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Super Mario RPG: Ice World Edition

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Thread replies: 171
Thread images: 72

1d4chan.org/wiki/Super_Mario_RPG
Discord server for organizing games: https://discord.gg/amjucr6

Last thread: >>53397441
>>
I was not anticipating this would ever go on to a second thread in a row, to say nothing of a Discord or new games getting put together on the spot.
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>>53683565
Nice success, no?

I can't wait to see more stories told in these threads of successful games. Last thread had plenty of other people organizing games as well.
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I'm glad theres more threads of this even if it risks becoming a general. I've been craving the chance to play this system for a while, but I've had other things going on so I'll live vicariously through other players.
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>>53687518
I'm gonna be the Blue Shell here and say that Generals are not necessarily an issue, but the fact that they're a refuge from the rest of the board is. Generals are used the way they are because they're relatively coherent and less bile-filled than external threads. /pfg/pgg/, while a degenerate mess, is at least capable of discussing the system without devolving into a Hate-filled thread that repeats itself even more often than a general does.
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>>53682819
Posting Links!

LINKS
>Rules https://1d4chan.org/wiki/Super_Mario_RPG

>Additional Races
https://pastebin.com/6HHbLh7c

>Old Thread >>53397441

>Campain RP Archive
http://akey.ca/gbrp/index.php

>Gameplay Test Log 1
https://pastebin.com/tqZPyfdz

>Gameplay Test Log 2
https://pastebin.com/8v8cK2BX

>Super Mario Wiki
https://www.mariowiki.com/Main_Page
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>>53690010
For the record, those two logs are ancient and should not be held as indicative of the current state of the game.

Also, that list of additional races is unofficial and not my own. You can create your own interpretation of any of the races listed therein.
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>>53687518
Yeah, my intent isn't for this to be a general, just that it stays up while the Discord games are going. That way we have some continuity on the board.
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Really looking forward to playing my first game of this on Sunday. The Shy-Knight shall not fail his duty!
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PDF Anon here. Hard drive crashed and I lost most of the assets I created. Will be starting over and actually remembering to use my cloud storage this time.
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Are flurries basically snow-goombas on ice-skates?
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>>53696764
Probably not, considering that they are pretty much exclusive to Subcon
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>>53690010
More content
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>>53700678
Such as?
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>>53700678
I got yet content right here!
Here's a character sheet.
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>>53705317
I still need to update this... I can do so tomorrow. Along with the quick start guide.
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>>53706866
OMG!
Please do!
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>>53705317
Here's an adventure using a different system. But you can still use the cool boo cut-outs.
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THOUGHT: You can spend 1 PP at chargen for an additional Perk.

Y/N
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>>53709147
Seems fair enough.
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>>53709147
I like the concept, but wonder how abusable it could be if you spend most or all your PP on perks.
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>>53709218
1) Perks are meant to be small bonuses that pop up once in a while as some additional flavor to your character.
2) You would be without weapons, armor, items and other neat little doo-dads.
3) Your GM can say "no, stop being a cunt."
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>>53709147
I find that whenever I make characters I often end up using PP on flat stat boosts from equipment because I have nothing better to use it on, so I think perks would be great as a more flexible alternative option to that.
Given the nature of perks requiring a specific situation, I doubt it would break things at all. Especially since, presumably, perks are so narrow in range that it would be extremely rare for more than one of them to apply to a single check.
If it does cause imbalance issues, it'll be in the far harder to detect manner of one character having a range of abilities far wider than intended, rather than the more obvious manner of a character being outlandishly good in a single field.
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>>53709238
>your GM can say "no, stop being a cunt".

My favourite part of being a GM.
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>>53709147
Seems good.
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So it was agreed, so it shall be. You can now purchase an Perk for 1 PP at chargen.

Also, I increased the threshold for random stat gain when you level up from rolling just a 6 to rolling a 5 or 6. This is to reduce the chance of "dead levels" where you get nothing from the level up (not counting the free point you can apply wherever).
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>>53710503
I also approve of this.
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>>53710503
>Question about traits: I feel that traits are not well defined. In what way are traits distinct from Equipment, Perks, and Specials?
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>>53710812
>Perk
I get a [+1 / +2 if specific] bonus when doing [an action, of variable specificity

>Trait
A trait is a passive ability. They don't cost FP and have limited combat usage - they can't deal damage straight-up.

The ability for a Boo to manipulate their shame or density, the addition of wings or spikes, a Bob-omb with a unique detonation trigger, a size difference, etc. etc.

I agree that some of the Traits listed are very... ambiguous. For example, alternate shells for Koopas or masks for Shy Guys -do- seem like equipment to me. In addition, the ability to 'breathe ice or fire' does sound like a Special, but note that actually utilizing it for combat purposes is not included. It's purely utility / narrative as a Trait.

>Equipment
Equipment are actual tangible objects. Again, some Traits -are- kinda weirdly overlapping with this categories, but beyond those, it's a pretty clear separation. Equipment can have Perk or Trait like abilities, but the difference is that they aren't intrinsic to you. They aren't an inseparable part of you. You can get disarmed, separated from your stuff, or your equipment may even be destroyed!
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>>53710812
Traits are indeed a bit nebulous, but more than anything, they provide that little bit of extra flavor to a character. Some traits are more concrete and offer a mechanical incentive, like Koopas getting a special shell or a Shy Guy wearing a Snifit mask; while those sorts of things could be expressed as part of gear, it's a little easier to get the idea across when lumped in with the other traits. Others are more tangential or otherwise don't offer much on the surface, like a Boo looking more humanoid, a Bob-omb rolling around on wheels or a Toad's spots glowing in the dark (though I can see how you might get some use out of the latter).

As described at the top of the section, traits are something that occur and affect your character on a relatively deep and intrinsic level; in certain respects, many instances can be considered the luck of the genetic lottery. Put bluntly, traits are a way to represent your character's small quirks that aren't already expressed by your gear or perks. There's no guarantee of a mechanical bonus to any trait you take, and to me, that's perfectly fine. This isn't a game that places emphasis on optimization, but rather on personalization and expression. One character I saw created an honest-to-God Shy Girl by starting with a Shy Guy and spending a PP for a trait to make them more human-like - I called it a "human-esque growth spurt."

tl;dr - Traits are the miscellaneous bin where you fill out the rest of your character's personalization.
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>>53711150
Aren't masks or shells gear rather than quirks?
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>>53711732
Functionally, yes, but they are intrinsic to the Koopa or Shy Guy as a character. Besides, you already have the "1 PP for a weapon/armor," so it's not like you're not getting the same thing.
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>>53711732
If I might give my perspective, any traits that involve physical items are most likely items that the character acquired before the story starts, and are an opportunity for the player to create a story of why and how they ended up with it, or serve to allow various sub-species of the main races without having to make it a completely seperate race (snifits being specialized shy guys, all the various types of koopas, etc.

>>53711150
>One character I saw created an honest-to-God Shy Girl
I have been mentioned, yee
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>>53711825
To be fair, if the game we played was something other than galactic adventures, I would've probably made a Shy Girl instead of an Inkling, as that was my FIRST character concept.
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>>53711029
>>53711150
Thanks.
That helps a lot.
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Bumpin with my old character portrait
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>>53719008
I scarcely remember that character.
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>>53721339
Game I used her in didn't last long, but it was cool.

She was a dead warrior princess that haunted her hammer.

Might want to try using her again if I ever get involved in a real campaign of this game.
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>>53722691
Cool
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>>53726901
What sort of danky kong is this
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>>53726901
>>53727188
https://www.youtube.com/watch?v=VJ-drBrCVJg
https://www.youtube.com/watch?v=2HiuHoQxi4c
Proof positive that when Donkey Kong gets serious, he becomes a force of nature.
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>>53728022
I've never heard of this game, although that explains nicely why exactly Donkey Kong was a guest character in Punch-Out.
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>>53728022
Now i want to do a Kong campaign
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>>53728022
I love Fist of the Donk-Star!
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>no Bandit race with Baseball Class or Zeus Class option
>no Hammer Bros. race with Fire/Ice, Boomerang, Sumo Bro, or Yo Bro

There is so much potential here that it's ridiculous. I mean it now!
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>>53734704
Just make it yourself, nerd. It's a very freeform system.
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>>53734836
o-ok, sorry

Man, I've been looking for something like this though. I'm impressed there's this much work put into it. Congrats to all involved.
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>>53734704
I'd argue that neither of those are/need unique races but rather variants of Shy Guy and Koopa races respectively.

Mario games have a bunch of different races, including plenty that only exist in one game, trying to get all of them in core is a fools errand ESPECIALLY when a lot of those are just variants in appearance/ability from the core races which can easily be represented by quirks.
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>>53734951
A fair point. Thanks, anon.
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>>53734704
Took me like 5 minutes or research and typing...

>SLUGGER GUY

>RACE
>Shy Guy

>TRAITS
>Tall Guy: Taller than the average shy guy
>Baseball Boy: This character is a member of a baseball team. He can use teamwork specials with other Baseball Boys

>PERKS
>Homerun: +1 when you roll a counter against a thrown weapon while wielding a baseball bat

>GEAR
>Baseball Mask: protects your face against projectiles
>Baseball Bat: melee weapon that can also be used to make ranged attacks when batting small items
>Cleats: helps you dig into lose soil

>SPECIAL
>Blazing Swing: As a ranged attack or after a successful counter against a thrown weapon, you can turn a normal projectile into a fiery projectile which you launch at your opponent like a meteor.

I'm open to critique from a GM. Treat this like a normal character submission for one of your games.
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>>53700218
>tits
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>>53706866
>I still need to update this... I can do so tomorrow. Along with the quick start guide.
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>>53735991
>Home Run: The Slugger Guy can reflect a ranged attack using a melee counter. Not all attacks can be reflected.
Tha's how I'd do it.
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>>53735991
https://www.youtube.com/watch?v=t-9xbgTHpLA
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>>53735991
I know my next character
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>>53735991
Pretty awesome

>>53698693
Now for a Bandit character, I'm thinking some sort of slight of hand or a disarm ability
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>>53740183
>Base race: Shy Guy
>Sticky Fingers: +1 to pickpocketing and lockpicking checks (uses Speed)
>Yoink!: On a successful melee attack with greater than three degrees of success, steal or otherwise disarm a single piece of equipment from the enemy. Not all gear can be yoinked.
If I had to offer something.
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>>53736156
Sorry for the wait.
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>>53736156
>>53706866
>>53741139
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>>53741139
>>53741330
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>>53741139
Thank you!
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Lest we forget that Kremlings were a thing.
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>>53746546
Please no
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>>53747155
>>53746546
Yes please!
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>>53746546
>>53747155
>A cool beauty with chic make-up and groovy hair. A strong leader figure, she has full trust of all the Kremling Krew. She boasts excellent reflexes, and is very accomplished in sports and dancing. The clubhouse she owns is regarded as something of an oasis for Kremlings.
>>
For those who missed it, the first session of Galaxy Adventures ran on the Discord yesterday, and it was a success. An old Koopa archaeologist had a magical treasure map, and her new crew (a Koopa con artist, a Road geologist and demolitions expert, an Inkling scoundrel with his own space ship, and his Rocky Wrench first mate and mechanic) escape from a desert Bazaar and an Octoomba/Octoling attack on the ship. Plenty of banter was had, and the mechanics ran smoothly once people got the hang of it.
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>>53750120
Cool. Can't wait to hear more!
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>>53750120
Toad, not Road
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My game starts in 2 weeks. I can't wait!
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>>53753928
What's it gonna be about? What character are you playing as?
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>>53728139
>>53731005
>>53732150
https://www.youtube.com/watch?v=n5_xMxUO7yU
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>>53755730
Beautiful!
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Played my first session as Knight-guy. Was a blast. Magic swordsman build made it pretty fun. My wife even made my Sprite for roll 20.
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>>53756796
Nice. What happened during the session?
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>>53754833
I'm the GM. I don't want to reveal too much about the campaign, in case my players read about it here.

But it's loosely based on Romance of the Three Kingdoms.
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>>53757623
We were hunting an artifact to help the chief of a Yoshi village so we could defeat another Yoshi that took over. We got into a big scuffle with about 3 spikes and 3 clubba. Unfortunately that fight took abit longer than anticipated. Still managed to get the artifact we were after and are now ready to steal back our airship.
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>>53679455
Now I wanna make a street tough shyguy/gal who wears a sunglasses with a leather jacket and hits things with a baseball bat.
Could call him Hooligan-Guy, maybe make him part of The Greaser Gang.
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In case it was missed, Inklings from Splatoon were fully pieced together.

>Race: Inkling (+1 Heart, +1 Coolness, -1 Smarts)
>Inklings are humanoid cephalopods with a propensity towards excitement and adventure. They are brave and sociable, but rarely engage in more intellectual pursuits. Their ink-filled bodies can shift between a humanoid form and a tiny, extremely nimble squid form. Any gear the Inkling is wearing in humanoid form is absorbed into their body when changing into squid form and then returned when changing back.
>An incapacitated inkling dissolves into an immobile puddle of ink with all their gear collapsing into a heap on top of it. When they regain consciousness, they revert into squid form and their gear is reabsorbed into their body, unless it was stolen.

>You're a Kid, You're a Squid (Inkling racial): An Inkling can freely transform between their humanoid form and their squid form at any time (in combat, this is a free action). The squid form is practically defenseless and cannot wield objects, but they are immensely faster when travelling through non-hazardous fluids, including water and their own ink.

>Squid Super Jump (2 FP, Innate): An Inkling, in squid form, can jump an extreme distance via a high-pressure ink squirt, covering major height and distance. The Inkling must have a predesignated target and otherwise have a clear idea of where he's going to land. A Speed (2) test determines deviance when landing on-target. In battle, this can serve as a (Power x 2) tackle/jump against an enemy.

Inkling Weapons: https://pastebin.com/XMQ0GWLT
>All Inkling weapons and most weapon-related specials inflict Blind on a target for one turn. As a result, all Inkling weapons cost 2 PP at minimum.
>Only Inklings, Octolings, Bloopers, or Octoombas (or anything with an ink reserve) can use the weapons, but any external items like grenades can be used by whoever.
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>>53762198
Thanks, I knew I was forgetting something.
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>>53760892
Yeah, fights can drag on a little bit. Giving lots of environmental setpieces to use for advantage helps.
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>>53700218
Best gal.
Also best character from mario's universe.
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>>53765628
>gal
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>>53765628
That's a rather definitive statement to make, isn't it?
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>>53760482
I will post a session update after our first game.
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>>53769879
Cool
>>
Wow! There's so many possibilities with this system.

What are some other characters that and guys have made?
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>>53772715
>Bombette preparing to take out the competition
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>>53772715
Watt was always the best companion.
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>>53785294
Is that sum Pauline?
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>>53788364
Yes. As of Super Mario Odyssey, Pauline now has a job as mayor of New Donk City, which is conceivably the same city where the original Donkey Kong took place.
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Uproot race when?
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>>53785294
So thanks to the E3 reveal of Mario + Rabbids: Kingdom Battle, are Rabbids cannon characters in the Mario universe now?
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>>53794025
Not exactly. It's mentioned that the Rabbids were teleported into the Mushroom Kingdom somehow, deforming the landscape. They are extradimensional aliens, put bluntly.
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>>53791938
They really messed up the artstyle, which was exactly what I feared. The animations look a lot less expressive for the most part.
I mean the game doesn't look horrible and the minion minigame does look fun but I still don't understand why they made this when the original is near-perfect as is. It's not like Pokémon where each new installment adds more moves, 'mons, and mechanics and remakes add all those to the old regions, there's nothing you can really add to SSS from later games (you could always add bonus content like extra bosses or maybe another special Bros. Move, but unless they pull a Final Fantasy Dawn of Souls and have characters from later games appear to fight that's not really connected as a remake). Overall I'm just kind of confused.
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>>53794538
>I still don't understand why they made this when the original is near-perfect as is.
Because it's 14 years old and released on the Game Boy Advance, which a lot of people have missed by now. You're going to find out this is a remaster of the first M&L game, and you're going to hear people say it was the best M&L game. That's plenty incentive to give it a go in 2017.
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>>53794568
>Because it's 14 years old and released on the Game Boy Advance
But Nintendo has Virtual Console. Superstar Saga is on Wii U, and 3DS has the ability to natively play GBA games digitally with 100% accuracy (even though they never fucking used this officially outside the 10 Ambassador titles), and I assume Switch is getting VC eventually as well—you'd think they'd try to go for a strong launch and have a huge VC library at the start instead of trickling games through like they did on the Wii/3DS/Wii U but apparently they hate money, I digress though since this isn't /v/—so anyone could just play it that way if Nintendo chose. SMB3 is the greatest Mario game of all time but they haven't remade that game since the GBA, they just sell it through Virtual Console now (the Wii U in particular has both the NES and GBA versions of SMB3).
If it introduces people to Mario&Luigi before it became mediocre with Dream Team and Paper Jam that's good I guess, but it seems like a lot of effort when the original is still fantastic and they haven't really updated anything besides the artstyle which is in my opinion less appealing than the thick-outlined, cartoony version and its exaggerated expressions.
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>>53788493
Which, if you think about it, is the closest New Yorker approximation of a princess.
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>>53794538
>>53794695
Hopefully they do rebalance the game and add content.
>>
>>53794033
So was Smithy from SMRPG
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>>53796587
Smithy invaded intentionally and maliciously. The Rabbids showed up by accident.
>>
Let's say that PCs start off with one Special.

How often should they get new specials, and in what way?
>>
>>53794695
Please tell me where this image is from.
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>>53798654
There were a whole series of trivia cards featuring Mario and company done a long time ago.
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>>53798616
Depends on the special. Some are taught by others, some are figured out through experimentation, some are gained via badges, and so on. There is no single source for specials.
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>>53794695
>>53798737
Oh my sweet Jesus! I must have these!
>>
I'm a little bit high right now, but here's an idea. What if you made attack rolls into little games of slapjack?

The GM plays cards down onto the table in rapid succession, and the player has to slap a specific card in order to land the attack. If the attack is supposed to be harder, you can complicate things by saying something like you have to slap after a particular *pattern* of cards or something. A similar system could be used for dodging attacks.

I think it'd be a fun and satisfying way to recreate the attack mechanics of the Mario RPGs.
>>
>>53798891
I recall something almost exactly like this suggested in the past. I believe it was turned down for several reasons.
>Too much of a distraction
>Naturally favors players with better reactions
>Can be disruptive
>GM has to arbitrarily throttle himself at times to simulate difficulty
Among other things.
>>
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>>
>>53801914
Neat!
>>
>>53798758
Ok. So how often should a PC get a new special?
>>
>>53805649
I JUST answered that question. It depends, notably on what you're trying to go for in the moment or if there's any particular skill you're trying to learn.
>>
>>53805649
>>53805877
Besides, you don't generally GET specials like they're part of a hard list of abilities. Like most things in the system, specials can be played fast and loose. Conventionally speaking, if you're trying to do something extra fancy that warrants a potential FP cost, that counts as a special.
>>
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>>53798616
I'll field this one...
This game has an interesting approach to achieving new specials.

http://akey.ca/gbrp/index.php

The players find special rare items called shine sprites.

The PCs take the shine sprite to a stone shaman who uses it to power up a PC.

This gives to PC a new special.

The PCs seem to be able to get a new special using this method, once every 9 levels.

Hope that helped.
>>
>>53807509
That's pretty good.
>>
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>>53805649
>>53805896
Oh, I kinda just purchased two specials at chara gen for a PP each so they fit my chara thematically.

Pic unrelated.
>>
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>>53812102
>Sword is straight up just the Buster Sword
Now my autism wonders what Cloud and other characters would be in this system.
>>
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Rabbids
These little bunny like creatures ended up in the mushroom kingdom only recently. They are quick and seem to bounce back easily from injury, but are... less then bright, to say the least.
+1 Toughness, +1 Speed, -1 Smarts

Where Least Expected - Rabbids have a knack for showing up in the strangest of places. Rabbids receive a +2 to any check when squeezing, hiding or sneaking if no enemies have seen them recently.
>>
>>53682819
>Monty Moles get -Speed according to the Pastebin
>Speed is used for ranged attacks
>Monty Moles' whole thing is throwing rocks and wrenches
This seems poorly thought out. Maybe their "Power instead of Speed when moving underground" ability should be extended to using ranged attacks?
>>
>>53736064
Ghost estrogen is a hell of a drug.
>>
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I recreated Bloosey from way back when using the updated rules, hows this seem?

Name: Bloosey
Race: Boo
Racial Trait: Outta Sight
Gender: Male
Hometown: Twilight Town

Heart 6
Power 2
Smarts 4
Coolness 7
Toughness 3
Speed 4
Heart Points 9/9
Fower Points 13/13
Badge Points 0/7

Coins: 19
Starting PP: 6

Perks:
Boos Blues: +2 to Coolness when making a jazz performance on the sax
No sweat, Clyde: +1 to Coolness when attempting to defuse a situation between two parties

Equipment:
Enchanted Sax (+1 C) [2PP]
Two mushrooms (Heal 5HP) [1PP]
Two Honey Syrup (Regain 5FP) [1PP]

Specials:
Mellow Out!: Play a chillin' tune, Make a Coolness test Vs. the Enemy Heart, they fall asleep for the number of turns equal to your net hits or until disturbed. (3FP) [1PP]
Jivin' Groove: Play a groovy beat to get one of your cool cats swingin'! Make on ally Dodgy for 1 turn (2FP) [1PP]
Outta Sight: Make yourself invisible for 1 turn. (2FP, Racial)

Backstory: Bloosey was always one of those cats who preferred everyone just get along and be smooth. Most of his days in the Creepy Steeple near Twilight Town were spent practicing his sax, with the occasional performance in Twilight Town, after all, the livin' love to swing as much as any ghost. A few times he ironed out some issues between the Boos and Twilight villagers with some smooth talk, and a performance or two. Eventually he found his way to Club 64 in Toad Town where he continues to perform regularly for anyone wanting to forget their woes for a moment, or just hear a good tune.
>>
As a dumb joke a friend of mine and I joked about a merge of Mario and 40k, became Powhammer 40k. Was good for a giggle.
>>
>>53817907
I'd prefer to phrase those perks like this.
>Boo's Blues: +2 towards performance/distraction checks and to subsequent social checks when playing a tune on the saxophone
>Everybody's Cool Here: +1 towards social checks when negotiating and serving as a mediator between two separate parties

Specials:
>Mellow Out (3 FP): Bloosey plays some cool jazz that helps people really learn to relax. All enemies within earshot are put to Sleep (Coolness vs. Heart).
>Jivin' Groove (2 FP): Bloosey plays a groovy, upbeat tune to get one of his cool cats really swingin'. One ally becomes Dodgy for one turn.
>>
>>53817907
Cool.
>>
>>53812102
In my game I may allow this.

But I would allow players to get one free Special at character creation.

Additional Specials at character creation would cost 2PP.
>>
>>53822282
That's one way to do it.
>>
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>>53822282
Yeah. For the Galaxy Adventures mini-campaign I just let everyone have about 4 specials. Since there won't be any character growth.
>>
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>>
>>53831162
Source?
>>
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>>
Anyone have a good idea for an ability for the Sherms, the tank guys from Odyssey?
https://youtu.be/t92phCwLJVw?t=24m43s
>>
>>53836660
>Sherm
>+1 Heart, +2 Toughness, -2 Speed
>Tank Goodness: Thanks to its cannon, a Sherm gets +3 Speed for the purposes of ranged attacks. If difficult terrain would otherwise slow characters down, Sherm characters are unaffected.
>>
>>53837251
Pretty abusable. You could buy your Speed stat back up to 7 and then you'd be able to go past the cap that other characters have on their attacks.
>>
>>53837251
The Big Guns: Sherms my use a Special ranged attack that deals damage equal to Power to an encounter and any enemies hit suffer from an audio based No-Skill debuff, costs 5 FP
>>
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>>
>>53841711
Magikoopas are cool!
>>
>>53843606
They're neeeeeeeerds!
>>
>>53836660
How would you play a sentient tank?
>>
>>53846654
>Tank hears the plight of the puny non-tanks
>Tank is amused
>Tank joins the non-tanks for the shear joy of blasting things
>>
>>53847178
We have yet to determine if these tanks are even sentient

I mean, nobody's gonna try to play a podoboo, a fuzzy, or a gusty

they ain't sentient.
Well the fuzzies kinda are, but barely
>>
Bumping with Mario tunes.

https://m.youtube.com/watch?v=A2nF92mu8X0
>>
I find something infinitely hilarious about a Mario tabletop RPG. Please tell me that in this game you can play as Bowser's minions and go on wacky minion adventures.
>>
>>53847970
>Please tell me that in this game you can play as Bowser's minions and go on wacky minion adventures.

That's the very premise of my game!
>>
>>53848304
Fantastic. I must know more.
>>
>>53847350
They've got eyes.
>>
>>53848358
Time will tell. My first session is coming up. I'll report here once it's over.
>>
>>53847970
The game has a lot of freedom in its execution, so that kind of game is very possible.
I mean, in the discord for this game, we've already got an interstellar treasure hunt, and soon there will be a sorta mystery kind of story

And I'm bad at summarizing things so they're prolly cooler than I make it sound
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