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/btg/ Battletech General!

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Thread replies: 313
Thread images: 40

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Rough riding it with the Cha… Cha… *looks it up* (Chalchiuhtotolin) You try to pronounce it, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53588993
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-06 - Still getting worked on & now has 12944 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE
>>
butte hold
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>>53663183
Someone posted the Firestarter instructions from the last thread in that second to last pastebin. Good.
>>
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Axman best man.
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>>53663455
It's a shame Battletech isn't big enough for it to have toys anymore. I've love a Preta for my desk.
>>
>>53663345
I'm going to hold out for a bit.
...but Bishop Steiner's been playing at tweaking the numbers for the game to see what works and what doesn't using their mechanics starting from the standard Battletech rules.

https://community.battletechgame.com/forums/threads/8024
>>
>>53663483
It was only because they had a saturday morning cartoon. Those toys were gifts to kids first and foremost, though I never got one because I could never remember the name of the show.

Battletech was a pretty profitable venture between having a popular board game and running a line of virtual reality arcade games when arcade games actually were more powerful than home computers.

But thanks to Fasa's selling everything piecemeal to their partners, the only thing the licence holders for Battletech can make money on are books and pdfs. I don't think they can even print novels anymore, which is why the shitty short-story PDF subscription service got started up.
>>
>>53663634
I wish my mom didn't throw my toys out. I had that the Thor and Mauler.
I might ebay an axeman for my home office.
>>
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> Tfw Mekwars Legends will never come back
>>
Anyone know how to remove items from the unit acquisition list for MeckHQ? I needed Artillery flares, but now I'm swimming in them.
>>
>>53666019
I don't know, I haven't played in a bit. I really like my mekwars campaign, but I've lost entire afternoons to repairs and refits, so I don't use it much unless I'm really craving a BT game.

I think you go to the inventory menu and towards the bottom, there's a list of stuff being shipped. Either right clicking on those, or right clicking on said items when you filter for "In transit", should allow you to abort or cancel them being shipped. IDK if you get C-bills back, though.
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So, finally got the cast off my hand and can paint again, so with the perpetual LILAC SPARROW boner here, I figured it may be worth dropping by and post what I wrapped up today.

-Thera
-Congress
-Aegis
-x2 Eagle
-x3 Zechitinu

19 Squadrons of ASFs. Note that this is less than half of what the Thera carries. By itself. But *godDAMN* does painting and basing microfighters get old quick.

ASFs are painted "generically" so they can be used across factions.

>HBS BattleTech game is...OK. The spotting/LOS/"you can't see a target that is in your LOS, in front of you, and is actually *hitting* you with AC/20 fire" issue frankly skews the gameplay experience so hard that no really constructive commentary is possible until it's goddamn fixed.
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>>53663183
>Chalchiuhtotolin
Chal-chee-oo-*hork*toe-toe-lean, loosely.

Nahuatl pronunciation is honestly really easy compared to most of the North American aboriginal languages.

>>53666364
Jesus, man. I just use counters at that scale for fighter groups. Painting micro-scale droppers is bad enough.
..And damn do those Zecs look good. Might wind up getting a couple one of these days, even if the game is almost literally unplayable.
>>
>>53666502
>>Chalchiuhtotolin
>Chal-chee-oo-*hork*toe-toe-lean

Gesundheit

> I just use counters at that scale

I'd genuinely prefer to use counters for DropShips before I used them for ASFs. Micro DropShips - especially spheroids - start looking all the same, REALLY quickly. Plus, once WarShips get involved, the ASFs last longer.
>>
>>53666134
I'm finding that Mass Repair/salvage is my friend. I leave my veteran techs out of most non-critical mass repairs, so that I have them when the regulars screw up (as they always do). traveling to a raiding contract now though, so that may change when I'm working in the field.
>>
>>53666656
fair enough. When I do games at fleet scale I usually put a class label on the base for anything smaller than a cruiser. Even in Battlefleet Gothic it can get hard to keep track and that only has a handful of low-end ships per fleet. With my BT stuff I only have a half-dozen ships and nothing but Leos on the dropper side, so they're just display models FAIAP.

>Gesundheit
You try explaining a gutteral fricative to most English speakers any better...
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>>53664655
Hasn't LL been restarted recently?
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>>53666502
Is that yellow Leopard supposed to be Thunderbird 4?
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>>53667215
It's the short bus, dude.
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>>53663502
>https://community.battletechgame.com/forums/threads/8024

>All those people crying out to get TT values back.
>They finally find a way to set it back to them.
>Results are horrendous in comparison to the real game.

I don't have a picture smug enough to portray just how BTFO'd the annoying, old and (most likeley) senile grognards got.
>>
>>53667664
I tested out the Sensor Lock ability they gave to some Light mechs and holy shit is that thing OP as fuck, not only can you indirect fire with but it actually removes cover buffs, I could understand it doing former but with latter it comes off almost must have ability in your lance.
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>>53667715
There's a vid of someone doing exactly that. An LRM/LL Awesome, two C1 Catapults with Multitarget, and a Commando with Sensor Lock ate up an Atlas, Orion, Panther and Commando with only the sensorlocking bastard taking any meaningful damage.

Atlas pilot died like a bitch to Pilot Injuries.
>>
>>53667715
>>53668306
Yes. Currently, many of the special abilities are OP as fuck.

The Tactics ability, the jump jet ability, and the one-weapon skill aren't that big a deal, bulwark seems mostly fair since it only kicks in if you're stationary, but Sensor Lock and Evasion are both holyfuck OP at this time.
>>
>>53667715
Punching helpless Urbies are fun!
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>>53663634
Wrong on both accounts broham. Dark Age had toys, nice partial diecast too. And catalyst still puts out real paper books of short stories and stuff when they can be arsed. They just can't reprint or make money off the older novels.

So it really is lack of them wanting to more than not being allowed to. Sure would be nice if the videogame got some toys though.
>>
>>53664655
If you're talking about living legends, it IS back. It got a big ass community patch that brought a few people back a couple months ago. During peak hours there is usually enough people to fill a server.

That game deserves so much more than what it got.
>>
Are there any 4chan related BTech animations?
Things like https://www.youtube.com/watch?v=Ex29l7Sj62Y.

Or animations in general, for that matter? Aside form SirDubDub's works, of course.
https://www.youtube.com/watch?v=WzMeWxZvmwA
>>
>>53670258
Do these count?
Why Battletech Sucks (Urbanmech)
https://www.youtube.com/watch?v=0pyCsu0QRO0

Cool (Urbie)
https://www.youtube.com/watch?v=JXFnVDYZQ8U
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>>53667215
>Is that yellow Leopard supposed to be Thunderbird 4?
Nope.
>>53667250
Sort of - it's a reference to this, but it's also the official color scheme for one of the Davion schools (IIRC the Robinson Academy), which is damned funny.
>>
>>53666364
>>HBS BattleTech game is...OK. The spotting/LOS/"you can't see a target that is in your LOS, in front of you, and is actually *hitting* you with AC/20 fire" issue frankly skews the gameplay experience so hard that no really constructive commentary is possible until it's goddamn fixed.
This is easily fixed with a change to the CombatGameConstants.json file. Change vision range to 600 and sensor range to 700, and that problem basically goes away. Also the game is infinitely better in all ways with this change. You'll need Notepad++ to edit the file though.
>>
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>>53672327

Yeah, I'm aware. The problem is that the ability to fix it isn't helpful *during the Beta* because we should be sending feedback on the actual product in front of us, not the product which we've modded.

If it doesn't get fixed, you'd better believe I'll be modifying the shit out of the sight/sensor distances.

>I appreciate the attempt to help.
>>
>>53672819
Yeah, I already mentioned it on their forums, and modified it myself just to make it more enjoyable to play. Same reason I activated a few extra mechs.
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How does this look?
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>>53672981
IDK. Did the Black Knight not have a lot of armor to begin with?
>>
>>53672981
MWO/10
>>
>>53673020
I didn't change the armor, only "modernized" heatsinks and structure + gave it pulses.

>>53673031
?
>>
>>53673020
That's the standard armor load for the BL-7 variant. BL-6 has a bit more but not that much more
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>>53673047
3 Large Pulse Lasers and 5 mediums is pretty much a cookie cutter build for Black Knight in MWO.
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>>53673117
Didn't know that. Is MWO worth getting into? I played it when it was in beta in 2012 or something, and don't remember anything about it.

>>53672981
Also, can always swap large pulse for ERPPC.
>>
>>53673147
Well if you can find people to play with it's nice enough game. There was big hubup earlier spring when they changed the skill tree, but i dso still enjoy playing it.
>>
>>53673245
>hubup
Do you mean hubbub? I think that you do.
>>
Is there somewhere that I can find the weights for the new DA technologies? I can't seem to find it in either IO or the FM3145
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bampu
>>
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Daikyu best Kyu.
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>>53675663
Is that a Kurita mech and did they have access to RACs in 3055?
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>>53676378
It is and I didn't change the release date to the 3060s.
>>
>>53676405
Okay that answers my curiosity. I'd field it.
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>>53669658
If LL really is as good as the fanboys say, why do only a handful of players play it?
There's nothing stopping anyone from accessing it, and anyone who's properly into playing mechwarrior games knows about it.

The honest truth is it really isn't that great. It's exactly the same game as Crysis multiplayer, just with mechs instead of tanks. It's nothing new, it's extremely aged in all aspects from gameplay to visuals to sound.

New MWO players have to get over the newbie hump initially, but eventually buy their own gear and get matched (mostly) with fellow noobs.
Meanwhile in MWLL you're doomed to getting absolutely farmed by veterans every match because of the economy system, just as it was in Crysis. Winners win harder, noobs are forced to stick with crappy mechs every game.

Between thas balance issue and the previously mentioned showing age, MWO wins out IMO. Though at this point both are getting pretty old and I don't play as much of either.
Looking forward to Battletech and MW5 for some fresh experiences.
>>
>>53675663
>>53676405
Anyone have the easiest way to know what the combine has in terms of tech around 3055 and that fedsun civil war?
>>
>>53678125
They're beating themselves over the head with the MRM stupid stick. Also C3 and ERPPC's.

Plus a shitload of Clantech salvage after Bulldog.
>>
>>53676792
I'm IRL friends with one of the MWLL devs and I still don't like the game. Everything feels fucking floaty, driving a Hephaestus is nice and comfy until it flips for x reason and can't get back up.

I agree that the shitty-ass engine does it no favors (not to mention the art direction)
>>
>>53678301
I think I remember something about them being stupid not having a lot of DHSs on mech for a while? I think the Hatamoto-chi was one of them. When does the DHS become wide spread for them?
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>>53678525
>When does the DHS become wide spread for them

Late 50's.

Also, the Hatamoto-chi is single sinks because it's an old War of 3039 design from before the bullshit tech retcons. Kuritas got hit hardest by those retarded things because their most important tech recovery and deployment dragged into the mid and late 50's past the retcon cutoff while everyone else got bumped back a decade or more in their recovery cycle.
>>
>>53678525
Yeah, the Combine jammed most of the DHS into their aerospace fighters.
>>
>>53678599
This helps campaign-wise. Thanks.
>>53678817
Were DHSs that hard to make that they prioritized their fighters?
>>
>>53678909
>Were DHSs that hard to make that they prioritized their fighters?
Supply issues, and the fact that the DCMS fighter corps was equal to or better their clan counterparts.
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>>53678909
>>53678934

Yeah, about the only places the IS compared favorably were in aerospace assets. At the speed ASFs maneuver, the range advantages of their weapons don't count as much.
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>>53676792
Mwll doesn't retain players for two reasons, no mechlab and no persistence. All most mw players want to do is boat as many of their favorite weapon as possible and to be able to do so at the beginning of every match. You can't really do either in mwll so hence it's small playerbase.
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>>53678934
Interesting. Did they have a lot of fighter-carriers like that Leopard CV?
>>53679012
In the aerotech game, isn't one hex like 1000 km or something?
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>>53679092
>isn't one hex like 1000 km or something?

~18km, currently, for space hexes.

If you're using the low-altitude map, each air hex corresponds to 1 ground mapsheet (so roughly 500m).
>>
I need custom hardened armor heavies and assaults, give me all you got
>>
>>53679145
Man I must be old or my memory is faulty. I would wear the first edition of aerotech had it be 1000 km per hex.
>>
>>53668379
Tactics ability is actually pretty good; the ability to act a turn earlier is okay, but the ability to reset your stability when you reserve your action is the hit of the whole fruit.

I tend to put Bulwark on the Jagers/Awesome. Something that's planning on sitting at the back and not moving anyway.
>>
So my old campaign group died because the perma GM decided he was sick of GMing. The new group (same people, reorganized) has us departing from the old mode of being mercs and we ended up deciding on Mariks, we're members of the Silver Hawks Irregulars. It is 3050, and given the hate-boner our new GM has for the Clans, I know that they won't be showing up.

Theoretically, our unit is a full Battalion, but in actuality, we're rocking a reinforced company consisting of the following:

Battalion Command Lance consisting of:
Crab-20 (our command mech)
Hunchback-4G
Vindicator-1R

Fire Lance:
Stalker-3F
Awesome-8V
Orion-1K
Marauder-3R

Wolverine Lance
4x Wolverine-6M

Recon Lance:
Phoenix Hawk-1
Locust-1V
Locust-3V
Cicada-2A


We haven't had any battles yet, and getting an entire lance of Marik Wolverines was the result of some hilarious rolls on the mech availability charts, and I think we came out of it pretty okay. Nothing truly amazing, we'd all have preferred if that was an Awesome-8Q, but we have a well rounded and hard hitting force with no truly garbage mechs.
>>
>>53682408
without clans who are you going to fight to make it a worthwhile campaign? pirates? if you could make davion border raids into a full game then god bless...
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>>53682491
pirates, circinians, canopians, marians, secret neo-RWR, chaos march shitstates, lots of stuff
>>
>>53682491
Silver Hawks means killing Circinians and reclaiming RIGHTFUL BOLAN CLAY.
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>>53679145
as the local aerospace expert, how would you design an Assault DropShip (not PWS, like an Achilles) that doesn't suck like the canon models do?
>>
>>53682567

I tried to convince the group that we should be Anduriens, but nobody wanted to go for it.

>>53682491
Fed-Com, Liao and other Mariks of course!
>>
>>53676792
>>53678463
>>53679046
Valid points you guys bring up. I think I fell in love with LL because of the way it presented mass battles as opposed to skirmishes. Although only playing MWO during the beta has no doubt soured me to the experience.

With that said, has MWO gotten better? I hear a lot of complaints about PGI in particular, but given that I don't have a whole lot of time in the week to play the vidya, would I be able to enjoy this game? Or would I be stuck in the "you can always pay to git gud :^)" bracket?
>>
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>>53680894
>>
>>53682772

MWO doesn't have pay2Win, it's just pay2AvoidGrind.
>>
>>53682839
Granted, but can this game be enjoyable if I don't have enough time to grind? Are lightmechs balanced?

I'm not trying to pick apart any arguments or to start any. More than anything, I want to know if I can run around in an owens and still have fun.

[Spoiler]maybe I should just fucking play the game, but hell if I'm going to invest an afternoon downloading it only to find it's "heavy and assault mech powerhour"- the game[/spoiler]
>>
>>53682943

First I;ll caveat this with the fact that I stopped playing like a year ago, but a new player gets a giant income boost, enough to buy and decently kit out a single mech after about 20 games. After that you're down to normal cash grind.

A light mech can be competitive, but don't expect to just speed tank out in the open, you basically have to play ambush tactics and hit and run. It is certainly a lot harder for the same rewards as a heavier mech that just hits harder and is tougher.
>>
>>53683049
I'm used to guerilla light tactics from LL, so that's fine.

Solid, I'll give it a go, thanks for the info.
>>
>>53682671
Not him but the plain insane range advantage of capital and subcap weapons once they're introduced on dropships basically throws classic assault dropships out the window in terms of viable shipkillers.

So you might need to specify era.
>>
>>53682943
one of the best players I know runs around raping bigger mechs in a locust. I've not been able to reproduce his successes though.

as a heavy and assault fan, MWO is frustrating
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>>53672838

What mechs are currently in the game, hidden or not?
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>>53682671
well first off they'd need way more armor to stand up to fighters
second, you'd have to allow them to mount capital weapons beyond missiles (this is ignoring subcaps because I'm assuming you're talking about pre-jihad since you say no PWS)
a few NLs or a spinal NPPC is going to allow squadrons of assault ships to threaten light WarShips and absolutely murder other droppers, which is about the best you can hope for with ships that small
>>
>>53682671

You don't. The things that make Dropships not suck are also what make them PWSs.
>>
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>>53679092
>Did they have a lot of fighter-carriers like that Leopard CV?
The Leopard isn't all that great - it's only six fighters per collar, which is decent but nowhere near as good as the Kurita's Vengeances (nor, indeed, the Okinowas they developed during the Invasion and started deploying ~3055). Good enough to escort a small raiding force, but once you're doing a serious invasion you need a little more than the LCV and the pair of fighter bays on whatever other dropper you're using. The Okinowa was specifically cooked up to cover the gap between "eh, it's eight fighters and a company of 'Mechs" and "OH SHIT THERE'S FORTY OF THEM". Clan Carriers have a one-Star (ten-fighter) complement, which outguns the LCV pretty damned hard, and the bigger carrier droppers are even meaner; fortunately, the Clanners only used dedicated fighter carriers and dedicated 'Mech/Vee droppers in the Invasion (plus the odd WarShip's fighter complement). Fortunately, the Clans didn't deploy most of their bigger carriers often - they only had 4 Miraborgs in the Sphere by '57, and the Titans usually stayed with heavier fleet assets instead of getting tasked with invasion CAP.
>>
>>53678525
See also the 3050 Panther, single heat sinks, ERPPC.
>>
I haven't played in years but I've been randomly reading the wiki while at work. What the hell happened between 3100 and and 3150. There's a ton of content mentioned that covers 3050-3100 and everyone stabbing each other in the back or getting raped by Blakist cyborgs but 3100-3150 seems pretty thin still.
>>
>>53683646
LPL Locust or one of the other ones?
>>
I think the record I saw here was 1080 or something but I just caused a nice 460 ammo crit.
>>
>>53684554

It's the Dark Ages. Battletech was being done by Wizkids at the time and they wanted to advance the timeline to sell their new models. Everyone hated it because clickytech != battletech, and they pretty much gave up on it. When Catalyst got the rights, they were kind of stuck in the same time period, but without anything good to do with the lore, so now we're just stuck in the Dark Ages.
>>
Hey gents, besides the bug mechs, what are the most common mechs in the inner sphere? I am trying to figure out what the most common fusion engine size is.
>>
>>53682772
Some of the issues with living legends have improved. There's a modifier in place now so that a lighter asset shooting a heavier one generates more cbills than shooting something of equal or lesser tonnage, thus making it easier for new player or late game joiners to catch up.

There are also more restrictions on transferring cbills so it's much more difficult for someone to get enough money for a madcat right out of the gate and stomp the enemy team while they're still in lights.
>>
>>53684967
It's gonna be the 280, 275 and 300 that are most common after the 120 and 140
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>>53684967
Archers, Banshees and Stalkers.
>>
>>53684554
There's thirty something novels that cover that entire period plus a bunch of scenario packs.
>>
>>53684967

There are 500 Chargers that nobody wants.

Other than that, SHawks, PHawks, Hunchbacks and Griffins prolly.
>>
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>>53685205
Chargers you say?
I'll take them!
>>
>>53684332
>3050 Panther, single heat sinks, ERPPC

Oh yeah those are kinda goofy, just got two of them as salvage. I kinda like having the ERPPC and SRM4 with Artemis, but the heat on that thing makes it hard to justify that PPC, probably will will fit DHS as soon as I can. Probably upgrade the armor at the same time as you can drop 2 heatsinks off.

Venom is another rather oddball one aswell, 4 Medium pulses and only 12 Single Heatsinks and crap for armor due to the pulse lasers.
>>
>>53685572
I'd charge her. Sauce on this hottie?
...
If it's not a trap.
>>
>>53685205
Thats because nobody has introduced them to the glory that is 1A5 or 1A9 Charger, 1A5 is my personal favourite due to being mean motherfucker up close and personal.
>>
>>53678817
>Yeah, the Combine jammed most of the DHS into their aerospace fighters.

...all the fighters we don't have names or stats of, apparently.
>>
>>53686504
>but the heat on that thing makes it hard to justify that PPC, probably will will fit DHS as soon as I can
You could also go the quicker 10KA route and swap back to standard PPCs. They cut costs on the No-dachi by using the piles of surplus ERPPCs because of how many pilots did this.
>>
>>53685572
Canopus.gif
>>
>>53683646
Locusts are little bastards in MWO. I piloted them when I played (1V, 3S, and 3V). The 1V is busted with a LL or LPL in the CT, and it will be a rape train when Civil War launches and we get Snubbies. 50% cooldown in a 1V. Just let that stew for a moment.

If I go back though, I'll be swapping my 3L for a second 1V so I can do quad HMGs in one and a snubbie in the other.
>>
>>53686509
>>53686977
Ah shit I messed up. The file name is supposed to read Romano Liao
>>
>>53686600
http://www.sarna.net/wiki/shilone SL17R

I'd dig up more examples for you, but Sarna is easy to navigate and I'm already less lazy than you for looking up one that you couldn't.
>>
>>53682943
Light mechs in the right hands are pure rape. If you constantly dodge, duck, dip, dive and dodge, they're hard to hit, and the mechanism of lasers ingame means they spead their damage out over a fast-maneuvering target.

>>53683049 has tve right of it, you get a few million C-Bills for your first 25 matches. Another 5 for doing the Academy/tutorial and getting all the achievements there.

For that kind of cash, you can get a light and dope it to the eyeballs - XL, DHS, stuff like that. Locus-1E are just plain nasty, but there are other models not faring that well.

You can also get a good medium like a Shadow Hawk and essentially do the same.
>>
>>53682943
>Granted, but can this game be enjoyable if I don't have enough time to grind?

Yes. You're just going to have to restrict yourself to 1 or 2 mechs for a long while though. 25 million cbills for completing 25 matches and the academy training tutorial should be spent purchasing, outfitting and mastering 1 mech at first. Generally I'd suggest a heavy for their all-around usefulness, but you can still go with a light if you're feeling brave.

The new skill tree (more like hedge maze) system increased grind for new players by a lot.

>Are lightmechs balanced?
Some are rather sluggish, and all are generally fragile meaning that if you fuck up, you're a goner.

But if you pack a decent loadout and keep in mind not to expose yourself longer than it takes for your weapons payload to unload on their back or side, then you will prosper.
>>
>>53682671
A good assault DropShip has 3 main things:
1) High armor and SI to survive ASF runs and potentially bomb-released anti-DS ordnance.
2) High speed to close the distance and evade attackers.
3) Good weapons coverage all-around on all arcs. Rear arcs can be less equipped than frontal arcs, but a hard-hitting rear arc or rear wings/rear left-right means that you can also hit targets on passes, and if you're a spheroid DS, you can strafe targets on the ground if you're landing.

There's two main schools of thought with assault DropShips: a short-range heavy hitter that relies on fleet support for longer-range combat (ie, capital) and fighter carrier duty, or as a long-range loiter craft that has larger fuel reserves and also carries a squad or two of fighters for defense/offense. As you get into the heavier DS classes, it's easier to do the latter but be more heavily armed and armored, so be aware of that.
>>
>>53666985
>>53669658
>>53676792
Mekwars Legends, you boners. Megamek persistend 3067 campaign run by some grogs and their groggy friends, until one day the archgrog flipped his table and quit.
>>
>>53678125
>>53678301
>>53678463
Combine in that era had gaggles of some of the best inner sphere omnis at that era. Firestarters, Black Hawk BHKU's, Avatars, Blackjack Omnis, Owenses, Raptors, Striders and Sunders. It was in the super-short timeframe from civil war to start of jihad when tptb decided the combine needed another good nerfing.
>>
>>53682839
>MWO doesn't have pay2Win, it's just pay2AvoidGrind.

Nah. You can't get hero mechs as a freebie and quite a few of them are the best in their respective territories.
Also, they lock away mechs as pay-only for several months on end.

It is as bad a P2W ecosystem as any.
The only thing is that no one really gives a damn about competing in the game so paid-for advantage is really not all that important to them.
>>
MWO peeps, I know I shouldn't get back into the game, but I'm doing it anyways. Been out of the game ages, just reinstalled. apparently I have a shiny KGC now. wat do? love it and cherish it, or burn it and get a smaller, faster mech?
>>
>>53690487
When I played, (which guaranteed, was a long time ago) UAC/5s were the hotness, and of course the mech that could field the most was a hero mech.
>>
>>53683851
>What mechs are currently in the game, hidden or not?
Here's the full list of mechs that will be available on release.
Locust*
Commando*
Spider**
Firestarter**
Jenner*
Panther*
Urbanmech*
Raven

Cicada
Blackjack**
Vindicator*
Centurion*
Enforcer**
Hunchback*
Trebuchet*
Griffin*
Kintaro*
Shadowhawk*
Wolverine

Dragon
Quickdraw*
Catapult*
JagerMech*
Thunderbolt
Grasshopper**
Orion*
Marauder
Warhammer
Cataphract**

Awesome*
Victor*
Zeus
BattleMaster*
Stalker**
Highlander
Banshee
King Crab
Atlas*

Ones with an asterisk are in the beta. Ones with two asterisks are in the beta but unfinished and have to be manually activated.
>>
>>53690487
I've gotten three heroes as a freebie so you're wrong.

The game is about as not p2w as one of these sorts of games get.
>>
>>53692873
>I've gotten three heroes as a freebie so you're wrong.
I could get some of the paid only guns in Battlefield: Heroes as well if I stuck around for ages but that doesn't change the fact that game literally had P2W down to a science.
>>
>>53691203
Just keep it. It's decent.
They have events all the time so you can always get some free stuff.
>>
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>>53692873
This.

Of all the complaints about MWO, pay2win isn't the legit one. And there's a lot to complain about. Which is really fucking weird.

But that said, if you can't move and fight well no mech is gonna help that. There's plenty of shitmechs though that can only be passable in the hands of a good/great pilot or solid team. That's way more of a problem than overly good mechs.

>>53691203
Lucky, I just got a cataphract and a blackjack when I logged back in after nearly a year of not playing.
Hang on to that that thing, I'd happily pilot one instead of most IS assaults any day.

Though saying that my favourite mech to pilot has always been a toss up between the Crab and the Locust.
Crab is easy mode: point at target, blast with lasers, rock about a bit to shrug damage. Good speed and profile make is a really simple, solid medium. Also CRAB BATTLE duels when you meet another crab. And the claws operate on the bay doors open/close button, which is just neat.

And Locust is just pure going fast. And outputting a surprising amount of damage because it can pack a decent armament. Locust swarm tactics work really well as the group just runs rings around everything blasting it constantly.
>>
>>53693308
Any other well painted Crabs?
>>
>>53694572
The rest of mine are all plain comstar white I'm afraid.
>>
>>53691760
The lack of bugs and Archers make me sad.
>>
>>53695350
Plenty of time yet for those to appear. We may get them yet. And modders will easily add new designs. Just need the models and it's easy to add them.
>>
>>53692873
Gee. I started in 2011, and just logged on for the first time since. I've gotten... 4 trial mechs. Shit on yours then.
>>
>>53695350
They use PGIs models and there is no Wasp or Stinger in MWO, there is Archer and Phoenix Hawk but those two came after the Battletech game had allready gone to development, so don't hold breath of seeing those two, might make it into addon campaign if the game sells well enough.
>>
>>53695728
Wait a minute, what are these trial mechs even? Aren't these the kind that go down the toilet once you get started?
>>
>>53695898
They have several mechs, 'champion' versions so generally not garbage because they've already had a chunk of upgrades applied (but you can't personally upgrade or customise until you buy them), and there's 4 mechs in each weight class to try for free to see what you like. I think it's usually 2 Inner Sphere and 2 Clan designs per weight class.
>>
>>53696543
Well that's all ass anyway. Throwing superficial buy-me-please advertisement garbage at me right from the get-go is a regular hearts and minds strategy.
>>
>>53696632
For the most part those (champion) trial variants are also pure garbage.

They neither have the sort of weapons armament a new player can effectively utilize, not the sort of utility that allows them to make mistakes and still keep trucking.

Also the fact that they don't have any skill tree upgrade, which are a HUGE boon to any mech, makes them even worse.
>>
>>53686509
sauce

asianscandal.net/2014/01/25/young-vietnamese-girl-jenny-in-hotel-with-mature-boyfriend-update-3-videos-233-photos
>>
>>53684574
last time I watched him play, MLs. but it has been awhile. I hear he's looking forward to rocket launchers being added.
>>
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>>53663183
So, I'm getting damned tired of having to haul along six books and hunt through thirty fucking RS files to use infantry and BA.

I've gotten a PDF together with most of the units, but I need a couple of specific things; does anyone/the trove have a clean, non-bullshit pdf copy of TRO:3145? Is there an RS:NTNU - 3150 out yet? If not, I'll futz around and make do until then, but I'd rather not have to piece >everything< together out of the whole 3145 micro-dexes.
>>
>>53698007
MLs are the way to go for locust. 6 of them on the best version.

Damage output is up there, and better than using medium pulse lasers and less fiddly than trying use small pulse lasers with their tiny range. Gives you options, so you can hand around heavier mechs prodding, or rush in and start backstabbing.

Rocket Launchers... yeah, that could be really good.
>>
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>>53680912
6500 kilometers per hex. Of course, that was also the version of the rules where a planet only took up one hex on the space map. Things have been completely rewritten twice since then.
>>
>>53698269
Is that a vehicular train version of a Cruise Missile launcher?
>>
>>53698572
Yes, AFAICT. Converted out of MWDA minis - VV1 Ranger (launcher, heavy modification), JES III missile carrier (command radar vee, light mods), and a JI-50 "Jifty" repair vee (ammo vee, light modification), plus some thousand-pounder guided bombs from what looks like a 1/72 aircraft kit.
>>
>>53698811
Yes, those are very clearly either GBU-10s or GBU-12s. They look more like GBU-12s due to the long, thin body but again, models don't accurately represent those kinds of things. But cool deal, thanks.
>>
So did anyone else get some of that con exclusive gear during the Catalyst Memorial Day sale?

I bought some dice because ebay scalpers always gouge the fuck out of them when they only cost $2 and they just came in today. Having a set of SL, Big MAC, Blake, Roughriders, and MD dice is pretty cool. The WoB dice are especially nice. Also picked up extra Marik and Davion dice because reasons.
>>
>>53695898
>>53696543
>>53697142

OK, so I went ahead and reinstalled MWO for the first time since the first 6 months of the game's release. I've got the following Mechs in inventory:
Adder Prime (c), Jenner 7-IIC(c), RVN-3L(c) Raven, WLF-1(c) Wolfhound

HBK-2C(c) Hunchback, KTN-18(c) Kintaro, NVA-S(c) Nova, PXH-2(c) Phoenix Hawk

EBJ-Prime(c) Ebon Jaguar, HBR-F(c) Hellbringer, ON1-K(c) Orion, WHM-6D(c) Warhammer

DWF-W(c) Dire Wolf, KDK-3(c) Kodiak, MAL-MX090(c) Mauler, STK-3F(c) Stalker

Every single one is a Trial Mech. I don't actually own any Mechs whatsoever. I went through the tutorials this afternoon and have ~5,800,000 CB available. I've played two quick battles (with the PHX and the WHM), have gotten 1-shotted each time from a Mech that was too far away to even lock on to (much less shoot), and every Mech on the field that wasn't "me" was an assault Mech.

So where am I supposed to go from here and what am I supposed to do to eventually actually be able to play the game? Are they eventually going to take the Trial Mechs away from me after I've played for a certain amount of time?

>I would screenshot the inventory page, but the Prt Sceen button is only producing a black screen when I try and paste it into the image editor
>>
>>53700449

Uninstall and don't come back. It's functionally impossible to participate in the game as a new player unless you're willing to spend $250 or so on premium content.
>>
>>53700449
Trial mechs rotate every now and again on what the mechs are but they're always accessible.

And it's really unlikely that everyone else was in an assault, the game if anything tends to be full of heavies with a lance of assaults and fast mediums mixed with light mechs.

From just two games in really what you should be doing is trying out the different mechs to see what you enjoy more, and seeing how the maps work and what people do. And if you got one-shot, you were probably doing something like standing around in the open making yourself a target. Hard to say though without seeing. But patience is definitely a virtue when it comes doing anything.
>>
>>53700449

Basically, your life is going to be shit until you can afford to buy a heavy or assault Mech and refit it with as many cLRMs as you can. The easiest way to learn the game is to sit back and spam LRMs, because you can watch what's happening, and you'll actually get XP/Cbills from doing damage at the same time. If you try to play a brawler as a newbie, you're completely farked, because everyone is better than you and 80% of them will be in tricked-out designs that put the trial mechs to shame.

Also, err on the side of playing heavier Mechs. Lights are totally viable, but they have a high learning curve, and since the game in general has a high learning curve to begin with, lights usually suck for newbies.

Also, the trial mechs suck. All of them. Complete trash, and as long as you're stuck in them don't feel bad about getting KO'd 4 minutes in to the match. You're just meat until you're about 100 games in anyway, and trial mechs just make it worse. Remember, this isn't real Battletech; a Mech that isn't built entirely around a single combat paradigm is going to get fucked badly, and none of the trial mechs do that.
>>
>>53701346
Alternate method is to get something very forgiving like a Crab and just poke with lasers. Worked for me anyway. Crab's movement and profile made it reasonably survivable, especially since it can spread hits fairly easily. And with a simple armament like that you can engage at all ranges and put out a surprisingly steady amount of damage, instead of having to rely on big alpha strikes or the slow trickle that missiles do.
>>
>>53701675

I would have thought that the Crab would suffer from the same problems as the Awesome and the King Crab in the form of low slung weapons hindering the ability to fight on hills.
>>
Crit-padding the CT with non-explosive ammo such as Gauss slugs: y/n?
>>
>>53702168

Definitely Y.

There's no downside whatsoever, except for potentially losing some of your primary weapon ammo. The best possible padding is a pair of small lasers, since they minimize the mass required and their utility is hugely limited. The next option is something like a LL, so you have a guaranteed "large" weapon that'll keep firing as long as you can operate (but if it works as crit padding you lose 5 tons of payload).

Gauss ammo is a way, way better choice than 95% of everything else that can fit there.
>>
>>53702227

CT LL is one of my favorite things for a zombie brawler mech.
>>
>>53702260

Oh, sure, but >>53702168 was talking about putting stuff in the CT for the express purpose of crit-padding. Under THAT description, if your LL works as intended (ie, takes a crit), then you've lost 5 tons of payload. If what you're after is simply CT crit-padding, then there's better and more efficient options.
>>
>>53701346
LRMs are literally the ultimate noob bait in MWO. Most people who play LRM boats mostly just sit at the back with their "wasted tonnage", letting their entire team die because they did not share armour nor deal any meaningful damage.
>>
>>53702075
I haven't tried them much, but from what I've seen, their arms usually aren't as bad as the Barn Door, KGC and Executioner. Plus, most of the variants have torso hardpoints, so make of that what you will.
>>
>>53702168
Yes, critpadding the CT is always a good idea.
My personal preference is for RL/10s, because they're half a ton per crit, and give you a nice close-range emergency weapon that doesn't hurt too much if they get lost
>>
>>53698269
>RS:NTNU - 3150
Not released to date. Probably never will, either, given the shitheap that is CGL.
>>
>>53692873
>They have events all the time so you can always get some free stuff.
One of the nice things about MWO. I've played the game on and off for several years without spending a penny and gotten a ton of robots. Have about 45 mechs, 2 heroes, 6 champions.
>>
>>53704411
Now if they would only add vehicles and infantry and singleplayer.
>>
btg is slow
my retard ass let girl friend play with friends tonight.
We had company v company game (6 players) so each took a lance.
She got recon.... it was not good because tehe if I stay still my pop guns hit better. Thank you for not walking with a locust.
I need a drink.
>>
>>53704411
Dub dubz, MW5 is MWO SP.
>>
>>53700449
First, those are all trial mechs until you buy them, and since those are the Champion variants that would cost you real money. However, Champion variants are built on a normal chassis - you can reproduce them in every aspect except the C-Bill bonus. Only Hero variants behind the paywall bring unique hardpoints.

Second, whatever mech you choose: cover is king. Unless you rush some bugger in short range, always have something between him and you unless he's in weapons range, and even then only step out long enough to fire.

Third, ECM. Look for teammates with those letters over their head, and if you can keep up with them, stay within 90m. It will prevent you from being LRMed to death.


If you genuinely want to learn and improve, check the MWO forums for the ComStar Teamspeak server, drop in and say hello. The community has some trainers and training programs set up which can get you up to speed.
>>
>>53705500
Champion variants don't even have the C-Bill bonus, it's a XP bonus they get. Hero mechs give you extra C-Bills, in the form of -30 % more which can be significant amount if you did a succesful Faction Warfare match.
>>
>>53705699
Preeeeeetty sure my Banshee Champion came with a CB bonus, but I'll check that later. Just like that mech, I'm not perfect.
>>
>>53701346
>MWO
>clan LRMs the best way to learn the game

and this shows you're a shitter that rage quit the game. LRMs suck ALL of the ass.

>>53700449
Check your achievements page and see if you're still eligible for the Cadet bonus for the first 25 matches.

If not, make a new account. If yes, play 25 matches with trial mechs so you can afford your first metamech.

The best way to learn the game is with a laser mech.
>>
>>53706151
>LRMs suck ALL of the ass.
Not the guy you're replying to, but in the right hands they're still a good tool. "The right hands" not being some sucker staying at spawn or at max range and just spamming them, though.

AMS is still not universal on all mechs, UAVs counter ECM, and a Lurmer with balls will get his own locks and then bathe the opponents monitor in explosions to the point he can't see his HUD no more. Choosing that target wisely is part of being "the right hands."
>>
>>53706234
That's how I play my LRM mechs, I move in with the rest of team and keep moving, when I am firing LRMs, going to lasers as soon as the enemy mechs are in range of them and inside LRMs 180 meter zone. Works well with Stalkers and Archers, probably with others aswell.
>>
>>53706417
Aye. With all the range skills taken, you can run a Timber Wolf with 30 or 40 tubes and 6 SPL with barely a gap. ERML would create a pretty wide sweet spot, but they're too hot to keep up the bombardement.
>>
>>53700759
^ This guy is stunningly and embarassingly full of shit.
>>
40kid here, if I wanted to make a fairly complex regimental backstory for my doods stretching back into Battletech era (the Dark Age of Technology or close enough to it) which faction/book should I look at to find generic Starship Trooper (movie not book)/Colonial Marine (movie not video game) type sci-fi guys?
>>
>>53707762
BT's not part of 40k, sod off with your bait.
>>
>>53707762
Really nice bait.
>>
>>53707804
>>53707808

Not actually bait, but whatever.

Have fun falling off page 10 I guess?
>>
>>53708281
You're such a hero for posting on an anonymous imageboard, anon. Should be really proud.
>>
>>53695849
Yeah, well using the PGI models is also not such a great idea, desu.
>>
>>53708281
I'd advise against crossing the streams. BT and WH40K have such different feels, tech levels, and core ideas that it really wouldn't work well.
>>
>>53709021
>desu
What the fuck? I definitely didn't type that word.
>>
>>53709136
You typed F A M, senpai
>>
>>53709164
Nope, it was T B H, desu
>>
>>53709136
HOW
FUCKING
NEW

baka desu senpai
>>
>>53709179
Ah, that was it. That is new to me somehow. Derp.
>>
>>53673147
I've played enough MWO.

No matter what they do to the game it wont matter because it's always the same old maps and game modes. It gets boring and repetitive.
Good big maps and game modes are important.
If it had some sort of conquest mode with respawning it could be much better.

The free to play archetype is set in stone and they wont change. It goes outside the psychological design constraints of the free to play model of addicting mechanics and micro transactions or in MWO's case MEGA TRANSACTIONS.
Try MWLL.
>>
>>53709339
>If it had some sort of conquest mode with respawning it could be much better.

There is A conquest mode with 'respawns' in Faction Warfare. It's generally one of the more difficult game modes for both sides, as you have to dedicate some resources towards capturing and holding control points.

Faction Warfare on the other hand is hard mode. You either get good and play with competent teammates, or you accept that you're going to get steamrolled by the more organized opposition.
>>
>>53709377
Or you at least try to organize the other random schmucks you drop with. Happened to me in FW, my team was all PUGs and the other side was a premade 12-man. We organized and at least got a 30something-48 out of it instead of being eaten alive.
>>
>>53709377
>>53709548

im not talking about that. i should have clarified. that mode is not adequate either.

ive done every mode organized and unorganized i know the hub bub.

think planetside 2 but with mechs
>>
>>53709710
I had a feeling you were asking for something downright ludicrous in both scale and implementation.

Planetsides shit doesn't work either, they're constantly losing players. While yes, fleshing out the FW mode more would make the game more "immersive" and give players more reasons to stick with it would benefit both piggy and the community, the sort of mode you are asking for is more akin to the Mechwarrior 4: Mercenaries campaign than anything else.
>>
>>53709021
I actually like the PGI models quite alot especially the Reseens are quite good looking. maybe except the Warhammer in which I like Shimmering Swords take on it better.

But the point is, using MWO models has allowed HBS to put alot of mechs into the game and faster than it would had they done all the models themselves.
>>
>>53709710
>think planetside 2 but with mechs
Yeah, no. I kind liked Planetside for what it was, but it's absolutely no MechWarrior or BattleTech. >>53709863 has the right of it.

ARMA/Operation Flashpoint would be a much better base for a large-scale game like what you think of. And then you play it with an actual chain of command on either side and long respawns.
>>
>>53710299
I think MWO, and seemingly Battletech too, are sticking to the same rut of underestimating what computer games are, and can be, in this day and age. They're dated, outright boring, constricted scales of what really could be.
>>
>>53710299
>>53711866
I feel like BTech could gain a definite boost in campaign mode and strategic depth if it went the MW:LL/Megamek route and added combined arms to the game.
>>
>>53711866
>I think MWO, and seemingly Battletech too, are sticking to the same rut of underestimating what computer games are, and can be, in this day and age.

Being in today's day and age takes money and Battletech/Mechwarrior is simply not big enough to support such expenses.
Find a way to actually grow the fanbase beyond the same bunch of old fucks who've been playing since the 80s/90s and only once you make the fanbase several times its current size can you really start with actually daring ideas.

For fuck's sake, the current fanbase couldn't even support an AAA game. It's why real Mechwarrior 5 never got made.
>>
>>53700759

congrats, confirmed retarded faggot

old, bad memes a shit
>>
>>53711948
Aye. One reason I suggested ARMA is that it supports stupidly huge maps where combined arms with air elements could actually work, though you'd have to limit it in numbers to not go overboard. No idea about the player limits and moddability though.
>>
>>53713716
Even if it were just company on company scale, large map BT/MW would be awesome. Light 'Mechs would actually be useful for more than hit and fade.
>>
>>53713812
Yeah, but come on, wouldn't you love mixed batallions going at each other? Twelve mechs, that or double tanks, 2-4 aerospace fighters and a handful of VTOLs per side, and maybe AI infantry to send into installations to take and hold conquest-style.
>>
>>53712645
Admittedly, fan works have already gone beyond the scale of the existent official products. MWLL being one thing, but the real pinnacle was in my opinion in Mekwars: Legends.

Well, that comes with insider bias of course, but the framework for far greater undertakings was there.
>>
>>53714000
Yes, I'd love the shit out of that.

I'm just trying to manage my expectations so I'm not crushed by the inevitable disappointment.
>>
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For the anon in the last thread who wanted generic Infantry RS - This is the 4e FASA one, which is a little better organized than the modern sheet. The "most current" one is in Tech Manual, and I'll be posting it in a second.
>>
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>>53715017
And here's the current "PBI" sheet. The damage tables cover Rifle (b), Rifle (e), MG, SRM, and LRM infantry. Unfortunately it doesn't mark the break points for Jumpers or Clan Solahma, but I just use a highlighter for that when I'm using infantry.
>>
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>>53715067
TacOps Advanced Infantry sheet (welcome to Tau Zombie land..)
>>
>>53715017
>>53715067
>>53715132
I really don't understand why they nerfed the damage capacity of a laser platoon. Was there a real explanation for it?
>>
>>53716667
They changed the default support gun the men carried.
>>
Is there any sort of situation in which a fission engine is a good choice for a 'Mech or vee? Or should I just stick with ICE, fuel cell, and fusion?
>>
>>53717107
Not particularly unless you're looking to make something strange or some kind of high range low tech machine. Honestly ICE and Fusion are most Battletech to me, the full disparity between the rumbling clunkers and the stuff that takes you to the stars. Fuel cell has a lot of good vehicle perks but is pretty silly. It's a modern meme like all the tacticool crap in 3085. Battletech battery tech is so good, you'd be better off with battery vehicles instead of using old hydrogen fuel cell battery technology. Same reason chemical lasers are retarded, though they have an actual game mechanic and construction niche.
>>
>>53717300
Opinion discarded
You sound like a mad grog
>>
>>53717107
Sure, something with a Booby Trap. Otherwise, as >>53717300 says regarding low tech, high range vehicles, but without all the condescending crap attached. Build what you want and play how you want and don't let any faggot here tell you otherwise. There will be enough people tolerant of how you play and what you like that you'll find games, or at least people to talk shop with.
>>
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>>53717412
I'm not mad about anything, just posting a fact. Have you seen all the guys in the infantry section of 3085 that look like they either got pulled out of Afghanistan or Mass Effect?

There was a few years near the end of the Jihad where CGL went through this really weird "modernizing" phase instead of just embracing the space crazy that is Battletech. Right now since we're in the DA, it's hard to tell if they've left off that or if it's just them trying to keep consistency with the 2003 era stuff.
>>
>>53717538
Because God Forbid a setting with as wildly varying planetary cultures and tech levels as BT have some units with tacticool infantry, and some with 'space crazy'.
>>
>>53717689
More like it's retarded to think that throwing ancient stuff into a futuristic setting makes it modern. This stuff will look even more dated than the 80's material in ten years because it doesn't even attempt a future.

But mostly I dislike it because it's lazy and doesn't bother to understand the universe much. Something like fuel cells got put in because in real life, they were starting to be put on production vehicles. And some people went "Hey, that's like more advanced than ICE. Let's put that in there." but ignores the fact that it's just a big chemical battery, and batteries in battletech are so compact and cheap and efficient that they were using them to power handheld lasers and battlearmor since forever.

Nothing wrong with picking on something because it doesn't fit.
>>
I'm trying to read through Total Warfare after basic rules and a few AI battles in megamek.

Do you really remember all that stuff by heart? I mean, I'm not even touching aerospace rules yet, and it's already pretty hard to focus.
>>
>>53717923
that's the beauty of it. you don't need to have it all memorized in megamek.
>>
>>53717923
You just break it down.

How did you move (walk,run,jump)
How did they move(distance and did they jump)
How far are they away
Is there anything between you and them

You learn most of the stuff by heart just by doing it
>>
>>53716667
They finally developed a system for building your own infantry platoons using gear from the Mechwarrior RPG, which meant coming up with a conversion for RPG weapon damage to Battletech scale damage. The formula used favored ballistic weapons more than energy weapons, partly because the energy weapons had always done less damage in the RPG, partly because the formula favors weapons that can fire multiple shots in a single attack, like automatic rifles.

Using those results,a generic laser platoon comes out doing a lot less damage and the rifle platoons more, but the laser platoon has a significant advantage in range, so it's kind of a trade off.

It's worth noting that the original fluff for infantry credited their BT scale damage pretty much entirely to whatever support weapon(s) the platoon used, while the new system assigns damage for every weapon, albeit an extremely small amount for those weapons that really shouldn't be doing damage to 'mechs and armored vehicles. Clubs for example - a full 28-man platoon can do 1 damage on a successful hit, though once they lose 4 or more men, their damage drops to 0.
>>
>>53718056
>it's possible to have twenty eight cavemen beat through your cockpit in ten seconds

Hobbs just got a lot scarier.
>>
>>53718121
Hey, pirate bands gotta get their start somewhere.
>>
>>53718056
>while the new system assigns damage for every weapon, albeit an extremely small amount for those weapons that really shouldn't be doing damage to 'mechs and armored vehicles.

The really silly part is that the new system also has a non penetrating trait that denotes weapons that can't damage anything but conventional infantry, but it barely gets used.
>>
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>>53717107
>Is there any sort of situation in which a fission engine is a good choice for a 'Mech or vee?
When you're building stuff from before the era of modern/primitive Fusion engine proliferation. ICEs are safer and cheaper, and if you can make fission you can usually make a primitive fusion or Fuel Cell system that's (again) vastly safer - if not necessarily cheaper. You could also go for the Kilamanjaro Assault tactic in 08th MS team, using disposable Fission-engined units as impromptu (but technically legal) nukes. Or to get the ultimate self-destruct system..

BRB, writing up Republic specops with fission-powered Hiluxes.

>>53718425
That would be because they forgot about it during the new infantry weapons writeup (literally, I asked Randall about it) and then went "fuck it, too much work to fix now". Because that's the kind of professionalism we're dealing with here.
>>
>>53718121
Ninety Seconds. Two minutes if you want to get through all the structure.
>>
>>53719175
I was talking floating crit to the cockpit.
>>
>>53719175
>>53719200
I would still like to see how they would pull it off.
>>
>>53720152
>caveman pulls the tech access patch on the head
>guesses the hatch override code of 12345
>>
>>53720204
That's the same number on my luggage!
>>
>>53698269
Friend, let me give you a tip.
You've already got your minis made, right? Print out record sheets in advance... All of the ones you know you'll use, and even some of the variants that are kind of specialist, just in case.

Buy a big fucking three-ring binder. Punch holes in your record sheets. Buy the plastic sleeves / sheet protectors that they sell at your local office supply store, and some wet-wash markers - the same kind you'd use for a chessex mat.

This binder is your new best friend. You will never need to flip through all those PDFs to find your record sheets. They are now all with you, and you will never need to make new ones until BV3 is a thing.

Same thing with Alpha Strike. Print them out, find those old card protector sheets for baseball cards. Maybe bring the cheapest card sleeves you can find. Use the same markers...

Playing at the LGS and not at home meant that printing a new sheet each game wasn't cost effective. Now I have all my 'mechs, tanks, and infantry in one book, with dividers splitting each army.

I also had a second one for local demo games and cons, so that I had all my pre-made scenarios ready to go, while preserving my personal use sheets.
>>
>>53700449
The problem isn't you, but the game mechanics.

Both PGI and the community think that 50-damage pinpoint alphas is a good thing, and any mechanics that would spread damage over the whole mech is no-skill point-and-click babbyshit. It is not mechwarrior, it's counterstrike without respawns.

Getting killed from the other side of the map while all you can see in turn is grey on slightly less grey grey is the modus operandi
>>
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>>53700354
Figured I'd post a picture if anyone was curious. Doesn't have all my Battletech dice like my metal Marik and Liao or a couple NIB chessex tubes but you can compare the modern engraved to the old molded at least.

I was only disappointed in the Marik, too much swirl to highlight the eagle properly. I should't bought more Big MAC, Roughrider and MD's though.
>>
>>53721671
What, no spirit cat Dice? You're collection isn't complete!
>>
>>53721788
I was gonna say I missed the days when you could get them for $3 plus shipping but nobleknightgames still actually had a set in stock for less than that. Fucking score.

Still need Bannson though. I saw a set but didn't want to pay much for it.
>>
>>53721671
I wasn't aware they were doing con-exclusive stuff during that sale. I would have checked in if I did, because there really isn't anything else I feel like buying atm. The Blakist dice are nice and the only ones I really truly want.
The Q-workshop ones are alright looking as well, though a bit busy and expensive. I wish they hadn't wasted a die on merc units though. They tend to bounce from faction to faction.
>>
>>53717538
My main gripe is that you'll have one guy wearing a vest and a damage divisor of 2, and another guy in heavy looking armor with a standard 1 divisor.

They were more all-over-the-place than 3025 and mech specs vs art.
>>
>>53663455
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.

I'll have you know, faggot, the Hatchetman is clearly superior.
>>
>>53707762
I'll bite.
You can't really as we don't have a Dark Age of Technology like 40k, neither do we have Colonial Marines. Your best bet is to pick one of the five major houses, they all stretch back to the times you're thinking of.
>>
>>53707762
Keep in mind that Battletech is designed at a completely different scale than 40K, because the "Heroes" are a different scale to 40K. 40K focuses on Orks and Space Marines, BT focuses on 12 meter tall mechs with a light smattering of tanks. As such, infantry has historically been little more than a doorstop and waste of pewter, though they've improved dramatically in recent times.

Most infantry lack artwork, simply accepted as generic Foot infantry, motorized infantry (on dirtbikes or atvs), jump infantry (with reusable jetpacks), or mechanized infantry (Infantry in trucks and jeeps, comes in wheeled, hover, or tracked configs). There are some speciality conventional infantry published in TRO 3085.

As for Battle Armor (more akin to Space Marines), Art wasn't really finalised until late in the franchise. Technical Readouts 3058 Upgrade is the first time that they were properly statted and given clear artwork. There were also Battle Armor in TRO 3075 and later.

An army built with only infantry... unless you're playing really REALLY small-scale games, you're going to have too many pieces on the field to play a game in a reasonable amount of time.

Have a side project I have shelved...
>>
>>53721469
Trust me, I have one. But I hate, specifically, hunting for infantry and BA across like thirty documents.
>>
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>>53708291
>>53707808
>>53707804
Now anon, what did I tell you about being a shit when we have guests over?
>>
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>>53723977
>Art wasn't really finalised until late in the franchise. Technical Readouts 3058 Upgrade is the first time that they were properly statted and given clear artwork. There were also Battle Armor in TRO 3075 and later.

That's bullshit bro. TRO:3058U just collected the Battle Armors published in the Field Manual and other series back in the 90's in a single place. The OG Elemental was in TRO:3050 and rules in Citytech 2. The rest got their day as well in various scenario books and such.
>>
>>53724106

Salesmen and Jehova's Witnesses aren't guests.

Peddlers of bait fall into the same category.
>>
>>53723977
>>53723878
He wasn't asking about BT's dark ages.

He was implying that Battletech IS 40k's Dark Ages and is part of 40k. Which is flat out retarded.
>>
>>53724152
The art was all over the place. Besides the Elemental, Infiltrator Mk1, Sloth, IS Standard, Kage, and Kanazuchi, I often couldn't find hard proof of what anything looked like, and with artistic freedom, it was even more so.
That's why it was so satisfying to get them statted and finalised in TRO 3058U. All I had to go on was some mismatched artwork in the BMR, scattered through multiple sourcebooks, and some old CCG cards.

>>53724219 >>53724276
That wasn't bait, that was a "Wouldn't it be cool if" that you disagree with. Bait is running up and down the isles complaining about how your local players told you to fuck off after trying to use armoured core figures as proxies and calling the minis they put their heart into ugly.
"Pride in your shit" also qualifies.
>>
>>53724541
Dunno man, considering how people are still going on about it, it seems well baited.
>>
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>>53711948
I know they'll be adding vehicles into the story mode, though they won't be making them playable.

The only thing with infantry is that once it's included, it usually pushes the ESRB from T to M.

As far as being limited and not being a AAA title that uses all the processing power that modern computers can run... I know.

...but in order to get a budget to use that kind of graphical power, you've got to cater to the console gamers. All the best PC games since the mid 2000s were console games, first. Anything else is half-baked indie shovelware.
>>
>>53724541
No, it wasn't a 'wouldn't it be cool if', he was asking what sourcebooks he could use to link the two franchises and do more 40k crossover faggotry.
>>
>>53724571
It's hardly the issue, /btg/ snapping at wide-eyed newbies over nothing isn't going to win us any good favor, or new blood.
>>
>>53724611
>it wasn't a 'wouldn't it be cool if'
>crossover faggotry

Crossover faggotry falls well into the "Wouldn't it be cool if" category, whether we think it's cool ourselves or not. MLP/Furry/Pokemon-BT crossover stuff gets me dry-heaving, but it's not there for picking a fight, it's something some guy likes and is mashing together.

'Course, it sounded way more like he's wanting to crossover battletech stuff into his 40K games, and not the other way around. I have no gripes with getting a little representation in a community that generally doesn't acknowledge that games outside of GW exist.

...of course, that bridge has been burnt.
>>
>>53724691
It wouldn't have worked anyhow, the IS has expanded far beyond any DAOT borders, KF drives don't enter the warp, psykers are nonexistent, and Men of Iron flat out don't happen.

From someone who knows both 40k and BT lore, it was doomed. And you really, really don't want diehard 40kids shitting up Battletech.
>>
>>53724541
You just suck at finding things. Infiltrator Mk II and Cavalier was Fedsuns Field Manual with art, Achilles and Longinus in Marik, so on and so on.

I don't know what planet you're from where you think the art wasn't codified until the mid 2000's. The metal minis were around practically since the original material came out. Even clicktech had a shit ton of BA before 3058U.
>>
>>53724775
Fair enough, I don't into 40K lore.

Still, I hope we're not going to go for the jugular every time a neighbour comes looking for a cup of sugar.
>>
>>53724852

I think it was just the 40k that set people off. It has a bad rap, and not undeservedly so.

As bad as CGL may be, I don't want Games Workshop anywhere near BT.
>>
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>>53724864
I could understand the animosity back before generals in 2009, but these days I've only butted heads with the "Modern Wargames" crowd like Warmachine, maybe Infinity, who both tend to have lots of antipathy towards anything they see as competition.
>>
>>53721671
>>53721788
And one of the few BT merch I have is a Spirit Cats dice... Don't stop believing, bro
Check wrok-it on eBay, he uses to have all things MWDA
>>
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Good morning, btg
What you're talking about?
>>
>>53725845
Shitposting and butte hold, what else?
>>
Which Fafnir variant is the best one? Dual Heavy Gauss?
>>
>>53726473
The one with the dual Improved Heavy Gauss seems to offer more consistent damage.

Never really been a fan of the HGR though.
>>
>>53724276
>>53724541

The (40k) "Dark Age of Technology" is like the stuff before the Butlerian Jihad in Dune. "Dark Ages" in the sense of "A dark age because AIs tried to enslave and/or croak humanity", tech level was a lot higher than in 30/40k, it's just that it kept trying to extinct us.
>>
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Best mech when?
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>>53726631
It still wouldn't fit together because BT FTL is a jump-style drive that doesn't go through the immaterium or warp.

So there's literally nothing to cut off Terra and other inhabited planets.

In short, the crossover is a fool's errand.
>bologna bland
Yes captcha, trying to mash odds and ends together is getting old and stale.
>>
>>53726928

Ah well. Plenty of other properties to pillage for 30,000-ish years of history. Fallout and Firefly maybe...

Thanks anyways!
>>
>>53707762
Generic sci-fi grunts are present at all stages of BattleTech's background, from the first colonization in the 22nd century to the "present day" of the 32nd century, but that's all they are--background. Your best bets for info might be a few of the novels, some color plates in the first edition RPG, squad compositions from the old old BattleTroops game, construction data in TechManual, and sample platoons from TR:3085.
>>
>>53726928
You *have* seen Event Horizon, right?

>literally nothing to cut off Terra and other inhabited planets.
If the guy doesn't know BT, I don't think he's going to get the RotS-wall joke, man.
>>
>>53727334
That was a warp-drive homie.

There's no imperceptible or perceptible jaunt through alternate dimensions with the Kearny-Fuchida drive
>>
>>53726928
You know, this is something I've always wondered.

BT, as a whole, has been fairly good at explaining the technology behind it. Except for Jump Drives. What's the tech behind it? How do they (theoretically) work?
>>
>>53727889
Solar power through a superconductor most of a kilometer long somehow folds spacetime or opens a wormhole.

It's not really explained because functional FTL is still only theoretical irl.
>>
>>53728117
Well, so was the concept of a tokumak reactor in the 80s yet they gave a damn good and very accurate description of fusion reactors.

An artificial wormhole generator would make sense. Plus that would explain the KF field that's needed to avoid being ripped apart.
>>
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>>53728432
Yeah, but the tokamak is no longer the future of fusion, the more refined design look like a funky paired mobius strip

Freaky ain't it?
>>
>>53728117
I've got to give Fasa some credit.

They assumed that Solar energy was going to be more effective than both kinetic or ICE power generation, but then again, Solar power was still pretty new at the time, and up until recently when there was a second green-push worldwide, nobody gave a shit about solar power because it was too expensive with not enough output. With adequate efficiency rates, it might have surpassed fossil fuels, though it doesn't look like we'll reach said numbers.

While I don't think it's going to supersede ICE for power generation efficiency, the usual right mantra of "Green power doesn't work, burn more oil" is pretty bunk.With more usage, comes more research, comes more efficiency.
>>
>>53729317
Don't knock solar power, depending on how close the jump points are to a star, and if jumpsails are harvesting more than just visible radiation, you can get some serious energy without the issue of fueling reactors.

You can't just compare stellar output harvesting to what we get on Earth after it travels 90 million miles and then is filtered by atmosphere.
>>
>>53729360
>depending on how close the jump points are to a star,
Extremely far, much farther out than earth's orbit
>>
>>53729571
Which has precious little relevance considering the variation in the size and luminosity of stars.
>>
>>53729360
don't get me wrong, I -want- solar power, along with other green forms of energy, to be successful, and think the right mantra of "It's not working, burn more gas" is shortsighted as fuck.

it's just that old FASA products, namely TRO 3026, had solar energy chargers being more efficient than anything but fusion power, which is a bit difficult to believe in the modern day.
>>
>>53729665
Yeah, that's kind of crazy on a planet with an atmosphere.
>>
>>53729360
The atmosphere is the biggest thing. If we had geosynchronous solar stations, and a reliable way to get the power back down to us, they'd have way more efficiency than any ground-based solution.
>>
>>53730269
For the most part, I'd agree. But molten salt reactors and geothermal power also have appeal.

Between those and space-based solar arrays we could really get a handle on energy.
>>
Favorite Vee and why /btg/?
>>
Hey /BTG/ what's the best place to grab portraits for your mechwarriors?

I looked at the ink portrait link on the megamek site, but it's 404'ed
>>
>>53731033
Maybe you want to wait a few months and use the pc game character creator.
>>
>>53731014
Saladin.
Just because, really.
>>
>>53731014
AC/2 carrier. Because I like 3025 and free damage.
>>
>>53731014
>>53731383

Gonna second the Salad Shooter. Because fuck 'em, that's why. A close second is the Von Luckner.
>>
>>53731014
Tossup between the Saladin and Savannah Master. I just have a softspot or hover vees that are fast enough to be a pain. Especially on maps with lakes.

Captcha: Entry Stop

It's not THAT much of a violation, captcha.

>>53731383
>>53731877
Good taste.
>>
>>53731014
I'm still new to Battletech, but I've been enjoying the hell out of using the Drillson SRM variant in AtB.

Open up the armor on a section or two with your heavy hitters, then run this sucker up there from half a map away, and toss a mountain of dice at the poor bastard.
>>
>>53729317
Right now folks only give a shit because every nation's using it as an excuse to pump stupid money into their own economies.

It's not even the first time this has happened during the last couple of decades and the issue of storage and carrier net capacities haven't been solved either.
In fact, the Germans pretty much called the whole thing off when it turned out that they'd have to spend cash on their infrastructure to make it work.
>>
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>>53731014
A toss up between a tank I made custom, the Zhukov, Po, Merkava Mk.IX, and both variants of the Marsden II-A. Honorable mentions to the Lightning Royal and RL variants, as well as the Scorpion light tank and the Bulldog medium tank.
>>
>>53731014
A version of the Schrek PPC carrier I made and posted a long time ago. You replace two PPCs with a pair of LB10Xs, about 4-5 tons of ammo, maybe a CASE and then loads of armor. If I am right it about doubles the armor and makes the tank much more valuable in some cases, although it is tied to supply lines.
>>
>>53731014
>>53732662
Oops, you asked why too.
>Zhukov
Because it's a great heavy tank for the period and the fact that there isn't an LGR version is criminal since it's a Burd tonk.
>Po
Cheap tank is cheap, and it works. It's basically the T-34 or M4 of Battletech.
>Merkava and Marsden
Early, effective main battle tanks. 'Nuff said.
>Lightning
Two words: Hovercraft. Broadsides.
>Scorpion
I love cheap tanks. And it's actually quite good in its variants, though the LRM one could have been better executed. The Liao version is a disgusting urban unit.
>Bulldog
Utility tonk is utility. So many variants, all useful.
>>
>>53731014
I have to say Pegasus has to be the one I like the most, it has decent firepower in most variants, fast enough to be hard target and even has enpugh armor to take a few hits.

I never got all the Saladin love, the problem I see on that thing is that due to the gun, the armor is paper thin, meaning it will only survive to shoot 1-3 shots in a match. I'd rather have Von Luckner or Demolisher as AC/20 carrier, as they have the armor to survive longer and dish that lovely AC/20 love more.
>>
>>53732801
That's why you use the Armor variant of the Saladin.

Admittedly, they lose a lot of their utility after the Clans invade and targeting computers and pulse lasers start popping up in IS units.
>>
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Does this company look passable to you? 3025 tech.
>>
>>53733534
This is very heavy. I'd expect no more than 1 Assault and a few heavies, maybe 2-3. The rest should be lights and meds.
>>
>>53733534
Which House are you doing, or a merc company?
>>53733626 raises a good point, I'd expect to see a few bug mechs instead of the Awesome and Black Knight.
>>
>>53733626
3025 is definitely "no fun allowed: the game"
>>
>>53733689
You don't need tonnage to have fun.
>>
>>53733626
Good point. I have another Hermes and some medium guys in the hangar.

>>53733673
FWL (Marik). It's my starting company in MekWars with some random shit I bought from factories (they roll on a faction unit list table and give you a random mech).
>>
>>53733729
Ah, then I retract my recommendation about ditching the Awesome. But heavies and assaults are really rare before the Helm memory core helps kickstart mech production again.
>>
>>53673147
>Is MWO worth getting into?
Do you value playing at anything above 10 fps?

MWO is slow and laggy on my computer which is not that old and works perfectly with most apps and games, even minecraft.

I refuse to "get into" high profile FPSes and many "AAA" games because I simply can't afford to buy a new computer just to jump into a game that's full of fourteen year old pranksters that will outclass me by miles anyway. Not my thing but it might be yours
>>
>>53733689
I'm just going off of expected forces in the era and 3025 had generally lighter forces doing generally lighter things. If you dislike that, you're free to play in the Dark Ages, when anything goes (literally). It's a totally valid and equally fun way to play, IMO, and one I indulge in from time to time (Jade Falcon birdmechs are best mechs; also the Rokurokubee).
>>
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>>53733827
Heavy companies - which >>53733534 is a fine example of - weren't all that uncommon in 3025.
>>
>>53733534
As a heavyweight company, yes, but it's certainly above the average
>>
>>53733534
It's a dead solid 3025 FWL Heavy Company
>>
Now could anyone well-versed in lore please suggest how to fluff them >>53733534? I was looking through Sarna for about 2 days, and most FWL faction color schemes look pretty atrocious.
>>
>>53734271
>inb4 Marik Militia
Don't look on Sarna, look on CamoSpecs.
>>
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>>53734317
>CamoSpecs
I looked there too... And in the unofficial camospec book. And just googled.

I'm actually thinking Protectorate Guard.
>>
>>53734351
I personally think all four schemes on the left look pretty damn good.
>>
>>53734351
As someone who owns a company in the scheme, Marik Militia is actually pretty slick looking on minis, let me tell you what. 2nd Marik Protectors is also acceptable.
>>
>>53734405
They're either fan-made or appear much later though. Loyalty Defenders and Marik Protectors are formed in 3079.
>>
>>53734435
Let's just agree to disagree.
>>
>>53734508
I don't play Burd, but whoever painted that used red and blue that were too bright. Darker or more muted colors would have been much better. It also needs to be inked/washed and weathered more.
>>
>>53734508
FAR too bright. You need darker colors to get Marik Militia working right. Needs to be detailed better too, but I can't throw shade on that due to not being skilled myself.
>>
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Iron Guard actually looks really cool in MegaMek.
>>
>>53734782

Where do these rows of Megamek sprites come from? is this in the program somewhere?
>>
>>53736233
It might be some of the sprites that Sprite-bro has made, and just given camo from the MegaMek game I'm thinking, but I could be wrong.
>>
thread is dead
new thread
>>53738150
>>
>>53738161
Autosage starts at 310 now you absolute pillock
>>
>>53738187
Now? What's this now shit? It's been 310 for fucking years. Who the fuck frequents /tg/ and doesn't know this shit.

>>53738161
Stop being a turboautist and learn when threads autosage, you tremendous shitgargling cuntnigger.
>>
He was off by nine. Big deal.
>>
>>53738239

Mistakes are never OK. If you can't get something right, don't try.
>>
>>53738423
I disagree with this, but I do believe people should know the very basics of the board they frequent. If you want to make a new thread, that's cool, but wait until we're in autosage first and know when it is that said autosaging happens.
>>
>>53733827
This is what >>53733689 was taking about, someone introduces a company of heavies and if he mentions 3025, they get shat on because "muh Bug mechs and verything needs to be shit"-mentality, seen it happen so many times that it's becoming predictable.
>>
>>53739469
You're right. There were whole formations of big machines in 3025. Just look at the BoG. If anything, he should be shit on for that Black Knight downgrade and only because of 3039 retcons.
>>
>>53733827
Fun fact. Dark Age mech forces are only about 75%-90% the size of 3rd Succession War mech forces, less than any other era in the franchise. Weight is only slightly skewed heavier. It's a shit ton of vehicles and infantry that fill in the missing space in the TOE.
>>
>>53731014
>Favorite Vee and why /btg/?
J. Edgar. It does everything a light vee should: Find your shit, get up in it, and fuck said shit up. It can pack Infernos, it can tank 2-3 AC/PPC hits, and it has enough punch to actually pose a threat in packs. The variants are.. acceptable, if not good, and you can make a twin-LPPC variant in the Dark Age that's pretty damned competent.
>>
>>53732801
The way you play a Saladin is to put a shit pilot crew and a killer gunner crew in it and throw it into mostly open terrain. Then you hovercraft powerdrift it right into enemy backarcs. It's one of those things that only operates right when you drive it like a madman.

Pegasi full of infernos or tandems are just as nasty though.

Von Luckners work because they have the ass LRM's. Demolishers have always been terrible. Even back in the day, you were better of with something like disposable Hetzers to carry 20's into actual range and scurry about in a city. A Demolisher is too slow to play hide and seek in a city or close over open terrain. Just a big BV waste.
>>
File: narukami.jpg (54KB, 912x596px) Image search: [Google]
narukami.jpg
54KB, 912x596px
>>53731014
I'm a big smelly snake, so I quite enjoy the new Narukami. Hardened armor is a treadhead's friend.
Thread posts: 313
Thread images: 40


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