54128188
Myrmidia is basically Athena with the serial numbers filed off; a War deity but focusing on intelligence and strategy and wise leadership as well as many aspects of civilization itself.
>>
>>54094400

How's it going?
>>
>http://www.malleus.dk/Whfrp/Default.aspx
>HQ maps, various generators, artwork, and more
404
>>
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>>54123436
>Mark of Chaos had a much better colour scheme than Total War: Warhammer.
It's called blur
>>
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I understand that vampires want to rule the world, but why would they want one that's dead and stagnant? Wouldn't that get boring?
>>
>>54130127
Not all of them do. Lahmians explicitly want human subjects, and Strigoi probably do, too. Necharchs don't even want to rule the world, and Blood Dragons are only obsessed with conquering their urges. Von Carsteins seem to have the most "conquer everyone and then kill them" advocates, but even they don't ALL want to dispose with living subjects.
>>
>>54126471

I sometimes think Norse Dwarfs have just become a backhand term for the old design for Dwarfs, back when they were Anglo-Saxon inspired as opposed to the current more Celtic/fantasy inspiration.

A bit like how the old beakie design became a different mark of armour.
>>
>>54128282
so warfare as thinking men ought to do it instead of ooga booga norscaniggers.
>>
>>54127877
>Meanwhile, the Lady isn't really about "blind faith and zeal,"
>"just gibs me your sons and daughters forever"
>not blind faith and zeal.
>>
>>54126471
>Nah, bro-hammer is right. If you just want a Warhammer fix, you go MoC. If you want to play a game and want a Warhammer flavour, you go TW:W.

Eh, not really. TW:WH with combat overhaul mods is far more lore authentic than MoS. Medieval 2's Call of warhammer is pretty good too because of
>larger scale
>med 2 combat bugs that make the game play better.
>>
>>54123269
Oh, hey dude. Welcome to the club with me and the other anon. Were you disappointed in how trash the voice acting is?
>>
>>54130622
I used to think that it was good
then I listened to the VA in Dawn of war 1.
Pure kino.

https://www.youtube.com/watch?v=rf_3ZTp4eG4
>>
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Just lettin' you dudes know if you're interested, they got pic-related up on ebay. I thought it was pretty rad, figured some Lizardmen players out there might agree, so letting you guys know in the event you don't check that site much.


In other news, I picked up that cultist and circle pack from Reaper yesterday to use related to my daemons. I've got some ideas for them, but I wanted to hear what you gits can come up with/suggest. Objectives? Run the circle as an objective and make them escorts? Wasn't there something similar with the pony the dwarfs got in Battle for Skull Pass? Never had that box set (which I regret daily) so I'm not sure how it worked.
>>
>>54130685
can't wait to use this in my age of sigmar army
>>
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>>54130700
dude come on I just ate
>>
>go to steam workshop
>see this
https://www.youtube.com/watch?v=Jxg2RACoVt8
kek
>>
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>>54130622
I played it to check out witch ladies, game is better than DoW 3, at least in amount of playable races.
>>
>>54131021
>game is better than DoW 3, at least in amount of playable races.
not really that hard to beat it there
>>
>>54131021
>dictator
>>
>>54131021
>dictator
>obnoxious waifufag
You are a special specimen, aren't you?
>>
>>54127482
>benevolent undead ruler ala Vlad?

Get this ET shit out of here.
>>
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>>54131021
>H:/users/dictator
>>
>>54131162
The Sylvanians were quite happy under Vlad. He barely taxed them, protected their villages from bandits and generally kept the undead hordes away from them. Sylvania prospered under von Carstein rule and the locals were so happy with him that they willingly marched along to war.
>"They are stronger than us, smarter than us, live longer than us, and are far better looking than us. They are our superiors in every respect, and the taxes are lower when they rule. When they come back I will be the first to welcome them."
>>
>>54131192
because the rest of the empire was being fucked up by civil war. Sylvania was a shithole ever since the warpstone shower.
>>
>>54130181
>Necharchs don't even want to rule the world

Necrarchs want a world without the living.
>>
>>54131202
doesn't change the facts regarding Vlad

if he wanted to be a huge dick he could have easily slaughtered the entire population and then raise them up again. He didn't and was, by all accounts, a decent enough ruler. That's not to say that he was off kissing babies and building hospitals, but he definitely protected the interests of Sylvanians
>>
>>54130541
Total War has things that don't exist in real Warhammer, like demigryphs.
>>
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>>54131220
>protect the interests of sylvanians
>"when you die I trap ur souls and reanimate your bones"
>>
>>54131229
who cares you're dead anyway
>>
>>54131229
>trap ur soul
fake news
literally nothing wrong with necromancy
>>
>>54131192
I don't know where your quote is from, but the actual armybooks say that people would frequently disappear under Vlad's rule, the implication being that they were drained by vampires.
>>
>>54131272
Yeah, but it also said that they were quite happy despite that. It was much better than what they suffered under von Drak
>>
>>54131283
No one's calling Von Drak a benevolent ruler. But being slightly better than Von Drak doesn't make Vlad a benevolent ruler, just a rational one.
>>
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>>54131283
Von drak was literal bottom of the barrel tier. No one in their right mind would trade this sexy beast for Vlad.
>>
I heard poorly rated @Vlad_VC speaks badly of me (don't watch anymore). Then how come low I.Q. Crazy Konrad, along with Psycho Mannfred, came to Reikland 3 times in a row around, and insisted on claiming the throne me. They had blood dripping from their fangs. I said no!
>>
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>>54131318
kek
>>
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>>54131021

Confirmed for better game.
>>
>>54130685

I need plastic Dwarf miners badly, I check like every week but it's just the same odds and ends and maybe a box of the old metal ones for a ridiculous price.

I don't know why GW got rid of them, fairly new, looked okay and mining is about the most Dwafy thing going.
>>
>>54123269

I have the eggbox tree-sitty version, it was pretty awful to control but it looked nice. Is there a significant difference in the 360 version and PC?
>>
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>>54131167
Better?

>>54131410
I didn't play Xbox 360 version, only know it comes with expansion, while PC needs original game to play.
>>
this greatswords I posted last thread is finally done. Which leaves one greatsword left, the worst kind. Standard bearer.

I've spent the last few days working on the standard bearer and currently he just needs touch ups(and more importantly me to figure out how to print designs as decals, then apply said decals(
>>
>>54131533
this is the grand faggo himself
>>
>>54131083
t. uppity Caledorian.
>>
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>>54131596
I want her to sit on my face!
>>
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>reading old white dwarf for lustria adventure ideas
>these names

truly a different time
>>
>>54131936
There were lizardmen names like Cocoa too.
>>
>>54131936
those names.
>>
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and some art from the story lol
>>
>>54131272
>but the actual armybooks say that people would frequently disappear under Vlad's rule,
Yeah because kidnapping and bandits nenver happened outside of Sylvania. If I remember correctly Vlad establish Masquerad-like regime, something the same what Abrohash advised to Neferata in Lhamia
>>
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>>54131979
>>
>>54131936
>Those glory days on Thorskinsons Isle.
>>
>>54131984
No one is calling bandits benevolent either.
>>
>>54131936
slann/skink names remained pretty silly all the way through WHFB's lifespan, really
>>
>>54131533
>>54131573
Nice looking models!
>>
>>54132004
The point was that disappearing was pretty common outside Sylvania too.
>>
>>54132117
it wasn't a policy of the government outside.
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>>54131951
>>54132039
>>
>>54132131
Tell it to some crazy Middenheim nobles who also loved to hund peasants
>>
>>54132141
>Pek
He should be brother of slann mage Kek and Pepe. Creative Assembly themselves joke about sad frog slanns.
>>
>>54132141
>pinacolada

God tier cheeky brit humor right here
>>
>>54132052
cheers anon, I've gotta finish off that bannerman, do a bsb using some demi/greatsword spare bits and liberal use of drills/regluing AND THEN
base a heap of greatswords

but once that's done I can finally start my lifelong goal of get demigryphs started.

the ride certainly does not end
>>
>>54132158
>Creative Assembly themselves joke about sad frog slanns.
proofs
>>
>>54132270
Campaign map reveal stream on twitch.
>>
>>54132279
go on...
>>
>>54123354
Is it only me who sees halos of nipples on this picture?
>>
>>54123354
>superhuman knight
superhuman waiter more like.
fucking bretcucks
>>
>>54132307
They are called areola.

>>54132298
https://www twitcht tv/videos/153378365
15:36
>>
>>54132335
thanks
>>
>>54132335
that new grill was kinda cute with her nervousness.
>>
>>54132141
>Pinacolada
>Cupacocoa
>Mylkbotyl

Motherfuckers
>>
>>54132141
>>54132141
>mylkbotyl
>>
>>54132141
>ethyl alcohol
>>
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>>54123363

Runebearer is pretty good starting for a dwarf as well, nothing but good stuff. You also get +1 move advancement along with fleet footed which is +1 move AND flee! talent which gives you +1 move for D10 rounds.

That turns your lumbering 3 move dwarf into regular 5 or 6 move in a crisis situation.
>>
>>54132156
No one's calling them benevolent either.
>>
>>54130524
As opposed to the Empire that burns them at the stake unless they enroll in a magical college that generally all encourage the severing of familial ties?
>>
>>54132892
>severs familial ties
they are free to complete their education and go about their business afterwards.
hedge wizards exist
bretonnia has neither.
>>
>>54132141
Itzadodyl is the one that made me lol.
>>
>>54132560
I'd take it a second career after Shieldbreaker tho, since the shieldbreaker has much more advancements and costs much more time and experience to complete. Runebearer is a very good middle stop before going to more advanced careers for a dwarf

this of course if you can actually choose your career. If you roll it, you're stuck with whatever you got
>>
>>54132910
>they are free to complete their education and go about their business afterwards.

Bullshit. The Death College in particular views enrollment as a "death" with you severing all ties to your precious life. And its not uncommon for apprentices to just mysteriously "vanish" (I.e. get a particularly bad Tzeenchs Curse) and families to never find out what happened to them.

Oh, and you have to pay them for the privledge. If you have no money, you basically have to pay a portion of what you make to them the rest of your life.

I'll take my magical training innawoods, thanks.

>Hedge wizards exist
Before they're found by the blindly faithful and overzealous Witch Hunters and burned alive?
>>
>>54132910
>hedge wizards exist

who the fuck would count hedge wizards as a good thing
>>
>>54131573
>>54131533
I dislike the bases but the models are okay
>>
>>54133260
>>54133260
shitty angles of bases I admit, I'm keeping these lads bases simple as the front row is already very excitng basewise. I do have no idea what Im doin tho as far as basing goes, using greenstuff, bits of plastic and aggrellan earthshade +many shades of gray/brown atm.

here is a better angle though
>>
>>54132910
>they are free to complete their education and go about their business afterwards.
That's not even a little bit true for the vast majority of those in the colleges. Only the very, very best of them ever get to leave. The rest will always be confined to the schools, working for and helping their betters.
>>
>>54133312
my pictures are uploading in antsize, fuck. well here is another dude in the front row for perspective

How do you do bases better without using like a quarter of the bottle of greenstuff per guy holy damn
>>
>>54131202
Sylvania was still a shit place, but it was better and more tolerable than under Vlad.

>>54131272
Night's Dark Masters, which also acknowledges that this happens. Sylvanians consider it part and parcel of their lives, like wolf attacks or dying if you fuck around in the woods. It's just a thing that happens.
>>
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The boys themselves.
https://www facebook com/TotalWar/videos/1530293360379192/

https://youtu.be/3w2fi_f5OLY
>>
>>54131384
Don´t know if you are still around, but I have 16 dwarf miners from the Battle for Skull Pass set. That's 10 regular guys plus 2 command groups. No bases though. If you are interested I can sell them to you.
>>
>>54133509
>not showing Teclis staff full
>>
>>54133551
Its haram to show bewbs even without nipples.
>>
>>54131272

Blood tax.
>>
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The Tzarina's Kossars to the Everchosen!

O Never-Chosen, ruinous daemon and damned daemon's kith and kin, scribe to Tzeentch himself. What kind of champion are thou, that canst not slay a snotling with your naked arse? Nurgle shits, and your army eats. Thou shalt not, thou son of a whore, make subjects of Kislev's sons; we have no fear of your horde, by land and by sea we will battle with thee, fuck thy mother.

Thou Norscan scullion, Kurgan wheelwright, brewer of Bretonnia, goat-fucker of the Eastern Steppe, swineherd of man-beasts, pig of the North, Strigany thief, catamite of Slaanesh, hangman of Sylvania, and fool of all the Old World and New, an idiot before Dazh, grandson of the Ruinous Powers, and the crick in our dick. Goblin's snout, mare's arse, slaughterhouse cur, mutated brow, screw thine own mother!

So the Gospodarin declare, you lowlife. You won't even be herding pigs for Kislev. Now we'll conclude, for we don't know the date and don't own a calendar; Mannslieb's in the sky, the year with the Tzarina, the day's the same over here as it is over there; for this kiss our arse!
>>
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Anyone else hoping that we'll soon see a new GUO-model?
>>
>>54133743
Fucking glorious.
>>
>>54133811
If there is new bloodthirster and lord of change, yes.
>>
>>54133910
We have both of those already
>>
>>54133811
You have to go back
>>
>>54133615
fuck off turk
>>
>>54133509
I thought cumberbatch was just a meme.
>>
>>54134153
There IS a blood tax, and while vampires generally need only a pint or less to feed (and need not kill their prey), vampires do kill when feeding or drain prey completely, whether by their conceits or uncontrollable impulses. Vlad (and Mannlet) don't particularly care provided no one is going on slaughtering sprees or rebelling against him. Cattle are for eating.
>>
>>54134172
In Night's Dark Masters it's stated that the average Sylvanian paesant doesn't actually know his lords are vampires, but there are legends about it

Many a young paesant maiden hope to be selected do become blood dolls of their dark and mysterious nobles, and generally consider legends depicting vampires as evil monsters an ignorant's exaggeration
>>
>>54122662
I like the idea of Lileath choosing to be a big fish in a little pond by trying to keep Brets as hers alone.
>>
>>54130197
Both designs existed alongside each other.

GW had subdivisions they treated as differennt companies back in the day.

Marauder made Norse and Imperial Dwarves, Citadel made Dwarfs like we have today.

GW axed Marauder and incorporated Citadel when it cost them Ackland's copyrights.
>>
>>54134522
yeah, it would be neato. Bretonnian society is far more influenced by the high elves, even before finubar went to explore back the old world, as compared to the empire which is far more dwarf influenced. It makes sense that bretonnian society, which has been founded around the lady would be based on a working society lileath already had contact with.
>>
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lord on a hippogryph counts as I made the other day

still deciding what color I should paint it
>>
>>54134604
Also makes sense why Lileath is a patron of wizards and the single biggest Waystone on the planet is coincidentally under the capital of Bretonnia.
She's investing in mum's peeps to keep her beloved humans safe.
>>
>>54134660
>to keep her beloved humans safe.
By not allowing them to evolve?
>>
>>54134754
Exactly.

Then they'd be Dwarfish and woship Sigmar.

Be creating High Elves Humans, she creates a race that worships her and her alone with not-Silver Helms that can kill two Bloodthirsters by themselves.
>>
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>>54134805
>>
>>54134805
Elves truly are superior.
>>
>>54121510

Anyone able to get access to that torrent for 3E WFRP stuff in the pastebin? I can't figure out how to get into that kickassunblock site and it says the domain has expired.

Anyone got a link?
>>
>>54133910
We have a new Lord of Change allready aswell as a couple of newer Bloodthirster models.
>>
>>54134141
What do you mean?
>>
Does anyone have link to giant interactive map of Warhammer world?
>>
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>>54135462
http://www.gitzmansgallery.com/

Elf unrelated.
>>
>>54135478
Brown elves always related, double thanks anon
>>
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>>54135552
I live to serve.
>>
>>54135552
Please don't encourage him to post more garbage.
>>
>>54133743
Very good but since the cossacks wrote the original I would say:

"So the Ungols declare, you lowlife."

They are way more cossack than the Gospadors
>>
>>54134818
Do you have more tid bits like these?
>>
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Just came here to let anyone know that was a part of the 9th age off topic garbage discussion 6 days ago that you should kill yourself.
>>
Working on HE army, which is planned as "HE colonial forces" is there any old editions army-lists like Karak-Kadrin list in 6th ed?
>>
>>54135970
You mean a list for THE war against the dwarfs?
>>
>>54135575
One day I'll have to post my brown elf Silver Helm.
>>
>>54136203
Well, that one guy is working on his colonial high elves, so it would be /wfg/ related.
>>
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>>54135575
Upset?
>>
>>54135727
I considered that, actually, but the Kossar are mixed Ungols/Gospodars now, so I defaulted to the more frequently literate ethnicity of the pair.

Really, it'd probably have been better to say 'so the kossars declare,' thinking of it.
>>
>>54136102
>You mean a list for THE war against the dwarfs?
You mean War of Beards lists?
>>
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>>54136392
>fanart
>>
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>>54136480
I think you mean War of Vengeance, umgi. Which we won.
>>
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>>54136505
Yup.
>>
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>>54131223
Are you retarded? Seriously, demigryphs were a relatively late addition, but how did you miss them entirely?
>>
>>54132910
I've wanted to headcanon hedgewizards in Bretonnia for a long time, the idea being that they're leftover groups from before the unification of Bretonnia (though most either joined up with the Lady or other religious groups when they felt the pressure on them), and they've taken up a nomadic existence wandering through the wilderness and occasionally taking in Bretonnian children abandoned in the woods by mothers who don't want them taken by the fay.
>>
>>54132141
>Mylkbotyl
>>
>>54135970
High Elves haven't really changed all that much culturally.

They'd have no Swordmasters, White Lions of Chrace would be much weaker since they'd still just be Elf lumberjacks amd adventurers rather than the secret service and special forces, Tiranoc Chariots would be cheaper, there'd be no Avelorn troops like Sisters and Handmaidens since the Everqueen has no reason to engage the outside world, less Spearmen since the civilian levies aren't a thing but more LSG and Archers since those are professional soldiers.

More actual Dragons and no Dragon Princes.
>>
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>>54136508
We both lost, brother.
>>
>>54135970
I din't know, I just checked our copy of 6e HE in the OP and it ends at page 54 out of 80 pages.

Anyone able to scan theirs please?
>>
>>54130453

ASININE MORTAL
>>
>>54136699
That would hardly be headcanon. The elves aren't infalliable, and sometimes magical potential doesn't emerge until later in life.
>>
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>>54137301
>>
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>>54137388
>infantry
That would incur my wrath.
>>
>>54136839
There are no civilian levies in HE culture, everyone is a proper soldier.

Also civilian start training as archers before becoming spearmen iirc,
>>
>>54137364
True, but that's a relatively recent occurrence, and usually those Bretonnians get shipped off to the Empire anyway. And they're so individual, they'd probably never get to be a part of larger groups or really learn any magic, even the home-grown variety.

I like the idea of hedge wizards and wanted an excuse for them, even if I wanted the Bretonnian variety to be different due to their different relationship with magic. They wouldn't really be intertwined with out of the way communities, but have more of a love-hate relationship with peasants. Sometimes they're the only ones who can save your dying daughter, other times they're vagabonds who might raid your villages during a bad winter and are rumored to be working with Beastmen, Chaos, and all manner of worse things. I'll try and write it up properly someday.
>>
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>>54137585
They are called citizen-militia.
>>
>>54136699

Bretonnia's the kind of place where hedge wizards would get persecuted and burned at stake. I figure magical potential missed by the damsels or elves will eventually turn to necromancy and go to Mousillon or apprentice themselves to someone like Kemmler to survive.
>>
>>54137698
Oh certainly, I'm not denying that they wouldn't be hunted down, there's that one holiday where they try to find a male wizard to burn - it'd actually be a waste if they never found one because there just weren't any around.

It's just my autism at work, really - I look at how the Empire has this long relationship with hedge wizards of persecution and shifting of religious powers and later on being seen as potential recruits into the Colleges of Magic, and I wonder why Bretonnia doesn't seem to have any of that. It's not like their magic traditions only started with the Lady - there have been mentions of sorceresses and prophetesses at points before Bretonnia's unification (one sorceress left a lighthouse in Mousilion), and mentions of Bretonnian witches penning magical tomes later on - if they all get stolen away by the fey, how could any of them become witches or warlocks? Easier to say that it's an old magic tradition that some new blood has strayed from, than just hoping enough magic users get missed to explain it. And I like to imagine that Bretonnia's had a historically different relationship with magic, putting more stock into seers and prophecy from female magic-users, which got incorporated into the faith of the Lady as they took over the magic-user role.

But it's just my headcanon, supported by as many little snippets of lore as I can find to make it sound legitimate. There aren't any hedge wizards at all in Bretonnia as far as I'm aware, so I'm basically just making the idea up.
>>
>>54137585
HE 7e calls them civilian levies in the same sentence it calls everyone a proper soldier. That isn't mutually exclusive.
>>
>>54133203
>Bullshit.
It actually depends on the College.
Amber and Jade Wizards tend to fart around in the wilderness and remote communities doing whatever they want.
>>
Would anyone object to homemmade Squigs?

GW ones are not only expensive but always sold out. I know I could sculpt decent ones myself.
>>
>>54138138
Why would anyone object? The game's dead anyway.
I might judge you silently if they looked shit, but I'd do that regardless.
>>
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>>54135773
>>
>>54138202
Nah, my community is alive. AoS barely survived six months here before everyone reverted to T9A.

I just wanted to know how /tg/ would react before I try it at my FLGS.
>>
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>>54138320
>>
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>>54138362
>>
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>>54138380
>>
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>>54138398
>>
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>>54138452
My favorite.
>>
>>54138138
>Would anyone object to homemmade Squigs?

Autists and GW, both groups that deserve the gas chamber, so no, no people would object.
>>
>>54138344
By 'dead', I just meant out of production.
>>
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>>54138466
>>
>>54138504
Its debatable if Squigs are OOP or not. All Goblins have been selling out and not being restocked lately, but they could just be reboxing them and doing a Star Collecting.

Since GW wants people panic-buying they aren't transparent on if you should buy the last ones and sell at a 3x markup on eBay or just wait for them to be cheaper in bulk.
>>
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>>54138510
>>
>>54138398
Why do I want to do a mad max fury road warhammer goblins combo now??
>>
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>>54138563
Skarsnik joins Settra and Gilles.
>>
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>>54138678
>inb4 Temporarily Unavailable means reboxing

The same thing came right before all Brets moved to Last Chance. Half the range went from Temporarily Unavailable to outright gone.
>>
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>>54138698
In the grimdarkness of the Age Of Sigmar, there is only huge dudes.
>>
>>54138719

All da boyz know grotz can't be bosses, even Gork'n'Mork sez so.
>>
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>>54137490
ASININE MORTAL!
>>
>>54137585
they're literally called levies in the army books
>>
>>54138754
Mork iz Skarsnik ya git.

Wurrzag sez so. E' sez e' speaks fer Gork an' Mork.
>>
>>54138678
>>54138698
>>54138719
GW may squat Goblins, but there's proxies.

https://www.kickstarter.com/projects/2076383099/goblin-hood-2-little-john-28mm-fantasy-miniatures/description

Plus the Kev Goblins should go on sale soon too.
>>
>>54138320
Gaaary?
>>
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>>54138362
Don't worry man, I've got your back.
>>
>>54138833
I really, really hate the chariot spam. Even having just a few can be utterly frustrating to deal with, because you have to devote so many units just to taking them down. And if you're playing Bretonnia, your knights don't exactly enjoy charging into chariots, and your peasants will break and run - it's really only with the Empire and its decent infantry and cannons that you have a chance.
>>
>>54139552
You kidding?
Chariots suck.

The only decent ones are High Elf and Warriors.
>>
>>54139661
>replying to a comment with a picture filled with Varg Chaos Chariots, which are the same kind as WoC can get

Hmmm
>>
>>54138136
But by the time they're done with their apprenticeship and can actually go anywhere they want, they've been out of contact with their families for decades. And Taal forbid their family happens to live in a city.

Really, any human family that has a magically gifted child has effectively lost that child. Taken by the Fay, the Colleges, or the Witch Hunters, the end result is basically the same as far as family is concerned.
>>
>>54139894
Sorry, I thought we were talking about the tabletop.

Yeah, TWW chariots are frustrating. Tomb Kings will totally fuck balance.
>>
Which WFRP 2e splat has extended critical hit charts?
>>
>>54140068
You mena for monstrous body parts?

I figure old world bestiary and tome of corruption
>>
>>54140068
I'm not sure there was one.
There's some fan-made charts here though: http://www.windsofchaos.com/?page_id=19
>>
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>>54140106
Nah, for regular people.
>>
>>54139958
Not your fault, more the fault of GW for that not everyone's automatically talking about the tabletop anymore.
>>
>>54140170
There isn't one
>>
>>54134627
I like the converted bits!
>>
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Here are some blazing sun knights I'm working on, based the armor scheme off of their total war depiction.
>>
>>54141122
I like that it's black and yellow instead of black metal and gold - not as shiny, but it makes the yellow look real crisp and lets the bronze/gold of the horses stand out.
>>
Do handgunners use flintlocks or matchlocks?
>>
>>54141340
Both, but any unit worth a damn has been using flintlocks for decades.
>>
>>54141239
The armor has gold accents, but I made an effort to keep a hefty amount of yellow in the scheme. Thanks!
>>
>>54136630
8th edition is not real Warhammer.
>>
>>54141553
8e is a continuation of 7e, and wasn't bad until ET happened.

6e is best Warhammer, but an 8 e is fine too.
>>
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>>54141604
The 8th was shit since the beginning and the shittines started during the 7th.
>>
>>54141661
8e also had some of the best greenskin lore.
>>
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>>54141765
I kinda wish there were female greenskins. The sows have them on the march and feed them as they move along. Infant orcs spend most of their time crawling on their mom fighting over milk and trying to knock each other off, whereupon they're inevitably trampled or eaten by the goblins that skulk in orcs' wake.

'Toddler' orcs leave their mothers voluntarily (or are clubbed off to make way for new infants), and hone their skills in cruelty upon goblins while growing to adulthood.

Orcs are born in large litters and are tough as nails, but have a hilariously high infant mortality rate between their mothers killing them (deliberately or not), falling off and being eaten, or being used as makeshift weapons/armor in the heat of battle.

Orc sows are barely distinguishable from bulls and are as vicious and ugly.
>>
>>54141923
There's an exact point at which the "fungus" meme started, and that is the release of Gorkamorka in 1997. Previously, orcs reproduced sexually with females just like everyone else. There a few infamous female minis (uglier than the males).
>>
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>>54142034
I dunno.
Some of these aren't bad. I would, if only for the green skin.

I like spore apes for some that are unnatural like Black Orcs and Night Goblins, but I'd like females to exist too. It altogether makes the entire race seem more alien to be the same species and have totally different biology.
>>
Just started the Malus Darkblade series. Pretty dope so far.
>>
>>54142727
Just wait for Hauclir.
>>
>>54134335

>Many a young paesant maiden hope to be selected do become blood dolls of their dark and mysterious nobles

If I remember right his is actually a NPCs backstory in nights dark masters. A chick who realized she hit gold once she figured out a vampire was planning on betraying the top brass and how. Then basically used it to convince the vampire she was was given to as a blood tax to turn her.
>>
>>54141369
How is it that armored knights are still used by everyone when flintlock level technology exists?
>>
>>54144013
Because WHFB is partially inspired by history, and according to history, knights in plate and guns actually coexisted for a relatively generous amount of time.
>>
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>>54141340
>>54141369
Wheellocks too.

>>54144013
Because orcs don't have flintlocks.
And neither do elves, ogres, chaos warriors, daemons or beastmen.
>>
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>>54144148
Wrong image.
>>
Isnt this game dead?Just forget it and join in 40k
>>
>>54144148
They all have strength to puncture plate armor.
>>
>>54144171
Which is nothing to do with the existence of flintlocks.

But even then, full plate is not to be sniffed at. When you're faced with the likes of orcs and beastmen that's more of an incentive to improve your armour than it is to abandon it altogether.
>>
>>54144138
Specifically to trigger you. You specifically.
>>
>>54144364
Wrong post, meant >>54144013
Specifically >>54144013
>>
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>>54141923
I'm sorry man, I just don't like your ideas. The fungus stuff is dumb, I know, but going out of your way to explain the Orc family structure and making it different from humans just makes it uncomfortable.

We don't need to know how Beastmen go about having kids and raising them, even though we accept they aren't borne from herdstones and go about things the traditional way. It doesn't have to be explained because that isn't the focus of the faction, and focusing on it would just take away attention from the warmaking part. You don't need to try and sell me on making Orc women feel Orky by having fucking babies being used as clubs and getting eaten. Yes I know Orcs are cannibals and cruel, yes I know babies as shields are a dwarf fortress joke, but there is a line that I don't think is worth crossing just for something that, in truth, does nothing and has no meaning aside from separating them from 40k Ork ideas.
>>
>>54144013
Because armored knights and flintlock firearms coexisted for over a century.
>>
>>54144478
Hey, no offense taken. You do what works for you.
>>
>>54144478
>We don't need to know how Beastmen go about having kids and raising them, even though we accept they aren't borne from herdstones and go about things the traditional way. It

There are female Beastmen and a lot of mutant children get adopted by them. It's mentioned a few times.
>>
>>54144803
It's also mostly mentioned specifically because it ties in to other aspects of the setting, specifically Chaos mutations in humans.
>>
>>54144625
I'm not trying to make it sound like your ideas don't have merit, it's just what I'd want them to add would conflict with the lore. Orcs having families is a good first step to settlements and organizing a rough civilization rather than a settled war camp, but any peaceable activities conflict with the presentation of Orcs being all about fightin', and starts to turn the relatively unique Warhammer orcs into something more like Warcraft or D&D, and I don't think most people want that.

>>54144803
That is completely true. But we don't get told about how children are raised, if/how Beastmen go about courtship, if there are family units, etc. We know at least one Beastman has had a large, large number of children and they'll often follow him into battle, but this is one of the few times I can think of where father-son bonds of any sort are brought up - otherwise there might as well only be connections based on horn size and herd.

It's probable that it all exists, but it's hard to know for sure since Beastmen are so different from humanity and what we consider normal. And GW, to their credit, never try to explain it or bring it up. We never have to worry about a bunch of Middenland state troops killing beastbabies, or how a strength-focused society like the beastmen will probably raise their young in a rather cruel manner. We just get to enjoy the rampaging warherds setting up opportunities for battle.
>>
>>54144949
>And GW, to their credit, never try to explain it or bring it up

Ah, you're talking WFB, not WFRP. Nevermind then.
>>
>>54144949
>and starts to turn the relatively unique Warhammer orcs into something more like Warcraft or D&D, and I don't think most people want that.
I for one like Warhammer Orcs specifically because they've kept that "misunderstood noble savage" bullshit as far away from them as possible.
>>
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>>54144013
Because which of these two guys would you rather be?

Also, 3/4 plate armor can stop pistol rounds.
>>
>>54144013
To expand on what the other people said, knights and guns coexisted for specific reasons.

See, we had guns in real life before we hit 1000. To put it bluntly, guns preceded knights. The problems were thus:
1) Hard to find anyone who knows how to make them.
2) They are fucking expensive to make.
3) Ammo is fucking expensive too.
4) They blow up in your hands.
5) They take a long time to reload.
6) They are fairly inaccurate.

I put those in the order of those problems being solved AND widespread enough to be considered a game changer in warfare. The first was solved around the year 1400, the last around the year 1830.

Knights in full armor went out of style around 1670, armored cavalry in general were last a thing around 1840, and cavalry was last used effectively at all in 1990 during the Gulf War.
>>
>>54144949
You uh, do realize Warcraft Orcs were ripped off from GW right? Also you forget the original Orcs were just Hobbit-sized devolved Elves.
>>
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Since it looks like the Warhammer Fantasy models are disappearing off Forgeworld, is it worth buying a Troll Hag?

Do any recasters do her or the Mangler Squigs?
>>
>>54146413
They aren't. Stop that meme. The original look of Warcraft's orcs were based on GW designs circa 1993-5. No lore or writing post Warcraft 2 (20 years ago) resembles GW in any fashion. Warcraft orcs are good boys dindu nuffin.
>>
>>54146413
>Thinks that a concept that may have started off as just a rip-off as something else, can't evolve into it's own thing.

gg

Anyone running a Mordheim band these days?
>>
>>54146517
Warcraft Orcs have never been good boys dindu nuffin.

Literally every time they're presented as good, which started in Warcraft 3 over a decade into Warcraft history, they're immediately then split in half between the ones that were secretly shooting demon meth when nobody was looking and fuck up everything.

Shit, there's two expansions now where even the Horde spents 75% of the time killing other Orcs.
>>
>>54146556
Congratulations.

You just defended AoS.
>>
>>54146574
Congratulations, you just argued that AoS and Warhammer Fantasy must be the same thing.

Seriously though, does anyone play Mordheim anymore?
>>
>>54146556
Actually Warcraft didn't start as a ripoff per say. Blizzard employees back in the early days were encouraged to develop their own things for the company and it would be released. One dude was a huge Warhammer fan and started coding a game to be a combination city builder and war game which is something he really wanted to see more of in Warhammer. When he went to the higher ups at Blizzard to ask them to get into talks with GW for renting the IP he was told that they weren't into sharing IPs, and that he would either make it its own thing or take the game to GW and hope they'd give him the cut Blizzard would. So he retooled it to be standalone, and the only thing he ended up ripping off was green skin red eye tusked orcs. Then later green goblins for Warcraft 2.
>>
>>54146628
Nobody fucking plays Mordheim, at least not people who'd be up at this hour.

Try again in about twelve hours. Or a day and twelve hours, its a 'Murrican holiday tomorrow.
>>
>>54146413
I know Warhammer Orcs aren't actually original ideas, but they're still good ideas on their own merit, and comparatively unique to most other Orcs as of now in that they're recognizably different from humans (i.e. not green-painted people) and aren't really in any way attempted to be painted in a good light or seen as possibly civilized - they're cruel and mean and that's part of the draw.
>>
>>54146728
I don't see what makes them being fungus people any more cruel or mean.
It just makes them illogical. They mostly exist in the Badlands, in a place where fungus shouldn't grow rampantly. They show no other characteristics of fungus other than their reproduction, in any way shape or form. With their theoretical numbers even with massive infighting they should theoretically have pushed out all the other races simply due to being physically unable to occupy the same space.

Its all just a handwave. A really really lazy one.
>>
>>54146794
them being fungus is a retroactive retcon to keep them in line with 40k.
as for the badlands, the line of reasoning is that the caves and cracks provide the moist cracks necessary to grow them.
>>
>>54146564
>orcs are dindus
>no, really
>they act like they dindu nuffin but the all did sumfin
>>
>>54146794
Yeah, and actually the thing where "THEY WAR AND ONLY WAR 100% OF THE TIME" is just more of 40k exaggerating the fuck out of everything like the franchise always does.
Originally Warhammer orcs did have a culture outside of war. A crude, brutish culture ruled by bullies and bloodsports and punching people weaker then you, but they weren't always on a Waaagh! like 40k portrays them as, which is why the fuck they had a different word for a Waaagh! other then just "being at war" in the fucking first place.
In fact the fact that Grimgor Ironhide and other black orcs spent all of his time at war and preparing for war was what made him so revered and at the same time mildly outcast from other orcs.

There's that one part of one of the old army books where it says that black orcs "take all the fun" out of war because they take it so seriously and just never seem to want to do anything else.
>>
>>54146794
It's not that being fungus makes them mean, it's that being fungus takes away anything else that might make them less mean - romance, having to support a family with more than just your own fists, raising children, kinship with others, stuff like that. They can just be a fighting and brawling bunch of weirdos, smoothing over any problems about keeping their numbers up, or how there are always so many Orcs, because they literally pop from the ground.

You can argue that it's a handwave, especially since it was taken from 40k and brought into WFB instead of being original to it, but I think it's an idea that has merit, especially when you're making a wargame with a focus on the military side of things more than societal. You want guys that can fight and wander around looking for a fight just about anywhere? Strip anything that would bog that idea down away.
>>
>>54146426

I wouldn't say they're disappearing, FW just doesn't repair the moulds once they're worn out.

If you really want one I would just go for it because the models that don't sell very well won't come back.
>>
>>54141122

Looks good, you don't see KotBS very often on the tabletop even though they're famous. They used to have a grand-master model.
>>
>>54137585

Yeah they're like Hoplites.
>>
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>>54134627

It's a bitch but tiger looks best.
>>
>>54138019
This. If your civilians are all trained as warriors, they can be levied in times of war and make use of those soldiering skills, the rest of the time serving as farmers or merchants or whatever.

It's weird because for humans that isn't the case, but they are elves - they can probably spend a few decades getting the level of training a professional human soldier would get, and remember that training even a century or two later, whereas with humans our lives are short enough we have to devote to one or the other, or just be a crappy militia.
>>
>>54146674
I want to try out mordheim but the rulesets would be hard to manage. I'd have to backdate my rules to make it work and even then don't have the right sorta ruined scenery.

I just play regiments of renown 8the for my fix
>>
>>54147806
They used to have their own models before the current plastic kit and they used to have upgrade kits for the plastic kit.
>>
>biggest WHFB group on vk.com (russian social network, think facebook) stopped covering AoS, kinda apologized and started to catch up on 8th edition info and stuff
A trifling victory... but a victory nonetheless.
>>
>>54146674
I play Mordheim the videogame
>>
>>54144478
I've actually never thought orcs were cannibals. Am I wrong? Orcs and goblins eating goblins, that is common. But orc on orc?
>>
>>54146674
you mean early in the morning?
>>
>>54090398

I know that this is some extreme necro-posting but I just wanted to make my point regarding a proper fleshed out Kingdom of Kush clear.

When I said that I wanted it to be Chaos-influenced I meant that it was a society that held no innate hatred towards beastmen but rather saw them as a natural part of their civilisation allbeit populations which should be contained within particular castes.
To further reinforce the india-theme pretty much every village would have some local patron deity who might be anything between a non existing entity, an ancient monster, a powerful wizard or a daemon.
The chaotic influences should be reasonably hidden and not something the locals would be able to identity as chaos. Rather they view these practices as fully belonging to their own culture and not corruption seeping in from sinister foreign deities.
As such it would be a faction aligned to order that is slowly being worked on by covert dark forces.
>>
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>>54148798
Meant Kingdom of Ind, not Kush.
>>
>>54134627
Neat.jpg
>>
>>54148798
Hmm seems that the sparse fluff on Ind kinda supportd my vision of it:

>While travelling to the lands of distant Cathay, I first passed through the strange land of Ind. What wonders I’ve seen! Fabulous temples, great white beasts with trunks and tusks, and that walk on four legs, birds of every colour, and the cuisine... It takes my breath away just thinking about it. Anyway, while in Ind, my company had the misfortune of being attacked by an odd race of creatures. I believe they are somehow related to our own Beastmen, as they combined the features and form of both Man and beast. But these vile creatures were different. They had the heads of great cats —larger versions than the ones stalking the night streets of our grand Empire— mounted on a naked Human body. Stranger still, while we fought for our lives, our native guides just dropped prostrate to the ground, ignoring our cries for help, unmindful of the beasts as they tore through us and our guides alike. Luckily, through my own skill with the sword and the pistol-fire from my companions, we beat back the rude host, sending them scurrying into the woods. After, I flogged our guides, remonstrating them for their cowardice, as any master should. Weeks later, I learned that these creatures are something akin to holy spirits to the natives, and that if we injured any, we should be on the lookout for an attack. Thankfully, I ended their service when we returned to town. It’s odd though, I’ve been experiencing stomach distress... probably caused by this infernal fare they pass for food.
-Leopold Riogillo, Merchant Prince of Magritta

http://warhammerfantasy.wikia.com/wiki/Kingdoms_of_Ind
>>
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empire bsb I'm doing, got his terrain done and more detailing today(not pictured) but how can I even make his banner 'bsbey'
I'm absolutely thrown and worse; completely out of transfers!
>>
>>54148712
sure

orcs eat everything
>>
What's your preferred lore to use in 9th age?
I'm leaning towards Alchemy with my Empire but I'm looking to use something else.
>>
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>>54148798
>>54148992
I put this together. It might help you a little.
There's a couple more snippets in Marienburg: Sold Down the River, but it seems to contradict later background a little. I'll add it in next though.
>>
>>54150439
I'm not sure if the image is supposed to represent an Indan tiger-man or some kind of Southlands lion-man. The elephant looks African rather than Asian, and the figure might have a mane, so perhaps Southlands. The text on the blade looks a bit like sanskrit though.

It's in Tome of Corruption anyway, page 56, next to the zoological mutations table.
>>
>>54150439
Cheers mate, will check it out!
>>
How do creatures with no relevant familiar insitutions decide thei own names?

Like, how does an orc or a sjaven get his name? Do they just choose it on their own? Do they just get called with whatever first noise they emit when they are born (queek, squeek, rikkit and so on)?

Or do they earn their name during the course of their lives, and if so, how is it chosen and does it change? an orc previously known as Grunk Eat'bone can become Grunk 'Eadbasha?
>>
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>>54150439
Really nice reading there, makes me want to try out fluff-writing myself!
>>
>>54150687
Couldn't first names be something akin to the traditional swedish soldier name i.e something you gain as part of gaining "employment" to differentiate you from the other "recruits". The name would then be a reference to that particular place or the work hence swedish surnames such as Man of Dale or Sword.
If we take your Orc as an example Grunk might then perhaps be the Orcish word for Bravery who due to his massive hunger was known as Eat'bone untill he finally beat the shit out of that annoying chiefling Surgaz Badslasha'
>>
>>54150824
Also this rationalisation provides a nice incentive for rising through the ranks.
I like the notion of one particularly ambitious skavenslave trying his damndest to finally get a name.
>>
>>54150535
The dress is indian in origin, and india is associated with elefuns.

Also, it's the only place outside africa that has lions living in the wild.
>>
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>>54150944
>Also, it's the only place outside africa that has lions living in the wild.
Why do I feel so bad about the fact that I will never have to fear being mauled to death by a wild lion in Europe again?
>>
>>54147935
>It's weird because for humans that isn't the case,

You'd be wrong. English longbowmen were a 'thing' because the Crown invested the time and money to regularly train adult men who were otherwise not soldiers to have a professional soldier's skill which could be deployed effectively in times of war.

Of course, that also got them extra pay, perks, and recognition - I don't know if Ulthuan's culture does the same for citizen-soldier elves.
>>
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>>54151271
Just to further reinforce anon's point, peasants were actually forced by law to maintain their archery skills in ye olde england.
>>
>>54151266
Say thanks to Romans and their gladiator games.
>>
>>54148712
Absolutely. Orcs are ur-barbarians.
>>
>>54151266
You shouldn't, great cats were on the fast track to completely dominate apex predation before we came along and showed these cunts how it's done.
>>
>>54150687
Skaven often seem to be named at least in part by reputation or appearance.
>>
>>54152040
>Great cats
>not bears

kitten pls
>>
>>54136508

Who lost half of their population and cities again?
>>
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>>54153161
I'm not sure, elf, but I know it wasn't the side that lost their crown, all of their cities, an entire continent, and the life of their High King (who begged for mercy like a coward, by the way), that's for sure!
>>
>>54153237
>few worthless colonies and the dumbest king in history

vs

>2/3 of dwarf armies and half of Karaks falling to goblins or Skaven in aftermath

Okay.
>>
>>54152818
>muh grizzly
amerisharts please clap to your fireworks
>>
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>>54153285
Oh, aye, you didn't want those colonies anyway. That's why you exhausted your military - such as any elven rabble can be called such - fighting with us for centuries, constantly losing, until one of your treacherous kind stabbed you all in the back and you left to go fight him, instead!

I can hardly believe you're trying to extract a sense of victory from the crimes 'raki and grobi after we saw you off and took your Phoenix King's one true crown in the bargain. I have to say, I didn't think even your kind were so pathetic, so unmanly, so beardless.
>>
>>54153354
>grizzly bears
>still highly populous, widely feared, long ranges

>great cats
>can only keep the upper hand on skinnies ooga boogaing in Africa or poo in loos

catfags swerve
>>
>>54153394
>grizzlies,
>stuck to a continent eating fish and being fat
>big cats
>roamed 2 continents and were the top of the food chain until humans hunted them for sport
>>
>>54153412
>grizzlies
>still stick it out with humans
>their cousins can be found in Russia to this day, the word for 'bear' is literally a euphemism because people used to believe saying their name summoned them

>big cats
>got beaten the fuck out by savages chucking spears with pointy rocks on the end
>need gay latte liberals in Seattle donating to the WWF to keep from the rest being finished off
>>
>>54153376
>constantly losing

That's why Tor Alessi was sieged 14 times bleeding out entire dwarf military right?
>>
>>54153472
Not the entire dwarf military might, elf, because in the end it was your king in a puddle of his piss, weeping for mercy. I never said you elves didn't take a lot of killing, after all. That's involved axe-work.
>>
>>54153462
>stick it out
more like burgers are too stupid to kill them off.
>muh bear survives in an ecological niche
>>
>>54153599
Sweetie, there's nothing that walks, crawls, or swims on this Earth that Americans don't kill for fun, sport, food, or amusement.
>>
>>54153612
especially each other.
>>
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So are Kurgan supposed to be Cimmerian expies?

>technologically primitive
>huge
>long, dark hair
>associated with the frozen north

Granted, they're also a horse culture and described as 'swarthy,' but it's still interesting.
>>
>>54153675
>So are Kurgan supposed to be Cimmerian expies?
Nope, since they are also nomads.
>>
>>54153514

Beardfags are absolutely hilarious.

Dawii population was at 8 million before war of the beard. They lost 3 million people during the war and got fucked so hard after it they sit at half a million right now.

Ulthuan population might've dropped by more than half since Sundering but it's still not even comparable.
>>
>>54151271
Didn't they get a special social class, being Yeomen or something? As far as I know High Elves only have 'nobles' and 'everyone else.'
>>
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>>54153675
That's Unberongens.
>>
>>54145259
Ditto. That fucking ruined Warcraft orcs, and it would ruin Warhammer orcs just as quickly.
>>
>>54151266
It's so weird to realize that all those depictions of lions in Assyrian art or European art are based on a species of lions that used to live across such a large stretch of the Middle East and even Europe. Now they're almost entirely gone, and it was really only within a span of a century that we lost such a large distribution - there weren't many, but they used to be around in parts of Africa and the Middle East in enough numbers for people to hunt. Now it's just India.
>>
>>54153675
I've got no strong proof of this, but I always thought that Norscans were Vikings, Kurgans were Turks, and the Hung were Mongols.

Of course it gets confusing when the Hung are also in Naggaroth, so are they Native Americans? And with how Kurgan are treated in the lore, they seem more like another group of Mongols, like they and the Hung are awkwardly sharing the same role.
>>
>>54145259

This really. Warcraft orcs are crap and D&D orcs are just savage human tribes with green skin.
>>
>>54154185
>8 million
>3 million

not even that guy, but where's your references?
>>
>>54154783

I remember one guy did a lot of research few years back and recorded all times populations were mentioned in official stuff.

I doubt it's 100% accurate though.
>>
>>54154185
How did you manage to pull those numbers out of your ass with your father's cock lodged so firmly in it?
>>
>>54154604
https://en.wikipedia.org/wiki/Kurgan
Turkic is a pretty good estimation. Both the Kurgan and the Hung are supposed to be central asian steppe nomads. The Hung are explicitly described as 'an oriental race' who are short and drink their horse's blood, so they're definitely mongols.
The fact that they also live north of Naggaroth is just because there's no Bering Strait equivalent.
>>
>>54148712
According to 6e Orcs eat everything possible, then mound everything inedible or not worth looting in a pile along with all their feces which is sculpted into an image of Gork/Mork or Mork/Gork. Human peasants are too spooked to demolish them so it takes an act of army to do it.

Orcs also roast all captives whole by just throwing them into a fire alive and eating the charred remains, and in times of plenty leave them impaled alive on stakes and trees all along wherever they go.
Orcs love just killing, Goblins love torturing though. Goblins also don't use feces for construction much, according to the Skull Pass mini novel they're slightly more sanitary and shovel shit out.
>>
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>>54149418
No freehand?
>>
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>>54149662
Witchcraft.
>>
>>54154604
>>54155369

I don't see how they are similar to Turks in any way.
>>
>>54150687
English is based on Dwarf language in Warhammer.

Orc comes from their Urk, Goblin from Grobi, Dwarf from Dawi, Elf from Elgi. Even the human word for humans comes from Umgi.

The only one that doesn't is Skaven, which is entirely unlike Raki.
>>
Do Night Goblins tunnel?

It seems like its always them invading Skaven or Dwarf tunnels.
>>
>>54153161
>>54153285
>>54153472
>>54154185
>denial denial denial
The dwarfs didn't lose a single city in the war while the elfs had cities and fortresses all across Bretonnia and as far into the empire as Talabecland. The high elf army books describe the elven warhost as so big their leaders were afraid they had a proper garrison back home.
Also those colonies were founded by Bel Shaanar.
That's not saying the dwarfs weren't severely fucked up, but it's the earthquakes, skaven and greenskins that get the honor for ending their golden age.
>>
>>54155427
Semi-nomadic horsemen, mainly live on the steppes to the north of what is considered the equivalent of Mesopotamia, the name...
>>
>>54155427
Turkic peoples are not modern Turks. We're talking about the Bulgars or the Alans or similar.
>>
>>54155503
Actually Dwarfs lost a fair amount of Holds too. Especially after the destruction of the first Tor when Elves stopped playing nice and started poisoning and using psychological warfare. Which were the proto Wood Elves.
>>
>>54155678
Could be like the medieval Turks though - not like Ottoman or Seljuk, but the nomads that started overwhelming the caliphates in the 12th century or so.
>>
>>54154185
Typical elven lies, pulled from the air with their precious magic.
>>
>>54155503
>The dwarfs didn't lose a single city in the war while the elfs had cities and fortresses all across Bretonnia and as far into the empire as Talabecland.

Elven cities went as far as Erengrad, in fact.
>>
>>54154256
They did, which is why I speculated on what, if any, perks come with elven citizen-soldiery.
>>
>>54154815
GW's stance has long been that there are no official population figures. There are always as many elves as there need to be.
>>
>>54155427
Modern Turks are mongrelized Arab squatters. These are well-pre-Islamic Turkic ethnicities.
>>
>>54155487
>Do Night Goblins tunnel?
yes
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