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Age of Sigmar General /aosg/

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Thread replies: 333
Thread images: 47

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"Death Alliance on Suicide Watch" Edition

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Previous thread: >>52966458
>>
First-first for skaven
>>
>>52983238
death player here, w-w-w-w-we don't need battletomes to feel relevant.
:(
>>
>>52983276

> Death player not feeling relevant because it's f no battletome
> Looks at shelf, with Brayherd and Warherd models

If you think Death is in a bad way, then you don't know how bad it can get.
>>
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https://www.warhammer-community.com/2017/04/30/new-40k-shooting-phase-apr30gw-homepage-post-4/

can we get this for our game too please.

>no shooting at units in combat
>no shooting if enemy unit is within 1 inch except pistols
>-1 to hit with heavy weapons that moved same turn
>has the same cover system as AOS now
>same cant shoot if you retreated or ran

its like AOS was the beta test for 40k 8th

also elves when
>>
>>52983354
>Age of Shooting
>MeleeHammer40k
>>
NEW FUCKING DEATH SHIT WHEN?
>>
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new death units never
>>
>>52983595
>>52983603
I would like creepy vampire wizard army
>>
>>52983262
My man
>>
>>52983312
go play with your skyfires fag
>>
>>52983354
>its like AOS was the beta test for 40k 8th
That could be more right.
I bet if AoSs sales were shit then 8th edition would of never happened
>>
>>52983852
*Couldn't
>>
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>>52983354
Yeah the modified AOS system they are giving 40k looks amazing
Need me summa dat
>>
>>52983840

You thick? Skyfires are not Brayherd/Warherd and are Daemons, unlike normal Gors.
>>
>>52983958
They're not daemons, they're still gors. They have both keywords because the discs they ride on are daemons.
>>
>>52984041
but they aren't brayherd
>>
>>52979340
>Keep in mind that the rippers can enter anywhere
No, they cant

Shadowstrike Starhost specifically says "more than 3" away from an enemy".
>>
How best to equip Grundstok Thunderers?
They come with 1 of each weapon, so that's the obvious choice, but I guess I could clone the guns with oyumaruu if one loadout is definitely superior.
>>
What's a good include for a 1260 Breton list? I'm thinking about including the Fey Enchantress, but I wanted to find out if just bringing a damsel would be better at this points cost.
>>
Allegiance: Kharadron Overlords
Skyport: Barak-Zilfin
Aether-Khemist (100)
Aether-Khemist (100)
Aether-Khemist (100)
10 x Arkanaut Company (120)
10 x Arkanaut Company (120)
10 x Arkanaut Company (120)
6 x Endrinriggers (240)
6 x Endrinriggers (240)
20 x Grundstok Thunderers (400)
Arkanaut Ironclad (440)
Total: 1980/2000

So if you fight Tzeentch with this you have a 3 drop army so you go first. Turn one the ship descends wherever you want. Everything in the army except the companies disembark and buffs up. The Thunderers can move and line up a firing squad into the skyfires, 40 shots with reroll 1s on hit and wound, so like 40+ damage with no armor save.

The Riggers can fly 12" and charge or fly 12" and grapple gun a dude and move another 24" then charge. It only takes one unit of 6 to fully kill a Lord of Change in one turn with their guns and chainsaws.
>>
>>52983312
>Bothering with Beastmen at all

Dude.

at least Death WILL get something good soon.

I just trashed my beastmen, folded them into Khorne, etc and just have the odd random cockatrice or whatever laying around.

Bray/warherd is the ultimate carrot on a stick but the carrot is actually a lump of shit
>>
>>52984315
I just bought a bunch because I like them and Total War made me like them even more. I don't care how they play, they are cool.
>>
>>52984041

They aren't Brayherd though, which means you might as well through any synergy you'd be looking for out the window.
>>
>>52983354
I hope that GW will not treat the AoS as a successful but risky experiment that can be dropped now.

Also - have anyone of you tried to use your chaos army both in AoS and 40k? How was your list? Which faction did you use? Did you proxy some 40k models with AoS ones? What you think about 8e - are you happy that both games gonna share some rules or you liked to play two really different games?
>>
>>52984315

Brayherd/Warherd are the only Chaos faction I actually care about. That's why I stick with them.

Don't get me wrong I enjoy them, but man what I would give for some new plastic kits, maybe some new named characters.Hell even just an SC box would be nice.
>>
>>52984490
>I hope that GW will not treat the AoS as a successful but risky experiment that can be dropped now.

more likely AOS 2nd will be shockingly similar to the rules we see now for 40k 8th.
>>
>>52983238

>DeathPlayer: Why is Death forgotten GW?
>GW: Because Death are the armies we deserve but not the faggots needs to deal with, so we will crush them, because their players can deal with
>>
>>52984788
Good. For now 8e seems to be pretty good. I mean they teased only scraps but I don't really see any bad decisions for now
>>
>>52984812
>Le nerdy movie reference
Reddit pls kys
>>
I have a question for anyone with Stormcast, how do you make them interesting to look at? I've been having a go at one this afternoon, while it seems like it would be stupidly fast to get an army done the whole giant mass of metallic with maybe colored shoulders just doesn't sit well with me.
>>
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New to the game and working through the army builder.

Regarding Bloodknights, it says "soulblight battleline" does that mean if I had a full army of only vampires and nothing else, they are battleline or can I use them in battleline in some other death armies?

It might be obvious but it got me confused.
>>
>>52985067
make them looks stone-like. Maybe marble?
>>
>>52985067
There is a reason why they are called:
Samecast Eternals
AKA Snorecast Eternals
AKA Borecast Eternals
>>
>>52985110
All your units have to have a "soulblight" keyword so you can use them as a battleline unit
>>
>>52984082
>everyone winning at SCGT was cheating

somehow this does not surprise me in the least.
>>
>>52985224
it was an indie tournament with unofficial point values, tons of house rules, and a bunch of casual players. no idea why people expect anything else
>>
>>52984062
>>52984353
I'm aware, was just pointing out the daemon thing.
>>
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>>52985128
>It's GW fault that I'm not a creative person/have no painting skill
Fuck, you can even paint them monochrome - matter of taste what you find as an interesting look
>>
>>52985110
Yeah, you can use vamps of any kind as well as bats and vargheists.

Remember, though, you can still summon anything in the death faction, and all your heroes are wizards. If you want to run blood knights as battleline but use other death units, you can leave the points out of your starting list and summon them into the game later.
>>
>>52985416
>All the dudes look the same
>Even the ARCHERS are in power armor
>Even the big killy unique character (celestant prime) looks the fucking same

Its not just the paint scheme.
>>
>>52984490
Me and my friend were working on porting Skitarii and Tau to AoS, but since 8th is about to hit there's really no point.

I tell you what I've never been so happy to be a warhammer fan. Everything is just glorious at the moment.
>>
Hello,i'm new and i just finished my SE can someone give advice for Stormcast Eternal list?
>>
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>>52985510
>Playing Snorecast

Heres a good list:
Sell that shit and buy a better looking army
>>
>>52985501
That's why I got some Deamons.
I can play both now
>>
>>52985510
What you have Anon?
>>52985501
>working on porting Skitarii and Tau to AoS
Oh wow, that's something unusual but I saw few fanmade warscrolls for 40k units some time ago
>>
>>52985536
you shitpost about stormcast all day every day

get a life

or start using a tripcode so we can ignore you
>>
>>52985587
>implying only 1 person dislikes sigmarines
>>
>>52985563
Yeah,

hivefleetcharybdis.blogspot dot co.uk/
This guy made great Tau rules, so it was mostly a case of getting the Admech to line up with them.
>>
>>52985510
You have to tell us what you're willing to spend, what you have currently, how many points you want to play at, and how you want the army to play for any advice to be helpful.
>>
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>>52985536
What a funny maymay m8. Now you can go back to your thread >>52984963 and have some fun with your dead game but I bet you never played AoS or Fantasy. Here is your (you) - the last one in this thread
>>
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>YFW people who work for GW are currently looking at fan-made lore and battle tomes
>YFW these same GW employees are making tomb king units
>>
>>52985656
I don't play WHFB, I just think sigmarines are gay as fuck
>>
>>52985714
My reaction is more
>mfw GW isn't stomping down on her for posting/promoting fanmade content on an associated social media account

New GW, everyone
>>
>>52985536
Why? Are they that boring?

>>52985563
Lord-Celestant
Lord-Relictor
Lord-Castellant
5xRetributors
10xJudicators
5xDecimators
6xGryph Hounds
9xProsecutors
>>
>>52985763
>yfw youd still get kicked out for using that tome in store
>>
>>52985641
Well i want to know what more buy, actually im aiming for 1000 pts good list and expand my army from there
>>
https://youtu.be/1_wXCBDiLEA
the Sigmarization of 40K to include Stormcast Super Space Marine equivalents

lmfao
>>
>>52985182
>>52985437

Thanks,

Just to be absolutely sure I get this beyond my own retardation, to make a "soulblight" army I would need to take atleast three units of Bloodknights?

I thought I was crazy by simply owning the actual bloodknight models at all.
>>
>>52985767
>Why? Are they that boring?
Don't feed the troll Anon. It's just a salty fantasy shitposter. You asked about list and he reply you with his aesthetic opinion - as you can see, he is just an idiot.
>>
>>52985839
AYYY LAMO
>>
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>>52985656
Hmm.... Nope. Still boring, still all the same, still don't like.

Look at the other starter army. A Khorne army has half naked men running around, buff guys in heavy armor, guys with no skin swinging flails around, knights riding huge hulking juggernauts, large monsters with tentacles, dogs with fins, and more. I dislike Khorne as well but as least you have a variety of units.
>>
>>52985849
2 at 1000
3 at 2000
But you can use non soulblight units and still be soulblight by summoning them after deployment
>>
>>52985839
We knew it since new 40k site launch Anon. But yeah, they finally confirmed it.
>>52985560
Fuck, I'm thinking about nurgle daemons + death guard but khorne daemons look neat
>>
>>52985849
Props for actually owning them, are they metal or finecast? I'm kitbashing mine out of Empire and Bretonnian cavalry.
>>
>>52985914
Get a start collecting box of both, so you get Nurgle + Khorne.
Then once you play both systems and you see which is best, expand one into your 40k army and the other into your aos army.
Its win-win m8
>>
>>52985767
There's a 1000 point hammerstrike force in there if you had 10 liberators.
>>
>>52985956
Metal, I bought them when they came out, they actully wasn't THAT overpriced back then. Expensive as hell sure, but now it's just silly.

They are horrible models by the way. They will NOT fit into their sadels regardless of what you do. it's a fucking nightmare (pun pun) to get them to sit on their mounts without looking pants on head retarded. And their shields are like 2cm thick, atleast on the kastellen. You are doing yourself a favor by doing it the bret way mate.

On a side note, are large units good? I got 120+ skelingtons that I've been wanting use post WHFB and I'd love to bring out for muh Phalanx.
>>
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>>52985959
Actually I was thinking about using one chaos army both in 40k and AoS consisting of three parts - universal daemon core for both games and two smaller parts to swap between - more bigger daemons for AoS and chaos marines for 40k. With new 8e rules maybe it will be easier to make but I'm not sure if I should go with nurgle or khorne. Nurgle will have its part in new 40k starter set but Khorne has more love in AoS
>>
>>52986128
Bro, if you've got 'em just use your skellingtons for battleline and your blood knights as fast-moving objective grabbers and unit shredders. That is unless you want to run all soulblight for fluff reasons. By all accounts (I'm sure other deathanons can help out) the bonezone is a better tactic.

I'm running all soulblight because I wanted to undertake it as a conversion project. The aim is a table-ready 1000 point army in under 20 models using kits and bits I already have. It's also gonna be a lot easier to paint than 100 skellies, but if you've already got the skellies ready to go, use them.
>>
>>52985884

Let me take a wild stab in the dark at what you do like ... Aelves?
>>
>>52985806
No you won't. You can play with any rules you want if you play with GW minis.
>>
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>>52986260
>do like ... Aelves?
everyone likes Aelves

except people who don't and that's cool too
>>
I like Sylvaneth, does that make me and elf lover?
>>
>>52986350
No, because Sylvaneth only consists of treemen, dryads and spooky ghost tree warriors.
>>
>>52983958
>Skyfires are Daemons
what was that, thickety thick?
>unlike normal Gors
well actually, they ARE normal gors and can be combined with a brayherd army and wreck shit just the same as they would in a tzeentch army
>>
How effective are armies with no melee infantry? Specifically, I'm looking at putting together an Aelf mish-mash army, with Order Serpentis as the bulk and some archers from Wanderers. So it'd pretty much be heavy cavalry, some monsters and a shitload of archers.
>>
>>52986325
how much truth lies in the rumors about new elfs in death allegiance? they smells so hard like bullishit but the same could be said about Dark elfs in order and that was true
>>
>>52986784
>Order Serpentis heavy cavalry

cold one knights are horrible mate don't do it.
>>
>>52986809
but they're cool and seraphon cold ones look like dogshit
>>
>>52986834
Do what you like and like the look of.
When they DO get updated at least youll be OG order serpentis and can laugh at the faggots who will have to start from scratch whereas youll have a new painted army ready to go
>>
>>52986795
the way I see it is that since Malarion (the shadow elf leader / incarnate of shadow) is part of the super-friends Order alliance of Sigmar, Alarielle, Tyrion/Teclis in the fluff fighting Archaeon and the rest of chaos I don't think we will see Malarion and his shadow elves switching teams. Dark elves from old-hammer were sadistic assholes but they were some of the most aggressive fighters against Chaos and they had absolutely no connection to Death in that setting either.

I think that the "shadow elves Death Allegiance" speculation is more about wishful thinking from those who desperately need more options in the Death grand alliance.
>>
>>52985763
They aren't breaking GW's copyright policy.
>>
>>52986795
All elves will be order
With MAYBE slaaneshi chaos elves
Everything in the lore given points to this
>>
>>52986870
>When they DO get updated at least youll be OG order serpentis and can laugh at the faggots who will have to start from scratch whereas youll have a new painted army ready to go

dude I have 20 cold one Knights + leaders and Cold one chariots painted sitting on the shelf in this room right now. I tell you from actual games I've played that they underperform every time. There are lots of other options for elves that aren't as bad as Order Serpentis.

However the Dreadlord on Black Dragon is a steal for his points and worth taking almost every time.
>>
>>52986468
>literally no synergy
>they can totes run together in the same army guys!

This is like saying Archaon can still run in a Brayherd army and wreck face. Sure, but it won't be because of any keyword synergy, it's because Archaon/skyfires were already good on their own.
>>
>>52986784
okay so constructive advice time:

Ditch the cavalry and replace with absolutely as many dragons / frost heart phoenixes as you can cram into your army. Take a unit of sitsters of the watch and stick Alarielle on foot and a loremaster in the middle of it and throw up the minimum number of battleline shooter elf infantry in front as speedbumps.
>>
>>52986784
>melee infantry
also if you ever do consider elf infantry for something other than just a battleline requirement filler then the only two options worth even looking at are Phoenix Guard and Executioners.

there is a formation called Exiled Blood Cult in the back of the Dark Elf Compendium that is the best youll ever hope to do with a melee footslogger elf army.
>>
Gold vs Silver Stormcast

Which is objectively better?

personally, even just looking at all gold stormcast gives me a headache
>>
>>52987677
Standard metallic with head swaps. Make them look like Warcraft Paladins.
>>
>>52984490

Well, we don't know what's going to be in GHB 2.0 yet, it could be a significantly reworked ruleset.
>>
>>52987677
Use balthasar gold and make them brass as fuck
>>
>>52987821
fuck, I mean copper
>>
>>52987821

what I do is use Leadbelcher/Nuln Oil/ Ironbreaker/ Runefang steel for most of the body

and use balthesar/ reikland/ gehenna/ auric armor for the shoulder trim and accents.

I think they look way better than the standard all gold eternals
>>
Reminder that any army that isn't bretonnia or lizardmen all rook same and are garbage

Space marines are exempt from this because one guy might have a purity seal or an ammo bag and this is clearly enough to give a space marine a discernible personality.

aelves a shit
>>
>>52988000
Nice get wasted on shitposting
>>
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>>52988000

>mfw I bought a Lizardmen start collecting box but now have no desire to put it together

why do I do this to myself?
>>
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>>52987677

I agree and I ended up going with tarnished copper
>>
>>52988074

that looks fucking awesome!

since they're so dark, maybe if would be cool if you added a bright "glowing" effect somewhere on the model to take advantage of the contrast
>>
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I've been experimenting on my left handed skinks. How should I make them more interesting? The two in the back are how the rest of mine are painted. I tried giving them a yellow and red stripe on their back. I like the red one. Not really sure if I like the fin on their head being white though.
>>
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>>52988139

Thank you

Yeah that's why I ended up going yellow with orange shading, I did red highlighting up to orange for the dragons
>>
What are the best heads to give unhelmeted stormcast?
>>
Are ogors a /tg/ approved army?
>>
>>52988249

Empire heads with no hats. Chaos marauder heads work well.

Vanguard hunters come with two good unhelmeted heads
>>
>>52988324
thanks, I don't mind the helmets but a whole army of them looks dull as fuck so i'm definitely putting a few bare heads in to break the monotony.
>>
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>*blocks your path*
>>
>>52988372

Totally.

The paladin set comes with something like 18 heads for 5 dudes and they come in 3 distinct styles, so it's good for spicing up your liberators and judicators


I personally like the helmets that have that sort of brow visor (retributors, vanguards, dracothians, raptors, etc) more than the plain faced liberator helmet so I tried to mix those in on my characters as much as I could.
>>
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>>52988249
>>
>>52988074
That armor is sick dude but those yellow bits are ugly af
>>
>>52988074
It looks like shit.
>tarnished copper
Are you fucking kidding me?
>>
>>52988646

Yeah those were my first test models for the scheme, the yellow on them was sloppy. It got better later

>>52988744

And I even used the retributor spray :^)
>>
>tfw Chaos is tempting me to drop my Death loyalty

Oh no...
>>
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>>52988744

>are you fucking kidding me?
>>
>>52988882

I wanted to start a chaos army until I realized that Slaanesh wont get new models for ages
>>
>>52988744

When you let /tg/ memes get to your head
>>
So, tried to make an army out of bits of what I have around, any thoughts for a first timer?

Allegiance: Death
Vampire Lord On Zombie Dragon (440)
- General
- Deathlance & Shield & Chalice
- Trait: Red Fury
- Artefact: Cloak of Mists and Shadows
Necromancer (120)
- Artefact: Ring of Immortality
5 x Blood Knights (260)
10 x Zombies (60)
40 x Skeleton Warriors (320)
- Ancient Blades
40 x Skeleton Warriors (320)
- Ancient Blades
3 x Vargheists (160)
Terrorgheist (320)

Total: 2000/2000
>>
>>52989107
I think you need a bunch of FeC stuff to make death work but not bad for an amalgamation.
>>
>>52989107
ring of immortality costs reinforcement points to use
>>
>>52989346
>FeC

Sorry, i'm totally green, wat dat?
>>
>>52989524
noted. will remove then.
>>
>>52989533
Flesheater courts my bro
>>
>>52989346

This. Mono FEC is one of the most competitive ways to use death right know specially some batallions and summons
>>
>>52985714
Its almost like theyre actual hobbyists and not soulless robots.
>>
>>52985806
>amerifags everybody

Idk what its like over there, but I can play in warhammer world using the tome if I want, against people high up in the company, and they love it.
>>
>>52989588
I wouldn't say mono, Its not that there aren't useful tools elsewhere just that I can't see a core of anything other than 6-9 Horrors/Flayers plus a necromancer with GK on Tgheist and the foot king spell and a Varghulf etc being able to match that. I seems like you just take that package and then add tech units like a couple spirit host, or a VLoAT, foot mannfred, Mournghul, Mortis Engine, stuff like that around it.
>>
While we're doing death lists lads give my 2000 pointer soulblight list a look

Allegiance: Soulblight
Vampire Lord on Zombie Dragon (440)
-General
-Vampiric Sword & Shield & Chalice
-Trait: Red Fury
-Artefact: Sword of Unholy Power
Vampire Lord on Nightmare (140)
-Artefact: Tomb Blade
5 x Blood Knights (260)
5 x Blood Knights (260)
5 x Blood Knights (260)
3 x Vargheists (160)
3 x Vargheists (160)
2 x Bat Swarms (80)

As you can see I'm trying to stick to it with pure vamps. The blood knights and the lord on horseback are part of my current 1000 point list, the vargheists and zombie dragon I've yet to acquire, but the idea is to be highly mobile, soak up hits and dish out wounds to compensate for the low model count. The dragon and vargheists could jump around dropping on top of people while the blood knights rush to grab objectives, or vice versa. The bats are there to be fucking annoying and fly ahead of my blood knights to debuff shooting armies. I don't expect them to last, but they only need to last as long as it takes me to charge.

There's 240 points of my list put aside for summons. That could get me 40 zombies or 60 skellies if I need a tarpit or objective campers, or two units of Black Knights if I need more mobility. I could also pull in more bats if the army I'm facing is ranged-heavy.

Am I talking out of my ass, guys? How easily could you trash this army?
>>
>>52989570
Ah, well i do have a ghoulking and Vargulf around but I really wanna bring back elements of my old Coven of vampires.

I really wish there was an option for smaller cheaper vamps honestly.
>>
>>52985128
Mom, I posted it again!
>>
>>52989903
I feel you my dude. Death being unsupported memes aside, I genuinely hope we get a battletome at some point that gives us more options.
>>
>>52989856
Needs lance on the ZD and 400 points of summoning for a mourngul.
>>
>>52988201
give them tattoos like that green lizard clip art on your photo.
>>
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>>52988430
HALT
>>
>>52989775
Proof new GW is best GW.

All the memes can finally die.
Eat shit malifauxfags and warmafags
>>
>>52990292
Why lance? Looking at 6 wounds per turn with a lance versus a potential 12 with the sword.

Also yeah I know mournguls are fucking horrifying but I've not picked one up yet. I'll probably drop one of the vargheist units when I do to even out my summoning pool.
>>
>>52990486
leave malifaux players alone
>>
>>52990507
>playing a game that DOESNT have 30 years of fluff and history
>>
>>52990472
Gee Hans, how come your Fuhrer lets you have two machine guns?
>>
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>>52990544
>thinking 2 is 2many
>>
>>52990524
Malifaux has Goblin sky pirates, AoS doesn't yet
Malifaux 1 AoS 0
>>
>>52990490
The lance averages more damage when he charges and he usually gets the charge. It can also last through your opponents round if he attacks your ZD if you went first on the turn.
>>
>>52984125
Ive been wondering this too.

The regular guns seem great if you have a kemist nearby. The mortars for long range support. Then i think the gas things are better then the d6 shotgun on average it seems. Then the cannon is good for big things?

Im thinking as far as the limits of the physical kit a cannon, aethermister thingy, and 3 normal guns. With the sarge having one for the 4 shots. Maybe the shotgun too.
>>
>>52990627
https://www.youtube.com/watch?v=9kAEoCHANYY

Get out
>>
>>52990774

I think the best load out (and you should always have a khemist) is Mortars - granted this is very expensive because you get 1 per box but Mortars are amazing.
>>
>>52990774
They should be all aethercannons or all mortars with anything else arkanaut companies are better. For instance riggers shoot nearly as well as the rifles. You have to figure out how to convert these guns if you want to play the faction.
>>
>>52990721
Again, somehow missed the charge rule because I'm a retard, my b. That makes the option more tempting, admittedly, but with a little faith in the dice gods it still seems like the sword could win out.

I've not modelled the rider with either/or yet because I'm not picking up the kit til next payday so I've got some time to stew on it I guess.

Also re: the mourngul, that's a pretty high summoning value. Would be tempted to just do away with the Soulblight allegiance entirely if I had it so I could start with it on the table. Hm.
>>
>>52983312
you got tzaangors like 2 months ago and likely will get pestigors soon.
>>
>>52990946

Converting mortars out of the regular rifles doesn't look too taxing - especially if you get some extra bombs and the like from the ships.
>>
>>52990966
Most people just use the sword of unholy of power for it.
>>
>>52990966
Sword is better 2bh
Lance wins if you want the stronger alpha strike though, especially if you build around it and buff the shit out of your VLoZD
>>
>>52990986
Tzaangors are not breyherd.
>>
>>52991115
>>52991031
Hmmm. Would there be any case to make the lord on nightmare my general, in that case? Their command ability is a pretty solid buff that the VLoZD could reap the benefits of.

I was mostly concerned about survivability if fragging my general was an objective and also fluff because my army is themed around a corrupted knightly order and I wanted to reserve the most prestigious mount for their 'grand master'
>>
>>52990946
Why though? Im new to aos so what makes those especially good?
>>
>>52991202
neither does bayherd have a battletome, you see where I'm going?
>>
Is it worth taking Centigors/Razorgors/Tuskgor Chariots in a Brayherd list? I was looking over some of the less used options and trying to figure out where I want to go from here. So far I have:

1 Beastlord (two axes cause it's the only model available now)
2 Bray Shamans
1 Malagor
10 Gors with dual weapons
10 Ungor Raiders
10 Gors with shields
10 Bestigors
and another 10 Gors yet to be assembled.

Figured building towards Furious Brayherd/Wildstalker Brayherd was probably the best starting point.
>>
>>52987096
that's a completely asinine point to make because archaon is not a beastman, while skyfires are and so a natural fit in any beastman army. remember when pestigors and khorngors were a thing? which army were they in?
>>
>>52985110

This gets asked literally every second Thread but short answer is No long answer is

your image implies you want to use neferata or Mannfred as a Warlord. Sadly this will not work as they have the vampire keyword but do not have soulblight keyword.

Bloodknights are ONLY battleline if every single unit in your Army has the soulblight keyword.
so you could only really use Vampire Lords (w/ or W/o Dragon) Vargeists, and The bats which ~Might~ be a handy tech-choice against the whole shooting thing
However playing that Elite 12 Model Army with 1 Lord on Dragon on Lord on Mount and 10 Bloodknight is a neat concept but it ends up with too little units that can be Very easily fucked up in the current meta (atleast the meta at my LGS which is pretty cutthroat)

You're also losing out on the insane VL w/ Dragon + Necromancer +40 Skeletons BS which grants you 240 Attacks 4+/4+ with rerollable 1s to Hit and Wound

Currently in age of Shootmar the dominating Armies are the ones that can Fling/Teleport/deepstrike around the map and have a way to keep their Ranged units out of your reach.

You always want to keep a summoning pool to "deepstrike" in units to either keep your Wizards safe or to Flank their Shooting units with
>>
Did we get rid of that "starter 1000 point lists" thing from the resource link? I can't seem to find it anywhere.
>>
>>52991352
The foot dragon with the foot vamp buff does slightly less total damage on average. It also doesn't benefit his breath attack which is a lot of power.

>>52991408
Because you would usually have a dedicated Khemist for each unit of thunderers so doubling the attacks of a strong one shot gun is better than increasing the the number of shots of a weaker gun from 2 to 3. The Aethercannon also straight up out damages the rifle and has the best rend profile. Then you consider how you want to use Thunderers in the first place. You either keep them far in back out of harms way so mortars have the most range or drop them out of a ship.
>>
>>52983238
nu40k/Age of Sigmar crossiver when?


Once the Emprahs and genecrafted demigods crush Chaos to conquer the entire multiversr and win 40k, they'll need more space clay to take over too.

I'm sure GW would relish the opportunity for a family reunion and merging their brands.
>>
>>52991492
I just meant if we're going off rules-wise, there's no synergy whatsoever so it's misleading to say "but it's beastmen".

If you just meant aesthetically then yes, and I apologize. Although now I'm kinda wondering how a combined Brayherd/tzaangor list would do.
>>
>>52991541
What the fuck, I don't see it either. https://docs.google.com/spreadsheets/d/1Wl3zJzmXcXrievqvnoqtlOMHwG3-SCtRXMWfKFQ2ZVw/edit#gid=0 - here you go. Luckily I saved it few weeks ago
>>
>>52991586
So cannons sound good then. But how to model them? Plastic card to the rifles to simulate the shield on the actual cannon ?
>>
>>52991943
Ebay. Most people will want Mortars, so you pray that you find some Cannons before another enlightened.
>>
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>>52983238
Why couldn't we protect her smile?
>>
How does one Make a Slaanesh Army Work now that every new army gets better mobility, offense
and alot more resilience?
>>
>>52992705
Remember the really silly rules from the first pdfs? Basically that.
If you outperv your opponent to the point they pack up and leave, you win by default.
>>
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OK so I am trying to get into aos after not playing since 8th, and FEC are where I'm headed. However, I'm confused on matched play with the command abilities of the Abhorrents. Their rules don't say summon so does that mean I can still make new units in matched play without needing to set aside points, or should I save a few hundred points for ghouls/horrors?
>>
Hey lads, come check out the Geedub General discord, we have a pretty healthy community of players from all the GW games, it's a fuckin decent place to hang out and talk about hobby shit.
https://discord.gg/KBx5C
>>
>>52993921
It counts as a summon, you have to pay for it.
>>
>>52994006
so then what's so damn scary about them past the regen of models? And does said regen bump them past starting size or no?
>>
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*blocks your path*
>>
>>52994246
You have to pay for anything that creates a new unit. Restoring dead models to an existing unit is free and cant increase the number of models past the starting size. The call in command ability is useful because you don't have to start in your deployment zone and it decreases the number of setups you have to determine who goes first.
>>
>>52994517
you done explaint it and I appreciate you
>>
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>>52988201
>Rolls 6 to hit
>>
>>52990567
Heil MechaHitler!
>>
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>>52988488
Wouldn't female Stormcasts be a bit thicc?

Or "Heavy-set" in the Knight-Heraldor case?
>>
>>52995907
wasn't there a preview of a female model recently?
>>
>>52990627
Malifaux also has a cancerous community full of feminazis, trannies and numale cucks and the game is increasingly catering to those degenerates.
>>
>>52992323
what smile
>>
>>52996418
I thought you guys liked nazis though?
>>
>>52996442
Exactly.
>>
>>52996418
>tfw you're not american and the only time you ever see those people is on the internet
Kind of surprised by the sentiment though.
Seemingly every faction seems to have whores, not the game I'd have thought would attract those elements.
>>
Will this game ever stop being about giant models
>>
>>52986468

That's like saying because Stormcast have the Human keyword "Oh man yeah Stormcast, totally the same as human, just chuck it in your Freeguild Army"
>>
>>52995927

There will be one for that new Shadespire game.

And, to be fair, she does have some pretty meaty Chun Li thighs.
>>
>>52996418

"Sir this is a Wendy's drive-thru"
>>
Any Seraphon players have a backstory for their army? Now that the lore is basically seraphon are star demons that don't live, the backstories for lizardmen is kinda lack luster.

I am working on a story for mine. Basically my Slann went into a deep meditative slumber for hundreds of years. In the mean time the skinks built the temples and took care of him and he could subconsciously hear them talking and form images of them based on this. Skinks of-course talk about skink things, like rituals or riding terradons or taming stegadons or how much they hate the saurus who are bigger than them. So the Slann has a mental idea of the skinks just from conversation. Anyway, the temple was attacked and the slann was unable to be awoken. The temple crashed down trapping him. Then centuries later in the end times we was finally awoken under the rubble of his fallen temple but all his seraphon are gone. Now he is in the age of sigmar and remembers the skinks that he overheard all those years while he meditated.
>>
>>52997173
Seraphon don't have any lore
>>
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>>52995907
>tfw we will never get a femcast with just a loincloths and a big sword
im tired of this full metal/power armor on everything bullshit
>>
>>52997173
Instead of being memory daemon soldiers called from a magical realm, they're just normal lizardmen that managed to set their temple space city down somewhere in the realms and set up shop. With spawning pools and amazon hookers.

Seraphon background's more than a little half assed and they didn't put out any new figures, so I don't see any reason to chain myself to it.
>>
>>52998080
I kinda like the whole being summoned from memory bit. But to be fair, I THINK that the real lizards DO have cities in some remote hidden part of azyr
>>
>>52997996
>>52997996
>>52997996
BUY YOUR MODELS NOW. TOMORROW PRICES WILL INCREASE 30%
>>52997996
>>52997996
>>52997996
>>
>>52996447
That's 40k.
>>52996898
I'm not American either, but seeing Swedish feminists, Swedish and Canadian trannys and American commies asking for more female representation/gender neutral shit on the forums and facebook pages was quite disappointing to me. In my local gaming group fat cosplayer girls with blue hairs and leftists with bad personal higyiene and even worse gaming manners is the worst things I've encountered.
>>
Are any of the knights/cavalry in the game good. I like the look and fluff of a lance charge. However they all have pretty poor legacy warscrolls from what I've seen, bloodknights are the most useable I've come across and their point cost still looks too high compared to Fulminators.
>>
>>52998717
>oyumaruu
Dragon Blades, maybe???
>>
>>52998489
For the "Rest of the EU" catagory on the webstore, so mostly eastern Europe.
>>
>>52992323

because she's the composite of a living goddess and her descendants through millennia driven to near madness by their fusion and subsequent End Times fuckery

honestly we're lucky she's as stable as she is and isn't out there raping people to death with that claw arm
>>
>>52992323
She's in her WAR form. You don't smile in war. You let your resting bitch face do the killing.
>>
Allegiance: Stormcast Eternals
Lord-Celestant On Dracoth (220)
- Thunderaxe & Thundershield
- Artefact: Strife-ender
- Dracoth Trait: Lith-limbed
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
32 x Gryph-Hound (40) in units of 1


Total: 1980/2000

Is 36 attacks enough from the Lord?
>>
>>52996418
Nonsense. the gremlins are there for any straight, red-blooded males.
>>
>>52983262
Allegiance: Chaos
Deathrunner (120)
-Artifact: ?
10 x Clanrats (60)
- Rusty Spear
10 x Clanrats (60)
- Rusty Spear
6 x Warplock Jezzails (280)
- General
- Trait: Lord of War
5 x Gutter Runners (60)
4 x Poisoned Wind Mortar Weapon Team (240)
Warp Lightning Cannon (180)

Total: 1000/1000
>>
>>52984500
Being able to put heros in chariots would make then 10x better
>>
>>52998952
This. Also this >>52999237
>>
>>52999412
Do aetherwing not into smaller bases?

And can the dogs lookoutsir for the celestant?
>>
>>52986903
Wishful thinking maybe. Lord-of-murder playing for both teams would be good fluff
>>
>>52991943
Blue tact counterfeits
>>
>>52999412
I don't think you can congo line 32 grphy hounds in units of 1s around 5".

Oh who am I kidding. Cheese away.
>>
>>52999921
Doggies cannot lookout sir.
>>
>>53000161
12 on each side in 3 ranks of 4 will all fit within 5, so thats 24 plus 8 at the back. The dracoth is a 90x52mm base so it will fit plenty around it
>>
>>53000268
Good luck moving that blob!
>>
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>>52992323

I'm pretty happy with it
>>
I decided to take a slightly different approach to most lists I have seen so far.

Allegiance: Kharadron Overlords

Skyport: Barak-Mhornar

Leaders
Aether-Khemist (100)
- Artefact: Aethershock Earbuster

Battleline
10 x Arkanaut Company (120)
- 3x Skypikes
10 x Arkanaut Company (120)
- 3x Light Skyhooks

Units
5 x Grundstok Thunderers (100)
- 5x Grundstok Mortars

War Machines
Arkanaut Frigate (280)
- General
- Trait: Opportunistic Privateers
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Incredible Self-healing Hull
Grundstok Gunhauler (220)
- Main Gun: Sky Cannon

Total: 940/1000
>>
>>52999813
Not great, unfortunately. 6 Jezzails with lord of war is good but it means that you've brought a lightning cannon that won't do anything meaningful all game. Gutter runners work well for grabbing opponent's objectives but not when there's 5, you need more like 20.

To write a proper skaven list from my experience, your list needs to have one or two units that are able to gun down anything that steps in front of them, examples includeshock gauntlet stormfiends with double packmaster buff and LOW or 20 acolytes with 3 or 4 buffs stacked on them. Then you have to take almost twice that in clanrats just to protect it from being destroyed turn one and to have some power after that of grabbing your opponent's objectives. Also PWM teams are just garbage, never ever take them.

A better list would mean probably dropping the lightning cannon and PWM teams for a unit of stormfiends and a packmaster, or getting rid of the jezzails in favour of a second lightning cannon and warpfire thrower teams. The gutter runners can just be done away with for 10 more clanrats. And for skaven the artifact you always take is crown of conquest - battleshock is your number one enemy, either give a crown to every hero in your army or get yourself a chieftain with battle standard.
>>
>>52985741
>gay as fuck
King of the playground right here
>>
>>52988430
>not equipt with warpfire projectors
Nothing to be afraid of lads
>>
>>53000353
Fuck off with your 40k army
>>
>>52994260
>*steps over the fat ginger midget
>>
>>53000353
I think you may be let down by the gunhauler im afraid to say.
>>
>>52997173
I refuse to have my lizards as fully magical beings and instead I'm slowly writing how flesh and blood lizards of old can coexist with the daemonic ones

the solution I've got for now is to assume that the spawning pools merely provided physical bodies for the souls to reincarnate into and that the constellations the lizardmem souls come from are runic heavens the old ones ascended into before disappearing (in practical terms all lizardmen are lesser beings spawned from an old one's soul purposefully stemming itself)

so my lizardmen are among those who flew away during the end times that brought with them functioning spawning pools and some of those jungle domes kroak protected; their main settlement is a series of stations orbiting near the surface of a sun

they are currently building a new not!geomantic web in an attempt to recalibrate reality and undo the future that is AoS
to do so they may need the sigmarite the sigmarines are made of, since it has a link with the remains of the old geomantic web funded in the core of the old world, that's why they may turn aggressive and hateful towards the golden boys they see as stealing and mismanaging the geomantic gold heirloom of the old ones' work
>>
>>52983354
Would not be surprised if GHB2 has these rules in
>>
>>52984278
It's crazy who KO will basically just be able to delete anything it wants first turn with a unit like that, should nothing prevent them. Hordes and Horde of Khorne will be the bane of KO so i'm expecting that to come into the meta.
>>
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Refined my KO list a little, not sure how to equip the Endrinriggers. It seems like you can do some fun movement shenanigans with the skyhook and grappling launcher, but how that stacks up to their other choices and their battlefield role I'm not sure.

It's a shame the Warscroll Battalions for the KO are so limited, although I can see the reasoning behind it. It does make it difficult to decide how to distribute your artefacts and great endrinworks though.
>>
>>52985067
NNM, look on the PMP google+ page there was a guy who did them all with glowing fire weapons ect. I think a heavily battleworn unit would look great too, freehand on the shield. Metalics are hard to really get right, but when you do it's brilliant.
>>
>>52985884
Khorne Player here, Stormcast can look fucking cool.

Also people that berate other people for playing armies they don't personally like fucking suck. The biggest problem with this hobby is the amount of total idiots it attracts.
>>
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My 5 year old sons first fully painted model. How did he do? I told him he needs to slow down and focus so as not to paint outside the lines.
>>
>>53001909
>paint in the lines
>learn to love washes
At least his colours + base are down
>>
>>53001909
As a dude what does art with kids for a job, he's done astonishingly well for his age!
>>
>>53001984
I was watching over his shoulder and advising / admonishing him. >>53001962
Yeah some colours have get to be washed. That's why the blue looks deep and the gold / white / every other other colour looks flat as a Japanese loli
>>
>>53001006
I don't know what could stop it, against khorne if its a horde build they could dismantle the heroes and force battleshock test over and over again. 120 reavers left over might even lose to the retreating ship and khemist with the companies if all the riggers are killed during the alpha strike.

Maybe SC with a lot of dudes with 2+ and reroll 1 armor saves and -1 shooting out of the gate with a mirror shield/staunch defender general would shut it down. They could also keep their key guys off the board.

I think KO were definitely aimed at countering Tzeentch though.
>>
>Kharadron Overlords
>Color-scheme and lorewise, prefer Mhornar
>Rule-wise, vastly prefer Urbaz

What do? :(
>>
>>53003089
Ignore paintgate.
>>
Allegiance: Destruction
Frostlord on Stonehorn (460)
- Artefact: Battle Brew
Orruk Megaboss (140)
20 x Gitmob Grots (100)
- Spears & Shields
3 x Ogors (120)
3 x Ogors (120)
3 x Orruk Gore Gruntas (180)
5 x Orruk Brutes (180)
5 x Orruk Brutes (180)
Ironfist (60)
Total: 1540/2000

Whats better to add in here
FL on Stonehorn general w/ tyrant+battlebrew.
Arachnarok general with brew+tyrant plus 5 Brutes.
Huskard on Thundertusk and 3 Ogres.
Boss on Wyvern, 5 Brutes, and a moonclan shaman.
2 ironblasters and a Butcher.
>>
>>53003089
>hey my guys are painted like X but im going to be running them with Y rules ok?
>ok cool
>>
>>53003205
>>53003205
I'd go spider. And make one of the squads of brutes a 10 man.
>>
>>53003089
>lorewise

>That tiny scrap of text above the battalions is considered 'lore'

There isn't enough fluff in any AoS book to truly give a shit about [clan x] over [clan y] or discern major differences between them or give them any meaning

No one is going to be like "wait, i thought Mhornar's used only their iconic Shredderbombs not Drillbombs!!" because literally no one can tell them apart and they ain't established in the overall lore and never will be.

In short: Paint them however you like.
>>
>>53003089
"Mine's a successor skyport that uses the follows the Code like Urbaz but uses these colors instead."
Just talk to your opponent, people irl aren't as spergy as on /tg/
>>
>>53003089
Given that there was an article in White Dwarf saying that there's literally nothing wrong with making up your own Space Marine characters using the rules for one of the official named characters, paint them however the hell you want and tell your opponent what rules you're using. Anyone who spergs out about that probably isn't worth playing against anyway.
>>
>>53003522
That's not all the lore, there's a full page for each Skyport.
>>
>>53003199
>>53003275
>>53003522
>>53003669
>>53003947

Thanks for your replies guys :)
>>
>>53003089
just tell your whoever your playing against what port your color scheme is meant to represent.

You will only run into trouble if you switch what port your affiliating with at the start of each game based on what your opponent brings.

It seems like the intention of the rules for paint-gates were intended to make port hopping between the named ports unavailable as a hot-swap option.

There are still lots and lots of options that are hot-swappable during set up, just not the named ports.
>>
>>53001909
>5 year old
It's excellent. I know grownups who paint like that.
>>
>>53000860
I am aware, but I figured if I keep it glued to the frigate, then it can soak up a wound or two for it, and benefit from the reroll missed shooting which will hopefully let it make back it's points.

I am aware that I could actually afford a frigate instead, and I might swap the cannon with the drill cannon, but I want to keep it somewhat fluffy, and Barak-Mhornar are supposed to be quick hitters

>>53000772
Wut
>>
New Death shit fucking when?

>Order posterboys are Sigmarines
>Chaos posterboys are Khornemarines
>Destruction posterboys are Ironjawz
>Death posterboys are fucking stinky hobo ghouls

when did everything go so wrong?
>>
what would look better with leadbleacher? Balthasar gold or retributor armour. I'm gonna use it for my stormcast eternals as the trim.
>>
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>>53004994
They aren't hobos you fuckin fagget
They are glorious knights of the realm. pic related
>>
>>53004994
I don't know exactly what it was, but it was somewhere between Nagash rising and Vlad dying, and I guarantee it was Mannfred's fault.
>>
>>53000900
Yeah dude in end times real lizards left on space ships.
No reason they couldn't have come back in the mortal realms in addition to the current seraphon.
You can actually make it like a subfaction of seraphon, "Lizardmen" from the old world.
>>
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>>53005170
>>
I wish there was a 'reverse' Silver Tower.
Meaning instead of being a bunch of gud guys going against the baddies, you are baddies going into a good guy tower and looting it. Sort of like Dungeon Keeper.

So you could have the heros be:
Wight king, Beast lord, Savage Warboss, Vampire lord, and a skull grinder

And the tower has things like:
5 Liberators, 10 skinks, some fyreslayers, and a lord celesant as the main guy to kill
>>
>>53005170
>>53005273
that's not how insanity works.

I get that some people may think it's a cool idea, but in actuality it's just another example of bad writing.

You can have monsters with a twisted worldview that make them feel like they are fighting for a just cause.
Or you can have insane creatures.
Or you can have one guy believing these things.

Having a functional society based on mass psychosis that effectively translates to a shared alternate reality is bullshit.

On a only vaguely related note I find the ignorance or disregard for any semblance of treating the subject of mental illness with any respect whatsoever to be in bad taste.
Write all the insane monsters you want, but at least do a little research on what you are writing about.

meme shit
>>
>>53004994
Death is just begging for a new book really. It would take so little effort to make a lore of death spell list and remake the mortarch kit into new leaders. Hexwraiths, and Morghast as elites. Mortis Engine as your support behemoth, spirit host battleline, Banshee and cairn wraith as cheap leaders, boom done.
>>
Lgs is going to hold a AoS summer campaign to reel in more players. (I live in central Europe) They are intending to use following ruleset:

-b2b measuring (good)
-Battlelines are battlelines regardless of allegiance, ie. witch elves are battleline always. (total bs, let's you abuse couple of factions)
-If opponent doesn't have painted army, the other gets one extra triumph, chosen freely. (very good)
-Units may have only 1 banner, 1 musician and 1 champion among the other models in unit (kind of meh, bye bye marauders)
-To hit and to wound rolls of 6 always succeed (this is the worst imo, what's the point of using spells or abilities which cause -1 to either one, lol)
-Units which are untargetable cannot contest or capture objectives (pretty welcome thing)
-You can only use each prayer once per turn (kind of 50/50 on this, is this trying to nerf what? KBB?)
-Each ability can only be stacked once per unit.
(Again, is this aimed against KBB?)

Normally I wouldn't mind using houserules, but some of these rules just feel odd. I kind of feel like I'm not playing AoS with these rules..
I have played AoS with couple of friends since it arrived and we all love GHB and it's rules. But these houserules? I dunno should I even bother.. You guys have thoughts about these houserules?
>>
>>53005425
Why cant it be collective hivemind madness?
>Implying there are rules to fantasy

Why does superman get winded if he doesn't have to fuckin breath and there is no O2 -> CO2 exchange in the cells since hes in fuckin space?
Its pretend bro
>>
>>53005727
Honestly, these seem really tame.

>-b2b measuring (good)
As you said, good

>-Battlelines are battlelines regardless of allegiance, ie. witch elves are battleline always. (total bs, let's you abuse couple of factions)
Such as?

>-If opponent doesn't have painted army, the other gets one extra triumph, chosen freely. (very good)
Some would complain about this, but most will be fine

>-Units may have only 1 banner, 1 musician and 1 champion among the other models in unit (kind of meh, bye bye marauders)
Most people only take one of each anyway. Only WAACfags try to abuse this

>-To hit and to wound rolls of 6 always succeed (this is the worst imo, what's the point of using spells or abilities which cause -1 to either one, lol)
In what world is that "the worst". It is a normal change. If a unit gets some form of special effect if they roll a 6, then a -1 to hit effectively makes that buff impossible to get.
Also, there are going to be very, very few circumstances where you can debuff a unit to the point where not even a 6 is good enough to hit/wound
Also, I can't believe I need to explain this, but just because a 6 always succeeds, it still means they HAVE to roll 6s, which is a lot less likely than rolling 4+

>-Units which are untargetable cannot contest or capture objectives (pretty welcome thing)
Good as you said, but I can't even think of that many units that will get stopped by this. I am getting the impression you have a lot of WAAC shit in your local meta

>-You can only use each prayer once per turn (kind of 50/50 on this, is this trying to nerf what? KBB?)
Not unsual. They are bringing it into parity with magic. If I am correct, Stormcast have access to prayers now from their battletome as well.

>-Each ability can only be stacked once per unit.
>(Again, is this aimed against KBB?)
Also perfectly normal. There is no shortage of stackable abilities that can be bullshit to play against in this game.
>>
>>53005425
>Having a functional society based on mass psychosis that effectively translates to a shared alternate reality is bullshit.

It's a magical madness that is highly infectious.
>>
>>53005727
>-To hit and to wound rolls of 6 always succeed (this is the worst imo, what's the point of using spells or abilities which cause -1 to either one, lol)

That's not really a problem 6+/3+ and 90% of attacks fail. 6+/4+ 95% fail even before saves.

>Battlelines are battlelines regardless of allegiance, ie. witch elves are battleline always. (total bs, let's you abuse couple of factions)

This just makes the game more fun. The only crazy thing I'm thinking of is pestilins with glottkin.
>>
>>52999412
How do you fit 32 40mm bases around your LCOD

>using judicators
LOL why would anyone use that garbage tier unit
>>
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>>53006100
>using stormcast
LOL why would anyone use that garbage tier unit
>>
>>52998717

Bretonnia and empire cavalry are good especially if you are cool with demigryphs

Blood knights are superb
>>
>>53006077
>>53005906
Maybe I'm just overreacting. Thanks. Most of the rules make more sense now. It's just that I heard that the "rule makers" are going to bring something like stormfiends with blightkings to every game, ofc later on the campaign.

The hit and wound roll thing just felt odd since I mentioned that blightkings can't proc their ability against dryads in wood. Doesn't blightkings extra attacks wound automatically?
>>
>>53005425

>Applying scientific rules to magic cannibal monsters who rides t-rex-like corpses of bats and undead bones of lizards in fights against evil gods and green persons

Welcome to fantasy you, faggot.
>>
>>53006259
You still have to wound for their extra attacks. I'd think using them as generic battle was more egregious if you couldn't already take Tzaangors and Bloodletters.
>>
>>53005694
More like Death needs to go back to Order and have Aelves get their own Grand Alliance
>>
>>53005694

This. Fucking this. The Mortis Engine is full wasted without being part of the ghost army allegiance.
>>
>People actually play death without any Tomb King units
No wonder you cant win and gaems.
>>
>>53005727
All of them are pretty good additions apart from
>-Battlelines are battlelines regardless of allegiance, ie. witch elves are battleline always. (total bs, let's you abuse couple of factions)
This is fucking retarded. Why do it? Its clearly aimed because one person wants something.

>-Each ability can only be stacked once per unit.
Yeh this is aimed directly at the KBB banners, SCGT did the same thing to stop people spamming them because of a technicality.
>>
>>53007312
>Ebay Kings
Sorry anon, I am too poor
>>
>>53005382
That's almost insultingly easy to do though anon. Just take the tiles from Silver Tower or Shadows Over Hammerhal, make up a few dungeons and simply switch the heroes for villains and the mooks for Order infantry.
>>
>>53007442

Yeah I play Bloodbound and I've been avoiding stacking bonuses like that. It's not fair and it's probably going to be changed in GHB2 anyway so best to get used to playing without IMO.
>>
>>53005727

Looks really close to SCGT stuff.

>b2b measuring
-This is fine and honestly should just be in the rules

>battlelines are battlelines
-I don't really like this one, removes some of the incentive to run specific forces

>Painted army
-No opinion - I'm a bare minimum hobbyist so this would force me to paint

>1 banner, 1 musician, etc
-Nothing really wrong with this one? It just means you need to play a bit smarter with actual unit placement

>To hit and wound of a 6 always succeed
-While I don't really like this it is the same rule at SCGT and honestly speeds up the game

>Untargetable units cannot contest
-Fantastic rule, should be in the main rules, SCGT

>No stacking prayers or abilities
-Needed otherwise KBB and now KO can get really silly really quickly. Also SCGT.
>>
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So prior to the KO release I didn't have many flying units so I never really made a big deal about model to model attack (usually just being close enough to the silouette when lookong overhead was close enough) but after going into the faq it explicitly states that models that are out of range vertically cannot attack the flyer, how can I ease this mechanic into my local GW scene withiut causing too much butthurt to my opponents?
>>
>>53007672

I mean with the KO models the likelihood that its ever going to end up where your opponent cannot attack you is minimal as fuck.
>>
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>>53007672

Goddammit, anon.
>>
>>53007672

You're probabley better off introducing it to people as something they can do instead of something they can't.

Sling a flying unit at something that can smash it to pieces and run through the procedure. Do that enough and people will pick it up and you won't look like you're exploiting a rule or being a dick by enforcing it against units that can't hurt flyers.
>>
>>53007672
>I don't want people to use base to base measuring in games against me because then they wont be able to attack my blimps in melee.

that is not cool anon, not cool.
>>
>>53008215

Are you of simple mind?
>>
>>53007672

Are you planning on playing with extremely long flying stands or something? The current KO models are attack-able from the ground pretty easily.
>>
>>53008258
>simple mind?
you better hope your "opponents" are if you expect them to play along with your plan.
>>
>>53007672
you are a faggot and I hope nobody plays with you
>>
>>53007672
>>53008258

>>53008413


Nigga you dumb.
>>
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Lorewise, what are the physical capabilities of stormcast eternals? Do they get tired? How much damage can they take before going down? Do they need to eat and sleep or is that optional for them? Would it be fair to assume they have the same physical stats as space marines? And how do they stack up 1v 1 against other beings in the setting like chaos warriors, vampires, ironjawz, saurus warriors, etc.
>>
>>53007672
>>53008258
>>53008469
he is starting to get angry that everyone realizes he is a faggot for even suggesting the idea.
>>
>>53008516

The idea of what? Playing by the rules? Is your reading comprehension really that poor?
>>
>>53008543

Nah man because you're up to something. If you're just reading the rules and seeing it is one thing but you're clearly looking to find a way to mount your models on really tall stands or something to be a prick.
>>
>>53008543
I bet you're the same guy who said it was cool to not follow your paint gate rules because it was just as stupid as measuring model to model and no one would do it.

suddenly you figure out you get an advantage from "following the rules" and you pretend to be the reasonable one.

always playing the victim.
>>
>>53008612

That was a pretty drawn out attempt to get to the paint gate trolling - probably could have just started with it.
>>
>>53008501

I honestly haven't read enough of the AoS stuff to give you a good answer. From what I can see they're not depicted quite to the same super human levels as Space Marines are in 40k (i.e. unrivaled individually) but they're clearly a cut above the base.
>>
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Who are the coolest armored chaos dudes?
The OG warriors? Or the new-ish guys?
I am fond of the warriors despite their shitty poses, and blight kings.
>>
>>53007990
Haha I stole the idea from the dude who posted his steam golem/dwarf lord on shield bearers conversion. I think he used it on an engineer.
>>
>>53008747
no thanks. That arguments been done to death.
>>
>>53008833
Chaos Dwarfs
>>
>>53006077
Stormfiends are now battleline
>>53005727
>>53005906
>>
>>53008501
The female ones squirt lightning.
>>
Is there any good store that delivers all over EU with fair prices?
>>
>>53008501
They definitely tire, and they do eat in lore, but i don't know if they have to,or just can. They're semi-immortal in that they can respawn, but their bodies are still mortal. Strenght etc. they're definitely equal to chaos knights, and more than match for sauruses etc. With 2 W each, they're closer to terminators than basic marines.
>>
>>53009345
Yeah, but chaos has good battlelines base. I think it helps Destruction the most, you could take the Stonehorn and two Thundertusk and still get a four unit gorefist or ironfist.
>>
>>53008501
Pretty much the same stats as Chaos warriors, except they actually focus on tactics, ranged combat and defense so they usually get much higher KD ratios.

If i had to compare storm casts to other beings in the setting it would go
Greater daemons>Vampire lords>Saurus oldbloods = Sunbloods> Lord Celestants> Frostlords> Chaos lords > ironjawz Megabosses>Treelords > Daemonic heralds>Runefathers>

For baseline troops it goes
Bloodknights> Beastclaw ogors > Liberators > Lesser daemons > Ironjawz > Blood warriors/chaos warriors > Saurus > Revenants > Fyreslayers > Ard Boyz > orruks > Tzaangors > Mortal humans > Skeleton warriors > Gobbos > skaven

And for named characters with rules or heavy importance in the narrative

Archaon >>>>>>>>>>>>>>> Nagash > Alarielle > Skarbrand > Celestant Prime > Goddrak > Mannfred > Vandus Hammerhand > Arkhan/Nef > Khul
>>
>>53010139
You missed one

>Brok Grungsson>>>>>>>>>>>>>>>>>Archaon

POWER OF MONEY BITCH
>>
>>53010170
>top hat autist who Hasnt even made it to admirals council that would get BTFO by anyone else on that list
Yeah nah, there's a reason he wasn't included.
>>
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Literally who can stop him?
>>
>>53010408

60 Arknaut Crew with 36 Skyhooks and 3 Khemists?
>>
>>53010408
Grimgore ironhide
>>
>>53010446
>implying you shouldn't use 20 Thunderers with Aethercannons with the Khemists instead

It is like you DON'T want him to taste Aether-Gold
>>
>>53010408
Why does Archaon's mount not have a Slaaneshi head too? Wouldn't it make sense?
>>
>>53009904
Even then. Blood knights becoming battleline accross the board is a little op
>>
>>53010396

Right in the feels of every true Imperium of Man player. :-(
>>
>>53010582

Slaanesh is dead. Fucking dead and he is not coming back. Never
>>
>tfw too intelligent and sophisticated to play anything but Aelves
Cant wait for the new release
>>
>>53010582
But it does have one. You just can't see the dragon's crotch from that angle is all.
>>
>>53010723
Atlast I truly see
>>
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>>53008516
Sorry friendo but my only 2 posts were
>>53008873
And
>>53007672
Also pic related is why I don't feel dumb for bringing it upas its official faq.
>>
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>>53010396
>>53010589
>>
>>53010745
>Also pic related is why I don't feel dumb for bringing it upas its official faq.

do you think people aren't going to realize the only reason you care is because it makes attacking your blimps much harder in melee?
>>
>>53010770
Stormcast are more an evolution of Warrior Priests than Knights, really
>>
>>53010745
I've wondered the same thing about Gyrocopters. Should a guy with a sword be able to whack at a flying machine high in the air realistically? No.

But that makes for an unfun game mechanic. Also the KO battle report thing in their initial WD had them getting melee'd to death by FEC so clearly GW doesn't care about attacking flying ships in melee, FAQ or no.
>>
>>53010952
They're not an evolution of anything in WHFB, really.
They're close to the D&D trope of paladins than anything else.
Warrior priest had a distinctly different look to them. There is the AoS version of one in the Silver Tower game.
A fat bald friar type Stormcast would be kind a neat though. I doubt AoS will feature any other body types than Roidrage and Mr.Universe anytime soon.
>>
>>53011178

WD battle reports don't count for shit and never have.
>>
>>53011277
Stormcasts are supposed to be just chaos warriors but for the good guys
>>
zombie orruks when? i need my zorks on zoinks
>>
>>53010794
I cant melee either so I dont see the issue, the rule would make a phoenix less effective as well as only the rider has 2 inch reach its not like its all pro no con. Sorry for wanting to play the game by the rules not your snowflake interpretations.
>>
>>53011178
Gyros are on much shorter bases so it woyld be pretty rare for something to not reach it. I just imagine its doing a "low bombing pass" to justify it being in range.
>>
>>53011853

He's an autistic aelf-poster shit lord posting low quality bait, ignore him and hopefully one of these days he'll fuck off forever.
>>
>>53011853
Oh no, your ship can't use its shitty melee attacks. This surely balances out it not being possible for units with an actual usable melee attack profile from hitting it.

I actually think it is fine to play that way from time to time anyway, but justifying it with "I cant melee either" when you shouldn't be trying to melee things in the first place is just dumb.
>>
>>53012035
All I know is that you sound like a WAAC fag for complainong about something that can litterally be fixed by raising them up on their bases and pointing their weapons higher.
playing model to model affects different flying units based on thier loadout so the nerf/buff varies.
Imagine buying a fast ass car and having some asshole tell you not to take it on highway speeds while on the highway because that isnt how he drives. Sounds retarded.
>>
>>53011946
a low bombing pass is a few thousand to a couple hundred feet off the ground, not 5 feet. even in the world of fantasy a magic flying whatever would still try to stay at least high enough that you couldnt literally reach up and punch them off their flying scooter.

there's basically no logical explanation whatsoever that something like a blimp or kite that uses projectiles would ever, ever be in melee range. like shit its dangerous to be that low WITHOUT any enemies around, if you're putputputting along and you forget to increase altitude you could crash just trying to move around.

just gotta accept somethings make zero sense and are purely for gameplay's sake.
>>
>>53012633
How about disembarking? Wouldnt they have to get low?
>>
>>53012633
>>53012633
When ripperdactyls swoop low they are considered on the ground for that combat phase, why bother making a distinction on the warscroll if you can ignore it?
>>
>>53012653
sure it makes sense that they would hang around for that, and if enemies are already in range of course.

i guess the question is what the timeframe is that turns take place in. a helicopter touches down, unloads, and scoots the hell off. how long would a blimp take to rise back up, a couple minutes at most?

>>53012707
i don't mean flyers that would have a reason to actually go into melee range. of course a dragon would want to claw at or crush people on the ground and so on. but these are straight up aircrafts we're talking about here.

im not talking about warscrolls whatsoever. im saying logically an aircraft that could have its hull damaged by a rock it didn't notice has no logical business loitering close to the ground except for landings and takeoffs.
>>
aside from morbidex twiceborn, what are some ways i can buff up a a nurgling-heavy list? particular spells or abilities to give them a save or better hit/wound rolls?
>>
New thread
>>53013129
>>53013129
>>53013129
>>
>>53012572
Are you drunk?
Nothing you said addressed anything I said at all
>>
>>53010408
A sunblood rolling 6s on all his hits and wounds.
Thread posts: 333
Thread images: 47


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