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/5eg/ - Fifth Edition General

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D&D Fifth Edition General Discussion

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Feats for Races:
http://sgiz.mobi/s3/7e74b19937c1

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously on /5eg/...
>>53106027
>>
I want to run an Eberron campaign. Tips?
>>
>>53112220
>eberron
cringe
>>
>>53112220
Start tinkering with some crafting rules.
>>
>>53112268
eberron's cool you dunce
>>
I get six cantrips, three from cleric and three from wizard- which should I get?
>>
>>53112220
Buy a fur suit and a dragon dildo.
>>
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>last thread someone advised building the meme gnome diviner
>No one called him a faggot

I'm disappointed in you all
>>
>>53112308
What kind of character are you? Support? Frontline fighter? Ranged attack?
>>
>>53112220
Don't run it in 5e. Horrible fit for eberron.
>>
>>53112308
Guidance
5 other cantrips that don't matter
>>
Do you think wizards are ok with being called magicians?
>>
>>53112372
War Cleric but I want utility/support stuff since we don't have a wizard
>>
How do you guys deal with who has magic? Does everyone have the potential for it or do you make it so only small groups of people are able to use it?
>>
>>53112501
everyone with at least normal intelligence has the potential to learn, or at least get stuffed full of it, IE: warlocks
>>
>>53112493
Depends on the setting

>>53112501
This is specifically handled, in my mind, with the sorcerer vs wizard classes. Sorcerers are just born with it so they often have certain conditions that bring it about, while wizards study and pretty much reversed engineered magic from sorcerers and made it better.

Anyone can study magic and use it to a degree because magic is effecting the weave, but not everyone will become a demigod casting wish for funsies.
>>
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7 pages of the Diabolist class
not minding the horrendous cover art and edgy class theme, how is it mechanically?
>>
Alright, guys, I need some guidance. I'm making a book of insults for my Bard I have titled it:

>The Book of Screw
Every quote must begin as followed.
"A reading from the Book of Screw:"

or

"A reading from the Book of Screw You:"

Anyone have any stories or tales to add to my book?
>>
>>53112497
Hand of Radiance
Guidance
Sacred Flame

Booming Blade
Mending
Prestidigitation or Light if most of the party lacks Darkvision

Gives you a ranged attack, AOE attack, and single target melee attack.

Guidance and Mending are always useful. Prestidigitation's usefulness depends entirely on how creative you can be with it, ie: wear metal armor in the desert and have air conditioned armor
>>
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>>53112612
Pic related
>>
>>53112616
thank
Didn't know about Booming Blade
Sacred Flame over Firebolt?
>>
>>53112664
Firebolt is a WIZ cantrip, you could take it and replace one of the WIZ ones but you'd have to pick a different Cleric one to replace it.

In either case I personally think it's better since half the fucking MM resists or is immune to fire.
>>
>>53112501
Can anyone in our world become a musician or an artist? Maybe in a technicality, but most of couldn't even vacuum our rooms weekly if we wanted to.
>>
What are the house rules you use?

or what rules you use that heavily modify 5e
>>
>>53112602
Borderline broken.
>>
>>53112612

Anybody got that table that anon made of Smash Bros. taunts that he planned to use when some chick came over to play? Cuz you should use that.
>>
>>53112602

>cannot gain levels in class until your alignment changes from good.

Top edge, keklord..
>>
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>>53112832

Ah here, I found it.
>>
>>53112750
y tho? only ritual spells and one summon at a time
>>
>>53112747
On persuasion, deception and intimidation checks the better a player rps what they are saying they have a chance of auto succeeding if it is really good, or at least lowering the DC.

If an flurry of blows pushes an enemy back into a wall or object it can do additional damage depending on the distance from said thing.

Players can craft potions that don't take forever and even some that aren't magical, may not be as good but they work.
>>
>>53112602
Stupid and fucking awful. It's got all this summoning bullshit which I don't even have to read to know he probably fucked up, it needs WIS+CHA for some reason, is expected to be in melee all the time, has all these class abilities it doesn't need, so edgy it can't even survive living in a world with other people and last of all isn't this just a Warlock?

Also worst of all is the at-will healing on your summon, it's broken as shit.

Just play a Warlock and ask for the UA Conjure Demon spells you edgy chucklefuck.
>>
>>53112863
...please tell me that this is a joke....
>>
>>53112870
Free spell for an attack, make an effegy of something you've seen within a year, don't need anything from it just seen it, and then have free attacks from 100ft away. Also can just healbot your summons.

At level 2 if you hit it then they are deaf or blind, no save.

Level 6 get rotting familiars

Also alignment restriction
>>
>>53112663
got any more images like that anon? my sides are in orbit and i need more
>>
>>53112973
Where do you think you are?
>>
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>>53112863
>>
>>53112664
Forcing a dex-save is better when you fight high ac enemy
>>
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>>53112863
>>
>>53112863
>the 'flirty' comments
It's not often I don't have an image appropriate for how I'm feeling.
>>
>>53112863
I.. I can hardly believe what I'm looking at here... but I know one thing this cannot be added to the Book of Screw as its a book of insults, not cringe.
>>
>>53112949
>>53112975
thanks fellas
>>
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>>53112863
>Those flirt lines
>>
>>53112863
I keep reading, but it keeps getting worse.
>>
Why does 5e hate everything thats not bog standard OSR? Like seriously everytime someone even suggests a different idea the thread devolves into Aitistic screeching
>>
>>53113206
Because you are imagining things?
>>
>>53113206
If this is about the Diabolist homebrew, it's really fucking bad.

I've seen people suggest new and interesting ideas and be accepted, because they're good.
>>
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>>53112863
>haha, I'd tentacle rape you if I was an octopus
>>
>>53113253
das not me man, I'm looking into warlock now and it is pretty much a diabolist sans the summons but with actual spells and invocations
>>
>>53112863
>>53113062
Hold up maybe I got something!
>"A reading from the Book of Screw You:
A blind man once pridefully told tale of his feminine exploits, he spoke vigorously exclaiming "I think I could lose my virginity!!" his method true he would gauge the room, press down A, and scream "I would like to pump you!"
>>
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Vargouille any good as a familiar guise?
I bring rope and chain around so the Kiss could be a perfect fatality for prisoners
>>
>>53112747
I'm a RAW kind of guy but I use a lot of the "official" options
>>
>>53113363
is this volo's? i don't remember these guys at all.
>>
>>53112863
The flirt lines are trying too hard that it makes it pretty obvious this is satire, but the tense lines are just so incredibly well crafted in order to deliver the maximum amount of awkwardness.
>>
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>>53112747
Weapons can deal the damage types they actually have. Swords can slash and pierce. Polearms can use whatever damage type the head is affixed with, potentially all three.
I ignore needing free hands to cast outside of being overtly bound.
Last campaign I tested having people not fall unconscious at 0, and instead had a wound system where if you continued to fight at 0 you would continue to be attacked, and take a wound in addition to a death saving throw for each hit taken. The saving throw stays marked until you cure the wound. It helped get rid of the whack-a-mole healing to a degree.

I also do a lot of homebrew that I test each campaign. I've tried write-in skill expertise where you pick a skill, and write in a specialty subset of that skill that gets +1d4 when rolled for. I've done a large creature weapon and armor homebrew that basically lets you play a large race that has superior HP, and damage per hit, but inferior AC and accuracy which makes you offensively and defensively superior against separate things.
>>
>>53113492
yessir page 195
>>
>>53113253
Oh thats not it, im talking about shit like anyone doing anything not standard tolkinish fantasy is bad. Plus in previous threads people seem really against expanding 5e in any way shape or form.
>>
/5eg/ I need our opinion.

On the continent I made for my players the surface is all wild west-ish currently. But millennia before anyone was on the surface on this continent there was an ancient civilization of mer-people. They had underwater channels and everything going everywhere far beneath the surface.

The question being. Naga or merfolk? I need to know what sort of automatons they have waiting for them in their abandoned sealed channels.
>>
>>53113550
Oh, well it all depends on the hours you're here. During what I assume is when all the Americans are awake you're far more likely to be greated with autistic screeching about anything.

Personally 70% of my games are renaissance tech level with guns and psionics being fairly common. I also make Orcs have real cities. I've never even read or seen Tolkin's work honestly.
>>
is it just me or the DMG is fucking worthless?
>>
>>53113550
Old school D&D and D&D settings have nothing to do with Tolkien other than grabbing a few races, very superficially at that because Gygax didn't even like Tolkien.
>>
>>53113743
It's you
>>
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Why players don't read the rules? It's been more than one year since we started playing 5e and most them still don't know how to play it. They even can't read a fucking summary that is 3 pages long.
>>
Whats the best tank you can make in 5e?
>>
>>53113774
Barbarian with that UA subclass about spirits
>>
>>53113753
It's just a game, bro. :^)
Also, frightened is missing disadvantage on ability checks.
>>
>>53113582
Why not both? One race was the underclass and the other ruled. Even if interbreeding wasn't possible, maybe some robotbuilder went rogue and made twisted combinations of the two bodies.
>>
>>53113774
Immortal Mystic.
>>
>>53113582
illithids are always the correct answer.
>>
>>53113798
Its not okay when players still takes more than 2 hours to make Pc sheets and ask:

>Do I apply proficiency to damage rolls?
>My attack is 1d8+3, right?
>>
If a rogue has the Skulker perk and is going through a torch-lit dungeon, should they be allowed to hide whenever they wanted, provided they were standing in a dimly lit area?
>>
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Best feat for +1 Char or +1 Wis? Social character.
>>
>>53113888
Actor
>>
I recently joined a campaign. It looked good and is pretty well-run from most aspects, but has the issue of the DM lacking simple social skills. He can never tell when the players are taking the piss off him and grows increasingly frustrated throughout a session. Intentionally or not he's also pretty condescending because, I assume, he thinks the group is a bunch of blubbering idiots.

He also seems to prefer every encounter to be a potential TPK and all fights so far have had at least 2 characters on death saving throws.
>>
>>53113747
And yet people still cry and howl at any attempt to differentiate. I mean fuck a guy asked for Ebberron tips and his majority reply was "fuck you"
>>
>>53113363
Most familiars are much, much weaker than that.

I'd allow it as a chain pact warlock familiar, but I'd remove its kiss and make its shriek require a short rest cooldown. That'd bring it in line with the power level of other chain pact options.
>>
>>53113865
A lot of races have Darkvision which lets them treat dim light as bright light within a certain distance, so that depends on what creatures are in the dungeon and how far away the player can get.
>>
>>53114006
>He also seems to prefer every encounter to be a potential TPK and all fights so far have had at least 2 characters on death saving throws.
I mean, this can work pretty well if you're going for a more horror themed play.
>>
>>53114008
thanks kindly anon
>>
>>53113888
PHB or UA?
Diplomat, human determination or prodigy if human, any of the racial cha ones otherwise.
>>
>>53114006
Maybe the party just isn't optimal and he expected you to be. What classes was everyone?
>>
>>53114006
I had a long-running campaign where more often than not at least one character would die per session, but as we got used to it the story made sense to bring in fresh meat and it made us more willing to take risks, but with builds and choices.

Sometimes it's a good thing when you aren't super attached to your character, because the threat of death is actually a real one.
>>
Mirror Image or Mage Armor
>>
How should I handle new characters for players that had one die during the campaign, or new players joining the campaign, or players that just get bored with their current characters and want a new one? How much stuff should I give them to start with in terms of EXP and magic items?
>>
>>53114216
Yeah but the DM is a prick
>>
>>53114238
I give them same EXP and a few magic items. Also if they rolling for their stats then I keep the numbers but randomised the order, so they can't just kill themselves off to get better stats.
>>
>>53114098
I'll try to be a bit ambiguous while not obscuring too much because there's a fair chance at least one other player browses these threads. The ones who do the heaviest lifting are the bard and a (revised) ranger. For the rest of the group, we have a cleric, another ranger and a warlock. Both the bard and the cleric have some healing/buffs, but it's still not enough to keep people from dropping like flies over the course of any given battle
>>
>>53114220
mirror image is better.
>>
>>53114097
UA, Half-Elf
>>
>>53114270
I honestly couldn't bring myself to regularly spend 2-5 hours with someone who is going to be a continuously condescending asshole to me, even if it's because of underdeveloped socialization skills.

If you're there to have fun and it's not doing that for you, I'd say find a new group if you can't solve the problem. Do you notice any of the other players catching the DM's attitude during play?
>>
Do you roll magic missiles damage once or one time for each missile? I need the rules page that clarify this...
>>
>>53114355
http://www.sageadvice.eu/2016/10/17/magic-missile-do-you-roll-the-same-d4-for-all-darts/
>>
>>53114355
It's more fun for me personally to roll a lot of dice. Pick em all up and shake them in your hand, anon. That's a good feeling knowing they're all gonna be doing damage where you want it.
>>
>>53114331
That wasn't me, but
>DM's attitude
There's been some friction before, people leaving and all. I don't think he's actively malicious or anything. Just a very abrasive and sort of oblivious personality. So I don't want to look like a prick by leaving out of nowhere without ever having brought the issue up
>>
>>53114403
If that's just him, do you think he'll change it if you bring it up? Chances are that if it's a social obliviousness, he doesn't have the tact to meter those subtle parts of his personality. If you can tolerate it for the other people then try to ignore it. If it makes the night seem closer to a waste of time than a fun time, then I'd say check out. Find a nice excuse if you think it's appropriate and then find a new group.
>>
>>53114403
Dude, leave. Let him figure it out.

Your time is precious. Your FUN time SHOULD NOT be spent doing something that sucks for whatever reason. This guy is not making his game worth the trouble. Kudos to you trying to be polite but assholes should be treated like assholes.
>>
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We're doing an RNG one-shot, have background generated and take 3d6 stats in order

This is Wimp Lo the Half Drow; is he salvageable? We're allowed one level multi class dip (don't have to start as monk) + get a free feat
>>
>>53113515
>Last campaign I tested having people not fall unconscious at 0, and instead had a wound system where if you continued to fight at 0 you would continue to be attacked, and take a wound in addition to a death saving throw for each hit taken. The saving throw stays marked until you cure the wound. It helped get rid of the whack-a-mole healing to a degree.
I like this a lot but even as an rules expert myself I feel rule lawyers would burst veins to this.
>>
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>>53114561
Oh fuck, multiclassing impossible with these stats, nevermind.
>>
>>53109321
>>53109340
I don't speak retard, evidently you fucks do.
>>
>>53114532
>>53114550
Thanks for the responses. I'll hold it for the next session and then see if it keeps happening
>>
>>53114220
both?
>>
>>53114561
It'd only be salvageable if you took a Fighter dip for armor to make up for the awful AC. And in that situation, it wouldn't be half-bad.

But as you mentioned it'd require relaxing the MC rules because 8 WIS.
>>
>>53114660
I did end up going with both
>>
>>53114628
>taking your argument with those two on to a new thread
Yeah the guy's language was awful, but it's not that hard to understand. You remind me of people who are intentionally obtuse when someone uses shorthand online.
>>
A 10 STR, 16 DEX 3rd level Assassin throws a rotten tomato at the back of someone's head. What are the attack and damage rolls?
>>
>>53114707
1d4, always 1d4
>>
>>53114707
No damage, Dex attack roll, target blinded for one round if hit.
>>
>>53114707
A rotten tomato is rather soft, I'd say no damage unless you crit, dex attack roll, and how the character reacts would depend on who is getting hit by a rotten tomato. A filthy commoner would be on your ass immediately, whereas a stuffy nobleman would need maybe a round to collect himself after that before calling for help.
>>
>>53114707
Fuck it, 2d4+4d6+DEX if he's surprised. Mostly because you could have picked up any. other. fucking. item. to use as an improvised weapon.

If you pick a tomato over a rock you might as well do cool shit with it.
>>
>>53114745
>blinded
>hit from the back of the heard
What kind of tomatoes are you throwing?
>>
>>53114707
no damage, dex attack roll. applies mild annoyance on hit.
>>
>>53114740
1d4 may be too much for that. It would be silly for a 14 con 1st level wizard to lose almost half his HP because someone threw a rotten tomato really hard at him, or for basically any 1st level character short of a barbarian to be on the brinks of death if 4 peasants throw tomatoes at them
>>
>>53114707
An attack that hit does minimum 1 damage. If the attack does damage, sneak attack applies as normal.
>>
>>53114791
a tomato is not a finesse nor ranged weapon so you don't get sneak attack out of it.
>>
How do I run an investigation sequence in my game? I'm a new DM and I want to tackle the mystery aspect.
My players (a dragon sorceror, a conquest paladin, an ethereal knight peasant, a dwarven bourgeois barbarian, and a College of Whispers thiefling bard) were invited to a fancy dinner and ball organised by the paladin's father and all the nobles of the region are invited. The players know someone there is a VAMPIRE and is trying to kill someone in the party. The players know vampire weaknesses, but they don't know who to protect nor who the vampire is.

The twist, the vampire is the host (pally's dad) and he's about to wipe out the nobles of the region in one swoop.

I have no idea how to approach this, though. I know I need to have three clues for every points (who the victim is/are, who the vampire is, when will they strike) but otherwise I'm completely lost.
>>
>>53114693
Or even better, don't type like an autistic retard.
>>
>>53114985
The party takes a big keg right. Inside they put a hallow tube full of black powder and a short fuse. Fill the barrel around the tube with wooden stakes. Bring it into the dance floor as the dancing begins, run away and set it off. With luck, the vampire gets staked.
>>
>>53114925
>the bard dies because the crowd threw 8 rotten tomatoes at him and he failed his death saving throws

This is one instance where it's best to just ignore the rules for a while and use common sense. At most, 1 damage if it's a crit
>>
>>53115047
You can't control other people, anon. You can only try not to be an insufferable cunt yourself. You may succeed with that next time.

>>53114985
In mysteries, it's vitally important in D&D and other magical settings is to know just how much the party can use magic to change the game. Like making sure nobody can successfully just use detect thoughts on everyone to see who is the vampire or something similar.
>>
>>53114985
>>53115115
true, make sure the vamp has some stuff that hides his undead nature/alignment/ and thoughts.
Can never be too careful with players
>>
>>53115115
Haha, you sound upset, you autist. Try to stifle those tears and that sniffling. You're a big boy.
>>
>>53114985
Be really careful with your casters. The Sorcerer alone could easily cast detect thoughts (if he has it) and read the surface thoughts of everyone there. Or he could just go one by one, and probe into everyone's minds, asking "Are you the vampire?" And the host would have to make a really high Int/Wis save to avoid thinking about "Yes I am the vampire."
>>
>>53114985
also a bad roll against zone of truth obviously
>>
>>53115115
>randomly types out drivel that a literally retarded autist would type
>gets called out on it
>i am insufferable
Sounds like you're the insufferable cunt, Sir Cuntington.
>>
>Running Adventure League for my LGS, and have a hodgepodge of players level 1-4
>Recently got the shop to stop doing endless cycles of Lost Mines
>Been running various oneshot/few shots, most of which give out very little xp
>Starting to get the feeling regulars are feeling fatigued and want some continuity (but not Lost Mines, we are all sick of that shit and lost many players who wanted to try other things already)
>Want to try and get everyone into one of the main, official modules

What would be a good, fast module that dumps loads of xp for these guys, so I can get (at least) most of them about level 5 quickly?
>>
>>53115152
There's no winning against detect thoughts in that situation because even if it was somehow blocked, the character would at least know he CAN'T read the thoughts of the individual, which by itself is extremely suspicions

This is why 5e still has caster supremacy. Maybe casters are no longer the kings of literally everything, but they're the kings of literally everything except combat
>>
>>53115267
Drawing blanks, sorry.
In OotA you could have them find the tomb at the start.
The sword and xp is great.
>>
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>>53113774
S&B fighter is a Better tank at early levels, bear totem barbarians a better tank at later levels. In both cases you definitely need the tough feat and in both cases you go with the half orc race for that extra bit of survivability.
>>
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will we ever get a dark sun module?
>>
>>53115308
That's why you have a red herring, have a paranoid noble that where's a mind blank amulet or something
>>
>>53115534
>>53115308
>>53115115
>>53115137

Yes, it's been known that nobles have protection against such spells. My sorceror loves to spam it and he got into real trouble the last time he did it to a noble. Not only do they know where it comes from, but they've either been trained to block it (Inception style) or they have amulets/rings that blocks the spell. It's a pretty common spell, so nobles aren't dumb enough to not be protected by it.

The party were also instructed to not cause a fuss and disturb the nobles, hence why >>53115061 won't work.

I'm afraid of red herrings though, I don't want my players to focus too much on something that's wrong.
>>
>>53114985
If you want to reign in the casters have the father give them a stern warning about not messing up the gala for him with shenanigans as well, encouraging them to be extra subtle and restrained
>>
>>53115628
Have a red herring but, but upon further investigation make it obvious that they are innocent. I'm not sure how, maybe they're keeping a close eye and he's doing decidely unvampire-like things like eating garlic bread (I don't think that's actually a weakness in D&D but who cares) or upon questioning or probing it becomes obvious that he's too goodly (an inconspicuous cleric or something perhaps). He could even be a useful ally then
>>
>>53113774
Spirit Guardian Barbarian UA
Abjuration Wizard
PAM+Sentinel+Reach weapon Fighter (with Tunnel Fighter UA Fighting Style)
Grappling Bear Totem Barbarogue

They're good in different situations.
>>
>>53114836
The rotten, squishy kind.
>>
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>want to play
>no friends are into D&D
>>
>>53115756
I got mine into D&D, or you could find another group for just D&D and have that be your "D&D friends" group.
>>
>>53115787
My friends "aren't nerdy enough" for D&D, while they sit there in their anime shirts playing MtG.
>>
Do Sentinel and Blade Mastery compliment each other as well as it seems they do? I think I might go for those on my Battlemaster
>>
>>53115756
just dm for them a couple of times and cater to their sick fetishism and/or fantasies.
aka give the star wars fanboy a lightsaber and the weeboo scum a fox wifu.
>>
>>53115787
>>53115831
expect op murderhobos tho, lots of quest refusals and always trying to test the limits of your storytelling
the good roleplaying comes after everyone's done purging their repressed sadism
>>
Official alignment ranking chart:

Superb-tier:
>lawful neutral
>neutral evil

Bro-tier:
>chaotic neutral
>neutral good
>lawful evil

OK-tier:
>chaotic good

Muh alignment says-tier:
>true neutral
>lawful good

True Shit Tier:
>chaotic evil
>>
>>53112863
>looks like a standard wok
>>
>>53114931
Wouldn't it be an improvised ranged weapon?
>>
>>53114791
>The tomato explodes in a shower of red pulp. The crowd laugh until they see the man no longer has a head, and the pulp wasn't just tomato juice...
>>
>>53116033
CN tends to be as shitty as CE, agree with everything else, though.
>>
>>53116304
How does one even play CN without being that guy
>>
>>53116200
no, it would be an improvised weapon with the thrown property.

you don't get sneak attack out of a javelin either.
>>
>>53116403
Would you get sneak attack if you threw a whip?
>>
>>53116403
>you don't get sneak attack out of a javelin either.
I do, because my DM isn't a faggot and throwing javelins into someone's spleen is badass.

Also
>Frank Foulis @darthJerod
>@MikeMearls Can thrown weapons be used for sneak attack damage? Seems to go against the qualifiers of sneak attack being Ranged-Finesse

>Mike Mearls @MikeMearls
>@darthJerod yes, they can. basically, as a DM feel free to let the rogue sneak attack with anything that deals a d6 or less
>>
>>53116425
no because it has finesse only while you are making melee weapon attacks with it.
>>
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>>53116458
>@MikeMearls
>>
is there any need for multi classing a hex bade warlock ?
like a 1 fighter dip?

making a lv 9 character
>>
>>53116507
>1 fighter dip

Why would you only do 1 level it doesn't even give you AS
>>
>>53116458
>mearls
>my DM isn't a faggot
house rules are just that, house rules. is that javelin being thrown with dex? if so it now has finesse and it is perfectly viable RAW for sneak attack, if pebbles or tomatoes in your setting have finesse then might as well let your rogues sneak attack with those too.

if someone asks a question, you give them an answer, if someone asks for a suggestion, you can then suggest your house rules.
>>
>>53116523
>heavy armor
>fighting style
>tiny bit of extra health

>>53116507
if anything start with two levels of paladin or fighter if you'd rather have the extra spells+smite or action surge. with paladin's divine smite you don't need to take the hexdrinker pseudo-smite invocation and can use any weapon instead of only greatswords (opening PAM and shit as options).
>>
>>53116395
Be a stubborn old fool, who refuse to change.
>>
>>53113550
>anything not tolkeinish
If you mean people that exclude half the core races, I always assumed they were a loud and wrong minority. I don't know what you mean besides that. Like people that don't like mystics?

>against expanding the game
Very much not so, I think a large number of people are hungry for new official content, especially character options. What 5eg doesn't like is shitty homebrew. Things that are overpowered, underpowered, pointless, don't work at all with the system, things that reference rules of older systems, etc.
>>
>>53116465
Citation? AFAICT only the two-handed property has a "only relevant when attacking" clause, and that was added in errata.
>>
>>53116591
Yep, if you just come with a homebrew and just ask if it's ok you'll likely will be mocked.
If you ask for advice on balance or similar, you will get good advice.
>>
>>53111260
Undead Thralls only increases the amount you animate at a time (and their health and power but that's not the point here.) It doesn't apply when you're extending control.
>>
>>53113774
Apparatus of Kwalish, in core. Of course the crab tank is the best of all time anyway.
>>
>>53116628
it's the whole GWM/Marksmanship on a longbow used as a bludgeoning weapon at melee range.

throwing a whip is not making a ranged weapon attack, but making a ranged improvised attack with a melee finesse weapon. if you throw a greatsword, it's not dealing 2d6 nor it counts as a heavy two-handed weapon for GWM.

if you hit someone with a longbow at melee range, it is not a 1d8 piercing nor it is a ranged weapon for marksmanship, and not even a heavy two-handed weapon for GWM at that point.

aka improvised weapons have no properties, only things that specify properties have them and only thrown weapons keep their properties while thrown.
>>
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>>53112863
>>
>>53114925
>An attack that hit does minimum 1 damage
No such rule. An 8 Str character's unarmed strikes can deal 0 damage.
>>
>>53116743
>>53116628

>If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

while it doesn't textually say the simple/martial weapon used incorrectly BECOMES an improvised weapon, only that its damage becomes 1d4, it does seem to imply it with the sentence immediately afterward specifying its range. I'd say there's nothing RAW, but RAI the lose all their properties when used incorrectly.
>>
>>53112747
Facing + Flanking on a Grid/Hex
>>
>>53116743
Let's be honest here, does throwing a whip at someone even deal damage? Does it even count as an attack?
>>
>>53115308
>This is why 5e still has caster supremacy
>Every class has magic
No shit Sherlock. Even fucking BARBARIANS can cast spells.
>>
>>53116998
Possibilty of using spells or pseudo-spells with certain subclasses =/= being a full caster
>>
>>53116956
Of course!
1d4.
>>
So to summarize mostly correctly
>Ranged attacks MUST use DEX
>Melee attacks MUST use STR
>Thrown weapons can use STR to make RANGED attacks with melee weapons
>Finesse weapons can use DEX to make MELEE attacks with melee weapons
>Throwing an improvised weapon is a RANGED attack so it must use DEX
>But improvised weapons are NOT ranged weapons
>Improvised weapons are not Finesse either for that matter, unless they are in likeness enough to a finesse weapon at DM's Fiat (throwing a shard of glass, stabbing with a sharpened iron spike)
if the strongest sneak attack-able thrown weapon is a dagger (1d4 already), and the strongest sneak attack-able ranged weapon is a shortbow (1d6) [longbow or heavy crossbow if you get the proficiency elsewhere] i'd say that anything else improvised should perform much poorly at every aspect for matters of damage (1d4 tops) or qualities (ability to proc sneak attack, keeping finesse, etc.). so no sneak attack with thrown tomatoes, or even whips for that matter.

>>53116956
it counts as an attack but shouldn't do any damage at all, given the physical integrity of throwing a leather rope at someone. RAW it is still 1d4...


In the end just rule stuff as it makes sense at your table, rules are a guideline at whatever stupid 5e philosophy.
>>
>>53117094
Well, yes. I shouldn't have sperg out like that.
>>
i just played a dungeon with my buddies Friday on fifth edition

was fun, played a hermit warlock raised by turtles

our wizard smoke screened and blew a large vape cloud all over the table when he did
>>
>>53117206
>raised by turtles
tell me more.
>>
>>53117206
Turtles or tortoises?
This is important.
>>
So how does everyone roll for stats in 5e?
I really like to use 3d2 drop lowest+1d3+1d4+4
>>
>>53117221
>>53117245

i wanted to be master yoshi but the DM wouldnt have me be a giant rat with all the hoity priest guy who was his cousin

i decided to go for a big retarded oaf with a huge turtle on his robes
the whole party was mad at me for playing a retarded character and i tried to tell them it wasnt his fault, he was raised by turtles and they never taught him much
>>
>>53117151
>Throwing an improvised weapon is a RANGED attack so it must use DEX
What?
>>
>>53117257
6Ñ…(6+2d6), straight down, roll two sets, pick one.
>>
>>53112308
I like mending and spare the dying for helping out random npc's with minimal cost but they aren't optimized at all. Guidance since it is OP. Minor illusion is awesome if you're any way creative in the use. Finally if it's generally a good idea to get both a ranged and on-touch damage cantrip.
>>
>>53112365
>used to play gnome diviner
>looking for knowledge n' shit
>loremaster comes out
>it really fits the char better
>switch to it
>DM gives me a permanent -2 WIS penalty for touching an orb with mage hand
good times
>>
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>>53117341
>for touching an orb
????
>>
>>53117257
2d20 drop lowest
>>
Rolled 4, 4, 3, 5, 20, 1, 16, 8, 13, 7, 7, 16 = 104 (12d20)

>>53117386
>d20 for stats
What could go wrong
>>
>>53117341
Was the only bullshit in that campaign?
>>
>>53117341
Yeah, did you fix that?
>>
>>53117300
>Thrown. If a weapon has the thrown property, you can throw the weapon to make a RANGED attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

>RANGED ATTACKS
>When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, (...)

>For attacks with ranged weapons, use your Dexterity modifier for attack and damage rolls. A weapon that has the thrown property, such as a handaxe, CAN use your Strength modifier INSTEAD.
>>
>>53117436
Guess who's going to be a moon druid because his horrid Dex gimps the character for anything else
>>
>>53117371
That's what I thought. And worse, no saves at all.

>>53117442
Well, the paladin fellâ„¢ earlier in the session, for basically nothing. Other than that, it's been pretty decent actually, which is why I got fucking stunned with that bullshit.
>>
>>53117436
So 4, 5, 20, 16, 13 and 16?
Sounds like a balanced and ok character.
>>
>>53117507
>Fat wizard.
>>
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Quick someone make a way of the 4 elements monk with this!
>>
>>53117538
>monk
not even once.
>>
>>53117507
A -3 modifier to Dex already means you have to go Moon Druid to not be a burden
>>
>>53117478
Nope, we play every other week. I'll contest it this weekend, but I fear it may be too late.
>>
>>53117544
Give it a shot anon you might like it.
>>
>>53117564
I hope you're able to fix it, being punished for basically not touching something is dumb as hell.
>>
Got an urban campaign coming up and the DM said it would probably be a bad idea to make a druid because there will be literally NO nature around

What kind of druid should I be
>>
>>53117491
You seem to be confusing ranged attacks and ranged weapons.
>>
how do you deal with progression outside of magic items, are there ways to add additional normal items that don't break the game with high rolls/AC?
>>
>>53117664
Trinkets. I think the DMG has a list of some. They're generally pretty expensive. Shit like spyglasses, compasses, etc.
>>
Alright /5eg/ joining a new campaign, give me ideas on what to play.
Anything printed in a physical book goes, starting level 1.
>>
>>53117257
My DM had us roll 8 d20s and drop the lowest 2, and then we got to choose which stat got each number. Probably not normal but this was also a party of entirely noobs who never played before
>>
>>53117586
is there an eldritch/arcane/psionic monk already?
>>
>>53113747
And Gygax was a fucking cocksucker who didn't know shit. If he lived today he'd probably run FATE where everyone died in one hit. Killing off characters to make his erect peener feel big, was the only reason he DMed. You can tell this if you read his books, he got off on being all big and powerful because it was the only way he could feel good in his dead-end fucking job and life. He was a fucking awful Dungeon Master, the Tomb of Horrors should be enough evidence of that. I don't know why anyone uses "Gygax did it" as an argument for anything. That's like "lol well Mussolini did it so it can't be that bad" while unironically slobbering at his grave. Just stop. Just fucking stop. Nothing Gygax did is special, he was just in the right place at the right time. He invented D&D which is now unequivocally one of the shittiest RPGs out there, yet still survives due to brand recognition and hordes of normies and roasties who don't know any better because D&D is the only RPG they know of.

Do not ever use Gygax in an argument again. Not only is it ethos-based bullshit which is not an argument because this is not a goddamn debate about a higher field of learning, but also he was a fucking terrible RPG player, a control-freak of a DM who pretty much singlehandedly created the meme of adversarial Dungeon Master, and sounds like a huge douchebag to boot. He did not know shit about DMing or storytelling and if you use that as a justification to cheat at your own game, retcon shit, and fudge rolls, just because YOU, a shitty dungeon master just like your worthless hero, cannot structure a game or adventure properly, then you are the lowest fucking form of human scum and I feel sorry for anyone who gets invested in any campaign you run.
>>
>>53117735
These guys have elemental spells aka some elemental spells.
>>
>>53117719
What are the other players going for?
>>
>>53117748
Jesus man I brought up Gygax because of his involvement in the creation of D&D, not because of his personal opinions or because I think he's a god. That should be very obvious if you didn't devolve into mindless fury midway through my post. And just so you know I'm a big Tolkien fan. I'm impatient for the release of the new Beren and Luthien book that's coming out next month

But thanks, this will be amazing pasta someday
>>
>>53117664
There are plenty of magic items in the DMG that aren't just a bonus to hit and damage.
You can give a blessing, charm or even a feat to mix things up.
Additionally, consider giving big stuff like land, a keep or an airship, things like mounts, retainers, social advantages like being knighted or advancing in an organization.
>>
>>53117757
I guess elemental magic counts as arcane but really not what I want. Elemental magic is so fucking boring.
>>
Considering doing a westernish setting, some simple guns+magic sort of thing. I'm at work so I haven't planned too much, though I would like guns to be decent and a little different to the normal bows/crossbow.

Considering just having a bonus action reload, something like
Pistol does 1d8 reload 6
Rifle does 2d6 reload 8 (lever action sort of thing, not sure on 8)
Shotgun, I'm considering a 1d8 in a 15 foot cone, reload 1 but if you use in melee does 2d8 with no cone damage. Possibly alternative to have a sawn off with only a 10 foot cone but no disadvantage on melee? Not entirely sure on the shotguns
>>
>>53117811
that is pretty high powered, either make the whole setting accordingly lethal, or tone down the damage to crossbow levels of damage.
>>
>>53117811
There's already mechanics made for guns in the DMG

You may not want to use their actual stat blocks though because modern guns are OP as shit
>>
>>53117810
Okay, I still recommend trying it.

20 ft. Concussive, Fire stunning fist is pretty fun.
>>
>>53117796
>this will be amazing pasta someday

It is a pasta.
>>
>>53117856
Really? Looked for it on the archives and no results, guess I didn't copy the right part
>>
How could one become a dwarf, /5eg/?

Is there anything published that allows a PC to switch races to a dwarf, outside of a reincarnation roll or a belt of dwarvenkind?

Asking for a friend.
>>
>>53117719
Beat Cop Devotion Paladin
Gladiator Ranged Battlemaster, payed off with a trust fund to give up the game- Get a huge payoff in X years if you don't fight in organized competitions
Frankenstein Necromancy Wizard finds friends to give him bodies
Friar Tuck Open Hand Monk, drinks, clocks people with his quarterstaff, proficient in religion and copies holy texts
White (dragon) Trash Dragon Sorc goes after his dead-beat dragon dad who never payed child support
Trucker/ Biker Bar Rogue
>>
>>53117748
I was scrolling down the front page and saw this
It's probably copypasta but fuck it I'll bite because Ive met people who actually are this ignorant

The tomb of horrors was explicitly created for a player who wanted a challenge. He beat it in a creative manner.

The tomb of horrors was later used in tournament play, where people tried to get a 'high score' based on how far they got.

You are incredibly ignorant of old school play, gygax, and apparently google.

You know, as I reread this post I've decided it has to be trolling
>normies
>roasties
Seriously, what is this? /r9k/ misclicking boards and deciding to shitpost anyway?
>>
>>53117719
http://whothefuckismydndcharacter.com/

First roll
>PENSIVE HALF-ELF FIGHTER FROM THE RAT CATCHERS GUILD WHO IS JUST TRYING TO GET BY

Sounds like a level 1 PC.
>>
>>53117631
Utility wildshapes instead of combat wildshapes. So from the book, maybe moon druid and get sick spells. Turn into rats and bats and cats and raccoons and shit.
>>
5th level divination wizard, apparently my campaign is going to be a meatgrinder battle royal and all my utility spells/CC are not going to matter. How do I up my damage? also, any good uses for my bonus actions, i'm tired of just shooting a spell and ending my turn.

i have fireball and magic missile as my only damaging spells and haven't gotten around using either because party is a bunch of martial in melee range of mobs, horrible init. in general or we find ourselves fighting against few strong mobs instead of multiple weaker ones.
>>
>>53117868
>>52096410
>>
>>53117719
Half-Elf Cleric who believes in Racial Purity.
>>
>>53117835
I was considering making the shotguns damage just flat dice, not scaled by stats, otherwise I don't think the others are too overpowered, could scale the rifle to be a single shot or something same as gunslinger
>>
>>53117874
Wish.
>>
>>53117874
True Polymorph I guess.
>>
>>53117748
This is some good-quality autism.
>>
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@53117748
>Inb4 I was merely pretending to be retarded
>>
>>53117905
Flaming Sphere is a good use of bonus action, later there's Bigby's Hand as well
>>
What does /5eg/ look for in a homebrew setting?
Not in a "I want to know more" but in a "this is playable; this gives me sufficient choices while still remaining logically coherent"
What level do you like to start as?
How do you like the world-building and threats?
MMO style leveled areas?
Threats are leveled around the same player often?
Random encounter tables independent of the group level?

How about options? Are you guys fine with core only?

I really want to DM a 5e game but some of the things really irk me. I want to run a down to earth low level hex crawl kind of game but core alone has so many nonsensical options ( why are dragonborn a core race ffs ) and I don't like banning "vanilla" options. I also know a lot of players don't like starting at level 1, and prefer higher level play.
I have severe autism, I'm the kind of person who will play Morrowind unmodded because it "taints" the experience in my opinion.
>>
Ok so this coming session may very well be filled with salt.

Quick rundown:
>One player is a ditzy tribal kid who acts and talks before thinking
>Even though he has a fuck huge Wis score and the group tells him "don't do that"
>Gets picked on a bit for being an idiot
>Last session they fought some mimics in a room with a trapped chest
>After fighting instead of asking the NPC, who is a guide to ruins like this, he tries to disarm with no tools or proficiency
>Rolls an eight sets off the fireball trap
>Sorcerer gets mad and was enlarged from wild magic
>Goes to grab him, he dodges and attacks nearly dropping her
>Had to end session, sorcerer has already said "x is gonna squish y"

My question is what kind of ride am I in for tonight? Also how much salt should I expect, this is the first time a player has made a character that the rest of the party hated?
>>
>>53118371
You should allow revised ranger. Some of the stuff in SCAG shouldn't harm your idea too much, check it out.

Level 1 and 2 are legitimately boring as fuck mechanically for most classes, but if you're using a good amount of encounters the group will get to 3 almost immediately anyways.

Vitality could be good if you want it extra gritty. It's a variant rule on the DMG
>>
>>53118450
Tell him the point of the game is to cooperate with the other players.
>>
>>53118465
He tries and fails more often than not, one example is they told him hey let x do the talking since they are the "leader" for our cover. First chance he gets he starts rambling and nearly gets the group either rounded up or thrown out of the town.

As the DM I have the world and NPCs react to the players alot and the others are very aware of this.
>>
>>53118371
>I have severe autism
don't worry, i feel you entirely.

back when i attempted to run a survival-focused, political intrigue+new world discovery campaign. i had to house rule a bunch of stuff because 5e vanilla is way too fantastical and not-simulationist for it to work out of the book.

i did allow all class options, but made them part of world's history. tieflings had a not-demon-related culture and distinct settlements, dragonborns come from a old war between dragons, and work as super loyal bodyguards for nobles, while having tribes in both the old and new worlds, common races all have kingdoms, countries and culture back on the old world, etc.

for actually running the game,
>What level do you like to start as?
always 1, you can change the leveling pace to suit your progression, but starting at 1 lets you get a core grasp of all the mechanics of your class, with enough time to get used to them. if the party is sufficiently used to the system, 3 is a good level.

>How do you like the world-building and threats?
credible without falling into too much simulationism, no one really likes that and i'm tired of wasting my time and effort into things that no one appreciates. depends on your group, mine wanted to grind and fight, not so much discuss politics, but every key figure wasn't just an exposition dump bot, they all had minor subplots.

>MMO style leveled areas?
no, scale the difficulty is you can, detouring and grinding up might trivialize a lot of things you might really want to be meaningful. increase or decrease hitpoints if its sensible, but leave some content to be level locked, so they might want to come back to complete it later.
>>
>>53117748
Now that's is how you make a rant. Jesus fucking christ! This is pure gold.
>>
Just finished my first session as a player. Went amazingly and was really fun.

We're doing LMoP and I joined in during the Redbrand hideout as a level 2 Human War Magic Wizard. Took us forever to fight the Nothic but so far I've avoided taking a hit. Feels cool using all my Rituals and stuff.

Feels really good to finally have a group where I'm not perma-DM.
>>
>>53118784
I'm jelly as fuck right now.
>>
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>>53118665
>>What level do you like to start as?
>always 1
No one in my group ever want to start at level 1. Feels bad being the only one who appreciates street level dnd
>>
>>53118784
I want to DM in order to give my poor DM a break, but not enough people are interested in running two campaigns at once.
>>
>>53118371
Never start at 1 or 2, unless your party isn't familiar with the game, it's not challenging at all. It is boring and a xp grind. There's no fun in fighting another goblin/kobold group for the 5th time over so many sessions.

I'd say 3 is ok to start, all classes got their archetypes by then.
>>
>>53118799
Seriously, look on Roll20. This was the first and only game I applied for and the first person they picked wasn't able to because of Timezones so I got in on last minute warning. All the players are really nice.

There's good games out there anon, you'll get one.

>>53118820
being a DM is rewarding, you just get worn out fast. You could always do it with the players who are interested and see if the others come over eventually.

>>53118816
Rusty dagger shanktown is where it's at.
>>
>>53118816
i like it when kobolds can be deadly, all those low CR mobs can be really good when played smartly.
>>
>>53118861
I literally don't feel comfortable playing DnD unless a stray slingshot or twisted ankle can kill me.
>>
>>53118892
god bless you brother and let those words be carried by the wind into the souls of non believers.
>>
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So say I was a warforged druid. If I wildshape, would I become a flesh bear or a robear?

What about if I was a skeleton druid?
>>
>>53118816
I'm cool with starting at level 2, but never one. I don't like being one unlucky crit away from death by massive damage from a fucking nobody
>>
>>53119128
You are a nobody at level 1 that's the point
just a good arm or brain from a commoner
>>
>>53118830
>There's no fun in fighting another goblin/kobold group for the 5th time over so many sessions.
If this is the problem, then that means I SHOULD start my groups at level 1 then?
Because I wouldn't throw groups of easy enemies for my players to grind. I'd give them deadly challenges. They don't necessarily have to defeat those challenges to get the xp though.
So lvl 1 play is fine as long as you don't just make them grind for levels?
>>
>>53119100
You'd be transformers beast wars or a bone buddy. I wouldn't bother applying any kind of construct or undead modifiers to your wild shape stuff.
>>
>>53119100
This kind of shit is why I believe in core only.
Thanks for giving me another argument for race-as-class anon.
>>
>>53119189
I'm honestly just curious. I wasn't trying to actually play one.

The undead druid would probably be a neat thing to fight regardless.
>>
>>53119161
Yes, for sure.

In my case we're playing HotDQ, so the first chapter is totally a xp grind with hordes of kobolds/cultists and nothing else, we're at Chapter 2, nearing lvl.3 and we can't wait to not kill things with a 1+4 damage rolls.
>>
>>53119151
Oh yeah, sure, because I'm playing a system called Dungeons and Dragons just to play as Phil from Accounting. If you wanna be Joe Nobody then go play World of Darkness
>>
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>>53119229
If your level 1 character doesn't make it to level 2 he's not adventurer material.
>>
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First time dming very soon, our first session is this week. I have around 10 pages of campaign outline written so far, and a whole lot of supporting pages for items, npcs, towns, ect. Any big idea tips i need to know, or things to work on as i learn?
>>
>>53119229

this. >>53119251
just because you had a shitty concept on mind doesn't mean it automatically becomes a legend spanning hero, you have to earn it.
>>
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>GF wants to play D&D
>She makes a Ranger
>Has great fun shooting people with arrows
>Just likes rolling dice
>New campaign
>She make a Paladin
>Everyone explains how the class works
>You're a holy warrior blah blah you get your powers from God
>Does a generally good job at roleplaying
>Apart from a few times
>"Guy buried up to his neck in the ground, dangerous area, would take hours to dig him out, so she slits his throat for 'mercy'"
>or a stone basin tied to some kind of device involving water, Wizard wonders if the device might require blood
>"Paladin: ok lets bring the next thing we kill back here and drain all its blood into it
>awkward look from the DM
>"...a Paladin wouldn't do that"
>"OMG WHY DOES EVERYONE ALWAYS CRITICIZE MY DECISIONS NO ONE ELSE GETS MAD AT THE ROGUE FOR KILLING PEOPLE"
>tfw I am the DM
>tfw she complains to me in bed that I never told her how to play a Paladin properly
>tfw she wants me to provide suitable examples she will have heard of to base her RP on
>>
>>53119288
Don't be afraid to diverge, and plan for the plan to go awry.
>>
>>53119359
Any of the lord of the ring protagonists would be a good start.
>>
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>>53119314
>Oh gee anon, it sure sucks that that your level 16 character died
>Anyway, roll up a new level 1 character. They'll be joining Sir Murderfuck the Mighty and Lord Wizlington, Baron of the Outer Realms next session
>>
>>53119314

It does make sense in that way how the archetypes are almost never at Level 1. At that point you're the guy who went 'Well this is what I wanted to do' and you have to prove you can. For example, both Fighters and Paladins get their big deal at Level 3. The Fighter decides if he's going to fighter fightingly, tacitly tactician, or casty slashy. But he's gotta prove he's a Fighter before he can do any of that. And a Paladin at Level 1 is almost no different from a Fighter except with special detection powers. At Level 2 he immediately gets smiting and spellcasting, and then at Level 3 he makes his oath because he's proven he's actually paladin material and not just a religiously bent Fighter.
>>
>>53119388

>Being level 16
>Not having money set aside in case you need to be raised from the dead

Are you a fucking idiot? or are you just pulling out the lamest strawman ever?
>>
>>53119359
>"...a Paladin wouldn't do that"
As long as it's not blood from a sentient animal I don't see why not.
Animals are not entitled to the benefits of civilization. Otherwise I hope you demand your paladins to police forests and arrest carnivores.
Though personally I think the most paladin thing to do would be to use your own blood if possible
>>
>>53119388
>Level 16
>Dying
>Level 16
>Even going out and adventuring
>Anyway, roll up a new level 1 character. They'll be joining Sir Murderfuck the Mighty and Lord Wizlington, Baron of the Outer Realms next session
>Implying this is how any campaign anywhere works
Don't make me slap you
>>
>>53119411
>Animal

No anon it would have been a cultist or something similar.
>>
>>53119405
Look at this chump, not playing with permadeath
>>
>>53119388
>dying at 16th level
>getting resurrected not being absolutely trivial
have you ever played this game at all????
>>
>>53119424
Then she's doubly right.
Lawful good =/= ;awful nice
Gygax would agree with her.
>>
>>53119388
>Oh gee anon, it sure sucks that that your level 16 character died
>Well, you owe me 500gp for the revivify.
>>
>>53119359
What kind of paladin? Shit ranges from Samurai Jack to FightDruid to Batman to Judge Dredd.

...Okay so I don't know of an example for Ancients.
>>
>>53119430
>>53119449
>Not making each subsequent resurrection harder and harder as you tear their soul back from whatever hell they ended up in

Start the DC low and add +3 each time they die.

>>53119454
Ancients. Which is why I'm ok with handwaving some shit because nature is an uncaring bitch.
>>
>>53119359
>You get your powers from God

Nope. In 5e you get your powers from the Oath you make and upkeep drawing from your inner righteousness.
>>
Hey /tg/ so one of my players is a half-dragon and his whole goal is to essentially knock up a shit ton of women and then have them live in castle with him so they'd be a big happy family. I've explained to him half-dragons are infertile but he wants to find a way to fix that. What would be the best way for him to tackle that problem?
>>
>>53112184
Are monks bad or am I just bad at monks?
>>
>>53119474
yup!
>>
>>53119473
To play Pathfinder.
>>
>>53119359
unless she is a devotion paladin, and not even that some of the time, it literally doesn't mind.

no class in 5e is bounded to any alignment, and deciding on your alignment on chargen is dumb, you haven't acted in character so how are you supposed to know what will you want to do?
sure, most people will start with some degree of good or lawful on them, but shit changes throughout any campaign and that's fucking normal.
>>
>>53119473
Tell him to go play CoC
>>
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rate / critique my monsters. I'm gonna dump a few I've been making with the monster creator.
>>
>>53119473
tell him to play a dragonborn, problem solved.
>>
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>>53119485
>I won't lose my powers if I do this
>Ergo it's ok to murder people

5th edition was a mistake.
>>
>>53119465
>house rules
you ok?
>>
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That first one was an OC creation, the rest of these are just conversions of 3.5 monsters. i think I understand the expectations / power level of 5e pretty well but I would appreciate any tips on how to change these monsters. Familiarity with 3.5 is appreciated.
>>
>>53119473
Have him become a cleric of a fertility goddess
>>
>>53119473
>playing a half-dragon
???
>>
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>>53119495
Fix this thing damn it.
Frightened for a whole minute will fuck your party up.
You need to add the part about trying again at the end of each turn.
>>
>>53119449
Revivify doesn't regenerate lost body parts so if the character got beheaded or something of the sort he's still fucked. And it must be cast within a minute of death. You should be tracking components too, so the players would be constantly looking for 300gp+ diamonds for revivify.

Like a lot of spells it's only OP because people don't actually follow its rules
>>
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>>53119508
Repeated death would take a toll on the pysche/soul. It's ok if you want to masturbate to your power fantasy but some people like just a touch of realism in their games.

>Not house ruling all the hand holding
>>
>>53119505
alignments are fucking stupid, i'm sorry. unless you are a force of literal evil, every PC is some degree of gray. you can decide to play a big dumb stupid good, but that's your decision, the whole point of the game is to play whatever the fuck you want.

>>53119548
>resurrection in general
>touch of realism
???????
>>
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>>53119473
>Half-Dragon

RAW state that Half-Dragons are lynched and hung upon sight. Just fyi.

REEEE D E G E N E R A T E SCUM
>>
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>>53119537
oh shit i forgot that. thanks anon.
>>
>>53119359
To start, 5e doesn't force Paladin into LG, but I get your point, though.

So, characters that she might have heard of, try looking for examples here: http://tvtropes.org/pmwiki/pmwiki.php/Main/HonorBeforeReason (ThePaladin doesn't help much)

Easy examples: any Power Rangers, James Gordon from Batman, The Doctor from Doctor Who.

Easier example: a good policeman.
>>
>>53119505
Well, if she's a Devotion Paladin she should be stripped of her class for doing this stuff
>>
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>>53119559
Ah, you weren't disciplined as a child. I get it.

Boundaries are important anon.
>>
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http://imgur.com/a/10RRk

I recreated the creatures of Thoon.
>>
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Last one for now. Any suggestions for other monsters from 3.5 I should convert to 5e once I get a bit less retarded with the rules?
>>
>>53119542
...Do your players end up dead that often?
We just use the mystic but I can't imagine not just carrying some. We sold what we got from the dragon, but really. Sounds like the kind of thing you deserve to die of if you fuck up. Like forgetting rations if your party somehow fucks up that bad.

Also, revived three skeletons today.
>>
>>53119585
then i guess you didn't learn anything in school either, try studying history or something next time.
>>
>>53119474
What kind of monk are you playing? I run a Shadow Monk Bugbear and I have tons of fun. I'm useful in combat and I have a lot of utility options.
>>
>>53119563
>>53119498
Aren't dragonborn damn near the samething?
>>
>>53119619
Not that guy, but... What?
>>53119638
Think tiefling and cambion-
>>
So even ignoring the reviving thing, according to Mr. Start at Level 1, apparently if someone wants to retire a character the new one is still gonna have to be a shitball compared to everyone else
>>
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>>53119619
>try studying history or something next time.
>mfw I'm literally a school history teacher

Anon what are you even talking about. I'm now convinced you're actually 12 and should be studying.

Your single mother needs to beat you more.
>>
>>53119638
Anons player probably heard "half-dragon" and it triggered that persons chuuni fantasies and didn't think any farther than that.
Literally no reason to not have Dragonborn be effectively the half dragons in your setting anyways, now that they are a core race.
>>
>>53119644
Starting a game at level 1 is not the same as rerolling at level 1.
>>
>>53119610
>can cast magic missile as if it were 3rd level spell slot
>16 AC
>CR only 1/4
>>
>>53119663
So why doesn't the new guy have to earn becoming a legend?
>>
>>53119638
No. Half Dragons are literally Half a Dragon. Generally involved in cults and shit. The Spawn of Dragon rape.

Dragonborn are Dragon touched for edgy players who want a furry persona.
>>
>>53119649
lying on the internet is just sad anon.
>>
>>53119610
>CR 1/4
>Meaning a level 1 player should stand a decent chance at beating it alone
>Casts 3rd level Magic Missle at will
Why does it even have a sting attack?
Why does it have Force Deflection?
Why does it have all that but still somehow CR 1/4?
Playtest that creature then playtest it again. Do this for all your homebrew creatures now that I mention it.
>>
>>53119678
he did and he had, you just have an interview looking for legends to fill into your party. there's agencies for that, silly anon.
>>
>>53119685
Am I a furry?
>>
>>53119723
if you have to ask, i'd say yeah.
>>
>>53119678
Say, you are the Mighty Four, having faced many perils par with you, mighty warriors as capable as you and many a monster.
Now one of you is dead and is happy with his likely dead family.
So you pick up a willing person as capable as you.
The Roaring Thunder, mighty druid of the coast wants to join you on your quest, as does Jon D'o, an urchin that has a sharp rock.

Which one do you pick.
>>
>>53119666
>>53119713
What should the CR be?
>>
>>53119722
Oh, alright. Cool. I'll just start a level 4 game with that idea in mind.
>>
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>>53119723
Do you play Human, Elf, Dwarf or Halfling?

If not I have some bad news for you anon.
>>
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>>53119638
Dragonborn can't even breed with humans.
>>
>>53119744
That works too.
But ask for a good backstory, since their legend is now part of the setting.
>>
>>53119747
>playing elves
>ever
disgusting

>>53119610
>16 AC
>at will magic missile
>fly 60
>true fucking sight 60
>CR 1/4

what in the name of fuck. this is a murder machine of flying decimation, what the fuck are you on?
>>
>>53119747
Oh God... I've disappointed myself
>>
>>53119747
Furry here, I only play halflings.
>>
>>53119785
Someone suggested giving it a lot of the stuff it has. And a lot of the stats I straight-up copied from the MM2 for 3.5, at least the ability scores (they are its exact 3.5 scores but I know ability scores in 5e are a bit different in terms of the range they generally fall into, so I would appreciate suggestions there as well).
>>
>>53119505
this
>>
>>53119747
tfw lawn decoration players are furries.

tfw I minmaxed Tiefling Warlock for that +2 Cha plus free spells.
>>
>>53119474
Most people don't realize that you should play similar to a rogue in that you should be skirmishing.
Jump in, do some hits, use your mobility to get the fuck away from the guy before he hits you with a big ol' attack that you don't have the hit points to withstand.
>>
Without being an artificer, how would you play a tinkerer?

Best I can figure is rock gnome thief and make liberal use of mundane items.
>>
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>STR 7
>DEX 16
>CON 16
>lNT 19
>WlS 12
>CHA 11
This is my Gnome Wizard's ability scores at first level. What should l do with my Ability Score lmprovements at 4th, 8th, 12th, 16th and 19th level?
Should l put STR at 8?
Should l pick a feat?
>>
>>53120111
you should go buy points
>>
>>53120111
A feat that provides a +1 to Int would be a good idea.
>>
>>53119559
the same could be said of the class system, what's the point?

may as well all be class-fluid alignment-fluid gender-fluid nu-PCs and instead of having a quest we're just living out our lives and the big bad is intolerance
>>
>>53120143
Would you say the UA's Arcanist feat is worth picking up?
>>
>>53120246
It works for me.
>>
>>53119847
there's a whole chapter on the DMG about creating creatures, start by looking at that...
>>
>>53120330
Oh yeah... I don't own that but I do have the PDF... perhaps I will actually read that. I HAVE seen the table, and the program I am using posts the suggested AC / attack / DPR so that's good. That said I also ignore it a lot.
>>
>>53119847
Be aware that proficiency is based off CR rather than hd. People got confused about that.
There's a table and everything.
>>
>>53120380
Yeah that rule does piss me off a bit but I guess it works fine, I understand why it is there and it does make sense, just annoys me that a "soft" statistic affects a hard one. But yeah I am aware of that, the program actually tells me.
>>
Any general suggestions for making a Centaur race? I care about balance and don't want anything too out-there, I'd generally want something that feels as natural as playing a dwarf or elf.

So far I'm thinking 40 ft. movement, +2DEX and +1STR or +2STR and +1DEX, not sure which, and hooves as a natural weapon.
>>
>>53120052
Well first of all think about what you are trying to accomplish, then think about how well that fits in with the fact most adventures are about guys in Plate decapitation Dragons and Wizards decimating entire hordes of enemies with one spell.

If you still think Tinkerer has a place in your next game realise that no class is really built around the idea because it doesn't fit into most fantasy settings ever as an adventure. Rock Gnome Artificer Wizard might actually be decent though. The magic weapons, potions and scrolls are all cool and the potions and scrolls can be refluffed.
>>
>>53119376
Okay, that seems to be a resounding sentiment. Also, what are some fun ways to make a non combat encounter? I have a good amount of combat lined up and very little politics or similar quest types.
>>
I took Magic Initiate Wizard on my Wizard for +2 Cantrips and free Mage Armour.

I've now realiesed thay between a melee Ranger, a GWM Fighter and a Sword and Board Paladin the +3 AC might not even be worth it. They always let me travel at the back of the group as well even though I'm a War Wizard and have 17AC with my Arcane Deflection.

The DM's said that we can change anything about out characters until level 3 1/2 or even make new ones. I was just wondering if there's any feats I should consider switching to.

The other option is to just tell the party I've got better AC then the rest of them, but I'm worried about their Martial ego.
>>
>>53120434
Proficiency for players is based off of level, and CR is the monster equivalent to level. What each monster at certain CRs is capable of may fluctuate a bit, but the same is true for player classes.
Meanwhile hit die size has limited categories, basing proficiency off that would be extremely limiting. Monsters can have an arbitrary number of hit dice, basing proficiency off that makes no sense. CR is much "harder" than health. If I'm following this chain correctly, I'm not sure why you're making monsters for 5e when you're not familiar with it/often disregard the rules given in the dmg for monster creation.
>>
>>53120434
>>53120356
If you ignore the guidelines for monster creation, especially in this edition, you're a fucking retard.

They're there for a reason.
>>
>>53120436
How about 2STR 1CON and 2STR 1DEX subtypes
>>
>>53120436
Straight from Centaur monster
Charge. If the centaur moves at least 30 feet traight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Warhorse
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a C 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action .
>>
>>53120600
>If you ignore the guidelines for monster creation, especially in this edition, you're a fucking retard.

Yeah like I said I am used to 3.5 where the "rules" are pretty much non-existent for figuring CR.

Anyway, how should I change the phase wasp? Lower Dex for lower AC? Just delete the deflection bonus (I think that was part of the original monster but I guess it can live without it)? Reduce magic missile to level 1? The only things it really NEEDS is to (1) be a small/tiny-sized wasp creature, (2) have the sting, (3) have the ability to use magic missile at will. Not sure how many hit dice it should have. It was a CR 2 creature originally.
>>
>>53120434
Why are you even making monsters if you're going to ignore the rules for creating those? It means your monsters will be useless because of the way bounded accuracy works.
>>
>>53120551
Variant Human, l suppose?
l don't think that's a bad feat, but l would probably focus on getting my lNT up to 20 instead of boosting my AC. lf your DM allows you to, pick an UA feat that boosts lNT like Arcanist or Alchemist.
>>
What's better? Tasha's Hideous Laughter or Puppet?
>>
>>53120436
+str makes sense as far as horses=carrying stuff, but may be better represented as something like powerful build. +dex makes sense as far as centaurs=archers. Aside from that, I'd give them +1 mental stat, maybe int to represent tactical mongol horse combat which I think factors into centaur origins.

Other aspects that come up (centaur race is brought up pretty often in this general and elsewhere) is that armor has barding rules (twice as expensive, twice as heavy I think) and large size (not great for dungeons). Increased movement and hooves are fine.
>>
>>53120651
Compare its abilities and stats to creatures in 5e of similar CR.
>>
>>53120551
Lucky, Alert, Resilient(CON), the new int feats maybe
>>
Is a pallylock viable?
>>
>>53120651
Read and understand the 5e MM and Volo's before you make something, that would be a start.
>>
>>53119747
Why is everything in this image crafted so deliberately to cause suspicion?

I bet even his red-eye was added in.

Lizardfolk pirate; it ain't furry if it is scaly.
>>
If a wizard was standing in the middle of a group of unsuspecting people and wanted to cast an attack spell as a surprise, would they roll anything special or just be considered at the top of the initiative order?
>>
>>53119747
What the fuck. That looks exactly like my ex. Seriously what the fuck.
>>
>>53120756
>just be considered at the top of the initiative order
That's not how surprise attacks work.
lf you cast a spell and the targets are UNSUSPECTlNG then you do, THEN you all roll initiative.
>>
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>>53120862
>Determine surprise.
>Establish positions:
>Roll initiative
>Take turns.
>Begin the next round. Repeat step 4 until the fighting stops.

>If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

Roll initiative before spell casting.

By the rules, or your way doesn't change shit at the table, unless someone else in the party also wants to jump the gun. Either way, Wizard shoots first. And THEN initiative as normal.
>>
>>53120959
>>53120756

>can’t move or take an action on your first turn of the combat

Bonus Actions count as actions when you are surprised, btw. So, the wizard blows up the marketplace before anyone acts. Afterwards, initiative as normal.

Characters that roll well on initiative can actually go twice before anyone goes once. Surprise is very useful for assassin rogues.
>>
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>>53120742
>Scalies not as bad if not worse than furries
>>
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>>53121066
Best part: no one at the table knew that the pirate was female as well. Everyone assumed male, even the DM that looked over the character sheet where it is spelled out.
>>
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Ignore this post gentlemen
>>
How and would you let one of your pc become an kraken priest?
>>
>>53121324
I'd let him think he was going to succeed, and then have the kraken eat him.
>>
>>53112220
99% of any D&D setting is fluff. Focus on that and you'll be fine. To make things closer to the setting, let uncommon items be available for purchase (at the normal downtime UA/DMG prices) in the major cities, and similarly have easy access to spellcasting services in the same places. Outside of that and some adjusting of services prices from the 3.5e campaign setting book, Eberron works great with 5e, from experience.
>>
>>53120756
Technically, no, because when you start your turn everybody can see you and everybody can see you casting a spell.

Depending on the situation and especially if subtle spell is used I might allow the spell casting to essentially count as your first turn with everyone surprised, however.
>>
New thread when?
>>
>>53121641
4chan is short on new threads at the moment. They're being rationed.
>>
>>53121652
Cease your blathering.
>>
>>53121192
>You know what that one revision anon posted needed? A buff, so you don't have to suffer exhaustion while frenzied, because it wasn't already fine enough with extra damage on the highest DPR before level 11 class, immunity to barbarian's weakest saves, no weak features until level 10 and even that's not as weak as some of the weak features, not to mention totem barbarians usually have two weak features total
I mean, it's hard to ignore. In any game where you don't have a clusterfuck ton of encounters every day and you get decent breaks between adventuring days, it's overpowered compared to other barbarian options.
On a 'Normal adventuring day' scale I guess it's still fine, which assumes that you have a fuckton of encounters every day and that you'll be immediately back into action the day after with almost all your exhaustion carrying over.


It would be better to say 'You lose 2 / 3 levels of exhaustion on a long rest instead of 1', because this makes it less harsh on the DMs who follow normal adventuring days but it won't matter to the people who have plenty of time.
>>
>>53120702
yeah
>>
>>53117631
Try to protect the animals and plants that have invaded the urban space. Have a loving relationship with the vermin of the city and defend the sewer against homeless people and thugs who would dare use it as a home. If you make plants grow have them be weeds.
>>
>>53121688
It definitely isn't for every campaign or table, some anon posted it and personally I let players pick that or PHB because most of my adventuring days do run closer to the recommended encounters.

I've tried it with the group I DM for up to level 13 so far and it hasn't really broken anything. Before the barbarian would hardly if ever frenzy and never used the intimidate.
>>
>>53122041
>Do run closer to the recommended encounters
But it still doesn't run to the recommended encounters.

To give an idea of the damage, while frenzied, the barbarian's damage would be around about where oathbreaker paladin's line is at level 11 on this graph, except it has that damage at level 5 instead.

It's good that they made frenzy actually worthwhile and good that the level 10 feature was replaced, but the problem is
A) there are three good freatures (Frenzy, immunity, reaction attacks) when all other barbarians typically have about two good features.
B) Doing more damage is honestly more useful to a barbarian than taking damage (Bear), being able to run away from enemies (Eagle) and better than giving advantage to teammates if you don't have enough melee teammates, but I'll admit wolf pulls ahead otherwise. Wolf's level 6 ability isn't as good, though.
C) The level 10 ability might as well just be a copy of paladin's level 10 ability, but slightly different (Until paladin gets a 30ft aura, then it's a direct downgrade from paladin's aura). It's not really 'original'.
And the above was acceptable anyway until
D) Now you can frenzy as much as you like without it impacting later combats because you can just frenzy again. The first level of exhaustion also makes it harder for you to contribute meaningfully outside of combat, the level 2 doesn't matter much outside of combat, the level 3 doesn't matter much outside, level 4.. Does. Level 5 means being dragged.
>>
>>53119359
Have her read about the Knights of the Round Table and other chivalrous old stories.

>>53119411
I believe the real issue is that a Good character is trying to use an artifact that's charged by human blood. If I encountered such a thing, I would assume it's evil and associated with evils gods or demons.
>>
>>53122041
>>53122220
So, I mean, yeah. I don't expect someone to beautifully fix berserker perfectly, but

It needs refining. It encourages that the berserker just becomes a useless brick outside combat and then becomes 'the big bad damage dealer who's also quite tough' in combat.

Also only regaining one level of exhaustion every long rest is absolutely dire if your DM starts having you adventure every single day, regardless of this fix, so instead of giving free 'you ignore exhaustion on frenzy' you should get free extra exhaustion levels dropped on long rest so that the class archetype applies more generally to campaigns than just 'Ones where you only adventure a day and then rest a lot' because how do you know whether the campaign will take that turn or not?

Ideally though I think berserker should have its own unique exhaustion table.
>>
>>53119468
Pretty sure even in 3.5 Paladins explicitly did not require a God, and could instead be fueled by their own belief in JUSTICE.
>>
>>53122220
>fighters consistently outclassed by paladins until the last few levels and by barbarians for the first ones
How come?
>>
>>53121641
Now.
>>53122323
>>53122323
>>53122323
>>
>>53121192
Just give them a feature to remove exhaustion on a short rest, it's got utility and power, and actually competes with bear totem.
>>
>>53122311
Rage damage
smite damage
then third and fourth attacks
>>
>>53122022

>defend it from homeless people

no, homeless people are how you're going to spread the love of nature. maybe less cliche than a "humans bad animals/plants good" tree hugger??

Thugs can get fucked though. But Homeless people who can come to a balance with their environment are good allies of nature in some way right?
>>
>"i rape the village wench"

how do i deal with people like these?
>>
>>53122855
Don't, just remove them from your campaign. Don't waste your time on them.
>>
>>53118830
>goblin group
At level 1, two goblins is easy. Three goblins is hard. Four goblins is deadly. For a group of four.
>We Grimgar now
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