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40k Faction Focus: Tyranids

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Thread replies: 344
Thread images: 51

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https://www.warhammer-community.com/2017/05/21/warhammer-40000-faction-focus-tyranids/
Are the bugs back in town?
>>
>>53355805
>Are the bugs back in town?
They are in the transport thread apparently.
>>
>>53355805
warriors are still 3W toughness 4, i was expecting more wounds/higher toughness
guess who aren't gonna be field again ?
the synapse rule seems like they get away with instinctive behaviour, which is good
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>swarmy still in

Fuck year
>>
Well horde will work since as long as you keep synapse they aren't all just gonna run away, so that's good for them, and with the swarm lords thing it should be possible to cover ground quickly for the charge. Looks promising.
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>>53355963
Only thing I'm sad about. I hope his ability isnt unique to him.
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>>53355805
>I’d be remiss if I didn’t start out with my all time favourite Tyranid unit: the Swarmlord.
Why is he talking about Tyranids if he doesn't know what's wrong with the Swarmlord?
>>
>think Pyrovores may be one of the most improved units in the new edition, and a unit of them in a Tyrannocyte has won me many a game!

Like.. How? Deepstriking behind enemy and flaming their asses down turn one?
>>
>>53356096
he had to talk about all faction, regardless of how well he knows them
plus the swarmlord is kind of the posterboy of the tyranid, since he's basically the only nid character
i just hope classic nids will be viable (gaunts-fexes-warriors)
>>
>>53356128
Sounds like it.
>>
>>53356128
you would have to try hard to make the pyrovore worse
on the other hand, we should take everything that guy said with a grain of salt : it reminds me about how they advertise for new faction in white dwarf, wether they are good or not
>>
>>53356143
>plus the swarmlord is kind of the posterboy of the tyranid, since he's basically the only nid character
No, he's the posterboy of the era of shitty Tyranids. When Tyranids used to be good there was no Swarmlord, but there were other special characters (Old One Eye, Red Terror, original Deathleaper).

I'm now really worried that regular Hive Tyrants are going to be a waste of time compared to that fuckup Swarmy. Hopefully they have similar special rules.
>>
>>53356096

"Favorite" doesn't necessarily mean "best". Recall that he mentioned how Flyrants were the only thing keeping them competitive.
>>
>>53355805
>faction focus tyranid
>talks about genestealer and special characters
What the fuck, why nobody likes gaunts?
>>
Swarmy is up to 12 wounds! Not complaining that much, but unlesstyrant guard get some ability to remove shots at a nearby tyrant, the big man is a sitting duck.
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>>53356213
Compare this faction focus to the chaos one then revaluate your anger.
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>>53356213
It briefly mentioned Hormagaunts and Warriors. I really wish they had shown us a better profile than fucking Swarmlord though.
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>>53355937
They are still better off because of the changes to the core rules. No more Instant Death from S8, and now some things that used to wound on 2+ only wound on 3+.
>>
>>53356223
They do, this was already mentioned in one of the Q&As
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>>53356213
Hormagaunts move 8" base. Termagaunts move at least 6". They wouldbt change the stats or weapons on them, the only real change so far is the removal of instinctive behavior. Which is of course a godsend.

What I'm worried about is that there wasn't a word about shadow in the warp.

Ignoring morale is incredibke in this new edition, but really only applies to gaunts. We dont have anything else that isn't a synapse creature that could possibly be affected by Battleshock. Everything else we take can only go in units of 1-3, or is a standalone MC.
>>
>>53356213
Same boat. I was hoping they'd give us some more details about my beloved Gaunts... 8 inch movement, though~
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>>53356242
i'm dubitative
>>
>>53356264
>leadership 1 carnifexes
You know it to be true
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>>53356286
Still wouldn't matter as most people run them in units of 1
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>>53356286
Can't test for Battleshock if you only have 1 model, anon!
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>>53356286
nah, they will have move 4 so that they never catch anything
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>>53356328
Already confirmed in the Q&A they have faster movement this edition. So it's 7" at minimum, I'm guessing it's at least 8" or maybe the same as the Swarmlord, starting at 9" and degrading as they take damage.
>>
>>53356231
I must say, as a chaos player: it was embarrassing, to say the least.

>its gonna be good! trust us!
>repeat it 30 times
>the end
>>
>>53356367
damn, that would be good
>>
>>53356371
>This unit is good! Take all of them!
>This unit is good! Take all of them!
>This unit is good! Take all of them!
ad nauseam
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>>53356406
I wish they never this my faction, so I wouldnt be stuck with this memory. RIP chaos dignity, or what we had left anyway.
>>
>>53355805
>No mention of Shoot the Big Ones.
Swarmlord EVERY GAME! I'm gonna cry
>>
>>53356096

Because you're a moron with no reading comprehension unable to undo the misconception that somehow "favorite" isn't "best".
>>
>However, his ability that I have found to be most useful is Hive Commander, which allows a friendly unit to move in the Shooting phase.
>Genestealers, who are the iconic Tyranid unit in my eyes, are absolutely lethal. Not only are they incredibly fast with an 8″ Move themselves, they can also charge after advancing. With their shiny new 5+ invulnerable save, they’re also hardy, and I often cast Catalyst on them too, because I am a mean, mean man.
>But to really crank the power up to 11 with Genestealers, take them in units of 10 or more to trigger their Flurry of Claws special rule, bumping them up to 4 Attacks each. Combo this with the Broodlord (who is also, utterly deadly in melee) to also give them a +1 to hit in the Fight phase. That means a full unit of 20 has 80 Attacks hitting on a 2+.
>And Synapse, hmm, what type of benefit does that provide? Nothing less than immunity to morale for friendly Tyranids units within range. Bring on the hordes of little gribblies!

GW, thanks for anwsering to all of my prayers

>And lastly, just because I can’t help myself: I think Pyrovores may be one of the most improved units in the new edition
mfw
>>
>immunity to morale
Are you finally happy Tyranid players
All that crying about battle shock as if they were going to get a special rule to counter it
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>>53356539
I'm hype
>>
>basic genestealers now have a 5+ invul
>can advance and charge
>8 inch movement
THE HORROR
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>>53355805
>Synapse makes you immune to morale

I really wasn't expecting that they'd do this.
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>>53356769

Yeah, that overwatch is starting to look real needed. What with them being able to go from outside your rifle range to in melee in a single turn.
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>>53356828
Yeah. Even Gaunts on their own can pull off some pretty devastating charges. They have an easy 16 inches average, and that's assuming they don't have any sort of re-rolls to make the longshot 20 inch charge more viable.
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>>53356867
Command points. Everybody has a reroll this edition.
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>>53356769
The only thing I didn't like was "take units of at least 10 so they gain more attacks" because it's "buy more models to win games !1!^1!" all over again.

It becomes more interesting and sane if they loose the attacks if the unit drops beneath 10 members, but I still kinda don't like it.
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>>53356931
>It becomes more interesting and sane if they loose the attacks if the unit drops beneath 10 members
I'm pretty sure it does exactly that.

It's actually good design because it gives counterbalance to the benefits of MSU.
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>>53356926
I meant in the sense of them still having Fleet or something. Still, using command points would also make those max range charges easier.

Either way, being able to start from that far and still make it in is an improvement.
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Where can I download some of the old codex & whatever else has old lore?
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They've Actually Done It The Absolute Madmen.
>>
So what do we think adrenal glands do this edition? +Move, grant advance+charge, re-rolls to charges?
>>
Reminder that combining Hive Commander with Trygon means a guaranteed charge turn 1.
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>>53355805
>Synapse grants immunity to morale.
>Swarmlord is a melee apoocalypse
>5+ invulnerable save genestealers
>Everything fast as a greased greyhound

My tentacles have never been so moist
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>>53356972
search for battlefleet gothic armada manual, it has some really nice lore about the hive fleets
>"nothing could survive out there. in the blackness, could it?"

i've read in my native language most of the codices, but i found the 4th edition codex the most interesting one (it may be because it's the first one i read toh)
>>
>>53356988
reroll charge is the more obvious choice
i wonder if biomorph like jump/+1save/grapling hook will be a thing again
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>>53357060
The 4th edition Codex is objectively the best, it's not just you. I've read all of them since Rogue Trader.
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>>53357067
I'm dying to know what flesh hooks do in this edition. Imagine if they grant the No Escape special rule Wyches have?
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>>53355937
S6 and S7 only wound them on 3+ not 2+
No more instant death
AP working differently helps them

Theyre better than they were
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>>53357039
>spawn your Trygon
>spawn 15+ genestealers in front of him straight from his tunnel
>Hive commander on genestealers
>???
>nomnomnomnomnom

https://www.youtube.com/watch?v=DJQ_7jKIm24
>>
>>53356223
They do and the 9 inch movement and potential 18 inch move, helps him big time
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>>53357139
That is a guaranteed turn 1 charge every single game.
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>>53357139
>tfw
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>>53355805
>Hormagaunts, genestealers move 8
>warriors W3 T4
Underwhelming
>synapse grants morale immunity
Not entirely shit this edition, yay. And its nice to see how damage affects the swarmlord.

>>53356169
>tfw fielding both Old One Eye and Red Terror for the first time as a kid
that was a fun game
>>
>>53356169
Yeah, they were pretty cool, though swarmlord makes more sense as a character who might appear anywhere compared to a specific nid beastie


Was a little disappointed the 'Fex didn't get a mention though
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>>53357365
W3 T4 on warriors is still a nice improvement though. They're not as easily wounded by anything with S 6 or 7, and a Battlecannon or Lascannon into a unit of them isn't the guaranteed kill it once was.
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>>53357060
4th edition nids is best edition
the fact that the lore is told from the point of view of kryptman was a great idea to convey how alie and dangerous they were
my favorite part of the book is this short story about a finale assault on an imperial stronghold tell form the point of view of a guardman
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>>53357139
I need to buy more purifiers.
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>>53355805
Tyranid master race confirmed. Tau and Eldar BTFO.
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>>53357479
you mean flamers ?
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>>53356437

Seriously. Fucking everyone got a rule or a stat line except CSM and they're just like "dude lmao xD trust us it'll be epic lol Kharne!!!! XDd"
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>That one unbelievable asspained faggot who cried for three general's straight insisting Tyranids would be wrecked by battle-shock and total shit in 8th

BTFO

Eat rancid dog shit you autistic fuckwit. You also kept insisting you were 'totally l-leaving guys!" but i guarantee you're still here, and hopefully reading this. Faggot.
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>>53357547
There was more than one anon doing that desu
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>2D6+16" charge range over the course of the turn
Fuuuuuuuck me I'm gunna need more Exterminaters!

>Genestealers 3D6+16" charge
OH GOD GW WHY!?!
>>53357428
Yea but we knew that going in. Battle Cannons are pretty worthless now doing an average of 1-2 unsaved wounds per shot.

We need to see what other big blast weapons do before we can make a judgement.
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>>53357591
There was one very specific guy among them, you could tell by his typing style, and the fact he kept trying to garnish sympathy, yet posted in three 400+ post general's with the same sperg out every time

Hopefully he burned his Nids AoS style

Anyway, fuck him. Tyranid hype is back. How many wounds will Fex have i wonder, maybe. 10? hopefully they keep the 20 shot gun from the Tyrannofex, that's fun to use
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>>53357617
Thermal cannons, even assuming you've got a big blob of 5+ warriors, are d6 shots, wounding on 2s, ignoring armor, for d6 damage each.

And even that can have any wounds fail to kill a warrior 1/3 of the time by only getting a 1 or 2 for damage.

My point is that S8 stuff used to be Instant Death and unavoidable, and now there's a decent chance that it just won't do enough. And since wound allocation is done by the controlling player, a big blast like that might end up only killing 1 or 2 Warriors where it used to kill all of them.
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>>53357499
No.
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>>53357547
>>53357671

>getting this butt blasted over random shitposting

Way to not give them the power, sperg.
>>
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O R K S
W H E N ?
>>
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With how good Nids are, I can't wait to see how great space woofs are at melee.
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>>53357852
this remind me of that fan-comics, wolf and sister
at the end the sister become some space-wolves sister of battle which is better than female space marines ! get sisters and paint them space wolves
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>>53357805
Only orks and muhreens left for major faction focuses
Only question is if theyll start doing focuses for minor faction and/or marine chapters
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>>53357762
>Giving me precious (You)'s and not following your own advice
>lol don't get mad sperg xDD

So when are you uploading the torched army?
>>
>>53357428
The new damage changes were guaranteed to benefit Tyranids the most, since as a faction they should be defined by "slightly above average tougness, shit tons of wounds."

Hell, now that ID no longer exists, I wonder if we'll see something crazy like T2 W6 swarms.
>>
>>53357880

Wait

What?
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>>53357922
I hope Templars get their vows back. Shit, I hope Templars can be their own faction again.
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>>53357922
Also Necrons
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>>53357852
If there were female models that looked like that, I'd consider Space Wolves, but Marines are just so fucking gay I can't bring myself to play them. Female badasses that aren't metal when?
>>
>>53357940
Wolf and Sister? It's up there as one of the best 40k fan-comics. Though that really isn't saying much when your competition is Eatatau.
>>
>>53357964
well, there is Sister of silence, saint and gemini, female inquisitors, and ton of dark eldars
>>
I'm kinda glad that tyranids look good. They are my least favourite faction, but I'm happy for you all.
I can't wait to see what the deathwatch can do now.
Hope I can put up a good fight
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>>53357805
Here's hoping for
>Deffrollas are made great again
>Classic Mob rule is back
>Reduce point costs for units
>Make boyz worth taking.
>get rid of or unfuck random strength guns.
>give orks some AP 2
I'm already hyped for
>Nobz with PKs swinging first in assault.
>Warboss swinging first in assault
>Orks in general swinging first in assault
>Vehicles can participate in assault (wreaking balls, rams, Deffrollas)
>The New Assault Rules
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>>53358044
Well, already Deathwatch got a boost in the fact that Chainswords give +1 attack without needing another weapon, so any of your basic troops that have a gun and chainsword are at 3 attacks instead of 2.
>>
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>>53358030
What I need is an entirerly plastic battle sisters army. And I need it right now.

At least, I can stop suffering while playing my nids in the meantime
>>
>>53358114
Right.
This will make them extra lethal against tau for sure, but Tyranids are a different Story.
I kinda hope that Heavy Bolters will get Special Issue Ammo as well.
All this Dakka, even Orks can't hold their panties together.
That would be fucking glorious
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>>53357508
They apologized and made up for it in one of the general articles, it's ok.
>>
>>53358044
Thank you. Hopefully, you'll get a bunch of cool stuff.
Things are best when everybody gets cool stuff and can put up a good fight, after all.
>>
>>53357880
>tfw no plastic sisters kits
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>>53358212
I think Infernus Heavy bolters will be a stronger option, depending on how they're statted out. If they're basically combi-weapons with a Heavy Bolter on one half and a Heavy Flamer for the other, that'll be quite effective at dissuading charges.
>>
>>53358044
We appreciate it
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>>53358218
>t sons
>enough to make up for it

Yeah nah
>>
>>53358044
>They are my least favourite faction, but I'm happy for you all.
The game needs more bro-tier players like you lad
>>
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>>53358044
I hope that you will be able to rip and tear as well.
Thankfully, 8th seems designed so as to offer everyone their own shiny toys to play with.

See you on the battlefield.
>>
>>53356931
Well considering every Tyranid player has a metric fuckload of stealers already, it's not really "buy more" as much as it is "bring more"
>>
>>53358475
This. Old-time nid players have had dozens of genestealers languishing on the shelves for many editions now, and newer ones probably already bought a fair amount for GSC last fall.
>>
>>53357680
D3 Shots; D6 damage, not D6;D6. The thermal cannon is basically a backwards-battle-cannon with a melta reroll. Also, its a primary weapon for a lord of war so of course its supposed to do insane amounts of damage. That said, you are correct about losing far less warriors to a thermal cannon.
>>
>>53358056
Please, let's not do point cost reduction to solve for orks. Let's try to up the quality
>>
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Sisters confirmed
Nids assaulting them
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>>53358592
Old models, anon...
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>>53358548
Read the article. Against a unit with 5 or more models, the Thermal cannon becomes d6 shots.
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>>53358571
Main place they need discounts is on some of the Wargear for Nobz and on 'eavy Armor for Boyz.
>>
>>53358654
Orks need more gear in general.

It bugs me that I can't make a jetpack or a dakka boss. Just bike and foot.
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>>53358708
Or that chaos Chosen after milennia in the warp haven't stashed away bikes or jumppacks
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>>53358631
They're confirmed to still EXIST though! As something that fights!
It's not much, but it's something.
What has been done to the Sisters truly is terrible.
>>
>>53355937
Krak missile hit had 83% chance to kill Warrior in 7th.
In 8th it has 46% chance because warrior will get 6+ save against it and krak missile has to roll 3+ on its wounds.
>>
>>53358779
> SoB players start doubting their own existence
>>
>>53358835
Krak missiles also might only be d3 damage like Krak grenades, which would drive things down even further.
>>
>>53358847

I for one have never doubted. It's just nice to see evidence that we are remembered.
>>
so they do factions from least wanted to most wanted? I mean no marines/orkz/SoB yet
>>
>>53358757
Eh vets and such don't get stuff. I don't mind existence of troop +1 type of elites.

It's more of the bossman himself since that's where most character customization comes in but ork stuff is super bare boned.
>>
>>53358923
Chaos was first.
>>
Don't play nids myself, but im glad to see that my buddy who does looks to be getting nice things. Here's to hoping I do for my armies as well.
>>
>>53358631
Maybe plastic?

>one can dream.
>>
>>53358923
>necrons are so unwanted people forget to list them on unwanted lists
>>
>>53358950
welp, i guess they kinda do it randomly then
>>
>>53359004
i s-sorry, a-anon
>>
>>53358987

It's not that hard to convert sisters of silence for the foot sisters and scourge make good seraphim, I mean its a hell of a lot more effort then if we just had plastic kits, and you need to be pretty good with greenstuff but it's doable.
>>
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>>53359049

Pic related. I mean I know it's not that good, but im sure someone more competent than I could make something pretty awesome, and I think it's good enough to use at least. Still better than the metal in my opinion.
>>
>>53358987
They're obviously the same metal models that have existed for decades, please look at them and then engage your brain.
>>
>>53358966
Of course. Everyone deserves nice things, regardless of what faction they like.
>>
>>53359134

It's true, but we seem to forget it here sometimes.
>>
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>>53355805
Cool, maybe I can play my favorite faction outside of just kill teams now.
>>
>>53356213
Competitive tourney fags don't understand anything but "competitive 40k" So asking them to give you something they can't is... foolish.
>>
>>53358987
>>53359049
>>53359098
I've been working on some Sisters of battle using SoS myself. I'm not too skilled at it, so it's pretty much just foot troops and they still have a lot of the Sisters of Silence aspects to them, but I have them set of as a somewhat Divergent order in terms of style, so it fits.

Mainly though, plastic is so much easier to work with.
>>
>>53357880
>>53357982
I've been trying to find it? Do you know where I can read all of it?
>>
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>>53359277

My first attempt at foot troops turned out as shit. I'm still working out how to fix it. Pic related. Don't have more up to date photos on me at the moment since I'm one phone, but this gets the idea across. Need a better head and a better way to do the legs.
>>
>>53359400
Yeah, I didn't go nearly as far as you did with modifications. Honestly I liked their cloaks a lot, and the legs seemed fine. The main thing I've been fiddling with is the guns to get the right loadouts, and the helmets to get something more akin to their Sallet helms going.
>>
>>53358779
I have no idea what they could do to make sisters interesting army in their current form.

At least Saint Celestine is once again their main bitch instead of being everyones side hoe.
>>
>>53359526

Working on helmets myself. Ad for the guns I've got bolters and flamers, and that's most of what I need anyway. I color code the hair to differentiate flamer and heavy flamer. Still looking for aething for meltas though.
>>
>>53359584
I ended up just clipping off the end of the barrel of flamer, swapping it out for one from a meltagun, and getting rid of the fuel tank. Not perfect, but passable.
>>
>>53359616

Got a picture? What'd you do for heavy flamer?
>>
>>53359641
I can get you one in a sec. Haven't gotten around to assembling the Retributors I planned to give Heavy flamers. My current idea was to simply trim down a second flamer and put the barrels next to eachother, but I'm not certain how well that'll work out.
>>
>>53359580
Perhaps they do what they did with Ogres in AoS except for intentionally instead of just laziness.
A box of plastic sisters that makes like five or six different units with the same bodies. Lots of head options, lots of weapon options, not much variation on the bodies though each individual one is decently different from the others (and they're poseable so there's that). You've got your regular sisters, your melee sisters, your special weapons sisters, your jetpack sisters, your jetpack eviscerator sisters, your veteran sisters (fancy heads and stuff!), your vets with jetpacks, the 7 flamers, 2 heavy flamers, 1 dual flame pistols squad, all in one box. Every combination of parts is a separate unit. And, GW being GW, costs a shitload for those ten bodies.
>>
>>53359814
At the very least, making a box of 5 sisters with 1 of each special and heavy weapon, a combi-weapon for the superior, and options for helmets or non-helmeted heads would be enough to cover all the basic infantry.
>>
>>53359765

If you wouldn't mind I would appreciate a pic.
>>
>>53355805
I took this Tyranid faction focus and re-applied it to my negative view of Dark Eldar focus, and I am happier
>>
>>53358056
I'm thinking mob rule will be one of those new anti-MSU squad building rules.

Something like "If this unit consists of 20 models or greater, it gains +3 to its Ld value."
>>
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>>53359641
>>53359920
Sorry for the wait and if the quality is poor. Just have a potato to work with.
>>
>>53360088
Or just make ork boyz LD their number of models in a squad. 30 mob and killed 10? Dont care, ld20. Killed 15? Ld15 minus 15 is 0 so d6 dead orks. Would make big units great.
>>
>>53360088
Yeah. From what we've seen they'll have to give Orks something great. I think we learned already that Commisars can cut down battleshock for platoons down to 1, and Tyranids are reliant on Synapse to ignore morale.

Orks will need something similar to cut down on losses for their hordes in such a drastic way. I'm kind of expecting it to just be the option to replace their Battleshock losses with d6 S 3 hits to the squad. Kills only 1 boy on average, and it's also good in situations where you'd lose a bunch otherwise.
>>
>>53360143
Its like the dark eldar and the necrons had a baby.

Not a pretty baby. An angry, hateful baby.
>>
>>53360298
Well, I wanted green and silver, and Scourge helmets seemed fitting enough.
>>
>>53359049
Lets just hope that we will get plastic at last.
Maybe they'll reveal it in the faction focus?
I mean if they are listening to complains of the players of the factions, the absolut main complain of Sisters Players is that we all want plastic. They had yeeeaaars. Even new GW had some long ass fucking time to bake up some new Sisters. Rules, ok. Like, SIsters need the buff almost as bad as Tyranids and Orkz need it, but at least those armies had the Model support. Not great model support, but it was fucking something. I sear, every Sister player will tell GW first thing: Give us fucking plastic kits.
So maybe they'll announce them. Those cheeky fuckers.
Maybe they are even more Cheeky and not say a word till 8th comes out and first codex (after Space Marines, because sure as hell that they will get the first codex release) will be SoB with
a bunch of Brand new Models.
I seriously want to strangle everyone responsible at this point. They have been going on my tits for years now.
But I'll wait.
I'll play my Eldar and my Deathwatch in the meantime. And I'll hope. I'll fucking hope.
Because Faith is the only thing we Sisters have
>>
>>53355805
Of all the units I would have wanted to know, Swarmlord wasn't even on the damn list... Other than that it sounds pretty good
>>
>>53360939
stop capitalizing arbitrary words you actual autist
>>
>>53361115
German is my native language, it is a tick I have because in german you capitalize shit sometimes (like Nouns).
I also have mild dislexia.
It doesn't help.
>>
>>53361201
you capitalize a shitload of adjectives and that ain't German
>>
>>53361229
Dyslexia.
Bite me.
>>
>>53356931
every nid player worth their salt already has like 20-40 genestealers back from 4th edition. (Or in my case, 1st edition space hulk)
>>
>>53355805
>mfw reading the genestealer rules
>mfw warriors wont get ID anymore
>mfw swarmy gets 7 S8 Ap -3 D6 damage attacks that hit on +2
>hive tyrants have freaking 12 wounds
>you cant wound tyranid MC on anything better than a 3+ unless its some sort of special rule.
>>
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>>53361448
>mfw I forgot my face
>>
>>53361448
>>you cant wound tyranid MC on anything better than a 3+ unless its some sort of special rule.

Now strenght can go over 10, but I doubt we'll see it on things that are now former S D superheavy weapons.
>>
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>>53355805
>Swamlord has the potential to inflict 42 S8 AP -3 wounds in a single round
>>
>>53361554
>Now strenght can go over 10
lascannons are still 9 tho right?
>>
>>53361604
Yes, but for example if dreadnoughts still have a double strenght powerfist they are going to have S 12 and wound T6 things on a 2+.

Also the other side of the coint is that now S4 weapond wound you on a 5+. But it's still a pretty good buff after all, as you compensate being more vulnerable to small arms with lots of wounds.
>>
>>53359134
Except Tau and Space Wolves
>>
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Who wins in 1vs1, space marine or dire avenger
>>
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>Nothing on Carnifexes
Goddamn it, I want to rip and tear! REEEEEEE
>>
>>53361966
they'll probably have the same survivability as a hive tyrant/swarmy.
>>
>>53361927
Even they deserve to have cool things.
Not 'cooler than everyone elses's things', but yes, they deserve cool things, because people like them for reasons other than they're strong.
Nobody should have to see Their Dudes suck because they were strong and/or annoying at some point in time.
>>
So guys, how long til I can finally dust off my Nidzilla army and go fight Wraithknights, Knights, and Battlesuits with my Fexes and other MCs?
>>
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>>53362396
Swarmlord can deal 42 wound in combat a turn
The tyranid golden age is dawning
>>
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>mfw puting 200 gaunts down on the table and having them be in possible charge range at turn 1.
>>
>all those naysayers who were insisting that synapse would provide immunity to battleshock
Looks like the shoe-
>this means that GW lied about only a few units having immunity
Fuck
>>
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>>53362538
>Genestealers get a 16" + 3d6 charge range to deliver 80 rending attacks
>>
>>53361959
Odds are better for the space marine. Better armor, slightly longer maximum range, generally more durable.

A Dire Avenger could win, but overall the edge goes to the marine.
>>
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>>53362644
>Genestealers can charge further than Tau can shoot

Thank you based hivemind
>>
>>53362644
I'm really not looking forward to have to gunline every game.
>>
>>53362538
>>53362644

And this is why this edition will be known as Transport edition, everything not in one will get its shit fucked by fast/deep striking units and assault will be king.

Gunline armies will need to invest in chaff units like transports to counter-charge incoming threats.
>>
>>53362673
Only with the Swarmlord ordering them around, remember.

Otherwise their max range is 'merely' 26 inches.
>>
>>53362685
Yes my KROOOOOOOOOOOT
>>
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>>53362673
>>53362705

>You lived to see the day FUCKING GENESTEALERS outrange Tau
>>
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>Be Primaris Space Marine
>Armed with the greatest tools the Impirum has ever known
>Forged by the Adeptus Mechanicum reborn
>my Mk2 Cawl pattern Bolter fires Boltshells that are slower than some Xenos can run
>>
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>>53363041

https://www.youtube.com/watch?v=sJOG79g0n1Q
>>
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>>53362885
IM SO WET

Do you think they still have infiltrate rules too?!
>>
>>53362685
Alternatively, units with infiltrate equivalent could be deployed in large numbers to contain the nid infestation by boxing them in.
>>
hopefully they give Hive Tyrants something good too or every one will just be running around with Swarmlord
>>
>>53363416
Maybe he gives nid units outflank?
>>
>>53361604
yeah it just means we could get stuff like turbolasers being S14 since SD is gone.
>>
>>53363416
>or every one will just be running around with Swarmlord
Wouldn't poke that turd even with a stick
>>
>>53363362
ayy, it's you
Everything you hoped and dreamed?
>>
>>53356459
Wasn't there a rule where units with 10+ starting wounds could be targeted separately?
>>
>>53356815
Synapse is probably a pretty small radius. Fortunately now they can't just ditch instinctive behavior tables.
>>
>>53363744
yes and tyrant guard have rule that allows you to redirect wounds to them

of course if you use swarmlord's ability on itself it will run out of range and get itself overwhelmed
>>
>>53363871
Yeah. That's what I figured. No need for "shoot the big ones" because it's built into the game.
>>
>>53363744
Tyrannocytes
>>
>>53363758
>can't just ditch
Can just ditch rather. Having shit leadership and suffering battleshock is probably enough to cover it.
>>
Does anyone have that old bit of fluff where a couple of this guardsmen hear scratching and movement at the bottom of their for so a couple nights after they bring floodlights to light up the ground and they see a massive swarm of nids that rush them as soon as the lights turn on
>>
>>53362644
I welcome it with my 50 Conscripts ready to face tank and then back out and face tank all over again.
>>
>>53363416
tyrant will be cheaper and get customisation.
It should still have d6 damage at least with the bonesword. even trygons get D6 with their scything talons.
>>
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>>53361575
Good fucking lord
>>
>>53365021
Yeah. I think Hive Tyrants will still be good, but now there's gonna be a reason to give them melee weapons instead of just double guns.

Didn't they also say that Lash whips could influence the order things struck in somehow? A Tyrant with one of those and a bonesword dishing out d6s of damage could do a lot of work in a fight, even if it isn't quite Swarmlord level.
>>
>>53358779
Stated on facebook sisters would be getting their own faction focus
>>
>>53364067
I think that was in the Gen 2 nids codex. Back when Tyrants looked like a xenomorph queen and red terror and old one-eye were a thing
>>
>>53365464
Third edition?
Still feel that tyrant is better suited for winged duty than the current, and like the old Guard better.
New fex is hands-down better though, same with the other new plastics.
>>
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I am happy for tyranids, I really am. But I think synapse is WAAAAY to good now. I could see it boosting everythings Ld to 10 around, but outright ignoring it is over the top. There is going to come a time where you have to clear 30 gaunts off an objective. If you kill 28, now those last 2 are going to thumb their noses at you and laugh. They have already confirmed the OTHER horde army orks is fucked by it, having to spend 2 CP to avoid it. Now MABYE guard blobs can be saved by a commisar blamming 1d3 or so to avoid it, but it just seems like shit that a rule seemingly created specifically to counter these giant hordes does not actually work on giant hordes.
>>
>>53365687
Could be that with synapse you ignore morale, but without synapse you roll battle shock every single turn as your bugs turn on one another.
>>
>>53365369
Lies
>>
>>53365742
>as your bugs turn on one another.
Cruddace kindly fuck off >>>/out/
>>
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>>53365683
Yeah 3rd edition. Im pretty sure its in this one. I still have that hive tyrant even though I stopped playing, thinking about getting back into it with the new rules and whatnot. Would I still be able to field that tyrant or is it illegal now?
>>
>>53365687
Well, if a unit of the weakest shits in the codex went unmolested (along with their babysitter synapse critter) until the point where they could sit on an objective and need to be cleared from it RIGHT THEN AND THERE and you weren't able to do it, then yeah that's one of the things they're able to do. Assuming, of course, that said formerly thirty-strong unit is both still on the objective AND still in synapse range - having both apply means the synapse creature was, essentially, also on the objective or close enough to it.
>>
>>53366002
What current synapse range? Iirc it used to be 12 or 18 inches.
>>
>>53366148
Bet it's getting cut down to 6" or 9"
>>
>>53365975
It's not illegal. You can run any damn model you want.
Probably need a bigger base though.
>>
>>53365975
>Would I still be able to field that tyrant or is it illegal now?
Do you even play 40k? Models don't and haven't ever become "illegal".
>>
>>53365975
Last time I heard a ruling on it, you were allowed to run older models as is. Of course, that was in fifth edition, where one guy at the tourney had a squad of old terminators still on small bases.
>>
I haven't really played on the reg since 6th edition came out and sucked. I'm getting excited to pull out my old orks and fix them up
>>
>>53362574
It was bound to come up at some point.
Heck, earlier this week everyone was freaking out about how easily the Tau can leave melee.
>>
>>53366175

yeah, unless their base leadership is like 2, synpase range is probably going to get way chopped down, since its now a buff rather than a mandatory effect to make your units not invalids
>>
>On the tabletop, Tyranids have had their ups and downs. Their most recent iteration has struggled to keep pace with some of the more powerful armies, and for many Tyranids players, the Winged Hive Tyrant with dual devourers has been the unit carrying all the weight of the faction on his back (its wings must be pretty tired!). I am here to tell you, that all of that changes in the new edition.

Wow. Looks like somebody was fucking paying attention.
>>
>>53366707
These articles are written by the guys that have actually been playing, GW proofreads them mind you, but they are editorials by actual players and not GW staffers
>>
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>>53363362
we have no reason to believe they won't
and won't be able to charge from their infiltrated position too

I'm expecting a stealth malus to shooting too

source?
>>
>>53366175
6" seems likely. That's used for many beneficial "command" effects in AoS.
>>
>>53365975
Perfectly fine. Plenty of armies have current models that are way older than that. The Phoenix Lords are from 1992-1993.
>>
>>53367705
It'd certainly make warriors more important for Synapse. Maybe they'll give Hive Tyrants 12" to make them more key.
>>
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>sitting over here wondering what changes are going to be made to my stone crusher carnifex
>>
>>53367756

I could see it being 6" for non-monsterous creatures (And thus much harder to snipe) and 12" for MC that grant it. So models easier to pick out give it better.
>>
>>53367756
Zoanthropes currently are and would continue to be better than warriors for synapse in a situation like that.
>>
>>53365820
Truthiness?
>>
>>53367756
Smaller range for Warriors and Zoanthropes would definitely be fair with no IB and Synapes being pure benefit. And since they're both squads, they can spread out a bit to make that shorter range count more.
Meanwhile, giving the big bugs longer ranges basically introduces Shoot the Big Ones without making it an actual rule.
>>
>>53365129
yeah. lash whips and slaaneshi deamons were mentioned as being able to interrupt attack somehow.

speculation is that it works like slaanesh stuff in AoS. when the ubit they're fighting is activated they interrupt and activate first.
>>
>>53367756
Well 100% synapse coverage is no longer essential. You'll get hammered by battleshock yes, but your troops will still fight how you want them to. If they're going to make synapse such a strong benefit I don't think it should be easy or trivial to cover your whole army.
>>
>>53367799
I hope they can make Acts of Faith cool.
>>
>>53367860
I've been hurt before
>>
>>53365687
Does every unit have split fire now? I thought I heard that. That would take care of chaff units.
>>
>>53367948
yeah
>>
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>>53358571
This git is right. Bump up boyz in quality, not quantity. Orks already require insane ammount of models to field.

Giving all orks a 6+ FnP army-wide would be boss. Represents how you can shoot down an ork and he'll just easily regenerate minor-moderate injuries. Hell, in fluff guardsmen are adviced to behead ork corpses after fights to make sure they don't come back.
>>53358654
True that. `Eavy armor for Boyz should have costed 3 pts per boy. Even with that discount you need to save twice with it to net value.
>>53358708
Yeah, lack of options for most inventive and unorthodox(when it comes to equipping its troops) factions is a let-down.

I'm especially sad by the fact that orks are supposed to be all about melee and brawling, yet there are only 3 main weapons for infantry: basic choppa, huge choppa and PK.
>>
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>>53368095
I mean there are already buzzchoppas and huge buzzchoppas models but no rules for them. They'd be cool with -1 armor throws or extra attacks. Something to fill a niche between big choppa and PK.

And they look bloody amazing, yet they count as choppas/big choppas. What the actual fuck GW?
>>
>>53367773
I'm guessing the -1S mod will carry over. they're doing more of those kind mods now.

pure guess work. but the wrecker claws will beocme something like rerolling wounds against vehicles. Wrecking ball probably the same but D3 or D6 damage instead of ID.
>>
>>53368095
'Eavy armor could have been 2 points and still have been fair. 4 Points just made it always better to buy more boyz.

2 points plus 1 for a Shoota would be 9, and that's how much Fire warriors are. And all you get in exchange is more attacks in melee and 1 point of toughness.
>>
I need cult focus right now. I wonder if cult genestealers will be better than regular hive fleet genestealers. Also: we need swarms of brood brothers. Like 30+ units of utter but fearles shit. Make it happen, GW - and I might kinda forgive you killing wfb.
>>
>>53368113
well, there's no real need for the distinction in orks because nothing is regulated.

All their equipment are generalized because no two boys are supposed to look the same.
>>
>>53368157
i really doubt theyll have different genestealers.
>>
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>>53368162
A chainsaw-axe is completely different to a slab of metal on a handle though. I get that orks have no regulation, but isn't it the perfect reason for them to have a lot of different gear?

Look at this picture, I think it should be obvious which one is more deadly to get hit with.
>>
nids are the sole reason i play 40k, i only play tyranids and dont care about any other faction in the slightest. i hope they get relevant like they used to be.
>>
>>53367799
I already have orks with chaos allies, marines with IG allies and 20 years old GSC army, but, for the sake of the Emperor, I will buy some Sisters just because the lack of love they receive from GW. Since GSC came out, Sisters are the most forgotten army in the universe. Shame, because their fluff is just AWESOME. Nuns in space? Fuck yeah, I take it!
>>
>>53368355
If they make anything other than the old models I will buy them and I have nothing but bugs currently.
Because sometimes you just want to solve everything with fire.
>>
>>53368113
Big choppas have rules anon.
>>
>>53365687
>There is going to come a time where you have to clear 30 gaunts off an objective.

Same as its always been pick on the synapse creature, it still has to exist to give its benefit.
>>
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>>53364977
>>
>>53368479
If GW delivers, I will gladly rob a bank just to buy all the sisters. Like, all of them.
They are the reason I started playing but after years of waiting for new models, It is just time to throw my money at my sisters.
>>
>>53368628
Well... I think it is more a question of when and a question of if.
GW might do some stupid things, but even they must see that there is a lot of demand for plastic sisters.
If celestine is anything to go by, sisters could be some hot sellers
>>
>>53357805
If we go by the ork fluff both old and new with Ghazzy, Ullanor/Armageddon, and the Beast just maybe its possible

Orks are getting some major additions, probably the most drastic among the familiar races and as such theyre being saved for the last reveal.
>>
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>>53368663
I'm hoping for some upgrades to Burna Boyz with the new flamer rules.
>>
>>53355805
GW:
>Very few units would ingnore morale
>Units only move in movement phase
>he-ha, we lied, Nids break both of this promises
>>
>>53368735
it must be fairly unique to the nids, i suppose
and only within synapse range

since if only one faction could ignore morale, it would be the nids
>>
>>53368721
What are the new flamer rules?
>>
>>53361575
That's the absolute maxumim. Realistic average against anything T5-T7Sv3+ is 11.34
>>
>>53368797
D6 auto-hits
>>
>>53368254
Does the kit come with enough to equip the entire squad though?

There's no reason to distinguish choppas.
>>
>>53368750
I also think that if they really playtested the shit out of the game, it can't be that overpowered. Like yeah, of couse you will be targeting synapse creatures to negate the buffs but I don't think that is enough to balance it... especially with all that talk about how scary and fast genestealers are. Like, if they field genestealer in any capacity, they need to take priority or your guys will get shredded to shit.
All the dakka that you spend to stop the genestealers isn't used to kill the synapse creatures.
That is a huge problem for anyone who isn't khorne berserkers (because they might be able to take genestealers on in cc).
So I'm thrilled to see what they did. Sure as fuck don't want to refuse to play against tyranids because the army is too easy to cheeseball the fuck out.
I play deathwatch. I want to RIP AND TEAR (especially important when fighting tyranids, little known fact)
>>
>>53361575
0,000002% chance to pull this, though
>>
>>53368735
Which army will get the first Formation?
>>
>>53368880
Necrons.
They got decurions first last ed, they will get formations first this time
>>
>>53368721
Although with the mass numbers buna boys may be the best ranged flamer attack in the game.

Imagine 15 vs any kitted out elite army, especially if they can shoot and power weapon in the same turn.

Even if they cant theyll vaporize almost anything elite in range, or anything with less numbers.
>>
>>53368843
No, not really. This could be solved with separate kits though or making it so you can have X ammount of chainchoppas per 10 boy where X is number of chainchoppas in the box.

I think there are 3-4 chainchoppas per 10 boys.
>>
>>53368870
>play test the shit out of this game
>a 2 hours long 1vs1 game with zero catch-up mechanisms
>by a company that has no previous experience with heavy testing
Guess you are going to be disappointed
Things are going to be hilariously broken on day one
>>
>>53368735
Every faction will have morale ignoring source.
SM will definitely get it through chaplains
Chaos gets it through the dark apostle
Tyranid through synapse
Guard through Commissar
Tau through ethereal, etc etc
>>
>>53368938
We'll wait and see.
It is not really known who really works on 8th. They might have hired some experience folks, we can't be sure.
All we know is that GW said they playtested the shit out of the game, what that means in the end is something we have to wait and see
>>
>>53368945
Getting a little through HQ units is fine I guess, but synapse is basically army wide (if the player knows what he's doing).
That is huge
>>
>>53368993
yeah, but tyranid ones can actually be targeted without sniper rules. Swarmlord is 12 wd meaning that he cannot be hidden and other synapse are units.
>>
>>53368926
The problem is that everyone has been using them to represent choppas when modelling, so a shittonne would have to be redone. I've just distributed them randomly, heck, one of by boyz has two. It'd be like giving rules to those decorative little ammo pouches or skulls you can model them with.
>>
>>53369044
Tyrant guards(? )
>>
>>53369044
I have to say that the swarmlord looks fucking scary (as he should I guess).
Its good I don't need to snipe the synapse creatures out, but looking at the current codex, there will be some tough synapse creatures.
So basically, tyranids look really scary from over here. (Which to be honest, in lore, they always looked scary. Glad to see they get stuff that will make them more like lore actually portraits them).
But it is not about the synapse effect in itself, it is more that they basically told us "Hey, if tyranids get in cc, they will be hell." Synapse makes them this much harder to kill to shoot them down before they get to engage in cc because no battle shock. Not being able to deal with synapse creatures before getting buttfucked by claws and tentacles in cc is very scary.
>>
>>53369055
Well, even with 7th ed, if your opponent went turboautism mode, then he could argue that your model is invalid because it does not have a slugga to be paired with choppa.

You'd just have to account for buzzchoppas when building a squad by borrowing normal choppas from other squads. Orks will probably be (ab)using trukk boyz, so you'll have to field less models anyway, so it would not be a problem.

And it is not an ammo pouch. It looks very different to a normal choppa. Chainswords of marines got special rules, why not chainchoppas then?
>>
>>53369133
>>53369044
I swear, this will be some starship troopers shit.
You kill a ton, there are a ton more.
They kill you if they get close, so you put all of your firepower in there... but they keep on coming. They will not even fucking flinch if you shoot them.
It will be hell.
>>
>talking about nids
>conversation about orks
>>
>>53369178
>Hell
>>
>>53369217
To be fair a lot of anons group orks and nids in the same tier because of how fucked theyve been for so long.

Almost all threads about problems or positive changes to one end up as talk about changes to the other.
>>
>>53369237
it was all Cruddaces fault. 6th edition was a massacre.
>>
>>53369178

We can only hope.
>>
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>>53369242
>My armies do just fine anon, what are you complaining about?
>>
>>53369217
To be fair, because of how fucked tyranids were, the thread kinda became "Hopes for my shit-tier army in 8th so they won't be shit anymore"-General.... and I don't think thats a bad thing.
Its about the little guys (or girls in Case of the Sisters).
We all hope for better stuff to play with and I think we are all happy for the tyranids
>>
>>53369257
>there is a special place reserved for crudface in The warp for what he did to the nids
may Ward the spiritual liege deliver us from his evil
>>
>>53369293
cruddace probably wants the nids removed from the game altogether.
>>
>>53369295
I honestly hate ward as much.
I love the sisters, alright?
Warrior Space nuns?
Fuck yeah.
Ward comes out of the woods, sisters get fucked by everything and slaughtered by grey knights for pointless shit because the grey knights are wards personal pleasure toy and sisters ain't got shit.
What cruddance did to tyranid rules, ward did to sister lore... which probably also influenced their rules.
Fuck both of them.
I will never forgive him for the blood tide heresy
>>
>>53369295
>>53369348

Gw fucked up when they stopped letting devs who loved and play an army champion its development.
>>
>GW fucked up when they let cruddace get his guardsmen loving hands on the tyranids
>GW fucked up when the employed cruddace
>GW fucked up when they let cruddace buff his guardsmen and continue his plot to make the guardsmen the best army and all armies inferior
>>
>>53362316

What Space Wolves deserve is a writer who doesn't put the word 'Wolf' into everything they have and actually remembers that they're supposed to be space vikings not space furries.
>>
>>53369257
>people went to ask cruddace what purpose spinefists had in its new codex
>where they were objectively inferior to other options under all circumstances
>answers with "well, that's your opinion"
>>
>>53369407

if you wanna get really down to it. This was clearly a marketing strategy to make people double down in to a mediocre ruleset (whilst being relatively better than the crudturd codexes) in a ploy to boost sales of the Tyranid range.

This is of course giving too much credit to GW who can't plan more than two weeks ahead of time when it comes to sales.
>>
>>53369407
I've decided to learn about nids and started with 4th ed codex. It is simply amazing, I'm actually spooked by nids and reading that fluff gave me chills.

After I'm done with it I'm going to give Cruddace's one. I want to see if the fluff there is really that bad.
>>
>>53369307
Naw they just wanted cinematic free wins for thier armies against npc races with the wounds to last a few turns but no real way to fight back.

Lets not forget it wasnt just the Crud, some say it all began with the banishment of Andy Chambers leaving the orks and nids alone without their loving guardian.

And Chaos, fuck Chaos though they had demons at least.
>>
>>53369489
>>53369407

Cruddace is pretty much objectively the worst rules writer GW have ever had. Matt Word was a bad fit for WHFB because he would never recognise that tha power level in FB was lower than that of 40k, so all of his contributions were ridiculously broken compared to the other armies, but for 40k, his rules were actually ok.

Cruddace though, he literally turned everything he wrote to shit for both 40k AND WHFB. Boring, unimaginative, untested, badly thought out shit. You cannot imagine the sigh of relief I made back in the day when I heard that he wasn't doing the 8th ed update for Dwarves.

And then they killed the setting.
>>
>>53369501
Sorry Anon, you started with the absolute best peak of Tyranid fluff.
>>
>>53369501
crudexs fluff was good.
its the rules that we're a shit show.
>>
>>53369564
Yeah, that's the point. I've asked around to know which edition is considered to be the best fluff-wise and it was 4-th. I want to see if Crud's editions are as shit-tier as people make it out to be.
>>53369588
Wasn't Crud responsible for some Tau force out-adapting Nids?
>>
>>53369588
>crudexs fluff was good.
no, anon, no.

He showed no imagination in its tyranids nor was capable of ever making them look credibly scary to someone in setting.
>>
>>53369552

nein. Mat Ward's codexes were awful too. But I like to think that his heart was in the right place.

Cruddace was a symptom of the Kirby Administration. Inept to the point of almost killing their customer base off.

It all comes down to the replacements of the old guard in the design studio having the completely wrong end of the stick when it came to overarching ideas of the factions in 40k and there was no checks and balances to stop them from printing the drivel in an outdated format which meant it lasted for the best part of a decade.
>>
>>53369650
>But I like to think that his heart was in the right place.

This, if say every warhammer codex was written by Ward youd probably be ok, better than 7th at least.

Its when you have guys who like powerful high powered armies writing along side guys who treat half the books theyre assigned as a low effort phoned in pay cheque what can you expect?
>>
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>>53369489
>But anon some people like pushing 200+ models that do do anything around for 3 hours at a time.

Crud is a true Space Marine player.
>>
>>53369761
>Dont*
>>
>desu i want to get into the tabletop but its far too expensive for a MTG fag like myself.
>i wanna build an army that has lots of warriors and a swarmlord that would be able to win
>im a massive 40k flufffag tho
>>
>>53369800
wtf did i type desu
>>
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So they said that a Trygon would be able to threaten an IK if it got lucky, I wonder if they're going to give Scything claws 2 profiles, one for Gaunts to Warrior sized models and then a stronger one for Carnifex's to Mawloc sized models

>>53369814
Wordfilters
>>
>>53361448
>you cant wound tyranid MC on anything better than a 3+ unless its some sort of special rule
>special rule
every fucking power fist on a dreadnought
>>
>>53369908
>every fucking power fist on a dreadnought
>Implying there's going to be a dreadnought after I charge it
I'm not seeing the problem here?
If I got into melee I already succeeded and considering how genestealers have freaking 8" movement and tyrants (and possible every other MC) has 9" I'm gonna get there even faster to OM NOM NOM NOM NOM
>>
>>53369064
My guess is that in the unlikly senario he cna join guard, hey will slow him down to M5/6. If he cant join them, they will have to stay within X" (probs 6) to take rounds for him
>>
>>53369761
I have a question: was Cruddace responsible for 7th ed. ork failure of a Codex?
>>
>>53370059
we don't know

the second tyranid codex was when GW stopped saying who wrote stuff
>>
>>53370059

it was suggested that he did due to a similar writing style.

I'm sure some other anons could point you in the right direction in regards to that.
>>
>>53370084
>the second tyranid codex was when GW stopped saying who wrote stuff
anon the second tyranid codex was the one in 3rd edition.
>>
>>53368978
>They might have hired some experience folks, we can't be sure.

We already know that the playtest was made by guys from the big competitive crowd, like those at Frontline Gaming. It's the reason you have Reecius and Frankie doing preview.
>>
>>53370124
sorry, meant to say cruddex
>>
>>53369814
Wordfilters, Don't ask why. I only started saying desu recently so I don't know how long it's been around.
>>
>Missile Launcher
>48" Heavy 1 S8 AP ? D D3

>Lascannon
>48" Heavy 1 S9 AP-3 D D6

Missile launchers had better be cheap as fuck as they sure do suck in 8th compared to lascannons.
>>
>>53368880
I hope none.
Formations were the cancer that killed 7e
>>
>>53370243
They are almost surely Ap -2
>>
>>53370243
ML shtick is versatlity with multiple missile types. I wouldn't be surprised if they cost even more then LCs
>>
>>53370269
Flakk missiles had better be free. Frag missiles have always been wank, and now they swap a small blast for D3 hits (that you still have to roll to hit with)?
>>
>>53361959
Shit, i thought that was feels meme face in a hoody from the thumbnail.
>>
>>53369501
The 4th ed Nids codex was the only one that ever actually put across the sheer horror of it in a way that justified the descriptions of people committing suicide in-universe when they found out about the Hive Fleets.
>>
>>53370275
>Frag missiles have always been wank
Becuse due to model spread they hadrly ever scored more than a single hit.
>>
>>53369588
>crudexs fluff was good.
>LMAO tau on an unknown unimportant planet outadapt tyranids in their own codex
>>
>>53361448
>>53355963
>>53356169
>>53356223
>>53361992
>liking the trash oc donut steel recurring personality of a hivemind enough to use the gw-approved diminutive
Like, why? The Swarmlord is all i dislike with post-fifth fluff for nids.
Hype as fuck though, not gonna lie. I just hope Swarmlord isn't the only good way to run a tyrant, my pair of metal footsloggers want to have some fun too
>>
>>53369552
Try Gav Thorpe or Alessio Cavatore. Cruddace is biased and incompetent, but at least he didn't genocide entire races with the stroke of a pen, or re-write entire rule sets to suit his preferred play style.
>>
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>>53370400

Look, let's just agree that they're all just terrible.
>>
>>53370400
When did Alessio ever do something like that?
I my mind he wrote some of the best stuff for WHFB, in particular I'm thinking of his Vampire Counts book and the bloodlines here.
>>
>>53370355
I have high hopes for heavy venom cannon being good in 8th with the removal of templates.
Tyrants have pretty good BS and having a D3 S9 D6 AP -2/-1 is gonna be pretty rad (based on the weapons we've seen so far)
Swarmys hive commander is just mental though.
>>
>>53362685
>Gunline armies will need to invest in chaff units like transports to counter-charge incoming threats.
>anon forgot that you can consolidate into combat
You're gonna need one hell of a blob to soak up 80 attacks that hit on +2 and get ap -4 on 6s to wound.
>>
>>53370569
and dont forget about breaking and taking even more hits if you somehow survived (unless you're tyranids and ignore that shit lol)
>>
>>53370569
>>53370587
Can units charge multiple units at once? If not, seems like taking five squads of 10 guardsmen would be better than a combined squad of 50. Limit the damage to ten dudes at once.
>>
>Spend hours lovingly painting swarms of models
>Have to remove them from the table with a shovel and bucket once the game actually begins

How do horde players cope with this?
>>
>>53370632
By smugly knowing that each model is 5 points
>>
>>53370632

we are masochist
>>
I kinda like the thought of a Trygon unborrowing T1 with a Tervigon (if they still can be taken as troop choice) right behind enemy lines so they have to choose from which side they get killed.
>>
>>53369139
I have mobs of boyz basically all armed with chainsaws. This would be the first edition they'd be illegal in since before the 3e BBB.

>>53369295
>Ward the spiritual liege
Implying he's not almost as bad.
Chambers or Priestley, they're the names you're after.
>>
>>53370474
When he worked on 5th ed 40k and moved it back to melee, melee, melee. 4th had its failings but at least mindless Zerg rushing wasn't the single most viable tactic in the game.

I remember seeing an army of his in White Dwarf called 'the emperor's eagles' or some such horse shit. 2000 points of nothing but jump pack assault marines. And the first thing I thought was "if this is what this faggot calls tactics, I hope he stays the fuck away from 40k rules".
>>
>>53370602
Yes. Multi-charges are a thing, and they don't even have a penalty anymore.
>>
>>53371275
The penalty is multiple overwatches
So you could say the penalty is DEATH
>>
>>53370971
>When he worked on 5th ed 40k and moved it back to melee, melee, melee.
Did you play 5th? Metal Boxes edition?
>>
>>53371288
That's not really a penalty to multi-charging since it is exactly the same as charging one unit in terms of risk-benefit.

Before, if you charged multiple units, you lost your bonus attack for charging.
>>
>>53371288
Well fuck, then. Flamer special weapons squads everywhere.
>>
>>53371303
Well, you are streching the same unit over multiple assults, and taking the overwtach punishment from multiple units, so its not the same cost/benifit
>>
>>53366707
>Wow. Looks like somebody was fucking paying attention.
The guy who wrote the article talks about the codex at 23:20 https://www.youtube.com/watch?v=WzkYbJj4-Ns
23:20
>>
>>53371395
no it's actually better because the overwatch is spread out over more charges, so you have more of your unit to smash the first, second, third charge and so forth.
>>
>>53370016
You can't join squats anymore
>>
>>53372179
Neither could MCs previously. They made an expetion once, they may do it again
>>
>>53370632
I usually play my gaunts in an endless swarm formation, and my opponents usually let me roll for every squad that died rather than one, and i usually have multiple Trygon tunnels.
So happily would be the right answer.
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