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Currency

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Thread replies: 198
Thread images: 26

100 copper pieces = 1 silver piece
100 silver pieces = 1 gold piece

1 silver is enough for one days food and shelter.

What's so hard to understand?
>>
>>53244004
>100

It's 10, you peasant.
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>>53244004
copper, silver, gold, electrum, platinum
>>
Dumb frogposter
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>>53244067
copper, silver, gold, electrum, platinum, orichalcum, mithril, adamantine, metallica
>>
>>53244067
My nigga. The only way to do it.
>>
Late Roman Republic / early Empire, daily wage for unskilled laborer or common soldier ≈ 1 silver denarius (with no tax deductions) ≈ $20 in bread

>1 gold aureus = 25 silver denarii = 400 copper asses

A denarius and an aureus were roughly the same size (about 2 cm in diameter), though the latter weighed more as gold is denser than silver. An as is significantly bigger (almost 3 cm in diameter) and weighs more than 3 times as much as a denarius, but is worth 16 times less.

Taking into account silver's slightly greater density, I come up with silver being worth about 45 times as much as an equal volume of copper. So for coins the same size:

>1 gold coin = 25 silver coins = 1125 copper coins
>1 silver coin = 45 copper coins

Of course, by varying the size and purity of the coins, you can markedly change this.

To simplify things a bit, if we make gold coins a bit smaller (about 1.8 cm in diameter as compared to 2 cm for silver coins, assuming both have the same thickness) and reduce copper coins by about half as much (to around 1.9 cm in diameter), then we get the following exchange rate:

>1 gold coin = 20 silver coins = 1000 copper coins
>1 silver coin = 50 copper coins
>>
Copper, silver, gold, diamonds, dragon egg

Dragon egg is basically 1,000,000 days worth of wages.. or employing a million people for one day.
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>>53244139
Pink Floyd, Rupees, Zenny, Munny, Yen, 30 cc of mouse blood and a small wooden stick, and government regulated anal circumferences.
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>>53244139
>metallica
you missed dragonforce, the hardest metal known to man
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>>53244067
>>53244139
>electrum more valuable than gold
Do you idiots know what electrum is?
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>>53244301
My thoughts exactly.
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>>53244288
>Diamond
Does DeBeers exist in your setting?
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>>53244298
Nah. That's for the Rite of Ashk Ente.
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>>53244301
Also, metallica isn't worth much these days.
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>>53244288
>or employing a million people for one day.
How does that work? Do you break the egg into a million fragments?
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>>53244320
Ah, my bad. It's Procol Harum for money, and Pink Floyd for summoning Death, right?
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>>53244316
I do believe precious gemstones are available from your next door friendly bearded midget company Gromnilson & Son Co.
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>>53244301
Rarer than gold as a natural forming ore before an alloying technique was invented?
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Yen-like systems are better.
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>>53244275
Doesn't take into account the weight and volume of coins for conveniences sake. Lugging 50 copper coins for a single days wage can get more difficult the more it would take to convert. 1:10 ratio values would make more sense I think.
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>>53244345
You exchange it for a million pieces of gold coinage from a buyer or exchequer.
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>>53244396
If you haven't got a method of smelting gold and silver, you're not going to be making coins out of them. If you have, it's only logical that you'd put silver in your gold for reasons of seigniorage.
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>>53244423
>alloys exist as soon as you can work metal
How about no.
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>>53244412
Care to explain?
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>>53244431
Are you retarded anon? It's literally just 'you put silver in your gold'.
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>>53244439
No, no it isn't.
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>>53244436
No.
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>>53244461
Then your opinion is worthless.
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>>53244470
I think the obstinate cucķ means one without cents/denominations, so there's no fractions ir different tiers. One currency size fits all.

Too busy jerking it as the Bull fucks his Yamato waifu to argue in favour od it apparently.
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>>53244479
Yeah, that!
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>>53244417
10 to 1 conversion is the easy way to do things, and since you can vary coin size, it's not unrealistic, even if you base coins on Roman exchange rates for metals (and of course, this being a fantasy world, you have broad latitude to make metals as valuable as you want them to be). But if you go for coins of relatively equivalent sizes based on late Republic / early Empire values of metals, then you're getting something closer to 50 to 1. But then copper asses were a good deal larger than silver denarii to provide for a 16 to 1 exchange rate. In the end, I'm not arguing for any particular way of doing things; just giving an historical basis that you could take into account or ignore, as you see fit.
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>>53244356
The point is before DeBeers and co. an average ruby or sapphire was worth more than an average diamond and the parity didn't shift for the jew's jewel until the 20th century.
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>>53244455
This is electrum. It is not some sort of precise alloy, it'll work with anywhere from 20% to 80% gold.
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I had an idea for a currency system for a mathematical order-based setting like Mechanus. The units of currency are the platonic solids, or at least objects/metal in the shape of the platonic solids, with the tetrahedron being the least valuable, up through the cube, octahedron, dodecahedron, to the icosahedron being most valuable. Each one would be worth eight times as much as the previous, or the first prime number raised to the power of the second prime number, as opposed to the number of digits an arbitrary sentient species in the multiverse has. Also, 8^5 is about 3 times as much as 10^4, the ratio of the value of a platinum piece to a copper piece in 3.5, so the ratio of the value of the most to the least valuable piece of currency in the system is roughly similar.
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>>53244498
Mate, alloying, especially with shit purity precious metals they had back then would've been a nightmare.
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>>53244506
The only issue is that eveywhere else would be more than fine with using the arbitrary one out of convenience
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>>53244540
You know the Lydians had solved refining silver to the point that pure silver coins were introduced in 570 BC, right? Only 30-40 years after they'd started adulterating the local 'pure' electrum with silver to make their coins cheaper to produce?

Fucking Ancient Egypt and Mycenae had worked out how to make copper-gold and iron-gold alloys in about 1000 BC.
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>>53244004
>What's so hard to understand?
The part where an unskilled peasant only earns enough every day to afford one meal. Just that one meal. No clothes, no housing, no nothing. Outside of famine conditions peasants shouldn't be naked, unwashed and living in boxes (oh wait, they can't even afford those fucking boxes!).
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>>53244549
That just adds to the flavor of having autistic clockwork robots or whatever make you exchange your normal currency for little shapes to satisfy their regularity fetish.
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>>53244540
Mate, you are a fucktard. It is a fact that electrum was artificially produced by the Byzantine Empire, and it is probable that; based on the silver gold ratio in natural electrum found in Anatolia compared to that found in Lydian coinage; that it was artificially produced as early as 600 BC.
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>>53244626
How would the autistic clockwork robots deal with the fact that their currency cannot be easily stacked, sorted, or counted due to it's irregular shape?
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>>53244624
>Just that one meal. No clothes, no housing, no nothing.
>one day's food and shelter
Something don't add up.
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>>53244579
>Lydians had solved refining silver to the point that pure silver coins were introduced in 570 BC

Yes and their highest valued currency was (presumed at least due to circulation, and the pedantic production standards) the trite, the electrum coinage.

The thing is it'd be retarded to try and purify all those valuable metals then use them to produce electrum, not to mention a fucking nightmare for the smelter. Hence why the carefully controlled and valuable electrum supplies were used in coinage, me saying it was difficult isn't me saying it was impossible.
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>>53244636
It's funny, the real problem with electrum coinage was that it was so easy to mess with the gold level in it that foreign exchange rates were always shit, because the merchant couldn't be sure how much gold was in your electrum.

Electrum coins are only really useful either before you've managed to make something better or after you've standardised it to the point that everybody knows exactly how much gold is going to be in it.
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>>53244636
Nightmare =/= impossible, but it does mean it's more expensive to produce it (therefore increasing it's value). Hence why electrum was generally considered more valuable in those days.
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>>53244004
Don't forget to squash that frog on your way >>>/out/
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>>53244664
>the coin that's partially gold and partially silver is worth more than the coin that's entirely silver
wow

>>53244664
>it'd be retarded to try and purify all those valuable metals then use them to produce electrum
You make electrum coins so your gold stocks will go further.
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>>53244713
>He thinks he can kill the Avatar of Kek
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>>53244650
Not being able to be stacked I can understand, but if anything being different shapes would make it easier to sort and count than every type of coin being a cylinder. And really stacking is only an issue for storage, for any day-to-day carrying and mercantile exchange coins would be kept in bags or pouches. For the long-term storage they could have fun with three-dimensional tiling and packing problems.
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>>53244716
>the coin that's partially gold and partially silver is worth more than the coin that's entirely silver
And the coin that's entirely gold as well.
>>53244716
Except it'd cost more to do that then the 'increased' value of your gold stocks you idiot.
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>>53244650
I'm fairly certain an autistic clockwork robot can make one helluva notDice tower. Then you have a Tower as a measure of money, and you have pocket dimension vaults full of notDice towers.
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>>53244725
Is this a fake/edit? I mean it misses like 16 labels to explain all the things Zyklon-B has put in the picture.
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>>53244004
>using metal as currency
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>>53244746
It's legit
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>>53244733
>And the coin that's entirely gold as well.
Do you have any sort of proof of that?

>Except it'd cost more to do that then the 'increased' value of your gold stocks you idiot.
Perhaps you have some sort of mathematics you can use to prove that?
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>>53244725
>trumpfags rant and rave about private ownership
>yea but it's ours when we want it
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>>53244767
http://oldestcoins.reidgold.com/article.html

And no I cannot prove it (how the fuck would we even begin to calculate the cost of labour, resources and the value of unbacked metals?) but it's a guess as to why they didn't alloy all their gold and silver stocks.
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>>53244773
The law is squarely on the side of Kekistan though. Matt "Furry" didn't go to court to claim infringement of his intellectual property, but even if he did the judge (assuming he isn't a biased leftie cuck) would most likely rule that there has been enough of a "transformative element" to effectively make the pepe memes a different character (otherwise you'd only end up with like six Marvel characters, this "transformative element" clause is actually pretty important to the comic books industry). Alternatively you could also throw it on fair use of intellectual property through parody.

That said, Furry didn't do that. Instead he tried to kill an idea. Sad!
>>
>>53244455
Some alloys, like electrum, are naturally occurring.

>>53244439
On the other hand, intentionally fusing the two properly requires you to hit about 1000°C, which could be a bit of a challenge if you can only just turn silver ore into metal.

>>53244506
Yeah, that's kinda sort,a neat-ish. Then you sit down to actually play with the fucking thing, and it's best quick forgotten, or it'll be just another fucking thing to keep track of. An annoyance. Unless you have a particular OCD thing about counting coins.

IRL these things would be a pain in the ass to work with, you want to be able to stack the fuckers.

>as opposed to the number of digits an arbitrary sentient species in the multiverse has.

Instead you arbitrarily decide to take 2^3, instead of 2*3, or 2+3, or 2!3, etc.

Of course, basically no real world currency follows the strict base ten (10 or 100) steps between coins of DnD. The latter has simply been designed to be easy to deal with using pen and paper, not in real life. For a good reason, that coin counting thing again you know?

And if you want to get into mathematical perfection of sticking to prime numbers times each other and platonic solids and shit then "roughly similar" sure as fuck won't do. Things are either equal or not, arbitrarily deciding that some specific difference is "small enough" won't cut it.

>>53244540
Depend son whether you're aiming to get a specific alloy, or just diluting down a precious metal with one less so.

>>53244579
>pure silver coins
For some given standard of purity. So, out of curiosity, how much silver exactly were in those? Even modern day "pure" silver coins often think 99.9% is good enough (those that are merely regular silver are probably 97.5%), some go to 99.99% instead, but an absolute 100% ain't happening.
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>>53244800
>it's a guess as to why they didn't alloy all their gold and silver stocks.
You know what's a better guess? This >>53244675
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>>53244812
Superheroes you mean. There'd be only six superheroes.
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>>53244815
Not really, they solved that by being ridiculously draconian laws and anal-retentive standards.
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>>53244814
>Some alloys, like electrum, are naturally occurring
That was my point, naturally occurring alloys were the economic solution to achieving a valuable metal, the alloying process obviously not being a lucrative solution.
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>frogposting
>>
The whole system with different types of coins is a sacred cow of the DnD philosophy, and it serves no earthly purpose. Everyone counts everything in gold, anyway, and the system is too hopelessly simplified to be "realistic" if that's what you're after.

Just simplify everything down to 'coins', and assume that you're carrying an assortment of coins, gems and valuables of whatever type is in use. It works just fine for tons of other systems, and only leads to extra bookkeeping.
>>
>>53244927
I disagree with you.
>>
The system is arbitrary as it takes no account of inflation, the purity of coinage, supply of gold, silver and other metals against each other and the dominant economy. If it so happens that the setting in question has more gold than copper, the system goes out of the window.

Unless you are going for hard details and world building, there is no need to think about this too much, otherwise you will be disappointed.
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>>53244496
This logic follows from an artificially created system measurements like the SI. A more believable, emergent monetary system would have coinage tied to weights and volumes of staple goods like grain and wine. The imperial system - and most of what was used in continental Europe before we went metric - was directly transplanted from ancient Rome, and it worked because the logic behind it was still valid.
>>
>>53244506
That makes a pocketful of coins like a pocketful of dice. Kind of impractical.
>>
>>53244927
While most groups don't sit and count out their gold and weight, it DOES come into play when you have particularly large sums. It also helps differentiate between gold, used for valuable goods and services, and copper/silver, used for cheap labor, food, and inns.
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>>53245127
>it DOES come into play when you have particularly large sums
Not unless you go out of your way to make it so. If you do, in DnD at least, it just adds a Bag of Holding tax to your wealth gain. Parties that enjoy inventory management are extremely few and far between.

>It also helps differentiate between gold, used for valuable goods and services, and copper/silver, used for cheap labor, food, and inns.
Are you seriously so cheap that you're gonna spend time counting silver when you're sitting on thousands of gold? Not only that, but I don't see how that helps at all - I've never had any problems paying for lodgings or services in games that use credits, or dollars, or anything else.
>>
>>53244301
A metal which was extremely valuable up until recent history due to its rarity?
>>
>>53245463
No.
>>
>Heaven and Afterlife in the setting are a bit Chinese inspiried, being filled with laws and Lawyers
>Heaven needs a lot of currency for the souls in it and to pay their employees, plus when living people want to leave a sacrifice, they want to have a fair exchange rate
>Heaven and the nation's of the world now agree to make a heavenly mint, each Grace is a small porcelain coin, equal value on Heaven and Earth.

How's this?
>>
>>53245332
I basically just use Grain into Gold's charts at the end, and try to price everything else in the world around that, including shifting magic items to compensate as necessary.

Basically I've just set 1GP as ~$100 in modern money for general purchasing power, shifting as necessary for what a fantasy world could/couldn't produce as easily as we could.

A fort with some basic utilities like a traveler's tavern and some stables costs something like 15,000 according to a 3.5 book and a 5e homebrew, which comes out to $1,500,000, which seems fairly reasonable to me.

It allows 1 copper to be $1, which is a mug of ale, and tossing a silver to a bard to be fairly generous for peasants. Things necessary for life will be cheaper than they are in our world using this system, because they're more commonly produced, whereas quality-of-life things will be more expensive than in our world. Overall, it's allowed me to come up with reasonable prices on the fly and to be able to justify them both to myself and to my players in a way everyone's been able to agree with.
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>>53244884
If you can't alloy them yourself then a naturally occurring alloy is no different here than a pure metal. You have what you obtain from nature, with no way of making more or dilute it down. It's only when you can make the alloy, and fiddle with the composition, that it starts to matter that it's an alloy.

>>53245463
If you can cast bronze, early bronze age technology, then you can melt gold and silver together to make electrum, and add more silver to high-gold electrum. At that point, it shouldn't be long until people will find electrum far less valuable than gold.
>>
>>53245596
>>53245332
It's also easier to justify a guard's wages of 6-10 GP a month using this system. It also makes the players getting money from tombs a pretty significant thing, because now they can buy a lot of manpower to get things done for themselves, which leads to a lot more player creativity and customization, whether that be in commissioning magic items, building houses or shops, or starting businesses, which I and my players like a lot.

Makes that +1 weapon that costs 1,000GP ($100,000) suddenly like buying a luxury car, which makes the blacksmiths suddenly treat them like VIP customers, and it explains why kingdoms aren't giving every single one of their soldiers magical weapons.
>>
>>53244139
>Metallica
>Worth anything
This should only be valid for an 80's RP
>>
just have your setting use a fiat currency geex
>>
>>53245699
Aren't fiat currencies trash though?
>>
>>53244300
Underage, please leave.
>>
Flaxscrip and Hempscrip are better.
>>
>>53245992
Actually I believe that's an old meme
>>
>1 Green Groat=12.37 bronze shillings
>1 Bronze Shilling is equal to 1/5th of a sixpenny, or 6/9th of a Wet Bobhog
>A sixpenny is 3/4th of a Dry Bobhog, or 3.2 of a gold shilling
>A Dry Bobhog is 3.83 Young Tanners, or 1/8th of a Royal Groat
>1 Young Tanner is a 2/7th of a Eightpence, or 1 7th Rude
>A halfpenny is worth 2 eightpences

If you don't understand it, fuck off and play some WoW you fucking pleb
>>
>>53245625
I fucked up my 5e campaign by trying to convert "gold" into silver and save Gold for actually big-ass expensive coins. So 1gp is worth like, a horse.

Except i forgot and gave the players a bunch of gold by mistake.
>>
>>53246002
I L L U M I N A T U S
>>
>>53244773
Fair use.
>>
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>>53244004
>Copper to silver ratio 100:1
O-ok...
>Silver to gold ratio 100:1
Are you fucking retarded?!
>>
>Using money
>Not bartering in goods and services
>Not losing profits perishable goods

0/10 realism verisimilitude broken I bet u don't even have full plate viking shieldmaidens in ur games faggitz
>>
>>53244345
You give the egg to a mercenary company who will raise it, like those Russians who raised the bear. At least, I think it was Russian military that raised a bear
>>
>>53244004
>1 pound = 20 shillings = 240 pences
>loaf of bread costs half a pence, carpenter earns 3 shillings a week
What's so hard to understand?
>>
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>>53244004
>1 gold = 100 silver = 2,500 rubles = 10,000 copper
>1 silver ~ 1 USD purchasing power
Good enough for me.
>>
Frankly I just like to have it so that one silver is equal to one dollar, coppers are ten cents and ten to a silver.
Gold can be 100, to make it so you don't need to lug a sack around just for cash to loot dungeons

This makes it easier to port costs of living into the setting, as well as other things like construction contracts, regular pay, etc.
>>
>>53244094
PEPE LIVES!
>>
>>53244899
>being this unironically triggered by a fucking cartoon frog
You do know that's why people post them, right?
>>
>>53246629
It was the polish.

https://en.m.wikipedia.org/wiki/Wojtek_(bear)
>>
What about 10 gold pieces? Or 100? They're just thicker and wider.
>>
4 farthings to the penny. the penny is marked as "d"
2 ha'pennies to the penny.
12 pennies to the shilling. the shilling is marked as "s" Both Penny and Shilling are silver.
20 shillings to the pound. the pound is marked as "L"
the pound is not called the pound, but is instead called the sovereign. It is minted of gold.

the thruppeny bit is 3 pence. there are 4 thruppeny bits to the shilling.
there are 4d to the groat, 3 groats to the shilling

the Noble is six shillings and eight pence, and is made of gold - until it was revalued at 8 shillings and fourpence. At which point the Angel is minted worth 6/4.
the half-noble is of course, 40d. 3 shillings and fourpence
the quarter-noble is 20d, or 1 shilling and eightpence. its the smallest gold coin.

the Mark is 13 shillings and 4 pence, but was not minted as a coin.

there are 21 shillings to the guinea.

What's so hard to understand?
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>>53246088
Oh fuck, I remember that thread. Did it really spiral that far out of control?
>>
>>53244004
1 silver penny.

That is all.

What's so hard to understand?
>>
>>53248903
>What's so hard to understand?
Only how someone ever thought any of that was a good idea.
>>
>>53244300
That's what I call "Pure Intensity"!
>>
>>53244004
>>53244018
Imagine OP carrying his shit around in copper on multiple mules.

>>53244067
1pp == 5gp == 10ep == 50sp == 500cp
past level 6 you just carry around precious gems anyway, usually inside potion bottles so that magical attacks will destroy the bottle instead of shattering the gemstone.
>>
>>53244004
>being such a pleb you only use copper, silver and gold pieces

20 shillings in a sovereign
12 pennies in a shilling
240 pennies in a sovereign

a farthing is 1/4 of a penny
a halfpenny is 1/2 of a penny
3 farthings are 3/4 of a penny

a half-groat is 2 pennies
a threepenny bit made of silver is 3 pennies
a groat is 4 pennies
a sixpence or tanner is 6 pennies

So a groat, a sixpence and a half groat equal to a shilling

a florin or two shilling piece is two shillings
a half-crown is 2 shillings and 6 pennies (or half a shilling)
a crown is 5 shillings
ten shillings is half a sovereign
a half-guinea is 10 shillings and 6 pennies

a guinea is a sovereign and a shilling

What's so hard to understand?
>>
>>53246568
>not wearing segmented silver jewelery on your person
>not hacking convenient pieces of hacksilver off of it for use as currency

Fake vikings go and stay go
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>>53246833
>1 pound
dropped the post like I dropped your mom
>>
>>53244139
>>53244067
>>53244004

240 copper = 1 Silver
13 silver = 1 gold
20 gold = 1 platinum
1/2 platinum = 1 electrum
3 electrum = 1 orichalcum
8 platinum = 1 Mithril
12 Mitrhil = 1 Adamantine
420 Adamantine = 1 Dragonforce
>>
>>53249716

that's wrong though:
20 pennies to a shiling
12 shillings to a pound sterling silver
13 shillings to a gold soveign
8 soveigns to a gold crown
>>
>>53249842
Do we really need a currency system using more than just 3 type of coins?

I mean the PCs shouldn't really go beyond that level of money. The lowest tier in their early adventure, the middle tier in the meat of their adventure, and the higher tier on the end of the adventure.

Why do you implement such a complicated currency system on your setting, /tg/?
>>
>>53249935
>>53249842
Didn't meant to reply you, sorry my nigga.
>>
>>53244004
12 brass pfennigs are 1 silver shilling.

20 shillings are 1 gold crown.

(240 brass are 1 crown).
>>
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>>53249786
>One Dragonforce is 2515968000 Copper
>>
>>53249935
>Do we really need a currency system using more than just 3 type of coins?
Yes. Decimal currency was a mistake
>>
>>53250018
>One Dragonforce is 2.515968000*10^9 Copper
There. That's more easily readable.
>>
>worthless alloy coins
these are used by the common folk, and i never track them. i call them copper and silver coins, but they're probably some sort of alloy. i'm not sure which, and my players have ever cared enough to ask.

a copper coin gets you one or two loaves of bread, or a small bowl of soup. ten copper, or a silver coin, is a night and a meal at a modest village inn.

>gold coins, used by merchants, businesses...
adventurer money. also some kind of alloy, i presume electrum. a gold coin lets you hire five horses for a full day.

>works of art, historically meaningful artifacts, ingots of metal, magical stuff, gems
valuable objects with variable payout. the party needs to sell them to the right people at the right places.
>>
>>53249716
relying on the face value assumes there is and has only ever been one world currency that barbaric monsters also abide by. neverplays such as yourself should report to /lit/.
>>
>>53244345

You give the egg to the union leaders and then take turns fucking the workers in the ass with them.
>>
>>53249950

Stop goin around calling people my nigga
>>
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>>53251005
Sorry nigger.
>>
>>53250088
Those zeros are useless.
>>
>>53244354
>Procol Harum

You! you're alright.
>>
>>53251104
It's alright nigra
>>
I always just assumed that 1 gold was like $100
>>
>>53249842
No, 12 pennies to shilling, 20 shillings to pound. 5 shillings to crown.
http://medieval.ucdavis.edu/120D/Money.html
Like, when was this system reformed in the UK? In 70s?
>>
>>53244653
Commoners don't make one gold a day, or most don't anyway.
>>
In my game humans use electrum and copper currency because they have access to limited gold and silver, mostly from trade with dwarves, but plenty of copper and tin.

Dwarves, elves, and halflings in the great chain make use of a currency system out of D&D. Their gold piece looks like the twin islands they inhabit, but it looks to outsiders like a buckle, so they are commonly known as bucks. Large transactions are handled with siders, which are larger platinum and gold coins shaped like the twelve zodiac constellations. The positions of stars on siders are sockets that can hold gems specially cut for that purpose. The gems can also be traded on their own but this is rarer.
>>
>>53251503
>that reckless disregard for dick anatomy
>>
>>53251503
gross
>>
>>53249716

So tuppence is two pennies? Thrupence is three?
>>
>>53249716
This is the best system. I made a table with prices based on XVI century England prices as those are quite easy to find. After a twentieth paper about it it became quite intuitive. I was kinda angry I had to translate them into silver pieces for my players.
>>
>>53250088
God damn, I laughed hard at this one and now everyone is looking at me
>>
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>>53244004
Do you even bakla?
>>
>>53244139
Use a logical currency system you retard
1 Osmium Pieces = 9 Iridium Pieces
1 Iridium Piece = 20 Tungsten Pieces
2 Tungsten Pieces = 19 Titanium Pieces
1 Titanium Piece = 100 Ice Cubes
1 lb of Ice = 95 Pieces of Pocket Lint
>>
>all this shilling shilling itt

I want the shilling shilling shills to leave.
>>
>>53244139
You forgot one anon

copper, silver, gold, electrum, platinum, orichalcum, mithril, adamantine, metallica, megadeth
>>
>>53244497
Tbh has there ever been a bigger and more successful scam than diamonds?
>>
>>53249708
>past level 6 you just carry around precious gems anyway
I wish.
My dm is a real dick about gems and insist that they take at least 2 weeks to sell.
>"Hello trader, I would like to sell this gem to you for X amount of gold."
>"Hmm this looks like a real gem, but let me take it to my friend who's a gem expert. It will take about a week or two."
I shit you not, we have to finish a short quest which usually takes a few days in game and then wait for the gem to be valued.
>>
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>>53256108
Why can't you go to the gem expert yourself? They should be able to identify this bullshit in a moment with simple methods.
>>
Would there be any issue with the following ruling.

Thunder damage does not exist, if an effect allows you to choose Thunder as an elemental type, ignore it. If an effect inflicts thunder damage, it instead inflicts force damage.
>>
>>53256580
We actually have a gnome who had an artisan background in the party, when he wanted to go to his friends at the guild, the guild would magically shut down, or his acquaintances too busy to appraise the gem.
We always got gems for quest rewards.
When we finally talked to the dm about it, he said it was because he wanted to limit the amount of gold we had.
We never had enough gold.
The wizards could never copy more than one spell per quest to avoid bankruptcy.
At one point we had to sleep in out cleric's temple.
The cleric we had worshiped Kiltzi.
We didn't really get much sleep that night.
>>
>>53244004
wtf you talking about?

240 copper pennies = 20 silver shillings = 1 gold crown

5 shillings is enough for one days food
2 shillings is enough for shelter in the common room
>>
>>53244004
>What's so hard to understand?
That a fantasy world would have all coinage have approximately the same mass instead of approximately the same size.
>>
>>53256108
Wut

Are you selling gems to traders in a civilized area or in bum fuck nowhere?
>>
>>53257228
Always in the city, wandering traders are not trustworthy, villages usually don't have the currency to afford the gems we're carrying.

If we try to sell the gems without getting them appraised, they always sell for 10% of the proper price because "It only makes sense."
>>
>>53245061

It's a medieval society. You cant print coins day and night. And you dont have giant banks pulling money out of the air. Certain kingdoms can accumulate gold, these coins, but these metal are accepted everywhere, so no exchange rates.

A couple coppers is going to get you a loaf of bread. Whether it was in the age of heroes years past, or "now".

And with the tech at hand, you have a natural ceiling for purity. If someone made a crap coin, the merchant will weigh it, tell you, and smelt it properly.
>>
>>53245524
What is it backed by?

I could see some interesting ways of having currency in fantasy settings.
>The Gold church both the nation's religious and economic center.
>Coins are replaced with small figurines of important saints made out of precious metals
>The statuettes can be redeemed at churches for everything from minor confessions to resurrections.
>>
>>53246480

You make kitchenware out of silver... it ain't that rare. You don't have gold forks and knives, do you?
>>
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>>53257761

Hmm. Still not 1 to 100.
>>
>>53257718
Yeah, but you've got a dozen different mints with a dozen different standards both for size and purity, and many different reasons for both raising our devaluing their currency.

It might be all mostly the same by weight, but not everyone has a scale.
>>
>>53257928
Current price of gold per ounce: $1,229.80
Current price of silver per ounce: $16.55

That puts gold at being worth slightly more than 74 times as much as silver per ounce. Going by this graph, the price of gold has never quite hit the 100x mark, but it did hit 98.88 in 1991, and 97.31x in 1940 and 1941, so it's not a crazy notion. With that said, if you look at >>53244275, you'll see that historically speaking, at least at certain points, the values of gold and silver were significantly closer than they are today. So 100x does seem like an outlier, even if it's not a completely ridiculous one.
>>
>>53249786
How many Black Sabbaths is that?
>>
>>53244004
>not using Stanley nickels and Schrute bucks
>>
>>53251328
https://www.youtube.com/watch?v=oHuRcDnJOAQ
>>
>>53259072
fuck
>>
>>53245992
>under age
>with a meme from 9 years ago
>when memes were called image macros, or spam, and posting an image without text was subhuman
>when 4chan didn't have captcha and blue boards were filled with gore
THE BEST THE BEST THE BEST THE BEST THE BEST etc.
>>
>>53244018 >>53249708
1920 farthings = 480 pence = 40 shilling = 8 crowns = 3 marks = 2 pounds

17 pence and farthing is enough for seven days food and shelter.

What's so hard to understand?
>>
>>53246888
>ruble costs more than copper
Dude it's called "wooden" for reason.
>>
>>53244354
I thought it was Iron Maiden to summon death, or am I thinking of summoning devils?
>>
>>53259255
It's based on mid-2000s exchange rate.
>>
So I was thinking of having my group encounter a merchant and his bodyguard in a tavern, a brawl ends up with the merchant and his mercs dead and my party holding 1800 Golden Shekels in coins/gears and another npc holding the merchant ledger.
That's too much coin?
>>
>>53262365
I assume your not playing a gp:xp system?
It probably depends on how much that could buy.

Either way, the murder should blow back at the somehow.
Probably not blow hard though. Unless that's a lot of money in your game.
>>
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>>53244773
>Every frogposter is a trump tard
This meme is more insufferable than frogposters in the first place. Pepe is the incarnation of the insufferable and perpetual loser in life. If the alt-right wants to claim that as representative of themselves, then sure, but that doesn't make all losers alt-right.

This image policing and shaming smells more like fucking tumblr and I think all of 4chan would be happier if it staid there, so please, take your frog tears back there and cry about it on that site.
>>
>>53248472

>On 30 December 2011, a film, Wojtek – The Bear That Went to War, was broadcast on BBC Two Scotland, narrated by Brian Blessed

...there is no higher honour.
>>
>>53262425
That's a subtential sum, you could ransom some nobles for that.
The merchant was the merchant prince archetype, riche foreigner with more coins than brain. Sadly he was the younger brother of a much bigger merchant with more pull than the group will probably earn over their adventures.

I would have the group bribe the tavern owner and its clients into staying silent by tossing a few gold coins on each table and owing a few favors to the tavern.
It's a lot of money but the merchant ship have ten times that amount in cargo from spice, silk, furs and other shit.
>>
>>53259135
But if you need to see a doctor in that time, best bring a Guinea.
>>
>>53262654
That article predates the Guinea.

>>53262618
>That's a subtential sum, you could ransom some nobles for that.
How many ways are they splitting it?

>bribe the tavern owner
Good.
>and its clients
Good.
>by tossing a few gold coins
~ aes-the-tic~
>owing a few favors to the tavern.
Excellent.

Have the older brother finance a half-assed investigation in a few sessions though.
It can blatantly plan on leading nowhere, but it's a nice nod and a possible spook.
>>
>>53251235
it depends on how valuable you think 500 copper is, I guess
>>
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>>53262735
>How many ways are they splitting it?
5 ways split. Well 4 as the fifth was making a deal with the town's mayor/lord to deal with some bandit groups.

>Have the older brother finance a half-assed investigation in a few sessions though.
As the defacto leader of the group wasn't there they missed the real money maker, the ledger. With it, they'd discover that the guy they killed is kinda loaded and that their 1800 GD would buy them 5 smaller ships than the foreign merchant, his ship is a big ass carrack looking beast.

The ledger is in the hand of a shady merchant who will make them his fallguy, sending the elder brother's goon the way of my group. The guy isn't that much angry about his brother's death, but a missing ship and more importantly a missing ledger are something he cannot let go.
>>
>>53262902
They could buy a small manor, or something of that style for 400. They'd buy 20/40 guards with decent gears for half of that ammount and another 200 would have the house filled with comfortable, if not quite rich, furnitures. They could live like that for a decade or more, or could repay the 5th player's debt to the crown, something like 3k gold.
>>
>>53262902
You don't need to introduce the shady merchant as a villain, but you *have* introduced him. Right?

And if the noble is more concerned with the ledger than the crime, how will the merchant frame them?
Not-understanding-the-noble's-intentions and doing a bad job? Fake ledger?
>>
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>>53244004
Oh it is a good day my friends! I just spent the last two years Conquering a bunch of primitive savages armed with sticks and rocks. But even though they only had flint arrows and paddles with glass they did have rooms full to the Brim with treasure. Now I got a chest of gold and shipments are coming in for our Holy Order and our blessed King! Oh my, a Round of Wine on me!
>>
100 copper to 1 silver.
10 silver to 1 gold. 100 gold to mithril.
10 mithril to one soul shard.
>>
>>53244624
>Modern day setting
>>
>>53263730
>>53263730
The Shady Merchant has always been a presence in town, he's one of the few with the really good stuff and for the right price he can give you info on some of the happening in the other parts of the realm. It's just that the party never had to deal with him in a situation like that.

The elder brother is a merchant, as such he was a rival to his own brother even though they were in the same guild. The death of a fellow guild member while sad also means new clients for the first member getting its hands on the deceaded ledger.
The Shady one is a merchant of lower standing than both brothers, or so he would like the players and the world to think. He's got friends in many place and favors in even more so that fencing trade goods from another merchant is something he could do rather easily, framing a band of murderhobos for the crimes is child's play. And if they die, he'll just take their loots and sell them to the next group.

He was a character this group played a half dozen campaigns ago, their actions directly caused some of the situation my group actual characters are dealing with. Like the debt of one of the players, because the Shady's group sunk a ship full of gold for the war effort the previous king demanded. With the ship sunk, the king couldn't raise an army strong enough to stop the advance of a rival country and lost valuable lands. The noble who lost the ship had his title and land revoked and had a debt to repay, only for his son to inherit.
>>
>>53244004
Friend, open your 3.5 PHB. Flip to page 168. Look at the "actual size" gold piece. Realize that, with gold's mass, the coin must be so thin that it's actually floppy. Surely, this won't do.

Revise your system as follows to strike a balance between realism, verisimilitude, and ease of use:

50 gold pieces = 1 kg mass
200 silver pieces = 1 kg mass
300 copper pieces = 1 kg mass

For value, 1 gold piece = 50 silver pieces = 500 copper pieces

For dimensions, a gold piece has a 25 mm diameter and a thickness of just over 2.1 mm, making it slightly wider than a quarter but almost as thick as a half-dollar (though weighing almost twice as much as the half-dollar).

Meanwhile, the silver piece has diameter 18 mm and thickness just over 1.8 mm, making it slightly wider than a dime and somewhere between a nickel and a quarter for thickness (weighing the same as the nickel).

Finally, a copper piece is slightly less wide than a dime, at 17 mm, but slightly thicker, at about 1.6 mm. It still weighs more than a dime, but less than any of the other US coins I found data on (I didn't have penny data when I did this, though, and I'd wager it's pretty close to that).

These numbers assume approximate purity - depending on the metallurgy in your setting, you should skew them to compensate, possibly even by region if it matters. You may also wish to introduce intermediate coins, such as electrum, derived from these numbers and adjusted in the same way. In general, you should retain the relative values and buying power of the things to keep things from getting too difficult to work with at the table - you should assume the physical dimensions of the coins fluctuate to match.
>>
>>53263876

Wait, how many shillings are there in a round of wine?
>>
I rather liked the pieces of eight solution, where you can physically cut up or remove parts to make smaller denominations.
>>
>>53244004
>What's so hard to understand?

What's had to understand is why faggots like you insist on using bullshit non-canon systems for this.

10 cp -> 1 sp
5 sp -> 1 ep
2 ep -> 1 gp
10 gp -> 1 pp
>>
>>53270661
Depends on where you are and how many people are there.
>>
>>53249575
You talk about a nation where the sixpence was introduced solely to feed the coin slot of the gas connector of their heater. People froze to death because they didn't wake up in time to throw in a new coin.
>>
>>53244004
>be goldguy
>go to silver mine
>give the landlord some random gold necklace I got as kid
>more like silver MINE
>find out there's a copper mine nearby
>look around nodding, spit in the hand of the landlord which due to my gold teeth has some traces of gold
>spit in the face of every miner in the joyous ensuing party, essentially handing them next year's pay
>>
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>>53270641
This system will get you through up to the point where you're making purchases for more than about 500 gp (which is 10 kilograms of gold). At this point, coinage begins to get impractical, and you should expect to be doing your transactions in bullion (bars of gold and/or silver) and gemstones, with GP-equivalent prices provided by the DM. If platinum is common enough to be more than a curiosity, such coins may also extend the range.

Even that won't last forever - if you pay 50,000 gp for a magic item, that's a literal ton of gold. The logistics of transport become as much an issue as counting little bits of metal. At this point, you should probably expect to do more bartering than anything else. You should be dealing in art and other luxury goods, intangibles like the location of a native mythril deposit, and curiosities that are hard to come by but are simply necessary for certain things - disembodied souls, ancient magical texts, etcetera. Again, for sanity's sake, the DM should give you GP-equivalent prices for these, but should let these be generic prices that you can beat if you can find a particular buyer who's looking for the specific thing you have.
>>
>>53272191
And once you have this worked out, you should be good until the DM has somebody invent fiat currency.
>>
>>53272191
>You should be dealing in art and other luxury goods, intangibles like the location of a native mythril deposit, and curiosities that are hard to come by but are simply necessary for certain things - disembodied souls, ancient magical texts, etcetera.

Don't most campaigns do this? Once you hit level 10-15, all you're picking up are the gilded bones of a revered Saint or the ancient texts of a legendary Dragon poet carved into a slab of pure Mithril.
>>
>>53272307 That's level 8 or 9 treasure.
Your dude should retire around 10 or 12.
>>
>>53244004
I find it somehow more immersive to go with Pennies, Shillings and Crowns, with various permutations to add some variety.
>>
>>53273658
ctrl+f shilling
>>
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>>53262434
Dumb frogposter
>>
>>53273631
That's why I keep PCs poor.
That amazing dress you saw? 1200 gp. You're lucky if you get paid 200 gp for a monster. For the whole party.
>>
5/15/2017
Gold per oz. Silver per oz.
$1,230 $16.56

1 to 100 is reasonable.

Gold coins should only really be for nobles and churches that deal with hundreds of people.

So 4 gold coins should be enough to feed and house the average peasant for a year. If 1 silver is a days wage (meal and room).

A chest of gold should mean something. That should be a campaign ending finale. But no, we need a dungeon brimming in gold... that they somehow carry out and store somewhere in the epilogue.
>>
why are people getting so autistic about ingame money
I bet none of you even keep track of your spell components
>>
>>53276156
Those prices assume modern extraction techniques and availability. Historically, the exchange rate was generally closer to 1:12 or so.
>>
>>53277213
>Historically, the exchange rate was generally closer to 1:12 or so.
More like 1:20, I think. Though exchange rates fluctuated significantly.
>>
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>That one city-state that uses cats as currency
>That one confederacy of villages that uses coca leaves and cowries as a two-part monetary system
>That valley of big-breasted amazons that use their milk for currency
>That extremely ancient empire that uses mutual masturbation instead of money
>That commune full of "raw vegan radical feminist sovereign citizens" that use their abortions as dosh
>>
>>53275650
You misunderstand.

>Your dude should retire around 10 or 12.
Is not a comment on treasure.
>>
>>53262434
In the past sure. Now you're a pol/twitter/facebook/trump stamp
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