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Warhammer 40k General /40kg/

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Undivided daemon Lorgar and Perturabo are not canon edition

Previously on /40kg/
>>53477904

>Warhammer 40k 8th Edition: "Leak" Compilation
http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf
>>
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>>53483058
These guys were the moment I lost my excitement for the Primaris releases.

Then they almost rekindled it with the Dreadnought and I thought those things were just a hideous fluke.

And then we got better perspective shots of the Dread and it too looks kind of weird and dumb from a normal angle.

I don't think I'll be wasting money on a Primaris army on the side, I'll keep buying shit for my Skitarii and GSC thanks.
>>
Few new pics of Chodenought.
>>
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>>53483051
How many Primaris marines would it take to bring down this guy?
>>
>>53483089

The three quarters angle is pretty flattering. If it looked like that from all angles I think we'd be seeing less complaint.
>>
Shamelessly reposting my main thoughts on Nid synapse because I was enjoying where this discussion was going when the last thread died;

Well, Swarmlord implies that synapse creatures are sorta "citizens" of the hive mind, in that they have distinct mental patterns and can develop to fill their role in the swarm. Be stored and grown a new body if needed.

But I wouldn't expect the Swarmlord or a random Zoanthrope to be able to hold a conversation, just to have the skillsets needed to fill their role without the hive mind as a whole constantly micromanaging them. They are vectors for efficient multitasking, nothing more.

A Zoan can identify a tank, pop it with a psychic blast and direct some Hormagaunts to eat the crew without needing to stop to poll a trillion of it's friends first.
>>
>>53483114
It's infuriating how it looks really good from some angles but fat and dumpy like some misshapen obese man with a fanny pack from others.
>>
>>53483089
Looks pretty cool from that angle. I suspect a lot of people will up-armor their legs to make them look less top heavy.
>>
>>53483051
You misnamed the thread, should be Warhammer Age of Guilliman General, OP.
>>
>>53483089
>>53483104
if you took the central armored plate and moved it up to cover the coffin slit it would look more balanced and less like a beer gut imo
>>
>>53483058
So happy to not be a Marine player. The Primaris models and the Death Guard models look so fucking bad. The mutants look even worse all them smiles.

I'm laughing now but it's actually got me worried about future model releases. Who knows what garbage they will do after dropping the ball so hard on their poster boys.
>>
>>53483089
How much bigger are those than Contemptors?
>>
>>53483155
I think the Death Guard stuff mostly looks excellent. The few bits on them I dislike can be easily fixed with simple conversions.

The Primaris on the other hand are just awful outside of the basic Tacticus Armour guys.
>>
>>53483084
Seriously, even if the lore wasn't fuckawful, all the bigmarine models aside from the basic bolter guys are trash.
>>
>>53483142
Basically the legs are a little too skinny comparatively. Bulk them out a bit and he'll look great.
>>
>>53483058
I might add a few of these once I figure out what I want to do with my wolves.

Still can't choose a great company. I'm torn across Blood Maws, The Sons of Morraki, Death Wolves, the Storm Wolves, Drake Slayers, Black Manes, Fire Howlers, and Grimbloods.
>>
Things shall get loud eventually, hopefully.
>>
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>>53483058
The backs sold me on these guys.
>>
>>53483184
The plasma guys look good too but then they're literally just the basic guys with a different weapon... also the "all members of a squad have the same weapon" shit really bothers me, I want to take a squad with 3 bolt rifles, an auto bolt rifle and a plasma incinerator so they can feel tacticool and shit. Why would they dumb it down so hard?
>>
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>Primaris announced
>Intercessors and Hellblasters look great
>hear current marines can be "upgraded to Chads
>talk of current marines being phased out
>ohshit.webm
>see Inceptors and Captian in Gravy armor
>wtf
>see Chadnought
>mfw no longer concerned marines could be replaced by this shit
>>
>>53483213
Looks like Taushit, not gothic Imperial design.

Moreover a model looking better from one angle doesn't justify it looking like total shit from the front.
>>
>>53483204
That's it, I'm going to start emperor's children for 8th.

I've already picked up a bunch of random models on eBay.
Lots of chaos marines
Cultists
Two damaged old obliterators
Sorcerer termie

I'm going to pick up some cheap as fuck terminators, a rhino and but a start collecting kit and no one can stop me.
>>
>>53483263
seekers, daemonettes and a herald too!
>>
>got back into the hobby for 8th
>playing Tyranids/GSC
>probably eventually gonna get some Imperial Guard allies for my GSC
>mfw thinking about the 200+ MINIMUM troops that I'll have to paint between Guard, GSC, and Tyranids

Should I just kill myself now?
>>
>>53483239
>>Intercessors and Hellblasters look great
>bland armor without any details
>monopose
>looks great
>>
>>53483295
Just pick a simple paint scheme. You don't need to fully edge highlight every trooper.
>>
>>53483295
Kill like 1 cc of your body a day. You'll get there eventually.
>>
>>53483304
>>bland armor without any details

They're basic troops.
Tactical Marines aren't caked with shit either.

>>monopose

They're starter set models.
>>
>>53483304
Only the ones in the starter set are monopose you dumbass. They're getting a real multipose kit after the edition launches. And their armour has more detail than the existing Tac Marines, and is still compatible with shoulder pads from the conversion kits.
>>
>tfw play blood angels and sisters
>tfw there isn't a big enough JUST to represent me
>>
>>53483089
If it were long range fire support dreadnought I could have understood that frontal armour. But the fact that it's suppose to punch stuff in melee with half a Rhino under its chin is just stupid, it can't see anything right in front of it.
There could have been a way around that if there were some camera's attached under the front, but there doesn't even seem to be a single lens anywhere on the model.
And then those skinny legs and tiny feet !

Real shame, because the powerfist looks amazing. Too bad the model attached to it looks like trash.
>>
>>53483199
Make your own.
>>
>>53483216
So they aren't a straight upgrade replacement for regular marines. If you want flexible and tactical you use marinelets. If you want to flex and say "brah" and "do you know who my father is?" you play primaris.
>>
>>53483347
>Blood Angels get massive amounts of Primarines
>just

I don't get it.
>>
>>53483155
The mutants are fucking adorable>>53483166
>>
>>53483216
They've gone back to the old heresy days of special weapon squads it seems
>>
>>53483166
Leviathan size, a bit shorter but wider.
>>
>>53483336
>They're basic troops.
So what?
Also, captain too doesn't have any interesting details.
>>53483340
>And their armour has more detail than the existing Tac Marines,
Yeah be cause they are larger, yet still sterile and Halo-tier generic as fuck
>>
Anyone got the rules for the plague marine lord with the bell and the sorcerer?
>>
>>53483369
>If you want flexible and tactical you use marinelets.
Marinelets look like shit which is why I don't play Marines now. I was considering starting them with the Primaris as a small side-army but if there's only one good looking unit in the whole force then fuck it, I'll stick with my main armies.
>>
>>53483275
I already own the daemons so I guess they can babysit, assuming they don't become terrible.
>>
>>53483403
Yikes. They must pack some serious rip and tear.
>>
>>53483353
Oh that's a good idea. is there a generator?
>>
>>53483084
That's pretty much my feelings on it. At most, I might use the basic infantry versions for something, but honestly I'm kind of relieved.
>>
>>53483421
>>53483369
Oh my god.

Primaris marine squads are space marine aspect hosts.

Where did blue boy pick up this idea from?!
>>
>>53483450
Space marine legions
>>
>>53483111
Not enough.
>>
>>53483435
Sorta.

No weapons really bigger than a normal dread but they suck tons of small guns on it.
>>
>>53483348

It's the same fists Kastellan robots have.
>>
>>53483412
>So what?

So basic troops don't come with lots of extra shit on their armour.

>Also, captain too doesn't have any interesting details.

He's got as much as most generic captains.
>>
>>53483403
>Leviathan size
Wait, what?? They're that fucking big? Jesus christ I just wanted a slight upsize from a normal dread.
>>
>>53483089
>Missiles out the ass
>dat minigun
>dat underslung mini-minigun

Release this shit already GW, Im buying 3!.
>>
>>53483450
More like make tau obsolete
Gonna make all aliens irrelevant
>>
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>>53483104
GW is doing transformers now?
>>
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>>53483506
>>
Clearing up some confusion from the end of the last thread.

There will be free pdfs of the current armies.

>>The free PDF version of the following books will be sectioned up among faction lines, but the paper ones are going to be the mashups listed below.

Armies of the Imperium: Exactly what it says on the cover, a splash of lore and datasheets for every imperial unit in the game.

Armies of chaos: The spiky version of the above.

Armies of Xenos: Split up among proper faction lines (Eldar, Tau, Necron, Nids), and containing datasheets and rules for the rest.

A galaxy in flames: Art and fluff book. Brings everyone up to speed on the setting, pushing the story forward by a few weeks and setting up the opening of a AoS style narrative campaign.
>>
Can I take a librarian dreadnought from the blood angles, slap some black paint on it, and field it with my deathwatch army? You can play as one in the dw rpg. So I guess that makes it sort of cannon lore wise. But I was wondering if it was legal to field on the table.
>>
>>53483500

Those marines look so much better in my opinion.
>>
>>53483530

So I only need to pirate the points costs?
>>
>>53483530
>no Orks or GSC.

Poor sods
>>
>>53483540
>But I was wondering if it was legal to field on the table.

It is, in 7th it makes your army unbound and in 8th you substract -1 Command Point to your army.
>>
>>53483104
If you squint you can almost see a deffdred.
>>
>>53483545

I know, right?

I have nothing against the look of Mark X armour, but the physical models look really awkward with their more realistic proportions. It doesn't fit the art style at all, makes them look like gangly legged tiny headed weirdos.
>>
what are the rules for reserves?

do we have epubs for the gathering storm?
>>
I am extremely happy that Primaris Marines, while good - do very different things.

I was worried that there would be super duper assault marines with giant fucking eviscerator chainswords that would make my assault marines and death company redundant.
>>
>>53483540

Perfectly legal! Just pick faction Astartes or faction imperial instead of faction deathwatch.
>>
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Lets see if you stupid fucks can redeem yourselves.

Gork or Mork?
>>
>>53483505
sauce on that hentai
>>
>>53483089
>>53483104
It's funny that GW is putting so much effort into making their stuff more generic.

Looks like it should be a third party model.
>>
>>53483578
Anon these are the shooty Primes
Wait for the punchy Primes wielding 2 Eviscerators !
>>
>>53483578
Just wait.
>>
>>53483574
>what are the rules for reserves?
Different for every single unit. Anything with the ability to start in Reserves and arrive will have specific bespoke rules for it on their datasheet. You can no longer keep things in Reserves that don't have a rule that allows them to.
>>
>>53483578
Could you post this in every general for the next 2 weeks? People are still having issue understanding they are not a replacement for current marines. They are just a different option.
>>
>>53483540
Yes. But you may miss out an a few army bonuses a truly specialized DW army would have.
>>
The new dread looks great, sorry that you guys hate the new style but so far I'm hooked on all of the new models.
>>
>>53483590

Mork, because he's implied to be the goblin god whilst Gork is the orc god.

Man, 40k needs much more variety in grot units, you could easily run a fun and diverse solo goblin army in fantasy.
>>
>>53483578
Assault marines are already redundant on account of assault being shit.
>>
>>53483621
Eh, I already have a Tau army, so I don't really want a second one.
>>
>>53483608
doh! should be a reply to>>53483578
>>
>>53483574
No more than half the army. You choose the turn they arrive. Anything that doesn't show up by turn 3 is considered destroyed.
>>
>>53483633
First of all, PLAY WITH LOS BLOCKING TERRAIN

secondly, if you make the charge you will butcher the other unit

Assault is supposed to be high risk high reward
>>
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The first boy of the new and improved Purple Moon clan for the new edition, ready for stompin'!
How's he looking? First Ork I've painted since back in 5th edition
>>
>>53483104
I wonder how strong they'll be in lore. I'd put my money on them easily putting down a Castraferrum or a regular Contemptor. Leviathan or a Contemptor-Achillus could probably stand toe to toe with them.

Probably cost about as much as a Riptide points wise if it's abilities fall between Castraferrum and Leviathan.
>>
>>53483604
I'm guessing assault Primaris marines won't be using those weird hover jump-packs though. Those look really awkward to try and do close combat with.

Honestly, I'm kind of hoping assault primaris marines are on foot. Give them boarding shields and huge chainswords or something cool.
>>
>>53483621
If I wanted third party or Tau models, I would buy those.

Hence my problem with the dread and some Primaris. Way too generic and Tau looking
>>
>>53483104
While I hate the bigmarines, that dread is breddy gud
>>
>>53483633
Hidden sergeants will help marines of all varieties a lot in assault.
>>
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>>53483652
And a back shot
>>
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>>53483652
I like it, anon. More Ork players are always a boon for the community.
>>
>>53483669
You allocate wounds, anon
Sergeants lead from the front now
>>
>>53483660
Compare a tau battle suit to the dread, it's not really the same at all.

The plasma cannon looks similar but that's literally all.

The new power fist is directly ripped from the adeptus mechanicus robots.

If the dread looks like anything, it looks like the robot from robocop.
>>
>>53483633
If they can still re-roll their charge distance, they'll be pretty good at assaulting from deep-strike.
>>
>>53483652
Looks like a solid tabletop quality Ork. Stick a black dot of paint on his slugga muzzle.
>>
>>53483647
>if you make the charge you will butcher the other unit
>s4 ap-
Good laff m8
>>
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Today was a good day, tg.
>>
>>53483655

I bet a leviathan would tear their ass several new asses in hand to hand. Levvies are kinda presented almost like a Eversor who happens to also be a two story fridge.
>>
>>53483682
Would allocation is done entirely by targets choice.
>>
Why are people saying assault sucks?

Orks and Nids are fucking scary now.
>>
>>53483684
>Compare a tau battle suit to the dread,

>Curved shoulderpads
>Boxy main body
>Thinner legs
>Tiny feet with 3 toes

Looks pretty similar to me. Sort of like if you took a Broadside, scaled it up, and gave it the gun of a Ghostkeel.
>>
>>53483699
Please tell me they all exploded and killed each other.
>>
>>53483694
Dude, I'm thinking in terms of my Death Company which can take chainswords for extra attacks and get to fire their pistols in assault. They can also load up on all sorts of power weapons. So yes, they will butcher whole units.
>>
>>53483089
>>53483104
>>53483084
>>53483058

Love the proportions and rules for primaris marines. Hate their hover infantry and hate the dread.

Oddly enough, I think the contemptor and leviathan dreads for the aesthetic of the primaris marines better than the redemptor. would have been happy if primaris marines just had regular jump packs, just sized appropriately with maybe a little more detail like thrust vectoring paddles by the thrusters or something, not how they are now.
>>
>>53483684
People are just being retards. A plasma gun looks like another, different plasma gun ! Everybody act suprised !
>>
>>53483506
Oh our next update is coming soon blue boys and you'll get blue balls once again for our superior weaponry and technology.
>>
>>53483705
Now I kinda want to see a Titan sized NuLeviathan just running through forts, screaming incoherently, and wearing lesser Dreads on it's belt.
>>
>>53483714
>now
We're still in 7ed boyo and assault is shit. It's only speculation that new edition Orks and Nids will be hard to deal with.
>>
>>53483714
Because people are retarded, the only reason assault sucked in 7th was because the ways to get into assault were limited so only the hardest and fastest shit could get into assault, now the restrictions are lifted and you can assault from anything. Assault is good and the armies that used it are better because of it.
>>
>>53483722
Sorry to break your bubble, but they have 4 toes just like boxnaughts.
>>
>>53483755
Yeah. The fact that you can assault from any transport as well as deep-strike fixes a lot of the problems assault had.
>>
>>53483714
Autist must hate. The wont even try assualt before hating it.

I did some playtest today. I had an IG infantry squad charge a tactical squad. I killed 3 on the charge, and made the marines fail their moral test, lossing 2 more. was it luck? Sure. But assault is now fun.
>>
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>>53483089
>>53483104
>>53483058
>>53483213
Is Cawl a Mary sue?
>>
>>53483738
This now makes me mad that i decided to model a boltgun on all of my Death Company.
>>
>>53483600
I unironically like that model more.
>>
>>53483767
I don't see it in >>53483104 or >>53483089

Unless it's really small, but then that's just a matter of them both having really weirdly small heels.
>>
>>53483772
Yes, and Yvraine is one too.
>>
>>53483089
if you put the shoulder armour on its shins, it might not look like a lanklet

those tiny fucking feet are also a problem
>>
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>>53483794
Take a good look.
>>
>>53483772
Not really, see the failures in FoC. He's closer to Deus Ex Machina if you must throw a trope at it. Still there's always been a sense in the fluff that the Mechanicum is sorta sitting on it's ass atop a pile of technology but too hidebound to actually do anything but horde and keep doing the stuff they agreed to 10,000 years ago. I guess this is what happens when you get a radical archmagos.
>>
>>53483738
>which can take chainswords for extra attacks
That literally just lets them have the same attacks as before since you no longer get +1 for having two CC weapons or for charging.
>>
>>53483155
If you're not any flavor of marine or at least Death Guard player, your faction is a meme. If you're saying IG, they're already in the "can't do anything in GW fluff without marine assistance" camp.
>>
>>53483772
Nah, he's just Kelbor-Hal. All this Primaris stuff has been the result of ten thousand years of Dark Mechanicus research and experimentation. Kelbor-Hal stole it in order to repent for his sins.
>>
>>53483829
looks more like a heel than a toe. Certainly nowhere near the size of the others even if it is.
>>
>>53483682
Can i know the article where this comes from? I see it said a lot and wanna make sure its just not some hearsay.
>>
>>53483600
They think they are improving the designs, but really all they are doing is stripping away what made the miniatures charming to begin with.
>>
>>53483742
It's not just that one thing. There's a LOT of subtle Tau influence in the Primaris line.
>>
>>53483829
They even did the fucking tiny Tau battlesuit heel!
>>
>>53483834
Pistols in CC, Chainsword extra attacks, plus whatever number of base attacks they get.

It all balances out.

A chainsword gets an extra die compared to taking a power weapon, so its still valuable.
>>
>>53483829
That looks more like the Dread just has a single foot, and then two weird protrusions on the side

Still tiny feet. I'm also glad the only thing you could argue against from my list of points was 'number of toes'
>>
>>53483834
Except that they get to fire bolt pistols in the shooting phase while locked in combat.
>>
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>>53483104
Fond of this edit myself
>>53483848
Dude, the rules leaked
>>
>>53483834
You also get the pistol shot. So same number of attacks on the charge and +1 thereafter.
>>
>>53483836
What about Admech?
>>
Goddamnit, it's like some of you just want to shit on everything.

You guys are literally the worst fucking fans of any product ever.
>>
>>53483831
He pretty much BTFO's half of Bjorn's existence as the oldest Imperial alive, but he himself doesn't give a fuck about that and actually does useful things for the Imperium instead of telling stories about how many people Russ sucker punched 23/7.
>>
>>53483860
From what I am reading pistols don't happen in cc. We shoot with them in our shooting phase, against who you are in cc with.
>>
>>53483888
>people generally like the basic Primaris marines
>people generally dislike some of the more weirdly posed and styled Primaris units

>BAAW why you hate everything? Worst fans ever!
>>
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>>53483876
Unless they are Bellisarius', they're also "there".
I did like how they were the only ones to actually win something from Damocles.
>>
>>53483860
Pistols in CC will almost never come up since you shoot them in your shooting phase, not the Fight phase

Before: Model with 2 base attacks, pistol and chainsword - shoots pistol, charges into combat, gets 4 attacks
Next turn, it gets 3 attacks
Next turn, if it's STILL in the same combat, it gets 3 attacks

Now: Model with 2 base attacks, pistol and chainsword - shoots pistol, charges into combat, gets 3 attacks
Next turn, it gets 3 attacks
Next turn, if it's STILL in the same combat, it shoots its pistol, then gets 3 attacks

So AT BEST you get the same number as before.
>>
>>53483744
Not complaining but what update
>>
>>53483893
Bjorn isn't even really thaaaaaaaaat old when you consider he's constantly in stasis and only woken up for big events.
>>
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>>53483848
Link is in the OP. Here's the wound allocation rules. Fight phase says do it the same as shooting. So it's fully under defender's control out of the target unit. No ranges/los/nearest. Sergeants and other special dudes are fully hidden. Characters are a seperate "unit" so they can be targeted normally.
>>
>>53483888
It's different people complaining about different things.
>>
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>>53483902
Nope, you get to keep firing them at any enemies within 1 inch, whereas other weapons like rifles cannot fire at anything within one inch.

Pic related
>>
>>53483888
Go suck corporate dick elsewhere, thanks.
>>
>>53483699
Gotta love the sound of guns

>>53483723
Unfortunately, no. My raptors did explode a predator and my Hellbrute exploded a russ. I blew up a razorback with my Dreadclaw, the other with my Havoks, and my partner blasted the Chimera.
>>
>>53483934
That's what he just said

Models within 1" = models you are in CC with

You still shoot them in your Shooting phase which takes two full Fight phases to come around
>>
>>53483934
How many models will be within 1" that you aren't in an assault with?
>>
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>>53483947
Meant to post pic fml
>>
>>53483941
You can fucking quit any time you want if the company is doing such a horrible job.
>>
>>53483888
I don't see people shitting on everything, I see people shitting on shitty things. Within just the past few months there's been plenty of praise given to the good releases.
>>
>>53483902
Yes. There are pluses and minus to that, they'll strike first, but only during your turns.
>>
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>>53483831
>radical archmagos
serf, bring me my greenstuff and ten thousand labourers
>>
>>53483902

No, you shoot them against the nearest unit.

If you have 10 guys in close combat and two of them are closer to a buncha Grots than the Orks you're fighting, those two pistols have to shoot the Grots.
>>
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>>53483928
>only woken up for big events.
Isn't there a yearly feast where he is woken up? That would make his purpose even more as "our link to the past" than as an actual warrior. We don't know if Cawl underwent similar stasis pauses, but he comes from the "times of legend" as well.
But he tells nobody :^)
>>
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>>53483920
You know that's a pretty solid point. What does the AdMech think of Cawl hording all this shit, keeping the secrets he must have discovered from them, and generally using AdMech resources for non-AdMech purposes. Rowboat might be important, but Cawl answers to the Fabricator-General of Mars doesn't he?
>>
I just want my inferno pistols and hand flamers to be worth taking again.

I want to vaporize someone's chest cavity with a melta shot in close combat.
>>
>>53483974
If you're somehow closer to a bunch of grots with some of your models after making two turns worth of pile-in moves then you're probably also in combat with those grots
>>
>>53483974
True. I was generalizing a clean fight, with no one else around.
>>
>>53483893
That ship sailed once they decided they were bringing primarchs back.
>>
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>How do we sell true-scale Space Marines to players who don't care or want them?
>>Let's give them their own crunch that one-ups the normal Space Marines in almost every way. We'll call 'em something else, Prime Marines or some shit. Don't worry about the lore, I'm sure we can pull something out of our asses.
>>
>>53483953
DIfferent anon. Then models that are in assault cannot shoot, even if they have pistols?
I thought the big change was they could use their plasma pistols Indiana Jones style as an extra attack immediately prior to the actual punching phase.
Then what are pistols good for?
>>
>>53483962
Or I can not buy into this shit edition and continue to play 40k? Stay mad?
>>
>>53484014
Lol, yeah that works out well for the Fantasyfags too.

Good luck finding players. Everyone I know cannot fucking wait to ditch 7th.
>>
>>53483985
>What does the AdMech think of Cawl hording all this shit, keeping the secrets he must have discovered from them, and generally using AdMech resources for non-AdMech purposes.
He's a 10k year old Archmagos who is now personally travelling around in the entourage of a Primarch that is basically functioning as de facto Emperor.

I'm sure there's plenty of the usual political grumbling and squabbling amongst the Ad Mech but no one has the heft to do anything about it, not even the FG at this point.
>>
>>53484026
I thought we weren't allowed to have any complaints about what GW does, so surely that includes previous editions.
>>
>>53484003
>>Let's give them their own crunch that one-ups the normal Space Marines in almost every way.
So far they've done a shit job of that, though. Marinelets shit on them.
>>
>>53483985
Cawl is one of the most senior members of the AdMech at this point. I imagine he still technically reports to the FG, but has enough authority to indulge his own projects without sanction. Unless he starts building Iron Men or something equally naughty I suspect he's good.
>>
>>53484014
Despite the fact that I agree with your earlier sentiment that we have no obligation to sit here and suck corporate cock, I also agree with the other guy that basically fucking no one is going to play 7th. Regardless of how bad the lore continues to be or the new model releases are, the new core rules are much superior.
>>
>>53484009
You're allowed to fire pistols whilst locked in combat. But only at the closest enemy model.

>>53484041
The shitposter revealed himself as the dumb troll he is huh
>>
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>>53483866
all it needs are tiny little tweaks to not be shit
>>
>>53484003
Buyers get pissed when they cost as much as 2 regular marines and have half the firepower.
>>
>>53484029
>>53484053
I'm somewhat surprised that when Guilliman was shaking up the High Lords that he didn't replace the FG with Cawl.
>>
>>53484072
I'm a different anon entirely, it's just dumb to tell people not to complain about things.
>>
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>>53483530
>Armies of [IRRELEVANT ft Eldar]: Split up among proper faction lines (Eldar, Tau, Necron, Nids), and containing datasheets and rules for the rest.
>>
>>53484068
>fucking no one is going to play 7th

I guess everybody who plays 30k is no one, including FW ...
>>
>>53484045
Something tells me that can change very drastically, very soon.
>>
>>53484076
The only real problem with it is the strange beer gut/diaper which would be pretty tough to remodel.
>>
>>53484014
>>53484026
HH will still be 7th. And it's a more balanced flavor of 7th anyway. Anyone who absolutely can't stand the changes would be best served by just switching to 30k.
>>
>>53484076
Now fix the assault cannon.
>>
>>53483104
I don't know why but this reminds me of an ork walker. But with none of the charm of anything orky,
>>
>>53483694
What the hell are you charging, terminators?
>>
Okay let's see 2d6 to determine when the Company was made?
> (02): Pre-400.M41
> (03): 400-499.M41
> (04-05): 500-599.M41
> (06-07): 600-699.M41
> (08-09): 700-799.M41
> (10-11): 800-899.M41
> (12): 900-999.M41
7 I'm thinking umm... 667.M41
>>
>>53484081
Cawl probably doesn't want the paperwork. Plus I imagine High Lords aren't supposed to gallivant around the galaxy.
>>
>>53484009
What this anon said>>53484072

The pistol and combat rules don't explain pistols well. hopefully GW puts out a combat tutorial
>>
>>53484081
Why would he do that outside of blatant nepotism for making his armour? It's the FG's job to manage and administer the Adeptus Mechanicus.
>>
Rolled 6, 4 = 10 (2d6)

>>53484107
Why not.
>>
>>53484101
nothing to fix, I love chunky gatling blasters
>>
>>53484029
How important is the Fabricator-General at this point? Is he still basically Co-Leader of the Imperium with the Master of the Administratum? If Guilliman told him to start building a new Space Marine fleet at the cost of AdMech forces going without could he tell him to take a long walk off a short pier?
>>
>>53483772
Ignore previous 3 responses. Yes, he's a Mary Sue.
>>
>>53484103
Even guardsmen aren't that scared of assault marines.
>>
>>53484107
What's my Wolf Lord's Origin
> (02-04): Chosen from the Slain
> (05): Fangseeker
> (06): Foundling
> (07): Iron Pilgrim
> (08): Kraken Slayer
> (09): Lone Hunter
> (10): Pack Chosen
> (11): Rune-Marked
> (12): Wave Rider
Can someone Roll me 2d6?
>>
So what's the verdict on Primaris Marines out of Warhmmer Fest?
>>
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>>53484076
You removed a missile launcher? It still looks a bit weird, and can use some kind of nipple-mounted missile launcher anyway.
And you can always kitbash it with 30k's Contemptor Havoc launchers
>>
S-should I continue doing my Iron Warriors guys?

Is a Burning at Prospero good for them?
>>
>>53484152
They have more attacks and can fire pistols while engaged, but we'll have to see points before knowing if they're viable.
>>
>>53484135
The Fabricator General and Guilliman technically have the same rank. The FG outranks him in Mechanicus matters but Bob outranks him on Crusade matters.
>>
>>53484178
Where are they getting more attacks from? Unless they have more base attacks.
>>
Thanks to the anon from the last thread for the photo of the trygon and hive tyrant, I needed to know thrir dimensions to plan my carrying case
>>
>>53484170
They got shit on by the Death Guard in the majority of the demo games played.
>>
>>53484177
It changes nothing.
If you plan to use them in 40k hold off on any new units.
If you are only interested in 30k get some more artillery.
>>
>>53484113
>>53484072
Oh that's nice. Makes plasma pistols and...whatever other pistol options there are, a nice thing to consider, instead of the usual points dump.
>>
>>53484203
I wanna use them for 40k obviously. I'd fuck off to /HHG/ if it was 30k.
>>
>>53484194
Is that a failure on the part of the players, the stats of the units, or an imbalance between forces that came in the box?
>>
>>53484135

The Fabricator General was realistically the person with the most real political power in the Galaxy before Gulliman came back.

Manages all Galaxy-wide forge world affairs, which are their iown integrated but partially distinct sub-empire with it's own standing armies. Favour pulling power is near infinite because of how needed the Mechanicus are.

So yeah honestly I'd assume the fabricator general would be absolutely pissed by some jumped up Astartes freak taking over.

Do we even know who the Fab Gen is in M41?
>>
>>53484207
Imagine what Inferno pistols, and all other pistol flamer weapons, are gonna do in CC next edition
>>
Facing some AdMech with my Tau. I've never played against a full AdMech army. What units have kill priority?

We play casual competitive, so we play to win, but no one's feelings are going to get hurt if a couple of cheese cubes are brought out. I'm running Hunter Contingent (Cadre and OSC) + VX1-0 Drone Net vs WarConvo possibly lead by Cawl instead of a regular Dominus.
>>
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>>53484187
>Implying Guilliman can't outchad the mechapope so he ends up doing his bidding.
Even if he's a mere Lord Commander of the Imperium and ex-High Lord, nobody outranks Guilliman.
Not even the fucking Emperor.
inb4 Ward. I dislike that
>>
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Has GW ever reprinted old transfer sheets? It doesn't seem like it would be hard to do. I want to make a house Griffith detachment but good fucking luck finding the original knight transfer sheet these days.
>>
>>53484135
>>53484187
There are no "ranks" at this level, really.

Guilliman ostensibly outstrips everyone by being a living son of the Emperor, but he's been asleep for 10k years and doesn't have the connections the High Lords and high-ranking Inquisitors do.

If it came down to it, though, anyone trying to say no to Guilliman would have to have some sort of military force to rival the amount of Space Marines and devoted militia/Guardsman (since he made peace with the Ecclesiarchy) he can call to serve him at any given moment assuming the people in between him and the rank-and-file are loyal to him.
>>
>>53483546
There'll be a builder pretty rapidly I'd think, so probably don't even need to pirate that.
>>
>>53484170
They're not very powerful.
Intercessor really only have the firepower of a combat squad minus any special weapons.

Hellbasters are good though, though suffer from a lack of ablative wounds.
Prime Marines suffer from small unit sizes and generally under powered weapons and stats relative to their size.
>>
>>53484215
I've spent the last 8 months fucking people with giant crab walkers and massed marines, but that's just me.

Grab some sexy models, don't pay attention to stats because everything is being rebalanced in 3 weeks.
>>
>>53484230
I'd imagine what volkite does, but 30k is staying in 7E ;_;
>>
>>53484159
6 Foundling....
My wolf lor was found after his village was destroyed by raiders.
>>
>>53484222
>So yeah honestly I'd assume the fabricator general would be absolutely pissed by some jumped up Astartes freak taking over.
A Primarch is not an Astartes
>>
>>53484222
It may still be Gastaph Hediatrix. He was in charge in M36. With Cawl being as old and important he is but not FG it must be someone of similar status.
>>
>>53484237
Which is why I said "technically", although considering how the Admech keeps everything in the Imperium running the Fabricator-General has plenty of sway.
>>
>>53484219
I think the main issue is that the only unit that can kill the Death Guard fast enough being the Hellblasters, and even against those they'll at least have their FnP.

Overall the Deathguard win the resilience game, +1 toughness and FnP against any damage is better than having an extra wound.
>>
>>53484270

Only in the same sense that a Tervigon is not a Termagaunt.

But no seriously, a Primarch is a platonic, in the original sense of the word platonic, Astartes.
>>
>>53484253
Yeah I'll prolly get a burning at prospero box. Then again theres always my deathwatch...
>>
Will Nids be good in 8th?
Will I just spend all my money one booze, blow and hookers?
Will I just add to my 30k army?
FOUND OUT SOON
>>
>>53483530
source for free pdfs???
>>
>>53483084
Well I don't mind them at all.

To be honest, saying just one model killed something for you seems very flippant.
>>
Any news today on 8th?
>>
>>53484329
It's not "one model", it's a whole unit of them that is a core part of their currently very small selection and also informs that other future releases for the overall force could be just as bad.
>>
>>53483860
This. The extra attack makes th chainsword better by a considerable margiin or equal to all power weapons barring power fists against 5+ Save infantry up to toughness 4. And ties the power sword against 4+ save infantry with all toughnesses.

So against hoards it's the go-to weapon.
>>
>>53484329
If you don't like 1/3 of a an entire factions models, that's pretty offputting.
>>
>>53484349
Power weapons got hit pretty hard in 8th.
>>
Has anyone got the epubs for Myriad or The Keeler Image? I know someone had the Summer of Reading collection and linked Blackshield at some point. It's very hard to find any of those Summer of Reading 2016 books online.
>>
>>53483590
Gork, don lissen to dese weedy grots, Mork aint got nuffin on Gork.
>>
>>53484257
(02): Eldar Slayer
(03-04): Enemy of Chaos
(05): Inquisitor's Thorn
(06): Lion Tamer
(07): Lost and Returned
(08-09): Ork's Bane
(10-11): Savior of Man
(12): Scourge of the Thousand

By the way the generator I'm using is found here
http://www.bolterandchainsword.com/topic/289124-space-wolves-great-company-creation-tables/
>>
>>53484369
They actually got better in terms of killing power. It's just that assault got hit hard by losing the bonus attacks for multiple weapons and for charging.
>>
>>53484369
Hard good or hard bad? Because I find power swords not being utterly useless against terminators a good thing.
But you do make a good point:
It's not that power weapons got nerfed, is that everything else got buffed a lot, especially power fists going first.
>>
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>>53484369
>>53484389

Here's a quick rundown, pic related
>>
>>53484406
No more bonus attack for two weapons and charging made the difference between assault and non assault units smaller.
>>
>>53484387
Inquisitor's Thorn
Inquisitor's Thorn: Since the First War for Armageddon, the Inquisition and the Space Wolves have stood on the razor's edge of war. While engaged in other matters, you saw a chance to show up the Inquisition and make them look foolish. Though you may be called to account for your actions against them one day, your deeds won uproarious laughter in the halls of the Aett, and even a rumbling chuckle from Logan Grimnar himself.
>>
>>53484323
blood of kitten leak compilation.
>>
>>53484418
>>53484406
>>53484429
>>53484389
>>53484369
>>53484349

Forgot to mention, my table, green is best of all, and yellow ties one or more other weapons but isn't best.
>>
>>53484406
Losing the bonus attacks makes them a much less attractive option. I'd have liked if they kept two melee weapon bonus at least so there'd be a reason not to always take a pistol.
>>
Rolled 1, 4 = 5 (2d6)

>>53484430
CANIS GENE-SEED PURITY
The Space Wolves' gene-seed is tainted (or blessed) by the canis helix, which grants the Sons of Russ superhuman senses (even for astartes) and a predator's ferocity in combat. But sometimes an initiate's wolf-blood burns white-hot in his veins, leading to subtle mutations and in rare cases the curse of the Wulfen.

(02-07): Pure
(08-09): Mean
(10-11): Savage
(12): Feral
>>
>>53484449
All models can split their attacks between different melee weapons as they see fit, which seems neat. Wonder what having two lightningclaws will do though (hopefully even more RIP AND TEAR)
>>
>>53484429
Except basic melee weapons still give an extra attack. If anything it made the difference more pronounced, since now something with 1 attack will have twice as many attacks on the charge as something without that chainsword, wheras before it was only 50% more.

It makes the cc weapon matter more if you can't make up for it by charging.
>>
>>53484441
>>53484418
Commendable numbers, anon. Will you do power fists soon?
>>53484429
I'm glad chainswords have a reason to exist now, instead of being the poorman's powersword. Power swords didn't NEED the bonus attack.
>>
>>53484439
no good source on the free unit dataslates then

my money is on gw making you buy the books
>>
>>53484449
I mean, you could always take a chainsword or equivilent alongside the real weapon if you want a dedicated CC thing. You just miss out on the pistol, which honestly doesn't do that much any more anyway.
>>
>>53484456
Pure: The rough edges you had as a Blood Claw have been worn smooth with time. You bear all the savage nobility of your Chapter, tempering fury with a strong sense of honor. Russ would be proud.

Okay so I started off as someone who came from nowhere that can be found, covered in blood. I managed to make the Inquisition and their bolter bitches look like fools as I showed them up and left them standing around with their thumbs up their asses killing the leader of the pleasure cult, his witch, and leaving it clear the Space Wolves did it.

Plus I've managed to mature past my wild side days so I value ranged combat as much as CQC.
>>
>>53483888
The more passionate a fan base the more complaints changes receive, in my experience.
>>
>>53483922
You still profit the pistol shots in combat in the other rounds after the first.
>>
>>53484480
Lightning Claws will probably be the one weapon that gets extra attacks if you have two of them.
Might be some similar weapons in other factions.
>>
>>53484509
what?
>>
Rolled 6, 5 = 11 (2d6)

>>53484502
WOLF LORD FLAWS
If you rolled Mean, Savage or Feral on the Canis Gene-seed Purity Table, your Wolf Lord has developed a personality flaw that makes him difficult for the other Space Wolves to get along with. Sometimes this flaw can be beneficial, other times it can be a detriment to you and your Great Company.

(02-03): Brazen
(04-05): Crude
(06): Demanding
(07-08): Loner
(09): Rune-dependent
(10-11): Stubborn
(12): Suspicious
>>
>>53484527
Lightning claws themselves may actually just end up having a lower AP than power swords and instead being an extra attack version of the power weapons.
>>
>>53484449
>>53484491
you still fire pistols before charging

and if you survive combat you get to shoot your pistol into melee in the shooting phase


since chainswords get +1 attack this pistol shot is effectively an extra 0.5 attacks compared to the current edition

removing two-weapons adding an extra attack buffs stormshields and two handed weapons
>>
>>53484545
>>53484502
>>53484456
Can you guys not do this chapter generating shit in the general thread? We usually have separate threads made for those.
>>
>>53484482
Yeah m8... I've done all CC weapons released for 8th so far, but I haven't applied conditional highlighting to powerfists or big choppas since they do more than one damage and therefore aren't comparable unless you're comparing points/wounds, which I haven't done yet because we don't know all the points yet, and the points also vary by unit sometimes too. So power fists do d3 wounds or an average of 2 per roll.

See pic related.
>>
>>53484558
That's fine for a chainsword, but power weapons are making far less attacks than they used too.
>>
>>53484558
Yeah, but if you give most HQs a chainsword equivilent alongside their powersword, they'll still have a grenade to toss in many cases, and if you've put that much focus onto making them a CC monster, the combat isn't going to last long enough for that single extra pistol shot to matter.

If it's a matter of having the person choose between a power sword and chainsword, or a power sword and bolt pistol, I think the former is better in most cases.
>>
Requesting that picture of the dark angel with crying wojak eyes
>>
>>53483104
Fellas u in the club and this nigga slap ur gfs ass, wyd??
>>
>>53484556
>lower AP
Why though? Just make it a powersword that can be dual wielded.
>>
>>53484545
>>53484561
That's all me. But sure I can take it to a new thread.
>>
>>53484582
>>53484588
and yet as anon has proven >>53484569 power weapons are still good
except now chain swords are good too, just look at those break points

every weapon excels against different saves and toughness combos

Chainswords excel against slaughtering hordes and struggle against tough durable armour and high toughness (with some odd breakpoints where sheer attacks can blow through high toughness low av)

ALMOST LIKE IT IS IN THE BOOKS
>>
>>53484558
>since chainswords get +1 attack this pistol shot is effectively an extra 0.5 attacks compared to the current edition
No it isn't.

Current edition:
Your turn: 1 pistol shot + 1 attack base + 1 attack for pistol/ccw + 1 attack for charging = 4
Opponent's turn: 1 attack base + 1 for pistol/ccw = 2
Your turn: 1 attack base + 1 for pistol/ccw = 2
4+2+2 = 8

New edition: Your turn: 1 pistol shot + 1 attack base + 1 attack for chainsword = 3
Opponent's turn: 1 attack base + 1 for chainsword = 2
Your turn: 1 pistol shot + 1 attack base + 1 for chainsword = 3
3+2+3 = 8

So it's the same as before except less front-loaded, which is strictly worse for you unless you're packing a plasma pistol, and even still that might be worse than getting an extra attack in the turn you charged.
>>
>>53483104
I know what it is that looks off now. Old dreads had 'shoulders' that were big and bulky like everything else in 40K. Aside from that, not bad. Not great like some of the FW Contemptors, but not bad.

>Also...
Frankly, whenever I tried picturing in my head how the old Boxnaughts walked it looked silly as hell.
>>
>>53484588
Hmmm ... If you give a Captain a Chainsword and a Powerfist, and have him make one attack with the Chainsword and the rest with his Powerfist, he would still get 2 Chainsword attacks.

I foresee a lot of captains having chainswords in addition to a killy melee weapon for mowing down chaff units.
>>
>>53484614
>Why though?

So it has a purpose outside of just being a slightly better powersword if you take one, and then forcing you to buy a second if you want extra attacks?

I'm saying make it AP -2 or -1 like the axe or maul, but +1 attack by default. Then you can buy a lightning claw, and it serves as something weaker than a power sword, but something that allows you to attack more quickly. This fits what a lightning claw is.

Then, if you take 2 lightning claws, it's even better, since you're getting 2 attacks. And then you can keep the points in line with other power weapons easily, instead of needing to make it cost as much as a power sword while only having a benefit if you buy 2.
>>
>>53484627
>getting a free shooting attack while locked in combat isn't a bonus

>herp derp

in current editions when you're locked in combat you skip your shooting phase.
>>
>>53484614
Yeah, a power sword with +1 attack with the new rules would make lightning claws monsters in close combat compared to other power weapons.

See pic related.
>>
>>53484658
lightning claws will probably be re-roll to wound

can you post your spreadsheet for us to dick around with?
>>
>>53483888
Mods PLEASE make this the new banner for /tg/
>>
>>53484655
And in current edition you get a bonus attack when you charge which more than evens that out, as I literally just did the very simple fucking math to demonstrate. Not to mention that only comes up if you fail to kill your opponent in two straight fight phases. Are you mentally deficient?
>>
>>53484569
>>53484418
Help me read these charts. I see the save on the ordinate and toughness on the abscissa, but what are the numbers representing. Intuitively I would guess expected wounds, but they should all be much lower numbers than those presented.
>>
>>53483403
>>53483089
> Basically looks like a Leviathan but with down syndrome
I can't wait until chinaman starts selling these for 10$ a pop.
>>
>>53484622
That's going to depend a lot on points cost.

>>53484670
Can you use that extra attack on the powersword though?
>>
>>53484658
Jesus christ
>>
>>53484670
>Yeah, but what I'm saying is that nothing stops you from taking a Chainsword AND a Powersword and using that extra attack to attack more times with the Powersword.
...except maybe for the fact that the chainsword rules explicitly state the extra attack is made using the chainsword?
>>
>>53484652
Oh, that makes sense, so it's a -2AP +1Attack Strength User weapon that benefits from dual wielding?
>>
>>53484658
Even without that my bet would have been lightningclaws having -2 AP at most.
>>
>>53484686
right, expected wounds, at the top left the assumptions are 20 models each with 1 attack hitting on 3+ with strength 4.

Once the points start coming out, i'll do point efficiency analysis.
>>
>>53484694
I remembered it wrong. The extra attack has to be with the chainsword. I'd still say it's better for any dedicated close combat unit, since that's an extra attack on each player's turn, instead of just your shooting phases.
>>
>>53484670

Incorrect. Please reference

http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

Pertinent language is

>If a model has more than one weapon, choose which it will use before rolling the dice. If the model has more than one melee weapon and can make more than one attack it can split its attacks between these weapons however you wish - declare before rolling any dice,

Also reference

https://www.warhammer-community.com/2017/05/19/new-warhammer-40000-close-combat-weapons-may19gw-homepage-post-4/

Pertinent language is

>Each time time the bearer fights it can make one additional attack with THIS weapon.
>>
why are you all talking about points? I'm going to be playing power levels
>>
>>53484715
Yeah, that's the idea. And the benefit of dual wielding is the same as dual wielding chainswords (assuming you had a model that could), it's just that rather than a chainsword, the lightning claw would cost more and have an actual AP value.
>>
>>53484668
Yeah, give me a second. I'm going to make it a little bit more input friendly.
>>
>>53484670
Obviously we won't know for sure until we get full army rules, but I think most wargear options involve swapping like weapons for like weapons rather than having you carry around everything.
>>
>>53484742
Good for you, little timmy
>>
>>53484726
>20 models
That makes way more sense, thank you.
>>
>>53483089
ditch the sarcophagus poking out of the torso for a GK-style terminator head to mesh with the Primaris aesthetic and it would look sweet; maybe extend the top of the shoulders like
>>53483866
too...
>>
>>53484759
I hope not. That would invalidate my Chaos lord who has a Lightning claw and Power fist
>>
>>53484731
You'd be trading your power attacks for it, so maybe not.
>>
>>53484726
>Once the points start coming out, i'll do point efficiency analysis.
We do know a power sword costs 4 points I believe.
>>
>>53484751
So dual wielding is just +2 attacks?
I hope Warp Talons get a little more dangerous with that.
>>
>>53484790
No, you don't trade any power attacks. Reading it over, if you have 3 attacks base, you can make 3 power sword attacks, and the chainsword is extra
>>
>>53484793

We don't know if those points are going to be consistent across all armies though.
>>
>>53484796
That's my hope and idea. If you had 2 attacks base and equipped a chainsword, you would have 3, and then if you got a second chainsword you would have 4. Similar deal with lightning claws.

I'm not sure if AP -2 or -1 would be more balanced assuming they had a similar cost to other power weapons though. I feel like it is the best way to represent the sort of rapid-swinging fighting style lightning claws are shown to have.
>>
>>53484812
You would need to use one of your attacks swinging with the Chainsword to get the bonus one.

So it's 3 power sword attacks or 2 power sword attacks and 2 chainsword atta-

WAIT SHIT nevermind you might be right.

>Each time the bearer fights, it can make 1 additional attack with this weapon.

I guess what this comes down to is whether or not you're allowed to benefit from the abilities of a weapon you aren't using to make any attacks.
>>
>>53484812
Yeah that's not too bad then.
>>
Haven't played since 5th ed and might get back into it.

What changed? What went right/wrong? What army should I play?
>>
>>53484751
So death cult assassins with their dual power weapons are going to be insanely deadly now?
>>
>>53484849
Everything is about to change, we don't even know the half of it yet.

Play the army you enjoy the look of, you're going to spend a lot of time painting.
>>
>>53484841
It honestly didn't occur to me that chainswords would be dual wield-able, I guess it makes sense though.
>>
>>53484850
Depends entirely on how they do them. They might just stick an extra base attack on them.
>>
>>53484850
No, because unlike lightning claws and chainswords, power swords don't have that same wording that says

>Each time the bearer fights, it can make 1 additional attack with this weapon.

My guess is Death Cult Assassins will just get the attacks on their profile increased by 1 to match what they used to have
>>
>>53484849
You might wanna wait 3 weeks and ask again when 8th edition is released. No point learning anything about 7th edition when there's a huge overhaul in a few weeks.
>>
>>53484872
Or "Twin Power Swords" might be a single weapon profile with an added ability or stat bonus.
>>
>>53484870
I don't think there are many models that can do it. Deathwatch is the only one that springs to mind.

By the strict reading of the rules, if you had a model that was equipped with 6 chainswords somehow, that would be 6 extra attacks though.

Not specifically dual-wielding, just the benefit of the weapon.
>>
>>53484902
Any space marine sergeant can.
>>
>>53484881
Are they stuck with swords or can they get axes?
>>
>>53484926
Assuming their options are the same in the new edition, which you shouldn't do.
>>
>>53484886
I imagine most units with baked in twin melee weapons will have them combined.
>>
>>53484948
Just saying it wasn't a rarity beforehand, so GW might still allow you to do it.
>>
>>53484902
I believe that Blood Angels can get dual chains words but I could be wrong
>>
On the note of power and chain weapons how are daemon attacks going to be done?
Specifically how are daemons of Slaanesh going to rend through things? Will they get a flat AP of -2 while Bloodletters get a -1 but are stronger? Or are they going to have an Armor Piercing rule that negates Armor Saves on a to-hit roll of 6?
>>
>>53484972
I think they already said Daemonettes get AP -4 on a roll of 6
>>
>>53484972
If you had read the Chaos Daemons faction focus you would have known that Slaanesh daemons with Rending Claws have -4 AP with each to wound roll that is a 6.
>>
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>>53483599
Is it weird that I want the source too. But just so I can crop out more silly clips like that.
>>
>>53484480
what i'm thinking is, if you have a chainswor by virtue of it coming with your wargear, and you also buy a power sword
let's say on a csm aspiring champion, which has 2 attack, because of the way chainsword is worded
could you do 2 power sword attack, then one extra chainsword attack? because it say : in any fighting phase you get one extra chainsword attack (sic)
>>
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>>53484982
>>53484994
I somehow missed my factions faction focus article.
Okay well I was retarded. Moving on.
Do I only get the Graceful Killers rule with a unit that contains 20 or more models?
Also how will my chariots work, at the moment an Exalted Seeker Chariot is the most dangerous thing I can put on the board and becomes a high priority target for my opponents since it's base 4d6 hammer of wrath hits at strength 4 with Rending is beautiful and I hope it stays just as lethal.
>>
>>53483239
Unless Primaris sales are absolutely abysmal, old marines will just no longer be sold and chads will be the only option.
>>
>>53485022
There's an argument to be made that the weapon's ability doesn't trigger unless you actually use it to attack, but we don't have enough other weapons to compare it to for precedence. I bet this'll be something to see an early FAQ
>>
>>53484240
If you can get a good image of the sheet you can print your own.
http://www.bolterandchainsword.com/topic/143757-ye-olde-decal-project/#entry1665629
>>
>>53485047

They will be because bog standard Primaris Marines are not worth their cost when compared to regular marines. Maybe that will change with some form of Primaris codex
but what we know now says you'll take Hellblasters and Inceptors but never regular Primaris marines.
>>
>>53484315
MkIII marines are always good for IW. I'd suggest looking on ebay first though. Lots of people bought BoP sets for the Custodes, SoS while that was the only way to get them and have lots of MkIII's for sale.
>>
>>53485044
I want you to know that if I could reach through your screen and slap you across the face you'd have no teeth in the left side of your mouth

We. Don't. Know.
>>
>>53485097
>TFW you actually know somebody who bought BoP five times only because he wanted five squads of custodes

Some people are crazy.
>>
>>53484389
So essentially power weapons are better on characters, worse on troopers.
>>
>>53485082
Which is funny because right now most people hate the Inceptor models and like the standard Primaris Marines.

So one has good models but poor crunch, another has poor models but good crunch, and almost all of them are considered to have poor fluff.

This is looking like it might be a failure on GWs part.
>>
>>53485117
I know someone who did something similar for the Dread in BaC
>>
>>53484849
https://www.warhammer-community.com/warhammer-40000/
>>
>>53485124
... What is good about inceptors though ?
>>
>>53485082
The only reason I see Hellblasters being useful is the fact that loyalist marines don't have a way to take full Plasmagun squads already.

For Chaos, a team of havocs with 4 plasma guns and a combi-plasma on the champ will get you roughly the same effect while being closer to 28 points each instead of 40. Granted, 6" less range, but the 12 points per model you save can go towards a Rhino to make up for that easily.

Less simple for loyalists though, since I think they need to use Veterans to do that, and they're already 20 points a pop.

Inceptors I'm less sure on, but nearly 60 points for a pair of mobile heavy bolters also doesn't sound great. It feels like you could do that about as well with a Land Speeder and have extra range and durability on top of that.
>>
>>53485124

I was concerned about them from the get go. Messing with Marines is a really risky decision - they're GW's secret sauce, its like New Coke.
>>
>>53485113
I'm asking what people think would happen, it's the 40k general and 8th edition keeps getting teased, I want to discuss what might be happening with my army.
My faction focus article doesn't even tell me what Quicksilver Swiftness actually does, just that it "almost always" lets daemons of Slaanesh strike first. Was that poor wording on the article writers part? Will there be situations where it doesn't work? Do I have to roll to see if I break initiative order?
>>
>>53485154
Loyalist can just take Sternguard who all have Combi-Plasma and effectively be a 10 man plasma squad next edition.

Depending on the points that could actually be a way better, flexible option than Hellblasters.
>>
>>53485147
>>53485154

I think for a sub 150 cost on a 6 wound, M10, T5 model that produces 18 S5 AP-1 shots a turn you'll see them. They're fast and shooty which is a great combo.
>>
>>53485147
They're Burst Cannon Crisis Suits with +1 Toughness and trading two shots for -1 AP.
>>
>>53485168
Do you know what the concept of a teaser is ?

The Faction Focus articles are just teasers. We won't get full info on anything untill release date.
>>
>>53485154
>Less simple for loyalists though
combi-plasma sternguard
who have the benefit of also being able to dip into their special bolts at the same time if they're fighting hordes of mooks
>>
>>53485168
It's almost like we don't fucking know the answers to your questions.
>>
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>>53484582
>far less attacks
One less attack isn't far less.
Oh, wait :^)
>>
>>53485181

They're 6 shots a model so they're not losing any shots - they're actually +2.
>>
>>53485207
It can be if you're going from 3 attacks on the charge to 1.
>>
>>53485173
True, but I'm expecting combi-plasma will get more pricey, and then it's a matter of trade offs since you're only saving a few points in exchange for special issue ammo and not having two wounds. But you're right, Hellblasters are a pretty minor upside in comparison to something you can already do.

>>53485174
Yeah, but you could also get 3 Landspeeders with 2 heavy bolters for about 30 points more depending on costs, which will no doubt have more wounds and be faster along with longer range.
>>
>>53484236
Grav-kataphrons will absolutely shit all over your riptide/surges, beep-boops are tough cookies with a 5++ that reflects fire back at you, rangers handily exchange with fire warriors, vanguards will drown you in wounds, and watch for outflankers with S6 multi-wound melee. Also haywire, haywire everywhere.
>>
>>53485189
I know, that's why I want to discuss it.
>>53485203
Well what do you think Quicksilver Swiftness will do?
>>
>>53485174
Still more points than a heavy bolter attack bike is now.
>>
>>53485207
>costs twice as many points just to put twice the attacks on a single model that dies more easily to multi-damage weapons than two marinelets
Lol, Primarines cucked themselves out the gate desu
>>
>>53484622
>ALMOST LIKE IT IS IN THE BOOKS
I agree with most of your comment, but power swords are simply better than chainswords in all ways except that they cost more.
I'm just happy the basic weapons have a reason to exist instead of being placeholders.
>>
>>53485210
Crisis suits are 8 shots a model with two burst cannons.
>>
>>53485181
You're forgetting that nobody takes burst cannon crisis suits

>>53485210
I'm assuming he means a suit with 2 burst cannons, which is 8 shots total for around 45 points.
>>
>>53485239

Sorry I was thinking Stealth Suits for some reason.

>>53485223
>>53485228

Valid points assuming points cost stay the same.
>>
>>53484646
>If you give a Captain a Chainsword and a Powerfist, and have him make one attack with the Chainsword and the rest with his Powerfist, he would still get 2 Chainsword attacks.
Oh, so Captains now have Abaddon's weapon mastery? People with multiple melee weapons can now pick the amount of attacks they do with each?
This at best would give you N-1 powerfist attacks and 2 chainsword attacks. Eh, barely a gimmick.
>>
>>53485247
>You're forgetting that nobody takes burst cannon crisis suits
In the current 7th meta, and in the army which has S5 small arms on their basic infantry

Weight of fire is going to be much more important in the new meta with all the buffs to hordes.
>>
>>53485129
What the fuck why? The plastic contemptor is dogshit and inferior to the resin ones in every way.
>>
>>53485274
Yeah, if point costs change drastically and heavy bolters are suddenly twice as expensive then attack bikes and landspeeders won't compete quite as well with the Numarines.

But, as an added bonus, you don't have to take 3. You can take 1 or 2. And split them up to focus on different things.

As long as they stay roughly the same? Inceptors don't feel too outstanding.
>>
>>53485286
Biggest problem is that inceptors aren't that tough for 53 points a model.
>>
>>53485291
All contemptors are dogshit compared to the classic boxydreads.
>>
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Of these weapon profiles, which is the most OP and which is the least, assuming it's being wielded by a strength 3 model with WS5
>>
>>53485312

Everything can split fire now so that's a moot point.

>>53485317

T5, 3+, and 2 wounds isn't shabby. The biggest downfall is you can only ever take 3, if you could take a bigger unit they'd be better off.
>>
>>53485341
Assuming you're talking 7th edition? The second one. 5 strength is far better than blind or soul blaze
>>
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>>53485168
Here's the actual rule. I'm pretty sure it says:

Slaaneshi Daemons with this ability always fight first in the fight phase, even in they didn't charge. If the enemy has units that have charged, or they have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
>>
>>53485341
The +2 strength one, Soul-Blaze and Blind are useless in melee.
>>
>>53485347
It's not bad but it's still not much for the price.
>>
>>53485347
>Everything can split fire now so that's a moot point.

Split fire lets you move one Inceptor to one side of the battlefield while the other moves to the other? Because that's what I meant by 'split them up'
>>
Newfag here. Is it normal that boxes don't come with the unit's weapons? What does a Warp Spider Exarch's Spinneret Rifle even look like?
>>
>>53485357
well, 7th going into 8th, but obviously we dont have a lot of special rules yet.
>>
>>53485247
I've actually been looking forward to 8e allowing me to field crisis suits that tri-wield burst cannons, since a model can fire all non-pistol weapons it has at the same time now

with drones that fart out 4 shots each with the new twin-linked rules

I don't need AP or accuracy if I can just drown the enemy in dice
>>
>>53485347
>The biggest downfall is you can only ever take 3
WHYYYY
Inceptors are my favorite Primaris minis
>>
Everyone seems to be neglecting that Inceptors can run and shoot.
>>
>>53485317
Toughness 5 is quite a bit tougher against high-strength weapons than it used to be. Even lascannons only Wound them on a 3+. Stick those guys in cover and they have a 2+ save. And 2 Wounds per model is bretty gud.

They're still a bit light on survivability for the points but we haven't seen many other points costs to compare them to yet.
>>
>>53485359
So if you charge a unit of Daemonettes you hit before them? I still don't get the alternate choosing units to fight with thing.
How is this less complicated than the Initiative score?
>>
Will my Deathwatch be good in this edition ;-;
>>
>>53485341
>7th edition
Who cares
>>
>>53485392
typical tau-fag, doesn't care about accuracy
>>
>>53485394

Well you can in theory take more than one unit but only 3 in a unit I should say.

>>53485378

Sorry, I thought you were referencing splitting your fire.

Unrelated - did anyone else notice you can charge things you didn't shoot at finally?
>>
>>53485402
Well, for comparisons with an attack bike or land speeder, that matters less if those two are faster, and with the fact that a normal heavy bolter has a longer range, so you won't be missing out on not shooting something there.

Running and shooting also means they can't even attempt to use their melee gimmick.
>>
>>53485402
When everybody can do that with assault weapons it's not that special. Imagine an horde of orks running at you at full pelt whilst still firing every weapon up to and including rokkit launchas and big shootas.
>>
>>53485402
When your normal move is 10" guaranteed, do you still need to run & shoot?
>16" move +18" range = 34" threat radius
Hot damn, I like them even more.
BTW people still run "advance" D6?
>>
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>>53485421
better?
>>
>>53485405
Sticking Inceptors in cover wastes their mobility though. At that point just buy a Devastator squad or something.
>>
>>53485394
>Inceptors are my favorite Primaris minis
Shit taste tbbqh fampai

Also he means 3 per unit, you can take multiple units of them.
>>
>>53485429
I supposed, since space marine units go from 5 to 10, Primaris marines would go form 3 to 6?
>>
>>53485379
No, that's unusual. Warp Spiders are just that way because their models are 24 years old.
>>
>>53485429
I didn't notice they actually changed it, but with universal split-fire it was kind of moot anyway, since all you needed was one pistol or grenade. Glad you don't even need that.
>>
>>53485402
The problem isn't the threat radius. Having shorter range guns means they have to move into rapid fire range to work.

>>53485405
It's kind of a trade off with damage.
>>
>>53485462

Unfortunately nope. You can take 3 in a unit and only 3 in a unit.
>>
>>53485452
-> >>53485462
But I like their gunshields and enhanced impact servos that totally don't look like shovel shoes.
>>
>>53485462
Nope, their unit entry has a fixed unit size and no wargear options at all.
>>
>>53485446
Needs a damage stat, and USRs like Master-crafted are no longer a thing.

The Master-crafted power sword we saw for the Primaris Captain had one more damage than a normal power sword, for example.
>>
>>53485462
They might end up being like centurions, but at that point you're also spending 300 points on the squad. I'm not sure that's even worth it
>>
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>>53485480
>>53485483
>>53485493
>>
>>53485451
The ability to Deep Strike into cover and then jump 10" from cover to cover is useful, and having the option to gun it out in the open if there's nothing threatening in LoS is still better than not having that option.
>>
>>53485503
Yeah the rules so far make it look like GW doesn't actually want to sell any primaris marines.
>>
>>53485483
We have to keep in mind the entries we've seen might only be for the starter set versions.

Their actual kit could have different options in the full Codex release.
>>
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>>53484742
Power levels for weekend drunkhammer 40k with my mates. Awesome
>>
Did anyone else see that Mortal wounds spill over unlike regular damage?
>>
>>53484668
Ok, I've got the spreadsheet much better now. The formulas are still bulky, but they work. I could probably simplify them, but this is just a fun thing, so since it works, I can't be bothered to spend that kind of time.

Can I upload an excel file to 4chan? It doesn't seem to let me, I assume using some kind of file hosting service might be in order.
>>
>>53485528
Sort of. It's not so much that they spill over as that you're supposed to think of each Mortal Wound as a different Wound and not as the "damage" stat Wounds have now.
>>
>>53485528
Because they're wounds not damage.
>>
>>53485528
>gw makes joke about guys dying from sympathy pains
>makes guys die from sympathy pains anyway
>>
>>53485533
file dropper, megaupload, w/e
>>
>>53485392
Ive got a 3 burst crisis suit that I use occasionally for shits and giggles. Always liked stealth suits too.
>>
>>53485545
>>53485551
Also important to read the wording carefully, as I saw people in a previous thread thinking that an Aspiring Sorc who peril'd would spill over Mortal Wounds onto the Rubrics. That's not the case because the Mortal Wounds only spill over if they target the unit.
>>
>>53485511
They want to make it be a different unit you can field them with the manlets so you can field them as you convert your entire army to truescale.
>>
>>53485558
mortal wounds aren't bullets

bullets hit and damage one guy

mortal wounds currently represent incredibly potent weapons or psychic powers, waves of energy which tear through multiple people
>>
>>53485511
>rapid firing str8 damage2 guns into vehicles

hellblasters will sell
>>
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>>53485572
Truescale Primarines?
>>
>>53485528
>>53485558
Pretty much >>53485576

If something is dealing mortal wounds, it's either siphoning souls and sucking things into the warp, or it's something like a titan weapon or the knight's stomp attack that can just as easily kill 1 guy really hard or several guys slightly less hard.
>>
>>53485585
>every 1 rolled to hit instantly kills your 40pt model with no save, no nothing, not even Feel No Pain, regardless of his Wounds
Not really
>>
>>53485359
If your opponent charges daemonettes then they could choose that unit and hit the daemonettes first yes. However, you could then choose that unit of daemonettes strike before anything else. Alternatively, lets say you had two units of daemonettes. Daemonettes A were charged by marines A and daemonettes B were charged by marines B. Your opponent could have marines A strike first. You could then choose to have daemonettes B strike before the marines that charged them. Finally marines B would attack, then daemonettes A. The alternating attacks works just like the normal fight phase, you just do it twice. Once at "charge initiative" for chargers and Slaanesh daemons, and then again in the normal fight phase for anything else.

So your opponent can kinda offset a single daemon unit by charging them first, but if you have multiple units of daemons you can significantly offset his advantage. Plus you essentially count as "always charging" for any further rounds.
>>
Is it normal to identify as an Imperial Fist? Rogal Dorn's story makes me cry.
>>
>>53485585
Nobody is going to fire those on overcharge ever lol. Every 1 is a dead guy, instantly, no saves. Doesn't seem like a worthy tradeoff for the extra point of damage and strength.
>>
>>53485603
meant for >>53485409
>>
>>53485612
Plasma in general just became great again, because overcharge isn't mandatory. Prepare for DAngels to make a comeback.
>>
>>53485612
I could see doing it if the guy is already injured at 1 wound and is gonna die next turn anyway, but that's a pretty small upside.

Better to just buy cheaper plasmagunners with normal plasmaguns. They can still overcharge, and are just AP -3 instead of -4 with shorter range. But if you're risking them blowing up anyway, then who cares if your suicide team has to get a little closer?
>>
>>53485597
Risk vs Reward there, buttercup
>>
>>53485626
>Prepare for DAngels to make a comeback.
Nigger they're already the 4th best army in the game, but they're about to lose their free-shit formations, 2+ re-rollable cover save horseshit, and everything else that made them broken. They're getting nerfed.
>>
>>53485626
>Seriously regretting not saving the gay DA meme pic right now
>>
>>53485597
>>53485612


>captains re-roll 1s in an aoe buff
>guilliman re-rolls hit and wound in an aoe buff
>>
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>>53485612
Overcharge is pretty sweet if you're standing next to a Captain.
>>
>>53485633
It's basically almost never worth the risk.

Marinelets with regular plasma are far better because the platform will be so much cheaper it's not as much of a risk.
>>
>>53485612
I don't think you realize that overcharging hellblasters will be for killing land raiders, knights, basically anything super heavy
>>
>>53485609
imperial fists are boring (and defunct) also crying over a fictitious setting is a bit ridiculous
>>
>>53485641
>implying all DA players play the equivalent of flyrant circus spam
Us deathwingers got buttfucked in 7th.
>>
>>53485633
Except the reward is barely better than a standard plasmagun while being higher risk since you're paying points for wasted durability.
>>
>>53485643
>>53485644
This can make them worth it, sure.
>>
>>53485379
Yeah it says it was made in 1993. The hell is up with that? How do you field an Exarch with a Spinneret Rifle, or without the powerblades?
>>
>>53485626

Topkek

A) DA are fucking amazing in 7th
B) you're getting nerfed any fucking way
>>
>>53485603
I think I get it, sort of.
So say the combat lasts into his next turn after charging and the daemonettes and marines are still in combat, I could break the normal rules for choosing and choose my daemonettes before he gets to choose his attacks? Could I do this for multiple daemonettes and be treated as striking first until combat ends?
Because honestly if that is the case Quicksilver Swiftness doesn't seem all that useful, it's like a condolence prize for taking away initiative.
>>
>>53485650
It's a pretty hefty investment for a suicide squad. Seems better to use sternguard.
>>
>>53485649
who would win in a fight

one manlet with a 24" plasma gun

or FIVE CHADS with 30 inch plasma guns
>>
>>53485576
You mean like a lascannon that can tear through tank armour but apparently can't tear through a guy in a sweatshirt.
>>
>>53485661
>the equivalent of flyrant circus spam
Considering the maxed cheese flyrant circus spam is still one of the worst armies in the game (the Tyranid Codex is literally that fucking bad) I wouldn't say those are equivalent.

But otherwise I catch your point, I wish you the best with your terminators my friend.
>>
>>53485650
Why though? S 8 is only better than S 7 against 2 main targets, T 4 models, and T 8 models. Anything superheavy with toughness 9+ doesn't even notice the difference
>>
>>53485657
>and defunct
One marine surviving still means they carry a through line to the original chapter. And much of their replenishment probably came from their own original geneseed stocks, not just the successors.
>>
>>53485612
>captain's aura allows you to reroll hits of 1
Never you say?
>>
>>53485562
ugh, file dropper link is considered spam

craptastic.
>>
>>53485680
Equivalent points worth of guardsmen.
>>
>>53485680
That's a poor way to compare effectiveness if I ever saw one.

Having a command squad with 5 plasmaguns vs a hellblaster squad would be better.
>>
>>53485683
the real answer is that multi-damage attacks in age of sigmar are extremely powerful, damage 3 is crippling

in 40k they wanted to have D6 damage and 2D3 damage be widespread, and most of it is shooting attacks

in aos high damage attacks are mostly melee, which means the opposing player can play around it

if lascannons did D6 damage and could chew through infantry squads the game would be shit.

Imagine a devastator squad killing 4d6 infantry every turn
>>
>>53485680
2 guard special weapon teams with 6 plasmaguns for the price of a single hellblaster squad
>>
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>>53485612
POWER DEMANDS SACRIFICE :^)
>>
>>53485721
by this logic guard > space marines in 7e

(except space marines facefuck guard into the dirt)
>>
>>53485687
Well the point in that was that it was ridiculously powerful in comparison to basically every other army list in the codex, similar to how flyrant spam is the only semi-competitive army list in the Tyranids codex. But so far all the changes have been buffs for DW. Termies get buffs all around, power fists are fantastic now and blast weapons aren't scattery unreliable shit anymore.
>>
>>53485691
They don't have a Primarch. They can't do anything. That one marine has the WORST PTSD in all of WH40K, and all he can do is carry survivor's guilt. Unless someone forces him to give up his geneseed, Imperial Fists aren't going to be rebuilt out his desire to fight until he can honorably join Dorn.
>>
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>>53485706
Fucking this
>>
>>53485726
>by this logic guard > space marines in 7e

Except guard don't get Grav and marines in 7e don't pay a dozen extra points for a wound that won't save them from their own gun.
>>
>>53485722
SSSSIIIIINNNNDRIIIIIIIII

top kek.
>>
>>53485726
That's because Space Marines in 7th are just psychic bike deathstars with re-rollable invulnerable saves, free drop pods, and skyhammer formations with maxed grav cannons. Oh, and plasma is worthless in the meta so no one runs it.

Guess how much of that stuff is making it into 8th, and how drastically different the meta is gonna be?
>>
>>53485726
>(except space marines facefuck guard into the dirt)
for reasons completely separate from whose plasma dick has bigger loads
>>
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>>53485609
All of of his children too.
>>
>>53485676
>t. doesn't realize that lists outside of ravenwing exist
>>
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>>53485562
>>53484668

use

file dropper url and add

/closecombatweaponanalysis_1

had to do it that way so it wasn't considered spam.

For anyone interested. The top left blue colored fields are general assumptions, and the others are what-if weapon specific. The first 5 weapons are conditionally formatted to highlight green for best, and yellow if tied with one or more others for best.

The spreadsheet is live, so just change the assumptions in blue and it should calculate wounds properly.
>>
>>53485576
oh you mean like inceptor primaris ramming a guy really hard? totally make sense then
>>
>>53485677
So lets say it's now your turn. First you'd get to attack with all you're daemonettes (and anything else you charged with) before he gets to fight with any of his units. Then once all of them are done he gets to pick one thing to fight with then you pick one thing and then you start alternating with the units that haven't fought yet. It's a pretty strong ability. You always go before non-chargers and even against chargers it's not like they trump you. You're basically even.
>>
>>53485712
I'm not saying I think a lascannon shot should be able to wipe out a squad, but I am saying it's a dumb contrivance and inconsistency in their rules writing.
>>
>>53485785
>1 mortal wound

When is that going to ever tear through multiple people?
>>
>>53485672
convert it boyo, that's half the fun of the hobby, if not more!
>>
>>53485691
>One marine surviving
He died a tiny bit later. The Imperial Fists were 100% destroyed.
>>
>>53485672
Assuming you don't want to do conversions. Just use a normal warp spider, paint him a little different. Or use the normal exarch model and tell your opponent, "My exarch is using a spinneret rifle". Unless it's a hardcore WYSIWYG (what you see is what you get) tournament no-one will have a problem with it.
>>
>>53485795
It's a straight downgrade. Only Eldar could hit before me until this, now some chump with a powerfist can as long as he charges.
In order to offset this downgrade I'd need to run a shitload of daemonettes and I still don't know if Graceful Killer requires 20 models in a unit to function.
>>
>>53485734
>give up his geneseed
The AdMech has geneseed stocks.

>Dorn is dead
Maybe
>>
>>53485802
How are mortal wounds inconsistent? They're just attacks that skip all the rolling.
>>
>>53485834
As much as I wish it were, TTS isn't canon. He's fucking dead dude.
>>
>>53485819
Wait were we they destroyed?
>>
>>53485826
Guess you'd better kill yourself before you see the stats and points then.
>>
I mean when were the Fists destoryed?
>>
>>53485806
just sayin that mortal wound don't necesserly represent magick shit or OP cannon, they're just a different game mechanic
>>
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>>53485687
I really hope Tyranids are fixed.
Then we can truely enjoy nuking bugholes
>>
>>53485860
>>53485849
They were.
They got better.
>>
>>53485848
>TTS
Huh?

There are loopholes in his "death" large enough to drive baneblade though. GW doesn't even need to do anything special to have him not be dead. He was always just "presumed dead".
>>
>>53485871
But I mean like what book or piece of fluff killed them off?
>>
>>53485849
The Beast Arises
http://www.blacklibrary.com/warhammer-40000/bundles/tba-hardbacks.html
>>
>>53485900

>>53485901
happened in M32
>>
>>53485850
Unless my Movement stat is 8" my Daemonettes aren't going to be a match for anything.
The main thing that made daemonettes usable in 7th was they could run faster than other infantry and could reroll run and charge distances. 3 strength and toughness was fine since they had 2 attacks and rending plus the standard daemon invul save and something akin to fearless.
Now with Battleshock and this shit my daemons have been nerfed when they didn't need a nerf.
Piercing Claws looks fine, I have no idea if Graceful Killers requires 20 models or is just a static buff, and Quicksilver Swiftness is just a big middle finger.
>>
>>53485900
They were completely destroyed by orks in the Beast Arises series and replaced by a successor
>>
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>>53485802
>dmg spillover
>>
>>53485900
'I Am Slaughter' I believe.
>>
>>53485917
Then start burning your models right now, then kys, and send us links to the videos of both please. It's always fun to laugh at people jumping to conclusions based on very much incomplete information.
>>
>>53485917
>I have no idea if Graceful Killers requires 20 models

Probably requires "more than ten" per a similar rule on genestealers. But seriously, save the whining for when you know the whole picture.
>>
>>53485917
>Unless

It's pretty likely

>Battleshock

Daemons are LD10. It's not anything to worry about.
>>
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>>53485950
>>
>>53485932
>replaced by a successor
Multiple successors and their geneseed stocks.
>>
>>53485672
>How do you field an Exarch with a Spinneret Rifle, or without the powerblades?

Imagine this anon reaction when he look at the Autarch kit.
>>
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>>53485950
I'm doing neither, that would be fucking retarded.
Almost as retarded as nerfing daemons in 40k.
>>53485965
That's better than requiring 20 at least.
>>53485967
Where is daemons new leadership stated?
>>
Got a cool story bro for you guys

>Buy battle for macragge when it came out
>Paint up the marine side and sell to a mate
>He sells it when he quite the hobby
>Recently brought a bunch of second hand Guardsmen which came with some other random dudes
>Hey look lol it's the guy with the briefcase from battle for macragge
>Start stripping off the layer of rubber paint
>Holy fuck it looks like my guy that I painted
>Peel the outside paint off slowly
>HOOOOOLY FUUUUUUCK ITS MY GUY

The circle of Warhammer my friends.
>>
>>53486006
Age of Sigmar. Daemons have Bravery 10 across the board and leadership tends to be more punishing in that game considering Stormcast have base 6
>>
>>53486020
Nice.
>>
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>>53485976
What army would Coldsteel collect?
>>
>>53486036
Khorne or Dark Eldar
>>
>>53486036
night lords or _________dark angels
>>
>>53486006
>Almost as retarded as nerfing daemons in 40k
Tzeentch daemons absolutely deserve to be nerfed.
>>
>>53486036
Dark Angels.
>>
Are gretchin smarter than orks?
>>
>>53486030
>shitmar
Okay so we don't know what my leadership stat will be, could have just said that
>>53486057
Fair point, but they're the only things that need to be nerfed.
>>
>>53486067
Not really smarter, but more clever
>>
>>53486020
small world/10

Cool story, I still need to paint that guy to use as an objective.
>>
>>53486092
I've given him a powerfist and I'm going to us him as an acolyte for an Inquisitor.
>>
>>53486036
Night Lords, Dark Eldar, Tau, Necrons, take your pick.
>>
Hiya fellas. How should I start World Eaters on a limited budget? Would a betrayal at calth do them any justice?
>>
>>53486067
Maybe than the average boy. But Meks, Warbosses, etc. are generally smarter.
>>
>>53486145

B@C would work pretty well for how they tend to be now, that is, a swarm of basic CSM, but we won't know how they'll be in the new edition.

Then again, having lots of marines tends not to hurt.
>>
>>53486145
Betrayal at Calth for Mark IV, Burning of Prospero for Mark III.

Use ebay to hunt down whatever specialized bits you want after that or other services.
>>
>>53484096
HH will be 7th edition.

HH literally caters to the groggiest of grognards.
HH is über niche.

Who the fuck cares about HH using the garbage 7th ruleset.

I sincerely hope that every 7th edition-loving WAAC fag DOES leave for 8th.
>>
>>53486145
Assuming you mean a 40k Khorne Berserkers based army, not really. You aren't going to want to give them all bolters. The best current option is to use CSM boxes with FW KB parts. The actually KB are pretty old and crummy.
>>
>>53486145
Heresy WE or 40k WE?

Both are pretty different.
>>
>>53486183
>>53486189
40k. I wanted to get a Betrayal at Calth because I suppose I like the armour and it's good value. Maybe I should get a Maelstrom of Gore?
>>
>>53486145
I think Burning of Prospero would be better for them actually MK III has a more close-combat and savage look to it for WE.

>>53486201
If you like the armor, then go for it anyway. You could consider doing your own Khorne aligned warband and justify their relatively clean and uniform use of MK IV armor that way.
>>
>>53486210
Yeah I mean it really depends on 8th edition. I'd love to have Khorne Berserkers but damn they have shitty models, and money wise FW isn't an option for me
>>
>>53486201
>Maelstrom of Gore
If you don't mind the plastic berserkers that's the cheapest way to do them. Keep in mind the "Bundles" on games workshop's site aren't a discount. They are a one click purchase for all the contained models.

Buy your models of ebay, or through a retailer like TheWarstore or Minature Market to get a discount. Online retailers can use a normal shopping cart system for checkout and online orders now.
>>
>>53486227
You could wait for the inevitable World Eaters update after Death Guard season.
>>
>>53486145
>>53486201
>>53486227
If you want to go for Calth, go for Calth. The only thing I would warn you about as someone who got the box for a chapter: There aren't enough pistols & chainswords.

You have 3 of each across all the sprues. I was barely able to scrape together enough for an assault squad with 2 flamers, and that's it. There are combat knives in holsters, so you could still give your basic marines CC weapons, but if you want berserkers I don't think the kit will work out for you. You'd have to have a force that's more mixed between shooting and melee, and whether that'll work for CSM in 8th is a tough call.

I'd still say to go for it if you want, but it's only fair to give you a heads-up.
>>
>>53486227
>and money wise FW isn't an option for me
Yeah, it's a bummer. I'm not sure why they didn't refresh berserkers alongside the daemonkin book.
>>
Stay mad manlets
>>
Am I the only one really happy about all the muhreen fan butthurt? It's glorious.
>>
>>53486255
I'll perhaps wait for 8th edition, and plan my army from there on. I really hope a fluffy World Eaters army is viable (lots and lots of Khorne Berserkers)
>>
Hey folks, any news or teasers of how Necrons will work yet?

I'm kinda interested in picking them up.
>>
>>53486299
Probably the safest bet. It's only three weeks.
>>
>>53486291
it's kinda nice to see people get so upset about something their army has been doing to others since the very beginning
>>
>>53486315
This
>>
>>53486314
3 weeks feels like 3 years
>>
>>53486325
I know that feel bro, they didn't even give us our fix of teaser crack today.
>>
>>53486307
store manager came back from England last week
he said Resurrection protocols (or whatever it was called) is now no longer a fnp
instead you roll for each model lost in a unit at the end of a turn , on a 5 they return
this happens for every model lost untill the unit is destroyed
so basically even if a model died on turn 1 he can still come back on turn 3
>>
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>>53486307
Just this I think.
>>
>>53486331
I kept refreshing the page thinking it was some sort of glitch. 8th leaks are now an addiction.
>>
>>53486334
So wait, do you roll at the end of the turn to see if the models that died that turn come back, or for the entire game? That's a pretty big difference.

Even if it's the former though, I'd say that's pretty solid. It essentially means you only have to pass 1 5+ roll against multi-damage weapons to save the model, rather than several.
>>
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>>53486145
I think mark 3 armor is a really cool model for the world eaters scheme. if you want actual khorne berserkers I recommend buying those kits and kitbashing them with mark 4 though.
>>
>>53486346
Truth. It's the very first thing I do in the morning is load that community page. I was pretty butthurt there was nothing.
>>
>>53486353
for the entire game
take this with a grain of salt though as it wouldn't be the first time my store manager has misread a rule ,
also told me they're a flatout leadership 10 across the faction and that their vehicles regenerate wounds
will be able to say more this friday cause then i get to look into the books myself
>>
>>53486356
Woah man thanks for showing me that. Looks pretty awesome.
>>53486358
Hoping for my leak fix today. Think I'll need to go to rehab soon.
>>
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>>53486356
Damn right. Everything looks better in MkIII
>>
>tfw preorders in only 6 days
feels good senpai
>>
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>tfw dark angels everywhere in 8th
>>
>>53486449
updooted :^)
edit: wow this comment blew up! thanks for the gold!
>>
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>>53486484
You deserve it, senpai desu!

Thanks for recommending me 1d4chan and TTS!

Now I finally know more about 40k lore! :DD
>>
>>53486036
Chaos, specifically Khorne.

heh, nothin' personnel, nids
>>
>>53486036
Dark Eldar

>likes: eldar (cool kind not gay kind)
>>
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>8th looks like it'll make DE be even faster, deadly and brittle than ever before
I love this army so damn much
>>
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>>53486538
>even faster, deadly and brittle than ever before
>>
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>>53486550
>Venoms will most likely be 14" base movement
>Heat lances are S8 d6 -4 dmg
>Dark Lances are most likely the same
>Dark Lance Truborn + Scourges are viable
>Everything can hurt everything else
>>
>>53486609
>14"

Based on the profile of the Starweaver we saw from Harlequin's they're going to be 16" if not faster. They're the same basic size and shape as transports, but the Starweaver isn't a DEldar vehicle and has extra guns
>>
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>>53486609
>While you were building metal boxes I studied the Venom
>While you were engaged in forming army lists I practiced the Dark Lance
>While you spent months painting your army I used the Scourge
>Now that the daemons are here you're all unprepared. Except for me
>For I studied the Drukhari
>>
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http://dansworkdesk.tumblr.com/post/161191304456/spent-some-time-earlier-today-trying-to-spruce-up
>>
New thread:
>>53486648
>>53486648
>>53486648
>>
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>>53482690
>Codex Tyrandids should not be written from the Imperiums perspective but from the Tyranids and brush upon their lore from their point of view.

nah m8 doing that would be as much of a disservice to the tyranids as Alien covenant to the alien franchise.
this right here is the only proper way to write tyranid fluff: People getting eaten an shitting their pants because all hope is lost.
The whole point of the tyranids is that they're a horrifying and completely alien force on a galactic threat level that makes any single individual insignificant by comparison.
Seeing it from Cthulhu or Shub Nigguraths point of view isn't going to increase their cosmic horror either.
>>
Is it OK to paint first and then attach magnets, or should you attach magnets and then paint?

I've got all my paint supplies and stuff ready to go, but the magnets won't be here for a few days. I
>>
>>53486988
You generally want to have magnets first so you can do the holes for them first.
>>
>>53486405

Eh, I think Might Lords are better in MKIV
>>
>>53483530
what about orks and genestealer cult?
>>
>>53483545
Guess what, you get to NOT BUY THEM and keep fielding your old army. Ain't it cuacking crazy Jimbo?
Thread posts: 552
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