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/WFG/ Warhammer Fantasy General

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Thread replies: 334
Thread images: 85

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Krell and Heinrich's Excellent Adventures Edition

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/

Last Thread: >>53031855
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>>53086672

Kek, nice edition.
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>>>53082309
Continuing the autistic questions from last thread.

I thought Runesmiths were the ones that worked with Gromril, or is that a misconception? I imagine they would have to be pretty good smiths to do that.
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This guy comes into the club and slaps your general's ass, what do you do?
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>>53080722

If you have a copy send it over.

Just a reminder though we're talking about the 5th edition chaos army book not the more famous Realm of Chaos duology.
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>>53087073
I use my elite radiousmod units to drive him away.
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>>53087073
I win the roll off and get double turns. I slap his ass twice.
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>>53087099
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What color should Da Immortulz be?
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>>53087052

Runesmiths just put runes on armour, I think any skilled Dwarf artisan can craft stuff with Gromril.
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>>53087097
>& BarDONG
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>>53075437
I just want to take the time to remind everyone of the importance of reading comprehension.
A 6 is not an 8.
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Bump
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Noob here, recently got into WH because of the Total War game. Anyways I was reading the Liber Chaotica and I read stuff like pi related, does that mean that fantasy and 40k are in the same universe?
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>>53089909
This picture sums up my feelings rather well...

My favorite Warhammer Fantasy faction is the Chaos Dwarfs...

Just end the suffering...
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>>53089909
>>53090055

I feel bad for the dozen or so Chaos Dwarf fans. You never got much love.
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>>53089959

It's a touchy subject. At one point they certainly were as equipment came though, then they seemed to drift apart and towards the end they made it seem as though the warp and realm of chaos were the same thing in both settings again.

Short answer is it's down to your personal opinion. I like to think they are joined by the warp but not in the same universe as the warp is an extra dimensional phenomenon.

>>53089909

We didn't really need a bump did we? We drop to P8 at the maximum.
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Would any of the Imperial Knighthood orders take a sellsword from the border princes on as a squire? On of my PCs want to be a knight, maybe of the Blazing Sun
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>>53090512
Blazing Sun might if you were a Myrmidian.
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>>53086672
>Nothing telling me not to bring up end times
So guys, what did you like best about the end times?
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>>53090548
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>>53090548

I liked the build up leading to the return of Nagash. Everything after that not so much.
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>>53090512

There are a few orders who recruit on merit over social standing but they are few and far between.
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>>53090548
I like the regiments and the little artwork that came with them. They were barebones as fuck, but it provided a lot of good ideas for forces and how they could relate to lords or deities or what have you, and even gave Bretonnia some flavorful options that otherwise they wouldn't have had.
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>>53089959
The 40k Galaxy is in a crystal ball in the vaults of the Celestial College in Altdorf. Warhammer fantasy is a planet in 40k cutoff from the rest of the galaxy by Warp storms. Both of these things are true.
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>>53090548
I liked Vlad sacrificing himself to free Isabella from Nurgle, and I liked the imagery of Neferata, Isabella and their retinues of savage vampire knights standing guard over the last remaining refugees of Altdorf as they waited for the world to end.
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>>53087468
Black, per what I've seen
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>>53090548
they ended
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>>53089959
>does that mean that fantasy and 40k are in the same universe?

It started like that, but then it became more ambiguous, and they stopped referencing eachother as heavily, and then it was officially stated at some point that they are entirely separate, especially when they felt a need to make 40k something other than "Warhammer Fantasy in space", but then they started making veiled cross-references again, even up to and including End Times.

Personally, I like the idea, just like I liked it better when things were a lot more unstated or unclear, and people were fully aware of the value of the unreliable narration the setting(s) depended upon, before GW started increasingly "clarifying" things that inevitably contradicted other things that had previously been "clarified" in objective sources.

Basically everything up to and including Warhammer Fantasy Roleplay 2nd Ed. is kept within the realm of plausible deniability and unreliable narration, and even some of the most objective sources on the nature of the universe is written from an in-universe manner, making the true nature of things entirely debatable.

So there's no obvious, clear answer, but if you want some muh opinions, I feel like the vast majority of fans of Warhammer Fantasy that are actually into the lore of the Warhammer Fantasy setting itself have no issues accepting the idea that Warhammer Fantasy and Warhammer 40k exists in the same "universe" or at least "multiverse".

Had GW actually established End Times/Age of Smegmar as a separate continuity instead of trying to force it's rubbish into a pre-existing setting that they purposefully and categorically tried to ruin - only to end up fully establishing the End Times/Age of Sigmar as a separate setting anyway - I don't think most fans would've had issues with cross-references regarding that, either.

At one point, Khornite Champions could get bolters from Khorne. He gave zero fucks.
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>>53090055
>>53090323
>the dozen or so Chaos Dwarf fans

I dunno, man. It's funny, because I think that basically everyone I play WFRP2 with loves the Chaos Dwarfs.

They had a ton of potential. Like so much else, they didn't just get poor support, but they veered completely off-course towards the end, as that particular piece of art you posted shows.

It's nice and everything, but it doesn't really capture the mesopotamian/babylonian/sumerian feel the chaos dwarfs should have, and a lot of later stuff also lost the fact that they were pretty much the only industrialized faction.

They could've been a centralized but major chaos faction, but they were relegated to a support role.
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I was interested in getting cairn wraiths and banshees for my VC army, but I really don't like the fact that GW's models only come in one pose, and $15 is way too much for a standard sized mini.

I was looking at Reaper's website and their "harvester" models look promising, but would they be the right scale for Warhammer? I'm especially concerned that if I were to get some of their Banshee alternative models, they might look out of place among all the heroic-scale minis.
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>>53092433
I like to think that the warp is hypothetically a bridge between the Fantasy Battle and 40k universes, which is why chaos exist in both.
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>>53092651
but Chaos is different in both.
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>>53092708
No it's not.
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>>53092740
yes it is. They have similarities but for all intents and purposes they are different entities.

Someone who says they are the same is just plain dumb.
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>>53092761
>for all intents and purposes they are different entities.

How so?
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>>53092791
different origin story, different Characterisations.
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>>53092838
>different origin story

The Chaos Gods don't have an origin story in Fantasy.

>different Characterisations.

Their characters are the same.
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>>53092761
The only difference between WHFB and 40k chaos was that daemons in 40k exist only temporarily by meaning the world is less magical.
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>>53092898
Daemons in Fantasy can only take shape when the winds blow strong enough or powerful Sorcerors bind them in the materium.
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thread killed by Archaon the ever sue
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>>53090862
It might be worth noting that we just completed Ashes of Middenheim and the PC's have gained fame and recognition for stopping the civil war and the cult of the Crimson Skull.

About to move on to Spires of Altdorf, it seems very intrigue heavy. I think I am familiar enough with the material to run it though.

Also is Roadwarden the best starting career? you get a riding horse and a friggin pistol from the get go
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>>53094171
Actually to add on to this are there any must-have splatbooks for WRRP 2nd Edition? It seems like such a shame that they went in such a totally different direction for what they labelled 3rd edition.

As for all this End Times malarky I think the major reason why I didnt like it was that they just kinda took this incredibly rich Fantasy setting and blew it up in favor of random battles on multiverse plains or whatever the shit. I have not seen a single other RPG setting that scratches the same sort of gritty pulpy and deadly fantasy RPG stuff that the Old World does, and it has some Renaissance tech like flintlock firearms and cannons to boot. My group has fucking loved it so far and most of them were not terribly familiar with Warhammer Fantasy before we started playing.
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Lehendary lord Krok-Gar was announced.
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>>53094424
>Legendary
Fuck me.
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>>53092849
As to what constitutes the gods is different, which could be considered "origin", such as the gods being physical individuals with all that entails, rather than metaphorical or immaterial gestalts made manifest, and the characters are very different. The End Times/Age of Sigmar really drives home the flanderization of the Chaos Gods to the point where they ditched Slaanesh because he was nothing but dicks and titties, and Khorne is nothing but rip and tear.
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>>53094424

that anatomy makes it look like it's about to BRAAAAAAP
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>>53092567

Looking at that map you can kind of guess that their enemies will largely be Ogres, Goblins and Undead, with the obligatory mirror match's against rival Chaos Dwarf warlords.
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Don't suppose anyone has a scan or a copy of this beast that they could scan?
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>>53094424
That thing is awesome.
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I get the impression a few people on here have large un finished projects?

Would anyone be up for a bi-monthly project review? Every two weeks we post our progress either at building or painting? Kind of like an exclusive Fantasy WIP?
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>>53097024
Second this!
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>>53092433
I honestly dislike the connection personally, but I didn't mind it in the state of deniability. My main issue with it is that the Fantasy Universe is just relegated to the "another random planet destroyed by orks/chaos/the inquisition" status of importance if it is in the same universe.
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>>53089909
is dat sum /twg/ memery?
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>>53092433

I'm calling it now, Tyranids will end up like Demons, they'll be able to be used in 40K and age of smeg through some warp bullshit.
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Reminder that the empire has the best political system in the world.

>tanks chaos with it's face
>helps dorfbros out all the time.
>makes money and wears floppy hats.
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Can anyone tell me what Age of Sigmar'so map/world is supposed to look like? Cause all I've seen is a bunch of God planes & fighting in Asgardian type Realms. Fuck that shit I just want my Not!Europe back
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>>53099558
Tbh the High Elves are probably better, but in the old world the Empire is the best.

>Clusterfuck that is Tilea
>Estalia is meh, your average real world feudal society
>"Protection racket" horsefuckers
>Frozen ass serfs with a decent levy system, but not much else
>Border who now?
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>>53099458
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>>53099656
I disagree about the high elf part.
Their government and society is far more dependent upon the protection and well being of the everqueen. Malekith nearly destroyed the high elves by assassinating the everqueen and invading ulthuan at the same time and that was with finubar being safe and sound.

Meanwhile the empire had the skaven plague, destruction of sylvania and boris goldgather's rule in the span of a generation and rebounded back because it was decentralized enough and didn't have autistic rules about rulership.
Sigmar for better or worse created a system that is open for change far more than the high elven one and yet keeps the legitimacy of the emperor and the empire in the heart of it's people.

Plus the empire has far more fighting going on in it than in ulthuan.
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>>53099706
post more memeballs.
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>>53099706
>magic tricks such as put dat phat ass on muh elf dik.
bretonnia seems to be a sad joke tbph.
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>>53099784
>>53099832
I have more memes, just none in ball format
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>>53099930
I have all the spurdles.
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>>53099773
True, but at the same time there is a lot less infighting compared to the empire, and they are more efficient in regards to taxation, levying, and "witch hunting", so it is kind of a trade off. On top of that, I am pretty sure high elf armies answer directly to the Phoenix King, while Empire armies amswer to the elector count/minor lord that pays for them.
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>>53100092
nope, high elf armies answer to their lords who answer to the phoenix king. They are organized in a far more bretonnian system than the imperial one.

>rulers have to do a specific job to be the phoenix king/king.
>have a class divide that is similar to bretonnia but is not 100% monty python tier.

The elves also benefit from being nearly completely free from magical corruption and being taught by the old ones how to use magic.
Meanwhile the empire has had the colleges of magic for a fraction of it's history and humans are both prone to corruption and live in large swathes of land that have a shitload of beastmen and other nasty things.
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>>53100012
did you know sega was an american company that japan bought out?
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>>53100257
I know now.
fucking gooks.
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>>53100186
Also true. I think high elf "peasants" are basically free men in a medieval sense though, and not bound to the land. I believe the majority, if not all, of the empire's citizenry are free men as well, though there are tenants that work the nobility's fields.
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>>53100376
while there isn't an ironclad institute of serfdom in elven lands, it might be more to do with the nature of elves themselves. Their lands are completely free of any invaders, they live long healthy lives and their lords don't bother them for wars all that much so they never felt the need to leave the lands anyway.

The empire pretty much has huge cities adjacent to the grey mountains and the vault ranging from marienburg to nuln. Cities mean more burghers and centralized pools of manpower for armies, something the elves or bretonnians don't have.
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>>53099832
I may not like the Lady's actual identity, but at least it helps make her distinct from the Wood Elves. It's interesting to hear them call her a 'watery harlot' and 'the queen of the silver spire' in Total Warhammer.

Would have been cooler if she was actually a human goddess formed through belief and faith, but of course that's somehow impossible.
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>>53100477
Yeah, the former is pretty much what I figured as well. In general though, country life in the empire I feel has never been properly explored, even in the WHRPG.

>Altdorf has a staggering population of "100,000"
>surrounding countryside barely has any population at all (you know, what would be needed to work the fields and all that)
>Averheim, in the count with the best farmland in the empire, only has a population of 8,000

I really like Vermintide's approach to it though, especially Stromdorf in the new DLC. It's basically an average Medieval town, in comparison to the metropolis that is Ubershreik. Also Wheat and Chaff + the docks from Engine of War are comfy af.
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>>53100569
warhammer total war is not set in the end times. stopping bring shit smegma lore into it

also the feet enchantress is clearly a human and not an elf
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>>53100623
Swap Norsca with Bretonnia and you have an accurate depiction of the old world.
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>>53100638
youre a filthy nigger triggered trying too hard to be edgy

>boo hoo chads protected us from being raped by goatmen and demons but they are proud of themselves for doing it which makes them worse than demons actually!
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>>53100622
it makes sense that people would try and live in larger cities rather than countrysides because of beasties in the woods. The reik would make transporting food to altdorf extremely easy. Averheim being a small city would be pretty neat because a farming population means that they would be far more dispersed with Averheim largely being a glorified granary and food transport center.

>>53100569
Myrmidia already fulfills the role and is far more badass than the lady since her religion seems to focus on building a better future for mankind rather than being a meatshield for her special wood elf autists.
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>>53100675
Your picture didn't have the border princes pointing to Norsca and Estalia, so I had to make due.

>Also you have a worse navy than Norsca, enjoy being gang raped by DE witch elves.
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>>53100675
>protected.
>this is what bretonnians tell themselves.
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>>53100721
are you retarded? why even get into arguments like this if you know nothing about lore

bretonnia has one of the most powerful navies in the setting. maybe 3rd after helves and delves

empires literally built great ships in response to seeing how badass bretonnian ships are and the great ships are still smaller and less powerful

fuck off you dumb faggot. people who get triggered by paladins are the same that hate bretonnia. its too much for you to see a straight white male presented as a hero
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>>53100623
It isn't set in the End Times, no - but it's clear from dialogue and voice lines between Bretonnia and the Wood Elves that the Lady is considered a distinct entity separate from anything the Wood Elves worship.

If you like the End Times lore, you could call her Lileath. But she's never referred to as such - only with insults as mentioned, and 'the Lady of the Silver Spire' - which is a mountain considered sacred to the Lady of the Lake. This was something set up before the End Times, with a Wood Elf battle pre-Bretonnian unification taking place near the Silver Spire and Orion sensing an unfamiliar divine presence.
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>>53100786
The empire's biggest port is effectively outside their control, thus making their requirement for a navy moot. Empire artillery is magnitudes more advanced than bretonnian bombards on ships
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>>53099558
The guy has quite the package down there. Let's hope that codpiece holds.
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>>53100797
There was also a point where Orion would say 'if it weren't for the friendship between your Lady and Ariel...' or something along those lines - making it clear they're distinct, but again not identifying her.

Compared to some of the pre-End Times theories, it at least helps make things make sense - one of the ones I remember was that Bretonnians had mistaken Ariel as a deity. But why fight with the Wood Elves if Ariel was the Lady, and she could manipulate them as she willed?
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>>53100786

That's old fluff from when Bretonnia was a very different beast.
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>>53100860
he says "The friendship between our ladies grants you passage to athel loren - nothing more."
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>>53100866
the only thing that bretonnia has is old fluff. unless total warhammer actually has ship units next game
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>>53092433
>but then they started making veiled cross-references again, even up to and including End Times.

that wasn't Draigo that araloth met, it was a stormcast.
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>>53100686
Eh, you have to keep in mind Averheim is its own elector count with its own political concerns. I doubt the elector counts' first concern is structuring their entire province to feed some reiklander peasants.

>>53100786
>its too much for you to see a straight white male presented as a hero

Sorry, but even Tilean whores don't ride dick as much as your knights do.
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>>53100866
>faction based off of countries that ruled the world through their powerful navies
>vs factions based off of snow niggers in rafts
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>>53101043

I don't even know what you're trying to say here. I don't give a fuck who has the strongest navy but don't take Breonnia Man O' War shit at face value when it's from 1993.
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>>53101070
thats a strange way of saying youre wrong

shouldnt you be in the smegma thread?
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>>53100919
So is the m00t. A province that supplies grain to half the empire would be well protected and would enjoy the support of the current emperor any day of the week. Averland doesn't need to be something else when it is already the breadbasket of the empire.
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>>53100686
>>53100919
>>53101149
Also, I personally don't take the WHRPG figures at face value, mostly because I believe that imperial miles =/= English miles, and are in fact considerably longer than them

My personal headcanon is that the major cites of the reik river system (Averheim, Nuln, Altdorf, Marienburg, Talbecheim, and formerly Mordheim) all have populations of about 1,000,000+, with "major" cities away from the reik having 150-500,000+ (Ubershreik, Wolfenburg, Middenheim, ect.) The reason why such large populations could be supported would be because the area of farmland along the major river systems is increased dramatically. However, this would spread out the population at the same time, ensuring there is a "healthy" rural society.

Of course, this then means that the forests of the Empire are also expanded..... to a staggering degree really, making them all the more dangerous. I find that this seems to fit all my personal niches.
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>>53101355
that map is amazing is there one for every province?
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>>53101355
yeah, that makes sense. One of these days I am going to open pfm and reduce movement speed of all units to 1/3rd. The map feels tiny as it is.
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>>53101394
No, as far as I know of. I actually found the picture in this thread, so I wouldn't know where to look.
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>>53101070
What else are we supposed to base it off of, though? Almost nothing else has been written about the Bretonnian navy. It's not as if there's some big retcon that's being stubbornly ignored. With most factions, you still have to base their naval lore on Man O' War because almost nothing else has been written on the subject.
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>>53101600

Well you can assume that their navy fits the rest of their technological level, so medieval.

You can also assume that if Bretonnia was such a naval superpower Estilea and the Empire would not have colonies in Lustria.
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>>53101600
we can base it off their society?
Bretonnia somehow has giant huge ships that require a lot of sophisticated infrastructure that the empire cannot compete with despite having better technology in every way.
Bretonnian ships are armed with cannons but bretonnians don't use gunpowder on land AT ALL but have the metallurgical skill to make shipborne cannons.
>>
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THE BATTLE OF BLACK FIRE PASS Never
>>
>>53101731
A naval superpower does not necessarily a colonial power make. Real-world France took a long time to seriously take to actually creating a colonial empire because most of their focus was on Europe. Bretonnia is similar - they don't really care to take far away territory since Bretonnia itself has such a strong spiritual significance to them, and martial valor does more for a Bretonnian noble than wealth. They aren't even interested in mercantilism yet, let alone colonialism.
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>>53101774

What does she use that severed finger on her belt for?
>>
>>53101799
but bretonnia doesn't have the technology in literally every other sphere of their lives. Their metallurgy is shit and they rely on the empire/dwarfs for plate. They don't have crossbows or gunpowder on land but they have the technical knowhow to equip their entire navies with gunpowder weaponry that is better than the ones that the empire has.
>>
>>53101742
yes thats all unironically correct

did you also know that this setting has magic and dragon and demons?

they choose not to use guns in normal battles because its unchivalrous and being a paladin space marine demigod is better since you can just shrug off gun shots

they use cannons out at sea because they dont consider it a real fight for one and also because its not knights fighting so they have no problem using guns

you seem to think that because you have some image of bretonnia in your head, it has to be represented in the lore. i think youve heard too many "bretonnia is monty python" jokes and started to think its real.
>>
There was a novel, I can't remember what it was called, probably one of the knight series that touched upon the navy and it described it as using trebuchets and archers not cannons like the old Man O' War ships.

They were probably going to revamp it but obviously never got the chance. TW:W is adding in some basic naval mechanics to get to the new world so we may find out more then.
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>>53101857
>parks best navy in the world in front of your port
>"We want our cannons back, umgi skaz."
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>>53102012

> Best Navy.

That's strange, it doesn't look like a Black Ark to me?
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>>53101960
The universe might have magic and dragons, that doesn't mean every bit of consistency gets thrown out of the window. Bretonnian society as a whole doesn't have the technology or even any fucking inclination to use cannons or even things like crossbows or scorpions to support their field troops, yet you are expected to believe that the bretonnian navy is the best in the old world that is capable of constructing huge ships of the line bristling with cannons because it is based off an era in the setting where bretonnia was 17th century france with cannons and the like in the lore.

6th ed bretonnia is an extended monty python joke and is represented as such in the lore.

>>53102030
>sucks the winds of magic
>dumb ass rock sinks.
>mfw
>>
>>53101960
>the man who invented the fucking trebuchet got a whole two pigs in payment
>one of which was payed back at a tax rate that had to specifically be lowered, because they couldn't even be assed to give him 10 pigs in the first place

JEEEES I WONDER WHY
>>
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>>53101742
>>53101857
Technically if they were willing to work with bronze, it wouldn't be that hard to have the metallurgical skill - you can make pretty good early cannons with the same sort of metal you'd find in bellmaking, and if Bretonnians made bells they'd have the metallurgical knowledge to make cannons. It'd mean less bells, and it wouldn't be as good as iron, but if they don't know how to work with iron well then that's not much of a loss.

It is hard to explain how they'd have such grand shipbuilding, when for a long time the Empire's navy was based heavily on the Norse and it took hundreds of years for them to get where they are today. I could only guess that perhaps Bretonnians had a strong history of shipbuilding through L'Anguille and Bordelaux. They have relatively safe forests, so they've probably had easier access to lumber, and peasants can be conscripted as workers for large projects. Maybe in warfare with Bretonnia or other races, they ended up making use of cannon just to keep their navy from being obsolete (a medieval ship would fare poorly against an early modern one), or nobles who followed Manaan more than the Lady didn't really care. Maybe they stole Tilean secrets like the Empire did. Then again, a lot isn't explained about Bretonnia - how they have the knowledge and skilled architects and laborers to build castles, how they economically survive in a world that is more early modern than late-medieval...

If you really, really hate the cannons idea at all, just assume most of their navy is like the Buccaneers - making use of catapults.
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>>53102045
what are you even talking about? are you a different guy? did you miss the part where it is established in lore that they do use cannons and have great ships?

also no one ever said they have the best navy. just better than the empire who hardly even has a navy at all since the sea jews cucked them. they are 3rd or 4th best depending where the dwarf navy is
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>>53102045

> Dawi scum not so tough after loosing all their holds.
>>
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>Try out Vermintide
>It's actually pretty fun
What other Warhammer games are worth checking out? I already have TW:W.
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>>53102086
the lady can bless a knight to be a demigod. maybe blessing a ship is a different story so they use cannons instead

plus you can just say they stole/used high elf plans since they try to mimic high elves anyway
>>
>>53102118
>Is sitting in their holds perfectly fine, while a nice stack of elgi rotting outside the gates.

I have no idea what you are talking about.
>>
>>53102086
The empire had access to marienburg for most of it's own history, which by all accounts has a bitchin' deep water harbor.

Having bronze cannons is one thing but there is also the matter of the gunpowder itself, which is kinda hard to do right especially if society has an aversion to it. Gunpowder is a tricky thing to get right, and the empire has plenty of accidents despite having institutional knowledge on how to use it properly.

The most logical idea would be that marienburg has the best navy in the old world, has special arrangements with bretonnia to safeguard trade in exchange for independence and diplomatic support.

Marienburg with help from the Asur and bretonnia and it's own formidable navy would be capable of remaining independent from the empire while still trading with it, while most parts of the empire have accepted that marienburg is now independent from the empire and don't want to shake the status quo too much.
>>
>>53102045
In field warfare, Bretonnia seems to trust far more in the strength of their knights than any sort of siege equipment. In naval combat, obviously, you can't use knights. I can see Bretonnians swallowing their pride on such matters since there's no way for them to be as chivalrous on the water as they desire to be on land.

Is it the best in the Old World? Fuck no. If it weren't for the Empire getting stuck in Nordland and losing Marienburg, they'd have won that title years ago, or Estalia or Tilea if they werent' so fractured. But it's serviceable, and it's not backwards and out of date. Medieval navies simply would not survive in a world of ships of the line and Black Arks and huge sea monsters.
>>
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Why does Bretonnia always cause intense autism? Is this going to be another squires thing?
>>
>>53102089
the lore is from a previous fucking era when bretonnia was a completely different faction. It isn't logically or chronologically consistent at all.
>>
>>53102147
Kinda weird how they mimic High Elves so much, since the Old World has really only had contact with them for what, a couple centuries at best? And from the College of Magic stuff, we can assume the High Elves prefer the Empire to Bretonnia.

Bretonnia has a big sad case of 'notice me sempai' towards just about every faction.
>>
>>53102186

Well... Bretonnia still has one big advantage they can use at sea, their Pegasus knights. They have the most airborne creatures in the old world and that could be their leveller.
>>
>>53102195
because they are a meme faction that can only backstab the empire.
Death to bretonnia, vengeance for von Drakenburgs!
>>
>>53102195
Bretfags are very self important, they forget they didn't have their armybook updated from 6e until the end because nobody cared.
>>
>>53102195
beacuse its the same with paladins and wanting to make them fall

reddi/tg/ is triggered by white male chads

>>53102222
>Bretonnia has a big sad case of 'notice me sempai' towards just about every faction.

what? bretonnias unique trait is that they literally dont give a shit about anywhere but bretonnia. its why they dont bother to explore other lands or invade for any other reason than their honor being insulted
>>
>>53102222
it's more than a couple of centuries. It's more like bretonnia had a case of analogous institutions to the high elves. Lothern has been trading with the new world for much longer than finubar was king.
>>
>>53102195
Bretonnia fags are butthurt about having their knights ruined by every empire army that contains more than one artillery piece in their roster/every dwarf army, so they have to go back twenty years to find shit about how they had decent artillery.
>>
>>53102252
>invade
the last time some bretonnian tried invading the empire he got shredded with all his precious knights.
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>>53102252
Sorry sweetie, the empire is whiter than bretonnia.
>>
>>53102195
>>53102195
I'm guessing it's because there's so much about them that's not explained, or not explained very well. They were given the short end of the stick for years, and never really got the level of detail to their lore that most other races did. So you get scrabbling for this one little bit of lore to explain something, and probably a shitton of headcanon and basing things off of history to fill the gaps. I imagine Chaos Dwarves would be getting a similar amount of autism if they had a larger/more vocal fanbase.

>>53102225
Can you even bring Pegasus knights on a boat in any real numbers? It would be awesome if they could, but it must be hard to carry horses on ships, let alone winged horses.
>>
>>53102252
>chads
>has their children captured by wood elfs to be made into sex slaves
>has their peasants captured by dark elfs to be made into sex slaves
>has their towns razed every year when orion wants to stretch his legs a little.
Bretonnia is argentina tier.
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>>53102225
dont bring up the fact that bretonnia has an air force. empire fags will start to kill themselves
>>
>>53102312
Chaos Dwarves pretty much do get that level of autism though. You merely don't see it cause any shit storms because no one cares to reply/they are so isolated in lore no one is offended by it.
>>
>>53102312

Well in Man O' War they could, Empire could take 3 Griffons, which given their size could equate to 9 Pegasus or even more given Bretonnia is the only power in the old world that has a common winged unit (ie. Griffon is only ridden by a general).

Then it would be a bit like aircraft carriers, if the Brets can win the air they can attack the enemy before they're in range with their cannons.
>>
>>53102343
>handgunners move their firing angle up 45 degrees

What are you going to do now bitch?

>"P-pray to the l-lady?"
>>
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>>53102339
>empire
>gets cucked by jews
>gets shit on by literally every single faction in the game
>still somehow have an uppity attitude about being the settings punching bag

at least nobles in bretonnia have a nice life. everything in the empire is dirty shit. sigmar would weep if he were to see what floppy hat pooftahs inherited his realm
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>>53102343
>half a dozen bretfags on flying ponies.
>air force.
>>
>>53102418
How does that skeleton get around without a pair of coconuts?
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>>53102418
>every single faction
>defeated an high elven army and shot down a dragon with BIG GUNS
>tanked chaos with it's face and dorfbros and a elf with a human fetish.
>keeps the rest of the world safe
>most technologically advanced state that mankind has.
>has access to all the lores of magic.

Go back to your cuckshed gilles.
>>
>>53102012
>best Navy
Dwarfs have literally one port in the entire World. Barak Varr. Even Chaos Dwarfs only have a River Navy.

the sole purpose of the Dwarf Navy is to break any Blockades aimed at Barak Varr, and possibly giving coastal fire support in the Badlands. That's pretty much it.

Compared with the vast, both mercantile and militarical Armadas either of the Elves possess, that's absolutely nothing. The High Elven Navy can keep the Druchii in check while sinultaneously policing the entire worlds waters. While also keeping strike forces in reserve at various ports. Granted it's barely even a shadow of what it was in it's prime, but the High Elf navy is still the equivalent of the modern day US Navy, not even having real competition. And while the Dark Elves have a vast navy themselves, their ships are mere rafts compared to mighty Dragonships. Granted they have Black Arks, but those are more for force projection and not invulnerable either, especially to Mages and Dragons. On top of that the Druchii can ill afford to lose one.
>>
>>53102496
he is comparing it on a ship to ship basis.
>>
>>53102496

The Chaos Dwarfs have a few blue water ships, they have that squid submarine.
>>
>>53102418
Also, this is literally why Bretonnians don't have foot knights, which were a common thing in medieval times.

https://www.youtube.com/watch?v=qRxwBb7ev1Y
>>
>>53102225
of humans, you mean. Since Wood Elves have all kinds of Birds and other Flying Creatures on their side.
>>
>>53102410

Pray to the lady and watch those guns get deflected.
>>
>>53102560

True but they just use the world roots to get around don't they? At sea the Bret Pegasus would be a pretty big advantage since Lizardmen also have little use of navies.
>>
>>53102507
even so, a Metal Mage casting the curse of bursting bolts would pretty much onehit an ironclad.
>>
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>>53102567
>deflected.
deflect this.
>>
>>53102585
It's not like dwarfs have special runes that dampen magic.
>>
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>>53102531
bretonnia does have foot knights you dumb faggot

they even have some specific vow for being a foot knight and fighting with peasants
>>
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>>53102567
Worked well for Parravon, didn't it?
>>
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>>53102597

> MFW Man O' War II is basically WWII naval combat in a perilous realm.
>>
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>>53102617
>mfw some ladyfag invades the empire.
>>
>>53102605
That was old Bretonnia. In 6th, fighting on foot is basically considered peasant work.
>>
>>53102627
uh, anon...
>>
>>53102648

I'm talking 2036 after the Hasbro-Disney buy out.
>>
>>53102641
>>53102617
man fought man and the Orcs were merry
>>
>>53102642
yes it is peasant work, thats why the knights who do it are doing it for some vow they made
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>>53102657
>orcs not fighting
>merry
>>
>>53102668
Anon, they might as well be taking the slayer oath then.
>>
>>53092433
It still sort of is, GW just doesn't try to enforce it very much

In the 8th ed Daemon army book there's a map of the realm of chaos, on the map is a portal with "to the eye of terror" on it. that was the first direct acknowledgement of 40k and WHFB being in the same universe in a long time
>>
>>53102656
not gonna happen.
fantasy is free of them now.
>>
>>53102698

That and the 'silver knight' in the realm of chaos that is implied to be some grey knight guy.
>>
>>53102681
no its not the same. what is your point exactly? im just pointing out to you that they have foot knights because you said they didnt. they also have foot squires if youre wondering
>>
>>53102719
The joke was that Bretonnians don't fight on foot because of a monty python sketch.
>>
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Does any fluff exist for a lot of the locations in the Sylvania map here not mentioned in the army book (or for that matter in Night's Dark Masters, which also I believe had a different map altogether. Like placement of similar sites was totally different).
Who is Troth? Why is that place his bane?
>>
who /King Charles de la Tete d' Or III/ here?
>>
>>53100569
What's her identity in Total Warhammer? It's not Lileath?
Isn't the Queen of the Silver Spire Nefereta? She's a Vamp in Total War? That's interesting, although doesn't quite jive unless they're also retconning Grail Knights to be Vamps, which is kinda cool except, you know, we've seen them in daylight.
>>
>>53102810
>She's a Vamp in Total War?

kek holy fucking logic leap

shes not explained just like the rest of fucking warhammer history. we can actually be very sure shes not a vampire since they melt in the presence of grail knights although i dont know why anyone would think such a stupid thing

although feet enchantress is obviously a human since we can see her so theres that
>>
>>53102810
that's the silver road, not the spire
And Wood elves get a diplomatic boost with bretonnia when they get a tech called "Liadrielle, lady of the mists"
>>
>>53102698

I like to think of it as a spiders body with the warp being the centre and each setting being on the end of the legs, the warp connects them all but each leg is separate and not connected to each over in anyway other than though the warp.
>>
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>>53100759
>>
>>53102836
CA fucking up again, Jesus Christ.
>>
>>53103086
That is far too true. Being a foot soldier was an uncomfortable slog, and lances were just finicky enough to not invest in unless you really wanted them. It's a little sad.

On that note, has anyone else played the Warhammer mod for Mount and Blade? It was a breath of fresh air after having not!historical nations fighting each other in every game.
>>
>>53103202
In my last run i chilled with the Empire for a while before breaking off and sweeping up most of Tilea and Estalia as my own private kingdom and marrying into a powerful wood elf family. Shit was so cash
>>
>>53103216
Holy fuck, Wood Elves and Tilea and Estalia are in it now?! I haven't played it since Tilea was just a vague pirate kingdom and Athel Loren was just a stretch of empty woodland.
>>
>>53102698
What about in the End Times when the Skaven contact the Eldar from some crazy magical Slann/Lizardmen/Old One/whatever device? In the text it says the words they heard from the thing sounded like the speech of the Elf-things.

In hindsight, with Age of Shitmar established now you can always say "oh they were actually hearing Aelf™ speech from Age of Sigmar™" instead, but at the time it seemed like it was the Eldar.
>>
>>53103721

That may have been a reference to the Old Ones, didn't they teach the Elves a lot about writing?

Knowing GW's writing talent the Old Ones were probably Ultramarines or some stupid shit and everyone wants to be like them.
>>
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How does everyone want the Chaos Dwarf's to be in TWW? Forgeworld, or classic?

Classic has its own charm, but forgewords take on them is just too fucking badass.
>>
>>53103761
That's entirely possible. GW always seems to tease good ideas, then fuck up the full explanation by making it retarded. That's what they're doing with the Horus Heresy. Some things are better left unexplored. Leaving certain things mysterious has a quality of its own.

When pressed I'm sure they would say the Skaven did contact the Old Ones or some Stormcast or some shit connected to AoS.

GW went too far in some places I think.
>>
>>53103868

I have to say bighat style for me but I want them to use all the FW war machines and bull-centaurs.

Maybe have Azgorh's legion be a regiment of renown or something.
>>
>>53103868

The only thing I hated about the FW CD were the helmets. They have like one tiny slit for one eye, how could anyone shoot straight with that?
>>
>>53103996
It adds to their intimidation factor. They aren't Dwarf's, their utter monsters.
>>
>>53104283

I have 40 Russian Alternative hobgoblins in my drawer, I was saving them for an Ogre project but they could do double duty as part of a CD army.
>>
>>53103996
>>53104283
but they are just dwarves with tusks so not really that different

i like the helmets with almost total face shit because its a concept for the dwarves i always liked that was in tolkien but i never really see it developed

the dwarves were the best at fighting fire dragons partly because they had a custom to wear full face masks with scary looking patters (i imagine something like samurai masks) and partly because their axes were strong enough to cut through their scales
>>
>>53103231
Tilia is still a pirate kingdom but Wood Elves are in the game. Diplomacy is kinda fucky atm though, wars are hard coded locked in but a bunch of peace treaties randomly get signed after like an in game month, and no new wars are ever declared. Kinda stagnates late game, but it is still fun. Also in the current build Sylvannia is basically unbeatable because they have nearly an entire kingdom's worth of fiefs packed into a tiny location, so assaulting anything without fighting the entire vamp counts combined armies is basically impossible.

Mod hasnt been updated in ages though, I think we are due for one soon
>>
>>53104423
If there was anything good we got out of the Hobbit movies, it was the armor designs. Holy fuck.
>>
>>53104496
So that's why there are almost no wars after a while....and it makes you wonder if some places should start out smaller, with one or two towns. The Orcs already get a huge disadvantage by being so spread out - individual castles get sacked real easily, and usually the Empire or the Dwarves take their whole kingdom eventually. It's not as if it's impossible to be more flexible with the size of the kingdoms.
>>
>>53087073
I shout "Ground Marines, CHAAAAAAAARGE!" at the top of my lungs.
>>
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Bretonnia = Kislev > Shogun 2 > The Empire > Spaintugal > Spaghetti Niggers > Pot Luck Princes > Snow Niggers > Ching Chongs > Sand Niggers
>>
>>53105227
That was the most incoherent rant I have ever seen.
>>
>>53092629
From the thumbnail it looked like a hooded figure demonstrating the 3 points of a golf swing
>>
>>53105227
What is this, /twg/?
>>
>>53105505
To be fair, I think most members of /WFG/ frequent /twg/ and vice versa.
>>
>>53105621
Oh yeah, but there's no reason to bring up other total war games here, just like no one over there is really bringing up army books.
>>
>>53102736
I'm pretty sure the Necromanse is a level in Quake 1.
>>
>>53105750
literally nothing about that post is exclusive to the game dumbass except the joke about nippon being japan and hence shogun 2

arabs and cathay arent even playable or seen in the game
>>
>>53105937
My bad, I thought Shogun 2 was Shogun 2 and Ching Chongs was a reference to how people would keep going 'China Total War.'

Still don't see why Bretonnia and Kislev are so high up, and equal to each other - they don't have much in common.
>>
>>53105960
>he doesnt know how to power rank
>>
http://warhammerfantasy.wikia.com/wiki/Ograh_and_the_Harrowmaw_Tribe

So it's possible for Beastmen to desire, and even achieve, a level of civilization?
>>
>>53106083

It's possible, but by Todbringer's good eye they shall never have it.
>>
>>53092629
I've used several Warlord and Dark Heaven figs in my Fantasy armies, they mesh pretty well.
>>
>>53090548
Vermintide was pretty great
>>
>>53102810
>>53102871
The Silver Spire is in Bretonnia, and a massive Waystone that was uilt by the High Elves.

The Silver Pinnacle is a Dwarf Hold on the Silver Road that was conquered by Neferata
>>
>>53096542
>Looking at that map you can kind of guess that their enemies will largely be Ogres, Goblins and Undead, with the obligatory mirror match's against rival Chaos Dwarf warlords.

Well I don't think Chaos Dwarfs have warlords like that, they're an incredibly regimented and stratified society. As for them coming up mostly against Ogres, Goblins and the Undead, I don't see anything wrong with that - all of them could've used more focus and more meaning to their actions and motivations in the grander scheme of things, and this entire area could've easily been as interesting as the Empire/Bretonnia/Kislven/Norsca region.

Also, I like to imagine face-offs with both the Skaven and other Dwarfs. The Mountain (and presumably Norse) Dwarfs hate or are at least extremely ashamed of their eastern brethren, and a "dwarfen civil war" type of face-off could've been interesting, especially since there's very few humans and elves in that direction, meaning they could do it "in secret", and I've always loved the idea of the dwarfs not helping humans more because they actually are already, just with a "get the job done" and "don't talk about it" kind of attitude, holding off Chaos Dwarf advances from the East and Skaven from below, daily, throughout centuries, constantly besieged, not bitching about it, but humans not really knowing.
>>
>>53100721
>enjoy being gang raped by DE witch elves.
I gladly accept.
>>
>>53104627
I prefer the vanilla third age dwarf designs desu. Finely forged chainmail and round shields are god tier.
>>53105505
bitch we run this joint.
>>
>>53108086
they don't actually have sex with any males, they are the wifes of Khaine and as such aren't allowed to sleep with anyone.

They are allowed hot lesbian action with other witch elves though.
>>
>>53092567
>Black Fortress

That's Azgorh right? I don't have my Tamurkhan book any more.
>>
>>53105227
>rice niggers
>even on the list
this list is not in the old one's vision
>>
>>53108121
footjobs and facesitting isn't sex.
>>
>>53108214
they'll skin your dick if you're lucky.
>>
>>53108240
just as long as they sit with those asses on my face as they do it.
>>
>>53108276
they'll probably have a human eunuch sit on your face
>>
>waifufags killing a thread
Good job.
>>
>>53087073

>tfw a stormcast pats Arch-Pontifex Nurglitch
>tfw he dies agonizing on the floor seconds later
>>
>>53105227
>disrespecting based tilea

Sorry, I can't hear you behind all these pikes, flying men, ogres, undead, elves, cannon, more cannon, and giants!
>>
>>53108162
whaddya think Shogun 2 is referencing anon
>>
>>53086758
+1, gonna watch Army of Darkness today just because of it.
>>
What are some good sidequests to throw at my players while they are hanging around in Altdorf? Preferably something with a bit of straightforward violence to it, since the Spires of Aldorf pregen has a whole shitload of intrigue and talking to people.
>>
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>>53112238
someone notices the pcs have a gayer and floppier hat then they do and challenges them to a duel to the death
>>
>>53112346
I fucking love floppy imperial hats
>>
>>53112238

Somebody offers a temp job in the sewer watch/river dock patrol

Goblins/skaven/cultists are found to be up to no good in said location
>>
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what's the relationship between chaos and Vamps?

What happens when a Vamp drains a cultists or worshipper? Do they get more power for hunting down champions?

Can they raise the dead of chaos?

Would Khorne accept a Vampire? What about the other three?

What about chaos warped animals?
>>
>>53112643
I was thinking maybe something along the lines of a crimelord of some kind offering to pay them to clean out cultists, ratmen of goblins from their smuggling tunnels
>>
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>>53112238

They get invited by a private Altdorf regiment to come and clear out a near by goblin cave, while there it collapses and kills the Sergeant, the PC's take over command and have to fight their way out Mines of Moria style.
>>
>>53096542
>>53108058

Definitely would have contact with skaven, also number one enemy Dorfs. If youve read the old school Gotrek and Felix stories, Dorfs were treated as having no stronger grudge than against chaos Dorfs, to the point that they normally fly into a murderous rage at their mere mention.

As for "who would they face", geography doesn't hamper the wood elves, dark elves, lizardmen, or tomb kings, each of whom would have 2 to 0 geographically relevant enemies if it weren't for orcs and beastmen being literally everywhere

Also hobgoblin auxiliaries are badass and i vaguely remember reading somewhere back in the day that chaos Dorfs created the first black orcs somehow
>>
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>>53087073
DON'T TOUCH MY FROG

REEEEEEEEEEEEEEEE
>>
>>53112701

That works too, but i also like the idea of them not knowing what they have to go up against, just "someone or something keeps fucking up our shit, go deal with it please thank you" instead of "go kill these goblins for me"

Also, graveyards are a fourth possibility, or a combination (graveyard/dock/warehouse leads to sewers/tunnels)

Should come up with something cool for a boss fight too probably

I've never done Warhammer RP, do you all pretend to only know what your characters would know, i.e. believing skaven are a myth and those witch hunters are just paranoid schizophrenics rambling about "daemons" and other children's stories? Or do you just accept that the players are all thoroughly familiar with the setting and roll with it?
>>
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>>53112524
thats because youre a poofter
>>
>>53112884

t. bretonnian squire
>>
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>>53100012
>Praise unit collision
>>
>>53112238
They end up joining in with a bunch of college students during a riot/pub crawl.
>>
>>53086758
Based Bowden
>>
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So I'm thinking of including Werewolves in my Game, and I've been thinking of how to best include them. While also allowing the Bloodborne influences I planned to work into it.

I came to a point where I think dividing them into three categories would work best:
Ulrican
Chaotic
Blood
Ulrican Werewolves are the Wolfkin of the God Ulric, and turn on every full moon of Mannslieb, which means every 25 days. They are humans every other time and don't show any particular signs, they are not hostile in nature but become wild during the full moon.

Chaotic Werewolves are the well known Were of Chaos, they turn on every full moon of Morrslieb, which doesn't have a set cycle but is at least full twice a year on Hexennacht and Geheimnisnacht.
They show varying signs of mutation all the time and are often living secluded in the wild due to their irregular and unpredictable transformation cycles.

And last but not least the type I almost exactly lifted from Bloodborne, being the Blood Werewolves, or Blood Beasts as they will be called. They are former humans, infected with the Blood Sickness. It was accidentally created by the Doctors of the Orthmann Hospital experimenting on Vampire Blood from the Carstein Line, trying to reverse engineer and perfect Nagashs Vampire Serum. Blood Beasts are similar to Werewolves in appearance, but are almost blind and have large bat like ears. They crave living flesh and warm blood, and fear the sun, so they only come out of hiding at night or on very cloudy days. Their transformation is permanent and the severity varies on how intensively the symptoms of infection were treated prior to transformation. The moons have little impact on the behavior beyond usual wolfish instincts as howling.
>>
>>53114463
wrong setting friendo
>>
>>53114582
it's for my gothic spook adventure set in 2360 Sylvania, after the great war of chaos, some time after the de-vampification. My group is travelling to sylvania because a High Elf Mage studying Diseases in Sylvania hires them to investigate a sickness with unprecedented symptoms. I'll lwt it snowball from there, but imo the setting is perfect for it.

I love Warhammer, I love Bloodborne, none of my players ever played Bloodborne, so I'll use this chance to show off some of it's charmes.
>>
>>53112776

I think they did make the black Orcs with magic and then they escaped in a slave revolt and that's how they now populate the old world.

T9A lets you take them as rare auxiliaries which is okay, they're not that great in a CD list.
>>
>>53114582

BB and Fantasy match up pretty well, BB is maybe a few hundred years ahead in technology but the tone is very similar.
>>
>>53091247
That only happened in a feminist's Black Library fiction.
>>
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>>53115026
they aren't that different technologically, rifles and bombs are a thing in the empire, even gatling types aren't unheard of. Imperial Architecture is very similar to yharnam architecture.

Only breaking point is the social development, where BB is Victorian, the Empire is mid to late renaissance, however, BB has a lot of influences from that period asqell in the form of Cainhurst. Which fits perfectly with my imagination of Sylvanian Culture.
>>
>>53112644
>What happens when a Vamp drains a cultists or worshipper?
Blood is blood, as an exception, you don't suck on Nurgle worshippers

>Do they get more power for hunting down champions?
Not besides honing their skills again actual opponents

>Can they raise the dead of chaos?
Yes, but never as Grave Guard/wights (as the original warrior sold his soul to Chaos, and Chaos claims it when dead)
Do note that usual Chaos Warrior armor is porbably too much for a simple skeleton to carry

>Would Khorne accept a Vampire? What about the other three?
No, all Chaos gods demand the soul in exchange for power, a Vampire's soul is safe from Chaos so there's no worship from Vampires -> Chaos, also, Undead's endgame (ruling a world of skeletons) goes completely against Chaos'

>What about chaos warped animals?
Not sentient = no worship
>>
Can dwarfs become vampires? If so how would he handle it? I don't think dwarfs would kill themselves by their own hand. Suicidal action that lead to their death yes but not sure if they would outright kill themselves.
>>
>>53115323
Not happening

All Vampires are, by default, magic users and Dwarfs and magic don't mix
>>
>>53115271
I wouldn't be that fast in saying Chaos Champions can't be wights. The essence of Necromancy isn't on a voluntary basis, when a Wight is raised, part of his soul is ripped from whatever hell it was in, forced back into the dead body and enslaved by the necromancer to do it's bidding.

Even a Chaos Champions soul, being claimed by his god, is anchored to the physical body, and can partially be reeled back into realspace. That's the same way as any other Wights created, since all Souls have already long gone somewhere after death.
With Souls lingering in the vicinity being the exception to the rule.
>>
>>53115380

So they would simply die in the process or even turn to stone since that's what happens to chaos dwarfs when using magic albeit slowly.
>>
>>53115323
in the old lore, which I think makes more sense, Nagash's vampire trick was only designed to work on Humans, and Vampires could only turn Humans.
>>
>>53115380
>>53115414
Didn't Manfred have a qt Eleven Vampire waifu
>>
>>53115271
>Not sentient = no worship
I meant could a powerful enough Necromancer raise a tainted animal from the chaos wastes or norsca?
>>
>>53115414
>Vampires could only turn Humans.

WAAAAT

There are Elf vampires. In the end times.
>>
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Why are skeletons the most powerful raised undead? They have no muscles

Say you want to reanimate a recently dead war chief/champion/overlord etc etc of a tribe

It's optimal to just skip all the flesh and take his skeleton? Whats even the difference between a skeleton and a zombie anyway?
>>
>>53115552
>>53115503
yes that's why I said old lore, when cause and effect actually mattered.
>>
>>53112872
A bunch of my players are not familiar with warhammer fantasy at all so for them it is not an issue. However the game started near Middenheim right after the storm of chaos and they more or less all took part, so Deamons being real is pretty fresh in most people's minds. Also in the first adventure they tangled with a skaven assassin and ended up interacting with some witch hunters, so while they know many people don't know the same things they do they have been thrown right into the fire
>>
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>>53115592
What does that even mean
>>
>>53115589
Skeletons aren't as structurally sound as Zombies, but they are faster and can actually fight.

Skellies are just puppets on the strings of magic, while Zombies are Flesh automatons whose brainstem is steered with magic

Skellies=Mass Control through Magic
Zombies=Mass Suggestion through Magic
>>
>>53115589
zombies are cheaper because they do still have muscles and whatnot to move on their own. The Necromancer doesn't need to give them as much dark magic because they can still operate with what's left of their body. They get the minimum possible energy to move and fight.

With skeletons you need to give them whatever energy it takes them to move, so they get more magic and stronger bindings which makes them better warriors.
>>
>>53115386
>from whatever hell it was in
Don't think so, the only reason Grave Guards are raised as Wights is because their barrows are their "cage" as they had no Underworld, common dead people would eventually have their souls dissipating into the Warp, while inside the barrow, the soul would stay and eventually devolve, which Dark Magic makes up for

In death, Chaos claims the soul of it's Warrior/Champion (as part as the unspoken deal by which they became such) and any soul that enters the Warp is beyond the pull of a Vampire or Necromancer (unless you are something like Nagash)

It could be possible to ritually kill a Chaos Warrior under some powerful "soul cage", to raise him as a wight, maybe
>>
>>53115624
pre 7th ed.

Cause and Effect in the sense that things had to actually make sense within the setting. Why did noone ever turn a non Human into a Vampire? Why does Vampirism which was originally created with a Serum work on Non-Humans? How can the Everchild be a bastard when the creation of said pregnancy is actually a closely guided process?

Makes no sense but it breaks new grounds by creating shock value and turning established lore on it's head? Count me in!
>>
>>53115589
>>53115684
>It's optimal to just skip all the flesh and take his skeleton? Whats even the difference between a skeleton and a zombie anyway?

Its optimal to do something like this

Frakenstein's > Skellies > Zambambos

This includes the mounts Vampires use

They're still flesh and maybe putrid blood

More Dark Magic = Better Undead
>>
>>53115398
I'd guess they'd quickly turn into stone, if it worked at all

Keep in mind, Chaos Dwarfs have extensive training on magic, are warded by tatoos and runes and blessed by Hashut, and not even that protects them from eventually turning into stone
>>
>>53115536
If they can raise a dragon skeleton, there's no reason they can't raise whatever norsca/wastes monster
>>
>>53115732
Bruh

ThereIsNoNeedToBeUpset.jpg
>>
>>53115716
yeah, nah I disagree. The physical body is part of the soul, and unless the body is completely destroyed, any Soul can be pulled back out.

If the barrow kept the soul from Chaos, Krell would not have been buried in one, being a Chaos Champion, and even then, by the time he was buried, his sould must have been consumed by Khorne. If not, a Chaos Champion would have to be dead days or weeks before his soul is beyond the reach of a Necromancer. And before you day muh Nagash, if Nagash can do it, any Necromancer strong enough can do it. Nagash wasn't a deus ex device before End Times and all his achievements were explicitly stated to be works of genius, not supernatural plot bicycles of gary stuing.
>>
>>53115808
and where is that from?
>>
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>>53115875
Night's Masters

And before you go on blah blah blah muh old lore

The old lore directly states that nobody knows if it is possible as Vampires are dickheads But hey you know the world ending is usually a reason to act like a different kind of dickhead and trying something new

The answer isn't "no"
Its "Who Knows~"
>>
>>53115849
Krell seems like an edge case, as he was both Khornate and buried inside a barrow

Now that you mention it, perhaps it's just the part of the soul that makes people "human" what gets sucked by Chaos, while the innate skill with weapons remains in the body?

>If Nagash can do it, any Necromancer strong enough can do it.
Of course they can, but Necromancers strong enough are rare, and usually get ganked like Kemmler was
>>
>>53102356
>which given their size could equate to 9 Pegasus

Let's not bring the new ridiculously big griffon into this.
>>
>>53116022
I'm not going muh old lore since I myself am basing my conclusions on old lore, However, nights masters is still a Spinoff, and your screenshot is speculation from a spinoff. I'm not saying Vampires were ever stated not to be able to do it, I'm saying it wouldn't make much sense for them being able to do it. Dwarfs and Elves are both so biologically and Spiritually different from Humans, Vampire Beastmen are more logical than them. The Bloodlines differ so widely from each other it isn't very sensical for Non Humans to come out as Vampires on the other end. There are so many variables and unknown factors that oppose the idea, that I am almost certain in my claim that a Serum designed to make Humans immortal, shouldn't be working on Elves or Dwarfs for a myriad of reasons. Not even considering all the other implications that would entail.

Vampires work best as a human thing, my Everchild rant was just to highlight my displeasure at the sheer audacity Nu-GW writers displayed when blatantly disregarding and rewriting long established canon for idiotic and shoetsighted reasosns.
>>
>>53116055
but Krell still had part of his conscious as Wight. My point stands that even Chaos, or perhaps especially Chaos, loses grip of claimed souls sometimes, with the sheer amount of souls they have, I doubt they are having a particularily close watch on them. And individual souls being drawn back into the mortal realm would easily go unnoticed with all the traffic coming in and out of the warp constantly.

Compare that to the Elven Underworld where an entire gods purpose is to watch a single door, I doubt anyone in Khornes realm feels especially responsible for guard duty.
>>
>>53103868
Classic but with some changes to make them a bit less silly looking. Classic chaos dwarves are from editions where most factions looked pretty goofy too, I'm sure they can be reworked a bit without going for a completely different aesthethic like Forgeworld did. Make them monstruous looking but keep the mesopotamian theme.
>>
what was the manufacturer of those kickass teuton knights people normally suggest as alternative to bret models? the ones with cloth-covered horses?
>>
>>53116263
Mesopotamia is underused as far as aesthetics are concerned.
>>
>>53115271
>Yes, but never as Grave Guard/wights
Krell.

>No, all Chaos gods demand the soul in exchange for power, a Vampire's soul is safe from Chaos so there's no worship from Vampires -> Chaos, also, Undead's endgame (ruling a world of skeletons) goes completely against Chaos'
Walach in the End Times.
>>
>>53116444
End Times aren't a good argument to cement a point about logical decisions or motivations.
>>
>>53116255
Guess this makes sense, can't expect the Blood God to keep watch duty on a door

And Dhar is all about tampering straight into the winds of magic in it's unadultered form, a direct gate into the Warp

Raising Chaos Wights still seems something outside the norm tho
>>
>>53115233

Repeaters and Gatling guns are very different beasts.
>>
>>53116546
outside the norm since Chaos Champions have one hell of a soul, few Necromancers have the power to dominate a former Chaos Champion, it took Nagash to control Krell, I doubt anyone short of a Master Necrarch could control the likes of Crom or Engra Deathsword once revived, and even then controlling them isn't worth the effort.
>>
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>>53087073
auto-wounds him with my 85pts runfang
>>
>>53116566
the Empire doesn't have them, but ratling guns exist.
>>
>>53090323
>>53090055

I still don't understand why every minor faction needs a separate armybook. What's wrong with using WoC armybook and WoC/Dwarfs kitbash minis to play Chaos Dwarfs? Why does everyone need an armybook to feel special? Kislev/Tilea/Estalia/Sartosa/Border Princes work perfectly with Empire book (if anyone even plays them)
But Chaos Dwarfs and Bretonnia always insist on special treatment for some reason.
>>
>>53116823
Win't dignify this with an answer.
>>
>>53116823
You could say the same about wood elves and dark elves. Just paint you high elves black/green!
>>
>>53116281
Fireforge games
>>
@53116823
(You)
>>
>>53117214
ah, thanks
>>
>>53116823
you misspelt battletomes
>>
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>>53116823
Such factions work 'fine with Empire rules, but they don't get the level of unique units and rules that really make an army feel distinct. 17 flavors of Empire is still the Empire in the end.

And if you look at Kislev especially, it's got a lot of stuff that isn't properly represented in the Empire - bear cavalry, horse archers, unique kinds of infantry. You would have to strip all that off to have it fit for the Empire, and again, it'd pretty much be an Empire reskin then instead of being its own army.
>>
>>53116823

Chaos Dwarfs deserved one because they had lots of unique stuff like all their artillery that wasn't in any other book.

But yeah, Kislev, Tilea, Estilea, Boarder Princes can all be made with the Empire book. Kislev had some special units like lancers but that could have been a supplement.
>>
>>53116444
>the End Times

Are you sure you're in the right place?
>>
>>53117990
I don't consider Black Library or Forge World canonical either but people keep referring to those.
>>
>>53118095
Don't worry, a lot of people here don't like Black Library.
>>
>>53118117
/hhg/ here, can confirm.
>>
>>53114463
Turnskins are already sort of a thing as far as I know
>>
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Out of my way nuhammer fucking shits, first edition coming through!
>>
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>>53118626
I miss the old artstyle.
>>
Have you guys ever came up with new Necormantic rituals and or spells as GM or Player? What were they? Do you have any advice for someone looking to do the same?
>>
>>53117651
>Tilea, Estilea, Boarder Princes can all be made with the Empire book.
Alternatively, just use their rules, The Dogs of War.

>that feel when you are the only one that likes to use the DoW rules
>>
>>53115741
That's why you preserve the body

Persevered Corpse > Everything Else
>>
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>>53119810
Skeltons are always better except in the case of monster's or mounts
>>
>>53119903
And even then Abyysal Mounts the best are Skeltons
>>
>>53119921
With flesh borne of an ethereal dimension

Checkmate CalciumFags
>>
>>53119802

I thought we were taking about 8E, but even in DoW they only had regiments of renown not the general army of Tilea etc. Stuff like the Birdmen of Catrazza were a one-off.
>>
Does WFRP 2nd Edition have statlines for full armored knights and warriors of chaos?
>>
What's the best places to look for information on the Strigany? What books to read?
>>
I'm almost finished with this homebrew. I just need a negative mark for Handrich and Gunndred. What does everyone think so far?
>>
>>53119903
Part of why I chose Vampire Counts was because I wanted a bunch of skellington minis.
>>
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Are Fantasy Orcs really the worst army? People love 40k Orks because of all the conversion / kitbashing possibilities, but Fantasy Orcs don't seem to get much love.

Are there any models, either from Fantasy Battle or 40k, that would be good options for using in both games? Either by magnetizing them for square and circle bases, or using circle movement trays.
>>
>>53120238
Dogs of War was full army, centered around pikemen, dwarf mercenaries, and other fun shit, with the RoR just being icing on the cake. They are TECHNICALLY legal in 8th, just like using Ravening Hordes to keep playing Chaos Dwarfs. But fuck that, play based 6th.
>>
>>53121548
Probably the easiest option I know off the top of my head would be Savage Orcs - they work as Snakebites in 40k.
>>
>>53121593

Well you could run them as an army but it was really a collection of mercenaries, I wouldn't really consider it to be a Tilean or Estilean army.
>>
>>53121548

I think that would be more hassle than it's worth for the infantry since your standard boy is pretty much the only interchangeable unit.
>>
What if Warhammer Fantasy had Kobolds?

How could Skaven and Night Goblins even compete?

Unless there are Kobolds, but due to grimdark their traps are so good nobody ever succeeds at attacking them.
>>
>>53103761
Old Ones created the language of both Elves and Dwarfs, but there's somehow no overlap.

Although they seem to have rushed the Dwarf speech, since Valaya was the one they taught it to and she was still alive in mortal terms when the Chaos Gates collapsed even though the Old Ones created humans, Halflings, and Ogres afterwards.
>>
>>53090548
I liked getting Neferata back in the game. Nagash is pretty neat, although he should have gotten a ghostly paintjob to handwave why he's a giant as opposed to him just having gotten as big as a Giant for some reason.
>>
>>53092629
Just buy some cheapass Reaper Bones skeletons and wizards. Then kitbash them together to make robed skeletons.
>>
>>53100759
Fuck, that image is awesome.
>>
>>53123341
I never understood modern interpretations of kobolds. Unlike seemingly every other fantastical race with mythical roots, they retain nothing of their original real-world mythical selves.

If they ever existed in WHFB, they'd probably be closer to myth and thus not the kobolds you want.
>>
>>53102140
Mordheim is good, but in the same sense as the original.

Which is a bit like a tabletop skirmish version of Dwarf Fortress where your dudes suffer constantly and get permanent injuries that make them useless because the dice gods hate you.

The random number generator of the game is fucked up which causes frustration, and when it shows the estimated chance of an action as 77% they really mean something closer to like 40%. Once you know not to trust the chances its a lot better. Oh, and the AI is fucking retarded and seems to know exactly where you are and ignores most side objectives in favor of a zergling rush which you eventually learn to manipulate by flanking them in a pincer, since just staying in one location makes them never actually come to you.

Man O' War is okay. Mount & Blade meets Sid Meir's Pirates and in a lot of ways behaves like its from that era of gaming. Still needs work on their part, but its pretty fun in its current state.

Blood Bowl 1 and 2 are both fucking amazing, but know that BB1 has all the races out in a cheap edition while BB2 is still releasing them.

I think that's it for new games for the most part. There's Talisman and a Gob-Lobber ripoff of Angry Birds out too, dunno if they're good.
>>
>>53102195
Brets are a cool faction but their lore is severely outdated by being like a vestige of 4e which hurts them and causes arsepain to their fans.

Just remind Bret players that they have a Blood Bowl team now.
>>
>>53104627
Dain On Boar was the best thing after the first movie.

The first movie was actually good. Having Azog was a bit too much, but it actually stuck to the fucking book pretty closely.
>>
>>53114463
I believe Blood Bowl Undead had Werewolves.

So spooky aligned werewolves should be a thing.
>>
>>53118626
>>53118669
Some anon made a chart of Warhammer artists, someone should post it.
>>
>>53123543
They have about as much in common as modern dragons do with their historical selves.

>Giant lizard/mammal born from a maggot
>Firebreathing super genius shapeshifter who loves gold
>>
Maybe because I grew up reading Lovecraft, but I have always had a thing for tomes, grimoires, and spooky books and scrolls and most of the campaigns I run feature them prominently, regardless of setting.
What are some canon Big Magic Books in Warhams? Off hand I know
>The Book of the Dead
>The Cursed Book
>The Liber Mortis
>The Book of Arkhan
>>
>>53123697
The Art Of The Comeback By Nagash: Volume 1-9
The Witchunter's Handbook actually counts as a holy icon.
The Book Of Grudges has Dwarf rune power.
>>
>>53123815
>The Art Of The Comeback By Nagash: Volume 1-9
Kek.
I thought the above books were considered among those?

Also who the fuck is Har-Ak-I-Man. For the most evil man ever, all he's got is one item to his name from the Vampire Counts armybooks.
>>
>>53123640
Werewolves are by definition outcasts of society much like Ghouls, if found out.

My interpretation of Blood Beasts actually makes the third type a kin to Carstein Vampires, and sets them up to be vampire familiars much like bats and wolves. Though they have a taste for Vamp blood too, should they ever get a try.
>>
File: _20170508_101332.jpg (78KB, 1055x720px) Image search: [Google]
_20170508_101332.jpg
78KB, 1055x720px
>>53116634
>H-How could you pierce my armour?
>Magic runes laddie
>>
>>53123382
people make the mistake of thinking the Old Ones were a single faction/group of entities.

I think the Old Ones vame in several waves and all had their own goals.

First Old Ones arrive -> create the Elven Gods and later Slann -> next group of Old Ones arrive -> Asuryan and Isha create the Elves -> the Dwarfs Ogres and Halflings are created ->next group arrives -> create Human Gods -> create Humans

Thus, The Elves learned their language from their gods, who used a dialect of Old One speak, while Khazalid developed from the language of different Old Ones. Seeing how the language of Elves comes from a language used to shape the winds of magic and reality alike, I suppose the dwarven language is based on a language their Old Ones used to cut rock and do math.
>>
>>53124634
some old ones should make a new thread
>>
>>53117405
oh, unique infantry, right. because
>M4 WS3 BS3 S3 T3 I4 W1 A1 Ld7
>Light Armour, Hand Weapon, Shield

is sooooo different from
>M4 WS3 BS3 S3 T3 I4 W1 A1 Ld7
>Light Armour, Hand Weapon, Shield

amrite?

Bear Cavalry was just one named character.
Lancers are knights, for all purposes and intents. Etcetera.

It's still a reskin of Empire, just with names officially changed, and less options. Big deal.
>>
new thread
>>53124775
>>53124775
>>53124775
>>
>>53123341
Kobolds exist in Warhammer, they're just a variety of goblin according to White Dwarf.
>>
>>53123155
>Collection of mercenaries
Seems like a Tilean army to me.
Thread posts: 334
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