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Warhammer 40,000 General /40kg/

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Off topic shitposting and unsolicited opinions on Israel edition.

>Warhammer 40k 8th Edition: "Leak" Compilation
http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

>Lastest news :
https://www.warhammer-community.com/2017/05/24/new-warhammer-40000-a-forge-world-datasheet-may24gw-homepage-post-4/

>Your daily dancan
https://www.youtube.com/watch?v=nytzHVEHLLs [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf
>>
First for the mighty cuppa
>>
https://www.warhammer-community.com/2017/05/25/warhammer-40000-faction-focus-orks/
>>
Are you ready to raid the field with your Ld30 Ork horde?
>>
>>53426004
>Not Weather edition
fuck off
>>
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>>53426021
>Da Jump
>>
>>53426021
WHERE'S ALL THE FLAVORY AND FUNNY RANDOMNESS?
>>
Third for jetpack primarines are awful
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>>53426021
Lol its shit. Sometimes I love GW.
>>
>>53426038
Na na-na na, na na-na na
hay-ay-ay
Goo-ood bye!
>>
>A Big Mek with a Kustom Force Field gives nearby Ork *units* a 5+ invulnerable save against shooting attacks.

About frigin time
>>
>>53426067
>more attacks
>better buffs
>good LD
>better powers
nigga you dumb
>>
>Morale is not nearly as problematic
Morale confirmed for cisgendered white male scum.
>>
>>53426033
>not Celsius is superior to Farenshite edition either
Missed opportunities abound
>>
>>53426021
It's the fucking CSM article all over again. No new rules, just "it's gonna be great, we promise!"
>>
>>53426085
Nigga, you feeding it.
>>
>>53426021
Sad about the painboy being weaker but the idea of a lot of "auras" in army being a theme is a really neat one. Actually, it's not as much of a nerf now that I think about it because it applies to multiple units now, not just the one he's attached to.
>>
>>53426094
And you cant read
>>
>>53426004

More like assmad Scottish peasants rebel against their imperial overlords...again edition.
>>
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>>53426038
It's a brief faction preview dumbshit, they ain't gonna tell us everything, and people want to hear the fundamentals

More importantly: Give us a functional army and THEN add in 'funny' random shit

I for one am hyped to get the boyz back on the table.

>>53426075
I know right. Gives us all a reason to dust him off
>>
>>53426085
>more attacks
How? you get 2 normally, +1 for charge, +1 for choppa. Do you get +1 for the fact you have both slugga and choppa?
>>
>>53426038
Probably Zapp guns, Shokk attack guns, Snazzguns, etc. Warboss and Nobs inflence is still pretty random. It's just that the mob rule itself is no longer pants on head retarded. Still flavorful though.
>>
>>53426106
>stick boss, paint boy and mega mek next to each other
>Flank with 2 units of 30 boys
>kans and dreads in front
>dont care about blasts so can bunch up
>whole army with 5++/6+++, imncluding the walkers
NOW WIZ COOKING WIF FIRA
>>
>>53426119
no, we have +1 attack for the choppa (so 3 base) and a slugga attack, so its like we are always charging
>>
>>53426049
>jetpack primarines are awful
Those are the only Primarines I like...
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>>53426141
noice
>>
>>53426094
Some Meganob stats? Choppas/big choppas? All the leadership rules? New psychic power?
>>
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>>53426094
>No new rules
read nigga, READ!
>>
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>Implying "flavour" won't come through the 6 Klan specific rules

I can see my Sunz getting to reroll run moves and shit
>>
>>53426021
Sounds completely unimpressive compared to what we've heard about the other factions.

Can't wait for the new
>melee race
meme to come out.
>>
>>53426085
>>more attacks
It works out to be the same. You don't get +1 for 2CCW anymore, so the Choppa buff was needed just to break even. You also don't get +1 for charging anymore either.

Ork Boyz in 7th on the charge: 2 attacks base +1 for pistol+CCW +1 for charging = 4 on the charge (but >I2), 3 after

Ork Boyz in 8th: PROBABLY 2 attacks base +1 for choppa = 3 on the charge (but strike first!), 3 after, and if they start one of their turns still locked in combat they can shoot their pistols but this won't happen too often probably
>>
>>53426094
>No new rules, just "it's gonna be great, we promise!"

Just ask for cliffnotes, no need to play retarded.
>>
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>>53426118
>It's a brief faction preview dumbshit, they ain't gonna tell us everything, and people want to hear the fundamentals
>More importantly: Give us a functional army and THEN add in 'funny' random shit
>I for one am hyped to get the boyz back on the table.
Amen to dis!
Now da Orkz iz a proppa' melee army again!

Mildly annoyed nothing was mentioned about Looted Vehicles, but it is just a faction preview...
>>
>>53426162
we can't get worse anon, we can only stay the same
>>
>>53426163
>You also don't get +1 for charging anymore either.
source?
>>
>mob rule allows orks to use LD equal to unit size

Holy shit.

Dis gon b gud
>>
>>53426152
Also Waagh rules, re-roll charges, and painboy/kff.

Lots of rules.
>>
>>53426119
As far as I understand Pistols don't give you extra attacks anymore because they allow you to shoot in melee. Could be both, but I doubt it.

So on the down side you don't gain yet another attack. On the plus side, practically every other melee unit loses an attack.
>>
>>53426177

Can confirm 90* Celsius is livable human temperature for refugees and if you don't accept that you're a fascist shitlord
>>
>>53426141
Slugga attack only happens in your shooting phase, to even use it after charging you have to still be in combat 2 turns later

Basically
>your turn, you charge, you fight, enemy fights
>enemy turn, they shoot pistols point blank, you both fight
>your turn again, now you shoot pistols point blank
>>
>>53426163
Ya, Orks are (supposed to be) all about that melee alpha strike right?
>>
>>53426177
>>53426193
Reminder
>Farenheit can't do -30 - 30
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>>53426192
if slugga keeps the same stats, then it's like additional attack anyway. Unless you choose between shooting OR attacking.
If boyz are S3 and no furious charge equivalent, we might be fucked
>>
>>53426162
Meh. Was everyone was so "impressed" with in the Tyranids preview were just the spoiled stats of a special character.
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>>53426184
feels good to suck less now
>>
>>53426163
You can shoot your pistol when in melee. the REAL question is do you use BS or WS for this. i presume BS, which is lame.
On the other hand, its likyl we will hit on a 3+ for most CC which is a MASSIVE buff
>>
>>53426205
you forgot about shooting the sluggas before your charge
>>
>Meganobz have 2+ save (and now 3 Wounds!)
Learn from da Orkz Humies, we knowz how to build proppa armor.
>>
>>53426193
It's also the ideal temperature for brewing coffe.
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>>53426176
GW Facebook + Q&As
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>>53426205
Proofs? thats a shame it its the case
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>>53426205
Also, it's a fucking Slugga, fired by Orks. Do you really expect that to do anything at all after 2 round of combat?
>>
>>53426211
Yes?

People were shitposting for like, 5 threads, that the swarmlord was going to be crushing friendly titan legions single handedly.
>>
>>53426226
damn. well at least having the same number of attacks but striking first, and probably on a 3+, means that you get more hits than before.
>>
>>53426211
No it was confirmation that Genestealers are getting buffed up to purestrain levels and then some
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>>53426184
Actually not too broken. Sure that 30 strong blob is practically immune to morale until it drops to 10 or so models but it's still not as good as outright ignoring morale. What I like more is the little tidbit about being able to use the unit size of a *nearby* unit for it. So your 15 Burnas are exactly as brave as that 30 strong blob.
>>
>>53426168
>Looted Ordinatus Mars
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>>53426233
Yup, went from Fabby B wiping out titans to the Swarmlord.

Next up is Nork Deddogs Thunderous Headbutt oneshotting them
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>>53426217
Yeah but you can already do that, that's not a change.

>>53426214
You don't do it in the Fight phase though, so it won't come up all that often.
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>>53426150
I like kittens too but come on!
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>>53426220

>2+ save
>3 wounds
>at initiative power claws
>FNP
>mob rule

ITS TIME FOR DEFFWING LADS
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>>53426243
Which makes sense, it's still one big mob of hooligans.
>>
>>53426243
So long as ALL the extra rolling that came from the stupid chart and randomly allocating for units that could be two-dozen strong fucks off, I'm happy
Speaking of burnas, they'll be funny with the new flamer rules
>15D6 S4 hits
>>
>>53426260
Hits on 4's thanks to klaw (my guess) still, will be fucking mint to have unit wide skorchas
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>>53426020
>First for the mighty cuppa
Ya mean, DIS mighty cuppa, boy?
>>
>>53426243
>immune to morale until it drops to 10 or so models
>These are all in addition to the Mob Rule! which allows a unit of Orks to use a leadership value equal to their unit size or the leadership value of a nearby Ork unit.
they can use their unit size or a unit near them, so you would have to shrink all of the nearby units to get a real battleshock test.
>>
>>53426260
Dont' forget Kombi skorchas.
>>
>>53426004

Ork news seems pretty promising with what we saw so far. Here's hoping for you guys.

It seems like there's an emphasis on taking what the "should" of a given army look like and making it closer to what we're going to see fielding.

I'm realllly hoping for some updated Phoenix Lords and Aspect Warriors -- what are you guys hoping for?
>>
>>53426220
>build proppa armor.
>no built in invulnerable save

Really makes you wanna krump your mek.
>>
>>53426260
>max 10meganobz
>ld10
what do you mean?
>>
>>53426106
I really like the idea of centering orks around stacking bonuses. It kinda fits with the whole crazy-mob thing; orks now need to work together to get stuff done, and the more orks you have clustered in one place, the scarier they will be.
>>
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>>53426211
>stats
And his useful game changing ability

And the movement 8 on stealers + rending claws

And Synapse avoiding battleshock

And the Trygon + tunnel being awesome again (Not in the nid preview, but still counts)

But yeah, nice job speaking for all Nid players and cherrypicking there. If you ignore the other leaks it was totally only the Swarmlord to get hype

Just because you became a jaded faggot and you're on /tg/ don't assume we all are.
>>
>>53426243
Unless mob rule can't interact with itself, in which case you'd need a unit of nobz or the warboss to get the most out of that shared ld.

Either way it's clearly set up to encourage a green tide of enormous model counts.

Interestingly enough this means that the moral center of a big ork army is the blob of boyz in the middle. You have to focus the largest unit to bring down their morale.
>>
How do I add some flavor/a personal touch to my Nid army without putting my dick in the lire?
>>
>>53426288
>nearby unit of 30 boyz
so problems here, boss
>>
>>53426243
Yeah that's fucking ballin'

A 30-strong mob of a boyz can lose 12 of them and still be immune to losing any from Morale.

If you lose 20 of them but still have a Warboss nearby? Only D3 losses.
>>
>>53426268
Exactly. And it practically forces you to use those big mobs because Trukk squads are scaredy-cats.
>>
>>53426272

Sure but remember even terminators will be hitting on 4's with power fists
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>>53426308
oh sure. its not biggie. wonder what killsaws will be like
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>>53426297
ooooooo, i am begining to like it
>>
>>53426030
This, making the leadership your unit size or a nearby unit's leadership is good shit. Though I'm not sure if they meant you can use the leadership of the nearby 30 boyz who are count as Ld30 or not.
>>
>>53426315
I'm guessing chainfists with the chainsword/choppa rule
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>>53426320
that's exactly what it means, by my reading.
>>
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>Paladins will have S10 daemonhammers hitting on 3+

Making grey knights great again
>>
>>53426320
I think Ork profiles will just have a * for the Ld stat and it will only be equal to their model count. Characters might have some special rule that they count as 10 or something.
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>>53426322
sure but what do THEY do.
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>>53426021

>Orks have the best leadership in the game

Its the Skaven debacle all over again
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>>53426295
Mix some of your blood into the paint
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>>53426330
characters don't need it, because lone models never test for battleshock.
>>
>>53426331
Probably a powerfist but with D6 dmg
>>
>>53426305
So I guess Trukks are more elite (nobz, meganobz) transports than for the boyz?
>>
Inb4 carnac comes in and reads the ork update and fucking blows up in rage
>>
>>53426344
Ah right. Maybe there are other things that require Leadership tests still, though? Like Mind War style psychic powers? Or maybe they just removed all those alternate uses of the stat.
>>
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We're going to get a boost right boss? Boss?
>>
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>>53426305
>Exactly. And it practically forces you to use those big mobs because Trukk squads are scaredy-cats.
I dunno mate. LD10 right from the get-go is pretty impressive on its own. Hell, we don't even know if they're going to increase the number of boyz you can pack into a trukk for that matter (okay, this part's wishful thinking on my end, but still!)

On a side note: this might make taking a 30 boyz unit of 'ard Boyz in 'eavy armor worth the point sink!
>>
that they gave orks (so far) so many "armywide" rules i'm feeling good about acts of faith and similar rules
>>
>>53426340
>NON-ORKS ALREADY BUTTMAD
AHAHAHAHAHAHAH BTFO

I don't even play Orks but the salt from WAACfags losing to nu-Orks is going to be priceless, make my day my green friends.
>>
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NECRONS FACTION FOCUS WHEN?
>>
So basically Orks vehicles can be used for ramming headlong into enemy lines, while a green tide of infantry hooliganism follows hot on it's heels?

Sounds fluffy, I like it.
>>
>>53426353
I think you'll have to go all in on either mekanized or non-mekanized army, because if you buy the trukks for your elite units and rush them in then they don't get the benefit of your boy blob's leadership stat, which is a waste of a powerful ork advantage. You'll either want to rush everything in asap with trukks or footslog it with a green tide.
>>
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>>53426325
Well... guess I'll be batch priming some boyz, queston is just... shoota or slugga boyz?

Cause without the +1 A There's not much call for sluggas, a single 5+ pistols per turn.

>>53426331
Powerfist with either d6 dmg or re-rolling dmg results.

>>53426353
Or a vanguard to delay the enemy until the horde rolls in.
>>
>>53426295
Give it a distinctive color scheme. I mean, by god, just paint them as something other than the three standard hive fleets and don't paint them mono-color. Also look into metallics for the carapace, looks fantastic.

You can for example play a monster-mash. Or you make a big honking drop spore list. Or use a more elite army of Tyranid Warriors, Shrikes and Raveners.

Other than that, Nids sort of pride themselves on not having much individuality and that's kinda the appeal for some: Not having to make Your Dudes but being part of a singularity.
>>
>>53426360
Carnac trying to shit on nids after their article and getting btfo was one of the most beautiful things I've seen on /tg/ in years

My body is ready
>>
>>53426370
>LD10
they'll never test on ld10 because they will have taken casualties. 10 boys that lose 3 will test on LD7 because at the time of the test they have reduced squad size.
>>
>>53426364
let's hope they've come up with some nice meatwall rule for them so they can do what they originally were supposed to do
>>
You're all forgetting the greatest part of this no preview.

No Orruks
>>
>>53426364
YOUZ GUNNA GET A BOOZT IN YER ARSE IF YE DON'T GIT BACK TA WERK!
>>
>>53426389
>Cause without the +1 A There's not much call for sluggas
choppas give +1A
>>
>>53426383
After Imperial Agents, at least according to the Spaniard. (I don't trust spaniards but that's is a different story)

>sadSoB.jpg
>>
Will these daily teasers go all the way to the 3rd or 17th?
>>
>>53426408

Not yet...
>>
>>53426340
>skaven
>best leadership
>i have no idea how 'Strength in numbers' actually worked

And yet the 3 Elves still dominated 8th Fantasy/ET

Really activates the almonds
>>
>>53426360
>>53426402
>inb4 cheetahcuck comes on and asks who carnac is again
>>
>>53426418
Shoota boys have choppas as well, it's the default CC weapon for orks.
>>
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>>53426360
>Inb4 carnac comes in and reads the ork update and fucking blows up in rage
After he (assumedly) was going "ORK GODS ARE SHIT! CHAOS GODS CAN NEVAH LOSE EVEN IF THERE'S OLD LEGENDS ABOUT IT IN DA EARLY LORE! REEEEEEE!!" in that nids vs. Chaos thread yesterday, his rage would be most pleasing to watch.
>>
>>53426290
>>53426290
>Useful game changing ability
Waagh? And we haven't even seen Ghaz.

>And the movement 8 on stealers + rending claws
Re-roll charges? Choppas? Not to mention hidden claw nobs again. And 8th Ed. Rending is a nerf from 7th.

>And Synapse avoiding battleshock
Mob rule?

>And the Trygon + tunnel being awesome again (Not in the nid preview, but still counts)
The Jump?

I mean aside from "OMG swarmlord attacks" there isn't much different from the Ork rules people seem to think are bad.
>>
>>53426434
I would hazard a guess that's not the case anymore
>>
>>53426370
>I dunno mate. LD10 right from the get-go is pretty impressive on its own
Sure, technically, but the moment you lose models it drops. So three die and not only do you take your Battleshock with -3, you're also only Ld7 now.
>>
>>53426420
17th

They still have to do all the various flavours of Marine, Necrons, SoB, AdMech, Harlequins, Genestealer Cults, and they only do one article every two days.
>>
>>53426434
Almost guaranteed that won't be the case anymore

Maybe shoota boyz will keep the slugga now but lose the choppa
>>
>>53426408
They already have "Ork" trademarked.
>>
>>53426451
they should pick up the pace with their faction focuses
>>
>>53426444
Or maybe shootas are just a flat upgrade, like that siege drill over the claw on the leviathan dread.
>>
>>53426364
Sure, that whole tank-stopping bullshit seems pretty cool. No more tank-shocks and multiple wounds don't carry over across models. So that Rhino with 3 attacks hitting on 6+ will need like 15 turns to clear out 10 Gretchin.
>>
>>53426451
And they are wasting a focus on Primaris.

My love for marines can only handle so much wanking.
>>
>>53426466
They timed them from the beginning to end precisely when the new edition drops on the 17th, they're not going to change pace
>>
>>53426330
I doubt that. It'll still have a default value for when units are small
Otherwise small meganob units would be cowardly
>>
>>53426449
Which means you lose 2 more orks worst case scenario. Doesn't sound that shocking, depending on how many points orks will be.
>>
>>53426468
Wouldn't be a straight upgrade, you lose the slugga shot in melee.
>>
>>53426449
>>53426370
Trukks seat 12.

>>53426459
Shoota boys DON'T have sluggas, they pay a point trade it for their shoota ATM.
>>
>>53426439
>Rending is a nerf from 7th.
in absalute terms yes, but in the contex of how everything else has changed, it better becusae getting AP-4 is fucking tough now
>>
>>53426484
>And they are wasting a focus on Primaris.
No they aren't, Primaris are getting a daily article tomorrow, not a Faction Focus article.
>>
>>53426403

Ld 7 is Marine leadership. That's just fine. You'd only have a 33% chance of even losing a model on that test.
>>
so 'eavy armor is now mandatory on trukk units and inadvisable on footslogging units, yeah?
>>
>>53426488
>Otherwise small meganob units would be cowardly
Not if you keep them near another bigger unit of Orks.
>>
>>53426495
A bs5+ single shot won't be missed.
Not compared to unloading 60 shoota shots before the charge.
>>
>>53426383
I want to see the rules for tesla weapons now, might need them to BTFO orks and bugs
>>
>>53426496
>Shoota boys DON'T have sluggas, they pay a point trade it for their shoota ATM.
Reread what I said and then realize why you're retarded, please.
>>
>>53426497
I want 4th Ed Rending back.

6+ To Hit wounds automatically with no armor save.
>>
>>53426498
If we could have a decade with no marine related stuff it would be great.
>>
>>53426508
>now
Same as in 7th.
>>
>>53426439
You know what? keen eyes there, they do share similarities. And that's a good thing, all the rules listed so far are great and sound fun to use

>rending nerfed
If by nerfed you mean: no longer ignores saves on a 6. No shit, notice how Power axes don't carve through all armour. this is not a 'nerf' exclusive to Rending claws, you're cherry picking once again and failing

You act like people neigh saying the ork rules is some widespread thing we've endured for years. they have been out for like 5 minutes, and notice how all the haters are also blatant shitposters with no arguments beyond 'LOL it's shit XDDD' use your eyes.

Real Ork fans know they couldn't get any worse and are excited.
>>
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>>53426496
>>
>>53426033
No, you fuck off, we lost 75% of the previous general's posts to off topic bullshit. More than the average of 65%. Just archive the old thread and masturbate to it to your heart's content.
>>53426021
I'd rather another TS article at this point
>>
Welp, I'm gonna find a suitably orky wallpaper for my desktop.
>>
>>53426525
Then go play Harlequins you clown, they have some wargear that does exactly that.
>>
>>53426542
There was nothing to talk about. Would you rather memes and shitposts, or weather and tempreture?
>>
>>53426552
Yeah because GW studio jerks off to elves and nerfs bugs.
>>
>>53426540
"May replace their sluggas with shootas"
If they replace it, they don't have it.
>>
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>>53426193
>Can confirm 90* Celsius is livable human temperature
It's true
>>
>>53426525
Imagin nu-GS, and old rending
phew
>>
>>53426439
I'm so excited for massive Ork vs Nid clusterfuck battles.
>>
>>53426141

Orks are BS2, so that slugga attack is hitting on 5's. Boyz basically have 3.5 attacks now.
>>
How long does Ministomp take to get back to you?
>>
>>53426560
At least the memes and shitpost would have the limited merit of being 40Kelvin related.
>>
>>53426579
Yeah that would be a little much, actually.

I'm hoping GS inflict a -1 to hit penalty on enemies shooting/fighting them though, to represent their stealth USR and how their WS used to be way higher than most foes
>>
'ERE WE GO
>>
Ork I2 meme fags BTFO
>>
>>53426599
They also don't get the slugga attack when fighting in their opponent's Fight phase
>>
>>53426590
>no movement trays
>need to move all 600 boyz piece by piece
>turn takes 2 hours to complete
>NID turn takes just as long
>its a 1000 point game
>>
>>53426257
I love this meme.
>>
https://www.youtube.com/watch?v=hQo1HIcSVtg
>>
>>53426590
So Id me and my nid buddy, gonna see some great Nob on Warrior and Gaunt on Boy action.

In the backgrounds Fexes clasking with Dredds

Wonder if the Warboss'll be able to take on a Tyrant, and if Gazzy can take the Swarmlord.

Time will tell.

>>53426630
600 boys is a 3000 point game
You can just fit 200 if it's open game with no HQ or Nobs.
>>
What scale are 40k vehicles? I want to pass the time until the new edition comes out by lootin' a few model trucks and tanks for my Orks that I get to dust off now. I've never converted a vehicle before though.
>>
>>53426630
>it takes this newpleb 2 hours just to move his 600 boyz
Get gud faggot, I've been pushing my swarms of gaunts across the board for so long I can get it done faster than the Space Marine players.
>>
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>>53426434
>Shoota boys have choppas as well, it's the default CC weapon for orks.
Um, Orkfag who's been playing back when Choppas used to be the "Fuck your armor, you get 4+ save now" weapon here. Shoota mobs have NEVER been able to take a choppa in addition to their shootas (excluding the Nobz of course).

The important thing to note here is they didn't show us the baseline stat profile for the average Ork boy, and unless the greenskins lost an attack during 7e, they should still start with 2 attacks minimum. So your average slugga boy starts out with 3 attacks because he's armed with a choppa and a slugga, and the charging attack into the fight phase makes that 4 attacks per model.

...Holy shit that's going to require a lot of dice.
>>
>>53426630
If you move Orks or Gaunts one by one you're a fucking pussy. You either shove handfulls of the buggers across the board or you get one of those roulette push-thingies. Especially now that blasts are gone and you don't have to spread those fuckers out like a prancing faggot.
>>
Are Citadel cases worth it?
>>
>>53426370
I think if you're relying on Boyz for that, you would still want the max of 12 of them in a trukk, and you'd want multiple squads for it.

Even then though, the goal there would be to have a blob of 12 to give LD 12 to other units while not getting shot itself. 12 leadership means another unit would have to lose 7 Orks before even risking more deaths, so that's more than enough to keep other squads alive.

The downside is a squad of 12 boyz isn't too tough to kill, but it is still something your opponent will have to focus down, and if they're putting all their focus on the however many of those trukkboy squads you brought, they aren't going to be shooting at your specialist units anyway.
>>
>>53426669
no additional attack for charging as far as i know
>>
>>53426669
>Shoota mobs have NEVER been able to take a choppa in addition to their shootas (excluding the Nobz of course).
Not that guy but they do right now in current edition.

>The important thing to note here is they didn't show us the baseline stat profile for the average Ork boy, and unless the greenskins lost an attack during 7e, they should still start with 2 attacks minimum. So your average slugga boy starts out with 3 attacks because he's armed with a choppa and a slugga, and the charging attack into the fight phase makes that 4 attacks per model.
No more bonus attacks for charging in 8th, as far as we know.
>>
>>53426675
No
>>
>>53426669
That would pretty much mean there's no real downside to taking a Shoota though, since you give up the ability to shoot while in combat in exchange for more shooting on the charge or on overwatch.
>>
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>>53426650
~1:30-1:35.

>>53426669
>Shoota mobs have NEVER been able to take a choppa in addition to their shootas
>>
>>53426707
>no real downside to taking a Shoota
it'll have to shake out in the points.
>>
>>53426517
You get to shoot with your pistol before the charge too.
>>
>>53426630
>no movement trays
Says who? Just get some of the Circle base styled Movement trays that Daemonplayers used.
>>
>>53426675

they last forever.

they are expensive though.
>>
>>53426707
Might be reworded to trade in both. As in previous editions choppas alone did jack shit.
>>
>>53426720
Not if you run before charging, which WAAAGH! allows you to do.
>>
>>53426726
They also suck for carrying 90% of models in the game that aren't snapfit tac marines with bolters.
>>
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>>53426517
>thinkin things are gonna be this similar to 7th
>>
>>53426675
https://www.harborfreight.com/tool-storage/tool-boxes/18-in-x-6-in-x-13-in-black-aluminum-case-62271.html
This is what I'm using. It also came with one of the checkered foam blocks so you can make specific pockets if you want, and the interior dividers are all movable.
>>
And of course, even with the rule overhaul, CSM is probably going to play the exact same.
Help, im bored to high hell with CSM and I was hoping 8 would've fixed things. Wat do
>>
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>>53426650
>>53426708
The Sonderkraftfahrzeug 251 is a great base for a looted trukk.
Quite popular for it too.
>>
when boyz were 9 points
>>
>>53426572

I'm glad it broke the world record for outdoor air temperature by 30 degrees
>>
>>53426753
Start an army that isn't pussy power armour.
>>
>>53426739
Holy shit that artwork is hilariously bad. Since when are fusion guns like plasma-bladed swords ? top kek.
>>
>>53426735

just cut the foam to shape you dingleberry.
>>
>>53426776
It's a melee weapon relic from Farsight Enclaves. It's an actual thing.
>>
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>>53426572
Кaк тaм в oкe yжaca?
>>
Anyone have the image of the primaris marine face put on the full metal alchemist characters?
>>
>>53426776
See >>53426789

Fusion Blades
>>
>>53426694
>>53426708
This is what I get for not paying attention to 7e. Shit like this happens and I don't know about it.

>>53426675
Depends on the army you've got. If you're got a horde army like Orks/Nids/Guard, the case are great if for no other reason they make transportation a helluva lot easier to do. It can be a mild pain if your models have a lot of spikes on them though...
>>
>>53426739
>slicing CSM in half
what hilariously outdated and retconned fanwank
>>
>>53426538
Well I was responding to >>53426162. Honestly I agree with you that both Orks and Nids seem to have fine changes that are to early to call with regard to comparative strength.
>>
>>53426771
Yeah, like pussy covered by power armor
>>
>>53426739
We'll see, I'm not very receptive to outside ideas ATM though as once again iv'e been right in everything.

>>53426776
Special Wargar, Fusion blades.
>>
>>53426739
why is the central marine getting bisected

why is the tau shooting at the sky
>>
>>53426771
Like?
As much as CSM gives me aids, I sure as hell dont want to play AM or some other hordeshit.
>>
ADMECH FOCUS FUCKING WHEN
>>
>>53426821
Like literally any army that isn't based around being wrapped in safety armour for 12 year olds who can't handle the emotional trauma of their dudes dying.

If you aren't playing an army that can throw away 20 models as a distraction every turn and laugh as you still overrun your opponent, you aren't playing 40k.
>>
>>53426824
Necrons please?
>>
>>53426752
Stupid question, is the listed dimensions
(18 in. x 6 in. x 13 in) the volume it hold or the cases actual size?
>>
>>53426844
THEM TOO
I JUST WANT MACHINE PEOPLE DAMN IT
>>
>>53426820
>fusion blade
>>
>>53426802
Жapкo.
>>
>>53426808
Can you put Eldar grav tanks in them?
>>
>>53426820
>why is the central marine getting bisected
He got cut
>why is the tau shooting at the sky
It's the upswing from cutting him
>>
>>53426808
>If you're got a horde army like Orks/Nids/Guard, the case are great if for no other reason they make transportation a helluva lot easier to do.
Yeah, no. You have no idea the hell of trying to get devilgaunts and hormagaunts in and out of those fucking things.

Just glue tiny magnets to the bottom of your gaunt bases and dump them in a metal toolbox for carrying. They can cling to all the walls and ceiling.
>>
>>53426845
That's actual case-size. The interior is about 17x5x12.5.
>>
>>53426802
what it is about chaos that draws russkies to it
>>
>>53426734
Well then, in that case you aren't shooting the shootas either.
>>
>>53426883
(Just took a tape-measure to mine)
>>
>>53426814
You can T3 and 3+ or T4 and 5+/6+ saves

Having T4 and 3+ or better is just fucking gay. Dark Angel levels of gay!
>>
>>53426675
A good case is worth it in my experience. Be sure to also look at the various alternatives out there like Army Transport and Battle Foam though.
>>
>>53426902
Or you can be a real man and go T3 5+ saves with GSC and STILL fuck everybody up.
>>
>>53426604

BUMP
>>
>>53426604
>>53426930
No one knows what literally who shit you're talking about, anon. Fuck off.
>>
>>53426886
Russians even makes songs about this
https://www.youtube.com/watch?v=QCIZhPJs22g
>>
>>53426883
Awesome. Thanks for that
(Kinda figured it was case dimensions, but wanted to double check)

Looks good, I'm probably picking one up. Thanks tor the link!
>>
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>>53426869
The foam that comes with each case has cut-outs for basic troops, but those can be cut and shaped as needed so that your vehicles can fit.

Never actually tried it for my Looted Basilisk, but I've seen other player cut out huge chunks of the foam so their tanks fit nice and safe inside the case.

>>53426881
>Yeah, no. You have no idea the hell of trying to get devilgaunts and hormagaunts in and out of those fucking things.
Dude, I play Orks and use 2 Citadel cases to transport most of my army safely. I'm familiar with how frustrating the damn foam can be sometimes.
Pic related.
>>
>>53426886
They're edgy fucks
>>
>>53426924
The point is only faggots have T4 and 3+ or better.
>>
>>53426888
And that's what makes both of the two viable, if you're gonna Waagh go with sluggas, if you gonna walk and shoot, go with shootas.

>>53426913
Batlefoam cases are great, best I've had, my GW case is now relegated to carrying supplies.

>>53426930
More than 30 minutes so clearly too long for you to wait.
>>
>>53426948
>I'm familiar with how frustrating the damn foam can be sometimes.
Hormagaunts being covered in blades, hooks and scythes is a whole other level, trust me.
>>
>>53426936
Piss off you shitbird.

>>53426960
It's been more than a day.
>>
I am in search for The Word of the Silent King Novel, can somebody give me a link for it? I would love me some necron action
>>
>>53426957
t. guardfag
>>
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>>53426542
>off topic bullshit
>>
>>53426979
More like every army that isn't faggot marines, scatbikes or tau suits.

Like, every single one.
>>
>p-please chad
>>
>>53426976
I was ridiculing you for bumping yourself like some /b/ kiddie, not even been an hour since you asked first
>>
With the info we have so far how would you rate the changes in 8th?
>>
>>53426994
so NPCs
stay mad, t3 cucks
>>
>>53427008
a bit better than 7th/10
>>
>>53427001
The plasmagun is bigger than marine!

Dark Angels are such faggot that would take a gun that size up their asses and enjoy it!
>>
>>53427008
Best edition since 4th so far

Has the potential to be even better but we'll need to see more army-specific stuff first
>>
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>>53427001
Silence, you will die for the Great Good.
>>
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>>53427001
>Stop pointing it at me Chad.
>STOP IT
>>
>>53426257
These felinid superheavies are getting out of hand
>>
>>53426940
I hope it serves you well!
>>
>>53427018
>better than 7th/10

Wasn't really hard to do that tho.
>>
>>53427028
>4th
>best

3rd edition is best edition.
>>
>>53427008

Still worried about cover.
Still worried about artillery.
Happy that orks are getting a buff.
Hoping that necrons and eldar get a nerf.
Like the power/points system.
Laughing at the fact that only the points indexes cost money.

Overall, positive.
>>
>>53427049
Leave my skellingtons alone
>>
>>53427008
I'd give it a "Cautiously optimistic". I've liked the majority of what's been revealed, but it's really the execution and balance nuances which will make or break it in my book. Odds are that worst case scenario 8th is still better than 7th.
>>
>>53427008
It's shaping up to be the best edition this millenia.
>>
>>53427035
Serious non-shitpost question: does anyone else feel like the Primaris tech actually in-universe has been adapted from AdMech stealing Tau tech? Between the new plasma guns, the backs of the jump packs on the inceptors, and the generally cleaner looking lines/panels there's a lot there that feels like it's a result of the narrative of AdMech getting involved in Damocles to steal tau-shit paying off.
>>
Anyone else find the 3" breakin eads and the 6" Nob bravery to be pretty underwhelming?

Painboy's FNP got nerfed too, which is just what the boyz needed to go with their T-shirts.
>>
>>53427035
>Slender T'au rifle
>FAT PRIMARIS GUN
>>
>>53426289
>mfw the new deathstar is a 30-boyz mob followed by 3 characters
what a time to be alive
>>
>>53427001
>every other fucking army is now tiny by comparison
Well thats just complete bollocks
>>
>>53427049
>Hoping that necrons get a nerf.
I'm hoping they get rebalanced.

What made them broken was Wraiths and Formations. They're losing one of those two.

I'm curious what Gauss's bonus will be now that 6s always wound for everyone.
>>
>>53427046
They both had ups and downs.
>>
>>53427076
Terrifying AND flavorful!
>>
>>53427067
>does anyone else feel like the Primaris tech actually in-universe has been adapted from AdMech stealing Tau tech?

No. Tau are too new. The Primaris Plasma looks far more similar to Imperial Plasma than Tau. Primaris armour looks more similar to Marine armour than Tau armour.
>>
>>53427001
>tfw numarines look significantly better than manlet marines

Why would anyone wanting to get in to the hobby, having been presented the choice of both, ever opt for old Space Marines??
>>
>>53427071
>Anyone else find the 3" breakin eads and the 6" Nob bravery to be pretty underwhelming?
If that was all they got, sure. On top of the new Mob Rule? It's cherry on the cream lad.

>Painboy's FNP got nerfed too, which is just what the boyz needed to go with their T-shirts.
Now it can apply to multiple units at once, though. And KFF got fixed.
>>
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>>53426739
shieldbro doin what shieldbros do.
>>
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>>53426106
>...the idea of a lot of "auras" in army being a theme is a really neat one.
But not one we're actually going to benefit from, unless playing against an enemy completely lacking snipers. Big Mek with mega-armour and KFF and warboss in mega armour might be OK, everything else is doomed.

Overall though, not as bad as feared. Still rerolling charges is nice, giving almost a 50% chance of making that vital 9" charge. Mob rule is exactly what I hoped for. Think I would have preferred +1 S on the choppas vs. +1 A (fewer fucking dice would be nice), but it's basically fine. Damage 2 on big choppas an unexpected bonus. Bit disappointed that they focused on orks as a 'melee army' and didn't show anything that might mitigate the downsides of new cover rules for BS 5+.

Tone was exactly what I was expecting, but not shocking. Fucking hilarious that he calls himself an 'ork player' when he's blatantly a tourneyfag for who they might as well not exist. Lots of shit which is basically the same as now touted as some hot new thing (painboy gives FNP-equivalent, KFF gives shitty invulnerable vs. shooting, mega-armour gives 2+ save, whoop-de-fucking-doo!)

Shame we didn't get any hint of the melee options for trukks and wagons, but I'm sure they will be fun.

Going to call my current mood cautiously optimistic on this one. If boys are 5 points or less, burnas and lootas have something to help them survive and my killa kans are valid again, I'll be happy.
>>
>>53426974
>Hormagaunts being covered in blades, hooks and scythes is a whole other level, trust me.
Hm. Point taken. Even my warbosses have trouble in there sometimes (bosspoles man. Fucking bosspoles).

>>53427046
>3rd edition is best edition.
I concur! Then again, I'm biased because that's the edition I started playing 40k.
>>
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>>53427067
Looks at the new comander armout and then the "Damocles pattern" fan armour that's floated around a while.

Some guys even sculpted real ones.
>>
>>53427071
The real leadership buff Orks want to use is the Mob rule for a 30 leadership blob of boyz and nearby units getting to benefit from that. The other things are just a bonus for if that falls through.

The painboy change hurts, but it makes sense when you consider that it'll be a 6" bubble and apply to every unit nearby, instead of being stuck with 1 squad. DEldar got a similar change with Power from Pain being a constant 6+ from turn 1 instead of slowly building over time.
>>
>>53427058
Eat shit, you and every other skelly who knows how to spell the word 'decurion' knows full well you've been getting it too good.

I look forward to being able to table a necron player again.
>>
>>53427067
Ehh a little bit of column A and a little bit of column B.

Cawl had 10,000 years long scavenger's hunt to piece together more STC fragments for better stuff.

Plus with a surge of technology advanced xenos (Tau & Necrons) to help shape concepts.
>>
>>53427077
Good lord why are people so insecure about the size of their models. Boo hoo your infantry is going to be smaller than the power armoured super space marines. Cry more.
t. admech
>>
I know I'm late to the party, but
> Death Guard Focus
> Instant Death is still in, now ignores armour saves

SoB even more fucked, somehow?
>>
>>53427077
If you survived Deathwing, Wraithwing, Suitspam and Nidzilla you'll survive BigMarines.
>>
>>53427067
I actually like Tau, but they're tech is nowhere near AdMech's level, they have no need for it. Anything that looks high tech on Space Marines is just a design choice by the model designers.
>>
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>>53427140
> You have it too good
> Because I can't literally table the army designed for defense

This seems incorrect, somehow.
>>
>>53427149
6++ saved me a lot.

But meh at least our army is not getting replaced by Chads
>>
>>53426192
>On the plus side, practically every other melee unit loses an attack.
Except scorpions, chaos marines, space wolves and everyone else who uses chainswords.
>>
>>53426188
Wasn't all of that just "exactly as before, but now it's an aura rather than attached unit"?
>>
>>53427149
ID is not in, what the hell are you talking about.
>>
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>Taking lots of Troops gain benefits
>Massed Small Arms buffed
>Deathstars nerfed
>Morale dependent on casualties
>Blasts now more affected by BS
>No more hiding in assault unless it's DE
>Glorious single codex
>Possible IA volume
>Cawl the great
>4+ saves actually do stuff sometimes
>Possible FW-specific rules if in keeping with other factions

Fuck to the YES, fleshbags gonna die.

https://www.youtube.com/watch?v=wy-sVTaZRPk
>>
>>53427183
Not him, but guessing Mortal Wounds
>>
>>53427173
Except they don't, because the rules for Choppas and Chainswords are the same.
>>
>>53427171
Sure, but getting my armour save against multilasers and scatbikes has saved me more.

>>53427183
https://www.warhammer-community.com/2017/05/23/warhammer-40000-faction-focus-death-guard/
> The best thing about it is that you still get the save, even if you get hit with high Strength weapons that would have previously prevented you from getting a save due to the Instant Death rule

At no point has Instant Death stopped you from getting a save before.
>>
>>53427180
No there's quite a few nuanced buffs in there.

For example old Ere We Go was re-roll one dice when charging, not both.

KFF only affected models in range, not their whole unit. This is massive, especially since blasts were a problem before.
>>
>>53427203
It's talking about Feel No Pain saves in 7th edition, how it gets countered by Instant Death.

It's also saying that Instant Death is no longer in the game, so FnP is no longer ignored.

Fucking reading comprehension.
>>
>>53427203
Instant Death used to stop saves like FnP and WBB.
>>
>>53427203
>>53427197
Yeah but those are just regular wounds, no save.
>>
>>53427198
I assume it'll be every CCW which was named and modelled but with no rules.
There's surprisingly few.
>>
>>53427203
...
It's referring to the FNP "save".

If you don't know the faction you aren't competent to infer things from it's article.
>>
>>53427001
Damn they are tiny side-by-side. Even with the base being shorter it's definitely noticeable.

I'm still waiting to see an actual side-by-side of them and Custodes though, since I'm doubtful that they're actually taller, just going by the spliced together pictures we have.
>>
>>53427203
Yes. Previously, the 7th's ID rule would have prevented the save.
Now, you get the save.
>because ID isn't in.
>>
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>>53427195
AVE OMNISSAH

kastilians are going to be trash though
>>
>>53427205
>KFF only affected models in range, not their whole unit
I actually liked only models in range, but they should've doubled KFF range to compensate.

Otherwise you just leave one dude in range to protect the entire unit.
>And my 30 Gaunts have Shroud, because they conga-lined back and 1 Gaunt is within 6" of a Venomthrope.
>>
>>53427226
>>53427222
>>53427221
>>53427230

FnP was never a save. That was the entire fucking point of FnP, is that it wasn't a save and wasn't affected by things that involve saves
>>
>>53427132
I'm really hoping the new rules for deffrollaz, grabbin klawz, and wreckin ballz are good.
I love the idea of ork vehicles being melee fucking power houses.
>>
>>53427222
>Instant Death used to stop saves like FnP and WBB.
Stopped FNP, reduced "WBB" (Reanimation Protocols) by 1.
>>
>>53427228
Yeah, the idea is that it's going to have every CC weapon that mostly existed just to be taken alongside a pistol for an extra attack now just gives an extra attack by default
>>
>>53427245
It wasn't TECHNICALLY a save but in layman's terms it's the same fucking thing, and it's considered a save now in 8th. Holy fuck you are bad at reading.
>>
>>53427245
>FnP was never a save.

Yeah it was.
>>
>>53426021
>No mention of cyborky bits
Here's hoping they stack
>No mention of flash gitz
AP D3 would still be a buff I guess
>>
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>>53427132
>But not one we're actually going to benefit from, unless playing against an enemy completely lacking snipers.
If you're that worried about snipers you just need to put them in a trukk.
>>
>>53426340
OK, but orks are actually not meant to be cowardly.

Still, the whole morale generally being worse the larger your unit gets thing sucks. Pretty sure humans are braver in large numbers.
>>
>>53427244
I agree, but a buffs a buff.

Also I'm more willing to overlook Orks having bullshit magic Force Fields that wrap to their boyz because WAAAAGH reasons than the Venomthrope spore cloud traveling up a conga line (and I play nids).
>>
>>53427245
THAT'S WHY THE WORD "SAVE" WAS PRESENTED IN QUOTATION MARKS, TO DENOTE A COLLOQUIAL TERM.

You could keep GW’s FAQ department busy for years all on your own.
>>
>>53427203
>At no point has Instant Death stopped you from getting a save before.
Um, yes it did? ID ignores FnP, which is what they were talking about in that paragraph.
>>
>>53427243
True, but I only had the one unit of them anyway. General Cult Mech nerf and Skitarii buff, but I suspect Katas will still be decent and it's hard to make the pile of awesome that is the Dominus BAD exactly.
>>
>even orks get a detailed focus
>meanwhile chaos players still haven't the slightest idea of how our rules have changed
The ride never ends.
>>
>>53427124
They aren't supposed to? 8th is the phase out period for old marines.
>>
>>53427243
But I love my Disney murderbots :(
>>
>It can take decades to complete just one of the new Mk VII power armour, so it is often easier to make spare part for an existing suit than it is to make a completely new one.
>decades
>>
>>53427124
Same reason people get scouts rather than Marines now.

>>53427235
I've seen them together in the flesh, Custodes are indeed shorter.
>>
>>53427132
mega-armour gives 2+ save +1 wound
>>
>>53427245
Oh shit, it's "Walkers aren't vehicles", "S&P=Relentless" and countless other faggotries-anon.
>>
Are Death Guard players Americans? No one can be this retarded I bet DG uses Fahrenheit too!
>>
>>53427292
>tfw you realize mouthbreathers like that HAVE been keeping the FAQ team busy for years
>>
>>53427316
Or maybe just a 2+ save and Nobs have 3w base.

>>53427324
It's not a DG player, it's buttmad sisterfag that was talking about shit s/he didn't know.
>>
>>53427307
Oh no they absolutely are, I'm guessing all new kits for other races are going to start seeing some size creep as well. Its just surprising to see how bad old marines look compared to the new models side by side
>>
>>53427170
>the most incompetent necrons player I've ever seen
>crush him in vps, 12-3 in a 1500 game
>only killed maybe 4 units and spent the entire game fighting reactively

No, there s nothing wrong with a faction that somehow managed to make a crushing victory a stressful, unfun experience. Why would you think that.
>>
>>53427343
>and Nobs have 3w base
I doubt it.
Terminators got +1W for wearing their armour. And Mega Armour is Terminator Armour-1
>>
>>53427343
>Or maybe just a 2+ save and Nobs have 3w base.

I doubt it, they're following the Terminator pattern of +1 wound.
>>
>>53427353
Assuming you played Maelstrom?
>>
>>53427287
>the whole morale generally being worse the larger your unit gets thing sucks
The hell you talking about? Orks get better morale the more people are in it. Other armies just use their Ld like normal.
>>
>>53427343
Well termies get +1 wound over regular marines for their armour, I'd assume this was analogous.
>>
>>53427001
>gimme your lunch money kid!
>>
>>53426610
Nah, they get invulnerable saves instead. All dodging stuff is still invulnerable saves.
>>
>Respirator Vox Grill: This thought-activated device amplifies a Marine's battlecry to deafening volumes
holy fuck that's terrifying
>>
>>53427346
>I'm guessing all new kits for other races are going to start seeing some size creep as well.
No, the whole point of creeping the Marines was to make them look bigger than the other races.

In fact I kind of expect some models to start getting smaller (guardsmen, gaunts).
>>
Stat multilasers in 8th.
>>
>>53427371
>>53427355
Well i like to imagine that marine sergeant are 2w now, and all termies are that or above.
>>
>>53427392
>Respirator Vox Grill: This thought-activated device amplifies a Marine's battlecry to deafening volumes

Stand aside Eldar,
WE MANSHEES NOW!
>>
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>>53427392
>>
>>53426739
I'm going to blast so many enemies for the Farsight Enclaves. Our event is going to be so huge the owners is considering setting up a barbecue.
>>
>>53427404
36" s6 ap- heavy 4
>>
>>53427412
>marine sergeant are 2w now, and all termies are that or above.

Well you remove casualties in 8e, so technically your Sergeant has up to Wounds in a 5man Squad
>>
>>53427393
You don't think if they re-design basic kits like Boyz they'll make them a little bigger?
>>
>>53427404
Heavy 3, S6, Ap- Damage 1. Why would they be anything else?
>>
>>53427384
No, they (meaning purestrains) already had that, AND stealth.

Meaning, they'll probably also give enemies a -1 to hit, AND have the invuln.
>>
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>>53426650
Completely out of scale. Everything in 40k is shorter, thicker and chunkier with much larger weapons and extremities than real world stuff. Actual scale wheels look weirdly thin, vehicles are too long, guns too small.

You best basis to start from is 1:35, which has loads of models available. Cut-and-shunt them to make them shorter and use scratch-built weapons or some taken from GW kits.
>>
>>53427438
Depends on the Faction. Boyz, maybe, that's a toss-up. Chaos Marines, definitely. But they're not trying to scale-creep the entire game because they WANT Marines to stand out more.
>>
>>53427413
Already happened.
In Void Stalker the Marines shout loud enough to shatter the Banshees' swords.
>>
>>53427392
raptors already had that.
>>53427456
That should not be possible, these faggots have to be cacophoni
>>
>>53427413
>>53427433
like actually deafening volumes

imagine a squad of crusaders charging out of a land raider and enabling this amplification. this fucks up anyone without a helmet who isn't a daemon or an ork
>>
>>53427439
I hope to God that's true, trukks getting a (probable) 3+ save while being wounded on (probably) a 3+ would be a miracle compared to just losing a hullpoint on a 4+ armor pen roll.
>>
>>53427315
>I've seen them together in the flesh, Custodes are indeed shorter.
Well now I'm even more glad that I prefer their helmets to bare heads.
>>
>>53426675
My housemate has one of the recent ones, with the zig-zag foam and it's actually pretty good.

I have an old one with less useful foam inserts, but it's nice and solid while still being lightweight.

The alternatives mostly seem to be shit or just as expensive.

So, overall, yes.
>>
>>53427474
noise marines
>>
>>53427472
Noise Marines are loud enough to shatter craftworld super structure.
>>
>>53427454
That's interesting. I assumed that the scale creep with Marines was simply meant to allow for other factions to do the same, GW is clearly moving towards a slightly larger scale across the board (as seen in AoS models). Making Marines bigger does make them stand out more, but I'd have thought they'd be more of a general base-line for other new kits in terms of scale eg. new Guardsmen never probably won't change much, but I can imagine other factions being scaled up a little. Take the new DG from the box, there's no way non-DG Chaos Marines are going to get made to the same scale as manlet marines, they'd look stupidly out of place
>>
>>53427480
I'd say a Trukk will be 4+. But even then it's going to be tougher against Multilasers and shit like it, just like we were promised.
>>
>>53427474
>imagine a squad of crusaders charging out of a land raider and enabling this amplification. this fucks up anyone without a helmet who isn't a daemon or an ork
Or a Tyranid or a Necron or a Noise Marine or any AdMech guy or an IG Artillery crewman or....
>>
>>53426460
Why not just change fantasy orc to ork? Too many problems with keeping the ordering/shipping in line?
>>
>>53427373
Dawn of War, Big Guns Never Tire. I got lucky killing doom scythes and a shard of the c'tan he brought along for fun.

Every time I play a necrons player who even remotely takes the match seriously I get roflstomped. Every time I play a necrons player who doesnt, I get roflstomped unless I bring the strongest army possible and even then I have to strain constantly to even come out ahead.

Whether I win or not isn't really an issue. The issue is that for the match to not be a pointlessly unfun defeat I have to expend so much effort if becomes unfun anyway.

It is impossible for me to have fun playing against necrons. That is my issue.

Against orks I always have fun, even when I lose. They're just so silly that when the match goes to a charge that sweeps my entire line I enjoy it because the other player called the WAAAGH! to pull it off, and to do so he actually got up on his chair and yelled WAAAAGH! at the top of his lungs. Because that's what ork players are like. It's great.

But a necron player only ever seems to be amused when he laughs off attacks that would sweep entire squads of models from another army because his models are JUST. THAT. STUPIDLY. TOUGH.

That ain't fun.
>>
Which chapter has the best cc marines and why? Mutants don't count.
>>
>>53427492
are void stalkers noise marines?
>>
>>53427480
Guessing Trukks are T5 (Harlequin's vehicle was AV10), 4+ (most 3+s we've seen are Battle Tanks / Walkers) with 6-8W, leaning closer to 8.
>>
>>53427511
Yeah I think you nailed it, it's easier for them to keep the 40k Faction and AoS Factions separate.
>>
>>53427506
Space Marines have always crept up in size, but don't expect anyone to be as big as Primaris Marines.
They'll be like the Stormcast, who are huge even compared to new Sigmar models.
>>
>>53427529
The hell army do you play?

The first time I played against Necrons with my Skitarii they had been hyped up as being so tough and I blew him off the board in 4 turns, he died so easily I fucking felt bad.
>>
>>53427531
No.
>>
>>53427480
Trucks will get S/T/Wounds/Save stats that are the same as this currently Av10 open topped vehicle. It'll get WS/BS/ld ork rather than elf, and probably less than 16" movement. Don't know what they'd give it for attacks, maybe lower basic and upgraded as equipment.
>>
>>53427530
>Which chapter has the best cc marines and why?
Black Dragons because-
>Mutants don't count.
Nevermind.
>>
>>53427529
And you play?

But to be fair Necrons (barring a few units and formations) have mediocre damage output, but good durability.
>>
>>53427532
>>53427555
Either way that's still a massive improvement upon the current trukk. Plus you only lose one in six boyz when it blows up.
>>
>>53427530
probably grey knights
>>
>>53427071
>Anyone else find the 3" breakin eads and the 6" Nob bravery to be pretty underwhelming?
Yeah. Honestly seem a bit redundant with mob rule anyway.

>Painboy's FNP got nerfed too, which is just what the boyz needed to go with their T-shirts.
I'm hoping he becomes cheaper, making him less of an obvious target. A 50 point model with effectively no save and giving a decent buff was never going to survive with the new sniper rules. A 20 point character with a shitter ability might last longer.
>>
>>53427549
Okay then.
That's fucking bullshit.
but then again this is the fluff were you have marines eating brains to understand how things work
It does mean that marine vox's are sonic weapons capable killing folks
>>
>>53427555
I dont know, Trukks might actually get 4-5 attacks or something at worse WS to represent the incredibly reckless driving of the orks and their sincere belief that sticking spikes on the front is just as effective as a shock prow or whatever.
>>
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I'm thinking of doing a unified paint scheme that I would use for multiple armies, same colors, same symbols, just to keep things easier when I'm painting. This is just something for the future, since I sold all my old armies during 6th, and I'll be starting out with Primarines going into 8th. I want to expand into Imperial Guard, AdMech, Tau, and maybe Eldar Corsairs eventually.

I got some prototype fluff in my head, basically they'd be a Dogs of War style mercenary force. They were all located in a sector that's completely fucked because they're trapped in the Dark Imperium, worlds destroyed, etc... and they're all on the run on ships trying to stay ahead of Chaos and the Tyrandis. Imperial armies simply become a unified force out of necessity. Tau come from a lost fourth sphere fleet, Eldar...idk, I'll figure something out.

They go around the Dark Imperium as well as they can without the Astronomicon, offering services to planets in exchange for fuel and repairs for their ships.

It all basically relies on the Dark Imperium being such a desperate place that people are willing to overlook anything that's not chaos or tyranids for some aid.

I just want to know, is this cool or dumb?
>>
>>53427284
Pretty sure you can't generally use buff abilities from inside vehicles in 8th.
>>
>>53427530
Space Wolves and Blood Angels

But you'd probably count both as mutants.

>>53427573
Psykers are mutants, so Grey Knights are out.

So Dark Angels.
>>
>>53427600
dumb as fuck although not full retarded
>>
>>53427580
What people don't seem to realize is that the Painboyz's FnP got buffed and nerfed at the same time :

Nerf : only a 6+ now
Buff : Can be taken against all damage, even mortal wounds, and benefits ALL ork units in range rather than just the one the painboy joined.

The new Mob Rule is actually really good. Expect to see a lot of Ork armies with at least one huge blob of Ork in the center, giving all other units nearby leadership 30.
>>
>>53427171
>implying new sob models won't be stacies
>>
>>53427600
I actually like it, given the context of the new Dark Imperium fluff. I don't know if I would go as far as to give them all a unified paint scheme though. Maybe have some minor elements that tie them all together.
>>
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>>53426021
>MFW been playing Mekboyz and Eliteboyz since 5th.
>MFW my biggest squad is 15
>MFW have to choose between infantry squads that can take a hit or MSU to fit in a battalion.

No stats shown, probably M4"
Killa Kans Kan and Will battleshock to death.
But wait a Deff Dredd might give them a 6*

Everything Reece wrote seems like he went 'oh shit, orks next. Fuck, what are the best things I can cherry pick from this downright horrible bargain bin rebalance'?
>>
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>>53427623
I expect shit models after I say the kitten marines

20 years and they still can't make proper dual wielding flying models
>>
>>53427530
Black Templars are a none-mutant CC focused chapter.
>>
>>53426468
The klaw on the leviathan has an integrated meltagun. You lose that. So not straight upgrade.
>>
>>53427629
>No stats shown, probably M4"
I'm still betting it's gonna be M5. Move values were partially based on Initiative after all.

I'm not looking forward to the orkfags bitching. Hopefully they'll still be viable even with the 1" movement nerf.
>>
>>53427629
There are no mopey bitch Orks so the faction is not for you.
>>
>>53427643
... the fuck did I wrote?
>>
>>53427654

The drill keeps the meltagun too, you only lose it if you replace the whole arm with one of the big weapon systems.
>>
>>53427600
>Eldar Corsairs
They could be the pilots / providing the ships.

If this is the Dark Imperium half the Imperial forces might find it too risky to use Warp travel and saved / hired a Eldar Corsair fleet to travel more safely.
>>
>>53427530
>marines
>non-mutants
Pick one.
>>
>>53427600
dangerously snowflakey
also why would these cut of chapters with no support acuire primaris marines ? or did they get them and then instantly go renegade
>>
>>53427561
>>53427548
I play Guard.

Frankly I'd be happy with making the Powers of the C'tan workable and the Monolith viable and Flayed ones as a model that hasn't been out of production for like 5 years, as long as there was some take to that give.

As a Guard commander I don't mind excessive losses. But there's gotta be some take for all that give. I don't consider it acceptable when I throw a full-on basilisk barrage, which can reduce a rhino to scrap metal or the marines inside it to red mist, at a squad of warriors and only kill two of them. It's absurdly frustrating.

And on a tactical level it's incredibly unfriendly to inexperienced players. Playing against a necron army you cannot, CANNOT, waste a single shot. Between their high morale and unit toughness it's effectively impossible to roll up a necrons army, so you have to play the objectives and points. You think a new player is going to recognize that his pot shots against that monolith are not only useless, they're actually costing him valuable spied force that he is GOING TO NEED elsewhere?

The point is that necron players get to make many mistakes and still have a viable position on the board, whole their opponent gets none. A single blunder and you're fucked.
>>
>>53427655
I think what makes up for that is casualties being taken from the back of the unit and the fact that they have such an easy way to advance and charge.
>>
>>53427652
Even without our vows templars still get to take two power weapons in a crusader squad. As far as basic troops go that's got to be top 3 for marines
>>
i'm still reading the power armor page on lexicanum

turns out that both mark 2 and 3 power armors got this problem:

>The helmet was fixed in a single position, but allowed the occupant to turn his head inside.

then it says

>In Mark IV and later versions the helmet is no longer fixed, but moves with the wearer's head.

so you're supposed to glue the older marks with the helmets facing forward

each

and

every

one
>>
>>53427377
The smaller your unit, the less morale losses are.

6 man unit, Ld 7, takes 50% casualties, on average no loss to morale. Total loss, 50%.

12 man unit, Ld 7, takes 50% casualties, on average loses 2.5 extra casualties to morale. Total loss, 71%.

60 man unit, takes 50% casualties, takes average of 26.5 morale losses, total loss 94%.

So if you split your forces into smaller units, you take fewer morale losses.
>>
>>53427629
If you play MSU orks you don't even need the mob rule. When 5 models take enough casualties that morale matters there isn't any unit left anyway.

What unit size are Killa Kanz ? Because you need to lose entire Killa Kanz before you have to take morale tests, and depending on the leadership it could be more than there are Killa Kanz in the unit.
>>
>>53427624
Unified paint scheme is partially because I'm a lazy fuck, partly because I like when things match.
>>53427666
Good idea.
>>53427671
I wouldn't make them primaris in the fluff, I just don't want to buy manlets.
>>
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>>53427654
That may have been the intent, nowhere does it state the meltagun is intergrated or that you lose it if you swap a claw for a drill. Although they do specify that you lose it if you swap a claw for one of the other weapons.
>>
>>53427680
Yeah agreed, but I can see why Reece would have avoided mentioning it in the hype article regardless.
>>
>>53427643
Face it, we're entering the age of anti tolerance. New sob models will all be sexy ripped amazons that are good at everything. Sisterlets btfo soon
>>
>>53427682
lel this is /40kg/ not /hhg/, we've had time to make adjustments to our suits
>>
>>53427692
>I wouldn't make them primaris in the fluff, I just don't want to buy manlets.
Just say a company of primaris marines got lost in the warp and popped out in the dark imperium
>>
>>53427149
ID doesn't ignore armour saves, the "save" they refer to it ignoring in the fac focus is FNP
>>
>>53427683
Sucks for guard- Not for Orks.

6 man unit, Ld 6, take 3 cas, fail on a 4.
12 man unit, Ld 12, take 6 cas, cannot fail.
60 man unit, Ld 60, take 30 cas, cannot fail.
>>
>>53427682
FW retconned this to later versions of MK 2 and 3 having helmets that can move with the wearer's head.
>>
>>53427683
Except measuring it that way is fucking retarded because the percentage of losses increasing with the unit size means it takes more firepower to do that.
>>
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>>53427682
Or you can say "fuck it"
>>
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>>53427715
Will they have feminist agendas too?
>>
>>53427691
>There's 3-6 per unit.
>So Ld 3-6.
>>
>>53427743
If you think Gretchin have the mob rule you might want to check again.
>>
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>Warboss waaagh only works on nearby units now, not armywide

>painboy reduced to 6+ save

Other faction focuses have been 100% anout buffs, while im seeing nerfs here

Real bad sign
>>
>>53427730
ok good to know because that's retarded

even if you don't need to turn your head due to autosenses it's just fucking stupid
>>
>>53427727
you lose the leadership bonus cause the models are dead when the test is taken
12 models , lose six so leadership reverts to 6 with a -6 modifier cause 6 guys died and you lose d6 additional models
30 models , you lose 30, leadership reverts to 30-30 because losses and you lose d6 more
>>
>>53427768
*60 models , you lose 30, leadership reverts to 30 -30 because losses and you lose d6 more
>>
>>53427763
>Other faction focuses have been 100% anout buffs, while im seeing nerfs here
They talked about nerfs in the Tau article too, calm down.
>>
>>53427643
If they look like SoS proportion-wise I'll be satisfied.
>>
>>53427682

That's old, old, old fluff. Newer versions of Mk2 and Mk3 could move their heads just fine
>>
>>53427763
These are sidegrades at best. Waagh is only nearby units, but from the reading it sounds like it's always on instead of being 1 turn only.

Painboyz are a 6+ instead of a 5+, but now that's for every unit within 6" instead of just 1.
>>
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>>53427794
>he believes they'll actually look like SoS after we already got fatCelestine and her hippoGemini
>>
>>53427763
>If a warbass Waaaghs more than 6" away, does it make a sound?
>>
>>53427802
Orks better be cheap as dirt because it looks like youre gonna have to take a lot of shit to make an ork army work
>>
>>53427803
don't bully the sisters of cattle
>>
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>>53427643
>>53427794
>>53427803
>he believes SoB are getting updated models at all
>>
anyone else here likes sisters of battle but doesn't like sisters of silence? something grey knightesque mary sue about them
>>
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>>53427803
>>53427824
KEK
>>53427832
>>
>>53427803
>Not likeing thick

what are you, gay?
>>
>>53427823
Not really. 30 boyz gives you a pretty survivable leadership bubble, and that's gonna be under 200 points if you want to keep them cheap. Then you can have a painboy, warboss, and big mek giving the 5++/6+++ and waagh benefits to the rest of your actual army.

It'll take you maybe 500 points for a solid core of an Ork force, and then you can build whatever on top of that.
>>
>>53427763
You don't seem to realize that the changes to AP (orks get a save against bolters now, meganobz against lascannons) wrecked transport vehicles (only 1 in 6 orks die instead of at least half the unit) and close combat (charging unit always strike first) are already huge benefits for orks.
>>
>>53427838
Not a fan of anything painted gold or silver, but the models themselves look nice.
>>
>>53427803
CELESTINE ISN'T FAT! SHE IS HEALTHY SIZE!
>>
>>53427838
I mostly dislike they have their own army with just one unit.

It is like GW is hell bent to not release SoB models
>>
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>>53427849
>falling for the tumblr feminist "thicc" meme that tries to make fatty pig girls acceptable
>>
>>53427850
Assuming you can take 3hq this edition

and youll need multiple warbosses to make sure all your units can benefit from waaaagh
>>
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>>53427803
>Not liking thicc women
>>
>>53427866
There is a difference between fat and American size.
>>
>>53427869
we already know you can take 3 in the base detachments
>>
>>53427872
>I-I'm not a pathetic chubby-chaser, you're j-just gay!
LAUGHINGCHEETAH.JPG
>>
>>53427866
by meme do you mean fucking instinct?

Thicc has been a thing since the beginning of time
>>
>>53427850
How many HQ's are you going to want to take?
Because that means taking a lot of troop choices.
120 mandatory boyz on the table. Goodbye wallet.
>>
>>53427803
>he doesn't have a sickness for the thiccness
>>
>>53427866
I see, you're one of those "Unless they have anorexia they're fat pigs" kind of people.

Disgusting.
>>
>>53427869
We've already seen the existing detachments that would let you have 3. If I recall correctly, there's even a requirement for it in some.

And you only need multiple warbosses if you're obsessed with mimicking the previous edition instead of accepting that it's an all-game bonus instead of once per game.
>>
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>>53427881
>he unironically believes this
>probably has a hamplanet gf
>>
>>53427883
>Mandatory troops means you have to fill all the slots with the most boyz possible

Or, you take the detatchment with a 3 troop minimum and get 50 boyz.
>>
>>53427904
You only really need WAAAAGH!!! for footslogging blobs anyway, Trukks are already fast enough to park right next to what you want to charge turn 2.
>>
>>53427763
Chaos Daemons got super nerfed in Matched Play.
>>
>one anon makes a fat females joke and a bunch of assravaged obese neckbeards swarm out of the woodwork to defend the only kind of ass they can get
Never change 4chan
>>
>>53427675
As a fellow Guard player I feel your pain, but I've always been mentally prepared to have to get new stuff with every new edition or codex GW releases. This is no different. You'll just have to bid goodbye to those trusty Basilisks that have been a good pick throughout multiple editions and substitute one of those Russes with absurdly high amount of shots.
>>
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>>53427931
nah bruh my gf is totally attractive and not an obese slob of fat that all my friends are disgusted about
real men go for meat dogs go for bones
muh fertility statues!
>>
So, starting up a nid army, do you think the "boys before toys" rule will still apply?
>>
>>53427982
The rule was "flyrants before boys" before.
>>
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>>53427934
why not join the navy ?
>>
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>>53427977
Me n my gf no shame
>>
>>53427982
Yes absolutely.

With Tyranids you want
>multiple threats
>multiple redundancies
>something fast, something tough, something long-ranged, something with buffs
And never ever leave home without a few Zoanthropes. There has never been an edition they weren't good-to-necessary.
>>
>>53427132
You could take a Morkanaut for the KFF.
>>
>>53427992
Fair enough, I got the Start Collecting box and a couple boxes of termies. Just wondering if my next couple buys should be more gaunts or pretty things
>>
>>53427977
Kek

Sidenote, is that pic supposed to be Nurgle Himself or just a GUO?
>>
>>53427993
Because we'll probably be able to bring only two of those to the table.
>>
>>53427993
The gigantic air intake right behind the cockpit really triggers me.
>>
>>53427739
> Ask me about my cancelled book
>>
>>53427995
>YFW you already came but she keeps on riding you
>>
>>53428041
>can find pleasure
>search the void for treasure
>80 shots per turn
still sounds pretty good
>>
>>53427732
Let's say you have 50 models with Ld 8. The enemy will kill 15 of them. Are some ways of splitting your models up better than others?

If you have 50 units of 1, the enemy kill 15 and you take no losses to morale.

If you take 10 units of 5, the enemy can kill 4 models in each of 3 squads (0.33 extra casualties in each) and 3 in another (0.25 extra casualties in each or 3 in five squads. Either way, 1.25 average loss to morale.

If you have 5 units of ten, the enemy can kill seven guys in one squad and eight in another. 3.84 average losses to morale.

If you have one unit of 50 and the enemy kills 15 of them, you lose an average of 10.5 to morale.

In every case, the same firepower was used against the same total number of models, but the smaller the units that the models were divided into, the better they did with morale.
>>
>>53428058
>how to kill a dying medium.
>>
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>>53428057
if you bail out of glorious imperial vessel you deserve to get blended
>>
>>53428114
Bailing out is the least of my problems

Is the debris from the enemy shit I just blew up flying directly towards me due to the retarded air intake right behind me!
>>
>>53428141
just make sure you shoot them hard enough so the bits are small enough to pass through
shouldn't be a problem with 2 punishers and a HB
>>
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>>53427993
>40 shots hitting on 2+
>ork LD blobs face when
>>
>>53428164
Not that anon
But wont bolters make it worse, basically turning metal to a lovely mist of shards that any Harlequin would be happy to call bladestorm?
>>
>>53428164
That think is like flying with a siphon that aims directly at my head.

A frozen chicken could bring down that ship!
>>
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So, a friend and I are doing CAD vs. CAD, Imperial Fists vs. Iron Warriors, to see 7th off. We'll both have bases in our own deployment zones, using Fortification rules, and we gain points for each turn we have them. We've agreed to no drop pods and no flyers, though he may take FMCs and keep them in ground mode.

How does this look, for a thematic list based around that idea?
>>
>>53427918
>As boyz the best ld bubble you have is the big units.
>If they shoot the big unit to death the small ones will be basically useless.

Will be literally relying on your boyz to carry your meganobz and biker boyz and flash gitz and burnas and kans.
>>
>>53428204
if you can get the bits small enough it won't even scrape the windshield !
just keep holding down that trigger pilot !
>>53428206
strange archeotech devices don't count
>>
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>>53427934
You mean like the Exterminator?

>heavy 4 s7ap4 twin-linked
>would become heavy 8 s7 ap-1 d(d3)
>3 heavy bolter sponsons
>MFW 17 shots from one 150-point tank
>>
>>53426486
>mfw they have SoB be the faction focus the day before release
>>
>>53428215
Why do you have one attack bike running around?
>>
>>53428258
i'm sorry what is this SOB you speak of ?
perhaps you mean imperial agents ?
>>
>>53428215
Looks good, I am wondering what that single biker is doing though. If its just a points sink i get it, but otherwise all good
>>
>>53428219
>Opponent focuses the blob of boyz
>Specialist units go basically untouched and kill the enemy before leadership matters
>Opponent focuses on smaller units
>No battleshock thanks to LD 30 and the boyz are still a threat on their own

What's the issue again?
>>
>>53428258
>>53428272
>imperial agents faction focus comes out
>assassins are buffed even more
>inquisitors are a must have
>SoB are mentioned once
>>
>>53428242
You can get 23 shots from a 120pts tank currently
>>
>>53428264
>>53428277

Distraction melta. Gives me a fast response unit that can deal with vehicles, can jink to be a bit of a bitch to kill, and if it's left alone can sneak into his base and melt it. It's fifty points for something you can't ignore that buys time for everything else to take their shots.
>>
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>>53428279
>relying on battleshock at killing 5 man squad
>>
>>53428279
>ork specialist units wiping out enough firepower to cripple an army turn 1
hahahahahahaha
good one anon !
>>
>>53428258
>they make Celestian Squad even more shit
>Imperial Agents
>multiple different units, still bundle together
>SoS have only one unit and made it to the title.

GW hates SoB, they hate strong independent women that can speak their mind.
Hence why they make so many marines. GW only hires closet homosexuals
>>
>>53428236
Small bits, plus force of a gigantic intake fan........
Your pilot becomes more metal than man. But in a bad way
>>
What base size are the Primaris Marines?
>>
>>53428317
i know anon , i know
i still like the model though
>>
>>53428290
Yeah, but the Punisher has bad range and will almost certainly only deal 1 damage a shot.

In a melee heavy edition the Exterminator's extra range will be lifesaving. And it's got the best range of any non-single shot Russ.
>>
>>53427866
>>53427643
shit fucking taste
>>
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>>53427413
I bet vox grills are also could be used for improvised kissing.
>>
Is this a decent "farewell 7th ed" list? I just want to have quick fun games. C&C please!

++ Formation Detachment (Tau Empire: Codex (2015)) [540pts] ++

+ Formation +

Riptide Wing [540pts]
. XV104 Riptide Battlesuits
. . Riptide Shas'vre: Heavy Burst Cannon, Twin-linked Smart Missile System
. XV104 Riptide Battlesuits
. . Riptide Shas'vre: Heavy Burst Cannon, Twin-linked Smart Missile System
. XV104 Riptide Battlesuits
. . Riptide Shas'vre: Heavy Burst Cannon, Twin-linked Smart Missile System

++ Y Reborn Warhost (Ynnari Aeldari: Fracture of Biel-Tan (2017)) [452pts] ++

+ HQ +

(DE) Court of the Archon [10pts]: Lhamaean

+ Troops +

(E) Windriders [51pts]
. Windrider: Twin-Linked Shuriken Catapult
. Windrider: Twin-Linked Shuriken Catapult
. Windrider: Twin-Linked Shuriken Catapult

(E) Windriders [81pts]
. Windrider: Scatter Laser
. Windrider: Scatter Laser
. Windrider: Scatter Laser

+ Lord of War +

(E) Wraithknight [310pts]: Ghostglaive and Scattershield, Scatter Laser

++ Total: [992pts] ++
>>
>>53428308
>stuff killing you after you didn't shoot it
>the same as killing you turn 1 with shooting

Trukks can get far in a turn


>>53428307
Oh, so unlike what >>53428219 said it won't fucking matter anyway?

I'm not even sure how to form a counterargument when all you're saying is 'Nuh-uh, I shoot...uh...this one!'

Yeah, no fucking way you're going to shoot -something- on the Ork's side. But did you stop to consider that the guy with a 30 boy blob is going to take larger specialist squads to take advantage of the high leadership? And if you don't care about the battleshock and just shoot the specialist squads anyway, that you'll still be at a disadvantage because they're immune to it and you aren't? And that there's still a blob of boyz giving leadership buffs the entire game because you're still not shooting it?

Yeah, you've really cracked the code on this one: Orks suck! They die when they are killed! What a fucking revelation!
>>
>>53428317
Also, fun bit, any physical rounds headed towards it will be dragged right towards the cockpit
>>53428382
It does look awesome. Its basically rule of cool though. Looks awesome, especially because it would never happen in the real world. No need for physics, when its freaking awesome to ignore them
>>
>>53427698
So is AP -5 only beneficial if they already have a bonus to their save from some other thing?

Or is that an error
>>
>>53428401
Thats some high class heresy there, mate. Please report to the nearest commissar
>>
>>53428395
punisher is better for light infantry , exterminator shines against light armor and medium infantry

really anxious to find out the stats for plasma weapons and by extension the executioner
>>
>>53428417
>intake fan dragging objects in front of it towards the cockpit at flight speed
>objects the size and mass of bullets at the velocity of bullets

No, anon, no.
>>
>>53428084
Or you put them all in one unit and use the stratagem that auto-passes morale with no losses. Or cast a psychic power on them that you can only cast on one unit which makes them tougher and therefore you lose less guys to begin with.

There are a fuckton of things in 8th designed to counterbalance MSU.
>>
>>53428416
But, anon, people die when they are killed.
>>
>>53428401
That's a male Banshee.
>>
>>53428405
No ghostkeel?
>>
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>>53428416
I dont need to break enemy morale to kill it. I just shoot and block stuid orcs with my methal boxes in melee
>>
>>53428438
Plasma cannons will likely be d3 shots d3 wounds.. So a plasmacutioner with max psi. Would be something like this:

5d3 shots, s7, ap-3 (I think that's what plasma does), d3 damage. Then there s the lascannon.
>>
>>53428432
You see this big blue guy? Start with him.
>>
>>53428430
-4 would make a 6+ out of a 2+; -5 gives no save at all to a 2+ save model
>>
>>53428395
Russes take 24 powerfist attacks to kill in melee and can disengage freely, they are the screen for your infantry rather than the other way around now.
>>
>>53428461
>I just do this!

What a fucking tactical genius you are. In response, I do a different thing!
>>
>>53428440
Not him, but that fan must have a retarded force in order to power that bloody thing.
That things fly by sheer brute force
>>
>>53428430
Anon can you really not do 6 - 5?
>>
>>53428405
For a farewell 7th list: seems pretty good
For quick games: 10/10
For fun games: I don't see how anyone could have fun against it, and if thats what youre going for, thats your perogative. But I cant have fun if nobody is playing with me, and if the other side decides to play and is miserable, same thing.
Mostly depends on your current meta I guess
>>
>>53428416
>Trukks can get far in a turn
not far enough unless i deploy and advance like a retard against a melee wave
and on the off chance that one does get through i simply disengage and unload into the lead elements
>>
>>53428485
I dont do a different things. I do all as i said before. Kill and make useless what is hard to kill. I dont think 5 man squad will be uselles without ld from 30 boyz
>>
>>53428455
Couldn't work it into 1000pts without losing my objective grabbers, sorry.
>>
>>53428405
Faggot.
>>
>>53428519
Playing objectives? This is a goodbye 7e list, son. I thought the point of the list was to be the biggest cheesemongering faggot possible.
>>
>>53428517
>>53428518
>Nuh-uh, I do X instead of Y!

Much strategy. Very tactics
>>
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>>53428540
>2 different anons
>>
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>>53428452
>Implying space romans care if its male elf or not
>>
>>53428538
Surely, you can't forget jetbikes turbo boosting to objectives?
>>
>>53428517
>Deploy far enough forward to kill all the 5 man specialist squads and the blob of 30 boys
>But also far back enough that Trukks will be unable to get in your face

Sure
>>
>>53428557
... damnit, you're right.
>>
>>53428540
well i 'll just shoot the blob turn 1
>okay but then i charge you
but anon you won't reach there unless you're playing against a dumb opponent , and even if you do it'll be easy to pick of those units now!
>but no i get to destroy your whole army after you spend one turn killing some T4 6+ save models, any reason why that might not be the case is simply you moving the goalpost, haha memes !
>>
>>53428551
>Implying that makes a difference

They're both doing the same exact things. Claiming how it'll be so easy to outmaneuver and outplay Orks, and then assuming the Ork player plays like a retard and they get to use Quantum tactics to have the correct answer at any given moment.
>>
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>>53428478
>MFW Russes have no rear armor problems now
>MFW armored charge, chimeras and Russes in the lead, waves of men behind
>>
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>>53428586
I said: i choose to kill most dangerous specialists. I dont mind boyz cause i build A SHIELDWALL OF RHINOS, BITCH
>>
>>53427343
Well maybe Iron Warriors still use Fahrenheit and miles, they are supposed to be americans after all and got a NATO star on their breastplate.

>Death Guard party bus ridding around on Medrengard unable to navigate and running out of gas before reaching their destination,
>Night Lords Raptors dropping from the sky because they misscalculated the overheating warning of Pedurabo pattern jump packs.
>>
>>53428575
See >>53428562
>>
>>53428562
you realize guns with more than 18 inch range exist right ?
>>
>>53428626
>Fuck, he pointed out that I can't have all my troops be in Rapid fire range AND safe from assault at the same time
>I know! I'll pretend like I was playing an army with nothing but Devastator squads the entire time!
>>
>>53428452
>romans
>caring
I mean it has a hole you can smash into, that's good enough for a roman
>>
>>53426402
>Carnac trying to shit on the nids
Oh man I missed that. What did that ass-hat say?
>>
>>53428611
And my grand counter-strategy shall be to do nothing and allow your plans to go off without a hitch, because there is no counterplay in this wargame!

Right, that's what you're expecting?
>>
>>53428673
Something about all their buffs being empty and meaningless on the table and then like 6 anons laughed at him.
>>
>>53428653
anon causing 30 wounds on a t4 6+ save unit is not all that difficult
but sure pretend i've got nothing but footslogging basic infantry
>>
>>53428692
you'd need even less than 30 actually.
>>
>>53426021
> ORKS HAVE 3D6" CHARGE RANGE
> DA JUMP GETS YOU UP TO THE 9"
> NO SCATTER
> YOU GET A REROLL ON THAT TOO
> 74.07% CHANCE OF SUCCEEDING AT THE 9" MARK, BEFORE THE REROLL
> TURN 1 MELEE WITH ORKS

MAKE MELEE GREAT AGAIN.
>>
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>>53428675
But you dont say what you will do. I think you will try to destroy rhinos and charge with all boyz to my shooting infantry. And all game will be determined on your succes in vehicle destroying
>>
>>53428692
>but sure pretend i've got nothing but footslogging basic infantry

Sure. You have fun with your own fantasy land too~

Just be sure to not actually play any games against Ork players. I hear they don't let you rebuild and reposition your army on the fly.
>>
>>53428726
You can't 3d6" charge from Da Jump because Psychic phase happens after Movement phase, anon.

With the re-roll you get something like a 40% chance to make the charge.
>>
>>53426278
WHICH NOW HAVE INFINITE USES LADZ! DA DAKKALADZ WILL BE THE SHIT.
>>
>>53428726
You "advance" in the movement phase now, asuming psychic shit happens after movement you only get 2d6.
>>
>>53428742
>But you dont say what you will do.

That's because we're on a fucking anonymous image board.

>I think you will try to destroy rhinos and charge with all boyz to my shooting infantry

I think I'm actually going to continue making fun of you for thinking you're hot shit when we're not even playing a game.

Sure, I could sit here and explain to you some counter-strategies for what you're doing, but then I would just be dumb like you for pretending like I'm some grand chessmaster for being able to beat up an imaginary opponent.
>>
>>53428041

I'm hoping Valkyries at least come in squadrons or take up a DT slot instead

There's just something about an Inquisition+scions Blackhawk down list that gets me fired up
>>
>>53428767
I just want to talk about game, why you think its stupid? I dont even try to "no, you cant do this cause i did X"
>>
>>53428430
Of course. Remember that cover now ADDS to an armor save, instead of being its own entirely separate roll.
>>
>>53428786
No you idiot, a -5 is still useful even without armour mods against 2+, holy fuck why can't people in this thread do math?
>>
>>53419408
>>53419408
>>53419408
Another 150 posts and this piece of shit, no title, thread-out-of-time can die.
>>
>>53428815
I'd prefer to let it die on its own, thanks.
>>
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>>53428478

>mfw when vanilla russes job in 8th are to be gigantic distraction carnifexes and road blocks

>commissar "hit them with my sword" was a tactical genius this entire time
>>
>>53428815
>>53426004
>>53428841
Fine.
>>53428892
>>53428892
>>53428892
>>
>>53427763
>Other faction focuses have been 100% anout buffs, while im seeing nerfs here

The daemon article was straight nerf talk.
>>
>>53427993
You mean airforce?
>>
>>53429198
The airforce is under the imperial navy, because the imperium is retarded and can't understand the difference between atmospheric craft and space capanle craft when writing the laws about what the Navy gets to control.
>>
>>53427393
>In fact I kind of expect some models to start getting smaller (guardsmen, gaunts).


That's not how this ever works. Everything gets bigger from this point on. Scale bloat only goes one way, and i hope you're ready for Terminator sized guardsmen.
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