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Pathfinder General /pfg/

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Pathfinder General /pfg/

Monstrous Menaces edition: What "memorable" encounters have you inflicted on your party or suffered through?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>53097695
>>
I stapled two t-rexes together. Basically just doubled stuff like double HP and double attacks.

One of my favorite "I shouldn't have done this but it's still awesome" moments.
>>
Are there any rules for hybriding monsters?
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>>53102658
We got stuck in a groundhog day loop where we kept getting instagibbed by some stupidly overpowered wizard.

We almost killed him a number of times, but he had fucking contingencies and escapes and bullshit cloning himself out of flesh golems like miles away.

And then it was resolved when we finally said the right thing to some fucking hobo, so the invisible time dragon that was watching him for who-fucking-knows-what reason knew that we were keeping our memories through the timeloops, and we knew what the problem was. We got like turbohasted or something and him getting beaten was just handwaved.

And then I wasn't allowed to use that Cunning Planner feat to have borrowed another character's soul-eating talisman so I could be super vindictive, because I'd pulled a fucking compass out of my ass 20 loops earlier, and he said it was still 'the same' item, despite the fact it was a fucking compass, I had a total of 750gp's worth of shit to pull out of my ass, and all other per day abilities got refreshed when the day looped.

The entire timeloop garbage took like three fucking sessions total. We were banging our heads against the fucking wall most of the time.

So protip for GMs!

If you think a timeloop that keeps undoing the party dying instantly over and over makes it okay? It isn't. At all. It's frustrating.
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What are some interesting undead creatures? asking for a friend...
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Keep this thread lightly bumped for when the other thread dies.
>>53102631
>>53102631
>>53102631
>>
>>53103424
>anime OP
no thanks my dude
>>
>>53102855
>If you think a timeloop that keeps undoing the party dying instantly over and over makes it okay? It isn't. At all. It's frustrating.
Much like any other timeloop, really.
>>
I don't know if this is a dumb question or not, but is it possible to cast a touch spell through a weapon?
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>>53104963
That is almost the only trick of the Magus. Normally? No.
>>
Reposting here before I hit the sack, for anyone interested

https://app.roll20.net/lfg/listing/76813/trouser-serpents-skull
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>>53102952
Splitting skeleton T-rex. Whenever they kill it it divides into smaller dinosaur skeletons that still want to kill them.
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>>53107465
Speaking of splitting, what's this I hear about the /pfg/ Discord splitting in two?

Is there like a schism or something?
>>
>>53107563
>>53107582
Hey now, let's be fair here. I just went through the logs of the old /pfg/ Discord. Darjeeling and Kawase both joined last Thursday afternoon/evening EST...

But Darjeeling's got 35 pages of messages from them while Kawase's got 133. So Kawase has typed 3.8 times as many messages as Darjeeling.

And Darjeeling said they'd always been posting on /vg/, so they can't JUST be a Roll20 rando who wandered in.

I mean, it's kinda impossible for two guys who joined the Discord last Thursday to totally implode it, right?
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Which country would be the best patron for a party of PCs in a hypothetical GATE game based on Starfinder's rules?
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How much sequence-breaking have you personally engaged in and/or witnessed in premade adventure paths and adventure modules?

In the Hell's Rebels game I participate in, the group is not even halfway through the first book yet. Nevertheless, we have stumbled across the first book's endgame dungeon, successfully infiltrated it via heavily supercharged disguises, and are currently speaking to the first book's final boss on amicable terms.

From what I understand, such sequence-breaking is par for the course in premade adventures.
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How would you stat Graham's race in Pathfinder?
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>>53107643
The only thing that kills a discord is weak ass modding
>>
Other old thread

>>53102631
>>
>>53102658

Anyone ever get a mechanical benefit for being in a relationship with an NPC?
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>>53108196
Dude, have you never even HEARD of Jade Regent?
>>
>>53107643
Why are you talking about Discord? Are you here to shill your invite-only discord or something? Are you just trying to start shit? How would you even know there's an invite-only discord unless you're personally in it since they don't advertise it in the other discord? Just fuck off.
>>
>>53107643
Kawase listed like two dozen /vg/ generals and was using /vg/ memes, he doesn't really sound like a rando, just a fucking sperg.
Also Darjeeling disappeared, I think. Maybe they're just new to Discord or something Iunno.
>>
>>53107643

Here are the rules of the discord.

Unless you missed em

1. Do not post porn.
2. Do not post loli.
3. Do not start political discussions.
4. Do not share links to avoid the image rules.
5. Do not share Discord names in the thread.
6. Do not use @ messages to spam at people.
7. Do not bring Discord discussions into the /pfg/ threads.

Now fuck off kindly.
>>
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So since the Magus is shit, is there a good way to make a Sorceror/Wizard/Arcanist a good gish through investment or multiclassing (lol) something? pls help, I want to play a gish this time
My GM is using Elephant in the Room and 25 PB.
>>
>>53108457
the Magus is fine as a 'gish', its just a one trick pony of a gish

Realistically, the best 'gish' style class is either a Bloodrager or a Warpriest imo
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>>53108437
Guess what? As long as people post anonymously, 5 and 7 are unenforceable.
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>>53108471
Yeah but one trick ponies are boring and more importantly I've already done the Shocking Grasp Scimitar / Rapier build aka the only actual build.

>>53108476
Can you seriously fuck off literally nobody fucking cares about discord drama except discordites this is literally less related to /pfg/ than talking about how many manticore eggs Cashmere's ass can hold.
>>
>>53108487
Hence why I suggested Bloodrager and Warpriest

Warpriest is an exceptional gish, as it can swift action self buff
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>>53108487
So... how many eggs would that be?
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>>53108495
>divine spells
Eh
I guess I'll give it a try at least, thanks anon.
>>
>>53108497
You'd probably have to ask Wist or Vult, or both.
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>>53108500
cleric spell list isn't bad honestly, especially for buffing purposes
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>>53102658
I had the party Rogue lose their shadow after becoming visible after having Invisibility cast on them in a wild magic area.

Then, I had a Dark Stalker who looked like the Rogue ambush the party. When it died, it blew up. The Rogue got her shadow back after the explosion.
>>
>>53108516
Nah it's not that I'm just not a fan of divine spells in general, like from a flavor point of view
I'd rather unleash my own (arcane) magical fury than relying on some random god to basically do charity work and take pity on my poor powerless Expert soul.
>>
>>53108538
ah

understandable

What are you feelings on psychic magic
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>>53108507
I'm nervous about asking them!
each for a different reason
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>>53108549
I mean from a flavor point of view psionic magic is "I think and it happens".
Ironically this pisses me off a little because of how limited it is. Arcane magic is like, "okay so I've done decades of research and I've finally discovered the Konami Code" and the Wizard proceeds to make reality his bottom bitch. Divine magic is "I'm God, and I'll give you some new cheat codes every few weeks and refresh your old ones every day as long as you keep bouncing on my dick" and the Cleric healslut is just "yes my Lord".
Psychic magic SHOULD be actual reality warping, like "I don't want to get hurt" and suddenly you gain DR 10000/-, but that would be unbalanced and stupid. Thing is arcane magic is explicitly formulaic so it operates according to rules you have to discover, divine magic is something God gives to you in exchange for incessent preaching and being an insufferable missionary, but psionics is just, there's no actual explanation, its just "brainpower and the world follows my whims" except it doesn't.
I dunno if that makes sense, but like the way I imagine psionic magic to work if it works at all is the only spell in each tier should be Least Wish, Very Lesser Wish, etc. up to Greatest Wish because that's basically what psychics are, they change the world simply by thinking of it.

>>53108572
Vult would probably somehow sperg out while explaining things to FATAL tiers of autism not really I dunno what he'd do
Wist would whisper sweet nothings to you over voice chat
>>
>>53108600
Well you're just wrong on the flavor too, because Sorcerer is just 'I KNOW HOW TO DO X INSTINCTIVELY'

psychic magic is just more sorcerers
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>>53108621
Yeah well first of all sorcerers are discount Wizards, but second of all sorcs still operate off arcane magic rules. It's just instead of having to discover the Konami Code, you're born with it in your Bohns and Jeans.
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>>53108636
thats all psychic magic is really anyways

Pazio made a mistake with keeping it Vancian, they just didn't want to use Psionics again (better system), but the best magic is still Spheres of power
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>>53108645
Paizo has been making nothing but mistakes
I fucking hate 5e but Paizo is so dumb they're just losing more and more marketshare to them
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>>53108649
5e is still worse because of bounded accuracy memes

The best part of Pathfinder is the 3rd party Psionics and SoP, PoW is ok, but PoW:E is the good shit
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>>53108659
>still worse
Yeah I agree but WotC has something insane like 80% of marketshare to Paizo's 10%
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>>53108670
thats because 5e is normie edition

fuck the normies
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>>53108674
It's that kind of attitude that turns them away from our games.
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>>53102774
There are several templates.
Abomination, Amalgam, Drider (yes there's a template to make more than just drow driders), and of the Half-X templates, probably more if you look.
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>>53102658
I think of psychic magic in a similar way, except I'm fine without the whole wishing thing. Just because your force your desires and will on reality doesn't mean you can do do it in anyway way you want. It's still something you need to learn to do, and thus something I can accept learning to as individual tricks and not a steadily increasing amount of general reality warping.

Plus, if it worked like you described that'd be horribly, horribly, HORRIBLY designed since it's basically saying "We didn't want to make your spells so you make 'em up, hope you can effectively balance effects to spell level".

On a related note, Psychic Magic/Psionics is the sort of magic I always imagine the gods using, though it gets turned into divine magic when run through the "filter" of a divine caster/worshiper of the god. It doesn't makes sense to me for most gods to do magic arcane-style, by research and magical science, but they can't be using divine magic because unlike their clerics they aren't getting it from somebody they worship- they are the god, after all. But a god just thinking about something and it happening fits quite well.

>>53107870
Not so much, as far as I know. The only AP that would allow for lots of sequence breaking is probably Kingmaker, which spells out early in the book that your PCs could cut straight to the final boss of book one if they figure out where to find him (though it'd be a bad idea). In a similar way, nothing really stops the PCs from wandering into hexes they aren't meant to be in yet, except for the threat of encounters to dangerous to deal with and the presence of plot-problems they need to be dealing with elsewhere.

I'm making a super-dungeon for a campaign that my players should spend three or four levels' worth of time exploring though, and the party could plausibly sequence break that. If they're clever or determined enough to be able to bypass a gate they don't have a key for yet, they deserve it. That's narrative freedom.
>>
>>53109565
Fuck, it was suppose to link to >>53108600, not OP.
>>
>>53108600
>I mean from a flavor point of view psionic magic is "I think and it happens".
I mean you can use that reductionist argument against any power type.

Also you seem to be under the impression that in PF/D&D magic warps reality. It doesn't magic is an ASPECT OF REALITY as natural as molecules and biology.

Bar a few wierd corner cases psionics is about projecting things outward. They DON'T change the world around them, they usually project things onto the world. Look at the Psionic power list, there's very, very little permanent things and there are very few things that warp something externally that isn't just blowing it apart or warping somethings mind. There's little no material transmutation to speak of. If anything Psionics is the LEAST reality bending discipline out of the subsystems.
As for fluff:

Within almost every living being there is a soul. Soul's are pretty important. God's and demons fight over them. Outsiders are created from them. They're the backbone of the universe. They're things of immense power. A potential the vast, vast majority of beings never realize.

Psionics is more than just the brain, it's an extension of the being. It's the mind and soul. Psionic character through mutation, training, study, or any combination of the above have acquired the ability to realize that potential.
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>>53109778
>Psionics is more than just the brain, it's an extension of the being. It's the mind and soul. Psionic character through mutation, training, study, or any combination of the above have acquired the ability to realize that potential.

Would you say that the ability to realize such potential could be described as possessing a powerful "will of rebellion"?
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>>53109890
>Would you say that the ability to realize such potential could be described as possessing a powerful "will of rebellion"?
I mean if you're Chaotic, sure. You could call it that.
>>
Is there a program out there that I can use to make some nice tokens for PCs and NPCs on Roll20? Not something that supplies the art, obviously, but something that I can use to quickly and easily put a nice border around a token and preferably something with options for things like different border shapes, colors, and styles. I'm no good at making things look pretty so if I tried to make borders for tokens myself they'd just end up being a monotone square outline of the token and look pretty ugly.
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>>53109978
Token tools my dude
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>>53109890
If chaotic. Because it could also be a will of very powerful order.

In fact, back in A&D it required such discipline that going chaotic would lock you from raising the class further AND would have you save vs your powers eroding away every month.
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>>53110010
Wasn't there also some rule that if your joined an orgy/had sex you automatically lost all your power for the day?
>>
>>53110031
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>>53107665
Fucking Canada, man.

They've got that whole "Hey there, Neighbor, eh?" attitude that makes for less tense initial overtures.

And pretty much every member above "basic soldier" in their military gets more and more ridiculously PC-like, to the point where "Designated Marksman guy that we send out for moose in fall maneuvers" teaches allied country's elite snipers and their pilots are just standing there looking over the borders and *SALIVATING* at the thought of war being declared on them so they can steal all of that hardware for themselves after they murder everything on hostile bases with beavers.
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>>53109988
I tried downloading that, but all I got was a zip file that contained some api files I can't launch. Explain it like I'm 5, please.

>>53109966
>>53110010
Well, a rebellion could be led by a lawful person, theoretically. It'd probably be justified in their head as an effort to reforge the country, remake the weak or bad laws, and replace the inept rulers.

Lawful doesn't mean blind obedience to the law, because not all laws are good laws (as in effective, not in the sense of good VS evil although if we're talking about a LG person that can be another issue) and if anybody would recognize and be bothered by that it would be a person dedicated to proper law and order.
>>
>>53110084
>Well, a rebellion could be led by a lawful person
Yeah, but that's not the same as being possessed of a rebellious will.
>>
>>53110078
>>53110031
As you can see there, he's not LOSING his powers... he's blowing his points on the orgy and getting fucking XP for it.

It's not "your druid wore metal" but rather "the mage used all his spell slots on these girls
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>>53110107
If a rebellious will isn't the will to start or participate in a rebellion, what is it?
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>>53110115
>)
I didn't mean lose as in pemalost, I meant lose as in lost points for the day. Since the wording implies it's not a voluntary reaction to the orgy.
>>
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Anyone know of a tortoise-person race? I can't find anything in 3pp land.
I want to have a shell and be really slow and munch on grass at inappropriate times.
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>>53110167
I think Akashic Mysteries had one?
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>>53110167
The... Sobek I think? Akashic variant race of crocodile people. They're like +4 con -2 dex I think, and with a nasty bite.
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>>53110134
The lawful person is looking to effect a change in regime or law. It's "viewed" as rebellion by those currently in power, as opposed to also by himself and those on his side.
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>>53110167
It's not a perfect fit, but Abberant Aegis can get "shell" customization. Be a Lizardfolk and take that. Say your nautral armor bonus is your shell and the Abberant Aegis is using Psi power to reinforce it.
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>>53110192
>>53110191
Found it. This'll do, thanks.

>>53110211
I was thinking of reverse-engineering it in a similar fashion with a spherecaster, but it felt kind of cheesy. Thanks for the idea anyway, anon.
>>
>>53110201
>>53110134
This. He isn't a true rebel. He's just someone imposing his law on others, trading one order for another instead of upending order for it's own sake. He's not a maverick.
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>>53110201
It should be viewed as a rebellion by the lawful person leading the rebellion too, unless he's stupid. If he's doing it peacefully, it's not a rebellion in the first place. Don't assume the character must be so blind as to not understand the implications of their actions.
>>
I'll soon be in a Spheres game, and I want to be a gish. Is the Sphere Magus any good?
>>
>>53110264
Only for a two level dip.
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>>53110248
Generally is not.
"We're bringing democracy"
"We're reinstating the rightful ruler"
"We're deposing a tyrant"

It's not seen as rebellion, it's seen as "fixing a problem"

In fact that's often part of the problem as one will easily replace one tyrant with their own
>>
>>53110264
i personally consider sphere magus worse than mageknight for pretty much anything
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>>53110248
You can lead a rebellion without necessarily being rebellious.
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>>53110287
>It's not seen as rebellion, it's seen as "fixing a problem"
Yes it is. It doesn't matter how just your cause is, if you're trying to depose the current ruler, you're in a rebellion.
>>
>>53110247
Nobody said he needs to be a maverick, just that he's got a "will of rebellion" and is lawful. The two aren't irreconcilable. Trading one order for another can still be a rebellion- think of something like a civil war or a coup to overthrow an inefficient or unjust government.

LG rebels because the current government is corrupt.
LN rebels because the current government is inefficient.
LE rebels because the current government doesn't benefit him enough.

But they all rebel.

>>53110287
Clearly, one of us must not understand what rebellion actually means. Are you trying to tell me that a war or battle in which the underdogs try to take out the king of the hill so they can become the new leaders ISN'T a rebellion? You can call it "fixing a problem" if you want but that doesn't change what it is.
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>>53110306
I'm not sure how that logic even works, but it doesn't matter. Just because you CAN doesn't mean you always will, and the possibility of leading a rebellion while being rebellious is still there.
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>>53110322
See
>>53110306
>>
>>53110351
See
>>53110343
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>>53110343
Rebellious as in the personality trait. Not as in "in the middle of committing the act of rebellion". A Lawful person can't be rebellious. Just because you drew something once doesn't make you artistic, nor does playing basketball a few times doesn't mean your athletic. It needs to be a consistent pattern of behavior, one a lawful person wouldn't engage in.
>>
what are some cool evil shenanigans a wizard necromancer can get up to on the down low.
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>>53110264
It's either a two level dip class, or a "GM, for the love of god houserule me a full CL Sphere, and either houserule arcanas to be remotely useful or give me my fucking Arcane Pool back" class.
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>>53110306

I REBEL!

t. rogue one
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>>53110557
>give me my fucking Arcane Pool back" class.
>Hedgewitch's can get normal Arcane Pool as half a fucking class feature
>Magi have to use spellpoints to power it
What the FUCK were they thinking?
>inb4 they weren't thinking
>>
>>53110520
1: Cause Fear to get rid of witnesses, Decompose Corpse to quickly erase most of the evidence, and Interrogation to gather information.

2: Lesser Curse Terrain to ward off people looking for your treasure, Dress Corpse to hide evidence, and Scare to get rid of witnesses.

I can't be more creative than that.
>>
>>53110603
They probably wrote Sphere Magus AFTER the Hedgewitch combat tradition was written, and decided to cut down on the whole "I have two resource pools to manage" issue by... Combining them
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>>53110603
All the default "Sphere X" archetypes are so poorly thought out as to be laughable. But the logic there was "spell recall exists!", Even though... They could have just dropped spell recall for something and left the Arcane Pool the way it was.
>>
How do I git gud at roleplaying? It feels like I'm playing at a level lower than everyone else.
>>
>>53110775
Take an improv class.
>>
Does a monk really NEED a good DEX score?
Especially with Dragon Style rewarding high STR so much?
>>
>>53110741
>Sphere cleric and druid and witch get fun stuff from their patrons and domains
>Sphere Shaman gets no extra spheres from their spirit or wandering spirit, locking them into a single build when their main draw is versatility
>Sphere Paladin and Ranger don't drop the -3 caster level and end up with six talents by level 20
>Sphere Summoner doesn't say whether or not you still gain evolution points for your Eidolon
>>
>>53110738
>"I have two resource pools to manage" issue
That's not even an issue, especially when it's point based and the numbers tend to be so small as to be easily tracked on a d20.
>>
>>53110796
Depends on your Point Buy. 25 PB, 14 Dex should cover you alright. There's not much reason NOT to have at least decent Dex though. Like, 18/14/12/10/18/6 would be perfectly serviceable post racials.

If you can get easy Dex to damage? THEN pumping Dex super high might be worth it. Maybe.
>>
>>53110840
>>Sphere Paladin and Ranger don't drop the -3 caster level and end up with six talents by level 20
JESUS TITTY FUCKING CHRIST
>>
>>53110738
As someone tracking like, three resource pools right now, with the intent to go up to four-five, it's really not that har to track two. Tracking Prepared Vancian spell slots is more of a pain in the ass than juggling these pools has been.
>>
Where can I find pre-errata content? Specifically looking for the style feats.
>>
>>53110796
Your a frontliner with no armor and d8 HD. At high levels you'll obviously want other defences(such as misschance), but at low levels you'll want to invest into having decent AC as well.
>>
>>53110793

Can't I just, like, read a book?
>>
How do I into Defenses as a sphere caster?
>>
>>53110981
Protection and Illusion spheres mostly, with a few protective abilities scattered through the other spheres.
>>
I want to make a level 6 character based on running really fast.
Which class do you think would be the best course of action?
Will be non-combat, but bonuses for supporting capabilities.
>>
>>53110840
>>Sphere Paladin and Ranger don't drop the -3 caster level and end up with six talents by level 20
They're still doing this, Life book has a ranger with the -3. Haven't they figured this out yet?
>>
If I roll up a Master of Many Styles and combine Crane Style with Panther Style, can I spend each turn activating Total Defense and then waddling around, provoking AoOs and counterattacking, or would that not be okay? You can't make an AoO when using Total Defense, but Panther Style counter-attacks are not AoOs, so it should work. Right?

If this style combination works, then I must also ask: What should I do once the enemies stop trying to hit me with AoOs? I'm kind of all-in on this strategy, and it's completely shut down by the opponents just not attacking me on my turn. Is there some way to force enemies to use their AoOs on me?
>>
>>53111222
>What should I do once the enemies stop trying to hit me with AoOs?

That's kind of the main problem. In one of my games I had another guy who (after being told it won't work) went all in with Panther style and the DM just had NPC stop taking AoO's past the first one in combat.

Not much you can do against it.
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Anybody remember this? Have you ever used it?

Is it good? Should I combine it with Legendary Swashbuckler and that initiating archetype one anon did?
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>>53111280
>>53111222
In kung-fu movies the bad guys never stop trying to hit the agile martial arts master.
I can't speak for other GMs but I wouldn't have regular jabroni mooks stop trying for AoOs in this case.
The commanders/generals/whatever would quickly realize what's what, sure, but even they'd eat at least one or two counter-attacks in their career.
It just seems kind of... I wouldn't say unfair, but rather un-fun. Like, you want to be the cool kung-fu man who keeps his hands in his sleeves and weaves around the melee like a graceful swan, why ruin that for you? It's not like it's a particularly powerful approach to combat or anything. Do GMs that shut this down also have counterspell mages and rust monsters in every other encounter?

Anyway, my advice:
Before you make the character, talk with your GM and ask if he'll ruin this fantasy for you. A reasonable GM likely wouldn't.
>>
>>53111319
>Unchained Swashbuckler

Wut? Swashbuckler is widely regarded as a powerful meta class, why does it need a boost via Unchained?
>>
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>>53111407
>>
>>53111407
Is this your first time outside Paizo forums?
>>
>>53110996
>Protection and Illusion spheres mostly, with a few protective abilities scattered through the other spheres.

Protection's defenses are generally pretty lame, they all start at +1 and scale every 5 levels. Armored magic is okay, but you're better off just not taking the somatic drawback and wearing armor. Illusion requires to be prepared in advance - so it's great if you are ready, but if you get surprised...

I've found war and warp to be the most useful to my caster. Rallies are immediate action and expensive, but give you a lot more bang for your buck. If you aren't attacked often, they are more cost effective. And warp gives you emergency teleport. Leave static bonuses to the front liners.
>>
>>53111407
This bait is so bad that it's good again.
>>
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>>53111426
>>53111432
>>53111458
Help me understand that which I clearly do not?
>>
>>53111434
I mean you can just take disappearing trick and personal illusion(if you feel like being selfish)
>>
>>53111490
Swashbuckler is a t5 class. It doesn't do anything special, it's locked into the worst combat style(for melee), and it's over-reliant on swift actions.
>>
>>53111490
The Swashbuckler is a one-trick pony. It does damage passably well and has adequate defenses against melee attacks to fulfill its role as melee frontliner, plus a couple very minor tricks besides that, with a reliance on swift/immediate actions to boot.
That means it's Tier 5, aka currently worse than unarchetyped Fighter.
>>
>>53111407
MOTHER
FUCKING
CHARMED LIFE
>>
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>>53111407
>>
Every time my party tries to cross a river it takes us an IRL hour. Doesn't matter how wide.
>>
Friendly reminder that there is an extra thick campaign of Serpent's Skull seeking haughty nobles and treasure hunters alike for a romp through the Mwangi Expanse in search for a lost city of gold!
>>
>>53111627
>extra thick
What?
Is this another one of your circlejerk ERP games?
>>
>>53111627
>haughty nobles and treasure hunters
What about an elf shota searching for his immortal catfolk swordsman master who disappeared two years ago? Would that fit?
>>
>>53111657
It's a Rory game.
It will fit as long as it's stupidly enormous.
>>
>>53111650
Not really, it's a proper AP!

>>53111657
Maybe? Plenty of people have gone to the Expanse in search of wealth or wisdom, your master could have been much the same!
>>
>>53111686
>elf shota
>having an enormous anything
O-oh... Okay.
>>
>>53111620

Perhaps you should invest some money into the local infrastructure to build bridges.
>>
>>53111627
Isn't Serpent's Skull one of THE WORST adventure paths?
>>
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Making a Barbarian for a yet announced module, Paizo/1st party material only. I was thinking about doing an Invulnerable Rager with the Dragon Totem Resilience and eventually Greater Beast Totem, or Superstitious for anti-mage shenanigans

Am I better off making a Half-Orc Barbarian with a greatweapon? Or a natural attack build with a Ragebred Skinwalker Barbarian? I've never played the latter.
>>
>>53111812

Can't you only choose one totem line, though?
>>
>>53111797
Yes.

That's why we're having fun with this one.
>>
>>53111823

Yes.
>>
>>53111797
That just means you have more room to change stuff without people getting upset.
>>
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>>53111650
>>53111657
>>53111686
https://www.f-list.net/c/rory%20karskys%20carihem

Friendly reminder to pander to Rory's stupidly enormous fetishes!
>>
>>53111797

It's not the worst because of the tone or setting, those are excellent. It's the worst because the plot is kind of "there" and the NPCs are forgettable.

If you're a DM, that's easy peasy lemon squeezy.
>>
>>53111797
I guess we'll find out, won't we?

I want to see what happens in one of the less talked about APs.
>>
>>53111797
>>53111895

It's not as bad as Wrath of the Righteous, at least. However, reading through the Sargava setting books is actually really surprising with how well Paizo handled the themes and nature of the whole "white not!Europeans colonizing not!Africa." It's not SJW-tier, and neither side is "in the right" so to speak: sure, there are racist colonists, but there are also colonists who have dropped the façade and are working in tandem with the natives. There are natives who are rightfully incensed that the colonists are, well, not treating them as equals, but there are also groups that take it WAY TOO FAR with cannibalizing and raiding. There's more than two factions, and neither side is "in the right" or "in the wrong" so to speak.

Sargava is one of those settings which I really like, and Paizo did a good job on it.
>>
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Playing for the first time today.

Tips? Warnings? Advice?
>>
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>>53111890
To add to this!

>Fave
>Large Cocks
>Scenes - Shower
>>
>>53111947

Anon, now's your chance to play a Sargavan colonialist or even one of the natives!
>>
>>53111947

Could you redpill us a little bit about Sargava? It's memed as Not!Rhodesia, but it seems like it's an amalgamate of EVERY European colonial nation from South America (particularly Brazil) or Africa.
>>
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>Pointless after game banter
>A player manages to bring up fetishes and magical realm
>After-after game messaging a player from the group/gm from another game
>Topic goes back to fetishes for some reason*
>Fuck it, might as well ask what his is
It's hand holding
>100% serious answer

Has Pathfinder gone too far? Has it truly attracted only these sorts of perverts and weirdos?
>>
>>53111965
What are you playing as?
>>
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>>53112115
Hold his hand, anon.

Do it.
>>
What are the best Spheres for a low caster? I've heard good things about War and Warp.
>>
>>53111965
If a feat sounds bad, it is. If it sounds good, it's probably still bad.

If you didn't pick a full spellcaster class (term used to refer to a class that goes up to 9th level spells in its progression table), you are dependent on feats to empower your character and their playstyle.

If you picked a class with no spellcasting of any kind, you are massively dependent on feats to drive your character's power playstyle.

And no, noncasters' feats are not any more powerful - usually they are weaker AND carry an extremely cancerous amount of prerequisite feats that barely do anything themselves.
>>
>>53112115

Get on my level, anon, my fetish is lavish aftercare up to and including heavy petting, praise, snuggles and kissing.
>>
>>53112195
But anon those are his too. His entire fetish is being vanilla
>>
>>53112195
Are you me? Cause those are my fetishes too.
>>
>>53112115
A lot of this greentext added context was kind of pointless, wasn't it? Did this say something else at first anon? Was your story longer?
>>
>>53112195
What's heavy petting?
Is it druidic?
>>
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>>53112195
>Implying
I prefer missionary for the purpose of procreation, holding hands and leglocking with the lights turned off.
Yours as followup is fine too
>>
>>53109890
Fun fact, an Empath Medium (which is a psionic Medium that gains access to not!Vestiges) can pretty much be played straight as a Persona user, as can an Avant Guard Kineticist (if you want a more physical manifestation of your psyche/Persona rather than a social/mental manifestation).
>>
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>>53112256
>leg lock
>>
>>53110964
How to Win Friends and Influence People, by Dale Carnegie.

Alternatively, read a few WotC books and act like the characters in those.

>>53111620
You must kill the river.
>>
>>53112219
It was longer but to preserve his absolute anonimity to the rest of the group who visit /pfg/ every so often I redacted certain parts that would reveal his degeneracy
>>
>>53112260
>confusing Persona users with Stand users

TRY AGAIN
>>
>>53112314
PM HIM!
>>
>>53112323
Come on now, you've got to admit that P4 is pretty much just Diamond Is Unbreakable in broad strokes.
>>
>>53112182
> you are dependent on feats to empower your character and their playstyle.
Depending on the style of Full Caster this still may be the case. Blasters are pretty feat dependent in my experience.
>>
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Why does /pfg/ never pay attention to agathions? A.K.A. rebranded guardinals.

Agathions/guardinals are basically kemono friend celestials!

They even have vulpinals!
>>
>>53112355
Why do you do this shit? Seriously? Why? Are you trolling or legitimately mentally ill?
>>
>>53112355
Do you have nothing better to do?
>>
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>>53112195
>>53112256
Oh yeah well I want to be tied up and brutally tortured, I want to be bitten hard enough in the neck to break skin, I want to be beaten with the kind of force that WILL leave bruises and a black eye, I want to be strangled until I really believe I'm about to be murdered and then released, I want the flesh on my chest and back shredded and bloody from fingernails, then I want to be passed around to be used on rotation by friends, then I want to be snuggled tenderly from behind, have my hair stroked and be told it's okay and I'm safe now, and just be held softly until we go to sleep
>>
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>>53111176
>>53110873
>>53110840
>>53110741
>>53110738
>>53110603
Dammit guys, you're making me want to revisit and rework my autism homebrew! I don't have time to work it and write up my fire prescription!

>>53112378
He does for(You)s and to make shitty b8 and strawmen

Why else do you think he post the same images in other threads while bitching about how degenerate/weeb /pfg/ is?
>>
>>53112348
Not in the same way. You can get stronger but your shit will still actually scale for free and be replaced with even more powerful things, even if you take no feats. d6 per level is like the systemic bar for "high damage", even if your knowledge of optimization may protest this.
>>
>>53112097
I'm no scholar of African countries or colonialism, so I'll give you the skinny on it- it's honestly not!South Africa with a fantasy veneer. You've got plains and veldts where ranchers work, hills where miners dig out valuable gems, but most of the Sargavan money comes from exporting ivory and exotic fruits. It's got a not!European ruling class that employs native peoples who have taken up the colonial customs. The Not!Europeans worship an "old" form of the religion that their home nation used to worship (they venerate Aroden and pay some respect to Iomedae). There's racial segregation, most definitely- but it varies. In some cities, you've got Apartheid-tier discrimination. In others, like Freehold, the colonists have taken to working with the natives. The colonists are portrayed with varying degrees of sympathy- on the one hand, they're the "Lost Colony" for a reason, as they have to pay tithes to the pirates of the Shackles for protection after they split from Cheliax, and they cling to the old Chelish traditions and religion in order to seem "civilized" in an uncivilized land. On the other hand, there's a LOT of tension between the colonists, who have repeatedly put down native insurrections and rebellions and who have made the darker-skinned folks second-class citizens. The natives also get the same spectrum- you've got the slavers of the Bandu tribes who really ARE the "savage African" stereotype, along with the Ombo, who take on a sort of Somalian Pirate role, and the Yombo who are cannibalistic and generally regarded as a myth. Sure, they exist... but there's also the Bas'o, nomadic warriors who keep to themselves on the plains, the river-rafting Ijo that are rather friendly and trade fish with the colonials and the other tribes, the Kalabuta who have taken up the traditions of the Chelish colonists because of the occupation, and the Mulaa, who are also pretty friendly with the colonists, but cling to their tradition. 1/2
>>
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So I admit I'm personally no fan of the idea of multi-classing or gestalting in general. Since we only know of the main classes do you think we'll get extensive archetypes for them or a bunch of PrCs?
>>
>>53112444
Well uh..... fuck.
When did /pfg/ become /bdsm/?
>>
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>>53112378
Because agathion aasimar have +Con/Cha for thiccness.
>>
>>53112511
2/2

(holy formatting batman)

Minor mistake, Yombo should be Yemba.

Continuing on, there's also a tribe of reclusive halflings who don't like ANY other tribes, the Song'o. They're a pretty obvious stand-in for Pygmys, but it's forgivable- they're xenophobic as all hell too.

Oh also there's dinosaurs, which are fucking /rad/

T
>>
>>53112529
This is actually the funniest image I've ever seen, I'm sorry I can't reply to any words you may have typed
>>
>>53112499
>even if you take no feats. d6 per level is like the systemic bar for "high damage"
Except it's not by a HUGE margin. Before getting into feats and junk 10d6 is only about 35 damage on average for example. That's pretty much a wasted turn by the time that comes online without feats.
>>
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>>53112355

That's not a vulpinal. Vulpinals are flutists.

Everyone knows that.
>>
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>>53112568

I suppose, but at least indulge me and explain.
>>
>>53112529
I'd rather hope that the classes are flexible enough or provide enough alternate options natively to support a wide range of characters. No Gunslingers or Swashbucklers please, those should have just been a selectable class feature away from each other. Like Vigilante does, and Ranger to a lesser extent.
>>
>>53112554
That's not an actual answer, holy fuck. That doesn't explain why YOU do it so often, in such a slack-jawed moronic way.
>>
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>>53112628

Yeah, my personal ideal would be to either have archetypes that sorta act like other classes or to have a feat that gives you essentially a class feature from another class but lesser than the actual class's feature itself.
>>
>>53112636
Stop taking the ducking bait and report.
Seriously, you're almost as bad as that one fag who sperg spams whenever anyone mentions Worm on /tg/
>>
>>53112324
D-didn't they PM already?
>>
>>53112628
But what if I love guns? And wanna build a character centered on the idea of technology?
>>
Other than Monk, does anything gestalt well with Druid that isn't a divine caster?
>>
>>53112723

Well, lucky for you, both of those will feature prominently.
>>
>>53112762
Alchemist. Barbarian. Anything with full BAB and an assload of feats.
>>
>>53112762
Phantom Blade Spiritualist? Totem Spiritualist if you didn't pick an animal companion?
>>
>>53112598
Probably because the whole conjuring a bow with your mind business looks extremely silly on a character with a futuristic rifle slung over their back. That must be one hell of a shitty gun or a very embarrassing kind of person it's strapped to.
>>
>>53112762
Incanter gestalts well with literally any caster. It's like the Fighter of casters.
>>
>>53112762
Beastmorph Alchemist maybe?
>>
>>53112762
Stalker.
>>
>>53112808
The bow is made of energy, the rifle fires kinetic projectiles. The right tool for the right job, anon!
>>
>>53112723
What I'm saying isn't that the classes should support your idea less, just that they shouldn't be super-narrowly defined, or need archetypes, to support other analogous concepts that players might want to use with the class's mechanics.
>>
>>53112839
Also the rifle can't pull an unstoppable stormcaller out of its super reliably.
>>
>>53112808

I suppose just looking at it without context I could see that.

Then again, the Dusk Bow's purpose (in game) is just to pin enemies in place so you can shoot them easier. That said, I wish it were possible to expand on the abilities because you have another skill that literally lets you make hammers out of the light of the sun and another where you supercharge yourself with a lightning storm to shoot lightning out of your hands.

Not to mention, you have to fight time travelling hive mind robots who convert entire planets into super computers so they can simulate any situation to determine the best course of winning. A race that can fuck reality by proving how strong they are and another race who had the travellers light and became brigands on their quest to find it again, never mind an alien !Roman empire who's getting ready to stomp our shit in the next game.
>>
>>53102658

My party just finished a dungeon where basically everything they fought was an ambush predator of some kind.

The fist encounter of the dungeon and the final encounter of the dungeon both began by one of the small-sized characters being grabbed by one such predator after failing perception checks to beat the enemy's stealth.

They all said that they enjoyed it very much, especially the final climax of the caverns with the Black Dragon... which they were smart enough to run away from after it started to retreat to deep water and blasting acid at them every 2-3 rounds.
>>
If I want to focus on crowd control and ally buffing in combat, which is the best class to choose?

It's between Druid, Witch, and Wizard for me, but I don't know whether there are better options
>>
>>53112924
For your case, probably caster Druid. Though I hear Shaman has options
>>
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Is this what kitsune in Starfinder should look like?
>>
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>>53112968
>Not pic related
C'mon is this amateur hour?
>>
Is there any way for the Slayer to share the bonuses from his Studied Target with his allies?
>>
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>>53113000
>implying that's the best we can do
>>
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>>53113000
Poisonally, I prefer Tengu
>>
>>53113030
I believe the Vanguard archetype has something like that.
>>
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I could use some advice.

So I am a new GM, my friends wanted to play a Strange Aeons AP so I obliged. Some of them have been playing for a while and they told me they really wanted to be challenged.

I figured to do so I would starve them of a bit of exp. So I am wondering, how do I make really strong NPC/Monsters that are not only tough but give little exp?

Also one of them is playing a Gunslinger. I hear that this is a really strong class. Is it true?
>>
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>>53113039
That's not a fox, anon.

>>53113056
Grippli okay?
>>
>>53113000
FOX! HAAAAAAAALP!
>>
>>53113060
Oh that's perfect. Thanks
>>
>>53113063
>gunslinger
>strong class

HA HA HA HA no.

Basically all a gunslinger can do is deal damage, and they deal less damage than a raging barbarian.
>>
>>53112968
I can't even imagine that long-eared thing, of all races, having such a hard time hearing to need such incredibly heavy assistance even in a sci-fi setting. I think you'd have to be fucking deaf before reaching this point.
>>
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>>53113000
>>53113056
>>53113085
Rabbitfolk race when
>>
>>53113097
>>53113085
>slipgriplimind
>>
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>>53113085
>That's not a fox, anon.
>He hasn't seen GotG2 yet
>>
>>53113097
>>53113085
>>53113056
>>53113039
>>53113000

>[Can't let you do that intensifies]
>>
What's the best first Investigator Talent for a fresh level 4 Investigator?
>>
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>>53113113

When pigs fly.
>>
>>53113122
Infusions. You need to be able to share your extracts
>>
>>53113119
GET OUT OF HERE SKINWALKER TRASH!
>>
>>53113122
Important questions:
>Did your GM waive the Infusion tax on extracts? If not, then congratulations this is your first talent.
>What race are you and what feats do you have?
>What do you WANT from the class?
>What gear do you have?
>what content is available?
>>
>>53112560
>>53112511

I'm struck with the overpowering urge to build a Kalabutan.
>>
>>53113063
Just add an extra equal-level monster or two to every encounter without increasing the XP to match.
>>
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>>53113132
I repeat, rabbitfolk race when
>>
Have we discussed this?

http://paizo.com/paizo/blog/v5748dyo5ljrq?Class-Preview-The-Envoy

Apparently Starfinder's archetypes aren't class-locked.
>>
Would a Strangler/Tetori gestalt be a bad idea?
>>
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>>53113165
Maybe it could be a Skinwalker heritage
>>
>>53113197
>they're stealing class templates

PAIZO FINALLY DOES RIGHT
>>
>>53113165
>>53113113
Either refluff a ratfolk or Agathion aasimar
>>
>>53113202
Yes, because your gestalt is just a single class with bigger numbers. No interesting combination, added utility, variety of combat options, just boring "I do my fighting EVEN better".
>>
>>53113233
>>53113202
It depends on what materials are around. Sometimes you don't want to toss Spellcasting/Fighty onto your guy for conceptual reasons which kinda limits viable gestalt options down to pretty much just "make my X better than it already was" or rogue.

That being said you're not getting much of a power boost from being Monk||Brawler.
>>
>>53113134
It honestly does depend on what the party needs though. In a generic party, absolutely. But sometimes the frontliners are summons and your allies have healing covered to gross degrees, in which case not much of your aid can be useful to the party or rendered effectively.
>>
>>53113292
Even then, the monk||brawler combo would be "I grapple and I only grapple" where as U.monk||inquisitor or warpriest would be a lot more rounded.
>>
>>53113323
>Sometimes you don't want to toss Spellcasting/Fighty onto your guy for conceptual reasons
>>
>>53113197
>Apparently Starfinder's archetypes aren't class-locked.

I don't see that on that page anywhere, though.
>>
>>53113334
Then slayer for god sake.
>>
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>>53113335

>Archetypes apply to all classes
>>
>>53113202
Yes.

But do it anyway! GRAPPLE EVERYTHING! DON'T LET YOUR DREAMS BE DREAMS!
>>
Place your bets, place your bets! With a game set in the Mwangi Expanse on the horizon, how many natives do you think will be posted, and out of those how many will be Mwangi?

Bonus Round: What will be the furthest geographic location a PC will hail from?
>>
>>53113357
So archetypes are basically VMC, except with class features?
>>
>>53113132
But how will I tell my enemies that their DADDY SCREAMED REEEEAL GOOD BEFORE HE DIED
>>
>>53113386

Seem to be. We'll learn more as we get closer to release.
>>
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>>53113417
>>
>>53113110
They're headphones.
>>
>>53113357
>crafting is skill based, no feats required
Thank you Jesus. Can't wait to port this back into PF assuming it isn't shit.
>>
>>53113370
>With a game set in the Mwangi Expanse on the horizon
What is this?
As for bonus:Minkai
>>
>>53113370
I could see a few female natives, but being where we are, probably no male ones.
>>
>>53113442
Someone's running skulls and shackles.
>>
>>53113432
Vult
Vult pls
Pls Vult
Add Pigma in as a recurring villain
>>
>>53113442

Someone's running Serpent's Skull, a campaign best described as Indiana Jones and Heart of Darkness having a magical baby.
>>
What do you guys think of being able to easily rework classes from pathfinder to starfinder like they have promised? What do you think about monks in the future wearing no armor and wielding no weapons, but using their ki and training to defeat armored soldiers and space aliens
>>
>>53113466
>>53113474
Fuck. Serpents Skull. Always get those mixed up.
>>
>>53113370
>>53113444
I kind of want to see Slow reapply with that Mwangi dude he applied with for Dragons 2. The guy actually fits in this campaign.
>>
>>53113466
Then expect people from Samurai Island
>>
>>53113334
What would you recommend?
>>
>>53113485
>wanting "I am one with the Force and the Force is with me"
Pls fling yourself into the nearest large pool of water and stay there until you die.
>>
>>53113485
>What do you think about monks in the future wearing no armor and wielding no weapons
I think they actually stated that a Barbarian running around naked trying to tank things like in PF would go down super fucking fast in starfinder.
>>
>>53113485
I hate it, the expectation of high compatibility of convertibility only concerns me that the game will be lodged in the issues of its predecessors on top of what it introduces on its own.
>>
>>53113485

I think it'll probably be a case of Starfinder classes being designed in a way that there will be little reason to use PF classes. At least I HOPE they all get non combat talents on seperate tracks from combat stuff.

My ideal world would have major and minor versions of each, like look at rage powers. Who is ever going to take raging swimmer?

But maybe you would if you had a separate utility track of powers, where raging swimmer was a minor power and something like intimidating prowess was a major one.
>>
>>53113513
Are you saying there is something wrong with jedi. The solarians are essentially jedi and have a non-armored option. They are like starlight against the void, or vice versa depending one which side you use.
>>
>>53113485
I hate it, but it should be supported by the system because a fair amount of players would definitely want this in their game. I can flex my right to say "no" to concepts but a game system shouldn't.
>>
>>53113538
I've no issue with the Jedi.

What I have issue with is people who are not the Jedi doing Jedi only shit.
>>
>>53113370
>>53113442
>>53113444
>>53113466
>>53113474
>>53113495
>>53113503
>>53113504

Folks, here's the link to the Serpent's Skull game. Make of it what you will

>>53105883
>>
>>53113512
I don't know. If he goes that rout a two level dip into Strangler might not be that bad, then I would probably go into either Rogue or Slayer depending on if he was Chained or Unchained.
>>
>>53113519
Yeah but barbarians did not have the option to gain bonuses (at least not huge ones) for being naked, so I guess that makes sense they could get shot to pieces.

>>53113561
I thought he was a force wielder. They did not all have to be jedi and sith.
>>
>>53113561
I mean. Jedi are basically a setting specific monk archetype.
>>
>>53113370

60% of the applications will be Inner Sea natives, 20% will be from LotLK or Minkai or a generic kingdom, 15% will be female natives of the Mwangi Expanse and 5% will be male natives, with most of them being flagrant stereotypes.
>>
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As long as I can punch demons and mechas I'm happy with it.
>>
>>53113590
Monk bonuses aren't that huge. They're comparable to a non raging barbarian in armor usually.
>>
>>53113620
I too, want to be a robot monk ascetic warrior.
>>
>>53113600
Define flagrant Stereotype.
>>
I wanna be a lizard dude and wield a big ass hammer.
>>
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>>53113640

It doesn't even have to be robotic. Although given how archetypes arn't locked if such an option isn't available out of the box then hopefully it'll be easy to make one.
>>
>>53113600
Huge totem mask wearing witchdoctors, and spearwielding barbarian warriors, or poison dart headhunters are not bad stereotypes. Nothing less than horseriding knights and old wise wizards with beards
>>
>>53113620
Steelfist Commando's the best for punching, isn't it?
>>
>>53113641

Something something Big Black Bulls
>>
>>53113668

What, just in general?
>>
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Going to run Strange Aeons solo with a friend. He'll start off with 1 NPC companion (A Carnivalist Rogue) while he is a SoM Scholar.
Both level 2 at chapter 1 start.

Is there anything I should keep an eye out for when running this? Problems that may arise, or encounters that need to be toned down (or up) for a good horror adventure (using the horror rules that came out alongside Strange Aeons)
>>
>>53113702
I wonder how long it'll take for people to convert PoW to Starfinder.
>>
What TSS needs is this:
https://www.youtube.com/watch?v=3evRPm03eBA
>>
>>53113838
Not very, but every class only gets up to 6th level maneuvers
>>
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>>53113838
Which discipline sounds the most like the Weirding Way? Veiled Moon or Riven Hourglass?
>>
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>>53113685
Dungeon Fighter Online has good art
>>
>>53113971
Is this even a fucking argument? It's Sleeping Goddess
>>
>>53113793
no in starfinder you knob.
>>
>>53113971
Sleeping Goddess and Riven Hourglass together.

They straight up use Temporal Body Adjustment in the books to get rid of the poison or whatever.
>>
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>>53113973

I have to admit, I really liked the priest design.
>>
>>53113988
>>53114009
I didn't think of the Muad'Dib as a Zealot until just now.
>>
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>>53114053
I think I get what you mean.
>>
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>>53113973
>>53114053

It's the other part of why i'm excited for starfinder.

That said, who's ready for a day on the beach on some alien resort planet (or a giant space station with a built in beach)
>>
Did sleep announce who got in to OverLewd? I want to know if Rattles-Old-Bones got accepted.
>>
What exactly does
>Practiced Initiator (Combat) Benefit: – Pick an initiating class—your initiator level in that class gains a +2 trait bonus as long as this bonus does not raise your initiator level above your current Hit Dice.
do?
From what I gather it allows you "early" access into higher level maneuvers, but does it also increase the number of stances and readied/known maneuvers you have?
>>
>>53114190
yes.

and he did not get accepted
>>
>>53114207
Basically it lets you keep full initiator level for the first four levels you multiclass out of your initiating class.
>>
>>53114207

It means if you you're a Warder 6/Fighter 2, you're treated as a Warder 8/Fighter 2 for the purposes of qualifying for maneuvers.
>>
>>53114190
He ended up going with two teams of four, I forgot who was in what. Salt was pretty much non-existent. Terribly disappointing, I thought we'd go out of the golden age of /pfg/ games with a bang.
>>
>>53114298
There was someone pretty bitter in a "What's wrong with Pathfinder" thread. Apparently the salt was just displaced to other threads.
>>
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>>53113806
>SoM Scholar

He's gonna suck balls in a fight.
>>
>>53114190
>Did sleep announce who got in to OverLewd? I want to know if Rattles-Old-Bones got accepted.
>>
Does anyone have experience with throwing Faustian bargains at the PCs? For plot reasons I want to offer some to my players. They don't necessarily have to take them, but I want to offer them at least something tempting that won't make them OP, with some sort of drawback.
Some things I have been thinking of are giving them plot-related behind-the-screens info they can use to complete their quest, giving them Spell-like abilities, or a single use of Wish. Costs could be that the contractor is allowed to Greater Scry the contracted (no saving throw), possess their body when they sleep, etc.

Does anybody have some ideas or suggestions for other things I could throw them, or how to make them pay the costs for it?
>>
>>53114208
damn.
oh well, guess I'll have to go pretend to be retarded somewhere else.
>>
so is there a list of who got picked, cause i don't see it on the game page, (you know, the one place where it SHOULD be)
>>
>>53114371
12" penis irl
>>
>>53114410
You didn't get picked dude.
>>
>>53114410
Sleep nuked the thread discussing it because people were being assholes
>>
>>53114371
vampirism.
>>
>>53114410
>>53096144
>>53096240
>>
>>53114605
Except he mixed up the teams and had to clarify in another post.
>>
>>53105883

Friendly reminder that a raiding fleet of Ulfen crashed off the coast of the Mwangi Expanse some decades ago, and the survivors of the wreckage went native and intermarried among the natives.

Brown-skinned cuties with blonde hair confirmed.
>>
Does Empiricist have more utility than vanilla Investigator?
>>
>>53114711
Definitely.
>>
>>53114626

Those teams are right, just the dates swapped around.
>>
>>53114711
Maybe, maybe not. It's definitely more SAD though, which means it can expand its versatility due to being able to focus on a single stat.
>>
>>53114646
Is this canon? I need details about this
>>
>>53114371
I had my players receive similar offers recently, except the boons and the costs were both smaller. Instead of deals with the devil, they were making fey bargains at a traveling merchant caravan in the First World. I offered them items at normal price and at a notably discounted price if they also accepted the merchant's other request, which tended to be things that they couldn't make sense of at the time but which will bite them in the ass later. For example, the Brawler traded away his shadow, which I might use as some kind of enemy later, the ranger traded away "a taste of bitter sweet love" so the next time she falls mutually in love with somebody they will suddenly forget having ever met her, and the sorcerer traded away a charming smile so he's going to be eating a penalty on diplomacy checks for a while.
>>
>>53114760

It's listed in the timeline found in the campaign book "Land of the Linnorm Kings," a raiding fleet crashed in Garund and the Ulfen decided to stick around with the natives; ever since, colonists report seeing natives with Ulfen features up to and including heavy beards, blue eyes and blonde hair.

This is the same book that features a story of how the Nidalese sent missionaries into the Linnorm Kingdoms to convert them to Zon-Kuthon. Annoyed, the Linnorm King performed the Blood Eagle on their leaders... Only to find the other missionaries begging to have it done to them next.

He had them burned.
>>
>>53114856
Damn, interesting.
>>
Does the Entangle spell require you to cast it in an area where there's already grass? Or can you cast it anywhere, like on a city street, and have it still work like normal?

My DM says it only works in grassy areas, which suddenly makes first level spell selections for Druid seem way worse.
>>
>>53115038
Not necessarily grass in particular, but there does have to be some living plant life nearby, yes.
>>
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>>53115038
>http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle

>This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

>If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

I read this as the spell creating plants, not growing what's in the area.
>>
>>53115074
>>53115097
So... which is it? My DM said that because the spell says "This spell causes tall grass, weeds, and other plants to wrap around creatures" it requires tall grass, weeds, or other plants that could wrap around someone to be present.
>>
>>53115188
Read the component list - Verbal, Somatic, and Divine Focus.

There's no requirement for plants to be already present by RAW.
>>
>>53115097
Seriously? Let's look at the FULL text http://www.d20pfsrd.com/magic/all-spells/e/entangle/
>Area plants in a 40-ft.-radius spread
There's also mythic version, which explicitly DOES cause new plants to grow, so it's pretty clear that the non-mythic spell require plants to already exist in the area.
>>
>>53115188
That other guy is an idiot. The second paragraph specifically calls out that whatever plantlife is already in the area can affect what happens with the spell, which means that it pulls from the plants in the environment to do the wrapping. Even in the first paragraph it says "causes" and not "creates".
>>
New thread
>>53115278
>>53115278
>>53115278
>>53115278
>>53115278
Thread posts: 321
Thread images: 69


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