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/40kg/ 40k General

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Thread replies: 613
Thread images: 80

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>FAQ
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g
>CHAOS INDEX: http://s000.tinyupload.com/?file_id=42492327752258854809

>Latest news :
https://www.warhammer-community.com

>8th Edition FAQ:
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!ToIUlLiR!o91HYGSY9WBNpei5P_2bTw
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>7th Ed 40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

>Roster Builder
https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator
>>
>>53866402
delete this
>>
>>53866444
This one is actually titled correctly.
>>
>>53866402
>mortars caring about spacing
>Cadia still existing
What is this, an image for 7th?
>>
>>53866444
Why? There's no other thread titled Warhammer 40k General on the front page.
>>
>>53866444
at least this one is labled correct
>>
>>53866457
Old habits die hard.
>>
>>53866450
second for other thread should delete this
>>
>>53866402
first for power level is objectively worse than points in every way
>>
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>>53866444
>didnt even label his thread correctly
What a fucking retard, everyone look upon this heretic and learn from his failure.
>>
First for I don't know how the fuck I'm ever going win against Dark Eldar with my Tau

Yes, I'm bringing assloads of Fire Warriors and Hammerheads. Still got half my shit erased on turn one.
>>
>>53866459
The other one is at 700+ replys, autsaging, full of /pol/
>>
>>53866479
Shoot them with your guns.
>>
I hate all of you. Please destroy both this and the other shit thread by autistically arguing about traps, FAQ rules loopholes, points vs power level, and all the other garbage arguments until I wake up again and join a new thread that has been cleansed of the evils and is sanctified with actual discussion of the fucking hobby.

Night faggots.
>>
>>53866475
>first

if you're going to insist on using points for narrative games, at least learn to count correctly.
>>
>>53866479
Oh, the turntables.
>>
>>53866487
Wanna see my PL50 Wu Tang trap list?
>>
>>53866453
>>53866453
>>53866453
move
>>
>>53866482
>front page
>front
Reading comprehension.
>>
>>53866479
What did Dark eldar bring? Missile pods are still good against their raiders.
>>
>>53866479
Did you try shooting them?
>>
>>53866475
Name two.
>>
Fellow Chaos Enthusiasts! Let's discuss 8th ed. tactics, unit tiers and shit like that!

So Terminators... You grab 5 with combi plasmas and you DS them. min distance from enemy models is 9 inches, which is rapid fire range. So you can either get 10 bolter shots + 10 plasma shots at BS 4+, or 10 plasma with BS 3+. And they should stay alive and shoot again next turn. Seems bretty gud to me.

Rhinos: you can load them up with a combi weapon and a havoc launcher and be an annoying, cheap, durable shit, or you could use them as mobile LoS blockers / assault breakers. Hell, you can tie enemy fire support in CC!

Defilers: nearly fucking immortal with good weaponry. Ugly AF model though.

Jugger Lord plus a bunch of spawn seem like an appropriately scary and durable bunch.

Khorne Berzerkers: like basic marines, but SUPER killy in CC. Maybe worth delaying the Rhinos' quest for Annoying Shit Of The Year Award (TM) to deliver these bad boys to the enemy?
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Reminder:
WU TANG FAGS BTFO
>>
>Pick two 1000pt armies for a game
>One army has a third more Power than the other despite being the same Points value

Yeah 8th is really more balanced guys.
>>
>>53866479
Let me guess. Scourge spam?
>>
>>53866505
less granularity and the assumption that you'll be taking "average" upgrades = shittier balance
also it opens up some weird list-building problems >>53866432
>>
>space marines get multiple pages talking about their chapters
>IG get a page of pictures for their regiments
Being a guardsman is suffering.
>>
>>53866507
Can't speak for the others, but I've seen Chaos Terminators dish out some serious damage this edition.
>>
>>53866514
lol you still furious from the last thread that people don't play the way you want

cry about it dummy
>>
If a Ynnari transport is destroyed can the unit inside soulburst?

If a Ynnari unit kills something in combat can it charge into a new combat and fight again?

Can you use words of the phoenix on units without the strength from death special rule? The only requirements for WotP is that it is a Ynnari unit.
>>
>>53866523
Hopefully the full codex will have proper regimental rules. Now we just have to wait a year for them to finish jerking off Primaris Marines.
>>
Hey /40kg/

Can you guys confirmed a couple of things for me just in case I am being incredibly simple?

Apothecaries and Standard bearers (or ancients now) are completely stand alone characters now and take up an elite choice each right?

Land raiders can no longer be dedicated transports for terminators?
>>
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>>53866535
>Implying I was in the last thread
>Implying I give a fuck what Americlaps were arguing about overnight

I'm just saying it's dumb.
>>
>>53866535
I'm worried that the community will be split over this and it will be harder to get a game because some retards will insist on the objectively worse power level system.
>>
Any sign of the loyalist FW epub?
>>
>>53866523
Add on to that
>Space Marines insist on codexes for each fucking chapter, because clearly the legions of identical armored bros with slightly different combat tactics each require their own individual book.
>>
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Any thoughts on this list? Am I missing something or am I covered for smaller games?
>>
>>53866526
What did you load them up with?
>>
>>53866559
So? The thing about points is they are extremely fast to build. If they absolutely insist on points just toss some shit on the table and go.
>>
Have the full indexes been uploaded yet?
>>
>>53866552
All the dudes from the command squad are standalone now and land raiders can still carry terminators
>>
>>53866544
I think no, it's killed before they'r eon the board

Maybe, you charge mid fight phase, between activations as I understand it so you can if they have not already fought.

Dont know
>>
>>53866580
That shit changes up my list and which units are worth taking so much though, I don't want to have to pack two completely different armies every time I go to the LGS just because there might be someone who refuses to one system or the other.
>>
>>53866585
OP
>>
>>53866507
I think Terminators really like bringing a sorc with warptime, that also lets you do melta terminators, since they can warptime into melta range.
>>
is the anon who shared the rules epub around? requesting it again unmodified, please.
>>
>>53866544
Yes to everything. That's why Ynnari are so good
>>
>>53866516
Three ravagers with nine dark lances in total, destroyed a Devilfish (which exploded next to about 8 units of fire warriors, pathfinders, broadsides and my Commander, killed a Hammerhead with the rest. Scourge spam killed half of the other Hammerhead.

>>53866501
>>53866485
Markerlights are straight-up useless. Everything costs like 150pts base (except fire warriors) and we're hitting on 4+. Tau used to be shit at assault, expensive, and good at shooting. Now we're just shit at assault and expensive.
>>
>>53866594
They are both valid systems in the rule book so you don't really have a choice unless you choose to go home.

I plan on useing points but if someone's list is power that's fine.

Also I ment power not points in that other post but you clearly understood.
>>
>>53866514
>playing power
your own fault, really.
>>
>>53866611
>Three ravagers with nine dark lances in total, destroyed a Devilfish (which exploded next to about 8 units of fire warriors, pathfinders, broadsides and my Commander, killed a Hammerhead with the rest.
Reverse fish of fury?
Also you're not that guy who posted that shitty picture of his tau formation all grouped up are you? Because if you deployed like that you deserve to lose. How do you have EIGHT units, a warlord and a tank in exploding range of one vehicle?
>>
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Ork Stompa have 3 Supa-rokkits with following profile:
>100'' Heavy D3 S8 AP-2 D6
BUT
>Only one supa-rokkit can be fired by bearer a turn, and each can be fired once per battle.

So I don't roll for that heavy D3 profile anyway, because i can fire only one per turn? What's the point of that profile.
Or it can shoot one and it scores D3 hits with following rolls like in profile?
>>
>>53866611
Drones as ablative wounds are crazy strong though, especially when you are primarily playing suits.

Enemy charges, you tank any scary wounds on drones, then declare Montka and fly away 9" - 18" depending on unit types and shoot.
>>
>>53866593
>Maybe, you charge mid fight phase, between activations as I understand it so you can if they have not already fought.

So the rule says "note this means that a unit may be able to shoot or fight twice in the same turn."

I don't know if charging a new unit forces the fight or not, or if the fight twice only happens if you pick combat phase twice.
>>
>>53866628
Each rokkit is D3 shots.
>>
>>53866523
guardsmen are the real heros of the imperium, be stoic brother, the emperor is with us
>>
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>>53866402
Alright lads, post yer hauls from yesterday: won me a sweet lemon russ, some objective markers in a laspack and an art print

You guys get anything good?
>>
>>53866608
No, not yes to everything.

In 8th, you don't get to use soulburst when your transport dies. The unit cannot use abilities when embarked, and they're embarked when it dies (and disembark immediately afterwards).

They can charge again, but they can't fight again if they charge. They can only fight again if they have something else to fight within range.
>>
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Pretend the three units under the Super Heavy Detachment is a Thunderhawk (Thunderhawk Cannon, 2x Las, 4x Twin HB, Hellstrike Missiles).
>>
Is there a reason that the imperial FW index isn't anywhere yet?
>>
>>53866594
how completely different could it be. Do you ever build a list for 1k, 1.5k and 2k just in case your opponent has few models than you? Its the same thing.

Also what is the general power level people are playing at? 50 power? 75 power? 100 power?
>>
I can't believe it's been over 24hours since fw leaker anon got squatted
>>
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>>53866645
Where from?

Also, return of Custodes Deep Strike fucking when
>>
>>53866597
Yeah, nut i meant the full thing, not just the parts with the rules
>>
>>53866611
Sounds like you needed to use cover. That'll help with the ravagers. As for the scourges, you need to remember they have a threat range of 50", assuming lances. You have to orient your army so that you have a decoy unit of some kind for them to waste their d6s on while the rest of your guys catch up.

Also

>which exploded next to about 8 units

Use better spacing. Don't put all your eggs in one basket.
>>
>>53866663
I know man, those GW assassins got him before he posted the storm eagle :(
>>
>>53866659
Dude go make a list for some point value and compare its cost in power vs points, it's all over the fucking place depending on which units you take. The fact that you can't make a unit cheaper by not taking upgrades is also dumb.
I know power level is supposed to be "easier," but I unironically think points are easier. Take a guy, pay for a guy. Take a gun, pay for a gun.
>>
>>53866680
Actually i think he might have. One second i should have it saved if so.
>>
>>53866686
Power levels are shit but you can't honestly say they're harder than points come on man.
>>
>>53866628
They're like hellfire missiles: they split up into smaller rockets after the initial launch, hence the D3
>>
>>53866627
I am, but I didn't play it like that. I dropped the fortifications so I could bring more dakka. I had the Devilfish blocking the Fire Warriors and Pathfinders from sight, didn't even think about the Explodes possibility until it fucking happened. I such such little space in my deployment zone due to the cover-giving terrian being forwards that the Devilfish just got crammed into the 6" or so that was available.

>>53866632
They really aren't. Drones are a separate unit that can be targeted, any smart player will just kill drones with low strength weaponry and then fire the high-strength high-damage weaponry at the unit you were trying to protect.
>>
What are multilaser good for/against this edition? S6 seems ok but it seems to only wound on 5s against vehicles, still wound on 3s against meq, is heavy 3 so -1 and has no ap. maybe against geq, but so few shots and no ap makes it seem ineffective
>>
>>53866592

Cheers.
With the land raiders it was more about them being dedicated transports and not taking up a heavy support slot. I'm not taking a lot of heavy support usually so it's not a big problem though.
>>
>>53866703
>I am
Why would you admit that? I was joking by comparing you to an obvious autist.
>>
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/tg/, I want to start building army for Sisters of Battle.
Is it true that GW will release an army box for Adepta Soritas? should I wait or not?
>>
>>53866678
Nigga, dark lances are AP-4. You'll get 6+ saves against them with tanks.
>>
>>53866635
Are you sure that isn't referring to
>shoot as if it was the shooting phase
>fight as if it were the fight phase
>>
>>53866709
yeah they still count as heavy support but at least they are crazy now
>>
>>53866717
Truly, it is autism to take advantage of your bubble abilities and make them as foolproof as possible.
>>
>>53866721
>Bullet hits a chaos marines pauldron
>"No! Literally the strongest part of my armor!" *dies*
>>
>>53866728
No anon, whats 3+4? because thats what save you get
>>
>>53866648
If a transport is destroyed, any units embarked within it immediately disembark (see below) before the transport model is removed, but you must then roll one dice for each model you
just set up on the battlefield. For each roll of 1, a model that disembarked (your choice) is slain.
>immediately disembark (see below) before the transport model is removed,
>>
>>53866721
There's been no credible rumours of one anytime soon. I wouldn't wait.
>>
>>53866747
>He says, after losing half his army to one of his own units.
>>
>>53866653
looks cool m8, do you have those sweet forgeworld scouts to match?
>>
>>53866728
Don't be racist
>>
That craftworld art in the new rulebook is pretty sick.
>>
How is a space marine with a boltgun only 13 points while a Dire Avenger is 17
>>
>>53866753
With cover, numbnuts
>>
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>>53866760
I thought there was a teaser video from GW about SOB plastic kit?
>>
>>53866701
>>53866636
thanks for clarification anons!
>>
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>>53866761
The Devilfish placement was a mistake. In that picture though, there was nothing that could have exploded. I'll fucking post it again.
>>
>>53866695
Sorry anon, for some reason the folder I saved the leaks in is corrupted
>>
>>53866788
There was one about celstine i think for gathering storm. Nothing since then though.
>>
>>53866801
Should add, the Devilfish and Hammerhead placement is variable. What mattered was the gunline.
>>
>>53866758
And on pg 178, Sequencing:

"the play whose turn it is chooses the order"

So the transports gets popped, the player who destroyed it says "ok, so everything that happens when the transport is destroyed gotta happen, do your soulburst first" and since the unit inside hasn't disembarked yet, it can't soulburst.

Only exception is if the transports gets destroyed during your turn, for example if your unit hasn't gotten out of a transport locked in melee.
>>
>>53866559
Shut the fuck up moron
>>
>>53866803
I see the assassins have targeted you as well... this is troubling indeed....*tips helmet*
>>
>>53866788
No, there's been no word at all about plastic sisters. You're better off playing a supported army, because you'll probably be waiting a long time to get plastic sisters, if they ever even happen.
>>
>>53866566

It's almost like GW is taking note of and catering to what sells. They tried tried twice to have a separate Guard codex by giving Catachans one, apparently not enough people bit. Same thing happened with the Black Templars where they went from having their own codex to being rolled back into the main SM codex during 6E.

I wouldn't be surprised if at some point in the past they foisted focusing on lesser known SM Chapters and IG regiments in general on to FW because it's seemingly fine if they don't sell like hotcakes, just well enough.
>>
>>53866780
Access to invuln, hits on 5s and 6s in overwatch, Avenger shuriken catapults are better than bolters.
>>
>>53866835
Go be retarded wherever you came from, dipshit.
>>
>>53866850
Shut the fuck up moron
>>
Say a unit of Tactical Marines charge a unit of Guardsmen and wipe them out. And there is a seperate unit of Guardsmen really close by.

The tactical squad decides to consolidate into the new unit of Guardsmen. Do they get to fight them again or is that what the Khorne Berzerker rule about fighting twice is for and they simply get into combat without actually doing any attacks or anything?
>>
>>53866852
Shut the fuck up moron
>>
>>53866853
They only get to fight once. If you charge you can also only fight the target(s) of the charge.
>>
>>53866853
They lock the guardsmen in combat, but they don't get to fight again. The guardsmen they locked in combat can be selected to attack them however.
>>
>>53866853
You can only activate a unit to fight once per fight phase, unless they have a special rule stating otherwise, like Khorne Berzerkers.
Also note that if you charged this turn, you can only fight units that you declared a charge against.
>>
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>>53866856
>>
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>>53866844
>>53866788

Enjoy getting squatted.
>>
Sci-Fi Calvary is the greatest thing of all time.

What would an IG list that includes as many rough riders as possible look like? I'm assuming a lack of anti-tank would be the biggest downside

>tfw you can't put commisars on horses
>>
>>53866909
>last chance: 1
>shoops in 3 units of SoB
weak bait
good tabs though
I'll give a 4/10
>>
>>53866918
wait for the kriegers to get their death riders
>>
>>53866909
Yeah, that's what I was trying to warn him about.
>>
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>>53866788
There was some meme video where one of the Warhammer TV guys entered a Bin that said something like "TOP SECRET" and went "ooh plastic sisters !" which turned out to be Celestine
However, comma, the fact that they did a new celestine, gave her two babes and did Canoness Veridyan gives me hope
Also that novels have recently featured a bunch of SoB gives me hope for a boxed game
I'm going to wait myself, paint some of my Bananamen in the meantime
>>
>>53866931
Unless the Celestine and her escort WERE the plastic sisters they were teasing.
Why does noone ever think of this?
>>
>>53866938
>"ooh plastic sisters !" which turned out to be Celestine
dude, read at least read the man's post
>>
>>53866938>>53866931

Oh wait you said that. Never mind, here have a meme on the house.
>>
>>53866918
Yeah antitank will probably be lacking. But you could just take some armoured cavalry (tanks) for that.
>>
>>53866949
facebook-tier shitty meme
>>
Are orks and DE viable again? I rage quit DE after their 7th ed abomination of a codex and i've been smashing my orks against super formations for 3 years with moderate success.
>>
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>>53866958
>>
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>>53866909
>>53866927
Just so newfags don't fall for it, here's the real site
>>53866949
ya goofster
>>
>>53866971
oh no my precious custodes are clearly getting squatted
>>
>>53866971
Nice tabs, Anon.
>>
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So now that conshits are proven to be garbage what are you really going to be playing?
>>
>>53866971

>no gay sex with hats on

ONE JOB ANON, ONE JOB.
>>
>>53866959
See here: >>53866479
>>
>>53866986
five double-bombard leviathans and Bray'Arth Ashmantle
>>
>>53866986
>proven
by whom?
>>
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>>53866995

That doesn't really tell me much beyond a tau player being useless at the game (a state of affairs unchanged since 3rd ed) and that for some reason scourge spam is considered good.
>>
>>53866971
>Those tabs
I FOUND ONE OF THE FALLEN!
>>
>>53867005
see >>53867004
>>
>>53866959
Well, boyz are great, at least. 30 of them at 6pts a pop and 120 attacks make for a great melee unit. But their move is low. The rest of the army is about what you'd expect. Oh and warbosses now have twice as many wounds.

Ever checked out that one fan site for DE, thedarkcity? Consensus on their forum seems to be that, aside from mandrakes being awesome but competing with scourges for that valuable deep strike from reserves spot, they're still dealing with darklight and venom spam as usual.
>>
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8th Ed feels like playing Saga
>>
>>53867018
elaborate
>>
>>53867018
Guess you'd better kill yourself while we have fun playing then
>>
Any one know if they've ever nerfed stuff when a codex has come out compared to that race's generic rules? Thinking AoS fags might know in particular since 40k is following that pattern
>>
>>53867009
Ravagers with dark lances are cheap as chips and will straight up murder most vehicles in the game on turn one. Scourges can deep strike without scatter, whenever you want, and plug away with an entire squad of special weapons.
>>
>>53867025

>3rd ed rulebook guard

Their first codex was a colossal nerfing.
>>
>>53867026
Ravagers with 3 DLs are 155 points. Not exactly what I call cheap. Viable, but not cheap.
>>
>>53867025
Yes.
>>
>>53867038
>>53867027
Alright thanks thought as much
>>
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>>53867021
I don't know quite how to articulate it
>>53867024
Saga isn't even a bad game? why so hostile
>>
>>53867035
Are you fucking kidding me? Look at what everyone else can field with that much firepower and durability, then look at it again.
>>
>>53867061

>excorcists
>>
>>53867054
eyol
>>
>>53867061
Not to mention the ability to move and fire without penalty
>>
So I started building my nids SC box and I am struggling with the gargoyles arms to put them properly in place in a coherent way and leave them as the glue does its thing. I have built three so far and I have had to reposition the arms as the glue dries and plastic melts so in some of them I end up having a small webbing of plastic in the "armpit" (lucky me I chose nids). Is there some trick I am misssing or it's just me that needs to git gud and I will sort it out eventually?
>>
>>53867061
I'd rather play Imperials and take a contemptor dread than play DE and take two ravagers outfitted so. Same points, more toys.
>>
>>53867078
Use bluetack son.
>>
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>>53867078
Pic related first second and third attempts

>>53867095
Holy shit of course, thanks that is a good solution
>>
>>53866602
That was me, here’s the original Rulebook

https://mega.nz/#!i8pXXR6T!4wCClL7zDi2JhHDD29ztjkKLzr-8PorOS8vkdPbeZn0

Anyone do a brother a solid and share out the Imperial Indicies?
>>
>tfw my lgs didn't have any of the free primaris marines
>>
>>53867195
>tfw you know for a fact that any authorized GW retailer gets them so your LGS is either garbage or they kept them to sell on ebay
>>
>>53866402
Guys
Guys
Is there a fucking MASTODON in FW Index?
>>
who's dick do I have to suck to get the FW Imperium index uploaded.
>>
>>53867195
>free primaris marines

Explain
>>
>>53867232
Yes
>>
>kill off a Chaos Rapier's gunners and it runs off and tries to kill things in CC
Absolutely hilarious, imagine your possessed laser destroyer trying to eat its way through the assault squad that killed its gunners
>>
>>53866986
Our GW had a fun game where it was 2 infantry squads a character and a big thing. Some guy took 100 conscripts. He wasn't a dick about it though, he went for the ork stompa that was rolling around. Was pretty cash desu.
>>
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>>53867266
Gorillaman revival best day of my life
>>
>>53866845
The major issue with the catachan codex was it effectively required you to use jungle terrain or simply be an inferior guard army in every way. Hardly a tempting codex.
It would be like having Space Wolves fight on snow terrain boards only otherwise your armor save drops to 4+, you get no transports or ground armor of any flavor, only can use pre-8th MLs as heavy weapon choices, and you can only take one dreadnought.

But hey, if it's snowy terrain you get move through cover.
>>
>>53866706
S6 stuff is anti-personnel vs T3 stuff - i.e. eldar, tau(?), horde nids, ig. It gets 2+ to wound vs stuff like heavy bolters.

Against vehicles, S6 performs the same as S5 except vs T5 (some walkers, skimmers).
>>
>>53867018
that's it! That's what it felt like! Cheers anon, i was just saying to someone earlier i felt like i'd played it before but as something different!
>>
>>53866728
Tanks in cover, at least.
>>
>>53866862
>The guardsmen they locked in combat can be selected to attack them however

ooooooooooh. This feels new. A defense against consolidating in HtH...I like it!
>>
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>>53866918
>Sci-Fi Calvary
>Calvary

Robot Jesus approves.
>>
>predator cannon is 2d3 for some reason
>average of d3 is 1.5

So 3 shots vs guaranteed 2 from twin lascannons.

Why go autocannon?
>>
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daily reminder
>>
>>53867368
>average of d3 is 1.5
L2Maths retard
>>
>>53866986
>Magnus the Red
>not red

Also, Angron is butt nekkid
>>
>>53867368
>d3 is 1.5
You are a fucking idiot
>>
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>>53867370
>If you're not playing my way you're doing it wrong!
>>
>>53866611
>Markerlights are straight-up useless.
Sell your army, you don't fucking understand it.
>>
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The change in how wounding works makes T3 models significantly more durable than their 7th ed counterparts and the T4 of orks really shines now that they aren't get scythed down so easily by S6 weaponry. Ironically due to the likeso f melta, dark lances etc doing multiple wounds a lot of historically durable units actually became more vulnerable because where before high toughness made them basically immune to being one-shotted they can now be insta-gibbed by suitably killy weapons (and occasionally melee weapons).
>>
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So what exactly is it the hellblade wants to do as a model? Both of its weapons are heavy and so they only hit on 4s, meaning it loses half its attacks to begin with. And then it has 2 weapons that are S6 but do 3 damage each, which implies it wants to attack vehicles and other high wound models but will only wound anything other than a dark eldar raider on a 5+ making it kinda shit at vehicle or monster hunting. And if you take it with lascannons the previously mentioned bad ballistic skill means only 1 is likely to ever hit and you now just spent 160 points on a lascannon platform. And for anti-air, there is stuff that puts out more reliable damage (you know, not wounding on 5s in most cases) for less points.
>>
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>>53867370
> using both power levels and points
>>
>>53867412
>its two helstorm cannon
>two lascannon
god who the hell wrote this
>>
>>53867370
It's not the maths that's annoying, it's finding and remembering all the tiny details.

Jetbikes are 20 points, but their guns are 10 more, unless they've got a shuriken cannon, then it's 12 more instead.
Keeping track of all this shit right before a game is super annoying.

I mean sure, if you've got a list already sorted out its fine, but for quick pickup games power is a bunch easier.
>>
>>53867425
For something made by FW it's amazing that there aren't at least 3 more spelling/rule errors in that unit entry, lol
>>
>>53867412
the dual lascannon version looks like some sort of aerial interceptor, like an A-Wing. Dunno about the Helstorm one.
>>
>>53867426

Its almost as if points values are intended for having a pre-written list. A shocking concept I know.
>>
>>53867426
Memorize your codex.
Write stuff down on a piece of paper.

Don't you have pre-set lists for different points levels?

Sounds like the way you play, power is perfect for you.
>>
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I wanna build an army that's decidedly 'oldcron' in style
What are the units available to buy now that fit this theme
>>
Rites of banishment what fucking bullshit
>>
>>53867457
Warriors overlord monolith.
>>
>>53867457

Warriors, immortals, destroyers, scarabs, overlords and monoliths.
>>
>>53867457
Lords, Warriors, Immortals, Destroyers?
>>
>>53867457
Necron Warriors.
Necron Overlord with Res Orb.
>>
>>53867457
Tons of pariahs
>>
>>53867448
Yep, exactly.
This is kind of my point. Power isn't inherently worse (or better), it's just designed for a more casual level of play where you don't have to memorize rulebooks.

Points are great for tournaments and matched play where you give a damn, but if you just want to play beer and pretzels 40k then power is fine.
>>
>>53867461
>>53867462
>Oldcrons
>Monoliths ever seeing play

joj
>>
>>53867471
I used mine all the time, rerolling WWB was great.
>>
>>53867470
>beer and pretzels

Reeeeeee
>>
>>53867459
What is your issue with it ? Did those mean GK rape your precious daemons with it ?
>>
I wish Andy chambers and Phil Kelly would write another tyranid codex.
>>
>>53867457
multiple big units of warriors, an overlord, a pile of scarabs, a Monolith. Maybe scythe lychguard as pariahs?
>>
>>53867481
Done my friend
>>
>>53867471

The bullshit you could pull with the old monolith was quite impressive if you knew how. The main advantage as >>53867474 said was the re-roll.

The other reason to use a monolith is to drink the salty tears of tank hunting autocannon havoc squads.
>>
>>53867457
>Pariahs will never be a thing again

Why were they removed? Was it because they were anti-chaos and not imperial?
>>
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>>53867480
no only 1 mortal wound at 12" instead of D3 to D6 at 18"
>>
>>53867412
they should have just the hellstorm as it was, a reaper autocannon with an extra shot and rending, decent general purpose blasting.

adding a lascannon option is nice.
the BS thing kinda sucks but the 7e version was only BS3 anyway so all thats changed is its better against planes and battlesuits.
>>
>>53867469
This hurts me on a spiritual level.

>>53867471
Monoliths saw play in 3e all the time so you had a lump of LOS blocking shit to hide warriors behind to stop phase out.
>>
>>53867496

'cuz its army wide psykers. Same reason why Shield of Faith gives a gimped version of deny the witch because (again) in a SoB army its army wide and that makes it very powerful.
>>
>>53867474
>>53867491
>>53867503
>235 points of not Necron
>In Phase Out Era

Bet you used Pariahs and the Nightbringer too, you stupid bastards.
>>
>>53867368
because the average of a D3 is 2, so its 4 shots vs 2
>>
>>53867514
It saved more points than it cost you.
>>
>>53867406
holy shit, learn to use wash's
>>
>>53867471

Ran 2 monoliths in 2K oldcrons

They were pretty much unkillable, could ram units to box them in and basically remove them from the game, also allowed your warriors to teleport around, even removing them from CC. Oh and WBB rerolls ofc.

My old list was destroyers, warriors + lord, 2 monoliths, destroyer lord + wraiths.
>>
I am in need of some serious advice folks. I have been painting my space marines as Imperial Fists, I am however thinking about switching to Black Templars.

On one hand, yellow is a pain in the ass to paint and on the other hand I really like Imperial Fists.
>>
Alright /tg/ give it to me straight are my templars still shit? Or are they viable again?
>>
Are Tomb Spyders a thing or was it just a DoW thing
>>
>>53867496
Then you clearly haven't played with or against GK yet.
Even with only 1 mortal wound per unit GK fucking annihilate anything. If every GK unit would do D3 mortal wounds they would be the new Eldar tier of this edition.
>>
>>53867469
Lychguard with all the egyptian shit removed make pretty convincing pariahs
>>
>>53867531
They still exist, but they're canoptek spyders now.
>>
>>53867514

You're restarting an argument that the necron community raged over at the time. At 1500 points a monmolith was a tough choice but it became a lot more viable once you went above that. At 1K or below it was suicidal.
>>
>>53867531
They're a thing.
>>
All the ranged weapons on Grey knights seem lackluster, no psybolt, no funky grenades, no fun

>>53867532
I play grey knights
>>
>>53867493
I'm guessing they were going one way with the fluff, maybe linking the assassin temples and other stuff (Culexus -> Pariahs, Callidus->Ctan) and then dropped everything else when they decided they wanted Tomb Kings in Space instead.
>>
>>53866918
Sydonian Dragoons.
>>
where's my canoness veridyan rules

fuck you gw you said there would be rules for every model

and sisters can't even have banners anymore what the fuck!
>>
Why does it feel like the imperium is constantly losing. When they win they lose something in return and when they lose they lose hard. Does GW have a chaos boner or what will all of this inevitably lead to a end times with a lol chaos wins again?
>>
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Is this a scary melee unit, or will it just lose to most other dedicated melee?
>>
>>53867524
Have both. They're closely-linked chapters anyway, so both on your shelf would look fine.
>>
>>53867578
>the imperium is constantly losing.
Tell that to bobby G and his 110-year crusade that curbstomped everything it came in contact with
>>
>>53867568
Why are you implying that they weren't Tomb Kings?
>>
>>53867578
Imperium has always been losing, it's kinda the point.
>>
>>53867578
Yes and yes
>>
>>53867574


>what is an Imagifier
>>
>>53867602
>banner is simulacrum
>>
>>53866918
You can take meltaguns on your Rough Riders. Are Meltabombs still a thing?
>>
>>53867582

Never fight orks.
>>
>>53867524
why arent you using a yellow primer? imp fists are easy
>>
>>53867582
Razorback holds 6
Take terminators or company vets if you want death in melee. Power axes are the way to go on infantry.
>>
>>53867617
Against boys I'd run my Crusader squads in just to hold them off and run this unit at any elites they might have taken. If I wanted them to deal with chaff they'd have chainswords
>>
>>53867524
Well, if you do switch, do a test model to make absolutely sure you can make black templars look good with all the edge-highlighting black requires before you go respraying the entire army.
>>
Which support systems would be good to put on a Riptide in 8th ed?
>>
In addition to Coteaz and a squad of acolytes, what else is fluffy to run with an Execution Force? I'm tossing up between running Grey Knights for maximum deepstrike/on-field teleportation or counts-as my kasrkin as Scions and run a fast guard army?
>>
>>53867645
Learn to read
It has a heavy weapon but no innate rule to avoid the -1 to moving
You should already know what to take
>>
>>53867627
Oh u right on the razoback, thanks man. What makes company vets better than Vanguards? The only difference I can see is they can only be taken in units of 5
>>
>>53866918
>tfw you can't put commisars on horses
Anyone read the Imperial Guard FW book yet? Did they bring back rules for discontinued stuff like Mounted Commissars?
>>
Going to add sniper scouts to my Primaris, should I go with camo cloaks, or a missile launcher?
>>
>>53867668
Why not both? You don't actually have to give every model in the unit camo cloaks.
>>
>>53867578
The Imperium will always be losing, but in the rulebook it has its moments
>Cadian Gate is still fucking standing despite being right smack in the middle of hell itself
>Girlyman and his century long crusade
>Ultima Founding
>Custodes actually doing shit
>Blood Angels rebuilt after the near assraping they had
>>
>>53867673
I don't have the points for both currently. And camo cloaks says all models in the unit must have them for them to work.
>>
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How are Demons this edition?
>>
>>53867708
Great and a fun army to play
>>
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So what weapons is best for a hellbrute?

Power scourge gives me ton more attacks at very good ap and damage but I cant fit a gun on it and it may not be heavy duty enough for some jobs. For example, I noticed a ton of medium vehicles have a 3+ saves, the -2 from the scourge giving them a 1/3 chance to ignore damage compared of the 1/6 from the fist.

The fist is ok but 12 strength doesn't seem that impressive when I think about it, most units are either toughness 3-4 infantry or toughness 7. Many toughness 6 monsters got upgraded to toughness 7 and most vehicles are 7, that strength would just be to double out bikes but then I can put a heavy flamer on it and toast people.

Hammer seems to be the worst of both options. No flamer, 4 attacks, d6 damage isn't that much more likely to do better than the fist and has a chance to fail to kill three wound models and -1 to hit.

A) two fists and two heavy flamers beserker brute advancing forward as fast as possible
B) double lascannon brute waddling forward with a power scourge to clean up infantry.
C) lascannons as above but with a fist as my dedicated anti-heavy choice. with a combi-bolter to plink shots off infantry.
>>
>>53867708
Much weaker than they were, not sure how I should play them yet.
>>
>>53867708
Decent, Khorne is mean as hell, tzeentch is nerfed due to less summoning but everything having 4++ is pretty cool, slaanesh is mean with ASF on everything and insane movement values for a lot of stuff, nurgle is pretty mediocre apart from plague drones, which are tough fast multiwound cavalry
>>
>>53867009
Are these yours?, what metallic purple is that?
>>
>>53867412
They don't even sell these anymore, do they?

Shame. I like the aesthetics of the Hell craft. It was exactly the sort of shit I'd expect a tech-heretical techpriest would make, probably by merging STC fragmented data with warpstuff to make a horrifying engine of war.

Better than frigging sky turkeys.
>>
>>53867114
>>53867078

Doesn't matter, just use a knife to shave the "webbing" off until it beome fairly smooth, or you could apply a thin layer of super glue/greenstuff to smooth it out, very useful to fill holes.You won't notice it at all after priming.

Also, your model have lots of mold line and runner mark. use knife to shave them off. .
>>
>>53867406
Cleaner than a bleached arsehole. Just get a fucking bucket of Nuln Oil and a bucket of Agrax and go to town, please.
>>
So did GW completely kill any semblance of unlikely allies? Like Imperium and Tau for example? Or can you still ally both? Do we still get One Eye Open or some shite?
>>
>>53867734

It is boltgun metal (or whatever that is called this day and age) with a leviathan purple wash. Took a couple washes to get it deep and rich enough.
>>
>>53867663
If you are using razorbacks there's no reason not to due to size. They also have the trick to take wounds for nearby characters.
If you aren't using transports, vanguard are better with jumppacks.
>>
>>53867708

They took out deep strike so they don't really function like daemons anymore.

Anyhow mixed horde and big monster melee army with minimal shooting, so shittier Tyranids.
>>
>>53867754
Nope, no outside faction allies.
>>
>>53867752

No. My orks are the shiniest, flashiest gitz ever to waaagh! When I make some kommandos they will be even more ludicrously yellow.
>>
Where are the IA Astartes rules? Chaos already has them :(
>>
>>53867742

Nope just the Hell Talon.
>>
>>53867763
That's pretty retarded. Where is this stated?
>>
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>>53867776

loyalists btfo
>>
>>53867754
In open play you can do whatever the fuck you want.
>>
>>53867784
Part of matched play, everything in the army has to share a faction.
>>
>>53867795
Yeah but nobody worthwhile plays that mode, matched is what I care about.
>>
>>53866801
Your army looks like shit.
>>
>>53867769
There's having bright models, and there's being a lazy cunt. Look at imperial fists, they're normally painted to be bright & clean but still actually have a wash put over the models.
>>
>>53866918
Counts-as some SW wolf riders with cyborg horses
>>
>>53867806
Bullshit that only says detachments not the entire army.
>>
>>53867810
then get fucked WAACfag
no mixed armies for you
>>
>>53867574
there are cannoness rules though.
>>
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>>53867826
>>
>>53867826
eat shit lamer
>>
>>53867665
thats not released yet. so no.
>>
>>53867828
Nigga I've played mono-god no-daemon Thousand Sons since 5th. I'm pretty far removed from waacfag..

I just wanted to field a Vindicare in my shit cause snipers are cool.
>>
>>53867844
>>53867855
I stand corrected.
>>
>>53867784
only in matched play. which given its focus on competitive gaming it makes sense.

you can still ally anyone with anyone in open and narative play.
>>
Trying to get back into 40k chosing in between necrons and admech help meeee.
>>
>>53867574

She was a vanilla canoness with a sword and a garbage aura effect in 7th.
The 6" re-roll 1s is much better for Heavy Bolter retributors and Exorcists.

The half chance for an extra act of faith is a much better ability than +1 bravery, which we can see on other factions banners.

Gunline sisters are here and look more powerful than a mechanised detachment.
>>
>>53867881
Yeah I understand, it's just difficult to find people who use that.

That said, what's stopping anyone from using Narrative play rules and just using points instead?
>>
>>53867898
>That said, what's stopping anyone from using Narrative play rules and just using points instead
nothing. gw even said that you can use points in narative or powerlevel in matched if you and your opponent want to.
>>
>>53867895
Anon MSU SoB still works, but instead of 9+ Immolators and 3 Exorcista At 1850 you just can fin 4 and 2.
>>
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>>53867815

All the skin and metal is washed - its only the yellow I refuse to wash. The pictures make everything look extra bright which hides the washes i've done. The yellow is still mental but the rest is more defined in person.
>>
>>53867898
>it's just difficult to find people who use that.
maybe. though by the looks of things there's going to be a lot of local metas that default to narative for casual or pickup games. leaving matched for tournies only.
>>
>>53867894
Cyborgs or Robots?
Foundation or Star Gate?
Complex detail or simple minimalism?
>>
>the fucking appendix section
This is a damn good rulebook. I also love the little additional rules and mission variants you can toss in.
>>
Have the index epubs been leaked yet?
>>
>>53867969
Chaos yes, imperium no, though we got a bunch of screenshots
>>
>>53867898
Nothing. Just understand that you are playing Narrative Play. Nothing wrong with that
>>
>>53867942
The yellow is gaudy as fuck but fine if that's what you want to do, though I'd still break it up with a few colours ont he vehicles personally. What isn't acceptable is the plain white bases. Sort that shit out.
>>
>>53867935
>>53867949
Yeah I'm going over it with my friend right now. Most of the rules concerning matched play are a given, like "have a warlord" or "set a points limit" but the unlikely allies and psychic focus things are utter shite.
>>
>>53867894
Admech. Fuck those 'cron assholes and praise the Omnissah. We've got radiation guns, bipedal horses that never stop walking, lobotomized murder servitors, giant robots and so much autism you can practically hear the reeing in binary from this point in time and space.
>>
>>53867969
You could buy them, they are available now.
>>
>>53867582
>390pts
what is this odd format?
Also, this is not really scary, especially because you don't have a lot of bodies so you probably won't be able to take control of objectives
>>
>>53868002
Lets not get carried away here anon
>>
>>53867991
Of course. I'm just essentially wanting to play matched without those 2 rules, or playing narrative with some matched rules.
>>
>>53867582
What detachment is this? I'm pretty sure the list is illegal (or bring 0 Command Point)
>>
>>53868000
I'm wondering. Would a Vanguard detachment of nothing but Servitors and a baby-sitter tech priest work? Not the Kataphrons, the normal servitors. With either Plasma Cannons or Heavy Bolters.
>>
>>53867938

The loss in quantity is what hurts msu lists.
Immolators cost in at > 100 points, which while having a punch, still costs a lot.
I have a mechanised army, but the gunline seems a lot cheaper and can utilise acts of faith more easily.
>>
>>53868022
you could just stick 2 squads of 5 in a single Rhino. I mean vehices are way more survivable now.
>>
>>53868022
Yep we might have to buy models after 10 years.
Oh wait we can't because they are constantly out of stock.
Third party, recaster and proxy it is.
>>
>>53868018
I havent checked their rules yet, still reading the core rulebook, but I doubt it. These gimmicky 'nothing but' lists never seem to be as good as the people who write them expect them to be.
>>
>>53867578
Name a single major war that the Imperium lost. I dare you.
>>
>>53867613
Yes?

There are two Simulacrum models. One is the banner, one is the bones in a box on a stick
>>
>>53868054
damocles?
>>
>>53868069
it's a blessed banner
>>
>>53868002
I would buy them if they were a real format. I refuse to pay money for a shitty fucking epub.
>>
>>53866402
how does poxwalker save work?
it's 7+ does it just never occur if they dont have any modifiers to make it 6?
>>
>>53868054
13th Black Crusade, Perfectia Campaign.
>>
>>53868090
You roll a d6 and on a 7+ you save the wound.
>>
>>53868042
Nah, after playing about 12 games vehicle die just as fast, but instead of one random weapon doing it, you need two random weapons.

Mostly because unless you are completely out of sight most guns used against tanks will have multiple shots, AP and/or damage. So they end melting fast.
>>
>>53868076
>>53868094
>Tau
>major war

And wasn't the 13th Black Crusade halted? It has been 100 years since the Fall of Cadia.
>>
>>53868094
>13th black crusade
Abbadabbadoo couldnt finish the job and every planet that makes up the gate outside of Cadia is cocked, locked and ready to fucking rock.
>>
>>53868017
>>53868006
It's not a full detachment, just a single unit. Learn to read
>>
>>53867406
Because a multi-melta being useless against things like carnifexes was really logic and instead the reliable way was just to drown them in S4 shots or in melee hits.
>>
>>53868090
just paint another dot on the side with 6 already
>>
>>53868094
10000 year prep time for a single victory that was almost by accident.

Yah, no the imperium is fine, while chaos has Armless the Harmless with them they are not a threat.
>>
>>53868090

They only get a 6+ save if they're, for example, in cover. Out of cover, they don't get a save.
>>
>>53868114
He split the Galaxy in two.
>>
>>53868114
Worse still, many of the warbands in his army have ditched the Crusade and went to do their own thing.
>>
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>Only have 1 friend at the club who plays 40k
>Plays Black Templars
>Played only against Black Templars for months
>Routinely kicks my ass
>Says he has a friend who wants to learn how to play
>He's also painting up Black Templars
>THE CRUSADE NEVER ENDS
>>
There's nothing in the Chaos Index that would let me take any of the options in a pure Death Guard army, which is a shame.

I mean, I can still bring them for all being <CHAOS> obviously, but there's nothing to override the "only the datasheets from the following list can have the <DEATH GUARD> keyword" from the Index, so no Typhus giving a Helforged Contemptor Dreadnought Nurgle's Gift for example

It's not really a big deal, but I'd like for thematics to have a pure cohesive army, whether or not there's particularly benefits for it now, like there probably will be in the future
>>
>>53868090
its for modifiers, so if they have +2 to save for cover, but enemy has -1 for weapon, then they would have a 6+ save. its better then having a no save value
>>
>>53868137
AND YET THE GATE STILL STANDS
Guard:1
Galaxy:0
>>
>>53868154
https://www.youtube.com/watch?v=GaUi8Dv73hA
>>
>>53868164
what good is an open gate?
>>
>>53868158
index's are just a quick way to get each army playable for 8th!!!!!! codex's will be out soon with more rules, how do people not understand this yet
>>
>>53868134
>By accident

Abaddon crashed the Blackstone remnants on Cadia wasn't an accident. Heck, the authors and lore itself say that Abaddon had no reason to land on Cadia other than pride. He could have blown the planet from orbit and be done with it.

Anyways, Abaddon split the galaxy into two and put the galaxy on a death timer that will see all destroyed until Cawl can perfect this Imperial Pylons.
>>
>>53868167
Yeah that's pretty much me, the guy getting stabbed repeatedly.
>>
>>53868158
Oh bugger, i had already put my spare contemptor in with my DG army. welp, looks like i have 205 spare points again
>>
>>53868177
Getting shank by a wounded woman sure as hell show the Imperium.
>>
>>53868137
So did Lorgar, and everyone still thinks he's rubbish.
>>
>>53868118
it's 4 different units retard
>>
>>53868164
Chaos hosts are free to come and go as they please. The Great Rift allows Chaos to strike everywhere in the Imperium. Even Terra can come under attack at any moment and in fact it did. It was besieged by Chaos daemons.
>>
>>53868172
As long as the gate is still held it can be shut again. Cawl's working on fixing the mess Abby caused and once thats done the chaos forces using the rift as a highway will be cut off and reinforcements wont be able to get to them again because of the great crusade tier army of pissed off Imperials preparing to retake Cadia and jam so lasguns up the traitor legions collective ass their tonsils will be a disco ball
>>
>>53868196
Abaddon was at that point a normal marine who happened to be blinded and suffering from Greyfax's psychic attack.

So why is a Sister of Battle sneaking on and stabbing a blinded marine being distracted with the full force of a psychic attack and torturing a hated enemy be considered noteworthy.

The wound wasn't even crippling or lethal. Tis a flesh wound.
>>
>>53868172
Armless the Harmless basically piss off the beehive, bear, wolves and every other faction. He just ultra fuck chaos by poking everyone in the setting.

Beside if the pylons where of any importance Eldar and Necrons would had gone in full force instead of sending random assholes.
>>
>>53868209
>Being incredibly dense on purpose
Just kill yourself now and save us all the oxygen
>>
>>53868211
It it won't. The Eye of Terror is connect to the Great Rift that streches all the way to the Hadex anomaly. The Gate is inconsequential now because Chaos fleets can sail the Great Rift to any idea they desire. That's how a Chaos force reached Terra itself.
>>
>>53868233
>Wounded woman
>pierced his terminator armour
>cut his spine.
>flesh wound


Yah no GS books are fanfic tire of bad writing.
>>
>>53868253
I thought they reach it by the power of bad writing.
>>
>>53868253
>It won't
Tell that to the supreme autist and pimp daddy of the primaris Belisarius Cawl. Just a matter of time before the rift is pushed back.
>>
>>53868242
>Beside if the pylons where of any importance Eldar and Necrons

The galaxy is split in half as a result of the pylons destruction and you say this? Cawl is frantically working on making Imperial pylond and you say this. You are dumb, sir.

The Aledari are protecting the remaining Pylons, Get updated. As for the Necrons? The Tyranids pose the greatest threat to them since they being soulless means Chaos is less interested in them.
>>
I'm looking to get into 40k and I've seen a few factions that have really caught my interest, but what would be the best primer to see what these factions actually play like? I've really only been going on appearances so far.
>>
>>53868264
She had a blessed power sword and Abaddon himself was wounded.

And the Black Carapace makes spines redundant.
>>
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C&C on this 1500pt Eldar list?
>>
>>53868284
>nids actively avoid necron worlds
>threat to Necrons

I insist if pylons where such a great and important thing Eldar and Necrons would had been there full force, but they didn't so they are best a meme.
Chaosfags are so deluded.
>>
>HOW TO FIELD DRESS A LAS-WOUND
>Field Dressing (Type II). Cover the would as quickly and completely as possible. This is cosmetic, to hide the lethal wound from comrades, and may also allow the victim some false comfort.
>The swelling that follows is bound to cause catastrophic bodily failures.
>Death is effectively inevitable, and redistribution of resources can commence immediately
Gotta love that Imperial healthcare.
>>
>>53868176
No, I get that. The Death Guard Codex (or maybe full Chaos Codex) is obviously coming very soon of course with Mortarion and those new Termie models on the way.

I just felt the Chaos FW Index could have used a line about applicability to <LEGIONS> as my impression is that these FW Indexes aren't going to be as quickly updated and are here for a while now. Otherwise why add in the Hellwright for example? (Which BTW I'm totally loving as an option)
>>
>>53866559
Then just play and enjoy yourself. Have a fun challenge. Then go back to your regular group and play as you normally do. No reason to get excited.
>>
>>53868186
You can still have him, he just doesn't share the <DEATH GUARD> keyword as RAW. But he's still <CHAOS> for Detachment purposes, and still <HERETIC ASTARTES> for say, Dark Hereticus buffing. But just can't share <DEATH GUARD> specific buffs, like Nurgles Gift or the Contagion Discipline buff
>>
>>53868305
Necrons are deluded and insane. Their disunity removes them from the picture.

The Eldar are directing entire craftworld forces and considering allying with the Necrons uin order to protect the remaining Pylons.

>nids actively avoid necron worlds

Not the point. If the Nids consume all flesh, the Necrons will be denied apotheosis.
>>
So did battlescribe get updated with 8th edition stuff yet?
>>
>>53868287

Which factions?
>>
>>53868380
I'm mainly liking Astra Militarum and Tau.
>>
>>53866846
>oh yeah... I suppose looking at the rules I'm complaining about first would have helped
>>
>>53868398

Astra Militarum: LOADSADUDES. Their whole deal is massed infantry or tanks.

Tau: Long range shooting and maneuverability.
>>
>>53868398
Well, the guard stand in a big blob in their deployment zone and shoot, while the tau stand in a somewhat smaller blob in their deployment zone and shoot.
>>
>>53866507
What's up with the new summon rules? How are you supposed to roll a 19 with three dice?
>>
>>53868373

Yeah it did.
>>
>>53866919
Don't forget setting Australians dollaroos as the currency
>>
>>53868373

Yes, in typical shitty battlescribe fashion.
Point costs are all over the place and there are a few formatting bugs.
>>
>>53866927
Warn him of Photoshop?
>>
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How does this list fair?
>>
>>53868110
13th black crusade failed, amy the armless got BTFO and his whole crimson path plan when haywire and missed terra, cutting the galaxy in two.

Honestly I dont know why the gods still support him.
>>
>>53868373
The meme builder has everything but guard it looks like. Link to the roster builder is in the OP
>>
>>53868453
>historical revisionism on something that just happened
you pathetic """""""""""""loyalists"""""""""""" are all the same
>>
>>53868453
He is a Morty, they have him because he is funny.
>>
>>53868448
Where is the Archon supposed to go? Just gonna drop a Kabalite from one of the squads?
>>
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>>53868448
Boatingtrip/10

I for one, also made up a list. Mind you, I'm using Calgar and the Chaplain as stand-ins for Asterion Moloc and Ivanus Enkomi, since they weren't added to the listbuilder yet and I'm still looking for that FW index. So I might have to shave off some points.
>>
>>53868448
Dark eldar/10
>>
>>53868453
We don't know if the 13th Black Crusade was stopped or not. It seems ongoing.

The Rift is still expanding and with it the Crimson Path. Terra is open for attack.

By the way, 100 years have passed. Does this mean that mortal characters like Shadowsun and Pask are ded?
>>
>>53868483
>By the way, 100 years have passed. Does this mean that mortal characters like Shadowsun and Pask are ded?
Juvenile Treatments/Warp-fuckery
There you have it.
>>
>>53868467
Well technically speaking the Cadian blowing up is the 14th. The 13th ended with a chaos defeat as always.

Armless basically roll a nat 20 and a bad DM went "lol zo random! xD" and cadia blew up. Now that you think about it GS feels like a bad Black Crusde table.
>>
What's a unique fluff hook for a BA successor chapter?
>>
>>53868496
lol keep telling yourself that little buddy
>>
>>53868464
Yeah but I'm a guard player so it doesnt help me yet.
>>
>>53868483
Nah, farsight let shadowsun have a go with his sword. And also with the dawn blade etc. etc.
>>
>>53868483
>a hologram still leads the Empire after 100 years

Image Aun'Va in glorious 40K resolution
>>
>>53868468
or because he's so retarded that he's prefect for hiding their actual plans
>>
>>53868499
The truth hurts chaos boy. Chaos have more fanfic writing than Tau, not sure if more than marines but oh well.
>>
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Ooooh, we showing lists now? Here's mine. Thoughts?
>>
>>53868521
lol you so mad, say hello to cadia for me after we march on terra
>>
>>53868520
So Abaddon is basically a Morty.
I'm ok with this discovery.


"Morty the Dispoiler"
>>
>>53868534
The chaos cumshot missed hard.
>>
>>53868496
Nope, the EoT ended with a minor victory for Chaos and the Gate being broken but Cadia standing. This started the End Times according to the result newsletter.

Learn to lore, you fgt.
>>
Taking 2 monkey weaponsmiths alongside my melee acolytes for heavy weapons/customization. Worth it or retarded?
>>
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Am I the only one who desperately wants space rats?
>>
>>53868559
EoT ended with Abaddon stranded on cadia and with Imperium with complete control of space.

He got out by the power of plot holes and bad writing, there is no way to defend chaos lore without sounding like a sore loser
>>
>>53868566
Hrud are coming this year.
>>
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>>53868533
Chainaxe rush/10

Now me.
>>
Vaylund Cal and Thulsa Kane statlines when?
>>
>>53868597
Classic/10
>>
Any advice for someone starting up footslogging Guard? Friend is moving, gave me about 100 Rogue Trader/2e era Guard, a very confused Arbite that was mixed in there, and a fully assembled Baneblade he neglected to mention to surprise me. Current plan is pad enough to get up to a small Battalion detachment, build the metal stormtroopers into a Vanguard detachment, and pray to the Throne I can find the right bits to fix the pewter mortars and autocannons. There's half dozen flamers, half dozen plasma gunners (one is stormtrooper), a meltagun with the stormtroopers, and a commissar lord with poweraxe, and a missing pistol. HWT are 2 heavy bolters, 2 mortars, 2 autocannons.
>>
>>53868566
We don't need furfags
>>
>>53868297
Damn, no one? /tg/ hates Eldar that bad?
>>
>>53868593
How are they going to add Hrud and Rak'gol in the same year though?
>>
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>>53868593
Doesn't look like a rat
>>
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Me too!

1v1 me armageddon m8s
>>
Conscripts should be BS 6+
>>
>>53868581
Wrong, you idiot.

Chaos controlled the space above Cadia. The Imperials controlled most of the space lanes to the system.

LEARN THE LORE.
>>
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>>53868635
Footslogging?
FOOTSLOGGING?
>>
>>53868422
Maybe by using some modifiers? Don't know desu
>>
>>53868597
You could spend 2 of your 3 remaining points to swap a flamer for a combi-flamer, if that doesn't bother you. Or upgrade both superiors to condemnors for 1 point each.
>>
>>53868626
Rak are meme. Hrud are the ones coming.
We have no idea what the other two are.
The plan is to release the other two depending how good Hrud are received.

The anti-SoBfags are going to love this because there no plans for SoB since GW they are fine.
>>
>>53868581
>EoT ended with Abaddon stranded on cadia and with Imperium with complete control of space.

No, the Imperium had control over the space lanes. Chaos had plenty of people past the Gate and domination of the space of the Cadian system. Ababba wasn't stuck anywhere.
>>
>>53868665
>implying anyone actually plays Sisters of Memes
>Or thinks they will ever see a new release
>>
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>>53868659
FUCKING COME AT ME, GUE'LA FUCKING SHITS

HAD ENOUGH OF YOUR HURR DURR LE FISHFACE SHIT. COME ON!!
>>
>>53868677
>>53868657
Samefagging this hard about your head canon.
>>
>>53868694
No one cares about your autistic weeb robots.
>>
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Hodor
>>
>>53867994

They aren't white - they are painted with mourn mountain snow. Admittedly it is a relatively thin layer because who gives a fuck about it on 100 boyz (the nobz have a thicker layer) which is impossible to see in those pictures due to being under a spotlight when they were taken.
>>
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>>53868694
>tfw Shas'la has fallen into another bout of autistic screeching
>>
>>53868701
>No one cares
Everybody cares about Tau because they keep talking about them
>Autistic
An adjective impossible to attribute to plastic figures
>Weeb
Not japanese
>Robots
Battlesuits
>>
>>53868728
Fucking Imperialfags! Get the fuck off my Sept!!!
>>
Do Tau have any cool new robbits yet? Why can't Farsight get his own dumb little spin off army with mad shit as he has a soul stealing sword give them more mad stuff to make em more interesting
How buttblasted do you think the average 40k player would be if I showed up with an Armored Core NEXT model and said it's a riptide?
>>
>>53868733
>literally proving me right
Tau autism is the funniest to watch. We should have a word for it. Tautism.
>>
>>53868696
>samefagging

Imperialfags are really retarded.

http://web.archive.org/web/20031218220327/http://www.eyeofterror.com/uk/newsletter/newsletterfinal.htm
>>
>>53868750
>NEXT
Even Armored Core fans would slap your shit because those games were fucking awful and ruined the legacy of the series.
>>
>>53868475
Why use the Auxiliary detachment?
Vigilators have IMPERIUM keyword
>>
>>53868750
>riptide

Well it look like you didn't read their rule yet.
>>
>>53868777
>anyone who replies to me to prove me right is automatically autistic by virtue of taking 5 seconds to type something out on an Ugandan Child-Soldier Training noticeboard
>>
>>53868164
Ty based Trazyn
>>
>>53868806
Buddy, you're just proving the existence of Tautism for me. So please do cry harder with your salty tears because you can't use them to power the grey unassembled Riptide you sold on ebay for $35.
>>
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>>53868806
Ah jesus, *to prove me WRONG*

>Correcting your spelling in real life is considered a good trait
>Doing it on the internet means you're autistic
>>
>>53868830
But I never even fielded anything larger than a stealthsuit..

I will find you and fuck your mother for this insult.
>>
>>53868831
>>Correcting your spelling in real life is considered a good trait
Hint for your autistic brain: it isn't. It's tryhard as fuck and makes you sound like a stuttering nigger.
>>
>>53868792
I wasn't quite sure how to add them. Can I just add them to my regular battalion detachment, with them taking up an elite slot?
Mind you, I currently only have one squad.
>>
>>53868839
What? With that small weeb penis shrunken from masturbating to too much autogynephile pegging cuckold hentai? Good luck there Tautist.
>>
>>53867582
There is no fists here and not too many attacks so you'll struggle with T8. Quite a good Elite killer though I suppose.
>>
>>53868844
That's my understanding, yes. Can't recall how many elite slots you have in that detachment. But if you have spare, then Vigilators should be able to just use up one of them.
>>
>>53868787
They look cool though my dude, I want white glint in my army.
>>53868794
I've not looked at 8th ed yet are they shit now?
>>
>>53868854
I'm mostly trying to kill Chaos Berzerkers with it, I'm thinking whoever got the charge off would probably win it
>>
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>>53868849
>Autogynephile
What even is that? You sick man.
>>53868840
>It's ok to be uneducated
>Calls ME a nigger

Welp, that's enough /40kg/ for me today.
>>
>>53868863
Well, if that's the case, I'll just add them this way, there's 6 elite slots in the detachment anyway.
>>
>>53868883
I dunno, you jerk to it, you tell me.
>not constantly correcting yourself like a fucking english paper = uneducated
WEW, Tautism at maximum function.
>>
So, Idea for a space furry list:

3 stormwolf
2 15 man bloodclaws
2 5 man wulfen
Lukas
Battle leader
Ragnar
>>
>>53868398
I play both. Here's some points of difference.

Tactics: Guard can either be run as a foot horde or tank heavy list. Tau can be run as a foot horde now, or battlesuit focused list.

Both are obviously shooting armies, but in all configurations guard tend to rely on volume of fire, and Tau tend to rely on quality of fire. (Relatively speaking. With both you still shoot more than anyone else.) Tau are durable because they have tough, mobile models with decent saves, Guard are durable because they have wounds for days.

Tau's long range is directly across the table from the enemy, Guard's long range is the other side of the store.

Feel: If you want to feel like a WWI/WW2 or Napoleonic General commanding a massive army, Guard are for you. If you want blood and guts and grit in a band of brothers, Guard are for you.

If you want to feel like you're commanding a more modern, more elite army, Tau are for you. If you are a military hardware geek who likes laser-guided missiles and giant robots, Tau are for you.

If you want something kind of in the middle, consider Militarum Tempestus.
>>
>>53868883
nice try but no digits autogynephile shitbag
>>
>>53868483
Shadowsun could have gone in the icebox for a while again, and a lot of important/influential humans in the Imperium have access to cybernetics and biolgical treatments to greatley lengthentheir life to a few hundred years
>>
>>53868877
Berzerkers aren't even that hard to kill. Even if they charge you all you need to do is spend those 2 command points to get the counterattack and kill them before they get their second fight phase.
>>
>>53868665
Sauce on this info?
>>
>>53868483

I'm wondering if Long Strike survived given he was last known to be fighting on a world the Imperium destroyed the surface of.
>>
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Rate my not-really-spam spam.
>>
>>53868665
What role would Hrud even fill?

You have Kroot for CC screens/melee and Vespid for ranged and mobility. Nicassar would be the go-to for psykers but the fuck would Hrud fulfill?
>>
>>53868942
A lazy disgrace to our chapter/10
>>
anyone got any cool ideas for conscripts to go with a steel legion army?
>>
>>53868944
A weird mix of Nurgle/Tzeentch demons, maybe? They seem very resilient and their time-altering powers could make for interesting shenanigans.
>>
>>53868866
Terrible, and overpriced.

They do have 14 W now tho. Take Ghostskeel if you want suit.
>>
Why would I take the volleygun over the plasmagun for Tempestus Scions? It's got a lower AP, lower strength, and has -1 to hit on the move because it's Heavy, meaning it's worse against basically every target. The extra shots really don't seem like they'd balance it out?
>>
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I started 40k 2 months ago and I'm just about to finish painting my guys, haven't played a game so far. How am I supposed to play Tau if there is no 8th ED codex? I know that there are indexes out right now, and the codecies will be released later, but does that mean I need to buy the index now AND the codex later on? Surely the codex will change the Tau rules again and/or have new models.
I'd also like to know if Crisis Suits are still great units, as I'm thinking of adding another squad of 3. From what I've picked up thus far; are marker lights weak now? I wanted to add some Pathfinders just for the ML support, but I'm having second thoughts now. Lastly, are Fire Warriors really good now? I might just get another squad of 10 if they now considered more vital to a Tau army.
>>
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Are there rules for Sonic Dreadnought? Or was all that shit about "don't worry you'll still be able to field all your shit"
>>
Thinking about doing a Colonial Marine-themed Temp Scion army, and converting Chimeras to wheeled and using Taurox turrets on them. Chimera hulls in general for vehicles, and Valks.

It'll go great with my Xenomorph-themed Nids
>>
>>53869003
>does that mean I need to buy the index now AND the codex later on? Surely the codex will change the Tau rules again and/or have new models.
It's a weird mix of incomeptence/wanting your money on GWs side. I'm still wondering how they couldn't just release both index and codex at the same time. Maybe indexes like they are now, with a rather barebones set of rules, fluff and points/powerlevels for easy pickup games, narrative play and so on, and codices for matched play, in the same way they were in every edition before.
>>
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>>53868942
It seems a little random, I'm not really sure what you're going for.
>>
>>53869027
No, FW lied.

But there are rules for Lias Issodon, the Chapter Master of the Raptors, which never got a model ever and nobody cares about.
And plenty of others too.
>>
>>53869003
Crisis suits are still good, don't let anyone tell you different. Problem is that crisis Commanders are better in almost every way, but you only get so many HQ slots and if you take a million Commanders you will never go first.

MLs are much worse now, but still important. You need enough of them in your army to shoot for either 1 a turn or 5 a turn on one or two priority targets.

Fire warriors are good if supported. Get a fireblade, at least 2 squads, a pathfinder team with pulse accelerator drone and a screening unit and you have a good gunline.
>>
>>53869039
It's less incompetence and more overwhelming, I think. They needed to update literally everything in the game that they sell in order to make it work with the new stats of 8th. Every single model needed to get rules, and if they were going to hold up their promise, at least a slight amount of playtesting.

Codices require sitting down with fluff writers and figuring out where things are and what they're doing in the new Dark Imperium after the timeskip. They require a lot of knowledge of fluff, and the ability to write each faction in deeper depth, including things like relics that uniques can take and a larger list of spells. While doing that for a single race can be fairly easy, doing it for literally the entire game at once would be very hard, and I'd imagine there was some burnout already.

The indexes can be most likened to the get-you-by lists of 3rd, which were not full codices either. 4th and onwards was just 3rd redone, so it didn't matter that much that they didn't redo everything at once.
>>
>>53867942
>All the skin and metal is washed
In what, fairy liquid?
>>
>>53869027
Helbrute
>>
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>>53868475
This list doesn't have enough options deal multiple wounds IMO. Can Papa with his useless Relic Blade drop with the assault marines, then give the Cataphractii a regular Land Raider? Also would consider Lascannons on the Stormtalon too.
>>
>>53869003
1.codexes will replace indexes but you can get by without buying an index easily
2.crisis suits are a bit more expensive and they must now travel in groups of 3+ but they can still be good just be careful
3.markerlights are fine you just need to have a few reliable ways of marking (pathfinders are good and so are the firewarrior shas'ui)
4.Firewarriors have always been good but now you have to be careful about all these melee charges so you'll need to study baiting and positioning (also the pathfinders have a drone that increases rifle range so look into that)
5.just in case you didnt know: if you're looking to add both firewarriors and more crisis make sure to pick up another start collecting as its a pretty good deal for both
>>
>>53869097
At least I hope they will release all the codices at once, and not with months or even years inbetween them. I mean, I know my Spehss Muhreens will get theirs in time, but I'd like to play my Necrons too with a fancy codex.
>>
>>53869126
That's unlikely at best.
>>
>>53869072
I care.
>>
>>53869126
>I hope they will release all the codices at once

They won't.
Space Marines and Death Guard will be up first and second. Past that it's open season.
>>
Is smite spam worth it? You won't always get it off and it's only for an average of 1.5 mortal wounds.

Risk of perils doesn't seem worth it.
>>
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>>53869072
>Implying nobody cares about the shooty Chapter Master
>>
codexes will be cheap again, right?
>>
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>>53868533
I think that hellbrute with a gun and whip is better than pure CC myself. Also is the third group of Berzerkers doing much? You could drop some to gain some mobility in the army in the form of a couple of Rhinos.
>>
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Is this list good? I know Dark Eldar can spam darklances, but I don't really want to goo too heavy on that. And i've always had a soft spot for their more melee focused units.
>>
>>53869162
Depends on the army, but try playing against Grey Knights sometime.
>>
>>53869185
Their smite isn't even d3
>>
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>>53868659
Filthy disgusting T7 Dreadnoughts
>>
So... between the GW lines and rules for the old Forgeworld models etc, we could field a fully legal Kroot army with Shapers as a HQ now, right?
>>
>>53869114
Papa Smurf is just in here because the listbuilder doesn't have Asterion Moloc in it yet. But I want him to be the HQ, since, you know, fluff reasons.
Lascannons on the Stormtalon would be okay. Guess I could drop the 10-man assault squad for some Devastators and load up on Lascannons or Grav.
The LR Crusader is basically in it because it's the cheaper one, points-wise, and I figured I need a transport for the Terminators.
>>
>>53869027
Nope. Noiselets are to be permanently cucked, even the ones in metal bawkses.
>>
>>53869199
Yes, only 1 mortal wound per unit and it is still amazing
>>
>Zoanthrope warp blast is better than The Gaze of Magnus
Anyone else think the new psychic phase is shit?
>>
Anyone know a place that does discounts and ships to leafland? ebay blows ass now
>>
>>53868957

I'm doing a bunch of Catachans as conscript penal legionnaires by painting their uniform as orange overalls.
>>
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>>53868702
I don't like that the Genestealers don't have a Broodlord buddy, since it would help a 20 squad a lot. I also don't much like the Biovores this edition either but I see what you are trying to do with the Trygon Prime so fair enough.
>>
>>53869027
ForgeWorld makes the best models, but as for rules they are the most incompetent and lazy slob ever.

Now that the HH guy died, I'm sure 30k will go down the drain too.
>>
>>53868475
Why are you giving your only melee weapon, a lightning claw, to a tactical squad when you have 2 assault squads?
>>
>>53869027

>"don't worry you'll still be able to field all your shit"

That was some bull shit.

Orks lost both the Looted Wagon and the Mekboy Junka, meaning if you had either, you now have a model with no uses.

That being said, they could release individual faction specific Forgeworld indexes that have the rest of the stuff in them.
>>
Did IA:Marines leak too? Must have missed that.
>>
>Chaos grossly overcosted again
>>
>>53869257
I-is that a C'tan shard? Oh boy, that Nidzilla is in for some trouble.
>>
>>53869169

Not if it means they're soft back and less than 70 pages long.
The last IG codex had a pathetic amount of fluff compared to the 5e book. I want more pages.
>>
>>53869216
No it's not.
Grey Knights are too expensive for that to matter.
A single wound per unit is almost negligible unless they happen to catch an expensive character by himself.
>>
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>>53868942
Those drop podding Tactical Marines look like a waste of points 2bh. Also I like the idea of Devs inside a Razorback but perhaps with Meltas or Plasma inside instead.
>>
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How are dreadspam armies in 8th?
>>
>>53869202
shapers are elites
>>
>>53869284
5e was soft back
>>
>>53869297
Pretty good, there's even an unnamed HQ dreadnaught
>>
>>53868986
I am also interested in input on this question.
>>
>>53869279
>Chaos units are still uninspired and lazily done.
That's the real problem.
>>
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>>53869283
Best join the greater good now manlet.
>>
>>53868944
The three new armie will not be related to the current ones.

They will be like the tree people from AoS.
>>
>>53869350
Tree people are connected to an old army.
>>
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>>53869342
>teaming up with frail, primitive fleshies
>>
Is there a loyalist FW index leaked yet?

If not, anyone mind posting what they've got?
>>
What are the best weapons for defilers now?
>>
>>53869303

Ye, but the fluff was better.
Softbacks get worn down too easily.
>>
>>53868986
The volley gun is a lot better at taking out GEQ.
>>
>7e psychic phase: communism
>8e psychic phase: capitalism
Prove me wrong
>>
>>53868967
Really? For fucks sakes. What makes them bad?
>>
bumping for new 40k
>>
>>53869406

They take an automatic wound if the nova charge now don't they?
>>
>>53869292
Anything MEQ or TEQ is not happy. Like, you don't win on the back of smite, but an extra 3-6 wounds coming from your army with no saves allowed really does make a big difference. If you're going MSU with characters it can outperform your bolters.
>>
>>53869406
They are alright, but shit compared to the OP shit they were in 7th.
>>
>>53869415
>bumping a thread past bump limit
kys newfag
>>
>>53869384

https://www.youtube.com/watch?v=x4SsMtmcf4w
>>
>>53869368
t. retard
>>
>>53869406
They're not bad, they just cost what they should.

They're still tyrants on the battlefield, with the nova reactor allowing you to make them even more so when you need to.

They are no longer "I can safely take this gunsuit and overcharge it every turn", but it has enough guns that you don't really need to overcharge it every turn.

Play them how their fluff is written as a support choice for your force, rather than your main battleline like you did in 7th, and you'll do fine.
>>
>>53869418
>>53869445
I've only ever got nova reactor off twice. One game I took 4 wounds from nova reactor
>>
I thought Veridyan was a limited edition sale? if thats so why can I buy her off the online store right now?
>>
>>53869448
Good news, it's now automatic. You take a wound, you get the effect.
>>
>>53869445
>they just cost what they should
They are overcosted now. Period.
>>
>1ksons will never get their cult powers back
>>
>>53869452
Screenshot? She's 'Temporarily out of stock online' as far as I'm aware, which means the sale is over but they might do it again if they feel like it and they're keeping their options open.
>>
>>53869458
>t. salty tautist
>>
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>>53869438
>CRYPTEK!
>PREPARE MY CYBERDONG!
>THE EXTRA BIG ONE!
>>
>>53869452
She sold well, so they kept her up.
>>
>>53869445

>They're not bad, they just cost what they should.

Which - in 40k community terms - means its underpwoered and needs to be buffed. Its why tau (and eldar) players have spent the last 15 years being salty pieces of shit because they kept demanding to have OP as fuck units.

Chaos players would be in that list as well but GW has spent a decade shitting on them on purpose.
>>
>>53869458
Let's approach this from a different angle, then. What do you think they should cost?
>>
>>53869454
That's pretty fucked, the large blast being changed to a D6 is pretty grim too. I know they were a bit strong which is why I only ever used one. I mostly had tanks in my list. Please at least tell me the tau tanks are decent
>>
>>53868501
And even with our tab having the Psykers, it's missing the Priest and Enginseer which are also Astra.
>>
Does anyome have the Exorcists' Captain character's profile from the SM FW Index?
>>
>>53869448
>>53869454

Unless there is a way to repair those, that doesn't sound like it's worth it.

There really needs to be an Earth Caste drone variant that you can attach to a Battlesuit or Battlesuit squad to make repairs on things.
>>
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>>53869472
Is it because there arent many sob players down under?
>>53869480
Oh really? thats sweet. Might buy her up to cut her up.
>>
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Coldstar commander = 150
HOBC, MP, targetting array, shield generator
Fireblade = 42

Crisis Team = 210
6 plasma rifles, target locks
Crisis Team = 276
6 fusion blasters, 3 shield generators
Crisis Team = 222
4 flamers, 2 cyclic ion blasters, 3 targetting arrays
Riptide = 298
HBC, 2 SMS, Targetting array, target lock
Firesight Marksman = 24
Stealth Team = 121
3 suits, homing beacon, fusion blaster

Strike Team = 96
12 fire warriors
Strike Team = 80
10 fire warriors
Strike Team = 80
10 fire warriors

Pathfinders = 80
10 pathfinders
pathfinders = 40
5 pathfinders
Gun drones = 80
10 drones


1799

Surprised at how much I can fit into a list even with the points increases
>>
>>53869503
They're Ministorum and Admech, lent out to Astra.
>>
>>53869486
>Please at least tell me the tau tanks are decent

Um...
>>
>>53869474
I don't even own a tide. If anybody here is a salty autist it's you.
>>53869484
A Tide shell (no guns or systems) should be 185 points even. They'd be worth taking then
>>
>>53869526
>tautist proves me right as usual
>>
>>53869537
calling them tautists is a tautology
>>
>>53869524
;_;

I liked my army being a big robot supporting tanks with some infantry for fodder and a coldstar surveying the battlefield
>>
>>53869486

Rule of thumb now is that anything that had a blast before is now worse.
>>
>>53869443
Anon, one of their units is literally from Wood Elves.

Their leader is fucking Alarielle Everqueen.
>>
>>53868089
Then go order it from Forgeworld, they are only £15 each (Shipping not included).
>>
>>53869553
The one constant in the universe is change, the wise adapt.

On the bright side, Coldstars are fucking amazing now. Longstrike is still barely decent. Vespids are disgusting. Stealth suits are good now.
>>
>>53869561
Poor Alarielle, must hurt like hell to get wood splinters down there.
>>
>>53867445
And power level for making them on the fly. Mind. Blown.

Also, just use battle scribe or something "you" caveman.
>>
>>53869561
I'm talking about Hrud, they are wood elf like in terms of mechanics.

No wonder 8th had to be simplified so hard.
>>
So after reading the free rules I have a question

Do we still get an extra attack for having 2 or more melee weapons?
>>
>>53869558
I knew I should have swerved Tau when I read they were pretty strong. I picked them for robots, I guess this is what I get
>>53869588
Cool, my commander was built as a coldstar but he was rarely used as one. I might have to rethink my army if I can't get away with using a load of tanks anymore. Then again I did lose most of the matches I played so it's not like being nerfed will make a difference to my success rate
>>
>>53869624
I didn't read the rules the post.
>>
Chaos Squats when?
>>
What counts as a proxy and a conversion?

I don't like the blood letter models. They're too weedy for Khorne demons. I was thinking of using Beastmen Gors all carrying axes and putting a blood letter head on 1 as the unit champion.

If they were painted in crimson and bronze would that be an acceptable conversion or would it be considered proxying? Basing would match the rest of the army and they would share the same colours on the loin cloth as the CSM they're with.
>>
>>53869508
It sold well because there is literally no interest for SoB.
>>
>>53869638
Now apparently, they need to stand up straight if they're going to intimidate chadmarines
>>
>>53869517
So are the psykers. Important point is, they have our faction keyword.

Which begs the question...shouldn't techmarines have the Admech one?
>>
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>>53866402
I am here to give a report on my regiments effectiveness in the new 8th edition.

Thus far I have had three games a 1v1 khrone berserker vs guard 1500 pts, 2v2 75 power score each orks/plaguemarines vs marines/guard and a 2v2 25 powerscore each plaguemarines/marines vs necrons/guard

All three games have ended with Guard defeat even though certain guard forces individual successes.

In the Khorne berserker game which was kill points the army compositions were 3 sets of berserkers in rhinos with kharn and one of the demon engines with the crab legs and two vindicator supports and the guard had 20 concripts, a commissar, a priest, 3 bullgryn and a mix of infantry squads, scions, ratlings and 3 leman russes for support.

Over the course of the game the major theme was the destruction of rhinos in an attempt to allow shooting of berserkers. In the end vindicators and the crab legged thing destroyed all imperial armored forces due to the focusing of fire on transports. Berserkers were shot in the open with varied success. Conscripts acted as a marginally successful tarpit with the help of the psychic barrier power(+1 to save) however they accounted for only 2 dead berserkers for the entire game. By far the MVPs of the guard forces that game were the bullgryn and ratlings. The ratlings were able to on a six to hit deal a mortal wound to kharn each turn after turn one when his rhino transport was destroyed. The bullgryn were able to outright kill 5 berserkers as if they were nothing. In one charge they had 16 S7 AP-1 D2 attacks which erased the berserkers. That said kharn then proceeded to swing back and erase the bullgryn in return before die to sustained lasfire from infantry squads. The game ended with a victory for the Khorne marine at the cost of all of his infantry but his armored vehicles were fine(except rhinos).

The next to games will be in another post.
>>
>>53869654
It would be a proxy, the leader would be a conversion.

But if every bloodletter was like that, people wouldn't mind. Or people worth playing wouldn't mind
>>
>>53869632
nig I read the free rules, Idk if they left that shit out, it's says nothing more than that I can split attacks between my weapons.
>>
>>53869654
I wouldn't mind. I remember the older, tougher looking bloodletters with black hair and axes.
>>
>>53869684
So you can't understand what you read? Poor thing.
>>
>>53869696
I still have a standard bearer from them. He's what I want my blood letters to look like.
>>
>>53869684
This is a whole new ruleset.

If it isn't in the rules, it isn't in the rules.

So no. No +1A for 2ccw anymore. No +1A for charging.
>>
>>53869625
I mean, if you want to play fish of fury, you can still do that.

Railheads and skyrays haven't really been go to units since 5th, but I don't think you'll notice a huge difference between 7th and 8th. Tank armies are very, very durable now for all factions, they just lack real punch.
>>
>>53869588
What are ghostkeels like? im thinking of running 3.
>>
>>53869719
I love the look of the old metal models but damn the weight is significant when compared to plastics. Sigh.

I want an all old-cadian force
>>
>>53869720
Thanks friend
>>
>>53869684
>I read the rules
>They didn't say this
>Can I still do this?.
>>
>>53869730
they keel you?
>>
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Suggestions or criticisms?
>>
>>53869728
I never played fish of fury, i'd take a couple of railgun hammerheads a riptide, commander and some infantry most of the time. With tetras for markerlights
>>
>>53869736
I like the metal weight
>>
>>53869752
shit, second should be a patrol detachment not battalion
>>
>>53869588
Why is the Coldstar good now? Aside from the ludicrous speed upgrade, aren't his weapons lackluster?
>>
>>53869757
Like a metal butt plug?
>>
>>53869609
Anon, the post I replied to said the treemen aren't related to an old army. They are related to two.

I wasn't talking about Hrud.
>>
>>53869777
Stop being a faggot.
>>
>>53869736
>Implying the greater weight of metal models is a bad thing

Metal models feel more impact full and valuable than plastics. I know they're a pain to convert, put a real strain on your shoulder when you have a bag full of them, and the paint chipping can be a nightmare, but still I love them more than plastics or resin.
>>
>>53869720
Spoon feeding should be a permanent ban.
>>
Does anyone have a PDF version of the rulebook they could share? Calibre shits itself when I try to convert it and it becomes mangled up in other converters.
>>
>>53869484

Not him, but comparing the Riptide to another similar suit, the Storm Surge, and I think we can get a better Idea

>Riptide (no upgrades)
> 8 str 6 AP-1 D 1 shots + 8 str 5 AP 0 D1 shots a turn (without overcharge)
>Cost: 304 pts

>Storm Surge
>Between 6 and 2 Str 10 to 14 AP 0 to -4 D1 to 6 shots + 4D6 str 5 ap 0 d1 shots + 4 infinite range D3 mortal wounds (dependent on marker lights) + 2D6 str 4 ap 0 D1 shots (admittedly at close range, two burst cannons cost 2pts more) + 8 str 8 ap0 D1 shots per turn
>And from turn 2 onward those shots are at +1 to hit due to stabilizing anchors
>Cost: 382 pts

Unless I'm doing my math wrong it seems like the storm surge fires off an heaps more shots per turn which can wound more targets than the Riptide, without having to give up wounds for power and while firing at a better BS and being only 78 pts more, about the cost of a really loaded out battle suit.

The Riptide probably is over costed for what it does, but it doesn't need that much of a push to bump it up. Rather than just dropping the points I'd rather see the weapons get pumped up a bit, like the Heavy burst cannon getting a bit BRRRRTier without having to Novacharge, or make the Novacharge do something like double the number of shots, and/or make the nova charge just a dice roll, on a 3+ success on a 2 or less success but take a mortal wound.
>>
2000 points of Oldcrons
HQ
Overlord
Staff of Light, Resurrection Orb
154 pts

Troops
Warriors x20
240 pts

Warriors x20
240 pts

Warriors x20
240 pts

Fast Attack
Destroyers x4, x1 Heavy Destroyer
247 pts

Destroyers x4, x1 Heavy Destroyer
247 pts

Heavy Support
Monolith
400 pts

Transcendent C'Tan
232 pts

Total: 2000 pts
>>
>>53869670

What was your Bullgryns' loadout?
>>
>>53869838
>>53869838
>>53869838

New thread get in here
>>
>>53869817

>+ 8 str 8 ap0 D1 shots per turn

that should be 8 STR 5 ap 0 D1 shots, my bad
>>
>>53869776
He is still a commander hitting on 2+ who can take 4 guns.

So equip him with say, fusions. Drop next to a tank, markerlight it to re-roll 1s, 2-4d6 damage. Then zoom zoom zoom 20" away and do the same thing, but inside melta range.

You charged him after he dropped? Hahahaha nigga how is assault even real hahahaha just fly away nigga like 20" nigga
>>
>>53869801
>asking for clarification on confusing rule
>spoon feeding
Break out a new buzzword faggot, just because you lack basic human understanding doesn't mean we should go full dictatorship you fucking robot
>>
>>53869796
I don't have a car. I have to lug my models around on foot. Weight matters.
>>
>>53869827
Don't think you get a proper detachment for that, you need another HQ.

Maybe go for Batallion + an outrider detachment so you end up with 7 command points.
>>
>>53868053
>These gimmicky 'nothing but' lists
What about a nothing but Dreadnought army?
>>
>>53869858
What? that's illegal, Coldstars are locked into High-output burst cannon and missile pod.
>>
>>53869858
Also the fuck are you talking about? You can't advance after your movement phase. It's PART of your movement phase. JSJ is gone.
>>
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>>53869670
In the next to games the marine factions and the necrons were unimportant to this report. This is due to the fact that in both cases these forces fought effectively a separate battle from the guard and plaguemarines which in both games consistently plowed right into each other without any contact with the other forces on the battlefield. The two games the important units were 3 to 6 bullgryns a 20 man conscript blob with commissar/priest support vs 20 poxwalkers/plaguebringer/Lord of Contagion and then Tiphus/poxwalkers in the 25 power game. In each game the Poxwalkers and conscripts were first to engage with each other, after which the bullgryns counter-charged the plaguebringer/Lord of Contagion/Tiphus in an attempt to save the consripts from the poxwalkers. Both game ended with the same result. The poxwalkers destroyed the consripts in combat. Not due really to their stats but due to the rule that allows poxwalkers to regain a model for any model killed in combat. Effectively they converted the conscripts into more poxwalkers. Meanwhile the bullgryn outright killed a plaguebringer/Lord of Contagion per turn while losing only 1 of 6 models and they killed Tiphus in 2 turns while losing 2 of 3 models.

My conclusion is that poxwalkers and Bullgryn are very good(disgustingly good) at their jobs while conscripts and plague marine HQs are good but not suited for the combat that they engaged in. That and it is worth noting that infantry squads and heavy weapons squads which weren't mentioned in the report all folded in combat to anything and everything that managed to charge their emplaced positions.
>>
>>53869920
My mistake, checked it, you are correct. (Only been playing with regular ones so far.)

I suppose it is the fact that they are impossible to assault combined with the character rule, so if you place them right there's almost no way to kill one.

Also they are not bad at all as counterassault units if you want to tie something up.
>>
>>53870028
And by impossible to assault I mean impractical to tie up and never in range, before someone screams something something fly rule.
>>
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>>53869752
I think the Herald of Nurgle would be stronger than Epidemius in this list honestly. I really like the bearers, drones and grinder on other hand. We have enough case where I think that the Helbrute is better off with a Power Scourge, the list is pretty footsloggy (unavoidable with Death Guard I know) and a lack high strength or ranged attacks is a bit worrysome.

I feel like this would be stronger if you cut the daemons, then picked up vehicles like predators and rhinos. You have the poxwalkers to bubble-wrap with after or.

Alternatively you could drop the Death Guard down to a patrol and pick up some daemon options that can tie enemy models up while the horde advances to buy you some more time. If Typhus deployed with Nurglings to shield him, he could spend a turn or two summoning down Beasts of Nurgle or Plague Drones.

I hope this helps.
>>
>>53869938
What part of what I said made you think anything about JSJ? Legit curious
>>
>>53869257
I really hope that fire c'tan gets its own model and rules.
>>
>>53869730
they seem to be durable and really hard to hit when down range, but they kind of want to get closer to their targets to make the best use of their fusion blasters and main guns, which do their best work when close. i'm thinking they are more of a big, mean stealth suit than a big get-behind-me model like a riptide. partnering them with stealth teams for maximum botherment would be pretty choice - or using them to distract and take the heat off the stealth teams, so they can get their shots off or place a beacon danger close for your crisis to deep strike into your opponent's face.
>>
>>53869817
Worth noting that a riptide is a battlesuit and gets to jet around the field effectively and get to places that need support, or dodge behind terrain for cover, or jump in front of things and nova shield, while a stormsurge stomps around at 6'' a turn, or plants, and delivers massive artillery. they serve different roles.

i mean, most t'au players seem to set up shop and never move ever if they can help it with everything, so maybe mobility isn't even a worthwhile trade-off for many people.
>>
>>53869817
>ion accelerator cost 100~ points
Wouldn't that make it more expensive than the stormsurge?
Why the fuck would I even use a riptide when I could use a stormsurge
>>
>>53866566
>because clearly the legions of identical armored bros with slightly different combat tactics each require their own individual book

OR GW convinced everyone they do to sell more books. You really think some dark angels player would be like "fuck this book im not buying it if it has those furfags in it too". Hell no it would be worth it then.
>>
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So what's the army that all the WAAC players all want now?
>>
>>53870724
ynarri, still.
>>
>>53870112
The "Assault? Just fly away 20" part. sorry, I realize you meant fall back now
>>
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>tfw when beat WAAC player
>>
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>Tfw 50 conscripts get into rapid fire range with first rank fire second rank fire and fire 200 shots
>>
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>>53871054
kek, yesterday, for 8th launch day, had a local friendly 20 power tournament.
>i'm running 10 stealers, patriarch and some hybrids
>he puts down a dakka jet, wazzbang fighter and a single deffkopter
>MFW i decide it WAAC time, and putr everything into ambush, and spnd the game mind controlling his plans with my patriarch
>win, but only just
>>
>>53870724
Conscripts
>>
>>53871137
>>53871201
Any idea what the best way to churn out enough wounds to make high body count armies cry is yet?

At the minute I'm looking at Wyverns, though I've discovered Hell Cannons which do D6 hits of S8 D3 ignores cover damage at -1AP if the unit it's shooting has over 10 models (D3 hits of D3 damage if not), good for clearing chaff.
>>
>>53871281
>d6 hits
whew, you did 3.5 hits against a 50-model unit of conscripts, or a 30-model unit of boyz. May as well stick with a battle cannon

What you want is the Leviathan's Grav bombard, which does d3 extra hits per five models in an enemy unit-so around 22 s9 ap-4 d2 shots for one gun when you fire it at the memetic blob of 50 conscripts.
>>
>>53871356
I'm not clued up on how it all works with the new edition. Does the D3 damage not come into effect?

Would it not be rolling D6, then D3 for every hit?
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