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Ork leak pile and speculation | Warhammer 40000 8th edition

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Thread replies: 318
Thread images: 66

Gather and loot all da leaks boyz for all da bosses to start cunnin` preparation in advance!
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>>53530350
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>>53530350
mekgunz
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>>53530350
tankbustas
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>>53530350
wartrakks and stuff
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>>53530350
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>>53530350
>40W
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>>53530350
Warboss
>>
>>53530362
>S4 T4
I spat my drink all over my monitor
>>
>>53530448
>>53530462
>>53530487

>translation pt. 1
Battlewagon
Rokkit Launcha is 24", Assault 1, S8, AP-2, DamD3
Big Shoota is 36", Assault 3, S5, AP0, Dam1

Cannon(somethingsomething) pick a profile
Frag is 36", Heavy D6, S4, AP0, Dam1
Krak/Massive 36", Heavy 1, S8, AP-2, DamD6

Tank Kannon 24", Heavy D6, S7, AP-2, Dam2
Bombard(?) is 48", Heavy D6, S5, AP0, Dam1, can fire indirectly

Zzapgun is 36", Heavy 1, S2D6, AP-3, Dam3, if you get a 11+ on S it deals 3 mortal wounds instead

Crushing Ball S+1, AP-1, Dam1, cannot quite read all it says in the notes, but something about limiting the number of attacks to 3

Megagrabber (?) is SUser, AP-3, DamD3, can only attack once with this

Death-Rolla is SUser, AP-2, Dam1, this weapon hits on 2+
Explodes at 0 Wounds on a 6, dealing 6 mortal wounds within 6"

Closed up: Has T8 but loses open-topped

Moving Fortress: Ignores the penalty for moving and shooting Heavy weapons

Open-topped: Units embarked can shoot from it, but cannot do so while the unit is within melee range of an enemy unit.

Can carry 20 Ork infantry models, models in mega-armour take two spots. If you have taken the tank gun it can only transport 12 models.

Weapons:
Gitrokkit can only be fired once per shooting phase, once per game (i don't even understand it in German?)

Deffkannon changes to Heavy2D6 when shooting at units of 20+ models

Choppa, two profiles. 2nd profile: 3 hits instead of one per attack

Abilities:
Can escape out of combat and still shoot, even when going "over" enemy infantry (must stay away 1" after movement though), doesn't suffer penalties for moving and shooting
Megablasta can be fired more than once per shooting phase:

Second shot: Roll a D6, at 2+ you fire a second time
At 1 it cannot be fired anymore for the rest of the game

Third shot: same as above, but at 5+ and 4-

Units in a radius of 6" can reroll failed morale
>>
>>53530520
>translation pt. 2

The Warboss can krump up to D3 gits to make every morale test an auto success, but only for units within 3 inches.

the stompa explodes on a roll of 6 if it'S reduced to 0 wounds, and everything within 2d6 inches suffers d6 mortal wounds. Rolled before unloading of passengers. It can also retreat and keep on shooting and can move over enemy units, but on the end of its movement it must be at least 1 inch away from any enemy unit. And it can fire heavy weapons without to-hit penalty.
Super-Megablasta can fire two times in the shooting phase, on a throw of 2+ on a d6. On a roll of 1, you'll be unable to fire it for the rest of the game. Can fire even a third time, but only on a 5+, else you can't fire it for the rest of the game. All orks within 6 inches can reroll failed morale tests. And it can transport up to 20 models, mega armour/jump packs take up two model slots though.
Battlewagon explodes on a 6 if reduced to 0 wounds, everything within 6 inches suffers d6 mortal wounds. So basically, the same as the stompa. You can choose to bring the battlewagon up to T8, but it looses open-topped if you decide to do so. Probably some wargear or something. It also ignores to-hit penalties for firing heavy wepons after moving. Can transport up to 20 models.
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>>53530350
point picture for ants... I mean grots.
>>
That is all I have for now. I'm kinda worried about `eavy armor not being an option for boyz (haven't seen it mentioned anywhere yet)
>>
>>53530568
Guess it's just out, bit sad, but not a very used option.

Would have liked to see skarboyz or dedicated 'ardboyz instead.

Now iI gotta unshield two dozen boyz.
>>
>>53530391
>rokit pistols.

now dats proppa orky.
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>>53530651
Supposedly there's also powa-choppas.
>>
>>53530590
Well, it was crap because 4+ was somewhat easily ignored. With new AP system it'd see more use.

Also I've just started to learn how to sculpt with greenstuff and was hyped for some custom heavy armored boyz to work on. I guess I'll still do it for SW:A if they are no longer a thing.
>>
>>53530362
30 slugga boyz get 120 attacks in cc, plus pistol shots.

now thats a scary horde.
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>>53530710
Give them a wierdboy to amp them up with Warpath.
>>
Can anyone post killa kan, deff dread and big mek rules?

I'm a fan of dred mobs
I
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>>53530749
These are re-posts from the thread.
>>
>>53530590
i used it a lot, with the new system it could have been really good. Anyway i think they will just put out new models of "'ard boyz" as they did in aos when the codex come out
>>
So do putting the boys inside of a trukk makes any sense?
Consider:
- the new disembark rule, makes u disembark before the transport movement
- a unit of 12 boyz need only few casualties before needing a battleshock test
>>
>>53530853
trukk boyz will probably work as a fast cheap initial wave.

also you can use the leadership of nearby ork units as well. so teleporting up a mlb of 30 to anchor your moral could work.

as for the disembark at the start. it basically means you do thinga like 7e. except your guys can wait still inside the transport rather than having to sit around in the open.
>>
>>53530973
>as for the disembark at the start. it basically means you do thinga like 7e. except
- that you lose 6" to not moving the trukk before hopping out AND have to leave a path for the trukk.
>>
>>53530710
Wouldn't it be 5A each and not 4?

2A + 2A from choppas + 1A green tide total, unless I'm missing something
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>>53531011
>2A from choppas
Why would it be +2?
Choppas are just their own additional close combat weapons
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>>53531011
you don't get +1 A from 2 weapons anymore.
>>
>>53531002
Not really. the trukk can now go full speed the turn before and they still move after disembarking. Its a net gain in speed.
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>>53531200
u can't turbo boost, so u move 12+d6 with a full speed trukk
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>>53530556
I want to know why Stompas are 900 points, were they that expensive before?
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>>53531322
700 before, on the plus side it looks like it gets a belly gun by default.
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>>53531270
right. but in 7e you could only go 6 with the trukk if you still wanted to disembark.
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>>53531322
theyve got 40 wounds now.
>>
shoota is a free upgrade for the boyz now?

i have to try to fill the trukks with shoota boyz

>>53531391
now u don't move if u want to disembark.
in 7th u could move 12 and turboboost 12, then the next turn move 6 and disembark 6.

Trukks seems a little bit more resiliant but i don't know i have to try and see what we can do
>>
>>53530462
So it's mega-choppa can
Hack for 12 S:10-7 ap -2 D3 damage attacks
or
Smash for 4 S:20-14 ap -5 6 damage attacks.

Dat's pretty killy.
>>
>>53530362
>Grotsnick is a deff skull
>Can't take him in a goff army
>Grotsnick can't buff Ghazghkull
>GROTSNICK can't buff GHAZGHKULL


>They misspell Deff Skull
>>
compared to tyranids we did not get a lot but: da jumps is can get a bunch of your boyz in the enemy face on turn 1 and we can spam weird boyz tanks to the new detachments, some of the other army lost their bonus from op formations and detachment, mob rule is a lot better, some minor buff, and stormboyz seems to be good.
>>
>>53531510

I don't believe that detachments require exact faction matches, I think they just need one keyword to match.
>>
all the rules for da orks are out
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Wow orks are as strong as space Marines now? Cool
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>>53531322
Gw`s new advanced and fair unit value calculation system.
The AFUVCS ®©™
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>>53531420
You'll notice none of the upgrade options show their points cost on any unit. Points are placed outside of the dataslate, so they can adjust them every 2 days on a whim
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>>53530487
Where is his toughness?
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>>53530749
>>53532509

https://drive.google.com/open?id=0B4IGo22sDo4zMXQxWlA4TnhHV00

Full xenos 2 index
>>
I was carefully collecting all these bits of information and posted a thread just for it to be made obsolete with Index leak in an hour or so haha
>>
Meh warbikers Dakka guns aren't twinlinked...
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>>53533658
2 of them for every bike means 6 shoot insteed of twin linked

>>53532986
yeah, they still cost 0
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>>53533800
Oh i dusnt see there were two.
Then again, it took a third pass to fing the shooty/choppy/souped-up shooty weapon lists.
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>>53533572
We appreciate the effort, nonetheless
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>>53532530
I've always liked the idea that orks are actually powerful enough to conquer the galaxy--if they could be arsed to work together under one leader
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Stompa plus translation.
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Warboss types and Weirdboy.
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Big Mek types.
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Stormboyz, Deffkoptas, Dakkajet, Burna Bommer.

Time to shelve the Orks for another year guys.

We got absolutely fucked.
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>>53530520
battlewagon in english
>>
I'm sorry guys but with the points costs Orks seem absolutely unplayable.

I have no idea why GW did this. This edition feels like shovelware, shoved out the door way way before it was ready.
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>>53535616
>>53535628
>>53535641
>>53535658
>>53535676
>>53535689
oh my god its awful
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>>53535706
>>53535658

Just go to Open Play if u dont like teh points cost :^)
>>
...What the fuck happened to my 'eavy Armor GW?!

STOP NERFING THE HELL OUT OF US FOR NO REASON DAMN IT!
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>>53535706
Even the others army have their point cost increse.
I don't think is too bad, but i was hoping for much more.
What realy i don't understand is why da fuck they buffed the shit out of tyranids and DE and not orks.
>>
>>53535706
>>53535658

Don't you think you should wait to read the rules for the other factions before you pass that judgment?
>>
My current list bumped from 1500 to 2000 points.
It can mostly stay the same, I just gotta find a new HQ since my bigmek can no longer support my lootas with his MA and the finkin cap is gone too.
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>>53535658
Holy shit, a swarm of las guns can kill any of their fliers.
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>>53530376
Bubble chukka....Really?
Really??
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>>53536831
Are you new here, anon?
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>>53536948
I was refering to the ruleset.
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>>53536771
Yes? That's how it is in fluff
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>>53536997
>>53536831
Fuck you mean, it sounds fun as hell. I'm definitely going to field one
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>>53535628
>Waaagh! only works on units within 6" of the Warboss
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>>53538861
What were they thinking?
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>>53535641
>KFF
>Unit has to be wholly within 9" to benefit

Can all this fake hype for Orks please die because MUH LEADERSHIP 30.

Its ridiculous, and no, you're not getting 120 fucking attacks you're getting maybe 50 if your guys have even made it into 2" of enemy.
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>>53533058
>he cant read kraut
>>
Huge point increase.

Still no compensation for poor shooting.

Blasts now removed so accuracy is zero.

Every weapon now kills us easier than it lands a hit on the enemy.

KFF is useless with the whole unit needing to be in it.

FNP is shit.

Armour saves missing entirely.

Special rules incredibly sparse and lacking in umph (like fucking roll every single turn Necrons and bring back a guy).

All in all this just highlights why the faction focus was so absolutely terrible.
>>
Anyone wanna buy some Orks?
>>
>>53530362
>S4 T4 Boyz

What the fuck is this shit!?!
>>
>>53539088
>Zooming in on it's upper chassis as thought that's it's face
>Ignoring it's actual face in the centre of the chassis

2/10 meme
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>>53540127
Keep looking, your happiness will die down.
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ITT
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>>53540236
fuck off burger
>>
well, at least kommandos are pretty good.
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>>53540316
Where are rules for kommandos? I can't see a pic of them.
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>>53540405
Yeah, they're that good.
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Why the HELL are our flamers d3 when literally everyone elses are d6, some bullshit.

Also glad I did not have a biker army. They straight up got fucking nerfed. There not twin linked anymore, just 3 shots, which for hitting on 5s is shit. Thats one hit per bike. Fucking GW how is this an improvement?
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>>53540507
6 shots, nigger, because every bike has two. Learn to read first, lurk moar, post after.
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>>53540507
>There not twin linked anymore, just 3 shots

Going off the Warboss on Warbike, they have 2x Dakka Guns. So they have 6 shots.
>>
NPC gonna NPC. Just wait for the uber not!sm Primeorks.
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>>53540581
>>53540589
>>
>>53540643
I wouldn't mind Prime Orks hiding under the surface of Armageddon. Fighting a ten thousand year war with themselves so they're mega huge.
>>
>>53538861
KFF says units fully within, at least raw you only have to touch the boss aura to get the effect.
>>
>ppl complaining about boyz getting rekt
>and I'm just planning to set up 2 batteries of 5 bubblechukkas, wazboom blastajets, flash gitz and stormboyz for full randomness and possibility to use things that I wasn't fielding in 7ed
>>
>>53540507
Where you see burnas as d3?
>>
>>53535689
Someone help a retard out. The battlewagon has 6 attacks on its profile. How would the grabbin klaw and wreckin ball work in melee? Are they on top of the 6 attacks? Or if you had all three melee upgrades would you have to choose which ones to use up to a total 6 attacks? Because so far, the deffrolla seems to be an auto-include and the other two not so much.
>>
Do we know anything about the prices for the new kits yet?
>>
>>53541108
>Its ok my army is still shit because look how randumb my list is!
>>
>>53541108
Shit gets old quickly, you'll just end up frustrated.
>>
>>53541202
>playing orks
>not for keks and randomness
>>
So no one is going to mention how buffed the dakkajet got? 12 attacks at BS4+ on one target. That's a good 'un boss.
>>
>>53541240
Oh and to continue this, the deffbomba is straight up fucking murder now as well
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>>53541240
It has 12 attacks at BS3 in 7th..

It had 18 in 5th.
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>>53541299
Isn't it BS2 for the supa shootas in 7th?
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>>53540797
Definitely the best use of this gif ever
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>>53541362
BS2 base but you have strafing run giving you +1 on ground units, and you can get flyboss giving you +1 on flying units.

Ergo, BS3 twinlinked supashootas.
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>>53540477
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Right, dumping whole index for discussion.
>>
Where does it say d3 for burnaz?????
>>
>>53541562
Because Frontline Gaming playtesters balanced it :^)
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>>53541545
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>>53541586

Actually fuck it, with Australian internet this is going to take too long, just go here:

https://imgur.com/a/CbFvm

>>53541562

Right here
>>
>>53541624
Well ain't that shit
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>>53541586
>>
>>53541691
On the plus side they aren't restricted with firing burna and using it in CC.

Thats some solid CC weapon if you need it.
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>>53541723
>>
>>53541724
They feel like they're priced correctly, but I'm still not sold

5/6 points for the base boy. 4/5 points for half the effectiveness of a 9 point flamer. A slightly worse power sword for we'll say 3 points

But you're still dealing with a 6+ save and an expensive weapon on a fragile model
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>>53541748
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>>53541836
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>>53541857
>>
>>53535628
>>53538861
Did anyone else notice that WAAAAGH! on the Biker Boss doesn't work for Boke units? Foot boyz only.
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>>53541886
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>>53541914
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>>53541935
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>>53541956
>>
>>53541895
And he himself doesn't count as infantry either, so he doesn't benefit from his own WAAAAGH! lol
>>
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>>53541991
>>
>>53541857
BS3+ fucking Grots.
>>
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>>53542031
>>
Am I reading it wrong or does ramshackle look useful?
>>
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>>53542055
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>>53542074
>>
>>53541886
Ok, regular walking Nobz seem amazing now or am I missing something?
>>
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>>53542094
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I'm just a bit sad I can't field three max squads of Ard Boyz, but then I can imagine them being too invincible.
>>
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>>53542118

And that's a wrap folks.
>>
>>53542062
It is useful
>>
can a based anon repost a link to the book?
>>
>>53542012
did not notice. damn
>>
So, here's the real question:
Bikers, buggies, or skorchas?
And keep in mind, buggies/skorchas are actually decent in melee
>>
>>53542271
>not running a kult of speed and fielding all of them
>>
>>53542271
>Not running a green tide of choppy, moraly invincible wave after wave after wave of ever advancing Boyz.

Are you some kinda git?
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>>53542074
For the first time I am incredibly exited to be fielding my Gorkanaut.

>yffw Its finally time for Nobz in a Naut to be a fucking reality.
>>
>>53542436
>ever advancing
>not just putting 30 boy mobz straight into the fight with a weirdboy tellyport
youze a git and not my warboss
>>
>>53542094
Why the fuck are Flashgitz STILL 6+ SAVE REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>53530350

Do shooty boys look any good in this new edition?
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>>53542094
>Flashgitz are BS2 and the community is complaining their +1 BS never comes into play.

Ok we'll make them BS4+ in the new edition

>Thats great! Finally some reliable shoo....

But change their weapon to heavy 1 so their BS is affected when they move.

>....
>>
>>53542611
Don't they count as stationary now in a moving transport at least?
>>
>>53542581
They're cheaper at least, plus they have a bit more versatiry since they can advance before shooting
>>
>>53540069
I do. Post them on /r/miniswap. I'll comment with a secret code word the code word is booper
>>
>>53542581
Back to 5th levels but lacking CC power without +1A to charging.
>>
>>53542096
Oh, right...never mind. Just saw >>53542118

Single Nob is now 17/20/26/42 respectively per weapon load out.

Fucking moronic.
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>>53535793
>>
>>53542676

Is that a good thing or a bad thing? I haven't played since 4th edition.
>>
>>53542760
Prove him wrong

Please do, I'm fucking nervous
>>
>>53530391
Tankhammers became suicide bombs. Poor tankbustas treating themselves like grots.
>>
Are nobz the only thing with access to cybork bodies? Cant see how any HQs can take them...
>>
One step forward

and down 20 steps of stairs

Christ, GW can't let orks have fucking ANYTHING.
>>
>>53542820
He can't. Doesn't help that burnas are even worse at flaming then everyone else. They will make only decent anti air.
>>
>>53542641
well, battlewagons count as stationary for firing heavy weapons so... maybe?
>>
>>53530350
Am I reading this wrong or are boss nobz free upgrades now? I can't find any mention of them anywhere outwith the datasheets saying "A boss nob may take the place of one ork boy".
>>
>>53541240
thats stock, you can buy 2 more guns for 18 shots.
>>
>>53545054
Nah their points value are listed specifically in the points list.
>>
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Mabye I was being a moron after seeing the absolute blowjob of useful pleasure tyranids got, but we still look.....mediocre at best.
>>
>>53545244
I'm looking at the page right now and seeing nothing to do with boss nobz. I hate these RAW arguments cos they suck, but they've listed nobz, nobz on warbikes, nob with a waaaghbanner but not boss nobz. If they expect you to buy an individual nob from the 3-10 unit then why be this anal about naming conventions but not include "boss nob" by name?
>>
>>53545344
Seems to me that ork vehicles are way more disposable than before. Getting a few shots off and slamming them into enemy lines to ensure your boys and bikes can get to work seems like what will need to be done.
>>
so i dont get no rules for looted wagons correct?
>>
fucking ree
not only do the rules looked dumbed down but orks still suck. fank u nue gw.
>>
Taking predictions for new plastic kits for our eventual real codex release.
My guess:
>>
>>53546023
You'll get three special character or something. Three completely new ork characters that ignore all the prior fluff.
>>
>>53537563
Fucking foot soldiers on the ground shouldn't even be able to target fliers you dumb cunt, let alone kill them, and easily too.
>>
>>53545760
Didn't see any either. Dammit.
>>
>>53536587
we have, tau and tyranids came out.
>>
>>53546049
I could see them doing three currently resin characters

ghaz, snikrot and [insert character] on armageddon, for example. Orkimedes or nazdreg would be cool to see.
>>
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>>53541991
Eh, buggies seem kinda shit. the skorcha can't even hit anyone when it comes on and the clasic rokkit buggy will just miss with no twin-linked reroll

Bikers get 2 wounds at least.

Ain't looking good for the evil sunz i reckon thank gork Wazdakka ain't here to see this
>>
I have 107 boyz (3/4ths are Slugga/Choppa), 15 Lootas, 21 Nobz, 5 old gorkamorka trukks, 2 battle wagons, 5 stormboyz, a box of Gretchen, a Big Mek, a Warboss, and Grotsnik. What should I start looking into for my next few purchases? For reference I only ever battle Dark Angels/Ravenwing, Space Wolves, and Tau.
>>
>>53546283
Oh and 3 Kanz.
>>
>>53546283
warbikers probably. maybe some deffdreads.
>>
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>>53541836
Zagstrukk looks pretty great though, and make stormboyz fearless.

he has a kinda huge threat range with a lucky advance roll

anyone know how many pts he is?
>>
>>53545291
Hee.
>>
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>>53542118
everything is more expensive
>>
>>53530350
S4 T4 Boyz.

Don't get me wrong, I'll finally get to use my orks from the Assault on Blackreach kit, but there must be some sort of balance I'm not seeing yet.
>>
>>53546329
Nevermind i'm stupid

To be fair our Special characters seem decent for the pts costs, though maybe not Ghazkhul

Really basic Warbosses are disappointing as fuck, my biggest problem here
>>
>>53546265

Rockit buggy has twice as many shots now. What is it with all the doom Sayers and an inability to read.

Also, they hit on 3+ in combat with a lot of attacks.
>>
>>53546471
The balance is the fact that if you want them to actually get into combat you now have to pay an enormous premium for a transport. Trukks have gone from 30pts with a weapon to 76pts without one.
>>
>>53545291

Impact of turkey falling should kill the boys via mortal wounds.
>>
>>53547293
They're also grossly expensive at 72pts a pop.
>>
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>>53546283
Dis
>>
Does a Warboss with 2 power klaws get extra attacks? 2 big or regular choppas? Says they can exchange their shooty for a choppy. Maybe the nerfed Waah is trying to balance out that you can use it multiple times? Trying to spot silver linings here...
>>
>>53548580

Identical weapons are pointless in 8E. You either get two different melee weapons or keep a shooting weapon in one hand.
>>
>>53542611
It's heavy 3, you grot
>>
>>53548178

Yeah why exactly is a rack of rockits more than two rockit launchas?

I think the skorcha is a lot better at 66 for something with a heavy flamer that deploys on the side of the board and is going to average 22.5" of movement for its first assault after skorcha-ing something since its an assault weapon.
>>
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>>53530350
>Orkz are bitching about literal buffs to their shitty faction.
No wonder you never get anything; your un-appreciative af.

I mean seriously, what else do you want your boyz to have? 8" move? Bs 6?

Now excuse me, I'm gonna go sit in a corner and mourn the passing of my Skitarii army. Omnissiah, why did you forsake me?
>>
>>53548883

Can't be any worse than CSM crying for years about wanting 3.5 back and saying that's all they need, then getting Traitor Legions supplement and STILL CRYING ABOUT OTHER SHIT CONSTANTLY
>>
Are warbikers good? I saw the datasheet but I don't know the game well enough to tell.
>>
>>53549237
I'm inclined to say yes, but the jury is still out. They're fast, tough, have multiple wounds, and loads of shots, but they don't have their cover save rule anymore, and jink appears to be missing from the game, unless I just missed something. Being accompanied by a painboy and/or big mek with KFF on bikes is probably a good idea for extra durability. Then again, for the points you could also just get a bunch more warbikes.
Hard to say until we get some first hand experience with them, but that amount of dakka is hard to pass up.
>>
>>53542436

I once did an army that was literally nothing but regular slugga and shoota boyz. I lost pretty bad but it was pretty funny watching my opponent's initial defense firing line crumple from the wave attacks.
>>
>>53530350
I just finished reading through all the ork units and they're pretty good. They're still pretty fragile, but morale almost isn't a thing for them, most of their units are cheap as fuck, and they're crazy fast.
>>
>>53546407
If it makes you feel even worse, every unit now has to pay for their wargear that a unit has. Some of it has 0 cost of course, but some units can easily double in cost just from the weapons they come with standard.
>>
>>53542538
>>53542611
On the other hand they have a solid AP instead of a moronic D6 all or nothing roll for AP.

>4+ BS but heavy weapon status essentially makes them the same as before. Lame. I hope they count as stationary in transport...
...but ofc there will be FAQ saying that they don't
>6+ save on richest orks who sink teeth into buying equipment
I facepalmed super hard when I saw that. I was 100% sure they got a 4+ save after reading through Nob profile. Flashgitz have bigger shoulder pads and they visually look more armored, why no 4+ save or at least an option for it?!
>>
>>53538861
The limited range is a bummer, but in return it works every single game turn instead of once (though you migh argue a proper orky army wide charge is far more efficient at krumping).
What bugs me more is that RAW the warboss doesn't get the benefit himself it seems, which is really stupid. Unless there is somehwere written that the Character tag counts as Infantry tag as well.
>>
>>53541163
I have the same question.
>>
>>53541163
Well, according to the main rulebook, if a model has multiple melee weapons you have to declare which ones you are using for each attack.
So, you would split up your 6 attacks among them, but the grabbin klaw can only be 1 attack, and the wreckin ball can only be 3 attacks.
Assuming this is correct, the deff rolla does appear to be the only one worth taking.
>>
>>53530350
Anyone seen the new ally matrix? I can't find it
>>
>>53544984
>When they do so [fire from the battlewagon],any restrictions or modifiers that apply to this model also apply to its passengers
>Mobile Fortress: A Battlewagon ignores the penalty for moving and firing Heavy weapons
Yep, Flash Gitz seem like they were made to do drive-byes in a wagon.
Fill the wagon with 10 Flash Gitz and 10 ammo runtz for a rolling bunker that puts out 30 s5 ap2 shots per turn at 4+ to hit, with 10 rerolls to hit per turn.
>>
>>53541108
Feels good
>>
>>53550009
there isn't one, you can only use detachment of army that shares at least one keyword
>>
Someone can make a viable speed freak list (2k points)?

>tip: you can't
>>
>>53550264
And when the battlewagon dies and you (only) lose 1/6 your models you can put the wounds on the grots, no?
>>
>>53550460

Outrider Detachment

1 Zhardsnark da Rippa
1 Warboss Biker

60 Nob Bikers
>>
>>53550562
Correct, and they're only 4 points a pop, too.
If you really want to go the extra mile, you could drop one of the ammo runts and take a Big Mek with KFF instead, granting the wagon a 5+ invul and d3 wounds restored per turn.
>>
>>53550594
No kff aura from inside the battlewagon I'm afraid. Plus that unit'd end up costing you like 500+ points easily. If you do want the kff coverage wazzbom jets and morkanauts are looking pretty strong.
>>
>>53550621

The vehicles gets the KFF save when the Big Mek is embarked.
>>
>>53550629
Oh that's good to know, so it just doesn't extend outward?
>>
>>53550575
>Zhardsnark
not in the index
>>
>>53550594
>>53550621
Can you embark special characters?

If so Badrukk gives the unit rerollable 1's while firing his absurd gun also.
>>
>>53546154
Maybe the orks should think harder about not dieing to Las guns then
>>
>>53550650
yeah you can embark characters, just have to drop an ammo runt to make room.
>>
>>53550650
yeah u can, the transport now is for model not unit, so u can mix different unit in the same transport
>>
>>53550642

Yep.>>53541723
>>
>>53550662
Oh, I see, it's a Big Mek rule. I was worried I had misread the general rulebook.
>>
How good/bad are shokk attack guns looking? I know BS5+ is a hassle and 2d6 strength doesn't average out fantastic, but AP-5 is fucking bonkers.
>>
>>53550649

It'll be in the FW one faggot

>"all FW units will be usable in 8th"
>>
>>53550657
>>53550660
Seems like a steal for 84 points then.

10 flashgits with 6-7 runts and Badrukk and his personal 2-3 runts.

30 shots hitting on 4's rerolling 1's. and a fistful of 2-3's from your runts.
>>
>>53550698
it seems expansive pointwise. 270+161+84+40+point for weapons on the BW
>>
>>53550698
at that point you can just buy an unupgraded wagon, since you'll want open topped and won't have need of more shooting/close combat upgrades.
>>
What do you gitz think about our flyers now? I'm genuinely eyeing the Blitza and Burna Bommers with their new bombing rules. Only one shot, but reasonably cheap considering the potential to delete entire squads of expensive troops or monsters.
The Wazbom Blastajet seems like it could be an alright character assassin with twin tellyport mega-blastas.
The Dakkajet seems okay, too, but it also appears to need to stick around longer than the others to get its points back.
>>
>>53550694
still not out yet, i asked what u can do with what u have now in the index.
>>
>>53550725
I'm loving the look of 'em. Already have 2 dakkajets, a burna-bommer and a blitza-bommer from before the blastajet came out. It's going to add the punch I need to my Stormboy army
>>
>>53550733
More or less the same thing as now, I'd imagine. Take that Fast Attack detachment and spam the shit out of bikes, pick up a couple painboys and/or big meks on bikes for the 5+ invul and the 6+ FnP, then roll around the board chucking dakka at high speeds.
>>
>>53550711

Well we don't know how points values stack up anymore until we all get some games under our collective belts. That could end up being a steal for the price.
>>
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>>53550711
But anon the important question.
Is it hilarious?
>>
>>53550733

No you didn't you lying faggot you didn't mention that anywhere

Why the fuck would you lie so blatantly when it's so easy to verify your falsehoods
>>
>>53550720
551 points , i have to try to see if is worth the points
>>
>>53550711
Well a double avenger knight puts out 24 S4 at BS3+ (degrading to 5+) with no rerolls all for ~550 points. The wagon unit is weaker defensively (T7 vs T8) but that doesn't really matter against anything other than S4, 7, and 8 shots. The wagon has less wounds (16 vs 24) and the wagon has worse saves. However on the plus side when the wagon finally goes down you still have to actually kill the unit inside, so effectively the wagon's offense does not degrade.
>>
>>53550711
Yeah, with everything together you're looking at a 500-600 pt unit, but it would be pretty durable, especially with the 5+ invul and the d3 healing from the big mek. Even after it dies, the Flash Gitz might still get a turn or two more of shooting before they go down, thanks to the ammo runts absorbing the 1s from the wagon's death.
>>
>>53550767
>double avenger knight
>24 S4 at BS3+
that should've been S6 shots, not S4
>>
>>53550725

The Blitz is straight-up high tier now. Mortal wounds on a 4+ to up to 10 models is damn good, and it can do it twice since it has 2 bombs.
>>
>>53550760
if i ask for a list giving u point it's clear u can't just come up with a unit that don't have point atm.

stop beeing a faggot and bring me a real list
>>
>>53550776

Don't forget that if you spend your CP reroll on the Gun-Crazed Showoffs rule, you have about a 1 in 3 chance each time the Gitz shoot to get a second round of shooting at the closest enemy unit. Not difficult to maneuver to maximize the potential of that.
>>
>>53550791
It also has 2 supa shootas and a big shoota for a little sustain after it deletes an entire squad of tyranid warriors or something
only 134 points, too, I might take 2
>>
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>>53550822

Time for this fellow to come out of retirement.
>>
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Someone's gotta do this Badrukk+Flash Gitz in a Wagon idea and convert up pic related.
>>
>>53531420
Please stop using 'u', this isn't YouTube comments.

If it's not worth your time to take .75 of a second extra to type 'you', then it's not worth posting at all.

You lazy teenage shit.
>>
>>53550725
Even Koptas seem really strong now. Can kit them out with only mega-shootas at 64 points per Kopta and use them as suicide bombers.
>>
>>53542658
Always s4 now. Dead killy.
>>
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>>53535706
>hasn't seen full new ruleset
>hasn't seen anything official in codexes
>shit's unplayable, yo

Take a chill pill bro, and get back to us in 4-5 weeks.
>>
Guys, I need a new HQ for my speed freaks list, since MA meks no longer do diddly (as does the finkin cap)

On now 2.000 points I got:

- 3 trukks with 10 shoota boys, nob with klaw - 10 tankbustas in trukk with two squigs
- 10 burnaboys in trukk
- 8 warbikers, nob with klaw
- 1 deffkopta with rokkits
- 1 deffkopta with rokkits
- 10 lootas in trukk
- 5 flash gitz in trukk
>>
>>53550879
Big Bomms are free, too. Not as good as Boom Bomms but I mean, I'll take free mortal wounds.
>>
>>53550928
3D6 instakill on a 5 on a squad of termies is hilarious.
>>
>>53550922
maybe a big mek with kff on bike if you want more defence.
>>
>>53550946
Make that 15 for a squad of 5.
>>
>>53550922
I'd say big mek with kff on a bike to give a 5+ invul to all those trukks.
>>
In chainsword rule, there is 'each time the bearer fights, it can make 1 additional attack with this weapon.'
If Chaos Noise Champion (A2) has Power Fist and Chainsword, then can he fight A2 with PF plus additional A1 with Chainsword?
>>
>>53550975
It's not completely clear, but I'd assume he would have to make at least one attack with the chainsword to get the extra one, since it says one _additional_ attack with this weapon. So, 1 attack with the power fist, 1 with the chainsword, and the extra attack for using a chainsword. I could very well be wrong, though.
>>
>>53550947
>>53550953
That seems like the way to go.
Now I'm at 1996 points.
>>
>>53551056
give an ammo runt to the flash gitz to spend the last 4 points and get a reroll to hit each turn for them
>>
So what's the consensus on Tyranids?

What units are good?

What units are shit?

Are they strictly melee now, or would a hybrid army of genestealers/a trygon/carnifexes/carnifexes backed up by exocrines/hive guard/zoanthropes/Tervigon/Termagants still be viable?
>>
>>53550975
>>53551043
The rule says it's in effect each time the bearer is fighting.

I read it as 2 power fist, 1 chainsword attack being possible.
>>
>>53551139
"additional attack with this weapon" leads me to believe that you have to make an attack with this weapon to get the additional one
definitely one for the faq
>>
>>53551170
I read it as, after you make all your attacks (which the Fight Phase rules say you can choose your weapon in), you can then make another attack, but only with the weapon giving you the special rule.

Yeah, definitely gonna need to be faq'ed.
>>
>>53551117
a friend who is a nid lover told me they aren't really that op, simply put, now they can play what before was unplayaple and for exemple do a full meele list.

But reading their rules they are the army that was buffed the most and have a lot of mortal wound weapon or ability. Next week we will play a game untill then i can't realy judge
>>
if i take a nob in a squad of boyz or warbiker, do i have to pay for it? Does it have the nobs' special morale rule?
>>
>>53550865
Kill yourself.
>>
>>53551228
>army that was buffed the most

Well....yeah. That probably has something to do with them being literal trashcan tier for the last decade.
>>
>>53551323
>not "Kill urself."
Apply urself.
>>
>>53551352
yeah i know, but also orks were low/trash tier and did not get all that buffs. Anyways as i said untill i play vs them i can't really judge
>>
>>53551377
The changes to the core rules were already a huge buff for us. We actually have a chance to do damage in melee now.
Plus, boyz are much improved but not more expensive, and all our twin-linked shooting became double shots instead.
We'll have to wait and see how things shake out, but I'm pretty happy with Orks on paper.
>>
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>>
When I pay to replace, say, a Tyranid Warrior's Devourer with a Deathspitter, do I pay once for the Deathspitter (8) or twice (16)?
>>
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間違えた
>>
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Tyrant Guard profile says 3-6 models in a unit

Tyranid points page says 1-3 models in a unit
>>
>>53551470

You don't replace shit you dumb nigger you just buy the weapon you want all the units come naked now and you just buy weapons
>>
>>53551560
(you)
>>
>>53551528
welp anon its basic math here.
xE<1;3> and yE<3:6> then "x or y" E<3>
>>
>>53551617
>HIve Tyrant

BUT THAT'S NOT A WARRIOR
>>
>>53551617
the point cost reported for the unit is the cost for the NAKED unit, you have to pay for the "wargear" this include the basic one (a lot of them cost 0)
>>
>>53551617

Oh so by that logic Tankbustas are 5 points for a Boy armed with a Rokkit Launcha right?
>>53542118
>>
>>53551470
>>53551617
>>53551117
No offense, but this thread is dedicated to ork leaks, not nids leaks.
>>
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>>53551738
WHAT'S THE DIFFERENCE!?
>>
Seems like all rules and numbes! Where's all the new fluff?!
>>
>>53551627
But what if I only wanted to take 1 Tyrant Guard? Can I or can't I?
>>
>>53551942
Math says you must take exactly 3
>>
>>53551470
>>53551617
>>53551117

>>53551548

To be fair there is a nid thread up
>>
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NIDPOSTERS GET OUT REEEEEEEEEEEEEEEEEEEEEE
>>
>>53530350
Working on a 1k points list lads.
2 weirdboyz, both have da jump-124

4x 30 boyz (Power Klaw Nob)-820

-944pts so far
>>
>>53541804
Then load em up in a Trukk, peek your bumper around cover, and toast some gitz with D3x12 hits. Orks have the easiest access to cheap open topped transports.
>>
People haven't noticed that we can mix shootas and sluggas/choppas in the same squad now. Is it a good idea? I mean it does synergise, shoota can shoot while advancing and hits on sixes and you always want to be advancing while closing in...

Also I don't get whats the point in rolling Weirdboy powers when you can choose them? `Eadbanger is just a fucking wiff, it'll work once in 10 games, too many specifics to do anything good.
>>
>>53547293
Wow Two whole shots? hitting on 5s? yeah that won't miss or anything.

>he thinks buggies are a combat unit

nigga they don't even have a melee weapon, and 4 attacks was a lot in 7th, it's nothing in this edition.
>>
frankie, who writes for warhammer-community, and is a playtester is, among other things, an ork player. i'd be surprised if orks (and hordes in general) aren't more viable now.
>>
>>53550865
(u)
>>
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>>53553333
>People haven't noticed that we can mix shootas and sluggas/choppas in the same squad now. Is it a good idea? I mean it does synergise, shoota can shoot while advancing and hits on sixes and you always want to be advancing while closing in...
Quads anon has a point. If we can mix Shootas with our Sluggas, that might change the whole mob dynamic for your average boyz.

>>53555020
>ankie, who writes for warhammer-community, and is a playtester is, among other things, an ork player. i'd be surprised if orks (and hordes in general) aren't more viable now.
If what you say his true, he must not be a fan of Looted Vehicles or 'eavy armour, since we don't have either based on the leaks. Then again, we'll find out the truth at the official release I suppose.

Still rather irked about the average Ork being reduced to M5" while nids get to go all the way to M8". Fraggin' hell, I think da boyz might be slower than your average guardsman now. It just ain't right man.
>>
>>53552791
>2 weirdboyz, both have da jump
Fucked up anon
>>
>>53530651
Yous mean da pokkit rokkitz? They been 'round 'ere before!
>>
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GUYS, TANKBUSTAS ARE 5 POINTS NOW.
SERIOUSLY TANKBUSTAS ARE CHEAPER THAN BOYZ NOW.
IM GOING TO TAKE ALL THE ROKKETS

Big guns/kannons are now 8 points instead of 18

Meks and big meks auto repair now. Even jf its only 1 per vehicles per turn, that only hurts if your going full on stompa full of meks. Which is ALOT more expensive than it was.

And mogroks boss boys still live. 3 big meks, a warboss, a weirdboy and a painboy is almost 100 points cheaper than it used to be. And now its a core detachment instead of an obscure formation from a limited release box set

I'll be able to find my fun this edition
>>
>>53555743
um, I don't want to make you sad anon, but base unit cost does not include equipment even if unit comes with one.
>>
>>53555743
Oh and gw can suck a dick for killing looted wagons. I'll just house rule that shit with friends and leave em off the table at the store
>>
>>53555793
Oh lol so they're 17 point's... Eh
>>
http://www.strawpoll.me/13087891

Vote?
>>
>>53555922
>was
>>
So, interesting thing I've noticed with deffkoptas:
You can actually take the kustom mega blasta as a way to make the unit cheaper, since it's only 9 pts whilst a twin big shoota is 12.
>>
>>53549407

5th ed 40k

180 shoots boys, 45 lootas, and a warboss.

It crushed everything.
>>
>>53555817
I mean..they have been dead since the 5th ed book.

6-7th Looted wagons were pathetic pieces of shit, we only liked them because they cost like 60 pts for a Killkannon caddy.

Also the killkannon seems awful i always hated it's shitty low range, wagons in general seem to suck
>>
>>53550691
Looks great for hitting TEQs and anything with T7 or less, hell I wouldn't hesitate to shoot at a T8 and wouldn't be too mad about having to shoot at T9.
>>
>>53555207
Why? He can now teleport 2 mobs across the board
>>
Seriously thinking of getting back into 40k and playing orks again like the good ol days.

Never played speed freaks, I just slogged it.

I know FW has helicopter transports, I'm thinking of making a sort of air cav speed freaks list. Suggestions and comments please!
>>
>>53557808
Because the power can only be casted by 1 psyker per phase?
>>
>>53558182
Oh really? Where does it say that? I must have missed that bit!
>>
I think runtherd might have a typo, data sheet says power level 1 single model. but the point value page says 1-3 models 26 point each. At the very least either the data sheet or the points page are wrong about the number of models per unit and 26 point for a pv 1 model does not sit right either.... am i missing something?
>>
>>53558274
Rule of 1 on the psyker rule page.
>>
>>53555207
First one will have something like plus 6 to his roll man, the second one is only there for when the first kills himself.
>>
SO just tried out a game of orks vs tyranids with the new leaks. 2k points. My friend beat me by the bottom of turn 2. Even with a list tailored to fight nids (so I thought) genestealers tunneling and popping up and charging made quick work of even 30 strong man squads. Swarmlord personally killed 3 dreads squadded up, and my mekgunz were gone completely end of 2nd.

Nids are great, we are still garbage tier. I had 17 models left to his 65 at the end of 2.
>>
>>53548667
unless it's a killsaw
>>
File: 100_1560.jpg (3MB, 3648x2736px) Image search: [Google]
100_1560.jpg
3MB, 3648x2736px
>>53550843
does mine count?
>>
>>53550928
free? oh god

OH GAWD
>>
>>53555102
Looted vehicles only appeared in 7th edition in a white dwarf, and EVERY faction that had armour options has lost them. Still feeling the sting of the loss, but I can see why they happened.
>>
>>53563774
>EVERY faction that had armour options has lost them
???????????????????????
>>
>>53563820
Inquisition could get carapace and power armour, guard vets could get carapace - those options are gone. I suspect they've stripped out every option that could change a model's base statline (except for jump packs), either for simplicity or for balance purposes.
>>
>>53564251
yeah and mega armor is a separate unit
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