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/dgc/ Darksiders Godbound Campaign

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Thread images: 17

Previous thread >>53550746
Free version of Godbound: http://www.drivethrurpg.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition

>Set after The End War
>Other Humans survived The End War like The Hunter, others could have made deals with different Demons (including Vulgrim, Samiel or the Chosen), Angels (like Uriel), or one of the many Old Ones (like Ostegoth or Ulthane), allowing Heroic Human characters.
>All the Horsemen appeared during the end war and were accused of starting it early. Stay have since gone on the run to prove their innocence and may have even split up to cover more leads / make harder to track.

The Charred Council are recruiting capable and power warriors from across the realms, Angel, Demon, Old One, Undead.
>Hunt down the traitorous Horsemen.
>Find this mysterious Destroyer, determine how it was able to turn the Horsemen against the balance and lead the hordes of the Abyss to crush the armies of the White City.
>Patrol Earth, stop the depredations of the Demons and unceasing fury of the Angels, find any surviving Humans and protect what's left of the Third kingdom.

Working on monster stats.
>>
File: Factions.pdf (615KB, 1x1px) Image search: [Google]
Factions.pdf
615KB, 1x1px
>>53578915
List of known realms:
>The First Kingdom: Heaven, including the outpost of Lostlight.
>The Second Kingdom: Hell, including the outpost Shadow's Edge.
>The Third Kingdom: Earth.
>The Veil, realm of the Crowfather.
>The Abyss, primordial darkness from before creation, home to countless monsters.
>The Far Fields, realm of the Horsemaster and Phantom Horses.
>The Forge Lands, realm of the Makers and their Constructs.
>The Kingdom of the Dead, realm of the Dead Lords who shepherd the deceased to be cleansed of their past lives so that they may return to the Well of Souls, also home to a variety of Undead. (may include Argul's Tomb, but it greatly resembles Crowfather's Veil)
>The River Styx, A place existing between the Three Kingdoms, the Styx is a river filled with wrathful souls that became lost rather than making it to the Well of Souls and thus to the Kingdom of the Dead.
>The Charred Council's Realm, from this unknown place the Charred Council uphold the balance and send their enforcers to carry out their will.

Dead worlds:
>Eden
>Kothysos
>Ravaiim

Know methods of traversing the worlds:
>The Tree of Life/Death (exists in every realm except for earth)
>Serpent Holes, can potentially connect to every realm, requires powerful entity to manifest them (Vulgrim, Azrael, Samael, Crowfather, Archon Lucien, The Charred Council)
>>
File: Lilith.jpg (165KB, 950x1466px) Image search: [Google]
Lilith.jpg
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Sexy demon bump.
>>
File: Darksiders Characters.pdf (1MB, 1x1px) Image search: [Google]
Darksiders Characters.pdf
1MB, 1x1px
>>53579183
Possible characters concepts:
>Angel
>Demon
>Maker
>Maker-Construct
>Undead
>Abyssal Creatures
>Human that has somehow survived the Apocalypse
>One of the many types of unnamed Old Ones (Crowfather, Ostegoth, Kargon)
>>
File: Ice Word.pdf (327KB, 1x1px) Image search: [Google]
Ice Word.pdf
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>>53579312
I think my first step is see which creature entries already in the Godbound book can just be re-fluffed to fit creatures from Darksiders.
>>
File: godbound character sheet.pdf (547KB, 1x1px) Image search: [Google]
godbound character sheet.pdf
547KB, 1x1px
>>53579359
Then using the creating new foes section to fill in the blanks.
>>
So far for categories I have:
>Angels
>Demons
>Undead
>Constructs
>Beasts and Abyssal Creatures
>>
>>53579446
"Human", "Makers" and "Old Ones" in general seem useful additions. Don't forget you can also make categories quite fluid thanks to Facts - just from the games there's Undead humans, demons, and other monsters, all of the factions seem to have their own spin on Constructs, there's at least two different kinds of demon-tainted human and you can make pretty much anything Corrupted by covering it in black gunk and sticking eyes and yellow crystals on it. Old One could also be a really easy way to add anything even slightly unique that isn't from Heaven, Hell or Earth.

I had another crack at Factions, and fiddled with the ones in >>53579183 a little bit

NAME: The Destroyer’s Kingdom (draft #2)
POWER: 4 (1d12)
COHESION: 4
FEATURES: Hell’s capital on Earth. Legions of Demons, Abyssal entities and Undead are at the Destroyer’s command. At its core stands The Black Throne, an almost impenetrable fortress and a magical siphon used to empower the forces of Hell.
PROBLEMS: Constant guerrilla attacks by the surviving forces of heaven (4). Constant internecine warfare between, and within, all subordinate Demon factions (2). Increasing hostility with Kingdom of the Dead (1)
TROUBLE: 7
INTEREST: Hell (12), The Chosen and their Armies - Tiamat, the Griever, the Stygian, Silitha and Straga (12 each), The Hellguard on Earth (6), Samael’s Host (6), Samael’s Prison, the Scalded Gallow (6)
DOMINION: 12
GOAL: Hunt down the surviving Hellguard
>>
NAME: Heaven’s Outpost, Lostlight
POWER: 2 (1d8)
COHESION: 2
FEATURES: The Scriptorium is home to Angels with knowledge of all creation, past, present and future. Lostlight’s leader, Archon Lucien, was entrusted with powerful relics including scrying pools, portals to other realms and one of the keys to the Well of Souls.
PROBLEMS: Lostlight’s defenders are brave, but surprisingly few in number (1). Since the apocalypse Archon Lucien has become increasingly withdrawn and secretive (1). It is extremely difficult to reach the Ivory Citadel and its librarian citizens are uncooperative and ill-tempered (2)
TROUBLE: 4
INTEREST: Heaven (8), The Destroyer and His Armies (4), The White City (3)
DOMINION: 8
GOAL: Build the maximum possible Interest in the Destroyer's Kingdom

NAME: Hell’s Outpost, Shadow’s Edge (the present, post-apocalypse)
POWER: 1 (1d6)
COHESION: 1
FEATURES: The Mad Queen Lilith holds court here in Samael’s absence. She knows many secrets and has the ear of many influential entities across creation. Even in a decayed state the Black Stone remains a formidable fortress with defences across time and space. If one can manipulate time it is still possible to seek an audience with Samael.
PROBLEMS: Lilith is powerful, capricious and insane (2). Without Samael’s strong will to hold it in place, Shadow’s Edge will continue to crumble and will eventually be destroyed as it is dragged into the Abyss (2).
TROUBLE: 4
INTEREST: Samael (1), The Destroyer (1), The Nephilim (1)
DOMINION: 0
GOAL: Solve the Problem of the Realm’s destruction, at least partially.
>>
NAME: Shadow’s Edge (the past, pre-apocalypse)
POWER: 2 (1d8)
COHESION: 2
FEATURES: The infamous demon Samael’s seat of power and one of the foremost outposts of Hell. Home to a legion of Samael’s elite guard and terrifyingly powerful relics, the Black Stone is an exceptional fortress.
PROBLEMS: Samael has many powerful rivals who constantly seek his downfall (including, possibly, The Dark Prince himself) (3). Shadow’s Edge is held in place entirely by Samael’s will – should any calamity befall him it will immediately begin to crumble away (1)
TROUBLE: 4
INTEREST: Hell (8), Lost Light (1), Other Demon factions (2)
DOMINION: 8
GOAL: Whatever Samael wants (suggestion: Enact a Change to create a Feature that looks harmless, but will be used for self-aggrandizing ends.)

NAME: The Kingdom of the Dead
POWER: 5 (1d20)
COHESION: 5
FEATURES: The Lord of Bones rules from a mighty, mobile citadel, the Eternal Throne. Almost all living things will eventually arrive in the Kingdom of the Dead. Its inhabitants are almost all immortal undead of some sort. The Well of Souls, a powerful source of knowledge and magic, can be most easily accessed here.
PROBLEMS: The Apocalypse and mass extinction of the human race has caused an overwhelming amount of souls to arrive (4). The Lord of Bones is a cruel and distant ruler who cares very little about his subject’s welfare (3). There is much unrest among the Tomb Lords and other Dead Courtiers (3). Something is wrong with the Well of Souls (2). The Chancellor is a devious, loathsome schemer who does much of the day to day ruling (1). Horrible monsters infest the lower levels of the Kingdom (1).
TROUBLE: 14
INTEREST: Argul, the Deposed King (1), Corruption (1)
DOMINION: 20
GOAL: Enact a change to create a Feature that's exceptionally useful for rooting out internal dissidents.
>>
File: Darksiders Bestiary.pdf (754KB, 1x1px) Image search: [Google]
Darksiders Bestiary.pdf
754KB, 1x1px
Got some angels done.
>>
>>53581227
Nice one dude! Is the Ortho all your own work, or did you use a griffin from something else as a base (because that's what I'd have done)

Skipping the Dead Court because that's unchanged and onto new material - the Chosen

NAME: Tiamat’s Demesne
POWER: 3 (1d10)
COHESION: 3
FEATURES: Tiamat’s kingdom is unreachable by land thanks to impassable canyons and boiling lava. Tiamat is one of the Destroyer’s Chosen and very active in defending her realm. The Twilight Cathedral serves as a capital, hatchery, larder and prison. Her jailer is a monstrous undead abomination.
PROBLEMS: Tiamat is considered the weakest of the Destroyer’s Chosen (2); ongoing rivalry with Silitha’s Brood (2); Few angels would be stopped by her Kingdom’s natural defences (1).
TROUBLE: 5
INTEREST: The Destroyer (10), Straga and The Black Throne (4), Earthbound Hellguard (3), The Griever (2), Silitha and the Iron Canopy (1).
DOMINION: 10
GOAL: Inflict a military defeat on a troublesome rival, doing at least one point of Coherence or Problem damage.

NAME: The Griever's Hive
POWER: 2 (1d8)
COHESION: 2
FEATURES: The Griever is a huge, nigh-invincible creature and one of the Destroyer’s Chosen. Its very presence encourages verdant growth and mutates flora and fauna into monstrous forms. It dwells in abandoned underground tunnels and in what was once a great central park. Its spawn swarm in vast clouds.
PROBLEMS: The Griever is barely sapient and highly aggressive (1). Its mutant spawn are individually weak (1). The Old One named Ulthane thwarts all attempts to expand its territory (2).
TROUBLE: 4
INTEREST: The Destroyer (8), Ulthane (4), Hellguard on Earth (2)
DOMINION: 8
GOAL: Expand the faction's reach, either by annexing unclaimed land as an Improbable change or seizing Ulthane.
>>
NAME: Ashland Worms
POWER: 2 (1d8)
COHESION: 2
FEATURES: Monstrous worm-like creatures living in and around the Ashlands. It is rumoured that a titanic Ashworm named the Stygian is one of the Destroyer’s Chosen and the father of all the others.
PROBLEMS: Individual Ashworms behave more like aggressive animals than a functional army (1). Demons frequently capture and imprison Ashworms to fight in gladiatorial pits (2).
TROUBLE: 3
INTEREST: The Destroyer (4), Stygian Camp demons (4)
DOMINION: 4
GOAL: Enact a Change in order to spread beyond the Ashlands.

NAME: Silitha’s Brood
POWER: 3 (1d10)
COHESION: 3
FEATURES: Silitha is the most intelligent of the Destroyer’s Chosen. Silitha’s demesne, the Iron Canopy, is home to numberless spider-spawn and very hard for outsiders to reach. Silitha and her brood know many secrets. Outsiders stand out very easily and will be captured quickly, to await a fate worse than death.
PROBLEMS: Ongoing rivalry with Tiamat and her Dusk Bats (2); Silitha is fiercely independent and relies heavily on her Brood rather than accept the help of other agents of Hell (1); Most broodlings are physically weak and easily defeated in single combat (1)
TROUBLE: 4
INTEREST: The Destroyer (10), Samael’s Prison, the Scalded Gallow (5), Straga and The Black Throne (4), Earthbound Hellguard (3), The Griever (2), The Stygian (2), Tiamat and the Twilight Cathedral (1), Ulthane (1)
DOMINION: 10
GOAL: Increase the Problems of a rival by at least one point using non-overt Features to do it.
>>
NAME: Straga / Legions of Black Throne
POWER: 3 (1d10)
COHESION: 3
FEATURES: The Black Throne is home to the Destroyer’s Legions. Powerful Demon magic obscures its entrance. The Black Throne is directly linked to the Well of Souls and the Destroyer’s Chosen, Straga. The Black Throne and Straga are one, and, unless powerful magic is used, Straga knows all that transpires within its walls. Straga is the mightiest of the Destroyer’s Chosen.
PROBLEMS: Straga is bound to the Black Throne and cannot bear to leave it for very long (3). The Black Throne and Straga are one; injuries to one affect the other, and if Straga dies the spire will collapse (2).
TROUBLE: 5
INTEREST: The Destroyer (10), The Chosen - Tiamat, the Griever, the Stygian and Silitha (8 each), The Hellguard on Earth (5),
DOMINION: 10
GOAL: Enact a Change solely to glorify Straga, one that’s totally useless as a feature.

NAME: Uriel’s Hellguard
POWER: 3 (1d10)
COHESION: 3
FEATURES: The Military forces of Heaven who are trapped on Earth following the Apocalypse. Originally led by the Archangel Abbadon, they now follow his former lieutenant, Uriel, with unshakable determination. They are elite warriors with highly advanced weapons and armour. Uriel seeks vengeance against the Horseman, War, who she blames for Abbadon’s death.
PROBLEMS: They are vastly outnumbered (2). They have lost irreplaceable relics and warriors (1). They are exiled from the White City for their part in prematurely starting the Apocalypse (1). Abbadon’s loss and their collective failure in the End War weighs heavily on them (1)
TROUBLE: 5
INTEREST: Heaven (10, The Destroyer’s Kingdom (5), The Chosen of the Destroyer (3 each), The Charred Council (1), Ulthane, The Black Hammer (1)
DOMINION: 10

That's all I have so far. Its way too late in the day to be starting now, but if I get some time tomorrow I'll work on some other factions.
>>
>>53581411
I did take a griffon and tweaked it till it felt right.
>>
File: Darksiders Characters.pdf (1MB, 1x1px) Image search: [Google]
Darksiders Characters.pdf
1MB, 1x1px
Changed some formatting for the character entries.
>>
File: Factions.pdf (827KB, 1x1px) Image search: [Google]
Factions.pdf
827KB, 1x1px
Updated factions
>>
Found a lightweight copy of the free version that I can actually upload.
>>
File: Draven.png (777KB, 716x755px) Image search: [Google]
Draven.png
777KB, 716x755px
Is there a Martial Strife that would be better for Samuel (>>53579312) than his current gift selection?
Thread posts: 19
Thread images: 17


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