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Android: Netrunner General - /anrg/

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Netrunner General, Goodnight Estelle Moon Edition
Moonite Asset Spam is the deck to beat, what are your thoughts?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/aa/d3/aad35e6c-afdb-4de4-b034-ec5b5b748106/adn_faq_v312.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/fa/84/fa84c620-cd7e-4c6c-96bd-c703419fca5e/adn_mwl_v12_web.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the very WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Worlds of Android Scan now in the OP
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us


Old Bread >>53181470
>>
Will have to give the moon deck a look, haven't seen it int he wild yet.
>>
>>53372038

HB decks with Moon as the star has won a few regionals apparently, and even it's supposed natural predator (aka The Undead Whizzard) has trouble keeping up even with all the hate cards.
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>>53371975
Oops, didn't see >>53371769
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>>53372222

Nice explosive quads.

Given the existence of MCA informants and hunter killers, it's surprising kill isn't more common, although it looks like a great candidate for Cache format at least.
>>
>>53372114

Will sound stupid, but makes me want to refurbish my old Fear the Masses deck. Maybe hybridize with Hemorrhage or Gravedigger (though those seem to slow to keep up).
>>
>>53372420
I'm making a Valencia deck to trash asset spam. Will post tonight.
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>>53371975
It's funny that runners keep getting interesting stuff to deal with ICE but all Corps are playing is cheap gearcheck and asset spam.
This kind of meta favours Adam btw, we are getting full bleed art next Worlds featuring Adam and all his directives.
>>
>>53372499

Th Servenius deck looks like it could be an interesting option too: running doesn't cost much against this deck.

Phase a, Severnius assault allows you to be hyper aggressive with very little prep- , then via Tropes you recur the FtM and start a milling phase b.
>>
>>53372733

Deep RnD digging is probably one of the better ways to deal with that deck, the other one being going full DLR milling instead.

>>53372603

All 4 Directives I hope? AA Adam would be nice to see as well.
>>
>>53372603
>It's funny that runners keep getting interesting stuff to deal with ICE but all Corps are playing is cheap gearcheck and asset spam.

Well, the first explains the second: if the game keeps getting more and better options to deal with ICE than deal with asset spam, then - on the competitive side at least - asset spam will naturally be favored.
>>
>>53372862

Because God forbid people try to be interactive in a *two player game*.
>>
>>53372884

Yup. But that's an old problem by now.
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>>53372603
I think there needs to be more ice that gives you something as well as defence, or better ways to get value from ice - Bailiff is really nice for that, but I can't think of many other things.

Peak efficiency and Successful Demo sort of count I guess, and Trick of Light, Commercialisation and Red Planet Couriers to some extent. EtF, BoN, Spark and AgInfusion also get extra value from ice
>>
I'm reading a guy on reddit, oh man, the butthurt is real. That guy really hates asset spam.
>>
>>53375161
Played co-op Rune Age the other day and drew an event which did damage if you didn't attack it, but discarded stuff from your hand if you did. It'd be nice if there was something similar but with ice, "if the Runner didn't encounter this ice during their turn, at the start of your turn, do X".
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>>53375178
It's pretty butthurt, but there's at least some good in the discussion it provoked.
I've seen worse butthurt though, much worse.

>>53375245
That'd be cool, though it'd have to be something pretty innocuous I think.

Another idea something that built up, like a virus or something
"when your turn begins, if the runner did not encounter [ice], place a power counter on it"
"3 Power counters: do X"
"When the runner encounters [ice] remove all power counters"

I like the idea that if a particularly smart piece of ice is left alone for too long it'll get bored and do something else with all that processing power - like making you a load of cash, drawing up new options for the corp or going out and hunting potential threats
>>
>>53375460
Maybe one at both ends, a piece of ice that collects counters when they don't encounter, and one that collects counters if all subs gets broken. Basically gets bored if it doesn't do anything, in multiple meanings. Build up powers need to be strong though, atleast close to Chief Slee to be worth it, though probably not as gamechanging. Even something easy like "increase corp hand/HQ size by X" would be nice.
>>
"Reverse advancement ICE" of sort, get power tokens when not run (but then would have to be specific, probably central servers only), can spend X tokens to do something... maybe the runner can pay during a run to remove some tokens in one way or another.

Really interesting design space. I love the idea.

>>53375161
>better ways to get value from ice

That's been a big - if not even *the* - problem for a while, isn't it? How to give back value to ICE without breaking the balance. Part of why Sifr has been so damaging I think. The slight power creep during Flashpoint really made it look like things were going better, before it's release.
>>
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We got new FAQ! Errata and all, MCA Informant can no longer use Troubleshooter for tag. https://images-cdn.fantasyflightgames.com/filer_public/01/f0/01f0cd58-eed3-4f6d-a43d-738ccb2156b6/adn_faq_40.pdf
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Errata page
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>>53376325
Sad times, but probably for the best
>>
>>53376325
>MCA Informant can no longer use Troubleshooter for tag


NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


Pfff... gutless.

The timing structure of a run is getting out of hand.
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>>53376419
I like what they did with the timing structure of a turn. This will help newbies to follow a turn.

The run is getting pretty big though...
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>>53376325
Power shutdown has been shutdown
>Power Shutdown: Should read: “X is equal to or less than the highest install cost among all installed programs and pieces of hardware.” (Defined value for “X”.)

RIP that combo
>>
>>53376562

That's a really fair change.
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>>53376648
Well yeah, it means it can do what it's supposed to, rather than just being "lol, it's combo time motherfucker"
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>>53376325
Ah, wouldn't be an FFG publication without at least one error.

Check page 21
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>>53376419

Was it fun being a degenerate?
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>>53378765

I've only played *against* it to be honest. But I love it when designer can live up to mistakes like that (see original Tennin).
>>
>>53378990
>(see original Tennin).
What original Tennin?
>>
>>53379048

Because of the wording, they had allowed to put tennin-firing advancement token on any card; including the ID itself.
>>
>>53375675

I think the latter's probably better design space: The do X if all subs are broken (and creates some interesting Corp vs Runner interactions if we get more breakers like Persephone). I don't like the idea of actively punishing Runners for not well, running, given the amount of ways that already exist to punish them when they *do* run. Triggering off broken subs though forces the Runner to actually give some thought to what they can afford to let fire or not and does a lot more to get them to consider their runs more strategically.
>>
>>53372603

How does Adam benefit from asset spam? Even Find the Truth is countered by Moon, unless she gets popped as part of mind games et al.
>>
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>When you kill the runner through 2 plascrete

Seeing as it was Hayley, I'm going to see that as the Prisec and Cleaner teams taking out a schoolgirl rampaging in a giant suit of power armour
>>
>>53382460

>when that AA Boom is thematically appropriate
>>
>>53379581
>I don't like the idea of actively punishing Runners for not well, running, given the amount of ways that already exist to punish them when they *do* run
True, but I also don't know about letting the runner sit back until they can run, like after getting 40 credits and all defenses down. I guess that's what baiting is for, but due to how a deck innately works, sometimes you don't get your baiting tools until you're way past the point of being able to do effective baits, which can be dull. Though I guess a solution would be more draw, but anyway, probably something like this:

ICE
3 rez 3 strength
Barrier - Code Gate - Sentry
If the runner has not encountered ICE during his turn, place a power counter on it. Remove all power counters on ICE whenever the Runner encounters it.

3 power counters: Do 1 meat damage. Only use this ability during your turn.

>End the Run
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I love a good bait.
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>>53386286

>not using Snare!

It would be a nasty surprise if that appeared more often.
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>>53387541
Snare is one of my all time fave cards.

I recall one unfortunate runner, they used Information Sifting... unfortunately I had 2 snares, so that went super badly for them.

Also EBC/Atlas-ing to put a snare in hand for Legwork runs is pretty great

And that time I used PAD Factory to "advance" it, which was hilarious.
>>
>>53387537

Are the Sage breakers any real good compared to the usual ones?
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>>53389103
The hexapods (someone called them that, I liked it) are pretty decent if you've got plenty of hardware/MU avoidance - we all know how good never needing to boost is.

Unusually for a "set" though, you'll probably only want one - while it's the most expensive, Adept lets you use normal shaper decoders, and it's the strongest, though 2 per sub sucks (maybe consider e3).

They also play really nicely with Deep Data Mining
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>>53389189
Also, Adam console. #Adam4Worlds
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>>53389526
That depends if he's got legs - clearly he's got the hexapod arms sorted >>53372603
>>
>>53384529
I'm not sure that going out and getting the runner with ICE makes much sense thematically.

Maybe this:
Gray Goo
3 Rex 2 Strength
Neutral
>End the Run

Whenever a runner's turn ends, in which they did not encounter Gray Goo, place 1 power counter on Gray Goo.

Gray Goo gets +1 strength for each power counter on it.

Whenever the runner passes Gray Goo, remove all power counters.

This is a bit dry and boring, but leveling the economic playfield a bit could go a long way.
>>
>>53391126
Thematically it could refer to a thing that slowly finds and collects scraps and pieces of data about the runner from traces of when they interacted with it, sending it to Prisec teams to handle, but each time the runner meets it the data gets mixed up again.

Just extra strength is fine too I think, though I'd maybe throw in a second sub because of D4V1D and Tracker, unlikely as they are to matter.
>>
>>53391836
Originally, I thought it would get an extra ETR for every 3 counters, but that's a lot of text.

But I like your idea:

Prisec Relay
6 rez - 2 strength
NBN - Sentry °°
> trace 1 - ETR
> trace 2 - ETR
> trace 3 - ETR

Whenever a runner's turn ends, in which they did not encounter Prisec Relay, place 1 credit on Prisec Relay. You may spend credits on Prisec Relay to boost traces.

Whenever the runner passes Prisec Relay, remove all credits from Prisec Relay.

Another thought occurs to me, ICE like this might one of the few types that would benefit from a lot pre-rezzing shenanigans.
>>
Roller Coaster
Code Gate Capacitor

3 to rez 1 str

Install only on a central server. When your turn begins, put a power counter on Roller Coaster if the runner didn't run last turn.

When the Runner encounters Roller Coaster, it gains one "-> do one net damage" subroutine per Power Counter on it. Remove all power counters on Roller Coaster when the encounter ends.

-> do one net damage

----

Solar Wind
Code Gate Capacitor
2 to rez 2 str

Install only on a central server. When your turn begins, put a power counter on Solar Wind if the runner didn't run last turn.

Your hand size is increased by one for each power counter on Solar Wind. Remove all power counters on Solar Wind when an encounter with it ends.

-> End the run.

-----

Atmos Clock
Code Gate Capacitor

3 to rez 4 str

Install only on a central server. When your turn begins, put a power counter on one copy of Atmos Clock if the runner didn't run last turn.
When there are 3 or more power counters on Atmos Clock, you may remove all counters to gain a click. Remove all power counters on Atmos Clock when an encounter with it ends.


-> The runner loses one click, if able.

----

Ubiquitous Sensor Network
Code Gate Capacitor

2 to Rez 4 str

Install only on a central server. When your turn begins, put a power counter on one copy of Ubiquitous Sensor Network if the runner didn't run last turn.
The Runner pays 1 credit more per two power counters when spending a click to remove a tag (not through a card ability). Remove all power counters on Ubiquitous Sensor Network when an encounter with it ends.

->Trace(3)- If successful, give the Runner 1 tag.
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I don't know about you guys, but I'm looking forward to trying out AgInfusion with pic related - maybe Excalibur and Wormhole too
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>>53394183

Aginfusion is probably my most awaited card this cycle - even before Jemison or Stand Off, which I find lovely.

If only because I've been wanting to slot back Labyrinthine for so long. Ambush play ftw!

Let's go crazy: just imagine a meta where Exploratory Romp is played.
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>>53394183
>Wormhole
Not wormhole, whirlpool
>>53394333
It would be amazing
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>>53394760

I really wonder about Whirlpool in there given the ID effect.

Will probably try without with my first build. Would be interested in seeing how you do later on if you happen to use it.
>>
>>53384529

That's exactly what Rush is for though, and that's not accounting for situations where the Runner isn't running not because they just don't *want* to, but because they can't or the Run would amount to nothing more than a wasted click. If there's an etr barrier in front of pretty much anywhere that you have any reason to run, why would you bother running if you haven't found your Fracter yet?
>>
>>53395599
>That's exactly what Rush is for though

I'm thinking you're strongly discounting the fact that the ICE needs to be rezzed in the first place to work. So the runner needs to have run already. Which would actually make that part of design ICE something useful *for rush*.

The idea of those ICE would be more of being a secondary push on runner tempo. Throwing a wrench in the plan.

Of course the corp could always play card-rezzing abilities to arm the ICE, but by then if I think the investment deserves to be rewarded with something.

Also, has to add, as a rush player we're in a weird place right now. I mean, I still love my rush decks, but they've become a lot more risky recently.
>>
>>53395937
>but they've become a lot more risky recently.
I get the feeling, all this asset hate and booming economy, plus recursion and tag removal, makes rush a bit lackluster.
>>
>>53396223

And then on the other side: more bypass options, more aggressive derezz, Careful Planning, the hexapods making it so that even a single SMC-ed Icebreakers can get around you two ICE gearcheck remote...

The space is very narrow. But conversely, with cards like Elective Upgrade or Graft, getting your short high risk score window to work can mean the game right there.
>>
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>>53396342
It's a real pain that hexapods escape the AI hate. I guess it's time to splash some Cortex Lock in my Weylands.
>>
>>53396393

I have a love/hate relationship with Cortex Lock. Being a professional face-checker, the running joke around here is that the card has been made solely to spite me.

But then on the corp side, god I love that thing.
>>
>>53396506
Cortex Lock and Inazuma are the reason I started playing Overminds in my Iain deck.
>>
>>53396342

... How much do you think it costs to *do* all that? Especially before the Runner has a chance to set up their econ?

>>53391126

Is a *much* better way to do this kind of thing. The longer you put off dealing with it, the costlier it is to get through but it's not actively punishing me for not being suicidally aggressive. It may not be a combo piece anymore, but Power Shutdown, HHN, SEA Source, Neural EMP. It's not as though Running is entirely risk free.

And that's just when these sort of things are the outermost ICE on a server. Now consider having to get through an Eli or a Komainu just to try and turn one of those off. With an effect like this you have to account for the fact that yes, you want to establish a sense of urgency if the Runner sits on their hands for too long, but not overly punishing to account for the fact that, realistically the Runner just straight up might not be capable of making those runs every turn (Since ICE doesn't actually have a maintenance costs once rezzed. You rez it once and barring outside interference that's it. Conversely every time a Runner has to encounter a piece of ICE that's an additional resource investment, part of the reason ICE destruction itself seems to get so much traction Runner side)
>>
>>53397405
>How much do you think it costs to *do* all that?

Bypass: two credits. Derezz one run on HQ (which is not unlikely to be free, the corps needs to keep money for the early remote and score) and 0/1 credit. Careful Planning or DDOS 3 credits. SMC hexapods is certainly expensive, yeah, but as with any of those other solutions, it's really trivial if it allows the runner to deny an early score to a deck whose strategy is dependent on being able to get it.

Also, the runner it still put the corp in a uncomfortable situation, both side being poor, the runner does better.

And I'm not saying rush has become impossible, just that with the multiplication of options, it's become a lot less dangerous. Which is a problem when other strategies appear a lot more reliable. I don't mind high-risk/high reward myself, but there has to be a decent enough chance of reward if we want the archetype to exist as more than fringe.
>>
>>53397405
Something I thought of after that: install Adonis > Install Gray Goo protecting Adonis

Eventually Adonis ends and leaves an empty server that's growing. The runner can check it for an empty click to keep the hedge trimmed or they can let it keep growing. This is fine, until it's huge and you either have a second scoring server, which is something FFG has always seemed to expect of Weyland, or the corp puts a Sandburg behind it.

Also, if they're not unique, a corp can go wide and force the runner to play wack-a-mole with the ICE to prevent issues in the future. The timescales (turn-scales?) of competitive games might prevent this from being a huge problem, but I'm no expert on judging that. I do, however, like the idea of something between wide or deep for the corp to play.
>>
>>53398011
>a lot *more* dangerous.

Fuck, I need sleep.
>>
Anybody else think Load Testing should be terminal? At least it is 5 influence.
>>
>>53398510

To prevent multiple use?

What's the fear, Clone Suffrage Movement spam? Anything else to make it worse? Because the corp spending 66% of its turn to prevent 50% of the runner's while still being on the clock doesn't look unmanageable...
>>
>>53398011

Except the aforementioned ICE tend to be Gear Check and cost 0-2 creds to rez. On top of that Corps have access to a good deal more influence free, no-strings attached econ than Runners. Beyond hard installing the breaker, which leaves the Runner open to such counterplays as Midseasons or SEA Scorch, those methods of combating Rush are all one-shots. So they nab one Agenda and you just jam another and the Runner has to spend clicks drawing into solutions which are clicks they aren't spending on a.) Econ or b.) Making runs
>>
>>53398679
>Except the aforementioned ICE tend to be Gear Check and cost 0-2 creds to rez

So, yeah corp needs two-ICE remotes minimum because of bypass/rezz prevention/mid-run. One credit, two clicks, two cards.
Money for ICE, let's go with one credit per ICE - and I think I'm being really generous. Two credits in the bank (now with Rubicon risk attached).
Money and clicks for score between 3 to 5 of each. let's cut at middle 4. One card for the agenda.

So 6 clicks, 7 credits, 3 cards. Rushing I'd want to do this by turn 3 *max*.

Doesn't exactly leave a lot of wiggle. And that's before counting central defense that could prove necessary too (if only: HQ for anti econ and derez options)..
>>
Hey guys, sorry if you get questions like this frequently, but I'm just getting into Netrunner and while I'm really enjoying it, I'm looking for some advice.

I've picked up a core set and started playing with a co-worker during lunch and I've got a variation of Weyland Bag N' Tag that I really like for a corp deck, but I'm having issues finding a runner deck that really "clicks". I'm not sorry When I was playing MTG I was a big fan of red burns and green fatties. I know these may not necessarily have analogues but I figure it can't hurt. I've been enjoying Kat most out of the core 3 but i think I might be able to find a better fit.
>>
>>53400579

https://archive.4plebs.org/tg/thread/52679821/#52708523

(give the thread a quick scan around that post, you'll find some more data points)

I really don't know what magic looks like these days, but drastic changes from my time I'd say the games are different enough that you really shouldn't try to search for straight equivalences.
>>
>>53397405
>Is a *much* better way to do this kind of thing.
I actually like the ICE directly after it that don't add counters if the Runner has made a run on *any* server, while still needing an encounter to reset it. I don't disagree that a piece of ice that actively punishes the Runner for not running is not a good design, but I also see room for cards that can get Runners running before they are ready that *aren't* just asset spam.
>>
Looks like the NA Champs at GenCon has the same prize pool as the Euros, sans the card holder thingy for some reason.

Now there's 5 tiers of championship, although Regionals still have the best prizes for some reason.
>>
Has the Cache format helped to rejuvenate your local metas?
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>>53400579
>red burns and green fatties
I don't know about red burns, but "green fatties" is big, simply strong cards, right?

If so, you might want to stick with green - Shaper often takes a bit more time to be set up, but in terms of raw power they tend to be the strongest.
A late-game shaper is tough to beat
>>
>>53405473
I agree. If you pick Professor you can include all biggest meaniest programs, then just Test run scavenge everything.
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>>53405997
Would you lose a click every turn for 3 credits instead of 2?
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>>53407289
Honestly, I think the payout from HaW is fine, it's just the cost (and the fact that you can't turn it off, but that's an anarch thing) that makes it unviable - 2 per click is the solid standard (pic related), anything above that is highly above the curve and needs serious limits/drawbacks
>>
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>>53407589
Pic related, for example, is only 2.5 per click, and it didn't see play for a while, as anarchs were dirt poor - even with richer runners, a lot of the time you'll wait for Career Fair for this
>>
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>>53407628
Which really shows you how they fucked up on Temujin, seeing as it gives 3.25 credits per click, so more than pic related, and that's before you add shit like Desperado and Sec Testing (another 2 per click)

At least it encourages ice, but man, I think it should have a higher cost or some requirement so you can't play it right out the gate
>>
>>53407289

https://archive.4plebs.org/tg/thread/46251368/#46344304

>>53404727

Locally I don't know that anyone even dabbled in it.
>>
>>53408455
>https://archive.4plebs.org/tg/thread/46251368/#46344304
Nice but that's why I mentioned 3c per turn. You could recover the investment in 2 turns (like daily cast). The high cost would be justified.
The thing I love about Liberated Accounts and Day Job is that, after counting the install click and costs, the efficiency for both cards is 2 credits/click. Unlike Magnum Opus and Armitage which, mathematically, will never reach that efficiency. Hard at Work falls in the same efficiency level of MO and Armitage (that is, below 2cc) which is why I think it falls short.
>>
>>53408024

The requirement is exactly that: Successful runs, alongside the fact that it's burst econ and not sustained. Before accounting for the Corp ICEing the server Temujin still opens you up to all kinds of run punishment and if you don't see it early the returns will at best keep you afloat. It's certainly a powerful burst tool but I don't think it's by any means *the* econ card despite the hype.
>>
>>53408875

I accidentally a bit.I think three credits *could* be fine. Would need to experiment with it.
Kind of a trouble that pancakes exist though.
>>
>>53409096
Pancakes is trouble in and all itself. The card just negates the downsides of otherwise "balanced" cards (I mean, probably), while invalidates options for jank to gain clicks to compensate the click lost.
I'm thinking Wyldside, but also Starlight Funding and Beach Party. These cards would be much funnier if in order to gain that click you'd have to take a tag (Josh B), eat brain damage (stim dealer) or give a click to the Corp (Akasha Sareen?)
>>
>>53408905
It's mainly that it can be done on any server, from turn 1, with no restrictions - against a crim, unless you can ice all 3 centrals you're quite likely to just hand them a load of cash
>>
>>53409476

Yeah, don't much like the card myself. From a design standpoint, cards whose sole (or, well, main, you could always use Adjusted Chronotype to walk though a "lose a click if able" card unscathed) purpose is to negate the built-in balancing defect of other cards don't really sit well with me.

You can see why the designers felt the need to make that one though.
>>
>>53409646

>Choose a server
>No Restrictions

Pick one.
>>
I finally got TD! Now I just need someone to play with.
>>
>>53412059
Abduction and sequestration plan: ON!
>>
>>53412311
Go Door to Door. Works for me.
>>
Alright, this is my plan for when Whizzard rotates. What do you think?

Possible options: Itinerant Protesters.

Valencia Estevez: The Angel of Cayambe

Event (20)
3x Corporate Scandal ●●●
2x Credit Crash
3x Day Job
3x Demolition Run
3x I've Had Worse
3x Peace in Our Time ●●●
3x Sure Gamble

Hardware (6)
2x Archives Interface
1x Skulljack
3x Vigil

Resource (8)
2x Earthrise Hotel
1x Ice Carver
3x Investigative Journalism
2x The Archivist

Icebreaker (9)
2x Black Orchestra
3x Crypsis
2x MKUltra
2x Paperclip

Program (7)
2x Datasucker
2x Medium
3x Progenitor

6 influence spent (max 15, available 9)
50 cards (min 50)
Cards up to Daedalus Complex

Deck built on https://netrunnerdb.com.
>>
>>53413101

I actually like Credit Crash, a bit on the low side power-wise but better balanced Imp in a way... Still you have to be aggressively anti-econ for it to shine, and I don't think your deck is that - especially with Peace in our Time as a fastener.

I like the BP plan but you're pretty much going all out on the asset hate train...
>>
>>53413193
Yeah, I guessed that I needed that BP sooner than later, that's why I included so many.
I got Credit Crash in there as a way to vamp the Corp. I could include Siphon but I find this funnier.

Besides, this is in the UFAQ:
>If the Corp prevents the trashing of the first card accessed with Credit Crash, can the Runner still trash that card normally?

>Yes.

It's true that Peace in Our Time is a nonbo here, but 9 credits is just too good to get you back to your feet, specially when I'm playing BO and MKUltra. I also considered more link, but I guess making the Corp spend credits to avoid BP is good enough, besides, deckspace.
I just now realize I forgot to include Showing Off.

I was also avoiding other factions while making this deck, otherwise I'd include The Gauntlet.
>>
>>53413101

Investigative Journalism + Peace in Our Time makes me wonder how well Encore could do for that set up.
>>
>>53413691

Now that I think about it, there's something flavorful to that combo, with Net Mercur being what it is. Put on a show of your mad runner skills to be able to free the time to do some real investigative work.
>>
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>>53413101

If you can afford it, I actually highly recommend Maw for a deck like this. (Although the extra draw from Vigil might be nice). It's super punishing to be able to be able to turn those operation accesses into additional trashes, or if you come across something you can't trash (or don't necessarily want to yet) you can really screw with some of the best-laid plans.
>>
>>53415519
Good point, I was thinking in Obelus and Dirty Laundry for more draw and econ, but Maw seems pretty nasty, nice.
>>
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>>53413691
Encoring to score Journo sounds cool
>>
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Traditional help-me-steal-your-good-ideas post /anrg/!

I'm working on a Stranger Things playmat for a draft tournament, take a look at the comparison for the concept.

Pretty much happy with the left hand side but could use suggestions for who to include as the characters on the middle left. They'd have to be runner characters, ideally whose full art is available (although as you can see from CT, I'll just scan it if need be). Not really married to anything on the left hand side, so feel free to pitch. Although I think the Decoy art is kinda a spot on expression match for Winona, the art is obviously way more cartoony than all the other art.

And if you DO think of edits for the right, I'm all ears too.
>>
>>53418645
Happy with the RIGHT hand side, could use suggestions for the left. No wonder they denied me that Pulitzer.
>>
>>53413101
I think since you already have extra BP from Investigative Journalism, I say take another angle and go for Hacktivist Meeting for your currents over Corporate Scandal, with Maw as suggested above, especially since they'll rarely be at full handsize for Vigil. For your influence, maybe Rumor Mill, Apocalypse, or Account Siphons. Definitely find space for more econ and draw, you could probably go down a few DemoRuns, Archivist, or Crypsis.
>>
>>53418645

I know nothing about the show, but how about Aaron and Beth for those last two missing character on the left?

I like the heartbeat, for some reason it makes me laugh to see it as a full character.
>>
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>>53418645
Did you scan the Sports Hopper, or have you got the full thing? - I try and "collect" as much art as I can

There's not many pics of runners looking sad or vulnerable - to paraphrase from one podcast, we only normally see runners in their moments of success and triumph

There's what, Whizz right before the Boom, Cerebral Static Kit, MaxX on Reality 3D, CT on Big Brother/Shattered/Financial Collapse... maybe the guy from Push Your Luck?
>>
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>>53422345
There was an FFG with a somewhat larger version of Hopper
>>
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>>53422401
Ah, thanks.
>tfw no full arts

As >>53419742 says, Beth looks like she'd fit where Mark (he's so easy) is

Are you the guy that did Kati Indiana Jones?
>>
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>>53423391
That's a great call, actually. I was thinking the wall would make her hard to place, but if I make it so she's peering out from behind Aaron then that should work nicely.

And yes, Raiders of the Lost Archives was one of mine :) Made for the same purpose I'm working on this one actually, prize for a Cube Draft
>>
>>53413525
I know you have medium, but Gauntlet demo runs are amazing.
>>
>>53424069
Ay, you're a good shooper
>>
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Right, so I was reading the Netrunnerdb page for Chaterjee University, and it seems, IF you can get your installs in order, it could be cool, though you'll have to work for it to come out better than pic related credit/click wise.

This got me thinking though, would Alya, who can semi-tutor things, be worth exploring with Chatterjee? She seems one of the runners most able to order the things that she installs (other than one using Mr. Li)
>>
Been wondering about it for a while. Can't seem to find the right build for it.

Had a Nasir deck in which it wouldn't have been that bad if not for the programs being in the end too cheap to properly capitalize.
>>
>>53425277
>>53427080
I did some efficiency calculations for it. I'll explain how I did it.
Sure gamble costs 5 credits and 1 click to play. Then you gain 9 credits.
(Gains - Costs) / (Play click)
9-5 / 1
4/1 = 4 credits per click (cc)

Armitage Codebusting costs 1 credit and 1 click to install. And then 6 clicks to take all the money off it. You gain 12 credits.
12 - 1 / 1 + 6
11 / 7 = 1.57 cc

DayJob is 2 credits and 4 clicks. You gain 10 credits
10 - 2 / 4
8 / 4 = 2 cc

Liberated Accounts is 6 credits and 1 click to install. 4 clicks to take it all. 16 credits
16 - 6 / 1 + 4
10 / 5 = 2 cc

Funnily enough, if you sell Liberated Accounts to Aesop with 4 credits still on it, you are down 1 credit, but you are 1 click up, which you can spend for a credit, or sure gamble, or a Day Job. Nevertheless, the efficiency of such move is as follow (not counting Aesop click and credit to install):
12+3-6/1+3
9/4 = 2.25 cc

And something similar happens to Armitage Codebusting.
13-1/1+5
12/6 = 2 cc

I explain this because here Chatterjee gets complicated.
Chatterjee is install for 1 click and 1 credit.
Assuming perfect benefits (you spend every token from it) you have that you gain N * (N +1) / 2 where N is the number of tokens.
Also, let's assume the clicks used to install cards from it doesn't count, since it's no "cash in", you'd be using those clicks either way to install cards with any of the other methods.
This means:
(N * ((N +1) / 2) - 1) / N + 1
Assuming 4 tokens:
(4 * 5/2) -1 / 5
9/5 = 1.8 cc
With 3 tokens we are down to 1.25
With 5 tokens it's 2.33 cc
6 tokens is 2.85 cc
And it keeps going up.

But of course it means you have cards to use for all the tokens and it's a perfect match for the program costs.
I have yet to calculate what happens if I get 4 tokens on it and then I keep clicking once and installing a 4 credit program over and over again, while never spending the 3-2-1 counters.
>>
>>53427841

See, here's the problem. This isn't a game where you can just crunch numbers to determine the value of a card, I feel. Opportunity cost in this game is *huge*. Take Data Folding for instance. I've seen several people discount that card because it takes three turns to "break even". And from a strict crunch the numbers standpoint, they're right, but the part they always seem to fail to take into account are the clicks that are freed up on those three turns and what you can do with them. It makes all the difference in being able to install something the turn you draw it sometimes.

Chaterjee's a bit different in that the investment *is* clicks so I guess it's partially a matter of what you can do with the credits immediately, and I don't really know how to evaluate it myself, but I think it requires more consideration than just "How many credits is the click worth"
>>
>>53429285
Oh, but this type of analysis puts data folding ahead. Every clickless economy gets more value the longer the game goes. I know opportunity is key, which is why one should think hard before including Liberated Accounts if we are always broke. Considering Day Job instead.

What I'm trying to say here is that Chatterjee is hard to play, you need to install at least 3 4/3-cost programs to see value over Armitage. I think hexapods with Overminds recursion might find it usefull, specially with Hyperdriver to put the counters.
>>
>>53431886
>Every clickless economy gets more value the longer the game goes.

This had long been an argument in its disfavor given how short the games were with the go-to solution being all too often some form of rush-FA hybrid.

I wonder how things would gof a Nasir deck centered around Chatterjee and efficient, disposable icebreakers. Makes me wonder in retrospect if that's not what Lady was all about.
>>
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>>53433446
I don't know about using cheap disposable breakers - does shaper even have that outside of Lady? - but I like the idea of using Nasir - the "I have 1 credit, and only because Sol" thing could work really nice with it (no SMC/Workshop though)
>>
>>53435094

I'm thinking once upon a time, with Shaper recursion you could have gone a long way with just one copy of of any disposable breaker. Going all out on three types would have probably been overkill, but Cuj.0? Not unworkable.

A LOT more risky with current cardpool.
>>
Too bad Dadiana Chacon lacks any ounce of faith.
>>
>>53436934
Does Dadiana and Sol trigger at the same time? Or are they differing condiion types?
>>
>>53435094
Sharpshooter, Deus X, CyberCipher (sort of). Scavenge, Exile and Professor makes me believe that was the intention.
>>
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>>53437559
Funny you should ask, there's a UFAQ out now, and yes, they trigger at the same time, but it's purely simultaneous, rather than something you can stop

http://ancur.wikia.com/wiki/Earth%27s_Scion_UFAQ


Also, do you reckon this is solar panels the Jemison guys are installing, or engines?
Looks to me like they're putting engines on a rock that they want to move into position to be the next tether for a space elevator (seeing as that's what they're building at the Daedalus Complex)
>>
>>53438404
Agreed, they look like engines.
>>
>>53438404
>What does “immediately after playing an operation” on Bioroid Work Crew mean? Does the Corp trigger this ability in the next paid ability window after resolving an operation, or does it have special timing?

>Treat Bioroid Work Crew as if it read “Use this ability only during the next paid ability window after playing and resolving an operation.” Designer’s Note: Errata for this card will be issued in the next FAQ.

I wonder if things are going to get messy once they commit to referring to specific paid ability windows in the cards.
>>
>>53439593
Fortunately it's only the "next" window, rather than a named one.

Does work after Terminal operations though, which is a bit bonkers with Friends
>>
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I loved playing Beach Party Nasir with Faust and Chameleon. The MWL killed that.
>>
>>53440078
Sounds cool, but Faust used less interestingly and more aggressively was batshit, so you're an unfortunate but necessary casualty

Have to say, demonic AI are pretty cool - Faust makes you throw away your life, Mammon is hugely credit hungry, etc - and shapers tend to use less aggressive AI themed more around gods as well, which is cool
>>
>>53437740

London Library too, to an extent, now that I think of it.
>>
Aaaand, officially out:

https://www.fantasyflightgames.com/en/news/2017/5/25/an-audacious-undertaking/
>>
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>>53443446
Hmm, Bamboo dome is only the 3rd card in the entire game to mention Central Server Roots, and the first one that's not HQ (the others are Panic Button and Research Station)

Looks like it might be fun for mind games and some shenanigans
>>
>>53445931

Very interesting card filtering option. I'm thinking its biggest enemy is going to be the trash cost. Which is honest, but honest is having a hard time in this meta 'see poor Maw).
>>
>>53446765
>but honest is having a hard time in this meta 'see poor Maw
Yeah, I guess - that said there's some interesting opportunities - if you have a way of shuffling R&D you can drop an agenda, for example, and of course it's great for setting up Mutate
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