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/swg/

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Thread replies: 314
Thread images: 41

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>
>>53881718

Having him play other people would probably be good. I'll try to make it happen.

As for variety and play styles, I have a decent collection and haven't run the same list twice against him. So he's experienced getting trounced by all sorts of different enemies.
>>
I'm having some issues figuring out how crafted droids work. First, if I make a Minion version, its skills go into Group Skills. If the minion assisted a PC, would the PC get the upgraded dice?

Second, if I make a droid (of whatever type), does it gain skills or points to spend like players? Or is there anyway to "upgrade" it? I'm trying to figure out if I can make a little droid assistant (like the little remote that followed Bao-Dur around in Kotor II) for crafting boosts.
>>
Thoughts on this build? I wish I had Kanan, but I don't. Can this be competitive?

Also, I suck real bad at using Biggs. Somehow, I always get separated from him.

[b]Rey (45)[/b]
[i]Push the Limit (3)[/i]
[i]Finn (5)[/i]
[i]Kyle Katarn (3)[/i]
[i]Engine Upgrade (4)[/i]

[b]Biggs Darklighter (25)[/b]
[i]R4-D6 (1)[/i]
[i]Integrated Astromech (0)[/i]

[b]Captain Rex (14)[/b]

[b][i]Total: 100[/i][/b]

[url=https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!201:18,-1,200,74:-1:3:;4:-1,77:-1:20:;224::-1:-1:&sn=ReyBiggsRex&obs=]View in Yet Another Squad Builder[/url]
>>
>>53882697
And apparently BBCode is not the code to use, I am an idiot.
>>
Give me your most hopelessly retarded and silly 50 point lists, all factions, for a potential upcoming store tourney where everyone gets two random "lists" each for a silly series of matches
>>
>>53883051
2x Tie Strikers / Black Sqdn. Scouts - Predator, Lightweight Frame, Adaptive Ailerons

Tie Bomber / Scimitar Sqdn. - Shuttle title, Systems Officer, Fleet Officer, Twin Ion Mk.II
Tie/FO / Omega Ace - Expose, Comm Relay

Firespray-31 / Kath Scarlet - Lone Wolf, Mangler Cannon, Hotshot Co-Pilot, Ion Projector

2x U-Wings / Blue Sqdn. Pathfinders - FCS & Pivot Wing

T-70 X-Wing / Jess Pava - R2-D6, A Score to Settle, Integrated Astromech
2x Z-95 / Bandits

X-Wing / Luke Skywalker - Lone Wolf, R3 Astromech, Integrated Astromech
Z-95 / Bandit - Concussion Missiles, Guidance Chips

T-70 X-Wing / Nien Numb - Rage, R3-A2, Integrated Astromech, Primed Thrusters
TIE Fighter / Captain Rex - Sabine's Masterpiece, Inspiring Recruit

X-Wing / Biggs Darklighter - R2-D2, Integrated Astromech
TIE Fighter / Captain Rex - Sabine's Masterpiece, Sabine Wren, Seismic Charges, Dead Man's Switch
>>
>>53883287
I forgot to specify that that's Imperial Kath
>>
As someone who enjoys playing Armada, do you folks think it would be worth trying to get into X-wing, just to play a game with a bigger meta, or just keep playing the game I like whenever I get to?
Also, new chapter: http://archiveofourown.org/works/10943235/chapters/25126761
>>
>>53883331
There's hardly a reason not to, the best parts about starting X-Wing are that it's popular, it's cheap to get into and it's pretty simple to pick up.
>>
>>53883051
Rebel TIE - Sabine, Intensity, Title, Black Market Slicer Tools
B-Wing - Nera Dantels, Deadeye, two Flechette Torpedos and Guidance Chips

VCX - Lothal Rebel, just a Tactical Jammer
Rebel TIE - Captain Rex

Y-Wing - Dutch, Synced Turret, BTL, R7-T1, Bomb Loadout and Ion Bombs
A-Wing - Green Squadron, Chardaan Refit, Veteran Instincts

That's all I got, I only know rebels and 50 points is kinda boring for them since that's pretty much either two naked generics or one alright ship and a cheap ass TIE, A-wing or Z-95.
>>
>>53883443

Yeah. If it was "Silliest 100pt lists" then I'd toss in my triple-T70 list that I came fourth in Store Tournement with.
I'd have placed higher if I hadn't faced the guy who placed 3rd at the Yavin Open the fortnight prior second.

I don't know why he keeps coming to this one pokey fenland store in the middle of East Anglia either.
>>
So, I'm looking to add something to this:


Unnamed Squadron (66)
Poe Dameron (PS9) — T-70 X-Wing 33
Push the Limit 3
BB-8 2
Primed Thrusters 1
Integrated Astromech 0
Ship Total: 39

Jess Pava — T-70 X-Wing 25
R2-D6 1
Crack Shot 1
Integrated Astromech 0
Ship Total: 27

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!196:18,-1,148,203:-1:20:;199:-1,70,-1:-1:20:U.140&sn=Unnamed%20Squadron&obs=

It's basically my triple-T70 list mentioned in >>53884550 sans Ello Asty who didn't really work out. I'm looking for something to fill the gap. Doesn't have to be a T-70. I've been looking to get Nym when he comes out in a fortnight, but he doesn't really fit too well unless I don't want to give him a turret, and go Bomblet + Genius + Crack Shot or something.
Any 34pt ideas?
>>
>>53883331
love your work
>>
Do people still play the Luke/Biggs/Wedge 3 Amigo's list?
>>
>>53885254
I do, but I'm shit and a filthy casual who doesn't keep up with the meta.
>>
Does anyone here have the description files for oggdude's chargen?
>>
>>53885254

I kinda wish they'd redo Luke, like how they did for Poe and Han and Chewie as well I guess. Keep him at PS8 just give him a new ability, becuase his current one is hella underwhelming.
>>
>>53885254
Every so often. I play it against newbies or annoying people and slap them around.
>>
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So I've just started playing X-wing - are there any dumb newbie mistakes I should learn to avoid ahead of time?
>>
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Raith's going to show up in one of my games. How should I characterise him? I kinda want to embrace the idea that he's a drug fuelled corporate liability, but the Empire and the wider corporation keep that under wraps.
>>
Do you guys prefer torpedo, missile or cannon Scyk?
>>
>>53887315
You remember Tom Cruise from Tropic Thunder?
>>
>>53887196
-Don't fly punishers.
-Just because you can take an upgrade doesn't mean you should.
-Accept that you suck and focus on getting better.
-Dice are fickle, get as many ways to modify them (focus, rerolls, etc) as possible
-It's never your dice, you fucked up
-Yell NATTIES before important rolls
-X-Wing is a fun game, enjoy yourself
>>
>>53887436
That's potentially a really solid idea.

I'd have to tone it down a bit (game is fairly serious), but the general idea works, especially if he's hopped up on all kinds of spice and has an inflated ego.
>>
>>53887524

>just because you can upgrade doesnt mean you should
I think this is a trap I'd fall into for sure.
Thanks for all the advice man.
>>
>>53887315
He's on lesai. All the time. Literally hasn't slept in months, if not years. The high collar is so no one can see the bright purple stains all over his neck.
>>
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Working on a list for an upcoming tournament, don't have a lot of experience with sort of list. Input?

391/400
General Dodonna
Precision Strike, Fighter Ambush*, Superior Positions

Nebulon-B Escort Frigate
- Yavaris, Flight Commander, Fighter Coordination Team

GR-75 Medium Transports
- Bright Hope, Adar Tallon, Boosted Coms, Bomber Command Center

GR-75 Medium Transports
- Quantum Storm, Expanded Hanger Bay, Slicer Tools

Assault Frigate Mk2 B flagship]
- Gallant Haven, Support Officer, Gunnery Team, Enhanced Armament

Shara Bey, Jan Ors, Biggs Darklighter, Luke Skywalker, Gold Squadron, YT-1300, Scurrg H-6 Bomber, X-Wing

Battle plan is to bid for second (except maybe against other bomber lists), run a tight, defensive formation, and then bomb things, with everyone except Luke/Gold/Scurrg perfectly happy to throw dice at enemy squadrons instead. Slicer Tools is to screw with enemy carriers primarily.

* Leaning towards replacing this with Contested Outpost - the point generation potential is massive, but the deployment disadvantage hurts.

I only own two GR-75s, so I can't rip something out to make room for another cheap activation unless it goes all the way to a TRC90 or something.
>>
>>53881983
What's a good imperial counter in X-wing to rebel Bomb+Something?

Either Dash+Miranda or miranda+Corran, or Miranda+Biggs+Stresshog, etc.
>>
>>53888334
Beef. Defenders, SFs, Decis, enough hp to tank the bomb and damage to return the favor.
>>
>>53888472
Are Massed TIEs an option for beef? Or do dash and biggs give them too much of a problem to effectively deal with miranda?
>>
>>53888525
Dash and Miranda just abuse ties by running circles around them. If you can focus fire you'll drag them down, but it's really hard to keep them in multiple arcs.
>>
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>>53887770
>Sitting in the boardroom
>Raith whips out a weird looking lizard with some fucked up looking stuff growing on it
>He licks it
>There's a perplexed look on his face for a few seconds, he wibbles and wobbles before planting himself down on the nearest chair
>So tell me about this 'Defender'
>>
>>53888698
Thoughts on 3x TIE/SF Omegas with Snap Shot, FCS, a 2 point Tech, and LWF?

99 points, 18 hp to chew through, decent dice mods and anti-ace tech.
>>
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Hey /swg/, one of my players is playing a slowly degrading clone trooper in EoTE, and I'm trying to think of some interesting curveballs to throw him, since he isn't very interested in the Mandalorian culture or even that side of the equation.

In fact, I'm not sure what he's interested in about this character, because he doesn't seem too interested in looking into clones, like watching the Clone Wars television show for their episodes.
>>
>>53888885
Decent, might have trouble with protectorates since Concord Dawn > Snap Shot. Sounds fun, though.
>>
>>53887315
I imagine him as similar to !MarkZuckerberg from Ex Machina.
>>
>>53889140
If I cut one of them out for something else, I'd be able to put in an ace that costs 34 or less- 36 if I run Primed Thrusters as the tech. Is there any single ship for empire that works well against Fenn and Teroch?

Ryad?
>>
>>53889238
Fenn hates things that bypass his defenses, so bombs/autoblaster/vader or omega leader. Her and the 2 SF named pilots is a pretty tasty squad.
>>
>>53889426
I know Inquisitor's ability messes with Fenn, is 2 Snap Shot dudes and Inquisitor a good idea?

Or is Inky's PS 8 a death sentence?

Doom Shuttle with Opspec maybe?
>>
>>53889452
Inquisitor is fine, might have a hard time keeping fenn from closing, but if you position the SFs well he can be protected. He's very vulnerable to bombs, so keep him safe.
>>
>>53889523
Is Targeting Computer Soontir even more vulnerable to bombs due to his 1 less HP?

When Kestal comes out, would Expertise Kestal be a better option?
>>
>>53884810
Gosh, thank you! I'm working on another chapter for tonight or tomorrow, but after that I'm going to a local con so I won't be updating for a week or so.
>>
>>53889550
Yes and maybe, equivalent but not necessarily better.
>>
>>53889108
The first thing that comes to mind is some residual Orders still rattling around in the characters head, maybe a manchurian candidate order. The troper hears something in passing, blacks out and wakes up standing over a body in an alley somewhere/starts plotting a hyperspace jump somewhere off the beaten path. Good old PTSD is another good one to throw at them, as they deteriorate the flashbacks get worse etc.
>>
>>53889702
I just realized something that could potentially work there- a Palp Shuttle.

If the Palp+LWF interaction lets you effectively use him like old palp, and/or you can palp up crits on the snap shot.

Is that a good idea? I could run Yorr or kagi or something.

Or is palp relegated to protecting aces?
>>
>>53888076
You sure you want slicer tools? Bomber command centers stack and really up damage on bomber dice. Also, if you can bring 2 VCXs you really want to. Lets yavaris doubletap squads from the other side of the map.
>>
>>53887394
Scyk with a heavy laser cannon and stealth device

Just fuck around at range three blasting motherfuckers
>>
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Since it's a new thread, I will continue my hunt for a person who has the missing Gear pages from Disciples of Harmony.

I offer a Mara Jade as a humble payment.
>>
>>53890644
I find HLC scyks too expensive- Manglers tend to be more cost effective- you don't lose over a quarter of your list each time you take 4 damage.
>>
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I'm looking to play a scummy guy who uses ranged (heavy) and has like thief skills and such. More skullduggery and deception than stealth type skills. He doesn't need to be great at combat but it would be nice if its a class with some kind of defensive ability like side step or dodge.
>>
Every setting, EVERY one has that one designated all female village/kingdom/planet what is/was Star War's?
>>
>>53894408
There isn't one for Star Wars.
>>
>>53894408
Dathomir maybe
>>
>>53894538
Still has plenty of men in canon, though they live mostly separate from the Nightsisters, at least.
>>
>>53894408
Hapes?
>>
>>53894619

Isn't Hapes where Prince Space-Fabian comes from?
>>
>>53894573
Right, so there'd be all-female villages
>>
>>53894644

Yeah, Hapes has men.
>>
>>53894678
Well, we don't know that for sure beyond the one single one for the Nightsisters under Talzin. The rest of Dathomir could very well be fully integrated.
>>
Since there is no game finder thread I'll post here:
>GM or Player
GM
>System(s)
Age of Rebellion/Edge of the Empire
>Time availability
730 pm Central Saturday
>Text or Voice
Voice via Discord. Tiles and character sheets via Roll20
>Contact Information
Discord: Sheev Palpatune#2574
Email: [email protected]
>Additional Information
Game will start around the Battle of Yavin and will go through the Rebel campaign against the Empire. Players will be Rebel Soldiers or Mercenaries fighting against Imperial, Consortium, and other criminal forces. Expect some space combat and lots of ground combat.
>>
>>53881983
Do any of you listen to any of the X-wing podcasts? Are any of them good? Are any of them bad?
>>
>>53890731
>I offer a Mara Jade as a humble payment.

In terms of quality of writing you'd be better off offering your own fecal waste as payment.
>>
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>>53887315
I imagine Raith as literally Steve Ballmer with Microsoft enthusiasm replaced by starships.

>Mr. Sienar.. why exactly should the Imperial Board of War fund this design of a starship? This twenty-winged twin ion engine fighter? It appears.. Well, frankly, it appears incredibly bizarre and inefficient.
>DESIGNERS DESIGNERS DESIGNERS DESIGNERS
>>
>>53896778
forgot the video

https://www.youtube.com/watch?v=I14b-C67EXY
>>
>>53896729
No, that's Rey
>>
>>53895239
Damn. If I wasn't running a game, I'd play in this.
>>
>>53896729
>Bitching about Mara in every thread
That there is some advanced butthurt.
>>
>>53897045
I mean, most people do hate Mara Jade.
>>
>>53896778

SOLAR PANELS SOLAR PANELS SOLAR PANELS SOLAR PANELS
>>
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>>53897075
>most
No, I'm pretty sure it's just the same guy who keeps complaining.
>>
>>53896778
>>53896787
>>53897090
>TWIN ION ENGINES, PLASMA CANNON, MAX SPEED. WE DO THIS NOW WITH OUR OWN CORELLIA VICE. NOW WE CAN TAKE A LIGHTWEIGHT STARSHIP AND MAKE IT LIGHTER. NOW HOW MUCH DO YOU THINK SIENAR SYSTEMS IS WORTH?
>DON'T. ANSWER.
>>
>>53895239

Man I want in but saturday is never free for me. Damn.
>>
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>>53892527
>Be careful who you call ugly in middle school
>>
>>53895442
The Kessel Run is pretty good.

The Carolina Krayts just put out a decent episode.
>>
>>53897277
I heard that episode-you were on it

Guesses as to what the super sekrit imperial list will be?

My guess is Kagi, and 2/3 of Vessery, Backdraft, and Quickdraw.
>>
>>53895442

> Are any of them good?

Mynock, Kessel Run, Shuttle Tydirium if you like more casual shit.
>>
>>53883051

Dash
V.I.
Arc Caster
Outrider
Smuggling Compartment
Black Market Slicer Tools
R2-D2 (Crew)
(49)
>>
>>53897311
Dunno. I'm guessing Kylo is involved, but not even the illuminati are privy to it.
>>
>>53898097
Shame, I have my only local store champs this weekend, and I know it's going to be full of cancer.

I guess it's time for the empire to do its best and try really hard for that kallus token.
>>
>>53898182

As someone who was stomping shitters with pre-Imperial Veterans Punisher/Bomber lists and dropped out for various life reasons roundabout U-boat release, I can tell you that present-day Imperials have a whole lot of untapped potential. Basically the game blew up to 40k proportions at the same time as Whisper/Decimator lists were the norm. As a result most Imperial pilots are lazy, complacent shitters who never had to do anything to win games. The guys who just play S-tier Meta whatever it happens to be at the time are often not really attached to a given faction.

So the result is a lot of forum whining instead of a lot of practice & innovation.
>>
Hey all, I want to make an Imperial list, but I don't really play seriously. Thoughts on this list?

Upsilon - Lt Dormitz w/ Anti-Pursuit lasers, Fire Control System, Darth Vader, Kylo Ren, Kylo Ren's Shuttle

Decimator - Captain Oicunn w/ Anti-Pursuit Lasers, Expose, Intelligence Agent, BoShek, Dauntless, Mara Jade

Trying to build a dumb ramming speed list. Thanks!
>>
>>53898182
I really like my imperial list.

Whisper w/ VI, FCS, ACD, captive
Quickdraw w/ expertise, FCS, frame, title, sensor cluster
Scimitar w/ vader

Plays against the meta really well. Whisper is unforgiving as fuck, though.
>>
>>53898521
I might try Captive Whisper and either 2 deltas or 2 PS 6 Omega Specialists with FCS, LWF, and title.

How important is a bid on whisper nowadays?

It looks like it's 1, 4+, or nothing.
>>
>>53897075
It's literally one guy.
Mara isn't even a sue, she gets her ass handed to her in the a lot of literature she stars in.

I thought the subplot of her desperately fighting to free herself from the influence of the Emperor's last orders was pretty good.

She's great in Forces of One too. Anything not written by Zahn I can't speak for though.
>>
>>53899807
>It's literally one guy.
And you're probably responding to him
>>
>>53899807
DESU I think the only real problem with Mara Jade is that the writing shows it's age. The character is fine but the depiction comes across like the kind of things angsty teenagers would write about their own characters because Heir to the Empire came out in 1991 and that's where the aforementioned angsty teenagers are influenced from. Going back and reading it today is groan worthy, but when you keep in mind it's publishing date it was very modern for the time.
>>
>>53899807
>>53900704
I've seen a lot of people talk about how much they really don't like Mara.

Even if she loses some fights she's still in my opinion very much a Mary Sue and I think she's not only one the weakest Star Wars characters there is but the weakest thing Zahn conceived, and she was made worse when feminists hijacked her.

I will say however I don't think she's the worst character ever or is some travesty, just a subpar characters that people either elevate into literary godhood as the best thing ever or call her the worst Star Wars character ever and one that semi-ruined the EU.

Overrated by both sides imo, she's just a bad character and nothing more or less.
>>
>>53900926
>the weakest thing Zahn conceived
>Not Luuke, Luuuuuke, Lᶙke, ǝʞn˥, and Lüke
>>
>>53900704

I don't think that's a problem exclusively with Mara, but I feel that the Thrawn Trilogy aged far better/shows far less of its publishing period than the New Jedi Order does. That series was like the worst bits of late 90s/early 00s edginess distilled into book form.
>>
>>53901112

The Luke clones were shit but I think he said he intended them as parodies. Mara "Don't Need No Man" Sue who graduated top of her class at assassin high school and was the best strongest most elite fighter in the whole universe was 100% serious.
>>
On an totally unrelated topic, who was the highest ranking imperial officer to defect to the NR (In legends, of course)?
>>
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>>53895239
>too picky and faggoty to join roll20 games that don't meet my standards
>too much of an empirefag to join good roll20 rebel campaigns like this one
>too lazy and picky to look anywhere beyond roll 20 for a game

>love the system but i keep myself from playing it

Feels bad man.
>>
>>53901131
>the New Jedi Order
The cringe was pretty bad, really a very poor era of writing that had some huge potential to do great things but managed to piss it up the wall

>>53901475
Probably Octavian Grant, but he sort of 'surrendered' rather than play an active part in the New Rep
>>
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>>53901389
>Don't need no man
>strongest
You're exaggerating. She was neither, not even in the Thrawn Trilogy. She depended on Karrde for employment and survival early on and most of the time she got into trouble in TTT, she needed Luke's help. She didn't even rate that high on the power level scale during the time period of the Thrawn Trilogy. Post-RotJ Luke, Vader, Palps, and C'baoth could have all defeated her in a duel. Her piloting skills were laughably bad and on the ground, she doesn't win a whole lot of fights on her own. Yes, she may have had that super special snowflake training and she may start out as a grim, edgy loner, but the Trilogy's events show that her bullshit doesn't work nearly as well as the power of friendship. What did all her training and lone wolf shit get her? A miserable, lonely life of petty crime.
>>
>>53901950
if you use "cringe" as a noun you pretty much lose all credibility as a critic
>>
>>53902578
she wasn't even the specialest snowflake or the edgiest loner. there were other Hand's, there were inquisitors, hidden and/or ancient sith, there's fucking Starkiller, Mara is tame as shit in comparison
>>
I was just thinking, but for those who'd know, has mara jade hate become a meme in the various miserable boards have migrated to molest /tg/ in the past year and change? Or is it just a single faggot with a reverse waifu grudge who is to be mocked severely?
>>
>>53902703
Critic? Fuck no, I did engineering, not a bachelor of arts in English. Literature and Art are just things I like and have no real credentials there either.

It was ambitious, but latched onto the whole grim-dumb 40K feel at the time which was going around and just lumbered from one forced bit of dramatic tension to another with no real cohesion.
Then they did that for around 20 books, about the only real glue holding it together with some degree of consistency was the Vong, but when you use shit as glue, it still stinks.
>>
>>53902971
Well, I've been here almost four years or so, and this /tv/ (who else, really?) meme had only been going in the last couple months, and that's it, not even as far back as the Rogue One newfag shitposter spike
>>
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>>53902971
Who knows man, for the most part it used to be fairly civil and constructive.
I don't really like Mara a whole lot a character either, but she's not exactly the best/worst thing to happen to star wars
>>
>>53902727
>Starkiller

Starkiller, Rey, Jyn, and others are also fucking horrible characters.

I wish people would stop thinking that by criticizing one character you suddenly love all the others, including the bad ones.

All four with Mara included are horrendously bad ""characters"". I'm not playing favorites.
>>
>>53903127
Like, she's most assuredly cheesy as fuck, but honestly that's right for star wars.
Like when you get down to it, Luke, Leia and to a very slightly lesser extent Han are somewhat cheesy mad characters.
Really, of the bantam era writers, zahn was the one who understood best that any potential Ms.Skywalker should/must have been more or less the heroine of a cheesy B-sci-fi in her own right, but also have a cheesy Designated Girlfriend's connection to Luke, and Mara alone really was both, and that is, really, several times more characterization than 9X% of space opera battle waifu female characters get

TL;DR;IYH, Mara and Luke are a very good couple for the kind of heroic high-flying pulp adventure space fantasy that Star Wars is and always has been, and not a thing else
>>
>>53903537
Yeah cheese is good, I just always sort of compared her to Dejah Thoris for space girlfriends.
(though to be fair I'm not sure if I should)
Mara's lacking some of the femininity, grace and far more murderous than Dejah, given there was about 90 years between the two books there is a bit of a (post Victorian!) generational gap in how space girlfriends behave I guess that you can't really make popular fiction with today. Zahn had the character figured out reasonably in the 90s as a foil and 'opposites attract' effect for Skywalker, by the Legacy of the Force it had different authors and wasn't really worked on as much
>>
>>53903288
>I wish people would stop thinking that by criticizing one character you suddenly love all the others, including the bad ones.
That's a straw man if I ever saw one

The point is Mara doesn't offend nearly as much as some of those characters, but anon's in this thread have gone as far as to say she's one of the worst characters in star wars.
Like you can think she's bad but holy shit she doesn't compare to waru
>>
>>53903537
>heroic high-flying pulp adventure space fantasy that Star Wars is and always has been, and not a thing else

Oh boy, here we go again with the false argument that Star Wars is only a simplistic space opera and can somehow never be anything else ever.

>heroic

Heroic? Who? The group of literal terrorists murdering employees of a legitimate government?
>>
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>>53904079
>Heroic? Who? The group of literal terrorists murdering employees of a legitimate government?
>>
>>53904079
From my point of view, too, the Jedi are evil
>>
>>53904160

You're a big guy
>>
My next EotE campaign is shaping up to have just three players (technically four, but one is likely to be flakey to the point of irrelevance).

My previous (and first) group had five players; what things should I be aware of with just three? I'm currently thinking about how ship combat is going to work without gunners and engineers to spare. Anybody have a personal pet-favorite three-man ship?
>>
>>53905283
Droids.
>>
>>53885816
There's a link in the pastebin to the site that hosts it
>>
>>53894619
>>53894538
>>53894468
So SW managed to avoid that typical setting gimmick?
>>
How would one go about making a deckplan for a ship? Is there a specific piece of software that people use?
>>
>>53906976
Photoshop, pretty much, and a whole bunch of effort.
>>
Because you chose to play a human, every time you level up you roll to see if you develop cancer.
>>
>>53907920
good thing this is star wars and curing anything can be accomplished by a swim in the blue pool.

Also how do you level up in WEG or FFG?
>>
>>53883051
YT-1300: · Han Solo (Heroes of the Resistance) (46)
Smuggling Compartment (0)
· Dash Rendar (2)
· EMP Device (2)
-- TOTAL ------- 50p. --

Literally suicide Han. Han places at R3 and just guns it to do EMP device

[Spoiler] any thoughts on this possibly being a legitimate strat?[/spoiler]
>>
>>53907920

What's your opinion on Corellians and Mandalorians?
>>
What if you could have midichlorian transfusions?

Assume they can be grown in a lab to avoid the grimderp of midichlorian farming otherwise.
>>
>>53909920
You can't.

This was tried (well, via blood transfusions) with Grievous in Legends, hoping it would give him Force sensitivity.

It didn't work.
>>
>>53909920
>What if you could have midichlorian transfusions?
Literally nothing would happen
They're smoke, not fire
>>
>>53909977
Hence the question, "what if you could?"

>>53909984
Is this true? I never paid much attention (I was neither fascinated nor outraged by the concept)
>>
>>53910010
It's never been directly either way whether they are the cause or an indicator of Force sensitivity; the only thing we know for sure is that they're basically a conduit between the Living Force and the Cosmic Force that creates a sort of communication between the Force and the living being(s) - which does make it seem that they're more of the cause.

We know you can create artificial Force sensitives (stuff like the Valley of the Jedi in Legends, or the Nightsisters/Frangawl Cult stuff in TCW).

We also know that the Jedi really don't know that much about the midichlorians.

It's entirely possible that you literally cannot grow midichlorians independently of life, so if you are going to try and grow them in a lab, you essentially have to set up a cloning lab, figure out a way to remove the midichlorians from each cell that's grown, then store them without them dying/fading away/whatever, then set up a separate lab for testing implanting the harvested midichlorians into other tissues.

Overall, it's really too much of a hassle. Force sensitivity is an extremely rare trait, and forcing the creation of Force sensitivity is likely to bring attention that you probably don't want.
>>
>>53909411

It's *A* strat certainly. But I don't really think you get anything by going TFA Han over normal Han.
Like, in general.

That said, a combo of Dash - Collision Detector - Trick Shot would be interesting.

>Park on an asteroid by mistake, on purpose, who cares
>Only taking a hit on a crit
>Can still shoot out of it
>Get's +1 Attack Dice because Trick Shot.

The problem there is the lack of dicemods. We'd need a pilot with a native one.
>>
What's a good way to play terror man in EotE? Just a guy who's scary as hell, boosts to coercion, ideally with fear effects
>>
Played my first X-Wing game last month and looking to buy/get started. My friend mostly plays Imp Ace + HLC shuttle and ties or Scum Bobba + 2 TLT Y-wing.

Is this list sound?
>Soontir Fel - PTL, Stealth Device, Autothrusters
>Vessery - VI, Stealth, x7
>Omega Leader
http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!70:27,-1,-1:33:1:;187:152,153:-1:-1:;28:18:5:1:M.15&sn=Unnamed%20Squadron&obs=
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>>53910833

One option would be the Enforcer spec for the Hired Gun. They lean towards intimidation, and beating people up.
>>
>>53910833
>>53911125
Warden, sentry and aggressor are decent force sensitive classes that have some ability in intimidation
>>
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How hard would it be run a game of X Wing in 1/72 scale?
>>
>>53912711
You will need a 12x12 foot playing surface, probably more.
>>
>>53910738
Dash turns off Trick Shot, run Predator for dice mods.
>>
https://images-cdn.fantasyflightgames.com/filer_public/0e/20/0e204125-cad2-4e54-8d94-20eb72699513/swm_faq_v321.pdf
Flotillas can't carry commanders, Reikaan only affects one ship or squadron a turn, demolisher can't engine techs and attack anymore, bomber command centers don't stack, TRCs exhaust to activate now so TRC90s can't double tap and get 2 hits each time, Rhymer now only fires at close range instead of close-medium. That's some big changes!
>>
>>53910863
Here's some things I would change-

You could move the Stealth Device from Vessery to Omega Leader, give him Mk2 engines, and then give Soontir a Targeting Computer instead of Stealth Device for better late-game usability..
>>
>>53913003
Noted.

One more, is the OL + Vessery synergy too strong to be replaced by Howlrunner mini swarm?

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!187:152,153:-1:-1:;188:150,-1:-1:-1:;18:-1:-1:-1:;28:18:5:5:M.15&sn=Unnamed%20Squadron&obs=
>>
>>53913182
It depends on what you want.

Also, Mini swarm is usually 3 non-howlrunner ties.

I much prefer the first list with changes to the second.
>>
>>53913295
>It depends on what you want.
I want to fly fancy.

Thanks for the help.
>>
>>53912957

I have GOT to stop forgetting this.
>>
>>53913448
You need to elaborate on what you mean by that-

Fly fancy as in? Show off your skills?
>>
>>53913663
Arc dodge and multiple actions per turn. Turrets are lame, no need to actually work on positioning.
>>
>>53913716
Not necessarily for imperial turrets, the Decimator is actually an arc-dodger.

So triple-ace?
>>
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>>53912980
Rieekan nerf was needed but also really harsh. Wish he was one ship and one squadron per round, rather than only once period. He probably won't see that much play anymore.

Demo not being able to shoot after ETs is a big deal. It now can't go from outside red range into black range. This still makes Demo good, but reigns it in some.

Rhymer was probably necessary with Sloan coming out.

BCC's not stacking anymore is kinda meh to me. I know people took multiples but I usually only ever rolled with one and put QS and ST on my other.

TRC is now exhaust to use is meh to me. You rarely used it twice anyways unless you knew you weren't getting shot. Doesn't affect Ackbar TRC90s at all.

Lifeboats are no longer a thing, you have to put Commanders on real ships. Well it will probably reign in the flotilla spam somewhat, because now you really can just ignore them for the most part.

Also they clarified RLB and it turns out it totally doesn't suck. Might have to give it a try.
>>
>>53913810
>the Decimator is actually an arc-dodger.
Please explain.

>So triple-ace?
Pretty much, looks like the most fun, I'm not really a power gamer anymore I just want to spend an afternoon with my friends.
>>
>>53913878
Oh jeez, it was just pointed out to me that you don't choose when you use Rieekan, it's your first unique squadron or ship, period. Damn.
>>
>>53913716
>Turrets are lame, no need to actually work on positioning.

If you'd ever actually played Falcons or Decimators at a high level you would know this is bullshit. One bad move with either and you lose half your health and thus probably the game.
>>
What's a good "player party" ship, something nice and moddable, not too fragile, not to slow, nice and YT-1300 without actually being a YT-1300. Even other YT class ships are fine we just want something to fly in thats not just "literally the millenium falcon"
>>
>>53914041
Yes, but they ONLY have to work on *Defensive* positioning, not the calculated risk-reward of offensive positioning. (Aside from getting in range.)

At least I think that's his complaint.
>>
Is there an Imperial homebrew for the FFG RPG? There's a lot of potential for it to be a viable campaign. It would also cover the last base for players who might want to be totally evil.
Also, the main mechanic would be Loyalty like how Obligation, Duty, and Morality are for the other respective books.
>>
>>53914281
You got it, no worry about bringing offensive arcs to bare.
>>
>>53914041
I haven't played em on high level, but I do know that on my level they usually lead to match where the survivors of the initial clash drive towards the turret ship, while it drives away, exchanging fire, until side runs out of hitpoints. It is the very opposite of a dynamic and interesting game.
>>
>>53914281
No, you absolutely do have to work on your offensive positioning and managing attack ranges. And attack range is everything with those ships because if you're getting shot you're taking damage most of the time. They can't hide at range 3 like so many other things. Yes, it's different from managing a small ship in arc only, but no less challenging, no less ability to utterly fuck up, and since you're spending 58+ points on the ship you're trading a lot for that added turret.

Also ATs are totally a thing. So, when I'm flying my decimator I absolutely do care about my attack facing a lot of the time and still have to manage it well on initial jousts. Which because of Fenn Rau also means staying out of range 1 a lot of the time.

>>53914376
That also tends to be what happens when two joust lists run into each other. Those are boring ass games.
>>
>>53913939
Decimators burn FAST if they are in arcs- They rely on Engine Upgrade to boost out of arcs to live.
>>
>>53912980
Rhymer change ropes him in from range ~3 to range ~2. Smallest change they could make without fundamentally rewriting his effect. Hopefully he still finds use, but this opens up Imperial list building in a huge way. Now it's not Rhymer or bust anymore.

Demo change similarly dials him back the smallest possible amount with a fundamental rewrite. I like it, although I wish they'd also included the engine tech exhaust on overlap clause in this round of nerfs. Demo still very spooky but no longer extreme spooky.

Rieekan change I don't like, because I think he'll rarely get taken for his cost now. He needed a nerf, but I'm not a fan of this one. I'd have preferred him become one per turn of your choice, instead of the first. Now every unique squadron you take is a liability.

The TRC nerf baffles me. Was this really that problematic? I don't think anyone was that angry about CR90/MC30 swarms. But whatever, I don't mind it, I did feel that CR90s with TRCs did damage above their weight class.

Flotilla lifeboat removal I like. I don't think it was OP, but it was unfun and unthematic. Good riddance.

BCC change is interesting. I don't think anyone believes BCC stacking was overpowered, rather, I think this is just the piece of the squadron dominance Jenga tower FFG decided to pull. I don't think it's a bad change in and of itself, so if it brings squadrons down a level, I'll consider it a wise move.

RLB clarification confirms the unofficial explanation we had been previously given. No biggie.

Overall: 8/10 I'm pretty happy with it.
>>
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>>53914294
Take AoR, switch out the Duty table with this Imperial homebrew, and you're good to go. AoR is already mostly faction-neutral except for the original Duty stuff.
>>
>>53914294
>implying imperials are evil or would have to be evil

There's a homebrew chart and I was gonna post it but someone already did.

There's also rumors of FFG releasing an official Imperial-sided supplement at some point akin to WEG's Imperial Sourcebook. I imagine a Clone Wars supplement will come first though.

As for the viability, definitely. Imperial campaigns can be a lot of fun, but if you plan to run it you have to be careful with balancing. A big mistake a lot of Imperial campaign GMs make is giving the players access to the full support of the Imperial Military, which is capable of projecting more conventional force more often than not than the Rebels, so it can kill that element of desperation and supply scarcity and can make things too easy unless you make extremely tough Rebel opposition.

Providing reasons for why the players can't just call in a fleet of bombers, orbital bombardment, or walkers, or setting the game in an era like the Outer Rim Reconquest when the Empire was just beginning and had to take down the CIS, or in the Imperial Civil War, can also make things very compelling.
>>
>>53914294
>>53915428

Perhaps the thing to do would be to go full on internecine politicking with it - the PCs should be able to call in support, but theyre being undermined by their commander / his commander because he wants the campaign to fail so he can enact something more draconian, etc etc.

That way you stop them getting the full power of the Empire which could end things a bit too fast, and also set them up with an enemy they cant just kill.
If they can think their way around him and expose him, they can get a bit more support down the line, to work as a reward.
>>
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>>53915554
Another, lazier alternative is to fill the logistics system, chain of command, and nearby friendly units with retards. Take Generation Kill for example:
>Be innadesert, get woodland camo
>Company commander and his right-hand man keep hoarding all the batteries
>Supply trucks carrying food and ammo break down, receive orders to leave them be and continue with mission
>Nearby friendly unit opens fire on your convoy in the night by accident, shoots up all your water containers
>Guy calls in air support on some very evil sand, blows up absolutely fucking nothing
>Company commander tries to call in artillery, gets procedure completely wrong
>>
>>53915714

Also works, though that one leaves you with a sense of frustration rather than a greater goal.

That said, its much easier to keep track of and maintain. Plus you can just kick that in whenever things need to not go their way.
>>
>>53915428
>>53915554
>>53915714
>>53915798

I prefer the idea of risk-reward politicking. The idea of just having incompetent helpers can be frustrating if it isn't done sparingly, and particularly with a professionally-trained force like the Empire I think finding incompetards wouldn't be too commonplace.

Maybe the party's commander really is selfish or just dumb, or is corrupt and misallocating resources. The players learn of this and figure it explains why he isn't helping out much, trying to do some weird plan to attain glory while masking his own corrupt habits.

The players could get in good graces with him and get his help, but they'd knowingly be aiding a corrupt dickhead and if he were ever caught he could possibly rat out the players and blame them for helping him, so they're all punished.

They could remain upright and try to expose him, which would likely incur his wrath in the short-term, but could in the long-term expose him and have him booted or court martialed, earning respect from other Imperial leadership and greater resources and such later on.

Short term reward with possible long-term consequence, or long term reward with possible short-term consequence.

Maybe the corrupt dickhead goes rogue, and players allied with him join or him or players opposed to him become his nemeses. Boom, recurring villain storyline.
>>
>>53915714
>>53915798

In all canon, the Empire has always had a plethora of gloryhound, sadistic, overspecialized, overpromoted, fanatical or otherwise pathological guys in command slots lying around, normally to give our heroes a fatal flaw to exploit - but it can work the other way too.

Imagine being a reasonable imperial grunt on a ship commanded by an admiral after some medals who charges into the heart of enemy forces because mere rebels couldn't possibly defeat a glorious imperial vessel. And because he's crazy enough to shoot you if you disobey his orders you have to try and make his bullshit work.
>>
>>53915714
Alternately further:

Party is a special ops squad, so they can't just throw around Star Destroyers willy nilly. But they can every once in a while, as a nice reward.
>>
>>53915428
You could also steal how some Clone Wars writers handwaved away airsupport/artillery/space-to-ground bombardment.

In the MedStar duology they're fighting on a planet with extremely high oxygen percentage, a highly corrosive algae in the upper atmophere and fighting over a wonderdrug flower that dies and becomes unusable from high pressures and vibrations. Which meant the entire Drongar engagement became Swampy Vietnam fought squad by squad, with the biggest concentration on troops being ~100 men strong formations.
>>
>>53912980
>>53914966
So, here's Rhymer. Old Rhymer was medium, new Rhymer is close, without Rhymer is one. Still pretty good, I'd guess, but I don't play that faction.
>>
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>>53916047
>forgot pic
>>
>>53915943
>>53915998
Special operations or environmental conditions are two of the best ways to make any military campaign have fun moments, not just Imperial. They're brilliant when done well.

Have regular Stormtroopers or even Army Troopers deploy on some planet where the atmosphere means conventional attacks with artillery or air power will caue some fuckup in the atmosphere that would severely damage friendly forces while the enemy Rebels are aware of this and well-entrenched to avoid the same fate. Thus you've got to do space Vietnam to defeat them. Minimal support and fighting an entrenched enemy.

If you want the idea of military politics to play into it your two commanders are one by-the-books guy doing his duty and wanting to keep his men safe while the other is the archetypical glory hound who intends on disobeying orders and using artillery or something to incinerate the atmosphere/fuck up the enemy but sacrifice his own men to do so save for a small group he's bribed into helping him, hoping he'll get credit for taking the planet quickly and blame friendly losses on another officer, maybe straight-edge commander who's a rival of his.

Players have to help straight-edge commander save his career and the lives of their fellow Imperials by working against gloryhound commander but not too open as to where gloryhound could call treason and call off his plans to make himself look innocent.

Now the players have to contend with not only Rebel-Congs but also an asshole commander and his small inner circle who could potentially threaten both the good commander and the party's Imperial comrades.
>>
>>53915881
>>53915926

Working under a dickbag gloryhound who constantl tries to undermine everyone but himself so he gets the attention.
At first that'll just piss off the party when they get no credit for what they pull off.

But then, he goes too far - his self-aggrandisement gets a bunch of other soldiers dead. Preferably ones with whom the party has worked before and likes.
He blames it on someone else they like, and that man gets court martialed.

Dickhead knows the party know, so he cracks down, trying to get them killed without going so far as to say it.

At the end, he plunders the capital city of the world he is supposed to defend and tries to run, pinning it all on them and their competent commanders who they like.

So now they are assigned to the Imperial taskforce sent to take him down.
Now they have authority to plan and execute proper tactical strikes and assaults, with full support.

They have to burn out a rogue warlord Moff/Governor/Admiral - worse yet, he's thrown in with local pirates and scum who are helping him.
And who knows the Rebels will probably try and take advantage of the situation too.

Hell you could end up with some enemy-of-my-enemy with the Imperial players thrown in alongside a Rebel strike team to take out the rogue Imperial moff becuase he's started killing civvies left and right.
>>
>>53916456
>track down rogue asshole
>enemy-of-my-enemy with rebel strike team
>confront rogue asshole
>"sorry guys, nothin personnel"
>rebel strike team is actually working with rogue asshole
>rogue asshole has actually joined rebellion
>it was a trap

Classic Drama 101. I love that SW military campaigns have so much potential beyond just pure war and combat.
>>
>>53915714
>delta arrives
>>
So, I just realized something - A lot of people are upset that the PS5 TIE/AG doesn't have an EPT... but the cheapo Turret carriers for rebel and scum don't have them for their generics either.

Was there a particular reason people thought this would/should be different besides just "it makes my math work better and me more awesome"?
>>
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>>53916635
>Imp fans upset at a PS5 not having a native EPT slot
Get in line, guys.
>>
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Hey anons, my friends and I want to try out Edge of the Empire, and we've made our characters. I think I did it right, but I'm hoping you guys can point out anything that looks wrong. I'm not sure on what else to spend my starting credits on.

Obligation: Bounty 5
Race: Human

Brawn 2
Agility 2
Intellect 2
Cunning 3
Willpower 2
Presence 3

Wounds: 12
Strain: 12
Encumbrance: 7
Available experience: 0

Skills:
Charm 1
Deception 1
Negotiation 1
Cool 1
Knowledge (Underworld) 1
Ranged (Light) 1
Skulduggery 1
Streetwise 1

Talents:
Black Market Contacts 1
Convincing Demeanor
Hidden Storage 1

Ambitions: Crime and Status

Credits: 225 (15 pocket)

Items:
Holdout Blaster
Heavy Clothing
Comm-link

Ship:
Wayfarer Class Medium Freighter
>>
>>53915714
>>53916586
Man, I really want to inflict Imperial Captain America on the PCs in an upcoming game, but the problem is that the players would probably just murder him
>>
>>53916677

But R2-D6 fixes that right up! That's totally a solution, right guys?

>t.ffg
>>
>>53916915
Well for the first thing, you fucked up bad spending XP on skills and talents rather than attributes, go back and fix that
As for cash, buy a medpack, it will save your ass
>>
>>53916921
Maybe cleverly place him so that they don't really get the oppertunity of doing so without raising suspicion?
>>
>>53916988
>>53916677

It's more the lack of Y-Wing pilots with EPT's especially since Scum get one.

But on the subject of Hobbie

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!0:220,-1,78:-1:20:;82:170,-1,69:-1:20:;84:1,70:-1:20:U.96&sn=Jub%20Jub%20Commander&obs=
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>>53917067
Oh, alright, what attributes should I put points in? I dunno much about the system, still reading up on it.
>>
>>53917099

I mean, they get a single one, and I'm not sure what the optimal EPT is for Kavil.

But Y-wings lack of EPTs is just criminal in general. Give me some PS5 Gold Squadron Vets. Then the imperial players will have something to actually cry about.
>>
>>53917207
To explain:

Points invested in attributes are way better than points invested in skills, since attributes affect many skills all at once.
>>
>>53917244

Also, skills are cheap, Attributes are expensive.
>>
>>53916915
Make sure you've spent all the chargen xp you can on Characteristics, before buying talents/skills. You can't buy up Characteristics afterwards. Offhand, you can boost up Agility to 3, or take Cunning/Presence to 4. I'd recommend Agility; 2 dice vs 3 dice makes a lot of difference at short range, which is where a lot of combat takes place.

Beyond that, looks fine to me. See if you can't take Obligation to get a thousand credits, and spend it on a Catch Vest (from Suns of Fortune, +2 soak against energy weapons, can be worn under clothing) and a blaster that's better than a holdout.
>>
>>53915428
I was thinking like, you're basically entry level grunts called together to be a black ops unit comprised of intelligence agents,storm troopers, alien contacts and droids. In essence like Dark Heresy in composition of dynamics and you could borrow that for more or less as your template.
>>
>>53917217

We've been asking for a "Heroes of Yavin" or "Rebel Veterans (of yavin)" box with X and Y wings in it for a while.

Give us a Blue Squadron X-Wing so we can have Rookie 1, Ru Murleen and Jake Farrel in a single list, and finish off the Gold Squadron members like Pops and Tiree and have them both have interesting synergy with Dutch.

Failing that do a mix of Yavin and Rogue 1 stuff, like that one Space-Asian who dumped the Ion Bombs on the Star Destroyer and the X-Wing pilot with THE GLORIOUS MUSTACHE.
>>
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>>53917318
Where's my Rogue/Wraith Squadron box, FFG?
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>>53917244
>>53917286
Oh, yeah that makes sense.

>>53917291
Alright, so should I get rid of the talents and get Agility 3? And like the previous comment said to get a medpack and a blaster that's better than Holdout? Anything else I should do, anon?
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>>53916553

No kidding.

Hell, you could flip it AGAIN becuase he was playing the rebels to get their support before going off into the unknown regions with an army of scummer mercs.

And then you're back in the game for the E11 A280 TIE X-Wing wombo combo to his face, followed by seeing who can turn fast enough on on another at the end.
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>>53917318
>THE GLORIOUS MUSTACHE.
God yes.
I want Heroes of Scarif, or just fucking SOMETHING to buff the X-Wing somewhat.

I mean christ, it's the fucking titular vehicle, it should suck slightly less.
It should at least be flyable.

You can get fucking large ships with an evade action or barrel roll and the X-Wing cant do either?

>>53917354
Christ above, I wish.
I would pay stupid money for that.
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>>53917491

Well, it totally is flyable. Maybe not at top level competition but they do have a problem with Jumps still running wild - despite repeated attempts to break the combos (maybe it's the ship and not the upgrades, FFG?).

I heard a neat, serviceable build I need to try sometime, Luke with R2-D2, Expertise and VT. And Wedge flits around in store champs, that kind of thing.

But yeah, I'm pretty sure they will do something. Guns for Hire exists now, and that unfucks the SV and K-fighter. And it unfucks them all at once too, not like FFG attempting to patch the T-65 with stuff like R2-D6 and IA. Technically those were in trouble since before IA and the latest attempt to give X-Wings a little boost but it should be coming.

>You can get fucking large ships with an evade action or barrel roll and the X-Wing cant do either?

Clearly this is what R3 Astromech is for.
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>>53916635
Because Double Edge has an EPT.

Imagine Jess had an EPT, but the Red Squadron T-70 didn't. Or imagine that countess Ryad had an EPT, but Glaives didn't.

All the reasons i've seen involve Ruthlessness, but that card doesn't interact with TLT.

Also assorted rage that the scurrrrrg is so damn powerful, as is the azifuck.
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>>53916677
Empire players also want him to have an EPT. We Rebels and empire must unite in the face of the true scum of the galaxy, the, uhh, scum.
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>>53917594

Yeah, it's just a bit obnoxious to spend an upgrade slot just for basic functionality which all sorts of other shit gets standard.
Especially since you need those upgrades to make the damn things flyable.


Disclaimer ; Im a massive fucking t65 fanfuck and have been since I was little and always will be and I just want them to be a bit more dangerous than a light breeze.
I-is that so much to ask?
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>>53917664
They will release a Scarif Dickheads pack, give them a card that grants an EPT if you don't have one and a second EPT at PS 8+ or something.

The real fear is if they get a PS 5 EPT Y-wing. That's more potential meta cancer for TLT spam.

Preferably they get some torpedo focused shit for their Y-wings.

Or just let them take deadeye or something. Y-wing only mod slot that gives Deadeye?
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>>53917664

Well, if you talk to the original dev team, they say that at the time they considered BR the most powerful and hard to balance ability. This kind of set the early balance points and archetypes. TIEs are cheaper and more fluid, but X-wings have higher damage potential (both with Primary and torps) which is why they don't have reposition actions and presumably are costed about a point too high at the generic level. Offense is always been better than defense in XWM.

Not all ships need to reposition, though many can pay for the opportunity if they can't and it helps them. But from the start, jousting ships weren't necessarily there too "reposition", as they're contrasting the arc-dodging archetype.

Personally, I think the problem is other than early X-wing being way too cautious and constantly having to repair itself with costs and the like, as the game gets more ships and variety (which it needs because otherwise it would have hit all movie ships at like, wave 3 and died) what exactly the "archetypes" and strategies are drifts - and the X-wing is caught in an awkward position.

It doesn't quite have the synergy options to push into an "Attack Ship/Heavy Fighter" build and those aren't hot now anyway. It doesn't have the maneuverability to be a flanker, it doesn't have the right slot combo to alpha strike or be a "workhorse" utility ship like say, Y-Wings or ARCs. In epic it has enough flexibility to shine, but in standard points play it's multipurpose nature hurts it a little by not giving it a defined role and then not having the ability to clearly push into a role - which say the Vaksai title now lets the Kihraxz do because you can just warp that ship into whatever the fuck you want.
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>>53917840
The new Kihraxz is going to be really strong en-masse I fear. I'll be buying my first scum ships that aren't just Crack Shot expansions when MW comes out to run 4x Kihraxz, and 4 with Crack Shot, Tracers, Dampeners, PRS, Vectors, and chips at PS 5 seems really mean.

That's enough front loaded damage to kill a Jumpmaster before it shoots, and it's got regen and shenanigans.
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>>53917921

I mean, it's not really frontloaded damage - you have to try and hit with tracers to give the TLs, and your build there doesn't take advantage of "free" Munitions Failsafe if it fucks up. You still need to fly in decent formation and you are only PS5, it's possible an alpha strike/steamroll enemy will flatten one of your 2 AGI Kihraxzes with no defense mods before you get one off.

I think they've got a lot of flexible utility - but the boogeyman of how many Kihraxz fighters you can run loaded to the gills with "free" upgrades is exaggerated. You don't want to stack deep on unnecessary upgrades in the first place. It definitely can have it's uses but ultimately you're still flying Kihraxz fighters.
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>>53912711
The future is now, old man.
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>>53918055
>>53917921

That said, I do love that this actually makes you want to take missiles on a Kihraxz. Since you can get multiple mods, you can do stuff like chimps and a free Munitions failsafe. Like, you could take the cheapest K-fighter, give him Vaksai for 3 point Conc missiles, 1 point scavenger crane, free chips and failsafe and if you can get the TLs you can actually so something with them for under 25 points. Could run four with some initiative bids or room for like, one more 1 point mod.
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>>53917491
Someone had a great idea for an X-Wing fix/update card regarding fire modes, like from the MS-DOS / PC games.

A dual-sided T65 only card that read:
(SIDE A) - "Linked Fire" - When attacking with a primary weapon, you may re-roll one blank result. After performing an attack, you may flip this card.
(SIDE B) - "Spread Fire" - When attacking with a primary weapon, you may roll an additional attack die. If this attack hits, the defender suffers one damage, then cancel all dice results. After performing an attack, you may flip this card.
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>>53912980
My only regret is never running the 5x BCC 10x X-Wing build.
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>>53918222

...Holy shit, I love it.
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>>53912980
I don't play armada, but this is good news for X-wing players- it shows they are willing to make nerfs.
>>
Should I take +5 Obligation for 1,000 credits?

>>53917291
Oh, I forgot to mention that we're only using the core book since none of us have tried the game before. We have 6 players, a Rodian Pilot, a Human Bounty Hunter, a Droid Bodyguard, a Bothan Outlaw Technician, a Trandoshan Explorer, and me, the Human Scoundrel.
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>>53918683

Well, we knew they were willing to make nerfs. X-Wing's problem is that they have a ship which is fundamentally unbalanced - not just a singular pilot or upgrade, and they haven't necessarily shown the stones to do something about it directly yet but probably will have to because that's the only way to keep the game sane. Otherwise all upgrades come with the * of "fucking nuts on Jumpmasters" and all ships come with "not as swell as Jumpmasters".

They've been trying to tickle down the jump to balance, they really just need to curbstomp it.
>>
Has FFG statted out any enemies that are drug berserker types? I wanted to throw a bunch of tweaked out pirates at my players next session and wanted to see what others had already come up with.
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>>53919560

I don't think so, but there are stats for drugs and stats for pirates, you can probably put 2 and 2 together.

And it'll probably suck for players. NPCs who don't give a fuck about what drugs to long term can probably bring some hurt.
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>>53911125
>>53912101
I was actually kicking around a character who eventually took Enforcer, Agressor, and Warden. Is this doable? I've only been in 1 FFG game so far, and am still on my first skill tree. How often do people play 3 trees not on the same career?
>>
Is there a PDF of Nexus of Power's information on the planet Weik? The Wook doesn't have a whole lot of stuff on it and I don't currently own the book , but what little I've read of Weik makes it sound like a really cool setting for a campaign.
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>>53919675
They've only fought Imp Army troops and the occasional stormtrooper squad thus far. How much shit are they are in if I throw a roided up Gamorrean at them?
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>>53919914
Vibroaxe Tag is a game with few winners
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>>53919914
>roided up Gamorrean
Remember that scene in Solo Command where Piggy hits a man so hard that he leaves a dent in a starship wall and knocks out the person leaning on the other side of the wall?
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>>53919914

I mean, compared to just a regular Gamorrean, being dosed up probably on Gunjack Spice isn't gonna do much with just +1 Brawn considering the guy probably doesn't care about Agility, Cunning or Intellect tests anyway but what >>53919954 said is true, getting up close and personal like that is a great way for everybody to get some sweet new scars. Other drugs probably won't benefit that sort of guy much other than maybe rubbing some Ryll on his wounds to get over a crit or something.
>>
I'm having some issues figuring out how crafted droids work in the FFG rpg. First, if I make a Minion version, its skills go into Group Skills. If the minion assisted a PC, would the PC get the upgraded dice?

Second, if I make a droid (of whatever type), does it gain skills or points to spend like players? Or is there anyway to "upgrade" it? I'm trying to figure out if I can make a little droid assistant (like the little remote that followed Bao-Dur around in Kotor II) for crafting boosts.
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>>53920160

I don't think assistance ever offers upgraded dice inherently, just the Boost for performing the assist maneuver. There are talents (on the PC side) and maybe equipment that can help though.

For the second, not typically, no. Your GM might work with it a little, but the intent of the system is that it has the stats you give it when you roll crafting and programming on it. Should you want to improve later your GM probably shouldn't complain if you say, wanted to take another shot at the programming test to see if you can wring some more Adv out of the check.

I'd have to double check the droid section to be sure about some of that though.
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>>53920246
Awesome, thank you. I'm perfectly happy trying to figure out how to get a boost dice from the little guy, if at all possible. I'm working on talents and equipment at least.

That makes sense about the droids. I won't worry about that part too much then.
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>>53920246
Assists can upgrade. Look for Skilled Assistance.
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>>53920350
In this case, it would work for regular droids, but not for Minion droids. Minions are technically rolling a Characteristic with a certain number of upgrades, not a Characteristic modified by a Skill.
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>>53919914
>How much shit are they are in if I throw a roided up Gamorrean at them?

Deep in the dungeons of a Hutt crimelord's base I threw half a dozen at my group with vibroaxes. Fairly advanced pc's at the time with 800xp- their combatbot got disassembled, one of them lost an arm and there was some fairly heinous injuries amongst the others. They did manage to 'kill' them eventually, but there was a lot of screaming, running around and bleeding involved.

On a lower xp group, you might want to just give the piggo a non-vibro weapon and plenty of hit points to sort of put up a decent challenge without murdering ALL of the players.
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>>53922812
Out of curiosity, roughly how many specs did each character have? how long did it take for players to reach that?
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>>53923042
On average sometimes its about 20xp a session, sometimes 15 for low threat/risk and on a really tough mission that they've spent time bringing conclusion it might be 30-35xp
So I reckon there was about 30-40 sessions there and by the time we finished they where around 1300 and usually 4-5 spec depending on how much they wanted out of each specialisation and starting career. Which is basically the better part of 18months worth of weekly or every 2 weeks playing.

Don't get to run games that long any more, we've got kids, jobs, people doing stuff and all those life-things that slow things down. I love running games, but I love my baby daughter more and its kind of important to me to be around for those first words, crawling, pissing off her mum and on top of that she destroys human sleep cycles.
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>>53918222
Someone send this to FFG. Tweet, Email, snailmail if you have to. This NEEDS to be made
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>>53917921

You're still stuck with the Kihraxz's dial though. But yeah, The K's are now going to be actually worth it, which is a good thing as it means we might see less Jumpmaster spam.
It'd be nice to see what new Viper pilots were getting, as Guri is great, especially with the new title, but we need some more.
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>>53924515
I'm betting we'll see a lot of Viktor Hel with Vaksai, Vectored Thrusters and Stealth Device.
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>>53924751
Bolt on a Cloaking Device and Stygium Particle Accelerator to that and you have a properly slippery Hel at 27 points ready to fuck someones day up
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>>53923211
cool, thanks
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>>53924751
>>53924794

Victor Hel is alive and well, and doing swell.

I don't think people should "chase" his ability, I mean you could just give him trickshot and focus on trying to engage enemies through obstacles, but there's plenty of ways to give him tricks that make it work so he's fairly flexible.
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>>53927260

What would you even call those? C-Wings?
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>>53927929

Expose and Exp.Interface? A 7pt Combo that's now down to 5? It's kinda pricey even then, but if the Phantom proved anything, it's that 4 Attack Dice at range 3 is obnoxious.
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>>53928287
Omega wings
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>>53928315

Viktor is as good a place as any for Expose. It's not a great card, but more red dice don't hurt and your opponent has to pick their target priority pretty careful. You let him run wild and he'll hurt you but you can rack up stress that way. Pay one more point for PRS, then you can regen and slow-roll since Kihraxz normally lack 1 forwards.

Only issue is he's PS7, so opponent might decide to try and eat the stress and just blast you with an ace.
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It looks like FFG is going whole hog on putting in names of characters from the RPG into X-Wing now.

Kad Solus and Old Teroch were just the beginning, now we've got Lowhhrick, Thwheek and Dalan Oberos.
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>>53929170
I mean it's preferable to more Sabine
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>>53929170
Who are Kad Solus and Old Teroch?
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>>53929231

I dont get why its such a thing to hate her so much.
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>>53929490
Probably because she got 5 cards with her name on them in under a year.
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>>53929435

Mandos in Friends Like These. Kad is a pilot, but Teroch is just an old veteran mando.
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How good is the Saga compared to EotE ?
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>>53929490

She's new, so we instinctively hate all new things, she's popular, so we instinctively hate anything "normies" like, she's a "strong woman" who isn't an antagonist so we fear she's part of the "feminist agenda" (as opposed to the amount of people who want to bang Seventh Sister), she's a Mandalorian and /swg/ is inherently distrustful of Mando-wank and she's got kind of a punk, artistic thing going on with the hair colors and the graffiti which for some reason /tg/ probably equates with snowflake characters despite supposedly some amount of creativity needed the hobby.

Take your pick.

Or if you mean specifically in X-Wing, see >>53929683 FFG went hard on the Rebels content for a few waves so Sabine showed up a lot and it's a very easy meme.
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>>53929490
It's a joke about how she's already a pilot on so many ships

but also her crew card is contributing to the "shit bombs everywhere" cancer that killed imperials
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>>53930429

Well, can't blame just rebels anymore. Cad Bane will be a thing. And presumably Imperials will get a version next time they get something with a crew slot they aren't afraid of shitting out bombs.

Which would probably lead to some goofy builds with like one TIE Shuttle to hold imperial bomberman and some more cheap bombers to have his back.
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>>53929490
Because Rebels is terrible and Disney's forcing its licenseholders to push it in every form of Star Wars they make.
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>>53929170
Noval Fuckin' Garaint when?
>>
Has anyone uploaded Disciples of Harmony yet?
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Is there anything similar to OggDude's character generator that actually includes descriptions and is preferably online? A tool like that is useless if you have to keep looking at the rulebook
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>>53931159

Check the OP post again.
There's a repository of all the details which you can plug into oggdude.
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>>53931252
Managed to skip straight over that link, my bad, thanks
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>>53928327
https://www.youtube.com/watch?v=yx61xeDV_60
[Chanting intensifies]
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>>53931159
>>53931252
>>53931349
>have to register an account for a site called 'big tent' birthed from some vietnamese sweatshop hellhole just to download

Can't someone just put that shit on Mediafire or Mega?
>>
Fully Operational looks quite packing in exciting material.
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>>53929750
I really enjoyed both, honestly. It's just different styles of playing. The WotC stuff is just as good though, and doesn't require wonky dice or constant interpretations.

I wasn't a fan of Saga's condition track at first but now that I'm more into RPGs and have some experience behind me I don't find it daunting at all anymore. It's actually not bad.
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>>53931871
Yeah I'm gonna second this. It's not all that great or useful if you can't actually access it.
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Has anyone tried to run a Clone Wars setting?

I imagine that FFG will release something at some point, but I'm a giant fanboy for the era and my mates are combatfags that often stray into murderhobo territory from a 5e background so it might suit them more
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>>53881983

Any tips for playing a Ace in AoR? I'm a little worried about being useful outside of the cockpit.
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>>53934029

Take some mechanics skills so you can repair your ship and also be useful for other things.

Also, perhaps some good knowledge skills for things - Underworld or Core or Rim depending on your background / where its set.
Utility stuff.
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>>53932418

agree
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>>53934029

Can never go wrong with some utility skills - you get mechanics and astrogation in your career and a couple other places, and depending on what you do you can end up with skills like Coordination, Resilience, etc.

Need a quick fix, need to figure out where the fuck you are and what's on a map near you, need to find the best hyperspace route - cover all that.

Perception and Cool can make you good at actively seeking threats and setting up ambushes.
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>>53934029
To be an ace pilot requires that you have very good situational awareness and cool, decisive decision making. Fighter pilots in real life all the way back to the era of canvas biplanes also have a quality of ego and self confidence, because to be a good fighter pilot, you have to be aggressive and committed to your decisions. For lack of a better way to put it, fighter pilots have a very alpha- personality. If you want to emulate that, you don't have to be an arrogant douche but you do need to take initiative and be willing/wanting to step up, weather that means taking on the suicidal mission or refusing to back down when some local decides it's time to kick off tonight's bar fight.
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>>53883331
>decide to read
>want to fap
>can't understand anything that's happening

There's a gay Twilek and a bi Human and that's all I've gathered from the entire thing.
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>>53934029
If you're good at piloting, chances are your character has a good Ag score, which should allow him to still be reasonably competent with Ranged, Coordination, and Stealth checks. So even if you're stuck in the mud with the peasants, you can still pull your weight in a firefight or sneeki breeki.
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/tg/, I'm playing an Ascetic from Disciples of Harmony, for a fairly high-power game. I've got 5,000 credits to spend on stuff, as well as a free lightsaber with whatever crystal I want.

Trouble is, I'm not sure what to spend all that money on, given I've only got 2 encumbrance to work with, and 1 of that is being taken up by the lightsaber.

If it matters, the character is one of the Baran Do, with upgrades into Foresee and Protect/Unleash. His noncombat role would involve Foresee and Intense Focus shenanigans and combat role is Protecting and/or Unleashing.

Because he isn't a Jedi, the GM has given me the option of not having a lightsaber, and instead having some other expensive/powerful item. A holocron was the example used, but I'm not sure that'd be as good.

My question to /tg/ is: what the hell do I buy?
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I hope TIE fighters finally stop having awkward torpedo launchers in this new Battlefront. Something like the ability list on the V-wing seems pretty fitting for them.
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>>53938921
A car with a lot of trunk capacity.
>>
>>53934029
I'm playing a Hot Shot and my contributions outside of combat are mechanics, astrogation, and I'm working on getting a little leadership ability as I go forward.

Question for the experts, am I better off going 4 agility and 3 in another stat (Presence?) or 3s in four different stats?
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>>53939246
Won't work, sadly. It specifies that if you normally have more than 2 encumbrance of whatever but 'momentarily discard' it, you don't get the benefit. Basically if you try to weasel out of the restriction your talents won't work. I'm stuck with 2 encumbrance.
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>>53938921
Does armor count for ascetic if worn and under 3 encumbrance? some padded armor, concealing robes or a catch vest wouldn't hurt.

A jedi utility belt would be a good option, giving you a free repair kit and a couple of tools.

Failing that a speeder bike like the starhawk or a DV-22 screamer might be useful.
>>
>>53939521
Armor would have the -3 encumbrance assuming it's worn, so I can have armor as long as it doesn't weigh more than 4 encumbrance.

Jedi utility belt is neat, thanks! Any other zero-encumbrance staples?
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>>53938921
5000 credits' worth of glitterstim.
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>>53939582
Stimpacks are always useful. If you're doing the social thing the insider's guide/etiquette manuals or the cascader are cheap and useful. False credentials are good if your GM is serious about making you hide being a jedi. The scanner/tracking/hunting goggles can be good but probably aren't very fluffy. For the non-lethal character, one of the strain poisons or binders.
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>>53939182
People suck the old BF2's dick but it was terrible with this shit. V wings were bombers with shotgun lasers, grievous's ship became the generic cis bomber, LAAT/i's were spaceworthy, TIEs all had missiles, magnaguards had fucking poison rocket launchers instead of electrostaves, it was all dumb bullshit
>>
Random question. If someone knew how to become a force ghost but in life also knew how to create life/extend their's could they use that to bring them self back to life?
>>
>>53942154
Probably. A Force ghost giving directions to a scientist minion on how to create Palpatine-style clones for possession purposes doesn't seem all that far-fetched.
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>>53942167
I was thinking as much. Just seemed like a particularly dangerous combination. Thanks
>>
What are some good Star Wars modules to rip my incoming first Star Wars adventure from?

Also, which system is the most accessible for a rules-light game?
>>
>>53939322
>am I better off going 4 agility and 3 in another stat (Presence?) or 3s in four different stats?

Kind of hard to say, if you're going to primarily focus on piloting and the like, 4 Ag and 3 Int will go a long way for mechanics and astro checks.
If you're a pilot and doing a fair few other things in a long term game, I reckon 3 in 4 stats isn't a terrible thing and you can just drill straight down to Dedication for 75xp in Hotshot and up Agility to 4 fairly quickly (half a dozen game sessions)
Plus you can dump into 3 Brawn for soaking up damage and maybe 3 into either cunning or willpower- the latter isn't too bad for strain and avoiding being scared.

From there you can maybe go either into Squadron Leader (for Presence leadership things) or Rigger (for Int based mechanical skills and custom vehicle)
>>
New to the FFG RPG, ran the FaD beginner game with a few friends and they enjoyed it so I'll be seeing up a game in the near future. One guy has an idea for his character of spinning lightsabers around him using the force as his main weapon. Do the rules sort anything like this? 5e had things like concentration
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>>53942127
I mean yea but the game was fun as fuck
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>>53944720
>One guy has an idea for his character of spinning lightsabers around him using the force as his main weapon.
How did you manage to get Chris Avellone in your player group?
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>>53945122
I did wonder where he got the idea, is it just something he stole from Kotor? I never played the games and he is a giant fanboy
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>>53945357
The only place that appears is in the final boss of KotOR2.
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>>53945387
So much for me thinking he was actually being creative, might just reject his idea purely for the being no canon precedent
>>
I fell for the Upsilon Shuttle meme today but since I'm not into the FO black & red "We're the EVUUUL guyz" paintjob i need ideas for Upsilon paintjobs that doesn't look like ass.

Do i need to paintstrip it first? Should i basecoat it before going to town on it?
>>
>>53945483
>no canon precedent
As much as I dislike Kreia's silly fighting style, to be fair, it's not that far-fetched. Seems like just an extreme extension of the concept of relying on saber throws. It's just the sort of fighting style other Jedi (and maybe the fighting game community) might call him a bitch for using.
>>
Store championship this week, choose a list for me to fly, I'm proficient in all 3:

Taking it by Swarm: 100pts
>Black Sq. Pilot
Crackshot
>Black Sq. Pilot
Crackshot
>Black Sq. Pilot
Crackshot
>Wampa
>Youngster
Expose
>Scourge
Crackshot
>Howlrunner
Crackshot

Ion D's: 100pts
>Scimitar Sq. Pilot
Tie shuttle, fleet officer, tie Mk.ii
>Countess Ryad
Tie/D, Ion cannon, predator
>Glaive Sq. Pilot
Tie/D, Ion cannon, predator

Kylo's Kool Krew: 100pts
>Delta Sq. Pilot
Tie/x7
>Delta Sq. Pilot
Tie/x7
>Kylo Ren
Swarm Leader, General Hux, Fire Control System
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>>53945664
>Expose Swarm
jesuschristhowhorrifying.holo

>D Defenders
>Implying I wanted to win

>Swarm Kylo
shutupandtakemycredits.holo
>>
>>53945664
3 dice with a Howl reroll versus 2 with a howl reroll and a focus is.... not much different.

1.9375 vs 1.828125 damage rolled on average. Also, the Expose lowers your agility, while focusing has a chance to be useful on defense.

I'd not run this one.

The Ion D's should consider- Would an Expertise Vessery suit your goal better? Building around that might be a better idea.

For Kylo's Kool Krew- You'll have a much better time running

Swarm Leader, FCS, Pattern Analyzer, Kylo Ren's Shuttle, and Intel Agent.

It lets you bring force to bear much more effectively.
>>
>>53945607
How about Imperial gray like Star Destroyer hull, maybe with some First Order/Imperial decals or something
>>
So Rhymer, Rieekan, and Demolisher have been majorly nerfed, flotillas and TRC slightly nerfed.

What's the new meta gonna look like?
>>
File: AzzameenHangar.png (451KB, 763x410px) Image search: [Google]
AzzameenHangar.png
451KB, 763x410px
Hey /swg/ I was toying around with double YT-1300 lists and this is something I came up with; thoughts?:

YT-1300: · Rey (45)
Wired (1)
· Finn (5)
· Millennium Falcon (Segnor's Loop) (1)
YT-1300: · Han Solo (Heroes of the Resistance) (46)
Rage (1)
Inspiring Recruit (1)
-- TOTAL ------- 100p. --
>>
>>53944720

The rules are suitably open; he could describe his character using the force to wield his lightsabre, while still rolling a standard attack check, and it'd be perfectly fine.
>>
File: droideka-bio-1_copy_70bd7cbd.jpg (507KB, 768x432px) Image search: [Google]
droideka-bio-1_copy_70bd7cbd.jpg
507KB, 768x432px
How do I make sure my character is a match for Droidekas?
>>
Has anyone been a gm for Edge of empire? I am thinking of getting into it as a gm.
>>
>>53948931
A single thermal detonator rolled slowly enough
>>
Guys, tell me if I'm crazy or not. Is there a ship in FFG with a rear-facing missile launcher? I think there is, but I can't remember which one for the life of me and don't want to hunt through every book to find it.
>>
I'm thinking of getting into some X-Wing as a bit of a light booze and chips game to play with the lads Can anybody tell me the difference between the Classic and TFA Starter sets? I get that at the least the TFA one has different paintjobs, but is there any real on the table difference, say with how Imperial TIEs and FO TIEs can be used?
>>
>>53938921
>Because he isn't a Jedi, the GM has given me the option of not having a lightsaber, and instead having some other expensive/powerful item. A holocron was the example used, but I'm not sure that'd be as good.

Ask your GM if you can exchange your lightsaber for an Ancient Talisman. Some of them get pretty crazy. Free Move power, an extra maneuver, et cetera. If you want to go screaming off the edge of the dark side, pick up the Bardottan Sphere. A free point of Force rating is nothing to shake a stick at.
>>
>>53950274

Yes, T-70 X-Wings and TIE/FOs have different stats, costs and maneuver and upgrade options - in addition to different pilot abilities.

Both core sets are good, and a lot of the upgrades in the original set are considered key now - but the rules in the TFA core are obviously more comprehensive (more stuff covered in the little booklet), and the newer damage deck is "better". If you're just starting for funs either is fine, but you might want to get both if you can so you have two sets of maneuver templates and enough dice.
>>
>>53950267
YG-4400.
>>
>>53950267
Preybird, in Dangerous Covenants.

And I think a freighter in the same?
>>
>>53950592
>>53950590

Yeah, thats it, thanks guys.
>>
>>53950274
The ships in the two sets play pretty similar, the TFA ones are a little bit more durable and maneuverable and are a little more expensive to compensate for that. Get whichever one you like the looks of more, the TFA one also seems to be sold for cheaper by a lot of stores for some reason.
>>
>>53949095
yes. make sure to read the dice charts and roll the dice a few times to understand how it works and what cancels.
>>
>>53948427
And then maybe use the dual wielding rules for when he decides he wants two floating around? I was considering getting him to commit a force die to maintain it all
>>
>>53887196
Maximize the shots you have every turn, unless you HAVE to avoid being shot at. Have your squad synchronized. The first round of shooting should include every ship in your list, not one guy out by himself before the others can group up. If one guy has to peel off or kturn, it might be better to have everyone just dodge and be evasive until they can come back in for a run. FOCUS FIRE even if the shot isn't great.
>>
>>53951010

Yep, if they want to throw around two lightsabres, have it work as per normal dual-wielding. I wouldn't make him commit a force die, as there is no mechanical benefit to this, it only impacts how they describe their actions.

If he asks about dual-wielding double bladed lightsabres, slap him.
>>
>>53945852
Does Youngster work with TIE/fo fighters?

3x Black Sq. Pilots with crackshot+tie mk.ii
Wampa with tie Mk.ii
Youngster with rage+tie mk.ii
Epsilon leader with tie mk.ii

Doesnt really matter if Epsilon leader can rage or not, its just a boost. EL clears one level of stress, limited green move kills the rest.

Doesnt give me 3 red dice (the list is similar to one of the lists that I won a tournament with), but allows full rerolls and still gives focus.

Have to plan ahead if I want to do k-turns, but it should work out.
>>
>>53951894

Yes. Anything which contains "TIE Fighter" in it's name counts as a TIE Fighter, including FOs and SFs.
>>
>>53951943
>>53951894
Here's a fun fact not many people know: Youngster's ability works on the Rebel TIE as well, so you could end up handing your opponent a free Rage for Rex to use.
>>
>>53952127
Nevermind forget that. Just reread Youngsters card and it does say FRIENDLY TIEs.
>>
>>53952127

Nyet. Friendly TIEs only.
>>
>>53952159
Yeah got confused since last time i ran Youngster was a 2v2 200p match with Imps & Rebs teaming up on scum.
>>
>>53951943
So you're saying I could have youngster with expose, and have 3 zeta specialists with fcs, lwf, and spec ops training and it will work?

3 4 red dice F/o's... Hmm. Even with lwf, its still 1 green die, so I'd most likely lose a ship a turn that way.
>>
>>53953744
Expose simply is not good unless you have multiple mods and 0 agility- that's only really the Decimator pilots named RAC, and Pred+Engine costs the same as Expose+Experimental Interface, and Engine Upgrade doesn't stress you.

Expose needs to not be an action in order to be good.
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