[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/btg/ Battletech General!

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 313
Thread images: 71

---------------------------------
Comes with his own baseball cap, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53512321
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-01 - Still getting worked on & now has 12846 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-05-15!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
>>
File: CCG_Counterstrike_Ice_Ferret.jpg (28KB, 304x385px) Image search: [Google]
CCG_Counterstrike_Ice_Ferret.jpg
28KB, 304x385px
>>
>>53588524
>What are some good examples of dedicated melee mechs?
In addition to what the other anon brought up, the Reseen Ostsol -8M and -9R are mean as Hell, and both are meant to get up in people's shit and headcap-punch all day long.
>>
>>53589315
Is or does the Axman get respect?
>>
File: concept-osiris-std.png (719KB, 1000x1000px) Image search: [Google]
concept-osiris-std.png
719KB, 1000x1000px
>>
File: concept-nightstar-std.png (1MB, 1000x1000px) Image search: [Google]
concept-nightstar-std.png
1MB, 1000x1000px
>>53590007
>>
File: concept-novacat-std.png (1MB, 1000x1000px) Image search: [Google]
concept-novacat-std.png
1MB, 1000x1000px
>>53590013
>>
File: concept-arcticwolf-std.png (986KB, 1000x1000px) Image search: [Google]
concept-arcticwolf-std.png
986KB, 1000x1000px
>>53590259
>>
>>53588856
On the grounds of technological advancement and capabilities, yes.

Of course, the engine suffers on the "human" end of the spedctrum. It is written by professionals, for professionals and the documentation is in German, assuming you won't need it as you get support along with the license.

Remember Lord Inquisitor? That animation is done in real-time and on CryEngine. That is light-years ahead of what UE or Unity could do.
The problem is that the best tends to be niche.
And it's a completely single-player oriented engine with almost no real innate network support (which begs the question which idiot at PGI decided to go for it making a multiplayer oriented game at a tight budget).
UE4 and Unity also have shitty network support but the industry has pigeon-holed into their standards.
Remember the outcry when Tribes made an Unreal Engine sequel that had to resort to 32 players per map instead of 128 of the previous game because the engine couldn't handle more? Remember that other Tribes sequel that also played at 32 players and no more because nothing changed between UE2 and UE3 on this front? Remember all those Tribes spiritual successors built on UE4 (Mid Air, for instance)
which, once again, resort to 32 players max because the engine shits itself if you throw more at it?


Almost no one bought Crysis because it was too good looking for the computers of the time.
Almost no one got Supreme Commander and the game flopped because it required far too much RAM out of you.
And so on. Being on the edge does not bring the dosh, settling for the lowest common denominator does and that's what Unity and UE4 are doing above all else, sacrificing a lot of features to make sure a high schooler couldn't fuck up hard enough to make the game unplayable.
>>
>>53590304
Best-looking of the bunch, I think. The Nightstar looks better than the official art, but I never really cared for it much. The Osiris looks like it was drawn by someone trying to be FD.
>>
File: I need to puke, hard.jpg (282KB, 1074x651px) Image search: [Google]
I need to puke, hard.jpg
282KB, 1074x651px
>>53590434
Alex is no demigod of design. Even he can't make the barf-inducing legos MWO uses to look nice.
This is hardly the first mech in the game that looks badly even in the concept phase thanks to having to conform to those stupid design rules.
The design is fine, it's the brick standardized MLs that ruin the overall picture.
Allow him to make a different design fro them and voilá, the mech suddenly looks good.
>>
>>53590481
What is Alex's last name and what other BT stuff has he done?
>>
>>53589853
Respect enough, it's just not fielded as frequently by Steiner players as it used to be. It's all about gauss walls, now.
>>
>>53591815
Iglecias, and he's done some artwork for Battletech TROs, and some cover art as well, I think. I know he did the cover to the latest boxed set which went out of print. It was originally made with Natasha Kerensky's Warhammer (As seen in the 20th anniversary art book's first PDF version), but was since scrapped and reworked into the Atlas it has now. The 25th anniversary edition boxed set hastily used the Hammerhands art that was meant for the artbook.
>>
>>53591815
He's a fan artists from 4chan who got actual recognition to do some covers and mechs for Catalyst after he'd been picked up for MW:O and started nailing design after design.

A list of his work would be the:
Intro Box set cover, Alpha Strike cover, Total Chaos cover, Alpha Strike Companion cover, Historical: Wars of the republic cover, TRO Prototypes cover, Field Manual: Periphery cover, TRO 3058, 3060 reprint cover, Star Corps Dossiers cover, Gun mech, Lu Wei Bing mech, Omen mech, and more... hes been at this for good 7 years now.
>>
File: you_are_awesome.jpg (484KB, 1280x1440px) Image search: [Google]
you_are_awesome.jpg
484KB, 1280x1440px
>>53592087
>>53592162
Damn that's Awesome. I see generally very good consistent work from him then. Nice.
>>
>>53592162
>He's a fan artists from 4chan who got actual recognition to do some covers and mechs for Catalyst after he'd been picked up for MW:O
He was already doing stuff for CGL for a couple years before MWO was announced.
>>
The FWL was the first one to use WMDs in the Succession Wars, right?

Basically they started the whole "war of annihilation" mess?
>>
>>53590013
This nightstar has a lot of crab elements to it, but that's not a bad thing
Can't wait for warhansa's model
>>
How big was the Wolf touman during Operation Revival?

And how much of it perished in the Refusal War?
>>
>>53593157
>How big was the Wolf touman during Operation Revival?
We have their phonebook, so that plus the second line and homeworld clusters, which IIRC are in Warden Clans
>>
>>53589315
The NightSky's a pulseboat with a hatchet, making it pretty solid in melee.
>>
>>53592162
>He's a fan artists from 4chan

Not really. Dude went to art school and shit. That gangly Hunchback was the first piece of art of his that got trajection online.
>>
>>53593326
That doesn't change he started making fan art and that he was an active 4chan poster
>>
>>53593006
Just like MWO's Marauder
Nice to see they are still similar in a way
>>
File: image.png (1MB, 1000x1000px) Image search: [Google]
image.png
1MB, 1000x1000px
>>53590013
>nightstar
>special camo is based on Van Gogh

10/10
>>
Speaking of the Nightstar, by the DA, who would have access to it aside from the ex-fedcom?
>>
>>53594016
The Republic Of The Stoned, obviously, and mercs would have some too.
Beyond that it's gonna be salvage, either from the WoB or FedCom, so the two leaders there would probably be the CC (of course) and dracs, with the FWL third
and the TC a fairly distant fourth
There'd be a couple floating around in the hands of pirates as well, of course
>>
File: mechwarrior-2-big.jpg (105KB, 640x750px) Image search: [Google]
mechwarrior-2-big.jpg
105KB, 640x750px
Hey guys. Walking home after having a few, I realised I never asked about this.

Back in the mid-late 90s, the early internet wasn't really known for it's pictures that could be loaded in under a minute, but I remember stumbling across many, many pieces of really basic 3D artwork either of or inspired by Battletech. One in particular that sticks in my mind is of a blue or purple Warhammer against a night sky.

By now, these images are probably stupidly low resolution my our standards, and what was cutting edge for some guy with an Amiga is laughable by our standards, but I'm wondering if anyone was able to collect these kinds of images and compile them into a zip collection.
>>
File: 1275024941169.jpg (791KB, 900x585px) Image search: [Google]
1275024941169.jpg
791KB, 900x585px
>>53593326
>That gangly Hunchback was the first piece of art of his that got trajection online.
>>53593648
It was the Firestarter lighting up Anthrocon. Which CGL >used as cover art< once he redrew a few layers..

>>53593266
I love the Nightsky for many reasons. If they'd ever made a TSM version based on the standard Nightsky it'd be damn near perfect.
>>
File: 1296858329628.jpg (2MB, 1928x1300px) Image search: [Google]
1296858329628.jpg
2MB, 1928x1300px
>>53594324
Non-furry version
>>
File: shittyartfrombrushwars.jpg (70KB, 714x858px) Image search: [Google]
shittyartfrombrushwars.jpg
70KB, 714x858px
>>53593648
I knew him first and foremost through deviant art. It was only later that I put two and two together and realised that some of the drawfagottry from 4chan were actually his.

But prior to him and shim, I was frustrated because Wizkids/Fanpro/Whoeverthefucktheywere and later Catalyst had the most inbred pool from which they drew artists, because they pretty much didn't hire outside of who they met at Gencon personally. When the art designers finally bought their first dial-up modem and started surfing the web sometime in the early 2010s, they must have noticed a number of the better Battletech fan-artists that they have since commissioned.

But seriously, how in the literal fuck does an established games company justify putting this in an actual print product? This is bad enough that the guys behind Black Tokyo would consider it beneath them.
>>
>>53594560
The body's position seems all wrong. It looks like he has clown make up on his cheeks. The size and positioning of the legs is awful. Who the hell created that abortion?
>>
File: ghost bear wrasslehog.jpg (172KB, 900x1238px) Image search: [Google]
ghost bear wrasslehog.jpg
172KB, 900x1238px
>>53591994
"Now" being a very bendy definition. It was so 5 years ago, and it was old even then. Gauss rifles are an unfortunate, easy caveat to which every player stumbles along their way of learning the game, regardless of faction. I suspect it has been so ever since '89, but I wasn't around there and then to witness it.

But hey - at least it's not Clan ERPPCs.
>>
>>53594560
>>53594617
My guess is they decided to forgo the artists and just draw it themselves.
>>
File: brush wars.jpg (12KB, 293x205px) Image search: [Google]
brush wars.jpg
12KB, 293x205px
>>53594560
>>
File: Alex - Headmopping Vindie.jpg (41KB, 263x251px) Image search: [Google]
Alex - Headmopping Vindie.jpg
41KB, 263x251px
>>53594647
>I suspect it has been so ever since '89, but I wasn't around there and then to witness it.
Yes. Very much so. The BT "meta" is basically just the progression of the latest batch of computer game kiddies through the same stages all of us have gone through. Some stop at gauss, some go for Clans, some go straight to PAFTech and never look back. Most of us waddle around drunkenly between a bunch of shit before quietly entering senescence on MegaMek. And there will always be the one guy convinced his latest 3/5 with twelve MLs and SRMs is THE BEST DESIGN EVAR OMG.
>>
File: brush wars.jpg (132KB, 1465x1025px) Image search: [Google]
brush wars.jpg
132KB, 1465x1025px
>>53594718
I've slid the slope to megamek, but I think I can see light at the end of the tunnel. I found a few local friends to play the game on the table again, going straight on with nothing but the original introbox. It's like... reincarnation at a karmic standstill, where I neither progress or regress in form.

I still do desire one thing - to go fully 3150. Just leave all the silly bickering of those old days behind, and start living on the very bleeding edge of the newest of new silly bickering.
>>
>>53594718
>THE BEST DESIGN EVAR OMG.
HYPER ENTROPIC WARFARE CAN NEVAR BE STOPPED!!!!
>>
File: brush wars.jpg (132KB, 1465x1025px) Image search: [Google]
brush wars.jpg
132KB, 1465x1025px
>>53595367
HYPERVENTILATING WARFARE AAAAAA
>>
>>53594891
I'm kind of enjoying the 3145/50 stuff as everyone has been getting a good mix of oddball high tech designs. Stormcrow III has got me wet in my pants
>>
So on the topic of Gausswalls, I have a match coming up with a clanner and I kind of wanted to try this strategy against him. How does this look?

1xHollander (BZK-F3)
1xGauss Jagermech (JM6-DG)
1xNightstar
1xFafnir
>>
>>53595497
Yeah, it's good stuff. Better art, better writing, fully cutting loose with the full range of TacOps gear. Some real nice variety and creativity in those books, even if the initial PDF release scheme was awful.
>>
File: Ergh.jpg (747KB, 1296x730px) Image search: [Google]
Ergh.jpg
747KB, 1296x730px
Figured I'd take these out of a case and try and take pics because I don't think I have ones of them painted. Gonna have to bend my crab's arms back into place because they warped at some point. The material these are made of is not very heat tolerant, so I am going to have to change how they are stored. however they are very easy to re-bend into place if you apply a little hot water. Really it's like ol' GW finecast without the utter shit casting quality.
>>
File: Urgh.jpg (736KB, 1219x777px) Image search: [Google]
Urgh.jpg
736KB, 1219x777px
Of course I would try and take pics when my main lightbulb has gone and died... One of these days I am just gonna get a lightbox set up. When I stop forgetting.
>>
>>53595782
I'm sure those stripes play better in real life^tm, but dang does the macro photography highlight the sloppiness.
>>
File: Yrgh.jpg (434KB, 735x857px) Image search: [Google]
Yrgh.jpg
434KB, 735x857px
>>53595860
Yeah it's one of those details that you basically can't see as how wobbly they are from even close tabletop distances.

The camera is an unforgiving eye. I mean, just look at this. Then shrink it to 2" high, suddenly my painting isn't garbage but rather perfectly mediocre.
>>
>>53595946
>suddenly my painting isn't garbage but rather perfectly mediocre

Given that you went hard-mode with all them checks and chevrons I'd up-rate it to 'not bad' from 'mediocre'.
>>
>>53595497
>>53595624
The Dark Ages are, amusingly enough, drawing technology availability towards the point where anyone in any faction can field near-analogous yet faction-specific and perfectly justifiable units to compete with what once were "cool guys only" hardware. A big hand to the general release of clantech, certainly.
>>
File: 1448129320780.jpg (48KB, 531x866px) Image search: [Google]
1448129320780.jpg
48KB, 531x866px
"I love you thiiiiis much" bump.
>>
God, AC-10s are some real motherfuckers in the BT beta. 75 damage to the AC-20's 100, but with decent range. They're basically Gauss rifles.
>>
>>53597605
I don't have the beta can you expand on this and why do they not do 10? I thought it's based on the tt? If a 20 is only a quarter more what if any bonus does it have?
>>
>>53597595
>Malvina in the Black Rose raping Tara Campbell

The only way you could get more lesbian is if Katana Tormark wasn't dead.
>>
>>53597633
Damage values are closer to MWO, and much higher so that mechs wouldn't have a total of say... 64 armor like the Locust does on the TT. Plus since they're getting shot at more, the designs need it.
>>
>>53597633
Most weapons have had their damage increased by a factor of five or so, with armor receiving a corresponding if not necessarily exactly proportional increase.

So, SRMs are 10 damage, MLs 25, PPCs 50, etc.

However, there are exceptions. LRMs each do 4 damage, but they seem to be rolling a hit for each missile, so part of the spread will almost always hit. Also, they're better at knocking stuff over. AC-2s and 10s, and maybe 5s, seem to have gotten a disproportionate boost.
>>
>>53597716
>>53597794
Interesting.
Sounds like it will cause some habits to be broken. But I am happy to hear ac10s are a bit more potent because I have a soft spot for them esp being on some of my favorite intro tech mechs.
The lrm change sounds so odd. Are infernos included if so how do they behave?
>>
>>53597633
They set out to fix some of the biggest fuck ups of Battletech as the multiplayer is going to be stock-only.

Making Autocannons not absolute dog shit was the first obvious step.

Also changed a few things around to give more variation into the mechanics.
For instance, AC fire rocks the mech so every fired AC lowers your hit chances the next turn.
But the ammo explosion simply renders the ammo unusable and you need two to blow up the mech, no more walking death traps.
>>
>>53597875
>Are infernos included if so how do they behave?
They aren't, at least in the beta.

Also, LRMs are some bullshit now. They do the most stability damage, which determines if you fall or not, and a knockdown basically guarantees a pilot hit. 6 hits kills, and if you're facing an LRM swarm, this comes really fast, especially as each missile rolls individually and the AI gets more head hits than you'd expect. I just lost two mechs purely to pilot hits in a single match, which is a really unpleasant way to lose, especially when you're also LRM swarming and you have to manually rip through the enemy's armor because you aren't getting the head hits the AI is.
>>
>>53597605
So an Urbie can be a bigger threat now?
>>
Hmm. Well I don't plan on doing much of any mplay when bt comes out. But good to know thanks for heads up. I like to think I'm decent at the game it will be frustrating to have a new learning curve.
>>
>>53598385
>>
>>53598385
Having just played a 3 Urbie/1 Victor vs Locust/Commando/Shad/Griffin match and won with only one casualty, yes, Urbies can be a little more threatening now. They're still garbage cans of terribleness, but less so than before.
>>
>>53598385
Hell yeah, urbie.
>>
Anyone have Campaign Operations?
>>
>>53599327
I believe there is a copy of it in at least the second of the three mediafire accounts in the OP.
>>
>>53599468
>https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
Thank you kindly.
>>
What are the AK-47 and M-16 of battlemechs?
>>
>>53600697
>AK-47
The Archer: common as dirt, basically always works, just add ammo.

>M-16
I don't know my guns, so I have no idea. Assuming it's some super common and basically functional weapon, something like the bugs or trio mechs.
>>
>>53600697
AK47 - Wolverine

M-16 - Warhammer or Marauder
>>
>>53600697
>AK-47
The Thunderbolt, it's got two ranks of Rugged, and could be buried for months in a hole in the ground with no issues.

>M-16
Classic -2R Marauder, probably. It was a big deal even into the late Third Succession War because of how great the armor was.
>>
>>53600697
>AK-47
Thud
>M-16
Archer
>>
File: 9890979_p0.jpg (222KB, 1000x714px) Image search: [Google]
9890979_p0.jpg
222KB, 1000x714px
How easy is it for a House Unit to be assigned dropships? Are some units based on a world and have to share a ride with other units?
>>
>>53602155
Prestige units and most command groups have their own. The problem is more the units that are more garrisons than anything or militia units.

Also most people have some dedicated dropships but not enough for their whole force. It's one reason you see a number of split units.

So if you wanted to take the 1st Fancy Nancies from Fancy to raid Bumfuck, they might need to borrow a couple ships from the 223rd Nancies to make the trip.

Now every fleet also needs lots of cargo, jumpships and supplies. Those almost always get hired or commandeered for operations.
>>
File: 5601290_p0.jpg (54KB, 800x540px) Image search: [Google]
5601290_p0.jpg
54KB, 800x540px
>>53602386
Okay, I figured it was something like this. I will take this into account when I deal with house units that need transport. Much thanks.
>>
Anyone have a fillable sheet for a Time of War?
>>
>>53603012
If you aren't autistic enough to make your own, you shouldn't be playing AToW. Go play a less stupid system, like MW3rd.
>>
>>53603102
What makes it stupid, friend?
>>
>>53603012
"Fillable sheets" for the RPGs are generally unheard of. Sometimes a guy makes a program or excel spreadsheet, but I've found they're often poorly written and don't work as intended.

ENTER: The Pencil. Pens are also viable options.
>>
>>53603930
>Pens are also viable options.
I would *not* use a pen for AToW. I *would* use a firepit though.
>>
>>53592412
Everyone was going to do it, but yes.
>>
HOLY SMOKES new favorite light mech.

I was playing with my buddy company on company in hilly map. My Osiris 4d got 5 kills. Brutal backstabber.
>>
File: southern_cross_LAM.jpg (608KB, 1280x1513px) Image search: [Google]
southern_cross_LAM.jpg
608KB, 1280x1513px
Found it, but kinda wish I hadn't. This is from 1988, on the back of a paper book cover we were issued to protect our textbooks. Turning them inside-out and decorating them to personalize your books was fairly common.

At least when I went to scan it, I found the Cronus I'd been working on.
>>
>>53605472
Oh man, I recognize that image
Brings me way back to palladium robotech and the Mecha Mujihadeen days
>>
torrent for the beta when
>>
File: banshee battlecorp.jpg (760KB, 592x910px) Image search: [Google]
banshee battlecorp.jpg
760KB, 592x910px
Banshee bump
>>
>>53606497
>i want things but don't want to pay money
Suck it up buttercup.
>>
Clan Invasion or FedCom Civil War DLC for the BT vidya when?
>>
>>53606552
If I drop some money on the 35 bucks backer kit do I get into the beta? If so, then yeah I'll give them my money.
>>
>>53596061
Anytime Ive seen anyone post something painted you passive aggressive trash everyones work. So I am curious, can you post some of your minis.
>>
>>53607318
You need to get into the 60 dollar level for beta
>>
>>53606643
Who knows? Both would be fun though.
>>
>>53606552
>I am against piracy because piracy is bad

When btg became so much of a faggot?
>>
>>53606552
>On a thread where the OP has so much to download.
You may complain about piracy but you're already swabbing the poop deck.
>>
File: 44871513_p1_master1200.jpg (239KB, 1200x1080px) Image search: [Google]
44871513_p1_master1200.jpg
239KB, 1200x1080px
dropship bump
>>
Was thinking...
Has there already been an "Objective Raids" product for the Dark Age period? I'd like to know what mechs are being made where...
How well did the Jihad batch do?
>>
>>53609721

OP is just violating CGL's intellectual property, and it's hugely arguable that they deserve it.

OTOH, torrenting the Beta is violating HBS's intellectual property, and they really haven't done anything to deserve it. The fact that CGL IP appears in the OP doesn't have anything to do with wanting to get stuff from HBS for free.
>>
>>53611497
>Has there already been an "Objective Raids" product for the Dark Age period?
No, thank God
>How well did the Jihad batch do?
Grease fire in a dumpster full of adult diapers and used onaholes/10
>>
>>53602155
>>53602757
What's the source of these ?
>>
>>53613065
The filename points me at Pixiv ,but I could be wrong.
>>
File: 2866431_p0.jpg (494KB, 1702x2197px) Image search: [Google]
2866431_p0.jpg
494KB, 1702x2197px
>>53613160
>>53613065
BINGO!

https://www.pixiv.net/member_illust.php?mode=medium&illust_id=9890979

>Japanese Battletech fan.
Oh the poor, unfortunate soul.
>>
>>53600697
AK-47: Thunderbolt TDR-5S. I agree with >>53600797 on this one.

M-16: Crab. Smaller round, lighter gun, but at the same time logistically lighter, noob-friendly and in correct practice, precise and reliable. Most importantly, you can pack dropships with them more conveniently to dump on unexpecting minor factions.
>>
>>53613283
Without knowing moon runes, I can't tell what some of their designs are meant to be. Once more those that have letter codes say LCV-1V sometimes don't match up to what we know as their design specs.
Still some good finds there. Some great anon weeks ago put up a file with moon runes you can use to access unseen and other BT and mechwarrior things. You need a pixiv account, but you can do it with a throwaway email account. You need to be logged in to see a lot of stuff though. It's a minor hassle, but worth it.
I think the booru guy has been going through and adding as many pics as he can from pixiv to that image board he runs. Good show.
>>
Do the classic Dragons have lower arm actuators?

I can't for the life of me find the right TRO or record sheet book that has them.
>>
File: hqdefault.jpg (49KB, 480x360px) Image search: [Google]
hqdefault.jpg
49KB, 480x360px
>>53613901
Yes, it's what people pointed out during early MW:O development and why the original design with a gun arm got scrapped.
>>
>>53606552
Paying to bug test. Nah I'm good.
>>
File: 62794719_p0.jpg (243KB, 780x720px) Image search: [Google]
62794719_p0.jpg
243KB, 780x720px
>>53613863
>Going on 4chan and not being able to at least read kana.
>Creating such complicated ways to get to Pixiv when all you need is to log in with your Google account.

Please, anon.
>>
File: jenner lam capitan06.jpg (62KB, 836x467px) Image search: [Google]
jenner lam capitan06.jpg
62KB, 836x467px
>>53613863
Google translate works well. Just open the site on google chrome, right click and translate.

This here is his "personal delusion" of Jenner LAM. I kinda like this guy's works, for sure. Can you see the Jenner in there?
>>
File: 30273130_p0.png (2MB, 1400x640px) Image search: [Google]
30273130_p0.png
2MB, 1400x640px
>>53614054
>Can you see the Jenner in there?

It does have the signature quadruple of lasers and is quite small if you look at the grounded version.
But really, it's designed with Japanese Battletech designs in mind. Of course it's not going to look much like the original Jenner.
>>
File: battle armor capitan06.jpg (252KB, 1200x896px) Image search: [Google]
battle armor capitan06.jpg
252KB, 1200x896px
>>53614200
Yeah. The Jenner LAM itself is, in canon, a curious piece.

I like the "landmatey" touch his BA designs have.
>>
>>53614034
Oh you.

>>53614054
That should help. I'll try that and tell booru-guy, whatever his name is about that later.
>>
File: Untitled.jpg (716KB, 1920x1080px) Image search: [Google]
Untitled.jpg
716KB, 1920x1080px
Urbanmechs are cute

CUTE
>>
File: japanese urbanmech.jpg (152KB, 1023x931px) Image search: [Google]
japanese urbanmech.jpg
152KB, 1023x931px
>>53615547
We should write an Urbanmech-centric urban defence scenario, for player vs DM play. Teach the masses the true fear of the Urbanmech. Maybe translate it to megamek too.

I guess I'd start with the obvious - defense scenario, something like the Confederation Reserve Cavalry - more like reverse cavalry olololo - fighting on Liao during Operation Rat?
>>
>>53615855
http://suptg.thisisnotatrueending.com/archive/35530277/
Detroit quest?
>>
File: city crap map.png (2MB, 1454x779px) Image search: [Google]
city crap map.png
2MB, 1454x779px
>>53616183
Detroit quest was... well, a quest. I'm talkin' just a good old fashioned documented BT scenario.
>>
>>53615855
I wonder if urbie + LRM boat with jump jets combo would work in urban environment.
>>
>>53616588
It's actually great if you mix the figure up with infantry or BA. If you park an LRM carrier in a remote corner, hemmed in by buildings on all sides, and then park infantry in intersections and straightways, and battlearmor in the highest rises of the city, as well as building-covered locations that face long straight avenues, you tend to generate a very good coverage grid of the entire map. Then you just use the little buggers as spotters, and rain indirect LRM fire. This will cause most impatient players to push forward in search of the LRM carriers, and bumble into urbanmechs.

The problem with this strategy tends to be that most builds run out of LRM ammo before the opfor is chewed through, after which it's up to infantry and urbanmechs to win the fight. And they're goddamn infantry and urbanmechs.
>>
File: vindicator capitan06.jpg (94KB, 608x619px) Image search: [Google]
vindicator capitan06.jpg
94KB, 608x619px
Vindicator, ala capitan_06. I dig.
>>
>>53615547
The HBSBT Urbies are actually little death machines. Those AC/10s are nothing to scoff at, doing 75 damage a pop compared to the AC/20's 100. Sure, the Urbie only has 8 shots, but I've yet to empty a bin in a match. They are surprisingly good. Still an Urbie, so that isn't saying much, but still.
>>
>>53613283
>>53613863
Eh, they#re doing fine. They're apparently running a whole lot of fandesigns though.
>>
>>53617624
Supposedly their official support stopped with the 2750 material so I suspect that's why. It's a shame really. I'd like to see what they'd do with newer stuff.
>>
File: 2929672.jpg (246KB, 1248x1594px) Image search: [Google]
2929672.jpg
246KB, 1248x1594px
>>53615547
>>
File: TCG Fenris Prime.jpg (37KB, 310x391px) Image search: [Google]
TCG Fenris Prime.jpg
37KB, 310x391px
>>53589260
How did the MWO Ferret get so hella ugly? Sticking too close to TRO art or just general MWO design shenanigans?
>>
File: JP Bt resources.pdf (80KB, 1x1px) Image search: [Google]
JP Bt resources.pdf
80KB, 1x1px
>>53617007
Cap's been getting a much tighter shading and blocking style lately, I approve. Sent him fanmail the other day and he apologized for "indulging" himself in BT fanart. Because Japan.

>>53613863
>Some great anon weeks ago put up a file with moon runes...
That was me. It's a couple years old at this point, but still reasonably valid. I need to do another sweep for fanpages, though.

>>53616588
>I wonder if urbie + LRM boat with jump jets combo would work in urban environment.
Well, as >>53616969
points out, infantry (especially but not limited to jump infantry) work much better as spotters than Urbies. What the Urbs work well for is as roadblocks. Because of stacking/Zone of control rules, Urbs can block intersections to force enemies into specific paths or using their jump jets to maneuver; not only is the AC/10 not (ever) something to sneeze at, you have to completely kill the Urbie or shove it into a building to actually get past it with 'Mechs. Tanks have to stop in the same hex, eat a (potentially devastating) kick and then move on in the next turn - and when you move into the hex with it, the Urbie can just jump backwards another hex and force you to go through the same bullshit again if it's won initiative.

>>53615855
I'd do something like a lance of Urbs, several APCs, a pair each of LRM carriers and Vedettes or SRM carriers, and a pair of Vindicators as backup. Company of infantry as spotters.

Up against that, probably an FWL-style urban assault group of an Orion (of course), an Archer or three, some Vulcans, Mercuries, and Cicadas, a Flea, and a Bug demi-lance for maneuverability's sake.

Presents the attackers with interesting tactical challenges (in particular, the high speed units negate some of the skidding issues, but at walking speeds are easier to hit), and teaches the defender about fire channeling and identifying critical chokepoints on the map. Plus it makes Bugs useful..
>>
>>53618295
Some designs show that FD may either be getting burned out or he doesn't care about that one as much. Like the Osiris.
>>
Why in Battletech universe nobles dress like pleb?
>>
>>53618321
Examples?
>>
>>53618295
If there were a silly meme I would make for the Fenris, I'd play that the head had a baseball cap instead of that overhang.
>>
So word-of-catalyst says that they are planning to do a reprint of the intro box before the end of the year.

I'm so excited to finally be able to play with you guys within the next six years!
>>
>>53619186
>reprint

So that means the same old plastic models that look really bad compared to most modern boardgames?
>>
>>53619208
>same old plastic models
Nobody does that. Not even ultrajews at GW. And that's saying something.
>>
>>53619208
Shit dude, I'd be happy just to get my hands on any of the rulebooks. I'm not good with pdfs.
>>
>>53619225
But CGL did that for the last version of the introductory box. Okay sure they were slightly crisper compared to the original pewter models, but still the ancient designs that looked like utter gunk compared to more modern miniature boardgames.
>>
>>53590259
This looks good except the head its missing the distinct angular look from the original Nova Cat. Plus the shoulders could be a bit bigger.
>>
>>53619387
The "mouthguard" area will be angled, just like the original art.

The cockpit glass had to be smoothened out into a curve because having a seam in the middle in the first person cockpit view would have been really annoying.

The top of the head is pretty much what it has to be.
>>
Jesus the Atlas in HBSBT feels like a rapemachine. I haven't even had one threatened by anything my opponents were doing, not even a Jaegermech/double Discoback team was a threat. The Atlas just raped its way through them without a second thought. It really feels like the Atlas is portrayed in lore: an unstoppable death machine that enemies would rather quit the field than face in battle.
>>
File: 1396619109740.png (132KB, 209x332px) Image search: [Google]
1396619109740.png
132KB, 209x332px
Xotl, Swarm MRM ammo, fluffed as basic magscan sensors attached to the rocket. 3/4 ammo, the continuing swarm missiles can only target mechs, vehicles and Aero if you're insane enough to shoot at them.
>>
File: guges-h_tech_readout.jpg (757KB, 1280x1674px) Image search: [Google]
guges-h_tech_readout.jpg
757KB, 1280x1674px
>>53614439
>I like the "landmatey" touch his BA designs have.

Landmates are cool!
>>
So how would one go about using stealth armor/creating a shadow lance?
>>
>>53623149
>So how would one go about using stealth armor
make faggy tactics even more annoying, basically
play heavy woods gausswall, but even more so
>>
So in the Harebrained Schemes game, since it's set in 3025, only the very baseline equipment will exist? Or will you be able to get mechs with pulse lasers and lb-10x acs but they will be rare due to being out of production?
>>
>>53625134
Well some lostech is apparently in the files (see the 6 gauss webm above) so maybe we will be able to find some. On the other hand, it might just be future proofing for a potential Clan Invasion expansion
>>
>>53625178

Clan mechs would be unstoppable against what is currently in the game. You're pitting mechs that are locked into standard engines and SHS and each one has a big derpy gun or too, against mechs with improved versions of xl, endo, ferro and DHS + extra energy weapon damage + extremely lightweight missilepods.
>>
File: Totenkopf.jpg (241KB, 838x960px) Image search: [Google]
Totenkopf.jpg
241KB, 838x960px
>>53625277
They will obviously move the timeline and give people 3049+ tech if they make an expansion. And that will happen only if the game sells well, obviously.

Also, check my Atlas.
>>
File: 1484947508128.jpg (123KB, 848x479px) Image search: [Google]
1484947508128.jpg
123KB, 848x479px
>>
>>53625277
They did mention that you will be able to get some Lostech loot during the campaign play. Not DHS I think as they seems to be bit of sore point of some of the people in HBS, so pulse lasers, Gauss and maybe LB10Xs.
>>
Are there 3d printing blueprints for battletech minis yet?
>>
>>53627563
Obviously there are if the Warhansa stuff is any indication. You can pretty much just rip the models out of the game and modify the gubbins a little to make them cast-friendly, then print. At last, that's what I've heard.
>>
File: file.png (568KB, 797x878px) Image search: [Google]
file.png
568KB, 797x878px
>>53627799
I wonder if you can use pepakura .pdo files for 3d printing.
>>
>>53621237
Try giving one to the AI.
It swiftly becomes far less impressive.
>>
Looks like megamek.info has lapsed.
>>
>>53628197
That's because the AI is 100% retarded.
>>
Errata for the year is up. Doesn't look like too much if you don't play Alpha Strike, although the C3 LOS thing is officially back the way it was.
>>
>>53625906
TheB33f/10

You should totally check out the rear.

https://www.youtube.com/watch?v=1tmyiPwSD_o
>>
>>53628404
>TheB33f/10

Not enough giant robot cartoon music and deep voice for TheB33f/10.
>>
>>53626923
You know what would be the funniest way for the SP campaign to go? That it'd build to a climactic final battle against the Wolf's Dragoons, and from that venue produce a droplet trickle of clan weapons for the player.
>>
>>53629047
But Dragoons would fuck almost anything IS-made up, especially the 3025 tech/
>>
>>53629063
thatsthejoke.jpg

The goons have such an abominable tech and fiat advantage to everything ever that if the chance to kick their ass was for sale, 75% of all BT or MW players would queue for the game like soviets for bread.
>>
new c3 errata- back to normal, now it worth the additional bv!
new ruling about bombs on vtols- finally balanced!
tag and spotting clarification!

i dont know whom to praise for this changes, but they are great!
>>
>>53612308
>playing moralfag prime, paladin of company rights

who gives a shit
>>
>>53627953
Yeah.

You open the file in Pepakura Designer
>export as obj
>check it in meshmixer (enjoy all the lovely errors)
>fix it using the microsoft file repair cloud thingy (https://tools3d.azurewebsites.net/)
>then convert it to stl
>???????
>profit???
>>
>>53630267
Very nice.
>>
>>53629290
I'm pretty happy with the Battlemech Manual.
I'm wondering if it'd be better to include it with the starter boxes, or to at least have some sort of coupon inside starterboxes that can be spent either on a Battletech rulebook or an Alpha Strike rulebook.

It might be a handy way to reduce existing players buying up all the introboxes while encouraging new players to get into it - increase the starterbox price but have a voucher for the rulebook of your choice inside...
>>
>>53592162
He also designed the vehicle hud in mechwarrior living legends.
>>
File: 3050notafuck.jpg (208KB, 600x1200px) Image search: [Google]
3050notafuck.jpg
208KB, 600x1200px
>>53629342
Why would we be arsed? You're likely the only one here without beta access already.
>>
>>53615855
I could get on board with something like this.
on /btg/, we blow almost all our efforts on designing mechs, and put almost nothing into designing scenarios or game aids to make the games themselves more fun.

Not sure if I can help with Urbies, though. I've yet to master them, even in built-up maps.
>>
>>53630587
That's an adorable J. Edgar.
>>
>>53630587
It ain't a big deal. We just need to pick forces, a pre-generated map, and make troop assignments to predesignated hexes, and give a basic writeout of how the Liao force should play. Then decide player force, define their start locations, and their objectives. Like, reconnoiter a certain set of buildings suspected to be enemy C&C locations and then depart, or destroy buildings X, Y and Z that are heavy air defense platforms, or then just plain search and destroy for some specific Capellan character, etc.

Maybe make a d6 roll of possible objectives.
>>
>>53631337

Roll a d6 to determine capellan objectives. Don't tell the player what they are, just task them with countering unknown enemy activity.
>>
>>53630587
Do we have a writer who might make up some tiny script like there was on early scenario books? There would be a historical section to the battle, and then something dramatic. I don't know if that's too much trouble.
>>
>>53632326
That's kinda what I alluded to in >>53615855 - the details mentioned are straight from the books on Operation Rat, albeit the battles on Liao themselves aren't elaborated beyond that.
>>
>>53632650
All right. Should be fun.
>>
What's your favorite Atlas variant? Including your own custom ones.
>>
File: 000_2017-05-31_Atlas-Morty50A.png (20KB, 300x800px) Image search: [Google]
000_2017-05-31_Atlas-Morty50A.png
20KB, 300x800px
>>53633087
Somebody posted this recently. For a 3050 type variant, I like it. I'm sure someone could do much better though.
>>
>>53633131
Why not just take Awesome then.
>>
File: 1496264534333.png (72KB, 954x906px) Image search: [Google]
1496264534333.png
72KB, 954x906px
>>53633087
Well, here are two 3025 energy boat atlases that I have fun running once in a while
>>
>>53633131
>single gauss rifle
>3 tons of gauss ammo
Forwhatporpoise.webm
>>
>>53633373
Back to back fights without chance to resupply.
>>
>>53633373
24 shots are barely enough for a single 12k BV fight.
>>
File: atlas mrm accordion.jpg (262KB, 1014x1100px) Image search: [Google]
atlas mrm accordion.jpg
262KB, 1014x1100px
>>53633087
I figger it'd be that baggypants Atlas. I can't remember the model, but there was this BTG custom atlas with stealth armor which got illustrated... I can't remember, was it Shimmy or Scroggins that drew it up? It was kinda wearing these interestin' fabric-like breeches over its joints, which made an interesting touch. Anyone got the pictures and the readout 'round?
>>
File: file.png (1009KB, 1213x858px) Image search: [Google]
file.png
1009KB, 1213x858px
>>53633834
Like this?
>>
>>53633834
I had that but lost it in a HD crash a while back.
>>
>>53633911
What? No, it wasn't mechwarrior shite. Go take a hike.
>>
>>53634172
>mechwarrior shite
This is literally a canonical camo spec.
>>
>>53634209
You done posted it on mechwarrior shite then. Well, I'll apologize for the tone in that regard, but it still ain't what I was looking for. It's a purely /btg/ product I was asking for. Sorry, mate.
>>
>>53633911
I love the hideous camo on that Locust
>>
>>53634455
I imagine when it's moving at speed it's just this horrendous, puke inducing blur.
>>
>>53629290

so how does C3 work now? Can I use a C3i level II and not get shit on by BV now?
>>
File: coffeeelemental.jpg (42KB, 236x251px) Image search: [Google]
coffeeelemental.jpg
42KB, 236x251px
>>53629290

Explain. In detail.
>>
>>53619259
Get a job at office depot or something and print them out to demonstrate the printing process to new hires. That's what I did.
>>
>>53636554
Units in a C3 link don't need LOS to relay targeting data anymore.
>>
>>53636855

Neat. What about the other stuff?
>>
>>53636855
to eachother, or the target? Can I get a "spotter" on the other side of a hill, and get the bonus?
>>
>>53629290
Xotl for listening to the fanbase's complaints about it, even if he accused me of working for big Artemis.

>>53636998
The attacker needs LOS to its target, but can get targeting data from an ally who doesn't have LOS for range purposes.
>>
>>53633834
>Shimmy or Scroggins that drew it up?

Literally the same dude.
>>
>>53615547
Honestly they should nerf the Urbie by a little bit, specifically in armor. Im okay with it doing MASSIVE DAMAGE, but the things are ridiculously hard to take down. Seriously, they have 80 armor or something, and 40 on the rear if im not mistaken.
>>
>>53629290
>new c3 errata- back to normal, now it worth the additional bv!

Like you can go prone and still get spotting benefits again?
>>
So what was the logic behind LBX20 taking 11 slots while all other LBX's generally take less than their UAC or standard counterparts?
>>
>>53638779

No logic, just game balance.
>>
>>53638779

So it wouldn't completely obsolete the regular AC/20.
>>
>>53638779
Actually only the LB-10 is less crits than its standard counterpart. Everything else is larger crit wise. It should have stayed 10 crits so you can actually fit it in a fucking arm though.
>>
>>53638882
Additionally, the -10 is the first one they made, so I always chalked that up to it having the most refinement and development. The rest of the IS ones were relatively hasty Clan knockoffs.
>>
>>53638779
>>53639454
interestingly, the earliest IS LBX-20 (from the all but forgotten Tactical Handbook) was actually 10 crits, but it only got four shots a ton and IIRC had regular AC/20 ranges
>>
File: 1312133588815.gif (163KB, 444x750px) Image search: [Google]
1312133588815.gif
163KB, 444x750px
>>53633834
Here is the original artwork that an anon made...
>>
>>53628781
It's one of his much, much earlier videos.
>>
File: 1312159257706.jpg (536KB, 1200x1200px) Image search: [Google]
1312159257706.jpg
536KB, 1200x1200px
>>53633834
And the redraw.
It was neither shim nor scroggins. It was FD
>>
>>53618295
>>53618320
>>53618350
They turned it from a baseball player into a refrigerator, hence the nickname "Ice Fridge".
>>
File: dougram0012.jpg (464KB, 1347x1993px) Image search: [Google]
dougram0012.jpg
464KB, 1347x1993px
>>53633834
>It was kinda wearing these interestin' fabric-like breeches over its joints

Helps them stay warm.
>>
Kodiak bump
>>
Rotary AC/20

Faction: Federated Suns
Introduced: 3150

Tons: 18
Crits: 12

Damage: 20/shot
Heat: 7/shot
Range: short 1-3, mid 4-5, long 6-7
Shots: 6/turn, may jam

Ammo per ton: 5

Is this a good idea?
>>
>>53642289

No, but it didn't stop people from homebrewing it.
>>
>>53642289
Even with a jam chance and that short range, 180 damage in a turn is too much.
>>
So, I got some mechs working in HBSBT that aren't actually enabled by default (the Blackjack, Enforcer, Cataphract, and Firestarter) and let me tell you what, the Firestarter is a fucking bitch and a half. There's a reason flamers aren't actually in the beta, and that's because they're fucking rape trains. Turns out that four Panthers vs four Firestarters wasn't close or even fair for that matter. Once I closed, the Panthers just couldn't win. At one point, I had all three remaining Panthers stunlocked by fire, including one that was standing in a river (that one took two Firestarters, to be fair). Jesus, I hope flamers are balanced for the release version.
>>
>>53588993
Hey, I'm looking for the Tukayyid scenario book in these archives, anyone know where it is exactly? There's so much material here.
>>
>>53642289
Nah.
RAC/10 is the absolute limit and even that's petty damn crazy
>>
>>53642558

no, 240 damage per turn, an Annihilator can take two!
>>
File: 1312124856710.jpg (412KB, 1275x1650px) Image search: [Google]
1312124856710.jpg
412KB, 1275x1650px
>>53633834
>and the readout
oh right...
>>
>>53642587
I have a feeling heat as a whole will either be rebalanced, or discobacks with flamers will be the most terrifying mechs in the game.
>>
>>53643045
Yeah, I'm getting that feeling too. Also that missiles need rebalancing, as right now, LRMs are pretty worthless since each missile rolls hit location independently, which makes them awful as damage sources. ACs really feel like the powerful weapon type right now.

Also, how is /btg/ not more into the beta? It's a new thing for BattleTech, something we've sorely needed for like a year now, but getting discussion going is like pulling teeth.
>>
>>53643132
Because it's /v/idya and the mods might not understand
>>
>>53643173
They leave us along in /stg/ pretty well, I think they'll understand well enough. Once posts start getting pruned, I'll shut the fuck up about it, but otherwise it's BattleTech, let's talk about it dammit.
>>
>>53643132
LRMs are op dude. You don't need los and each missile does a bunch of instability. Try playing 1 lrm locust, 1 treb and 1 cat with a spotter. It might not win but it will surprise you.
>>
>>53642289
No. An AC/20 is scary out-of-the-box. Unless a single rotary AC20 slaps an extra 2000 BV onto a mech, that's overkill.

I homebrewed a hypothetical rotary light gauss (I've never tried it, and wouldn't ever use it in a game, but might have considered it as part of an RPG campaign in a more unstable form as a "prototype weapon" being developed in a campaign game), and I couldn't justify it being even nominally fair without changing the jam chance to a shutdown chance.

Consider being on both ends of the gun, and ask yourself "Is this fair"
>>
>>53643226
I've tried the LRM swarm thing before and it wasn't great. As you note, you won't *win* and that's kinda relevant in a skirmish mode where winning is the point. I've found a lot more success with a pair of Centurions, with the AC/10 and LRM 10 combo, using the AC to punch holes and the LRM to crit them/knock them down. But LRM swarming seems pretty mediocre so far.

Also, PPCs are crap. They're basically AC/5s in this game but cost more heat and don't incur refire penalties. The entire AC line needs retooling I think.
>>
>>53643231
HAG, basically?
>>
>>53643132
>how is /btg/ not more into the beta?
We probably are, but are discussing it in the beta pages for HBS.

But how do you feel about the audio for HBSBT?

Myself, I think the music sounds... ok... but it's too soft, forgettable, and fades into the background. It works for shadowrun, but doesn't have the kind of marching drums you'd expect for a military themed game, or big crunchy drum sounds and deep bass notes you might expect for a giant robot game. Compare it to say, Front Mission 4/5's soundtrack or MechCommander's soundtrack. It feels like it lacks impact.

For weapons, most of the sounds are Ok, but I think ACs, especially big-bore, need more beefiness. They sound more "light machinegun" than "Burst-fired tankshells" to me. Something more like the MG from Doom 2016 would sound more appropriate.

And voice acting? Some of the voices are alright, not altogether memorable, but others don't feel like they mesh with the faces. Like there's one warrior with a goatee and an overall look like a tough guy, but the voice makes me think of the Krusty Burger cashier.
>>
>>53643319
Sort of, but 8-point clusters, and no range-scaling for the cluster table.
Also instead of Jamming, it causes a shutdown from too much power draw.

Long story short, an attempt to give the FWL something after 3055 that doesn't eat complete ass.
>>
>>53643132
>60 bucks to get in the beta
I'll be there with you day one brah.
>>
>>53643448
Instead of a rotary light gauss, why not an Ultra-style double-firing one?

Just add extra capacitors and bang bang.
>>
>>53643276
I wonder if making PPCs debuff weapons is the way to go. They do some stability damage sure,but what if they also imparted cumulative negative targeting modifiers to the enemy they impact or screwed with IDF? Or both! So now getting into a stand off with an Awesome is a super bad idea; sure your first volley of fire is going to hit fine, but every successive turn is going to become more and more an uphill battle as you cant hit for shit.

Also I wish the PPC sounded scarier, its too raygun pewpew for my taste.
>>
>>53643582
PPC should either be a loud crack of superheated displaced air, or a tortured scream of capacitor discharge. The pewbreeemish sound is just meh.
>>
>>53643582
PPCs are motherfucking lightning and should bloody well sound like it
>>
>>53643393
>We probably are, but are discussing it in the beta pages for HBS.
I do too, but why not both? Here at least we can discuss things freely, without mods and a named community looming over us. Mostly I lurk the modding section to be honest, still waiting for someone to figure out how to add new cost limits to the skirmish mode so I can have 99m vs 99m Atlas slapfights without editing the cost of the Atlas to nothing.

>But how do you feel about the audio for HBSBT?
It's... ok. The music is a little elevator-y for my taste, but I can see why they're doing it that way and it isn't terrible. I do hope the final game has some more oommff to it, maybe a little more drum and harder guitar, a little less groove to it.

The weapons are fine (i actually like the zorp of the lasers), except for the PPC and the AC/10 and 20. I want the PPC to crack like lightning (if I could, I'd want it to make me smell ozone) and the ACs to be big and thunderous torrents of shells.

The voice acting is ok as well, if not amazing, but that's pretty to be expected of nobody mechwarrior pilots in the skirmish mode. I'm not expecting much of them.

>>53643582
>I wonder if making PPCs debuff weapons is the way to go.
Maybe, I can see it applying a debuff like the refire penalty does now. Maybe a +1 penalty to fire/hit, max of three, 1 goes away/turn? Something like that, it'd make PPCs a lot scarier than they are now.

>Also I wish the PPC sounded scarier, its too raygun pewpew for my taste.
100%, I want it to sound like lightning, real lightning.
>>
>>53643677
>>53643711


Completely agree. Now that I decided to go dig through the game files, there is an absolute fuckton of weapon variants, so perhaps they have different sounds/visuals.

Also while digging I found a nice way to beat the LRM stability meta, AMS! Also pulse lasers and an ERPPC.
>>
>>53633834
Shimmy is Anthony Scroggins
Flying Debris is Alexander Iglesias
>>
>>53643740
>Maybe, I can see it applying a debuff like the refire penalty does now. Maybe a +1 penalty to fire/hit, max of three, 1 goes away/turn?

Pretty much what I was thinking.
>>
>>53643750

Pulse lasers and ER PPC are in the game files? They are rare and OOP in 3025 but they were common enough in the star league era they could still be around in some quantity, I wonder how they will be implemented.
>>
>>53644192
Rare loot most likely. While the medium laser may have 6 different manufactures with 5 different models from each, the medium pulse laser has only a single entry.
>>
>>53643750
There are also the Gauss Rifle, the LB-10X, and the UAC/5. It looks like they've got big plans for this one OR they're left-over files from MWO.
>>
>>53644313

All of those exist in 3025 but the Great Houses have lost the ability to make more. They rediscover the plans for building them a few years later.
>>
>>53644466
If by "exist" you mean "can only be found in Star League Caches and nobody actually has any in use" then yes, you're correct.
>>
File: 1496725778407.png (175KB, 1530x1000px) Image search: [Google]
1496725778407.png
175KB, 1530x1000px
With love from the MechWarrior Online General

https://pastebin.com/r6XyeNhw
>>
File: Screenshot_348.png (49KB, 735x602px) Image search: [Google]
Screenshot_348.png
49KB, 735x602px
>>53645415
>>
File: Screenshot_349.png (50KB, 736x603px) Image search: [Google]
Screenshot_349.png
50KB, 736x603px
>>53645468
Fixed*
>>
>>53645415
>>53645468
>>53645548
Where are your shitty lego barrels and the appalling lack of gameplay diversity?
>>
>>53645627

To be fair, those don't take up critical slots.
>>
>>53642772
>RAC/10 is the absolute limit and even that's petty damn crazy

NAC can get larger.
>>
>>53645961

How in the fuck do you plan on mounting a NAC on a Battlemech?
>>
>>53646075
Very carefully.
>>
>>53646075
>mounting
Now that's where your thoughts steer you wrong. We're not gonna mount that thing on a mech chassis, we're gonna mount all the legs on that thing and glue a cockpit above the muzzle.

Behold the Magnum Nope-us!
>>
>>53646214
Someone, some day, somewhere (probably at Defiance or TharHes) will probably just strip out the cargo bays and shit on an Overlord, find a way to turn the landing struts into functional legs, and stick a head and arms on it. And thus the giga-heavy battlemech will be born.
>>
>>53643750
>>53644313

Devs themselves have said you will have a chance to get Lostech weapons during campaign play. No Double heat Sinks though as Tyler, one of the devs seems to hate those.
>>
File: file.png (13KB, 545x47px) Image search: [Google]
file.png
13KB, 545x47px
Why are there no toilets inside clan mechs? Do they not poo in loo?
>>
>>53647304
I imagine because clanners aren't known for guerrilla warfare.
Mount mech, Get shit done, Dismount mech, Get shit done.
>>
File: 250[1].jpg (17KB, 250x265px) Image search: [Google]
250[1].jpg
17KB, 250x265px
>>53646301
And then GW will sue battletech for copying one of their gargants...
>>
File: clancockpits.png (14KB, 316x79px) Image search: [Google]
clancockpits.png
14KB, 316x79px
>>53647304
>>53647354
>>
>>53640753
I'd done had a brain fart, since shim is scroggins.

Yeah, that'd be the ticket.
>>
File: You better not miss.jpg (73KB, 1280x720px) Image search: [Google]
You better not miss.jpg
73KB, 1280x720px
>>53647304
Toilets are one of those things that get talked about all the time but are never really used or shown in any material.

We can only guess it's something like G-Reco ones where the pilot seat can actually open and you can do it on a toilet hidden below it.
>>
File: file.png (465KB, 898x553px) Image search: [Google]
file.png
465KB, 898x553px
>>53647757
Literally shown in official art.
>>
>>53647773
And that's the cockpit of a...? Griffin, maybe?
Pretty sure most IS cockpits aren't near as roomy as this one.
>>
>>53647838
Grand Titan, actually.
>>
>>53647773
>>53647849
Damn, that is bigger han some japanese houses... let's just hope the plumbing and life support are actually up to snuff for Future-Space-Chipotle-Saturday.

How do those loos work anyway? Sewage tank, or incineration by fusion reactor with the leftovers going out the ventilation?
>>
>>53648013
The latter, or something close to. Definitely has to do with fusion incineration.
>>
>>53648013
>There is probably at least one person that has lived in his mech on a semi-permanent basis
>>
>>53648075
>that moment when you fire your lasers into the air to bake a pizza on your dashboard
>>
>>53648075
I think one of the characters in Ideal War was like that. The guy who counted everything because of PTSD and WoB (Pre Terra) was setting quotas of how many enemy combatants you had to kill, so commanders were playing very fast and loose with what counted as a combatant, which included civilians who looked at you funny.
>>
>>53648099
You could also shut off your heatsinks and jump once or twice.

Of course, this might be the result.
https://youtu.be/ZQr8Pl3vw6c?t=8s
>>
>>53647849
No wonder. Grand Titan was a waste of space to begin with.
>>
>>53648225
Yup. The guy was so combat-stressed that he just didn't feel safe without his 'metal' around him.
And that particular guy was too far around the bend to care about kill-quotas - the looseness with defining righteous kills was semi-official policy at company- and field-level.
>>
Help me out /btg/. I'm interested in trying out Alpha Strike with a few friends of mine but aside from the book, what else do you recommend getting to play? Are any of the lance packs worth getting or where would be a good place to get minis for complete beginners?
>>
>>53649701
Why not just play a game in MegaMek and figure it out on the run? The game will even do all the calculations for you. The best way to learn basic rules.
>>
>>53642587
you gotta share the secrets of editing game files with us plebs, anon

i wanna play with firestarters too
>>
>>53649727
Wait, Alpha strike in Megamek?

I mean, I haven't bothered downloading a new client in a while, but that's a thing now?
>>
>>53650109
No, he meant the Battletech

Regarding your original question, having miniatures are a must unless you want to use hex maps. You could use MWDA minis if you want
>>
>>53649979
Step 0: Have Notepad++. This is important.
Step 1: Go into Steam\steamapps\common\BattleTech - Private Beta\BattleTech_Data\StreamingAssets\data and find the folders \mech and \chassis
Step 2: In \mech you'll find mechdef files. In mechdef_firestarter_FS9-H, you'll need to change this section to match the following:
"ChassisID": "chassisdef_firestarter_FS9-H",
"MechTags": {
"items": [
"unit_mech",
"unit_light",
"unit_release_ksbeta",
"unit_role_scout"
],
"tagSetSourceFile": ""

Specifically, you need "unit_release_ksbeta" under "items".

Step 3: In \chassis you'll need to find chassisdef_firestarter_FS9-H and change this line: "PrefabIdentifier" to read "chrPrfMech_firestarterBase-001",

Save both files. You should now have access to the Firestarter. The model isn't complete, but it works well enough (and is broken as fuck since flamers are OP as hell).
>>
File: download.jpg (18KB, 228x236px) Image search: [Google]
download.jpg
18KB, 228x236px
>>53651580
many thanks, comrade
>>
Beta torrent when?
>>
>>53652030
When you stop being poor.
>>
File: 1325102121896.jpg (57KB, 418x401px) Image search: [Google]
1325102121896.jpg
57KB, 418x401px
>>53652030
>>53606497
>>
>>53651972
It goes without saying, but I'll say it anyway: back up the files.

Also, if/when they patch the game, you'll probably lose access to the changes and will need to change the files again.

Alsoalso, you should go into \constants\CombatGameConstants.json and change vision distance to 600 and sensors to 700, makes it feel a LOT more like tabletop BattleTech.
>>
>>53652128
Hopefully when the single player campaign is finalised, these tricks will still be usable (or better yet, not necessary as they've been brought into the game).

I can't be arsed about multiplayer, so if I get locked out of it for tampering with the game code, it'd not be a big loss.
>>
File: srsm8.jpg (155KB, 809x719px) Image search: [Google]
srsm8.jpg
155KB, 809x719px
>>53652030
>>
>>53652108
Poor isn't likely the issue.
Cheap is more probable.
Even if he was poor, pan-handlers could make that in a day.
>>
>>53652197
It's all reading from JSON and XML. It'll be preserved. They'll have to encrypt the files to avoid it. That means an engine modification; no way they'll do it this late in the release cycle.
>>
>>53652259

Shit, I need to get into panhandling.
>>
>>53652259
In the first world maybe. Don't underestimate 3rd world shitholes that like Battletech. It's not like they have currency conversion or regional prices on kickstarter.
>>
Help a faggot out here. I'm looking for the latest miniatures conversion rulebook. I know the older one is in the trove above (and the new one too probably and I just over looked it).

But the mini conversion rules used to be a free download right? Why can't I find them, all the links to them 404. Are they phased out or like, in an operations book somewhere?
>>
>>53652458
Found the book on like, page 3 of a google search on an archived web page, which still leaves my question valid.
>>
>>53652268
They've actually said that they won't be doing anything like that. They may not actively support modding, but they're not making it hard on people either or encrypting all the files or anything. It'll be all in JSON and XML files, easy to modify and work with.
>>
>>53651580

I wonder how many of the mechs are usable for play currently (balance issues notwithstanding). You listed four, out of how many?
>>
>>53652543
I wonder if there'll be mods that turn it into ACTUAL battletech anytime soon.

I just want a prettied up megamek.
>>
>>53616183
Was there ever a Detroit Quest 6?
>>
>>53652731
Ok, actually, you can use the Cataphract, Enforcer, Blackjack, and Firestarter without any serious issues. The Stalker and Spider both are technically usable but have serious modelling issues. The Grasshopper is there and technically can be used, but it is invisible when it isn't moving (so most of the time). The rest don't have model files in the beta, so they can't be used at all.

Also, technically, the vehicles all have vehicledef files in the beta, so they're kinda there. There's no way to use them in the skirmish mode and I don't think they have model data, but they do technically exist in the files.
>>
>>53652259
I'd torrent the beta and I will buy the game. I'm not paying to beta test, it's a moral thing for me.

Also not who you are responding too.
>>
>>53636823
Are you prometheus?
>>
>>53654313
What, did a dude corresponding to the description steal your lighter?
>>
>>53654987
No, but he certainly brought fire to the masses. He stands shoulder to shoulder with the dude that eats cheesies with chopsticks.
>>
>>53655218
The absolute maverick.
>>
>>53652500
Are you talking about the links at the Catalyst web pages?
>>
>>53657814
no, I can't find it on catalysts website. Though I only have a few minutes to check in between all the other shit I've had to do the past few days, their site is a sick mess and I'm tired of looking for it there.

I've found links on sarna and in several fan forum posts that are all 404 links. If it's somewhere tucked away on their website I guess I'll hunt for it later when I have some free time.
>>
>>53652458
Either they never got around to putting all the files back after the site got hacked, or there was some new technical problem with files hosted on the site. I forget which.
>>
>>53645415
Nice job /gerg
>>
>>53652500
I don't know if it's so much not supported as people who really wanted minis rules started playing Alpha Strike, so it got forgotten over time.

I don't think it was intentionally buried. Remember that FASA forgot that they'd made TRO 2750 when making TRO 3050.

...but if you're looking for the most recent take, it's in Strategic Ops.
>>
>>53647773
For those wondering, it's #5.

>>53648013
Incineration. Some of the liquid waste can be purified and used for water reclamation, but everything solid is incinerated.
>>
>>53660955
>Remember that FASA forgot that they'd made TRO 2750 when making TRO 3050.
Wait what
>>
>>53660955
>>53661635
I am curious about this too.
>>
>>53661635
>>53662949
Mostly turning the crank on the rumor mill, but from what I'd heard, the reason why TRO 3050 included another set of Star League mechs with stats that differed from TRO 2750 was because they forgot that TRO 2750 had existed while they were making it, and only later were reminded.

Also likely why the Titan and Bug eye weren't considered while they wrote the rules for aerotech, and all the warships look miles apart between their Star League and Clan counterparts.
>>
>>53661635
>>>53660955
>>Remember that FASA forgot that they'd made TRO 2750 when making TRO 3050.
>Wait what
>>53662949

I think he means TRO3057. There was a procedural screwup: WarShips were introduced in TRO2750, complete with art, but the artists didn't find the previous art existed until AFTER they'd done all-new art for all the WarShips. The result? Instant continuity disaster.
So the Vincent-class corvette went from looking like this: http://cfw.sarna.net/wiki/images/3/36/Vincent_TRO2750.jpg?timestamp=20170305202009
To looking like this: http://cfw.sarna.net/wiki/images/f/fa/Vincent.gif?timestamp=20070328062434

A lot of players reconcile the differences as being the product of refits or production variations over time.
>>
new thread
>>53663183
>>
>>53663141
To be fair about the Vincent, the one in 2750 is a Mk. 39 and the one in 3057 is the Mk. 42. The rest are implicitly Clan modifications of the original hulls. But yeah, mostly fanon.
>>
new thread
>>53663196

>>53663196
>>
>>53663227
The other new thread >>53663198
has updated information on new stuff.
>>
>>53663227
delete dis
other thread new info
>>
>>53645415
>>53645548

PGI to add this mech to MWO after seeing the success of the Roughneck special snowflake? Details to follow!
Thread posts: 313
Thread images: 71


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.