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Warhammer 40,000/40k general

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Thread replies: 583
Thread images: 72

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No thread in the catalog edition.

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
First for imperial guard
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>>53650949
People are gonna need lots of mortar proxies.
>>
Second for scything talons granting multiple attacks.
>>
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First for nids. Does anyone else think that a trygon and a tunneled squad of genestealers looks fun as fuck or am i an idiot?
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>>53651014
a trygon and tunneled anything looks fun as fuck. even pyrovores.
>>
I've found power levels to be a fun way to throw together games in a pinch with people that you know aren't complete assholes.
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Nevar forgetting
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>>53651086
>some literally who thinks he can answer rules questions
I'll wait for the FAQ
>>
I need barb wire decoration, any good ones to check out?
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>>53651114
>Literally who
>Head of the development team
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>>53651072
I'm currently getting the impression that power is legitimately better for balance reasons than points because it avoids the often dumb or otherwise nonsensical wargear pricing. Stuff that would be overcosted trash is suddenly much more competitive.
>>
>>53651008
What's up with this mortar meme?
>>
>>53651136
>40k streams awhile back
>rules writers dont even know marines cant charge out of rhinos
>>
How many special weapons can a cultist blob take now? Still 1 per 10?
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>>53651155
And so he changed the rules to make the game fit his version of reality.
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>>53651152
Mortars are dirt cheap in new edition. You can have I think 3 full squads for the price of 1 Wyvern
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>>53651155
>rules writers aren't infected with the cancer that was the meta
>somehow a bad thing

This is the beginning of a golden age, rejoice faggot.
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>>53651030
troops only bubbo
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>>53651155
he had almost certainly been playing more of what became 8th edition in playtesting than 7th or before, to be fair
>>
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>activate nova reactor on Riptide
>allocate the mortal wound to a nearby drone
Pic related, that's what I imagine what would happen.
>>
>>53651114
>>53651136
God could directly tell some people what to do, and they would still look for instruction from the bible
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>>53651233
read the rule again.
>>
>>53651251
BUT GUIS, THIS ONE WORD IS SLIGHTLY DIFFERENT! CLEARLY THIS IMPLIES <MAJOR MECHANICS CHANGE>!
>>
>>53651228
They were playing 7th, they just decided to ignore the fact you can't charge after disembarking because 7th was the edition of never being able to charge if you do anything at all and it was fucking shit.
>>
How do you guys feel about Deff Dreadz, Mek Gunz, and Stormboyz?

I know Mek Gunz saw a lot of use last edition. Dreadz and Stormboyz are better r-right?
>>
Are the Primaris any good? A friend wants the DG of the started box and wants me to get the loyalist marines.

How do allies work now? Will I be able to use Primaris, Deathwatch and Grey Knights in the same army? And maybe Eldars combined with any of those?
>>
>>53651009
Pretty sure they don't.
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>>53651301
Not eldar no. but you can ally all imperial units in the same detachment if you want.
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>>53651295
Stormboyz should be great, jump infantry are buff this edition
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>>53651008
I have 6 from two old battleforces. Going to need 12 more. Good thing is, mortars are easy-as-pie to make since they're essentially an angled tube stuck in the ground.

Having said that, heavy bolters are 3 points more expensive so realistically, I'll probably field a Spearhead HWS platoon with maybe 4 mortar squads and 2 heavy bolter squads.

180 points plus hq.

cheaper than a fucking russ.
>>
>>53651301
To combine units, they need to share a <faction>

All imperium units belong to the imperium faction, so can be allied at will.

You'd have to take a seperate detachment for the eldar, so you might loose on command points, maybe.
>>
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Criticism?

How does the harpy perform? Wondering if it should be swapped out with something else
>>
reposting here:

Looking at the Imperial Psykers...

do Wyrdvane Psykers have any use? I mean, their minimum squad costs 24 points and they cast on a 1d6+1. 1d6+2 if they have 6 or more (48+ points).


A Primaris is 50 points with his stick and casts on 2d6. And knows 2 powers.


Astropaths at 15 (laspistol) seem like great Elites slot occupiers though. They don't Smite well BUT they're great at babysitting shooty IG squads - divination means whoever the squad is shooting at doesn't get cover AND it can give the squad +1 sv with Psychic Barrier.

They seem like a must-have for shooty guard.
>>
>>53651127
Make your own. Twist two strands of safety wire together and wrap it around a sharpie
>>
>>53651301
You can combine any faction together with the Wu Tang Clan maneuver. It works by RAW don't let anyone tell you otherwise.
>>
NEW CHAOS MARINES WHEN?

Also I noticed how it was said that the Primaris marine numbers have dwindled since the Indomitus Crusade, does that mean no more Primaris or that they'll just make more lore wise?
>>
>>53651295
I fielded 2 Deff Dreads in my first game of 8th ed and they were awesome. They rip things down in melee.
>>
Guard are the new WAAC faction, you can see guard players have the exact same we're-so-unbeatable smugness that made everyone hate tau players last edition.
>it's fair and balanced that we basically ignore morale, shoot more than anyone, and ignore petty concerns like armour, cover, & LOS that other armies have to deal with
>what? no, our army isn't undercosted, it's fluffy that my mortar costs less than a skitarii ranger for three times the firepower on average
>oh, and it's unfair that we so many command points, we should get more special rules, like our entire army firing the maximum number of shots from variable profile weapons, to make up for having more rerolls than everybody else
I would bet up to 10, no 15, internet points that most of the tau players selling their armies will buy into guard.
>>
>>53651387
Good luck getting a game if you do this, WAACfag.
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>>53651415
Expensive though
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>>53651408
>NEW CHAOS MARINES WHEN?
Never, unless you're a Cult Legion.

>does that mean no more Primaris or that they'll just make more lore wise?
That was just the first batch. They mentioned that Primaris are faster and easier to make than manlets so all future marines will be Primaris.
>>
>>53651343
>>53651008

People always laughed when I said I like mortar teams. How I always wanted to use them despite how "shit" they were.
Well, now who's laughing.
Still not me, since I want either Tempestus Scions to have access to Mortars and Snipers, or for Forgeworld to put out rules for Elysian Drop Troops


Completely unrelated, but does anyone have the Onager Dunecrawler profile by chance?
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>>53651251
>god
>doesn't even know his own rules
>puts out the worst books that fail to do what they set out to do
I think I'd find a new religion.
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>>53651365
Why do all of these look the same?
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>>53651419
It's like you don't remember the SIGAFH. LasPlas squads everywhere, 4plas command squads, etc.

It's a cycle.
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>>53651419
They won't buy guard because they're expensive and are too high in number. People who are actually WAAC buy the best least model count armies, ala grey knights of old and riptide wing.
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>>53651443
Because I'm the one posting all of those lists because nobody ever fucking replies to them.
I post for criticism and get none.
>>
>>53651419
I'm just glad stormtroopers aren't crap anymore.

Ironically, Guard was WAAC in 5th, which is why I went towards stormtroopers.

I'm kinda liking the power system, it gets rid of these min max unit selections and adds cool wargear to battles that no one would ever actually pay points for.
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>>53651428
Stay mad queer, my alliance is fluffy.
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>>53651435
>faster to make than manlets
Neat, so are all original members getting replaced? I also heard that marinelets are able to be upgraded into Primaris through some sort of process. Is that true?
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>>53651419
>most of the tau players selling their armies will buy into tyranids.

Ftfy
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>>53651419
Funny you say that. Because no one has asked about buying my IG shit in the three days I've had it posted.
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>>53651469
Hard to criticize when no one has really played 8th yet
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>>53651443
Nids confirmed for monobuild
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>>53651475
*Love blooms on the battlefield*
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R8 my autism
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>>53651486
I don't understand mathhammer, my list looked alot worse before and I luckily got some help half a week ago but help's gone apparently.
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>>53651510
>tau
10/10
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>>53651510

neat.
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>>53651476
>Neat, so are all original members getting replaced? I also heard that marinelets are able to be upgraded into Primaris through some sort of process. Is that true?
They don't even need to really. The old marines will eventually die and be replaced. It's probably not cost-efficient to upgrade the 5'10" Astartes. I predict they'll upgrade a few notable characters when they replace the shitty finecast models like Dante or Cato.
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>>53651506
I wouldn't say that they're monobuild but require an army much like that if not exactly to compete with S tier armies like guard and necrons.
>>
So with Girlyman talking to Big E and finding out what he did, does this mean the traitor legions were right, even if for the wrong reasons? Should the loyalists have turned as well?
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>>53651510
>camp desk while enemy caps objectives
ok
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>>53651518
It looks pretty good, no obvious poor choices.

Unless you're looking for someone to give you the best meta list, which isn't knowable yet, you should play some games with it and see where the weakness lies.
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>>53651515
I thought the problem was that you needed more elite slots. And now you can't fill 6 of them?
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>>53651510
What's the advantage of the ADL over more tidewall sections, out of interest?
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>>53651510
Deepstrike/10

Would play against.
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>>53651546
Yeah humanity's best choice is to join chaos and become spikey demonsluts.
Absolutely.
Great thinking, Anon. Excellent.
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>>53651551
I'll be playing a majority of my games against a lychguard star with Deceiver, Obyron, crypteks and deathmarks so I'm unsure how it would perform. As far as I know the list doesn't have much to deal with a lychbrick which is why the harpy may be necessary to get lucky with a strafing bomb on a cryptek
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>>53651443
I'm unconvinced that tervigons are actually valuable in a game above 1000 points. They're only going to reinforce 40 gaunts max, they don't do much else and aren't good fighters themselves.
>>
I'm new to 40k and have a question regarding 8th- so GSC has this rule that they can take an IG unit. Does this mean the neophyte hybrid squad that is IG with GSC heads is using the the IG rules for guardsmen or the neophyte hybrid rules with the mining stuff?
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Can someone clarify that <Dynasty> rule for necrons? I assume its the same idea as Marines' chapter rule but are there any specific dynasty only models or rules currently? The explanation page in the leak is pretty blurry
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Nth for BRRRRRRRT taurox
https://www.youtube.com/watch?v=Zhv71M5xXJY
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>>53651546
>does this mean the traitor legions were right, even if for the wrong reasons?
About what? The Emperor being a liar has always been true. He hid the existence of Chaos to weaken them.

>Should the loyalists have turned as well?
For what reason would they do that you retard?
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>>53651419
The damage output per point of mortars and vanguard are comparable, but on a less durable platform and at much lower range.

There's always... canticles.
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>>53651510
>tfw I have no Idea what Tau play like anymore
Has it really been that long?
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>>53651454
SIGAFH, nids and orks being really good again, we have come back around full circle to 2nd ed army power.
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>>53651559
Tidewalls are now open-topped transports (T6 W10 4+) and can thus be destroyed. They also have a 10-man transport capacity. Aegis Line simply gives +1 to cover if your models are behind it from the shooter's position.
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>>53651570
>not making Chaos submit to your will
It's like you forget the whole point of Abbadon. Chaos is the direct result of mankinds true nature, man deserves chaos as his gods, and the chaos gods need man to survive. It's a symbiosis. But to take that power and use it to your will to reign supreme of the universe. Only through chaos can man gain true power over all.
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>>53651366
No. Wyrdvane are bad.
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>>53651623
Ah, so everything in your "castle" gets the benefit of the ADL's cover? I getcha now.
>>
>>53651624
>the whole point of Abbadon.
...to be the biggest jobber in the universe?

Be honest, does anyone really think armless the harmless is a good villain?
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So what's your thought on proxies? Would they prevent you from playing a game with someone?

I ask because I managed to snag the smaller of the Dreamforge Leviathan's during their recent sale. Was planning on using it as an Imperial Knight proxy - I know it's smaller (by about an inch and a half), but I figure if I base it properly and make sure it reaches the same height as the traditional Knight, it shouldn't be an issue. There will be conversion work as well, but for $39 I really couldn't pass up on it.
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>>53651435
I found it odd that there was no mention of older marines turned into primaris.
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>>53651155
>rules writers change the game to fit the more fun way they play it
Based rules writers
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>>53650949
>First for imperial guard

I'm going to be using the Heavy detachment

I'm looking at a 1500 list that has a Stormlord with 4 Lascannon Sponsons and 6 heavy weapon teams. Probably going to do a mix of 3 Heavy Bolter Teams and 3 Lascannon teams. Rest of points will go into Tempestus Scions and I think Commissar Yarrick will be the HQ.

Captcha: Chinese Residence
>>
>>53651574
I think they're good at being a bullet sponge and force your opponents hand fucking up their target prioritization. They have alot of early game front line to deal with in terms of genestealers, trygon and termagants with devourers in addition to a meaty back line.
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>>53651454
What is this SIGAFH please educate me great old one
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>>53651624
Failbaddon is a fucking loser and if someone thinks they can somehow take over Chaos from the inside, they are retarded and being manipulated by chaos itself.
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>>53651646
Because he's constantly been trying to control chaos and refuses to be a direct slave, actually barking commands at the chaos gods rather than the other way around. As a result his crusades fail due to their sabotage
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>>53651624
>Chaos is the direct result of mankinds true nature
Chaos took its current form during the War in Heaven eons before humanity ever existed.

>the chaos gods need man to survive
Untrue. They exist is multiple universes and infinite realities. They don't need humanity.
>>
>>53651646
Well, you've got people saying Archaon is a good villain now despite being staggeringly dull and one dimensional, so yes, I'm sure they do.
>>
>>53651148
Fucking stop with this meme.
Power levels will never be relevant outside of casual narrative stuff, and even then, most people still won't use it.
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>>53651652
Baby you can do whatever you want.
>>
>>53651671
The chaos gods didn't gain actual sentience until humanity came along. The only one that gained sentience without humans was Slaanesh
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Ohh boy. Time to strip 106 metal Tallarn.
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>>53651641
Basically, yeah.
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>>53651170
zero
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>>53651663
Shooty Imperial Guard Army From Hell
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>>53651684
>delusional pointcucks
PFFHAHA
Have fun with your dead format, cocksucker. Power is the new default
>>
>>53651546
>So with Girlyman talking to Big E and finding out what he did, does this mean the traitor legions were right, even if for the wrong reasons?
Probably not.
I doubt Big E would be dense enough to tell Emp. jr-er, Lord Guilliman EVERYTHING since Rowboat already left him for dead once before.

I can imagine the hilarity of Guilliman trying to save Magnus' soul (because if anyone deserves redemption, it's Magnus the Red), and Big E telling him, "You want to save Magnus' soul from the Ruinous Powers huh? Well then you'll have to travel the Warp and find the Ork gods of Gork and Mork to get that big red fool's soul back from Tzeentch."

Guilliman would probably think that's the most insane/ridiculous idea ever, but he's also determined/boneheaded enough to try something like that. And then he'll learn everything Emps did and all the other shit going on for the past 10,000 years when he finally meets Gork n' Mork.
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>>53651703
That sounds awesome. Can't wait to shoot back at it.
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>>53651684
Who kick your fucking cage? Let people play the way they want and quit your incessant shitting up the board whenever levels are mentioned
>>
>>53651699
How to strip metal models
>Put them in any model carrying case
>Lift the case a few inches off the ground, then gently place it back down
>The models have now been stripped back to bare metal
In other words metal models are shit
>>
>>53651699
Make sure you use Super Clean and wear gloves while scrubbing
>>
>>53651657
>paying 700 points for a glorified open-topped transport which hits on 5+ and causes everything in it to hit on 5+
The only baneblade i feel is possibly worth it is the Shadowsword, and only at 2k with enough bubblewrap to make it never have to move. It's flat murder to whatever you point it at.
>>
>>53651387
>It works by RAW don't let anyone tell you otherwise.

You should read the RAW before you shit this out, each factions keyword specifically pertaining to their style of organization and is referenced in each races entry.

Craftworld Wutang isnt, Clan Wutang, isnt Warband Wutang, isnt Chapter Wutang, Isnt Dynasty Wutang.

You can argue to troll all you want but its written clear as day in the start of every army entry, its just you choosing to ignore it or bad reading comprehension.
>>
>>53651295
>Deff Dreadz
Ehhh... they seem like they could be okay, but they are pretty expensive for what they can do. Hard to say exactly without doing the math.
>Mek Gunz
Mostly overcosted garbage. Look at Big Gunz if you want cheap, effective artillery.
>Stormboyz
These are looking like a great choice all-around.
>>
Today's game, starting soon on Twitch: Dark Angels vs Thousand Sons.

Place your bets
>>
>>53651646
>...to be the biggest jobber in the universe?
Last I checked the Armless Wonder hasn't jobbed to Orks and died a "death from 40,000 choppa strikes" like the Swarmlord did on Octaria recently (sure, Swarmy regenerated, but still he lost to random Ork boyz for Warp's sake).
>>
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I was playing at my local game store the other night with a friend and we both are a bit rusty since it was the first time in about two years that i have played. We both somewhat remembered 5th edition so we played that and i even had the old black and white rulebooks and had a pretty good time. He played CSM and i played my Imperial Fists.

What really grinds my fucking gears is when some other rando walks up and watches our game, and starts "correcting" our game. We explained to that autist that we werent playing the newest editions, but he continually complained about our lists, rules, rolls, and everything else under the sun. He insisted that the new edition (8th i guess) was superior, and how stupid we were for playing older editions, and how we must be too retarded to learn the new rules. He told me that im stupid for not playing a list with the new primaris marines.

Why the fuck does this game attract the retard anal retentive fags that have to suck GW cock at all times? Why cant we play whatever version of the game we want? Who cares if primaris are coming out, or chaos is changing? Its like everyone has forgotten tbat this is a fucking game. Play it to enjoy it seems to no lo,ger be the primary purpose of a game.
>>
>>53651729
>>53651387
Please no wutang arguments
>>
>>53651419
Most people that play WAAC armies play with lower count armies, and at this moment the most WAAC list possible with the Guard is really expensive and need a lot of work to Paint/convert.
>>
>>53651737
I really wanted to watch the Custodes one but missed it, anyone see it? How'd it go?
If TSons have Magnus, they win
if not, Homo Angels
>>
>>53651737
FOR CHAAAAAAAOOOOOOOOOOSSSSSSSS
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>>53651749
There is no argument read the start of the army entry's.
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>>53651583
it means you can build your list using both the GSC list and the Guard's list. It doesn't mean you can mix the entries of those lists.
>>
>>53651673
Archaon has basically lost all motivation.
He was going to destroy to the world, he successful destroyed the world but then everyone got transported to new worlds.
Now what? Fight Sigmar endlessly it seems.
>>
>>53651731
>Deff Dreadz
It's not bad, but it's far from the best option Orks have
>Mek Gunz
We've been through this last night, bubblechukka and smasha are not bad
>Stormboyz
they're great, but miss out on the +1A from large unit size that boyz get.
>>
Ork bikers or deffcopters? I like both
>>
>>53651387
>It works by RAW don't let anyone tell you otherwise.
So does re-rolling your opponent's dice with the command re-roll stratagem, but it will still be FAQ'd to fix the writer's mistake.
>>
>>53651737
I bet on both banding together to raid Fenris.
>>
>>53651729
Show me where it says that anything is added to a keyword inside or outside of the bracket. It's not <Sept Wu Tang Clan> and <Chapter Wu Tang Clan> it's just <Wu Tang Clan> and <Wu Tang Clan>

Seriously show me... oh wait you can't because you're talking out of your ass. We're talking out to the official rules not your headcanon homebrew nonsense.
>>
>>53651737
>Prediction
TSons kill more points of DA than they lose themselves but lose on objectives.
>>
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>>53651699
Tell me - do you Mukaali?
>>
>>53651769
It already was, actually. I don't have the screencap but the lead dev mentioned it.
>>
>>53651729
Wrong, if you read the named character's entries (Let's use Lysander as an example) it doesn't say "Chapter: Imperial Fists" it just says "Imperial Fists". So if you were to make a WuTang chapter, it wouldn't be "Chapter: WuTang" it would just be "WuTang" and so you'd be free to build a detachment with any unit with the WuTang keyword.
>>
>>53651755
Guard brought full tank list, got rolled by the Custodes. IG player clearly did not realize that this was Hordes Edition
>>
>>53651782
You're the kind of grognard that runs Pun Pun in DnD, aren't you.
>>
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S14.

I guess that solves my earlier question about a strength cap.

>still only does max 6 damage per shot
>>
>>53651586
Every faction has tags like that, but no one (maybe SM?) have rules for them, outside a couple named characters.

General belief is that they'll come with the dedicated codexes.
>>
>>53651769
Speculating on Future FAQs is irrelevant and also presumptuous. Not only is your FAQ not part of the current RAW, but how do you know that the rule writers didn't intend for players to make special snowflake septs and space marine chapters and ork clans that would all work together?
>>
Would Ork Stormboyz do well against things like jetbikes because of the new Fly rules?
>>
>>53651755
Guard brought full tank list, got rolled by the Custodes. IG player clearly did not realize that this was Hordes Edition
>>53651766
koptas
>>
>>53651583
All of the limited list of guard stuff found in the gsc section itself is fully gsc and not what the rule is referring to. You can use those without restrictioon in your gsc. What blood brothers lets you do is take a separate detachment of astra militarum using any of the AM unit you want from the full Index Imperium 2 list.
>>
>>53651819
Yes
>>
>>53651810
The Shadowsword is s16 2d6 damage
>>
>>53651813
You can call me a cheater all you want but using the rules as they are written will never be cheating.
>>
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>>53651813
As an Ork git who flipped between casual/tryhard back in the day, this pic amuses me so much.
>>
>>53651823
>>53651762
awesome, thanks for the help!
>>
>>53651789
No. I've got a dozen of the old horsey Tallarn rough riders.
>>
>>53651684
I thought this too and then I looked at what a clusterfuck of nonsense the points values are, particularly when it comes to wargear.
>>
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>>53651757
So what side are you supporting?
>>
>>53651819
Do jetbikes have the fly rule? Keywords don't mean anything unless a rule mentions it. Look at the actual jet units and you will see they all have special rules about how they move and fight.
>>
>>53651834
>i will never get games: the post
>>
>>53651724
>metal models are shit
Either a delusional warmachine or malifaux player, I can't tell which
>>
>>53651855
>it doesn't work that way!
>okay it does work that way b-but you'll never get any games!
I'm loving every laugh.
>>
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>>53651834
>literally you this very instant
>>
Do Primarins have anything of value to offer a Deathwatch force?
>>
>>53651724
Metal models suck for big things, but I love them for 28mm troopers. Especially single piece ones like the 2nd ed. Guard.
>>
>>53651831
jesus.

i really should pay more attention to my army's superheavies.

Are LoW just plain part of the game now and not optional?
>>
>>53651888
Epic /pol/ meme my pepe!
When's the raid?!
>>
>>53651849
BLOOD AND MADNESS
>>
>>53651861
I don't know if anyone told you this but GW updated most of their line to plastic and resin a long time ago.
>>
>>53651891
Not yet really. Maybe Interceptors.
>>
>>53651660
They're really just an extremely expensive composite distraction carnifex. Neither the tervigon or the gaunts are likely to accomplish very much (tge gaunts may kill some infantry and the tervigon may kill some character if one is dumb enough to charge it without having the ability to kill it in one round of combat).
>>
>>53651888
>screeching because you can't accept reality
Anti-WTC are deluded if they can't see how that perfectly describes them.
>>
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>>53651900
>mfw the autistic screeching continues
>>
>>53651900
>being this autistic
>>
>>53651902
>I don't know if anyone told you this but GW updated most of their line to plastic and resin a long time ago.
I'm pretty sure the Sisters of Battle players would like a word with you about that claim...
>>
>>53651897
Yes, there are detachments for LoW.
>>
>>53651900
Hello 1d4ddit!
>>
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>>53651419
>>
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>>53651846
>>53651789
reptilian mounts rock
>>
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>>53651789
>Not charging horrific Daemons, and nightmarish Xenos with man's greatest comrade
>>
I want to start collecting and painting an IG/AM mechanized army. Nothing but vehicles with only a few basic troops to hold objectives.

I'm not a WAAC player, and I play mostly casual games or local non-GW tournies.

That said, I'd like to win at least half the time I play. What are the odds of a mechanized Guard army being able to do so in 8th?
>>
>>53651912
It'd take more than a couple turns to kill though, they take root on an objective and are a pain to remove
>>
>>53651922
Current Factions

Space Marines (6 different flavors and counting)
Imperial Guard
Eldar
Dark Eldar
Clown Eldar
Orks
Tau
Chaos demons
Chaos Space Marines
Mechanicus
Inquisition
Necrons
Sisters of Battle

Only one of those forces is entirely metal so yes, GW has updated most of their product line to plastic and resin.
>>
>>53651718
>>53651847
I'm not mad that you want to use power levels, I'm warning you that you shouldn't get used to the idea because you'll never find a game if your list is based on it. Points will be the default. You'll only get a power level game if you agree to it beforehand, and most people WILL want to use points, despite the memes.
>>
>>53651954
You are going to win about half the time you play with any army that is constructed intelligently in 8th edition.
>>
>>53651699
>Metal
Acetone. It will also disolve superglue.
>plastic
90-100% isopropyl alcohol

There's no good reason to fuck around with cleaning products, they all perform worse than alcohol or acetone.
>>
>>53651897
>Are LoW just plain part of the game now and not optional?

They've been a part of the game since 7e
>(Introduced in 6e, via expansion book)
>>
>>53651958
between the faction getting genuinely good rules and celestine being successful and well received there's actually a good chance they will finally redo the basic sister infantry line in the next year or two
>>
>>53651959
That's funny because I've already played 3 games at power level 50.
>>
>>53651974
Super Clean is the best my dude
>>
>>53651959
Fair enough. Thats the reason ill be making all my lists with points, then quickly adding up levels to make sure i can play either
>>
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So is 8th officially the worst written edition?

Because some of this shit is fucking comical.

>no limit on number of Celestines per army
>Warp Talons with 3 attacks

Who fucking wrote this shit.
>>
>>53651954
not bad, I'd say. The Hellhound family is still lethal. Taurox Prime shits out cheap dakka. Chimeras are okay. Russes have lost their teeth but are arguablye tougher. The arty units are still very killy.
>>
Can I mix heavy weapons in HWS now?
>>
>>53651974
Does Isopropyl damage plastic at all? I want to strip down my push fit deathwing and redo them but I was so shit at painting when I started the hobby that they will probably need to bathe in alcohol for a week.
>>
>>53651746
Im new to the hobby and likely having to play at the store doesnt sit well with me. That example is one of the reasons it would be bothersome.

The GWs ive seen are all shops first and tables second. Idk how ill handle playing there with random people walking in and out, hustling around to grab something off the wall.

Hopefully i meet some cool dudes and move on to a club setting where id be much more comfortable and could concentrate on the game and banter.
>>
>>53651999
What a waste of digits with this retarded bait
>>
>>53651958
>Only one of those forces is entirely metal so yes, GW has updated most of their product line to plastic and resin.
Far enough. Still, you'd think they would've updated that last faction with some plastic models for the basic troops or something by now.

>>53651983
Not even an SoB player, and I really hope this happens. Give the bolter bitches something to be happy about for once.
>>
>>53651745
I haven't read the latest fluff
nids lods at octaria? lmao
>>
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>>53651999
>dedicated melee units can't be good at melee
get fucked
>>
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>>53651999
>>
>>53651999
Nah. The edition (you) like most is the worst ever written.
>>
>>53651999
Hive Fleet <Ultramarines> is my favourite example so far.
>>
>>53651959
>no one will use this far simpler system that allows for fluffier battles

Nah, I see both being used frequently.
>>
>>53652011
No, not at all.
>>
>>53651974
I thought brake fluid was the best for plastic?
>>
>>53651985
Maybe people will use them a little just to get used to the game at first, but I 100% guarantee that the overwhelming majority of people will want to play using points.
>>
>>53651999
>3 attack warp talons
>bad
>>
>>53651999
Sniper drones dont have "Sniper".
Half of the flyers aren't "Fly"ers.

Not just badly written, badly designed.
>>
>>53652007
Yup
>>
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>>53651999
Wasted trips
>>
>>53652040
What are you guaranteeing it with? Put up for shut up, you couldn't be more wrong.
>>
>>53651999
>minor oversights in the most balanced edition

Yeah, so much worse than flyers, IG Tank spam, and eldar/necron basic transport spam.
>>
>>53652017
I mean GW has done or not done a lot of stupid shit. But if the last year or so are any indication they are pulling their shit together so they will hopefully realize that sisters are one of the things that need to be done. But they've still got a lot of past mistakes they need to clean up so don't be surprised if Sisters get pushed to the back of the to do list.
>>
>>53651999
It's funny that the FAQs will be bigger than the rulebook
>>
>>53651999
oh no, a couple of obvious typos in an edition they're going to actively errata with online rules dumps! whatever will we do?!

also if you think 7e is so great you can always go play horus heresy since they're stuck with it. inferno was fabulously well written, I'm sure you'll love it!
>>
>>53652068
I never said 7e was great, but at least it was spellchecked.
>>
>>53652029
>people will use this marginally simpler system that allows for extremely imbalanced battles
I promise you it won't be used much, especially once the list building programs are updated.
>>
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>>53651652
I use that one as a dreadknight proxy as they're virtually the same size. Fantastic model. Pain in the ass to assemble though but once you do it's never coming apart again.
>>
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>>53651999
>twinlinked guns are now just double the shots!
>this model has a single gun now btw, some t'au katana cut it in two pieces
>>
>>53652068
>obvious typos
Yeah, they were obvious, that's kind of the problem.

It suggests that none of this shit was proofread, and kind of sheds doubt on the idea that any of this was actually playtested.
>>
>>53652056
Alright anon, but don't say I didn't warn you when you can't find a power level game with anyone but retards and children in 2-3 months.
>>
>>53652088
Double shots to represent both guns firing at the target.
>>
>>53652076
Points are balanced desu!

>IG mortars

Power level is balanced fine, but it assumes you take all the fixins.
>>
>>53651727
...Why would it hit on a 5+?
>>
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>countless options
>big trakk
>...
>well, guess we're not very good at counting!
>well ork am I rite ladz?
>is funny because orks are le retard meme npc race
>>
>>53651922
They're due to be squatted, they're not even a real army in 8th.
>>
Which titantic tonk do you like best?
>>
>>53652096
So nothing then? So your guarantee is as worthless as your opinion?

Good to know.
>>
Okay. I've been playing 8th and loving it, it mostly seems too good to be true Except that some factions have lost some of their flavor. So of course I know GW is going to immediately screw it up when the first codex drops, but I'm wondering how they will do it.

Personally I think they're going to bring back ridiculous formations. There's probably a lot of butt hurt space marine players that are feeling the loss of their drop pods and SM will likely be the first or second to get a codex so I can very easily imagine a formation which gives free drop pods or something fucked up like that. And it will only get more ridiculous from there.

How do you think they're going to ruin the first decent thing they've created in a long time?
>>
>>53652098
Yeah but can't you see, it only has an single ion rifle!
>>
>>53651985
I didn't know MWG producers were allowed on 4chan. Does your Mormon daddy know you're on here?
>>
>>53652101
According to the design team, it's an average of a model with full gear and no gear. So about half upgrades per model.
>>
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2000 points of Thousand Sons

Supreme Command Detachment

Magnus the Red (1) - 415pts
1 Magnus the Red

Ahriman (1) - 166pts
1 Ahriman on Disc of Tzeentch

Exalted Sorcerer on Disc of Tzeentch (1) - 135pts
1 Exalted Sorcerer: Inferno bolt pistol,Force stave

Exalted Sorcerer on Disc of Tzeentch (1) - 135pts
1 Exalted Sorcerer: Inferno bolt pistol,Force stave

Scarab Occult Terminators (5) - 395pts
1 Scarab Occult Sorcerer: Inferno combi-bolter,Force stave
4 Scarab Occult Terminator: Heavy warpflamer,Power sword,Hellfyre missile rack

Rubric Marines (10) - 267pts
1 Aspiring Sorcerer: Psyker: Smite,Force stave,Warpflame pistol
2 Rubric Marine: Boltgun,Soulreaper cannon
7 Rubric Marine: Boltgun,Inferno boltgun

Rubric Marines (10) - 267pts
1 Aspiring Sorcerer: Psyker: Smite,Force stave,Warpflame pistol
2 Rubric Marine: Boltgun,Soulreaper cannon
7 Rubric Marine: Boltgun,Inferno boltgun

Tzaangors (10) - 80pts
1 Twistbray: Autopistol and chainsword
1 Tzaangor: Autopistol and chainsword,Icon of Flame
8 Tzaangor: Autopistol and chainsword

Tzaangors (10) - 70pts
1 Twistbray: Autopistol and chainsword
9 Tzaangor: Autopistol and chainsword

Tzaangors (10) - 70pts
1 Twistbray: Autopistol and chainsword
9 Tzaangor: Autopistol and chainsword

> Twistbray leads 9 Tzaangors
> Aspiring Sorcerer leads 9 Rubrics
> Magnus leads 9 units
> mfw
>>
>>53652003
Pretty much this.
Artillery actually got cheaper though, while most tanks jumped in price.

Mostly tanks would work I think. With some conscripts to block charges, you should be able to scoot and shoot to start away from most of the opponents nastiest stuff.

An all tank army will probably play a lot like an all Knight Amy. You'll win a lot of the opponent isn't ready for it.
>>
>>53652110
>points being the standard is an opinion
Dude how fucking new are you?
>>
>>53652104
Because it is not exempt from the moving and firing heavy weapons rules.
>>
>>53652112
First Space Marine codex will reduce their points to the point where Marines are taking nearly as many models as regular armies.
>>
>>53652105
>ugh, fuck GW for making my army considerably better
>>
>>53652085
Is that my nigga Lok top left?
>>
>>53652112
I'm guessing free, unbalanced special rules or free unit formations.
>>
>>53652130
Sorry I don't respond to worthless people
>>
Made a Deldar list, focused on Covens. Please rate and comment:

>Haemonculus
>Splinter Pistol
>Electrocorrosive Whip
= 83 points

>5 Wracks
>Scissorhand on Acothyst
>Ossefactor
= 75 points


>5 Wracks
>Scissorhand on Acothyst
>Ossefactor
= 75 points

>Venom
>2 Splinter Cannons
= 95 points


>Venom
>2 Splinter Cannons
= 95 points

>6 Grotesques
>base equipment
= 240 points

>Cronos
>Syphon
>Tentacles
= 102 points

>Talos
>2 Macro-scalpels
>2 Haywire Blasters
= 120 points

>5 Scourges
>3 Blasters
>2 Shardcarbines
= 115 points

= 1000 points all in all

The Haywire Blasters on the Talos are mainly there because they're cheap, as I'm not paying 50 points for two heat lances, one of which will statistically miss anyway and the Blasters on the Scourges (which I'll convert to look more Coven-y) are there because they're cheap and effective and with deep strike and 14" movement 18" range should damn well be enough
>>
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>>53652120
I'll be honest, I just see a flying clay shooting target.

Guess I'm not Xenos enough.
>>
>>53651365
Add another swarmlord.
>>
>>53652112
Well, chapter tactics are conspicuously absent which means chapters that don't have characters don't exist until they do (cough, Iron Hands).

So... they'll probably bring chapter tactics back in some form and fuck it all up. That said, they really need SOME reason to play anything other than Ultramarines because right now codex marines have never been more blue.
>>
>>53651419
Hold the fuck on! I said I wondered if we wouldn't get some crazy powerful bonuses with a correspondingly high CP cost, then threw out an example off the top of my head.

I did NOT say we Should have it, or need to have it.

>Ignore Moral
Snipers
S N I P E R S

Grab some scouts and watch the infantry melt!
>>
>>53651148

It isn't, power levels are demonstrably trash.

In the very first battle we did we used 50 power each and yet my Tyranids had about 200 points more stuff then his CSM army. Power isn't accurate enough to make fights fair. It's literally just something for Drunkhammer.
>>
>>53652136
Oh shit that's awful. I was considering making my 2nd army a superheavy detachment of baneblade + variants but damn.
>>
>>53652101
>Power level is balanced fine, but it assumes you take all the fixins
It's literally not. There was an interview with the developers where they explained that it assumes you've taken middling upgrades.
It's inherently imbalanced by its very nature.
And points will always have issues, but at least it makes an attempt to be balanced, and they intend to tweak them as time goes on.
Points have always been and always will be the standard.
>>
>>53652022
>I haven't read the latest fluff
>nids lods at octaria? lmao
Waaaagh!! Ghazghkull supplement has Ghazzy showing up at Octaria (after Swarmlord arrived there according to 5e nid codex) with his entire zog off fleet in tow (take your 'Shadow in the Warp' power and choke on it Hive Mind!), lands on Octaria with his OP Ork-tech reinforcements to give the local boyz a hand, going down there personally to see things through.

Then some smart-ass Malwoc decides it's a great idea to try and swallow 'Ork Jesus' whole, resulting in Ghazghkull clawing his way out of the zoggin' thing's stomach like a boss. Said display of epic badassery sends Orks into a massive slaughter-spree that murders the fuck out of every non-Ork on (and in orbit) around Octaria proper for awhile. Swarmy gets no mention in the book (he doesn't even cross paths with Thraka), but considering the fact it's pretty specific that there are no nids left on the planet for a period of time before Hive Fleet Leviathan throws MULTIPLE TENDRILS at the planet for OCTARIA: ROUND 2! implies Swarmy got killed off in that first round.
>>
>>53652122
>implying I'm not Matt
>>
Y'all guard players are so happy with your mortars but the truth is any heavy weapon that does the same job as a lasgun is never going to be that good.
>>
>>53652157
Swarmlord is unique anon, for good reason

Do you have any other suggestions?
>>
>>53652154
So, by that reasoning, you've just admitted that my opinion is valid.
Power level autists confirmed for retarded.
>>
>>53652172
Yesss! Good goy! You have to bring several hundreds of points of lasgun targets so that you can maybe take out that 30p model! Such a good trade!
>>
>>53652085
Yeah, actually it was your pic that sent me to the site when they were having the sale. I get that it's smaller than an Imperial Knight, but I think with proper conversion it should work nicely. And yeah, I was reading over the instructions on their site, and it looks complicated, but workable. I like the use of screws, too, it's a good idea for a kit like that.
>>
>>53652136
I think the transport capacity is best not for actually trasporting things anywhere, but instead for sitting protecting 9 heavy weapon teams.
>>
>>53652130
Points will be standard (if not mandatory) for the sort of autists that spend their time discussing 40k on the internet. Power will be standard for normalfags and kids that just want to play toy soldiers.
>>
>>53652175
Said rule is -1 to hit if you moved and other than that everything fires normally. It's literally nothing
>>
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>TFW I realised my morkanauts klaw now has a secondary attack that gives it 12 str 8 ap -2 attacks
And having 4+saves on most my vehicles is awesome, especially since it was mostly armor 10 and 12 before anyways
>>
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>>53651854
>Do jetbikes have the fly rule?
Yes, meaning jump units can charge them.
>>
>>53652180
In most units the average would balance out between models who can't or don't take upgrades via limitations and those who do.

In units like Company Vets who can go full hog and run 5 combis, not quite as much.

That said, it's reasonably balanced. It's not matched play, but if I want a quick pick up game, it seems pretty good for quick throw downs.
>>
>>53652007
And it has a use because they can all target different things.
>>
>>53652047
>Half of the flyers aren't "Fly"ers.
It appears all FMC, Jet, Jump, and Fliers in 7e gained the "FLY" keyword. Which is fine by me.

>What are some examples of units that you think shouldn't have FLY?
>>
>>53652198
Sorry I don't respond to worthless people.
>>
>>53652211
Or you can take Killa Kans and overall they're way better for the same points.
>>
>>53652187
Lasguns can't kill enemy units behind LOS blocking terrain 48'' away.
>>
>>53652124
They really didn't make any effort at all with that power shit, did they?

>you have the option to take a bunch of spannas with kustom mega sluggas and killsaws in your unit of lootas, so we'll charge you half the price of those. Crisis suits get charged half the price of their upgrades, because it's possible to run them with just a burst cannon.
>Everyone gets treated the same, totally fair, just like the new cover rules ;^)
>>
>>53652231
we are living in a world where killa kans are good

this is strange
>>
>>53652012
Going to the store is a great way to meet people, but it can be hard because everyone there already knows each other. I was new 6 months ago and now everyone knows me, but we're not really friends, I just show up here and there. Everyone else hangs out after the store.
>>
>>53652217
>"Yes they have the fly rule"
>Post pic without the fly rule
Well you sure showed me. Read my first post again.
>>
>>53652105
Probably will appear in Chapter Approved.
>>
>>53652207
No, points will be the standard for anyone who isn't brand new to the game, and even the newbies will be move over to points once they're tired of being stuck at the kiddie table.
Why are you so dead set on using an objectively worse system, anyway?
>>
>>53652217
>Yes, meaning jump units can charge them.
Like just about everyone else? FLY doesn't prevent being charged.
>>
>>53652187
Mortars always have been and always will be the best Heavy Weapon choice for Guard.
>>
>>53651782
Each races entry establishes what their keyword stands for in the KEYWORDS entry.

>The entry under it, ill use <REGIMENT> it says

"When you include such a unit in your army you must nominate what <REGIMENT> it is from."

if you include a unit you simply replace the keyword with your chosen <REGIMENT>

All the faction entries standardize what their keyword actually means under the KEYWORD entry and the faction specific entry under it further states multiple times the assigned keyword you give it, is a stand in for the faction keyword.

The one i used was <REGIMENT> but each factions keyword is self contained, even if you change it for flavor as is said clear as day in the first two entrys for every army <KEYWORD> and the one after it.

So you could play <CADIANS> or <TALLARN>, but if you wanted a mixed regiment army of both that lets buffs cross over you just instead assign it its default meaning, <REGIMENT> for IG, <SEPT> for TAU.

You need two separate armies to WAAC allie, and you need to actually read the big scary text blocks if ya wana get away with it.

Possibly multiple times, possibly slowly and out loud.
>>
>>53651724
It's so funny that I can't stop crying.
>>
Does anyone know what colors the Rynn's World PDF is?
>>
>>53652230
>Doubling down on being retarded
Okay, anon. Thanks for the giggle.
>>
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>>53650922
Have tyranids received as much of a buff as orks or is it jobbing as usual?
>>
>>53652248
not only good, mathematically the best unit in the ork codex except for boys
>>
>>53652271
Sorry I don't respond to worthless people.
>>
>>53652275
Yes
>>
>>53652267
Like Cadians, but with a crimson fist.
>>
40k containment board when?
>>
>>53652105
But they do make a looted vehicle model. It's called a leman russ, fire prism, land raider, hammerhead gunship etc.

Are they just dumb?
>>
>>53651624
>But to take that power and use it to your will to reign supreme of the universe
so like how Emps stole the Chaos Gods' shit
>>
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>>53651724
ok you got me
>>
>>53652256
I'm not - I'm an autist discussing 40K on the internet. But I've met normalfags, and most of them will be much happier using numbers 20 times smaller and not looking through tables and adding up numbers.
>>
>>53652240
According to some dorks on Dakka each level of power is around 20 points or so, so despite the fact that things were calculated using the same math, total costs are different thus the final power for units are different.
>>
>>53652252
They have the fly keyword you dumb shit.
>>
>>53652275
>as much of a buff as Orks

Well since Orks have been nerfed hard, no. Tyranids are actually good now.
>>
>>53652262
>You then simply replace the <Chapter> keyword in every instance on that unit's data sheet with the name of your chosen chapter.
Again, it's not "Chapter: WuTang" it's just "Wutang"
>>
>>53652286
They've received a similar buff or they're still shit?
>>
>>53652279
they are a crazy steal for 51pts+whatever gun you give them.

i think stormboyz are probably better though.
>>
>>53652262
<KEYWORDS> are just subfactions anyways and I wouldn't even rely on them to be the word you can use to ally things.
>>
>>53652291
its called autistic wargaming forums

but they banned all discussion of 8th due to it causing shitstorms, so all the autismals came flooding here
>>
>>53652291
You're in one.
>>
>>53652260
Silly anon, that's not how you spell autocannons!

To be fair I'm just messing. I don't want to buy 2 kits of mortars when I already have wyverns for more durability and basilisks for more power. Even if they're less point efficient I'm not a complete WAACfag so I'm not really concerned.

That and the mortar model is eh.
>>
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>>53650922

Can someone fucking explain something to me?

The Indomitus campaign was suppose to open a new story line in 40k 8th edition but with the Dark Imperium book that BL recently released the campaign has been going on for 100 years and is nearly at an end when the Plague Wars break out in Ultramar???

wtf is going on? The Indomitus campaign is already nearly over? Can anyone who read the book shed some light?
>>
>>53652324
It sounds like orks have very effective mob rules though?
>>
>>53652201
Hundreds? Scouts cost 15 ppm and hit on threes. You shouldn't need more than a single five man squad to pop a commissar.
>>
>>53652180

Carnifex. 6 power. 145 points.
fex, scything tail, bio plasma, tox sacs, stranglethorn cannon, monstrous crushing claws


Carnifex. 6 power. 83 points.
fex, mace tail, 2x twin devourers.
>>
>>53652284
Anon, you're just embarrassing yourself at this point. Quit while you're behind.
>>53652312
I'm in a fairly active area, we have monthly tournaments with dozens of players, and not a single person has once even mentioned power level on normiebook.
I just don't see it happening, especially once army building apps are updated.
>>
>>53652349
Are you fucking incapable of playing a match set 100 years ago? Use your brain.
>>
>>53652332
Nids were buffed.
>>
>>53652324
>Orks have been nerfed hard
nice b8
>>
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>>53652297
>But they do make a looted vehicle model. It's called a leman russ, fire prism, land raider, hammerhead gunship etc.
I like you. Youz a funny git!

>>53652349
>The Indomitus campaign was suppose to open a new story line in 40k 8th edition but with the Dark Imperium book that BL recently released the campaign has been going on for 100 years and is nearly at an end when the Plague Wars break out in Ultramar???
>wtf is going on? The Indomitus campaign is already nearly over? Can anyone who read the book shed some light?
My guess on the 100 year jump: Warp-fuckery with the timeline caused by the Great Rift.
>>
>>53652347
Mortar model looks shit this is true, but it makes enemies roll a lot of dice, which makes enemies fall over.

Autocannons are good though. Unless I was up against Armour 14 Autos and Mortars are all I ever took.
>>
>>53652316
Keywords are not rules. Keywords tell you how certain models interact with other rules. Having the "fly" keyword doesn't automatically give you any rules. Jesus Christ how stupid are you? Look at any jetbike unit, then look at something like a Stormraven, the stormraven has actual specific rules for how it moves and how it can only be charged by certain units, the jetbike does not.

Read the fucking rulebook before you come here with your asinine bullshit. I thought 8E was supposed to simplify the game and yet there's still retards like you out there that just don't understand.
>>
>>53652185
fucking kek that's amazing
so tyranids just get their arses kicked in the fluff constantly again despite being one of the top tier races now
>>
>>53652350
He must be the kind of Ork player who doesn't run two 30 boy mobs side-by-side with intermixed special weapons
>>
>>53652349
The Crusade is over, Guilliman does not see it much of a success since it only unites the Imperium. Xenos, Chaos, Traitor still out there.
>>
>>53652350
Same as every army, everyone has a way to ignore morale, that doesn't make up for Ork units going up in price way more than everyone elses, especially when Orks were already one of the lowest tier armies.
>>
>>53652349
It beat all the chaos, so it's almost over.
>>
>>53652203
You know they do have a larger version right? I'm not sure how it stacks up to knight height but it may work better.
>>
>>53652349
Warp travel alone takes years and guilliman has been to baal and back while fighting on numerous fronts
>>
>>53652150
Yeah, but I'm using two of him as fancy priests to buff the crusaders protecting the inquisitor.
>>
>>53652361
Sorry I don't respond to worthless people.
>>
>>53652390
Hell, even running trukk spam with 12 strong boyz mobs I'm still stoked at how much better the orks are this edition.
>>
>>53652379
What are the stats on 8th ed mortars?
>>
>>53651251

Guilliman could directly tell other Space Marines what to do, and they'd still chafe if it wasn't specifically outlined in the Codex Astartes, the book he wrote.
>>
>>53652381
Not exactly true. Having the FLY keyword does give you two special interactions with normal rules, as per the rulebook:
>can ignore models and terrain while moving
>can fall back and shoot in the same turn
That's it, none of that "can't be charged" shit. That's Airborne and it's not a keyword.
>>
>>53652125
That's a hot way to live.

Fyi, from games I've played so far, warpflamers are totally rad now, especially at forcing wounds on single model targets.
>>
>>53652379
Someone mathed it, mortars basically are more efficient than autocannons unless the target is tougher than MEQ.

I'm not worried because they actually match up with heavy bolters pretty well (minus the range and LoS) and heavy bolters are standard in the entire guard motor pool. So basically to deal with infantry I bring tanks (y'all can shit on the Leman Russ all you like but it will give it's points in marines a very hard time) and to deal with tanks j bring infantry.

Or I use rank fire. Which is just grand.
>>
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So after testing out the Admech a little in simulations, they seem to have traded one set of flavour for another. They've lost their tides of fluffy rules (RIP) and interlocking bonuses, but now they're very good indeed at pointing at one thing in particular and making it not be there anymore. 3 Reroll Ones Dunecrawlers do 1.5 wounds to Rowboat Girlyman and 10.5 to a Land Raider on average, with a fair bit of variance due to shot numbers and enemy saves throttling big chunks of damage behind them.

On average the Min damage 3 thing bumps the average D from 3.5 to 4, by the way.

Take 3 Dunecrawlers, two Domini and a couple Sniper Ranger squads and I can practically see enemy cohesion falling apart of its own free will.

My personal plan is 3 Neutronagers, the mandatory Domini and two 5-Ranger 2 Arquebus squads forming the backline and pushing up with several single Dragoons now they're a little tougher to pester and force Fall Back on enemy shooty as a few full squads of Vanguard with a few plasma calivers close in to clean up hordes, backed with a single squad of five Infiltrators to fill gaps where needed.
At higher points drop in some Kastelans, Cawl for rerolls and probably some Kataphron Destroyers for elite clearance, and maybe a Knight at really big games. Also want to try a Ranger Alpha Primus using the Vindicare rules, but he's just an addon.
What would be the best Knight to back Admech? Mine is fully magentized, so I can pick.

Anyone who's had game experience with them know how basic Skitarii guns do against hordes now? I know they lost their absolute superiority, but can they still do the job against stuff like Gants and Boyz? Because I was facing a lot of Gants and Boyz even in 7th, god knows how many now.
>>
>>53652335
>My friend has been wanting to do a gretchen only army with grots kans and big guns for quite awhile and wanting me to help him.
Oh boy this could get crazy now
>>
>>53652426
Heavy d6 s4 ap- D1. They can fire out of LoS. The thing that makes them good is that they're cheaper than dirt now, a mortar HWS is like 24 points.
>>
>>53652382
Tyranids are the NPC race, more news at eleven. Maybe one day they'll get the Imperial Guard and be considered an actual faction after years of being everyone's bitch. But not yet.
>>
>>53652429
True I overlooked that.
>>
>>53652248
They are? What makes them good now?
>>
>>53652407
I did a bit of looking around before I bought it, the larger version is a full 2 inches taller than the Knight - it's almost Warhound Titan sized. I figured it'd be better to have it be a bit smaller and get it to the right height, than to plop a Warhound-sized mech on the table and say "Behold, my Knight Titan! It's actually in cover here, trust me!"

That said, I almost bought one anyways, as it was almost 70% off for those few days.
>>
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>>53652145
Bullshit. Orks haven't improved at all.

>but no initiative

Go fuck yourself. Orks could always manage in close combat. The problem was that getting into close combat when your army is as vulnerable to shooting as orks was always a struggle. Now we're even more vulnerable, but also slow as well, our shooting has been nerfed to fuck and to top it off we have retards like you repeating this 'orks are fine' shit all over the place.

>everyone else got nerfed too, so it's totes fair

How did marines get nerfed? Bolters now give orks a 6+ save, while before they would almost always have 4+ or 5+ from cover (we won't get even the feeble cover bonus to get to 5+ because you have to be totally on the terrain to qualify and you can't take cover behind units anymore). Heavy bolters give no save at all, while before they gave 4+ or 5+ and they can move and shoot. Flamers used to do D3 overwatch hits, now it's D6. Basic marine used to be 14 points, now 13 and he's twice as tough against shoota shots with the new cover rules. The most common unit in the game is better than ever, so no, not everything got nerfed.
>>
>>53652446
As a guard player you have no idea how jealous I am of the neutroncrawler right now. Do you know what OUR tank destroyer does? It's a shitty meltagun!
>>
Gonna do a havoc squad with either missile launchers or lascannons for some ranged antitank. Which should I go for?
Lascannons are straight up better than kraks, but MLs are flexible and can be used as anti-horde as well if needed.
Or just go for 2 of each?
>>
>>53652462
When it comes to just normal 10man infantry, what's the ideal HW and special to take if all you're interested in is sitting on objectives?
>>
>>53652487
Not only are Orks better, but they are very possibly high or top tier now. Quit your bitching and learn your army, it's embarrassing for other Ork players.
>>
>>53652492
It's cheap though. All our shit is cheap at the cost of mediocre guns all around
>>
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>>53652208
>33% reduction in firepower for a unit which is already questionably priced
>nothing
>>
>>53652470
FYI, the non-faction keywords that have core rule implications are Infantry (terrain rules), Fly (movement and fall back), Transport (duh) and Character (target selection). Everything else is just a fancy datasheet ornament without a special rule to interact with it.
>>
>>53652506
I'm biased, but autocannon. It's good against everything.

With every other heavy weapon you have one or two units you can't really use it against. Not so the autocannon.
>>
>>53652231
Not really. They are tougher and better at shooting, but not tough or shooty enough to beat other armies' shooty units. And they suck in close combat, which is basically the only way orks can win anymore.
>>
>>53652523
Vanquisher is nowhere near cheap enough to be worth it.
>>
>>53652506
Probably the Heavy Bolter, as it's a bit more consistent than the mortar and has the AP and Strength to kill infantry good for cheap.
>>
>>53652017
>Not even an SoB player, and I really hope this happens. Give the bolter bitches something to be happy about for once.

As an SoB player fuck plastic infantry. Give me plastic Penitent Engines, plastic Repressors, maybe a new vehicle that's just for Sisters like a flyer, skimmer, or walker or something. Give us back our named characters. Give us NEW named characters. I want to field a Cardinal in Terminator armour or something like that. I want a mob of frateris militia being driven to insane acts of violence by priests. I want an even dumber looking version of the Exorcist that has some kind of holy cannon instead of missiles this time. Something new and interesting, because I have a shit ton of infantry already.

Our infantry models are fine. The newer GW model kits tend to come pretty expensive anyway, so by the time plastic Sisters are ready to go they'll probably cost about the same as the old white metal ones anyway.
>>
>>53652506
I'm a sucker for Mortars, but I've been using them since 6e.

My boards have enough LOS terrain that they can camp out of LOS and shoot no worries
>>
>>53652563
It's incredible how Vanquishers have never been worth it. Even now that single-shot high-damage weapon are becoming top tier, the Vanquisher is still shit.
>>
>>53652563
BS3 Vanquishers I definitely agree to.

A Tank Commander or Pask Vanquisher is actually useful versus certain armies - but it's depending on whether or not you know what the opponent is bringing to the table beforehand
>>
>>53652533
How do infantry interact with terrain?
I mean the real question here is, can a land raider technically drive vertically up a wall or is that an infantry only thing?
>>
>>53652506
Heavy bolter or Autocannon. Those are both really flexible. Personally I'd use the Heavy Bolter since it's cheaper by almost half. For the price of an Autocannon you get a heavy Bolter and a Plasma Gun. Pretty sure those together have more potential damage against a variety of models.

I personally don't care for the Autocannon this edition. If it was 10 points or 12 I might consider it, but it's too expensive for what it can do. Shame I have 3 Autocannons glued and finished. I don't really want to use them.
>>
>>53652578
>shitsters of basshole fetish retard crying

Fuck off nobody gives a shit
>>
>>53652597
>the real question here is, can a land raider technically drive vertically up a wall or is that an infantry only thing?

No. It's covered.

Long story short
>You need Fly or be an Infantry to climb buildings.
>>
>>53652523
I'm sorry, but you clearly haven't crunched the numbers: the dunecrawler is 143 points with the N-lazier and Cognis stubber. A vanquisher is 132+25+8=165 points.

We're tougher, but we get no invuln saves and the vanquisher's damage output is pitiful. Also BS3
>>
So I've played some 8th and the thing I'm trying to nail down rules wise is save modifiers. Can saves stack past a 2+? (Like scarab terminators in cover against an ap -3, 1 damage weapon. Is their armor save 3+ or 5+?).

And then, can saves be reduced past 6? I just saw pox walkers are 7+, which looks like they only get a save in cover. (So 7+ would be the be - save)
>>
>>53652492
It is the only real AT option we have, though. We can't just glue meltas into regular units like you can, not without decent Arc Rifles anymore. I guess we have to overcharge Calivers and hope.

I will say that Arquebus Rangers will do a really good job killing those 4W No Invuln/Low Invuln characters everyone seems to have for buff purposes, that seems to be their job now. Also can target anything, really, although they'll be a bit shit at it, since 6s To Wound toss a Mortal in there plus normal damage, making them SuperGauss. Sure, they won't be oneshotting Land Raiders like the Neutronager or a lucky Railgun team, but they might shave the last wound after an unlucky Damage roll or something.
>>
>>53652382
>so tyranids just get their arses kicked in the fluff constantly again despite being one of the top tier races now
I think this proves what everyone already knew:

When you want something stomped good an' proppa, you throw Orks at the problem until it stops moving. Only guy who knows how to really fight Orks proppa is Ol' One Eye Yarrick, and that's because he knows how the greenskins think better than anyone.

ON A RELATED NOTE:

Does anyone else think that if the Great Rift does pull the entire galaxy into the Warp, the only winners will be Gork, Mork, and Khorne? I'm starting to think whoever thought causing such a big Warp tear or destroying the Pylons around the Eye of Terror might not have been the best idea...
Unless this is Khorne's version of "Just as planned!" which would be amusing if nothing else.
>>
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Listen up maggots!
Here's some math for you guardfags to chew on:

A Wyvern costs 93 pts nad puts out an average of 14 Str 4 shots at BS 4+ rerolling to wound

A Taurox Prime with Taurox Gatling Cannon and 2 Hotshot Velley Guns costs 96 pts
It puts out 28 Str 4 shots at BS 3+

11 Mortar HWTs cost 99 pts
They put out an average of 38.5 Str 4 shots at BS 4+

Now the Taurox averages 18.67 hits, the mortars 19.25 hits, Wyverns are completely outclassed by these two
Mortars put out .58 hits more than the Taurox, however the Taurox has the slight advantage of having 5.34 of his hits done at AP-2

In the end for the same amount of points they output practically the same amount of firepower so wich is better? That's for you to decide.

Taurox
++doesn't take up important FOC slots
++VERY fast truck running at incredibly hihg speed
++reasonably tanky
+can transport dudes
-range is meh
--model looks like shit

Mortars
++lotsa cheap dudes
++can fire out of LoS
++can be issued orders
+decent range
-lotsa dudes to buy, build and paint
--fragile units
--they take a fuckload of Heavy Support slots
>>
>>53652592
Because he's BS 2+ with a reroll, MAYBE Pask Vanquisher. But otherwise? No. Just...no.

Especially since it's still a s8 gun and will only wound tanks on 4s, 2d6-take-the-highest damage notwithstanding.
>>
>>53652626
what do the rules say, retard

read them and follow them

stop trying to "interpret" them

Your Commisar should put a bolt through your stupid brain
>>
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>>53652349
Girlyman destroyed the entire 13th black crusade.

Off camera.

Abaddon aka Amy the armless BTFO.
>>
>>53652626
Here's how I understand it but hopefully if I'm a fucking retard someone corrects me. Save rolls of 1 always fail, but you can get a 1+ save or even lower, and I assume the benefit would be that you'd need a really high AP weapon in order to get the target to the point of failing on anything other than a 1.
>>
>>53652597
Infantry only need to have its base fully in terrain to receive cover, everything else need to be 50% obscured (woods, ruins) or can't receive cover benefits at all (craters, barricades). Also, Infantry can climb walls without needing the Fly keywords.
>>
>>53652654
Hey, you managed to read and understand the rules for a children's game

nicely done
>>
>>53652328
Yes but s is established in every index faction entry it would stand for a regiment in IG, a sept in Tau, a clan in Orks, or it would just be cosmetic between two separate allied armies.

You cant use one keyword for a mix abilities for example, its just cosmetic because every index entry establishes what any custom keywords stand for like IGs Voice of command, or what faction keyword they stand for like Orks Mob Rule.

Also the keywords entry in the BRB says that only Faction Keywords can be used to build an army pgs 175.

You cant mix and match abilities using custom keywords, and you cant build a battle forged army from them either.
>>
>>53652619
Given the Neutron comes with a Cognis Stubber, it's 151 points with both. Still better, and has 6 Bolter shots it can stick into something squishy. Admech HS is now congested as fuck with these things and Kastelans, I'll tell you that for a fact. The Dominus taxes are real.
>>
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>>53652632
>--model looks like shit

They look awesome though
>>
>>53652487
>Flamers used to do D3 overwatch hits, now it's D6
You can also charge from over 8'' and flamers will overwatch 0 hits.
>>
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>>53652632
>model looks like shit
Not if you know what you're doing, sir.
>>
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>>53651746
That sounds like a grade A autist m9
Sorry.
>>
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>>53652665
>>
>magnus just wiped out a deathwing knight squad onstream with a single smite
Jesus fucking christ
>>
>>53652592
It's 214 points for a tank commander vanquisher with a lascannon. You get for that a BS3+ reroll ones 2 shot unit.

Given the unusually large number of big units with 5+ invuln saves, I recommend the battle cannon. That way you get more damage against said 5++ units

>>53652630

Fair enough
>>
>>53652632
I don't get this "taurox prime looks like shit" meme
>>
>>53652632

There's tons of wheel kits.
>>
>>53652421
You must think very highly of me, considering the number of times you've responded to me.
>>53652487
There's been so many posts about this already. The math has been done. Boyz horde ork lists are easily a top tier army now.
>>53652636
Even with BS 2+, the low potential damage of the Vanquisher compared to other tank guns really cripples it.
>>53652626
It also depends on what order modifiers are applied in. I'm not sure if you add cover saves first, AP modifiers first, or resolve both simultaneously. I'll have to study the rules more closely.
>>
>>53652049
Source?
Looks Kon as fuck.
>>
>>53652297
Exactly this, and yes.
>>
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>>53652702

That looks awful though
>>
>>53652578
>As an SoB player fuck plastic infantry. Give me plastic Penitent Engines, plastic Repressors, maybe a new vehicle that's just for Sisters like a flyer, skimmer, or walker or something. Give us back our named characters.
Baby steps anon. Baby steps.
'sides, you'll probably new vehicles when the plastic infantry is released.

Completely agree on the named characters though. That was a dick move on GW's part.
>>
>>53652611
>>53652666
Ahh I see it now, it's listed specifically under the ruins rules. Which is annoying because the movement phase rules seems to suggest that any model can move vertically.
>>
>>53652692
Mortal wounds are very rare, don't worry
>>
>>53652672
I like them too, i'm just reporting the general opinion

>>53652677
>Tauros Prime 60
>Hotshot Volley Gun 9
>Taurox Gatling Cannon 18
>60+18+9+9
>=96

Am i missing something?
>>
>>53652679
Nice toy car, kiddo
>>
>>53652715
>>
>>53652632
I think the advantage the Wyvern has is durability. Chimera chassis so I'm guessing at least T7 Sv3+ ...10-13 wounds?
>>
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Can anyone here recommend a good marine chapter for me?
I'm running an IG army and i plan on running them as a super elite infantry support to my guardsmen
To give an example, if we were in Halo (for those familiar) my guards and vets would be common infantry, my scions would be ODST and the marines would be spartans
Since we're finally getting scaled sm with the primaris, they pop out well in size compared to my basic infantry
Also it'd be great if they were in cold colors (like blue or green) to contrast even more with my praetorian guard in white and red

If any of you guys have any idea that'd be good both aesthetically and fluff wise, please tell!
I can always make a homebrew chapter but i'd really prefer an existing one, even if it's pulled from the deepest corners of the lore
>>
>>53652724
Until you start playing against Tsons, GKs, Tyrannids or Orks. Then they are not so rare.
>>
>>53652745
charcarodons
>>
>>53652487
>Bullshit. Orks haven't improved at all.

Seriously what? I dont think youre an ork player at heart anon.
>>
>>53652737
At least it doesn't have those faggoty track pods...sir.
>>
>terminators are still shit
>>
>>53652743
>Wyvern T6 W11 Sv3+
>Taurox Prime T6 W10 Sv3+
They've got a wound more than a taurox, i don't think that's going to make a difference honestly tauroxes and mortars outclass them
>>
>>53652748
Wait what did I miss what mortal wounds can orks spam?
>>
>>53652632
I just don't have that many mortars. I have 6 mortar teams, so I'll probably still use the Wyvern simply because I have it.

I also have 2 Basilisks and 2 Manticores, so maybe I'll use those instead.
>>
>>53652734

Do you pay for the pair once or each? It's the pair right?

I usually tack on the SB because >2 points

And it can be useful for Overwatch/Close in fights.
>>
>>53652745
>blue or green
Well, the obvious suggestions are Ultramarines and Salamanders for those color schemes.
>>
>>53652734
>=96
Man, with point prices like that I'm never going to get my hands on that Taurox Missile Launcher I need for my Stormbird conversion. It holds six, looks cool and although it doesn't exactly shoot Neutron Lasers with Ordnance I can always paint a glowy missile to make them look EXTRA INTIMIDATING. Everyone's going to have like sixteen Taurox, aren't they.
>>
>>53652763
It sucks in both cases.
>>
>>53652745
>>
>>53652790
Bombers and zzap, mostly. I mean, everyone's bombers can shit out mortal wounds like there's no tomorrow but the Orks bombers are actually cool enough to be played.
>>
>>53652745

Mentors would be pretty cool. The Green/White would compliment the colors nicely.
>>
>>53652636
That's why I added the caveat that it's a situational tank good against certain things. Vs S8 tanks? I agree with you it's a bad pick. Versus lighter vehicles and monsters weighing in at T7 or less? It vaporizes them. Also: it should be considered that a command point can be spent to reroll failed wounding rolls.
>>
>>53652790
Deffkoptas and Bommers are capable of delivering quite a few mortal wounds in one big hit.
Also I guess Weirdboyz can spam smite, but that doesn't really seem all that worthwhile considering the great spells they can otherwise cast.
>>
>>53652814
Oh right good point. I knew about bombers but didn't put 2 and 2 together.
>>
I missed the match today, any retard moves like brining a tank IG list or charging with Greyfax as yesterday?
>>
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>>53652807

>yellow jackets

Is this Fake News?
>>
>>53652517
Just repeating 'ork are top tier' and adding an ad hominem doesn't convince me. Try an actual argument with evidence.
>>
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>>53652839
>tfw my tank company will sit on the shelf for another edition
>>
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>>53652855

>implying anyone wants to play against your Tank Company

You were what the Knight players are now CUNTS
>>
>>53652839
You mean the match on Warhammerlive ? Because it's still happening right now.

You did miss Magnus coming out of reserves and blasting 5 Deathwing Knights from the table with his Smite.
>>
>>53652692

Magnus still alive in the game it seems
Other guy failed to remove it
>>
>>53652853
Try playing an actual game, how and why are you still here false flagging and trying to "play on paper" for the past 2 weeks, dont you have something better to do?
>>
>>53652807
Relictors and Knights of Blood are Excommunicate Traitoris.

Astral Claws are full blown Chaos.
>>
>>53652796
They have 2 of them so you pay for each gun, a hotshot volley is 9 points. SB can be very useful, i usually put them on a couple tanks to round up the points
>>
>>53652853
lad, what part of
>ORKSES ARE THE BIGGEST, THE FIGHTIEST, AND THE BESTEST, ALSO ORKSES MAKES FOR THE BEST FIGHTINS. ALWAYS. WAAAAAAAAGH
do you not comprehend?
>>
>>53651419
Kill yourself
>>
>>53652632
I found out today that Bane Wolves hit on a 5+
So... that's heart-rending.
>>
>>53652704
Sorry I don't respond to worthless people.
>>
>>53652855
Eh, it's playable. Just not top tier. Hellhounds are pretty damn cool, some Russes (classic, demolisher and punisher) are decent and the chimera/taurox are still quite nice. And let's be serious, tanks are fucking annoying to kill in 8th if you're not packing ALL the lascannons.

It's really just the sentinels, the non-manticore artillery and the other half of Russ variants that suck hard.
>>
>>53652911
>banewolf
>chem cannon
>automatically hits

I'm sorry, what?
>>
>>53652913
>His response is "I don't respond"

Guess what, you just did.
>>
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>>53651419

>other armies should shoot more than the Imperial Guard
>>
>>53652506
Mortar, since it has good range and doesn't need LoS, which means you don't have to move from your objective. Also, it's just generally good at killing infantry, especially against genestealers and guard which are the most competitive infantry at the moment.
>>
>>53652888
Sheeeeit. That was first blood? I was reading the comments to catch up. My twitch stream was not working so I just thought it was done and they were in break time. Thanks
>>
>>53652934
Sorry I don't respond to worthless people.
>>
>>53652853
It's not my responsibility to educate you on your own army and the new strategies available to you. I hope you continue to fail to see the obvious massive improvements and end up selling your army so someone more worthy can play in your stead. After years of garbage the orks have finally been made terrifying again and you're so stuck in the jaded mindset of 7th that you cannot see and enjoy it like the rest of us.
>>
>>53651301

Primaris are okay, they don't have a lot of options and aren't super points efficient for bolt rifles. With more stuff I think they'll be fine
>>
>>53652855
Tbqh the hellhound was the star of the match doing solid damage and hilariously exploding like a mini nuke
>>
>>53652940
It was first blood. Magnus really is a glory hog.
>>
>>53652592
No matter what your BS, the relative effectiveness of each gun stays the same. BS 2+ gets you more battlecannon too. The vanquisher isn't bad because it might miss; it's bad because it does less than the battlecannon to everything. D6 x D3 is just better than 1 x D6 (rerollable).
>>
>>53652724
Mortal wounds are common as fuck, and also suck.
Then again, 3++'s are also common as fuck and suck, so maybe they aren't as bad as all that.
>>
>>53652964
Do we have an idea of the lists ? it's a 2000 point match right?
>>
>>53652994
>confirmed for not having read the game
>>
>>53652745
>Special Forces
>Mixes with Guard
>Green Armor

You'll be after Raptors there friend.
>>
>>53652998
From what I've seen so far

Dark Angels
Belial
Deathwing Knights
Ravenwing Bikers
Ravenwing Dark Talon
Predator

TSons
Magnus
Exalted Sorcerer
Rubric Marines
Helbrute
Heldrake
>>
>>53652934
Don't even try anon, he's been posting that same reply to everything.
>>53652943
You have terminal autism.
>>
>>53652943
>Thank you for your intelligent contribution
>>
>>53652839
What's wrong with a tank IG list?
>>
>>53653048
> You have terminal autism.
Faggot
>>
>>53653047
reminds me of a certain someone
>>53653048
>>
>>53652875
>Said like a guy who's never had a team of grotsicans trying to clean his windows.
>>
>>53653045
Thanks, I saw the bikes, predator and talon as well as Belial (and his suicide charge now). I only spotted the rubrics and helbrute as well as magnus for the TSons
>>
I think I want to play daemons
Are daemons trash in 8th so far?
>>
>>53652925
Devil... dog?
>>
>>53653065
Tank lists are rock paper scissors, you either have the means to deal with them and you win easily or you can't deal with them and it's a crushing defeat.

Aaaaat least that's how it was in 7th. Now everything can hurt everything and mid strength weapons can make do against even the heaviest armor in a pinch. Tank lists are much less intimidating than they used to be.
>>
>>53653065
Nowhere near enough firepower for the points it costs anymore. It's tough but it has no shift.
>>
>>53653089
Yeah Belial is assfucked especially after the death of those Knights. I think this game is going to be a TSons victory.
>>
>>53653100
>what are taurox primes
>what are manticores
>>
Orks or AdMech? I like both armies, but for Orks I'm more leaning toward a red onez go fasta or a sneaky stabbin' themed army.
>>
>>53652704
>There's been so many posts about this already. The math has been done. Boyz horde ork lists are easily a top tier army now.
That's funny, I've run the numbers and they don't say anything like that.

But please, explain how a unit which died before reaching the enemy in 7th edition will survive in 8th edition despite
>taking more casualties from shooting
>not being able to kill enemy shooting units with their own shooting as effectively
>facing relatively cheaper enemies
>who can take more heavy weapons
>having to close in on enemies which are more mobile than before
>moving 1" a turn slower

If ork boys are top-tier now, why weren't they better than marines in 7th edition? Everything they had going for them now, they had going for them then.
>>
>>53653107
Belial is kill, Magnus smited his ass.

First blood, then Slay the Warlord ... Magnus is really taking all the glory and fame for himself.
>>
>>53652748
Admech also
>>
>>53653107
I agree, DA are fucked. Also that instagib Belial. Fucking magnus is insane man
>>
>>53653047
Sorry I don't respond to worthless people.
>>
>>53653150
I really don't feel like answering all that, anon. I'm trying to watch this game.
I'll explain it all to you later, but take a look at the points, the stat lines, and the buffs available to the Ork Boyz and try to work it out for yourself in the meantime.
>>
>>53653153
>>53653172
Press F for traitor man killed by traitor monster
>>
>>53651699
>Ohh boy. Time to strip 106 metal Tallarn.
Dump them in a bucket of acetone overnight and they'll come up like new.
>>
>>53653180
Please, please, you're too kind.
>>
So it looks like the Corsair army list is dead. This sucks.
>>
>>53652980
Point taken. So while we're on the subject, what's the best tank to give Pask if you want to kill ANYTHING he aims at?
>>
>>53653150
They can run and shoot and they can Waagh every turn. And they don't run away after losing a few boyz any more.

You're obviously just being retarded on purpose because you acknowledged that other enemies have become more mobile but seem to fail to understand that that mobility advantage extends to orks also.
>>
>>53652672
Well what do you know, they actually look good if they're painted like actual tanks and not in that godawful light blue.
>>
>>53653118
He said TANKS. You said, respectively, an AFV and an MLRS.
>>
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>>53653183
>>
>>53653137
Kommandos are good at the moment, but likely to get erratad back to being crap soon. Still, you can simply put them into other mobs, since they basically just look like boyz.

Buggies and trakks seem pretty crap now, but deffkoptas are good (until they get errata and have to pay for bombs) and bikes are reasonable, being able to chop shooty stuff and shooty choppy stuff.

Admech are decent, especially if you like robots, raver priests and gun crabs. Fewer models and easier to paint.

I'd say if you like infantry and/or converting stuff, go orks. If you would rather have a bunch of big models which are fairly easy to build, go with admech.
>>
Grav-Talons or Cluster Caltrops?
And in a group of 3, do you put them on the same model which has the blaster?
>>
>>53653214
The battle cannon.

Everyone shits on it bit it has range, shot count, power, ap, AND damage. Demolisher and punisher can hit harder but you really don't want to let your targets get that close.
>>
>>53653229
I said "tanks" but I really meant "vehicles"

To be absolutely clear: I'm a lazy motherfuck who wants to put a low amount of stuff on the board (and easy to paint) yet still be effective.

Fuck Knight armies though.
>>
>>53651755
Called it
>>53653183
F
>>
>>53653267
Grav Talons. With a unit that fast you're pretty much guaranteed the charge but you might not survive long enough to run away after. Better to get all your damage in up front. And Since you can choose where wounds go now I'd say yes, put all your equipment on the same model.
>>
>>53651953
>Mankind's greatest comrade

I'm charging daemons while riding a dog?
>>
Can someone upload/link that Dark Imperium novel, pretty please?
>>
>>53653137
Admech have sexy models and are about to get a pile of new shit, soon enough that FW didn't bother including even token rules in their Indexes, and GW did that for the DG who are about to get their own 'Dex in like two months tops. Maybe wait to see what that brings and see how Orks and Mech do in 8e before deciding? If you have to pick now, I say Admech (they can convert and melee too, Orks don't have a monopoly, and I say that as a man building a Divisio Genetor Admech Stormbird out of a whale scale model, like the Leviathan from the eponymous books) but of course I'm biased as hell.
>>
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>>53653091
G-guys...? Anybody...?
>>
>>53653218
>They can run and shoot
At 6+
>they can Waagh every turn.
You generally only needed one.
>you acknowledged that other enemies have become more mobile but seem to fail to understand that that mobility advantage extends to orks also.
No, orks can move and shoot on a 6+. That is shit. Marines can move and shoot on a 4+. That is good. Also, marines have heavy weapons in the squads they want to move, so before they had to compromise between shooting and backing off. Now they don't. Orks have assault weapons on all the units they want to move closer with, so they never had a penalty for moving.
>>
>>53653269
I suspected that was the case for the Battle Cannon. Sure it's not as effective as previous editions but it's still a good gun as compared to everything else available. I think people are too quick to dismiss it as shit because it lost a lot of capability compared to its 7th ed incarnation
>>
>>53653301
Why not?
>>
>>53653266
Awesome, thanks for the overview. One last question, I read that the rangers/vanguards were quite nerfed. Would you still consider them a viable(doesn't have to be the best) part of an admech force, or would they be a hinderance most of the time?
>>
>>53653320
Well Magnus is a daemon and he buttfucked the gay angles on a live broadcast just now, so..
>>
>>53653091
No, they're fine. They aren't super reroll cheese 6th edition chaos daemons anymore, but nothing in 8th is.
>>
>>53653320
Tzeentch daemons are for sure hot garbage, but thats ok because Nurgle and Slaanesh is what a respectable well adjusted member of society would play
>>
>>53652936
what I want to see is the math on 18 mortars vs Ork boyz.
>>
>>53653320
Summoning is shit now but you can smite spam out the ass I guess.

If it works for Magnus it'll probably work for you.
>>
>>53653308
>FW didn't bother including even token rules in their Indexes,
Do we have FW rules leaks?
>>
Helping my friend put together a 2k point list, he's building a largely air mobile IG/Tempestus army. Here's what I've got so far. It's a brigade detachment.

HQ:
Tempestor Prime, plasma pistol and power axe, 50 points
Tempestor prime, plasma pistol and power axe, 50 points
Commander, plasma pistol and power axe, 40 points

Elites:
Officer of the fleet, 25
Commissar with plasma pistol and power axe, 40
Tempestus Command squad with hotshot lasgun, medkit + hotshot laspistol, 2 volley guns, 66
Tempestus Command squad with hotshot lasgun, medkit + hotshot laspistol, 2 volley guns, 66

Troops:
9 tempestus scions with hotshot lasguns, sgt with plasma pistol and power axe, 109
9 tempestus scions with hotshot lasguns, sgt with plasma pistol and power axe, 109
5 tempestus scions with hotshot lasguns, 3 with plasmaguns, 1 with meltagun sgt with plasma pistol and power axe, 138
5 tempestus scions with hotshot lasguns, 4 with plasmaguns, sgt with plasma pistol and power axe, 133
IG squad with flamer and heavy bolter, bolter sgt, 56
IG squad with flamer and heavy bolter, bolter sgt, 56

Fast attack:
4x solo sentinels with lascannons, 55 each, 220

Dedicated transport:
Taurox with battle cannon, 2 autocannons, storm bolter, 120
Taurox with battle cannon, 2 autocannons, storm bolter, 120

Heavy support:
Heavy weapon squad with 3 autocannons x3, 57 each, 171 pts

Flyers:
Valkyrie with multilaser, missile pods, door guns: 178
Valkyrie with multilaser, missile pods, door guns: 178

Fortifications detachment
Aegis defensive line 75
>>
>>53653197
Sorry I don't respond to worthless people
>>
>>53653091
Depending on the God.
Which flavor are you leaning towards?
>>
>>53653320
Nah, they seem decent. Maybe avoid the tzeentch stuff, they seem in a weird place at the moment, but the other three gods should get work done.
>>
>>53653091
I'm not an expert, but so far as I can tell, only tzeentch ones really took a hit.
>>
>>53653331
Marines can't run and shoot heavy weapons. See you're being retarded on purpose again and hoping I won't notice.

>Orks can run and shoot with a penalty
>But Marines can Walk and shoot with a penalty
>These two things are comparable

Stop it. I know you're not that stupid because nobody could possibly be.
>>
>>53653352
>no LMAO 20 shots Taurox
wew.
>>
>>53653276
>I want to put a low amount of stuff on the board
>but I don't want to play the low amount of stuff army

why tho
>>
>>53653391
I believe the point is that what Marines get is fundamentally, point for point, better to his understanding than what Orks get. The fact that he can run and shoot is comprable to the fact that marines can walk and shoot, because Marines are actually hitting even better when walking and shooting, with superior guns.

I'm not him, so I can't actually confirm, but that's what it's seeming to me.
>>
>>53653409
because those retarded small titans are fucking retarded obviously
>>
>>53653341
They're still viable, basically souped-up Guard Vets with less variety in their special dakka but way better defences, Canticles and shinier basic guns.

Arquebus Rangers will reliably put down those 4W buff characters with one or two volleys, too. I plan on two squads of 5, they can burn through Commissars, Painboys, Lieutenants, all kinds of dudes, and do good damage to Warlord-class types like Captains too.
Plasma Vanguard chew through light infantry still and can deal with light vehicles. Also -1T to enemies in CC, which basically makes them S4. Can be funny.

They've lost their title of "Outright best infantry in the entire game save their Elite brothers" but they're certainly not embarrassingly bad by any means. They'll do the job.
>>
>CTRL+F "Sorry I don't respond to worthless people"
>8 found
Holy Emperor, even for 40kg that's some Kenderx/mlp/ grade turboautism.
>>
What are some bits I might be able to use to create something like a hydra emerging from water? Just necks and heads necessary. The idea of it sounds really cool to me after reading about the one that unfortunately got killed in WoM after a brief mention
>>
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What are grey knights players thinking for new edition? Are termies/paladins back? Thinkin about busting my GK out but if theyre still shit i wont bother
>>
>>53653429
I will drown you beneath my twin avenger gatling cannons and twin rapid fire battle cannons

death to the slaves of the false emperor
>>
>>53653352
After looking over wargear options more, talking with him about adding in vox casters and giving his tempestor primes command rods.
>>
>>53653424
But the thing is that Orks running makes up for their slower movement speed, and on top of that we really haven't seen any units thus far that are really efficient at killing hordes.
>>
>>53653409
A dozen tanks and maybe a few troops are cool to me.

BattleTech rip-offs are not.

But that's just how my boat floats
>>
Any ideas how i can use giant nids in my csm army? Cause now we dont have allies
>>
>>53653341
(Not that anon, but) I've played a couple games with pure skitarii recently, and vanguard are still perfectly serviceable. The plasma is good, even tho it lost a shot, and not nearly as dangerous to overcharge near a dominus.
Arc rifles suck, but are cheap and decent against light vehicles.
The basic guns are still just as dakka-y, and are better now that they wound t5 on 5+, and can wound t7 and higher.
>>
>>53653451
>every GK has force weapons which are absurd
>every GK has rapidfire 2 weapons

GK is op
>>
>>53653460
> Tesla annihilation barges
> Missile launcher squads
> Heavy bolter squads

Okay, I guess you think those aren't good at killing hordes?

And the fact of the matter is that running with Orks makes them only slightly faster than longer-ranged armies who can kill them on the way in to the point where they lose their killy ability. Having 5 boyz left when you hit that squad of space marines means you're just gonna bounce off.
>>
>>53653351
Just the tables of content
>>
>>53652154
>>53652230
>>53652284
>>53652421
>>53652913
>>53652943
>>53653366
Thank you for your intelligent worthless people contribution, 1d4ddit.
>>
>>53653345
>Tzeentch daemons are for sure hot garbage,
This makes me very sad.
>>
>>53653352
Lascannons hitting on 5's is awful and FA mandatory is 3.
Tempestus can take 4 special weapons per 10 and deep strike.
Ergo- Meltah
>>
>>53651419
I was looking at the leman russ and for its points it really not that bad. I get the vanquisher cannon, but the leman russ battle cannon is still good.
>>
>>53653347
Magnus' Smite is only good because his Gaze of Magnus ability lets him pretty reliably throw 2D6 mortal wounds around. Normal Smites are only good in large numbers and the way Horrors cast powers is incredibly unreliable.
>>
>>53653370
Slaanesh, Khorne- maybe some Nurgle to soak up damage and screamers are kinda' cute, but they're Tzeentch which seems to have everyone up in arms.
>>
>>53653366
Enough flattery, you're making me blush.
>>
>>53653465
oh so when you said "I don't want to put many models on the table" you accidentally had an aneurysm and posted the wrong thing

what you meant to say was

"I'm an unoriginal WW2 appologist, all I want is to drive leman russes around saying vroom vroom"
>>
>>53653468
Counts as Daemon Engines
>>
>>53653487
>4 frag missiles
>14 shots on average
>9 hits if you're BS 3+
>4 wounds after all is said an done
>spent 100 points on the missile launchers alone before even factoring in the marines holding them

Yeah, 100 points of shooting for 30 points of Orks isn't a good tradeoff
>>
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>>53653451
>>53653478

I agree with this anon. With new stormbolters, force weapons, turn one assaults, auto succeeding deep strike, and 2/3 wound terminators, they are going to be extremely powerful. I built my army right as 7th was phased out and now I feel bad since they're going to rip and tear.
>>
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>>53653346
1.46 wounds per mortar per shot, on average, assuming no cover. So 18 mortars would do 26 casualties to the orks with one turn. That's overkill on a 30-strong boys mob, because it does more than enough to finish them off with morale. Ideally you want to cause 19 casualties to maximise their losses, so 13 mortars. That's 117 points, or about two thirds the value of the orks they can wipe out per turn. Even if the orks somehow have cover, mortar teams kill more than their points cost every turn.

>orks are top tier
>mathematically boys are best unit in game
>>
>>53653468
just make your army from two detachments, a nid detachment and a csm detachment
>>
>>53651510
um works until you actually hit the table with terrain and objectives.
>>
>>53653511
I know, right? I get the summoning nerf completely, it was ridiculously strong stuff that definitely needed to be dealt with (and I didn't even really use it so I'm a little more fine with that) but the firepower and such on horrors now is just ridiculously weak.
>>
>>53653451
You go around teleporting behind people and saying "pshh, nothing personnel, kid" before rolling 40 dice for your stormbolter salvo. Then you charge in and kill Land Raiders in close combat.

There's two problem though. First, they really, really, really hate mortal wounds and, by virtue of spamming psy, they are going to receive a ton of them. Second, they have terrible ranged anti-tank unless you invest in Land Raiders or Razorbacks.
>>
>>53653553
>>53653553
>>53653553
new pathfinder general
>>
>>53653538
And the ability to engage tanks, and the range to set up where you need to be and deny large swathes of the board, yes.
>>
>>53653451
Overall I'm not impressed on paper. But going to have to play a couple games to confirm

>Terminators got replaced by Paladins as better choices.
>Special weapons are pretty subpar
>Psychic Focus hurt us pretty hard.
>Storm Ravens look pretty good
>Rifledreads are back. It's worth springing for Venerable
>Purifiers got nerfed hard
>Dreadknights look good.
>If you want to bring a Librarian make sure he's vanilla flavor for additional powers

>One unit of Paladins with Falchions, near an Ancient blessed by Veil of Time + Hammer Hands looks terrifying.

Overall I rate mediocrely bland and average. 5/10. They are okay.
>>
>>53653516
It has 4 fast attack, each sentinel is its own unit.

But yeah I'm trying to talk him out of the lascannons but he really wants sentinels.
>>
>>53653544
In fairness, that applies to pretty much everything because mortars are severely undercosted.
>>
>>53653449
...a dark elf hydra?
>>
>>53653550
I thought in 1 army all units must be from same Faction, like imperium or chaos
>>53653530
I dont think this works this way
>>
>>53653550
In matched play, your entire army has to share at least one faction keyword.
>>
>>53653574
Scout sentinels with heavy flamers might b gud.
>>
New thread

>>53653582
>>
>>53653524
You're good then.
Tzeentch got hit the hardest.
Screamers are a suboptimal choice. They don't really have the teeth to kill stuff, nor the durability to tank hits.
>>
>>53653565
>>53653608
ANON WHAT HAVE YOU DONE
>>
>>53653554
Amusingly, spamming brimbstone horrors for smite might be the best tactic. 20points for 10 4++ models that cast smite on a 5+ (sure, they kill themselves when they do cast it, but hey, 2ppm)
Then big things for combat, or flamers for hordes.
>>
>>53653594
Oh yeah, good point. I should have probably thought of that. Thanks anon!
>>
>>53653522
just as reliable on you 2pt, t3 4++ save models.
1/3 chance of causing 1/3 mortal wounds is pretty damn good at that cost.
>>
>>53652172
Nigger what if you play an army without access to snipers?
>>
>>53653565

>200 posts early
>>
>>53651949
fuck this model reminded me of the movie wizards.
>>
>>53653210

Because forgeworld models haven't been given rules yet?
>>
>>53653528
Yeah, pretty much. Right down to the "vroom vroom" part.

But it's no different then whenever make whatever noises you make for the heavy footfalls of your Knights. If I can own up to my WW2 fetish, you can admit your BattleTech/Robotech faggotry
>>
>>53653566
You were the one who suggested it would be good for killing hordes. Which it really isn't that great for.

A Heavy bolter squad similarly would be 12 shots, 8 hits, and around 5-6 wounds. That's a bit better with 40 points of gun for 36 points of Ork, but still doesn't factor in what they're carrying.

Aside from mortars, I haven't seen much that cleans out hordes very quickly, and mortars in general just seem insane against everything for how cheap they are
>>
Daemon Prince (Chaos Marine list)

>Ld10
>W8
>Uses chaos marine psychic powers
>Bonus vs Imperials
>Can't be targeted by ranged attacks due to less than 10 wounds

Daemon Prince of Chaos (Chaos Daemons List)

>Ld9
>W10
>Bonus special rule from mark
>Uses whatever god it is for psychic powers
>Can be summoned
>Can be chosen as target due to being 10 wounds or over.

They have the exact same points cost and can both have wings (also for the same cost), so which do you think is better? I'm leaning towards the marines one because you can hide it amongst cultists or whatever to get it into melee. Or does the monster tag negate the character rule for shooting? I can't see anything saying that's the case.
>>
>>53653267

Can I ask why you're using Reavers let alone the pitiful 1 mortal wound per UNIT equipment? The best use I can think of for reavers is with a heat lance and grav talon to character hunt, but at 120 points and how people are going to bubble wrap their HQ's it seems a waste of points.
>>
>>53653391
Marines used to have to stand and shoot or lose most of their firepower. Now they can move backwards 6" per turn while shooting at almost full effectiveness and their shooting kills more orks.

Orks used to move forward at about 8" per turn through terrain while running or 4.5" per turn while shooting. Now orks can move forward at about 8.5" per turn while shooting at about 25% the effect they used to get when shooting, which is practically the same as fuck all.

We've moved from closing in on gunlines at 8" per turn to 2.5" per turn. That's slower, since you seem to be struggling with these numbers.

That's without taking into account the fact that those gunlines are now backed by 9 pt. mortar teams which kill their points worth in orks every single turn with no buffs, even shooting at the cheapest ork models.
>>
>>53653498
>implying thats not the DAchink
>>
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Somebody did a nice meme image of what happend in the DA vs TS match on Warhammerlive
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>>53653771
Are we playing on tables of infinite size so that marines can continually backpedal without hitting a table edge
>>
>>53653692
The table of contents from the FW Xenos index is previewed on their site. There is no corsair army list, just Corsair Reavers and Corsair Cloud Dancers.

There's no way to make a full corsair list anymore, because we're missing the HQs, and anything other than the basic infantry squad.
>>
>>53653544
Dammit.

I'm going to need more mortars.

Can't believe I was planning on running 2x 3 missile launcher HWS.
>>
>>53653652
Serves you right for playing a loser army, I guess.
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>>53652240
most of the time it comes out in the wash as not every unit can really make use of any or even all wargear and even when you have excellent wargear options available, you might have roll to fill that requires cheaper equipment.

all options will eventually come out in the wash.

although i have to say i think power levels require more focus on wysiwyg than points just because too much hidden shit gets confusing.
>>
>>53652853
>Just repeating 'ork are top tier' and adding an ad hominem doesn't convince me. Try an actual argument with evidence.

Every single 8th edition battle report I've seen involving Orks results in an Ork win. Reece and other playtesters have said that Orks are really good

inb4
>but Dakka isn't good evidence!
>Reece isn't trustworthy!
>>
>>53653822
No, he's playing actual tactical masters that can position so perfectly that they are always in cover and taking objectives while staying both in rapid fire and out of charge range.

He's clearly heavily outclassed in player skill.
>>
>>53653823

Link please? I can only find the profiles for the brass scorpion and the other one.
>>
Has anyone done videocaps of the battle reports?
>>
>>53654028

Just subscribe :^)
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>>53653724
Put those heavy bolters on devastators and you come to 105 points. That's pretty close to 18 boys.

Let's say the ork player moves his unit within 30" on his turn
>but you can deploy as close as 18" away now, anon
>>let's assume the marine player isn't a retard who puts his units right up against the edge of his deployment zone when facing orks
>but the ork player could use LoS blocking terrain
>>also assume the marine player isn't a moron who deploys in such a way the ork player can move huge blocks of troops out of his line of sight
>>>I know I'm probably being generous to the average marinefag, but whatever
anyway, the devastators can either stay put and kill 6 orks or back off a bit and kill maybe 4. Let's say the marine player backs off and rolls badly. 14 orks left, distance is now 35" (he had to move less than maximum to keep in range).
Ork player moves, closes distance to 26" with a slightly better than average roll. Can't shoot, out of range.
Marine player moves again, range becomes 32". 4 more orks dead, 10 left. Probably no losses to morale.
Ork player moves, again better than average run. Distance 23". Can't shoot.
Marine player moves. Distance 29". Shoots. 4 more orks dead. Unit reduced to six, let's say he's lucky with his morale test and doesn't lose any more.
Ork player moves. Distance 20", still can't shoot.
Marine player moves, distance 26".
Marine player shoots. Kills 4 more. Only the boss nob and one boy left. Again, say they get lucky with morale and don't lose any more.
Ork player moves, distance 17". Can finally shoot if he took shootas. Four shots at 6+ against 3+/2+ saves. Kills nothing.
Marine player shoots. Finishes the orks off.

Oh, I guess killing less than your points value per turn is OK, if they can't retaliate or close the distance.
>>
>>53652748
You forgot Tzeentch Daemons. Even their troops can (unreliably) deal mortal wounds, and they have ways to increase range.
>>
>>53652291
Youre in it
>>
>>53652256
no i really don't think so and i say this a long time gamer.

i think newer players who have been through an edition or two might think that points are the be all end all. but with the ridiculousness of the past two editions points no longer are holy too me. and the simplicity of power levels is great for pick up games and it lets you use all the fun equipment that you never use because statistically it is .5 % worse per point than the other option.

i know the people you're thinking of, and i'm sure i know some people that will insist on points all the time. but i also think most people will see that using powerlevels will feel like cheating since they get to take all their options, but that the games will feel fairly similar to how they would have felt had points been used.

1 point in 2000 never made a huge difference but people would always fight over some new kid who came in with a list that was one point over. as if some retard with an extra bolt pistol ever fucking broke the game.
>>
>>53653771
>>53654247
>Ork backline units hold all the objectives because the marines backed off
>Ork victory
>>
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Does this mean it ignores the psyker focus rule?
>>
>>53652826
Was thinking on this. Pairs of weirdboyz and painboyz mixed in huge mobs of boyz could work.

Weirdboyz all put out D6 mortal wounds a turn and no one can possibly dispel it because they're rolling 20+ on the psychic test. They take perils of the warp and lose d3 wounds a turn, but can be healed d3 by the painboyz as well. If one does blow up, well, you only lost a few boyz anyway.

Say you had three of these weird/pain teams, you could put out 3d6 mortal wounds a turn, which would be a great way to cripple chunky units like knights, land raiders, carnifexes, anything with good armour and toughness.
>>
I have a lot of land raiders from 4th edition. How viable will it be for me to play 2-3 in 8 do you guys think? They're redeemers, if it matters.
>>
>>53654416
What?
>>
>>53654416
This is Smite. Smite is exempt to Psychic Focus.
>>
>>53654495
thanks
>>
>>53654006
https://www.forgeworld.co.uk/en-US/Warhammer-40-000?Nu=product.repositoryId&N=102643+3129408095&qty=8&sorting=rec&view=table&categoryId=cat2140034
>>
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>>53654247
Golly gee wizz, i wish orks had access to good shooty fliers, their own artillery to pressure the heavy stuff, a bunch of solid outflanking units, and tough transports/firing platforms.

Man maybe those infinity backpedaling heavy bolter squads or masses of t3 w2 5+ heavy weapons teams wouldnt kill so many of my unbuffed boys in a vacuum.

What ever will I do!?

Is this the SECRET TYRANID TOURNEY TACTICS of 8e?
>>
>>53651510
>tau
>one model painted

checks out
>>
>>53652632

Remember that taurox's that move only hit on a 4+ and that 24" range means they'll have to move quite a bit while artillery can sit out of LoS and be fine
>>
>>53651510
>LaughingWierdboys.jpg

Oh and 9/10 for unpainted tau, -1 no riptide.
>>
>>53651652
As long as it's reasonably size- correct and my opponent tells me what it is I'm fine with proxies and subs. Half of my models are so converted they may as well be new models anyway
>>
>>53654651
Add on to this that the proxies should be identifiable from one another. Don't use identical Lego soldiers for both hormagaunts and termagaunts.
>>
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>>53652740

>all it needed was another axle to look great
>>
>>53654641
Remember that a taurox prime on the move is still as accurate as another AM vehicule that didn't move.
>>
>>53651201
I mean. It could've been, but there's overwhelming evidence of "Who cares, gib moneyz" attitude.
>>
>>53654247
>Start at the rear of your deployment zone
>Still have room to back off every turn forever
>>
>>53654686

and all that other work.

it would have taken days to make it look that good.
>>
>>53654689

Which at that point it's either 4D6 S4 48" indirect fire shots rerolling to wound or 20 S4 shots + 8 S4 AP-2 shots at 24" which makes either pretty viable at their role.
>>
>>53651152
How would you like D6 bolters at BS 4+ that you can fire up to 48" and entirely out of sight for 9 pts? 3D6 bolters for 27 pts? 9D6 bolters for 81 pts? With IG orders allowed, no less.

Sure, you'll never get Rapid Fire, but with an average of 3.5 shots apiece anyways, you're already better off.
>>
>>53651746
>He told me that im stupid for not playing a list with the new primaris marines
But there's almost no way you could be using them just now.
>>
>>53651624
Yeah, cause that worked so well for the trillions of human who have fallen to chaos. Didn't turn into mindless buttslaves at all. Nope. That's just "empowerment" to your average retard.
>>
>>53651746
I'll take shit that never happened for 800, Alex.
>>
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>>53651746
>>
>>53655226
Have had a blackshirt politely ask me not to play 4th in store because it "can confuse new players"
Seems pretty possible.
>>
>>53655441
I had one ask me to stop playing Gothic
>>
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I really don't understand the IG heavy weapon costs.

So start with the Mortar. 5 pts, does good damage, but the only people who can carry it are weak as shit and horrifically squishier in this new addition now that people can do more than 1 damage, making each W2 team as weak as regular guardsmen in many cases.

Then the Heavy Bolter. 8 pts - so 3 more than a mortar - and it has the reliable shots, higher S, and the AP we all expect. A good alternative.

Then autocannon. 15 pts. You get one less shot than a HBolter yet are paying almost twice as much. Slightly higher S and D2 are its only saving graces, which makes it better against vehicles but D2 and only AP-1 isn't making nearly the headway it should anymore.

Then Lascannon. 20 pts, but it tears vehicles a new asshole with an average of D3.5, solid AP, and S that's higher than every vehicle's T in the game.

Lastly the missile launcher. Also 20 pts gets you an x4 overcosted Mortar that you can't fire out of sight, crippling its survivability, or the krak missile that can actually hurt vehicles if you get through the 50% chance to hit, 50% chance to wound T8 and humble AP that is overall entirely worse than the lascannon.

I dunno. Maybe I shouldn't bitch because all those mortars I ran thematically are actually good now and autocannons were the absolute tits in 7E. The cost of the missile launcher and autocanon just feels weird. It's like, our Power Fists cost half as much as marine's because they understand guardsmen are shit and fold like wet paper to anything, and HWT are low cost because they die easier than ever before, yet missile launchers are just as mundane as before while netting your opponent -24 pts of models for simply paying the courtesy of shooting at the in-sight HWT with pretty much anything. I feel even worse for marines, who still pay 25 pts for it, but with their survivbility and the smaller penalty for moving with it, maybe it's not all bad for them.
>>
>>53653331
Dumb fag
>>
>>53653627
Just swap out one brimstone for a blue horror to do all the smiting
>>
>>53656250
A unit of horrors will successfully smite on average once out of every three turns. In a six turn game, that's two brims, for a total of 4 points, cheaper than a 5pt blue. Taking the blue would be worth it more of you expected a lot more smites per unit.
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