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Planeforger 2: Electric Boogaloo

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Thread replies: 319
Thread images: 140

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ALRIGHT YA'LL.

LAST TIME I DID THIS, IT DIED.

But screw it, lets try again. We're here to make a Magic the Gathering plane, roll by roll, and have fun with it. Here's how it works.

Roll 1d6 for color, with 6 being colorless.
Roll 1d8 for direction.
Roll 1d20 for amount of hexes filled.
Any point with

Other than that, we're making this shit up as we go. Let's have some fun.
>>
>>53223391
Whoops, meant to say "any point with three or more colors surrounding it is a special land or landmark of some kind, that we can work around."

Also here's the hexgrid we're working with.
>>
>>53223391
I'll bump this once, and then after I'll just start doing it myself, see if anyone comes in later.
>>
Rolled 4 (1d6)

>>53223391
>>
>>53225339
Alright, looks like we've got Red as the color, now what about the direction and amount? Roll 1d8 and 1d20.
>>
>>53225393
>>
Rolled 2 (1d8)

>>53225393
>>
>>53225450
Heading northeast then. And the number of hexes?
>>
Rolled 2 (1d20)

>>53225487
Screw it, I'll do it myself to get us started with something.
>>
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>>53225802
Well, looks like we got a tiny baby mountain.

Next, second verse same as the first. A color, a direction, and a number. Do as many as you want, the more we get the faster we build.
>>
Rolled 1 + 1 (1d6 + 1)

>>53225823
Guess I'm doing this myself.
>>
Rolled 8 (1d8)

>>53226955
Plains it is
>>
Rolled 20 (1d20)

>>53226991
>>
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Rolled 5 (1d6)

>>53227084
And so it grows.
>>
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>>53223391
I remember this thing. It was fun. I still got the map saved and the various bits of art I drew.

I was always wanting to run a quest on the planeforged world... Too bad at round about the time I was thinking about it /qst/ happened.
>>
Rolled 5 (1d6)

>>53225823
You know there is this myth about a mountain called the Baboquivari. It was a peak at the center of the universe, and is where all men came from, after being lead out through the roots and caves of the infinite black underworld by animal spirits.

Not anything particularly relevant. Just wanted to shoot ideas about while rolling dice.
>>
>>53227146
>>53227250
Though I guess I should've rolled a d20 there eh?

Digging through old drawfaggotry.
>>
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Rolled 16, 15 = 31 (2d20)

>>53227258
sorry messed up my roll.
>>
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>>53227258
>>53227275
Either way, rolled the same thing for that first one.

I was part of those threads from really early in, and I had tons of fun with it. I also remember your art from it! Welcome back!

>>53227250
An interesting idea to start with, reminds me of mesoamerican myth.
>>
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Rolled 5 (1d8)

>>53227341
>An interesting idea to start with, reminds me of mesoamerican myth.
You're not wrong. It's from the Tohono O'odham. They're a tribe that lives round about southern arizona and northwest sonora. Though I think its a motif that recurs in other Americas mythologies.
>>
Rolled 4 (1d6)

>>53227406
Yeah, it reminds me primarily of one of the Aztec entrances into a new world (I think the third world, I can't remember), mixed with Hopi emergence tunnels.
>>
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Rolled 2 (1d6)

>>53227341
I'll try and draw things when its a little less midnight.
And when we got a little more ideas floating about.
>>
Rolled 2 (1d20)

>>53227428
no problemo! I'll take your land type roll too, since we need islands anyway.
>>
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Alright, collating all of my posts and actually putting a name on this.
>>53227341
>>53227424
>>53227441
These were me.

At the moment, this is our plane.

We have a roll up for the next type from mine as mountains, but if someone wants to reroll that I'm good with it.
>>
Rolled 5, 3, 9 = 17 (3d36)

>>53227607
actually, you know what, just roll 3d36, it gets a slightly larger number of squares, and I can do the math to convert for land type and direction.
>>
Rolled 10, 19, 7 = 36 (3d36)

>>53228488
And I'll do it once more, so there's something worth posting.
>>
>>53228645
Alright after this one I'm going to start putting it into higher gear, and just rolling a bunch of times.
>>
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>>53228984
Whoops, forgot image.
>>
Rolled 33, 25, 31 = 89 (3d36)

>>53228992
Quick bump/roll before breakfast.
>>
>>53230097
Wow, a whole bunch of colorless to the south!

Maybe its some kind of glimmervoid-esqe artifact area, or maybe a dip into the blind eternities?
>>
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>>53230807
There are a couple more variations for colorless lands now other than wastes or void.

Deserts in the recent set just got some variety added into the land type.
>>
Rolled 7, 9, 21 = 37 (3d36)

>>53231211
Fair point! Guess we'll have to roll some more before we get some real decisions on what kind of terrain we have.
>>
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>>53231271
What was once a small bunch of island/lake/water terrain has now become a slightly less small amount of water terrain.
>>
Rolled 21, 29, 19 = 69 (3d36)

>>53231305
>>53231305
>>
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>>53231345
A nice little copse of forests to add.
>>
Rolled 5, 29, 10 = 44 (3d36)

>>53231442
>>
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>>53231534
As the title says. Looks like we're getting a little continent set up.
>>
Rolled 9, 30, 8 = 47 (3d36)

>>53231651
So, what do we want the colorless to be?
>>
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>>53231716
Honestly when I first saw it I was thinking some kind of artifact land, maybe like a junkyard or something, but I also like the idea of deserts.

Considering our current glut of blue and green, maybe have the landscape be kind of "tropical oasis" like? I'm thinking somewhere between the galapagos islands and sub-saharan africa.
>>
Rolled 6, 12, 28 = 46 (3d36)

>>53231780
I do like a tropical oasis approach
>>
>>53231883
Lots more plains, so if we go oasis, what do they represent? Scrubland? Savannah? Grassland? Mirrodin-style Razorgrass?
>>
Rolled 15, 10, 29 = 54 (3d36)

>>53231934
Going a bit along with the theme of hot places etc., as well as the W/G element, I'd suggest a savannah.
>>
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Rolled 28, 24, 26 = 78 (3d36)

>>53231934
Those are some lonely pair of mountains in the east.
>>
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>>53231978
Finally, swamps!

Alright, so we've got so far a kind of tropical/hot places vibe for this plane. Lush rainforests, rolling savannas, tranquil oasis, and whatnot.

Bearing that in mind, what should our mountains be? Just regular mountains, or more like steppes? So far this whole place is feeling very flat and rolling to me.
>>
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>>53232041
We're getting pretty lush so far. I like it.
>>
Rolled 1, 14, 34 = 49 (3d36)

>>53232130
>>
>>53232068
If those mountains are so little i would suggest a volcano. Unless they get larger
>>
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>>53232339
I think we might have found where our white mana civilization might be based.
>>
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>>53232068
>steppes
I think so, but perhaps they are gigantic and huge mesas that lead to a secluded coast on one side, and slope gently down the other. Iquique comes to mind. Its a city in chile with this big mountain/sand dune behind it, pretty much a 70 degree incline. Cerra Dragon I think it's called.
>>
>>53233179
Ooh, I like it a lot!

>Cerra Dragon
Dragons live underneath sand dunes, using the heat from the sand to insulate their heat and conserve energy. When they surface for food, they do so in a spray of glass and fire as their emergence cuts a vulcanized hole in the landscape.
>>
Rolled 15, 14, 29 = 58 (3d36)

>>53232667
>>
>>53233756
I still live in hope for our dear tiny mountains.
>>
Rolled 21, 29, 6 = 56 (3d36)

>>53233262
I like that, seems like a fun idea. Perhaps I'll try drawing it when I get the chance today.

But dragons in the plains/deserts, could that suggest a general trend of "colorshifting" the big creatures of each color?

Dragons are traditionally red, but here they're white?

What about Sphinx, Angels, Demons, and Hydra?

>>53233817
Looks like we got another "wedge" in mardu colors.
>>
>>53234066
Ooh, colorshifted archetype creatures is something I very approve of. Also it means we can jokingly call them Serra Dragons.

I guess for our colorshifts if we follow the same pattern of white dragons ,we would have blue hydras, red sphinxes, black angels, and green demons.

In other news, the mountains finally stop being so lonely.
>>
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>>53234180
Whoops, forgot the picture.
>>
>>53234066
>>53234180
Just spitballing an idea here, but for red sphinxes what if instead of knowledge they hold inspiration?
They're half leanan-sidhe, half classical sphinx, where instead of knowledge to prevent you getting eaten, its creativity, spontaneity, and artistry. They're chaotic and active compared to blue sphinxes sedate knowledge hoarding, and in terms of cards probably have lots of "discard then draw" effects.
>>
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>>53234374
Love it. Something that comes to mind is that they could have a part to play in some creation myth. especially since these mountains were "the first land". Were they the mythical entities that led civilized societies out into the world?

Just threw this together. Was going for a bit of a horned toad vibe.
>>
>>53234782
Awesome!

>Sphinxes sung the world into form, but the dragons gave it structure. The hydras plucked from the waters the secrets of the world, and the demons let the world grow with their touch. But it was the feathers of an angel that first created the tribes of the world.
>>
I feel that so far if we gave this world a concept, like how Zendikar was "adventure world" and Innistrad was "horror world" this would by "Mythic world"

This is a place of legends, knee deep in its own age of heroes, where the world is reshaped and rewritten as actions change the fabric of legend. Stories are power here, songs and ballads strong enough to sway armies and change the fabric of the world. If there are gods, they are not great beings, but forming concepts. This is a land of heroes.
>>
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>>53234942
I was figuring demons would be the similar "embodiment of selfishness and self interest" except with a more primal Enkindu vibe, IE let us be as the beasts in nature, follow your instincts. They may have been responsible for growth and the proliferation of plant and animal life, but its all brutish, and savage.

pic unrelated. Its a horned toad.
>>
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Rolled 12, 7, 29 = 48 (3d36)

>>53235137
but I digress. Rollin!
>>
>>53235213
I like that. So if we keep that kind of reasoning for each archetype, the "the same concept, but through the lens of a different color" it gives some interesting ideas.

Dragons are the whole "free to do what I want, because I 'm a dragon" but instead of going against the world, the force it to conform to their own order.

Demons are primal self interest, uncaring and selfish in regards to the natural world.

Hydras are...unchecked growth applied to knowledge and thought I guess? Their heads giving them extra brains and extra storage capacity? Maybe include some of the snakeskin-spellbook stuff from Zak S.'s Vornheim for added crazy.

Sphinxes are then knowledge and wisdom entirely focused on creative pursuits. I'm picturing a sphinxes lair looking like a cross between an art gallery and a bazaar, covered in color and ostentatious design.

I'm not entirely sure what angels are yet, since their whole deal with this would be "order and harmony" projected through black mana. Seems very ends justifying means.

Also hell yeah horned toads. Those eye-blood shooting bastards are awesome.
>>
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>>53235399
Also here's the update from that roll.
>>
Rolled 14, 16, 25 = 55 (3d36)

>>53235399
Perhaps the angels could represent something like will? Dragons enforce their ideals, demons tempt with freedom from civilization, hydras seduce with forbidden knowledge (Could go for a kinda "Adam & Eve & The Snake" thing here), and sphinxes burn others in their chaos, both literally and metaphorically.

But angels give the ability to resist, to choose, to forge your own path through a realm of chaos and wild magic.
>>
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>>53236313
Angels represent the most selfish path, as fitting with black mana. The path of Self. To follow an angel's path is to fight against everything that would influence you otherwise.

Also I love the idea of hydras being this weird knowledge based equivalent of the biblical snake. Hydras know for the sake of knowing, for in knowing they grow and grow and know.
>>
Rolled 24, 17, 3 = 44 (3d36)

>>53236597
Now the question is, "What does colorless mean, terrain/theme-wise?"
Since this is supposed to be a 'mythic' world, maybe something to do with formlessness or raw, primal magic?
Not necessarily 'void' or such, more like 'untapped potential.'
>>
>>53236903
if we keep the idea of stories or songs being super important, I would suggest having it be something described as "Unwritten" or "Unsung", where it's basically raw magic

Untapped potential is a great way of describing it.
>>
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Rolled 34, 7, 8 = 49 (3d36)

>>53236952
I'm quite liking this plane so far. I'm getting some heavy mystical vibes. I felt that Theros had a bit of a "DreamTime" vibe going on, albeit focused through a greek lens, Dreams and collective unconscious of mortals created sentient dreams by way of the gods in the night sky. This might be more readilly expressed in the waking world instead.

Passing through lets say a >>53231211 in the desert reflects as a sort of "imagining of the viewer".


>>53236597
>To follow an angel's path is to fight against everything that would influence you otherwise.
If they express willpower and the self, that might seem as an almost phyrric task, to follow an angel to know yourself. Can you truly forge your own path if you are being guided? Do angels even guide people, or are they simply "followed"?
>>
>>53237200
>If they express willpower and the self, that might seem as an almost phyrric task, to follow an angel to know yourself. Can you truly forge your own path if you are being guided?
That's the self-destructive and hypocritical part of black my man
>>
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>>53237200
>>53237290

Black mana at its finest.

Also we just got our second batch of Unsung land.
>>
Rolled 28, 11, 33 = 72 (3d36)

>>53237651
Hmm, we have the faction basics semi-set, gotta think about the magic system now. So something to do stories and songs, what can we do with that?
>>
>>53237832
Song magic can probably take a bunch of different ways, but its primarily about resonating with the raw, still relatively unstable mana of the world and shaping it via that resonance. You can do it with the structured, predictable strains of an instrument, the wild war bellows of a battle-bard, the harsh cutting prose of a vulgarist, the unraveling mysteries of a poet, or the strange and unknown counter-songs of resonant throatsong.

Either way, where other planes have mages that cast using mana ties, these mages make those ties on the fly and pull the raw mana from the plane itself as it remains mutable.
>>
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Rolled 3, 32, 23 = 58 (3d36)

>>53223391
Consider me interested so far. Not sure if I'm doing this right, but have a white dragon to help.
>>
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>>53237973
Oooh, I like the glowing!
>>
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Rolled 25, 17, 21 = 63 (3d36)

>>53238024
So regarding the colorless regions, if this plane is still unstable and raw with its mana, perhaps those are the "unformed" areas. A vast expanse of teeming, roiling landscape with no discernable features. Living there is difficult at best, and trying to cast spells is near-impossible because colored mana hasn't reached those regions yet. Native creatures to the expanse are as mercurial and dangerous as the landscape itself.
>>
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>>53238129
I picture it as kind of half way between a desert and a fog bank, swirling vapor on top of strange opalescent sand and soil, and the perfect place for an Unknown Shores card.
>>
Rolled 24, 31, 2 = 57 (3d36)

>>53238203
If we're talking terrain, I think red landscape should be towering "painted" canyons, like in this pic, and the landscapes could have an "ancient near-east" theme, a la mesopotamia or israel.
Blue could be something like oasis-es, such as it was suggested earlier.
White would be deserts, but I'm not sure for Black or Green.
>>
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>>53238435
Oop, forgot pic
>>
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>>53238435
>>53238449
This just added two tiny mountains to the end, so I'll hold off on posting the map again.

That said, I love the idea of the painted canyons. For forests, I was thinking maybe a kind of cambodia/india style banyan jungles and ruins, with maybe swamps being marshy river deltas and grain patties. I keep picturing angels wearing straw rain hat style halos, and walking somberly through the water.
>>
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Rolled 11, 19, 31 = 61 (3d36)

>>53238647
I think it'd be cool to continue with the semi South-American theme we have going with the canyons/mesas and maybe add some Amazonian flair to the jungles. Also more rolls.
>>
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>>53238811
Ooh, I second that. Especially considering the amount of water we have via the island terrain, the jungles can be lush and dangerous compared to the more arid plains and mountain-canyons.
>>
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>>53237832
Are these factions or are they were some of the "big things" in the world. I think each of the big beasts' philosophies may play into the factions, the creative energy of the Sphinx, may inform some tribe of people to be not so much "wild and rowdy" but more in tune with the avant garde. They like newness and to be surprised. A group of explorer nomads.

I picture a "Hydra Philosophy" group as being very much into the "Know More Grow More" choosing to be less spontaneous and stay in one place, but to really heavilly gaurd that place and imprint their knowledge into it. Creating a living library across an island, taking cavepaintings and writing them large? Like Nazca Lines and whatnot?
>>
>>53238917
That's an interesting way of delineating our tribes and cultures. Instead of the usual magic "goblins go here, elves go here" we can do kind of a weird monocolor Khans style coalition, where diverse groups follow the example of these five archetypal creatures.

I think that idea for the hydra group is awesome, and I'm picturing them doing the equivalent of scandinavian runic architecture, but with their hydra-based nazca-line language. They hide their knowledge in EVERYTHING, from their clothes and jewlery to their buildings, to the land itself.

I figure the "Dragon Philosophy" is highly autocratic, specifically to whichever dragon rules at the time. The dragon impresses laws into reality, and then its servants use those laws to fuel their music-magic. Effectively, Dragons make time signatures.
>>
>>53238435
>>53238647
>>53238811
>Middle-east
>South American
>Indian
>Straw Hats
Quite the hodgepodge of influences.
But following the mythic theme, maybe we have a Dominions thing going on here, with various mythic creatures trying to get the early inhabitants of the world to follow their form of "reality."
>>
Rolled 7, 28, 9 = 44 (3d36)

>>53238917
>>53239046
While it is good to have the cultures draw some ideals/direction from these mythic creatures, I'd like to see those civilizations develop their own identities in turn. Outside of the tyrannies of the dragons, it'd be easier for them to create their own tribes and city states. And that brings up the question of smaller races - elves? Goblins? Merfolk? Vedalken? There are a host of options.
>>
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>>53239212
>>53239120
What if that's the major conflict? The major tribes are all independently searching for the Worldsong, the magic that brought their plane into being from the blind eternities, but was cut off before it could finish forming everything. Whoever gets it and plays it can impose their idea on what the unfinished parts of the world should be onto the plane, and change it towards their goal. Whoever are our protagonists and antagonists are all trying to find the part of the story that's missing and write it themselves, changing the world..
>>
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Rolled 6, 14, 15 = 35 (3d36)

>>53239212
Definitely agree with you there, I don't think the big monsters rule the small races, well perhaps outside of maybe a few jerks. I like to think of them as kind of filling the same role as animal spirits. These big creatures could, in the >>53227250
"Exodus from the Underworld" cosmology, have been responsible for leading sentient people to the world above. The tribes/groups' value systems coming from what creatures helped them escape from the "center of all things" perhaps.

Variations on a Coyote style myth, where he plucked his eye out and made it the moon, so that he could look over all.

Perhaps "Dragon" cried angry tears of flame that lit the way, and when he was done showing these puny people where the exit was he went under the sands and slept. Dragons follow basic rules, and stick to their guns, and are wont to stay in one place, for the sake of structure. Their civ took to these rules and set up a similar kind of structure.

Perhaps similar ideas would follow for each other faction and its exodus myth?

As for races, a quick question; should humans exist or not? Last planeforger plane was distinctly post apocalyptic and didn't really have humans, but did tacitly imply the remnants of them were these weird biblical style inhuman angel things.
>>
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Rolled 27, 30, 13 = 70 (3d36)

>>53239324
That sounds like a pretty good source of conflict. Though I wonder if the place will be one big continent or if we'll be adding in oceans at some point.
>>
Rolled 7, 35, 19 = 61 (3d36)

>>53239424
I dunno about actual races, but I think constructs can pretty big for Red, following in the style of the sphinxes by making freakish art-project golems.
Plus, if we make Red middle-eastern-esque, it ties into the actual Golem of Jewish lore.
>>
>>53239424
>>53239436
Ooh, I like the mythic idea. I think that we should make this continent a little bigger, and then maybe add oceans not of water, but of unsung wasteland. Since the world isn't done yet, it doesn't really have intercontinental oceans.

I think we should have humans, but I don't think they should be anything special. I kind of like the idea of the various species of humans, goblins, vedalken, elves, and whatever else we have being weirdly non-tribal. They're allied by their beliefs and stories, not by whatever species they are. Also, it can give a kind of fable-like feel to it when you can have elven sages and goblin warlords walk down the street together on the way to see the vedalken seer.
>>
>>53239493
>>53239577
Hrmm, golems could be cool. I like the idea of them all being crazy surrealist or cubist art projects too, it could give them a really cool visual appearance.
>>
File: Sam Hogg - Hunt.jpg (144KB, 600x963px) Image search: [Google]
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Rolled 6, 10, 13 = 29 (3d36)

>>53239424
>>53239493
I'm thinking humans exist in most colors, as well ask
- Desert dwelling white Viashino who worship the dragons (Possibly a few red-aligned apostate clans elsewhere)
- Thick-scaled blue fish people (maybe typed as merfolk but more distinctly fish-y) that dwell in the lakes and rivers, with some black-aligned fish in the marshy swamps
- Red-aligned goblins living among the mountains and acting as attendants or collaborators in the great works of the sphinges
- Green-aligned elves deeply connected to the jungles like the Xapiri Thëpë or "Spirit People" of Amazonian myth. Slightly more like dryads in terms of their bonds. Possibly some blue-aligned ones near the coastline.
>>
>>53239725
I think that works, and it actually makes sense for the semi-anarchist angels to not have a race mostly aligned to them. Or maybe humans have the majority of black-aligned people, and a good amount in the other colors?
>>
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>>53239809
Mainly-black humans certainly works well, perhaps the least organized of the groups as they tend to be individualistic thanks to the influence of the angels. And of course living in shitty death-swamps doesn't help form community either.
>>
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>>53239725
>>53239890
Alright everyone, I've gotta go but I'll be back tomorrow. Until then, here's the newest map and quick notes on how I roll em.
1d36 is for color, divide it by six, and six is colorless.
1d36 is for degree of motion in relation to the starting point, I mostly just eyeball it.
and 1d36 is the number of hexes filled.

Go forth!
>>
Rolled 34, 24 = 58 (2d36)

>>53240228
>>
Rolled 7, 11, 18 = 36 (3d36)

>>53240228
Alright let's see if I can do this right. In the meantime, any thoughts from people regarding the technology/artifacts of the plane? As a relatively new one I imagine it couldn't be too advanced.
>>
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>>53240288
Think I did that properly. A lot of white going around.
>>
Rolled 32, 15, 6 = 53 (3d36)

>>53240288
I imagine bronze age, probably. Would best fit the "creation myth" tone, iron age is too advanced, stone age is too regressed.
Also in the meantime we should come up with the cultural themes of the major tribes. I'm thinking something like this for Black and Red
Black: South Indian style, rice marshes, angels' path of individuality could be somewhat Buddhist based. Songs are mostly somber hymns with loud wailing mixed in, perhaps focuses on the "soul" more than any other tribe. (If they even have one, and aren't just a loose coalition.)
Red: Ancient Near-East, colorful canyons and plateaus as the landscape, gets along with Black the most out of any tribe. Songs are harsh and guttural, but strangely symphonic as well.
Any ideas for the other 3 colors?
>>
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>>53240453
Not big on meshing Indian, Mesopotamian and South American cultures together, having one or maybe two influences on the plane helps it to have a cohesive "style" that can be drawn upon.
Buddhism seems particularly non-black, but perhaps the black-aligned cultures could focus on 'paths of perfection' where each individual chooses one thing at which to excel by any means possible. I love the music ideas.

For white, their Songs would be like orderly hymns, powerful in their collective and with well-rehearsed melodies and lyrics. Some might exult the dragons, while others would draw upon the creation of the plane or extol the virtues of their world.
Green might prefer songs without words, a combination of humming, whistling and percussion/wind instruments that tries to mimic the sounds of the natural world, while others might be hooting, powerful hunting chants with heavy drums that channel the primal might of the demons.
>>
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>>53239624
>>53239493

I was about to say, perhaps golems have kachina style proportions, cylindrical heads, facial features made of geometric patterns.
>>
File: Mads Kramer - Warrior.jpg (997KB, 1920x3200px) Image search: [Google]
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Rolled 26, 15, 28 = 69 (3d36)

>>53240566
That'd certainly be cool. Always liked Kachina dolls. Could also have some that were more primal, overflowing with energy. Sort of natural creations of the plane's mana.
>>
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>>53240629
Wow that's a lot of blue. Looks like we have our first true island.
>>
>>53240557
>>53240566
>>53240629
So more of a "native american" vibe to the setting? (Referring to both americas here.)
I can dig that.
>>
File: Maichol Quinto - Wizard.jpg (146KB, 900x601px) Image search: [Google]
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Rolled 34, 13, 24 = 71 (3d36)

>>53240738
As a relatively new plane, I suppose it wouldn't make a lot of sense to have ruins or the like. Still it would also mean a lot of places that no one's ever been, ripe for the exploring/colonizing. And with fast population growth among the new-born races, they'd need to go out and settle often.
>>
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>>53240652
A considerable mountain/mesa range has opened up between the forest and the sea.
>>
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>>53240738
Yeah that was what I was thinking at first, that said I wouldn't oppose some "east meets west" style mysticism. Some good weird stuff has come out of that. Pic semi related.

Incidentially is there anything anyone wants to see drawn?
>>
Rolled 26, 9, 14 = 49 (3d36)

>>53240825
Some tribal fish-people would be pretty great. Perhaps a shaman evoking the power of the hydra with a many-headed staff.
>>
Rolled 16, 8, 22 = 46 (3d36)

>>53240825
I think we should still have an Indian theme for Black, if only because the only thing I can think of for "marshes" and "native american" are the everglades native americans and louisiana
And neither are exactly favorable, methinks
A red sphinx would be neat
>>
>>53240885
Also "lousiana" isn't even native american at all so I'm wrong on that
>>
File: Untitled.png (89KB, 2589x1983px) Image search: [Google]
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Rolled 8, 29, 1 = 38 (3d36)

A new lake, and this mountain range is getting yuge. What's in there I wonder? Can't just be sphinges, goblins and the occasional golem.

>>53240885
>not wanting bayou fish-folk or tribal humans scourging their bodies in exchange for angelic "blessings"
>>
Rolled 5, 30, 1 = 36 (3d36)

>>53240931
Bayou isn't exactly a bronze-age thing though, more of a "swamp hillbillies" , and they're not exactly mystic
Voodoo on the other hand is pretty mystical
>>
Rolled 4, 9, 5 = 18 (3d36)

>>53240997
>>53240931
>all these 1s
inch by inch this world will be constructed
>>
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>>53240931

>>53240997
Now voodoo I can definitely get behind as an inspiration, meshes well with the tribal themes we have going on. Perhaps some groups who don't venerate the angels, or perhaps the angels take the place of the "loa" as the spiritual guides of their religion.
>>
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>>53240856
Too fishy a fish person? was looking at fish heads and settled on something Piranha inspired.

Also tried going for a more "blue" looking hydra. Inspired by those hydra microbes.
>>
Rolled 7, 36, 23 = 66 (3d36)

>>53241076
That's great, actually! Really fits the feel I had for them. Actually kind of reminds me of the kuo-toa from D&D.
>>
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Rolled 4, 3, 26 = 33 (3d36)

>>53241076
>>53241070
So if Fish are tribal, maybe, I could see white cards use this anti-tribal mechanic. They're all about divide and conquer sort of people
>>
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Rolled 11, 19, 24 = 54 (3d36)

>>53241070
A rash of new white and red land in the northwest.

>>53241129
White might try to separate others, but a mechanic around that would be awkward; it'd just be a hate mechanic.
>>
Rolled 32, 1, 29 = 62 (3d36)

>>53241070
Hm, I dunno. Remember that angels are supposed to represent will/resistance, and most likely self-reliance as well.
Voodoo for the fishes maybe?

>>53241129
Depends on if everyone is tribal or not. Green and Blue probably, maybe Red, maybe Black.
>>
File: Untitled.png (91KB, 2589x1983px) Image search: [Google]
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Rolled 24, 16, 22 = 62 (3d36)

>>53241177
A great swath of unshaped land has formed in the northwest, just beyond the plains. Meanwhile, the red area in the southeast has been completely surrounded by jungle. What is this bastion of red mana, and what might live there?
>>
File: stf69_ruinblaster.jpg (79KB, 600x568px) Image search: [Google]
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Rolled 6, 10, 19 = 35 (3d36)

>>53241248
Oh that's simple anon. It's a small band of goblins determined to take over whatever the green creatures are. Their progresss has been very...stagnate
>>
File: Untitled.png (1B, 486x500px)
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Rolled 12, 35, 24 = 71 (3d36)

>>53241248
A very large "shoreline" of raw colorless landscape now clashes with the surrounding sea, each year 'eroded' by the lapping waves as it struggles to form cohesion. Perhaps the site of exploration efforts by colonists from the island or mages seeking to find their own Song among its shifting beaches.

>>53241223
Voodoo fish does sound like a good idea, at least for the more black-aligned ones. The blue fish are more concerned with venerating the Hydras and gathering knowledge than appeasing any spirits.
>>
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>>53239577
>give a kind of fable-like feel to it
Speaking of a fable feel. I was thinking again about the various "animal myths" and wondering, talking animals? Yay or Nay?

My thoughts are that there are regular wolves, cats, fish, birds, crocodiles, and they act how normal so and so's do. But then there are Spirit Wolves, and Spirit Birds, and Spirit Foxes, that look like regular animals, but operate on fairytale logic and again have a sort of "Voice" with which to sing and conduct their will to the land. Basically little wizards that can stroll into one's life, give guidance, or ask for help, and/or capriciously mess people's lives up.

They could be perhaps "given" their power by song and story magic as well. Some guy talking about this one deer that was really fast and got away, gives rise to a Deer Spirit that is the fastest thing ever.
>>53241223
I'm not sure its tribal in the sense that "all fish are one faction, and all goblins are another" but in that there are tribes of peoples that venerate an aspect of the 5 or so Archetype critters, kind of similar to Tarkir, where Orcs Humans and Goblins got along in one faction, while Naga, Zombies, and Cat Demons got along in another.
>>
Rolled 33, 35, 6 = 74 (3d36)

>>53241299
Goblins trying to tame the plethora of wildlife in the massive jungle? Or perhaps a lost tribe that never fell sway to the sphinxes, developing their own crude form of 'artistry'.
>>
File: Untitled.png (93KB, 2589x1983px) Image search: [Google]
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Rolled 5, 7, 13 = 25 (3d36)

>>53241345
The colorless wastes in the northeast grow yet larger. And a patch of black region at the end, been a while since we had more black land.

>>53241452
Since the plane is still young, the talking animals could be like the ur-examples of their species. Sapient and highly powerful, revered by some tribes like the elves or green humans. Each one has traits related to the animal that they created, or rather imbued a lesser version of their strengths, minds and souls into their scions.
>>
>>53223391
So, that's not really how Magic planes work.

Additionally, you're using an electronic roller, you can roll d5s, d9s, and d47s if you want. No need to tie the rolls to arbitrary shapes.
>>
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>>53241515
Maybe since the animals are fairy tale in nature they're enchanment creatures to reflect their magic and why the tribes worship them. Some of them try to be helpful to the budding civilizations,others fuck with them and some just want to chill.
>>
Rolled 36, 22, 6 = 64 (3d36)

>>53241560
>So, that's not really how Magic planes work.
yeah we know. But it's fun.
>Additionally, you're using an electronic roller, you can roll d5s, d9s, and d47s if you want.
We can but it's much quicker to do all three rolls at once, /tg/'s dice roller won't let you mix the types.
>>
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>>53241515
Green is the color of Demons in this plane to keep in mind. Again I picture a tribe that emulates them might try to live as "wild men" Strong and proud, but perhaps given to instinct, as following instinct is what led them out of the "Center of All Things".

So perhaps in a weird inversion the green faction might prefer the "animals classic" to "talking ones". Or ones that at least act more like their counterparts, given to instinct, rather than trickster coyotes and stern hawks.

Pic unrelated. some "red doodles". Spinxes are won over by feats of creativity and spontenaetiy rather than clever riddle solving, keeping one entertained is the only sure way to survive.

They often seem very friendly and inviting, but maybe that is often because they are simply bored, and wondering if you can impress them.
>>
Rolled 30, 27, 36 = 93 (3d36)

>>53241616
Damn that golem looks snazzy. And yeah you're right, could be the talking animals aren't really worshiped so much as they're feared and respected for their potential to cause change.
>>
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Rolled 31, 3, 12 = 46 (3d36)

>>53241515
A small forest has been added, but meanwhile a massive region of colorless mana has sprung up in the central south, perhaps a site where the leylines have not yet crossed?
>>
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>>53241616
Green demons instead of manipulating mortals out of self-interest/power they're trying to empower those who they like because they believe that tribe shouldn't have to submit themselves to another being. Those dirty fishes are along the coast are trying hydras into our land? We'll burn them and show them our fury! Which makes the red group in the south east all the more frustrating for the demons because they won't leave or conform to nature.
>>
So let's summarize have so far.

>Setting is literally half-baked, something went wrong or it just simply wasn't finished. Swathes of formless, untapped reality blanket the landscape, while powerful magical creatures and tribes that worship them vie for the ability to complete the formation/finish the Worldsong, shaping the world for their own purposes.
>Tone is heavily mythical with native influences, future heroes and legends abound, tech level is bronze age and below, and magic is done through resonating with the unstable mana of the world, usually through song/music or other arts.
>Races are goblins, elves, fishmen merfolk, humans, and viashino. Not all necessarily belong to one color or the other, but some have more prevalence in some colors than others.
>Color themes are:
>Red: Sphinxes, creativity and inspiration, lotsa art. Something to do with golems as well. Lands are dusty mountains and canyons, often filled with painted colors. Possibly volcanoes as well. Maybe themed after Pueblos Indians/Native Americans?
>Green: Demons, emphasize a harsh break from civilization and returning to animalistic instincts. Amazonian jungles as landscape, most likely Amazonian themed tribes as well.
>Blue: Hydras, focus on the acquisition of knowledge, oft forbidden. Perhaps voodoo influence, maybe some nazca line theme going on as well. Landscape is undecided.
>White: Dragons, who enforce an order of sorts, but often their own, tyrannical version. Look like horned lizards. Landscape is probably savannah or desert, theme is undecided.
>Black: Angels, who give the gift of will and individuality, so that any many choose and resist the path they so desire. Landscape is rice paddy marshes? Theme is undecided.
>Colorless lands look like swirling fog on shifting opalescent sand/soil. Magic hard to cast, lack of mana. Native beings are just as shifting as the landscape itself.

>>53241452
Tribal as in technology/culture, not mechanical tribes, sorry if that was a bit confusing.
>>
>>53241797
*Summarize what we have so far.
Any objections? Anything to add?
>>
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Rolled 12, 7, 24 = 43 (3d36)

>>53241763
I like that. The idea of nature-based demons also fits really well with South-American mythology. Primal, territorial, savagely brutal and without any long-winded schemes or plots. They just want to destroy and consume and grow, and inspire others to do the same.

Also consider: green jungle vampires.
>>
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>>53241616
Figured I'd draw a quick sequel pic.

I feel like I've seen this style of face paint before somewhere but I can't recall.
>>
Rolled 18, 17, 22 = 57 (3d36)

>>53241797
that all seems pretty accurate to what we have
>>53241872
noice. Kind of reminds me of a manticore with all the red.
>>
>>53241797
Blue I imagined would have a Caribbean look to them. Using bright colors and dances for voodoo and taming hydras.
>>
File: 61Mlq+esqVL._UX385_.jpg (23KB, 385x385px) Image search: [Google]
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>>53241872
Kabuki masks?
>>
File: Untitled.png (95KB, 2589x1983px) Image search: [Google]
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Rolled 12, 27, 16 = 55 (3d36)

>>53241697
The colorless areas are starting to grow beyond control now. Someone stop them. Also I changed the blue to a deeper shade so it would stand out more from green and grey.

>>53241867
>green jungle vampires
I second this
>>
Rolled 14, 31, 29 = 74 (3d36)

>>53241915
>taming hydras
Nah nah, appeasing hydras. Too smart/powerful to be tamed.
>>
Rolled 8, 9, 19 = 36 (3d36)

>>53241967
If this plane has a myth/fairy tale vibe to what if the fog represents the end of a story? The creatures that lurk within the fog tempt to people venture in. They promise that it'll be the happily ever after or that it will be the thing that will shelter them from a natural catastrophe. No one knows what truly lurks in the fog, what happens to those who venture in it or why the beings want more to venture into it.
>>
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>>53241915
Something I was imagining with the blue faction is that they write their knowledge down, a lot, and everywhere, as their reverence for the Hydra's "Know More Grow More" attitude. Heck everything could perhaps have some form of "writing" on it. A sages staff tells the story of the first sage, and how he conquered a hydra. Houses have writing on the walls, scrawled in whatever lines they could.

Red could have a similar thing, except for grand art projects. Nazca lines, painting big ol birds with many colors on the more drab canyon walls, building homes or henges in fun shapes.

>>53241938
yes it was that. I think I was getting some wires crossed between that, kachinas, and this one Jamie Hewlett drawing I saw yonks ago.
>>
File: Untitled.png (96KB, 2589x1983px) Image search: [Google]
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Rolled 22, 29, 34 = 85 (3d36)

>>53241967
Yet more colorless, but also a good deal of blue. We seem to have a river of sorts developing, with land bridges in between the great concourse and some swamps on the side.
>>
File: ma_ws_cmp.gif (44KB, 500x400px) Image search: [Google]
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Rolled 13, 11, 16 = 40 (3d36)

>>53242072
Huh, being that it's a very early plane, they might have heiroglyphs or some other logo-syllabylic language rather than true writing. Very stylistic and representative, which would also make it appealing to the red groups for its artistic potential.
>>
>>53242162
>Red Mixtec
>Green Aztec
>Blue Zapotec
>Black Mayan
>White breaks the theme with Celtic runes
>>
Rolled 13, 13, 19 = 45 (3d36)

So Blue is voodoo, Red is U.S. southwest amerindian, Green is amazonian/enkidu-esque wildmen, what's Black and White?
>>
>>53242256
Going with the anti-tribal theme of white they're Rome/Babylon. The dragons rule these people,everything's orderly, and they want the tribes to conform to them.
>>
Rolled 12, 33, 12 = 57 (3d36)

>>53242303
I keep forgetting to roll
>>
File: Untitled.png (1B, 486x500px)
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Rolled 23, 12, 16 = 51 (3d36)

A bit more white area, a bit more grey area, and a whole new red region in the center-east.

>>53242303
They might be imperialistic/orderly in styling, but definitely not Roman/Babylonian in aesthetics, a bit too much of a break from the rest of the plane. Maybe more like the Inca?
>>
>>53242387
Could just go full on Conquistador for white
>>
File: Florian - Strange Jungle.jpg (155KB, 1024x569px) Image search: [Google]
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Rolled 1, 4, 20 = 25 (3d36)

>>53242413
This is a newly formed plane, hasn't been the time for a foreign empire to develop with sufficient technology to be Conquistador-style.

Consider also: Demon-tainted jungle regions
>>
>>53242387
Ooh, Inca could be nice. Could give some of the dragons nice colorful rainbow scales as well. Fits with the native theme as well.

>>53242413
Early plane man, conquistadors is way too technologically advanced
>>
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Rolled 1, 23, 16 = 40 (3d36)

>>
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>>53242387
Well that's all the energy I've got left in me for the night. I must be headed to bed. Hope this thread doesn't die overnight, there's still much more plane to cover, geographically and mythologically.
>>
Rolled 17, 6, 13 = 36 (3d36)

So are all the factions on this plane monocolored or do some fuck with other colors?
>>
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>>53242182
I was figuring the red faction could be more north american indian style. especially considering Kachinas. But that said, looking up say Navajo or Tohono O'odham alphabets gets a lot of anglicized stuff (using latin letters or variations of them to give voice to certain sounds in the language). That said pic related is from some very canadian group.
>>
>>53242575
Let's go with monocolored for ease of simplicity
Alright, so we got all the colors except Black. What's Black? I like the idea of some pursuit of perfection, but I don't what works with marshes. I still think Indian would work, but the themes have been pretty in the western hemisphere so far.
>>
>>53242757
What if Black was the most backwards civilizations? They're still inhabiting caves and haven't really established laws. They come together when shit hits the fan but they more or less just stick with the family unit.

I'm not sure how they'd look though.
>>
>>53242898
How about this?
So Black angels will probably be some kind of fallen angels, right?

Then how about the angels were the original helpers of whatever thing was creating the world, and when whatever happened to that thing to stop it from creating the world, the angels lost some/most of their power and fell.

Now they're down on the world that's not finished, they don't have the power to finish it as they've lost a good deal of it, and their one purpose they were created for no longer exists, and so they grieve. This is where the sad hymns and wailing comes in.

But then they learn that, oh shit, while the world is unfinished, there's still a chance to finish it, and all they need is some other guys to help do it. Unfortunately, everybody's practically enslaved by these sphinx and dragon and etc. assholes that showed up, and they can't exactly fight them easy. So the angels give the races will, individuality, the ability to choose, all that good stuff, making the other guys' tribes and even gaining some followers.

So they teach these guys whatever theology/philosophy (I vote for eastern mysticism like Taoism), and this can be something that doesn't fit with the rest of the colors, because the angels are not native to the world, they created it, but they didn't actually live in it. They're pretty strange and alien. And they still sing the sad songs, because they weep at all the "beauty" that's missing for the world. But there's some hope in there as well.

Have marshes or whatever land form they do be the form of the world they want/were originally gonna create.

This is all over the place. but I think that covers angel and black favor somewhat well, with an otherworldly plan, using ends to justify the means, general somberness, and having a selfish goal.
>>
>>53242757
I'd say "monocolored" themed but not necessarily mono colored. Theros Polis come to mind, Arkos was Red themed, Meletis Blue, Setessa Green, and the two Necropoli were Black. But you got a RB guy as leader of one of the necropoli, Blue White hero fro Meletis.

Basically a Factioned themed around the Hydras would be blue heavy, but not necessarily all blue. If that makes sense.
>>
>>53242067
The creatures in the mist are reflective and don't have a set form. They're very primal nature and can act as any color identity. Their colorless because they're reflecting off themselves but when a demon and a dragon come they start acting like the worst aspects of green and white
>>
>>53223391
> tfw someone keeps stealing my idea
REEEEEE I WAS THE ONE WHO WAS DOING IT FIRST
>>
>>53245182
then you shoulda done it yourself friendo
>>
File: Untitled.png (97KB, 2589x1983px) Image search: [Google]
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Rolled 12, 6, 24 = 42 (3d36)

>>53242556
Aha, I'm back. And just in time too. Might even be able to keep this going until OP returns.

>>53243380
On board with all of that. Would also explain their conflict with the white-aligned Dragons who want to keep their servants complacent.
>>
Rolled 28, 6, 7 = 41 (3d36)

>>53247105
>On board with all of that.
Nice
Also "Weeping Angels" already being taken by Dr. Who is disappointing
>>
File: Sam Hogg - Reconcile.jpg (255KB, 979x1500px) Image search: [Google]
Sam Hogg - Reconcile.jpg
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Rolled 17, 7, 4 = 28 (3d36)

>>53248121
Could refer to them as Mourners or the Bereaved.
>>
File: Untitled.png (112KB, 2589x1983px) Image search: [Google]
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Rolled 8, 27, 32 = 67 (3d36)

>>53247105
All of the developments seem to have been in the same area. Some new mountain and forest area, but a very substantial swath of wasteland to boot.
>>
Rolled 11, 35, 20 = 66 (3d36)

>>53248454
>>
Rolled 15, 18, 35 = 68 (3d36)

>>53248349
Yeah, that sounds good.

>>53248454
Now what about White/dragons? What makes them and/or their tribe Inca themed? What terrain do they live in? While the Incan empire was next to deserts, it was set mostly in the mountains, but mountains are red.
>>
File: Andreas Rocha - Village.jpg (311KB, 1700x678px) Image search: [Google]
Andreas Rocha - Village.jpg
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Rolled 13, 22, 7 = 42 (3d36)

>>53249071
Oh hey, someone's still around. There's a lot more ground to be covered, especially with regards to the individual regions of the setting. Sure we have some vague biomes, but what sort of things in particular might we have?

Like that 'island' for instance, two white regions surrounding a green center. It could be a former Draconic domain, sundered in two by the rise of a powerful jungle demon who shaped the island to its command. Or the refuge of the elves, flanked on both sides by windy beaches home to burgeoning human cities.
>>
File: Untitled.png (114KB, 2589x1983px) Image search: [Google]
Untitled.png
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Rolled 18, 25, 13 = 56 (3d36)

>>53248454
The river flows steadily southwest, while a considerable crop of greenery has emerged in the east. Having one large river does somewhat go with an "Amazonian" approach.
>>53249189
Going with what we have so far, the white land is as much mesa and steppe as it was desert. And in those areas, Incan-style stone cities make more sense. In addition, their attire and the naming conventions are pretty easy to port as well.
>>
Rolled 25, 35, 35 = 95 (3d36)

>>53249455
It is indeed fitting that nearly all the Green jungle is next to a Blue river.
As for landmarks, here's some basic ideas.

>Two red hexes in the middle are a large, active volcano controlled by a powerful red [Insert whatever we call mages here], desires to fuse creativity with primal instinct in some way.
>Green and White island was originally pure White island housing a large city, then invaded by powerful demon(s) coming from one of the surrounding jungles, itching to get their destruction on. Now part ruins, part warzone.
>Extensive colorless land to east is known as "The Grand Rift" or something similar, a terrain obstacle that's nigh-impossible to pass.
>>
Rolled 8, 20, 28 = 56 (3d36)

>>53249931
>The Grand Rift
Possibly an area where the mana simply stops, a gash in the plane formed from its unfinished creation. Just outside of it, things grow fine, and the river may even run through it, but where it touches the Rift it is placid and devoid of life.
>>
Rolled 32, 31, 33 = 96 (3d36)

>>53249233
>island has demons that lurked in the center
>Dragon Incan empire can't have that shit fly
>they've been trying to purge the forest of this one illusive demon but he keeps reappearing right when they think they've restored order
>>
File: Untitled.png (115KB, 2589x1983px) Image search: [Google]
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Rolled 17, 15, 16 = 48 (3d36)

>>53249455
The river grows much longer, more wastes burgeon and the draconic domains expand in the midwest.
>>
File: Grant Griffin - Guardian.jpg (118KB, 600x800px) Image search: [Google]
Grant Griffin - Guardian.jpg
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Rolled 12, 36, 11 = 59 (3d36)

>>53250179
>>53249931
I like the sound of this guy. A renegade "archdemon" trying to reclaim the entire island and consign it to bestial savagery. He can't beat the dragons wholesale, but he can make things just bothersome enough that they might give up the effort. Or if nothing else, resurface every few years in a wave of roiling predation and destruction.
>>
Rolled 2, 8, 17 = 27 (3d36)

>>53250306
Im imagining the flavor texts for some spells are just referring to this eternal cat and mouse that this guy has with the dragons
>>
Rolled 18, 22, 21 = 61 (3d36)

>>53250236
If we're doing a voodoo theme for Blue, then what should be the spirits? Just regular plain ol' underworld spirits, or something else?
>>
Rolled 36, 33, 8 = 77 (3d36)

>>53250475
I thought spirits were the talking animals
>>
>>53250543
Seemed more Green to me, but could work.
>>
File: Untitled.png (117KB, 2589x1983px) Image search: [Google]
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Rolled 17, 26, 9 = 52 (3d36)

>>53250236
A bend in the river, a few more patches of green, and a considerable spread in colorless both in the east and west.
>>53250543
All talking animals are spirits, not all spirits are talking animals.
>>
Rolled 11, 10, 30 = 51 (3d36)

>>53250607
Actually, considering that the world isn't completely formed, there probably isn't much of an afterlife of sorts. Maybe then the merfolk try to craft an afterlife or use the aimless spirits?
Dunno, could lean a bit too far Black flavor and mechanics-wise. Maybe they give them artificial bodies in the form of fetishes?
>>
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Rolled 23, 17, 36 = 76 (3d36)

>>53250733
>Maybe they give them artificial bodies in the form of fetishes?
Wanna elaborate on that
>>
>>53251020
Not uh, sexual fetishes.
Fetishes like this:
https://en.m.wikipedia.org/wiki/Fetishism
>>
File: Untitled.png (118KB, 2589x1983px) Image search: [Google]
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Rolled 17, 23, 22 = 62 (3d36)

>>53250607
Thanks to a string of rolls, the central-eastern jungle has gotten much larger, connecting to the center jungle along the river.
>>
>>53248349
Chorus of Woe, Doomsingers, Forlorn, The Outcast, Weeping Reverie, Wanderers?

>>53242898
The angels could act similarly. Largely independent of each other, acting however they want, until the freedom or individualism they share is threatened.

>>53241967
>>53241867
Green vampires
Could be the hands of the demons, mortal elves and humans that have been turned into hunger-elementals, focused on consuming and removing outsiders.

>>53241076
This guy is rad. I drew up similar angler fish-people before. Also, much YES to your eel hydra.

So the things that inhabit the shifting colorless landscape, any ideas? Someone mentioned that they were basically dangerous sirens to anything beneath the power/will of the color-leaders, and acted as reflections, so how about these ideas?

>colorless illusion/shapeshifter creatures that change or steal creature types
>similar to the Shadowmoor scarecrows, but instead of helping colors, they hurt them (first strike versus green, vigilance versus red, etc.)
>using either colorless mana symbols, or anti-color mana (can be paid by anything but [this color]
Also, at least one legendary hero character that's managed to reshape some of the colorless territory like a dragon or hydra could?
>>
Rolled 36, 25, 14 = 75 (3d36)

>>53251527
Eh, nothing more to say for now until we get some more stuff.
May do some writefaggotry later if thread is still up.
>>
Rolled 9, 11, 19 = 39 (3d36)

>>53251752
>Also, at least one legendary hero character that's managed to reshape some of the colorless territory like a dragon or hydra could?
Perhaps an oasis amid the shifting wastes, a private kingdom of his or her own design, populated by others who joined them on their exodus (or by creatures of their own creation).
>Weeping Reverie
Works for me
>>
>>53251752
I think a hydra would be the most likely candidate, by gaining forbidden knowledge/a small piece of the Worldsong.
>>
File: Untitled.png (119KB, 2589x1983px) Image search: [Google]
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Rolled 8, 34, 3 = 45 (3d36)

>>53251527
The forest yet grows, with a new swamp where it meets the river. Convenient.
>>
Rolled 28, 15, 8 = 51 (3d36)

>>53252061
So, while it's a bit early, what would the second (and, maybe if we followed the earlier tradition, third) set look like? Maybe the grey spaces are filled in as the plot progresses, and the worldsong is uncovered?
>>
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>>53251752
>using either colorless mana symbols, or anti-color mana (can be paid by anything but [this color]
Something that comes to mind with "anti-Color" mana would be hybrid color and colorless mana symbols, perhaps the shapeshifters could have a keyword that lets them have extra abilities if the colored cost wasn't paid.

Like lets say this card, has a benefit if you don't use any black mana to cast it, like say, searching for another card and putting it into play.

This example may be overpowered, but I guess something you could do is say

a 2/R shapeshifter spirit, that has "Unpainted- If no red was used to cast this card it has haste and first strike.
>>
Rolled 13, 19, 26 = 58 (3d36)

>>53251752
>colorless illusion/shapeshifter creatures that change or steal creature types
>>similar to the Shadowmoor scarecrows, but instead of helping colors, they hurt them (first strike versus green, vigilance versus red, etc.)
>>using either colorless mana symbols, or anti-color mana (can be paid by anything but [this color]
I could fuck heavy with that.
>>
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>>53252192
First set is intro getting to know the world and what not and then second set pic related shows up
>>
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>>53250306
Liking that look. I might have to try reworking some of this demon design i had going on.
>>
File: Noah Bradley - Wandering Steps.jpg (82KB, 1600x681px) Image search: [Google]
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Rolled 1, 20, 30 = 51 (3d36)

>>53252473
Why would he want to go here? There are zero planeswalkers of note worth hunting.

>>53252440
>>53252337
Alternate idea, generic mana cost creatures (in the place of artifact creatures, since there's not really a lot of room for em on a new plane with low tech) that get a buff or a different effect if you use colorless mana to cast them.
>>
Rolled 27, 13, 7 = 47 (3d36)

>>53252668
It's a new plane with new prey. I'm sure someone's spark would ignite after he gets bored with the big creatures
>>
File: Untitled.png (120KB, 2589x1983px) Image search: [Google]
Untitled.png
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Rolled 5, 17, 19 = 41 (3d36)

>>53252061
And the map updates once more. River getting pretty close to the edges now.
>>
>>53252337
>>53252668
>Unpainted - If at least 2 colorless mana was used to pay for this spell, then X.

>Vivid [color] - If [color] was used to pay for this spell, then X.

2/R, Violent Reflection, 1/1 shapeshifter.
Unpainted - If at least 2 colorless mana was used to pay for this spell, this creature has haste and first strike.

3, Imposing Barrier, 1/3 illusion.
Vivid W - If W was used to pay for this spell, this creature may block an additional creature.

4, Alluring Dustwalker, 4/1 spirit.
Blue creatures must block this creature if able.
If your opponent controls a black creature, this creature has first strike.

2/U2/U, Glimmer Wing, 2/2 shapeshifter.
Flying
Unpainted - If at least 2 colorless mana was used to pay for this spell, it enters the battlefield with a +1/+1 counter.

5, False Oasis, 3/3 illusion.
When this creature enters the battlefield, you may sacrifice a colored
Creature. If you do, target opponent sacrifices a creature. If you sacrificed a black creature, gain 3 life.
>>
Rolled 2, 9, 16 = 27 (3d36)

>>53252900
Lotsa jungle going on at the east there
>>
>>53253482
This is going to cause so many memory issues it's not funny - I suggest adding the usage of some sort of counter or other signifier that something is Unpainted or Vivid.
>>
>>53252473
>>53252668
If we wanted to work him in, he could follow another walker there who's desperately trying to escape, or he followed a native, who used wild powerful magic against him.

>>53252192
And I agree with Garrukbro. First set introduced the setting and character so, and maybe jump starts the plot about finding the worldsong. Second set involves the colorless zones
Becoming more dangerous as they become less common, as if they grow stronger as they diminish in quantity. Third set could the heroes finding the worldsong and either using it to balance the world, or finding out there's something previously unknown about it, like it doesn't make the world you want, but resets it to zero to start again.

Also question: are the golem/constructs red creatures or artifact creatures? I think having no artifact red constructs, or homonculi, would be rad. I'm also tempted to offer Aetherborn as a nonhuman black race since the plane is so closely tied to the blind eternities, and the angels herald free expression as all.
>>
>>53253645
Maybe instead of the keywords giving ongoing effects they can give counters, and the cards can have abilities like "This creature has haste and first strike as long as it has a +1/+1 counter." Vivid and Unpainted ETB abilities or triggers on other spells won't need counters unless we give enchantments charge counters or something.
>>
Rolled 1, 22, 20 = 43 (3d36)

>>53253482
I dig the colorless thing that's going on
>>
>>53253925
>>53253482
This is pretty neat, but what about the keyword action? Shape? Sing? Perform? What would it do?
>>
>>53254476
>Perform
>Select target creature player does coin flip if its heads x happens if its tails y happens
>>
>>53254621
Truly [setting name] is a harsh mistress. By the by, we don't have a name for the setting.

>>53253832
I don't know about homonculi, I like the idea of art project/kachinka doll golems for Red, to fit the native american theme.
Maybe homonculi for Blue? It'd fit with the voodoo theme, since witch doctors had "zombies" that were just people under drugs, and homonculi creation could fit into the "forbidden knowledge" angle as well.
>>
>>53254476
Spitballing ideas...
>Harmonic X - when this creature attacks or blocks with another creature with Harmonic, it gets +X/+X until end of turn.

>Chorus - Tap two other untapped permanents you control that charge a color with this one: ABILITY.

>Reshape - Name a basic land type and put a reshape counter on target land. That land is the names land type as long as it has a reshape counter.
Maybe including cards that allow you to transience reshape counters on your lands, or having the big dragons and demons drop mass landwalk.
>>
File: Untitled.png (121KB, 2589x1983px) Image search: [Google]
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Rolled 30, 13, 16 = 59 (3d36)

>>53252900
Some more green near the Great Rift, as well as a bundle of black and red in the northwest.
>>53254621
>coinflip mechanic
disgusting
>>
>>53254621
Jumping on the perform angle, maybe tapping more creature gives you more coin flips to accomplish your goal.
>50/50 kill spell sounds like garbage, but 75/25 or 83/17 sounds better.

>>53255107
Fishdoctors and their fishmonculi, little fish heads with arms and legs.
>>
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Johnny Morrow - Stag.jpg
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Rolled 26, 25, 7 = 58 (3d36)

>>53255218
Of these, I greatly prefer Harmonic to the others. Chorus isn't all too bad either, but apparently Conspire didn't do well in Shadowmoor limited. Reshape is some really painful mana fucking against your opponent, and landwalk is one of those abilities that is just too swingy (either it does nothing or it does too much).

Color-matters mechanics are likewise kind of risky, but if it's a theme of the set you could have something like
>Interwoven -- If you've cast a spell that shares a color with ~ this turn, <effect>.
>>
>>53255107
>Truly [setting name]
Messing around in google translate what about Lejann ?
>>
>>53254621
you know i imagine "performing" music or something would be something like Convoke Meets Quests. You put an enchantment down, it has a passive benefit, but it has "Perform 3" to represent 3 odd people getting together to really play the song or do the play or dance, which lets it pop off with a really cool effect before it goes away.

Something like,
"Thunder War Song"
Put a +1/+1 counter on each creature you control.
Perform 4- Tap 4 Creatures you control, Distribute 4 damage across target creatures. Exile Thunder War Song.

with the flavor being, they start playing a song to get themselves pumped up, making everyone present kind of buff, but then they take time to really finish the song off and BAM people get electrocuted, either lightly zapped, or one big warrior guy gets all crispy.
>>
Rolled 8, 29, 10 = 47 (3d36)

>>53255499
Lejann is a bit too on the nose, ain't it?
>>
Rolled 2, 14, 31 = 47 (3d36)

>>53255620
Just tossing a name out there.
>>
File: Ihor Reshetnikov - Tree.jpg (1MB, 1920x2657px) Image search: [Google]
Ihor Reshetnikov - Tree.jpg
1MB, 1920x2657px
Rolled 15, 21, 21 = 57 (3d36)

>>53255529
Quite fond of this idea actually, it really gives the sense of building up to something.

>Dragonskin Chorus {2}{W}
>Instant - C
>Prevent all damage that would be dealt to creatures you control this turn.
>Perform 3 -- Exile Dragonskin Chorus from your graveyard, Tap three untapped creatures you control: Destroy target attacking creature.
>>53255499
>>53255620
What about Teranata?
>>
>>53255529
Kicker-convoke. Sounds good actually.

>>53255492
Yeah, Reshape would have to target your own stuff 99% of the time to be fun for the other player, and then it would be useless. Was just throwing out a land-based idea other than Domain or Landfall. Interwoven would be cool, and could easily work by putting them on small spells, making them mini Storm in most cases.
>G: Song Pump
>target creature gets +2/+2. Interwoven green - +4/+4 instead

>1R: Sad Burn
>4 damage to a creature. Interwoven black - shock its owner.
Could throw it in the second set to bolster the other mechanics focusing on color, or print 1 cycle in the first set and more in the followups.
>>
>>53255492
Reshape could be a good high rarity spell or creature ability.

>>53255739
Not bad, but I think we can do better. Maybe Ur, since the plane is still in its forming state?
>>
>>53255529
Again spitballing the concept. Could use improvement.

2UG "Rain Dance" Enchantment.
Tap target creature opponent controls.
Perform 3- Exile Rain dance Tap 3 creatures you control, Untap up to 3 lands you control,

>>53255739
I'm glad you like this. I was actually debating on whether or not if Perform should be on like instants, sorceries, or enchantments.

Like I like the enchantment idea if only because it allows someone to answer for it before it goes off. Destroying the enchantment thereby interrupting the song.

That said your version is definitely better formatted.
>>
>>53255739
In your example is Perform a specialized Flashback?

And sure, Teranata sounds like a Magic name.
>>
File: Untitled.png (1B, 486x500px)
Untitled.png
1B, 486x500px
Rolled 35, 13, 7 = 55 (3d36)

We've reached the edge, I repeat we've reached the edge.

>>53255943
Ur, I like Ur. Nice and simple, yet evocative.

>>53255943
Personally, if you can't have your mechanic at common, it shouldn't be a mechanic.
>>
File: Manuel Castanon - Hunt.jpg (561KB, 1920x1365px) Image search: [Google]
Manuel Castanon - Hunt.jpg
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Rolled 36, 5, 13 = 54 (3d36)

>>53255997
Perform in that example is basically a flashback/aftermath variant, but thanks to the flexibility of the ability it works just as well on enchantments. You could even have a Perform creature with a repeatable Perform ability.
>>
Rolled 19, 23, 25 = 67 (3d36)

>>53256043
Actually, if we use the (earlier discussed) guy who can shape formless land as a planeswalker, changing the color of your lands would fit pretty well as one of his abilities.
>>
Rolled 5, 20, 28 = 53 (3d36)

>>53256180
That could work. Something like
>{+2}: Untap up to two target lands you control and put a shape counter on each. They become all basic land types in addition to their other types.
>>
File: Map-Doodle.png (1B, 486x500px)
Map-Doodle.png
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Rolled 28, 31, 27 = 86 (3d36)

>>53256043
man this is ONE huge continent. I'm liking this so far. I'm almost thinking that maybe this little ribbon of river will stretch round the world.

I hope I can actually finish drawing the map this time.
>>
>>53256180
We wouldn't need to dedicate a mechanic or walker to that though. Most colors have land-tampering of some kind.
Spreading Seas and Harrow reprints would add to the flavor of changing terrain, or great powers forcing a change. Black has land poisoning, green has that one Time Spiral sorcery that eats a land and fetches a land. White has Gift of Estates-type effect so.
>>
File: Untitled.png (124KB, 2589x1983px) Image search: [Google]
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Rolled 35, 6, 28 = 69 (3d36)

>>53256043
More plains, and the forest is steadily growing beyond control. Can anything halt its spread?
Also, there has been a fork in the great river!

>>53256338
That looks pretty sick. Hard to tell which region it is but the linework is solid.
>>
Rolled 6, 18, 12 = 36 (3d36)

Do we have any legendary creatures?
>>
>>53256532
Don't think so, but the archdemon on the White/Green island would be a good candidate
>>
>>53256517
Its actually an old map of the previous planeforged plane. Seen here: >>53227214

I haven't actually started on a map for this one.
>>53256532
Not quite yet. We've bounced some ideas around.

Legendary Creature Spirits, that act as stand-ins for the initial animal spirits that led the people out of the "Mountain at the Center of the World".

Perhaps >>53241872 Is a sphinx from legend, a trickster spirit that adores being entertained, and specifically wishes for that entertainment to never end. Something that can be expressed as They can't be targeted by instants or sorceries, but long as the opponent 'plays' an instant or sorcery, the sphinx doesn't hurt the opponent during their endstep. She's always impressed with magic and art, so Its basically saying "Dance! Fight! Do something I'm bored."
>>
>>53256620
What would be a good mechanic from the Green Demon that just consistently fucks with whites?

>>53256671
>Perhaps >>53241872 Is a sphinx from legend, a trickster spirit that adores being entertained, and specifically wishes for that entertainment to never end. Something that can be expressed as They can't be targeted by instants or sorceries, but long as the opponent 'plays' an instant or sorcery, the sphinx doesn't hurt the opponent during their endstep. She's always impressed with magic and art, so Its basically saying "Dance! Fight! Do something I'm bored."
That'd be interesting
>>
File: ITM - Water Spirit.jpg (346KB, 1100x596px) Image search: [Google]
ITM - Water Spirit.jpg
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Rolled 5, 26, 18 = 49 (3d36)

>>53256532
None cemented, but theoretically we have
>One each of a legend in the five 'iconic' races (white dragon, blue hydra, black angel, red sphinx, green demon)
>The green demon would be the one from >>53250306 >>53250179 that just won't die
>Legendary human/elf/fish that has carved his own domain out of the mana wastes in defiance of the hegemony of the five iconic races
>Legendary animal spirits/tricksters?
>>
>>53256620
Evergreen, Who Reaps and Sows
2/G 2/G 2/G G G G, 9/8
Trample
Whenever Evergreen attacks, defending player sacrifices a nonforest land, and you rampant growth.
Evergreen gets +1/+1 for each land in each opponent's graveyard.

Should it have a demonic drawback like paying life to untap?
>>
>>53256884
Maybe thats one of the reasons that the goblins are obssed with making golems?
They can't entertain her so they make machines that can?
What if the beings that these tribes worship are gone and only exist because the tribes keep made illusionary versions of them with themsongs and stories making them much different than what they orginally were, which might explain the colorshift
>>
>>53257025
Again its more of a Tarkir (we admire this trait of this big beast) rather than being directly ruled (well perhaps there might be a few direct rulers).

Dragons seem definitely like the type to do that directly rule people, and that said, maybe its not really Tyranny but more "These are the laws, follow them, or else you'll repeat the failings of so and so stories... where a dragon got mad that someone didn't till the crops right or disturbed.

I see Hydras as being beseeched for their wisdom, but having to be fed knowledge in turn.

Sphinx are aloof mountain dwellers, and pretty much Coyote style tricksters, whose favor can be won with entertainment and or particularly enthralling feats.

Demons live in the wild knowing no master, with mortals that follow them directly becoming green "Vampires" that really succumb to their animal instincts.

And angels are >>53237290
>>
>>53257065
>Maybe thats one of the reasons that the goblins are obssed with making golems?
I'd buy that. Populating a race of expressive constructs out of fear.
>>
>>53257058
I think outright destroying a land is a little harsh, but perhaps it could be shifted around to still "mean the same thing".

Like lets say its a "spreading seas" effect instead. Target land an opponent controls becomes a forest, and you rampant growth. Opponent doesn't lose a land, but the new color may disrupt their strategy, "damn I just got my first plains in forever to cast this R/W spell but now its a forest".

or alternatively, opponent destroys a land, and you both rampant growth. Basically the drawback becoming, oh yeah your opponent can search his library for a new land that might be more useful that moment. But you get a new land period.

In both cases he's basically "disrupting" and "changing" the land.
>>
>>53257287
Fair reasoning. Turning a land into a forest and rampant growthing seems a good fit. Shows how he's taking over the other landscape, and could shape the colorless lands too. Give him +1/+1 for each forest your opponent controls.
>>
Rolled 20, 35, 6 = 61 (3d36)

>>53257058
>>53257287
And maybe instead of trample, use "all creatures that can block this creature must do so," playing even more into the theme of fucking up White's unity.
>>
>>53257414
That's a good idea. Lure demons.
>>
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>>53256517
Steady growth upwards, more colorless land, and that forest is still at it.
>>53257148
>Demons live in the wild knowing no master, with mortals that follow them directly becoming green "Vampires" that really succumb to their animal instincts.
This is pretty cool. Though perhaps some just become beasts rather than bloodsuckers.
>>
Rolled 24, 6, 5 = 35 (3d36)

>>53257553
I could see the "vampires" simply being wildmen so far gone from civilization that they commit cannibalism, a super huge taboo, thus warping their bodies due to myth-magic.
>>
Rolled 4, 2, 5 = 11 (3d6)

>>53257553
So the colorless creatures BBEGs for the set?
>>
Rolled 7, 34, 11 = 52 (3d36)

>>53257692
My bad that wasn't
>>
>>53257553
>>53257679

I was figuring Vampirism would be more like Wendigo.

There are people that become wild beast men. Living like animals, innocent but savage. But there is always that line people should not cross. Eating someone, turns you into a vampire, it fills you with a hunger, that only eating demons can fufill eventually, which then may ultimately turn you into another demon to replace the one you just killed.

What might be a nice twist is the ability to reverse the curse And the secret few who know the sacred process. Sweating it out, starving yourself, going on a spirit journey of sorts.
>>
Rolled 18, 20, 29 = 67 (3d36)

>>53257752
I like that idea. Which would also explain why it's so difficult to get rid of green demons permanently. You might kill them, but eventually another one will be created to take its place.
>>
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Rolled 26, 18, 5 = 49 (3d36)

>>53257553
Some more wastes, more of that red peninsula developing, and the river has reached one edge of the plane. We'll see if we can't make them meet up on the other end.
>>53257692
The colorless creatures will be threats, but they're independent and lack any organization or real motivation to move beyond the mana wastes. Not BBEG material to me. Though what the BBEG for the plane is is very much up for debate.
>>
Rolled 9, 22, 31 = 62 (3d36)

>>53258177
I think I might draw another thing in a bit. Any ideas on what it should be?
>>
Rolled 9, 2, 32 = 43 (3d36)

>>53258253
Could use a black angel, or maybe one of them dragons with its viashino attendants.
>>
Rolled 11, 27, 35 = 73 (3d36)

>>53258177
I could see a renegade angel being the BBEG, a broken worker who has made it their goal to destroy the cancerous blight they consider this world.

>>53258253
Speaking of, why not take a crack at one of the angels? Drawn all the other mythic creatures so far.
>>
>>53258253
Green demon that's fucking with the white island
>>
>>53257752
So would the wendigo be typed as vampires or beasts?
>>53258023
And by extension, are all demons but the original wendigo levelups?

>>53258354
I read this and first though, "why not make a scheming dragon or hydra the big bad?" Then I realized that making the world mostly one color Serra style might be weird, but not as bad as killing a whole plane.

BW Rogue Angel for BBEG!?

>>53258333
>>53258253
I kind of want to see what you do with the viashino.
>>
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Rolled 19, 13, 27 = 59 (3d36)

>>53258177
We seem to have a very large black area developing on both sides of the eastern river, and the red peninsula has also grown considerably. The northern river is headed steadily northeast.

>>53258683
>Creature - Vampire Beast
It'd be fitting of a green demon that they emerged through predation and natural selection. The most savage and powerful evolved into their demonic state.
>>
>>53258683
>BW Rogue Angel for BBEG!?
Yeah, those colors work. A combination of self-righteousness, a belief in the ends justifying the means, and a ultimately selfish motive makes a pretty BW villain.
>>
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>>53258354
>I could see a renegade angel being the BBEG, a broken worker who has made it their goal to destroy the cancerous blight they consider this world.

You know depending on the way we reconcile angels with the "The animals and archetypes lead the sentients out of the underworld" it could be interesting. Maybe she views herself as fundamentally irreprably flawed, she was an angel that still wanted to say remain with the creator or in the "hole under the first mountain", but let her curiosity get the better of her and journeyed out, an act that would inspire the others to leave and populate the world too, and sort of hatch the universe. Perhaps a little prematurely.

Perhaps her motivation is basically a bit of tension with their own existence.

She might have this dual nature, she wants to return to the beginning. Wait until the cosmos settles, which will be impossible with people playing their own music over the first song. She might be a proper "white" angel as magic usually operates (B/W card). Basically she might think "The world must be broken, if I feel so... out of balance" when well... the world isn't broken, but perhaps she is? I like the idea of this angel basically wanting to "do the right thing" and cause harm for it.

>>53258354
How is this? Could use some guidance as its just a basic "pretty lady pose" more than anything else.
Perhaps their wings are corvian and crow inspired?
>>
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Rolled 9, 32, 17 = 58 (3d36)

>>53259039
>You know depending on the way we reconcile angels with the "The animals and archetypes lead the sentients out of the underworld" it could be interesting
>Angels were supposed to be the ones to lead the races out of the caves, guiding them towards enlightenment
>Something interrupted the creation of their plane, and the angels went into hiding
>It fell to the only finished beings, the animal spirits and iconic creatures, to guide humanity out instead
>WB sees this as an unspeakable affront
>wants to reset the world so it can be done right this time
Also that is nice art
>>
>>53259039
That's some good art my man. Only thing I can suggest for pose/design is to somehow show her conflicted and damaged personality, maybe give her clashing elements in the design.

>>53259172
>>53259039
How about conflating the two, angels supposed to lead the races "out of the caves," something goes wrong. Maybe it's BBEG's fault, maybe it's not, but either way she blames herself, she feels off-kilter, and she sees a hard reset as the only way to solve all these problems.
>>
>>53259039
>chocolate (freckled?) angel
>hair braid
>crow wings
>onlysoerect.gif
Nice job drawfriend.
>>
Rolled 32, 9, 11 = 52 (3d36)

>>53259688
I was going for a generic angel for that pic, just messing with some general elements. But I'm definitely going to work on our BW angel next.
>>
Have we decided what the demons will look like yet?
>>
Rolled 25, 9, 19 = 53 (3d36)

>>53259862
I was thinking some vaguely humanoid beast with grotesquely large musculature and massive horns/teeth. Though I also really like the skull design on >>53252662
>>
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Rolled 36, 13, 28 = 77 (3d36)

>>53258906
A new patch of white territory emerges in the southeast, slowing the tide of the green advance. Meanwhile, the swamps spill ever southward, and the river's branch seems fated to meet with the northeastern corner.
>>
>>53259920
I do like that skull. Given they're green demons I want to make them treeish or furry. If Kaladesh did anything right it's the tiger dragons.
>>
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Rolled 21, 4, 28 = 53 (3d36)

>>53260573
Possibly ape-like. Very top-heavy with fur and visible muscles, but with horned skulls in place of typical heads.
>>
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>>53260715
>>
>>53261069
Oh thanks shitty phone. I wanted it to post sideways.
>>
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Rolled 7, 14, 18 = 39 (3d36)

>>53261069
Superb anon, precisely what I had in mind for it.
>>
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Rolled 9, 22, 3 = 34 (3d36)

>>53260221
Some more things added. The red area expanded considerably in the south-central region, and the river creeps steadily northward. However, I think that's about as much as I can do tonight friends.

It's safe to say that OP is no longer with us, but no matter for I shall continue in his stead. Just make sure to keep the thread alive until my return.
>>
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I return, and holy shit. This is AWESOME. You guys have done great!

>>53259039
>>53259172
I love the angel design.
I think in terms of an angelic big bad, I kind of like the idea that being a creature of a single color of mana, she can't really see why people don't want her to be trying to redo everything. To her mind, since it wasn't done right, its wrong, and therefore harmful to everyone. Its part naivety, part altruisim, and hidden deep in her psyche is the part that just wants things to go back to the way things were.

>>53260715
>>53261069
Loving these demons. As a suggestion, maybe their horns and facial bone features grow in weird, kind of complex shapes, eventually resembling big fancy masks and headdresses and stuff. Their followers wear face paint and gear in attempts to mimic what are basically just extraneous horns and stuff.

Also, I vote for the sphinxes having a kind of northwest coast feel to their artstyle. Means they can get big poofy manes to be warm on their cold, cold mountaintops, and radical masks/facepaint.
>>
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>>53261463
...like minute off, goddamn.

anyway, have a mask.
>>
>>53261463
>It's safe to say that OP is no longer with us
>2 minutes later OP shows up
I guess it wasn't safe to say
>>
Rolled 7, 29, 1 = 37 (3d36)

So what about the other factions? What major characters come from them?
>>
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>>53261069
Damn man I love your design. I think I might try that look out.
>>53259707
Freckles or "built in" turqouise face paint. Kind of like what was done with the Sphinx earlier.

>>53261522
Damn I like that mask, Thats from the american NorthWest right? Reminds me of the hotel from twinpeaks.

Completely unrelated, but incidentally Angels and Demons, might not straight up hate eachother. Demons live free in the wild, Angels seek to preserve their individuality, their goals might not run against eachother. Not that they'd be particularly buddy buddy or anything, but I can almost imagine comedic Myths springing out and about from it.
>>
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>>53258683
>viashino
Continuing the theme of "Other cool lizards what I know about" I was thinking about Zebra-Tailed Lizards. They're these little critters out in the desert, and whenever they feel threatened or that they have to cross some risky territory, like a hikers trail, they stop walking like a lizard, prop themselves up and curl their tails and skitter like a scorpion. and they do a damn good job of looking line one too. Got midway through drawing one earlier.

Basically they could be similar "mimics" to the Dragons in their reverence of them. Adopting horned headdresses, Wearing armor and clothing that look like a big scary face, face paint to look like this >>53235213

Also figured they'd arm themselves with Atlatl's. Its basically one of the oldest tools on the planet, designed to really "extend" your arm length so as to throw spears and whatnot further for hunting. https://www.youtube.com/watch?v=ClLG2o6TcnQ
They're very cool basically.
>>
>>53261069
>>53262130
If we're going with ape like demons what if the one on the white green island was like an orangutan or bamboo. He's not as physically as dominating as the ones but it shows that he relies on other shit rather than brute force to be a hindrance to white.
>>
>>53261703
An idea I had for a Dragon character would be somewhere where we have a big ass stretch of white, there's a dragon who's managed to impose its own laws on a couple other dragons in the area, and is ruling a shaky but still functional autocratic state. Because dragons are based entirely around the rules they set, big dragon has managed to actually get supporters by basically tricking them into following it in their own interest, and by being a very poor, but still functional diplomat.

Diplomacy is hard when you're a dragon and all you do is impose your will on things.

>>53262130
Northwest mask indeed, I think from somewhere around Vancouver!

Also now I'm picturing Anansi or Coyote style trickster myths about demons, told by demons to other demons or their followers, which all inevitably end in the demons winning because the natural way is the best.

Meanwhile the angels, dragons, and sphinxes tell the exact same story, with a different bias.

The hydras know the ACTUAL story, but are too busy learning new ones to care.

>>53262395
As someone who has gotten to use an atlatl, I am 100% down with this. Also as a possible suggestion to go with the zebra lizard tail thing, maybe fasted on tail blades as a part of their fighting style?

>>53262717
Ooh, I like that a lot. Maybe part of it too is just that he's not VISIBLY physically dangerous, kind of like a hippopotamus. Orangutans are still strong as hell. Plus, part of his look could be the constant gorging on all those nice crops and things the dragon-followers keep leaving out. Its like they WANT him to eat them.
>>
>>53261703
and here we add one teeny tiny boop of blue.

I'll be heading out for the night in a little bit, but hopefully I'll come back with some art of things. Any requests?
>>
>>53264081
How about a creature from the unsung lands?
>>
>>53264081
I guess we could use some art for what the plains or white mana civ looks like.

I would draw something but I gotta head to bed myself.
>>
Some writing stuff I shat out
https://pastebin.com/gHiR4QPy
>>
>>53264873
Actually, ignore that, I don't like how it ended. Here's the same thing with a rewritten ending.
https://pastebin.com/42gJHRr3
>>
>>53263524
That would work really well mechanically for the viashino as well. There's a 3/3 pinging viashino from Ravnica with a hook tail, so maybe the blade-tail viashino of Ur have the white abilities of tapping to buff or ping. Maybe an activated ability/tap tribal theme like combining the merfolk and flamekin from Lorwyn.

And I'll give the orangutan and intricate mask thing a go. See what I can do with both of those things. Each of the archdemons could have a unique skull and primate look, while the newer/lesser demon beasts are more generic.

>>53262395
I'm liking this too.

>>53262130
And I'll have to give your angel idea a try. Dark skin with the turquoise skin patches is a cool aesthetic.
Also digging your angel-demon idea. Black and green don't traditionally get along, but they both agree on the idea that life ends, is cyclical, and involves personal strength. Seems like our plane doesn't have a multicolor/enemy color theme, but the colors get along with their traditional enemies more than their allies. Some relationships at least.

>>53261703
Well we have elves on the plane, and presumably mostly in green. What if we have two factions of elves? One group is just full-on into demonworship and becoming wendigo-forest defenders, while the other group are more traditional elves but basically offer sacrifices from time to time to get the demons to leave them alone. Some clans offer the demons food, the other offer initiates to become wendigo.

Maybe a major elf from both extremes.

>>53261153
And thanks!
>>
Bamperooni
>>
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So what animal spirits are we assigning to each color? Traditionally there's foxes, wolves, coyote, owls, hawks, snakes, and all sorts of stuff.

We're making green more Aztec right, so I'd say a snake for them if not for assigning hydras to blue. I think OP was talking about trickster stories centering around the demons, so foxes/coyote for green?

Snake for blue?
Eagle for white? (dickass bird)
>>
>>53268692
>>53268692
I'd go with
Green - Jaguar or some kind of violent ape, represents brutal instincts and cunning.
White - Rainbow-plumed Eagle, fits with Inca theme and is a dick-ass, amd presumably arrogant, bird.
Blue - Snake. This one's kinda obvious as to what it represents.
Black - Not sure. Some kind of dark, singing bird? Something somber.
Red - Not sure here either, some kind of tricky animal, but coyote is the big trickster in a number of amerindian myths, and sphinxes aren't exactly dog-like. Unless we make 'em.
Other idea would be some kind of "artistic" animal but I have no ideas for that either.
>>
>>53269293
Green jaguar sounds good. Cat spirit.
White eagle. Bird spirit.
Blue snake. Snake spirit.

All these would be easy to support with other creature cards, as the types are traditionally on color.

How about
>black spider
>red fox
I like the song idea for the black bird, but what if we had the black spirit be the physical artisan. Could tie into the creation myth. Fox came up with the inspiration for the shape of it, snake told everyone how to make it happen, jaguar spirit made it exist, eager flew over it and enforced order, and the spider was suppose to weave a web to hold it all together, but stopped.

As far as the sphinxes and canines not looking similar, I don't think it has to be a one-for-one. Or we could give them some similarity for our setting. Foxes with manes that resemble the ones on the sphinxes for instance.
>>
>>53270456
Spider and fox sound neat, and I like the idea of multiple creation stories, especially conflicting ones, but all have the same theme of "Black somehow fucked up/got fucked up."

Side note, still not sure how to represent the Blue tribe as voodoo themed without going too Black. I think the homonculi idea works, but I dunno if that's enough. Doesn't show the spiritual side of voodoo very well.
>>
>>53270912
Not to lean too hard on Lovecraft, but the hydras contain knowledge they won't share, are spirits far older and beyond mortals, and are worshipped for it. Magic wards, spirits, out of body experiences, divine inspiration, all of which fit into blue. It's not one-for-one, but who's to say you don't have black and white !notVoodoo on a few fish or shamans?

And you can still have some cards/factions still functioning like researchers instead of mystics.
>>
Rolled 22, 22, 10 = 54 (3d36)

>>
>>53270912
>>53271142
I also hesitate to offer more specific details or ideas since all my voodoo knowledge comes from cartoons and nighttime TV crime dramas.
>>
>>53270912
>I like the idea of multiple creation stories, especially conflicting ones, but all have the same theme of "Black somehow fucked up/got fucked up."
I can dig that too, but again it can be a variation on how much or if they even did fuck up.

like

>The angels were the first ones to find the exit to the underworld, and told everybody, and wanted everyone to see.
>The angels found the exit to the overworld, And were the first to leave, and without them around to keep everyone in place, everyone else left too.
>The angels kept everyone in the underworld until one day Fox asked "What else is there?" which made the angels stand still in deep thought which let the rest of the people leave.
>The angels kept vigil but were bored and selfish, so Dragon decided "If they're not gonna keep order I will"
>The angels kept vigil but Hydra and/or Sphinx tricked them.
>The angels kept vigil until Demons decided to prove how strong they were and played rowdy games with them.
>The angels were the first to lead the people out of the underworld after the Creatorforce died fore the 3rd time.
>The angels tried to sing to keep the world song going but it wasn't good enough so everyone left.
>The Angels tried to sing to keep the world song going, and to help out EVERYONE joined in.

>>53270456
Yeah I like these animals spirits, and honestly I don't think they would adhere as rigidly to the color wheel (or the colorshifting) as the archetypes. I can imagine an occasional Black Bird Spirit in the shape of a Crow, or a Blue Bird in the shape of an owl. Cat,Bird,Snake,Spider,and Fox are good base spread.
>>
>>53271142
Okay how 'bout this? And bear with me, may be a bit weird.
So a cursory read of voodoo tells that the spirits are intermediaries to a bigger, unreachable god. Combine this with a penchant for possession, and the hydra's many heads, and you got something that (maybe) is interesting.
All hydras are, in fact, one entity, heads sprouting off of heads sprouting off of heads from an original hydra/snake, and it can do this because it has the ability to subsume nearly anything and make it a head.
Not quite a hivemind, all the heads share practically the same goal, to gain knowledge of all things to learn the worldsong, and reshape the world as they see fit, etc, but the original hydra simply can't take all that sensory overload. So it grants a large measure of independence to each "sprout" while being in a near-dormant state, and sleeps as it's fed information.
This is where the possession bit comes in, as the "sprouts" can temporarily subsume beings to give them a teeny bit of the original head's power, in exchange for a price they name, usually some sort of knowledge about something, but not always.
Shamans could be the best at taking the shock of becoming a "head," (or as they know it, "becoming part of the spirit world"), and negotiating prices.
They could also interact heavily with the regular spirits, in an effort to train themselves for getting subsumed, as there is a danger of "losing" themselves in the process.

I think that's Blue and voodoo-y enough.
>>
>>53272169
Also, idea for the spirits; how about they come from the spirits of the dead?
This is coming from the earlier idea that there isn't much of an afterlife, since the world itself isn't complete. So most if not all the dead spirits get affected by all the colored mana going around and transform into animalistic forms.
>>
>>53272704
I like the sound of that.

>>53272169
In that case can we please have a green 1/2 reach spider for cmc1? Even if it's only in my dreams I want a one-drop spider.
>>
>>53274087
What about this.

"Furtive Spider" 2/B
Spider Spirit. 0/1
Reach
Vivid Green- If Green was used to cast this creature, it gets +1/+1 and deathtouch.

So you get this chump blocker for one black. But if you use green to pay the alternate cost (which can be done with ANY kind of mana, so if you desperately need it out there you can say pay a colorless and a red instead) You get a chump blocker with a bit of beef, empowered by storymagic about how this furtive little spider got the willpower and strength to really take something down.
>>
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Preview bump.
>>
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Rolled 9, 4, 16 = 29 (3d36)

>>53271186
OP ain't here, second guy ain't here, so hey, I'm third guy, and I'll do the map for a bit.
>>
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>>53277679
Bit of blue added to the northeast there, in the meanwhile, I'll start summarizing all we've got so far for the eventual next thread.

>Plane is literally half-baked, something went wrong during creation or it just simply wasn't finished. (Contradicting creation stories abound, though the general consensus is Black was involved somehow, either by fucking shit up or getting their shit fucked up).
>Swathes of formless, untapped reality blanket the landscape, while powerful magical creatures and the civilizations that worship them vie for the ability to complete the formation/finish the Worldsong, shaping the world for their own purposes.
>Tone is heavily mythical with native influences, future heroes and legends abound, tech level is bronze age and below, and magic is done through resonating with the unstable mana of the world, usually through song/music or other arts.
>Mythic races are R Sphinxes, U Hydras, B Angels, G Demons, W Dragons.
>Lesser races are goblins, elves, fishmen merfolk, humans, and viashino. Not all necessarily belong to one color or the other, but some have more prevalence in some colors than others.
>>
>>53278434
How about the white hero being a gilgamesh like figure, did a ton of shit, brought a demon into the dragon civilization, then accidently broke one the tenets the dragons set in place and got fucked up
>>
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I return, with ART! Unfortunately I didn't see >>53264751 before I left, so I'll get to work on that for next time. I figured that the Unsung are primarily greyish and foggy in color, but with patches of light, and especially a kind of sunset-like coloration surrounding them as they shift forms. Otherwise, they change forms often and greatly.

>>53265055
Interesting, I like this. I think we need some more actual rules on how the world functions, but I like this style of strange myth.

>>53268193
I like the idea of mostly wild elves as a faction, with maybe the more civilized elves joining into the plains factions with the dragons, as a kind of celesnya-lite?

>>53270456
I am 100% down for these, especially in that it means that we can associate angels with spiders. I like the idea of some angels who go full black mana getting more transparent wings, or more emaciated and vaguely insectoid in silhouette as they fall further into their hypocrisy. Also grandmother spider/anansi parallels.

>>53272704
Loa riding, but with hydras. I can dig it.

>>53278629
I want to say that if we have a white mana hero, we should pull less of a gilgamesh, and more of Navajo hero twins style of character, or something like the protagonist from Joseph Bruchac's Dawn Land. Someone called to heroism, but out of duty to fit with white's whole aesthetic.

Also I apologize for my less than stellar art in advance.
>>
Rolled 32, 15, 11 = 58 (3d36)

>>53278915
Nah, it's good my man. Also appreciate it if you took back the map duties, got roped into cooking and eating some dinner. See if I can find any Incan heroes to get a better idea of the white mana hero in the meanwhile.
>>
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>>53279009
No problem. I'll be here for a few hours more at least.

The giant swathe of Unsung land continues to grow.
>>
Rolled 34, 23, 2 = 59 (3d36)

>>53279058
>>
Rolled 10, 10, 21 = 41 (3d36)

>>53279058
So BBEG is using the Unsung for a hard reset for the plane ?
>>
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>>53279114
>>53279124
I figure the BBEG hates the unsung just as much, if not more than the rest of the people. They're proof that everything failed, that the Worldsong ended too soon, and that the angels didn't fulfill their purpose.

That said, she could be pitting them as well as the various factions against each other to keep everything busy so she can find the Worldsong and hard reset everything.

I see the Unsung lands being very much those parts of a map where "Here be monsters" is written. The deeper you go into them, the more mutable and chaotic reality gets.

Actually, what if that's where one of the fragments of the Worldsong is? So deep in the middle of the changing fog that no one's ever even thought to look there?

Alternatively, another piece could be in the underground, back where all of life was lead to the surface.
>>
Rolled 6, 1, 14 = 21 (3d36)

>>53279271
>Actually, what if that's where one of the fragments of the Worldsong is? So deep in the middle of the changing fog that no one's ever even thought to look there?
>Alternatively, another piece could be in the underground, back where all of life was lead to the surface.
We should also have somebody who actually has a piece of the Worldsong, and show how powerful even just a tiny bit of its power is. Maybe the guy who can shape the unsung lands has it.
>>
Rolled 17, 14, 10 = 41 (3d36)

>>53279271
This plane looks sweet - is anyone planning on putting mechanics together for it?
>>
File: mechanically.png (100KB, 2589x1983px) Image search: [Google]
mechanically.png
100KB, 2589x1983px
>>53279468
An interesting idea. Even just a fragment of the worldsong is enough to actively reshape some of the world, so having a major character have it could be interesting.

Thinking of it, our overarching plot for the sets could be designed around people going on a big mythic quest for the worldsong, only to find out what it does, what the angel is trying to do with it, and what it means.

>>53279546
We had a few posts earlier in the thread with some ideas and sample cards (The kicker-convoke was super cool) but no one really going super hard on it yet.
>>
Rolled 3, 31, 21 = 55 (3d36)

>>53279546
A bit, couple ideas here and there.
Got a few keywords made if you scroll up, though I dunno how well all them were received.
>>
Alright, looks like we've hit the bump limit. I'll wait till this starts falling all the way down the pagelist, then make a new one.

Meanwhile, I'll make a big google doc with all of the current lore ideas for next thread.
>>
>>53279546
We have "Perform" which is basically like a Convoke Kicker.
>>53255529
>>53255739
>>53256144

The first version of it basically has tapping creatures to activate a second mode on an enchantment. And we've been working on ways to word it and apply it.

There is also Unpainted and Vivid. But I can't find descriptions at this time.

Vivid basically being an ability that activates if you use a certain color to cast a card, showing up on hybrid 2/Color mana, to encourage playing it off color perhaps. A 2/R Wolf with "Vivid red-Creature gets haste" Its able to be played with other colors if you are desperate, or alternatively it could be a 2/R Wolf with "Vivid Green- Creature gets Trample and becomes Green instead" basically encouraging you to play it for green.

Unpainted is similar except for using no colors, but I'm not sure how i feel about that. I think working in colorless is a bit weird, so I think it might be better for it to say... emphasize using the "wrong" colors. Paying the "any mana" costs of creatures rather than the colored mana costs. Like lets just say on a 2/R2/R creature you spent 4 not-red mana to cast it, it pings 2 damage to something.
>>
File: file.png (104KB, 1090x758px) Image search: [Google]
file.png
104KB, 1090x758px
>>53279689
The angel probably setting the adventure in motion in the first place, acting as some spirit guide/quest giver?

Pic somewhat unrelated. Trying out a brief filling of the map. Not sure if I could do "more" until its complete. Though I really like the way its looking now.

I have secret hope that the rivers meet up, feels natural for a sort of Americas inspired setting to be mostly earthy land.
>>
>>53280406
Lets hope the rolls are on our side, because an actual river round the world would be awesome.
>>
File: file.png (171KB, 563x510px) Image search: [Google]
file.png
171KB, 563x510px
>>53280451
Attempting another angel sketch. Any thoughts? Ideas?
>>
>>53280804
Ooh, I like that a lot. the dreamcatcher-spear could actually be a motif of angels in how they use it to throw off spells and kill magical things that would impede them on their purpose. The catcher traps magic, or perhaps just Unsung matter or something, making their spears dangerous against certain types of foe. Also I like the little sketchy wingpaint.
>>
Rolled 7, 14, 11 = 32 (3d36)

>>53278915
So for the white mana hero, how about a viashino thrusted into the unwanted limelight due to birth quality that makes him special? Like scales that are exactly the same as a dragon or something.
He's treated like this big grand hero, and maybe he liked into or acted smug about it first, but he thinks about it, and he asks himself, "What did I even do? What's so great about me that gives me all this respect?"
Now wants to actually do something great, equal to all the legends. So he goes out to find a Worldsong fragment.

>>53280864
Could function into a lot of protection from [blank] stuff in their cards, maybe.
>>
File: the lone viashino.png (101KB, 2589x1983px) Image search: [Google]
the lone viashino.png
101KB, 2589x1983px
>>53280902
I like that idea for the viashino. Someone who wants to prove their worth, and so when a mysterious angel mentions something about a great treasure, legendary beyond even his greatest dreams, of course he's going.

I'm not sure about protection from blank, but maybe it could be some kind of weird bouncing. Like bouncing the card to the bottom of the library instead of the graveyard if used offensively, or maybe protection if defense. I'm not entirely sure, since neither are really in Black's portfolio of stuff.
>>
>>53223391
NEW THREAD IS UP!

>>53281568
Thread posts: 319
Thread images: 140


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