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Shadow War: Armageddon general /swag/

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Thread replies: 341
Thread images: 38

File: C8RyJeWW0AAUDiq.jpg (145KB, 950x464px) Image search: [Google]
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Horribly unclear rules edition.

Core rules:
>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
https://www.games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf
>>
It's sad how bland Eldar craftworlds are in this game. Absolutely zero equipment options. Just recruit more shuriken units. Only faction allowed to have only one heavy weapon per killteam?
Don't get me wrong, it's not a weak killteam, but after missions i don't feel excited at all to rearm or recruit. "i guess i just buy shuriken guy #8..."

Anyone feels the same or am I missing something?
>>
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>>52886721
Do drones ignore rough terrain?
Do drones count against the killteam body limit?
>>
>>52886876
No.
Yes.

Unless it states otherwise a fighter is subject to normal restrictions and penalties. The same goes for counting towards limits.

Drones don't have any kind of exemption to either.

Should they? Maybe. Do they? Certainly not.
>>
>>52886973
Sheer incompetence.
>>
>>52886863
This is one of the consequences of the game not being made as a fully fleshed out product and for the most part having kill teams made up of a single box set with only the options in that box.

Maybe at some point GW will put out expanded kill teams, but otherwise this is just something you're going to live with.
>>
>>52886993
It's not worse than the fact no genestealer cult fighter is ever stated as having three or more arms, despite there being a rule for if they do.
>>
Rocking the flgs league with nids. Crushing skulls, smashing flesh and rendering biomass.

Running a second team, too: scouts. Getting wrecked on that side of things.
>>
Some of the scenarios seem super one sided. With the raid, a decent deployment roll and a good heavy weapon and it's over first turn. Ambush can be a sack tap. Kind of bizarre how one sided heh can be.
>>
>>52887060
fuck you austin
>>
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All my 40k stuff is Chaos daemons, so since none of that works for Armageddon I grabed a box of Warriors. Im glad for once they can be useful. Just got finished painting by base crew. Have a second box and a zoanthrope on the way.
>>
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>>52886721
So, what's the deal with not being able to take Tau Breachers, even as hirelings, despite that they were basically fluffed around this exact kind of close quarters fighting?
>>
What's the consensus on sisters? I was looking at starting a team like this.

Sister Superior, combi-flamer (230)
Batle Sister, bolter (125)
Batle Sister, bolter (125)
Batle Sister, bolter (125)
Novitiate, bolter (115)
Gunner, heavy bolter (280)
>>
+++ Inquisition (Shadow War: Armageddon) [1000pts] +++

++ Kill Team (Inquisition) [1000pts] ++

+ Leader [340pts] +
Ordo Xenos Inquisitor [340pts]: Camo gear [5pts], Combat blade, Plasma pistol [50pts], Power armour [10pts], Power sword [50pts]

+ Troopers [550pts] +
Inquisitorial Acolyte [90pts]: +1 BS, Bolt pistol [25pts], Combat blade, Flak armour
Inquisitorial Acolyte [90pts]: +1 WS, Chainsword [25pts], Combat blade, Flak armour
Inquisitorial Acolyte [105pts]: +1 BS, Combat blade, Flak armour, Sniper rifle [40pts]
Inquisitorial Acolyte [85pts]: +1 BS, Combat blade, Flak armour, Shotgun [20pts]
Inquisitorial Acolyte [90pts]: +1 BS, Combat blade, Flak armour, Lasgun [25pts]
Inquisitorial Acolyte [90pts]: +1 BS, Bolt pistol [25pts], Combat blade, Flak armour

+ Specialists [110pts] +
Crusader [110pts]: Carapace armour, Chainsword [25pts], Combat blade
>>
>>52887042
the metamorph and acolyte special ops
>>
>>52887390
No Storm Shields? Why not?
>>
>>52887897
Theya re 50 each.
Where should I get the points back?
Should I drop an acolyte or downgrade the plasma pistol + power sword?
>>
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Hey I spent a while trying to summarize the rules for moving, shooting, and hand to hand to make them a little easier to understand.
It doesn't cover everything but I feel like it's good for a reference just so you don't have to keep flipping around the book constantly to check stuff.
Let me know if there's anything I should add or change.
>>
>>52887311

Orks don't get Kommandos.

Don't get me started.
>>
>>52887916
I'd drop either power sword or plasma. If you want shootier, keep plasma(only inquisitor can roll on shooting and 3/6 shooting traits are a godsend for pistols).
btw, plasma is really good in cqc too. My aspiring chapion is doing the whole Cypher thing, bolt+plasma pistols.
>>
>>52887956
This is super helpful.
>>
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Just started looking into Shadow War with my Harlequins.

How viable is a Solitaire build? I've heard arguments that he's OP or shitty depending on the time of day, but frankly I find the idea of Big Bossing a kill teams encounter really cool provided it's not ludicrously obnoxious to play against.
>>
>>52886863
time to homebrew some eldar bros then. Kind of disappointed they can't take any of the aspect warriors as elite specialists. Would love to play a game with a Banshee specialist or a Warp Spider as a contracted specialist
>>
>>52887977
Make your Boyz Kommandos
>>
>>52887311

The extra killteams were very obviously thrown together quickly by some randoms in the studio with the restriction of trying to keep to a single box for the core troops.
>>
>>52887956
Doesn't the charging modifier only apply if the shooting model is the one being charged? That's probably an important enough note to keep in there.
>>
>>52887311
What's the deal with Eldar not sending scouts, not sending infiltration specialists, not even sending their combat psykers, but civillian millitia... and their honoured dead?
>>
>>52887317

From what I've seen with the Sisters they are more or less 'Exactly the same as they are TT'. Well priced, nice basic dudes with a good basic weapon but basically nothing on the unusual front.

Running SOB is more or less exactly how you put it. Lots of bolters and power armour. I'd be tempted to say go for a Storm Bolter over a combi-flamer but both have uses (The combi-flamer is better long-term as you can get a shooting skill to make it sustained fire 1 but the storm bolter starts there)

I'd really recommend against any of the SO for them other than the Seraphim. The Repentia is utter junk for a SO and the Celestian is 'Why didn't I just spend on getting more re-arm and MAKE a better unit'
>>
>>52888170

Solitaire is either really good or really bad depending on the enemy. If the enemy relies on elite troops, the solitaire can devour them alive but he has more trouble dealing with being gunned down by a horde of orks.
>>
>>52888256
Yes, good point, I'll add that.
>(Only applies on Overwatch to unit being charged.)
That's correct, right?
>>
What are kommandos other than boyz who are good at sneaking? This anon is right >>52887977
>>
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Hey guys and gals, take a look at the Dark Eldar Wrack kill team I created meant to be played from the box. Hope you guys like it.
>>
Did i get this straight? If you play Solitaire for Harlequins, you play him alone by himself???
>>
>>52887390
What Models do you want to use?
>>
>>52888867
Stop posting pdfs you goddamn animal
>>
>>52889071
Yup. If you hire him for one game, he is the only model you can use. But he is capable of wiping out entire kill teams on his own, and auto wins close combats against about 90% of the roster. He has a modifier of 5 over elite teams, 6 over all non-elites bar Orks. He auto wounds on 4s, and 6's with his kiss are effectively an auto kill on anything. He has a charge range of 24", a blind charge range of 20", and a 3+ invuln, with 3 wounds. Its damn hard to kill him, and he kills things easily.
>>
>>52889125
What deterrents should I use as CSM against Harlequins and Nids? All I can see now is Plasma, Autocannon and flamers.
>>
>>52889098

Is something wrong with homebrewing?
>>
>>52889170
Well Harlies and Nids are very different beasts. For Harlies, you want numbers, or at least, weight of fire. Most of the time, once fully equipped you are always firing at a net -2 to hit, Stay back, don't move forward, try to shoot them down. Hope to catch them at 4 team members and hope they bottle out.

For Nids, Plasma is the best answer. Anything that does multiple wounds, and is high impact will work well.
>>
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>>52889172
Yes. Games aren't for fun, anon. It's not allowed!
>>
Can we expect Shadow War to grow and include more miniatures and kill teams in the future?
>>
>>52886973
Drones don't take falling damage tho
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>>52886863
It needs expansion for sure, considering the vast number of aspects and variations within those aspects it shouldn't be too difficult to do.

That or introduce eldar corsairs.
>>
>>52887480
Please cite the part where it says how many arms they have.
>>
>>52890199
False. The Hover Drone that an Ethereal can take means the Ethereal doesn't take falling damage.

There is no special rule or piece of wargear that any of the drones have that means they don't take falling damage.
>>
>>52889634
If people keep buying the rulebook and preaching that shadow wars is the way they got into 40k.
>>
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Finally build the last of my basic mdf terrain to fill up my board
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>>52890820
It would help if I uploaded the right picture
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>>52890842
Too many windows in my opinion.

But I'm a huge advocate of line of sight blocking terrain.
>>
>>52890842
looks good, but i recommend something as walkways between the ruined buildings to keep the level of vertical play that Shadow War tries to have.
>>
>>52890842
>7.55 MB
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>>52890886
>owning dial-up
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>>52890880
I have a load of walkways which are part way through construction as we speak
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>>52890490

The bit where the model has multiple arms
>>
>>52890912
You're wasting other peoples internet and being inconsiderate about it. It's quite easy resizing images so you're just a prick.
>>
Starting a league at my store this Sunday, and I have some questions.

Is 15 promethium Caches to win too little for a league of 6-7 people? Should we have a system that tracks wins instead of Caches?

should I allow The more expensive killteams to bank points in between rounds and go in one big spending spree when they want? if I allow that should I put an upper limit?

Should I also limit the amount of certain guns (like the arquebus) to one per killteam? I've noticed a team with strength 7 snipers is ridiculously powerful, albeit very expensive.


>>52890874
ehh, the windows look fine, just put in a few crates if you think it's too open
>>
>>52890973
>7.55mb
>wasting other people's internet

you can choose to not open the image.
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>>52890958
Again, please cite the part of the rules that says how many arms a fighter has is how many arms its model has.

Because if how many arms the model has is how many arms a fighter has then you can just glue an extra arm onto any GSC model and get a bonus.
>>
>>52890996
If you're having trouble with Arquebus there isn't enough sight blocking terrain.

Promethium, and the campaign in general actually balances fairly well even though some games are incredibly one sided. The inability to bank up points limits harlequins, knights and nids which are otherwise incredibly powerful.

With Promethium counters you can also buy various other things, so players have to make tactical decisions over short or longer term benefits, or whether to struggle through on lower points by not cashing in any.

15 caches means a minimum of 6 games per player and more likely about 10ish depending on how thrifty your players are. Depends on whether the campaign is a full day event or over a few weeks
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>>52891141
Wait. Don't prove him wrong yet. He might play at my store and I could buff spawn against him.
>>
>>52891141
>>52890490
You won't find this example because there isn't one. The unit profiles just list piles of wargear and make the really dumb assumption that you should know how many arms a model is supposed to have, which doesn't work at all for genestealer cults because the models have extra arms almost at random.

It needs to specify this, but doesn't and since you can't treat a unit as having a special rule unless it's actually specified that it has that special rule RAW acolytes have the same number of arms as every other unit in the game (2).
>>
>>52890996
Played in a tourney with 9 players last Sunday. After 6 rounds no one had 15 prom cache. 15 is a good number.
>>
>>52891204
Only genestealer cults and tyranids have any kind of extra limbs rule and neither of them say that any of their guys have extra limbs.
>>
>>52890996
Sorry working, or I would answer all questions in one shot.

As for the points, the game works well with the 200 points max without skills or campaign bonuses.

Arquebus is great. But if they want to field 4 models to field 2. It's very hard to win. I wouldn't limit it, imho.
>>
>>52890842
I'm jelly, so far I'm arts-and-craftsing some scaffolds with wood davers and popsicle sticks..
>>
Friend ran a playtest of mass shankboys against necrons on a tau map.

The Necrons didn't stand a chance.

I wonder how they'd do against Harlies.
>>
>>52888333

Hey pretty much exactly like tabletop! Seriously....had mine chop knights to bits but die to 20 guardsmen...
>>
>>52889172

I think its more having to download the whole PDF and not an image. Probably has shitty internet or a download limit.

Thanks for that by the way, I was disappointed they made a pure wych kill team... I prefer Kabalites personally, always have.
>>
>>52887016
The other consequence being that they didn't fix any of the things that didn't work too well in Necromunda. They really should have sorted out close-combat.... The current system is a bit of a mess and doesn't scale well...
>>
>>52886721
Is SWAG actually good in campaign play? I'm keen to give it a go, but the between mission stuff seems pretty lacklustre and some of the factions feel like they have no place in a small and scrappy skirmish game.
>>
>>52890842
TTCombat boards are good. Bought a couple of sets... all I need now is a 6x4 table...
>>
>>52892416
Most of the factions work fine. The only ones that are really derpy is ones like Eldar that have basically no options or upgradeability.

The default campaign is quite short and not really well suited to lots of players.
>>
What's been determined to be the best table size?

We've only played on 4x4 and shooting is absolutely dominating. A big part of that is that we don't have enough LOS blocking terrain. But I'm also wondering if needing melee to footslog an extra 12" (compared to a 3x3 table) against a turtling shooty army adds into it
>>
>>52892501
If only the US had a decent MDF seller.

>>52893036
4x4 is fine, but the game is nearly unplayable without tons of terrain.
>>
I'm considering getting some mdf to fill up the table. I've been looking at a few sites but would greatly appreciate suggestions on brands that you have experience with.
>>
Don't forget when buying terrain that you need big LOS blockers. If you are going for classic Necromunda terrain you're going to have a bad time due to how much better shooting is in SW:A.
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>>52893502
If you're talking to me >>52893476
then yes, I will add the mdf to my own builds to get a good variety.
>>
>>52893382
The UK has a glut of e-bay MDF sellers... I think I might have terrain/parts from 4 or 5 of them in my collection. The quality varies from great to... questionable (though the only questionable one was just starting up when I last bought from them. They may be better now).
>>
>no deathwatch killteam

give me a fucking break
>>
>>52894696
You want to drop some brand names?
>>
>>52893476
If you're in the UK....

4Ground <- The more expensive end of the spectrum, but good stuff. Some comes in colour.
TTCombat <- great company to buy from. Fast shipping.

Wargame model mods <- do some nice, really simple stuff... and some more complicated stuff with LED lights.

Warbasesuk <- not bad. Do a 'cut to size' service for MDF bases.

banksjohnedwards <- ebay seller. Has some neat, cheap stuff. Bought off him when he'd just started. Got the stuff... a few of the parts were wrong. Made replacements myself 'cause it was cheap. Beware if that would bother you, but he may have sorted himself out by now. REALLY cheap.

CNCWorkshop <- Australian company. Possibly make some of the most complicated MDF stuff there is. Quite expensive. In Australia. Go figure. :P

Wargames Tournaments <- Do some great kits that help convert Pringles Cans into storage tanks. A bit pricey, but great kits... and you get to eat the Pringles too, of course.
>>
>>52895109

Those are just the ones I've dealt with....

These two I haven't... but they have decent reputations.

Darkops Wargaming make some interesting pieces...

Sarissa Productions too... rather nicely polished...

There are other companies too....
>>
>>52895109
>If you're in the UK...
I'm in Europe so that's good enough. Thanks.
>>
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Gunslinger Virtuoso incoming!
>>
>drones with frenzy
>>
>>52895245
I messed up... It's Wargames Model Mods who do the Pringles Can conversion kits. Other than that... Get yourself a glue-gun, some PVA, elastic bands, clothes-pegs and a ton of spray paint. I've never had any of the simple stuff take a long time to assemble. Some of the CNC workshop stuff was a bit of a pain though.
>>
>>52895245
Also, if it helps at all... There's a Youtub channel called 'the terrain tutor' that specialises in gaming boards.
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>>52895488
I've got all those things already, apart from the spray paint. Have you tried regular paint on it, and if so, does it work?
>>
>>52895799
It certainly does. I'm always on the hunt for more inspiration.
>>
>>52895438
>the light's turned red
>>
>>52896198
Regular paint works ok... I've never witnessed any warping, but MDF can soak up a lot of paint, so a quick spray can be easier. Give it a try and see what you prefer.
>>
>>52892368
Looking at a ton of the kill teams, I think the idea is to help push lesser used models.

Personally I'm gonna pick up a wych box and hope they're good in 8th, stick it with some kabalites etc
>>
>>52898861
>Harlequin troops and Tyranid warriors, easily the two worst units in 40k with plastic kits have the most murderous kill teams
checks out
>>
So far does /swag/ go with making their gangs unique? Do you do minor/major conversions? Name your dudes? Look up optimal ways to equip them? How does /swag/ swag?
>>
>>52898994
And wyches, scouts (probably not as bad as the others, but I never see them at my LGS) etc.
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>>52899100
Conversions and names, absolutely. Optimization I tend to avoid like the plague.
>>
>>52899177
Scout lists are a thing.
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>>52899177
My buddy ran a themed scoot scout list in I think 6e and it absolutely wrecked in tourneys
>>
Even though these rules are completely different is is possible to strait up steal some missions from Infinity?
>>
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>>52891231
>>52890490

If you want to take a quick look over here:
https://www.games-workshop.com/en-US/neophite-hybrids-2016
and here:
https://www.games-workshop.com/en-US/hybrid-metamorphs-2016
and one more quick trip to here:
https://www.games-workshop.com/en-US/acolyte-hybrids-2016

Can you tell me which have more than one arm?
It's not random. The degree of mutation is based on their generation. Neophytes are typically 4th generation hybrids and predominately show traits of their host species. Earlier generations, Acolytes and Metamorphs being 2nd and 3rd, are much more mutated.

I do agree it's a little shitty they make you do hard mental connections, but the same mental connections had to be made in the Tyranid's wargear because some dumb faggots were assuming they could have more than 2 pairs of arms on Warriors when the Ravenor's profile is the only one stating it comes with 3 pairs of arms.

TL;DR
Read the whole goddamn thing and stop being terrible,
>>
>>52899213
>>52899227

Ah, ok. Fair enough.
I just never even see them supporting SM lists.
>>
>>52899298
Thank you for reaffirming that there is nothing at all in the rules that says any fighter has more than two arms.

A fighter can have more weapons than they can carry in each hand and all that is given is lists of weapons.
>>
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>>52899298
Oh look, a neophyte with 3 arms.
>>
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>>52886400
It's not pistols, It's just the hand flamers from the SoBs.
>>
>>52899298
Everyone understands that they are *supposed* to have multiple arms.

The problem is that they don't, because the rules don't say that they do.
>>
>>52899504

I am a bit sad it doesn't have a template like a TT hand flamer. That is part of what made it a fantastic weapon. Though I suppose the hand flamer is a decent weapon for overwatching at a corner.
>>
>>52899298
There's nothing about having rending claws that means you have extra limbs. The implication of that rule isn't that the guy has extra arms, but that it can't use any weapons other than its two rending claws.

That's obviously not the intent, but that's what the rules actually say, as written.
>>
>>52889634
no. Already the local scene in my area has SW:A dwindling, with many returning to 40K. I suspect when 8th edition hits SWA will lose most of its hype, and since it has no real staying power will end up in a nearly dead state; kept alive by the occasional newcomer
>>
>>52899656
It's a weird decision, given that the weapon is exclusively on a special operative, too.
Moreso that she gets to pick from a pair of those, a pair of bolt pistols or a pair of melta-pistols.
With the range and strength being that low, I can't see any real use for them.
>>
>>52899680
That's too bad since I literally just bought a couple of wych boxes and i was going to convert a few using my left over dark elf bits into a fun gang
>>
>>52899680
The campaign being so shitty and having a defined end point was a nail in the coffin right out of the gate.
>>
>>52899680
I never even got a chance to really play it.

No one in my store could get their orders in before it sold out so we only had one or two games with the managers booklet.
They were holding out for the book release but with 8th edition in their minds I fear the hype will be gone by the time they start selling it.
>>
>>52899762
>>52900079
Don't worry too much about it, to be honest while it was an ok filler game it really isn't worth playing as there are much better systems out there
>>
>>52899709

I have no idea. I mean, I could sorta see a use for them if they could be got on every model. They'd be great for 'Fuck you, overwatch' as a guy charging you is still at a net +1.

The Seraphim doesn't want to overwatch though. They want to hunt people and can bypass most cover by virtue of having jump pack mobility.
>>
>>52899827
this
>>
>>52899827
It actually plays really well for one day campaigns. Our group meets one day a week and plays many different games so a longer campaign might not work as well. I think the last one we went to ten. I would like a long term in depth campaign but it'd have to be written very well.
>>
I'm reading through the rulebook for the first time... Is it just me or does SWA resemble the old Rouge Trader (1987) rulebook? Smaller squads, 'hiding' rules, movement modifiers...

I don't know editions 2-6 at all, so is this all stuff that used to be the standard game too, or are they really reaching back in time to write this rulebook?
>>
>>52900079

Same here

I'm kind of unavailable to play from now until about mid-May... I'm hoping when they release the rulebook and I pick it up, someone will be interested enough to set up a game, but I guess that's not too likely. Too bad, I was really excited. It looks like a lot of fun. Sad I might not ever really get to do it.
>>
>>52900903
The game plays really well, it's just that campaign play has no staying power at all and doesn't support more than a few players.

Essentially it needs more diverse kill team compositions and a more necromunda-like campaign so it can have ongoing leagues.
>>
Why do tau suck so much?
>>
>>52901264
no weapon options, short range guns, bad drone rules
>>
>>52901264

Never thought I'd see the day...
>>
>>52889085
I have a huge box of Iron Kingdoms and Confrontation bits, so my Inquisitor is The Butcher of Kardov, the crsaider is Le Miserachord, etc.
>>
>>52901328
I never wanted my tau to be OP, I would be happy with middle tier. They seemed like they were when I started at the end of 3rd edition.
It just saddens me that GW can't Balance for shit.
>>
>>52886721
The rules dont mention how many hands an arm has, what is this horribly written piece of shit? Did an intern write this?
>>
>>52901466
Don't get me started on fingers
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>>52900079
I enjoy it, but I'm mostly using it as filler until 8th edition.

My local meta is composed of bike spam lists and people using competitive lists in casual games. It's really sapped any enjoyment I had in the game, and if 8th is just as bad I'll probably have to stop playing. Half of the group I started with stopped showing up because of it.
>>
>>52886721
I understand that this might be a dumb question, but how do Ammo rolls for Flame weapons work?
Ammo rolls are made on a roll of 6 to hit. But Flame weapons don't roll to hit.
I only have the scanned pdf version of the rules so might have missed it, can someone clear it up for me?
>>
>>52902086
Flamers have to make an ammo roll every time they fire
>>
Been getting into some annoying rules lawyering with a friend. If I roll a six forcing an ammo check, do I still hit if I fail the ammo check? Friend thinks I don't, I think I do because it says "after you fire."

Can anyone back me up with a page from the book or a RAW interpretation so that I don't just tell him "some guys online told me so." ?
>>
>>52899100
Minor convertions (see my two cadians in the previous thread), always name them. Don't care too much about optimal loadouts since I'm not a waac fag.
>>
>>52903522
>When rolling To Hit, a result of 6 indicates that your fighter's weapon may have malfunctioned after firing, and an Ammo roll is required.

>after firing
>>
>>52900841
It's literally Necromunda with a few small rule streamlining changes.
>>
>>52903522
You resolve the ammo check after the fired shot. The rules aren't super explicit about this, but you'll note with sustained fire weapons that it says to resolve both the shot and the ammo roll for each shot.

The ammo roll is supposed to be resolved after the shot is resolved.
>>
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I'm making some terrain, I'm trying to brainstorm some towers. My issue is why would these towers with platforms exist. I should put some extra bits and clutter but I can't come up with a reason for them. Eventually they will have plastic screen and foam layers to look good, this is just a mockup.
>>
Out of curiosity, does this game work well with Zone Mortalis terrain?
>>
>>52904069
Power stations or lookout towers or something?
>>
>>52904093
it's fairly compatible.
>>
>>52904137
caveat: It needs to have a combination of walls to block LOS and more open areas with other terrain inside it to actually be good, just bland empty mazes are not going to be good.
>>
>>52904069
Towers serve various purposes. Containment of gas or liquid: add pipes and possibly a tapping point with a valve.
Ventilation/cooling: Leave the top open and maybe add a fan inside.
>>
>>52904069
>>52904237
Reason for platforms on either type of tower is obviously maintenance. So maybe add some datapanels or gauges that can be read by the maintenance workers.
>>
>>52899680
That's a shame. We've got an 18 man league going with several more folks waiting for our next to start
>>
>>52899499
Why the fuck is this gun designed to be used with three arms? That's just bad planning.
>>
>>52904871
Wow, that has got to be a big store to have so many people interested in something like SWA...
>>
>>52904921
It was probably mounted on a vehicle or platform but the GSC ripped it off and welded handles to it to heft around with his alien strength
>>
>>52904921
>>52905128
I seem to remember the fluff from.. overkill? mentioning that they're designed to be used with a servo arm
>>
>>52905056
It's not that big. We've just got far more people interested in skirmish scale and the rpg elements. Plus, $30 gets you in the door.
>>
>>52905155
That makes some sense I suppose.
>>
>>52905309
also real life bigass power tools have three or more grips for different leverages for the operator
>>
>>52905309
The overkill booklet in general was pretty great. I'm not sure if it was ever scanned.
>>
Orks or Tzeentch CSM for campagin?
>>
>>52905297

Same with my local club, EVERYONE wants to get into it, even the dedicated LOTR players... (we have quite a few)
>>
>>52886721
I am just bummed that it means that we probably won't get ganger or enforcer models and such again.

Just using the main army models feels so restrictive.
>>
>>52894696
US doesn't have a whole lot, sadly.

And the ones we have available are much more expensive than the UK sellers, even after conversion. Sadly the shipping cost pushes them over the edge.
>>
>>52905985
Orks. Tzeentch isn't competitive atm. Sure, they have 5++ and bolters that give -4, but that's about it. Oh and autocannons, but the other CSM have those too. You can also fuck up GK and Nids in missions where you get to bring extra guys, because GK and Nids are already super elite and will be forced to lose 2 more units.
>>
>>52905985
Orks. Do nob, nine boyz, ten yoofs, naked with shivs = 1000 points. :)
>>
>>52905985
Honestly orks are a lot of fun.
Yoofs with red dot shootas are incredible for the price.
>>
Anyone have any suggestions on a Blood Angel list?
>>
>>52886973
Not non-learning.
Call it a win.
>>
>>52903748
Yeah... and Necromunda really could have done with some streamlining, especially where you can have gangs of 20+ models. Mordheim handled that much better.... hand-to-hand combat too... also... they took the parry rule away from lightning claws :/
>>
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How do my boys look so far?

Still don't have the heart to strip the meltaguns down into shotguns
>>
>>52906691
I thought that TTCombat was a 'garage' company, till they posted a photo of their workshop on Facebook. Guy has 8 or 9 laser cutters running. Thar must be gold in them thar laser-cut hills!
>>
>>52886721
Why are there flash gitz on the box art?
>>
>>52908745
I think you can field one (1) as a mercenary-type for your gang/warband/whatever. Not sure why they show a whole squad.
>>
>>52908608

Is that Mark Hamill in the front?
>>
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Who /chaos/ here
>>
>>52908745
Might represent very geared up boys, I guess?
Probably just there because they look cooler than the regular boys.
>>
>>52908793
Is he too chaotic to stand in the middle of the base?
>>
>>52901435
Pics?

>>52906701
If Tzeentch CSM isn't competitive... then what's Guard?
>>
So which SoB units have shield of faith? None of them seem to have it listed.
>>
>>52908791
Unintentional Jedi, I swear.
>>
>>52908917
>The following special rules apply to all
of the members of an Adepta Sororitas
kill team
>>
>>52887977
If you want to take a 25pt man tax in order to get a free stealth skill on all of your boyz, I don't know a group who wouldn't let you.
>>
https://www.warhammer-community.com/2017/04/26/shadow-war-armageddon-multiplayer-battles/

Multiple player game type!
>>
>>52905985
both are pretty cool.
make some freebootin bad moon ork pirate freebooters.
>>
>>52886721
Really disappointed you cant take an assassin like the eldar can do wit ha solitaire.
>>
>>52908791
Would like to note that my group just voted and now my soldier has been renamed to 'Mark Hamill' against my will.

So thanks anon.
>>
>>52909039
Wow. You can literally send your guys to get extra caches, then blow-up the rest.
>>
What's the best way to run Astra Militarum? What special/heavy weapons should I equip my special weapons operative with?
>>
>>52910885
Plasma is good..... Plasma... Hm.... Plasma?

My list would be something like this:

Leader 120
Plasma Pistol 50

Spec Wep 70
Plasma Gun 80

Spec Wep 70
Plasma Gun 80

Spec Wep 70
Sniper 40
Toxin Rounds 20
Camo 5

Guardsman 50
Lasgun 25
Frag 25

Guardsman 50
Lasgun 25
Frag 25

Guardsman 50
Lasgun 25
Frag 25

Guardsman 50
Frag 25

Something like this is what I try to use.
>>
How do Gk and Inquisition play in shadow war?

Can I even play imperial agents? I would love to do my inquisitor + storm troopers/arbites
>>
>>52911395
Just use your storm trooper models as your acolytes or whatever. An inquisitors retinue is typically a very random and diverse group.
>>
>>52911395
Grey knights are very elite, which makes them pretty powerful, but makes losing troops a bigger deal than in most other kill teams. Especially because you can't really buy a new one unless you burn a promethium cache, thanks to how expensive each model is points wise. Inquisition play kinda like a more elite guard, so mostly shooty.

You can't really play imperial agents, but the inq acolytes are basically stormtroopers if you give them the gear. I think stormtroopers (scions) are one of the most common models to use for them.
>>
>>52911395
I'm using a wide variety of models for my retinue. I've got a grey knight with a storm shield for my crusader, a sniper guardsman and a commissar as my acolytes. I'm going to be kitbashing up some more members, but they're all going to be relatively unique.
>>
>>52911317
Waste of points I reckon. Plasma rifle on one dude and make sure to give a man a krak grenade launcher. That shit is brutal
>>
>>52911903
What part is the waste of points?

You can put krak grenade launcher on one yeah, it really depends on whether or not you're going up against Tyranids.
>>
>>52911903
If you're gonna take a launcher you might as well spring for both types of ammo, large blast on frags is outstanding with the way scatter works here, great for when you have a difficult hit roll.
>>
>>52908686
To be fair, that does look like an american garage.
>>
>>52911655
>>52911599

Is there anyway to give acolytes/initiates carapace?

Also why would you take acolytes if initiates can come BS4 standard
>>
>>52913738
No, but that's no big loss. Carapace hardly does anything.

Why do initiates come BS4 standard?
>>
>>52913738
You can't take carapace on acolytes, for some reason. Maybe GW made a mistake? I don't see why they wouldn't be able to take it.
>>
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>>52908877
Here's the Inquisitor.
>>
>>52914083
Looks like a great inquisitor to me! No Storm Shield?

Or is that little shield on his front going to count as a storm shield~
>>
>>52914111
Yeah I got lucky that the Butcher comes with a little heraldric shield and looks like Power Armor.
Prob just paint an =][= on it.
>>
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>>52914111
And the Crusader.
>>
>>52915057
That's a pretty great crusader. Chainsword keeps them cheaper than if you take power swords I guess. Wish I had similar parts sitting around.
>>
>>52915356
I generally model them with whatever looks coolest and then "counts as".
Upside to having sunk a bunch of $$$ into dead bits over the years lol.
>>
>>52915440
Do you have any recommendations for a needle pistol/talon inquisitor with a storm shield? Storm shield isn't so important as I can just say they have a counts as relic.

Friend pointed me towards the genestealer cult guy with a needle pistol, costs a lot but... ehhhh..
>>
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>>52915495
Hordes warlock Doctor Arkadius is a trenchcoatman with a crazy needle thing, and you could do a handswap for a talon.
>>
>>52913805

When initiates are recruited they can choose either +1 BS or +1 WS

When they become troopers they can do it again

And yeah carapace doesn't seem all that hot in armor mod -2/-3 land
>>
>>52915849
Read the rules more carefully.
Just Acolytes get the +1 when purchased, initiates only get it upon being promoted.
>>
I need advice guys. Transfers on my guard shoulderpads or no?
>>
>>52916268
Depends. Can you make it look good? If so, yes. If not, no. What transfer you planning on putting on there anyway?
>>
>>52915849
Just Acolytes.
>>
If I'm fighting in combat with a plasma pistol...which strength profile would I use. Since I don't get ammo roles in combat and if I choose wouldn't I always want to use the overcharged s7 profile?
>>
>>52916324
Just a regiment number. But if I do I'll have to cut it up to get the number I want and I am really not sure I want to deal with that.
>>
>>52916581
Choose overcharged why not.
>>
>>52916581
This is a matter for the upcoming FAQ.
>>
>>52916584
You could try free-handing it.
>>
>>52916679
I could, but I really want it to look uniform on each mini, so I think it will take too long to adjust each mini until perfect
>>
>>52916581
Pistols don't have a choice IIRC
>>
>>52908793
More like

Who /THICC/ here
>>
Do genuine Forge World bits smell like paint when you cut them or did I get chinese bits?
>>
>>52916932
Per necromunda they're meant to use low power only, but in SWA it isn't specified.

Wait for eventual FAQ
>>
>>52917471
In SWA they don't have two profiles.
They only have the 'high power' profile.
>>
>>52917520
Then that.
>>
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>>52917520
Two profiles here...
>>
Should I go with Necrons or Tzeentch CSM ? Skitarii are also an option, bu I'll have to buy some (could never motivate myself to start another army before completing all I have on backlog).
>>
>>52918296
What's with Tzeentch obsession? Worst mark by far.
>>
>>52918403
My first 40K army was Thousand Sons (white dwarf rules with psyker spam), and the new minis re-kindled the fire.
>>
>>52918287
Well fuck, mb.
Seems I've gotta bust out my rb again.
>>
How's this as a Sisters starting list?

Leader with Storm bolter
3x battle sisters with bolter
Gunner with Multi-melta
Novitiate with bolt pistol

1000 points exactly, and with the added novelty of actually using the only storm bolter model I own.
>>
>>52887390
have the inquisition rules been leaked?
>>
>>52918998
Not 'leaked' so much as 'made available'
>>
>>52887977
what confuses me is eldar get fucking autarchs and tau get ethereals...thats like a bloody chapter master or a lord general showing up to a street fight.
>>
>2nd game of SW in our campaign
>Need to play a game to get my guys back
>Play a game against mono CSM
>My side loses all my guys except my leader to CC
>Opponent has only his leader left
>Leader has Marksman skill on his pulse carbine
>Expect opponent to bottle out voluntarily
>He doesn't
>I passed my bottle test and drop his leader
>He rolls serious injury for his leader
>300-point leader dead
>Worst thing that happened to my team was a 100-point pulse pistol guy got captured
>Feels bad man
>>
>>52918998

Yeah, but I'm pretty sure the Vanguard Vet special Operative should be Move 8 like every other Jump Pack Spec Op in the game.
I'm pretty sure it's another Copy + Paste error there, along with 35pt Lasguns in the Stealer Cult Wargear list.
>>
How do D(x) damage weapons work in this.

Say I have an autocannon. Would I

a) Roll to hit, roll to wound then roll d3 to see how many wounds

b) Roll to hit, Roll d3 to see how many potential wounds then roll each wound individually
>>
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+ Leader +
Neophyte Leader [215pts]: Bolt Pistol, Power Pick, Shotgun
Rules: Brood Command, Spotlight

+ Troopers +
Neophyte Hybrid [90pts]: Autogun, Clip Harness
Rules: Spotlight
Neophyte Hybrid [90pts]: Autogun, Clip Harness
Rules: Spotlight
Neophyte Hybrid [90pts]: Autogun, Clip Harness
Rules: Spotlight
Neophyte Hybrid [90pts]: Autogun, Clip Harness
Rules: Spotlight
+ Specialists +
Neophyte Heavy [200pts]: Clip Harness, Heavy Stubber
Rules: Spotlight
Neophyte Heavy [110pts]: Flamer
Rules: Ammo Roll, Flamer, Spotlight
Neophyte Heavy [110pts]: Flamer
Rules: Ammo Roll, Flamer, Spotlight
How is this list? I haven't ever played before, but just watched a couple dudes at the flgs play a game, and it looked pretty sweet.
>>
>>52919025
...where?
>>
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Finished my Genestealer Cult ready for some Shadow War.
>>
>>52919027
Ethereal is an entire tau ethnic group. It'd be like a Swiss doctor showing up to korea to see how they're handling the -Oh swiss doctors did observe combatant doctors on the US side in Korea.
>>
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Do free combat blades work like in 40k? I only need to buy a pistol to get the +1 attack?

And is it me, or is a 10 model limit kinda shit for Guard?
>>
>>52920982
Well they look great.
>>
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Slowly putting together the Inquisitor crew.
>>
>>52921181
>And is it me, or is a 10 model limit kinda shit for Guard?

Guard in general are shit. Swarm army stats when they're not allowed to swarm, and their gear is pretty bad. (Their Sec Ops are garbage, too.) Pretty much their only saving grace is having 3 specialists.
>>
>>52887311
Why isn't deathwatch in this game? Of any marine factions they're the most suited in the fluff for kill teams.
>>
>>52922012
They'd be a bit unbalanced, I think. Deathwatch and marines are in it, but not as regular troops.

I also think it's because GW is mostly using this as an excuse for people to buy their less popular models.
>>
>>52919166
I think it's the second one. Each hit allows x potential wounds, rather than each wound doing x potential injuries.
>>
>>52921706
Right? I started digging up my old models and realized I don't even get a HWT.
>>
>>52922101
Grey Knights are in it, though...
>>
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I corrected and added more to my quick reference rules thing. I've found it helpful and a lot less of a hassle than flipping through the rulebook. Feedback is appreciated if there's something I should correct or clarify.
>>
>>52922198
Gray Knights are niche and mainly melee so they have some balance.
>>
>>52919832
In the killteams PDF in the fucking OP, you inbred swine.
>>
>>52922328
Shoot OR hide after moving.
Note that Charges are done in the movement phase. Does it actually say they have to be done before any other movement? Strange rule if so.
"Nobody can target a hidden fighter" is a simpler way of putting it.

"Fighter must be in partial or full cover to remain hidden." is enough. When they are not in partial or full cover, they lose the hidden status.

Note that they also lose the hidden status if the fighter runs.
>>
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>>52922683
Yes, it states multiple times that charges are done before any other movement. I think this is done so Overwatching fighters have to shoot the people charging them.
>>
>>52922815
It's probably also done to stop people from moving a massive distance (Harlies) on top of getting to charge.
>>
>>52922815
>states multiple times
Actually it just says it right there, but it does say it once.
It's stuff like that made me want to make this. There's just so many little rules buried in the pages that are easy to miss.
Also thanks, I made those changes.
>>52922879
I mean the charge counts as the move action, so I don't think that would be an issue one way or the other.
>>
>>52922815
>>52922879
Yeah I guess that makes sense, was wondering why it was important whether charging or movement came first but I guess I know now. Thanks.
>>
>>52919166
The first. Roll sustained fire, roll to hit with that many shots, roll to wound with how many hit, he rolls to save against how many wound, then you roll damage on failed saves.
>>
>>52890842
How did you cut the mdf? I want to make some, but no idea where to start.
>>
>>52923139
They didn't cut it, it's pre-cut. You build it out of the slabs they send you.
>>
>>52900216
Why are you in every SW:A tread. Why are you here
>>
>>52923061
Are you sure?
The rule for Damage in the weapon profile says "The number of wounds inflicted by a hit."
To me, that sounds like you would roll to hit, roll the D3, and then roll each one of those wounds, which he would save against.
>>
>>52922101
>I also think it's because GW is mostly using this as an excuse for people to buy their less popular models.

Wait, are Pathfinders less popular than Breachers?

Are Boyz unpopular?
>>
>>52923661
Pathfinders are less popular than Fire Warriors because at least Fire Warriors have a purpose that doesn't get entirely overwritten by how strong markerdrones are.
>>
>>52923661
>Pathfinders less popular
isn't it like pathfinders are the least used units and aren't breechers built of the Fire warrior kit
>>52923678
this
i haven't seen pathfinders since the ability to take marker light drones everywhere became a thing
>>
>>52923527
I'm sure, because that's how it's always been. After 30 years GW still loves using the same word for two completely separate effects. "To Wound" is the roll you make on a successful hit. "Damage" is rolled after a failed save (if any) and can cause multiple "Wounds" which are subtracted from the target's Wounds characteristic.
>>
What are the best special weapons for an imperial guard team? Plasma looks like a clear winner. How about flamers and grenade launchers?
>>
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Hey, /tg/, building my first kill team. Which Inquisitor should I run?

#3 is custom, and if I run him his hammer will be a counts-as Power Maul.
>>
>>52924350
Who is the second guy on the left? I gotta see some better looks at them.
>>
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>>52886721
Are there stats for a chainfist?
I've been looking all over but I can't find them.
>>
>>52924447
stats are in the chaos marine team, but is gear for the termie spec op so no cost given.
>>
>>52919146
>I'm pretty sure it's another Copy + Paste error there, along with 35pt Lasguns in the Stealer Cult Wargear list.

No that is to encourage fluffy weapon selection. It's long been established that hiver street weapons are mostly projectile weapons with lasguns being rare.

The same reason they get mining lasers and not lascannons.
>>
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>>52924412
>Bolter: Check
>Cyborg Arm: Check
>Big Fuckin Sword That I Can One Hand Thanks To My Cybernetic Arm: Check
>Swanky Power Armor: Double Check
>Fancy Ass Motherfuckin Cape with Fur Fringe So I Can Look Fly While Smiting Heretics? Triple Check
>>
>>52924520
What's that helmet? Camera is blurry but it looks Arbites/Enforcers.
>>
>>52924547
Not totally sure. This isn't a custom model, it's just this guy: https://www.games-workshop.com/en-US/Grey-Knights-Inquisitor-with-Power-Sword-and-Bolt-Pistol
>>
>>52924559
Oh it's a small Spess mehreen variant helmet.
>>
>>52924477
>no cost given.
Damn, thanks for that anyway.
>>
I come looking for advice to playing Sisters of Battle. I know the general consensus has been Boys before Toys, but without giving the Sisters guns.. what do you do just charge and hope you don't get mowed down by someone using guns?

My list right now reads like so.

Sister Superior: Boltgun (210)
Gunner: Storm Bolter + Telescopic Sight (175)
Sisters (4) : Boltguns (500)
Novitiate: Boltgun (115)

Puts me at 1000/1000.
Seven Units seems to be alright but i'm not sure. I'd just like some advice.
>>
>>52904069
In addition to the heating vents/pipes some people have suggested, also consider residential 'slum' towers that have been decommissioned from industrial use and crudely re purposed into housing - it will be easy to justify bridges, ladders, and protrusions of all kinds.
>>
So i have question regarding 40k in general. If my unit can shoot on an enemy, and say my unit has 20 shots, but only 3 models are in range, and 10 shots cause wounds, do my models do 10 wounds, or can they only do 3 because only 3 are in range
>>
So, I'm either blind or stupid; but for the Warrior Brood I can't find the point cost for Devourers. It's really starting to bother me.

Anyone know where I can find the point cost?
>>
>>52924871
another pertinent question. if only 5 of my models are in range, do all 5 get to shoot or just those 5
>>
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>>52924920
You can only take the Devourer on the Ravener specops, which is equipped for free.
>>
>>52924945
oh also on the Tyranid Prime.
also picture was an accident.
>>
>>52924945
My morale has been devastated. I really wanted a pair of them on my Gunbeast, and I don't feel like having a ranged Ravenor just suicide charge and then get mowed down.

Any optimal builds for a Gun Beast for the start? I'm not too fond of the Spinefists stats.
>>
>>52924994
the venom cannon is very strong, I'd go for that.
>>
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Alright, first attempt at listbuilding for my Inquisition
Note: All Acolytes are getting the +1 to Ballistic Skill

Ordo Xenos Inquisitor with Power Armor, Power Sword, Boltgun: 330

Inquisitorial Acolyte w/ Autogun: 85
Inquisitorial Acolyte w/ Autogun: 85
Inquisitorial Acolyte w/ Autogun: 85

Inquisitorial Acolyte w/ Camo Gear, Sniper Rifle and Toxic Rounds: 130(The heavy stubber is a proxy)

Inquisitorial Acolyte w/ Shotgun: 85

Crusader w/ Frag Grenades, Power Maul and Storm Shield: 210

Reasoning for choice of models: Hastily recruited hive ganger scum
>>
>>52925021
I really want to start with it, but it's super pricey for a starting list IMO. I'm tryna balance having 4 goons at the start but idk how I feel about it. I'm mobile ATM, so I can't post my list for critique.
>>
>>52925125
I've only played against one tyranid player, but their starting list had 3 decked out units and they wrecked my ork list and two other players' guard and scout lists. You might not need 4 units.
>>
>>52925163
>>52925125
Also, to put it into context, the venom cannon costs the same as a big shoota with red dot, but it has 1 more strength and the gunbeast has a higher weapon skill, so it's probably worth the price.
>>
>>52924210
Plasma does something that you can't get at all from your 6 grunts (high impact sustained fire), flamers and launchers are great but you'll eventually have the points to gear your grunts with grenades, making them less special.
>>
>>52924819
You'd want an interior to move through for those though. It's a good idea. Just a bit more complicated imo.
>>
Is there a Shadow War discord yet?
>>
>>52925163
Well I think I've finished my list the way I'd like it.

Brood Kaiju--1000 Pts
Tyranid Alpha-285
-Scything Talons+Extra Set,Adrenal Glands,Extended Chitin Carapace

Tyranid Warrior-285
-Rending Claws x2,Acid Blood,Extended Chitin Carapace

Tyranid Gunbeast-430
-Venom Cannon,Pair of Spinefists,Flesh Hooks
>>
>>52925380
There is now
https://discord.gg/ZdaZ2

Link is valid for 24 hours after this posting.
>>
>>52886863

The army lists for all factions are pretty fucking lazy honestly.

>game is small scale cloak and dagger shit
>but Eldar can't use rangers?
>No Lictors for Tyranids, THEE vanguard unit?

etc
>>
>>52925125
My Venom Cannon guy has been the MVP of every game I've played, he has had the entire opposing team hide from him repeatedly.
>>
>>52926359
That isn't an example of laziness. That is an example of trying to stick to plastic kits available in all GW stores and independent retailers. Lictors are webstore exclusives.

The laziness is things like the Guardian/Dire Avenger list having little customization.
>>
>>52926359
This is "plastic kits only", rather than outright laziness. Almost every eldar infantry unit is resin as are lictors.

It's one of the ways that the game has hamstrung itself right out of the gate, the supreme lack of variety in KT options and unit variety limits the models that the game is capable of selling because of these arbitrary restrictions.
>>
>>52925770
>Rending Claws x2
for what purpose, they're worse than scything talons

2x scything talons gets you +1 weapon skill and a will be -2 save modifier anyway, you're trading away increased ability to win at combat for a slightly better save modifier.
>>
>>52926880
It didn't hamstring itself though. The plastic kits are the core, to make access easier. But now once that's done they are expanding into other factions that are being popularly requested. Give it time and I'm sure you will see even more stuff.
>>
Cult mechanicus KT consisting of a tech priest dominus and 2 kataphron when.
>>
>>52927307
Meanwhile everyone is sitting around wondering why the fuck kill team composition is so bad and boring.
>>
File: IMAG0224~2.jpg (624KB, 1658x1858px) Image search: [Google]
IMAG0224~2.jpg
624KB, 1658x1858px
What do you guys think about this Inquisitor? He's eventually going to have Power Armor, a Storm Shield, Storm Bolter, and not set on the ccw, probably the poison talon.
>>
>>52927666
Looks good broslice.
>>
>>52927666
Actually if I can afford it I think I'll go with the maul. It'll be S5 -2 save D3 damage vs autowound no save mod one damage. Better chart but if it's a one on one combat they're taken out of action the instant they go down. Plus it fits with the rest of the team, I'm kitbashing Arbites out of like five other kits. Still in the planning phase tho.
>>
>>52927526
Yeah maybe they should've announced their intentions prior to release. I spoke to two gw employees about the game several weeks before the preorder and they made it clear that future support for the game depended on the reception by the community. So obviously they were aware that there was plans for future support.
>>
>>52927666
Looks cool. What's in his right hand?
>>
>>52927841
*were plans
>>
>>52927848
Storm Bolter. It looks a bit weird since he's holding it straight down. It would probably look better if he was holding the power maul, but I wasn't sure how to model a big gun onto him if he was holding a melee weapon. Also I don't know where his original arms wandered off to he's super old.
>>
>>52927886
Consider cutting the arm at the elbow and reattach it at an angle maybe?
>>
>>52886721
How does Shadow War compare to regular Kill Team? Is it worth learning all the rules?
>>
>>52919277
I've been thinking a lot about this. Neophytes might be better off with boltpistols.
>>
>>52886863
End with this copypasta shit already xenos are filler motherfucker
>>
>>52929032
Kill team is bad and not fun compared to shadow war.
>>
>>52929403
Apart from orks.
>>
>>52918287
oh so you can't use high power in CC after all - good to know !
>>
>>52919125
And thats why Harlies are not OP :P
>>
>>52930200
Yep. All that's left is to buy the new Cypher model for my Aspiring Champion.
>>
Hey /tg/, long time lurker, first time ever really having to ask a question.

I pulled the trigger a couple of weeks ago on the SW:A box. Painted and assembled the scouts/orks/terrain.

I've never really played Necromunda (I wasn't alive when it was first put out, and then I was a poorfag up until I became an adult) but I've played 40k 4e-5e regularly.

Would SW:A (right outta the box) be a solid way to get people into 40k? Skirmish games? Trying to get a weekly thing going with friends who have played regular pen and paper RPGs but not wargames/mini games of any kind.

Or would I have a better shot homebrewing a combo of SW:A and Necromunda?
>>
>>52925065
I'd say run your sniper as:
Acolyte, +1 BS, Sniper Rifle, Clip Harness, Photo-viser: 130

You need more help hitting than you do wounding in most cases, and seeing as your standing still anyway you may as well take a clip harness.

Can always buy toxic rounds next upgrade.
>>
>>52930303
SW and 40k are kinda different. You need a LOT of terrain for SW.
Of course you can use pizza boxes and toilet paper rolls, use pva glue to throw some terrain together.
>>
>>52930303
SW:A is perfectly good for that right out of the box, it's simple and comes with 3 kill teams.

You'll want more terrain though.
>>
>>52930279
You'll get a Terminator and a nice big statue for some terrain with it too.
>>
>>52930517
I'll wait till someone sells this box in pieces. Random Grey Knight and Power Ranger Guilliman are a waste of money.
>>
>>52930602
Think of the bits anon. Those glorious, glorious bits.
>>
>>52930615
I mean. Mounting dead and squashed Guilliman on my Renegade Knight's base sounds fun. But is it worth the money? Probably not.
>>
>>52891141
They made that rule under the assumption that the people playing weren't autistic faggots.
>>
>>52930723
What a stupid assumption. Do they even know who plays their games?
>>
>>52930680
Idk, how many Ultra players in your area?
>>
How big do teams usually get?

Miniwargaming got up to 5 guys on the grey knight's team and about 18 for orks and they only got 1/3rd of the way through a campaign. But how many dudes average each faction in your real life campaigns?
>>
>>52930723
Yeah, it's pretty clear that you're supposed to go off the models. It's a fun little extra rule that they threw in for flavour, unfortunately people will always take every advantage they can and ruin these things.

They should have probably guessed this would happen, but there you go.
>>
>>52930798

It's such a shame that people can't just enjoy these types of rules. Why take it all so seriously?
>>
>>52930869
Because when you go to your local GW and play half the people there are rules lawyering, eldar playing WAACfags, so you need the rules to actually be written properly to not spend 30 minutes I'm an argument with them.

Arguing over minutiae is a large enough problem that GW are removing templates from 40k.
>>
>>52930776
well, I imagine most teams would try to max out their teams - so, 5/10/15/20 models, depending on faction
>>
>>52930986
What do you even do after that point? Upgrade your dudes to max?
Can you buy dudes beyond your faction limit if enough of yours are out of action?
Can you have backup dudes who can sit on the sidelines?
>>
>>52931042
No, you can't do any of those things except buy all the war gear for your dudes (you can't even give them unusual equipment because of super limited war gear lists and weapon type restrictions).

But by then even a longer campaign will probably be over. Miniwargaming had a variant rule where you banked points, which is why the grey knight player was ableft to reach 5 so easily.
>>
Looking through the Sisters and Inquisition rules.

Does the jump pack allow you to move vertically?

It has the same wording as the flip belt, but we've played it as the flip belt basically functions as "move through cover"
>>
>>52931163
"All terrain" includes impassible terrain, which is what vertical surfaces are.
>>
>>52931163
According to Guerilla wargaming, old 2e jump packs allowed you to move in a strait line up to your movement. So they've been playing it like that.

Unfortunately, that means the murder clowns get to somersault 5 times their height until errataed.

This is assuming you play it like this. There quite a bit of debate on how jumppacks and flip belts work.
>>
File: terrain.jpg (109KB, 1000x750px) Image search: [Google]
terrain.jpg
109KB, 1000x750px
>>52931216
I don't mean a vertical surface.

I mean literally vertically.

For example, from the red X to the Ork boy (as long as it's within the 8" move or 16" run of the Seraphim)
>>
>>52931285
I think RAW the answer is no. This game doesn't have the flying rule from necromunda, or the 2e jump pack rules. So you can move through any terrain as if it wasn't there, or move your normal movement up a vertical surface and land on top, but I don't think you get to move through empty space with it.

The joys of hastily written rules that prioritize brevity.
>>
>>52927024
My guess would be he's trying to get by only using what comes in a single box of Warriors.
>>
>>52931742
How awful.
>>
okay so, shooting

normally you always have to prioritize the closest model unless another is easier to hit no matter what

but overwatch lets you snipe shit when the enemy moves

and technically the enemy doesn't have to move
>>
>>52917450
You got chinkresin
>>
>>52931830
The gunner strains his eyes and focuses on the chokepoint only to find out the enemy has been hiding in his periphial vision the whole time.
>>
>>52931830
It says any target, so yes
>>
>>52932227
Ah someone finally answered my question.
Thread posts: 341
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