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Warhammer 40k General - /40kg/

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Thread replies: 556
Thread images: 48

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A FUCKING NIDLEAF Edition

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>52926931
You only really had to worry if you tried to deep strike literally right next to enemy units. You could reliably deep strike at a safe distance where you were unlikely to mishap and still be in range to do effective damage.
>>
>>52927025
I'm a noob, and have only played 3 games.

The idea of my terminators scattering into a wall, or an enemy unit is terrfying
>>
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>tfw fear will actually matter

EIGHTH FOR THE EIGHTH
>>
>>52927035
Well luckily for you 8th ed is right around the Corner!
>>
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Im more excited for the new models and factions than for the rules
>>
>>52927047
Woo!

Too bad I fell in love with heavy flamer sternguard with pedro kantor
>>
>>52927035
Even if you misshaped you still had to roll a 1 for the unit to actually be at any risk of destruction.

If you want shitty you'd have to play guard and try to use grav-chute insertion where the entire unit was instantly destroyed if one guy couldn't deploy.
>>
>no more scattering onto your own troops
Aw, thats part of the fun
>>
First for Stealthsuits being one the funnest, most versatile units in the Tau Codex.
>>
Where can I read all the confirmed changes and info?
>>
>>52927025
A unit that's effective at range you shouldn't even bother deep striking. It wastes two turns they could have been shooting at something and lines them up nicely for a single blast to remove a hundred something points at once.

There's a reason that people mostly just don't deep strike anything that could scatter into a wall and when they do it's termicide.
>>
>>52927067
why is he being petrified
>>
>>52927056
>new factions
Uh...

>>52927058
There has been heavy discussion about whether flamers will be more or less useful now templates have been squatted and they auto D6 hit
>>
15th for static grass clumps make the best camouflage.
>>
Here's hoping they'll have some of the play style defining formations like Cohort Cybernetica and other stuff messing with how a unit is composed and functions in the codices.
>>
>>52927083
God I hope so.

I always have to play against blobs of guard, tau, and eldar at my LGS.

Those vets are what keep me going
>>
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Fucking
Choose

Alternative versions: Imperium, Chaos, Aeldari, Other Xenos and a rulebook

Real version: Rulebook, scenery book, Imperium, Chaos and Xenos armybooks
>>
>>52927075
He's coming out of stealth in rocky terrain.

Duh.
>>
>>52927056
new fagtion melee tau incoming
>>
So where's this magical thing people are reading that says ICs can't join units? I watched the entire Q&A and they talked about how ICs can join units, and I haven't seen anything GW official that actually said otherwise.
>>
>>52927098

Xenos Hordes > Xenos Empires = Imperial Forces >> Chaos >>>>>>>> Space Marines
>>
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How does this make you feel?
>>
>>52927115
Feels like a bad angle, or bad proportions, take your pick
>>
>>52927110
dumb ork poster
>>
>>52927115
Could she *be* any more out of proportion?
Fuck me
>>
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>>52927115
>>
>>52927115
The proportions and the artstyle are worse than the fucking female space marine.
>>
>>52927130
dumb Tyranid poster, actually.
>>
>>52927115
What is it from
>>
>>52927025
You obviously don't play with a normal amount of terrain. Scattering 6 inches in any direction would mishap you if you had 1/4th terrain coverage that's not just a random tree
>>
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And the best part: it's canon.
Source: wh40k: revelations comic
>>
PLASTIC SISTERS WHEN?
>>
>>52927156
Yeah, I really don't care. No one really cares about it.

What people care about is all of the fuss.

>soggy-kness if no female muhreens

I am not going to change things I like for your benefit, if it is natural to the setting and feels organic awesome. Otherwise gtfo

coming from the cumdump gender
>>
>>52927115
Angry at how terribly proportioned this female Inqjisitor in terminator armour with a force halberd is.
>>
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>>52927115
So is anyone else just assuming she's piloting it like a Tau suit? Grey Knights just made a smaller version of the dreadknight, just with limbs attached to adamantium swaddling. Or this guy.
>>
Where'd the nidleaf meme come from? what did I miss?
>>
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>>52927156
>comic books
of course it was them
>>
>>52927156
>>52927115
Female inquisitors are and always have been canon. A male or female can wear terminator armour.

Those proportions are fucking dreadful though.
>>
>>52927156
I thought that shit wasn't supposed to work without the black carapace
>>
>>52927156
What's special about this, shitposter-san?

The Inquisition always used Terminator armour and Space Marine equipment and always had female Inquisitors.
>>
>>52927135
That's an inquisitor in Terminator Armor. The white armor just makes her look like a GK.
>>
>>52927102
>Tau
>Might Warriors
>>
>>52927156
This looks like it was drawn by IDW or some other shitty PC comic publisher
>>
>>52927156
But that's just an inq..
Fuck it.
>>
>>52927178
It's one guy spamming that word on everything trying to force it.
>>
>>52927184
Nah it's just harder to use it without it.
>>
>>52927201
>nidleaf spotted
>>
>>52927184
Pretty sure the black carapace just lets you move more easily in power armor, not that it's required to use it. Inquisitors in power armor is nothing new. Ordo Malleus even has terminator armor for Inquisitors.
>>
>Mfw I will be able to BTFO entire army with new flamers rules
>>
Ignore the fem Space Marine shitposter trying to derail the thread, giving them attention never ends well and this thread is too young to die.

Instead, let's do some speculation on 8e.
Hoping that Snipers will no longer only wound on 4+ and will instead have realistic AP and strength values or, at least, apply plenty of wounds per hit.
>>
>>52927212
I thought they had to go through the same process as space marines though
>>
>>52927214
But it'll take hundreds of hits to damage big units.
>>
>>52927184
A black carapace isn't necessary for power armour or terminator armour. It just makes it so the armour moves as if it's a part of you.
>>
>>52927220
You have to be a space marine to do that. That's part of the implants and genetic manipulation.
>>
>>52927098
>this shit posting
Look friendo, we all know eldar will get their own special book, so stop being a super retard, and spamming thread with your shit head cannon
>>
>>52927220
The Inquisition and Sororitas explicitly do not have the black carapace or anything like it.
>>
>>52927237
>everything i don't like is shitposting
mkay
>>
>>52927237
t. xenofag
>>
>>52927190
I always thought that Malleus Terminator armor wasn't Space Marine sized.
>>
>>52927245
>Spamming the same image thread after threda like the ork guy is not funposting
phew lad
>>52927255
Alpha legion actually so i get two books, i just know GW has a bonner for eldars
>>
>>52927265
>spamming
>once per thread is spamming
Go back to 1d4ddit
>>
>>52927259
GK confirmed for tiny manlets
>>
>>52927109
It's a misrepresentation of facts, its regarding Deathstar benefits as most buffs will trigger only on models with the right keyword.
>>
>>52927270
>he dosent know what spamming is on 4chins
go back to bolterseer pleb
>>
>>52927115
Like i've wasted bandwidth.
>>
>>52927292
>not having unlimited bandwidth
Spotted the nidleaf
>>
How do you feel now that squats are back?
https://www.warhammer-community.com/2017/04/27/white-dwarf-turns-40/
>>
>>52927296
I do, and it was still not worth it.
>>
>>52927098
From what I saw in the stream core rules aren't included in the five books, they're just a free online thing that will be available for a short time in print. They said the five books would be datasheets for the models int he game, so I'm assuming scenery is with the core rules.

And for the five I'm assuming something else gets thrown in with space marines from imperium, aeldari get their own book because they know they'll sell a fuckton, all the other xenos in another book because fuck they want to sell that one too.

So "Space Marines" (+possible other stuff), "The Rest of the Imperium", "Forces of Chaos", "Aeldari", "Those Other Xenos Fags I Guess". Yes those are the actual titles.
>>
>>52927311
i feel like its already old new bro.
>>
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Fellow DE players, do you have any hope for the new edition? If GW doesn't fuck it all up for us, it sounds like the changes could actually be good and un-fuck us for once.

inb4 Raiders have T4 and 3 wounds lel
>>
>>52927296
FTFU Tauburger.
>>
>>52927286
>mentioning bolterseer
Dakka Dakka spotted. Go back.
>>
>>52927326
Im waiting to see what they are going to do with Hameonculus covens stuff. My current list runs 6 talos,a Cronos, two squads of Grotesques and some wracks, with Haemy HQs, so I want to see what Monstrous creatures are going to look like. Im hoping for the same statline in terms of toughness and Strength, cause that means they continue to be bitches to hurt. Though I might cry if we loose Haemy Power from pain.
>>
>>52927320
You cant reson witrh this guy, he's worse that cheeterfag
>>
Holy shit... am I seeing Tyranid hate? Unironic Tyranid hate. I didn't think I w9uld ever see the day. Guess these are some awakened template stacking autists. Usually it's Tau or Elda4 hate.
>>
>>52927374
Equal opportunist hatred round here
Gotta wait for dem stat lines to see who the cool new army to hate on is
>>
>>52927237
>>52927320
>Eldar get their own book
Has been deconfirmed by the latest rumour image.
>>
So Black Templars will be decent again, r-right?

Surely GW would make Crusader Squads and their Chapter Tactics good enough now to be worth running and losing Psykers for.
>>
>>52927115
How the fuck do those PROPORTIONS even work?
>>
>>52927374
Have you some how never manged to see all of the "NPC race" posts before? People are always hating on something and the various non-meta races have never been immune to it.
>>
>>52927394
It's easy, really.

They obviously don't.
>>
>>52927326
Think of this, movement values on all units. Dark Eldar focus on physical perfection to make up for the lack of psychic ability. Remember movement value coming back? And think of what a grotesquerie can do with automatic first attack on a charge? I'm thinking they might make jink a modifier to their to-hit value, which could really help. I think with the way Ynnari is going the Dark Eldar may shine more using the haemonculi covens to draw fire while their stupidly fast methed out elves run out of nowhere to unload.

Honestly, we can't know much about it until it comes out because we need to see is if they change the way the webway is used, or anything about deep strike and outflank. Also how well the new ugly fuckers can work as bullet sponges.

Seriously though, think of a few melee units they have to fire on before it gets close surrounded by swarms of rapid fire Dark Eldar repositioning almost as hard as current Craftworld, while incubi jump out of their transports to charge something that was over 20" away at the start of the turn. That's bullshit and won't happen but we probably get watered down versions that are competitively viable and I'm completely okay with that.
>>
>>52927386
>Wildspeculation involving mirroring leaked image is proof
hahahahahahaha,
i bed you thought trump had a 0% chance of winning
>>
>>52927374
>muh preshus tyranids
1d4dditor, please go back to your Safe Space Wiki™
>>
>>52927374
Memes m8, memes.
embrace them
>>
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>>52927405
Enjoy your Xenos book.
>>
>>52927320
>And for the five I'm assuming something else gets thrown in with space marines from imperium,
probably deathwatch and grey knights, since they are space marines after all.
>>
>>52927355

I was going to start adding some Covens stuff to my army, I hope they end up being usable. Hammer and anvil is the greatest strategy known to tactically inept man. A wall of Talos and Grotesques with over 9000 Scourge/Reavers and mechanized Kabalites sounds nice.

>>52927403

If we end up being slower than Craftworldfags again I don't even know what I'll do. WWPs being useful would be nice. Maybe they'll go back to something like the old WWP, or the Corsair dimensional key, where once you drop one basically anything can pop in and out of it
>>
>>52927425
>tell a retard his proof is shit
>get show same proof
top kek
>>
>>52927355

I reckon they will stay the same, but gain more wounds and maybe inbuilt IWND. I suspect the Haemy PfP table will be gone though ;_; But maybe Grotesques will get fearless or something.

The new Moral system will FUCK Grotesques more than any other unit, you loose 1, bam even if you roll well rest of the unit is gone...So that will have to change.

>>52927326

I posted in the Guess the statline thread, but I suspect Raiders are going to be T6, T7-8 seems standard so T6 seems about right.
Probably going to have either 6-8 wounds (pretty standard - weak, like it should be).

Hopefully 12" move base. (fire at full BS regardless; I think they will get rid of the whole combat speed/ cruising speed system)

Hopefully Splinter racks stay...I fucking love those things...
>>
>>52927439
So T6, 4+, maybe a minus to his for being super fast? i can dream
>>
Any speculation how any named IC changes?

I'm halfway through painting my pedro kantor, and just bought lysander
>>
>>52927435
It turns out 5 talos with scout with a 3+/4+ FnP is both an anvil and hammer at the same time. Only thing is to stay away from Grav, Wulfen and stuff with decent invulns. Seriously, I have tabled boards with just the corpse thief Claw.
>>
>>52927438
Not an argument.
>>
>>52927458
yes it is you retard
>muh meme man
>>
>>52927442

That is what I suspect yes. Its not Overpowered and is pretty fair IMO. Its' fast, its' killey but its weak.
>>
Chaos are going to be getting many more legions/warbands, so it makes sense for the five books to be: Space Marines, Chaos, Imperium, Xenos, Scenery
>>
>>52927439
Maybe the keyword system will mean that you can attack Hameys to Grotesques and use their leadership. Themeatically it makes sesne, since Grotesques need a Hamey to order them around. Also, Im praying that due to Gathering Storm fluff, Khekerach the decapitator (whatever the fuck his name is) and Mandrakes will become actually decent. I love the models, but the rules hurt me...
>>
>>52927447
Nothing concrete yet there were rumours of IC's not being able to join squads but it was only speculation
>>
>>52927465
Why do you keep namecalling? I have evidence.

You are a shitposting maggot with zero arguments.
>>
>>52927479
ICs can join squads, but any benefits to the squad will only apply if they are the same key word. EG: An astartes can only buff astartes, not astra militarum
>>
>>52927447
>>52927479
Live Q&A confirmed ICs can join squads, but since we're now using keywords, you won't be able to join just anyone.

This is to stop exploit-y deathstars or OP shit.
>>
>>52927455

I just started building my own CTC. Hope its still a thing, or I'll just moosh my 6 talos into two blobs of 3 and make mini claws.

Got a crab theme with my army, so the more claws the better I guess.
>>
>>52927482
>muh proof
your proof is shit. it dosent tell us anything, and we have no evidemnce that its a book cover beyound (again) WILD SPECULATION
take your """"""""""""proof"""""""""" and shove it.

my argument is that eldar alrady have 4 armies (less than chaos) AND GW has a history of favoring eldar
>>
>>52927495
I am ok with that.

I always wanted to use lysander, but wasn't able to because 1) don't have any regular termies 2) they suck
>>
>>52927495
>Can proably still join abbadon and an IW/AL soc to a unit of deathguard termintors
Fingers crossed!
>>
>>52927439

I was at a GW store today and the blackshirt told me that Raiders will "probably be T6, 6 wounds." I don't know if he had inside info or not, but your guess seems good.
>>
>>52927497
And your proof is also based on wild speculation and generalizing.

My evidence still stands and you can take your proof up your anus, you sub-human retard.
>>
I'm just glad they wanted to keep every army's schtick as effective as possible. I want to keep playing my sneakytau and mindbullets errywhere Thousand Sons.

Also every unit has been apparently extensively playtested and rebalanced, so might even have better Rubrics.
>>
>>52927506

Works for me, its about equivalent to AV10. 4+ to glance/wound with S6.
>>
>>52927517
>And your proof is also based on wild speculation
>gives proof that is just wild speculation about a 500x500 images
Wew lad
>>
>>52927517
>Spams thread with shitposting and head cannon
>calls other subhuman
go back to 1d4dditdakkaseerpolchan
>>
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I wonder if I could make a decent Skullhamma Battlefortress out of this.
>>
>>52926997
Actually so hyped for 8th so I can start using my nids again.
>>
>>52927115
Cool idea but the anatomy doesn't make sense
>>
Whilst we are wildly speculating, what d you guys think about my deamon/chaos predictions:

 nurgle see a doubling of wounds ( 6 wound lord, 10 wound princes and then maybe 18 wound GUO)
 rending might be +2 rend on a 6 to wound, so slanessh retain anti-armour
 khorn gets more D2/3 weapons and more attacks, all khorn deamons are 2+/2+ ws/bs
>>
>>52927497
LOL this is the same as the people now sitting in a corner with fingers in their ears repeating "40k is not getting aosified"
>>
>>52927573
Bolters no longer remove your models! Low save units got a decent boost with that, which is nice. It doesn't prevent people from playing MEQs and you still have a dogshit save, but at least you get a snowball's chance in satan's butthole to survive a good few guns. I play infantrytau and even I'm happy for all those armies, and my Pathfinders now can survive past Turn 1!
>>
>>52927573
I find that alot of people who are salty about it are Tau concerned about loosing their huge mecha formations and marines who a panicking about whats going to happen to grav. Then you have Pure Dark Eldar, harly, Nids, and Ork players rubbing their hands with a glimmer of hope in their eyes of a return to hopefully the middle of the table.
>>
>>52927374
How could anyone even hate the tyranids anymore? They're basically a joke at this point.
>>
>>52927594
oh look more wild speculation
alo 40k isnt getting aosified, its just being changed
>>
>>52927588
don't think GUO will double wounds.
it'll get more but Guilliman only went what, from 6 to 9?
>>
>>52927588
I think you vastly overestimate whats going be be given. No way will they allow bloodletters to be as good as guilliman in combat. Also,Nurgle will not be a doubling, that would make a Great Unclean one be on the level of an Imperial Knight in terms of health. Probly just a penalty to shooting, and a few bonus wounds maybe +1 for basic stuff, +2 for Lords, +3 for Demon Princes and GUC
>>
>>52927596

As SOB player I'm liking what I see so far. The flamer change makes them better single target and getting more than 6 guys under a flamer template was a rare situation anyway with people spreading out.

That and Multi-Wound on Meltaguns makes me feel happy. Finally monstrous creatures will know my wrath outside the Exorcist.
>>
>>52927594
Well considering Strength and Toughness are still a thing for example, it's more like the "40k will be sigmar'd" is still sitting in a corner crying and wailing that everything is just like AoS even if it isn't.
>>
>>52927612
40k is getting the exact same rules as AoS, bar a few changes. Haven't you seen the fucking release info?
>>
>>52927624
That is practically the only thing differing, nice find lol
>>
>>52927616
Great Unclean Ones went from 6 wounds in Warhams Fantasy to 15 wounds in Age of Sigmar.
>>
>>52927634
>Haven't you seen the fucking release info?
yeah. so far the only AoS things are cover and moral. most of the changes are from 2e or just straight up new.
>>
>>52927616
Sure, but i am guessing we will see FNP being axed in favour of more wounds, and seein as everything is getting more wound i could see them simply upping the wound count drastically on everything.

>>52927617
I am going on the basis that WS/BS5 army wide will means good to hit score. maybe it will be 3+/3+ and then nurgle and tzeench get 4+/4+. actually that make more sense
>>
dude rule handbook, scenery book, imperium, chaos and xenos armybooks lmao
>>
>>52927664

I wouldn't be suprised if WS/BS5+ becomes 2+ to the stat.
>>
>>52927634
No, no they havent had the same rules
like at all
>>
>>52927655
yeah but that was a totally different system.

8e 40k is still the same S vs T wounding mechanic.
>>
I sorta wish they'd made Shadow War: Armageddon the first release with the new rules. Would have been fun to see them there.
>>
>>52927612
>>52927634

Why is that a bad thing? What do you mean when you say "AoSified"- they're not blowing up the universe.

God knows the whole rulebook is long overdue for a reboot.
>>
>>52927115
I own this issue. She's a normal sized qt Inquisitor who makes her acolytes bath and bless her before they put the armor on piece by piece. Kinda neat actually
>>
>>52927656
So if it's the same rules as 2nd ed and AoS, you just count 2nd ed?
Unit types gone, saves the same, ic same, wounds remaining affecting models, Scatter gone, templates gone, battle shock, and what do you think will happen to the most complex part of the game psychic phase? Lol
D table gone, vehicle table gone, mishaps gone... You think this will stop? You think wound allocation will remain or become "pick whatevs"? You're falling for their shtick, they want AoS to be as close as possible so the kids can switch back and forth freely
>>
>>52927687
SWA rules are good for a skirmish game.
But they're not suited to 40ks larger scale.
>>
>>52927687
That would have just been re-releasing second edition and frankly, nobody wants that.
>>
>>52927698

>what do you think will happen to the most complex part of the game psychic phase? Lol

Good riddance. Either have every army interact with it or make it simpler.
>>
>>52927698
>o if it's the same rules as 2nd ed and AoS, you just count 2nd ed
well yeah. 2e is the origin, that both AoS and 8e took from.
>>
>>52927699
>>52927700

Oh no. I mean have SWA use the new rules they'll be using for 8e. So Marines have 4+ WS and BS for example.
>>
>>52927700
>there's a 2nd ed player in my group excitedly comparing all of the announced changes to 2nd ed.
You'd be surprised.
>>
>>52927539
I saw a guy jury rig a really good looted wagon out of a Churchill so I say yes.
>>
>>52927156

>Inquisitor senior enough to OWN a suit of Terminator armour
>No tubes coming out of her face

Fucking bullshit.
>>
>>52927688
It's a bad thing if you like a deep and rewarding game. If I wanted to play checkers with toughness I would.
>>
does anyone know if the rulebook/codex voucher promotion includes the rulebook from the starterset?
>>
>>52927326

If they don't give us better movement than space marines and also don't give us some bonus when it comes to CC to make up for removal of I, like we can counter a charge and attack first or something then we will be weakened significantly.
>>
>>52927707
There you go
>>
>>52927724
You will get M7. That is all. And be prepared for Marines getting grenades that probably counters the assault strike first rule.
>>
>>52927720
There's nothing rewarding about winning a game which almost entirely hinges on who can make the best list.

Don't kid yourself, there isn't even a basic semblance of strategy left in 7th anymore. Its more about what you bring to the table and far less about what you do with it.
>>
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>>52927539
Anything goes m8
>>
>>52927219

How about giving them a high strength like 6 or 7, but on a 6 to wound the do d6 damage?
>>
>>52927703
Tau should have psykers? Wtf
It will probably become like in another game you might have heard of. And all spells you can cast are listed in your datasheet and you just cast all you can once per turn. No number of dice or rabdomly choosing from a list.
>>
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How does magic work in Age of Sigmar?

Trying to get a general idea of what the Psychic Phase will probably look like in 8th.

Really hoping that they get rid of the random power nonsense.
>>
I don't want a fucking scenery book.
>>
>>52927775
In the hero phase (before the movement), each caster can cast one spell each. Each spell has a value that you need to beat and if the enemy has a unit that can deny and is in range needs to beat what was rolled.
>>
>>52927741
For all we know 8th ed is the same in that regard. The rules aren't even out yet. Until the WAACfags get a hold of it and start trying to break it over their knees, any assumption of balance is baseless.
>>
>>52927779
Don't buy it then
>>
>>52927741
If you believe that all lists will be viable against all top lists you're in for a surprise.
I'm sure it will be more balanced, but don't buy into their lies this edition as well before they release.
>>
>>52927786
Are they randomly generated, or can you pick?

Are the spells from the faction book, the general handbook, or from both (like current edition 40k)?
>>
>>52927765

>Tau should have psykers? Wtf

Well, the Kroot Shapers are known to have strange powers.
>>
>>52927779
i highly doubt there will be one. they're already doing 6 books on release.
scenery will be in the main rulebook.
>>
>>52927775
There has already been confirmation that 8th will still have a psychic phase, so it is already different from AoS.

One of the GW rule team tweeted it yesterday, should still be a screencap in one of the previous threads
>>
>Eldar will get their own special snowflake book

God, I am sick and tired of them. And I just collected every Eldar book, becaue a die told me to collect them and I couldn't decide which army I want to main.
>>
>>52927796

There are generic spells (Everyone knows how to throw out an arcane shield and a zappy bolt) but spellcasters tend to (Unless they are cheap bastards) have a unique spell or two for themselves.

The exact thematics how two spellcasters fireball you might change but the fireball still kills a few dudes with no-armoursave wounds.
>>
>>52927796
You get the spells in your sheet and can choose one, then cast that one plus shield and bolt once per turn. And only that one spell once in your entire army per turn.
>>
>>52927775
In the Command phase (before movement) models can use command abilities and spells. You choose a mage, pick a target, roll 2d6 to cast. Typically spells go off on a 5+ or 6+ so its quite easy to succeed.
If the opponent has any mages within 18" then ONE model can also roll and if they beat your roll they nullify the spell.

Of course there is also wargear and stuff you can get which improves your casting rolls or improves your nullify ranges etc etc

After that first roll, if the spell was succesful you just roll the wounds/effects. No fart-arsing about with rolling to hit, rolling to wound, making saves etc etc. Spells usually cause "mortal wounds" meaning they cant be saved unless you have invulnerable save
>>
How do you feel about 1d4chan tactica? It's a joke on reddit.
>>
>>52927816

What I'm most curious about is how mortal wounds will work in 40k. No to hit or to save, just subtract wounds will be Oh so much fun gameplay
>>
>>52927715
I'm actually going to visit a model tank shop that's conveniently right next to a tabletop gaming store this weekend to see if I can find anything even better to use.
>>52927758
I wonder where those legs are from.
>>
>>52927820

I'm not a huge Age of Sigmar fan but I'll admit, I like Command and Spells being the same phase. Especially in 40k.

Sisters, Necrons, Tau and Mechanicus all lack psykers of any sort so letting them do stuff in a more general 'Do fancy shit' phase would be nice. Tau calling down seeker missiles, SOB calling on miracles or Necrons pulling more technobabble out of their ass than a proctologist would recommend.
>>
>>52927796
Everyone gets a basic offensive spell and a basic buff spell. Some models have their own additional spells for free and in the newer books (Sylvaneth) you can freely choose who gets whatever spell you like (on top of the main 2).

None of this bollocks about rolling at the start of the game to see if your pysker is fucking useless today
>>
>>52927775
THERE IS 4 (FOUR) PAGES OF FUCKING RULES AVAILABLE FOR FREE EVERYWHERE. READ THEM.
YOU ARE THE REASON GW IS DUMBING DOWN 40K.
>>
>>52927828

I imagine they'll be mighty rare.

Like you might see Repentia doing a mortal wound when they die in melee combat as a final 'Fuck you' or the Tachyon Arrow sniping a guy.
>>
LSM poster boy for humans, Eldar poster boy for xenos. What's with the Eldar hate? Way more LSM dominating in tourneys
>>
>>52927797
>the Kroot Shapers are known to have strange powers.

A bit like the Orks maybe?
>>
>>52927832
>I wonder where those legs are from
Dust tactics heavy panzer walker.
>>
Redpill me why people like Aeldari stuff
>>
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>GW didn't get rid of weapon types
One job
>>
>>52927859
Yeah that's what I was thinking. Those things already look like they'd fit in 40k if painted correctly.
>>
>>52927828
Mortal wounds are rare in AoS, usually dished out only in small numbers and for magic and abilities.

I doubt it will be a problem in 8th. No worse than playing as a race with 5+ saves against.. well... anything.
>>
>>52927857
nah they're straight up psykers.
the talent doesn't normally manifest in kroot, IIRC they need to eat psykers to get it.
>>
>>52927849
this.
>>
>>52927873
>they need to eat psykers to get it
ooh actually thats pretty cool actually
>>
>>52927852
But imagine how fun it will be when your stormsurge can just say "hey remove those 4 models"! Dice throwing is for chumps!
>>
>>52927826
How would you know that fag?
>>
>>52927888
Asopposed to now, where its 'oh hay just remove 5/6 of thoses models'

so diffrent
>>
>>52927871
Yes they are rare, but you win by sniping with them. Hell every caster gets a free 1D3 wounds they can give away
>>
>>52927857
Every race has powers like the orks.
The warp is just a reflection of mortal emotions and orks are stupid and numerous enough to have 0 doubt.
>>
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>tfw your army might finally be viable for the first time in 10 years

Who else is hype for the galactic locust to make a comeback?
>>
>>52927893
Every mention of it is "go for the lore but ignore the tactica"
>>
>>52927895
Wat? You mean 1/6, plus you still get saves with D weapons and they need to hit.
>>
>>52927826
>>52927893
>>52927910

Wait. The 1d4chan tactica is bad?
>>
>>52927888

As opposed to now when he says 'On anything but a 1 this model is removed' with a Takyon arrow?

Things still get an Inv save against mortal wounds so stuff like Terminators and HQ will be sitting pretty against being sniped.
>>
>>52927888
>Can straight up skullfuck LOWs off the board
Good, they're cancer
>>
>>52927909
I don't. Fuck Nids and I hope Crud fucking rapes them hard again.
>>
>>52927914
It's usually outdated but this guy is a redditor so i would keep your distance.
>>
>>52927918
Why do you hate fun?
>>
>>52927920
Because I play Eldar.
>>
>>52927914

It's not terrible advice for a newbie for understanding the fundamentals of what a unit does but a lot of it is outdated and needs to be taken with a serious grain of salt. Evaluations of 'This is good' or 'This is bad' especially.
>>
Unpopular Eldar units will be OP in 8th, aren't they?

> Fire Dragons now deep strike, Shining Spears charge from deep strike

> Storm Guardians reduce enemy WS by -1

> Howling Banshee deep strike charge and deflect overwatch fire like Jedi

> Vyper M12" T6
>>
>>52927915
Tachyon arrow is remove from play now? I thought it was a simple s10ap2 shot?
>>
>>52927914
tends to over exggrate everything seem really good, even nid
>>
Don't forget everyone, assault out of rhinos will be a thing, and you won't have to use the door! Gonna be so much fun, you can probably stuff termies in there as well!
>>
>>52927930
Well you can bet your life savings on Kelly doing everything in his power to make sure Eldar are still the most broken army :^)

Say what you will about Ward, but at least he didn't play favorites with only a single army.
>>
>>52927932

Which is instant death against the vast majority of models. Those it won't instant will still have enough wounds to accept a couple of mortal wounds easily.

I mean, D3 mortal wounds won't be taking that dreadnaught out of play first turn but the Str 10 Tachyon arrow easily could.
>>
>>52927067
Fuck yea gues'la. Only elite choice worth taking.
>>
>>52927938
>and you won't have to use the door!

How can you be sure of this when we haven't heard anything about disembarking rules yet ?
>>
>>52927938

This makes Repentia finally happy. The SOB have lacked an assault transport forever and Getting To Melee was the big problem for them.
>>
>>52927942
Well I wouldn't say that, there's the Ghostkeel! A beautiful, proportional, strong but balanced beauty of a suit.

But really, it's just a BIGGER stealthsuit, and that's what truly makes it awesome.
>>
>>52927930
>unpopular...units will be OP in 8th, won't they?

How would GW sell units if they weren't constantly tricking powergamers into buying a new army every two years?

>nerfed to unusable tier
Riptides

>current OP units nerfed to shit but given other OP units tier
Eldar, Tau

>Buffed because literally no one plays them, but key units from 7th nerfed just to make the few players who do buy more models tier
Orks, Tyranids

>Always atleast decent tier
Spess Mahreens
>>
>>52927932
No one knows, anon, because people were expressly talking about Age of Sigmar, and everyone is assuming that AoS will have it's mechanics ported verbatim.
If you don't see it in print on a GW site, it's all lies.
>>
>>52927941
Instant death will not exist in 8th, cmon...
You will not delete warlord titans with a force sword, and eternal warrior will dissappear because it's a usr so no ID.
>>
Will mechdar finally be viable? I haven't seen wave serpents in a long ass time.
>>
>>52927963
He's saying that tachyon arrow will delete dreadnoughts with instant death somehow...
>>
>>52927966
Anything is somewhat viable if you don't play against WAACfaggots.
>>
>>52927964

That was my comparison between 'Mortal Wounds in 8e' and 'Tachyon arrow in 7e'.

In 7e, Str 10 AP2 first turn will instant death most things or flat trash a tank.

In 8e a few mortal wounds will hurt but not kill a HQ or scratch up your dreadnaught a bit.

The 7e version is honestly more dangerous than the scarier sounding 8e version. Doubly so when most things you'd want to snipe have Inv saves to give them some protection from Mortal Wounds.

It's more a tool for taking out normal dudes with fancy weapons or putting some reliable damage on a big thing to weaken it than a death ray.
>>
>>52927976
>If you don't see it in print on a GW site, it's all lies.
>>
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Making my own Ultramarines successor chapter and now I just need a chapter symbol. The chapter name is Scions of Calth and the backstory is essentially being a second founding chapter created from veterans of Calth, therefore they also have a close hatred of the Word Bearers.

Right now my ideas for the chapter symbol is using the Word Bearer deamon icon with a sword through it's skull or the normal Ultra symbol on a burning background.
>>
>>52927997
look like blue-helmeted death guard
>>
I'm dying to know a few things

>Will Outflank/Infiltrate still work the same
>How will Stealth/Shrouded work
>Will psykers and the psychic phase be nerfed
>How will invulns work
>>
Why are all factions so lame? I can't decide which one I want to play.
>>
>>52928005
Well, Death Guard are awesome and blue helmets are good so I don't see a problem.
>>
Will Thousand Sons be good? I'm getting excited at the prospect of recosted, warpflamer shitting, psychic spewing, multiwound units
>>
>>52927918
Nice meme.
>>
>>52927997
maybe a world in flames

having heretical imagery could be misinterpreted by the inquisition, and the ulta symbol is very overused
>>
>>52928024
>Death Guard are awesome
that sounds pretty hertical
exactly the kind of thing a word bearer would say!
>>
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>>52927832

You're looking for 1/32 or 1/35 scale models. That will give you the right scale for 40K. Weapons you will have to change however; 40K uses extremely oversized weapons, closer to 1/16. A main cannon from the average WW2 tank will look ridiculously undersized if used for 40K.

I did up an M3 Lee a while back after taking one look at the tank and concluding that it was a 40K tank; the thing just looked so poorly designed that aesthetically it would fit right in. As you can see, it's just the right scale for 40K pieces to work with.
>>
>>52928006
>Will psykers and the psychic phase be nerfed
They had better fucking not be. I want thousand sons to be fucking useful. It would be a massive shit in the mouth to have them lose the one thing that defined them
>>
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>bolter gets nerfed

why, it needed a little buff instead
>>
>>52927115
>bad proportions
meh
>inqusitor in a terminator armour
fucking love it, its pretty fitting of an inquisitor being so fucking bratty that they commission an absolute tech heresy just to have a human sized termie set of armour
>>
>>52928035
I feel the same, mate. I have no idea but we can at least reasonably expect Inferno Bolts being AP -2 from what we've seen of AP2 and 5. Was going to buy a few upgrades myself but going to wait till 8th drops.
>>
>>52928047
Yeah, I figured, I've built quite a few 1/35th scale tanks and vehicles previously.
I actually just now found a half of a German Halftrack and I'm wondering if I could salvage something from it for the orks.
>>
>>52928037
It would be symbolic to have Calth in flames but I don't think slayed deamons is heretical, the Grey Knights would be in big trouble then.
>>
>>52928048
I agree, but we can be sure every discipline will be tweaked to conform with the new ruleset so I'm just worried. Looking for an email to send my questions to, unlikely I'll get a useful reply but even a vague "Don't worry, your playstyle will be catered for well" will be enough for peace of mind.
>>
>>52928051
you are compareing apples and organes m8, we dont know what eveything ele is going to look like. Stop this chiken little shit
>>
>>52928085
having a grey knight impaling a demon on a banner =/= having a literal emblem of chaos legion on your shoulderpads

althoug i dont know, the word bearer pre heresy sword-crossed maybe would be ok
>>
>>52927997
The ultra symbol aflame also incorporating five points representing the five planets of the veridia system (i.e. Where calth is located)
>>
>>52928121
Eh, thats very Word Bearers: you jsut replaced the book with a omega symbol.
>>
>>52928051
>Thinks its a nurf
>When the whole game is being chnaged
Jesus lad, did you even think before you posted?
>>
>>52926997
>Alpha legion actually so i get two books

I'd love both loyalist and CSM versions for AL.
>>
>>52927997
I think the ultra symbol inside a flame would look pretty cool. And you asked about red boltguns before right? Personally I think that'd look good, but I like the old school 80's and 90's look which isn't for everyone.
>>
>>52928100
they explain that the lascannon denies marine armor saves on -3, which makes sense. Bolter should at least be -1 taking in account its descriptions in the fluff.
>>
>>52928121
That sounds very good actually!
>>
>>52928150
It won't deny the save, just modify it to 6+
>>
>>52927940

This the same Ward who wrote the godawful 7th Edition Orcs and Goblins army book, then went and wrote the ludicrously overpowered Daemons army book, and when questioned about how OP it was, replied "Well, it should be shouldn't it?"

I like the guy but he 100% played favorites.
>>
>>52928150
>they explain that the lascannon denies marine armor saves on -3
Except it dosent, a marine gets a 6+ vs a ascannon
>>
>>52928035
Well the changes to saves, cover and AP address most of the core gameplay issues of the thousand sons, even if they directly translated the old rules, so no extra wounds, they'd still be so much better than currently.
It remains to be seen what they do with the psychic phase though, as that will make or break the Thousand Sons.
>>
>>52928129
Know your enemy
>>
>>52928150

Maybe so, but then you have the standard infantry weapon for SM reducing armour saves by 1 across the board. That shit would get out of hand real quick. Let's not forget that Pulse Rifles are also Ap5, and frankly I won't want to face a Tau army whose basic troops reduce armour saves by 1 whenever they shoot.
>>
>>52928137
>AL gets an Imperium and Chaos book
>both have tons of fluff who helps out the Imperium or Chaos side
>they even infiltrate and fuck over themselves
Sounds pretty cool, actually
>>
>>52928018
Don't play any if you think they're all lame.
>>
>>52927914
Use for broad strokes of what the unit is useful for.
Take with buckets of salt.
>>
>>52927983
Arrow needs to hit and you get cover saves and anything large will not have ID. The comparison is iffy at best. Mortal wounds is a straight up remove wound from play without to hit even.if that is better gameplay wise Im a mushroom with a silly hat
>>
>>52928168
Rubrics actually got a tad bit better AND worse at the same time. Assuming Inferno Bolts are -2 (reasonable deduction from what we've seen), MEQs get yoinked down to flak armour saves so 2/3s will still get deleted. But now even Terminators will be 4+ against them, so they essentially lost focus but gained versatility.

Consider now they even give vehicles -2 to their saves..
>>
>>52928186
This.
If a lascannon is a -3 to saves (it used to be -6), they are clearly toning down AP creep, which is what the game fucking needed.
>>
>>52928215

>Mortal wounds is a straight up remove wound from play without to hit even

No, they are 'Remove A wound, no armour save'. A guy with 4 wounds still takes 4 mortal wounds to kill and most sources of mortal wounds are 1 or d3. Most of them are also melee.
>>
>>52928186

But think about all the extra boxes of marines GW could sell you if marines were recosted to reflect the reduced protection!
>>
>>52928230

On one hand: I really like AP creep being toned down.

On the other: I wonder what it will mean for those models with rather small Inv saves (Like SOB or the terminator 5++) as the chances to take such save will be very rare indeed.

Still, overall I like it a lot.
>>
>>52927797
And that's only one of the possibilities. I could see some sort of nicassar guild navigator, or even a nagi worm upgrade for ethereal making them psyker in rule. Or whatever client species you would bother to create.

>>52928051
Hey, you could even have weapons that have positive AP modifier for really shitty weapons with that.
I would totally do a weapon designed to be fired at your own heavily armoured units to wipe light infantry trying to swarm them.
>>
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Has anyone noticed that the flamer's profile said that it automatically hits, but not that it ignores cover?

does this mean that we're getting a system like SWA where cover is rolled into the to hit, instead of into the save?
>>
>>52928261

>And that's only one of the possibilities. I could see some sort of nicassar guild navigator, or even a nagi worm upgrade for ethereal making them psyker in rule. Or whatever client species you would bother to create.

Yeah, it's that nice thing about the Tau. If you need a role, you can literally just pick a new alien race to fill it. As it's kinda a theme for them.

>Hey, you could even have weapons that have positive AP modifier for really shitty weapons with that.

I could see a Flechette Launcher or Shotgun being AP+1. Combine that with units not supposed to have an armour save being 7+ armour (As cover adds to armour)
>>
>>52928220
That's what I was referring to, the main weakness of the thousand sons (which was inherent to the old AP and cover systems) was that they were only really good against MEQs in open terrain.
That complete lack of flexibility was one of the main things holding them back.
>>
>>52928277

Well, we haven't seen any special rules for the weapons yet have we?

As cover was confirmed for being an armour bonus. Heck, the cover rules might just have 'Weapons that automatically hit ignore cover'
>>
>>52928292
>As cover was confirmed for being an armour bonus.

where was this?
>>
>>52928257
Well it means that models with small invulnerable saves will probably get a bit cheaper.
>>
>>52928299

It was one of the twitter revealed things iirc.
>>
Are Games Workshops' plastics considered "hard plastics"? Everyone tells me to use supermarket spray paints but I'm not sure which one will melt my models.
>>
>>52927139
That pasta is top tier
>>
>>52928319
Test on sprues.
>>
>>52928319

Yes they are hard plastics. They won't melt like styrofoam does. I've near heard of a commercial spraypaint that damaged them.
>>
>>52928334
My friend had some years and years ago that melted the surface of his minis.
>>
>>52927219
Why not just directly port over the stats for the sigmarines for their equilivent unit in the Space Marine codex
>>
>>52928319
Get some plastikote From Wilkos mate
Superior to GW primers
>>
>>52928345

Because Sigmarines don't have strength or toughness values.
>>
>>52926997
I must have missed something

why are tyranids associated with canadians?
>>
>>52928347
Don't think we have that over here, my local supermarket only has Maston sprays.
>>
>>52928369
Both are despised cock gobblers.
>>
>>52928385
>tyranids
>despised

what happened?!
>>
>>52928330
>pasta
leave
>>
>>52928369
Fallout from one of yesterday's generals
>>
>>52928398
Tyranid posters are coming out of the woodworks because there's a chance that our army might not be shit for the first time in literally a fucking decade.

Apparently this is a crime tantamount to heresy.
>>
>>52928398
No idea it was like a couple thread I missed. Out of nowhere Nids are Canadian, Orks are Australian and there is a lot of shitposting about Jamal stealing /tg/ or some shit
>>
>>52928398
Tyranidfags were born into the word and lived their lives as Tyranidfags.
>>
>>52928417
>>52928420
It's just a handful of people shitposting. Ignore them.
>>
> mfw they turn windriders into elite/fast attack choices and my army becomes literally unplayable
> fight me faggots
>>
>>52928439
No anon you are the faggot.
>>
>>52927219
I just want the transuranic Arquebus to be more than a cool but really meh weapon.
>>
>>52928439
That's what you deserve for playing jetbike spam.
But hey there's always going to be free play :^)
>>
>>52928420
Orks and Nids have the worst fans.

See Arch Warhammer being a fanatic Ork fanboy.
>>
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Will 8th be the horde and flamer edition?

Will it have dance battles as a mechanic?
>>
>>52928455
I didn't table you fag, but I would have
>>
>>52928291
I agree. Perhaps now that it's fixed they might not warrant a point decrease though. At worst, they might get even more expensive..
>>
>>52928439
It's not like anyone willingly play plays against you anyways.
>>
>>52928471
>IG
>not a gray knight
>>
>>52928456
Well it's quite likely going to be AP -1 which already makes it a lot better than the very niche AP 4 it had before.
And depending on how Omnispexes work it might functionally end up as AP -2.
>>
>>52928470
Can you blame their salt? They have been shit for like a decade now.

I'm sure there is something else to say Nids are Canadians
>>
>>52928477
My playgroup isn't a bunch of pussies
>>
>>52928439
Maybe one of the new FOCs will be fast attack based and give you command points for taking all units on bikes or with transports
>>
>>52928479
Anon it is dancing not a blood bath. Beside it would be disgusting and strange to dance with a psychic tool.
>>
>>52928493
Thanks geedubs. Saim hann bikes is fluffy fags
>>
>>52928476
Just going on GWs track record they'll probably not change the points cost much.
>>
>>52928487
>Can you blame their salt?

Yes.
Tyranidfags deserved to be scoured from the earth.
>>
>>52928470
>Orks and Nids have the worst fans.

Well orks have been barely passable and nids have been monobuild or NOTHING for several years so... I say this as a nid player and an ork enthusiast
>>
>>52928480
It's AP3 in 7th, Galvanic rifles are AP4.
>>
>>52928516
Oh silly me I mixed up the names, still the same point largely stands, pretty much any AP 3 and AP 4 weapons benefit hugely from the switch the new AP and cover systems.
>>
>>52928476
Don't joke like that anon, I don't want to see a 200 point base unit with 10 point flamer upgrades
>>
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Why do we never bitch about the stupid Eldars, Taus and Necrons?
>>
>>52928470
Counterpoint: our board's terminal illness is a tau/chaos fanboy
>>
>>52928527
I just want it to be able to actually be an effective anti-tank gun, at least against lighter vehicles. Though without knowing how snipers work it's hard to say. Probably D3 wounds or something.
>>
>>52928477
So... people are coerced to play against him?
> "But my family will be worried..."
> "MOVEMENT PHASE."
>>
>>52928507
Does this seemingly unreasonable hatred involve a lack of understanding of thermodynamics perhaps?
>>
Riptide wing + flyrant + cheap scoring units = monobuild problem solved. Stop complaining to geedubs over your incompetence.
>>
>>52928307
I guess I'll have to search through that. I thought it was confirmed for to hit modifier.
>>
>>52928559
People will play anyone once, then never again when they demonstrate their 'fluffy' list.
>>
>>52928540
because carnac hates anything that doesn't fit his chaoswank more than anything else

and tyranids don't fit chaoswank more than anything else
>>
>>52928575
Jokes on you, everyone wants to try their list against me.
>>
>>52927839
I always figured that the Tau "Special shit phase" could be when they apply markerlights.
>>
>>52928471

With flamers that weak?

You know you're gonna average 2-3 Hormagaunt kills per flamer shot with that, right?
>>
>>52928584
>tyranids don't fit chaoswank

But they do, Tyranidfags just don't realise it.
Chaos is stated to be the number one threat, so every time Tyranidfags try and puff themselves up they just increase the strength of Chaos. Because Chaos will always be number one.
>>
>>52928529
Me neither buuuuut if Invulns are strong as fuck (like immune to pen f.ex) they would be rather strong in comparison to other dudes.

I'm hoping either invulns are pen immunity or have a scaling factor, like Invulnerable 1 means you ignore 1 pen, equivalent to a 6++. 5++ would ignore 2, 4++ ignores 3 etc.

Unsure that'd make them any tougher against small arms fire though.
>>
>>52928611
Average is 3.5 or roughly 3-4 on 1d6, which is about what you got before. So nothing changed at all against hordes
>>
>>52928616
>Because Chaos will always be number one
Sure thing Abaddon, get ready to make way for a real warlord like Huron who fought a harder rebellion against modern superior marines.
>>
>>52928051
Since the boltgun is so shit, how much worse will the lasgun be?
>>
So necrons haven't been on top tables for ages and they want to nerf us? The fuck?
>>
>>52928639
lasgun will be the same as it is now.
>>
>>52928639
Well as the memes go
>AP +1
>>
>>52928639
> AP +1
>>
>>52928639
>Since the boltgun is so shit
do tell why you think they ae shit (seeing as 'shit' is a relative term)
>>
>>52928108
Issue with symbolically destroying chaos symbols is that they're still chaos symbols. A drawing of a Daemon is fine, but those symbols have power.
>>
>>52928639
Boltgun isn't really shit, it's just balanced now. Shitty armour saves got better, better armour saves generally stayed the same/got made easier to deal with.

this means dudes who spam huge OP units will be more managable while armies that use more dudes can have a chance to pull through (they weren't made the go-to holy fuck Age of Hordes lmao like everyone's thinking, they just have a chance now)
>>
>>52928668
> Humanity's ak47 in the future
> Doesn't even rend
>>
>>52928611
Meh, it's 5 points for a stronger, automatically hitting, multi-hit weapon. For us guardsmen this is practically an upgrade because now we don't have to sit our Flamers at the front of the squad anymore. To say nothing if we still get the heavy flamer and shotgun veterans!
>>
>>52928616
>no you see, mommy said I'm the number one so I get to be infinite plus 1 strong!
>>
>>52928686
>> Humanity's ak47 in the future
guardfag plz go`
>>
>>52928639
I wonder if they'll go back to boltguns being one of the only kinds of gun with rapid fire.
>>
>>52928257
speculation is that invulnerable saves like that may becomethe ability to ignore a certain amount of ap.
>>
>>52928686
I thought that was the lasgun...
>>
I didn't play before formations and I'm glad. How boring it must have been with just basic FOCs.
>>
>>52928684
>Shitty armour saves got better
>Better armour saves got made easier to deal with this
Why is GW nerfing every marine model for the crimes of the psychic phase and formations?
>>
>>52927864

Specifically CWE, or Aedarki Aeldari too?

Cause murder fucking space elves that murder fucked a new god into existance, and now need to keep murder fucking so he doesn't eat them, is kinda cool.
>>
>>52928277
devs on twitter confirmed cover is a sav mod.
>>
>>52928727
The lasgun is the
>literally every modern rife
of the future.
>>
>>52928639
Well considering Lasguns and Boltguns will now be able to scratch anything up to warlord titans, even if it is almost pointless it's still a buff.
>>
>>52928063
I would bet Inferno bolts are -1. That furry fuck that wrote the codex is just waiting to Nerf them even more
>>
>>52928739
They're not. They just made AP better which has been in the game before either of those things.
>>
>>52928439
> Mfw when an all bike list would be a fluffy army available with the Foc
> GW balanced bikes, making them not worth spamming anyway
> Mfw your army is extremely fluffy, but mediocre at best
>>
>>52928759
I doubt it, but let's wait and see. I'd be a bit livid honestly. Everything in the fluff states they make marine armour run like wax, it would fucking blow just being -1. -3 is a bit too much I think (not that I'd mind considering their cost) but TS are meant to be very few in number but ridiculously hard to budge.
>>
>>52928761
>AP made better
>marine mainstay weapon is garbage against low save armour
I can't wait for my 7 point Marines.
>>
>>52928744
That brings up the question of how they'll differentiate ghostkeels and stealth suits from Riptides and Crises suits. They'll all end up with 2+, but maybe the ghostkeel's ridiculous stealth+shrouded+double cover save values from 12" away will allow it to negate even the AP-3 of a lascannon?
>>
>>52928769
Doesn't matter if they're mediocre anon, it's always been about the fluff.
>>
>>52928785
No kidding. With boltguns being no better than lasguns, and our anti-horde capabilities shot.

Marines back to legion numbers I guess
>>
>>52928686
To be fair, AK's arent especially powerful or accurate weapons. They're just very reliable and Russia made 2.3 metric fucktons of them.

Flashlights are literally space AKs.
>>
>>52928785
Deal with it, you were deleting several armies while packing some of the best shit in the game for use against the rest. Bolters are the posterboy guns on which all other basic infantry guns are measured, they need to be neutral.
>>
>>52928795
Well then there you go. With 14 FoC, you can be certain that one will have the right combination of Elites and Fast Attack to run your Riders. Same with the Nidzilla guy, you'll be fine.
>>
>>52928801
>boltguns being no better than lasguns
It's still going to be a S4 weapon vs a S3 weapon so it'll be slightly better
>and our anti-horde capabilities shot
You've seen the profiles of every other weapon in the SM armory?
>>
>>52928567
Brilliant, I cant wait to take more flyrants in my "non monobuild" nid list :)
>>
>>52928791
Stealth shit will probably be a to hit modifier, not an armor bonus. Hit modifier ARE confirmed, and we know its not for cover.
>>
>>52928769
>bikes aren't worth spamming if they're balanced
Just fuck off.
>>
>>52928830
It's also worth noting that Space Marines will probably be faster than guardsmen and with less weapons that just delete their armor saves will be much more likely to get into rapid fire range than guardsmen.

Throw chapter tactics on top of that and they'll be fine.
>>
>>52927088
What? I like cohort cybernetica because it's fun, but it's not very good or at all meta defining.
>>
>>52928832
Why should the smaller bugs have a fighting chance against supersoldiers and martial space elves?
>>
>>52928801
> anti-horde is shot

Shit, my 5 point flamer doesn't wipe half a squad per shot anymore.

Welp, better put Grav on everything and throw all these heavy bolters into the bits bin.
>>
>>52928744
I can't seem to find that twitter, can you help so I can find that tweet just to confirm. I'd just like to see it from the horses mouth. Not hearsay.
>>
>>52928864
>Shit, my 5 point flamer doesn't wipe half a squad per shot anymore.
Shit I just came
>>
>>52928785
>7 point marines

You do NOT get a +2 to your armor, better leadership, and better CCQ than guardsmen veterans for a single goddamn point! You'll be ten ppm and you'll like it!
>>
>>52928862
...What? Im not saying make every gaunt a space marine? But almost all the nids have no synergy and units are either massively over costed or just useless. Warlord traits and relics are fucking horrendous.
>>
>>52928891
What does that have to do with 8th edition again...?
>>
>>52928899
The fact that 8th will be changing up everything and balancing units, nids will hopefully be ok again
>>
>>52928243
Did I stutter? I wrote wound, and they negate cover and armor AND TO HIT. Stop trying to change it
>>
>>52928864
Heavy bolters are shit though. Literally none of my stuff has a Heavy Bolter.
>>
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>>52928862
Because 30 Gaunts cost as much as 10 space marines.

Quantity is a quality all in itself.

That's how it's supposed to work in the lore, at least.
>>
>>52928919
Not always to hit.
Artillery units can do mortal wounds too, but often times have to roll to hit first.
>>
>>52928926
Here's hoping heavy bolters get worth using again
>>
>>52928935
All signs point to AP4 being AP -1, so coupled with the high rate of fire I'd say a big yes.
>>
>>52928624
>Unsure that'd make them any tougher against small arms fire though
it wouldn't.
but for the most part invulns already didn't do that.
>>
>Tfw seriously tempted to start nids now

What's the best starter for nids
>>
>>52928926
Which sucks because every box of plastic CSM came with a heavy bolter and a Plasma gun. I have a ton of Plasmaguns...not so many flamers as those guys were metal and separate purchases. Still have like 4 missile launcher guys though. As I think I ran 2 Las cannon, 2 ML in my Havock squads back in the day.
>>
>>52927758
A looted Onager dunecrawler! sweet.
>>
>>52928951
So hopefully either Invulns become actually useful against any kind of fire and/or Mark of Tzeentch specifically confers some sort of bonus towards it. Maybe Invulns could -1 S for the weapons hitting you?
>>
>>52928984
I think it's going to be something like "ignore Ap of -1; -2 or less. That's my guess though.
>>
>>52928968
>Nids
>In the age of multi wounding lascannons

Heheheh
>>
>>52928930
What are they? 5ppm? Never bothered to read up on the space bugs because no one at my store plays them
>>
>>52929010
But MUH HIVEMIND
>>
>>52928968
Start collecting is pretty good. 3 warriors, a Tyrant, and Gargoyles for $100. Miss the carnifex from the starter set, but still a decent purchase.
>>
>>52929024
So which is better, that set or the Tyranid Swarm one for 170?
>>
>>52929010
>M7+ guants
>W4+ warriors
>No more ID from 2*T
>Venom Cannons will be multihit
>Warriors will have a 3+ when behind a wave of Gaunts. Tyrants, guard, and primes will be 2+

I think we'll manage.
>>
>>52929040
Swarm is a better deal, but has no Synapse in it.
>>
>>52929005
That's the thing though. They said they have extensively playtested and tweaked every unit in the game, so hopefully they have noticed that rubric are simply too expensive to warrant dying to small arms fire like flies and their guns are situational at best. Those are their 2 major malfunctions.

I'd honestly rather have their prices be the same but their effectiveness reflect the fluff, where small squads of rubrics flat out curbstomp a larger force.
>>
>>52927259
It isn't.
>>
>>52929054
My xeno cock is throbbing
>>
>>52929068
I really fucking love the Tervigon model, how viable is it on the table top?
>>
>>52928968
deathwatch overkill
>>
>>52929054
>>52929078
Praise the Hivemind, lads.

I've waiting 10 fucking years for this moment to come.

I played when I was a kid in 4th but quit after they fucked up my beloved bugs.

If they actually manage to make Nids at least decent-tier, I'll finally come home.
>>
>>52929116
it's a solid troop choice for my tastes, provides synapse, is kind of a distraction carnifex and can deliver the gaunt where it's needed

we don't know how it will be in 8th, but considering it was kind underpowered it may see even more uses
>>
>>52929116
Like literally 99% of Tyranid models in 7th, it's utter shit.

My advice is to buy what you want right now. Just get a few models and paint em up real good.

Wait until 8th drops to start building your army.
>>
>>52929078
> Carnifexes will have 6-9 wounds, and can be in cover
> Gargoyles can assault flyers and actually have a chance of dealing damage
> Synapse will shut down Battleshock
> Zoanthropes will be some of the toughest motherfuckers in the game
> Pyrovores will reduce SM to 4+
> Implosion cannon will do 2d6 wounds, and will have to have a good save modifier because any anti-tank weapon will need to have one.
>>
>>52929136
Does it serve as a troop transport I suppose? Would it make sense to have more than one of them?
>>
>>52929116
Horrendously overpriced, it can provide synapse and spawn some extra gaunts, though usually after a couple of turns this ability stops, ive used it in 5 games and every single time, turn 1 it loses that ability.

Stick it on an objective and itll hold it decently, its relatively tough and provides synapse but it wont be killing anything, its got very low damage output and is slow, and if it dies all gaunts nearby take a massive hit. Its very... meh... If they dropped it by about 40 points it might be viable
>>
>>52929130
>I'll finally come home.
I know what I have to edit when I get back to the computer
>>
Oh, forgot one more thing

> CARNIFEXES WILL HIT FIRST
>>
>>52929147
>Would it make sense to have more than one of them?
it was when they were overpowering psychic monsters in 6th, not now in 7th, who knows in 8th?
I doubt multiple will be encouraged
I hope they won't
>>
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>>52929145
>T6 9W Carnifex behind a wall of gaunts with a venomthrope

>2 more carnifexes and a hive tyrant behind him

>a trygon waiting in reserve to deep strike

YESSSSSS
>>
>>52929172
>implying unwieldy will not be a special rule anyway
>>
>>52929187
>implying carnifex claws are unwieldy
>>
>>52929177
> Having a FoC with a lot of Troops will give you a shitton of Command points
> Tyranids will be better at commanding than SM
>>
>>52929194
> Implying they aren't unwieldy, but thats just ignored due to Carnys being MCs
>>
>>52929187
Carnifexs dont have unwieldy, they're just I2
>>
>>52929205
I'm personally gonna go for a nidzilla list

>bare minimum troops, just enough to give a little bit of screening and/or objective grabbing potential

>rest of list is MTU with multiple carnifexes, trygons, tyrants, etc, with a few venomthropes thrown in for dat shrouded
>>
>>52929205
>a race of telepathically slaved meat robots is better at commanding.

Well no shit captain obvious.
>>
>>52929187
Initiative is gone, what would unwieldy even do?
It will be "ghost of terra darkness: model hits last even if it assaulted this Turn" so you have to check every damn rule on the datasheet every time
>>
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>>52929194
>implying they will not be
>implying the carnifex will retain base strenght 9 when the dreadnought has 6

you don't know how these major updates things work, do you?
>>
>>52929205
As they should be really, they don't need vox relays or pesky political disorder. They just are organised on a galactic scale

>>52929172
This will be lovely, I want to rip and tear
>>
>>52929194
>Implying Carnifecies won't have the Always Strikes Last special rule.
>>
>>52929252
Carnifex will have 9 or higher, dreads weapons will boost its strength
>>
>>52929232
The kind of list that autoloose in aos
>>
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On the topic of Tervigon, when was this model released? It's a damn great looking piece and I remember loving how it looked back when I first tried to get into 40k in 2013 with the launch of 7th
>>
>>52929172
I thought Carnifexes were Monstrous Creatures?
>>
>>52929161
Don't space your load turn 1 then, it can belch out OS troops onto objectives, use it tactically to achieve cards in Maelstrom, save you guaranteed spawns for critical moments not just as soon as you start.
>>
>>52929252
Um... don't Dreadnoughts have S6 now?
>>
>>52929252
>you don't know how these major updates things work, do you?

Shhh let them have their fun. It makes their butthurt that much sweeter.
>>
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>>52929279
... what?
>>
>>52929268
>carnifex
>a hulking warmachine who's literal purpose is to run into something and rip it to shreds
>literally a living battering ram
>striking last

hurrrrrr

>>52929275
I don't care. I've wanted to do this since I was 10.
>>
>>52929271
carnifex will have str6, crushing claws will bring it to dreadnought ccw levels of strength
>>
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>>52929252
>dreadnoughts have the same strength in 8th that they do in 7th

>therefore, carnifex strength (which has been the same since at least third fucking edition) will be nerfed
>>
>>52929311
>carnifex
>a hulking warmachine who's literal purpose is to run into something and rip it to shreds
>literally a living battering ram
>I2

hurrrrrr
>>
>>52929252
Dreadnoughts are S6 in 7e.
>>
>>52929324
it has I2 because after its initial charge it's slow and bulky, you fucking donut.
>>
>>52929307
Monstrous Creatures ignore Unwieldy and are always AP2
>>
>>52929252
> Implying Dreadnoughts aren't all Strength 6 or 7
>>
>>52929323
>therefore, carnifex strength (which has been the same since at least third fucking edition) will be nerfed

Tbf I do kinda expect Carnifex to get S6. So their real MCs get S8+
>>
>>52929278
2010 I think
>>
>>52929338
Can you show me the current rule Carnifecies have that lets them attack before I2? Because even if they charge they're still I2.

>No silly, Hammer of Wrath doesn't count, that's literally him being unable to stop moving.
>>
>>52929315
incorrect, Dreadnoughts are S6 currently, and in 8th are S6. Carnifex have always been 9-10 base
>>
>>52929353
Why though? carnifex is the only that has S higher than 6. Thats part of its whole gimick and I really don't see that changing.
>>
>>52929342
I... know? What does that have to do with them striking first?
>>
>>52929380
I didn't know they were i2
>>
>>52929377
Besides, Strength nonlogner caps at 10. Canrifexes wont even be the strongest things out there, but they'll be as strong as they always were.
>>
>>52929252
They fulfil two different roles.
>>
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>>52928470
>Orks and Nids have the worst fans.
>not eldar
>not tzeench daemons
>tau
WEW
E E
WEW.WEW
>>
>>52929377
Honestly. Old model syndrome.
Carnifecies are super tiny compared to all the newer Tyranid MCs who are all S6

I see it as something like this (based purely on model size)
>Lesser Bio-Monstrosity - S6
Tyrants, Carnifecies

>Bio-Monstrosity - S7
Toxicrene, Maleceptor, Haurspex, Exocrine

>Lesser Bio-Titans - S8
Trygon, Mawloc, Tfex, Tervigon
>>
>>52929449
t. nidleaf
>>
>>52929449
>worst fans
>not the rubrics supporting the 1ksons
>>
>>52929449
Show me where the summon spam daemons player touched you anon.
BTW, that's totally gone. Daemons will only be able to summon as a form of deep strike units you pay for. Because nerfbat
>>
>>52929449
>not tzeench daemons

Honestly I've seen people bitch about all the others, but Tzeentch Daemon fans... what they say?
>>
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>>52929463
>nidleaf
nope.
skittles
Aus-fag
>>52929476
>rubrics
whiny but if you missed the tail end of last thread there were eldar players complaining that D was removed and that flamers were "nerfed"
>>
>>52929485
How will that work? You just make a 700pt list and say the other 300pts will be summons?
>>
>>52929449
>>not tzeench daemons
What the hell have we done to anyone?
Sure summoning spam can be a butch to play against, but how the hell does that make us the worst fans?
>>
>>52929462
Again why?
S has never correlated with size for nid mcs, tervigons are S5 in 7e.
S is determined by their role, Carbifexs job is to flip tanks and smash walls so its the strongest.
>>
>>52929494
A FUCKING AUSORK
>>
>>52928629
Speaking of Huron, he still has a blackstone fortress right? What are the chances he pulls a Starscream and tries to kill Abaddon with it? I feel like this is the most likely outcome because GW can't into writing and they can't let him keep it around the maelstrom either without him losing it in his next engagement like a fucking schmuck because again, GW can't into writing.
>>
New movement stuff is up now
https://www.warhammer-community.com/2017/04/27/new-warhammer-40000-movement/
>>
Hahaha ohman you can disengage out of combat whenever you want just by moving away. Wait where is that a thing? Where have I played like that? HMM MMM
>>
>>52929512
Makes sense. I'm a bit worried about getting cucked on the run roll though. Losing the ability to attack just to move an extra inch due to a roll seems kinda fucky but I like the fall back rules.
>>
>>52929512
As expected really.

The voluntary falling back sounds good.
>>
>>52929512
So you can just leave combat without penalty?
>>
>>52929462
Bear in mind, S and T are no longer capped at 10 apparently
>>
>>52929486
takes an age to play against them and they are generally WAAC faggots.
Knew a dude that dropped a grand on silver towers for the brimestone horrors alone.
>>52929485
>Show me where the summon spam daemons player touched you anon.
never did, i've avoided them and eldar players.
but i've seen it done a bunch at my FLGS.
dude was bulllshitting the rules to allow his BT he summoned hit on a +2 up and getting pissed when i corrected him
(I know this dude knew otherwise he was just taking advantage of the other dude. a ork player no less.)
>>52929498
just like eldar it was filled with WAAC fags
though right now you folks don't seems so bad.
I'll amend it


>not eldar
>>
>>52929544
Its the same as 7e really, all thats changed is you now delare run (advance) in the movement phase.
>>
>>52928855
Play style defining =/= good.

Using it makes you play entirely different to playing the units separately and has much more impact on how you play your stuff than, say, an Elimination Cohort or Dominus Maniple, which are just "play AdMech anf get free advantages with no change in how the units involved are used.
>>
Have a traitor librarian model, would it get rules too or is it only stuff thats sold and not special models?
>>
>>52929552
You can't shoot or assault, and apparently your enemy gets to take some parting shots at you..if you call that no penalty
>>
>>52929560
>takes an age to play against them and they are generally WAAC faggots.

Assuming due to Summoning and Split?

>Knew a dude that dropped a grand on silver towers for the brimestone horrors alone.

Pathetic.
>>
>>52929541
yeah and when you do I get to shoot you, for free. Plus that unit can not shot or charge this turn. Have fun with that.
>>
>>52927115
She's not the first Inquisitor to have Terminator armor, and she won't be the last.

Makes sense in the fluff/10
>>
>>52929541
Uh.. real life?
>>
>>52929552
The enemy unit gets to shoot at you and you can't shoot or charge yourself.

Sounds like a decent penalty.
>>
>>52929512
Let down, I was hoping to see some units movement profiles, guardsmen, guardians and gaunts namely
>>
>>52929512
So no more locking down in combat?
>>
>>52929541
I kinda like that. As right now the goal for melee is to cripple the unit(s) you charge, but not wipe them or have them flee, BUT ensure you kill them in your opponent's turn so you can charge again.

It's counter intuitive.
>>
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>Tfw too intelligent to play humans
>>
>>52929552
>Leave combat, cant charge, run or shoot
>Enemy shoots at you
>Enemy charges you again and strikes first again

Whats the point in leaving combat?
>>
>>52929601
Traitor Librarians are Sorcerers, which will get rules.
>>
>>52929634
>This does, however, open up a vast range of tactical options for armies like the Astra Militarum, who will now be able to effectively deploy in firing lines, with each row falling back from any assaults in good order (if they survived) while the unit behind them fires at the attackers.
>>
>>52929634
So you army can fire again at the enemy unit you were in combat with.

Also, your unit can now move towards another enemy
>>
>>52929634
Imperial Guard and Tau firing lines.
Disengaging from Dreadnoughts and other scary beasts such that heavy weapons can do their job
>>
>>52929634
Positioning. Also they have the example of gunlines that you could set up to protect fleeing units
>>
>>52929634
To set things up for the rest of your armies shooting or avoid getting tarpitted away from an objective.
>>
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>>52929633
>tfw too intelligent to play other Xeno armies than Nids
>>
>>52929656
>>52929657
>>52929660
>>52929661
Well... I got fucking told
>>
>>52929634
You leave combat on your turn, so they don't shred your ass again, plus your other dudes get to shoot the CQC unit that just ripped your squad a new bloody fuck hole in the face with heavy anti-infantry weapons now.
>>
>>52929660
>Disengaging from Dreadnoughts and other scary beasts such that heavy weapons can do their job
Oooh I hadn't thought of that. Nice. I like the idea of a squad fighting a big beastie, then getting the call in that there's some big ass artillery shells coming and high tailing it out of there
>>
>>52929634
>CCS in combat
>Leaves combat
>Gets in Valkyrie and hover moves over impassible terrain

See ya fuckers!
>>
>>52929634
So the Leman Russ you just protected with your Guardsmen bubble wrap can drop a battle cannon on their dumb faces.
If anything this is a huge buff to combined arms IG lists. Having an infantry buffer in front of a heavy team or three sounds like a great deterrent for Gaunts or Berserkers.
>>
>>52929678
We all have our slips, friend
>>
Any guesses what the 14 FOCs will be?
>>
>>52929703
the photo someone took of 1 page of them shows one very similar to a CAD, another one to an AD and a new one with many Elites slots
>>
>>52929684
"Alright lads, Hoof it! The Lascannon teams just said they are set up and they want us to stop fucking up their clear shots."
>>
>>52929703
Elite Heavy, Fast Attack Heavy, Heavy Support Heavy, Troops with Objective Secured.
>>
>Tyranid Warriors aren't HQ
>Hive Tyrants leading patrol detachments
>>
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>mfw the guard SC! Formation would be amazing with that tactic and rules but probably won't come back for 8th.
>>
>>52929703
Generic one we have now
More FA, less HS
More HS, less FA
More Elites, some other restriction
More HQ with some other restriction (only elites, no HS and FA?)
Some sort of armoured company list.
>>
>>52929703
What is a FOC
>>
>>52929703
Probably variations on requirements/limits of troops, elites, heavy support and such.
Possibly also different command points and even deployments
>>
>>52929729
>What are Tyranid Primes?
>>
>New Falling Back rules open up a range of tactical options
>Assaults aren't just bopping each other until everyone dies or runs away
>Positioning actually matters more than ever now
>Vehicles can't just be one shot with a lucky lascannon shot

Why do people not like what they're hearing about 8th?
>>
This new edition makes infantry screens for tanks a million times more effective! It also makes avoiding tar pits much more feasible but risky. Honestly, I like this change a lot. It gives shoots players input in the assault phase.

Betcha they took away overwatch to compensate the melee armies a bit.
>>
>>52929741
It's like a formation but for men and not children
>>
>>52929748
Because Age of the Emperor is sp00ky b00gieman
>>
>>52929741
Force Organisation Chart
>>
>>52929747
A gimmick that ruins warriors
>>
>>52929618
Yeah, I'm fine with that. Never made sense that you couldn't run away.
>>
>>52929748
My only problem is the lack of vehicle toughness facings, and the possibility the death strike missile no longer launches apocalyptic blasts. That's it. They're big complaints for me since I love tanks and I love launching large ordinance everywhere, but I'm willing to wait for 9th edition to add at least vehicle toughness facings back in.
>>
>>52929747
stole the spot of worst IC from ethereals
>>
I don't know about this whole retreating from combat, it was in my experience often vital to stay in combat to survive the enemy shooting phase and hopefully destroy the enemy unit in the opponent's turn.

GW claims assault is gon b gud, but I just don't see it, especially if they kept Overwatch.
>>
>>52929748
The only problem I have with it is template removal.
>>
So, the psychic phase is still a thing. Thoughts? Or maybe part of the update to the psychic phase is that it's now the command phase?
>>
>>52929791
What if it's just changes in Armor save?
>>
>>52929791
Deathstrike will probably have some crazy rule where it does damage to a unit and all units within X" of that unit or something.
Vehicle toughness facings will probably be on a per vehicle basis as a lot of vehicles were the same all around anyways. Leman Russes could reroll saves on the front armour or decrease wounds inflicted by 1 to a minimum of 1 or something to that effect, we just don't know.

AV being sacrificed to get all the other benefits is fine by me though.
>>
>>52929671
I want the maleceptor to be good in 8th. Like, really, so much.

Make it the psychic sniper it's fluff says it is. Let it pluck flyers from the sky and paint the inside of tanks red with brain matter.
>>
>>52929804
Why? Flamers still get the same average number of hits, Blasts probably the same, what is lost? I'm not seeing anything lost. All that happens is flamers now use the wall of death rule all the time rather than some of the time.
>>
>>52929703
Probably one with all troops and a LoW so you can field your big expensive model in low point games, as long as the rest of your army is basic as shit.
>>
>>52929822
we'll know more tomorrow
>>
>>52929800
Don't think of this in a vacuum; think of it in the context of how the game designers can now balance melee. It used to be binary in that you either made it to CC and slaughtered the enemy to a man, or didn't get to CC and got slaughtered to a man. Now that you can disengage, there's no reason why your berserkers and genestealers cannot consistently go into melee turn 1 without even an overwatch sub-phase, because so long as the firing line was properly deployed the guardsmen can disengage on the enemy turn and still get to shoot! In the old system, a turn one charge was basically a roundabout was of denying the shoots players a chance to make any tactical decisions after deployment.
>>
>>52929791
Deathstrikes didn't have templates way back in the day. You chose a poijt, and rolled a bunch of dice. Any models within that many inches got a S10 AP1 hit.

Honestly, I hope this means we can have different payloads. Like, a plasma Deathstrike will have a huge radius, while a vortex Deathstrike will have a smaller radius but can one-shot titans.
>>
>>52929862
The ability to fire my demolisher 30" away by targeting an enemy 24" away and letting scatter do the work. Also, nuking all the Tau hiding on a multistory building at once.
>>
>>52929862
What if I place two of my units together, say models in checkmate cells order. And still flamer hits only one of my units. Isnt it stupid?
>>
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What are you guy's opinion of the Exorcists?
>>
>>52929915
I should clarify that I mean your first line disengages and the second line of tanks or whatever shoots, not a single line of soldiers getting to disengage AND shoot.
>>
>>52929936
Just fluff it as the flamer projecting a sweeping shallow wall of flame over the front row of guys instead of striking all units in a single static teardrop shape
>>
>>52929936
The flamer was likely only going to hit one of them anyway, because his chances of getting close enough to hit them both on his shooting turn was low to begin with. Only reason he'd get the chance is if your opponent fucked up their charge from 3 inches away.
>>
>>52929964
Red/10
>>
>>52929964
Same as all Space Marines who aren't; UM, IF, DA, BA, IH, SA
Absolute shite
>>
>>52930002
Hey!
RG are cool
>>
>>52929964
Silas Alberec is a Big Guy.
>>
>>52929703
Similar to the 30k ones - ones that vary the slots
I'd bust a nut if a ++FA - HS FoC gives extra alpha strike potential
>>
>>52930014
>RG
>Cool
They are worse than NL
>>
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>>52929887
I CAN'T FUCKING BEAR IT!!!!
>>
P8.
Someone hook us up.

Just someone who isn't the fucking chaos eagle M16 retard.
>>
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>>52929964
Pretty much know nothing of them since they almost don't appear in any lore.

But what I do know of them is:
>Friends with GK
>Have some initiation rite with deamons or something like that

They could have more fluff, seem interesting.
>>
>>52929512
>Running [and other movement previously in the shooting phase] has been rolled into the movement phase now

Nice
>>
>>52929116
Tervigons are fucking awful most of the time. Statistically likely to sterilise itself after 2 attempts at birthing a meagre handful of crap termagants.
They are best placed ontop of objectives where they are hard to shift and might produce a couple of extra troops.
>>
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>>52930026
Take that back!

>>52930028
me too, fellow tzeentchian
>>
>>52927918
>Fuck Nids

Whatever the hell is your beef with the most harmless joke-race since Orks?

There really isn't anything cheesy, OP or even annoying about fighting nid players. They just slowly pack up their army untill you win.
>>
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>>52930026
RG are fucking ballers in 30k
40k RG are gay
>>
>>52927175
Her legs must end somewhere in the middle of the thigh for the armour's hip-joint to be able to bend without snapping a bone. her arms could comforably fit inside of the torso, though. I'm assuming baby carrier mode.
>>
>>52930068
I FUCKING HATE NIDS

THEY SMELL
THEY AND THE ORKS RUIN MY FUCKING PLANS

WHY DO SHITTY ENEMY NPC FACTIONS EXIST

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH
>>
>>52929859
Play nids, never even tried the malaceptor or toxicrene, not even that into them, but boy I wanna see how all our juicy gribblies get buffed
>>
So it looks like there's gonna be a balancing point between Min sized units and Maxed sized units. Minimum sizes makes you vulnerable to battleshock, but maximum sized units won't synergize well with the whole fall-back/Shoot their face strategy.
>>
>>52927918
Why?

>>52930068
What this guy says, the cheesiest unit we have is flyrants and they aren't even OP, they are simply decent
>>
>>52930138
>>52930138
>>52930138

enter new webway
>>
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>>52930063
Almost anticipating the new psychic rules more than everything else so far. Hopefully it will be a lot more streamlined than what we have now
>>
>>52929964
Pretty cool.
>>
>>52930035
Not entirely. Now you can't park rhinos in front of devistators and move them back and forth to shoot and then block line of sight.
>>
>>52929611
Lolno that is not what it says, read again
>>
Wait, you think your opponent gets a whole shooting phase after you retreat a fight? It says they can shoot, not necessarily in that turn
>>
>>52927075
First he was afraid, He was petrified
Kept thinking he could never live without his riptide
And he spent so many nights thinking how (you) did him wrong
And he grew strong and he learned how to get along
And now he's back, from outer space
He just walked in to find (you) here with that look upon your face
He should have changed that stupid rule
He should have made (you) leave your meme
If he had known for just one second (you)'d be back to bother him
Go on now, go, walk out the door
Just turn around now 'cause (you)'re not welcome anymore
Weren't (you) the one who tried to break me with goodbye?
Did you think he'd crumble, did you think he'd lay down and die?
Oh, no, not T'au, He will survive
>>
>>52930269
No, they just get to shoot as normal on their turn. Retreat means that you'll get to shoot at the unit in combat with you while you give your squad some space. I do hope that falling back is some kind of roll off though. I'd hate to get a squad of Stealers in combat with Fire Warriors just for them to bugger off and shoot back the next turn.
>>
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>>52927161
never
>>
>>52930212
"If you’re in combat at the start of your turn, you can Fall Back by moving away from the enemy. You’ll lose the ability to advance, shoot or charge that turn, and crucially, enemies will be able to shoot at you"

That's exactly what it says, read again
>>
>>52931422
That means that units can shoot at you in their turn, not that the assailant gets free shots at the disengaging units. At least that's how I read it.
Although it would make sense to me to punish disengaging with free attacks.
>>
>>52931516
That's also how I interpreted it, I see how the original post wording could suggest he thought otherwise though. My bad my dude
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