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Warhammer 40,000 General /40kg/

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Thread replies: 645
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Tournament players debate tier of each army edition part 1.

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
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>40k rules reference in wiki format:
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>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
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*teleports into first*
>>
>>53608134
2k points allows up to 3 detachments and I assume that's the point level most people play.
>>
Alright anons, what is the best and the worst change change for your army?

As far as TSons are concerned

>Rubrics are not trash anymore
>Rule of Fuck Psykers
>>
>>53608142
haha, this ain't 7th edition... you ain't shit no moar nigga
>>
Post your vague prediction of tiers

I predict top tier being tyranids and orks.
>>
>Space Marine bikers have Turbo-boost
>Ork Warbikers do not.

what the fuck.

Also

>painboys must take a Power Klaw or Killsaw

The model doesn't even have either.

It's like they saw the ancient Mad Doc model and based the loadout off that. While the newer plastic model only has doc's tools and the 'urty syringe modeled.
>>
Dreads in pods were the coolest shit, sad to see them gone.
>>
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Can Primaris even compete?
>>
Do marines still need to take a dangerous terrain test when they exit a Stormraven?

Do dreadnoughts if they don't have magna-grapple?
>>
>>53608138
Page 22 of the PDF 214 of the book, bottom left corner has the restrictions on detachments.
>>
>>53608158

But they aren't gone, they are in the new FW book.
>>
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>>53608159
>that fucking cherub
>>
>>53608152
Tier one:
>Dark Eldar, Tyranids, Orkz, Ynnari, maybe Guard

Tier 2:
>Space Marines, Space Wolves, Necron, maybe other Space Marine variants, Blood Angels could make a comeback(the Baal Predator is sexy for clearing hordes)

Tier 2.5
>CSM and some Daemons, Admech, Sisters

Tier Pee-pee-poo-poo
>Tau, Greyknights, Tzeentch Daemons
>>
I'm working on my Skitarii right now.

How is AdMech looking? The 50's Robots any good?
>>
>>53608195
AdMech in 2.5? Why so, anon?
>>
>>53608152

top tier:
Orks, Nids, AM (this is the hoard edition)

Mid tier:
Muhrines, Eldari, Druchari, Skitari, Blood Angels

Low tier:
Tau, Ghey Knights, Daemons, CSM
>>
>>53608195
>no Eldar
>>
>>53608195

Harlequins are Tier 1.
Craftworld is Tier 2.
>>
>>53608145
Tau:
Riptide: while it did deserve a nerf, was nerfed into oblivion
Xv25 stealthsuits, no points increase but got +1W/T/S
>>
>>53608195
>Tzeentch Daemons
>Bad
Really? I mean horrors seemed pretty meh but Flamers and Burning Chariots w/ Exalted Flamers seemed damn fine.
>>
>>53608195
>Tier 1
>ORKZ

You zoggin' loonatik, we'z not got any invuln-orrible saves!
>>
>>53608205
>>53608218
>>53608219
I'm just judging this based on what I hear everyone else say.

>>53608208
Where do you thin Wolves fit?

>>53608211
Eldar is a meme, so I just listed Ynnari.
>>
>>53608226
>Where do you thin Wolves fit?
mid tier... their CC will be a boon
>>
>>53608208
>>53608195

>Orks and Nids at the top

We Bizarro Edition now boooooyz
>>
>>53608219
Invulns mean much less in 8e than in 7e. Here they're just a cap your save can't be reduced past, instead of often the only save you'll ever get due to black and white AP.
>>
>>53608128
am I reading this right? are tempestor primes now a hq choice?
>>
>>53608226
>I'm just judging this based on what I hear everyone else say
I'm beginning to see why anons don't rate /tg/ as a source of tactical knowhow.
>>
>>53608244
its been a long time coming and everyone I know is happy to see it... We all look forward to facing the green tide
>>
>>53608244

It's close combat horde edition.

>>53608246

They are. Tempestus Guard is top tier now because the Taurox is stupid good.
>>
I'm predicting that the first impression placements are due to mentally overcorrecting for buffs and nerfs, and that everyone's actually going to be in a fairly narrow band, power-wise. If Tau is bottom and Ork is top (which is hilarious), then the 8e power gap is substantially smaller than in 7e.
>>
>>53608196
Kastelans are looking to be the centrepoint of the whole army. Admech has some of the worst mobility of any army so having fuck you amounts of firepower with melee power when they eventually reach you is just perfect IMO.
>>
>>53608145
>Guard
From worst to less worse
>vendetta is kill
>veterans now elite
>no more combined squads
>demolisher sucks ass
>wyvern has no more ignore cover
>templates got nerfed

However

>manticore is best boy again
>never been so good since 5th
>wyvern still good despite above
>HWT cheap af
>melee weapons cheap af
>punisher and executioner still good
>vehicles still beefy
>people memeing with conscripts are giving me some hearty keks
>>
>>53608195
Why the hell did you put GK on the lowest tier ?!
>>
>>53608258
>>53608266
It's great though, just strange after so long.
>>
>>53608283
See >>53608226

We're deep in the echo chamber here.
>>
>>53608282

>memeing with conscripts

It's memeing until you see 50 of them backed by a Commissar FRFSRF.
>>
>>53608278
And since Skitarii are troops for AdMech, do we really need to use Katapron sevitors?
>>
>>53608282
Vendetta is in the FW index you fucking buffoon, I've seen this shitpost 10 times to day and each time it's wrong.
>>
>>53608282
Vendetta is FW now
>>
>>53608283
>>53608290
Nah, that one I strongly believe myself. Grey Knights cost a ton of points and their psyker abilities got cucked. Better to just play vanilla marines.
>>
>>53608266
neat, also are armour options gone? it would seem guard officers can no longer get carapace and inquisitors can n longer have power armour
>>
>>53608214
were do you get harlequin t1? we got much more expensive while everyone else i cheaper
>>
>>53608314
Why do they have to cast 1 wound smites? Why are their Termies 1 ld worse than ALL other termies? Why did base Termies become more expensive? Why does 50% of the army have to be in Deepstrike? Why is Psycannon only 4 shots still?

So many questions.
>>
>Vindicare Assassin is 90 points
Why is this legal?
>>
Helbrutes are shit
Chaos Dreadnoughts are awesome

Fuck you FW!
>>
Feels like horde armies are gonna succeed due to templates disappearing with no volume of fire replacement.

A demolisher cannon hitting your troops is vastly different in 7th compared to 8th.

Sad.
>>
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>>53608342
>>53608345

Because he returned...
>>
>>53608316

Armor options are gone, they are gonna have to rely on not being targeted by virtue of being characters now.

>>53608330

Play a game or two with 8E rules and you'll see. They may be more expensive but they punch above their weight hard.

8" or better moves army wide, army wide 4+ invuls, Flip Belts + Rising Crescendo make tarpitting an non issue. Shadowseer is broken.
>>
>>53608293
I was talking more about the guys claiming that they would destroy knights in a single turn with them
>>
>>53608352
There's still a few pseudo-templates running around, like the Seismic Assault C'tan power. There's also a few effects with bonuses versus large units, like the bombs from a Sunshark.
>>
>>53608366
Its a joke that doesn't make sense anon; GK were his codex.

Also factually inaccurate, but who am I to stand against a meme?
>>
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>>53608352
Run 2 Baal Predators with Twin Autocannons and Heavy Bolters in 1000 point lists, maybe 3 in any game bigger than that. They will tear hordes to shreds.
>>
>>53608300
Yeah and fucking nobody has ever allowed FW at tournaments
>>
>>53608145

Tau
Best: Retreating from melee? i guess, we didnt get much good
Bad: Everything worthwhile besides stealth suits nerfed into the dirt
>>
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>>53608387
>>
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Five and a half hour Q&A with the Frontline Gaming playtesters:
twitch tv/videos/149230276

Very worth watching if you want opinions from experienced 8th ed. players.

Top Armies in their opinion:
Orks, Nids, Harlies, Dark Eldar, Marines, Scions(lol Taurox Prime)

Worst Armies in their opinion:
Craftworld Eldar (Not Ynnari), Daemons, Inqusition (i.e. henchmen only. Not Ordos), Legion of the Damned(This counts as an army?)
>>
>>53608395
Scions do seem to be a very good unit for Guard now.
>>
>>53608386
I remembered the Baal Predator with flamethrowers in the turret instead of gatlings

Was that an upgrade or I totally mest up?
>>
>>53608386
Baal predators do seem good but that's just one faction with access. Sad that old anti infantry tanks are now just meh
>>
>>53608352

The age of the Punisher gatling cannon has arrived.

Rev up that Heavy 20 baby.
>>
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>>53608385
Just think about it.

>GW allowed Guilliman to return
>therefore Matt is willing to destroy any army other than Ultrasmurfs
>Guilliman calls Primaris "Cawl's blasphemous horde"
>Primaris are already complete garbage, save maybe the Hellblasters and the Jump pack guys, in some situations

He is back to his usual shenanigans.

>>53608420
It's a different upgrade.
>>
>>53608420
You remember correct, you can either equip it with a flamethrower or the twin gatling.
>>
>>53608394
Are you a functional retard? Is english not your first language? FW was never allowed at tournaments except for rare particular cases -》vendettas are FW -》vendettas aren't allowed at tournaments.
Is it too hard to process for you, brainlet?
>>
>>53608430
>Guilliman calls Primaris "Cawl's blasphemous horde"
Source? Guilliman himself commissioned their creation.
>>
>>53608342
Thousand Sons squad psykers got shafted on Smites as well.
>>
>>53608393
Good:
-Crisis Suits can now take and fire three weapons, with free Target Lock due to rule change.
-Railguns deal mortal wounds and are appropriately terrifying
-Krootox Riders and Hounds are their own units now. Hounds are actually decent melee rushers.
-Sunshark bombs annihilate hordes
-Tidewall is a transport now, and bounces do mortal wounds
-Easily available AP boosting with ATS
-Drones detach as separate units, meaning they never cause morale issues for the unit that bought them. Shield Drones actually useful now.
-ML changes are a sidegrade, but I find them more interesting now.
>>
>>53608423
You can put them in a detachment with other IMPERIUM models,can't you? Or does a single detachment have to be the same faction within the Imperium.
>>
>>53608447
It's from Gathering Storm I think. He did also say that he sees them as a means to an end.
>>
>>53608444
Almost all tourneys I've been to allowed FW. Granted I'm neither the Anon you're replying to, nor do I have a particular large sample size, but I still thought it wouod add to the discussion.
>>
>>53608366
Would you stop lying.
>>
>>53608460
In order to get CP, they must all be the same faction. However, if you don't want CP, you can do whatever the fuck you want.

At least that's what my store manager said.
>>
>>53608460
You can but fuck Blood Angels and mixed army detatchments
>>
>>53608448
>be scion of THE psychic legion
>serve THE psychic god
>be sorcerer on cusp of exalting
>still be worse psyker than a random liby

Falling to Chaos was a mistake.
>>
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What do you guys think?
>>
>>53608477
Why is everyone building around 2k? Is this the new meta?
>>
>>53608430
He isn't back, dummy. He was there for a little bit, working with Black Library, then he left.
>>
>>53608145
Reavers lost their s6 HoW
I know it's a minor complaint compared to everything our faction gained but reavers were my favorite unit for that exact reason. Though I guess in compensation they make more reliable gun platforms now.
>>
>>53608477
Is this a meme or just one guy shitposting and constantly posting 2k Tyranid lists
>>
>>53608395
thx for posting but that link goes nowere
>>
>>53608379

Statistically, conscripts plus command squads plus a commissar in equal point value to an expensive knight variant,
do about 1/4 of it wounds at 24 inches and 1/2 its wounds at 12 inches.
The Knight kills about 12 of them in return. Very bad trade for the knight.
>>
>>53608481
Non-infantry had costs increased across the board, so lists that were much lower now find themselves in the 2k range. If you want to being a similar number of models, 2k is where it's at. It's also one of the recommended point levels in the CRB, if anyone cares about that.
>>
>>53608488
>>53608481
2k is predicted to be the standard.
Nids are the only army that the army builder has complete.
>>
>>53608490
>twitch DOT tv/videos/149230276
You have to put in the dot yourself. Twitch links get caught by 4chan's spam filter.
>>
>>53608348
I'm kinda sad they discontinued those before I could grab one. Do any of the recasters sell them?
>>
>>53608196
>The 50's Robots any good?
Seems fine.

As for other shit
>Cult and Skits rolled into one
>no Doctrina Imperatives, but army-wide Canticles
>strength of a Canticle's buff no longer dependent on how many units you have on the field with the rule
>you can either choose a Canticle or roll for it; you can't choose the same one twice but can get it twice via rolls
>Cawl can now repair vehicles like a Dominus; has some other neat rules too
>Cawl is locked to the Mars Forgeworld by his keyword
>Enginseer as an HQ
>Plasma gets two modes: "weaker than last time but won't kill your dudes" and "I'm all but guaranteed to kill models on both sides whenever I shoot"
>Haywire nerfed hard; must wound a Vehicles just like everything else but does increased damage to Vehicles on a successful wound (D3/6 damage)
>Phosphor now removes any and all cover bonuses entirely just by attacking a unit with a weapon with the rule
>ravestick Electro-Priests are damn good since they fucking shit out (mortal) wounds in melee now and easily unlock their 3++
>shooty Priests are okay I guess; 6's to hit (in melee or shooting) cause 3 hits instead of 1 but only at S5 AP0
>Kastellans can now explode
>Servitors as an Elites choice
>Skitarii as a whole lost FnP 6+ and now have a 6++
>Skitarii Rangers are meh since they lost Relentless and don't have Assault weapons like Vanguard
>Galvanic Rifles are now AP0 and only AP-1 on a roll of a 6+
>Vanguard are damn good still
>Both Ranger and Vanguard Alphas are down to W1 (but still A2)
>Transuranic Arquebus got a price cut and seems a whole lot better rules-wise too
>Taser Goads cause 3 hits instead of 1 on 6's to hit in melee
>Omnispexes flat out negate cover now
>Infiltrators got their debuff aura nerfed hard but also got a points decrease
>Flechette Blasters not S3, but lost Shred (still 5 shots)
>Sicarian Ruststalkers got a points decrease but now Transonic weapons are just not!Rending on 6+ (Chordclaws deal D3 not!Rends on a 6+)

cont.
>>
>>53608490
Works for me, anon.

Did you add the dot?
>>
>>53608502
>>53608509
Ah, I see.

Thanks then!
>>
>>53608491
You'll never fit all those conscripts in 12" of the knight with 6"movenent and the knight doing 12", that's why it's a meme, it's a completely unrealistic and hypothetical situation unless the knight guy is a retard obviously
>>
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>>53608395
w-we're not even a real army
>kicking and stomping
It hurts brother, it hurts
>>
>>53608481

The rule-book recommends up to 2000 points for games on 6x4 boards. So it's likely to be the new meta.
>>
>>53608395
>official playtesters admit that the armies aren't equal
Intredasting. Do they at least claim that there isn't much difference between the tiers, or that they only matter for super-competitive play?
>>
>>53608491
you do realise that getting that many conscripts in range without getting shot to bits and getting charged is rather rough
>>
>>53608395
Did they say anything about the Primaris?
>>
>>53608535
Much less difference than 7th ed. at least.
>>
>>53608510
thx a bunch
>>
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>>53608513
>Enginseer as an HQ
I thought so as well but he is actually an elite...
>>
>ynnari
OK, I missed the latest fluff silliness. Am I right in assuming this is Space Elves plus Spiky Space Elves? I haven't noticed a totally new faction appearing modelwise.
>>
>>53608387
which rock have you been living under? its standard 40k, most major tournaments for the last 2+ years have allowed it.
>>
>>53608526

How exactly does a Knight stay 12 inches away from over 150 models on a 4x6 board?
It certainly isn't by killing them, because it literally can't do it fast enough.
>>
>>53608535

Why would they not admit that? It's impossible for the armies to be equal unless they were all the exact same in every respect.
>>
>>53608556
It's all the elves except Mandrakes, Haemonculi, and the Avatar of Khaine following Ynnead the new Eldar god of Death.
>>
>>53608543

Did you look at the numbers I posted at all?
Losing about 36 points of models per turn, maybe 45 if you fail morale checks, is hardly getting shot to bits.
>>
>>53608556
the god the eldar are trying to birth to stop slanesh is starting to wake and has chosen a champion and started appearing as an avatar. they draw power from death. i realy like the fluff but their rules are so stupidly broken that everyone hates them
>>
Is it just me or do the GW chaos knights look... kinda lame? Like their ranged seems meh, though their melee looks useful for killing other things that are similar to themselves. They dont seem to have that "shoot whilst in melee" rule khorne lord of skulls has though so i feel like even with titanic feet they will just get tied up by infantry.
>>
>>53608556
Plus Clown Elves minus Covens units from Spiky Elves.

They get a rule in which when a unit (allied or enemy) dies their models get to do actions like move, shoot and charge out of sequence. It's very strong.

Also three sorta centrepiece characters, cool models kind of eh rules.
>>
>>53608556
No, Ynnari are a mix of Clowns, some Spiky and Regular, plus the three Gathering Storm models.

The Spiky, Regular and Clowns are also still their own factions too.
>>
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>>53608556
Kachina Eldar
>>
>>53608535

They think it's mostly going to matter with super-competitive play. No army is actually completely garbage. They say that pure Craftworld is bad simply because Ynnari is a straight upgrade.

>>53608556

Ynnari basically allows you to take pretty much any Eldar in your army, they are followers of the Eldar God of Death. They get a pretty sweet special rule at the expense of losing their normal special rules.
>>
So last edition was all about the shooty, this one is all about the stabby. Sisters are in between those things, specializing in close up shooting.

Did we stay about the same tier-wise then? Or does more people wanting to be in our face us thus putting us in a better position to turn hordes of orks and nids into ash outweigh the part where sisters get mulched in melee?

I can't wait to finally put flamers to good use.
>>
>>53608566
Seems an odd move to be upfront about it for a company in the business of selling models.
>>
>>53608589
Probably. 8th ed. Acts of Faith are REALLY strong though.
>>
FW leeks wen?
I wanna get to building my Krieg force
>>
>>53608282

I was bummed about vets being elites until I realized that Scions are troops now and Scions are better then vets in almost every single way.

Quad-plasma Scion spam in taurox are going to be the IG WAAC list.
>>
How to shred hordes with dakka as Space Marines? I will be honest, I do want to focus on Primaris since I really like the models, but I'm not totally opposed to the older sculpts
>>
>>53608196
cont from >>53608513
>both dunestriders largely the same, now M10" T6 W6 4+/6++
>Ballistarii can run and shoot but gets -2 To Hit
>Serpenta now just ignores cover on it's own attack, no Rerolling Charges or pseudo-Markerlighting
>Onager still a sexy beast, T7 W11 Sv3+/5++ base
>rerolls invulnerable saves of 1 if a Dunecrawler with the same Forgeworld keyword is within 6"
That's pretty much your lot in terms of Ad Mech 8e big changes

>>53608555
Huh, I just guessed since he was an HQ last edition and was on the HQ page in the new index. Weird
>>
>>53608597
If I'm reading it right there's no limit to the amount of bonus acts of faith you can get from Celestine + banner things. You could have a Retributor squad fire four times in one turn if you wanted to.
>>
>>53608571
>>53608576
>>53608580
>>53608581
>>53608582
>>53608586
Thanks y'all
>>
>>53608565
Are you retarded? You don't start 12" away with all your conscripts, at best you start at 24" assuming the knight player is a retard, then you move 6" he moves 12" and you can't shoot him, you move 6" next turn and still can't shoot him, you move 6" and then you can shoot at 24" with some of them, then move 6" and you can shoot him at 24" again this time with all of them, then you move 6" and some of them might be within 12" but hardly all of them. Then the game ends because 5 turns, congrats.
>>
Hmmm, I don't see anything in the rulebook about having to deepstrike on the top of a multistory building.

Anyone see anything bout that?
>>
>>53608608

Flamers, Heavy Flamers and Twin Assault Cannons.
>>
>>53608600
when the PDFs go up, because rumor has it FW isn't letting any indexes leave the warehouse until release day
>>
>>53608608
Assault Cannons are Heavy 6 now, Twin Assault Cannons are Heavy 12. Marines can bring the dakka.
>>
>>53608620
No limit to the number of Acts, but a different unit must be targeted with each act of faith you do in a turn. So you can't make one Ret squad fire three more times, but you could have three different Ret squads each fire a second time.
>>
>>53608624

Your scenario is slightly wrong, but you only proved my point still.
The conscripts will have done about half its wounds, and the knight takes out maybe 1 blob, after literally being chased around the board by the things it should realistically be the least scared of. And the longer that game goes on, the more screwed the knight is.
>>
>>53608513
>>53608618
Thank you for this, anon.

So I don't need to use Kataphron if I don't want to now? My ideal AdMech was Skitarii and Kastelans anyways.
>>
What kinda army composition would the Ulthwe craftworld use?
I mean I guess farseers and warlocks, but what else?
>>
>>53608638

Infantry moves through buildings and ruins unimpeded, this includes them deep striking into buildings.

I imagine it as them landing on the roof / upper part of the ruins and immediately moving inside for cover, as sitting exposed on top is tactically unsound.
>>
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>>53608477
or something more like this list?
If command points are as important as I think the first list may be the better one.
>>
Finally started to catch up with spoilers and leaks and I just finished looking over the leaked marines. I'm feeling pretty optimistic about my Black Templars this edition with assaults being much better. I still wish we had more flavor, but maybe I'm just numb to not having vows at this point.
>>
>>53608655
So it is optional? That could be useful for sending a plasma team to take out a melee dreadnought.
>>
With Obliterators being shit this edition, would anyone object if I proxy them as terminator lords?
>>
The 4th MEGA link is broken
>>
>>53608654

Traditionally Guardians, in the Storm and Defender variety. Their craftworld's heavy focus on the Path of the Seer leaves them little in the way of Aspect Warriors, so Guardians make up the vast majority of their ground forces.

Ulthwe is one of the only craftworlds known for having a standing army of Guardians.
>>
New edition
Big changes
Maleceptor still fucking blows
>>
>>53608679
Yes, because they're ugly as fkcu
>>
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>those new death guard rules
>3 wound meganobs
>gorkamorkanauts might actually be good


I know im super late on this but i just caught up today and oh man am i genuinely excited for 8th edition
>>
Do units keep all their keywords or only the ones that match the detachment they are in?
>>
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>>53608679
>>53608708
>Be strong little Obliterator
>be strong for Chaos
>>
>>53608650
Still, you're struggling with killing it in 5 turns, good luck on doing it with time costraints you have at tournaments, you will hardly make it to the 3rd turn with a full conscript army.
>>
>>53608653
>So I don't need to use Kataphron if I don't want to now? My ideal AdMech was Skitarii and Kastelans anyways.
Probably not. You're most likely good to run the latter.
>>
>>53608726
Units never lose keywords, certain circumstances just act on those keywords or not.
>>
>>53608726

They keep all their keywords.
>>
>>53608734
>>53608736

Dammit. Someone from 4chan lied to me! Now I need to spend my entire life hunting them down.

Wish me luck.
>>
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>All acolytes can take combi weapons
>Dragonfire rounds intensifies

Ten dudes with combi flamers is my fetish.
>>
>>53608282
>vendetta is kill
way to instantly discredit anything you say anon
>>
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>>53608708
>ugly as fkcu
>>
So with the new keywords system, how deep do you have to go for the detachment requirements? Say I wanted to run the standard 1 HQ 2 troops detachment for CSM but also wanna bring some daemons, would I need a separate detachment for the daemons or would they fit if they shared the same god devotion as the marines?
>>
>>53608744
Although it wasn't me, is it possible to claim it was so you can come and do things to me? I have nobody for myself.
>>
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>>53608666
at least you exist
>>
Would a TS Hellbrute be a rubric or some guy?
>>
>>53608430
>Mat Ward Autism.jpg
>grasping at straws to pin blame for things he doesn't like on a man who doesn't even work for the company any more
No anon, you are the autist.
>>
>>53608752
I'm still waiting for a tiny tear to form in his eyes
>>
>>53608758
Very well. Leave your front door open and wait for me.
>>
>>53608759
Wot izzat?
>>
>>53608548
Yes. They said Primaris are very good. They seem to think they're worth their points.
>>
So it looks like wych cults are the way to go, considering how many <Wych Cult> units there are, the buffs/access to drugs and the fact the succubus does a decent buff compared to the archon. My questions:

Is an extra attack and leadership point worth the extra 4 points per model to take bloodbrides now?
When (if ever) is it worth taking a powersword over the agoniser? Considering you can give +1 strength to a unit and they cost the same price.
Hellions; MSU with stun claws or a large block?


Also interested if anyone has tinkered with a <Coven> list.
>>
>>53608744
>Someone from 4chan lied to me! Now I need to spend my entire life hunting them down.
I remember asking the same thing you just did not too long ago, but I got told they didn't either. If you could still kill me though I'd appreciate it.
Thanks in advance, anon.
>>
>>53608754

Faction keyword Chaos. Bring anything from Index: Chaos in a single detachment.

You can do the same with the keyword Imperium and have absurd detachments for loyalists.
>>
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>>53608156
Counts as PK.
>>
>>53608754
you need to have 1 faction keyword in common
so in your case you could make a chaos detachment , or you could make a heretic astrates detachment and a deamons detachment to from an army with the chaos keyword

as of right now there is no penalty for picking a wider keyword when it comes to forming a detachment, but this might change when more factions get a codex
>>
>>53608732
Sweet, I hate the Kataphron models.

Thanks anon!
>>
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>>53608759
What are these "Iron Hands" you are talking about? Surely you mean Iron Warriors.
>>
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>>53608771
Alright, I'll be waiting. I'm lonely and some of the people I know think I might be a little bit cute for a boy so all the better for you.
By the way, what did the liar try making you believe anyways?
>>
>>53608366

He looks so normal other short hair.

When will white men realize this is the way to go.
>>
>>53608789
Thank god xenos isn't a key word.
>>
>>53608731

Feel free to post an actual counter argument any time.
>>
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>>53608802
>that green
lovely
>>
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I
NEED
IMPERIAL ARMOUR LEAKS

I want to see how much Comp Dreds are for Chaos
>>
Is it just me or are Primaris Intercessors just really... meh?

Their bolt rifle isn't even that good. It definitely an improvement over a boltgun, but to get no access to any customisation of warhead they don't even seem that useful.

They might be "specialised" but I'm not sure if I'd take one over a tac squad the majority of the time. Is there something I'm missing?
>>
>>53608708
>>53608728
And what about if I got a couple of these guys? They look less retarded right.. riiiiiight?
http://hitechminiatures.com/56-thickbox_default/28mm-terrorizers-box-3-minis-.jpg
>>
>>53608833
I imagine we'll be getting more and more variations with different weapon loadouts
>>
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has anyone seen the Painboy rules? Their f-ing good! and now the grot orderly has rules and can suffer a wound for you (while still keeping you a character)
>>
>>53608800
The idea seems to be that detachments that are formed using more specific keywords will get access to more Stratagems, and that some specific special rules (say, chapter tactics for example) will end up being a sort of Stratagem that you pay for once at the start of a game.
>>
>>53608803
That keywords basically do nothing unless you're in a detachment with that keyword. Sp if you're in an "Imperium" detachment because you wanted a leman russ in your space marine army, none of your <chapter> units get <chapter> specific buffs.
>>
>>53608845
A lot better desu.
>>
I need a /thoughtfulguy/ to screen shot the new and old riptide rules and tell me the loints cost since im on my phone for the next few hours. If someo e could itd be super helpful
>>
>>53608827
you're gonna be waiting a week or two (I hope not, but that's the likely case)
>>
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>>53608868
That's silly. Would probably make quite a few units completely useless just for the sake of larger armies. Must have gotten that idea from the whole stratagems specificity thing or something like that. Where are you, anon? I'm still waiting.
>>
>>53608759
Oh shit, you're right. Sorry, I got a bit tunnel visioned there and didn't even realize. Thats pretty lame, I hope you get a supplement or something at least.
>>
>>53608195
And why orks t1 now?
Srsly, why?
>>
>>53608914
memes
>>
>>53608759
There's a picture of Iron Hands in the back of Imperium Index I.
>>
>>53608444
There are Tournaments that don't allow FW, but those are the absolute exception, and are made by massive faggots like you, cocksucking retard.
>>
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>>53608145
>bad
Obliterators
pic related
>best
I don't know yet, noise seems much better and so does defiler.
>>
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>>53608914
hoard close combat army with mortal wound saves (painboys) and most importantly a player base that is STARVING for glory
>>
>>53608939
>hoard
>>
>>53608914
We iz da biggest an' da best. Yous best not forget dat.
>>
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>>53608952
Can only be Bad Moonz then
>>
>>53608927
c'mon dude, he's baiting
>>
>>53608903
I'm coming now. Get yourself warmed up.
>>
>>53608868
currently its a grey area that needs clarification. do ALL keywords have to be the same? or must they simply share a faction as stated? the obvious intent is "Blood angels go in one detachment, space wolves in the other" but RAW as long as they're all imperium you're good.
>>
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Fill me in on how the Thousand Sons are looking
Rubrics supported with mind bullets by Magnus, Ahriman and Three Sorcerers on discs, with Tzaangors for screening
How would it fare?
>>
>>53608914

Next to Nids, Orks have the best morale-ignoring mechanics in the game. You could argue that Orks are even better because the main thing giving out morale immunity is 30-strong Boyz mobs, which also happen to be hordes of melee troops in an edition which favours hordes of melee troops, as opposed to giant creatures that can be picked out by the enemy if they have 10 or more wounds.

On top of that, Orks have easy access to Painboyz, who give everything nearby a 6+ ignore any wound, which adds up. Then you have Nobz with WAAAGH banners making everything nearby hit on 2's, and it applies to EVERY Ork unit, not just infantry. Say hello to Orkanauts hitting on 2's at Strength 16 folks. And let's just toss in a Warboss too letting stuff Advance and Charge, oh and he can inflict D3 mortal wounds on any friendly unit within 3" that fails a morale test to make them auto-pass. Essentially if he's in combat alongside something else, nothing is running.

Ork psychic powers range from decent to bloody amazing (Da Jump), Orks can toss out a lot of high damage attacks. Probably the only thing the army doesn't do particularly well is shit out mortal wounds, and even then you've got Deffkoptas and Blitz Bombers that have respectable numbers of both. And Weirdboyz have an easy time getting to 10 on a psychic check for Smite thanks to gaining +1 charge for every 10 Ork models within 10".
>>
>>53609008
Oh and scarabs
>>
I still can't decide which army to start with. I really like Primaris marines, but I don't want to play the same army everyone else does. But they're also guaranteed continuing support. But I want a footslogging army, which marines can't do.
>>
>>53609028
> Footslogging
In this edition, Orks are best for that, and they will never be not supporting Orks in some way, they're too popular
>>
>>53609008
Thousand Sons seem like they'll be alright now. Really durable, decent firepower, all that good stuff. The only complaint I'm really seeing, and other people also seem to have, is the lack of psychic variety. Thousand Sons only have access to the generic psychic table for chaos rather than any fun, more varied tables or anything. It's unfortunate.
>>
>>53609028
*Deep intake*

WAAAAAAAAAAAAAAAAAAAAAAGH!
>>
>>53609028
Necrons can be pretty footslogy, and if you want to avoid transports entirely the new Monolith is pretty good.

Or maybe Admech, who I don't think have transports at all.
>>
>>53609028
Most of the 8th games I've seen so far have had very few vehicles, even up to the 1850 point limit
>>
>>53608142
The thicker eldar models look so much better.
>>
>>53609041
Confirmed to be getting transports in the near future
>>
>>53608845
They look like nurgle diarrhea...
>>
>>53608195
My guess is Space Marine will be Tier 1 for the sole reasons of Terminators. Terminators can deal with hordes and enemy elites now.

I bring 10 deepstriking Termies with 2 Assault Cannons and you watch your 30 Boyz squads melt like ice in the sun. And which I can emergency teleport away from hordes.
>>
>>53609035
>>53609039

I'm really not good enough at painting to do orks. Plus I prefer lower model counts, I don't want to have to buy and paint literally hundreds of models.
>>
>>53609028
If you're feeling spicy look into a foot slogging Ynnari army, because their special rule only works with infantry. You might be limited to the Craftworlds and Harlequin stuff though, because a lot of the Dark Eldar stuff really wants to use transports.

Or just you know, classic straight craftworld footdar, running Aspect Warriors and Guardians with maybe some Wraith Guard sprinkled in.
>>
>>53609028
>which marines can't do.
?? Why not.
>>
>>53609051
I'm happy for them. I've been seeing memes about it for far too long. Maybe those melee troops can actually make it into combat, I hear they're mortal wound machines in this edition.
>>
>>53609008
Kinda decent, although maybe weak against Hordes. Note that being a psyker means little besides free wounds - now you wants to use Ahriman, Magnus and Sorcs as swift and elite melee fighters, capable of destroying expensive vehicles and monsters in short order.

Magnus himself can murder a LR or a Knight on a charge. With warpfate he can move 32", and with Prescience he can trigger extra attack against Imperium on 5+.

Also, Magnus looks way cooler without his armor, imo.
>>
>>53609065
Probably Thousand Sons are for you then
>>
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>>53608128

Ok so Today I played 2 games of 8th edition. Our store got in all the indexes and basic rulebook and we have been allowed to use them to learn to play.
1st games was 1500 points Guard, versus 1500 points Tau.
I played 5 russes, 3 squads of bros, Company commander, and command squad.
I got fucking bodied by the Tau because I went in expecting to light niggers up with super strong tanks now. So here are the memes that I spotted when actually playing. The russ main turret does not take a penalty for moving but the sponsons do... so Th emain gun would be 4+, 3+ on tank commander, 2+ on Pask. While the sponsons would be 5+, 4+ on tank commander, 3+ on pask. Was a little upset, no big deal. Now I got super Omega ass blasted when my friend charged stealth suits and kroot at my russes. Tau charges, How funny? Not funny. THE RUSSES DONT HAVE A RULE SO THEY CAN EXIT OUT OF COMBAT AND STILL SHOT NOR A TANK ORDER. So dude would just keep running up and touching the hull and they were useless... Was this designed this way on purpose? For now I guess. But I keep having to back all my dudes out and then have the tank commander tell them run so they get back way far the fuck away from the kroot. The command squad has a 50% chance to heal niggers. So I first I was like gay, but then after I come to realize they can just all take special weapons. So a 4 man with special weapons and a medic might make them more worth. The unit I was super hype about was a Company commander with a shot gun and power fist for 40 points. Problem is a 5+ is the best he gets, that and 5+ invul, no buying better armor.

Second game was 500 points versus Tyranids. Which have certain units that can get off turn one charges, and not just at the 9 inches, like the Red terror, infiltrates and then can just fucking walk his long as move and then assault so he just gets the fuck in there... In this list I had 1 russ, 1 squad of bros and 1 squad of vets with heavy flamer and 3 flamers, so-
>>
>>53609077

From what I understand, marines get absolutely shredded if they try footslogging, and they really need transports to get in range of anything.

>>53609095

Thousand Sons could be interesting actually. Looking at their unit entry, they're tough as hell, great at shooting, cool and fairly easily painted models, the psyker stuff is sweet.
>>
So what army is looking to be the strongest in 8th so far?
>>
>>53609110
That sounds like 7th ed. 8th ed. is totally different.
>>
So how do you use Plague Marines in 8th?
>>
>>53609112

>>53608395
>>
>>53609112
Nids, Orks and Dark Eldar all look strong.

Nids and Orks because of melee horde spam, Dark Eldar because of Poison spam and Darklight spam being pretty solid and their transports getting buffed.
>>
>>53609109

-That squad had some real feelgoodmans behind it from rolling all those D6 to see how many times I hit. Now every one shit fart fucking poopoo peepee crys about templates but not it makes more sense they they are more effective against small units as well. While I do think there should be some 4d6 anti horde weapons. Because My friend telling me that D6 is anti horde is not fucking convincing me. So take from that what you will. It was our first games so Im sure we got some stuff wrong but using orders and alternating combats I did get guarsdmen to kill the red terror in close combat, and I almost killed that fucking mawloc I think it is? With just that verteran squad. Also the getting to pick which models day is super feelsgood laid back and you do get to enjoy those special weapons more than you would have ever gotten the chance.
>>
>>53609037
>>53609091
Sweet
Well if hordes are gonna be a problem, surely a squad of five rubrics all armed with flamers could be a good counter
>>
>>53609064
After playing with terminators for a bit I feel like Mixed weapon Deathwatch terminators are going to be serious nightmare fuel. 3 ass cannons plus 2 hammers and shields make something that's tougher than your average tank and hits somewhat harder than most. Not to mention the deep striking.

At least Deathwatch got something good out of this edition.
>>
>>53609013
> Essentially if he's in combat alongside something else, nothing is running.
As soon as Boyz squads have been shot below 20 models, the Boyz cease to be a factor against well-armored enemies. Only the Boss Nobz remain a threat and they need to be taken care of by... say... scout snipers.

Seems doable.
>>
How are Whirlwinds looking?
>>
I wanna get into 40k. I also know nothing about it. Can you guys give me a quick rundown on the series?
>>
>>53609177
>Only the Boss Nobz remain a threat and they need to be taken care of by... say... scout snipers.

Not the Boss Nob that are part of the unit itself. Those don't have the Character keyword, which is a key part of snipers being allowed to target them
>>
>>53609164
4d6 auto-hits. 14 hits, so 7/9.66 wounds at -2.

They cost 13pts a pop, but they are super worth it, especially against assault armies.
>>
>>53608195
all the armies I played that turned shit are good now. Fuck yeah
>>
I'm still giving bedroom eyes to the Noise Marines this edition, they just seem fantastic value for the points.
>>
>>53609183
Whirlwhind Vengeance launcher is now Str 7 and does 2 Damage. For around 100 points.
>>
>>53609167
Absolutely, they only lack teleport homers. But expensive units being ummune to morale is very OP. Also, let's not overlook the 4 shot Storm Bolters at 12''. This is Terminator edition, let the enemy hordes come rolling in.
>>
>>53609192
Alternatively, 10 Rubrics with a Soulreaper Cannon and two flamers to reliable deal with everything
>>
>>53608145
>Drew Careys
Worst change is probably the name.

Beside that, loss of most of our deep strike bothers me, and our FNP was crunched into a permanent 6+ with no changes allowed - not even with haemonculi or chronos engines anymore. Those two units are now +1 T for coven units and fight phase bonus, respectively.

Best change is either the go fast shennanigans or free sergeants + 4pt agonizers for wyches, thrusting them immediately back into viability.
>>
>>53609195
Too bad they don't have a proper model, only some seriously expensive conversion kits.

I'm considering FW Kakophonii
>>
>>53609190
if they are not characters, they are not protected by the character targeting rule and i don't need the scout snipers but can obliterate them with everything else that the space marines can bring to bear.
>>
So if i take a Chaos Lord then Plasma Guns aren't that threatening because i can reroll the 1s without exploding right? Unless it rolls a second 1?
>>
Went to local GW to get rules demonstration/check things out and boy was my dice throwing game off.

Any dice throwing tutorials to not look like a total wimp/fag?
>>
>>53609221
Yes, plasma chosen/termintors are fucking great when a lord is around
>>
>>53609199
Good enough for crumping blobs of dudes then and not a bad price either
>>
>>53609205
Fairly pricey though.

Five man flamer squad is at somewhat reasonable hundred and eighty points.
>>
>>53609219
But if they are part of a unit that doesn't matter, since victim assigns wounds.
>>
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>>53609224
>>
>>53609219
You gotta kill the other 29 orks first with how wound allocation works this edition. A Boss nob that is part of a unit is just one model that is part of said unit.
>>
So, which tyranid units got good now?

Carnifexes are cheaper, but don't do much.
Warriors are cheapish resilient troops now, that's it.

Dunno about the Trygon, but Genestealers seem strong.

Your opinion?
>>
>>53609211
I use 30k Volkite weapons to count-as sonic weapons, they look pretty sweet. Not the fix-all necessary if you want to build a proper EC army, but perfectly fine to use as non-EC noise marines like I am.
>>
I remember there being rumors about a new Death Guard Green paint around half a year ago. Do we have any new info on that?
>>
Just went to my local GW to see how rules play etc.

Seems really intuitive and fun.

How much would you guys say is the 'starter' cost for paints, glue and so on? First thing I wanna build and paint is a squad of Rubric Marines
>>
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>>53609249
I just want naked abs to please the abs God
>>
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>>53609253
>>
>>53609177

Sure, the Boyz aren't putting out that much damage, but the Meganobz next to them are, and thanks to the Boyz, they're effectively immune to Morale. That's what Boyz mobs are now; buff units that also happen to put out a shitload of attacks and carpet half the board.
>>
>>53609185

>Can you guys give me a quick rundown on the series?

In the grim darkness of the far future there is only war, and it's fucking metal.
>>
>>53609261
Hey, don't get me wrong, I am hella keen on a proper Noise Marines plastic kit, because I want my opponents to be too busy questioning my sexual preferences to notice my tabletop shenanigans. But in lieu of that, I'm just using funky weapons to count-as the wub-guns
>>
>>53609109
>>53609146
Nice to see some reporting anon, but please step away from the memes for a while.
>>
>>53609281

To many feelsgoodmans?
>>
>>53609065
Well, to be honest Orks are REALLY easy to paint.
If you spill something on metal parts you can ignore it and say orks are klutz.
And most of armies now will probably have a lot of troops so it won't be that diffrent unless you pick tau and go MOBILE SUIT exclusively.
>>
>>53609265
What the fuck? When did it come out? Thanks a lot Anon, I feel dumb now!
>>
>>53609185
https://warhammer40000.com/
>>
>>53609303
went on pre order yesterday
together with the new starter set that includes death guard strangely enough
>>
>>53609280
Slightly more on-topic, a six-man Noise Marine squad rocking a power sword, Blastmaster and a pair each of sonic blasters and bolters (for ablative wound purposes) comes in at a fairly affordable 136pts.

Not a bad little investment for a dependable little fire-support unit that, due to 2 attacks base and the Music of the Apocalypse ability, can certainly hold its own in a scrap. And speaking of the MotA, there's nothing whatsoever stopping you from using multiple grenades if you loose multiple models in a single combat...
>>
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I'm reading Imperium Secundus and for now Guilliman is turning out to be quite a nice fella.
>>
>>53609185
Once upon a time humanity flew into space and found out that the entire universe was full of shit that wanted to kill them.

So this big guy called the Emperor of Mankind made genetically modified Supersoldiers called Space Marines and proceeded to kick the shit out of everything, to lead the Space Marines he made twenty Primarch, his sons. But the main BBEGs the Gods of Chaos conspired to not have their shit kicked in and turned half the Primarchs to Chaos, this led to every Primarch getting fucked over in some way and the Emps in a coma-like state.

Jump 10 million years into the future. The Imperium of Mankind is a mostly terrible place to live, it is constantly attacked and fucked over by Orks, Space Elves, Evil Space Elves, Weeaboo Communists, Space Bug Hivemind #541, Robot Space Egyptians, Daemons and Chaos Space Marines. The Imperium fight back with everything, Space Marines, the Imperial Guard, Space Robot Engineer People, More Space Marines, Giant Robot Knights etc.

Shits fucked, Everyone is fucked up, 110% of the setting runs on either pure Awesome or pure Autism.

It's pretty cool.
>>
>>53609276
Does he have a 'hate' tattoo on his fingers lmao
>>
>>53609276
Is that a fucking chaos squat?
>>
>>53608800
Admech get a penalty in that canticles only works if everything in the detachment have it.
>>
>>53609343
that's a space ork
>>
How are Imperial Knights in this edition? Haven't played since 5th or 6th and I have a burning desire for giant robots
>>
>>53608395
Btw. They said that the Lucius Pattern Dreadnought drop pod is in the Forgeworld Index. So everyone who wants to drop their dreads there you go.
>>
>>53609358
FLG playtesters say they're very strong. Sounds like an army of Mostly Knights still works.
>>
>>53609246
I'm liking the new trygon/sporocyst shenanigans now you can guarantee everything to come with the trygon at once. lots of rerolling of 1s and "template" weapons seem less effective against really big mobs means general boost to everything.
Maleceptors still fucking suck donkey dick and Zoanthropes don't seem as good.
Less reliance on Flyrants is nice though
>>
>>53609269
Termies > Meganobz
Deathwatch Termies >> Megabnobz
>>
>>53603383
Thats your fault for thinking that a book would last longer than half a year tho really
>>
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Iron """""Warriors"""""
PFFFFT-AHAHAHAHAHAHAHAHA
>>
>>53609373
You forgot the last one
>>Digganobz
>>
>>53609358
They look fun.

Theoretically everything can hurt them, but 24 wounds is no joke. They appear to have a bit of glass jaw against hordes of doods, and have received a points hike. A 2000 pt list will look more like 3-4 knights than five.

They will probably kill the shit out of any singular target in close combat barring another knight, though.
>>
>>53609377
IW don't even have melta bombs in 8th.
>>
I might be wrong, but have they removed the Vendetta gunship?

All I can see is the Valk.
>>
>>53609409
No plastic model. They're in the Forgeworld Index now.
>>
>Plaguebearers can no longer attack and fuck them up despite armor
Dang it GW i liked my shambling hordes that were surprisingly effective just walking into vehicles, and it would have fit brilliantly with this new "DRIVE ME CLOSER" shit.
>>
So is there a solid way to run an almost entirely terminator based list in 8th?
>>
>>53609389
>>53609370
Neato. If swarms are gonna be an issue I'll have to dig out my deathwing, deepstriking is hella more safer
>>
>>53609437
Yes. There's a detachment which is 1 HQ and a pile of Elites for the compulsory choices. Plus Termies are solid in 8th. Keep in mind you can't deep strike your whole army in matched play though. Only 50%.
>>
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>‘Join with me,’ said Fulgrim seductively. ‘You must be tired of all this strife. We can bring an end to war, and revel together in sweet excess for all eternity. I can show you things, pleasures, you would never have dreamed existed. You think of the warp as a hell, but it can be a heaven also. Together, we can usher in an age of delight for all mankind that will never end.’

Fulgrim confirmed gay for Roboute.
>>
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>>53609146
>>53609109

Need more Konscript.

For real though, no better anti horde than your own horde.
>>
>>53609479
Fulgrim is a Slaanesh daemon now ya dingus, he's gay for everybody
>>
How does this look?

Supreme Command Detachment

HQ
Magnus the Red
415 pts

Ahriman on Disc of Tzeentch
166 pts

Exalted Sorcerer on Disc of Tzeentch x2
240 pts

Elite
Scarab Occult Terminators x5
Soulreaper cannon
254 pts

Scarab Occult Terminators x5
Soulreaper cannon
254 pts

Troops
Rubric Marines x10
217 pts

Rubric Marines x10
217 pts

Tzaangors x10
Icon of Flame
80 pts

Tzaangors x10
Icon of Flame
80 pts

Tzaangors x10
Icon of Flame
80 pts


Total: 2,003 pts
>>
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>>53609493
>3 points over
>>
/tg/ I've read the leaks but I'm still confused about transports in 8th
Can I include 2 separate 5man SM units in one drop pod? (Not 1 unit combat squaded)
>>
>>53609488
Shit, at this point he's straight, curvy, pointy or just whatever you want him to be.
>>
>>53609493
>2,003 pts
>>
>>53609481
Having a huge blob of throwaway bodies in front of your army to zone away deep strikers also seems very usefull.
>>
>>53609488
He still tried to corrupt him second time when it didn't worked 9000 years ago, he must have some yaoi lust after Guilly.
>>
>>53609507
You can even load up a drop pod with nothing but characters, each being a seperate unit.
>>
>>53609261
Why does Chaos love arrows so much?
>that face tattoo
What a fucking memester.
>>
>>53609493
fix your point cost
>>
>>53608395
Why are Scions considered good now?

Can't watch the stream.
>>
Is Señor Kantor any good this edition?
>>
>>53609512

Indeed Comrade. I plan to make some Penal Legion scum to serve as my mine clearance devi- I mean valued Konscripts of the Imperium
>>
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>>53609528
Because arrows are so edgy
>>
>>53609493
What's your anti tank?

Remove Magnus and some tzaangors and get a land raider IMO
>>
>>53608217
Their stealth and shrouded became a flat -1 to hit, so it was kinda necessary to increase their durability.
>>
I noticed something: Also, as far as I can tell by RAW Blood Angels can give Jump Packs to any of the models they share with the regular Marine list. Yes, any.

That means Jump Terminators, Jump Bikes, Jump Gravis, Jump Dreadnoughts, Jump Land Raiders...

The last part has only one explanation and it's here:

*Somewhere in Baal*

Cawl: Lord Guilliman! I've prepared a new invention that I'm sure will give you the last incentive to appoint me as Fabricator-General of Mars.

Guilliman: What is it this time Cawl? Did you strap three jokaero into a drop pod to increase its firepower?

Cawl: Even better! I've strapped twenty jump packs into the back of this Land Raider Redeemer to give the Blood Angels and successors! Behold the Jump-Assault Raider or, as i like to cawl it,the JAR JAR Tank!

Guilliman: I must scream and I have no mouth...

Cawl: Begin the test!

*Land raider goes up ten feet and then backflips and crashes into a pire of flame as pieces of shrapnel and wreckage scythe through the ranks of the gathered astartes, priests, and servitors.

Random Guy 1: My leg! My leg!

Random Guy 2: Please, kill me! GAAAH!

Random Guy 3: M-mom...

Guilliman: "..."

Cawl: "... I want a modest banquet to celebrate my appointment, please don't invite more than two billion guests. If you excuse me, I must go and choose one of my ninety two thousand four hundred sixty-six speeches made for this occassion by my AI er I mean Program Cawl Inferior!"
>>
>>53609561
Magnus is his anti-tank. Big red can wreck face in melee m8.
>>
>>53609495
>>53609509
>>53609532
Alright
No Icons of Flame

1973 pts
>>
>>53609534
four special weapons at 10-men
volley guns got buffed
taurox prime got buffed
scion lieutenant man got buffed
command squad still good as ever

I weep for my grimdark special forces men, for they will have to suffer the weight of the faggot tourneyplayers soon.
>>
>>53609481
>>53609512

True, Gotta think like the edition! Simple Meta stuff like that is already popping up. But it's actually neat stuff not fucking how am I gonna deal with wraithknight shit.
>>
>>53609528
An arrow points in a direction. Several arrows point in several directions. Chaos.
>>
>>53609318
Yep, I'm sold.
>>
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>>53609563
>Joking about flying land raiders
GW is way ahead of you.
>>
>>53609534
Tons of deep strike with accurate special weapons for pretty cheap. Taurox Prime is probably too good for its points.
>>
>>53609584

That's a grav-raider. Not a jump-raider. Humph.
>>
>>53609592
No difference these days.
>>
>>53609563
All units that are allowed to take a jump pack are marked with a tiny 1

Only Company Veterans, Company Ancient, Techmarine, Company Champion and Apothecary have that.
>>
>>53609583
There was also a guy called Magnus who was unjustly persecuted just for trying to do the right thing. It's pretty much universally agreed he did nothing wrong.
>>
2000pts Imperial Guard
Battle-Forged, 9 Command Points
Battalion Detachment
Company Commander with Power Sword - 34pts
Tank Commander with Punisher Cannon and 3 Heavy Bolters - 211pts

Command Squad with Medi-Pack, Regimental Standard, Vox-Caster and Plasma Gun - 33pts
Platoon Commander - 20pts
Command Squad with Vox-Caster and 3 Plasma Guns - 32pts
5 Ratlings - 25pts

4x Infantry Squad with Vox-Caster and Plasma Gun - 208pts

2 Basilisks with Heavy Bolters - 216pts
2 Leman Russ Battle Tanks with Eradicator Nova Cannon, Executioner Plasma Cannon, 4 Heavy Bolters and 2 Plasma Cannons - 371pts

Battalion Detachment
2x Lord Commissar with Power Sword - 100pts

Platoon Commander - 20pts
Command Squad with Vox-Caster and 3 Plasma Guns - 32pts

4x Infantry Squad with Vox Caster and Plasma Gun - 208pts

Manticore with Heavy Bolter - 133pts
2 Leman Russ Battle Tanks with Eradicator Nova Cannon, Punisher Cannon, and 6 Heavy Bolters - 357pts

I'm super pumped with the new Guard. We're back, boys, and we're going to make R. Lee Ermey proud.
>>
>>53609599

Honestly, who cares, I got a good chuckle out of him. Like Alfabusa says: what are rules?
>>
For my first set of Kastellan Robots, how should I set them up? Or should I try to magnetize their arms and shoulders?
>>
>>53609493
I'm not sure about Ahriman and ExSorcs. Until you get more powers for them to use, you can't expect full value from them. I'd get Soulreapers on my Rubrics, transports and maybe a squad of Warpflamer Rubric instead.

I mean, i guess you could run Magnus and single ExSorc? Magnus could use Smite and two while ExSorc could use third power.
>>
>>53608395
>Craftworld Eldar counted as worst

Why? In the index they seem pretty solid
>>
What do you guys think of this Death Guard list at 850? The Warp Talons are just some other legion, doesn't really matter since they are all chaos so i can mix and match legions as long as i don't care about losing the lord's aura on those guys, and I'd rather they be in the thick of it not near my plasmaball. Still though, would a stock helbrute fill those points better?
Chaos Lord 74
Combi Plasma 15
Power Axe 5
Malignant Plaguecaster 110
5 Plague Marines 105
Champion Combi Bolter 2
2 Plasma Guns 26
5 Plague Marines 105
Champion Combi Bolter 2
2 Plasma Guns 26
15 Poxwalkers 120
15 Poxwalkers 120
5 Warp Talons 140
>>
>>53609563
You think he and Kel'shan are pen palls?

Kel'shan: "And then I figured 'you know, if they're going to try and get close anyway, why not put really big flamers on a Riptide?'"

Cawl: "Ah yes, classic. I remember that from my younger days. Speaking of which, those riptides of yours game me an idea."

Kel'shan: "Oh?"

Cawl: "Yes! Get this: I strap twenty jump packs into the back of this Land Raider Redeemer. It gets to go really fast, almost fly, and not only gets where it needs to go far more swiftly but also carves a bloody path through anything in between!"

Kel'shan: "Oh you absolute madman! I want vids."
>>
is the Taurox the only good thing Scions have going for them with the "lmao 20 shots" gun or is there something else working for them?
>>
>>53609554
basically, he's okay, since eternal warrior does not exist anymore, so he's not lacking anything in that department. he gives an additional attack and rerolls to hits in shooting/melee within 6''.
>>
Am I mistaken or is the Boss Nob a free upgrade? I can't see the points for it.
>>
>>53609676

Ynnari is a straight upgrade, giving you more options with basically no downsides. Also the entire army got more expensive without getting any buffs.

That was their reason.

Craftworld Eldar will do just fine on the tabletop but won't make it in the ultra-competitive WAAC circuits where Ynnari are objectively the better choice.
>>
>>53609712
Almost all sergants are a free upgrade now. Aspiring Sorcerers seem to be the only exception.
>>
>>53609700
Deep striking special weapons at good BS.
>>
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>>53609516
Fulgrim just doesnt wanna kill him because killing Ferrus made him so sad, he loves his brothers a lot so its very hard for him. It'd be a lot happier if him and Guilliman could hold hands and be best friends again.
>>
>>53609700
>10 point deep striking troops with -2 mod guns and four special weapons

>is the Taurox the only good thing Scions have going for them
>>
>>53609723
>45pts

I hate that he is forced to take Force Weapons, they are so damn expensive.
>>
>>53609700

four special weapons in a 10 man squad that can deep strike and benefits from orders.
>>
>>53609655
It's doable with a little messing about.but personally I think they work spectacularly better at being shooting platforms. With the right positioning, 3 Phosphor Blasters each and Dakka Protocol you shoot 18 S6 AP-2 D1 shots at 36" per 110pt beepboop. Even at BS4+ that's devastating, and you can easily get them a reroll. You have dedicated CC troops that to better at it than throwing a few punches occasionally, and flamers are now complete shit anyway. These guys are pretty much Admech's goto infantry clearance nowadays.

Them and a squad of Destroyers for infantry, Vanguard and Infiltrators for hordes, Arquebus Rangers for Character buff sniping, a couple Domini for repairan and buffan and then an row of 5++ reroll ones Dunecrawlers firing Neutron Lasers or ungodly hails of missiles. Pay a Command Point for access to a Vindicare and that's going to fairly quickly shred anything buffing their elites, too.

Can't wait for Triaros tanks. I want to throw 20 Fulgurites at some poor bastard and come out with 20 3++ FnP 5+ maniacs.
>>
>>53609714
Cool. So basically you're saying they'd be mid tier-ish if Ynnari didn't exist?

That's ideal for me, because it means I can run craftworld eldar in the majority of games and swap ruleset to ynnari when playing against top tier armies.
>>
>>53609687
This is now my headcanon, along with him being a very well-adjusted Gestalt mind akin to Galatea done right, to explain his omnidisciplinary bullshit.
>>
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According to pic related, it's possible to take a AdMech-Space Marine CAD, isn't it ?
>>
>>53609773
Yes. But your admech dudes will lose Canticles.
>>
>>53609773

Yes, using the Imperium keyword as your faction keyword you could put pretty much anything from Index: Imperium 1 and 2 in a single detachment.
>>
So considering that you can pretty easily lock Leman Russes and other vehicles with combat+fall back and never make them shoot, is it worth to swap out 2 LRs Executioner for a Hellhammer and swap out Pask with a LR Punisher for Yarrick (wich gives his bonus to my other vehicles too)?
My list would look something like this:

Spearhead Detachment +1cp

Yarrick 130

Astropath 15
+telepathic staff 6

3x Wyvern 3x85
+3x h.bolter 3x8

4x Manticore 4x125
4x h.bolter 4x8

Super-Heavy Auxiliary Detachment

Hellhammer 450
+demolisher cannon 40
+2x h.bolter 2x8
+autocannon 15

1483pts 4cp
>>
>>53609782
Why ? They still get the Canticles rule.
>>
>>53609747
Still cheaper than they were before, at least.
>>
>>53609749
That sounds pretty great. I'm just starting out and I've been painting my first Skitarii start collecting box as rangers (apparently unfortunately), because I think their flintlocks and hoods just straight up look cooler than buckets and rayguns from the vanguards.

I'm inevitably picking up a second Start Collecting box because of the raw value inside in the near future, do you think I should sell off the second Dunecrawler, or just keep it around?
>>
>>53609806
Last line of the "Canticles of the Omnissiah" rule itself.
>>
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>Guardians on par with Exarchs stat wise
>Aspect Warriors gutted of their initiative fluffy special rules
>PLs still shit with no invuls and weapons with worse ap than regular power swords
>Banshees lose overwatch immunity

Well at least we got one edition of Aspect Warriors being fun. Better than nothing.
>>
>>53609823
ah yes, you're right
>>
>>53609822
Dunecrawlers are more expensive now, but they're certainly the best anti-deathstar tank/MC we have. Neutron Lasers will reliably chip down almost anything since I haven't seen anything T10 yet and Icarus Arrays just burn through anything trying to be a tricksy flying bastard and are only slightly worse against ground targets. I only have the one Crawler, Dominus and squad of Vanguard, and with the new edition I think I need to get like another two Start Collecting boxes myself because everything in it remains amazing. My army went up in overall price by about 40pts, now 1850, but if I trim out the grossly overpriced Destroyers then it'll probably be fine given beepboops are way cheaper now.
>>
>>53609846
Worst offender

>Dire Avengers still as useless as guardians in close combat
>>
>>53609858
Yeah, Dunecrawlers seem really strong for sure. Do you think the Robots are the best first step away from the Start Collecting Boxes?
>>
Can transports hold multiple units?
>>
>>53608342
Difference in leadership probably comes from difference in model count in the army, balancing once done by a ganeplay first tourneyfag ibstead of a flufffag for once
>>
>>53609791
So how do faction keywords work, do you like pick 1, all your units must have that keyword, and you get army wide rules based on that keyword?
>>
>>53609881
yes
>>
Thanks for the feedback guys, tweaked the list quite a fair amount, honestly the Scarabs dont really look worth it when you could have more bodies ont he feild

Supreme Command Detachment

HQ
Magnus the Red
415 pts

Ahriman on Disc of Tzeentch
166 pts

Exalted Sorcerer on Disc of Tzeentch x2
240 pts

Troops
Rubric Marines x10
x2 Warpflamer, Soulreaper Cannon, Icon of Flame
277 pts

Rubric Marines x10
x2 Warpflamer, Soulreaper Cannon, Icon of Flame, Force Stave, Warpflame Pistol
285 pts

Rubric Marines x10
x2 Warpflamer, Soulreaper Cannon, Icon of Flame, Force Stave, Warpflame Pistol
285 pts

Rubric Marines x10
x2 Warpflamer, Soulreaper Cannon, Icon of Flame, Force Stave, Warpflame Pistol
285 pts

Tzaangors x10
Icon of Flame
80 pts

Tzaangors x10
Icon of Flame
80 pts

Tzaangors x10
Icon of Flame
80 pts

Tzaangors x10
Icon of Flame
80 pts

Total: 1,996 pts
>>
>>53609885
You have all the faction keywords listed on the datasheet, certain units and rules interact with those keywords.
>>
>>53609878
They are pretty powerful, the models are a joy to assemble, not hard to paint and eat up loads of points, so yeah, I'd recommend them.
>>
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>GK Dreadnoughts can cast Smite
>Or use Gate of Infinity to teleport themselves foward
>GK banner dudes can now have one Falchion for free
>Purgation Squad can also teleport itself around
>All buff characters of GK can start in reserves and deep strike right where they are needed, meaning it is impossible to kill them before they can provide their benefits
>Interceptors can embark upon any transport vehicles and don't even take two seats
>Entire army can be within 10'' of the enemy turn one and all rapid fire their stormbolters for 4 shots per model

There is so much stuff I want to try with GK ! Dreadknights look a lot worse than before, but I didn't use that ugly model anyway so who cares. Would not be suprised if GK turn out to be one of the top tier armies ; rediculeous amounts of storm bolter shots to deal with hordes, all having melee weapons with D3 damage at least for multiwound models.
>>
>>53609885

For your army to be battle forged all the units need to share at least 1 faction keyword.

You can only play matched games with a battle forged army.

Some special rules rely on certain keywords also.
>>
>>53609894
Shit
Ignore the first squad of rubrics
>>
How should I go about building a list? Is there a website with all the units yet? Or would it just be better go with the good old fashioned pen and paper?
>>
>>53609885
All models in a detachment must share at least one faction keyword. In Matched play your entire army must share at least one keyword. That's mostly all at the moment, but It appears there will be reasons to keep things more specialized (likely AdMech Canticles now) in codexes.

Top level keywords are Imperium, Chaos, Aeldari, Necrons, Tau, Orks, and Tyranid(GSC also get to cheat in a guard detachment).
>>
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>>53609799
Scratch that i just saw the taurox gatling gun HOLY FUCKING SHIT

Spearhead Detachment 1cp

Pask 177
+punisher 20
+h.bolter 8

LR Demolisher 132
+executioner 20
+h.bolter 8
+2x plasma cannon 2x15

LR Demolisher 132
+executioner 20
+h.bolter 8
+2x plasma cannon 2x15

4x Manticore 4x125
+4x h.bolter 4x8

4x Taurox Prime 4x60
+4x taurox gatling gun 4x18
+8x hotshot volley gun 8x9

1499pts 4cp

BRRRRRRRRT MOTHERFUCKERS
>>
>>53609905
Matched play limits you to one non smite power per turn.
>>
I just want to know why the fuck Space Marines still get to keep Relic Blades, but CSM have lost daemon weapons
>>
>>53609885
>So how do faction keywords work, do you like pick 1, all your units must have that keyword, and you get army wide rules based on that keyword?
You pick one, all units must have that one, that's it at the moment.

There will probably be additional rules in the codexes when they arrive.
>>
>>53609931
One of each power.
>>
>>53609894
Scarab Occult terminators do have 4 shots each with their Inferno combi bolters at 12'', can have a Soulreaper cannon in addition to a Hellfyre missile rack (with that sweet D6 damage) in a 5 man unit, and can deep strike. And All is Dust means all armour modifiers are 1 point worse unless they do more than one Damage. You don't want to spam them because you can only put half your units in reserve, but they certainly seem strong.
>>
How much can I trust the official website if I wanna get into 40k? What do I actually need to start playing?
I like Orks. Should I like Orks?
>>
If I go full Primaris, is it ok to add one more squad, a manlet explorer squad, a chadnought and the new Repulsor vehicle?
>>
>>53609945
The rules are flexible enough that you can basically put anything down on the table and still play.
>>
>>53609945
Orks are looking good in the next edition, and balance is fickle, so sure.

Being bad or strong right now doesn't mean it'll continue, take Tau for an example, so you should pick your army based on fluff and aesthetic primarily.
>>
>>53609933
Only the Chapter Champion can take it, and he's basically a special character.
>>
>>53609931
Every single unit being able to do a wound with Smite is just a bonus for everything else GK can do. And it is really easy to play around not being able to cast the same power more than once. You just make sure the units you deploy are Interceptors and a single unit that is going to use Gate of Infinity, and the rest deep strikes.
Units with psycannons can also be deployed normally, now that you can move and fire up to 24'' away with those again.
>>
>>53609945
Playtesters think Orks are one of the better armies in the game. A Start collecting box and a Trukk Boyz box would be a fine start and those boxes get you models at a discount.
>>
>>53609925
I certainly hope they add more because if thats true than marks of chaos are completely worthless and do literally nothing.
>>
>>53608800
>>53608789
so in theory, marines that want to stock up on heavy support/fast attack can just add in an IMPERIUM detachment with the units they want and have it led by a 30 point company commander/commissar?
>>
>>53609984
You're still stuck having 50% of your army unable to deep strike.
>>
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>>53609607
Pic related
>>
>>53610005

You could have IG in the same detachment as your Space Marines if you wanted to because they all share the Imperium faction keyword. You wouldn't even need a second detachment, unless you were doing it specifically for the Command Points.
>>
>>53610005
Sure, but HQ's are usually really good force multipliers that only work on their own dudes.
>>
>>53610009
That's the 50% that are going to be Interceptors. They can Teleport Shunt, which is basically the exact same as deep strike but then without having to start in reserves.
>>
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>>53608128
Basing your tanks, yay or nay?
>>
Did they squat Iron Hands?
I mean, the most distinct space marine army are Grey Knights or Space Wolves, and they are included in the first index.
>>
>>53610049
fucking nay
>>
>>53610049
nay
>>
>>53610051
They don't have any special units.
>>
>>53610049
gay
>>
>>53610051
No, the just don't have any unique rules at the moment.
>>
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Whats a cheap anti-tank for chaos? i mean ~200 ponts and 1 box
>>
>>53610078
Predator
>>
>>53610049
Yay.

It looks weird at first, but it makes more sense the longer you think about it
>>
>>53610078

Helbrute.
>>
>>53610049
Are you a faggot?
>>
>>53609970
Incorrect, Captains in both Terminator and Cataphractii armour can also take one
>>
>>53609894
Are all those icons worth it? Mortal Wound on a roll of 6 seems rather lackluster.
>>
>>53610078
Lascannon Predator for the win
>>
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>>53610054
>>53610057
>>53610067
>>53610093
>>53610097

How about walkers?
>>
>>53610078
Havocs with 4 lascannons, it's the cheapest most effective AT unit chaos can get
>>
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>>53608765
>>grasping at straws to pin blame for things he doesn't like on a man who doesn't even work for the company any more
You're out of date.
Two years.
>>
>>53610122
Only if the base is included in the box
>>
>>53610126
>Client

Matt is a novelist now. He'll be writing novels.
>>
>>53608466
Because what the empire needed was even more few elite soldiers, not better stc's for their mainline army that is fighting everywhere, right?
Also, completly ignoring the importance of the navy
>>
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They mourn me already, he realised. I am dead. I cannot die now, not now. There is too much to do. Too much, too much. What will Russ do without me, or the Khan? Too much…
Ultramarines shouted for their Apothecaries. Something tugged at his ruined breastplate. A white gauntlet flashed past his dimming eyes. The cool relief of drugs pushed back the exquisite burn of Fulgrim’s poison for a breath, but they could not stop it and it surged back anew. His pulse slowed. Coloured spots whirled around his eyes.
‘Father,’ he mouthed. Poisoned blood frothed at the gash in his neck. ‘Father, who will guide them now?’
‘What is he saying?’ cried an anguished voice. ‘What does he say?’
Father, thought Guilliman. Save me.
His hearts quivered one last time, drawing themselves in for a further beat that would not come. The voices of his sons sounded far away.
Darkness enveloped him.
His hearts relaxed.
The flow of blood ceased.
He stood upon a precipice. A roaring, terrifying sea of souls haunted by the laughing of mad gods churned all around, red and ugly.
‘Father!’ Guilliman shouted, his voice free from the prison of his flesh. His sons could not hear him now, but he was heard.
There was a cold, golden light, and an end to pain. The roaring sea vanished. Sorrow engulfed his soul.
Roboute Guilliman was no more.
The immensity of the void is impossible to understand; the layered infinities of the empyrean even more so.
Only death can encompass them both.
>>
>>53610078
Maulerfiend
>>
>>53610141
Yes, fuck the guard

Guard players jerk off to being underequipped underdogs on a daily basis anyway
>>
Whats about defiler and fiends?
>>53610084
>>53610109
And replace all his guns with lascannons?
>>53610123
I need an armor too. Right now no tanks
>>
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Am I missing something or have the Black Knights turned to shit? 50pts per models seem really expensive to me.
>>
>>53610122
Always, no exception
>>
>>53610161
All bikers now cost this much
>>
>>53610122
if it has difficulty being placed steady on a table, yes

Defilers were made before the larger bases (like the 160mm) started getting produced. Adding a base to them makes sense.
>>
>>53610161
50 points vs. the 40 something they costed before, and their weapons have recieved a significant buff imo.
>>
>>53610161
>14" move
>T5
>W2
>Assault 2 Plasma guns
>Not bad melee weapon
>Jink
Marine fags will never be happy will they?
>>
>>53610195

Not until Mankind dominates the Galaxy.
>>
>>53610195
Jink is kill
>>
>>53610195
Not only can they move 14", they can advance too because their guns are assault weapons. And plasma as a whole has received an insane buff.

I dunno about the faggot who posted that but as a DA player I'm hyped about Black Knights.
>>
>>53610195
We don't call them the spoiled space marine spergs for nothing !
>>
>>53610161
A Tau Broadside with missiles costs 202pts now. Thats almost 150% points increase. 2k is the new 1500
>>
>>53610208
Dark Angels have their own special jink. If they advance they get a 5+ invun.
>>
can you charge after firing rapid fire weapons now? what about heavy weapons?

and could a marine conceivably fire both his boltgun and bolt pistol in the same turn?
>>
>>53610208
>Move 14 inches
>Advance
>Fire your guns
>Get 5+ invuln
It's nothing to write home about but it's an option nobody else really has, and lets them confidently skirt the enemies biggest guns while harassing them with plasma.
>>
>>53610216
DA player here finished demi-company just in time for 8th as army base. Now I don't know if invest in a IK or a bunch of Ravenwings.
And I still have to paint my Deathwing, fuck me.
>>
>>53610232
Nothing stops you from charging except your lack of testacles.

And pistols have a special rule where you can fire your pistols OR every other weapon. So you can't fire a pistol and boltgun, buyt you could fire for instance a boltgun and meltagun.
>>
>>53610232
There's no restriction on charging after shooting but you have to pick between shooting pistols and other weapons.
>>
>>53610232
>can you charge after firing rapid fire weapons now? what about heavy weapons?

Yes to both

>and could a marine conceivably fire both his boltgun and bolt pistol in the same turn?

No.
>>
>>53610137
That won't change the fact he's probably going to talk to the rest of the company every now and then and he probably has a legendary "veteran" status to newer rules writers, who appreciate his "advice"
That's kinda how companies operate in my experience
>>
So how are Bangles doing this Ed? I haven't had time to get super deep into reading the new rules and haven't heard any match retellings.
>>
>>53610243
>playing greenwing
Deathwing + Ravenwing is the way to go m8, especially now that Deathwing as a whole just got a huge buff and Ravenwing is still solid.

If you have half your army as Deathwing and the other half as Ravenwing you can effectively deep strike your entire Deathwing force while the Ravenwing squads advance like hell forwards.
>>
>>53610232

>can you charge after firing rapid fire weapons now?

yes

>what about heavy weapons?

yes

>could a marine conceivably fire both his boltgun and bolt pistol in the same turn?

no, you can either shoot pistols OR all your other weapons OR throw a grenade.
>>
>>53610266
I like greenwing cuz I'm an infantryfag.
Also locator beacons on droppods help.
>>
>>53610253
>>53610255
>>53610257
>>53610271
grand
whats the point of pistols then?
>>
>>53610278
You can shoot them while in melee.
>>
>>53610277
Ravenwing all come with Locator Beacons on bikes. Also deep strike no longer scatters so it's not really relevant. Not only that but Drop Pods have taken a huge nerf so good luck in that department.
>>
>>53610278
Shooting with them when you're in close combat obviously.
>>
>>53610287
>>53610291
ebin
thanks
>>
>>53608833
Go look up what necron players have been thinking about immortals from 5th edition onwards
>>
Are the minor Primaris heroes much good? Statline looks ok enough, but value for points and their loadout?
>>
If the Eldar have been around for way longer than Humans, why are three of the four chaos gods products of human strife?
>>
>>53610290
What has happened to DPs?
I have a bunch of rhinos just in case too.
>>
>>53610312
They're not.
>>
>>53610299
Immortals were good, they were just made redundant by tomb blades in 7e.
>>
>>53610318
it costs 105pts and it's only benefit is that it can transport units that dont have deep strike on their own like devastators etc
You can place it anywhere more than 9" away from the enemy and the unit disembarking aslo has to stay more than 9" away from the enemy
>>
>>53610312
They aren't, those are the result of the Old Ones creating too much increasingly psychic sensitive races to combat the Necrons and C'tan during the War in Heaven. Which was part of the Old Ones downfall : the warp was no longer a tranquel place of power, but became pretty much the nightmare it is in the GrimDark.
>>
>>53610337
canon says otherwise, bub.
>>
>>53610318
They shot up to 105 pts. And the 9" rule makes it difficult to deploy.
>>
Is it me or Jokaero are now completly and utterly useless.

> Inconceivable customisation only work on "ordo" models
> every "ordo" models get Quary
> Daemonhost doesn't have "ordo" keyword
>>
How many command points should I try and fit in a smaller list? like 1000-1500
>>
>>53610345
No it doesn't. The latest fluff confirms that the Chaos Gods have been around for million of years, weakening the galaxy.
>>
Why are Exalted Sorcerers cheaper than regular Sorcerers? +1 to WS/BS, more wounds, more attacks, and a buff aura.
>>
>>53610341
>>53610353

Jesus fucking christ, bye bye my steel rain.
At least I bought them off wayland.
>>
Should I take a Land Raider for my Custodes now that they apparently can't deep strike anymore?
>>
>>53610364

Try and aim for the brigade detachment for 6 points.
>>
>>53610379
alright thanks, guy
>>
>>53610370
Thousand Sons are need better value psykers to counter balance their weaknesses elsewhere.
>>
Why must all SM Librarians be blue?
>>
>>53610407
why are apotecharies white? why are techmarines red? why are chaplains black?
>>
>>53610407
Why must all Chaplains be black?
Why must all Apothecaries by white?
Why must all techmarines be red?
>>
>>53610407

Same reason Chaplains are black, Techmarines are red and Apothecaries are white.
>>
>>53610407
Why would you paint them blue ? It's not like a GW employee will come to your house put a gun to your head when you try to paint a librarian model anything but blue.

>>53610418
>why are chaplains black?

So they run faster
>>
>>53610429
>>53610425
>>53610418
HIROSHI-MOOOOOOOOOOT
>>
>>53610407

THE CODEX ASTARTES DEMANDS THEY LOOK LIKE GLORIOUS ULTRAMARINES.
>>
>>53610407

cohdecks asstartees
>>
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>>53610435
And this is why noboy actually paints his Librarians blue.
>>
>>53610435
>ultrasmurfs hoard all the psykers for themselves
>>
Is painting and playing miniatures a good bonding hobby? Thinking of getting some Space Marines and Orks to paint with my dad.
>>
>>53610400
Does make you wonder why you wouldn't just take one in a regular chaos army.
>>
>>53610407
https://www.youtube.com/watch?v=68ugkg9RePc
>>
>just realized the Dark Imperium starter doesn't include the Indexes
>they're sold separately, so they're basically codexes
>but they're also selling codexes soon
What's the fucking point of them then?
>>
>>53610458
your dad will beat you up and call you a pussy
>>
>>53610458
if you can match your schedules, sure.
>>
>>53610467
Codexes might not come soon for most of the factions.
>>
>>53610467

So people can play the game before the codecies come out.
>>
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>2 wounds
>10" move
>s7 ap-3 d1 attack on the charge
>horse gives an extra attack now
>lance isn't one use only, everytime they charge they get s7 now
>8ppm, 2 for the hunting lance = 10pp.
Where were you went age of cavalry began?
>>
>>53610467
I mean if you to just wait until your codex comes you can.
>>
>>53610429
>>53610425
>>53610418
Well, thanks. I was wondering about the fluff aspect, I know techmarines go to study on Mars and wear red for that reason, don't know about the others.
>>53610432
No, but John the sperg will throw a fit when I field my black painted. helmet wearer librarian. I don't want to explain to his mother what happened when she picks him up from the floor, I don't deal well with people looking at me like a punched an autistic child.
>>53610435
>>53610438
This makes sense but it makes me sad.
>>
>>53610467
Are you retarded, anon?
You must be.
DI includes (early) codices for DG and Primaris, indexes have rules for all the other factions so that you can play the new edition with your old armies on release day instead of having to wait for codices
When codices come out, the factions will get fleshed out more.
>>
>>53610480
It's a str 5 hit, dunno where you're getting 7 from.
>>
>>53610468
Why tho

>>53610469
He's old and bored and doesn't got many things going in his life, so it's fine I guess.
>>
>>53610467
To make every army playable from the get go.
Don't delude yourself into think that every codex is going to come out at the same time.

The Space Marine and Death Guard one will no doubt be quick, but the others will probably lag.
>>
How soon can we expect Duncan to cover the DI set in a video series?

I NEED TO BUY PAINTS
>>
>>53609246
Exocrine is fantastic, with 36" range and effectively 12 shots hitting on 3+.

Carnifex is now great against Infantry with the thresher scythe.

Deathspitters on monsters are the new Devourers.

Termagant+Tervigon synergy got a massive buff.

Tyrannofex with Rupture Cannon is now actually good at killing big things.

Biovores went from infantry killers to mortal wound dispensers meaning they can plonk a bunch of wounds off high save models.

And finally, the Maleceptor is finally, FINALLY good.
>>
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>>53609258
You are probably going to want at least a dozen paints (base, shade and highlight for four different colours), three brushes (all-purpose, fine detail and drybrush), some spray primer, some plastic glue (AKA polystyrene cement), a hobby knife, a pin vice, some clippers, some PVA glue and a bit of sand or something for basing (or you can use the GW technical paints for that).

Don't buy from GW except for the paint and maybe their clippers which are good if expensive. That's about £40 for the paint, £20 for the clippers.

The best brushes are probably Windsor & Newton (series 7) and Raphael (8404). Get a size 2 and a size 0. Buy some brush soap to keep them in good condition. For drybrushing you want to get something much cheaper, because it fucking destroys the brush. Can't recommend any brand there, but the kind of shit you get in cheap craft shops is generally fine. Ideally try to get something made out of soft animal fur (the same shit good brushes are made from, but lower grade), as that seems to work best. Probably £20 for the good brushes and soap and maybe £2 for a cheap brush for drybrushing.

For plastic glue, I recommend Revell Contacta. Pick up some 25G hypodermic needles, as they are exactly the right size for unclogging the tube if you let it dry up. PVA glue is available pretty much anywhere. About £4 for the plastic glue, couple of quid for needles and PVA glue.

Basing sand is just sand; get some from pretty much anywhere and chuck it in a plastic tub. There are also all kinds of other stuff you can use for basing. You'll pick it up over time.

Check amazon or ebay or whatever for craft knives and pin vices. It's very much a matter of personal preference, but I find that the cheap ones are generally fine. You might also want to get some small files and possibly a razor saw. Pin vices can be had for about £6, craft knives about the same with some blades.

Overall, you are looking at about £100.
>>
>>53610520
This, I need to buy paint at once, and I saw they added the Nurgle primer in the store. Is there a way to ask him to do so?
>>
>>53610520
Pretty sure he's done ultramarines before and you really shouldn't need to be told what to do with death guard. Just fucking flesh, rusty metal and drab green plates.
>>
>>53610361
You can load Acolytes up with a fuckload of special weapons. That's what the Jokaero is for.
>>
>>53610550
Facebook.
But he'll probably do it once the starter set is released anyway.
>>
>>53610258
If you want to insist on driving yourself to conniptions on this, be my guest. I just think you should know how much of a fool you sound about it.
>>
I have been out and missed all generals since Thursday. Anything relevant I missed among all leaks, theorycrafting and so on?
>>
>>53610520
With the Sigmar starter set they had his tutorials up the morning the box came out. I assume it'll be the same here.
>>
Can the kit in the Start Collecting! Tempestus Scions build just 10 normal Scions or does it only make a command squad?
>>
>>53610407

So they're easier to spot on the table, back in the day Librarians looked very similar to the average marine but with a hood and maybe a force weapon.
>>
>>53610595

It can build 10 scions, they're the same kit. Alternatively you could make two command squads.
>>
Okay, got a question about Death Guard, or rather about keywords in general.

Now, they tell you which models can be Death Guard and which aren't. They also tell you that Plague Marines with the Death Guard Legion are Troops.

Do I need to make an entire Death Guard army in order to unlock Plague Marine Troops?

Or can I take models that cannot be Death Guard, like Havocs and Forgefiends and Nurgle Daemons, along and accept that those units won't benefit from Death Guard-only buffs?
>>
>>53610505
Did it get nerfed? It used to be s7
>>
>>53610645
It's str +2 Ap -2 D D3.
>>
>>53609905
>Purgation Squad can also teleport itself around

Proof? I really want this to be true
>>
>>53610535
I'd like to add that Tamiya plastic cement and tools are top notch. Definitely go for them if you can find them.
>>
>>53610565
But Acolyte got the Quarry special rule, so unless you're fighting something not covered by the ordo (and that's unlikely, 'cause you can swap without losing any fancy ordo wargear), jokaero are nothing but a point sink (38pts)
>>
>>53610626
Okay, so I can just buy a bunch of those kits, then
gracias
>>
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>>53608159

Anon, if you're going to show up nu-fags at least post the marine master race.
>>
How's this list for a small first game in 8th?
>>
>>53610705

Pretty good
>>
>>53610643
it's weird because Forgefiends and havocs have <legion> keyword but don't appear in that box next to the rule
>>
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>>53610705

It seems I forgot something
>>
>>53610705
>the only winning move is to not play
>>
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>>53610697

Get real kiddo.
>>
>>53610720

What are using to make these lists?
>>
>>53610729
If you don't play, you can't lose. That means you win. no wonder /40kg/ is full of winners
>>
>>53610705
What did you use to make this?
>>
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the only army lists iv seen posted on /tg/ since the leaks are nids, fuckin WAACfags
>>
>>53609945
Get a start collecting box with the index book, you also need clippers and plastic glue for assembly.
Core rules will be free to download starting june 17th.
>>
>>53610738

I wish FW made the MK6 kit look like this with tapered legs.
>>
>>53610612
That's interesting
>>
>>53610751
Because nids are the only complete army on the army list builder.
>>
>>53609758

Unless they reveal some AoS-painting rule that fucks up your and every other "play what I want with my grey army" dude.
Personally would love it if they did, as I am one of the few around my neighborhood who actually cares for painting.
>>
>>53610581
>People socialize
>FOOL!
>>
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>>53610738
Pleb post actual C100 marines.
>>
>>53610781

Luckily Eldar from many different Craftworlds and Kabals joined with the Ynnari so they could be painted however he wants and it would still be fine.
>>
>>53610643
As far as I can tell, plague marines which have 'death guard' as their legion become troops regardless of what else is in the force. So you can have any mix of chaos in your army. The only downside is that some buffs are legion specific, so black legion plague marines can get buffed by a black legion dark apostle but death guard ones can't, for example.
>>
>>53610674
Woah, I didn't think Quarry gives full rerolls, I thought it was just 1s. Yeah, okay, never mind, you're right.
>>
>>53610795
I don't think the Imperial Space Marine is a unique character, so you could conceivably run an entire army of C100 RTBs, with all their now dated and strange guns counting as combi-disintegrators.
>>
>>53610815
According to the new codex he is.
>>
>>53610823
oh, was he? I didn't look too closely
>>
>>53610815

I think he's a HQ choice in the new book.

I was surprised he got rules, I just use mine as a Sternguard sergeant with a combi-melta.
>>
>>53610810
Yeah, that's what I thought, thanks.
>>
>>53610783
You're writing him up like some kind of insidious mastermind planting seeds in the minds of the developers from outside the company. Of course anyone would find this ridiculous.
>>
>>53610815

Pretty sure it states he's a single model, meaning each one you take would take up a detachment slot meaning you wouldn't be able to get many command points but yeah possibly, don't remember seeing the "only one model of this kind can be used in an army" rule like on named characters
>>
>>53610826
>Only one of this model may be included in your army
>>53610829
Elite choice actually.
>>
>>53610718
They are part of a legion, just not the death guard legion.
>>
>>53610467
Look at age of sigmar, more than half the armies don't even ahve their battletome yet and have to rely on the release stuff. if they didn't ahve that...
>>
>>53610845
bummer

Definitely cool they made him a character, though. I know I'm sticking him in my imperial army.
>>
>>53610535
To be fair, paints are not necessary at first.
I doubt anyone will get mad if you do some first games after assembly.
But 6 months in you probably should've started painting already.
>>
>>53610871

The difference is nobody cares about AoS.
>>
Is there a PDF of the Dark Imperium novel up anywhere for free in a Mega or something?
>>
>>53610906
Yes, check the archives for a mediafire link.
>>
>>53610720
Okay, the Heavy Venom Cannon is shit. Just go with 2 Deathspitters. They're cheaper and imo better. Then with the points you've got left, change the Rending Claws on those Warriors to Boneswords. Also, I'd be careful with the Spinefists on the Warriors because there's no telling which of the two points values counts for them.
>>
>>53610906
http://www.mediafire.com/file/dvac5z3f2kfc8zy/dark+imperium_guy+haley.epub
>>
>>53610901
Why though, 90% of aos ruleset is 40 8th
>>
Friendly reminder that IG affixing bayonetts to kill tanks is a thing now.
They even block anyone transported to get out while doing that.
>>
>>53610901
In the past year more people have been playing AoS than 40k at the LGS. Killing fantasy and introducing Sigmarines brought in a lot of new blood.
>>
>>53611084

> Anecdotes.

Well your store is in the minority because everywhere else it's dead.
>>
>>53610833
I don't, i'm not even the original anon you talked to. But it's very likely he gave some idea input on this thing.
Or his old works were really strictly dictated by management.
>>
>>53610944

Thanks for your critique. Why are bonewords better than rending claws, though? Rending claws are preferred on the HT, for example
>>
>>53611112
Yeah, everyone of those hundreds stories is just an anecdote
>>
>>53610720
start by removing 1 point
>>
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>>53611112
>your anecdote a shit
>MY anecdote, on the other hand...
>>
>>53611112
Have you been "everywhere else" or have access to valid data? Then your claim is just as anecdotal.
>>
>>53608348
They didnt even give them their rules in the new fw index. I WANT MY FERRAM INFERNUS RULES DAMNIT
>>
>>53611160
No need to, Helbrute rules will do.
>>
>>53611127
Well, on the Warriors, Boneswords with their additional attack and more reliable constant AP-2 are more effective for a lot of purposes. The reason the Rending Claws on the Tyrant are good is because a) they're free and b) Monstrous Rending Claws have a different profile and are actually pretty good.
>>
>>53610781
You're jumping to a whole lot of different conclusions there, buddy. I never field unpainted models, and painting is the main part of the hobby for me.

Almost like you're purposefully ignoring the fact that the Ynnari come from many different walks of life and don't 100% follow any unified color scheme. And even if they did, they're my little plastic men and I'll paint them however I want to even if it bothers you.
>>
>>53611171
Can anyone tell me what the problem with Helbrutes is? Because I thought they look damn good, what with Crazed being good now as it can never turn on you. Power Scourges also look like a fantastic anti-infantry tool.
>>
>>53611234
Right now there is no problem at all. They are looking great, which is why FW chaos dread rules are no longer needed.
>>
>>53611171
Hb's have 1/10th the special rules of infernus dreads you mong
>>
The minimum squad sizes are really fucking with my deldar transports. Can't find a transport for my 2 succubus because my MSU wych squads are 5 woman, so they're already sharing raiders and buying a venom for the 2 hq means if it goes down I instantly lose them.
>>
>>53611273
A lot of things have had special rules taken away or changed. Be glad that Helbrutes are viable in the grand scheme of things.
namefag
>>
>>53610801

Not if GW told you otherwise. For instance, print a picture of "this is what you need to present if you want to play by its rules", as they did in one of the recent AoS books. No joke, could just as easily be applied here.

Personally would be pleased to get an official rule that, if it isn't painted, everything attacking that unit will re-roll hits (hate the grey!).
>>
>>53609984
RAW it looks like a GK lib has a 2++ in close combat with the nemesis warding staff and storm shield as well
>>
>>53611284
Why are you taking MSU wych squads? Are you the anon that thinks hekatrixes with agonisers are going to win combats all by themselves?
>>
>>53611323
Reroll wounds too, and damage always does it max value. Fuck the gray so bad
>>
>>53611219

See, >>53611323

You only paint them the way you want, as long as GW allow it. You can kick and scream as much as you will, but wont change this fact.
>>
>>53611323

I was wondering this earlier. Lelith Hespirax is now dedicated to <Wych Cult of Strife> so her buffs only affect that cult; if I was to paint my cult whatever colours i wanted, would my opponent be able to say "those aren't cult of strife, lelith doesn't buff them"
>>
If a melee weapon gets multiple to hit rolls (such as some tyranid weapons) is that a straight up attack multiplier (say, 5 attacks turns into 15 attacks) or is that simply a reroll on the to hit roll?
>>
>>53608342
Probs cause it seems like they can charge after using their teleport strike. Not to mention the drop in within rapid fire range for the storm bolters
>>
>>53611354
People can ignore that just as they ignore wysiwyg today.

Bring on the hordes of red orks and homebrew chapters. It's a fucking hobby, let people paint the way they think looks cool.
>>
>>53611190

I understand, didn't think about the differences between regular und monstrous melee weapons. Thanks!
>>
>>53609773
Are allies dead, replaced with this?
>>
>>53611340

Nope but for a wych cult list i think it's the best way to run them, with large Hellion squads, small blaster scourge squads and flyers.

Still debating if I should add wych weapons to the squads or if bloodbrides are worth the extra points.
>>
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>>53610522
maleceptor is fucking shite what you on about mate
>>
>squad of five Rubric will four warpflamers and single warpflame pistol is 185 points

Is 14 S4 -2 + 3.5 S3 -2 autohits plus an odd mortal wound worth it? It seems pretty brutal against assault armies, although getting hit by mortal wounds would be painful.
>>
>>53611253
Fuck you
All models deserve rules
>>
>>53611341

Hell yea!
See, to me its a matter of curtsy. If I am hosting a game, I try my best to present a table and scenario to the best of my limit. Simply because it lifts the spirit of the game.
If I where to show up at a friends house with a blob of grey army-men, and defile his hard work with my laziness, I would be ashamed to be frank.

If this is agreed upon beforehand, its a different matter altogether, but it should never become the "standard of playing". If unfinished units are brought to bear, or sometimes grey armies, you should ask if this is OK with the guy hosting the game. And if you happen to be the host, you should clarify that your not really playing a game of 40k, your just trying shit out that you just brought.
>>
>>53611234
helbrutes are now 160pts for exactly the same as what they were (105pts)
>>
>>53611447
What if your opponent is someone who plays the game once in a blue moon and mainly paints, but wants his entire army painted to a very high standard, and thus can't realistically finish a 1850 point army in any near future? Should he be forced to paint to a standard he's not satisfied with, be exiled from playing for months or years, or devote 100% of his freetime to painting? It's a hobby, not a job.
>>
>>53611483
>exactly the same as what they were
Weird. My rules don't have AV's and HP's on them
>>
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>>53611377

But there is a difference.
WYSIWYG has not been an official rule since several editions. It might be played locally, but it isn't a written rule!

What Im talking about is GW printing a picture of a specific army-colorscheme, in a official codex/armybook, and proclaiming that "if you wish to use these rules, you must paint them this way".
This is nothing I just made up by the way, its really true. I for one like it, but I burn for the fluff and the painting. I rather play my shitty marine chapter, with all its pro´s and con´s, rather than changing them to something they are not, only because the rules are more beneficial for me.
But that's just me.

So yes, if there ever came a rule such as the one described above, you could ignore it, problem is that you would have to convince your opponent to do the same, and that's not always going to be the case.
>>
After 7th shooting/ignore cover/D weapons edition, how does 8th look to be strong in?
>>
>>53611533
Bugs
>>
>>53611533
Horde armies, until we get weapons that can spill wounds over.
>>
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>khorne daemon prince with double maelific talons makes 9 attacks on the charge
Oh me oh my.

Incidentally, I don't see the point in taking the sword over two sets of talons on a daemon prince. The only thing the sword has is damage 3 compared to damage 2, while double talons give 2 more attacks and are 32 points cheaper. Am I missing something?
>>
>>53611524
If my opponent is stuck up enough to not let me play my painted army because they're blue and not red, I don't think avoiding that guy is much of a loss anyway.
>>
>>53608145
Imperial Guard
The Good:
>Made infantry terrific
The Bad:
>Leman Russ can no longer recouperate it's cost in points unless a game lasts longer than 6 turns. By proxy, made Chimeras worthless because the Move Move Move order lets infantry move further than the Chimeras or Tauroxes can move at a fraction of the cost.
>>
>>53611548

What do you mean?
>>
>>53611502

That would depend. If he bought a box and worked on it, then bought another box and so forth and so forth. I wouldn't have the slightest of problems playing a game with his finished models, and even a recently bought box that he´s not yet finished with.
Risk is, that if he´s truly painting it to this high standard, it wont even be assembled yet, but lets pretend that it is.

Yes, if he asked to play a small game with what he had, and a box of soon to be finished guys, Id play him, because Id know his passion for the hobby is real.

If he is like 90% of the meetsluggers down at the local shop, that buys a 3k army, gets tired of painting after 3 guys, lets the army stand around for months without nothing happening. And after this buys a new army, and so on and so forth.
If a individual of this quality would approach me for a game, I would flat out reject it. Its an insult from a lazy person.
>>
>>53611595
I think he means if the weapons can do 6 dmg then the weapon can split that 6 dmg to 6 enemies of 1W.
That would be too overkill though.
>>
>>53611514
epic post, simply epic
>>
>>53611572

So, just to clarify that I got this straight;

If a person wants to play you by the rules as written, and not the way you want to play the game, you have thus branded that guy as an asshole and will refuse to play any games with him from this day forth?

Do you do this with other rules as well that you don't like? I mean, its OK, I know a few dudes that does their own thing, playing the games they play as a "houserule fiesta". And you can't join unless you play by their rules. Its not that bad, but they can never play outside their apartment.
>>
>>53611670
Their rules have changed, you dingus. They're far, far tougher Toughness and Wounds.
>>
Could someone explain to me why a land raider is 100 points more and a baneblade got slightly cheaper
>>
>>53611732
Because Baneblade used to have like three times as much Hull Points on top of Superheavy rules helping him with penetration table.
>>
>>53611651
Then why do you advocate for rules that gives painted models an advantage over unpainted models? That would put said slow but high quality painter at a massive disadvantage when he does actually get around to playing.

What of someone who isn't really into the painting business? Maybe he's not that artistic, but really likes to play the game with his buddies? Is he not allowed to play just because he burns for a different side of the hobby than you? Isn't he the same as the guy who prefers painting, except mirrored? What about someone who really likes to custom build or convert models but also doesn't like painting?

Do you see the hole in your argument? This is a hobby. I'd like to emphasize that. A hobby with many different aspects, played by many different people who like different things. Some people burn for all sides of the hobby and devote much or most of their freetime to it, others maybe like one or two sides of the hobby and juggle many different hobbies as well. This is not a job, or something deathly serious. It's playing with little plastic men and tossing dice.
>>
I'd like to physically build Kill team Talon's Chyron from the short stories "Headhunted" and "Exhumed"
Thing is, I'm unsure as to what he'd look like.
All I know is that it is not specifically pointed out that he is a contemptor (not that this would make any sense, considering how recently he has been encased) and that he was a Lamenter before joining the Deathwatch.
Does anyone remember wether or not he was venerable, ironclad, or what kind of weapons he had?
>>
>>53611767
Three times as many, you say. Weird, I don't remember baneblades having 78 wounds.
>>
>>53611831
land raider had 4HP
baneblade had 12HP
>>
>>53611865
Baneblade had 9 HP dipshit. Now it has 26, almost exactly 3 times as much.
>>
>>53611874
nevermind I forgot then

and the land raider got 4 times as many wounds as it had HP
>>
Best thing about 8th is previously OP factions no longer have insane abilities and the retards who fielded it QQ'ing at the nerf.
>>
>>53608477

Where can I find this list builder? Want to calculate how much points of nids I have laying around
>>
>>53611911
Cool. Still no reason for it to cost so much.

Transporting terminators isn't very useful with precision deep striking. For 150 points less you can get a predator with roughly the same firepower, or for 150 points more you get a baneblade.
>>
>>53611950
Again, you are ignoring Superheavy rules, which meant that Baneblade suffered way less from pens. Also, TL lascanon is better now, as its two shoots each. Plus, i think that LR is 2+ now? I know for sure that Baneblade is 3+.
>>
What's a good color that contrasts well with gold? Like most of the model is a gold color, but they have some glowy bits that are a certain color that looks good on it.
>>
>>53612004
Blue, red, green, purple, black, even white... Hard to go wrong.
>>
>>53609554
as an addendum, i just listened to frontline gaming's stream and reece mentioned that senor kantor is the best chaptermaster at the moment.
>>
>>53611985
Land raider is 3+. Yes, the two twin lascannons are now 2 shots, but the predator has 4 lascannons for 202 points

Also the baneblade is one of the more expensive vehicles on that chassis.

Land raider: 356

Baneblade: 496

Banehammer: 424

Banesword: 404

Doomhammer: 434

Hellhammer: 519

Shadowsword: 444

Stormlord: 452

Stormsword: 404
>>
>>53608217
What's wrong with 300pt Riptides? Still durable as hell, still deadly with the right support.
>>
>>53612049
>Land raider is 3+
literally false
>>
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How's this for starting Orks at
>40 Power Points
for a local escalation league?

I'm thinking:
18 PP - 2 squads of 20 boys with a power claw nob in each
18 PP - a trukk with 10 Burnas and a Warboss,
4 PP - 5 Kommandos with a power claw nob

Should I swap something out for a plane or some Killa Kans?
>>
Plus the reactor doesn't have to be rolled anymore
>>
>>53612018
Noob here. Torn between buying Dark Imperium starter set or starting to cobble together an Ad Mech army. I don't really get the points values.

What would constitute a decent army that could feasibly be played? If I got the Primaris dudes, what would I need before being able to jump into the game?
>>
>>53612049

Why would you post a LR is a 3+ when you have access to the rules? This is clearly wrong.
>>
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Why do Space Wolves still cost more points than vanilla when they no longer have any special rules? Grey hunters are a point more than tacticals and wolf guard terminators are 5 points more than vanilla termies but I can't see any benefit to them, their wargear is more flexible but they have to pay more for that any way and don't get things like grav-guns.
>>
>>53608145
>Deathwing Terminators have entered solid tier thanks to 2W buff
>the speshul snoeflake swords are now decent thanks to +1STR and AP-3 on top of their previous buffs
>Black Knights can pull a turn 2 charge thanks to ridiculous advance rules
>Deathwing Knight Maces are str x2 with no fucking debuff wtf

But
>ravenwing command squad cannot be taken without being forced to take a second detachment
>company banners both got nerfed to the ground
>jink is shit (although rightfully so)
>interromancy is meh
>we still can't take fucking cataphractii or tartaros armor
>>
>>53612088
Cool, I was wrong, now discuss the rest of my post.
>>
The baneblade also benefits from superheavy rules. What it does now is mean that it can't be locked in combat by someone deep striking one model and charging it, it can still shoot. Land raider has to fall back or try and fight in melee.
>>
>>53612118
You'll definately need vehicles to make up for the shortcomings numarines have at the moment. That means something that can deal with hordes like Whirlwhinds, something besides the captain that actually does something in close combat like Terminators or Dreadnoughts, and probably some long range tank killers like Predaters with lascannons.
>>
>>53612141
Vanilla terminators are 5 points cheaper because they got that buff back in 7th to be cheaper and apparently it wasn't meant to be an across-the-board thing
>>
>>53612199
>Implying you won't be charging in your Land Raider with frag assault launchers for the D3 mortal wounds
>>
>>53611808

Not necessarily . If said painter, as I explained, bought a box and then finished it, bought another and then finished it, and so on and so forth. This will ensure said hobbyist to have completed almost a 100% of the purchases he made. This, by the way, is the way GW explained how the hobby should be enjoyed back in the 1990´s.

With today's consumer however, and our need to spend money on shit we rarely need, the situation may look different.
If a person bought a full army, started to paint one guy at a, as you described, slow but high standard. I still could not take the guy serious unless he had proven me with a finished example. But to be frank, its mostly up to the player themselves. I couldn't even imagine a guy spending this much time and hard labor to finish an army, at his given standard, wanting to "try out" a grey blob. It would simply be below his standard of games, and he would soon realize it drags the games down to epic low levels.

And the rest of your post is mostly you talking to yourself. As you clearly haven't red or understood the basics of my post. If my buddy came up to my house with unpainted armies, ready to roll dice, he´d better have announced so beforehand. This way, I know where the standard of play will be set. I wont spend hours of my work, trying to get an awesome table ready, I wont push and rush myself to finish that last details on my guys. Instead Id accept it for what it was, a game of tryhammer, good fun and just rolling the dice. Will it be an adventure for us to embark upon? Will the game be lifted to new heights so that we may talk about it for years to come? Will we be awestruck by the awesomeness of what we have accomplished? Will we take photos and talk about the game with friends we know? No.
>>
>>53612049
>Yes, the two twin lascannons are now 2 shots, but the predator has 4 lascannons for 202 points
.. and Predator is way less durable and can't transport units. Predator sits as far back as you can get it while Land Rider charges in to soak damage and deliver cargo.

Also, could anyone post Imperium I pdf, I'm past mega limit.
>>
so where is everyone getting all the info on the forge world index from? would like a look at some things in it
>>
>>53611808
No there isn't a hole in his argument though, it takes a couple of hours to get a whole army to a three colour paint job, shitters that go around with unpainted crap are ALWAYS the worst waac fags and the most likely to cheat and rules lawyer without knowing the rules. Fuck you lazy cunts, why should you get to play against a fully painted army with an opponent who has taken the time to learn the game when they have to play some smelly manchild with his flavour of the month super army men?
>>
Will this be a good army? Buying most of it used.

VANGUARD DETACHMENT

HQ
Commander Shadowsun [167]

Elite
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]

Fast Attack
Marker Drones x4 [56]

TOTAL = 1491
>>
>>53612254
If you want to transport units a rhino or razorback is good enough.

With precision striking terminators I just don't see a need to transport them anymore.
>>
>>53612200

So you're saying Venerable Dreadnoughts? Because Dreadnoughts are fucking sweet.

Also if I do numarines I'm definitely painting them as Ultramarines or a successor because my first introduction to 40k was the Ultramarines Omnibus years ago.
>>
>>53612209
But why do they still have it when this is the first time everyone could have a clean slate? That's 25 points more a unit with no wargear, there's no reason to play space wolves as space wolves unless you just want to have less special weapon options, you're a furfag or have an all bloodclaw army.
>>
>>53608145
Guard
>Best
Everything regarding infantry, orders, Bullgryns and Scions
>Worst
Leman Russ tanks put out a weak amount of shots for their cost.

I love Lemans and I have 6, but I doubt I will use them much this edition. Maybe a Punisher or Eradicator, but man it's pretty disappointing. I won't build my 4th Chimera either because I doubt I'll use my first 3. I'm not even sure what to transport. I'm instead going to use Scions to deepstrike and walk hordes up the field supported by Basilisks and Manticores because for some reason they are notably cheaper.

I guess I could transport Command squads with all special weapons because they are too fragile to walk. Maybe Bullgryn too. But why bother with the Command squads when I can use Tempestus Command squads and deep strike them for much cheaper than a transport + Command squad.
>>
>>53612300
Contemptor dreadnought is probably the best dreadnought you can field right now. It's honestly better than an ironclad in melee, it's WS2+ with the fist and the ironclad is 4+ with the hammer.
>>
>>53612300
Any type of Dreadnought seems fine really. But the Venerable having BS and WS 2+ is insane if you park a captain nearby, because hitting on a 2+ with rerolling 1s means you basically never miss.
>>
new thread

>>53612369
>>53612369
>>53612369
>>
>>53612344
>>53612344
>>53612344
Get in here anons before the Great Rift closes.
>>
>>53612309
I dunno. Same reason my Chaos terminators are 5 more points each as well.
>>
>>53612355
Contemptor has a damage chart though, meaning it gets weaker as it takes damage. Once dropped below 6 wounds it is either the same or worse as a normal dreadnought.
>>
>>53612355
Even better tha leviathan?
>>
>>53612376
>>53612390
Which thread is it you monkey's
>>
>>53612410
Unless you're chaos you can't field a leviathan right now.
>>
>>53612240
If the slow but skilled painter is banned from play until he's gradually built up his army, it will take him a ridiculous amount of time before he's even allowed to try the game, as stated, he either has to not play, paint to a standard he's not satisfied with, or schedule his life around the painting. That's not very fun for him if he wants to try different aspects of the hobby. Maybe he doesn't really care about maintaining some "standard" today, maybe he just has a few hours to kill and wants to toss some dice in a 1850 game.

Wanting to play massive games on an expertly crafted table with fully painted, beautiful armies is cool as fuck and if you and your group of friends exclusively do that, fuck yeah buddy, but not every game needs to be that, and not every hobbyist has to aspire to that. Advocating for flat out ruling that armies have to conform to a set list of color schemes, and that unpainted models should get a RAW hard disadvantage is ignoring and devaluing such a massive number of hobbyists just because they don't want to enjoy it in the exact same fashion you do. It's elitism at its most base definition.
>>
>>53612421
We talking about 8e?
>>
>>53612419
The one without the tumblrina image.
>>
>>53612265
What? In a couple of hours I get one colour on ten dudes. Granted that's because I'm new as fuck and have no idea what I'm doing, but I doubt the people you're talking about can paint much faster either.
>>
>>53612265
If you want to paint them to an absolutely eye-raping level that you probably don't think looks good or that satisfies you, sure, you could spraycoat and dip or something, but if you're going to do that you may as well just leave them gray.
>>
>>53612018
I just ran him and he seems pretty good. His buffs are through the roof, he makes a really good rallying point for your army when shit is going pear shaped, which is kind of fluffy. A little harder to use on the offense though since you need a drop pod to get him to the action with the terminators Assuming you're a huge fan of terminators like me. Still works really well with sternguard now, not sure if that was intentional or coincidental.
>>
>>53612462
Watch any of the non-GW painting videos on youtube, almost every army can be speed painted with a coloured primer spray, an angled spray, a top down highlight spray, pick out large details with a brush then a wash.

Don't ever take advice form GW on how to paint as all they want to do is sell you more stuff and it's not in there interest for people to have fully painted armies potentially worth more 2nd hand. Speed painting techniques done properly will give you better looking models in a tenth of the time. And even done improperly it's better than the grey horde.
>>
>>53612141
I think grey hunters are a point more entirely due to the option to take a chainsword for an extra attack in melee. Given chainswords are 0 points, and making them 1 point would throw loads of other stuff in the various SM lists out of whack, grey hunters had to take the hit instead.
>>
Helbrutes in an EC warband, yea or nay?

All melee or melee and ranged?
>>
>>53612569
So you expect every new player to be a decent speed painter with an airbrush? Because I'm not, and I don't.
>>
>>53612433

It will take time, and it will take hard labor, money, and most of all willpower! These are all traits of a devoted hobbyist. And he is rewarded accordingly when he proudly presents his units on the fields of battle, knowing he has been part of lifting the game spirit!

Id rather much play a skirmish/kill-team style of play with a pair of squads and a commander, rather than playing a grey army, but that's just me. I know we all can't think the same, but I am a bit on board with >>53612265 said. Most players you see move around grey blobs on the table, is the worst kind of players. The guys with to big of a wallet, but to little patience for the hobby. They buy army´o the month, and curbstomp the opposition, sell it of before it has any color on it, and then proceeds to the next armylist. These are also the guys that plays what ever the best rules there is, if the Grey knights are top tire, their list is now Grey Knights, if its Blood Angels, its now counted as blood angels and so forth. It just annoys the shit out of me. Thus my reasoning that I would be fully pleased with a rule of, no paint, no special rules! Or as mentioned above in the thread, hate the grey, nifty little houserule.
>>
>>53612281
Probably not.
>>
>>53611710
No, they want to not play him at all, as he is not going to paint his army the way they want instead of how he wants. He is arguing that not playing someone that spergy is alright by him, as refusing to play someone due to their coloring scheme involves giant sticks form fitted up their ass.

And yeah, he is right. Rules lawyers are shit, and you miss out on nothing by not playing them.
>>
>>53612934
I like the idea of something to signal disapproval of not participating fully by fielding grey hordes, but I feel big penalties like that are just petty. Make it small, like losing leadership for being "out of uniform", or command points.
>>
>>53612141
Free CC attack in the form of freebee chain-swords and the ability to take an embedded Wolfguard Termie
Thread posts: 645
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