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/awg/ - Alternative Wargames General

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Thread replies: 158
Thread images: 24

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'Snakes. Why did it have to be snakes?!' Edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

homebrew systems are welcome

last thread

>>53448566
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>>53575677
I like those snkeaks, from where are they from?
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>>53576950
They're Naashti for Alkemy.

>tfw you spot two cheap starters on eBay for Alkemy but your reserves pay hasn't come through so they'll probably be gone by the time you have the money for them
>>
>>53577164
>for Alkemy.
new faction?
Oh my. After Kraken went under and I saw the new sculpts I kind of gave up hope for the game.
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>>53577164
I'm like that but for wargods miniatures.
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>>53577880
Yeah, they were part of the kickstarter, along with Utopia. I think the Alchemy Miniatures sculpts aren't as good as the Kraken ones mostly, but I think that's partially due to the studio paint jobs not being great.
I think there was a bunch of guys called Studio 38 who took over after Kraken though? And I'm not sure what the timeline for the rights and different sculpts is.
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>>53571030

They have said that as soon as they are done with the Beta for it they'll add all the other battlegroups for it
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What would be the most suitable game for STALKER?
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>>53580422
This is not a Test comes to mind.
Bolt Action wouldn't be all that bad either with very light homebrewing.
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>>53580510
Thanks
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>>53580510
Which do you prefer purely based on gameplay? Which one has more emphasis on terrain?
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What about some interesting kikestarters to give a look?
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What's your ideal Halo ground force?
UNSC "Smurfberries"
Battlegroup 1
Vulture, max number of Sparrowhawks
Battlegroups 2-?
Falcons and Marines
Somewhere in there a Pelican

Then we go defoliating.
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>>53583283
Personally I would love a mechanized battalion made up of:

Grizzlies
scorpions
2 or 4 Sun devils for AA
sparrowhawks
a proper UNSC carrier
>>
Someone stop me from buying into dystopian wars please...
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>>53585644
Spartan
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>>53585644
You should buy halo ground command instead
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What's a good place to look for playtesters online?
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I'm building an Undead army for Kings of War. I'm mostly going to be facing off against my buddy's Dorf army. What should I invest in to ensure maximum dorf death?
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>>53589294
Anything.

Dwarves suck.

experience: played dwarves in KoW
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>>53580939
Well, Test is a skirmish wargame, so it naturally has more terrrain on the table, while Bolt Action is platoon sized and plays more like 3rd/4th Edition 40k if they had given it the time to be properly written.
I'm more of a fan of platoon games, but both are fine.
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The tiny UNSC frigates are so goddamned adorable, holy shit.
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>>53583283
I want some kind of heavy mechanized infantry force. With attached Scorpions and Cobras.
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>>53590845
The thing is that for that three UNSC would need a proper APC and IFV, which seem to be alien concepts for them.
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>>53590845
When are we gonna get that vehicle
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Does anybody have a list of 32mm manifacturers? Know a lot of companies are still selling their stuff as 28mm even when it's clearly not anymore.
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>>53592669
The Kestrel was canonized and the Kodiak was heavily based on the "Fox" howitzer so cut vehicles coming back is not out of the question.
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>>53591679
Why does scifi in general hate underbarrel grenade launchers?
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>>53594650
I hate them because I think having a platoon level mortar, a 2" or something, is cooler and more fun than giving every asshole the option to blow shit up with their gun.

besides, you put the flamer nozzle under the barrel.
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>>53594650
No idea, but I kinda don't understand it either. Same goes for SAWs...and I kinda blame GW for this. Flamer and grenade launcher are kind of default heavy weapons now.
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>>53594650
That's...a good question. I was about to say it's not true but other than Warzone I'm drawing a blank on games with consistant access to ubgl.
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>>53594650
There's a few examples of them.
>>
>Haven't seen a gaming table in months
>Haven't touched a miniature since March
>Pretty sure that the dice are starting to follow me
>Great ideas for projects everywhere while Goth Ogres (the german Goths, not the mall variety), Napoleonic Elves and the Bloodborne warband for Malifaux are still waiting to be finished
>So starved out that I've started to draft up settings and a ruleset
>One more month to go

I don't think I'm going to make it, /awg/
>>
>>53594650
i believe warzone has some
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>>53589294
Try an elite army. Focus on werewolfs and vampires rather than pushing around shambling units with necromancers. That way you can engage your buddy on your own terms.
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>>53595829
>played four games in total this year
>>
>>53595829
>Play games on a weekly basis and have fun
>But as a downside have only touched one, maybe two different games
>Whenever an upcoming even for something cool like the Otherworld Skirmish game or Flintloque is announced, you never have enough time to put anything together for said games
>Lack personal charisma to make friends buy into anything else
It's my own special kind of hell.
>>
>>53595981
Solo gaming, friend. It's fun, and remarkably social in a way that'll get you chatting to all kinds of weirdos all over the world.

Document stuff, either for personal reference or to share. Look back on whatever weird skirmish dungeon crawls you played with flintloque figures three years from now and laugh at that one rifleorc who single-handedly held a narrow hallway for half an hour to ensure his whole unit could escape, or the other orc skirmisher who always seemed to roll catastrophically badly but somehow survive.
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Does anyone know the name of a particular game where all the models where balls with legs and had a single eyeball on a stalk?
It used d10s and a deck of cards called the "evolution" deck.
>>
>>53597345
Something something occulites?

Google gives me https://boardgamegeek.com/boardgame/90274/dawn-rise-occulites but I'm sure there was a wargame before that, or at least the miniatures range. I don't remember.
>>
>>53589294
Wights and revenants, shambling cavalry is also a good option. Always have necromancer and cheap units to sacrifice.

You are most likely gong to out manouver him, but his units are tough, to the point that any fight against them is a waste of time.

Also be aware that dwarf have probably the best cavalry in the game.
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>>53597452
So far I have some skeleton spearmen and some Soul Reaver Cavalry. I am going to make a necromancer from a few different figures and bitz as well. You recommend that i invest in some wights and revenants? Also how should i engage with him if his units are so tough?
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>>53597974
Not him, but ideally you want can openers like the aformentioned Wights.
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>>53597345
I feel like I've seen a kickstarter for that.
Where there different versions of the models some with fur and some without?
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>>53597418
Yes, that's the one.
Such a bizarre thing but so oddly pleasing.
>flower tribe are the brutal warriors
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>>53599457
All of that is correct as far as I can tell.
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>>53595829
>Bloodborne warband for Malifaux
go on...
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>>53600809
A Guild crew with a focus entirely on demon hunter, witch hunter, and undead hunter models would be the idea. It's actually more than viable.

Some of the new and upcoming witch hunter and death marshal models really make things easier, though one can debate whether witchling thralls look the part.
>>
>>53597974
First, dont waste money on spearmens unless you use them as a cheap troop to sacrifice. They are highly situational and not a good anvil.

Wights are your can openers, but you need them to be covered from his ranges attacks and to be able to manouver. They are good, but you still want to engage his flanks.

Nigromantes ate your break and butter, they are the ones that make the undead something to fear. If you can always have more than 2.
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>>53597974
Also, my advice come from someone who mostly play KoM or League, and I tell you, this game is won by manouvering and picking your fights.

Both dwarfs and undead have good ways to defeat each other, but you have by defacto better movement with surge, which is fundamental to win.

Also, he could screw you over and go all over rangers, elementals and organ gun, in which case, go cavalry heavy, lol.
>>
>>53580422
Source for these guys?
>>
Anyone have suggestions for freighter models for a UNSC fleet? Watching my roommate play BFG:A is giving me ideas.
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>>53603452
Can you give me a measurement of some of the ships length wise and I'll try and find you some.
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>>53603544
The 1200m cruiser is ~3 inches long. Some neat shit on Shapeways.
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>>53575677
Pastebin link seems to be dead. Any kind anon can mirror it?
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>>53603780
Are you sure? It's working fine for me
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>>53600809
Essentially guild, yes. Exorcists, Death Marshals and Guild Riflemen deliver the base models for most types of good hunters and I convert them to just fit their role. I've also used a chained up and armored beast as an Enforcer.
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>>53575677
Is there a system out there that would handle non-standard armies?

I have a ton of D&D miniatures (plastic ones) and would like to do some light miniatures battles with them. I used to do this with my daughter when she was young (home brew simple d6 roll better than the other guy, some modifiers), but would like to move in to a more developed system.

Basically i would like to be able to take a hand full of monsters and fight a hand full of monsters, mostly at the skirmish level.
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>>53610790
lion/dragon rampant and Song of Blade and Heroes are games based around the idea of taking whatever mini you fancy and making up rules for them.
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>>53610852
>Song of Blade and Heroes
Looks like what I am looking for more than the other. Any other suggestions out there? I'm willing to buy a couple if they look close.

Would the new WFB game age of sigmar (i think, or whatever) be something that might work?
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>>53611161
Maybe, possibly. Although GW rules are very much married to their models, insofar that every miniature has rules and rules are for what miniatures they have, so you'd have to proxy hard.
The rampant games, SoBaH and maybe Frostgrave, depending on what you have, lend themselves a lot better to random collections of miniatures.
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>>53610790
If you don't mind my asking, why don't you use the rules and cards that came with them, unless they came after WotC killed off the minis game?
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>>53611901
He probably got them from the boardgames, not Dungeon Command or whatever their light wargame thing was called.
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>>53611991
D&D Miniatures came first. It was... ok.
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>>53611772
>Frostgrave
I'll look at that as well then. Really appreciate the help.

>>53611901
>why don't you use the rules and cards

I don't have all the cards, most of the miniatures did not come with them as I bought them from aftermarket sources.

>>53612028
>D&D Miniatures came first. It was... ok.

I have an unreasonably large collection. I bought a huge number back when they were real cheap, ten - twenty cents each. Before 5e came out. I had just gotten back from a deployment to Iraq and decided to spend some of the cash on buying stuff I didn't have when I was younger, so I went (among other things) miniature nuts. When D&D 5e came out the miniatures got a LOT more expensive. But I still had a huge collection I paid not that much for.

Now I would like to use them for a little bit of war game skirmish. Mostly to play with my daughter when I get back (Afghanistan this time).
>>
>>53612107
Oh, I really appreciate the help guys. You have been a huge help and I can't thank you enough!
>>
>>53612107
If you have groups of kinda-samey miniatures like a ton of goblins or a ton of orcs with handweapons and shields, you could also take a look at Kings of War. It's a mass battles system that plays quick and beautifully and the short rules also make it easy to pick up for children.
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>>53610790
You could try Open Combat. Lets you stat out your models so you can use whatever you like. Pretty simple to use, but fun.
>>
How is Dragon Rampart? My friend suggested it as a side game while we wait to becone less disillusioned with the Ninth Age.
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>>53616210
Just play 6th edition if that's your problem. It's the best WHFB post rework by a long shot.
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>>53575677

re-posting my Osprey Alternate History Books Trove Archive Thingy Folder* and you cant stop me

*now with 110% more Osprey Original War Game rule books

https://www.mediafire.com/folder/08hq9c7x4clme/Documents

Still looking for Steampunk Old West and Osprey Elf
>>
>>53583283
ODST ODST ODST
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>>53594752
Infinity has them but LGLs suck ass for everything except smoke

Heavy Gear has tacticool mechs with UGLs if you play South, Brawler Jagers own
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>>53615020
I saw this at a show recently. It seemed to really aim to reward creativity. Does it?
Does it handle magic ok or is it strictly medieval weapons?
Kind of regretting I didn't pick it up
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>>53616455
>This guy gets it

anyways, Ground Command seems to be going the way of giving us different type of ODSTs, they already gave us the Bullfrogs which are ODSTs with jetpacks and next we are supposed to get regular ODSTs, I imagine we will get other types of never before seen ODSTs too, like stealth ODSTs and what not.
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>>53617947
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Just to say this is a fun and great game
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>>53618986
The name is scraper I gather?
>>
Emergency bump
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>>53616679
That's true, Heavy Gear does have paratrooper guns. Always forget about those. But seeing how basically every gear has a rocket pod as well as their handheld weapons they always seem sorta redundant.

>>53617575
It's not super deep, but it's easy and super flexible. It doesn't do magic so good at this point, and the book even says to just take weapon profiles and refluff them as spells. There will be an expansion book which introduces actual magic at some point.

The system is pretty, though.
>>
>>53617947

Wouldn't it make more sense if the ODSTs were just the dudes who jumped out of ships, and the other specialists were something else instead of extra special ODSTs?
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>>53623093
ODSTs are an semi independent force. So they will inevitably need their own specialists. Think of them like army airborne. They might be technically a part of the same organization, but they function differently and operate on their own.
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>>53623239
exactly, I think the best way to think of the ODSTs is not as Navy Seals Team Six, but as Army Rangers in that they might do things that are considered Spec Ops every once in a while, especially in active warzone but at the end of the day they are a combined arms force and need to be ready to act like it and meet the expectations.

So personally I really hope we get stealth ODSTs with active camo and support drones, and maybe their own vehicles too.
>>
>>53616210
it's p. cool and good, just keep in mind the theme of your force and ideally the other forces involved when you pick a list - for instance, in an elf civil war campaign I'd have no trouble using all the unit types for different types of elf unit, but in an elf-vs-world game I'd restrict my choices a little, because X is more of a human & orc thing and Y just feels more elfy.
>>
Anyone backing this?

https://www.kickstarter.com/projects/1671822853/whisper-mecha-miniatures-45-60mm/description
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>>53627270
Me, the rules look decent and I like the mechs. As he's just doing generic support unit options I was thinking of getting some Team Yankee tanks so I have mechs, Abrams and T72s fighting it out.
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>>53622430
Grenade launchers in HGB aren't so bad, I think they have AP and can direct fire blasts which a light rocket isn't as good at.

Now the Black Talon HAC/LGL, that's a pointless gun because there are several other more useful things an Eagle can have (ATM or MRP)
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>>53602915
Lead Adventure Miniatures

http://www.lead-adventure.com/product_info.php?cPath=1&products_id=163
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>>53575677
Any sci-fi games designed for large unit action in 6mm, similar to Epic perhaps?
>>
>>53629042
Mantic's Warpath - while originally meant for 28mm, I'd say it'd work nicely in 6mm, just convert measurements to centimeters.
>>
http://www.lead-adventure.com/product_info.php?cPath=23&products_id=137
http://www.lead-adventure.com/product_info.php?cPath=23&products_id=275
http://www.lead-adventure.com/product_info.php?cPath=23&products_id=277

These look great for Frostgrave but does anybody know of any other ranges that will go well with these I could use for the rest of a warband?
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>>53629161
>Mantic's Warpath - while originally meant for 28mm, I'd say it'd work nicely in 6mm, just convert measurements to centimeters.
You might not even have to do that. Just leave it alone and end up with more realistically represented threat distances.

Haven't tried warpath specifically, but I know when we attempted to do KoW with 10mm, we tried a lot of different conversions and ended up just leaving the distances alone. It works fine.
>>
I'm going to be building a Kings of War army, specifically The Brotherhood. Is it just me, or are they a bit over powered?
Also, will there ever be a third edition?!
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>>53629926
Makes sense - I might try it with 15mm figures at one point.

>>53630589
I hope not.
>>
>>53630610
Why?
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>>53630626
Why? Just look at GW.
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>>53630589
>Is it just me, or are they a bit over powered?
They are machines. Order of the Brotherhood Cavalry is stupidly powerful.
At Regiment size, 345pts, they have movement 8, Melee 3+, Defence 5+, 32 Attacks, 22/24 Nerve, Headstrong, Thunderous Charge 2 and Valiant that gives nearby Villien units +1 to their waver and nerve values (up to a maximum of 2).
Crazy shit.
The reason you don't see them often is that they need to be more or less entirely made up entirely of proxy units. Deus Vult mini's and Rohan from lotr are perfect.
>>
>>53630643
I don't get it.

>>53630675
That's what I'm talking about! They Order of the Brotherhood knights and cavalry are powerful enough as they are, but buffing the other units around them just seems to make them Basilea + Steroids - Religion
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>>53630727
>Basilea + Steroids - Religion
That's pretty much it.
>>
>>53630589
Probably it will only be a 2.5 edition. They tournie comp seems to have made some interesting choices, like making some orc units better and nerfing a bit flyers (I think it was they get disorganized when charged/in melee). I dunno for the rest of they games but KoW seems to be going in the right direction, if only very few release.
>>
>>53629331
I could swear there have been a number of Oldhammer Dwarf Kickstarters and new lines going around lately.

>>53630727
>I don't get it
Fast iterations of Wargames are cancerous. Not only do they invalidate supplemental product and make it necessary to accelerate release cycles for supplements or stuff gets left behind (See: Bretonnians or the complete lack of good supplements in 7th Edition WHFB), it also often makes the writers change stuff just for the sake of changing stuff. The best reworks and new editions are done after the community and the creators had a long and intense go at it, found the actual problems.
Doesn't help that with many games, most problems lie with miniatures releases and not the core rules themselves.
>>
>>53630935
>Fast iterations of Wargames are cancerous.
It's an issue we've discussed on here at some length before. Stable games, with long iterative cycles of improvement, facilitate quality gameplay. Unstable games with regular new releases and lots of updates facilitate sales. So you get a fundamental conflict between the developers and the customers. It becomes really apparent when a company/game hits somewhere around the 10 year / 3rd edition mark. At that point, most veteran players have their armies "complete", and the company becomes totally reliant on new players and new releases to stay alive. The resulting moves by the company tend to be... divisive.
>>
>>53631137
I feel like that's also owed to a certain lack of creativity on how to get sales on the companies' part. There's bound to be something you can sell that doesn't hurt the game. That doesn't rake in the big neetbux in, though. However, if you are in the TTWG industry to make mad dosh, you are already on the wrong path.
>>
>>53631343
>However, if you are in the TTWG industry to make mad dosh, you are already on the wrong path.
Honestly, this. I feel like this is why indie wargames are generally going to turn out better: they can afford to be making modest, steady profits since they're not answerable to shareholders demanding to know what the next big thing driving forward is going to be. They'll still want to provide a steady stream of new releases, but it can be a slow flow: a new dude for each faction every so often, new sculpts of the old ones to get hobbyists re-buying the same mechanical pieces and make their army prettier, that sort of thing. All that matters is getting enough return on the paychecks you're offering, which should be easier to do with a smaller crew.

In a way, while it's not a Wargame, I feel like Hasbro of all fucking companies learned this about the /tg/ market with D&D: 3.x lasted 8 years and released a gorillion supplements including a constant treadmill of new powers and abilities. Then 4e came out as a total "flip the table" game changer, lasted 6 years, and released a zillion supplements with a million new classes and powers in that time. 5e has been with us for going on 4 years and has released a handfull of supplements, the vast majority of which are adventure modules. Only one was a big book of character options. Love it, hate it, or don't care I have a feeling it's going to last a good deal longer than at least it's immediate predecessor and possibly than 3.x just chugging along at this rate.
>>
>>53618986

How does it compare to This is Not a Test?
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>>53631570
Absolutely. It's also why so many indie wargames live for so long, just taking a look at the /hwg/ landscape should speak for itself. The masses are blind and fickle, they'll pick up a game on a whim and drop it once support dwindles. Yet games with very slow but steady releases that won a crowd of grogs for themselves are practically immortal.
>>
>>53629042
Nordic Weasel have a couple of games that'd work great, and a lot of allegedly 15mm (or even 28mm) games work better with 6mm figures and the same distances.
>>
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Anyone looking forward to Fallout Wasteland Warfare?
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>>53631832
Abso-fucking-lutely, my dear anon. I had some things to take care of before, but then the hypetrain arrives.
>>
>>53631865
I think it could be fun, but the press release didn't really reveal much.
I just hope it isn't a fuck huge war game
>>
>>53631883
They said skirmish game with 5-10 men groups, and there'll be a larger version for approx. platoon level.
>>
>>53631883
At the very least it looks like we'll get some really nice looking models out of it.
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>>53631896
Really? Links? This sounds far more like something I'm into. Is there a price?
>>53631912
They look like the renders from the games, I hope the models are good though, they look great.
>>
>>53631918
Read it in an article plus in the Facebook group. No idea where desu.

The renders are the 3d models that'll be printed.
>>
>>53629042
Age of Tyrants got kickstarted a while a go and is pretty much this.
>>
>>53631946
I can't see any news articles online, are you sure it was official?
>>
>>53631570
I think the Primaris Marines and different flavors of Space Marines are, in theory, actually not a bad idea to do this. They shouldn't have their own rules for the most part, but it's a good way to add to your lines by increasing variety. If I like a certain subfaction that exists in the lore and converted my own army and then the company releases kits for exactly that subfaction, I'm most likely still going to buy it because it's new stuff I don't have yet.
>>
>>53631570
>>53631795
It's also the reason that some games don't really come into their own until they're abandonware. Epic, for instance, is probably a better game specifically because GW stopped paying attention to it.
>>
>>53629042
>>53631972
Age of Tyrants is definitely worth a look, but got to ask - if you want Epic, why not just play Epic? Rules are tried & true at this point, and there are probably more minis be produced for it now 3rd party than there ever were officially.
>>
>>53632986
Not liking the 40k universe is a valid reason, for one. Hell, I'd probably strangle someone for a proper Dune 6mm game.
>>
>>53633467
It probably wouldn't be that difficult to modify an existing 6mm sci fi ruleset to fit the dune universe.

The only question then is finding the models, the benefit of 6mm is that you don't have to be too accurate and there should be some minis inspired by dune out there.
>>
>>53633467
>Not liking the 40k universe is a valid reason, for one. Hell, I'd probably strangle someone for a proper Dune 6mm game.
That's fair. Although, at 6mm the rules are usually very abstracted from the setting. Doesn't seem like it'd be hard to port Dune from another ruleset.
>>
>>53632002

I was at the UK Games Expo at the weekend and modiphius had a 3D print of the guy in power armour from that pic on hand, there are probabley pics online somewhere.
>>
>>53633909
Well, Dune was probably a bad example anyway because there's very little in the way of set in stone designs, even less so at 6mm.
But still...
>>
>>53634313
It's 10mm not 6mm, but I'd also give dropzone commander a bump. Pretty solid ruleset and absolutely gorgeous minis for the scale. That's more of a nearish-future medium-hard scifi though (same general feel as infinity, and a lot of videogame universes like Halo and Mass Effect), as opposed to the "countless millenia in the future and everything is craaaazy" scifi like Dune.
>>
>>53631972
>tfw you got shafted by Prodos induced KS delays not just on Age of Tyrants but also Shattered Void

On a happier note I played my second game of Alkemy today. This time I played with a friend from my Exalted group; he'd never played a wargame before, but he absolutely loved it. The mechanics were simple enough for him to pick up, but led to some really tense and dramatic situations. He was getting really into making a narrative of the game, which was great fun. Reminded me why I love wagaming.
>>
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>>53634313
>Dune was probably a bad example anyway because there's very little in the way of set in stone designs
Wait, you mean to tell me you're not a LynchDune purist?
>>
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I've been listening to the Freeborn Shard podcast the last few days while putting together my first Gates of Antares models.

In the 8th episode that was about the Isorians they had a segment with Rick Priestley where they were talking about the aliens in the setting.

Basically what Rick said was that they are working on making models for the Vorl and that they are working on an armylist that will be released in one of the following campaign supplements.
I didn't know that, but what made me curious is how they described these guys.
A centipede kind of thing with an ant head. Apparently there was a piece of concept art or a test miniature floating around that Tim had seen.

Does anybody know where to find that? I'm curious to know what these guys look like.

Sorry for the wall of text.
>>
What are people's thoughts on the trend of 28mm small-grouping trays used in games like Test of Honor, Warpath, The Other Side, War of the Rings, and the upcoming SoIaF game?
>>
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>>53639660
What, you mean things like these?
>>
>>53639660
If the models all act as a single cohesive unit, then movement trays make sense. I feel like they're fine in Test of Honor and War of the Ring which are the two I'm most familiar with.
>>
Are there any games like Bolt Action but on a skirmish scale (5-15 model armies, each model moves individually)? I want to play a good skirmish game that isn't Infinity or Malifaux (don't like the settings/models). WW2 setting would be preferred but I'm open minded
>>
>>53643316
FiveCore is a pretty popular game.
I only read the rules (Five Men in Normandy, but my impression was that they are really solid and foster great narrative play.

You could try playing Bolt Action and just using each miniature like they were a squad, though.
>>
>>53643849
Yeah I was thinking of trying to modify Bolt Action but I'm new to wargaming and not sure how to do it. I'll check out that FiveCore game you mentioned
>>
>>53618986
I was looking at getting this. Thanks Anon.
>>
>>53643849
Should I get Five Men at Kursk? I'm of the understanding that it's the same rules but with extra content for WW2 era shit. Is FiveCore more updated or something? I'm not really clear on what the difference is
>>
>>53639939
I'm not sure? I'm not familiar with Saga. I just know that in like pic related, they act as a single "model" for all purposes.

>>53641665
So far, from what I've seen, ToH does it best, where losing models does affect the performance of the unit. I don't know much about SoIaF yet, and TOS and WotR uses them as would markers. Warpath does it the worse, there's no difference between the groups of models and just a single miniature.
>>
>>53645683
There's a PYWY (free, if you're like that) FiveCore Retro Pack up on Wargame Vault which includes the original Five Men in Normandy and the first edition of FiveCore, which is less of a complete game and really just the core rules ripped out of Normandy. That's a good place to start.

FiveCore 2e was FiveCore rewritten as a full game with new content and all kinds of cool stuff. It's since been replaced by 3e, as a free upgrade if you bought 2e.

Kursk is... kind of its own thing. It's not Normandy 2e, it's a bit larger in scale. It's good, but I still think Normandy if my favourite.
>>
>>53645857
Oh, right: Normandy & Kursk are WW2 games (but usable for generic stuff with a little tweaking), FiveCore is a generic version suitable for moderns, SF, and all kinds of stuff as well.
>>
>>53645869
So what is included in Kursk that isn't in FiveCore? Like if FiveCore is just the core rules themselves then what else in in Kursk? It has a higher price tag on it so I'm assuming it's larger, does it just have more rules for WW2 era guns and stuff?
>>
>>53643316
Check out operation squad. I made a more elaborate post in your thread.
>>
>>53646143
Will do, thanks
>>
>>53643974
If you're looking for a more historical game - go for Five Men at Kursk.
It's the "second edition" of FiveCore, and I like it a lot - for one, it's less random than Normandy while still allowing for a lot of creative input.

I would not recommend playing BA rules at squad level though.
>>
>>53646512
What does Kursk have that FiveCore doesn't? I'm not sure which one to buy
>>
>>53646526

Oh, FiveCore is the engine for the older games like Five Men in Normandy, Five Parsecs From Home, etc.

Kursk is almost an entirely different game.

Same feel, but more of a squad focus than an individual focus. Kurk also has more detailed rules for vehicles than Normandy does.

If you're playing WW2, my advice is to just get both, read them and decide.

/hwg/ has a copy of both, I think.
>>
>>53646616
Thanks man
>>
>>53643316
It's a different angle, probably not really like BA (I haven't played it), but /hwg/ also has Disposable Heroes:Point Blank.

It's rather more simulationist though, I think.
>>
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>>53631832
>>53631865

So I take it you've already pre-ordered it?
>>
>>53648004
As soon as the preorder goes live, yes.
>>
Just a polite notice that /tg/'s Blood Bowl league is starting up again shortly, with a clean slate of teams so this is the ideal time to join up. We use the free java applet and website FUMBBL rather than the official video game, which is missing chunks of teams and rules.

You'll be expected to play a game per week for six rounds, with playoffs to decide the Champions. Pop over to /bbg/ if you're interested >>53568389.
>>
>>53639660
>>53639939
It's interesting, but personally I'm sworn off large battle games in 28mm. I discovered grand scale stuff and I just can't go back.

Following on that, though, is that going to trays almost automatically makes a game scale-agnostic. The figures are just representational, so it's not really important whether you have 5 or 50 men mounted on the base. A lot of people noticed this years ago with Kings of War, and playing KoW today with 6mm, 10mm or 15mm might be more popular than playing it the official way. Same goes for WotR, at least - we tried that here with old 10mm figs from the Battle of Five Armies days, and it worked great.
>>
>>53648301
Thanks for the heads-up.
Too bad I'm utterly incompetent in Blood Bowl and not for a lack of trying
>>
>>53648004
My balls ache in anticipation.
>>
Page 9 bump.
Has anyone got much experience of in Her Majesty's Name? It looks alright and I'm deciding whether to buy into it.
>>
Can anybody suggest a good place to get dungeon scenery terrain?

And something that can serve as a magical portal.
>>
>>53653503
YOU FOOL! YOU MISSED OUT!
https://www.kickstarter.com/projects/1744629938/terraincrate-plastic-affordable-fantasy-terrain
>>
Are there more 15mm lines of the quality of Khurasan? Their stuff is amazing and some of it might as well be 28mm.
>>
>>53654458
Splintered Light makes some really impressive stuff at that scale. Eureka is worth a look as well.

If you're hunting for fantasy, Copplestone's 15mm line is also pretty good.
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