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https://1d4chan.org/wiki/Super_Mari o_RPG Anybody played this?

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Thread replies: 312
Thread images: 117

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https://1d4chan.org/wiki/Super_Mario_RPG
Anybody played this?
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>>
I DM'd a couple games that eventually petered out because most of us had lives. In hindsight, i regret how I ran things, I'm embarrassed at how shitty a DM I was.

Is there anything in particular you,d like to know?
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>>53400673
How did the system feel? How did it play? What sort of stories did you run?
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>>53400725
>Oh boy, here we go
I'll start with the shortest answer: what stories did I run? I technically ran just two stories but the first had enough people phase out and in that it felt intrinsically different by the end. But more detail is in order.

>Story 1
If I remember correctly, the intro was actually a mini-quest via guild job postboard involving a fetch quest to get a book from an ancient library. The owner of the library was a member of an ancient heroes who had attained various, massive cosmic powers and had since corrupted themselves. Someone was on the up-and-up to rez/awaken/recruit them and use them for dodgy things.

>Story 2
I over reached on this one, plain and simple. I was depressed that the last game had ended and another game where I was a player had finished. So I created a contained sandbox game. The idea was to set two different groups with essentially the same goal, but from different factions, loose on an island. They would get acclimated and i could set back and moderate. Much like communism, on paper it was a great idea, but I was met with failure. The game included player-made dungeons under the guise of base construction and an under-fleshed political/social sphere due to the lack of play. Also, i had a beautiful island with cities, seaside villas, secret ancient temples, coastal wrecks, and a fucking volcano, all primed for adventure and exploration.
If you'll notice I've said nothing of the actual story. One group was a task force for the island government that was supposed to corral Bowser's minions, pacify the less savory denizens of the island and, in general, make the island great again. The other group were up-and-coming rookies in Bowser's crew. They were supposed to take over the island (not destroy it, functioning territory has more use than blasted wastelands).

Despite what became of these games, I was and still am, extremely proud of the materials I produced for them. I will see if I can post some sprites and maps.
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>>53401332
On to the system, and I would be remiss if I didn't say that a better opinion could be gotten from VeloCity, the creator, as he does post on /tg/

The first game used the old system where as the second game ran an updated version. As for the changes, its been long enough that I don't remember. What I do know was that it introduced some nerfs to the Speed stat and the defense mechanics.

The main thing I can say is that the system uses incredibly low stat numbers. This means a +1 is incredibly powerful. To me it seemed that combat could get real stale if it wasn't spiced up. Part of that was originally on the PCs to play to their personalities and be creative. Latter i developed interesting mechanics to make battles different and exciting.

The ability of a +1 to have such an influence meant that leveling up was huge but in order to keep the players from breaking the system in a half dozen sessions, level ups were far and few and thusly any number driven character development seemed low, imo. The system breakdown on 1d4chan says more than I ever could, however.

So one particular example of a battle mechanic I implemented. A boss had a move called Eclipse. It darkened the room to a pitch-black haze with the exception of any light-giving sources, i.e. torches. It however could see just fine. I blacked out the map on Roll20 to avoid meta gaming. The pcs were chucking fireballs, stones, at one point themselves in order to attempt to find the boss. The boss in question was a cyclopean guardian made of extra hard stone held together by an ethereal purple energy. It had no head, just an eye floating. Imagine a Koopa kneeling in a small patch of torchlight muttering it can move anywhere throughout the room like Muldoon from Jurassic Park. To my knowledge, the players felt that it was a fairly exhilarating fight, was pretty proud that night.

Im mobo so now pics. Id be happy to answer any other questions and may as well throw up my usual trip.
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>>53401865
>I havent been on Roll20 in a while, apparently I was working on a Mario themed wargame...wtf
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>>53401865
>So one particular example of a battle mechanic I implemented. A boss had a move called Eclipse. It darkened the room to a pitch-black haze with the exception of any light-giving sources, i.e. torches. It however could see just fine. I blacked out the map on Roll20 to avoid meta gaming. The pcs were chucking fireballs, stones, at one point themselves in order to attempt to find the boss. The boss in question was a cyclopean guardian made of extra hard stone held together by an ethereal purple energy. It had no head, just an eye floating. Imagine a Koopa kneeling in a small patch of torchlight muttering it can move anywhere throughout the room like Muldoon from Jurassic Park. To my knowledge, the players felt that it was a fairly exhilarating fight, was pretty proud that night.
Bosses are encouraged to have special gimmicks about them for the party to play around. That one is pretty good.
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>>53397441
I remember being in a roll20 game of this that fell apart. The game was fun, and genuinely felt like a paper-mario-style adventure
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>>53410281
Unless it was the food themed one, it was probably me. Always thought that idea was really creative. I sat in on a session and was fairly impressed.

If youre gonna try to run a game, i have plenty of resources and apparently 2 completed modules/dungeons ...went pretty hard in the paint, i guess.
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>>53406824
MY DIIIIIIIIIIIICK
SPOILER THIS SHIT
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>>53411023
It actually WAS the food-themed one. I played a shy-guy Kamen-Rider named OUTGOING GUY!
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>>53401865
>The pcs were chucking fireballs, stones, at one point themselves
It really is Super Mario RPG.
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Always wanted to GM for this system. Seems like a blast.
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>>53397441
I ran a game or two to try the system. It's pretty fun. I can't remember much about the session other than that I made a mustachioed martial artist named Boo Manchu, but the players seemed to enjoy it.

I've had a campaign idea about a group of Bowser's minions (the PCs) going to Money Land to collect the Seven Golden Savings Bonds in order to refill their lord's coffers after New Super Mario Bros 2, but I haven't had the chance to do anything with it yet.
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I played it just a bit as a female boo that loved tea. I f I remenber I used the party yoshi as some sort of makeshift cannon with coconuts in a fight. THe system is fun and encourages being creative with stuff instead of a rules lawyer. Wish I could play it again sometime, even if I had no idea where the last campaign or my character were going.
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>>53424477
Playing as Bowser minions is something I've wanted to do (as a GM or player) for a while. Lots of fun possibilities there.

Question for the thread: what under-appreciated race would you want for your character?

I'm partial to Walleye. I just love their design!
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>>53417998
I don't recognize her, but she sure is pretty! What's her name?
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>>53431060
That's a humanized Vivian, from Paper Mario: The Thousand Year Door. Here she is with humanized Dooplis.
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>>53429601
Walleyes are a fairly recent design, aren't they? They're like a cousin of Whomps.
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>>53431111
Yep. Debuted in 3D World if I remember correctly? Maybe 3d Land. I also like their more direct relative, Wallops.
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Everyone excited for Superstar Saga remake?
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>>53435543
The what?
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>>53429601
Beanfolk. Beanbean Kingdom STRONK
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>>53429601
Are pirate gooms a different species from goombas? What about galoombas? Are sniffits and bandits different species from shy guys, or do they just dress differently?
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>>53435824
https://nintendowire.com/news/2017/05/01/3ds-menu-icon-mario-luigi-superstar-saga-dx-emerges/

>>53436194
I think Galoombas are a type of Goomba and Snifits are just Shy Guys wearing a different kind of mask.
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>>53436194
Gooms are pretty different from Goombas, probably sufficiently so to be a different species.
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Who remembers when jiang-shi were a Mario enemy?
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>>53447786
That was the second Mario game I ever played.
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>>53436067
You just got beaned
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>>53397441
I was around for two or so threads when it was being developed, I drawfagged for some players, in fact. Pic related was one I did.
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>>53455472
Oh wow, fantastic art!

So, regarding the system - any suggestions for improvements, or additions? Maybe we can brainstorm some new races and whatnot?
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>>53429601
I always wanted to play a Brock, but could never work out a good ability.
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>>53460240
Maybe they can store itens in their body, much like ? Blocks.
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>>53460081
Wasn't there some big pastebin for a bunch of homebrewed races?
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>>53436695
Not really...
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>>53461280
I would be interested in this as well.
For example...where are the Kongs?

Kong's are important to the Mario mythos.
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>>53462949
Kongs would be really hard to do, since the extended Kong family is so large and encompasses different species.
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We love Roy!
He's the best boy!
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>>53463258
Not really.
There are different Yoshis, Koopas, and shy guys.

A generic "kong" archetype to build from shouldn't be too hard.
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>>53464166
I dunno, mang.
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>>53461280
Gotcha senpai.
https://pastebin.com/6HHbLh7c
>>53460081
Thanks. Here's another, Blargghoolio, using Blargg from the pastebin above.
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>>53462949
2furry4me
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>>53464249
Yeah, I'm struggling to think of traits that are common across all Kongs. I think the best way to do it is determine what flavor of weird monkey you want to play as and built them as an individual.
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>>53464581
Throwing things. Duh!
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>>53464560
>>53464581
>>53464801
According to the pastebin I posted earlier, they make healing items. There's probably better ideas than that though.
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Adventure idea: Party of shyguys. Boos have swarmed their village in the heart of Dreamy Wood, stolen away the lanterns and now everyone's too scared to go out at night because spooky things. The party has to go and get them back.

Good? Bad?
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https://www.youtube.com/watch?v=zzAOgI5JOhk
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>>53465283
Closest thing to a survival horror game (even though the Boos would only pull pranks on them).
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There's this too for Dungeon Crawl Classics. Though with little work it could be used with any "OSR" system.
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>>53462315
Pirate Gooms have hands.
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>>53464560
>You gonna git KONG'D!
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Has anyone made a character sheet for this game?
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>>53397441
Jesus christ, I was there in the first few threads before this was even an idea. People get posting pretending they had played a game like this, ranting or telling stories like they would for any D&D game or the like. It was three threads or so in where someone said "you know, this could be pretty fun to actually make."

I was one of the designers, and I remember pushing really hard for WFRP style careers because I was absolutely inculcated with WFRP 2E at the time. I'm impressed the game got finished to this degree, my autism scared off at least one person creating content.
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Thwomps should be a playable race.
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Ukiki's should be a playable race too.
By far the most dynamic enemy in yoshi's island.
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>>53468336
I did, I'm just getting off a plane. Bumpin to let you know I'll post it when I get home
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>>53469476
Sweet!
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>>53469538
Ah shit. Sorry, I have it on my other computer in the closet. It's a bit of a hassle to get it off that right now (was gonna do this real quick before bed) but I'll get to it tomorrow morning. 'Til then, keep the thread up - or not, I can just make a new thread tomorrow to share the character sheet.

Thanks for the excitement!
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>>53463493
https://youtube.com/watch?v=G78EVouR-yI
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>>53468336
Here's one attempt at a character sheet I found. All the sheets I have use the old stat line (no Toughness).
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I've had a Mariopocalypse idea for a while that might fit... going for a mock-grimdark Mad Max with go karts after all the major villains/catastrophes hit at once and it was impossible for Mario to stop them all at once

"Under the angry sun, Mario is missing."

basic idea of players being scavengers who happen to pass under one of the airships where Bowser reigns over things. Airship hits some turbulence and what appears to be a huge chunk of Bowser shell lands next to them. An unheard of treasure, but the troops are going to come after them to get it back and cover up the fact that Bowser may be dead, his kids ruling under his fake authority. if they work quick, they might be able to pawn the shell and lose the guards after them. if they're in for the long-haul, they might be able to spark a revolution
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>>53473867
>it was impossible for Mario to stop them all at once
That's what Luigi is for.
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>>53469538
>>53468336

I'm back!

I'll start posting my files. Unfortunately I couldn't make them form fillable with the program I was using... my apologies. If anyone wants to try editing them to be form fillable, be my guest.
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>>53475529
I also made a guide to character creation and combat to help new players and for quick-starts, but I believe it's outdated now.
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>>53475554
In retrospect, its font color is pretty intense, too... when I update it for the new rules, I'll also tone down the intensity of the black font. A dark gray or something would be better.

Attached is a printer friendly version of the character sheet.

>>53473867
This is a fantastic idea! I'd totally play this! Since the premise is all the villains / catastrophes striking at once, factions based on mario villains would be great!

Bowser, Shadow Queen, King K. Rool, Cackletta, Shake King, Smithy, Tatanga, etc.

Heck, even your dreams aren't safe - Wart has conquered Sub-Con again, most likely!
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>>53475674
>>53473867
could we flesh this out here? This sounds like a really fun idea for a campaign. The only time I ran a game of this was for my 10 year old brother, so I don't have much experience with the system, unfortunately
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>>53475674
>>53475554
>>53475529
>>53473159
Thanks for this

I'm trying to get my old gaming group back together, as we speak, in order to play Mario RPG.

Much appreciated.
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>>53420016
Das cool anon

You draw that yourself?
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>>53420016
>I played a shy-guy Kamen-Rider named OUTGOING GUY!

Fantastic! Absolutely fantastic!
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>>53467510
>That shit eating grin
>That all around creepy human looking design
>Girl there getting handsy with his stomach

Jesus, I would honestly believe you if you told me he ripped her dress off and started raping her next page...
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This system influenced my own pet system that my group has been enjoying. Always a special place in my heart. Actually used Mario for one of the example characters because of it.

>>53401332
I liked the characters I had in each of your campaigns more than anything I've ever made before or since. Dunno what it is about Mario that gets my imagination pumping. Sigh.
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>>53480285
What's your system like?
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>>53481490
Mainly, I always have trouble getting systems to quantify the ideas I have for characters, and after playing heavy systems all the time (barring one travesty in Fate) this system opened my eyes to the possibility of universally quantifying any idea. The wiki page included just some baseline examples to balance against but left literally everything particular up to the player, but the way the system was written that was all I needed (boo GURPS' lists upon lists), and that inspired me. So I took that and a couple other things which meshed with the idea and built a system out of it.

Which then led to a whole rabbit hole on the nature of creativity and "designer vs gamer" but that's a literal thesis worth of things to talk about.
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>>53481719
You mean the Perks system?
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>>53481745
Yeah, sorry.
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>>53482043
To be fair, a large majority of the SMRPG system is built on the "just wing it" school of design and GMing, so that could honestly apply to a lot of things.
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I cant wait to play this with my group.
I will report to /tg/ after pur first game.
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>>53483137
Nice. Be sure to tell us.
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>>53483137
I would love to hear about it.
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>>53431060
>her,she
>>53431095
>she
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>>53485027
If I recall, that might have just been Beldam making cruel jokes at her expense, perhaps depending on whether its the Japanese or international version.
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>>53485090
In Japanese and a large number of international versions, Vivian is male. In America, it's explicitly left obscure, so everyone just assumes she's female.

Regardless of version, Beldam is being a cunt.
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Yo Mr. Blue Sky, since the wiki tags you as the one currently responsible for the game, are the rules on the wiki up to date? Thinking of PDFisizing them in a style similar to the old Nintendo Power articles about games.
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>>53485166
The wiki is the only source of rules that I maintain, so yes, the rules on the wiki are the most current. Unless something dramatic happens, I don't see them changing in the immediate future.
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>>53485208
Unless anyone has suggestions for changes.
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>>53485166
That's genius!
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Just made a minor edit that alters the note about exploding dice in the core mechanic section. Now it's up to the GM whether they want exploding dice or not.
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>>53485279

Looking through the old guides, it's really, REALLY tempting. I'm torn between aping the style of the SMB2 review in Nintendo Power volume 1 (gorgeous, fun for screen reading) or SMW in volume 28 (more functional).

If the latter, I'd be tempted to pester Anons to help create a new world, but as I no longer believe in /tg/ getting shit done, I'll probably just go with the first option.
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Fuck, I try to ask this whenever I see these thread about; Is anyone around that was involved in the campaign where the player's were Bowser's minions invading an Island?
It's been a while since I played so I don't remember too much, but I played an Amazee Dayzee based on David Bowie who fought by screeching at enemies.
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>>53485508
I mean, I'm here.
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>>53485536

I didn't want to presume, or to pester you, not knowing how near and dear this project is to you. The other potential frustration being... I know nothing about the PAper Mario series. Last game I played was Mario Sunshine. I've watched my nephews play the Galaxy games.
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>>53485600
You don't need to have actually played any of the Mario RPGs to appreciate what they offer. The mainline games offer plenty that can't be discounted, too. I mean, shit, Sunshine is all about restoring the prized relics of a tropical island and its people. I'm sure you can come up with whatever setpieces you want, and they'll work just fine.
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>>53485518
Yeah! I was in that party too! I was a Walleye, if I remember correctly. I felt bad about suddenly having to dip out without a word. :/
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>>53485635

Fair, I'll chew on some thoughts, maybe grab Luna in the morning to mock something up. A Nintendo Power style layout, plus bespoke setting, it is. Let's see how far I get.
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So, it seems like all the non-Power stats have more uses than Power. Would something like 'Your max number of inventory slots is equal to [Power]x2' be a decent or a bad idea to give it a tad more oomph?

Could be fun from a RP perspective, based on past experience. Designating the strong guy as the pack mule: fun for the whole party!
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>>53486887
There's plenty of uses for raw muscle outside of certain stat derivations, I like to think. When you gotta break a rock or bust down a door or hold up a barrier, count on the guy with lots of power. A Bob-omb's explosions are directly tied to their Power, too.
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>>53435543
Doesn't seem like a very good idea to me. Superstar Saga is already as perfect as a game can be, and the pre-Dream Team artstyle is so much better than Dream Team or beyond.
I guess they might add a lot of extra content that would make it worth playing, but if not it just seems like a waste.
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>>53485518
I was in the other group, if that counts. Was looking forward to some group-versus-group intrigue.

hint hint tiber
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>>53485508
I'd love to help shoot ideas around for creating a new world, but I've been super busy recently. What are you looking for exactly? Ideas, mechanics, or what?
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>>53485508
"/tg/ gets shit done" has always been code for "a few anons do something cool while everyone else throws in a few ideas and praise".
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>>53491213
Truth this.

>>53489716

I'm thinking a chain of islands, probably three. It'll be done in the style of Dinosaur Land from SMW, so I'm looking for general ideas, possible themes, etc. In between bouts of housecleaning, I've been doodling ideas for a Shyguy island since I'm the anon who suggested the all shyguy party up thread.
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>>53492108
A miniature Caribbean, separate from Yoshi Island, could work. It wouldn't be the Caribbean without pirates, so one of the islands could be a base of operation for Captain Syrup and her Brown Sugar Pirates. If anyone asks, they claim to own all three islands, and indeed, they tend to range out across all three, but one is a Shy Guy conclave, and the other has ancient Kong-esque ruins that the pirates tend to avoid for the moment.
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>>53492108
>>53494848
A Beanish/Toad equivalent based on coconuts? Go Kakamora-style and have them all be wearing coconut suits, with their true forms as a Mystery.
Probably a stupid idea, but I kind of like it.
>>
>>53495357
You mean the natives?
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>>53495412
Yeah, basically. The native equivalent of Toads, etc.
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>>53494848
>>53492108
Perhaps some sort of mermaid civilization? Although given Mario aesthetics, they'd probably just be actual fish that can inexplicably hold things with their flippers. Underwater cities accessible through some sort of special item. Maybe rich from shipwrecks? Some sort of arrangement with the pirates? Alternatively, they could be unconcerned with the surface except for a small group who are obsessed with it (and humorously misinterpret everything).
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>>53499283
Conventional mermaids can be a thing. Just ask Donkey Kong 64.
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>>53499493
If there's one thing you can strangely count on in the Mushroom Kingdom, it's hot humanoid chicks.
>>
I always wanted to try this.

Fun fact: Some years ago, an independent Italian house made their own RPG named Mushroom Kingdom, which basically sums up as "Super Mario Bros. but everything gets an edgy redesign". Sadly the released game is not that great (like, it's interesting and stuff, but then there is no character creation and instead you have to play as one of the 20 pre-built characters choosing between Mario, Luigi, Peach, Daisy, Toad, Yoshi, Professor Gadd, Rosalina, Bowser, Bowser Jr., Kamek, Lakitu, Wario, Waluigi, Birdo, Nabbit, Geno, Mallow, Captain Syrup and Cackletta). They planned a 2.0 version with an actual character creation system, but Nintendo lawyers nuked their Kickstarter as soon as they were funded.

>>53429601
Lantern Ghosts. You know, the ones from Yoshi's Island.
>>
>>53494848
I like the idea of a predominantly tropical land. Though I hope there's still ice levels and desert levels.
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>>53501004
Gotta be a pretty big island with a mountaintop, then.
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>>53501209
Clearly, the mountain should also be a volcano, so we can have a fire level as well.
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>>53501368
That's what the Dessert Island level is for.
>>
Can't wait to see the printable rule set!
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>>53485508
I'll just note I'd like to see the rules section first; don't wait on us to make the land before you do that, please.
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Here's a gift from your bros at /vr/.
A mountain of Mario manga to help inspire your games!

http://themushroomkingdom.net/board/index.php?topic=14805.0
>>
Lot more activity than O expected. Relevant points below, and a plea cop. I am a lazy bastard. This will take a couple months to really iron out with my schedule. But I will create regular threads as long as anons show interest.

>>53502875

Rules always first. That's just good sense.

>>53494848
And now we have our main villain.

>>53495357
And the people that Syrup bullies. Remember Koa-Koa are for bully.

>>53499283

Both. Hot fish chicks and fish that hold things in their flippers. The painting fish from Wind Waker needs to make an appearance.

>>53501004
See
>>53501209

Ice Climbers homage?

>>53502930
/vr/ is bae.
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>>53499283
>fish people colluding with the pirates to control trade
>pirates and fish people split the good loot, and sell the remainder from the shipwrecks back as "salvage"
>they probably have different priorities on what counts as valuable, so it works out for both sides
>fish people develop a reputation as the saviors of pirate raid survivors, and keen navigators able to avoid pirate attacks for a "small" fee
>>
>>53504172
It's not like Cap'n Syrup is some two-bit outfit. I consider her one of the greatest scourges of the sea in history, the official-unofficial pirate queen of the Mushroom world. Even the dread ghost pirate king Cortez knows who she is. And that's BEFORE she made a name for herself as one of the only people to match Wario head-on and get away with it, when it comes to cunning, ambition and might. She's also a famed inventor/tinkerer as well, so she's not an idiot.
>>
>>53504433

Main reason for being on the island: Figuring out the traps and tricks to the ruins? One can only bully coconut dudes so much.
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>>53504715
They already set up a satellite base apart from Kitchen Island. May as well explore the area and figure out the ruins.
>>
>>53503596
I have something that might be of use!
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>>53505063
It's a little small, isn't it?
>>
>>53505063

Based Namefag. This will help my endeavours greatly.
>>
>>53505063
Nice!
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>>53504715
You might also have a small Pianta resort on one of the main beaches of a separate island.
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So when is someone going to gm this? So we can join?
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>>53501209
>>53501368
So, Mata Nui?
>>
Cool stuff all around.
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>>53503596
Tropical islands sound perfect for Piranha Plants. Since a giant one that's grown throughout a ruins has already been done before (in a few games I think), maybe try having a friendly village of them? That's never been done before. Maybe have a normally violent tribe of them living on one of the islands in an ancient pipe city with Mayan style aesthetics. Normally they don't like outsiders, but something poisonous is in the soil/pipes and is making them sick and they can't get close enough to the source to solve the problem. So they beseech aid from the party to fix the issue, whether it be some kind of pollution caused by the villains of the campaign, some kind of ancient curse that's been unleashed, or maybe an ancient vampire piranha plant has awaken and is draining all the nutrient out of the living through the soil.
>>
>>53510086
Mite b cool.
>>
>>53510086
Don't we already have the coconut people as the "friendly natives?" These Pirahna Plants would be "not-so-friendly natives willing to strike a deal to save their livelihood."
>>
>>53501368

Heart of the mountain is smouldering, full of lava? That way we get fire AND ice.
>>
>>53508690
Who all would be interested in playing besides you and me?
>>
>>53514654

I plan on GMing a game once I get it converted to PDF, who knows how long that will take though. I vote you GM in my stead.
>>
>>53514654
Set up a discord and/or roll 20 to for people to join to see who wants to play.
I can get another player
>>
I wouldn't mind watching. I don't think I've seen the updated rules in action yet.
>>
>>53514736
Another Anon who would be interested in playing here.
>>
>>53515494
Brain fart OP here I just want to say thanks to you for directing me to this thread from the other one, it helped a ton!
>>
>>53516706
>>53514736
>>53515353
>>53515494
Alright anons. I'll set up a Discord soon. I won't be able to GM for a bit - until like June 7th ish at the earliest - but we can organize a playest mini-campaign. :)

I prefer text but can do voice if that's a no-go. I just often GM better via text. (More time to rite gud.)
>>
>>53514654
You might find some more people in the gamefinder threads.
>>
>>53519815
I'd rather keep it a little more narrow just to help with filtering players. 3-4 is just fine with me.
>>
>>53519802
Also, if anyone has suggestions or inclinations for what kind of adventure you'd like, go ahead and fire away. My only requirement is a tone along the lines of the mainline RPGs, especially TTYD and SPM with their more nuanced stories.
>>
>>53512786
Yeah, that's why they are the normally violent ones. They'd probably be nondescript enemies at first, before you rough a few of them up which gets them to realize you're pretty strong and could be useful.
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>>53520415
I vastly prefer text, so no issues from me. As for kind of adventure, I don't think I'm that picky, I'd just like to avoid world-ending levels of threats. Mario's earned it staying intact, hasn't he?
>>
>>53510086
Pygmy Pirahna Petes?!
>>
>>53520415
I, like the other anon would prefer text to voice, but I'll be fine with either.
In terms of setting, I have no real predilections in terms of setting; something homebrew or otherwise of your own creation would be really neat, but I can understand that that might be too much work to ask for.
I also fully agree with your resolution to keep the game tonally similar to the Paper Mario games, that is a very wise choice.
>>
>>53524509
Paper Mario isn't the only Mario RPG out there.
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>>53524822

Downloaded this. It's neat seeing where most of hte mechanics from Bowser's Inside Story came from.
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>>53524822
Haven't played this yet.
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>>53526699
>>53528298
You really should. It's one of the best Mario RPGs period.
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>>53526699
>>53528298
Wow! Surprised to see some people who haven't played it yet! Hope you like it! I never beat it as a kid; I should replay it someday soon. It's fantastic.

>>53523733
>>53524509
Great, then text it is!

I agree that I don't want a world-threatening adventure. Some ideas I was considering today:

>Galaxy Adventures!
Traveling around space, for whatever reasons, on a shared journey together. Maybe you all got lost in space, and you're trying to find your way home! Or perhaps you're travelers, in search of treasure or a lost planet... Along the way, encounter strange species, peculiar peoples, and wondrous worlds!

>Treasure Tracker Temps!
Captain Toad's business in booty has boomed! Now, he's found a few interested interns, thrust into intrigue and danger after they're separated from their valiant Captain on their first mission! And, silver lining: rescuing yourselves and the Captain might just earn you all permanent positions in his posse!

>Dungeon Drudgery
Minions of Boweser that are each considered failures or incompetent for a variety of reasons, you've all been assigned as guards in a distant outpost of a conquered land that Mario -may- reach someday. This means you need to keep the traps in working order, deal with the cantankerous subjugated subjects (who are more entitled than vassals should really be...), and clear out more lands to expand the outpost.

>Power-Up Pluckers
A mixture of farmer and treasure hunter, you're all intrepid folks who've made your careers hunting down power-ups for a variety of possible reasons, but most likely to make it rich selling them to shopkeeps! However, the potent plants and fantastic fungi of the Mushroom Kingdom don't just grow in everyday places... you'll have to trek into the dangerous wilds to find them and harvest them, and even contend with Koopa Troops, who steal the power-ups to seal them into ? Blocks and Brick Blocks, keeping them out of the hands of Mario and his gang...
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>>53529949
I have been thinking of a 4chan green text i read a while back.

In it turns out humans are not the original inhabitants of earth.
The true inhabitants are... skeletons,and human flesh is an alien parisite.
What if in the mario world this is true?
All the dry bones lead by a dry bones koopa king attempt to take back the world from the flesh and you must stop them.
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>>53529949
>Galaxy Adventures!
The party goes on an impromptu space mission. Their rocket takes off, one thing leads to another, and the next thing you know, their rocket is stuck in the side rooftop of Rosalina's Observatory, knocking out the power in the process.

Understandably irate, Rosie sends the party off to a couple deep-space locales to find the parts needed to fix the Observatory and pry their ship loose.
>>
>>53529949
>Captain Toad is the party's commander
I look forward to hearing Toad screeches during important plot events.
>>
>>53459331
I want to know the story here. It could be trope reversal, it could be a panel from a hentai. Either way, I wanna know.
>>
>>53485118
You've got it backwards. She's a Trans-girl in Japanese, and a Cis-girl in America. She refers to herself with feminine pronouns in Japanese.
>>
>>53529949
You've got far more creativity than I do, boss. Neither of the character concepts I had ready seem to fit any of the ideas very well, but that's fine, I've already started working on a Rocky Wrench who should be workable for any of the first three. Power-Up Pluckers is my least favorite, but I'd be up even for that one. Sorry for being unhelpful, hopefully some of the others are less wishy-washy.
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>>53529949
I'm partial to Galaxy Adventures and Dungeon Drudgery, but they're all cool ideas and I'd be perfectly content with any of them.
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>>53529949
>>53535294
>implying you wouldn't want to be ex-minions of bowser that joined up with Captain Toad to venture to the stars in search of new and unknown power-ups
>>
>>53529949
Hey, I'm REALLY interested in this, but I'm actually fairly new to tabletop (Joined my first game in the fall), and I've only played with voice. Could someone explain the basic etiquette of text games for me or tell me where to look?

>General, "How do I textgame" questions
Are we expected to be at a table or whatever and give the game full attention? Or is it a bit more laid-back and we go about our business? Should I just treat it like my other game where we use voice?

>Questions for the GM
Sorry if you haven't thought about some of this yet, but what kind of time commitment are you thinking of? How long will sessions be? How many sessions? What platform will we use?

Again, I really want in on this, so thanks for any help!
>>
>>53530607
HYEEE-HUNGH

>>53532311
What character concepts did you have? I'm both curious and willing to come up with more campaign seeds to accomodate, if you really liked them.

And thanks!

>>53535294
Glad you like them!

>>53536092
Welcome!

Here are my expectations for text games:

>Etiquette

I know there's no way to enforce it, so it's just honor system, but I really do prefer it if people are putting their full attention into the game. For a physical game, your attention is (almost always, in polite groups) completely on the game and your fellow players, and that keeps games fun and moving quickly.

The #1 problem with text games is that they can move slowly. People will be doing other stuff in addition to the game, so sometimes activity in the chat goes unnoticed, and the game is delayed as we wait for someone. Or people go AFK without letting anyone else know. Or they want to spend a while thinking, far more than you usually would in person or in voice, etc.

I really prefer it if people can give as much attention to a text game as they do a game in person, but hey, I'm not perfect here either. It's just easier to get distracted.

Basically, TL;DR: Try to pay attention to the text game, turn notification sounds on, keep it open alongside whatever other windws you have open, etc. and respond in a timely fashion, please. I'll be a bit lenient but I'm not gonna wait five minutes for one person who went AFK without telling anyone. (If you go AFK with notice that's fine.)

>Commitment

I'm thinking a 'mini-series'. More than a one-shot, less than a full indefinite campaign; something like 2 to 3 sessions, or so? I'm gonna shoot for sessions of about 3 hours in length, which is about average and should work with most schedules, I hope. I can always go shorter, and if we're all having fun and have the time, we can go a little longer too. (My schedule is quite open right now.)

(Continued...)
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>>53536722

Also, part of the reason I want to GM a bit for this is because my current playgroup really likes nitty-gritty RP and marathon sessions. I need more practice with shorter, normal-length sessions, as it's been so long! Haha! So I must drag on a bit sometimes... apologies in advance, I'll be on high alert and be trying my best to keep the pace moving! Super Mario RPG is fast-paced and quick though, so I should be fine.

>Organizing

Here's a Discord server: https://discord.gg/amjucr6

I've used Discord for both voice and text games before and it's quite nice. I'll get to adding a dice-roller bot when I can.

All interested players (or spectators) can join the Discord server to express interest. Please let me know your time zone and what times / days work for you generally. The campaign won't be starting until June 7th, so sorry for the wait; in the mean time we can figure out what campaign prompt we want to go with (or brainstorm a new one together in the channel), or work on characters.
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I'm just wondering, are Shy Girls an option in this game, or would it be considered magical-realm kind of nonsense?
>>
>>53537046
I can't speak for the DM, but I would guess that female shyguys are within bounds (there are rules for the race and we have no reason to think they're monogendered). There's also a human option, so I would say you could homebrew something, play a human who dresses like your pic, or play a shyguy(female). You can, of course imagine your character however you like. My recommendation would be a human, raised among shypeople, with a perk adding mechanical significance to her upbringing.
>>
>>53463258
>not wanting to play the GREAT APE WAR
>>
>>53467510
WE
WUZ
KONGZ N SHIT
>>
>>53536922
I will make a modest attempt to spectate and perhaps render a tiny amount of aid.
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>>53537046
What >>53537217 said. I'm not opposed to Shy Girls (or any other anthopomorphized creature). You do you, and I'd like to see how you do it.
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>>53538587
If I had to offer another way to do it, you could pick a Shy Guy as your race and use one of your PP to make them a human-sized Shy Girl. Use perks or additional PP to fluff as needed.
>>
>>53515494
Pardon my asking, when reading the system on the wiki, it looks like the game's been balanced such that most of the items, badges, and even leveling system from Paper Mario can be used without change, am I reading that right?
>>
>>53539491
To a rough extent. Considering the low stat values, it would make sense for Paper Mario's low values to have a bit of input on the system design. Porting things wholesale? Ehhhh, not without a little wiggling, no. The main emphasis of the system is flexibility and low overhead. Like all the different RPGs (SMRPG, Paper, M&L), the system's great strength is its simplicity.
>>
Anyone have any fun character ideas to share? I made a human businessman whose special weapons are common sense and the power of the salesman's pitch.
>>
>>53539560

Okay, cool, I'm not familiar with dice pool systems so I wouldn't know where to look for potential problems. I think I might try to run a sort of solo thing just to get an idea of what you're talking about. I've got a friend who I've always wanted to get into tabletop, a simple system like this might be a good way to pull him in. Not like DnD. God, I had to study for like two days before I really felt like I had an idea of how to play.
>>
>>53539771
An old one of mine was a Shaman named Merlook (IIRC) that was a maverick to his culture. Rather than wait for the Chosen One to appear, he decided to go hunting in the world for a Chosen One, always on the lookout for people he felt could be heroes. Unfortunately... he was a very poor judge of character, and fell for a lot of 'heroes' that really weren't. His powers were cosmic themed with a bit of divination for good measure.
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>>53539771
Mine is a bob-omb named demi-try
He is a Russian pyromancer
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>>53429601
I think it'd be cool to play as a Swooper or Pokey.

>>53492108
>tfw stealing my maps from Super Mario World romhacks
NO ONE WILL EVER KNOW
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>>53537046
Yes, I have brain damage. No I'm not well.
Help me shy girl!
>>
Cool
>>
>>53536722
To be concise, "Bumpty Battlemage" and "Monty Mailmole". Can go more in-depth on the Discord, if you want. Thanks for the offer, and I appreciate it, but I think I'll be fine throwing wrenches at people.

And you're welcome.
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>>53539771
A chain chomp martial artist who practices The Way of the Western Chomp. He insists on feeling everything and never thinking about anything after accidentally misinterpreting something his master said. As such he tends to poke things with his chain and get overemotional about everything, but especially CHOMPING!
>>
Wasn't there some site set up with fancy logs of a recorded session?
>>
>>53552396
Would be interested in this as well.
>>
go to bed ryan
>>
>>53552396
I assume you're referring to this: http://akey.ca/gbrp/index.php
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>>53553332
Wow, that's incredible!
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>>53429601
A phantamanta.
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>>53429601
Honestly, I'd be down with playing a Bumpty
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>>
The current Starting Change and Purchase Points system seems weird now that Toughness and Speed are in-line with the other stats. Anyone have any good ideas on how to overhaul it (if we should at all)? It seems odd how it specifically singles out those two stats, now that they (for all other intents and purposes) are similar to the other four.
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>>53565083
Just leave it alone
It should be fine
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>>53567014
This.

Also I've reformed my old group, and we're going to play this game!

I will post a game summary after our first session.
>>
>>53572776
Can't wait.
>>
>>53572776
Any idea of the premise yet?
>>
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For those interested in a little history, I have two of my past playtests of the system here for your perusal. These logs come from IRC. The first one is from an older draft of the system, while the second one is from much later, with a more refined system. Things are played a little fast and loose, and I don't have the character sheets that went with these characters, but you should still be able to tell what's going on.
https://pastebin.com/tqZPyfdz
https://pastebin.com/8v8cK2BX
>>
I miss Geno
>>
>>53582185
Which would be better for playing a !@#$? A living doll race, or one of the star races?
>>
>>53577032
Of course...

>Mario World meets Romance of the Three Kingdoms
>>
>>53582527
Geno was a star spirit inhabiting a doll right?

I think a "Star Spirit" race would be better than a doll race.

The characters would chose a single inanimate object to bind their spirit to animate and power up.

It would be a much more versatile character race that way.
>>
>>53578944
Cool! Thanks.
>>
>>53582595

It worked for Pokemon
>>
>>53582844
I feel like 'Star' would work better for the race, which works for characters like Twink or !? in their base forms, and then inhabiting a body like Geno would be worth a PP. Might be able to do the same for Lumas, even, if they're considered different enough.
>>
>>53587250
Sounds good to me
>>
I know this kinda depends on campaigns and GMs, but Paper Jam made me wonder how to handle things now that the Paper Mario world is confirmed seperate.

Also, would involving Giga Bowser be alright? I think animating trophies would be fine as long as it doesn't get unreasonable since living Chain Chomp murals are a thing.
>>
>>53589890
Depends on the story.
>>
Cool stuff.
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>>53593977
Adorable!
>>53582844
That sounds super fun! Possessing a body could be like a Koopa shell to them - Coolness -1, but one other stat +1, perhaps. And then they have base Coolness +1, maybe?
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>>53593977
Neat!
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>>53596346
If could work.
I want to play a star-spirit animated piggy-bank
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Don't you get GAME OVER on me!
>>
Anyone have any of those custom paper mario side kick characters people used to make saved? I can't remember if the threads were from /v/ or /tg/ drawthreads.
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What are some good lore resources for Mario?
>>
>>53612360
The Super Mario Wiki is the single biggest repository of Mario data. You may as well start there.
>>
>>53603518
>Alien mushrooms from space leading a hostile takeover of the Mushroom Kingdom
>They got a princess too
>Two of 'em
Shame they're practically extinct.
>>
>>53612915
Thanks!
>>
>>53613320
Them let the alien princess sprout somewhere and conquer space/the mushroom kingdom/bowsercastle and use Bowser as a very comfy cushion for her throne!
>>
>>53613977
I'm pretty sure genociding a new planet because your old planet is fucked is a little much.
>>
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>>
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>>53397441
I remember the food based game. It was fun. I miss it.
>>
>>53622828
>the food based game

Food based game? Tell us about it.
>>
>>53616205
In mario rpgs the bombs learned to explode without dieing
>>
>>53473867
>Mad Kart
>Not Mad Mario
But why?
>>
>>53624081
bump
>>
>>53504433
It's a shame they never did anything with her after the first two Wario Land games.
>>
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>>53537046
A shame the comic is essentially dead in the water now.
>>
>>53627471
She came back for the latest Wario Land game: Wario Land Shake It on the Wii. Syrup had appearances in three games, and they were all Wario Land games.
>>
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>>
>>53628909
I'm imaginng some Wario x Syrup stuff. After he drove away Mona who else does he have a dynamic with anyway?
>>
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>>53633206
Wario has rescued several maidens, and they've all shown their appreciation to him. While Wario never directly turned any of them down, they were all strictly incidental during his quest for his one true waifu: money.
>>
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Lest we forget, fairies are not just a Zelda thing.
>>
>>53634832
If Super 3D World is to be believed, they are basically super gnomes with wings instead of beards.
>>
>>53635256
That's just the Sprixies in particular.
>>
>>53397441
I didn't know it existed until now.
>>
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>>
>>53640412
Well, what do you think about it?
>>
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>>
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>>53642935
I'm gearing up to run a game using this system.

QUESTION: How do you you incorporate badges into game? I'm familiar with them from Paper Mario, but how do you adapt them to the PnP game?

I'm trying to use this list as reference...
https://www.gamefaqs.com/n64/198849-paper-mario/faqs/10647?print=1

It again, it's hard for me to envision adapting these to the PnP game.
>>
>>53645134
I just eyeball it. The more significant a bonus you get, the more BP it costs to wear.
>>
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>>
>>53645145
I guess I'll have to wing it.
Also, every player wants to play a yoshi.
It's annoying.
>>
>>53648221
It's something.
>>
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>>
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>>53648221
If every player wants to be a Yoshi you should embrace it and make the plot all about that party dynamic.
>>
I participated in a short game on roll20 once as Bloosey the Boo, who was a bluish hued Boo who used the power of music and his beloved sax (as well as a vocabulary consisting mostly of "no sweat clyde" and other assorted blues slang) to manage to talk his way past a fairly major encounter.
He was pretty fun, and a drawfag even did a picture of hi-
>duplicate file
>>53455472
Hey man! Thanks again for drawing Bloosey, he was a blast to play, shame the campaign only lasted like, two sessions.
>>
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>>
>>53651168
Yeah. I'm coming to that conclusion myself.

Initially my thinking was...

"Wow a Mario game. The players can play ANY creature from the games. Imagine how diverse and cool the party will be!"

Instead everyone wants to be a fricking yoshi.
Oh well.
ALL Yoshis it is then!
>>
>>53655739
>The players can play ANY creature from the games.
Why would anybody want to be a Goomba?
>>
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>>
>>53655799
>not wanting to play the Rank and File Soldier in every game you play
>>
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>>53655799
What's wrong with goomba's?
>>
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>>53657464
Nothing.
>>
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>>
>>53655799
Just pit the party against various enemies and play off the differences in culture and such between Yoshis and the rest of the world. Yoshis tend to live on secluded islands after all so they'd probably be fish out of water.
>>
>>53659513
What if I want to play a Rastafarian yoshi who constantly makes DUDE WEED jokes?
>>
>>53661221
Yoshi's Island is actually an archipelago and one island is not-Jamaica.
>>
Actually just joined a game on roll20, first game will be this Sunday. Got a shy-guy who wants to be a knight for mushroom kingdom someday.
>>
>>53662507
>Roll20
Good luck anon, I hope you found the rare Roll20 group without That Guys.
>>
>>53662507
They're running this on roll20?
>>
>>53661221
What about DUDE FUZZIES?
>>
>>53655811
>Nekkid Koopa

IT'S A BEACH KOOPA YOU DEVIANT IGNORAMUS
>>
>>53665046
Touch fuzzy, get dizzy
>>
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>>
>>53663554
I hope so too, if need be I might learn and take a chance running a game myself.
>>53663611
There is only one I have seen but you gotta search for Mario in the tabs
>>
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>>
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>>53669973
Let us know how it goes. I'm especially interested in hearing about how well the game mechanics work.
>>
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Picture of his look so far
>>
Amyone make any lists og jomebrew badges?
>>
>>53678044
I mean, I'm kinda proud of that 0 BP badge that gives you a magical girl outfit.
>>
Question: why doesn't someone here just nut up and run a game of this for us?

A better question is why am I too much of a lazy faggot to do it myself
>>
>>53678179
Check out that Discord earlier in the thread. They've already got players and a starting time layed out.
>>
>>
>>53676059
Woah, what's this character for? Share the build?
>>
New thread?
Thread posts: 312
Thread images: 117


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