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/epg/ - Eclipse Phase General

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Thread replies: 328
Thread images: 90

Stretch Goals (Or "Just take the drugs!") Edition

>>OFFICIAL BOOKS
http://robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
>>Chuck's Eclipse Phase Wiki
https://eclipse-phase.wikispaces.com/

PLAY AIDS:
>>the10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
http://eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
http://www.mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
http://www.mediafire.com/file/fsmkm846acu6kcy/singularity.zip

COMMUNITY CONTENT:
>Pastebin containing community content
https://pastebin.com/z0ZNvYeA

Previous Thread: >>52892726
>>
Has anyone ever done a slice of life game in EP?
>>
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Is simulspace just as good as reality?

If so, I find it really hard to believe anyone would care about real life anymore. The only reason we don't spend all our time in the virtual TODAY is because it can't replicate the feelings of reality, just make a shadow of an imitation of it. And we still spend half our lives immersed in media, even with its limitations of experience.

Beyond doing what's needed to sustain the virtual life, why bother with reality when virtual reality is even better?
>>
>>53012005

https://www.kickstarter.com/projects/507486226/eclipse-phase-second-edition

Currently at 90k, 10 away from the pictured supplement.
>>
>>53012327

Full blown slight of life? No (though IIRC some lunatic made a Maid RPG/EP mash-up) but I have run non Firewall "normal" games of investigation/etc before.
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>>53012573
The only way to get the simulspace to create your dream reality is to spend a lot. The only way to spend that much money is to work in the real world.
>>
>>53013587

Wish I had money, I'd like to do my part and give to this.

>>53015358

I doubt it's impossible to just pirate shit, or be a really good coder. Processing power doesn't seem to be a major issue anymore. Do you have to have your own server to have your own dream reality or something?
>>
Would this be a good system to use for a netrunner campaign or should I look into shadowrun instead?
>>
>>53012573
>Is simulspace just as good as reality?

EP takes place in a TITAN simspace, so as far as any of the characters know, yes
>>
>http://eclipsephase.com/ep-and-disabled
This is the purest form of cancer. "Disability as a form of fashion statement" can sum up this "I don't want to be fixed"-BS
>>
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>>53017298
"I never asked for this"
>>
>>53017298
Why does eclipse phase attract these kinds of people?
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>>53017298

>http://eclipsephase.com/ep-and-disabled

In what fucking world is cerebral Palsy a "life style choice?"
>>
>>53015994

Yeah, you need specific hardware for good simulspace the books even note most people do not have a "home" server, they need to connect via a hardline to an external service for the best quality.
>>
>>53022025
>>53017298
>>53021937

Let's look at it another way though.

We, the audience, sometimes get butthurt that EP tries to tell us religion has mostly died out of the main stream. Because of all the cultural baggage, the influence it has on historical culture and the fact that some of them have survived so long.

So, think about it this way - humans have been developing ways to cope with disabilities since we have existed. In the modern period, there are serious cultures and communities developed to handling problems like deafness or blindness. They would be opposed to the idea that you can just rub transhumanism on the problem and do away with it - it would completely destroy their internal culture. Similarly, if a person lives their whole life without the ability to see, they may not be interested in gaining that ability - they feel perfectly fine as a person and don't want to risk their self-identity or image by gaining sight.
>>
>>53022445
Pretty much yes.

You can even imagine blind people jacking up their hearing up to 11 and get fucking sonar and shit like bats.
>>
>>53022445
Considering some deaf people destroy the ear drums of their children you kind of have a point.

>>53017298
But this guy is right this really is cancer. These kind of people are people who hate the idea of themselves being just another face in the crowd and try to make themselves special or different.
>>
>>53022640
Oh god no, a player wanting to be unique in a an RPG how horrible.

Literal "male human fighter" shitposting.
>>
>>53022704
>Oh god no, a player wanting to be unique in a an RPG how horrible.
>Literal "male human fighter" shitposting.
Hi everyone I'm a genderfluid catkin who has self diagnosed OCD and Aspergers. Please donate to my Patron so I don't have to work a boring 9 to 5 job. .
>>
>>53023320
Hi, I'm Jose veteran of Jovian armed forces and have a power armor, chainsaw and a lot of rockets. Please donate to my Patreon and for each 10k creds I'll kill Mr.Catkin once. And for 20k I'll use some of my imagination to do it spectacularly.
>>
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>>53023320

Dude, if you just ignore her, she'll go away.
>>
>>53012005
>Just take the drugs
That is cortical stack, not a pill.
>>
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So how would you remake Jovians in 2nd edition ?
I would basically throw away the whole "new Jovian identity" concept and present them as US in exile, together with some nationalists from Earth and South America.
Tuned up patriotism up to 100%, make more influences from 80s Reagan USA but with added technology. Public rejection of transhumanism, while scientists and army make all kinds of cutting edge super soldiers to retake Earth. Make their army basically hardened super experienced veterans with cyber-psychosis. Think Kilgore in power suit and cyber implants, dropping on Martian settlement from orbit and wasting whole area.

https://www.youtube.com/watch?v=3dGj9h8ggCc

https://www.youtube.com/watch?v=TqtehtSB0LI
>>
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>>53025238
I want to take a faction of bland, politically charged, and ridiculously smeared cartoon villains, then turn them into a faction of bland, politically charged, and ridiculously wanked cartoon heroes.
>>
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>>53025298
They are only ridiculousl to you commie.
>>
>>53012005
Is that what Pods are supposed to look like? That's super cute.
>>
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>>53025298
>I want to take a faction of bland, politically charged, and ridiculously smeared cartoon villains
Jovians
>villains
I guess you are not able to think for yourself, huh? If you read the setting they are actually good guys, and one of the last remaining larger groups of organized human survivors.
>>
>>53025316
https://m.youtube.com/watch?v=gSV35A1cQDM
>>
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>>53025342

Yeah, that's the art direction for pods.
>>
>>53025347
>luddites in future are good guys
Spoken like a true american.
>>
>>53025238
Ehh, the base is ok. But authors really pushed it too much. Starting with somehow sweeping all the space around Jupiter in a couple of minutes.

Make the war for Jove as people shouting at each other over radio while missiles are en-route to their targets. Probably some of them will hit what they were supposed to hit but before everyone is dead a little cooler heads prevail and through some bloodshed take the leading positions. Remaining missiles are sent either on Jupiter or out of the Solar System.

Jovians remain biocons and their general outlook on transhumanity doesn't change much. The biggest changes are to socio-political map of the Republic itself - US, Russian and Chinese parts don't integrate seamlessly and actually have their own enclaves with certain habs having dominant populations. Plus there is refugees from Earth, mostly from South America which are even when given full citizen rights still must deal with prejudice. Government actually tries to make something more monolithic out of this mess but cultural divides are too big to make it work in just 10 years.

Also no retarded names for habs.
>>
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>>53025868
>Also no retarded names for habs.
Reminder.
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>>53026153
>>
They don't know how they're gonna do it yet, but part of the intent with Whispering Muse is to get new EP writers, so they'll be having some kind of open submission for it if it funds - so if you wanted a clean shot at writing for EP your chance might be coming.
>>
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>>53026450
>not playing as elite Jovian unit
>not using US styled power armor to hunt down transtrash
>>
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Jovian soldier vs Transhumans
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Jovian recon squad on Earth
>>
>Psst..wanna try transhumanism kids?
>>
>>53029023

Don't you have your own general?
>>
Transhumanism is Bill Nye looping Sex Junk through the mind of a "rescued" Jovian child, forever.
>>
>>53029230
THIS
>>
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>not this time transtrash scum!
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I want a Jovian! How can I get my hands on one? They barely allow regular tourism, let alone sex tourism, so my best bet is to smuggle it out, right? How much would I have to offer to indenture it?
>>
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>>53029198
This thread belongs to humanity now!
>>
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>>53029435
Just stand up against that wall.

https://www.youtube.com/watch?v=KIsv1YOFNys
>>
>>53029548
Dear god that was a terrible movie.

I'm saying that as someone who sees the first movie as an appalling atrocity against the novel. Even considering that, the third movie was an atrocity against the first movie.
>>
>>53029645
Song is good though
>>
>>53029230
>Transhumanism is Bill Nye looping Sex Junk through the mind of a "rescued" Jovian child, forever.

Can somebody write Bill Nye as an corrupted exsurgent ?
>>
>>53029662
Song is amusing but terrible
>>
Jovian fags, please go. Sincerely, your gate crashers trying to find humanity a new home.
>>
>>53030508
You do realize they're just shitposting at this point right?
>>
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>>53012005
What's a practical reason to justify a humanoid morph with reptilian features like scales?
>>
>>53032190

Does there need to be a practical reason?
>>
PS just added a new $10 tier designed to get new people in - includes the fiction anthology, the setting information, and the 1E quick start to be delivered right away if you back. Also some of their custom music.
>>
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>>53033043
>stretch goal for 2E rewrite includes 1E quick start
>>
>>53032190
Because it's neat?
>>
>>53033241

Yeah, but this 10 package gets you the 1E quick start within 24 hours of backing as opposed to... sometime later in 2017. It's if you want to jump into the game now, not later.

No idea why you would though, since it's a KS for the 2nd Ed.
>>
>>53032190
irl shitposting
>>
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>>53033375

We have the griefer for that
>>
>>53033471
Griefers are easymode irl shitposting
>>
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How would you overthrow the Jovian Republic?

Where would you even start? What would be your first move?
>>
>>53012005

/tg/

Do you have any GM advice for running a game where all players are Synergy colonists who are visiting Transhumanity's home solar system? They'll be linked together into a temporary tiny group mind (a refresher: group minds are different from true hiveminds because members still retain their individuality) until they return to the full Synergy one after they finish their task. Their primary task will be as emissaries/diplomats but they'll be drawn into a mystery.
>>
>>53025238
So basically you want to ignore all the facts and basic conceits of the setting to fanwank the Jovians hard?
>>
>>53012005
I am trying to find the EP adventure where the players find a chimera of themselves at the very end. I have been looking around for a bit and still no luck.
>>
>>53034139
Dude, you don't have to sugar-coat it. Everyone can see that he is retarded;
>>
>>53025238

I'd rather turn them into an actual Democratic-Republic with checks and balances like the United States. Also, keep religion out of the government while none-the-less having religion being personally important to citizens. Finally, the culture will be conservative (with 60% right-of-center conservatism & 40% authoritarian right evangelical style conservatism) with a mix of emotional and actually very logical arguments against Transhumanism, Nanotech & AGIs being abundant. Classical Humanism has also come back BIG time.

Any technology which externally improves without radically changing humanity is permitted. Cybernetics is still a hot issue for debate, seeing as it only replaces flesh and does not fundamentally change the human species in an inheritable fashion (and, of course, the military still uses it anyway--which will be a presidential veto and countless federal job lows (at best) causing big scandal if leaked).
>>
>>53034394

*60% right-of-center libertarian conservatism.
>>
>>53034394

*job losses.
>>
>>53034394
>>53034139
Not the Jovian fag, but I can understand where he is coming from. I love EP, and am a bit of a transhumanist myself, but there are ways to make the faction appear more logical while still being at odds with everyone else. Make the belief that reshelling basically kills people. How forking works seems to support the premise that the original consciousness is just deleted/gone in most instances. Although I would say you don't even need to change the setting to do this. Its merely how the GM interprets what is written and how they present it that can lead to them just being a bunch of bible thumpers in space or lead them to be a bunch of conservative humans that fear the self extinction of their species and everything they value.
>>
>>53034382
I think it might be chain reaction, but am not sure.
>>
>>53034394

Also, these Jovians are not openly hostile toward Transhumanity but still quarantine themselves from said non-humans. They also retain that paranoid self-defense tendency.
>>
>>53034490
Doesn't look like it, but it might be an alternative to what I am looking for. In the beginning of the adventure the party wakes up from being dead resleeved in cheap bodies.
>>
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>>53034490
>>
>>53034490
Looks like it may be ego hunter.
>>
>>53034563
but that wouldn't have the chimera at the end. Maybe I am mixing up parts of different adventures.
>>
>>53034453

Thank you. I (being this >>53034394 guy and not that >>53025238 guy) just want the Jovians (and other conservatives within the setting) to be given a fair & realistic representation within the setting (which is why I prefer Transhuman Space for being politically neutral). Also, keeping a lot of well defended sustainable baseline humans around makes a lot of sense as a last resort backup in case the Transhumanist experiment comes to a complete failure.
>>
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>>53034382
The one where everybody is a beta fork of the same character?
>>
>>53034623
Yeah, I was reading that over. It seems like what i was looking for. I am honestly beginning to think that I am mixing several adventures together in my head. I might just end up doing something custom. Its for a one shot, and Ego hunter is a bit investigation heavy for my group. I do want them to all wake up dead, and in new sleeves, and have them investigate what lead up to their party death.

Basically the idea is to have a fun, and perhaps a bit morbid, romp though a bunch of the setting details and mechanics for a one shot play test with some friends. I want to highlight resleeving, forking, ego-backups especially.
>>
>>53034530
yes
>>
>>53034668
>>
>>53034663
>I do want them to all wake up dead, and in new sleeves, and have them investigate what lead up to their party death.
May I suggest this one, then.

Run it with a real-time clock in the background. Good shit.
>>
>>53034580
Yeah, I can also see them dabbling in 'forbidden' tech to a limited extent. I've considered adding a spec ops branch to the jovians called the Revenants. They are basically given cortical stacks so that when they die their memories are possible to retrieve and are backed up. They are called the Revenants because after their original dies they are all legally dead. I have debating if they all start in the unit as volunteers/patriots or if there was another form of selection (assuming I use it). The idea was to give the Jovians some special forces/spys that are completely capable of competing with normal transhumans at every level, but that are completely devoted to the jovian cause and view themselves as some form of techno undead that is an echo of their true selves that serves humanity.
>>
>>53034703
Yeah, that is one of the ones I've run across.. I'll probably end up running that if I don't make my own custom one. It is missing a few things that I'd like, and changing them would change things too much, but that might be a good thing since it leaves things easier to digest.
>>
>>53034789
EG: I wanted to showcase using the reputation based economy system on top of everything else. This adventure seems to include everything but the potential for that. But beggars can't be choosers.
>>
>$1000 for all of the stretch goals
>those stretch goals so far are some NPC stat blocks, a handful of fluff articles, and two raises for the underpaid freelancers

sasuga Posthuman
>>
>>53034846
You're going to be hard-pressed to hit EVERY setting element with a one-shot AND STILL have a coherent/enjoyable game session.

My advice? Do Continuity for session 1, followed by Mind the WMD for session 2. Those two adventures hit virtually all of the important notes.
>>
>tfw no official PbtA hack for EP
>>
>>53034945
Don't forget another book - no, sorry a SERIES of books full of useless fluffwank. Because Argonauts was such a huge hit.
>>
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You will never have a better plot
>>
>>53034949
Good to know. I'll be sure to get a copy of those and look through em.
>>
>>53035105
Continuity is here >>53034703. Mind the WMD is part of the quickstart rules.
>>
>>53033605
Be a genius politician. Infiltrate Republic through Hyoden. Get full citizen rights and go for political carrier.

I'd say in around 50 years you can reform Jovian government and make most of the population to drop the hate.
>>
>>53034511
That's literally already the Jovians as written. Stop buying into JOvefags BS.

>>53033605
Literally be Monica Contreras, because she already did in like AF 1.
>>
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>>53035217
>muh Junta
Okay, fine. How would you overthrow Contreras' government, then?
>>
>>53035217
Contreras has a framed poster of the Demiurge in her bedroom that she masturbates to every night.

Actual question though, how attractive are people in 10AF? Your average splicer is not only stronger and healthier than a flat, but also smarter. In the same way, are they universally at least good looking?
>>
>>53035263

Everybody is probably at least TV pretty, barring any unusual personal aesthetic choices.
>>
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>>53035217
>>53035242
I see from your silence that you are like so many other /nogamez/ in this thread. You deride the Jovians as backwards savages and their government as an illegitimate dictatorship - yet when asked what to do about it, you can do nothing but pontificate.

At least >>53035168 has thought about the matter and proposed a plan of action. An optimistic one to be sure - to change a corrupt system from within is the goal of many a politician. And perhaps in his fifty years he'd pass a few reforms - just enough to convince himself that he's doing good, but ultimately not enough to make a difference.

Perhaps one man can stop a river, but not by merely wading into it.
>>
>>53033605
Antimatter. Lots of it.
>>
>>53035469
I didn't reply because I think the Contreras govt is doing a pretty good job stopping all the crazies in the Jovian system from killing each other.

Who stops Hyoden from going hot?

Who stops the JAC from blowing up more non-backed up flats?

Who stops the Spear Of Longinus from also blowing up non-backed up flats?

Who stopped the Exsurgent Davis from seizing control in AF 3?

Overthrowing the Contreras govt would be a bad idea, many people less capable would probably squabble over the remains of the state while anarchists and hypercorps move in like vultures.

That said, the Jovian Balkans might make for a cool part of a setting.
>>
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>>53035767
>Overthrowing the Contreras govt would be a bad idea
I didn't ask whether it was a good idea, anon. I asked how you would do it.

>many people less capable would probably squabble over the remains of the state while anarchists and hypercorps move in like vultures.
>That said, the Jovian Balkans might make for a cool part of a setting.
And this is exactly why I brought it up.
>>
>>53016752


Wait.

Are you saying the entire setting is just a TITAN simulspace, like the Matrix?

That's really gay.
>>
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>>53034973
I don't mind Fluffwank but they need to stop with "the random npc is telling you his life" kind of writing. It make hard to find information quickly when you need to.
>>
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I'm a new GM. A potential player said they wanted to play with a Flexbot as their main morph, mainly with the Beekeeper module.

Looked it up just now. Nanobots seem like they can do. . . a lot. They're pretty OP, in fact.

I don't want to penalize this guy for playing well, I just want to know if this guy is trying to munchkin or not, and plan accordingly. For reference, this is a standard Firewall Agents campaign.
>>
>>53037300
Have him sit down and explain to you how flexbots work.

If he can't, then he can't use one.
>>
>>53037300
The main thing is, it's a morph. Make sure this guy understands - and I cannot stress this enough, seriously it's the number fucking one issue that EP players seem to have - YOU ARE NOT YOUR MORPH.

Make sure he understands that a morph is equipment, not a character class. Make sure he understands that his morph is eventually going to get rekt, and he's going to have to replace it, so he'd better not get too attached to it.

And make sure you the GM understands this shit too. It is effectively impossible to permanently kill a PC in Eclipse Phase. You should not be pulling any punches with respect to lethality.
>>
>>53012573
Some brinker communities do that. Hell, there's an entire habitat - the Processor Locus - that's just *for* that. The drones go out to get your volatiles and materials, and you eyeball them from simulspace.
>>
>>53037372

I don't think that'll be a problem, the guy seems to know what he's doing. He's played the game before, I haven't, hence my suspicion. Unless you're referring to him 'unable to explain' because it's OP and he's trying to hide that fact from me.

>>53037771

Again, the guy seems to know what he's doing. If anything I'm more worried about him being completely unattached to his character. I plan on them going to a derelict habitat right off the bat, and facing old TITAN machines, so yeah.

>>53038288

I read about those guys, yeah. But why doesn't EVERYONE do that? Wouldn't you?
>>
>>53039156
Probably not, thanks to some lingering fears about reality, software, etc. I can live a life of utter ease and luxury if I can lay hands on, say, a gas harvesting aerostat and a ticket to Uranus/neptune in my own tired old flesh.

It mentions a few communities like that. In the inner system, you ned to work, like the other guy said. In the outer system, it comes down to personal choice.
>>
>>53036804
Well, it's one of those lingering theories. Similar theories say that the Pandora gates actually just send you to TITAN simulspace as well.

There isn't, and never will be, confirmation one way or the other. Your GM could show up with either theory as potentially true.

Just a thought though, even if all reality is a gargantuan simulation, what does that really change if you can still effect change within the simulation?
>>
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>>53039573
>if all reality is a gargantuan simulation
>>
>>53039156
>I'm more worried about him being completely unattached to his character
You're worried that he's rolling with the themes of the setting? A competent Firewall operative has little regard for the continuity of their current instance, so long as their backups are good and their "main" alpha still shows up to his day job.

Honestly I'm more worried that *you* don't seem to get it.
>>
>>53040513
What does that have to do with the Church-Turing thesis?
>>
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>>53040575
Ask Sandberg.
>>
>>53037300

Nanoswarms aren't really that OP. they can cover only a limited area, they do less damage per round even than punching people if that's what you're after and can be stymied by a blow drier and a glue trap. And everybody in the world is paranoid of them.

I'd get the X-Risks book and study up on the collected "swarm" rules it has there, that'll help you get a grasp on a lot of the weaknesses and limitations of nanoswarm tech - with their primary advantages being their semi-independence (once you tell them to do something they can do it without your input) and the fact that they're hard to keep out of places.
>>
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How would Incest be viewed outside Jovian space? Would it be "not the weirdest thing I've seen done with a morph this week", or would old morals still hold sway? Since there's no longer any biological basis for it being damaging to the gene pool, does all that go away?
>>
>>53042115
I think degeneracy is widely accepted, since you can change your sex, body type (suddenly a octopus) and other stuff as you wish.
>>
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>>53035469
I just don't see a good way to overthrow Jovian government from outside or even through revolution.

Trying to use force to change their attitude will a) alienate population and b) you'll need to deal with all the shit they invested in their defense. It doesn't matter if their weapons and vehicles have a little less effectiveness than comparable models of their opponents - they still have enough firepower to drag whole Solar System to the grave together with them. Probably twice over.

Revolution from within needs to have support from population and currently I don't see it. 50 years is pretty realistic timeframe for people to mellow out after the Fall. But right now with all the shit that continues to happen it is rather unrealistic. When and if transhumanity finally cleans their space from exsurgents and certain posthuman elements Jovians may start seeing all the other System as something more than a deathtrap and a nest of degenerates.
>>
Alright lads I'll be honest here these stretch goals are dildoes - the equivalent of shadowrun's fluff short stories that waste pagespace - and I'm not exactly hyped about a second edition that doesn't fix the integral problems of the first edition's ability to have 100% success chance and infinite implant 500K credit morphs.

Anyone else unimpressed here?
>>
>>53044484
They didn't add a system to track volume of implants in the body ?
>>
>>53044560
Not that I'm aware of. Which was the easiest way to break the game last time I played.
>>
>>53044573
Ehh, I hoped they would finally clean up their implant and armor system. Ideally weapons too but that's really too much to ask.
>>
>>53044573

>Which was the easiest way to break the game last time I played.

Explosive decompression trap - your morph is thrown into the void never to be seen again, all time and resources invested into those implants is lost without recompense.

>>53044560

That's kind of the point, mate. It's not like SR with an Essence cost - augmentation is the future, the path of transhumanism and can solve all your problems if you can afford it. Just don't invest too heavily because like everything else the body is ephemeral.

Also, y'know, most people have things to do - sitting in an aug parlor for like a week to get all that shit installed is gonna hurt that.
>>
>>53044662
>Not having a hundred bodies pre-fabbed ready to go for when you need them
>>
>>53044662
Also I should note that surving void was never much of a challenge either with airtanks, armor that can provide 24H of vaccum sealing, etc

By the time you had to succumb to void you could easily use the mesh for some help
>>
>>53044710
Or every time you really need to mess someone up you could use a synth and just tell the void to suck your metal dick.
>>
>>53044688

Okay. You have 100,000 credits a month to burn paying to store all those morphs? God knows how bad that translates in terms of favors, but the refresh on that ain't monthly.

>>53044710

Somebody must really love you to drop the dV on that though.

It's an example though. You can step on an IED or get caught in a Utility Fog Cage or whatever. You get caught in a death trap, the morph will be done for and then you have to pay to replace it - much more sensible to budget your morphs and implants so you can replace them if stupid shit happens.

Or if you go off the reservation and catch space AIDS not being an unstoppable killing machine really helps the rest of your team.
>>
>>53044793

Ultimately, I think it boils down to something I think is actually a bit of a theme in EP, "can" vs "should".

Can you buy a top of the line morph and cram it head-to-toe with implants? Yes. Should you? Not always.
>>
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>>53022704
Maybe they should try being unique in a way that doesn't make them a burden on society.
>>
And thus 130 has been announced a short "player's guide" which will contain basic character creation rules etc for players to have handy without needing to delve into the core book. Also they posted some art previews.
>>
>>53012005
>>53046361

Also, is it just me or are they going pretty strong on showing pods in a lot of their artwork?
>>
>>53046387
That might be a biomorph with augmented arms.

I guess they decided that pods best represent the central themes of the setting while still being identifiable.
>>
>>53012573
Because short of encountering rare, extremely advanced alien/TITAN technology, real life doesn't tend to run the risk of reality simply being overwritten by hackers or those who can otherwise break into the system.
>>
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So this person has cybernetic arms, I guess. Which doesn't make sense in EP since cyberarms are obsolete and irrelevant and only used for style points, not for actually saving people.

Therefore, this art is Luddite garbage.
>>
>>53046624
She might just be a well masked synthmorph.
>>
>>53046624
>>53046654

Cyberlimb+ for that sweet SOM bonus yo.
>>
>>53046624
>>53046654
>>53046712
Or a pod. We're all pods now.

I'd be more worried about the fact that she appears to be in a dress in a situation where it getting snagged on something and ruining her day is pretty likely. Really, with how ubiquitous smartfabric is, she could've just had it autogird her loins or shorten it up or something slightly more practical.
>>
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This artwork would be okay were it not for the fact that it's also NOT LORE APPROPRIATE. Are those WIRES that I see? And physical control interfaces? What the fuck, those shuld be either a colorful blob or wireless mesh controls, this is L U D D I T E G A R B A G E. My asshole is so clenched right now, oh my god.

I'm actually really liking the new artwork so far pls no bully
>>
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these look super cool tho
>>
>>53046815
I feel like they're trying to downplay some of how advanced the setting is, at least in the art, so it's not as confusing for new people.


I'm still holding out hope for new art of Remades.
>>
>>53046815
If you're OK with your bodybank transferring your ego across mesh communications, that's on you. Just don't be surprised when you end up forked and showing up on Nine Lives' catalog.
>>
>>53046875
I feel like more skeumorphs (i.e. derivative objects that retains ornamental design cues from structures that are inherent to the original, like electrical candles, or having physical books still be a thing in sci-fi settings) should be used for settings like this.

Like, I get they're trying to be bold and new with how the little details are in the setting (how true those two are for the setting is debatable), but if the players have to constantly wonder what's inside something as simple as someone's apartment because they're not sure if tables are rendered obsolete or some shit (an exaggeration I know, but y'get what I mean)...well, I'm glad they're doing that whole "whispering muse" stuff
>>
>>53033605
Physically remove every anarchist, communist and socialist in the solar system. Right-wing ancaps get spared.

https://www.youtube.com/watch?v=XMqPWqOCGJU

>There can be no tolerance toward exhumans, democrats and communists in a libertarian social order. They will have to be physically separated and expelled from society. Likewise, in a covenant founded for the purpose of protecting family and kin, there can be no tolerance toward those habitually promoting lifestyles incompatible with this goal. They – the advocates of alternative, non-family and kin-centered lifestyles such as, for instance, individual hedonism, sleeving, forking, hypercorporatism, parasitism, nature-environment worship, homosexuality, or communism – will have to be physically removed from society, too, if one is to maintain a libertarian order
>>
>>53046875

Well, mostly I think they're just trying to be clear on what exactly is and isn't wireless and the like. This sort of "everyday" design definitely is something EP 1E was terrible with, but looks like maybe they're trying to alleviate a little with the 2E KS?

Like >>53046919 says, normally you would do a swap in a body bank between a couple of bread-boxes on some slabs (Ego Bridges) and why the FUCK would you do that wireless? We also know servers are physical objects, so even if going from digital to real there's a big box somewhere with some lights and whirring.
>>
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>>53047002
>libertarian social order
>family and kin
>compatible

>libertarian social order
>homosexuality, corporations, and sleeving
>incompatible
>>
>>53047120
Someone who needs to be physically removed detected.
>>
>>53046815

So, how long before somebody sees this art and actually seriously says this stuff?
>>
>>53047120
>>family and kin
>>compatible

Communism/marxism is actually the ideology with hangups about those kinds of things. A transhuman communist utopia wouldn't have the concept of families.
>>
>>53045696
I'd ask for that.
>>
>>53046361
Oh look, something that's actually worthwhile.
>>
>>53033618

Is anyone interested in responding to this? I'd like advice on how to run a game with Synergist player characters.
>>
>>53012005

/tg/,

Make an anime catgirl themed morph using the morph creation rules.
>>
>>53016752

Citation needed.
>>
>>53024049

You now have, in your possession, 40,000 credits. Know that you are doing God's work.
>>
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>>53040548

No no no, I'm not talking about his morph. I'm worried he's going to do typical munchkin bullshit and act completely out of character for mechanical bonuses. Or worse, not have an actual character in the first place.

If he really was just a soulless Firewall operative who just wanted to do the best job possible, and had no emotions or feelings beyond getting the job done in the best way possible while also acquiring the best gear and such possible, I'd be okay with that. It's just that would be 1.) kinda boring, it's the typical 'player character in an RPG' mentality and 2.) he hasn't stated that, so I'm worried he doesn't even care enough to justify being a munchkin.
>>
>>53049319

I did this years ago

http://ephrep.blogspot.com/2016/09/felinoid.html
>>
>>53017298
>I'm ambivalent, at best, to the prospect of a "cure."
What?
>>
>>53049171
What aspect specifically is giving you trouble?
>>
>>53025760
>luddites
Why does nobody read rimward? It's one of the better books.
>>
>>53049661

>Ambivalent
>adjective
>having mixed feelings or contradictory ideas about something or someone.
>>
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>>53039182

Alright, I buy that.

>>53046433

Another, better reason. Thank you.
>>
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>>53049648

Excellent, thanks. Does it look more-or-less like Kuon?
>>
>>53030685
Nah jovians are actually the most interesting faction in the game by a country mile, if you read how they're portrayed in rimward they have some actual complexity to them which makes a nice change from mustache twirling hyper-capitalists who just care about making money even after a devastating apocalypse and the authors blatant political wank fantasies about how anarchism would totally work if we could just live in space.
>>
>>53034580
I don't know about giving fair representation to conservatives but it wold be nice if they gave fair representation to people who just didn't fundamentally buy into the idea that there's continuity of consciousness. In real life it's a big debate whether or not there'd be continuity but in eclipse phase you either accept there is or you're a space nazi.
>>
>>53046815
>not using wired connections
Fucking chipheads I swear, it's like you want to get the exsurgent virus.
>>
>>53049795
Yes, I know what the word ambivalent means you condescending prick, I think the meaning of my post was fairly obvious. Why would you not want o be fucking cured of blindness?
>>
>>53050211

I mean, if you've been blinded your entire life, you don't know what you're missing. Your entire existence up to this point has worked out not seeing. That's a radical paradigm shift. So, conflict.

Like, would everyone want four arms if you offered it to them, or would that be really weird and a radical shift for a lot of people, even though having two more hands would probably be really fucking useful?
>>
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>>53050279
Anyone who wouldn't want four arms is objectively wrong.
>>
Anybody have any art of orangutan morphs? Would be really cool to just sleeve into an orangutan and just chill out.
>>
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>>53051244
>>
>>53051301
Nice. I ought to commission a piece where an orangutan is chilling in a hammock in a ship while reading a book and smoking a pipe.
>>
>>53049171
>>53033618
Most RPG parties are basically a hive mind as players share info with one another. This just means that if any one PC knows something, they all do, which actually simplifies a lot of meta-knowledge issues.

What kind of mystery are you thinking? There's plenty of stuff going down on Venus to choose from.
>>
>>53038288
I plan to have lots of random space stations that are basically nothing but servers drones, maintenance hatches and guns.
>>
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So what do we know about 2nd edition? I only just learned about it. Is it solely a rules update or will they be tweaking the setting?
>>
>>53052683

They don't plan on fixing all the broken things, but do plan on adding massive amounts of fluffwank and cazul-pandering bullshit.

It won't be an improvement, but at least it won't be a downgrade.
>>
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>>53052768
>They don't plan on fixing all the broken things, but do plan on adding massive amounts of fluffwank and cazul-pandering bullshit.
Could you elaborate? I suppose I could just read the forums but I'm lazy and would prefer to be spoonfed.
>>
>>53052768
What, pray tell, is cazul-pandering?
>>
>>53052812

Option for stream-lined character creation. Because Eclipse Phase players are the type of people who want less control over that.

A big stretch goal to the kickstarter has been a whole book on basically fluffwank stories, showcasing slife of life stuff. Granted, the community has been requesting to know what life is like for the average person in Eclipse Phase for awhile now, since it's never been clear, and it's difficult to speculate given all the changes to society.

Handled well, they'll be enjoyable and enlightening reads. Handled like the usual short stories they do, and they'll be boring, pointless wastes of pages.

That's what we know for sure, so far. I think there's some more stuff, but I can't remember it off the top of my head.
>>
>>53052683

Rules. They'll be importing package creation right into the core book and including additional pregen characters in set teams so people can pick up and play the game easier, though the normal point buy system will remain for fiddlers. They're gonna rework morph's bonuses and qualities so you don't need to rewrite your entire sheet when you resleeve. The book will be better organized, and gear cost is replaced with a universal system which applies to money, favors or fabbing. Skills will be reduced in number and obtaining basic skills will be easier.

Also, something they must have updated but quote
>Combat, hacking, and other systems are also updated.
unquote.

Two stretch goals that matter hit so far, NPC File 2 which will be like the first one, but longer and offer both archetypes and specific examples (also obviously be in 2E) and Your Whispering Muse, a more slice-of-life fluff anthology (niche and oddball subjects) designed to bring in new authors. And then at 130 k they'll release a Players Guide - which is just CC and core mechanics.
>>
>>53052874

I think it's a corruption of "casual", like, y'know, there's an abundance of EP players and the "normies" are just gonna storm in and knock over your transhuman fun times.
>>
>>53053982
So it's definitely not Turkish then?
>>
>>53053942
>>53052683

Oh, and open playtest is planned on May 5th, so we'll be seeing how that plays out.
>>
>>53053982

It's a derogatory version of casual. Games companies for TRPGs making moves to streamline their games to attract new players tends to alienate their core players, who enjoyed the complexity. It's a tricky business decision: do you try and bring in more players by making things more accessible to newbies, or do you keep pandering to your core audience, the ones who are going to spend the most money on your game?

>>53054018

Correct. Fuck those Muslim kebab-eaters.
>>
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>>53028905
>>
>>53055676
His forehead is half the height of the entire head.
>>
>>53054025
I'm thinking that we'll not touch on asyncs at all, but have one person claiming they're ruining the game. There'll be someone who turns it into a pure eRPG. And maybe one who tries to turn it inot a replicate Diamond Age.
>>
>>53053982
Fuck, and we're already swamped with pretend EP players who are trying to knock over our transhuman fun times!
>>
>>53046624
Why is she even saving him? Just restore him from backup, no need to retrieve someone in their morph if they're slowly dying underneath rubble.
>>
>>53057127
Yeah! Then w can use nanoswarms to turn the whole pile into resources for drones later!

Fuck the system!
>>
>>53012005
I tend not to take drugs handed to me by people covered in blood.
>>
>>53057290
I mean...yeah. Morphs are just resources. People in the setting outside the Junta don't give a shit about their morph when they can easily just switch to something else.
>>
>>53057354
Was it three or four threads ago we had our own little holy war about why Morphs were actually hard to swap between and the insult genetrash?
>>
>>53057127
People are partially dead if they restore from backup thanks to Lack, so at least retrieving the stack is important.

It's also easy to repair morphs compared to making new ones.
>>
>>53057127

Not everyone denies that the this would only result in a copy taking your place while *you* die.
>>
>>53057354
Just because PCs treat morphs as disposable equipment doesn't mean the rest of the solar system does. I'd wager that, unless your job requires you to egocast a lot, people are generally going to stick with the morph they're the most used to or were born in. **Generally** being the key word here, obviously there's gonna be folks who treat morphs like we do cars today, or if they prefer being a robutt or look different physically or biologically or some shit.
>>
>>53052461

What is it like to live in Glitch?
>>
>>53059727
It's pretty great once you become numb to the lame Tron references everyone keeps making.
>>
>>53060847

Greetings, programs!
>>
>>53055727
Probably some morph design with COG bonus and armored skull.
>>
Is $60 (+shipping) for the physical copy going to be worth it? What is that, $10, maybe, off the retail price?
>>
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>>53059707

That feels like the case, from my readings. Nanobots are backing up your brain to your cortical stack on a near constant basis, but it sounds like they're only doing just that - copying.

Same with backups. You're literally just making a copy of yourself. How is there any doubt that a backup is just a copy of the real you?

The only way to transfer consciousness that seems to leave the real you intact is resleeving using an ego bridge while you are still conscious. In this case, there is relatively certain proof that your consciousness is being transferred from one place to another. And even then, if someone';s consciousness was slowly dying, as their world turned to black, they'd probably think it was all just part of the process.
>>
Ok I am reading the setting, and I can't get it, why is Jovian Republic shown as villain? They seem to be the only ones making sense and fighting to save humanity.
>>
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>>53063440
>>
>>53063440
Because, if they were absolutely sure that they can get away with it, they would have nuked almost everyone else in the Solar System. Just as precaution.
>>
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>>53063578

T-Day will not be fun.
>>
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>>53063701
Why Asturias?
>>
>>53065013

This, I do not know. You'd have to ask the guy who wrote it unless some research makes it very obvious.
>>
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M8s.

I need 1st session plot ideas. The ideas I've had so far feel lackluster.
>>
>>53066153

Well, what ideas have you had already? Do you know who your PCs are yet?

Give us something to work with.
>>
>>53050492
GORO ... WINS
>>
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>>53066860

I don't know what characters they're set on, as they've only given me ideas, but so far it's a guy with no real personality, but he's a flexbot focused around the Beekeeper module.

Second guy is a loonie AGI who captures Delta forks to populate his simulspace environment, modelled after the heaven of whatever religion he's into at the moment.

Third guy is a tactical operator operating tactically.

Fourth likes remote-operating drones.

Fifth is undecided.

My idea so far is that a Firewall scanner has noticed that an old Spec Ops man living on Progress has managed to acquire four other combat-specced morphs, along with a cache of weapons to boot. This seems to go beyond general paranoia, the dude seems to have a plan, and he's putting it into action.

Behind the scenes, the dude is going to get revenge on the Hypercorp executive who was ultimately responsible for his family not getting evacuated from Earth during the Fall.

The Spec Ops dude is a war hero, and has been living the good life on Progress. But it's completely hollow to him. He's been planning his revenge for the last ten years, and he's finally making it come together, by straight up invading this guy's private habitat, and making him watch as his own family is gunned down before his eyes, knowing that he's taken steps to eliminate their backups.

There's a bunch of flaws in that whole scenario, though, so I'm shopping for better ideas.

Pic related, how I imagine the spec ops guy to look. He's probably kept the eyepatch as a reminder of the ops he's been on, or some other action movie hero shit.
>>
>>53063007

So then you can understand why some people don't want to have it done?

>The only way to transfer consciousness that seems to leave the real you intact is resleeving using an ego bridge while you are still conscious

All that does is reinforce an illusion. Your consciousness is not some separate mystical thing, you are your brain. In that since, by believing in mind-body-dualism, the people of this setting are more religious than the authors think.
>>
>>53063440

Because the authors are not like the ones that made Transhuman space--who actually knew how to have realistic nuance about different reactions to transhumanism.

Also, ask the libertarians on /pol/ about Posthuman Studio. But keep that bit to /pol/.
>>
>>53071852

I think you're responding to some other guy, I'm a different anon.
>>
>>53071852
That's not what dualism is.Dualism is the belief that the mind is nonphysical or has a non physical component. Beliefs regarding continuity are entirely separate.
>>
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>>53012573
> I find it really hard to believe anyone would care about real life anymore.
One of these realities is dependent on the events of the other, and one of them isn't.
>>
>>53059707
Not everyone recognizes that as a useful distinction.
>>
>>53071909

Give some examples from this setting. What are the different factions? How does humanity as a whole react to transhumanism?
>>
>>53072195

Drones, you tool.

But that's not what I meant. The setting implies there are people who spend most of their time in meatspace willingly, when they could be in the obviously superior reality of simspace. Why stay in the real world when you don't have to? You can still interact with, because we need to, but why do it anymore than you have to (acquiring resources, preventing doom, etc.)?
>>
>>53070677
>but he's a flexbot focused around the Beekeeper module.
Yeah again, you are not your morph.
>>
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>>53072369

For fuck's sake, it's the one detail the guy has given me about his character. It's the only detail I have to describe him. The advice your giving is both unsolicited AND useless. Would you prefer I describe him by the nonexistent personality he's given me? The statblock he has not made yet? I just need a name to give to the fucker. What, pray tell, happened to you at your table that this has become such a huge hangup for you?
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>>
When do the playtest rules come out?
>>
>>53077027
They are american... so my guess it would be 8 PM their time?
>>
>>53077068
That's a 4 hour window, bongman
>>
>>53077084
And the start of their KS campaign was at what hour? Now you get the idea they are dumb
>>
>>53077154
How the fuck should I know when it started?
>>
>>53072348
The way of the informorph is your way.

Also, have a nice time explaining your station managers why they should give so much computation time to mysantropic brain simulation.
>>
>>53065048
I assume it is a reference to the reconquest. Otherwise I can't think of any reason, apart from randomness, to choose that.

It's just that I was born in the principality of Asturias and always find it weird that they did choose that name,
>>
>>53070677

Why is this something Firewall cares about?
>>
>>53057332
That "pill" came from the same place the blood which covers her.
>>
>>53077600
>>53070677

>Why is this something Firewall cares about?

Yeah, this is my main concern. The plot is okay, it's a bit of a flawed plan for him, but, y'know, going full revengeance means you aren't a rational actor, so that's okay.

But the real pinch is why Firewall actually cares. IF you want to work with the original premise, it needs a bit more teeth. Like the hypercorp guy needs to be a Firewall asset, or have valuable intel hence why specops guys weird stalking/hunting behaviors set them off, or maybe he's dealing in TITAN tech, like he's trying to smuggle in headhunters or something. Or maybe he has valuable Fall experience/intel Firewall needs but now it looks like he's gonna go crazy so you have to forknap him first. Maybe he IS firewall and is abusing internal resources for personal gain.
>>
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>>53078568
Snake's increasingly erratic behavior is being caused by a prototype combat AI that was implanted in his brain shortly before the Fall and has been slowly bootstrapping itself since then. Unfortunately for Snake, it's reached the limits of what it can do with his hardware, so now it's leading him on a suicide mission in an attempt to gain access to the hypercorp's computer networks and grow into a full ASI.
>>
>>53081357

Project Codename: GW

Yeah, that's the batshit "well, we could accidentally all transhumanity" type stuff for an EP game.
>>
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Is this acceptable in the world of EP?
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>>53078568
>>53081357
>>53081425

Lit senpai, I'll be mashing some of this stuff together. Thanks for the input!
>>
>>53072620
>you're giving unsolicited advice
>I'm posting about my game in /epg/ and asking for advice
Choose only one.
>>
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Open playtest for 2E still not released. Not off to a good start Posthuman, missing your first deadline already.

Reminder, pic related.
>>
>>53085160
>Open playtest for 2E still not released. Not off to a good start Posthuman, missing your first deadline already.

Where did they say it would drop on the 5th? I've heard people repeating it but I can't find the source.
>>
>>53085224

They said it on the forums and in their first KS update - though that's said it was just an "aim" not a hard deadline, the only "hard" number is they want to post an update about international shipping today also - even if that update is just "still working on it". That isn't out either, so I assume they just aren't at whatever time they want to post updates. I'm pretty sure PS is all central time or farther west.
>>
>>
>>53086282
>Short Rests
>Long Rests
>4 Metacurrencies instead of 1

Glad I didn't back this
>>
>>53086282
>rests
Well, shit. Hopefully things being back-compatible will mean that their future updates are compatible with 1e.
>>
>>53086282

Key points -
MoS/MoF is done away with completely except for "excellent" which is now superior. 33+ and 66+ now have qualities based on success or fail you can use in distinct ways depending on what you're doing which makes sense. Doubles is still crits which also now does specific things in general.
no more just Moxie you now have pools of Insight, Vigor, Moxie and Flex. Insight is mental, Vigor is Physical, Moxie is social, Flex is universal. They basically do all the different things moxie did, just now in different pools. Presumably this replaces aptitude bonuses from Morphs which is how resleeving is easier - being a really buff Olympian gives you more buff points to spend.
No mention of Speed at all, extra actions are part of the various pools now and bonuses for critical results.
You can rest to restore points with a determined time frame, like moxie.
Hard and fast caps on amount of actions per Action Turn. "Automatic" actions instead of Free - basically reflexive shit. You can do both / of movement Automatic, but Full Movement gives you a -20 penalty to any other tests you make.
Big list of movement types, their rates and descriptions - more importantly this showcases how skills will be simpler. Athletics is one skill, and it looks like some of the pilot fields have been collapsed, such as now Pilot: Aerospace.

>>53086336

If I threw a GUMSHOE book at you, would you die?
>>
>>53086429
>If I threw a GUMSHOE book at you, would you die?

It would cost a lot of Stability

For you
>>
>>53086414
>>53086336

"Regaining Moxie: At the gamemaster’s discretion,
Moxie points may be refreshed up to the character’s
full Moxie stat any time the character rests for a significant
period."

This is just codifying what a significant period is, it's not that terrible.
>>
>the """playtest""" isn't actually playable

wtf i hate posthuman now
>>
>>53086282
>Short Rest (2/day): Short rests are a task action with a timeframe of 10 minutes. You may take two short rests a day. Each short rest restores 1d6 pool points; you decide where to allocate them. Some gear or psi sleights may provide bonus refreshed points.

>Long Rest (1/day): A long rest is a task action with a timeframe of 4 hours (8 for flats and other biomorphs without biomods). You may only take one long rest per 24-hour period. A long rest completely restores your pools to their full value.

Because my one objection to Eclipse Phase was that it wasn't like 5E.
>>
>>53086282
>For each superior result, choose one of the following. For two
superior results, you may choose two of the following or one twice
for double the effect:

I actually like this.
>>
>>53086429
>tfw no official GUMSHOE hack for EP
>>
>>53086528
The fan made one is better than Eclipse FATE
>>
>>53086512

>We'll be releasing the chapters for playtest piecemeal. That's because they are in various draft stages, and some of them still need cleaning up, integration of playtest feedback, and so on. We'll be posting Game Mechanics today. Expect to see the Making Characters chapter next week, which includes character generation, skills, morphs, and traits. The Psi rules summary and Action and Combat shouldn't be far behind those. Mesh and Gear will take a bit longer.

Welcome to drafting.
>>
>>53086822
>We're releasing the chapters for playtest piecemeal
>some of them still need ... integration of playtest feedback
No shit.
>>
>>53086822
Reminder that the first draft of Transhuman was posted late March/early April of 2013, and Transhuman wasn't completed until Q4 of that year.

By this time 2013 Posthuman was working on the second playtest draft.

There is no way we're on track for a 2017 release.
>>
>>53087562
Well, if they completely disregard all playtest feedback like a certain other system, they might be able to make it. Y'all ready to make a 1.5e with your groups?
>>
>>53087271

I think they mean internal playtesting, which supposedly they've been doing for a while.
>>
>>53087562
>One thing we have found to happen in the past, when releasing more playtest stuff at once: people jump to the more complicated stuff, immediately begin making characters, etc. -- using their understanding of the _previous_ edition to guide them through it. By giving everyone a couple days to absorb the basics, we think the next few chapters will flow more smoothly for both the testers, and those of us collecting and analyzing the feedback. :-)
See, they just want to make sure everyone has a chance to absorb everything. It's not at all that they're behind schedule and the rules aren't in a state ready to be shown.
>>
>>53086282

> Moxie now basically works like Fate points.
> FATE sucks.
> They added rests, like from D&D.
> D&D sucks.

Honestly, what the fuck? Is GURPS the only option for a good system anymore?
>>
>>53087866

You suck.
>>
>>53087866
1e Moxie has allowed scene modification since Transhuman, my dude. It's always been luck points.

Also
>GURPS
>good
Ayy lmao.
>>
>>53087866
>FATE sucks
>GURPS is good

You have awful taste.
>>
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>>53087907

Wait, wtf? That is absolute shit. Why in the everloving fuck would such a dumb mechanic be included in the game?

And GURPS is the fucking best, what are you smoking?
>>
>>53086282
Let me sum up what I'm sure we're all thinking:
REEEEEEE
>>
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>>53087940
>>
>>53087956
Nope, I like most of the changes, and am pretty neutral on the rest.

I bet the new skill list will make me mad though.
>>
>>53088017

Confirmed GUNS and ATHLETICS and no COO for starters, with Pilot fields being more inclusive.

Thoughts?
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>>53087988
Fuckin saved
>>
>>53088017
It seems that we're the exact opposite person. I loathe the way that pools are handled, especially with regards to rests and dailies, the margin of result is clearly intended to be simplified, but it could have been handled better IMO. I really look forward to the simplified skill list, though.

>>53088028
>no COO
The reason I'm willing to accept this is that EP already has a general Bulk stat, so a general Speed stat won't blow it out of the water (hopefully).
>>
Honestly, I'm pretty okay with the split pools. Before, MOX was such a clutch stat - you almost always wanted more of it and never wanted to keep the default amount that it was kind of silly at times - the different pools means you can get the same mechanical effect but a brainy, fight or face (or just a lucky son of a bitch) are still actually distinct. Resting is just the same rule as 1E just not "eh, GM says whatever". I'm just a little weirded out by the d6 and really want to see what kind of mileage morphs and gear give the pools.

And people who complain about narrative altering mechanics are such grognards. Sorry, game design has changed in the last like 20 years - that's not a bad thing. The alternative is just a bigger pain in the ass.
>>
>>53088066

I mean, it seems like REF is now REF and COO since they mention it when you default from Guns and REF was basically only used for some movement skills and dodging, while COO was used for all the other generic dexterity stuff. And since all shooting is probably collapsed, that thins out the skill list between the two.

But 6 instead of 7 makes sense with an even split between the 3 pools for Mental/Social/Physical. I wonder if this means WIL will do more stuff.
>>
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>>53087988
>>53088053

Holy shit, the 'GURPS is too complex' meme?

First off, you don't need most of the rules they put out, just the basics. The rules are modular. As long as you got a good GM (admittedly not always a given), then it's a great system full of possibilities.

That shotgun image is just bait at this point, because it's cherry-picked. There are alternate rules for shotguns that amount to a single dice roll, just like shooting any other gun.

FATE isn't a system. I don't need to read a book to tell me how to do improv drama.

Honestly, the fact that GURPS biggest criticism is that it's too complicated just shows how fucking lazy and moronic its critics are. Boo hoo, you can just spend a point to magically end a challenge while the GM wanks you under the table to fulfil your Skyrim fantasy.
>>
>>53088072

The split pools are there to replace Morphs boosting Aptitudes; rather than changing all of your skills when you resleeve, that Fury just lets you reroll on physical stuff more.
>>
>>53086282

Here's a subtle one I missed first read.

You can spend a point of Insight to avoid making an Infection Test when you use a Psi Sleight. Wonder what that's about.
>>
>>53088072
>And people who complain about narrative altering mechanics are such grognards. Sorry, game design has changed in the last like 20 years - that's not a bad thing. The alternative is just a bigger pain in the ass.

I was with you until this part. "Changing game design" is no excuse for handing over the role of the GM to the players. The point of the GM creating the world is to create the world, not to create a void for players to fill with their own plot elements.
>>
>>53088133
MY biggest issue with GURPS is that you need someone to tutor you into competency.
>>
>>53088133
>FATE isn't a system

It's absolutely a system. The Fate Core book is decently meaty, all of it rules, and there's a shitton of mechanical modularity involved; just look at the Toolkit, the Codex e-zine, or all of the Fate games out there with unique subsystems. A game of Tianxia is going to look very different from a game of Twilight Dames.

Fate is soundly crunchy. If you want improv drama, look at fucking Dramasystem.
>>
>>53088028
Guns is a fine change, but I hope seekers and such move to Gunnery, and Gunnery sticks around.

Athletics is better than the mixture of Freerunning/Climb/Swim that it is probably replacing except for stuff like Cetacean Uplift backgrounds which will become inexplicably good at climbing without some mitigating factor or common sense.

DEX is frequently a god-stat so with COO gone we'll see how how things stack up. I suspect that SOM is both a STR and CON type skill will help.

>>53088066
I'm not a huge fan of the pools on their own, but I like how they are replacing stuff which is a real PITA to play with.

>>53088072
I agree

>>53088161
In my experience most tables play pretty similarly to those rules already, but they don't have formalized rules. I personally don't think formalized rules are needed.
>>
>>53088145

Yeah, no, I got that - I just want to see what the scale is for the pools both in terms of CC and morph/implant selection. Like, does a +5 in 1E correspond to +1 point? Is it not static like that? Some stuff also increases how much you refresh - that's something which will be interesting to see and actually "test".
>>
>>53088130
I'd say that I hope so, but I'm not really sure I do. I kinda like that for most people WIL is a passive, resistance-based stat, since it makes Asyncs and their WIL-based skills seem strange when compared to the other skills, which they should. I'm guessing right now that it's
>Vigor: SOM & REF
>Insight: COG & INT
>Moxie (have I mentioned how I hate this terminology change?): SAV & WIL
with morphs adding to the pool rather than the stat as mentioned in the 2e announcement. I see what they're trying to do with it, but I'm not sure I like it. We'll have to wait and see because they were too lazy to put together a full playtest packet.

>>53088180
It looks like Flight was also merged into Athletics, which I don't particularly like. Free Fall would've been a better thing to merge it with, if you ask me (both have to do with aerospace maneuvers using your morph).
>>
>>53088247
Flight and Free Fall never made much sense as separate skills to me. They're way more similar than say, Disguise and Impersonation, which IMO, should be combined as well.
>>
>>53087767
This seems like special pleading

>it's finished, honest! we just want to make sure you're ready for them!

Plus they admitted here http://eclipsephase.com/note-about-playtest that they aren't done
>>
>>53088161

I mean, here's the thing. As a permaGM, I understand the whole "immerse me" "paint a picture" thing, that's important.

But lack of narrative influence is just a bigger pain in the dick all around. Somebody is in a situation where they ask, "hey, is there a knife around?" or "hey, is a so-and-so person here?" how do you resolve this. Barring the modern ethos of narrative spending mechanics, I see there's basically 3 ways to do this, all of which are either more work for the GM or even more bullshit.

1( The GM has to define literally everything in a scene beforehand, either openly or in his/her own notes and if it is not there it does not exist, this is a shitload of work and means you can't improv for shit.
2( The GM must arbitrarily decide if that thing is present on the spot. Possible to improv, but snap decisions aren't always the best and you don't want to bog down play thinking through the logic of if a person is there or not.
3( You let the dice decide, which can be kind of shitty depending on what you're doing because it can place narrative convention outside of the control of both player and GM, and doesn't always make logical sense. Does rolling search find things you planned to be there, or does rolling well on search make a thing appear?

Just being able to respond "If you spend a Fatamoxiwill there's a knife there" is way quicker and gives the player choice. Is having something convenient or lucky happen now worth the possibility that you won't have something happen later?
>>
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>>53088161

This. With a good GM, you get a cohesive world, with interesting challenges that are tailored to the party, and make sense.

If you let the players do whatever they want, they will put a bunch of stuff into the world that doesn't make sense, because surprise, they have their own idea of what the world is like. And in their mind, it probably revolves around them.

I'm not entriely against the idea of a collabrative experience, where the players help create the world, and alter it during play. It gets the players invested in the world and what happens in it, thus making for a more fun experience.

But the players who complain about encounters don't realize that without the bullshit encounters and challenges, there'd be no sense of satisfaction for having completed the mission.

I believe there was a short tale illustrating this exact point, but I can't find the copy-pasta anywhere.

>>53088164

No, you don't. I read the book, and ran a session right out of the gate. It was not hard.

>>53088171

Are you kidding?

You're making FATE sound like it's GURPS, but with less options. Which it MOST CERTAINLY is not.

Also, you're just plain wrong. FATE is meaty like the show FRIENDS is a hard and gritty sci-fi thriller. It's not.

In FATE, the core book's skill section lists no skills whatsoever. It just gives a vague definition of what a skill is, and lets you make it up from there. That's not a rule. That doesn't do anything to clear up any vagueries whatsoever.

And you know what else has been adapted to plenty of systems? GURPS. In fact, if there's a setting out there, someone has probably adapted it to GURPS.

What do you see in the FATE system? Or are you just arguing stupid opinions for the sake of it?
>>
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>>53088385
>In FATE, the core book's skill section lists no skills whatsoever. It just gives a vague definition of what a skill is, and lets you make it up from there. That's not a rule. That doesn't do anything to clear up any vagueries whatsoever.

I hate FATE as much as the next anon but this is objectively wrong. Doubly so since the EP FATE book, the one people are talking about in this thread, has an extremely detailed (in fact, probably too detailed given the system) skill list.
>>
>>53088286

Well, personally given all the points you got, I kind of liked the fiddliness of EP's broad skill set - Impersonation is entirely social/communication based while Disguise was all about actually physically disguising yourself so technically you have really good logic for splitting them, better than even stuff like the ranged weapons tied to the same aptitude - but we'll see if this trend of condensing carries over with that.

Flight makes sense kind of to blend with Athletics, at least in terms of movement systems/rates where flight is actually flapping your wings and stuff to get around. Given that stuff like Ionic and Thrust Vector are all Pilot now, I think jamming drones is probably different so Flight as a movement skill is probably needed way less now, but we'll have to see when the skill and detailed rules come out.
>>
>>53088385

I think you just either have shitty players, and/or never really understood how "declaration" mechanics are supposed to work.
>>
>>53088317

Option 2 works just fine. I'm a permaGM too, and never has this situation ever came up for me. If you feel it works for you, I guess that's all well and good, but you really shouldn't need it.
>>
>>53088385
>the core book's skill section lists no skills whatsoever

Please try and make your points without lying. Fate Core has the following Skills:

>Athletics, Burglary, Crafts, Contacts, Deceive, Drive, Empathy, Fight, Investigate, Lore, Notice, Physique, Provoke, Rapport, Resources, Shoot, Stealth, Will
>>
>>53088133
I never said anything about complexity, I said you were out of touch with the general opinion of the market. My problem with GURPS is that I have no reason to play GURPS instead of using the sourcebooks to guide my setting design in another system.

The Space book is a great read, but I could use 90% of it just as well in Traveller.
Thaumatology is one of my favorite RPG books, but all it essentially is is a bunch of ways to translate magical effects into a skill system.

There's nothing I've found in GURPS that I've read and thought
>this seems really interesting, I want to give this in particular a try
which is one of the most damning things I can say about a game. Even some of the really shitty games out there make me want to try them out to see if they're as much of a trainwreck as they look.
>>
>>53088428

Are you referring to the list on pg. 96? Because that doesn't really count, since none of the skills are actually defined. Yes, you can guess that Athletics will help you jump and do gymnastics, but does someone jumping from rooftop to rooftop really have the same skillset as an Olympian gymnast, or a super-spy dodging laser-wires? In FATE, they do.
>>
>>53088449

I mean, you don't need help if say, somebody is in a kitchen and wants a knife - basic logic works in most cases. But players are humans too, and they outnumber you. if they can think of something you didn't they want to specifically pull in why not make that part of the "game"? And why make more work for yourself?

Flux in EP is actually really limited, you can't actually make weapons spawn, all of it has the "it needs to be plausible rule", it's all just stuff so a player feels like they can influence the course of the scene and do more interesting stuff. It lets them spend resources to do stuff which happens in narratives all the time, and means you don't have to plan out every little aspect of a scene.

Want a convenient window? Spend a flux, bam, there's a window. Player is happy, I'm happy because I never gave a fuck if there was a window and I don't need to care, it's great for everybody. As GM, the world already is whatever you say it is - but most times players don't really have a way to make sure stuff they want or is important and interesting appears in the game within the "game" itself.
>>
>>53088514
>you can guess that Athletics will help you jump and do gymnastics, but does someone jumping from rooftop to rooftop really have the same skillset as an Olympian gymnast, or a super-spy dodging laser-wires? In FATE, they do.

What's wrong with that? Narratively, if a character is physically fit and agile - the type that has a high Athletics rating - they should be good at those things you describe.
>>
>>53088514

The GURPS fan is an autist, who could have guessed.

Protip: the difference between an olympian gymnast and a super-spy is in the Aspects, not the skill types
>>
>>53088472

See >>53088514

They don't count, because they're so vague as to be meaningless.

>>53088474

Who cares about the 'general opinion of the market', whatever you mean by that? I want to play with a good system, regardless of what most people think is cool.

I'm confused, do you want a mechanically sound system, or do you want a system with a spoon-fed setting and gimmicks? Because I don't look at a system and think 'hey, this looks cool, I want to try this.' I'm thinking 'is this broken? If so, is it a big deal? Does this simulate reality well, or otherwise create opportunities to simulate non-real concepts well?'

GURPS does all that.

It sounds like we disagree because we care about completely different things in our games.
>>
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>>53088575
>They don't count, because they're so vague as to be meaningless.

??????

Each skill has an entire page defining it; see pic related.

>Does this simulate reality well, or otherwise create opportunities to simulate non-real concepts well?'

This is a fucking terrible metric to judge the quality of a GAME on.
>>
>>53088575
>>I want a system I'm going to be using to be interesting
>do you want a mechanically sound system, or do you want a system with a spoon-fed setting and gimmicks?
Ah, I get it, you're pretending to be retarded.
>>
>>53088671

Will designposters become the new joveposters?
>>
>>53088686
Until 2e is released, and almost certainly for a while about that.

I could yell about genetrash for a while if you want bby.
>>
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Where is the OC?

I remember the days when people regularly wrote and drew things for this general

I thought a new edition being teased would stimulate people to create new content
>>
>>53088756

Can't create much content without the new rules.
>>
>>53088756
It's certainly stimulating me to make a 1.5e at the rate things are going. I'll probably throw together something once more of the playtest gets finished/released/leaked, and then leave it untouched for 6 months only to finish it in a drunken stupor in a night. After that, I'll post it if I remember it exists.
>>
>>53088625

Holy shit anon, I am talking about the CORE book, not the EP FATE. I have not read the EP FATE book, because I was so turned off by the core book that I didn't bother to get it.

What sort of system relies on its supplements to define its core mechanics?

> This is a fucking terrible metric to judge the quality of a GAME on.

No? Do you want a broken game? I'm genuinely confused here, do you simply not care if a game is completely broken or stupid?

Because I can't argue with that. If you just don't care, and want a narrative-driven power fantasy that basically forces the GM to suck your dick constantly, and that works for your group, we're just arguing incompatible opinions.

>>53088671

Wow, you only care about cool gimmicks in your RPGs, not whether they're absolutely broken and unplayable. I've never met someone so utterly retarded before.

Like, what the fuck do you mean by 'interesting', because GURPS is interesting as fuck, with its ability to simulate things to such an exact degree, or not, and still get the job done anyway.

But screw that, right? It doesn't let you piss on all the bad guys to kill them, and fart to seduce the princess, all just by saying so, you frothing manchild.
>>
File: no defined rules here nope.png (91KB, 515x711px) Image search: [Google]
no defined rules here nope.png
91KB, 515x711px
>>53088844
>Holy shit anon, I am talking about the CORE book

How about now? Just gonna call me retarded and spew some more buzzwords? Buddy, it sounds like you have autism.

> Do you want a broken game? I'm genuinely confused here, do you simply not care if a game is completely broken or stupid?

It's not broken if your group isn't full of rollplaying apes. FATE works well with players and/or small children who understand the basic constraints of narrative, which seems to elude you. Have fun masturbating to engineering manuals.
>>
>>53088894
Go masturbate about FATE in the FATE thread, this is the Eclipse Phase thread.
>>
>>53088929

>Go masturbate about FATE in the FATE thread, this is the Eclipse Phase thread.
>>Transhumanity's FATE (FATE Conversion)
>http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>
>>53088844
Everyone else in this thread has been talking about EP FATE this entire time. If you're going to post about something completely different than the topic of conversation at hand and say things that obviously aren't true about it, don't be surprised when we call you a retard.
>>
>>53088844
>Wow, you only care about cool gimmicks in your RPGs, not whether they're absolutely broken and unplayable.
>But screw that, right? It doesn't let you piss on all the bad guys to kill them, and fart to seduce the princess
Keep up that false dichotomy and strawman, dude. You're really convincing me that you're in the right and not just really autistic.
>>
>>53088894

Again, you fail to understand that these so-called skills are so vaguely defined as to be useless.

Follow your own advice and read that shit. It basically says the same thing as what one would infer it means from guessing. I can use athletics to run, jump, swim, and dodge? Does that mean that if I dump enough points into this, my character would be as good as swimming as Michael Phelps, as good at sprint-running as Usain Bolt, AND as good an ice skater as Evgeni Plushenko? It also seems to imply you're good at outrunning enemies in any environement, be excellent at parkour, and be a skilled martial-artist, at least in terms of dodging.

Are you seeing my point now? This shit isn't defined.

> It's not broken if your group isn't full of rollplaying apes.

I prefer roleplaying over number-wanking. You don't have to have flagrant disregard for the rules to enjoy roleplaying. You're clearly just too lazy to learn a superior system.
>>
>>53088894
Has anyone ever seen FATE run smoothly without railroading?
>>
>>53089067
>Does that mean that if I dump enough points into this, my character would be as good as swimming as Michael Phelps, as good at sprint-running as Usain Bolt, AND as good an ice skater as Evgeni Plushenko? It also seems to imply you're good at outrunning enemies in any environement, be excellent at parkour, and be a skilled martial-artist, at least in terms of dodging.

Sure, why not? A high Athletics rating means a character is exceptionally physically fit and can do things that come with that; I'd rather look at one Skill and say "sure, you can do that" than have to wrestle with a character having points in Swimming but not Diving or Snorkeling.

IMHO, the signature of a well-designed system is that it gets out of your way as much as possible.
>>
>>53089124

You can't really railroad FATE, due to how invoking for narrative effect works. Once your group understands the mechanics, it barely needs a GM.
>>
>>53089067
I haven't actually played a lot of fate, but I'm pretty sure you'd need to have relevant aspects or whatever, not just a pure skill to hit world class at something.

Aspects and tags are the core of FATE, not the skill system. I suspect you've played it even less than me if you think it's about number-wanking in a system which centers the dice around 0.
>>
>>53089126
>>53089067

Also, forgetting that you don't roll skills in a vacuum, if you made a character who had such a defining focus of their personality, history and story as being say, an Olympic Swimmer - that would be an Aspect they can tap to be even better at a roll, or a specific Stunt to indicate their particular focus on that component of Athletics over the other generic qualities of physical fitness.

>>53089124

Yes.
>>
Somebody else will have to make the next thread, I have to take a long rest and get my vigor back.

If the new rules don't do it already, I'm totally making vigor-replenishing space coffee
>>
>>53088844
>>53088575
>>53088514
>>53088385
GURPS scum ruins another thread. Nobody surprised. Details at 12
>>
>>53088844
>What sort of system relies on its supplements to define its core mechanics?
Are you seriously so retarded that you call a separate rulebook for a separate rule system a "supplement"?

Cuz that's some pants-on-head retarded shit, mang.
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