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/5eg/ - D&D Fifth Edition General

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D&D 5E - Space Opera Edition

>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Archive of bad arguments you shouldn't carry over here:
>>53815934

How have you worked classical sci-fi elements (and not necessarily high technology or psionics) into your campaigns? Have you ever played in a space opera campaign, or visited another planet in your games? How would you handle the incorporation of these things into an otherwise bog-standard fantasy setting?
>>
How would you make a ring of power artifact in your game?
>>
I hope the autism gnollanon and his group hop on here at the same time.
>>
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Is this shit?
>>
Who here for Tomb of Annihilation and Xanathar's hype?
>>
>>53826814
Make it do different things depending on the race, class, or demeanor of the one wielding it.
>>
So /5eg/, how do we fix ________________me?
>>
A couple anons said mashing sorcery points and spell points together worked well for them. What should Font of Magic become if I do that? Maybe a sorcery point version of the wizard's Arcane Recovery?
>>
>>53826847
Xanatar's looks pretty cool I guess, I'll probably buy it if is has one of those cool ass covers like volo's did
>>
>>53826830
Straight Rev2 Ranger is better at doing what this wants to do.
You might as well just dip a level of Rogue if you want more skills and shit on a Fighter, and you'd have better maneuvers while doing it.
>>
>Another session without players coming.
How do you get your players to come to your games?
>>
Party is going treasure hunting in former bandit hideout. Upon exploration will find out the bandits didn't just leave, they were driven out by a monster deep in the caverns.

What is it /tg/?
>>
>>53826869
The ability to learn spells with permanent damage type changes.
Any primary element can be learned as any other primary element. Fireball is Snowball now and forever for this Sorcerer, if he wants.
>>
>>53826882
Troglodytes. Or a troll.
>>
>>53826864
Clean your room.
>>
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>>53826871
It does. I'm not a huge fan of the special edition cover though, but that's because the normal cover is so much better than VGM was, relatively speaking.
>>
>>53826882
The greatest monster of all:
M a n .
>>
What class should I choose for a reformed brigand/bandit/thug now working as an adventurer?
would prefer something with a focus on strength.
>>
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>Cone of Cold
>Take 40 cold damage
>1 round later
>Wait I forgot about the Ancient Paladin's Aura/Cold Resistance
>So I only took 20 damage

Would you allow it?
>>
>>53826881
Wat. Haha.
Sounds like the problem's you.
>>
>>53826911
Yeah why not, its not like cold resistance comes up much.
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>>53826864
>>
>>53826830
I guess this and scout rogue (I hope they give them distinct names if they update or print them) are attempts at having a spell-less ranger without making a new class or coming up with some weird ranger subclass that loses spellcasting. They're very niche but I could see playing the fighter one, maybe like as a multiclass with barbarian to be some raging forest man raised by bears.

Now if you mean mechanically? Probably. It's still a fighter.
>>
>>53826911
As long as it's not undoing other actions and the player doesn't make a habit of forgetting shit he can do and trying to retroactively alter his turns.
>>
>>53826824
(You)
>>
>>53826895
>>53826871
The normal Volo's cover honestly wasn't that bad.
>>
>>53826888
I like this, but is it suitable for level 2? I guess it is pretty class defining, but it's also a very easy dip. Then again, if I'm already homebrewing, I guess that can be dealt with too.
>>
>>53826895
Xanathar really likes his fish
>>
>>53826882
A gigantic three-eyed six-legged dimetrodon. It is slavering. Its pearl scales are blocky and set far apart. Beware its noxious secretions!
>>
>>53826904
Barbarian. But then I like it when people play barbarian as something besides dumb tribal guy who left his tribe.
>>
So would Spell Points casting/metamagic, a somewhat extended spell-list, and giving the Lore Master options as metamagic for sorc make the sorc OP?

Maybe give them a another Metamagic selection at 3?
>>
>>53826958
Just say it's only applicable to Sorcerer spells or slots. And again, just primary elements: Fire, Cold, Acid, and Lightning. Every other damage type stays the same.
>>
>>53826918
Kill yourself.
>>
>>53826962
Is there a reason why?

>>53826984
Really wish Tomb would also include dinosaur hunting shenanigans.
>>
>>53826882
A huge hairy slug. It has thin wings of stretched skin and it undulates rhythmically. Its pine green hair is unkempt. Beware its webs!
>>
>>53826996
It must be a threat to him who was true polymorphed
>>
>>53826988
Changing damage types is the only non-OP Loremaster thing and it's still busted since you'd just make everything Radiant all day. That's dumb, so forget the whole thing.

Give Sorcs a new metamagic option every two levels. 3, 5, 7, 9, 11. It's not going to ruin anything since everyone takes Twinned and Quickened anyway. At least you'll see variety now.
>>
Is it bad that my go to character for low levels is a Variant Human Battlemaster with Polearm Mastery? I'm going to an Adventure League thing in a few weeks and I don't have a character in AL.

Since I am probably going to be ignoring this character afterwards and it's only going to go from Lv1-4, I wanted to play my fun style. I think that it's very powerful at lower levels and just a fun character to beat people down with.
>>
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>>53826938
>>53826921
Ok.

What about.

>Ranger shoots mage
>Ranger does X amount of damage leaving mage on 5hp
>Mage is next, mage casts cone of cold dealing 40 cold damage to the party
>One round later
>Ranger: Wait I forgot I have favoured enemy humanoids, so that's an extra d8, I got an 8
>That killed the mage, stopping him from ever casting CoC, combat is over
>>
>>53826882
A great one-eyed wasp. It has a long, straight horn and it has a bloated body. Its slate gray exoskeleton is leathery. Beware its poisonous sting!
>>
>>53826991
At least two of my friends who are running games have lots of players, also my friends, going to their games.
>>
Well I'm going to run a game online for the first time ever. Anyone have any good advice for planning a rough idea on where I want the campaign to head? Or even just some cool setting ideas?

I was thinking of doing a 5emodern game but trying to think of interesting ideas on a modern magic thing.
>>
Can a rogue be built for strength and still be effective?
>>
>>53827028
No, because you never let your Ranger take Favored Enemy: Humanoids (Humans) in the first place.
>>
>>53827030
What is this dwarf fortress shit?
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>>53827049
Revised ranger's favored enemy Humanoid doesn't discriminate on species and why would you want to make the ranger worse anyways?
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>>53826882
A gigantic skinless bison twisted into humanoid form. It undulates rhythmically. Beware its poison gas!
>>
>>53827043
If you do Barbarogue, Fighter/Rogue or Mountain Dwarf then it can work.
>>
>>53826882
Carnivorous shadows.
>>
So, um.

I don't play 5th Ed, for the single and unfortunate reason of never having had a group, but I have a friend who does.

Leaving aside the reasons why I can't just join his group, let me cut to the point of THIS post. Namely, that I enjoy coming up with random cool shit for games, which is primarily what I did when I used to play 3.5, Star Wars, Shadowrun and other things.

SO. That said, is there somewhere in particular I could snag the rules for crafting weird magical shit for 5e, similar to what's in 3.5 under 'Magic Items'? The SRD doesn't seem to have anything for it, and I don't have easy access (or really any access) to the actual books.

Basically, I want to make nifty, weird, useful stuff, and make sure I'm not breaking any rules in the process.
>>
>>53827106
There are no rules.
>>
>>53827116

Oh.

Well, that's lovely.
>>
>>53827028
Probably not, since it's the ranger's job to remember his favored enemies and if the wizard would have died, then its a mess to bother with it. If the paladin would not have died to the 40 damage, then its not a big problem to return half of it.
>>
>>53827097
Where can I find info on those? I don't usually multiclass.
>>
>>53827106
Magic items (finding, buying, and crafting) are all in the domain of the DM in 5e. In order to functionally do anything with them, you need to talk with a DM first... so if you don't have a group, there's no rules to help you there.
>>
>>53827199
Ah, I see. I think.

And actually, I believe that may make my issue a little less of, well, an issue. See, at present, I've been given permission by my friend's DM to, as he put it, 'come up with cool shit, and I'll approve what I like'. By which it's come to mean I'm using the item-creation tables from 3.5, mashed with the spells and effect-rules of 5e, which so far seems to be working out.

I'd just been worried that I was doing this the wrong way, on account of not having the right, 'official' rules to work with. But if it's all basically being homebrewed anyway, then awesome.
>>
>>53827169
>i guess letting str characters do anything decent at range would ruin the game
Dex characters perform quite well in melee. There's no reason to bar Strength from the ranged game. The game I'm running allows for Strength with bows and crossbows.
>>
>>53827296
You need to think in terms of 5e items only, have a look at the items in the DMG for inspiration and comparison.
Going into 5e with 3.5e in mind will give you a bad time, namely because the genre conventions are different and the power assumptions are different.
>>
Is there some kind of resource or document online that lists ALL of the current character creation options (races, classes, and archetypes) that Wizards has officially released?

I don't need actual links to all the UA documents themselves, I just really want something I can look at that has everything at a glance.
>>
Is barbarian/rogue a cheese build?
>>
>>53827342
I'll keep that in mind, thanks.

Definitely worth remembering to keep to the proper feel of things.
>>
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>>53827369
>>53826778
>5etools:
>https://astranauta.github.io/5etools.html
>>
>>53827369
5e tools in the OP, although it hasn't been updated for a couple or so UA's
>>
Is my 70ft long jumping monk a gimmick build?
>>
>>53827377
Nah, it's not too good in play and isn't hideously broken at all. It's a good way to play a martial who can use different weapons then GWM/SS and still be viable when next to them, also it's pretty fun.
>>
>>53827414
70 feet is enough for a lot of stuff. You might be able to convince your DM to let you jump up the sides of two buildings close together, or up the sides of pits with that kind of skill
>>
>>53827394

Like >>53827403 said, it doesn't seem to have been updated for a while and I was hoping to find one up-to-date.
>>
>>53826986
Playing an ancestral barb where I refluffed most of the features. Rage is like a battle trance, etc.
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>>53827431
24 foot high jump + 5'9'' is enough for a 3 story building basically
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>>53827393
Also have a look here https://astranauta.github.io/items.html but stay away from 3pp because they tend to be shit.
>>
>>53827477
Why is 3pp even on there?
>>
>>53826986
Nothing I hate more then dumb, tribal barbarian.

Give me the Dwarven Berserker, the Guard Captain who's seen too much shit and the Elven Wardancer any day over "Me big and strong".

Though I did see it done well once, mostly because he has average mental stats and was just very tribal. Not a gentle giant or anything, just a normal human who hadn't seen much of the world from his tribe.
>>
>>53827473
I suppose what I meant was, you can end up doing some pretty sick party tricks with that. For example, jumping up really high, clinging, then wall sliding down to cause damage with your unarmed strike and falling damage to whoever you hit while avoiding damage to yourself.
>>
>>53827497
Not too sure, but that's probably more applicable to monsters. Doesn't seem like the items have 3pp entries.
>>
>>53827514
My barbarian is a body builder who worships Kord. His goals are to become strong enough to wield the axe of kord (which requires a ridiculous strength score) and to defeat the biggest enemies at arm wrestling or a lifting competition. Does this sate you.
>>
>>53827519
I need a slippers of spider climb now, this will be glorious or just reach level 9 because monk
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>>53827414
What happens if you jump 70 feet in the air and come back down? Do you take fall damage or land safely?

What happens if you jump 70 feet in the air and land on an enemy?
>>
>>53827562
Level 4 is slowfall
>>
>>53827562
I think you get to negate damage from jump distance as long as you -jump-.

If you fall, none of this applies.
>>
>>53827576
I meant in general, not as a monk

assuming you have no abilities like that
>>
>>53827562
an unofficial official rule is that you can safe-fall your jump distance (if done intentionally)

as for landing on an enemy, many people i know rule it as you splitting the damage between you and the enemy.
>>
>>53827562
>>53827598
You take falling damage normally, but he is a monk. If he has slowfall he does not take any damage, but the enemy would take the falling damage. It was used once by enemy monks in a published book once. It was actually super sick. >>53827519

Also you take full falling damage if you do not have a way to avoid it (a-la monk) that makes monks the best at causing falling damage next to barbarian with access to featherfall somehow
>>
>>53827595
How do you jump 70 feet as anything but a monk? Also, have the wizard slow fall you.
>>
>>53827538
>My barbarian is a body builder who worships Kord.
MA FUCKIN' NIGGA!

My first 5e character was a Zealot Barb of Kord who was an ex-slave. He wanted to become strong enough to move up to being a gladiator so he had a chance to become free.

The god of manly awesomeness blessed him with the power of strength and holy magic to escape and go on to become an adventuring gladiator/mercenary.
>>
>>53827624
probably magic and/or magical items and/or really strong legs and/or 20 strength and/or a natural 20 on a supplemental acrobatics roll
>>
>>53827624
Wood elf dash?
>>
>>53827624
polymorph/wild shape into a female steeder. Or be a small creature and ride one as a beastmaster ranger.
>>
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>Dragonborn Fighter-EK
>Pike w/ GWM
I plan on taking Jump at 3rd level and use cone or area spells to simulate the other breath attacks. Any tips on how to build him?
Or better ideas/more unique than GWM in case I'm an idiot?
>>
>>53827562
You don't take damage from a fall that's less than your jump height provided you are falling because you jumped.

So if you can jump 50 feet (say, on a non-Monk, so we're not worried about Slow Fall), and you do so straight up, you'll take no damage when landing.
And if you hop off a 50 foot cliff, you should also be safe, but that's a little less clear-cut and I could see some DMs arguing otherwise.
Using Slow Fall is another bag entirely. You negate damage entirely with that. If you're jumping onto a creature, ostensibly if you land lightly enough to take no damage because of Slow Fall, you're also not going to do anything to him.
But if you're jumping 50 feet and landing on that guy, I'd just do the full falling damage to him and not you. But I'd require your action for it.
>>
>>53827654
Jump is a terrible spell because your jump distance / height is still capped by your total movement.

If you want to fall on people, play a Shadow Monk and only fight at night, or a Mystic with some Nomad disciplines.
>>
>>53827612
>Also you take full falling damage if you do not have a way to avoid it
>http://www.sageadvice.eu/2015/09/16/falling-damage-from-jump/
>In such a circumstance, I'd consider a fall to be a drop that exceeds the distance of the jump.
>>
>>53827687
>Jump is a terrible spell because your jump distance / height is still capped by your total movement.
Politely ask the DM to let you earn magical boots of improved jump.
>>
>>53827703
Shadow Monk is still way cooler. You get advantage for falling on them every time, and you're still a decent jumper without teleports because of Step of the Wind.
>>
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What are you listening to while plotting out the next phase of your campaign, /tg/?

https://www.youtube.com/watch?v=dVxfGxQq-vc
>>
>>53827628
What I don't understand is why people don't like kord as much anymore. He literally has his domain in valhalla so after your gains are so great that eventually you perish in a great mighty battle against something as strong as you, you just get to go to valhalla and lift with the big man himself. Then after that you can go mess around with viking and barbarian bros on other parts of valhalla and the hunting grounds.

How sick is that?
>>
>>53827774
Because no one wants to play in Gaydragonhawklance.
>>
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>>53827740
https://www.youtube.com/watch?v=RbbgsDm6Cc0
>>
>>53827801
Usually unless DMs are super sticklers, you can worship most gods from other settings if they aren't totally out of place.
>>
>>53827801
t. Salvatore
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>>53826778
So, did artificer get a revision? I heard somewhere it happened but can't remember where.
>>
>>53827654
Every couple days someone asks "how do I dragoon?"

Every couple days they have to face the harsh truth that their videogame character is simply not mechanically supported by DnD 5e.
>>
>>53827654
Hexblade, you can use a Lance with Charisma using their ability and at level 9 you get at-will Jump.

Probably take Celestial or Seeker patron.
>>
>>53828033
Will get one in the next few months. Has not yet.
>>
>>53828033
It's getting one, after which it'll be approved for AL.
>>
Can someone tell me why in the fuck a book - a plain ordinary normal book - costs 25gp?? You can nearly buy a suit of fucking ring mail for that price.
>>
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>>53828033
has anyone played or had a artificer in their campaign? how was it? It seems like an incredibly support-centric class.
>>
>>53828090
Because book-quality paper and professional binding is expensive and someone had to sit there with a quill and inkpot and write the whole fucking thing in there himself.

There's not exactly a printing press outside of Lantan and Wizards have better ways to make money than using their magic to auto-scribe.
>>
Hmm, I wonder how would you build a Gunsmith?
>>
>>53828090
Books were extremely expensive before the printing press. The price of the inks was also an important factor back then as some dyes could be ridiculously expensive. Now add that they were often illustrated and the prices add up extremely quickly. If the prices in the PHB were "realistic" relative to medieval prices you'd be looking at hundreds of gp, taking in mind that horses are 50gp
>>
>>53828111
>Wizards have better ways to make money than using their magic to auto-scribe.
Seems like a decent business premise
also spreading knowledge and all that dicks
>>
anybody got a torrent with all the 5e books?
>>
>>53828595
Try the mega link in OP
>>
>>53828610
wow, I apologize for being a dumb ass.

thanks.
>>
>>53828595
Every thread needs to be "READ THE FUCKING OP" edition.
>>
>>53826830
You get three extra Skills. Three!
You can use Superiority Dice for Precision Attack, as pseudo-Expertise, or for a nice defensive ability that either makes an attack whiff completely or halve damage like Uncanny Dodge. Of course you can also pick up the Martial Adept Feat for Trip Attack, etc.

That alone is pretty good for a Fighter subclass. The Favored Terrain is just as clunky as it is for the original Ranger but it's better than a tool proficiency and scouter that the Battle Master gets.

Verdict: It's a decent Dex Fighter. It could use some improvement.
>>
So my group is playing LMoP.
We just finished Wyvern Tor and hit level 3, and our rewards included gauntlets of ogre strength, a +2 Greatsword, a +2 Frost Brand Scimitar, a +3 Dagger of Venom, a Wand of Fireball, Boots of Elvenkind, + 1 Magical Ring of Protection, and a bunch of components and stuff worth a decent amount of GP.

This seems wrong.
>>
>>53826778
>How have you worked classical sci-fi elements (and not necessarily high technology or psionics) into your campaigns?
Guns are basically crossbows that 2X dice damage and have loading, but a capacity of rounds they fire between reloads. Blasters are identical but deal energy damage, the exact kind depending on who makes them. Players can get energy shields, which absorb gun and blaster damage but not melee weapon/bow damage, and acts like a secondary HP pool. You only get 1HD per 5 levels (you gain the HD of the class you have the most levels in, higher die wins ties), but your energy shield is stronger by-level (it's magic I ain't gotta explain shit). Aside from that and a hundred different technogadgets there's spaceships and robots (warforged) and other shit like that.

>Have you ever played in a space opera campaign, or visited another planet in your games?
Currently.

>How would you handle the incorporation of these things into an otherwise bog-standard fantasy setting?
Probably by not making it bog-standard anymore.

My game is basically "what if Destiny was fun" right now. My players are enjoying it.
>>
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>>53828753
>>
I think I pissed off my DM today. He was so sure he was going to kill one of us players today. the Barbarian, Fighter and Paladin were all ready to fight a Shadow Dragon (we're fucking level 7) while I was frantically looking for an escape. He said there was one, but I couldn't figure it out. So I made one. Found a cask of phosphorous, blew it up against the wall. Everyone jumped out while the dragon turned into a swarm of bugs (its original form) to try and fit through the hole. So I threw a fireball at it and killed all the swarms. So now the entity is "mostly" dead and no one died, all because I felt like running away.

I wonder how many PCs are gonna die when I take my hiatus next week. I feel like I'm the only one that doesn't think with violence first.
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>>53828753
>our rewards included gauntlets of ogre strength, a +2 Greatsword, a +2 Frost Brand Scimitar, a +3 Dagger of Venom, a Wand of Fireball, Boots of Elvenkind, + 1 Magical Ring of Protection, and a bunch of components and stuff worth a decent amount of GP.
That's fucked up. Hopefully your campaign is ending with LMoP.
>>
>>53828100
I did play a gunsmith until about level 4. It was kinda meh.. granted I didn't really get to play around with the mechanical servant but it did pretty decent damage for those levels.. that's about it though. The spell list is really limited imo.. the guaranteed magic items are nice to have but it just kind of felt empty overall
>>
>>53828773
>>53828792
I think the DM did this because we have a large group and he wants everyone to get something. But +2s and +3s seem insane, especially for Frost Brand. Does the +2 damage get added to the cold damage and normal damage of it?
>>
>>53828809
Well, that sucks...
>>
>>53828813
Just the normal damage IIRC
>>
>>53828834
Well that's good. Seems the DM is planning on ramping up the difficulty quite sharply now so either we'll still steamroll, or we'll die horribly and it'll all be okay. Or it'll actually be well balanced. Either way it's a learning experience I suppose.
>>
>>53828100

It is. I've played an Alchemist for afew months and its been fun. Its even been very useful but it never felt like I could make a dramatic difference in battle when things went badly for us. Its a solid class with out of combat utility and nice tricks in battle but runs short on options. Don't even get me started on how a couple points of damage is all the Cucksmith gets compared to the Alchemist as well
>>
>>53826882
Rust monster
The bandits had just robed a big shipment and were apsolutely loaded so they all got drunk and slept. In the morning they awoke to find that a rust monster had eaten all the loot and their weapons. The bandits collectively agreed to throw in the towel and left.
>>
>>53827073
How making Ranger not broken is making it worse? Humanoids as a favored enemy is stupid, it's the broadest creature type.
>>
>>53829193
>Ranger
>Broken
>>
>>53829237
>Revised Ranger
>allowing humanoids as favored enemy
>>
Help me pick a new spell for my sorcerer and potentially swap a spell.

Cantrips:
Fire Bolt
Shocking Grasp
Mage Hand
Mending
Light

Level 1:
Shield

Level 2:
Misty Step
Mirror Image
Invisibility

Level 3:
Fireball
Haste
Dispel Magic

Level 4:
Watery Sphere

I hardly ever seem to use mirror image, Ive never had a good opportunity for Watery Sphere but I'm glad I have it. I'd like something that can blow up walls, something support-like. I can get up to level 4.
>>
>>53829277
>still does less damage than most other martials
>>
>>53829281
>I'd like something that can blow up walls
Polymorph two players into T-Rex and break walls with them.

>something support-like.
Oh... If you can't break walls with Fireball and 2 T-Rex, I don't know anything that can do it.

Besides poly, greater invisibility is a great support-spell, specially if you have a rogue.
>>
>>53829281
Which subclass? What Meta magic do you have?
Polymorph or Banish are my staples. Maybe Polymorph since you can't(?) fly.
>>
>>53829414
We're dealing with a lot of transplanar beings in this campaign, so I'm thinking Banish might be the way to go. I use quicken/twinned

>>53829398
I try to stay away from polymorph. I'm holding off of any forms of flight, mainly because 1) My DM will undoubtedly make me regret it and 2) I want that level 14 Draconic Flight to feel super sweet and not just "Well I guess I don't need to waste concentration anymore"
>>
>>53829467
How are you enjoying the Sorcerer so far? Did you start at level 1? Any good moments?
>>
>>53829538
Started at 4. Many good moments. Quickening+Twinning Fire Bolts at a monster made of different objects, watching the Barb and Fighter go apeshit with twinned Haste, throwing rocks with Light down wells, screwing over the DM with supercharged fireballs (Elemental Adept), Misty Stepping LITERALLY EVERYWHERE and twinning firebolts,

Really its all the abuse you can get out of your main damage cantrip that makes Sorcerers so much fun. Even 2d10 Firebolts at level 5 makes them really fucking strong. Action economy is your bitch.

Get a good bedroll, because you will desperately need those long rests though.
>>
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>>53826778
I'd use Spelljammer as a framework and go from there. There's also this page of rules which can also be used.
>>
>>53829621
Have you ever used Enlarge/Reduce?
Before Haste it's the best buff you can have, besides being versatile for your party or enemies.
>>
>>53829670
No, never really saw the point.
>>
>>53828768
That sounds like something I would get into.
>>
>>53829302
[citation needed]
>>
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>>53829737
>Bringing /pol/ bait into the thread on the premise that it's "related to a GM"
>>
>>53829766
Ranger gets +2-4 damage against specific foes
Barbarian gets +2-4 against all foes
Rogues get +1d6-10d6 for sneak attack
Fighter gets +2 attacks and action surge, Battle Master gets +1d8-1d12 from maneuvers
Monk gets 2 attacks on a bonus action
Paladin gets +2d8-5d8 which he can choose to use after the hit succeeds
>>
>>53829737
They all live in commiefornia. I'm not surprised.
>>
>>53829820
Those are mechanical descriptions, not damage numbers.
>>
>>53829737
They're all cucks. Liam posts whiny bullshit all the time on his twitter.

Travis is probably the only non cuck, no doubt because he lifts.
>>
>>53829855
forgive me, let me give you damage numbers
Ranger gets +2-4 damage against specific foes
Barbarian gets +2-4 against all foes
Rogues get +1-60 for sneak attack
Fighter gets +2 attacks (+2-24) and action surge (+4-48), Battle Master gets +1-12 from maneuvers
Monk gets 2 attacks (+2-20) on a bonus action
Paladin gets +2-40 which he can choose to use after the hit succeeds

is that better?
>>
>>53826895
I like the cover to Volos. Listening to the Xanathars painter talk about his process during SoA was pretty cringe.
>>
>>53829876
I'm sorry, the action surge would be +1-48, depending on level and weapon, of course.
>>
>>53829898
He's a fat androgynous tumblrkin, what do you expect other than cringe
>>
>>53829876
Do you have autism?
Disintegrate does 50-110 damage, far more than all those other numbers so wizard is the best damage dealer in the game right?
Try using actions and bonus actions over multiple turns to measure damage instead of autistically spouting how much damage random features do.
>>
>>53829667
This is pretty fucking rad. What books are best reading for Spelljammer to run a game? I plan to soon and know very little.
>>
>>53827013
Anything I should do for 2nd level? It's a dead level otherwise.
>>
Fuck action surge meta magic sorceress.
>>
>>53830169
At 2nd level, Font of Magic is an Arcane Recovery that takes a bonus action instead of an hour.
>>
What's the best summoner homebrew out there? I'm wanting to make a summoner with a construct but I can't tell if the homebrew I've found is balanced or not.
>>
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How should I run a stand user?
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>>53830316
Pathfinder, actually. The summoner class does this perfectly (or close enough, I guess since others can still see your stand unless you give it the permanent invisibility evolution) Otherwise, in 5e you can try maybe a monk and have the rogue with a ring of invisibility be your stand.

(Or try any number of summoning tricks I guess)
>>
Just made the hybrid classes from Pathfinder as 5e archetypes. Any feedback would be appreciated. Back when I played pathfinder I really liked these, so I thought I'd do a conversion. It's not one for one, but I think it's serviceable.
>>
>>53827740
https://www.youtube.com/watch?v=XxwPjDz1sKE
>>
>>53828033
Both mystic and artificer will get a revision which make them AL legal in a few months time.
>>
>>53830316
Run a bullet through your skull.
>>
>>53830220
Thanks, that's good. I'll work that in.

Is it worth giving them more spells known, as well? I would assume not, as Sorcs are meant to be versatile via metamagic rather than actual spells known.
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Any of you guys run LMoP? If so, did you change anything substantial that I can maybe steal?
>>
>>53829876
You're trying to discuss damage but you're playing Ranger like you can't read or are intentionally trying to make it look worse than it is.

Ranger has possibly Dueling/Archery fighting style, so +2.
Ranger has Hunter's Mark (1d6).
Hunter has Collossus Slayer (1d8) and Extra Attack.
At 6th level they have +4 to damage against favored enemies.

So, let me give you actual damage numbers (6th level):
Archery/Dueling: +4 +2d6 +2d8 (+8 against favored enemies)
TWF: +3d6 +3d8 (+12 against favored enemies)

Archery/Dueling Ranger gets +8-20 against all foes, +16-28 against specific foes
TWF Ranger gets +6-24 against all foes, +18-36 against specific foes
>>
>>53830371
there's a decent amount here so i'm gonna just post a few thoughts while i read through

arcanist steps on sorcerers toes a lot with the metamagic options. honest i don't think i'd ever play sorcerer again if that was an option, i'd just play arcanist.

bloodrager is pretty balanced honestly. the use of shield seems pretty powerful. makes reckless attack basically completely risk free. besides that, i can't think of anything overpowered. one of the better attempts at a spell casting barbarian archetype i've seen.

brawler instantly invalidates 2wf and steps a little on monks toes. 2wf is already invalidated by weapon feats tho so it's not a big deal. besides that, i don't have much issue with it. brawler's cunning seems like an odd feature. knockout is a really fun ability. scrapper is an underwhelming capstone considering champion gets raw HP regen.
>>
>>53828365
Gunsmith artificer from the UA?
>>
>>53830482
>hurr durr rangers have good damage!!1!
fuck off fag, rangers do fuck all damage compared to fighters, barbs, paladins, rogues, or anyone else. Favoured enemy damage boost should apply against everything, not just 1 enemy.
>>
>>53830316
Use Sun Soul Monk and refluff your ki blasts as ghost fists?
>>
>>53830461
My DM tried to add a Liar's Dice minigame to Tresendar Manor (the room with people playing), but our party was too murderhobo to sit down and play it.

In HotDQ with another DM, we had a shop out of town at the start of the game selling cool stuff for cheap, like an unbreakable rope (good for crossing places) and 2 potions of healing for 15 gp (starting money of one of our PCs) because we started without a healer and the first part is a meat grinder, so if you want to be forgiving with your players, there's that too.
>>
>>53830371
Read the first one and it makes Sorcerer pointless and it has more Sorcery points then the Sorcerer for most the game. Also because of Arcane Recovery they effectively can have half level more points by short resting... So it's literally a better Sorcerer.
>>
>>53830336
There's a pathfinder class called the spiritualist that I suspect was created just so that you could make a stand-user.
>>
>>53830510
>>53830533
Arcanist was basically a better sorcerer in pathfinder too, so mission accomplished(?)
>>
So I've Twinned Hex... How's it work out?
>>
>>53830510
>>53830533
Thanks for the feedback. Yeah arcanist is the sorcerer/wizard hybrid, so I thought this would be the way to go with it. Maybe I gave it a bit too much arcane points, I'll probably change it to only half your level, and only two metamagic (one at 3 and 10). As for the 14th level feature, I might look through the pathfinder arcane exploits and see what I can come up with instead if its too strong.
>>
>>53830561
Hex can target more than one create and thus cannot be twinned.
>>
>>53830482
Archery is not a damage bonus (it's a to-hit bonus, which is even better).

Hunter's Mark is a trap option.

Fighters have the best DPR hands down. Can nova with Action Surge and Maneuvers.
Paladins have the second best DPR. Have an even better nova if they burn through their smites.
Barbarian and Rogue are tied for third, but Rogues get much better with proper party synergy allowing them to Sneak Attack twice per turn.

Rangers only really compete with Barbarian and Rogue when they can use their Favored Enemy bonus, or when they get to use Volley against 4+ clustered foes.
>>
>>53830582
Except, it does Target only one creature. Is there sage advice or something offical that says it doesn't work?
>>
>>53830589
>Hunter's Mark is a trap option.
?
>>
>>53830561
IIRC, spells like Hex or Hold Person utilize one casting, but have two instances targeting multiple targets with Twin. As a result, it's still only one concentration for both. However, if you wanted to move the Hex, I imagine it's still a bonus action per instance.
>>
>>53830607
If a spell directly affects a creature, it targets it. 5e uses the plain English version of the word.

It's like Ice Knife: it initially targets one creature, but then the AoE can target more than one so it can't be twinned. Similarly, hex starts on one creature, but it can be switched after the creature dies and can thus target more than one.
>>
>>53830632
I tried to check it up on sage and nothing that says exactly.

http://www.sageadvice.eu/2015/07/28/twin-hex/

Seems to imply that Mearls thinks it works at least, because normally when someone asked a question he'll tell them if it's directly against the rules. He just said you can't move both on the same target.
>>
>>53830632
Incorrect. It is not because it can target more than one creature, but it is because it affects more than one creature.

http://www.sageadvice.eu/2017/04/11/can-i-use-twinned-spell-on-ice-knife/
>>
Would Subtle Spell Hex targeting WIS saves be good for Deception attempts or is Hex too obvious for that?

It doesn't actually specify what Hex looks like on the target or if the target can feel any change
>>
>>53830660
A few months back on Dragontalk, Crawford went into detail on what "targeting" means. It's simply "something you choose to affect with the spell or is in an area of effect created by the spell."

https://www.reddit.com/r/dndnext/comments/5ozpwj/jeremy_crawford_on_targeting_spells/dcne5iz/

A creature you choose to be affected by a spell is a target. A creature in an AoE created by a spell is a target. Hex can target more than one creature with its lowest-level casting so it can never be twinned.
>>
>>53830678
It's been said by Jeramy that a target doesn't know they've been Hexed until "it experiences the spell's effects." So whatever that means to you.

>>53830682
Assuming you're right and Hex can't be twinned. That would also mean Chaos Bolt can't be, making the spell even shittier then it is.
>>
>>53830589
Each class has its limitations in combat:
>Fighter
Can action surge 1-2 times, maneuver 4-6 times. Later they have 3 attacks, though.
>Paladin
As long as they have slots.
>Barbarian
Needs to be raging, 2-6 times
>Rogue
Needs party or some source of advantage
>Monk
Limited by Ki
>Ranger
Limited by creature type (LOL humanoids, how limited), and spell slots if using Hunter's Mark.

Rogue has the best limitation, as they just need something to give advantage, not being limited by anything else, but don't get extra attack or fighting style.
Ranger only needs the creature to be of a certain type.

>Hunter's Mark is a trap option.
What?
>>
>>53830616

You only get two attacks against your HM target. That's 2d6 ~~ 7 avg extra damage assuming both hit.

You're ranged? Pick Crossbow Expert and use your Bonus Action to attack instead.

You're melee? Polearm Master or Great Weapon Master and use your Bonus Action to attack instead.

It has an use case in your earliest levels when you have absolutely nothing to do with your Bonus Action, but by the time you've got Extra Attack you shouldn't be bothering with it, and certainly doesn't have a place in optimized damage analysis.
>>
>>53830709
Use Ensnaring Strike desu
>>
>>53830371
i feel like with hunter you basically made a ranger with shittier damage but with full casting. i guess it's balanced in the fact that it's on a similar power level to most classes but isn't balanced in the sense that it shits on ranger a bit.

i normally don't play druids, but shaman druid looks fun as hell. seems fairly balanced although the wraith feature seems a bit powerful.

skald looks fun too. it's a bit powerful for a bard archetype and bard is already really strong.

slayer is the only one i think is a little overpowered and that's because opportunist. it nearly doubles your damage at 13th level if you're paired with a decent melee partner. even better if you have a larger party and have multiple melee characters. besides that, nothing sticks out to me as being OP.

Warpriest actually make 2wf viable lmao. also a far better gish than warlock ever will be.
>>
>>53830755
This, Hunter's Mark is only worth it against a big bad creature and at that point Ensnaring Strike, Lightning Arrow and etc. are much better options.
>>
>>53830682
Hex does not affect multiple creatures at any single time. It only affects one creature at a time, unlike Ice Knife which affects multiple targets (the explosive aspect around the initial target, hit or miss) as part of its single cast.
>>
>>53830797
Twinned metamagic doesn't care if it's at the same time. It just cares that it *can target* more than one creature, period.
>>
>>53830725
At level 5:
hunter's mark with longbow: 2d8+2d6+8~24 (with +1 to hit)
crossbow expert: 3d6+9~19.5

With +5 dex:
hunter's mark ~ 26 damage (level 1 spell slot)
cbe ~ 25.5 damage (feat tax, more consistent use of bonus action)

I don't buy it.
>>
http://www.sageadvice.eu/2014/09/18/single-attack-with-multiple-attacks/

So let me get this straight. Anything that says something along the line of "The next attack you make gets X" would apply to every attack with Whirlwind and Volley? What's the best thing you can use this?
>>
I need help understanding the Mystic.

Can you take Immortal Disciplines as a Soul Knife?
>>
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>>53830812
http://www.sageadvice.eu/2015/07/28/twin-hex/
Mearls didn't shot down you can use twin Hex, dude.
The possibility to target means for stuff like eldritch blast, magic missile, scorching ray, Hex only targets one creature at a time.
>>
>>53830867
Yes.
>>
>>53830812
But it does not target more than one creature. The target is always one singular creature, never more or additional targets (which IS what Twinned Spell cares about).
>>
>>53826911
Yes. But I don't allow "Oh wait, I could have used this reaction..." because they might decide to use it after a high damage roll.
>>
I'm a level 1 Warlock and hating it, does it ever get better and is there any way to fix this character without throwing him away?
>>
>>53830867
So the thing is

You start off with your subclass. Some of them make you start with two more disciplines that have to be of that subclass.

But your disciplines per level, you can can pick them from any subclass. You also get to switch one per level, regardless of how you got it, so you can exchange your starting disciplines.
>>
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>>53830868
>Mearls
Mearls barely knows his own game.
>>
>>53827028
>smirk
>the wizard is not a humanoid
>THE WIZARD RIPS OFF HIS SKIN, REVEALING A HORRIBLE PRISMATIC ABOMINATION
>>
>>53830922
Take 1 more level, then start taking levels in sorc.
>>
>>53830725
Why can't you Hunter's Mark at first, get 2d6 of damage on that turn, then use PAM to get 3d6 of extra damage every other turn you're not changing targets?
For 1 hour, you can use it on later combats while the other spells end in 1 minute.
>>
>>53830922
Wow you gave up that early? That's kind of pathetic.
>>
>>53827028
I don't tell them that the enemy is at 5 HP. In this case I would have brought the npc down to 1 hp, or have him die of bloodloss now, depending on how the fight is going.
I'm not gonna wheel back time.
>>
>>53830922
Level 1 is pretty garbage for most classes. It isn't until level 3 that things start rolling. However, what kind of Warlock are you gearing for? Patron? Future Invocations in mind? Etc.

>>53830928
>can't trust trust the maker
>can't trust the game
>trust no one
>>
>>53830922
>does it ever get better
Tomelock makes you a good utility caster, but after that, ditch Warlock and take Sorcerer if your DM will allow you to key your draconic bloodline to Force for sweet, sweet EB spam.

It basically makes you the safest, strongest damage caster in the game.

Otherwise, no. It never gets better and you should just neck yourself in game.
>>
>>53827043
Sure. Strength throwing weapons.
>>
>>53830928
Would you kindly link me to any tweet of Crawford saying specifically Hex shouldn't work like that, then?
Mearls doesn't make rulings, but he generally says "That's not how RAW works" when things aren't following RAW.
>>
>>53830932
I imagine I want Agonising Blast, is there anything worth it for the second invocation? I was thinnking about just taking Devil's Sight.

>>53830948
I went into the game already not a fan of Warlock, looking back on it I should've done Sorcerer to begin with rather then sample a class I already knew I hated.

>>53830953
I was mostly wanting to focus on being able to burst hard with alright damage. Went Fiendlock just because Hex+Scorching Ray sounds pretty fucking fun. I think I might just multiclass Sorcerer though.
>>
>>53828777
What kind of wall got destroyed so fast by phosphorous?

In either case, good job. Shame you didn't kill the dragon for that sweet xp.
>>
>>53830855
Sharpshooter
>>
>>53830928
To make it easier for you, anon:
https://twitter.com/search?l=&q=twin%20OR%20twinned%20from%3AJeremyECrawford&src=typd&lang=en
https://twitter.com/search?l=&q=hex%20from%3AJeremyECrawford&src=typd&lang=en

Feel free to misinterpret Hex.

>>53831053
So you're picking Crossbow Expert and Sharpshooter versus picking a 1st level spell?
>>
>>53831053
You can use sharpshooter either way. With both CBE and SS you get like 5 damage per round once you match the dex you would have otherwise had.

Pretty awful for two feats.
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>>53827153
How to Barbarogue:

STR 16-17, DEX 14, CON third highest.

1st level in Barbarian is +4 HP and proficiency in CON.
1st level in Rogue is +1 skill and proficiency in DEX.

Barbarian is better.

Now take Barbarian to 5. This nets you Reckless Attack, Bear Totem on Rage, and Extra Attack. The rest of your levels go into Rogue. Any archetype; even Arcane Trickster works even though you can't cast while Raging, because you can use spells for out of combat utility (Find Familiar!).

You wear Medium Armor and attack with a Rapier.

Take Expertise in Athletics and you make one hell of a Grappler+Shover, specially while under Rage. It's so good, in fact, that you should always do this, so either leave a hand free so you can Grapple+Prone fools (while grappled they can't get up from prone as their speed is 0) or take Shield Master to shove as a Bonus Action with a Shield. Oh yeah, you can wear a shield so your AC is pretty high.

Sentinel is also a good feat because more chances to proc your Sneak Attack out of turn are always good.

Two short swords if you want more DPR, but honestly it's not worth it.

If UA is allowed, look at the Elven Accuracy feat. Half-Elves make excellent Barba/rogues.


Variations:

If you want to Rogue sooner (for Expertise), take a level after Barb 2 for Reckless Attack or 3 for Bear Totem, but getting your 5 levels for Extra Attack is optimal.
>>
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>>53827393
Here, have a gift. Nothing for crafting, but at least it's a basis. And then you can just apply standard item construction rules with some modifications, using the price as a basis. I think Downtime Rules in an UA has some extra shit for crafting during downtime.
>>
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I know everyone has already done this, but I thought I'd make it a small project to put this down on paper.

Spell list isn't complete, obviously, and I'm toying with the idea of just giving them the Wizard spell list? Or maybe just keeping the current one? I'm not sure.

Anyways, I'd love critique, comments, point out typos. I'm not sure if the 2nd level feature and the 20th level feature are too strong or not. I left the subclasses alone because I don't see them as Sorc's issue, though Wild Magic probably needs a slight rebalancing so that it doesn't occasionally restore all your Spell Points.

Also, if anybody knows how to fit the Spell Level to Spell Point values just underneath the Cantrips section without fucking the formatting, that would be appreciate. Split list worked in the preview but not the PDF.
>>
>>53827497
Monsters. Pretty much exclusively monsters. Without using 3pp, you're more or less just stuck with two books, plus Named NPC's from the APs. PotA at least had a few more generic foes in it, but ToB offers up a wealth of variety. I have some severe issues with some of their stuff, but I won't turn down more options.

Recent Kikestarter I saw for decks of Random Monsters actually used both ToB and 5th Edition Foes. Somewhat surprised, now that I think about it, that github doesn't have 5EF.
>>
>>53831284
They finished just recently adding ToB content. I'd search for 3pp elementals 1 week ago and there were only 3, now it has all or most from there.
>>
I have decided to give each of my 6th level players a feat of my choosing to mark the completion of their first full campaign arc.

I'm just trying to work out what to give a Lore Bard, a Goo-Lock of the Tome and a Thief Rogue that all have 20 in their main stats (they're new and wanted to roll stats).
>>
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>>53830067
Probably start with the boxed set. You should be able to find the books in the OP of the OSR thread.
>>
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Quick idea for a Discipline meant to focus on utility. Thoughts?
Assume all effects say "has no effect on Undead or creatures immune to Charm".


>Dream Walker (Nomad)
>When concentrating on this Discipline, you can sense the auras of sleeping creatures within 1 mile of you, though you gain no special ability to influence them. You can tell if they are a Humanoid or Beast, all other creature types appear as "other".

(Idea being it's useful for tracking enemies or finding towns if your party is lost)

Nightmare- (2 psi; conc.,1 min.). As an action, one creature you can see within 60 feet of you must make a Wisdom saving throw. On a failed save, it takes 1d8 psychic damage per psi point spent, and it is Frightened of you until your Concentration ends. On a successful save, it takes half as much damage.
The target can make another Wisdom saving throw at the end of each of it's turns.

Dream Eater- (2 Psi) You can cast the Detect Thoughts spell on a sleeping creature.

Sleep- (2-7 psi) You cast the Sleep spell without needing material components, replacing the 5d8+2d8 per spell level with 2d8 per Psi spent.

Deep Sleep- (5 Psi; conc., cast time 1 minute, Duration- Special) You can put INTmod willing creatures within 20 feet into a deep sleep, allowing them to rest quickly. Creatures gain the benefits of a Short Rest in 30 minutes, and a Long Rest in 4 hours. In addition, creatures affected are placed in a shared dream where they can talk, plan, or relax. Targets recall this dream perfectly on waking up.
A creature does not gain the benefit of this rest if they are moved out of range, take any damage, or are otherwise woken up early for any reason.

Dream- (7 Psi) You cast the spell Dream without needing material components.
>>
I feel like my DM is trying to patch our groups' weaknesses or stuff we complained about with magic items, but they seem way too powerful, both for our level (level 4), and maybe even 5th edition.
-A puzzle box that takes an action to solve with an arcana check. On success, time stops for everything except the group for an hour, allowing us to take a short rest inside a time bubble (no effecting the outside world). Recharges after 7 days, but only if we successfully solved it. This does mean we could take a short rest in the middle of combat.
-The vengeance paladin received a magic hammer. When something is taking the ongoing damage from searing smite, she can divine smite the target without spending spell slots.
-I, a diviner wizard, received a book. When studied, I spend some hours and roll arcana. With enough time and successes, I learn another school of magic. As in, I get the level 2, 6, 10 and 14 benefits for that school at the appropriate level. At the moment, I am a level 4 diviner, illusionist abjurer.
I feel like these items are way too powerful, even game breaking. Am I crazy?
>>
>>53826778
>Spell list isn't complete, obviously, and I'm toying with the idea of just giving them the Wizard spell list? Or maybe just keeping the current one? I'm not sure.
Keep the current one and add some spells from wizard, but not the entire list. Pay attention to twinned spell shenanigans.

>Anyways, I'd love critique, comments, point out typos. I'm not sure if the 2nd level feature and the 20th level feature are too strong or not.
2nd level feature is a better Arcane Recovery at later levels, I'd check it out for balancing.
20th feature is strong and I don't see the original feature being bad.
What I think makes Sorcerer hard is the limited spell list and spell selection, give them more spells known along with bigger list and they're fine.
Also, I didn't like starting only with 1 meta instead of 2, and find it really strong giving all 8 at later levels, don't make them the master of magic.

>Also, if anybody knows how to fit the Spell Level to Spell Point values just underneath the Cantrips section without fucking the formatting, that would be appreciate. Split list worked in the preview but not the PDF.
When printing, cancel, press D12 and start deleting anything between the cantrips section and the list, it'll probably get right. If you fuck up just refresh the page and repeat till you get it right, homebrewery has those problems.
>>
>>53831476
Is everyone getting the crazy power juice? If so, then that may just be how the DM wants to roll.
>>
>>53831354
Bard = Skilled, their knowledge grows.
GOO = Linguist, the book feeds their hunger for knowledge, great for telepathy.
Rogue = Skulker, they get more stealthy.
>>
>>53826996
Chris Perkins said something like this during the stream of annihilation

>If the fish ever dies, it creates mass panic in the organization, as everyone scrambles around. It has died like 5 or 6 times and everyone had to replace it. And if Xanathar ever found out, he would go crazy and vaporize everything.
>>
When converting pathfinder stuff to 5e, what's a good rate of conversion for gold?

Typically Pathfinder characters find themselves with a fuckload more gold and, generally, everything worth investing in is a bit more expensive. Seeing how everything is cheaper in 5e how much is a pathfinder gold worth in 5e gold?
>>
>>53831269
This is a good change, though I might be biased, I love the spell point system.

Firstly, I believe the 2nd level feature is fine. If we look at a similar feature, the wizards arcane recovery, we see at 20th level they can effectively regain four 5th level slots. The feature you are proposing would be able to create four 3rd level spells, but its power comes in the flexibility of being able to trade those up for higher level spells or use those points on metamagic. I would say it's fine in its current state.

I've also noticed that you've incorporated sorcery points into spell points, and here's where it gets a bit iffy. If a sorcerer ignores metamagic, they can cast more spells than any other caster. I would suggest maybe pulling back the extra points a bit, maybe by ten over the course of the class, Although this may just be a moot point as, no sane person would ignore their metamagic options.

For their spell list, I've always thought sorcerers should have access to some of the weirder spells like Evard's Black Tentacles. I don't think you should give them the wizard list, but may note a few that get added.

As for your formatting problem, try making the table wider. Add extra | after point cost to make another row, adding in more |:----:| and | below where appropriate.
>>
>>53831476
>>53831515
Rogue has a dagger that returns after throwing with a bonus action, and if you crit with a main hand melee attack, attacking with the dagger on the same turn will also crit. The warlock got a staff that grants 1d4-1 temp hp when he kills something, but they stack.
We also started at level 3 (not irregular, of course), and were each awarded a free feat (with no variant human option, so now double starting feat).
The main reason I bring all this up is that this is the first time he has DMed anything, and I'm not sure if he knows enough about it to really pull off this level of modification to the game.
>>
>>53827628
>my level 1 nobody was blessed by a god

This is what people mean when they make those ">level one character has a backstory" threads you pretentious cock.
>>
>>53828753
Did your DM use to DM 3.pf?
>>
>>53831585
>first time DM

That's not a good sign. Tell him, aside and out of session, that you think maybe giving a bunch of low level peeps a bunch of bonkers magic items will create issues not only for the players but for you. Unless he's planning on just going ham (and the players are aware of that), tell him that less is more and that he should err on the side of caution.

Or let him continue his march and then, when the dust settles and none survive, he'll have learned something.
>>
>>53831595
>Who said I was level 1

Even if I was (was level 6 joining the game late) it depends on the game, in some the PC's are chosen heroes right from the get go who are destined to be legends, in others they're living in rusty dagger shanktown and likely have tetanus.

Both are cool.
>>
>>53831616
It's probably this.

I came from PF to 5e. Many of my campaigns got fucked up because I gave out gold and magic items like candy.
>>
What can I add to a dungeon besides combat encounters to help populate the rooms? I've thought of adding in npcs to some chambers but I can't really think of any creative puzzles on my own
>>
>>53831893
You could just add some "atmosphere" rooms with lore/background in them, or just for flavor, like an abandoned room that on an investigation check was once a kitchen or bedroom.

But that depends on your players and if they'd actually appreciate it or if they just want more murder.
>>
>>53832021
I think they'd appreciate a little more variety like that so I could have a few rooms that shed light on the back story of the dungeon or the surrounding area
>>
>>53831893
Empty rooms are important. They allow retreats, ambushes, rests, etc. They build up tension, they breathe life into the dungeon, and they can hint at what's coming up. Fill them with appropriate objects and set pieces, to reward creative players. Come up with unusual landmarks if you want the players to return there later.

Natural hazards and potentially dangerous terrain (like a rickety rope bridge) can also make a room memorable or interesting.

You don't need creative puzzles. You just need generic puzzles that allow for creative solutions. If it could potentially work, allow it.

e.g. Let's say there's a room full of thick boiling mud, and a pillar at the center that has treasure on it. Maybe you plan to have a secret lever that extends a stone bridge towards the pillar. But if your players are clever enough to pick up the wooden table from room 3, then throw it on the mud, and jump on it to safely reach the pillar, allow it.
>>
>>53832087
Thanks, that's given me some good ideas
>>
Anyone have any experience with Horizon Walker? I'm interested in it because, with crossbow expert bonus action, it can make 4 attacks on every turn. However the damage is spread around on at least 3 targets. I'm wondering how well it works in combat.
>>
>>53831574
Depends on what you're converting. A lot of the lore behind artifacts and magical items is a bit different, ie you can't just go to the shop and get your longsword magicked up for a few thousand GP since magic items are usually priceless, unsellable mystical artifacts.

I don't think there's really a set exchange rate that'll apply to everything.
>>
So one of the girls from stream of annihilation cucked her boyfriend at E3.

>>>/pol/130137858
>>
>>53832149
Cool, I don't care.

actually maybe a little bit, time to cruise on down to /pol/ for a lel
>>
>>53831585
The dagger seems okay, really. Since you said that he's attacking with a different weapon in his main hand, he's using his bonus action to attack with the dagger and therefore can't add his ability modifier, so the damage isn't that amazing since he can only throw it once every two turns.

As for the crit...Does he have to roll to hit for the dagger attack? If so, that's fine. It's just an extra 1d4 damage.

The staff is kind of OP since it stacks, which directly contradicts the PHB. Does it also stack with things like Dark One's Blessing? Because that's really bullshit.

Feats are good but I've heard of other sort of high power campaigns that give a bonus feat at level 1. Depends on what kind of campaign it is I guess.
>>
I want to run a game with my friends
Never DMed or played,and neither have any of my pals. Is 5e a good system?
>>
>>53826824
Lizardfolk here
I'll always be watching
>>
>>53826882
one of the worm beasts
>>
Are people on roll20 nice to new GM's? I begun working on an assumable bad campaign to play with some RL friends but they all dogged me but I still wanted to try it out.
>>
>>53832584
3.5 and 5e are good for different reasons. I guess 5e is easier, but 3.5 isn't exactly inaccessible
>>
>>53827831
https://www.youtube.com/watch?v=ijcTx6vBoJw
>>
>>53832584
It's not bad but I wouldn't call it incredibly simple either.
Still aims to be light-weight.
>>
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>>53832584
5e is up to date and popular (so there's a lot of resources). It's probably the simplest to pick up and play, but you will still need to keep a bunch of rules in mind.

If your whole group is new to roleplaying, I suggest you do what I did and start off with one-page systems. Something silly, rules-light, that lasts only one session and where you can make shit up as you go along.
That way you won't have much pressure on your shoulders, and if you mess up it won't matter.

e.g.
>Everyone is John
>see pic related
A great addition to board game night and the first game I ever ran (one-shot).

>The Witch is Dead
>http://i.imgur.com/SYkvf63.jpg
Second session I ever ran (one-shot). A few more rules, and it requires some planning. Then again I only had 30 minutes of prep and I managed to come up with a whole 5 hour sessions my players loved.

And my third session ever was 5e. The starter set is great, I can't recommend it enough.

In the end this was a very smooth progression from ultra-rules-light, to ultra-rules-light with plot, to actual rules with plot. It got my group familiar with how actions are handled in a RPG, and taught me valuable lessons about improvisation and prep.
>>
>>53832690
>>53832730
The one page stuff actually looks really neat! Thanks much
>>
If, as Strahd I want to counter the person using the Sunsword, because the sunlight fucks up his abilities and that would be his first target, whats some good tactics? I figured out of his spell list, he could polymorph that person to disable the weapon, probably into a bat or something. Though that would easily be countered by their allies hitting him, whats a fitting form with a bit more health?
There's also his charm, and just have them deactivate it and hand it over if they fail.

Should Strahd obtain the sword and the players escape, what would he do with it? Put in his treasury I suppose?
>>
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>>53832584
It's like a 6/10. It's main advantage is the large number of people who play it, which is a priority when you don't have a dedicated group. Rules are simple compared to a lot of fantasy games but the naturalistic language the book is written in leads to much annoying vagueness and as an edition of Dungeons and Dragons (and released after the backlash of how much of a departure the previous edition was), it's filled with annoying DnDnisms.

If you do have a dedicated group, and want a well-supported, robust fantasy adventure/crawler with a lot of published content to help craft your campaigns, there are better options.

Pic related: https://mega.nz/#F!gBY0waaC!N9nHRY0K1NDxmoMtTjP1Bw
>>
>>53832875
Well I don't want to drive them away. They say "sure seems fun we can try it", don't want to bore them.
>>
>>53832759
>Put in his treasury I suppose?
Hell no. Sunsword still exists only because Strahd tried to have it destroyed, and failed. This time, he should do the second best thing - give it to one of his vampire spawns and instruct them to take it out of Barovia.
>>
>>53832875
All the paths in this are so dull
>>
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>>53832875
Stop shilling.
>>
What is your guy's approaches for your players discovery of the effects of magic items? Do you just tell them what it is when they get it or do you let it fall by the wayside until they actively figure it out?
>>
>>53832881
Would he trust someone to remove it again? It didn't work last time, unless he accompanied the spawn to the edge of the fog himself
>>
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>>53827654
>>
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>>53827654
>>53832916
>>
>>53832913
The difference is, vampire spawn WILL obey him, and unlike vistani or werewovles, won't even think of using it against him.
>>
>DM takes ability names literally
>Won't let me sneak attack while raging
just kill me
>>
>>53832964
Better no game than a bad game.
>>
>>53832964
>Playing barbarogue
You had it coming, you fucking memester.
>>
We're about to fight an enemy with insane regeneration. Is there any way of shutting it down in 5e?
>>
>>53832985
Chill Touch
>>
>>53832985
Harm spell
>>
>>53832985
fire damage usually stops things from regenerating.
Unless we're talking about Perfect Cell levels of regeneration. In that case you're fucked.
>>
When will I be able to use burrow movement? Having tunnel fighting style does not let me burrow.
>>
>>53832964
If they don't like multiclassing and barbarogue, why did they allow it?

In any case you could always try dex barbarogue instead.
>>
>>53832964
You have to be passive-aggressive.
>>
>>53833018
If you're not a Bullete, then I guess beg your dm for a pair of magic mole mitts. Doubt he'll go for it, though. Being underground all the time makes it hard to attack you.
>>
>>53832916
>>53832932
That must be one of the most stupid things I've read.
>>
>>53827028
>What about.
>>Ranger shoots mage
>>Ranger does X amount of damage leaving mage on 5hp
>>Mage is next, mage casts cone of cold dealing 40 cold damage to the party
>>One round later
>>Ranger: Wait I forgot I have favoured enemy humanoids, so that's an extra d8, I got an 8
>>That killed the mage, stopping him from ever casting CoC, combat is over


This example is a mistake on the part of the DM.

The previous example was however a Paladin player not using his reaction.
>>
>>53833071
No it's a mistake on the part of the player for forgetting to add the favoured enemy bonus.

I'd rule that the mage is dead but he managed to get his cone of cold off at the last minute because fuck you learn your rules shitters 5E is literally already baby mode.
>>
>>53827028

>player forgot a damage die

Tough shit, remember that.
>>
So can a Soul Knife put their Knife on both hands, and do an offhand attack?

If yes, is dipping into fighter for the TWF damage worth it?
>>
>>53829277
>merely a +2 bonus to damage against a specific creature type.
>somehow broken

You are full of shit.

Favoured Enemy Humanoids must cover a broad category or it doesn't do shit compared to Beasts, Aberrations, Undead etc.
>>
>>53827028
>Ranger: Wait I forgot I have favoured enemy humanoids, so that's an extra d8, I got an 8
But its an extra 4 damage. The wizard would still be up ;^)
>>
>>53833082
>No it's a mistake on the part of the player for forgetting to add the favoured enemy bonus.
The DM should be able to remember himself.
It's a mistake on both the DM and player's part. If the player hasn't played long, forgive them, I'd say it's DM's fault. If the player has played the character for a while, they're an idiot, it's the player's fault.
>>
>>53833070
Congratulations
>>
>Have to improv
>Can only make jokes
Hate myself.
>>
>>53833093
>The DM should be able to remember himself.
The DM has to make sure the players are rolling the right amount of dice while running the game? What are they supposed to do?
"Are you sure you rolled all your sneak attack dice anon? Do you maybe want to count again just to be sure?"
>>
>>53833123
>Rogue player ualifies for sneak attack
>Rolls normal attack
>DM carries on "Ha, shame on you for not reading the rules and not applying your sneak attack!"
>The DM sits on all of the copies of the PHB because, as per one DM's advice, 'the DM has the rules and determines things, not the players so players shouldn't be reading rulebooks when they should be playing'
>>
>>53833137
Not that guy, but you're fucking retarded. The DM would know that they obviously didn't apply sneak attack damage if they deal ~5 damage with an attack, but it's not like the DM counts the dice for the players, if they forget to add something it's not like you can easily tell from the total unless you ask every time, which you fucking shouldn't. Players make mistakes, same as DMs can.

I'd do >>53833082 because that makes the most sense for it.
>>
>>53833201
If the player rolls 1s he will deal about 5 damage anyways. (Unless he's high level).
>>
>>53833215
I'm pretty sure that everyone would notice if a player rolled 5 dice and they all came up as 1's.
>>
>>53833201
Personally, I'm not a 'keep the rulebooks from the players' DM, but whoever said it did make a point.
I as the DM almost always remember everything anybody should be rolling and if they're not rolling it properly I'll correct them.
I'd rather kill my players off fairly, not screwing them over 'because you forgot the rules'.

In any case, if you don't keep track of the dice they're rolling they could roll more dice than they should or less. It could be a 2d6 difference, but then at low levels not sneak attacking could be a 1d6 or 2d6 itself. Which is bigger at low levels, but not massively significant.

The DM shouldn't count every single thing, but they should monitor the situation, and if something doesn't look right they should say something. If as a DM you're not keeping watch of players they could end up doing all sorts of things wrong if they're not experienced (or even if they are) and then it'll feel much sillier when you have to tell them they've been doing it wrong the whole time rather than 'oh, you forgot this' once earlier.

The newer the players are, the more you should be monitoring how they're rolling.
>>
>>53833227
It's up to the player if they want to sneak attack. Maybe they have an IC reason for not doing it.
Just like a barbarian not raging.
>>
>>53833227
>I as the DM almost always remember everything anybody should be rolling and if they're not rolling it properly I'll correct them.
Same.

My players are new and they're all worried about losing their sheets, so they asked me to hold on to them. I made digital copies that I print out with empty spaces for things that can fluctuate during the game.

I know all of their characters inside and out, so I'm always watching for when someone forgets they can/should do something.
>>
>>53833123
I DM and I remember what all of my players attack modifiers are, how many and what kind of dice they roll and how much they add from a stat bonus. If I'm watching what they're rolling I've usually worked out how much damage they've done before they have
>>
>>53833227
My DM's are the opposite. They seem like they have no fucking clue what is going on with the player side of things. Luckily none of the players take advantage of that anyway
>>
>>53833227
Yeah, you can notice if they miss stuff, but you wont know %100 if they miss a modifier like favored enemy, people (both players and DMs) make mistakes, and if they miss something and realise within the same turn, then that's fair to add. Note this should only be for damage/resistance, not reactions and such.
>>
>>53833105
Thank you
>>
>>53833237
A barbarian raging is different because it's a resource.
The only reason you'd not sneak attack is if you don't want to hurt the target more, in which case why are you attacking?
There are reasons 'the DM ruled they might die if you deal too much damage' or 'I have another attack and want to sneak attack this other enemy', but they're few and far between.

>>53833261
It kinda feels like it's not a good thing to have inexperienced DMs and experienced players. It just frustrates people who know the rules.
>>
>>53828589
There's entire clergies dedicated to scribing books (watap Deneir bros), and the market isn't huge when most of the world population can't read.

Wizards are off casting spells every day for a year or creating castles and towers by spamming Wall of Stone.
>>
>>53833272
>inexperienced DMs and experienced players
We have all played 5e since the playtest. He'll know basics like rogues have sneak attack and expertise, but he wouldn't know how many dice someone should be rolling for a sneak attack or how many spells a full caster will have per day
>>
>>53833323
That level of knowledge still misses out on a lot of fringe things like 'Can I do X and Y from Z?' which the players then have to correct them on. There's a lot of odd rules which you only learn a long way down the line.
Sounds like it's okay if the DM's a good DM though.
>>
>>53833271
What exactly it wrong with it in your opinion
>>
>>53832916
>>53832932
>>53833408

Oh boy.

"Initiative Count"?

First, Jump Attack is trash. Most combats end in 3-5 round, and to use it you're abandoning one of them AND on the turn you land you're giving up the key Fighter class feature, Extra Attack, to do a single attack that despite bonuses is mathematically inferior to your combined Extra Attacks.

Lancet is trash as well. Gives up Extra Attack to do a single non-scaling attack that heals you for whatever it dealt. Don't Fighters already have a feature that heals them, and doesn't cost them their action? Yes, they do.

Elemental Leap's is trash for the same reasons Jump Attack is trash.

Freedom of the Sky would be okay as a 15th level ability, if it didn't require you to use JA. So it's trash.

Reflexive Jump. Bam. You finally made Jump kind of usable but not really good.

At level fucking 18.
Whoever wrote this please go post it at dandwiki if it's not already, it belongs there.
>>
Just got done playing a game of 2e D&D with R.A. Salvatore.
Was more entertaining then I expected.
>>
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>>53833261
>>They seem like they have no fucking clue what is going on with the player side of things. Luckily none of the players take advantage of that anyway
Have you ever seen a forever DM attempt at making a PC?
>>
>>53833093
>>53833123
>>53833247
I as the DM have to remember what every one of my characters is doing, the story and the environment whilst also keeping up a working knowledge of multiple classes and whatever new fluff people have decided to apply to them.

All I ask is you turn up, pay attention, know what dice you're rolling and what you're adding. Also that your turn takes less than one minute.

There's a limit to what the DM can track for you.
>>
>>53833789
It kinda depends a bit, because some games are more hectic than others, while others give you more time to observe.
Though a lot of good real life games keep a fast pace in combat and rolling the correct dice is maybe something the DM has to eyeball over, an online game can be forgiven for going a bit slower and giving people time to observe, especially since it states the number of dice right there.
>>
>>53833789

>>53815177
>>
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>>53833828
I'll admit as a forever DM it took me awhile to actually make a character sheet.

But I still understand how every class works, some people don't understand how their own works.
>>
>>53833789
I have to do all of that too, but I can still keep track of what my players should be doing. You shouldn't have to, I agree, but it's not impossible
>>
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>>53833828
I have to remind my now level 7 warlock how many spells he knows and can cast every day.
>>
>>53833646
Wat.
>>
What happens when you attack someone with enough momentum to jump 70ft?
>>
>>53834009
You fall and break your legs
>>
>>53828641
No, because half the threads have to be RTFM edition.
>>
>>53833636
Jump attack and all its associated abilities are fine, extra attack isnt a bonus action

I'll agree that lancet isnt amazing, but second wind can only be used once before having to rest, a few extra chances to heal isnt a bad thing in the event that you absolutely need it

Really dont want try any harder to defend this because i didnt come up with it and i dont care, anyway thanks for your input
>>
>>53833636
>"Initiative Count"?
Have you never actually read the Monster Manual? Lair Actions are described as happening at Initiative Count 20.
>>
>>53834406
>>53834406
>>53834406

New thread
>>
>>53833636
I'd say that Lancet is even overpowered rather than trash.

Recovering HP equal to the damage dealt is great. You'll probably be able to do it 2-3 times per short rest, and if you're using a polearm this gives you an extra 2-3d10 HP per short rest.

You could even use it with a greatsword or maul since it doesn't specify that you need to use a polearm. Boom, 2-3 * 2d6 recovery per short rest that works with GWF. I think that RAW you could even use it with GWM, since it is a 'single melee attack' and GWM just specifies that you need to be making a melee attack with a heavy weapon. You're now recovering 2-3 * (2d6/1d10 + 10) per short rest.

But it just reads as if it's written by someone who thinks DnD should be Final Fantasy.
>>
I'm having trouble giving my Wild Magic Sorceress Tiefling a goal, and I'm having trouble fleshing out her background. What I have so far is:
She was found in the wild as an infant by a kind and selfless priest. I need help choosing what deity he worshipped. But anyway, the townsfolk that the priest lived in feared the infant because it was obvious she was a Tiefling, and despite the priest's best efforts, he couldn't stop their prejudice. He raised her in his temple, keeping her safe and away from the fearful townsfolk. She discovered her powers around the age of 18, while the priest was asleep. Unfortunately, a wild magic surge destroyed the temple, killing her adopted father almost instantly. To make matters worse, the townsfolk were awoken and began making their way to the temple to see what had happened. She knew if they found her there, they would no doubt execute her. Though she wanted to mourn her father's death, she couldn't. She took off out the back of the temple, never to return to the village she grew up in.

And that's where I'm stuck. What did she do after, and before meeting the party in Neverwinter for the story of LMoP? What is her goal? What would a chaotic good Tiefling want to work towards? Any suggestions will be appreciated.
>>
>>53826904
Strength focus would be barbarian or fighter or if you want him super reformed paladin.
>>
>>53830865
First thing I can think of are smites or pseudo-smites.

Leads me to ask, what's the munchkiniest build you can come up with that has as many on-hit effects as possible? Things like barb rage, ranger's favoured enemy, paladin smites.
>>
>>53830482
And colossus slayer is once per turn.
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