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Warhammer 40,000 General /40kg/

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Where the fuck is the thread Edition part 2

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
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>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
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>40k rules reference in wiki format:
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>Latest GW FAQs:
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>>
First for Mortarion's dick
>>
>>53604613
How do we get you to die.
Doesn't have to be painful, you just need to stop posting.
>>
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>>53604596
Reminder that Veteran Guard based armies are still possible and still good.
>>
Which power weapon is best on Death Company?

Do we want more str for easier wounding or more AP to kill the dudes we wound?
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>>53604596
Sixth for CAWL IS A HERETEK
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r8 my bug list
>>
>>53604655
Do you really have the time to worry about Cawl doing Heretek shit that's HELPING YOUR SIDE when there's Tyranids eating one half of the galaxy and Chaos consuming the other?
>>
>>53604653

S6 is less of a break point now because it still wounds marines on 3s.
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Wasn't much response in the last thread but in the dawn of 7th Edition the Imperial Guard are forced to hold the line against 4155 points of Death Guard in a Tactical Escalation match that was super close. Did you anons play any games too? And would anyone be interested in a batrep?
>>
Deciding between GK and BA for 8th.

Speed and melee is awesome but GKs doing D3 wounds on the average soldier is cool too.
>>
>>53604669
>a list actually using Warriors
About GODDAMN time

>1950 points
For what purpose, are you just trying to figure out what to spend the last 50 points on?
>>
>>53604669
what are you making that in? also looks fun to fight
>>
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Magnus the Red
move forward
Smite deals 6 mortal wounds
warp speed to move forward again
in assault range
assault knight
remove knight's 18 remaining wounds
dead knight
I watched this happen today, it was as brutal as Magnus killing two knights with a single Gaze the week after he was released
>>
>>53604653
Mauls. The weapons are pretty well balanced against each other, and they just fucking look better. Hit up your local Deathwatch player and see what you can get.
>>
>>53604694
Don't bother; I know where it is and it only has Nids and, like, half of Chaos Marines in it right now.
>>
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UPDATED CHAOS MARINE SCULPTS WHEN

AND I MEAN CHAOS UNDIVIDED, NOT MONOGOD THEMED
>>
>>53604693
40 points for a barebone unit of Termagants being pooped out of the Tervigon incase the enemy doesnt shoot and my Termagants or wipes them out completely.
>>
>>53604653
Swords because of the Sang. Priest's +1S buff. Without that it's pretty even.
>>
Does GW staff get upset if you bring mostly FW models?
>>
>>53604739
Ah, good call.

Squeeze 10 more points of upgrades in there then, if that's the case.
>>
>>53604669
Stop posting this list, it doesn't even have a swarmlord
People corrected you and you still haven't updated it
>>
Hello /tg/ how is Daemons state right now? Khorne and Nurgle viable?
>>
>>53604733

It's probably going to be a while. They've done Tzeentch and Nurgle, no one can wait for Slaanesh, and eventually they'll have to do Khorne just to round it out. Probably won't have Undivided until after then.
>>
>>53604748
Mine is cool with it, but I buy a shitload of stuff there so he knows better than to run me off. As long as you aren't advertising them over store stuff there should be no issue.
>>
>>53604759
>it doesn't even have a swarmlord
>implying
>>
>>53604733
>take primaris
>paint black and gold
>???
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>>53604669
worse than mine
>>
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xth for traitors were right
emps doesn't care about the primarchs
get fucked loyalists
>>
>>53604748
No. Although there are some stories of ones who do. Seems like the vast minority if thats the case.
>>
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>>53604759
WAAC FAGGOTS GET OUT OF MY ARMY

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>53604766
I'd be fine if we got Slaanesh marines because he's my favorite Chaos god. I just wanted some regular undivided that way I could actually some chaos space marines that are dedicated to whichever god I wanted and not have them look like old outdated models.
>>
>>53604748
>Does GW staff get upset if you bring mostly FW models?
Even if you bring 100% FW it's against the rules for them to object. You can contact GW and have them reprimanded if they cause a fuss.
>>
>>53604764
I think you can probably make a viable mixed list but none of the mono-god lists seem any good,
>>
>>53604787
Not him but you can't even build a fucking flyrant right, son, you have no place judging other nid lists.
>>
>>53604821

Yeah they ultimately still suffer from no single god having enough tools to handle all concerns.
>>
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>>53604596
Are Flame Weapons/Burnza Boyz effective anti-air because they auto-hit/ignore the -1 to-hit-flyers penalty or am I being memed?
>>
>>53604786

Wouldn't you have to play your Black Legion using Loyalist rules then? If you're that much of a cuck then why are you even playing BL?
>>
>>53604815
>You can contact GW and have them reprimanded if they cause a fuss.
Not true, my local gw banned FW since someone got salty after a SM player brought leviathan dreads to every game and the manager banned them. I called up gw in my country and they said the manager had the right to do so if they wanted to. Now I go to a different gw slightly further out since in my country lgs almost don't exist and if they do they rarely run gw games in store
>>
>>53604845
>are S4 guns effective against vehicles?
no
>>
>>53604778
>genestealer blobs with no swarmlord or toxin sacs
>warriors with no prime or heavy bio
>venomthropes instead of zoanthropes
>exocrine without biovores
>prime without adrenal glands
It's like you're trying your hardest to make a sub-par list. And don't tell me "Sorry I'm not going to tournaments" when you post it asking for ratings
>>
>>53604804
> Posts a list for critique
> Gets angry when other people critique it

????????
>>
>>53604845

They ignore the -1 but they're not actually that good? They're S4 so they're wounding on 5s, rarely with any AP, and no multi damage.
>>
>>53604845
Assuming you can get them in range of a flyer, yes. The problem is that you have an 8" gun and a typical flyer is moving anywhere from maybe 40-90 inches in a turn.
>>
>>53604845
8" range and 5" move = only if your opponent is brain damaged
>>
>>53604865
That's not my list faggot, I'm just calling you stupid for thinking Swarmlord is necessary
>>
>>53604728
b-but what if I play nids...
>>
So what strategy seems to be the best for Dark Eldar now? Wyches or Kabalites in a raider?
>>
>>53604748
No. They can't either; they're legal models. Get their name and contact GW. There is loads of bullshit greentext stories out there, so look out. They can only do anything if they think your FW are 3rd party recasts.

>>53604792
We've known ever since ADB wrote it so. Have a (You) since you're so desperate for them.
>>
>>53604830
>not taking two pairs of talons on a flyrant
>>53604804
If someone posts their list for critique I'll give options to make it better
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R8 please.
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>>53604901
>spending 41 points for talons when monstrous rending claws are free, take only a single weapon slot, and are statistically equal or better against most targets
>>
>>53604895

Warriors in Venoms, Wyches in raiders
>>
>>53604899
see >>53604858
They can ban it, I'll provide country and even exact store if needed so you can check
>>
>>53604922
what program
>>
>>53604922
Primaris are too fat for drop pods!
>>
>>53604925
Warriors in venoms? What about blasterborn? Are they any good?
>>
>>53604893
It's necessary if you want the fastest assault in the game or want your stealers to survive getting to the enemy with their 5+ save
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Venerable dreadnoughts hit on 2s
Ironclads are toughness 8
I can take individual apothecaries and models
Imperial Space Marine is an individual character
>>
>>53604950

I think they are - pricey but they can put the hurt on a manster.
>>
>>53604922

Can Hellblasters the Drop Pods?
>>
>>53604938
What country was it? That shit likely wouldn't fly in UK or USA. What was the grounds for banning it? Why did he ban Forge World and not Leviathan Dreads?
>>
>>53604922
>unironically mixing primarines and manlets
disgusting
>>
>>53604953
Spending 300 points for a movement gimmick instead of just getting another 300 points of stealers and hormagaunts and presenting overwhelming multiple threats? Come on now.
>>
>>53604947
http://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator
>>
>>53604924
How are they better? On a regular tyrant it's understandable because you want to keep them cheap with the addition to a bioweapon
>>
>>53604792
>be emperor
>be betrayed by favorite son
>watch him turn to darkness, have to battle him to the death
>get mortally wounded
>be put in golden throne
>be stuck, alive but not living, dying but not dead, for 10,000 years
>watch all you worked for become a rotting carcass that would execute you for trying to reform it
>watch trillions of men die for nothing
>watch your sons either die or be turned into horrible monsters by your hated enemies
>be kept alive by human sacrafices each day
>be forced to see everything, every horror, across the entire galaxy
>have to fight off daemons and keep the astronomican powered all with your mind every instant of every second
>watch all your allies, soldiers and friends die
>be in tune with warp, experience all the suffering and prayers of the trillions of trillions for whom you are their only hope, their god, even though you don't want to be one
>watch your skin rot away, you're flesh fall off, you're nerves grow dead, and be unable to do anything about it despite your powers
>be wittness to all of this for 10,000 years, and be unable to do much, just stir in your own thoughts

>people get upset that you aren't loving and kind when you talk

The fact that the emperor isn't just saying "kill me" every second is a testament to his strength and willpower, he's suffered more than anyone else in history and yet he's still able to be semi-coherent.
>>
>>53604949
>>53604966
The Pod is for the taticool.
>>
Finally got a test game in today against Dark Angels playing Admech. The lists were 750 and really just thrown together last minute, but it was quite a bit of fun none the less. First thing I learned is that CC will actually fuck you up. The "haha how is melee even real" meme is pretty much bullshit, as falling back basically means you're fucked when the enemy charges again, overwatch or not. Shooting is definitely stronger than CC, but not in an overpowering way. As far as Admech specific things go, it's pretty much what everyone has been saying. Vanguard are pretty great, Rangers are only good for sniping characters, but are damn good at it. Robots are also fantastic, shooty or punchy. Dunecrawlers are fucking amazing, especially for the price. They also double as a DISTRACTION CARNIFEX because of how strong they are, which can be used to great advantage. Haven't played with Cawl, but the regular Dominus is a great HQ for all the reasons you would expect. Overall I'm very happy with this edition so far, I think more people will jump on the 8th bandwagon once they play a game. Also quick note, power levels are really good for new players, and decently balanced from what I can tell.
>>
>>53604853
>>53604786
You can use old chaos marine heads and shoulders with the primaris body, arms and legs right?
But won't the chestpiece look "Mark X" and not "Mark whatever" like chaos use? What's the easiest mark to convert it to?

For the size difference you can use the excuse of course that warp mutations made them bigger, maybe greenstuff a bit of flesh seeping out between the joints in the armor here and there to show the mutations.
>>
>>53605015
That can't be right. Tau don't have drop pods.
>>
>>53605039

Tati"COOL"
>>
>>53605002
Same AP, re-rolling Wounds is huge on Strength 6 while re-rolling 1's on 2+ WS isn't a very big benefit, better against 2+ armour (unless they have 5++ or better) due to -6 on Rends, and so forth.

Unless you're using the 2 sets of talons = +2 attacks potential exploit, which I am avoiding because I know it's going to get FAQ'd, the re-roll Wounds and cheaper points makes them worth it.

Also it's super easy to convert scything talons to just like like huge, scarier rending claws.
>>
>>53604864
They arent terrible againt T7 or less ones.
>>
>>53604845
Lets take an average flamer with d6 hits
3.5 hits
1.16 wound
.38 fail to save
.38 damage
So 3 flamers will do about one wound. HFlamers are only slightly better because ap -1.

Lets take a guardsman with a las cannon
.3333 hit
.2222 wound
.18 fail to save
.65 damage

Lets take a guardsman with an autocannon
.6666 hit
.3333 wound
.1666 fail to save
.3333 Damage

>>53604877
They are meh at it and the range makes them even worse.
>>
>>53604985
It's not just a one time movement gimmick, swarmlord is an absolute monster that takes wounds on tyrant guard, gets two psyker powers a turn, has a good invuln when it needs it, longer synapse range and has Shadow in the Warp that subtracts -1 to enemy psyker rolls. The Hive Commander ability is all game and is SO incredibly beneficial.
>>
Any advice on Imperial Guard? I'm wondering which type of Sentinel would be better to take now, as well as if a Missile Launcher along with a Hunter-Killer is a decent option.

I'm also looking for any sorts of close combat options aside from Ogyrn. Apart from trying to kit out a company commander and have him duke it out with a powerfist, there doesn't seem to be much
>>
>>53605071
All those other things you described are true of any Hive Tyrant though. For Swarmlord you're paying more for just the Hive Commander ability and some buffed stats, but lose flexibility on choosing weapons or taking wings.

I don't know, I just hate special characters and avoid using them where possible. Maybe I'll just convert a counts-as Swarmlord with 4 sets of talons.
>>
>>53605102

Power-Lifter. Replace Ogryn with Power-Lifter Sentinels.
>>
>>53604922
You probably want to drop some dudes from that tac squad for a rhino so you can hide the DC behind it. The increased fragility of this edition means they will last maybe one round each, unless you are trying to deep strike in and charge the turn they drop (and not get double overwatched).
>>
>>53605102
rough riders are an option, but if you're looking for close combat allies are probably a better one
>>
How are we planning on playing 8th online boys? Vassal? TTS? I haven't played online since 6th, can't wait to try out 8th!
>>
Where do you get Dreadnought Missile Launcher bits from?
>>
>>53605102
I'm liking the look of Missile Launchers now that frag don't need to worry about their small template getting one to zero hits and crack are better now that their AP applies regardless of what they shoot.
>>
>>53605149

Dreadnoughts.
>>
>>53604596
is there an archive for Black Library audiobooks? It'd be nice to paint my minis while listening to stories about my minis
>>
>>53605164
Does the Venerable Dreadnought box just not come with one?
>>
>>53605158
fuck yeah, missiles are actually good now, as are grenades!

can't WAIT to throw frags into piles of shitter troops and get 4+ kills per throw
>>
>>53604792
And unlike Lorgar, once Bobby G found out that he was made by an unloving god he didn't give up, cry in the corner, and mope about how to get revenge.
Besides know that he knows he's really a demigod, he might actually live up to all the memes and go after the only living demigoddess in 40k for companionship.
>>
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The men of the Anglican 3rd with all of their warmachines and infantry had deployed to the ruins of the city outskirts evidence of the Dark Gods corruption evident in the warriors they found and with the growl of the zombies the Death Guard attacked.
>>
>>53605127
I'm not sure if Power-lifter Sentinels will end up still having rules, unless you mean to use the Ogryn rules and have the Sentinels in place of them. Still, I'd certainly love the idea of sticking some melee weapons to a Sentinel.

>>53605141
I kind of like the idea of Rough riders, but I can't find any models I like. I was considering doing a conversion with Chariots from the Fantasy range, but that seemed messy with sizes and unit numbers

>>53605158
Yeah, with what I have so far I could probably use the versatility and range. I also like the idea of having the Hunter-Killer missile as a rather cheap way to double its firepower for one turn.

I'd also planning on putting in some vets with shotguns and flamers along with HWTs with heavy bolters for some horde clearing
>>
>>53605175
audiobookbay has pretty much all of them
>>
>>53605228

Nope, I mean Power-Lifters.

Forge World is releasing rules for their units, including old units. However, I'll concede that the Power-Lifter was always a support and utility vehicle, and never intended for serious melee, so is probably not going to be a balanced vehicle so much as interactive terrain decoration.

It's still a great looking goddamn Sentinel variant.
>>
>>53604853
Pre heresy :^)
>>
>>53604976
It's in Sydney Australia
Apparently lots of people got sick of facing 3 leviathan dreads and he just banned it outright
>>
>>53605252
Ah, I wasn't sure if they'd be releasing rules for the stuff they didn't sell anymore.

Maybe I could run one as a Pentinent Engine instead
>>
>>53605184
You're not getting 4+ kills a throw. You roll d6, and then roll to hit that many times. You'll be lucky to even hit 2+ models
>>
Thoughts on the following?

Battalion - Total of 6 CP
>Haemonculus - Venom w/Double Cannon
>5x Warriors - Venom w/Double Cannon
>10x Wyches - Agoniser, Raider w/Dark Lance
>10x Wracks - 2x Liquifier Guns, Raider w/Dark Lance
>5x Trueborn - 3x Blasters,Venom w/Double Cannon
>Ravager w/3x Dark Lances

>Shadowseer
>5x Harlequins - 5x Harlequin's Caress, Starweaver

>Farseer Skyrunner
>6x Windriders - 6x Shruiken Cannons
>3x Vypers - 3x Missile Launchers
>>
>>53605216
Should i just want till tomorrow anons? I know everybody is hyped for 8th and i don't want to take up the thread.
>>
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Final Release for tonight, I need to look at something else for a while. Hopefully I can get it all done by release day but it's a hell of a lot of work.

V4 release sometime tomorrow with IG either partially done or finished.

(Vulkan and Sternguard fixed for salamander bro)

https://www.mediafire.com/?r6lbis0amxx62ub

Bug reports can go to /u/WindstormSCR on reddit. yes, yes I know, but it's better than a throwaway email I'll forget to fucking check.

Happy listmaking
>>
>>53605326
you've obviously never witnessed the power of CHAOS, dice love us
>>
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dumb question but, i see review copies of the rulebook are circulating, any word on pdfs yet?
>>
>>53605373
You're doing a good job. I would suck your dick dry if you were near.
>>
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>>53605400
i didnt see the link in OP
i will report to nearest commissariat for immediate punative measures
>>
>>53605053
What would you take in addition to the rending claws?
>>
>>53605053
>potential exploit
There is no reason that would be an exploit any more than one pair granting +1 attack.
>>
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Okay, me beauties, what units do you need to make up a good and proper Freeboota army?
>>
>>53605461
well, some orks would be a good starting point
>>
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>>53605053
How are people misunderstand the rule for additional scything talons?
>>
>>53605265
welp, im the anon who asked originally and thats probably one of my local GWs.

Dont know whether i should bother starting an army if all the cool models are banned.
>>
>>53605467
because they're human, misunderstanding simple shit is what we do.
>>
>>53605461
Take orks.
Paint yellow and give them lots of bits and gubbins.
Don't take any other gitz, this is yer crew.
Put on a quissitorial 'at on yer 'ead sos I can stomp ya!
>>
Where in the rulebook does it say shooting at flyers gives -1 to hit for the life of me i can't find this
>>
anyone know anything about this 'Titan' keyword monoliths have?
>>
Can someone explain something to me?
The new book about the dark imperium and guilliman takes place 100 years after the gathering storm. Yet despite that, abbadon hasn't gotten anywhere close to conquering terra. I thought all he needed to do was destroy cadia, then the Crimson path would lead him to terra and then it's game over. So what has abby and the black legion been doing for a fucking century?
>>
>>53605489
its on the fliers themselves. the "hard to hit" rule
>>
>>53605489
Its an ability listed on the datasheet of flyers. Hard to hit.
>>
>>53605493
Don't bother trying to rationalise it. Everything happens at the speed of plot.
>>
>>53605493
>abaddon is full of hot air
you don't say
>>
>>53605490
It means you are even more dead when I shoot a Volcano cannon at you since I get +1 to BS when targeting you. Other then that don't know when it gets bought up.
>>
>>53605493
Probably getting foiled by the Indomitus Crusade.
>>
>>53605480
which suburb in sydney do you live in?
There are plenty of GWs here so another should be close by, i'll even hit you up for a game in december since I won't be playing till then if you're in the same area as me
>>
>>53605449
One pair does not grant +1 attack, though. If you merely look at the points difference between 1 and 2 pairs you can see that adding 2 attacks is clearly unintentional.

>>53605467
There's no misunderstanding, it's a RAW abuse.

If you have two pairs, and divide your attacks between them, and each one triggers, then you've gained +2 attacks. But I don't think this is what the designers intended and I am 99% sure it will be FAQ'd shortly after release.
>>
>>53605102
I can't decide either for Sentinels. I think Scout with Heavy Flamers could be a really good slow down unit. Otherwise Armored seem solid enough.

Bullgryn with Slabshields and an Astropath giving them +1 save is really good too.

Rough Riders are good for flanking and for first round of combat.

One thing I want to try is 50 Conscripts with a Priest and Straken. Label them "Catachan" regardless of models and you have 3 attacks per Conscript. Not all can fight at once though.

Power weapons are really cheap on infantry sergeants so that's an easy 9 wounds before getting to a power weapon thing. Same thing applies with Priest and Straken. 4 Attack power weapon sergeants.
>>
>>53605493
>100 years after the gathering storm
no way in hell we are still in M41 what kind of dating scheme is the Imperium using
>>
>>53605495
>>53605498
oh ok by the way people are talking about it i thought there was some universal rule i was missing
>>
>>53605524
Im up north

Which GW has them banned?
I could just avoid it i suppose.
>>
>>53605493
A lot of the traitors just fucked off to do their own thing after Cadia. Now that they're free to go wherever they want I imagine it's a lot harder to corral them in the direction that the Warmaster wants.
>>
>>53605461
Get one of those old Marienberg land ships and use it as a ship shaped battlewagon.
>>
>>53605540
According to Dark Imperium, five different ones.
>>
>>53605502
But didn't WoM end with the daemon primarchs getting into realspace? Or am I just misremembering? Because 100 years of the traitor primarchs running around and all that happens is Armaggedon comes under siege, Bobby G beats up magnus and finally mortarion decides to besiege ultramar makes it seem like the traitors just sat on their asses and did nothing, and nobody bothered them. Why didn't fulgrim go after guilliman because he revoked his title of the only being to kill 2 primarchs? Or lorgar and the word bearers going after their hated enemy? Why hasn't pert tried to kill the imperial fists?
Hell, why hasn't russ ir the kahn comeback after seeing all this and thinking "gee, maybe Bobby could use some help?"

There's retardation, then there's normal BL retardation. But this surpasses even that, this is utter nonsense that would leave even tzeentch confused
>>
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>>53605228
I'm using Sisters of Thorn for the Rough Rider models. They remind me of that feral looking good from that PS4 game where she fights robot monsters.

My fluff for them is they are taken from a feral world. I probably will shave down their ears too since I think they have elf ears.
>>
>>53605540
The giant chaos rift that split the galaxy in half turned everything into wibbley wobbley timey wimey bullshit.

Some places near the rift are still frozen in time, others are now thousands of years in the future.
>>
>>53605540
They actually cover this in the Dark Imperium novel.
Apparently there's a schism in the Ordo Chronos about the dating system and there are five separate major calendars and dating systems in the Imperium.
Gman figures it could even be as late as M42
>>
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>Playing DE
>Already have 2 AoS Armies
I wonder what i should pick for my 2nd 40k list

Personally i love the idea of a Kaiju Nid army, but then again making a Custom CSM Warband really gets me going
>>
>>53605580
Time in the Warp doesn't work like that. Maybe the Plague Marines coming out to attack Macragge now fought in the Heresy only 120 years ago from their PoV
>>
>>53605596
>Gman figures it could even be as late as M42
I know you mean Guilliman, but when I first read this I though you were talking about the half life G-man being an ordo chronos Inquistor. I could imagine him using Gordon freeman to stop major chaos and xenos invasions
>>
>>53605521

CURSE YOU INDOMITUS CRUSSSAAAAADDDDEEEEEE

Tune in next week to see what happens to Guilliman and the Gang on Warhammer Forty Thoussssaaaaaaannnnnnnnnd!
>>
>>53605600
Wait for Slaanesh update. I'm eyeing the possibility of either some EC and Fulgrim or CWE to compliment my Dark Eldar. I did want to do Exorcists out of Primaris Marines, but I'm not too sure right now.
>>
>>53605606
But the traitors burst into realspace. They've been walking around the galaxy for a century and done basically nothing. Unless I'm wrong about that happening at the end of Wrath of Magnus, this makes it seem like the traitors are just lazy as fuck.
>>
>>53605600
>he plays ass of siphylis
>>
>>53605592
you'd expect them to go by Terra time at least for coordination since everything is that fucked up now
>>53605596
>GW has finally invented an excuse that allows them to stay in M41 forever
>>
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So, anything good involving the Imperial navy in 8e? Or is it all about ground pounders?
>>
>>53605628
It only mentioned Magnus bursting into realspace.

Gathering Storm specifically mentions Fulgrim and Mortarion both still being in the Warp when Guilliman wakes up.
>>
>>53605639
you can take a navy officer who calls in bombing runs
>>
Rate my list.
>Supreme Command Detachment 1,000pts
>Celestine with 1 Geminae Superia 200pts
>Celestine with 1 Geminae Superia 200pts
>Celestine with 1 Geminae Superia 200pts
>Celestine with 1 Geminae Superia 200pts
>Celestine with 1 Geminae Superia 200pts

>>53605639
You can make an army from just them, but you only have Valkyries and Navy Officers now. I guess the Imperium ran out of Vendettas.
>>
>>53605649
Cool, anything in the fluff?
>>
>>53605670
I dunno, I don't have the books. I doubt it, though. Gotta sell dem plague marines and marine marines.
>>
>>53605550
Miranda does, it's the southern one, I think the chatswood one is good, though I've only been to Miranda (banned) and Hurstville (even chinacast is legal)
You'll be fine if you live up north
>>
>>53605669
Seems legit.
>>
>>53605532
Yeah, I feel like I'll have my fill of Flamers elsewhere though, so I'll probably go Armored so I have some more durable long-range support.

I hadn't considered going for Straken, but it might be a decent option to give some extra punch to a lot of my force if I spread around some extra power swords.

>>53605591
Horizon Zero Dawn? I can kind of see it. My problem is that I'm going for a sort of Gladiator theme for my force, so I'm not sure if something that 'woodland' would fit well.
>>
>>53605548
its just a very common rule.

honestly with how many of these rules are just copy pasted with some numbers changed, you would think they'd have saved more page space by putting the really fucking common ones in the core pages (similar to USRs but not so many of them) and just had the variables on the dataslate.

example: Explodes: when reduced to 0 wounds, roll a D6: on X+ the model explodes, dealing Y mortal wounds to units within Z inches.

Dataslate line: Explodes: 6+/D3/2D6
>>
>GW promises we can use armies as we used to
>7th Edition Deathwatch let every terminator take a heavy weapon
>8th limits it to 3 Terminators

I only have 5 terminators, and all of them have assault cannons.
>>
>>53605688
>Gladiator theme
dark riders or marauder horsemen, maybe?
>>
>>53605633
>you'd expect them to go by Terra time at least for coordination since everything is that fucked up now
And how are they going to do that, exactly? By communicating astropathically with Terra? A form of warp-based communication which, in itself, is prone to weird time travel anomalies and fluctuations even under the best conditions when you're not living near a giant gash in reality that's bleeding nonsense physics into the material realm?

>Astropath 1: Hey yeah Terra can you tell me what time it is over there in your calendar?
>Astropath 2: You already asked me this 3 weeks ago
>Astropath 1 then receives message from himself from the future screaming about how daemons are going to flay him alive and not to aksdjfhkasdjgkaj
>Astropath 1 wakes up 3 weeks earlier and realizes it was a warp-dream.
>Hours later Astropath 1 receives message from Astropath 2 telling him what day it is in response to his original query which he thought he only asked in a dream
>two hours later that information is no longer relevant as unknown warp fluctuations fuck with reality again without the knowledge of anyone on the planet
>>
>>53605669
>the first wave of valkyries destroys the armor >the second drops of ratings and armsmen
>the third drops off officers that yell at the ratings and armsmen while dueling enemy officers
>the fourth picks the officers back up
>the fifth is a bombing run, afterwords the bombard the battlefield from orbit and call it a day.
>>
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>>53605695
Deathweatch got phoned in again, and somehow came out of this edition even more busted and useless than before.

>Dreads have to walk
>some character wargear options completely gone
>Terminators, Bikers, and Vanguards no longer units of 1

I mean, come on, you had a chance to fix it and add things like apothecaries that have been in the DW fluff since forever and you balls it up THIS badly?
>>
>>53605677
Aww, I hope not, the navy needs a bone every now and then.
>>
>>53605691
That's less intuitive and then requires you to open the core rules to the Special Rules pages and flip through them until you reach Explodes and then figure out how it works, which is precisely what they were trying to cut down on this edition.
>>
>>53605710
>not just taking 50 navy officers in 2000 points
>>
It is technically not unfluffy to have Marines painted some sort of camo pattern right? The pauldron with the chapter insignia is the one left normal, like in Death Watch?
>>
>>53605688
Gladiator theme sounds awesome. I don't really have a theme for mine I just do a bunch of random models. I have Catachans as penal legionares, I have Cultists as hive gangers, I have Cadians and some Vostroyan models for Vets, Shotgun scouts with Beret Scion heads for Vets and now the Sisters of Thorn. Bullgryn and Ogryn and some random Inquisition units like Sisters of Silence, Inquisitors and random acolyte like models.

I don't really have a reason to have all these different groups together, I just like the models.
>>
>>53605728
As long as the camo matches their homeworld's colors. Giving Space Corgis a red-camo color would be wonky as all hell.
>>
>Tau player upset because seeker missiles don't ignore cover
>mortal wounds

Why are other tau players retarded.
>>
is there an index of fortifications yet? shit like aegis lines, bunkers, and vengeance batteries?
>>
>>53605738
>Why are tau players retarded
ftfy
>>
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>>53604792
>wants to fuck elf girls
>unloved by dad
>wasted far too much time sitting around
Is papa smurf /ourguy/ now?
>>
>>53605493
abbadon is autistic
>>
>>53604644
No more carapace.
>>
>>53605745
I think it's in Imperium 2.

Imperium 1 has the Fortress of Redemption with the Dark Angels stuff, and Xenos 2 has the Tidewall shit with the Tau stuff, so I'd imagine the Guard Fortifications are with the Guard.
>>
>>53605762
Not really a make or break thing. They still have tons of fire power.
>>
>>53605724
battle fleet gothic was the shit.
best wh40k game since dow1
>>
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>>53605701
Hmm...Dark Riders might work. Marauder horseman feel a bit too heavily armored, more like vikings. Plus all the Chaos markings would be annoying to scrape off.

>>53605734
Yeah, I saw pic related in a larger image of old guard regiments, and I was inspired. Not much fluff on them, but it's just such a cool motif, and trying to do a more close-quarters elite guard seemed like a fun twist
>>
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>Edition where everything is going to die super fast
>Crisis suits at 3 wounds
I thought it would be more. Drones are going to be more important than ever it seems. It's kind of neat that a firesight spotter is an individual character but he's still a heavy support slot, that's absurd
>>
>>53605060
>>53604877
>>53604883
counldnt i just put them in a truck?
>>
>>53605678
Thats good to know thanks.
If Hurstville was close id definitely make it my goto with that policy.
>>
>>53605780
>Crisis Suits got +1 Toughness and +1 Wounds and this Taufag is complaining it wasn't enough while equivalent units in other armies mostly stayed the same or got just the Wounds bonus and not the Toughness bonus
Shut the fuck up.
>>
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>>53605773
Do you play Armada?
>>
>>53605777
Oh yeah I love those old pictures. Some of them look really fucking cool, but hard to convert. What models are you using? If you don't mind, I'd love to see some pics if any models are done/painted.
>>
>>53605781
Still going to be massively hard to catch, even in a vehicle, and as others pointed out it's still not really going to do too much even if you get them in position, since you're still trying to take out a vehicle with flamers.
>>
>>53605726
perhaps, I'm just very used to standardized rules in an index being an engineer. so that might skew my perspective somewhat.

>>53605771
Scions are troops, and have carapace, and are reasonably costed. they're closer to being viable than they have been for years.
>>
>>53605793
you seem upset
>>
>>53605808
Definitely and at 10 models they can have 4 special weapons. It's pretty neat. I will bust out my old 10 man Kasrkin squads.
>>
>>53605808
>they're closer to being viable than they have been for years.
I don't think they're closer I think they're straight up viable, dare I say even pushed
>>
>>53605780
Crisis Suits seem to have stayed as Elites, more akin to Terminators in other armies, only getting one more wound to keep them as something that can shrug off small arms, but will still go down to heavy firepower.

Which is fitting, since Crisis suits already died in one shot from the likes of meltaguns, and now they're only wounded on a 3+ by those and have a small chance of living through one.

If you want the battlesuit that got a big boost, look at Broadsides. Those things are as durable as dreadnoughts now. Don't let the lower toughness and wounds fool you, 2+ armor is crazy strong.
>>
>>53605795
yeah, thats what i was referring too. shits fun yo
eldar are fucking useless
>>
>>53605821
Taufags have zero right to complain about their changes, LET ALONE changes that were fucking buffs
>>
>>53605826
Definitely pushed. The price drop and the push for Veterans to be Elite, they wanted people to buy Scions. I don't mind doing it either, they are great models with tons of spare parts. Taurox is a good transport too. I'm just sad I bought a separate Commissar then ended up realizing I'm gonna get another Start Collecting Scion box. I won't ever use more than 3 Commissars probably.
>>
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Post the unit you're happiest for in 8th and the unit you're saddest for, and why

>happy for carnifexes, don't play nids but I think it's neat monster mash will be viable
>sad for Ruststalkers, don't play Admech either but the little gimpsuit assassins deserved better
>>
So how do Destroyer squads work now i'm really confused:
>If unit is 3+, replace 1 Destroyer with a HDestroyer
So does that mean i have to factor in the point cost of adding a HD to that squad? I though you couldn't mix units
>>
>>53605846
they did fuck up the sky ray, but then again they always fuck up the sky ray.
>>
>>53605796
I lucked out that Anvil Industries had something really fitting helmet-wise

http://anvilindustry.co.uk/Regiments/Infantry-Heads-Helmets/brodie-gladiator-helmets

I used the Custom regiment builder and got something that should do quite nicely. Hasn't arrived yet, unfortunately, so I'm mostly focusing on what my next steps are for supporting units
>>
>>53605851
Carnifexes are actually in kind of a sad spot. People are going to run a ton of them at first and then realize they have a very niche use, and it might still not be a great use of the points that could be spent elsewhere.
>>
I'm loving the Guard update but I'm a bit sad about how mediocre the Leman Russ tanks are. Outside of the Punisher I doubt I will take them. The artillery tanks seem much better.

Chimeras feel very okay too. Kind of a shame. I have 4 Chimeras and 6 Lemans and I doubt I will use more than 1-2 of each.
>>
>>53605838
When SM were new I brought a battlebarge to a fight with this eldar player, as he used his entire fleet to flank my light cruisers I warped my battlebarge between them, this caught him off guard and in a panic he went all ahead full with his entire fleet right into my battlebarge, it did not end well for him.
>>
>>53605851
Happy for all space egyptians, they are all cool and durable and stuff. Really nice.
Sad for psychic space egyptians a little though, kinda wanted psychic abilities to be a little more interesting and varied for them. Other than that though they're satisfying.
>>
>>53605862
All the Sky Ray needed was +1 to hit models with the Fly keyword and for Seeker Missiles to not be quite as piddly as they are. The fact that it's supposed to be an anti-air/artillery piece really showcases how underwhelming even a volley of 6 missiles can be.
>>
>>53605879
I think they were trying to avoid 8th ed turning into Parking Lot meta again with the point pricing. Sad for people who liked to field all tanks, but 40k was really never the right scale to handle that and always should have been infantry dominant.
>>
>>53604792
He seemed pretty cool to Telemenus.
>>
>>53604669

>Nids

It's fine.
>>
As a chaos player what are the things from forge world worth looking into? I wanted their nurgle daemon prince model but they don't make it anymore, though i did find a cheap recast on ebay.
Gigantic Chaos Spawn seem cool, are their rules any good? Chaos Knight seems like it could be a nice centrepiece to my collection and pad out my points so i can basically bring the same army and basically play at two points ranges just by adding and/or removing that thing.
>>
>>53605881
eldar are even more shit in the campaign. they just warp off or die in the first five seconds of the fight
>>
>>53605889
6 missiles aren't that bad, a sky rays key feature is being a fast tracking marker lights, seeker missiles were a bonus.

its even more frustrating when they do have a velocity tracker that would be perfect to have added to it.
>>
>>53605754
>>wants to fuck elf girls
wat
>>
>>53605878
Eh, 102 points for a worthy model that works as a damneffective anti-Dreadnought equivalent (DEQ?) is good in my mind.

It may not be tippity top tier, but knowing that it's worth using will make it a low more fun to fight
>>
Hey anons, I've heard that you can prime plastic models without spray paint. I've heard it can be done by mixing black paint and water. Is this true? Can anyone advise the ratios?
>>
>>53605850
you can actually use them in chimeras, they have the AM infantry keywords.

that was the primary thing stopping me from using an army of nothing but my old metal kasrkin, so now we full steam ahead for them.
>>
>>53605930
It tends to lose to Dreadnoughts though. I mean granted it's around 40 points less and can still put a bit of hurt on them, I just wish they had given it a few more potential upgrades so you can scale it anywhere from a cheap mini-dread to a 200+ point monstrosity like the old 4th edition Carni
>>
>>53604865
>venomthropes instead of zoanthropes

This is how i know your bad, zoanthropes don't do enough for their points. one smite a turn is fucking terrible and for 120pts.
>>
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More Choppy or more Shooty?
>>
>>53605931

Primer is NOT regular paint, it's specifically designed to act as an underlayer by providing 'teeth' for subsequent layers of paint to adhere to more strongly than bare plastic/metal.

By mixing black paint and water, you're left with exactly that: watered-down black paint. It's not completely useless, you can use that to fill in gaps where spray primer can't reach so the shade is consistent on the underlayer, but it is NOT primer.
>>
>>53605918
his Ynnari gf, Yvraine.
>>
>>53605426
stranglethorn - T7 and down
Venom cannon- T8 and up
deathspitters - for less points
>>
>>53605966
yew git. put da choppyz into da bulletz of da shooty
>>
>>53605013
how many times do i see this? the throne doesn't keep him alive with the souls of the psykers. It's the astronomicon that burns out the souls of the psykers that keeps the imperium from guttering out like a candle in a storm.
>>
>>53605940
Oh that's right. That's pretty comfy actually, I dunno why I would put the Scions in there, but I guess having 10 Scions in a Chimera with a Tempestor Prime could be solid.

But if I'm doing that, I'd probably just do that with Veterans and a Platoon Commander.
>>
>>53605914
>seeker missiles were a bonus

I always felt like that was a bit of a problem though, especially now with the changes. Seeker missiles were the closest thing Tau had to indirect-fire artillery. Squads could pretty easily call them in with Markerlights, and they had great accuracy, range, and could just sail over everything to hit their targets with Krak Missiles.

Now instead of that, it just feels really cheap and unimportant. You have to be in line of sight, you have to have markerlights for even mediocre accuracy, and it's only really good if you fire a dozen of the things or if you're targeting infantry with high saves and low wounds.

I'd much rather have Seeker missiles be more expensive in exchange for fulfilling that sort of long-range artillery role better. It'd need some limits to prevent alpha-striking things into oblivion, but the way they used to work was a lot cooler than now.

That aside, yes, all they needed to do was add a Velocity Tracker to the Skyray's kit.
>>
>>53605969
Thanks anon. Would it be possible to use thinner instead of water? I have always used spray I just was surprised to hear.
>>
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Test list for when i get bored of my current army (Nids)
>Necron Test
>HQ
Overlord: Warscythe, Orb - 147
Destroyer Lord: Warscythe - 135

>Troops
20x Warriors - 240
20x Warriors - 240

10x Immortals: Gauss - 170

>Elite
5x Lychguard - 185

>FA
3x HDestroyers - 225

2x Destroyers - 126
2x Destroyers - 126

>Heavy
Doomsday Ark - 203
Doomsday Ark - 203
2000/2000

Thoughts?
>>
>>53605946
I think mini-dread is an apt comparison, and from the looks of things they want those 200-pt monstrosities to be swarmlords, tyrants, and the like. I'm cool with where things are going, so far 8th can de summed up as a lot more balanced and fun, but things don't necessarily play like fluff or older editions would indicate.
>>
>>53605467
+2 attacks for 10 points is a bit of a red flag
>>
>>53604680
>jobbernids
>ever a threat
>>
>>53605995
Not even a Tau player but I agree. They ruined Seeker Missiles which is doubly sad because that was one of the reasons to take the cool Tau hovertanks instead of the BIG ANIMU SUITS
>>
>>53605912
I was about to ask the same thing. I've got a few FW models and wondered if any 8e FW rules leaked so I could pick out some stuff to bundle with my codex.
>>
>>53606003
2 5-man immortals is probably better for digging into cover and mobility. I don't know destroyers all that well but the warrior platoons are good stuff. May want some crypteks for added lulz on the squads
>>
>>53605829
>Crisis Suits seem to have stayed as Elites
This reminds me: I saw some Taufags speculating that certain <septs> like Farsight Enclaves might allow you to take Crisis as Troops when we get our codex, like how Emp's Children can take Noise Marines as troops in 8th.
But does force org even really mean anything now, though? It's just HQ, LOW, and then type A, B, C, or D. With the new detachments, there's no real "troop tax," anymore. Do some of the stratagems single out troops or elites or something?
>>
>>53606018
Im just starting and i thought if i got some forge world models i could give my army a bit of a difference to other armies, add in some of the oddball units.
Apparently theres something called plague hulk of nurgle that sounds perfect but they dont make it any more? Maybe it will get another sculpt or they will do another run of it because of the nurgle focus.
>>
>>53606034
The Troops heavy Detachments give more command points, and there are abilities that specify troops, for example Tyranids Trygon Tunnel.
>>
>>53605754
Guilliman was always /ourguy/, we just never realized it until now.
Also, nobledark fags get BTFO by dark imperium, apparently bobby G hates primaris marines, calling them "Cawl's blasphemous hordes".
>>
>>53605906
I think that's over all fine. I love hybrid guard. Infantry with tanks, but tanks just don't feel that worth it to take. I feel like I should just go for heavy weapons teams or scions or conscripts.
>>
>>53606050
That makes this so much better. I don't know why that little detail makes me feel so fucking much better about 8th, but the idea that Guilliman is not into it and Cawl is just going ham the usual crazy Ad Mech style churning out all this new shit that makes even the pragmatic non-superstitious non-religious Primarch feel uncomfortable is wonderful.
>>
>>53606013
Yeah. They made up for it a bit with the way Hammerhead Railguns now deal d3 extra mortal wounds on a 6, giving them really sweet damage potential, but right now there doesn't feel like much reason to take a Sky Ray at all.

I would have gone with Seeker Missiles being limited to firing 1 at any given unit in a turn, but have them be 2/3 mortal wounds instead, at least against vehicles. Also, letting them not need line of sight. That would prevent some of the alpha-strike potential, since you could only fire 1 missile at a unit even if you had them marked properly, and firing a lot of missiles would mean spreading the lights around. But, at the same time, it would mean that keeping a few markerlights on a vehicle would at least mean you could gradually wear it down with a continuous volley.
>>
>>53605918
It's a dumb meme.
>>
>>53605940
for me its for looks, and because I already have a bunch of them. As for why transports at all, mostly for speed capturing objectives.
>>
>>53606058
Tanks are tougher against small arms for the points, infantry are killier for the points.
>>
>>53606082
You mean it's an upsetting truth for Marine players. Their precious Primarch doesn't like men like the rest of the Marine players do.
>>
So I've been out of the game since around the very beginning of 7th edition. Can anyone tell me if there is any detachments or benefits to running a terminator heavy, space marine army in 8th? How would it work best?
>>
>>53606034
It's possible they might do that for the Enclaves, and as >>53606047 said it mostly matters for command points, since 3 troops is 3 points while 3 elites is 1.

I do hope if they go for that with Farsight Enclaves though, that they change the troop Crisis profile to be more limited in its weapon options. It was always obnoxious them having full Fusion or Plasma teams as troops.

They could easily do it as well, since the Datasheet doesn't have to be copypaste. They could have them be stuck with Burst cannons by default or have special weapons be 1 in 3 or something.

It'd be a neat tradeoff that would make the bonus of letting crisis suits fill the troop slot not be quite as overwhelming
>>
>>53606093
vanguard detachment
1-2 hq
3-8 elites
0-2 of everything else
>>
>been playing blob guard since i started 40k
>WAACfags are going to fucking ruin it for me this edition and forward.
Go to hell, each and every single one of you
>>
>>53606097
actually, with all the aura buffs floating around on characters, it makes me question just how valuable CP will really end up being.
>>
>>53606097
Such restrictions for crisis suits is so unnecessary since you have to run crisis suits in teams of 3-9 suits instead of 1-9 where you could take to crisis teams and spam something else. If you make them burst cannon only then people would probably ignore them since for 40 points per squad you pay your fire warrior "tax".
>>
>>53606108
What are you planning to use this edition?

For me I'm going to use Rough Riders, Bullgryn, Ogryn, Conscripts, Straken, Priests, and artillery tanks. I always did combination Guard, but I think I'm going to drop my Russes this edition.
>>
>>53606003
Why the FUCK are Destroyers so damn expensive?
>>
>>53606108
I played them through 4th edition into 5th when they showed up because of leafblower.

this too shall pass, and when it does you'll be able to get some crazy good deals on secondhands. Also since you already play them your FLGS shouldn't have any issue with you as long as you don't fully embrace the WAAC. enjoy the ability to build interesting lists while it lasts.
>>
>>53606108
aside from the fact that you posted this in the last thread as it died for (you), now you know how tau players felt during 6th and especially during 7th edition
>>
>>53606046
Yeah. I just looked and they don't sell them anymore.

It looks similar to a defiler though, so you could probably kit-bash one together if FW includes them in the new rules.
>>
>>53606108
You can still do blob guard. Conscripts are now their own independent troops choice. With a Commissar nearby they don't have to worry about taking extra casualties from morale. Also, you can still bring tons of regular infantry, you just have to MSU them. But honestly, that can also be a good thing in this edition.
>>
>>53606149
On the FW website, go to the preorder for the index. They show us what has rules and what doesnt there, as sort of a preview page.
>>
>>53606126
I just like it conceptually more for fluff reasons. A Crisis team fulfilling a more troop role would logically be better suited using guns similar to basic infantry themselves.

A Burst cannon crisis team will have advantages in mobility, durability, and fire power compared to a Fire Warrior team, without completely overshadowing and replacing the need for them.

If people really want to load up on Crisis suits, I don't see what the problem is with adding some incentives to still have variety.
>>
If a model says "this model may replace either its chainsword or bolt pistol with a weapon from the RANGED or PISTOLS list"

can I do BOTH? Swap the chainsword AND bolt pistol out to dual-wield Plasma Pistols?
>>
autistic question, but would an army of chaos cultists work?
>>
Scions are troops now????
>>
>>53606169
I think he means that he thinks blob Guard will be strong this edition and people looking to win will use it and be obnoxious cancer WAAC types, so he's worried he will get lumped together with them just because he's always played it that way.
>>
>>53606196
No
>>
>>53606108
I feel your pain.
>>
>>53606196
>what does either/or mean
Anon please
>>
>>53606200
Not only are Scions troops, but they only cost 50 points for 5 and 100 points for 10. Not only that, but Scions can take 2 special weapons per 5, so squads of 10 can have 4 special weapons.

NOT ONLY THAT, but Plasma guns are half the price.
>>
>>53606196
>either
>or
>>
>>53606211
Hey, in a game that uses true line of sight and recommends stooping, I can never be too sure how legalistic the writing is
>>
>tfw you used Obliterators as your only troop choice
>tfw GW neglected your Legion in the index
>tfw GW's boner for the Dark Gods will keep your legion out of the limelight
>tfw you need to buy some tac squads to play 8e with anyone unless you can get people to accept some of the old crunch as house rules
>>
>>53606196
no, it clearly states either, so you can trade your chains sword for a plasma pistol and keep your bolt pistol and dual wield pistols or you can keep your chain sword and get a plasma pistol.

Anon EITHER
>>
>>53606226
Just take a Spearhead detatchment
>>
>>53606217
Plasma guns are half price because they got nerfed. They're still good, but not twice as good.
>>
>>53606107
I guess I'm still trying to figure this all out. But are there any true benefits to the detachment?

Basically, I'm cosnstructing a Terminator heavy Thousand Sons legion for 30k. I want to be able to run the models I have in 40k, 8th edition. Vanguard might work, and I can try out the army as a space marine faction and chaos/TS army.

Just don't know if I'll get my powered armor butt handed to me in games trying to run a list like that, vanguard.
>>
>>53606197
>cultists
>working

>>53606097
need muh fusion blades

>>53605846
crisis got a price hike, if they weren't stat bumped in the slightest they'd be trash
>>
>>53606197
In 7e, Alpha Legion had some special rules to help that.
>>
>>53606217
Fuggg I guess my kitted out veterans will remain my shadow war team. Vets are elite?

Also, are the death Korps Grenadiers gone from the fw store forever?
>>
>>53606226
You don't need Troops to make a legal list you dumbdumb
>>
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Would you anons consider this an alright hombrew HQ to play against? I'm thinking of giving a Cataphractii Captain a Halberd of Caliban with -1 wound to stand in for a Master of the Deathwing. I play a successor Chapter of Dark Angels and thus don't want to just play "counts as belial" but also have a cool guy with a cool weapon instead of just slapping a chainfist and power sword and calling it a day.
>>
>>53606244
He's lacking a bike.
>>
>>53606003
>no cryptek to make resurrection 4+

>>53606136
Long range incredibly potent anti vehicle shooting seems to cost a lot in this edition. A heavy destroyer squad will kill a vehicle a turn and vehicles are real spensive..
>>
>>53606195
The problem with such incentive is that it costs too many points.
A fully kitted out crisis squad (3 man) will cost probably around 190+ points (assuming 2 ten point cost weapons and a multi-tracker/ATS/target lock). If 2/3rds of those points are "tax" burst cannon suits, that's over 100 points there, closer to 120 which 3 strike teams (assuming largest detachment) can do while not taking up the crisis model which could also go up over 80 points per suit if missile pods are taken
>>
>>53606237
Are you aware that other people have just had their units straight up nerfed or had the price bumped up for little apparent reason?

On an unrelated note why are eldar autarchs still shit for the fourth codex in a row?
>>
>>53606029
The squad is way easier to wipe out if you split it up like that, and you don't get resurrection if no one is left.

Necrons NEED to stay in full blocks.
>>
>>53606256
I figured that this army already looks boring as fuck to play, while still being very strong.
SO i'm currently drawing up a CSM list instead
>>
>>53606241
Vets may have lost Doctrines and are Elite now, but they are still good. There is a detachment that is 3-8 Elites and 1 HQ minimum, so you can still do a Veteran army.

They lost doctrines but gained more firepower. Taking heavy weapons is worthwhile now since it would be 4+ on the move for them to hit and they get a bonus heavy flamer they can add. Plus Plasma Pistols are cheap for Sergeants now too. So you end up with something like, Heavy Bolter, 3 Plasma Guns, Heavy Flamer, Plasma Pistol in the squad, which is a lot of firepower.
>>53606233
True they aren't as strong, but they still are pretty strong, especially with re-rolling 1s order or characters that allow that.
>>
>>53606234
the "benefits" are 1 command point (equivalent standard detachment gives 3 while ignoring all non-elite slots so you can take more terminators. If you're running more than three elite choices and nothing else this is the best detachment for you
>>
>>53606068
I'm so jealous of you fuckers. You, and the admech with their Neutron Laser. It's like the game creators hated the Leman Russ Vanquisher in particular! I mean, how did somebody direct-convert the V-cannon to 8E rules, look at what was obviously now just a shittier lascannon, and say "Yea, that looks about right!"

Up to 9 wounds from a hammerhead and we can't even get strength 9 out of a gun longer AND wider than my pointer finger. Goddammit.
>>
>>53606266
>Are you aware that other people have just had their units straight up nerfed or had the price bumped up for little apparent reason?
>no reason

It's a totally different edition anon, it will play differently. Different strengths cost more now. A unit may cost more, have worse stats, and end up being even better than it was before just because the core rules and the meta shifted enormously around them.
>>
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Whats the proper way to paint daemonette skin?
>>
>>53606275
>I figured that this army already looks boring as fuck to play, while still being very strong.

That's how necrons always used to be. Playing a horde of identical, slow, unkillable robots gets old fast.
>>
>>53606279
The GSC version has Strength 9, I think IG vanquishers being S8 is just a typo that will be fixed in FAQ
>>
>>53606241
It's like they decided the Vets were too common and people weren't buying enough tempestus because they basically switched places.
>>
>>53606284
Step one
>Prime in black
Step two:
>Ejaculate all over it
Step three:
>Make sure lgs/gw has UV light bulbs
done and done
>>
>>53606252
Why on earth would I give a terminator a bike? The point is to make something fluffy and interesting, not outright broken.
>>
>>53606279
>killkannon is bigger than my dick
>S7

fuck off
>>
>>53606281
Of course. But I'm respond to someone who is complaining about unit costs going up when the unit's stats improved.
>>
>>53606302
It's a smart move. The Scion kit is nice and the Start Collecting is a great box. So many spare bits and parts. I'm definitely gonna buy another down the road.
>>
Trying to work out a Sororitas list for 1500 points, up to 1276 so far

>Spearhead Detachment
>HQ
Cannoness with Combi-Plasma

>Elites
Imagifier
Imagifier

>Fast Attack
10x Seraphim with x4 Inferno Pistols, Plasma Pistol and Power Sword
10x Seraphim with x4 Inferno Pistols, Plasma Pistol and Power Sword

>Heavy Support
x5 Retributors with x4 Multi-Meltas, Combi-Plasma
x5 Retributors with x4 Multi-Meltas, Combi-Plasma
x5 Retributors with x4 Heavy Flamers, Combi-Flamer
x5 Retributors with x4 Heavy Flamers, Combi-Flamer

>Dedicated Transports
Immolator with Immolation Flamer, Storm Bolter
Immolator with Immolation Flamer, Storm Bolter

I'm just not sure what to add to be REALLY impactful, since if I add 2 more imagifiers to back up the Rets I need another HQ to make it a seperate detachment, and I don't really have a place for another Cannoness. Celestine is a gigantic buff for Seraphim and a fair beatstick on her lonesome, but I wanted to try to see how far I could get without needing to bring Celestine along. Any thoughts?
>>
>>53606309
>implying a cataphractii biker captain isn't interesting
>>
>>53606297
>rusted, broken down, stolen GSC Leman Russes that have been sitting in a dank hidey hole for decades are stronger than a fresh Leman Russ straight from a Forge World that are constantly getting maintenance from Admech Techpriests

kek
>>
>>53606284
I like pallid wych flesh + Druchii Violet wash. Personnal taste, as I prefer them in lighter colors.
>>
>>53606279
Vanquisher really feels like it needed to be 3d3 or something, and S 9 for sure. Also wouldn't hurt if they made the Leman Russ BS 3+ across the board so that all these heavy weapons and blasts were more accurate
>>
>>53606344
I'm hoping for a light lavender maybe
>>
>>53606333
Not all the Russes owned by GSC have been stolen and squirreled away, many of them are in the IG military bases getting regular maintenance, the brood brothers and neophytes that infiltrated the guard just execute order 66 during their field exercises on the day of the uprising.
>>
>>53606297
Oh for fuck's sake GW, what's it gunna take to get a good Space Sherman Firefly out of you?

I mean, S9 is better but it still doesn't match the damage potential of the other single-shot high strength AT guns. For all their talk of high toughness, a Leman Russ crumples before any other tank in a 1v1 right now, and most of those tanks are cheaper too.
>>
>>53606197

Renegades. Wait for the FW Chaos index.
>>
>>53606360
That's because other tanks are firing tons of lascannons or railguns, not WWII level ballistic cannon tech

Russes ARE tough, they just don't have the firepower.
>>
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R8 my shit list
No geneweenies because i only have 14 since i started with 7th and they weren't as speaker spammable as the other gribblies
>>
>>53606266
>little apparent reason
some stuff got nerfed cause it was overdue

>>53606068
seeker and destroyer

given you need to light em up with lights and can still miss, you'd expect a volley to hurt real hard
That said, don't expect skyrays to become knight killers but rather threaten light vehicles while a volley of d missiles should scare any model
>>
>>53605013
this. guilliman needs to drop his balls and grow a spine. if hes the bestest primarch evur he needs to realize daddy is a literal corpse with sentience
>>
>>53606382
>Has 4 HQs and over 6 Troops
>Splits them into 1 Battalion and 1 Patrol like a retard instead of 2 Battalions
Is this the level of IQ corrupting the Tyranid genepool us oldfag nids have to put up with?
>>
>>53606382
>speaker spammable
What did i mean by this?
>>
>>53606371
Renegades aren't in the FW Chaos index. I hear they're supposed to be in the FW guard index.
>>
What's better, the guardsmen start collecting box or the scion? Can all 10 scions be built as regular troopers, not just a 5 man and command?

The scions look nice but I want that sweet sweet russ
>>
>>53606401
Just didn't think about it desu, it's getting late here
no bully
>>
>>53606418
Yes, they can all be built as regular stormtroopers.
>>
>>53606382
give your melee flyrant rending claws and deathspitters/STC/HVC and Aglands

consolidate your termagaunts into one massive brick, they'll get the reroll bonus and be harder to wipe off the table before your tervigon can resupply

turn the 3x20 hormagaunts into 2x30 hormagaunts.

mawlocs are pretty terrible and try to turn the trygon into a prime
>>
>>53606416

check the pics

https://www.forgeworld.co.uk/en-CA/Imperial-Armour-Index-Astra-Militarum-2017
>>
>>53606386
Yeah. If I had to put some exact numbers out, I'd say 1 Mortal wound for seekers and 2 for Destroyers, and then double those against Vehicles and monsters.

A volley of 12 potential mortal wounds should be more than enough to take out most light vehicles reliably, and have the potential to take out some slightly heavier ones if you get lucky on hit rolls.

4 destroyer missiles off the stormsurge for 4 damage each will easily slag a landraider or things of similar size, and accuracy won't be as much of a concern if you have 5 markerlights on the thing and a stationary stormsurge to do so.

Combining that with the idea of only being able to hit a target with 1 missile each turn, and it prevents you from just unloading a full salvo off a handful of markerlights to blow up titans in one turn, but at the same time does give you a lot more threat to leverage against them.
>>
>>53606347
So then, not acounting for ballistic skill:

the Railgun would average 3.5 but with a chance of an average of 2 additional wounds

A Neutron Laser averages 8 damage streight

A Vanquisher averages 6?

I'd be okay with that. The other two are still better but this is at least on a similar level, and would be supplemented by a Lascannon.
>>
>>53606418
Russes are trash this edition, go for the scionsand if russes get better buy them then
>>
R8 this list m8s

Black Templars 2000, 8th ed

>HQ
Helbrecht

>Troops
Crusader squad (9+Sword Brother) Meltagun, Chainswords, Power Axe, Power Sword
Crusader squad (9+Sword Brother) Meltagun, Chainswords, Power Axe, Power Sword

Crusader squad (9+Sword Brother) Meltagun, Bolters, Power Axe, Power Sword + Drop Pod (Deathwind Missile Launcher)
Crusader squad (9+Sword Brother) Meltagun, Bolters, Power Fist, Thunder Hammer+ Drop Pod (Deathwind Missile Launcher)
Crusader squad (9+Sword Brother) Meltagun, Bolters, Power Fist, Thunder Hammer+ Drop Pod (Deathwind Missile Launcher)

>Heavy Support
Land Raider Crusader
Land Raider Crusader
>>
>>53606418
Personally I think the Scion box set is better. Taurox Prime has lots of dakka this edition. All can be built as regular troopers and you get 2 of each gun special weapon.

Getting both isn't a bad idea though. I personally find that Russes are kinda weak this edition. People say they are tough but are lacking firepower and I feel similarly.
>>
>>53606451
this doesn't fit into any detachment
nice job
>>
>IG
>Battalion Detachment
>1996

>HQ
Company Commander x 2
Knight Commander Pask w/ Punisher, Heavy Bolter, Sponson Heavy Bolters

>Troops
Infantry Squad w/ Autocannon, Grenade Launcher x 5

Elites:
Veterans w/ 3 Plasmagun, Chimera x 3
Commissar x 2

Heavy Support:
Demolisher x 3 (Squadron)
Wyvern x 2 (Squadron)

Aegis Defence Line w/ Quad-Gun

On paper it looks like the Demolisher's been retooled to kill big scary stuff or help finish off units that have already been whittled down to around 5 models, but I'll see how that actually plays out.

Infantry Squads babysitted by Company Commanders and Commissars shoot at the squishy stuff and the plasma vets shoot everything in-between.
>>
>>53606378
Not by 8th edition when discussing tank combat. Every other major AT takes strength 9 or better to the board, meaning that as far as tanks go everything wounds everything on 3s. And the 1-2 wound difference of a Leman Russ verses the other tanks means little when the enemy outshoots you by 2 or more wounds per turn anyways.
>>
>CSM can't get Dreadnoughts
Can you get them via Forgeworld rules? Because if not that's fucking retarded
>>
Can someone explain the consolidate move at the end of the fight phase?

Am I correct in my understanding that you can potentially consolidate into an unengaged enemy unit and lock them in combat before your opponent begins their next turn, thereby forcing them to fight or fall back?

How do I make the best use of consolidate movements?
>>
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>>53606423
I will bully you and you will learn to LIKE IT little nidling

>>53606436
This guys advice is all solid, although I would split the termagants into 15 and 15 to keep the 6 Troops choices so you can run a double battalion.
>>
>>53606495
Hellbrutes are dreadnoughts
>>
Is there any space marine unit that's worth sticking in a drop pod in 8E?
>>
>>53606451
>>53606467

Patrol
>HQ
Helbrecht

>Troops
Crusader squad (9+Sword Brother) Meltagun, Bolters, Power Axe, Power Sword + Drop Pod (Deathwind Missile Launcher)
Crusader squad (9+Sword Brother) Meltagun, Bolters, Power Fist, Thunder Hammer+ Drop Pod (Deathwind Missile Launcher)
Crusader squad (9+Sword Brother) Meltagun, Bolters, Power Fist, Thunder Hammer+ Drop Pod (Deathwind Missile Launcher)

>Heavy Support
Land Raider Crusader
Land Raider Crusader

>auxiliary Detachment
>Troops
Crusader squad (9+Sword Brother) Meltagun, Chainswords, Power Axe, Power Sword

>auxiliary Detachment
>Troops
Crusader squad (9+Sword Brother) Meltagun, Chainswords, Power Axe, Power Sword

sure he gets 0 command points, but he can run it
>>
>>53606501
If you end combat withing 1 inch of another enemy unit, you can consolidate into close combat with them. Gotta make big bubble arcs to prevent that from happening.
>>
>>53606382
>msu termagants when Tervigon can only restore 10 wounds to a unit, OR make a new unit at the cost of points that you don't have
>old one eye with no other carnifexes
>no exocrine this isnt really a complaint I just love the model/unit so it's my own bias

y tho
>>
>>53605947
Except when you have 4 zoan you get 2 powers, deal D3 mortal wounds, get D3 wounds back with a 3+ invuln and have synapse with SitW

How can you even begin to argue venom are better with 2 attacks at WS/BS4+ with a 5+ save? The only reason you ever take them is the modifier to enemy shooting when paired with infantry models but venom are too fucking slow to depend on that rule for anything other than a unit like biovores that won't move much at all.
>>
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>>53606521
Any idea of the best loadout for them? I've got 180 points hole in this list i just came up with

>HQ
Deamon Prince: Axe, Wings - 215
Dark Apostle - Plasma Pistol - 83

>Troops
20x Cultists - 100
10x Cultists - 50
10x Cultists - 50

>Elite
5x Terminators: Axe + Bolter - 190
5x Terminators: Axe + Bolter - 190

>FA
5x Talons - 140
5x Talons - 140
Heldrake: Autocannon - 171

>Heavy
Maulerfiend: Lasher - 161
Maulerfiend: Lasher - 161
Maulerfiend: Lasher - 161
1812/2000
>>
>>53606529
He gets 1 as you get 3 for having a battleforged army which this is.
Still 1 command point is pretty shit, like all he needs is 1 more hq and he's good
>>
>>53606539
>>old one eye with no other carnifexes
Even if you only run 1 Carnifex it should be OOE, he's too much better than a regular one for only 46 more points.
>>
>>53606447
Yeah. The Neutron Laser has a lot of raw power going for it, the Hammerhead has that sort of 'bullseye' potential, supplemented with markerlights.

So the Vanquisher having an average of the usual maximum you'd expect from an anti-tank gun, while also having the ability to deviate a bit higher or lower, feels like it fits well.
>>
>>53606562
both units are garbage and two powers is garbage since you can't double up on smite and should have better deliveries for your limited spell pool
>>
>>53606566
Good luck hitting anything with the heldrake's autocannon with BS 4+ plus -1 because moving.
>>
>>53606444

Hm...
I'd go with fire all at once and cap it at like 16 wounds per total

Or limit firing 1 missile, hit or miss per turn. In which case it should be absolutely terrifying like 2D6 mortals or something

dmissile btw not seeker
I like the latter wound scheme
>>
>>53606587
You mean vehicles/MCs are afflicted with that?
Really GW?

Oh well back to Flaming hoes i guess
>>
>>53606572
37 assuming you take the same loadout, and more that you get more wounds, more attacks, regen, and better WS.

Unless you want a lone dakkafex OOE is just far superior
>>
>2 traitor primarchs to 1 loyalist

they better bring the lion back real soon
>>
>>53606600
Everything is afflicted by it unless otherwise specified, like land raiders
>>
>>53606608
You bet they will bring loyalist primarchs of the big 4 back soon.
>>
>>53606596
I think a very reliable 4 mortal wounds would still fit well and be frightening. That's 1/6 of a knight's health every turn that they can do very little about, and that will be hitting on 2+ rerolling 1s assuming a stationary stormsurge with 5 markerlights on the knight

Throw on the main cannon along with that, and your opponent would be catching on very quickly to avoid those missiles or to take out those markerlights.
>>
>>53606618
I guess Cawl will resurrect Sang somehow then?
>>
>>53606608
But we need a loyalist first.
>>
>>53606608
Not even gonna happen, at this rate Guilliman will have won and fixed everything before people recieve their pre-orders.
>>
>>53606608
Rumours are that he's the next one slated to come back, and we've known for awhile that they're going to do 1 Chaos, 1 Loyalist, 1 Chaos, 1 Loyalist, staggered like that.

inb4 "but lion coming back next would be 3 traitor vs 1 loyalist", kek
>>
>>53606616
So a Helbrute/Dread is effectively either a static weapons platform, or a slow melee monster?
Fucks sake

>machines built to kill are still as affected as normal people moving with phat guns
sigh
>>
>>53606584
So you would just get what in exchange?
>>
>>53606635
>inb4
>Sees post two above mine

Goddammit lol
>>
>>53606638
Not him but you can get like 6-7 Warriors for the price of 4 Zoans
>>
>>53606638
biovores

im only half joking
>>
>>53606637
Without advanced targetting assistance systems or automated aiming, vehicles' accuracy is affected just as much by moving if not even more, because vehicles generally move a lot faster than troops on foot.
>>
>>53606621
Eh, or maybe 6 since the reaper chainsaw has exactly 6 and that was D too I think.
>>
>>53605717
Deathwatch are getting squatted anon.
>>
>>53606667
If I already have 3, along with an exocrine?
>>53606663
I don't have a prime in my list and I'm under the impression they're really only worth taking with the other over ablative gaunts in niche situations
>>
>>53606686
Everything except Primaris Marines is getting squatted. Just look at AoS, it's nothing but sigmarines or other new factions, the old ones are only sold untill the stock runs out.
>>
>>53606629
There is rumour flying around about how the Emperor vs Horus fight is being retconned. Heck, Horus wasn't even obliberate Sanguinius's soul back then so he Dubs can do any asspulls to bring him back.
>>
>>53606678
Yeah, but I feel like Ranged D should be toned down, relatively speaking. Especially with how easy and accurate those missiles are. A Stormsurge and a Knight are still gonna be in similar ballparks as far as cost goes, and if the Stormsurge can just rail out 24 wounds with all 6 missiles, that's a little unfair.

Plus, I'm still operating off the assumption that the D missiles are still mortal wounds, which makes them a lot more threatening than the knight chainsword that can still get blocked by Invulns since it's normal damage
>>
>>53606713
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
Man, I can't find it. What's that one really good quote from the Necrons that was sent to a mechanicus guy in binary again? I love it so much.
>>
>>53606715
You can only have 3 in a squad unless you're describing it in mathhammer terms

I have my heavy support slots full with biovores, exocrine and trygon prime
>>
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>>53605695
>>53605717
>>53606686
Wait, are Deathwatch fucked now? I really wanted to play them when I got into the game.

Can you still make a good Salamanders army? That was my other choice, though I would like Legion of the Damned even though they seem kind of impractical.
>>
>>53606733
Forgot. I think it was in fall of damnos or something.
>>
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>>53606730
>>
>>53606739
sorry i cocked the math up and forgot to add the spore launcher
>>
>>53606713
Not even a rumour, the dickhead that used to be the head of lore consistency at BL straight up said he made sure there were loads of retconns already planned out in his farewell interview. That asshole got off from the anger he caused by retconning the shit out of anything he could. One of his famous quote's :

"Everything writtin by GW isn't cannon" - Laurie Goulding.
>>
>>53606698
Prime isn't necessary to make Warriors good, if anything I worry he might be useless outside of cheap HQ tax compared to the 4-5 extra upgraded Warriors you could take instead

They're a solid unit. Only 20 points base, 1 point to give them adrenal, 2-4 for weapons, they'll eat through MEQ
>>
>>53606745
GW doesn't think the DW fit in 40k anymore. Not my words, that's theirs. They green lit destroying the molds and so if they sell out that's it.

Also the khan is the next primarch to come back, expect him in 2018
>>
>>53606782
>Not my words, that's theirs. They green lit destroying the molds and so if they sell out that's it.
You wanna source that?
>>
>>53606782
source? source?
>>
>>53606759
At this point i'm fine with any piece of shit lore Dubs throws at me. I just want a nice Papa's model for the centerpiece of my BAs army.
>>
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>>53606758
What do you think? I'm unsure of the second flyrant, if it's unnecessary what should I fill it with?
>>
>>53606782
>They green lit destroying the molds and so if they sell out that's it.
GW doesn't destroy their moulds, which you also spelled like a fucking american so I doubt you have insider info, and there is absolutely no way Khan is coming back before Russ and Lion.
>>
Loving the change to scions but I honestly can't make up my mind about the models. Wish krieg grenadiers were still being sold
>>
>>53606525
Two five-man squads with special/heavy weapons.
>>
>>53606819
make it 2k giving the tyrant guard adrenal or toxin
>>
>>53606714
I thought Surge only had 4 missiles?
the d missile is the only ranged D in Tau arsenal so not endemic there.

Oh the knight isn't mortal wounds? I thought it was
>>
>>53606141
I posted it out of frustration, but then i realized no one would see my butthurt
>>
>>53606843
Right, meant 4 missiles. 4 missiles at 6 damage each would be 24 wounds the knight can't do much about.

And yeah, the Reaper chainsword is just really heavy damage
>>
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It is finished - Thoughts?
>HQ
Deamon Prince: Axe, Wings - 215
Dark Apostle: Plasma Pistol - 83
Warpsmith - 109

>Troops
20x Cultists - 100
10x Cultists - 50
10x Cultists - 50

>Elite
5x Terminators: Axe + Bolter - 190
Helbrute: PCannon, ML - 127
Helbrute: PCannon, Scourge - 158

>FA
10x Talons - 280
5x Spawn - 165

>Heavy
Maulerfiend: Lasher - 161
Maulerfiend: Lasher - 161
Maulerfiend: Lasher - 161
1997/2000

Listmaking is too much fun
Praise Lorgar
>>
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>>53606436
>>53606504
Here bubs, no more room for the mawloc, not too sure what to do with the 56 remaining points with what models i DO have

>>53606539
Tiredness is my excuse it's OOE because he's my only carnifex and i thought/think the "haruspex claws on a fex" thing looks cool, why else would I play nids during 7th?
>>
>>53606891
What dedication are you going on your Prince?
>>
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>>53606898
>>
>>53606908
Probably Khorne for maximum smashfuckery, and i'll be using the FW model.
I have to head canon that he does the Superman jump for "flying" since i haven't got any wings that are that big
>>
>>53604644
Awful and Elites
Wtf you on about anon?
>>
>>53606745
It's just some fucker messing with you. That said, they ARE probably last in line of the various Space Marine factions to get a new codex with more advanced rules added back in.
>>
>>53606745
Salamanders are better in 8th than they have been in a long time with the changes to flamers and the fact that you can move and fire multimeltas now. Melta-spam with sallies is gonna get real fucking scary real fast.
>>
Dark imperium novel scans pls
>>
>>53606898
Scratch that, just remembered i have 40 termagants , so two units of 20
>>
>>53606964
http://www.mediafire.com/file/dvac5z3f2kfc8zy/dark+imperium_guy+haley.epub
>>
>>53606948
the anon who's talking about them getting squatted is blowing smoke out his ass, but the rules for them in 8th are actually legit terrible. they're one of the only armies I've done as a hobby project and because I have a relatively permissive gaming group that likes doing narrative stuff, so I was running them with apothecaries even in 7E (at least now I don't need a custom rules sheet, just tell the exclusions list to fuck off)
>>
>>53606858

Well regardless of the exact number, we can agree they currently aren't worth it.
Especially the skyray, thing has no fall back weapons like the surge.
>>
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So I'm Guard and I need Fast Attacks to fill out my Brigade Detachment.

Which should it be, Hellhounds or Sentinels? This is in addition to the one Rough Riders squad I'm taking.
>>
>>53606978
>http://www.mediafire.com/file/dvac5z3f2kfc8zy/dark+imperium_guy+haley.epub
thanks dudebro
>>
>>53606942
- Vanguard Detachment
- Heavy Weapon, Heavy Flamer, 3 Special Weapons, Sergeant with Plasma Pistol
- Shotguns do S4 at 6 inches
- Platoon Commanders can ride with them for easy orders, especially for supercharging Plasma Guns

That's pretty great. What are you on about you silly goose.
>>
>>53606988

they aren't squatted but yeah they dont fit
I mean, they aren't very nice to the queen of mankind and her noble people
>>
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Can anyone with the Space Marine index in hand tell me how many additional bikers can be added to raven wing bike squads the PDF in OP is too blurry
>>
I asked last thread but didn't get a reply other than a meme, how are Deathleapers now?
>>
I hope I can play Dark Eldar and Tyranids this edition without people thinking I'm an asshole. I spent last edition avoiding my Ravenwing and Tau.
>>
>>53607017
He seems pretty good but his special deployment rule might be broken and require FAQ

I'm glad you said Deathleapers plural since that's what they're SUPPOSED to be but GW is still retarded
>>
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>>53606978
>>
>>53607000
Oh man, you fooled me
>>
>>53606992
My own thoughts:
>Hellhound
The base Hellhound has had a buff, along with a lot of other medium-ST-and-AP vehicles. Autohits are nice, autohits at 18" are nicer.
>Banewolf
This is truly nasty now. Anything short of a vehicle has reason to be worried if one of these is nearby, and it's fast enough to make good on that. It's also fast enough to send itself into Melta range, so be aware of that.
>Devil Dog
Sort of a medium tank now. Combine with a hull multi-melta for a vicious amount of high-damage firepower. 2-4 multimelta shots is pain to everyone.
>Scout Sentinel
Arm with an autocannon and use for harass. Cheap, somewhat durable, somewhat powerful. Nothing to write home about.
>Armored Sentinel
Gone up in price, but the safe Plasma Cannon makes it potentially worth it. Overcharge to be stronger than a Battle Cannon for a few glorious seconds, or keep it on low power to scare the pants off Marines for the whole game.
>>
>>53606843
forgetting tiger shark ax-1-0 for glorious role of only flying D weapon
Shame, shame to motherland
>>
Now that vehicles are just statlines I'm thinking of making Immolator-style Rhinox Primes for my (ex-MechVet) Stormies.

Nothing else to say, just wanted to put that out there.
>>
reminder only scrubs will play tau in 8th
>>
>>53607052

I thought of mentioning the tau """balanced""" nar for D weapons but thought it was silly to mention FW in this discussion

I really want a taunar though, looks amazing but that price
>>
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So are regular Space Marines actually going to be useful/used or is it like Free People vs Stormcast Eternals where you can technically use them but Primaris Marines outclass standard marines so much that they won't be used nor will they get updates?
>>
Is digustingly resilient rolled against number of wounds or amount of damage?
>>
>>53607017
I've used him once and he seem pretty great. the -2 to hit him is really powerful and his deployment option is amazing. That said, he doesn't deal much damage for his points.
>>
>>53607088
only run the tau'nar if going up against equivalent points in low, otherwise it's just a fag move.
Also hopefully the tigershark ax-1-0 gets buffed to the point where it becomes a quality addition to my tau air force.
>>
>>53607100
So far oldmarines still outclass Primaris actually. We'll see how things progress when Primaris get more releases
>>
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>>53606898
Final list after some adjustments, might b fun, night lads
Now to make a 1500 and then 1000, and maybe even 500 god forbid nobody want to play high points on day one
>>
>>53607075
reminder that their base infantry is even better than before and now a combined-arms-tau army with kroot skirmishers, big firewarrior teams, heavy firepower broadsides and special-forces crisis suits is their best army concept instead of shitty gundam spam. If only their jets became not-shit
>>
>>53607102
You roll it against damage. So opponent rolls to hit, to wound, you make saves, then for each failed save they roll damage, then for each damage you roll disgustingly resilient
>>
>>53607100
no, it seems that primaris are ironically worse this edition, though the actual codexes will buff them
>>
>>53607100
So far regular space marines outclass numarines easily, by virtue of being cheaper and having wargear options.
>>
>>53606831
So... A regular tactical squads?
>>
>>53607105

GW Tau fliers look like shite and are as useful as it.
FW fliers though... The cuda looks pretty swell, all of them are pretty solid
>>
>>53607117
The Sunshark actually seems pretty nice for the potential of bombs
>>
>>53607117
The flyers are both better this edition, the bomber especially
>>
>>53607100
Primaris are bad. It's almost like it's because they are genetic degenerates and have no training.
>>
>>53607117
>shitty gundam spam

Not my fault the suits look cool and I wanna paint them
On that note, the Keel is underrated for modelling, that openable hatch really opens up poses. I wanna buy one just for that
>>
>>53607137
>It's almost like it's because they are genetic degenerates and have no training.
Except they're not bad because of any stats that would represent that. They're bad because they cost too many points for what they offer.
>>
>>53607125
gw tau flyers were worst in the game until now apparently, though they're both ugly af so I'm sticking to remora drones and AX-5-2s for now. Will pick up an AX-1-0 if it's good, though it'll be chinacast since fuck paying over $200 dollarydoos for plastic
>>
>>53607150
Still though.
>>
>>53607142
I agree, regardless of it's stigma, the Riptide is a cool model.

I just hope they are balanced rather than gutted like people think suit spam is.
>>
>>53607152

I dunno, I kinda wanna give FW my money when they stock good stuff. Support their good decisions.
Save the recasts for when you need to buy some crap from GW
>>
>>53607142
the keel is also the best suit this edition, expect lots of them and xv25/15s this edition since riptides and crisis got nerfed. the broadside is really going to be weird, it used to be a devastator if the crisis was a tac marine but now it's a 2+ dreadnought, thing is a fire support monster now, especially if run with 2 HYMP and 2 SMS with an ATS giving 8 S7 Ap-2 Dd3 and 8 S5 Ap-1 D1
>>
>>53607165
Riptides are still good units. The people crying they are gutted are just manbabies who were carried to victory by spamming double Riptide Wings.
>>
>>53607109
>>53607120
>>53607121
>>53607137

manlets detected
>>
>>53607103
Is it completely reliant on how important the HQ is that it's hunting? Is it better than just having two lictors?
>>53607039
That's what I thought at first but maybe deathleaper and lictor are the plural version as well?
>>
>>53607165
They have their place, its just its a much smaller niche than it was last edition, plus they require trade-offs for novacharging things now. They're specialists rather than being generalists, and can no longer carry an army by themselves
>>
>>53607180
Modern GW lore states unambiguously that there's only one Deathleaper. This is stupid because originally they were a strain of Lictor and there were confirmed to be multiple of them.
>>
>>53607165

The first model I got for Tau, or 40k overall was the tide. I loved the look.
Repainted it recently now that my skills improved to do it justice

>>53607169
what loadout for the keels?
>>
>>53607100
So far Primaris are way overcosted for how much they can actually accomplish on the tabletop.
However, they still look a million times better, at least in terms of proportions. I mean, look at the fucking goofy long gorilla arms on the marine in your pic, they hang down past his fucking knees.
Primaris are just some pretty models with shit rules for now.
>>
>>53606961
Are chapter tactics still a thing or are Salamanders good enough even without that?
>>
>>53607180
I also ran a few Lictors and they were... lackluster. Not bad, just fairly average. I feel like Deathleaper's ability to immediately tie up a any character and then not be shot death is what makes him worth his points.
>>
>>53607177
>>53607186
Was mostly talking about Farsight Enclave suit spam in general, but I agree the Riptide still seems useful, especially the Heavy Burst Cannon version which I was already using cause it looks cooler.

Hopefully Farsight Enclaves still works, when I was building a test list, I had half as many Crisis Suits as before and 1 fewer broadsides. They also seem more reliant on markerlights than before (which is good because I ran them without markerlights and they still tabled people).
>>
>>53607205
>Are chapter tactics still a thing
Not yet, but people are saying they're coming in the codex.
Vulkan He'stan is the closest thing you can get with current rules. He gives rerolls to hit and wound with flamers and meltas to all Salamanders units within 6" of him.
Even without that, though, both flamers and meltas are insanely good this edition.
>>
>>53607207
Would you mind running through his deployment and charging? I don't fully understand it
>>
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What do y'all think Guard will get in their codex?
>>
>>53607165
riptides are dead, crisis are a bit overcosted but in a farsight army with troops slots could see some use, though each squad is around 200 points kitted out now minimum
>>53607166
I'd love to but I've had too many fuck ups from them before
>>
>>53607232
So normal Lictors deepstrike like everything else, >9" away from an enemy. Deathleaper however, before you deploy him you pick a character in the enemy army. On any of your movement phases, you can deploy him within 6" of that enemy but more than 1" away. This basically means he comes up and can charge without a chance to fail on any character in your opponent's army.
>>
>>53606637
>8" movement

Doesn't seem that slow to me. Actually seems pretty fucking good.

Run a couple with the Power Scourge and either a Fist with Flamer or Hammer and it has 8 attacks at +2 str, -2 and 2 damage a pop or 5 attacks at x2 str, -3/4 and 3/d6 damage a pop.

The Crazed special ability actually seems good now if you're making them shooty.

I'm just not sure if 167 points is good or not for all that in this edition.

Still dumb that it's not Daemonic though.
>>
>>53607178
I don't even play marines and I'm not even manlet in real life.
>>53607196
idk which keel loadout is better yet, a fusion bomb with all fusion seems good, though I'm running the following:
Cyclic ion raker, 2 burst cannon, ATS, Stim and the 2 stealth drones which for 177 points is pretty good, especially with S7 Ap-2 shots and S5 Ap-1 shots
>>
How do characters work in combat? Are they easily targeted like a whole separate unit? I want to put combat weapons on my Guard characters, but if they can be singled out, they'll get pasted right away.
>>
>>53607251
Does this mean he can be intercepted by bubblewrapping units? Have you tried the Red Terror?
>>
>>53607236
Gellar fields.
>>
>>53607236
Regiment rules, special bonuses for running certain combinations of units to recreate platoons, rules for including a single unit of marines/admech/sisters/similar as part of your guard detachment
>>
>>53607270
Yeah they can be freely targeted but only by enemy models within 1" of them, or enemy models within 1" of those models within 1" of them
>>
>>53607236
Doctrines and regimental buffs. Cadians get to re-roll 1s for doing certain things, Catachans get to re-roll 1s in close combat or get a WS3+ buff. Shit like that.

Maybe options for vets. Potential limitations too.
>>
>>53607102
the latter. They confirmed multi-damage shots would force multiple Disgustingly Resilient rolls.
>>
>>53607270
They can be targeted in close combat, but only by models within 1'' of them during the fight phase.
>>
>>53607236
All I hope for is that the Exterminator and Wyvern get something for their twin-linking. Right now their effective rate of fire has been halved, and they've both gone UP in price in exchange.
>>
>>53607178
Sounds like somebody is projecting
>>
>>53607288
Yeah, if the enemy bubble wraps the character he's not going to be able to deploy more than an inch away from an enemy, so you're gonna want to pick a character that isn't often protected by a blob.

I have not run the Red Terror. He doesn't seem very good unless you're running a bunch of Raveners I assume. No AP and Swallow hole doesn't seem that good.
>>
>>53607303
>>53607299
So are there ways to sort of ensure they can't be hit as much by positioning them in a way where you're behind some other infantry in combat?
>>
>>53607229

Hoping for the best for the enclaves

>>53607260
fusion keel?

3-5 shots at 18''
imagine landing 5 hits on something within 9''
lucky wound rolls and rerolls... a maximum of flipping 30 wounds AP-4

Can't you infiltrate it too? Shit, it could annihilate a big tank turn 1
>>
>>53607330
idk if the keel has infiltrate, but the problem with the fusion keel is that if it misses, at 18 inches it's probably fucked without jsj which is why I'm testing ionkeel first to see if it gets charged
>>
>>53607327
I'm going to be playing against a necron player often and he'll be using Zandrekh and Obyron. Would it be advisable to throw a deathleaper at him and his lychguard to prevent him from shifting to the heart of my army? He'll be running a Deceiver as well
>>
>>53607205
not yet as >>53607231 stated, but vulkan chilling with some multi melta devastators coming out of a drop pod is god damn terrifying.
>>
>>53606003

>Gauss Immortals instead of Tesla

The Mathhammer is very solidly against you here unless you have a way to get those Immortals into rapid fire range very quickly. Tesla is Assault 2 in the new edition, and because it's Tesla it triples hits on 6, so on average you'll actually get 20 hits out of 20 shots, and be able to take all 20 of those shots at the full 24" range.

Even though Gauss blasters give you AP -2, it's not enough to overcome the advantage of the 1:1 shots to hits average. You can plug in whatever armor save you like against the shots, and Tesla will always come out ahead. The only exception is if you're attacking a target with 2+ armor, at which point Gauss Blasters and Tesla Carbines will average THE SAME.

Tesla Immortals are strictly better than Gauss. Unless you have already built your Immortals as Gauss and they're good enough for you, or you are going for some theme list, you should be running Tesla.
>>
Anyone know the base size of Renegade Ogyrn? I wanna use them as Spawn, since i can no longer use the HH Gal Vorbak due to base changes
>>
>>53607360
I think he is still allowed to use the ghostwalk mantle even if they fallback. Falling back stops shooting and charging for the turn, it doesn't stop the use of other abilities.
>>
>>53607359
keel has infil

it has -2 to hit it at 18''
>>
SHIT FUCK QUICK
ARE KHORNE DAEMONS GOOD?
>>
>>53607421
Slaanesh>nurgle+khorne depending on killyness or toughness>Tzeentch
>>
>>53607399
Should be 40mm. Same as normal Ogryn.
>>
>>53607410
Makes sense. What if I have something burrow from the ground behind the unit and throw the deathleaper into the opposite side? Would he be locked into combat?
>>
whats the best army builder program?
>>
>>53607419
yeah but most units are M6 or more so that 18" very easily becomes less and then without support could easily get charged and die, though ghostkeels are able to leave combat like xv8s so it could be worse.
Regardless anyway, I'm going to run my optimised stealth cadre the same way as before, minus homing beacons becasue they are shit
>>
>>53607421
They seem like they'll be alright. I haven't looked in detail at them though.

Bloodcrushers in particular seem much improved, since they have 3+ armor now, and get a boatload of attacks.
>>
>>53607438
Was this Tzeentch's plan all along?
>>
>>53607460
>program
well battlescribe is the only one that's an actual program and is on ios and android, though it is buggy for some people. it also has other game systems available if that's your thing.
There are some online list builders but no list builder has 8th yet except for one online and it only has nids atm
>>
>>53607445
Damn, Spawn are now on 50mm bases
You think people will get butt blasted if i just stick them on 50mm?

I dunno how big they stand relative to the GW shit spawn models
>>
>>53607471
tzeentch had his time in the sun, and lords of change/Magnus are still obscene, just they're beatsticks instead of casters now for some dumb reason
>>
>>53607244
r'varna or y'varha?

if you had to pick one
>>
>>53607480
I doubt anyone will really care. They're taller and melee, so it's not like it's an advantage for you
>>
>>53607438
Why are Slaanesh Daemons good?
>>
>>53607460
Battlescribe my guy.
It's not fully updated for 8th edition yet, but the guys working on it said they should be fully up and running before the official release on the 17th.
>>
>>53607458
I don't think the rule actually requires Obyron to fall back at all. He can just do it in the movement phase. I don't think it's possible to lock him down.
>>
>>53607530
Shit. I'm not sure how I'm supposed to deal with him, crypteks and a full unit of lychguard
>>
>>53607480
Gw will sell you 5 40mm bases for $5.
>>
>>53605851
Happiest for:
'Orkanaughts, went from worse than land raider to sold out in all local stores and GW.

Saddest for:
Drop pods.
Yes, they were cancer, but now they are a 100 point terrain feature.
>>
>>53607490
neither until FW rules are out
>>
>>53607509
ASF is really, really good in a list with a lot of melee units, keeper is great, the new wounding system means a horde of daemonettes can tear open a land raider pretty easily similar to genestealers. Also you move across the battlefield insanely fast, and mobile horde armies are the name of the meta this edition.
>>
>>53607576
Huh. How would I get into a Slaanesh army with- say, £150?
>>
>>53607558
I meant the one you like more
>>
>>53607585
Find a used lot.

There's no army deals on them and they tend to be high£/low Point units.
>>
>>53607585
start giving blow jobs on the street corner for more dosh
>>
>>53607585
Uhhhh, look for second-hand deals on slaanesh daemons? 40k is an expensive hobby, and for a top-tier list you'll need big hordes of daemonettes-think 80-100 models minimum, not counting your big gribblies
>>
>>53607591
I like the r'varna more only because it's cannons were cool and fluff wise it made more sense as it was a mini tau'nar
>>
>>53607659

the RV has got cool guns and head fitting for a solid paintjob
but the YV has got that sick jet pack

can't decide which one looks cooler
>>
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>>53607585
Recasts. Look up how to order on r/yoyhammer.
>>
>>53607684
Yeah the 09 has a great jet pack, but it seems a bit over designed for tau with the spiky bits, otherwise fluff and crunch wise, it fits in with tau
>>
>>53607522

until then you can use what I posted here: >>53605373

since currently what they have is nonfunctional
>>
I built most of my army way before I knew what I wanted to do with them. What's the best way to fix what models need different guns etc.? Buy new models or try and pop off the arms and swap the bits? I glued them with locktight.
>>
>>53607713

Eh, not too overdesigned, but to each their own I suppose
>>
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So are primaris marines offically considered trash?

>no upgrades
>cost a retarded amount of points
>don't have melee weapons despite having stats that would suite them to
>can only take one transport that costs about 170 points with the mandatory upgrades and is an HQ choice
>even Guilliman called them "Cawl's blasphemous horde"

They just seem like tall autists rather than Chad's.
>>
>>53607775

jam on more guns
be very clear as to what each one's loadout is, don't lie and change mid game
don't be or play assholes
>>
>>53607780
hellblasters are good, inceptors have uses, everything else is basically garbage.
>>
>>53607780
Suprisingly disappointing so far. They'll no doubt be getting new units though.
>>
>>53607793
Hellblasters are still a bit debatable if they're such a good upgrade over plasma guns, considering all terminators have a 5++ anyway so the extra point of negative armour modifier seems a bit wastefull.
>>
>>53607778
Fair enough, then again I look to forgeworld for flyers since I'm sure everyone can agree that GW flyers look like ass, the 09 is a little overdone but at least it sticks out in an abstract way and not a "autistic 2 year old using CAD for 1st time"
>>
>>53607791
I always try and make sure that my proxies are consistent. Flamers are melta and the like. None of my opponents have had an issue, my army isn't even painted yet, but I feel like making my guys have the right guns is an important step to really playing the game proper.


On that note, do you build a list, test it with proxies and then make what you need or just build what you think works and build lists around what you have?
>>
>>53607780
They have no transports currently.
>>
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>>53607793
>>53607802
>>53607813

>tfw I'm going to have to tell my friend I'm not willing to split Dark Imperium with him anymore

>>53607829
There isn't a model for it, but it's in the leaked rule book.
>>
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> Now I have concluded my revisions of the Codex Astartes, I have begun work upon a new book. This book I shall call the Codex Imperialis.
>>
>>53607813
I wasn't thinking of throwing them at terminators, mostly MEQ and other stuff that doesn't have that invuln and is T6 or lower (or light transports which are T7) They aren't bad medium vehicle hunting with a gravis cap in tow for the reroll making overcharge a more reasonable proposition, and unlike lascannons or regular plasma completely remove the armor save of most vehicles.
>>
>>53607829
Transports are for sissies anyway
>>
>>53607820
I use what I have, I do proxy when the unit is close enough, for example using a devilfish for a hammerhead or an xv8 for an xv81/84/85/86
>>
>>53607840
the rhino primaris is the WW excludive command rhino. we don't have stats on the repulsor yet.
>>
File: IMG_0042.jpg (716KB, 1559x1506px) Image search: [Google]
IMG_0042.jpg
716KB, 1559x1506px
>>53607840
The Rhino Primaris has a model and cannot transpot Primaris marines. It's a preexisting command rhino for normal marines. It was a Warhammer World exclusive.
>>
>Play Fallen
>Can count as Imperial and Chaos
>Lack of chapter/legion keywords prevent me from taking any kind of transports
Oh for fucks sakes, I was actually getting hyped about buying a land raider or two
>>
>>53607854
>999.M41
>Not replacing your legs so you can walk without pause
01001100 01101111 01101100
>>
>>53607780
Nah. They're just woefully incomplete at the moment.
>>
>>53607860
>>53607876

Thanks for the clarification, I must have gotten confused because of the name.

But Christ. If the Repulsor is their only transport, it will cost them an arm and a leg to get them around. I was looking up if they could take drop pods earlier, and they can't even do that.
>>
>>53607895
Even regular marine armies are trying to justify the cost of drop pods now.
>>
>>53607876
Do you think that marine can even get into that tank from that port?
>>
Thoughts on tyranid harpy and maleceptor? Haruspex?
>>
>>53607918
No. But its not like ten marines can fit in a rhino anyway.
>>
>>53607952
No I just mean that port he's sitting in, did he have to step into it from the outside?
>>
>>53604705
>tfw theorycrafted that back when leaks first hit

Although melee powerhouses in general seem to be capable of shredding whatever they find themselves in melee with.

Magnus does have advantage of FREE mortal wounds and is hilariously mobile so he can charge shit on the other side of table if he so desires.
>>
>>53607941
Haruspex can deal nice mortal wounds on death, seems like it could tie up a terminator squad by itself and win through attrition by regaining life points, or if dealing with multiple teq melee squads it has a nice fuck you when it dies
>>
>>53607912
my bet is the multi-melta dev squad in a pod (possibly with a captain) will become a fixture, but for getting places fast the stormraven (and likely the storm eagle) will be the go-to. Especially since the stormraven is now the only way to transport a dread without the lucius pod rules
>>
If a company commander gets in a fight with a meq what's the chance he wins?
>>
>>53607973
At around 300 points is it really worth it?

Know about the harpy?
>>
I just had my first game of 8e. 850 points, i tried a rhino, 3 plague marine squads and the 3 new death guard characters. Unfortunately i learned Plague Marines do not necessarily live up to their points cost as much as i might like, does anyone have any tips for using them? Sure they are tough to kill but at the end of the day they have boltguns for 21 points each.
>>
>>53608005
Normally? Zilch. But through the emperor, the righteous will always win in the end.
>>
>>53607851
I dunno, Multi-meltas seem more reliable for killing vehicles, and don't require you to risk suicide to do more damage. And now that you no longer hit on a 6 after you moved they have an effective range of 30''.
>>
>>53607817

Tau flier turds
Shit rules and look

>>53607820
I build what I wanna model and slap on guns
>>
How many units from an allied chapter do I need to have at minimum for matched play? Can I take my GK with some scouts from the regular marines, or would I need an entire detachment to ally with?
>>
>>53608032
There isn't any ally rules, everything in a detachment just has to share a faction keyword. Both GKs and scouts have "IMPERIUM" so just use that as your keyword, there's no bonuses at the moment for limiting yourself to a specific keyword. For example RAW right now you can take Death Guard Plague Marines as troop choices and Black Legion Plague Marines as elites in the same detachment. Its weird and mostly pointless but you can do it.
>>
>>53608032
You can literally take any model with <imperium> as part of your detachment
>>
>>53608032
Why would you want to ally anything with your GK now that they're top tier again ? And scouts of all things ...
>>
>>53608013
I had ment in game. But as always the Emperor protects.
>>
So for people who read the rules. Allies are still in, right? Just have to throw in models that share a keyword?

I can field an army with Guard, Primaris Marines, and Imperial Knights together because they all have the Imperium keyword, right?
>>
>>53608069
Correct.
>>
>>53608069
Yeah but its not allies. "allies" are not in, these guys aren't "allied" they are basically considered the same. Just watch out because some of the support abilities will not work with each other, for example your space marine captain's auras don't mean shit to the guardsmen.
>>
>Space Marine bikers have Turbo-boost
>Ork Warbikers do not.

what the fuck.
>>
>>53608093
Awesome. I'm imagining a Spearhead Detachment full of tanks for the IG with some troops, an Imperial Knight of some kind in a Super-Heavy Aux detachment, and Primaris/spess marines in a Vanguard detachment.
>>
>>53608108
There are limits on the number of detachments for matched play.
>>
>>53608128
>>53608128
>>53608128

NEW THREAD

>>53608128
>>53608128
>>53608128

THIS IS ON LAST PAGE AND PAST BUMP LIMIT
>>
>>53608134
What are the limits?
>>
>>53607980
Do marines still need to take a dangerous terrain test when they exit a Stormraven?
>>
543 posts, oh wow. what is the record?
>>
>>53608828
No. There were 700-800 post threads last week when the indexes started leaking.
>>
I wanna get into 40k. I also know nothing about it. Can you guys give me a quick rundown on the series?
>>
For my first set of Kastellan Robots, how should I set them up? Or should I try to magnetize them?
Thread posts: 548
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