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Shadow War Armageddon General /swag/

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Thread replies: 317
Thread images: 33

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How will your team hold up when Mortarion swings by Armageddon? Edition.

>https://www.warhammer-community.com/2017/04/01/shadow-war-armageddon-pre-order-and-downloads/

Core rules:
>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c
>>
Previous thread.

>52837143

Anyone play any games this weekend?

Show me your dudes!
>>
Reminder that you can only use two weapons in close combat.
>>
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>>52858077
Repeating this question.
>>
>>52858006
Got in a game, but my Harlequins are yet unpainted (bought and assembled just to take part in that one game).
>>
>>52858369
Sisters start with 6 bolter bitches, and a leader with 75 points of fun. If they go cheap on fun, might have a simulacrum imperialis.
>>
>>52858369
Looks damn good. Give him a shield.
>>
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>>52858006
These are my dudes. Played two games this weekend. Won one lost one.

The oNE they lost a two dudes went down to an oil slick and another to a dire avenger exarch.

Then they all rolled sixes on the serious injury table and got stat advances.
>>
>>52858212
Unless you have more than two hands. :)
>>
>>52858770
If it's a genestealer cult model.

If it's a tyranid model it must have more than two pairs of arms.
>>
>>52858435
Well, I already have a Superior I got a while ago, so I guess a pack of 5 and/or some second hand ones would be enough to play with?
That seems okay with me.
>>
>>52858809
This is one of the problems that happens when you oversimplify something.

There should just be a universal Extra Arms rule that governs all units with extra arms, outside of the specific kill team lists and it should be stated in the fighter profiles if a fighter has extra arms and if so how many.
>>
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>>52858006

Here is a WIP of my team's Yoofs
>>
>>52858006
Ain't got pics but I can say my Harlies team is at max cap, with all bar one with neuro-disruptors after 3 games. Which is good, because I missed two weeks of the campaign, so Im catching up on two weeks worth of games.
>>
>>52859009
Looks nice, anon. Recipe for the skin?
>>
>>52858809
There is nothing in the rules that say you can only have one hand on each arm! Blargh!
>>
>>52859009
Nice work.
>>
>>52858612
I miss seeing these goofballs. Been a long time since I used to see them in stores.
>>
Strange question, I love nids, hate warriors though, would it be acceptable to play with gaunts? Or would too many people bitch about it?
>>
>>52859493

Death World Forest, it's such a nice muted colour it suits Orks very well (imo)

Then it's light washes of Stegadon Scale Green
>>
>>52859702
You'd have to ask the people you'd actually be playing with to get an accurate answer, but there's a good chance they would considering you're throwing WYSIWYG completely out of the window regarding what they even are, aswell as not being able to show what weapons they're armed with properly unless you do a lot of conversion. You're also taking away one of the warriors few disadvantages of them being easy to get LoS on since they're so huge.
>>
>>52859702
Even if you weren't trying to cheese the rules, I'd still bitch. You're talking about models that are half the height and on smaller bases.
>>
>>52859963
>>52859966

Guess I'll just play tau instead
>>
>>52859702
It wouldn't be appropriate at all due to the massive difference in size, posture and weapons.

You could convert whatever the fuck you want so long as it goes on at least a 32mm base and is approximately warrior sized, but playing using gaunts would be like someone proxying a guardsman as an ogryn.
>>
Considering getting into SWA. Haven't looked at the statlines yet, just from aesthetics I'm trying to decide between the Harlequin, Grey Knights, Tau, and maaaaybe Tyranid starter kits from the GW store. Any advice? How do these factions perform in SWA?
>>
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Started work on my DE team today, built and began work on the team leader because I eat my dessert first and live dangerously. I've actually managed to pull together some friends who've been interested in 40k for a while but have been put off by the price for a shadow war campaign sometime soon once I get everything together for it, not going to lie after my knights army it feels weird to work on models that fit in my hand. Good change of pace though and probably my only chance to paint Xenos since I'm loyalist for life
>>
>>52860340
Don't buy the tyranid kill team box, you won't use any of the shit in it other than the warriors. Just buy two boxes of tyranid warriors, build 5 normal guys and then 1 Tyranid prime and you'll have everything you will ever need for a Tyranid kill team.

Also magnetize the arms.
>>
>>52860340
Just play whatever army you want, senpai. Harlequins are OP from what I've heard, but you shouldn't worry too much about the meta. Just play some games and try to have fun.
>>
>>52860529
Trust me I will, but I like all of them. Although the harlequins are kinda daunting from a painting standpoint. They are neat though.

I wasn't asking from a "which is OP" perspective, just how they play since I'm just looking at the SWA rules for the first time.
>>
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>>52858006
No dudes to show off, but ive been putting some work into my 3x3 board. Pic related, it is the bastard. Life tip, working with a pva/sand mixture is a pain
>>
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>>52860340
>How do these factions perform in SWA?

Tyranids can be scary but seemed okay balance-wise. Their melee is very strong and they're relatively fast.

Tau are VERY strong on boards with little cover and against people who can't use the hide ability well. However, if there is a proper amount of terrain they're okay.

Harlequins are basically just flat out broken. Strong melee and strong shooting, with a ton of overpowered special rules as a cherry on top.

I can't speak for Grey Knights because I haven't played with and/or against them.
>>
How does this look for a scout team?

Biggest weak point I see is only 5 dudes


+++ Gunner (Shadow War: Armageddon) [1000pts] +++

++ Kill Team (Space Marine Scouts) [1000pts] ++

+ Uncategorised +

Chapter: Sons of Guilliman

+ Leader +

Scout Sergeant [305pts]: Camo gear, Combat blade, Scout armour
. Sniper rifle: Red-dot laser sight, Toxic rounds, Weapon Reload

+ Troopers +

Scout [190pts]: Camo gear, Chainsword, Combat blade, Krak grenades, Scout armour, Shotgun

+ Specialists +

Scout Gunner [295pts]: Camo gear, Combat blade, Heavy bolter, Scout armour

+ New Recruits +

Novitiate Scout [105pts]: Bolt pistol, Camo gear, Combat blade, Scout armour

Novitiate Scout [105pts]: Bolt pistol, Camo gear, Combat blade, Scout armour
>>
Are SoB and Inquisition rules out already?
>>
>>52861014
Yes, they're in the PDF provided on the Games Workshop site.
>>
>>52861018
Where is it? It used to be on the same page as the boxed game.
>>
Nevermind, found it. How badly BTFO was the guy who thought that Eviscerators would have their 40k rules in Shadow War?
>>
>>52861102

As said guy: Not particularly.

I wasn't doing my homebrew based on 'What I expected GW to do'. I mean, my homebrew also includes stuff to make Shield of Faith actually interact with Red Dot Sights (As otherwise the 6++ is utterly redundant) and Sarrissas. Neither of which I was expecting GW to actually do.

I was more amused by the guy gloating that they went with the community edition rules only to have it revealed, no they used the original necromunda rules.
>>
Is it necessary to have some melta/krak for demolition for a team?

I assume it comes in handy for games that aren't just kill team matches
>>
Anyone houseruled bottle tests at all?

They seem unnecessarily punishing for Grey Knights. I played my Guard against a 3 man GK team today. First match (Scavengers) we were fucking up rules left and right, but ultimately I failed to wound anyone on his side and my sergeant bottled out after everybody else was OOA.

Then we had a combined rescue mission where our prisoners had been captured by the Scavenger mutant and we had to fight each other and free our captives (in his case just 1 dude) before it came back. This time, I popped 1 out of 2 guys and he bottled out immediately, losing his captive.

Just seems kind of shitty for teams like that.
>>
>>52861833
That's supposed to be the balancing factor for how strong the individual units are. Typically they have high leadership to make up for their low numbers as well.
>>
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>>52861833
ld 9.

deal with it.
>>
>>52861858
He's only 1 higher Ld than me, and sure he's got good numbers but I can drop him pretty dang easy with shotgun vets.

In a campaign setting, too, elite teams get especially shafted since they need to constantly sell Prometheum to replace losses.
>>
>>52861898

>He's only 1 higher Ld than me

On a 2d6 that matters a lot. Bell curve.
>>
>>52861735
nope
>>
>>52861908
Doesn't help when he hits a double 6.

Games just ending after only 1-3 dudes go down seems so weird. It feels like it should be 75% killed rather than 25% (as it is in normal 40k).

Like really, Grey Knights or veteran Catachans can't stand fighting through two dudes getting shot? New recruits might break and run, I guess, but EVERYONE?
>>
Any idea how many chainhooks a box of wyches comes with?

The website just says "all of the weapon options listed in Codex: Dark Eldar, including: a razorflail, a blast pistol, a shardnet, a power weapon and an impaler." which isn't especially helpful, when I want a pile of chainhooks.
>>
>>52861984
It really reinforces the "boys before toys" thing, when an elite force will potentially break after 1 loss.
>>
>>52862034
Yeah but isn't that already enforced by the fact that they die so easily anyway?
>>
>>52861984
I abstract it as concern over loosing too much. Imagine seeing a Grey knight going down in a scuffle over some promethium, in an underhive. A grey knight leader may think its time to leave before things get too bad, we aren't hunting a great demonic threat here.
>>52862016
There's a ton of hooks and smaller chains all over DE kits, with some clever cliping and gluing it shouldn't be an issue.
>>
How are Necrons in this game? I haven't touched my 40k models in a while but was thinking of going to a league and playing this.
>>
>>52862053
I'll be honest, I haven't even seen a heavy force in action. Outside mathhammer I'm not sure just how easily they die compared to other factions.
>>
>>52862098
Pretty easy. The first game I was playing the objective and not really trying to shoot, but every time they need to take a save they have a (nearly) 1/3 chance of being forced to bottle test next turn. It's pretty bad.
>>
>>52862079
lacks options, pretty ok with deathmarks.

Don't try to play this game seriously.
>>
>>52862098
Decently easy, depending on the weapons taken. There's so much anti-armor that it really negates a lot. Which I both like and hate. (Unless you're facing Harlies, who ignore anti-armor because reasons.)
>>
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I put this together, thinking my two long range guys are going to perch up high and shoot while the other 3 sit nearby to defend from assault.

What do y'all think? If I take off the harnesses I can free up 20 points but other than an extra camo gear not sure what to put
>>
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Local campaign starting this week, going to go with skitarii. How should I build my first 1k? I am thinking at least one aquebus, and mabye the rest all rifles. Red dots to start or as many bodies as possible?
>>
>>52862477
boys>toys to start.
>>
What's the best way around getting destroyed by overwatch as wyches?

Haven't got my box yet, but it seems like it could be devastating.
>>
>>52862561
Overwatch forces -1 to hit, and a further -1 if you run or charge that turn. You probably won't get shrekt too hard by it. Stay in cover if you can (and you should be able to if you set up your board right).
>>
>>52862603
So basically always be running between cover, and it shouldn't be too bad? I think I can handle that, cheers.
>>
Haven't played SWAG yet -- would it be unreasonable to treat PA marines as Greys or Chaos for the power armor?

Of course with opponent permission.
>>
>>52862850
GKs? Probably, they get lots of fancy stuff that PA dudes wouldn't. You could get away with them being Exorcists, I guess.

Chaos also gets Chaos-specific things. It'd be janky.
>>
>>52862872
*Probably not,
>>
>>52859702
Consider using your models as a counts as for a different list maybe?
>>
>>52859702

I'm generally happy for proxies, but that's a massive difference in everything. The size is the big problem.
>>
>>52863350
Yup. As long as they're around the same size I don't think it would be a big deal.

If they use smaller models it can really break game balance.
>>
>40k
>but skirmish level
>with a focus on good terrain
>with opportunities for emergent narrative
Jesus fuck why did it take this long? Is this game actually getting traction with the community?
>>
>>52863973
>with a focus on good terrain
Now if only they provided some with the game. :c
>>
>>52863973
It took so long because the previous dipshit ceo was wrongly under the impression most of their customers buy models for the joy of buying GW models, and fuck games and rules. Now that he is out GW is turning around.
>>
>>52863973
It's pretty massive at my local store.
I see more people playing it than 7e 40k at the moment, but 8th may change that.

Personally, I like it as a newer player, as I can get into it cheaply, and build my force while still having something to play.
>>
>>52862462
bump for advice
>>
So looking at the Inquisitional list, aside from how bland it is, the only thing it seems to have going for it is the availability of a 3++ for Inquisitors and Crusaders.

Since henchmen can't take any armour beyond flakk, don't have particularly viable statlines for melee combat, and can't even take shooting skills, I'm imagining it might be best to just gear up the Inq and two crusaders, and just use the rest for cheap bolter/stormbolter fire.

Anyone reaching similar conclusions? Really just feeling disappointed, although not at all surprised, with GW's treatment of the Inquisition list.
>>
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>>52864215
I like it because the games are quick, and that I get to try out multiple armies without spending $100+.

Plus 7th edition just isn't fun for me. My local meta is all bike spam and Eldar.

Getting to actually play without broken stuff (aside from Harlequins) is enjoyable.
>>
>>52864405
Carapace doesn't really help much anyway so don't worry about not having access to that.

It's a more varied and better list than Guard. All they lack is say, Plasma Guns. More interesting to have the Storm Shield guys and the Ld10 super Inquisitor.
>>
What's a good roster for CSM?

If slaneshi warband is no good, I kind of like word bearers so I might try that.
>>
things i forgot to do when i played: HIDE
>>
>>52864770
This is clutch. Otherwise you gonna got ded
>>
>>52864795
Especially vs Tau. That's like handing them free kills. :P
>>
How can tau ignore the -1 to hit from running?

i played yesterday and got slaughtered because of this
>>
>>52864858
An ancient skilled called "aim where they're going to be, not where they are".
>>
>>52864999
Clever.

Do i just not get to run and avoid fire against tau?
>>
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>>52865015
Running can't be ignored by Tau.

Markerlight only removes cover bonuses
>>
>>52864858
They trade accuracy against running for accuracy against cover. Checks and balances.
>>
>>52865015
I'm actually looking over the rules to find out (as I don't play Tau), but I'm not really sure what would negate the -1 to hit from running. I see them ignoring cover saves all day, but not running modifier.
>>
>>52865093
Plus you've got a higher chance to wound. It's not perfectly even, but it's pretty close.
>>
>>52865100
>>52865093
>>52865091
I'm new to 40k in general, but I clearly remember him saying that when out in the open I don't get the -1 from running.
>>
>>52865123
No. you can run in a circle in the middle of the desert all you want
>>
+++GSC KT 1000pts+++

++Neopthyte Leader++
Bolt Pistol
Chainsword

++Neophyte Hybrid++
Autogun
Autopistol
Photo Visor

++Neophyte Hybrid++
Autogun
Autopistol
Photo Visor

++Neophyte Hybrid++
Shotgun
Autopistol

++Neophyte Heavy++
Heavy Stubber
Autopistol
Photovisor

++Neophyte Heavy++
Flamer
Autopistol

++Neophyte Initiate++
Autopistol
Combat Blade

++Neophyte Initiate++
Autopistol
Combat Blade

++++++

Still trying to figure out how I want to kit "muh dudez", but this seems acceptable, right?

Trying to get my hands on a Broodlord or Patriarch to use when I wanna press that button and take the spec op.

Any advice? Still reading over the rules and hope to get a game in this weekend.
>>
>>52865123
If you ran, he gets a -1 to hit you. Maybe he thinks it was the same thing as a cover modifier, but it's not.

Remember, even when someone has been playing longer, they can be completely wrong. Happens to me sometimes as well. Ask to refer to the specific rule if you're unsure, and normally if it can't be found your opponent will realize they fucked up.
>>
>>52865168
Ok, I probably should have done that.

My scouts got eaten alive
>>
Anyone know if the plas pistol or power sword are worth it on the scout sergeant?
>>
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Daily painting update on the Foremost Traitors
>>
>>52865455
That's really cool looking, what's your list?
>>
>>52865470
It's not set in stone yet but I was trying to run 5 CSMs, one of each mark, tuned for melee and then fit in 2 cultists.
>>
>>52865516
So is that heavy bolter making it in? I can't find a way to fit one for SM scouts, too damn expensive
>>
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>>52865455
>>
>>52865164
Drop Chainsword on Leader

Drop Photovisors on hybrids

Drop autopistols on models who already have guns

More initiates. An initiate with an autopistol has decent range+accuracy, starts the game hidden, gets 2 cc attacks, and only costs 65. points. For instance, you could replace two of the Hybrids in that list for initiates and the only difference would be that you'd have 20 extra points in the bank.
>>
How does this look w/o the heavy bolter?

I really wanted to include it but it's 310 points for the dude + bolter

+++ CCscout (Shadow War: Armageddon) [1000pts] +++

++ Kill Team (Space Marine Scouts) [1000pts] ++

+ Uncategorised +

Chapter: Sons of Guilliman

+ Leader +

Scout Sergeant [320pts]: Camo gear, Photo-visor
. Sniper rifle: Red-dot laser sight, Toxic rounds, Weapon Reload

+ Troopers +

Scout [170pts]: Assault blade, Bolt pistol, Camo gear, Frag grenades

Scout [195pts]: Boltgun, Camo gear, Krak grenades, Photo-visor

+ New Recruits +

Novitiate Scout [105pts]: Bolt pistol, Camo gear

Novitiate Scout [105pts]: Bolt pistol, Camo gear

Novitiate Scout [105pts]: Bolt pistol, Camo gear
>>
>>52865164
I know that "Boys Before Toys" is a bit played out, but I never got why people would do this with Orks and GSC.

Orks and Genestealer Cults are defined by and share three major things:
>They have mediocre weapons, except for their HMGs.
> They have weirdly powerful heavy weapons that are overkill against anything short of Terminators.
> They can field more bodies than everyone else

And yet every thread I see lists of people trying to load up on subpar guns and equipment.
>>
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>>52865470
>>52865516
OK figured it out.
>>
>>52865851
Are slugga/choppa boys a bad idea? It's what my 40k orks are made of, and I'd hate to go and snip them apart.
>>
Is the book released yet, as an ebook?
>>
>>52865851
Mediocre weapons, you mean the best grenades or 20 light machine guns?
If those are mediocre, I'd like to know your opinion about hot shot lasguns.
>>
>>52864405
Storm bolters and plasma pistols are like guns with skills on top.
Acolytes get those, crusaders and leader get the advancements.
If they had shooting skills, they'd be the ideal fast shot sniper-plasma gunslinger faction, maybe the game isn't yet ready for that outside of marines.
>>
>>52866119
No it's currently on preorder
>>
>>52866248
>plasma pistols are like guns with skills on top

Can you elaborate? I feel like my scout veteran can dump 50 points into one of those, but doesn't feel worth it
>>
>>52866094
You won't have as many units, but they will be stronk in melee.
>>
>>52866248

Honestly, I'm a bit sad that they can't get shooting.

Mostly because snipers and gunslinging bounty hunters really feels 'Inquisitorial Warband'
>>
Did I read it right if I assume shivs' don't count for a second HtH weapon?
>>
>>52866409
You read it wrong. They count
>>
/swag/, I want to make terrain for SWA.
Should I make an ork kamp, in the middle of an industrial playground, or just an industrial playground? I'm thinking of the kamp, since I play orks.
Or is this stupid?
>>
>>52866434
Oh, neat.
Dunno why I assumed otherwise, s'what I get for reading on the can.
>>
>>52866443
Sounds like a fun idea to break it up and get some variation into it. Do some sketches first maybe?
>>
>>52866284
It will take out of action twice as often, that's a shooting skill already.
It will also wound as break armour more often tan a bolt pistol, but you already know that.
>>
>>52865455
Drill the side holes on the bolter muzzles.
>>
>>52866320
It would have been a bit too awesome.
Gunslinger plas for everybody would be expensive, but brutal!
>>
>>52866270
>ebook
>preorder

lol, fucking GW
>>
>>52860340
Don't bother with SW:A. It isn't that good, fairly bland system
>>
>>52861042
Google search for "[PDF]Kill Teams PDF - Games Workshop" if you're having a real hard time. Should be first result.
>>
>>52866443
industrial playground will be appropriate for pretty much anything , ork kamp is a bit more specific but if you don't mind that then i'dd say go for it
>>
Sisters get Condemnor bolt gas but inquisitors don't? What kind of stupidity is this?
>>
>>52866833

They are more a hereticus toy than a xenos one.

That and they kinda suck. They pen armour worse than a basic bolster and have shitty ammo.

If you could shoot them as much as a normal bolter they'd still be mediocre.
>>
Hey quick question about Necrons.
For the Deathmark's Ethereal Interception, do they have to declare which unit they've selected to target or should the player just like write it down before battle?
>>
>>52866833

The Inquistor list is Ordo Xenos. Condemnor bolters are a weapon mostly used by Malleus or Hereticus.
>>
>>52866874
Except they look awesome and that's like 70% of this game.
>>
>>52867039
>>52866874
I've looked things over and decided a combo melta is better and a totally appropriate use of the sculpt.
>>
>>52865888
Drop cultists and add h - bolter
>>
>>52866587
Bland for those who need someone else to tell the narrative for them.
>>
>>52866833
Ordo xenos inquisitors have brains, and don't use shit weapons.

What you should be complaining about is the lack of conversion beamer.
>>
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16 Boyz... losing 4 to Sluggas... we'll see

+++ Boys sans Toyz(ish) (Shadow War: Armageddon) [995pts] +++

++ Leader ++

Boss Nob: Buzz-choppa, Slugga

++ Troopers ++

Boy: Slugga
-Boy: Slugga
--Boy: Slugga
---Boy: Slugga
----Boy: Slugga
-----Boy: Slugga
------Boy: Slugga

++ New Recruits ++

-Yoof: Slugga
--Yoof: Slugga
---Yoof: Slugga
----Yoof: Slugga
-----Yoof: Slugga
------Yoof: Slugga
-------Yoof: Slugga
--------Yoof: Slugga
>>
>>52866529

Yeah. I think part of the issue is that they wanted the skills to progress nicely. Rather than going 'Basic dudes get shooting, specialists don't'.
>>
>>52867849
Buzz Choppa is a waste on the nob. It's always S4 and Save -2

A Choppa on a Nob would be S5 and Save -2.

You're paying more points for less strength and noisy.
>>
>>52862477
Is that an irk with a symbiotic? Da fuq?!
>>
>>52868143
I forget what was supposed to be happening in that one, but some comic book artists are super lazy fucks that straight up trace a bunch of stuff, from the Tau in that one to a fucking Lego ship in another.
>>
>>52865455
These are amazing. I was going to do something similar, but the local GW shop bitches if I use too many Forgeworld parts.
>>
>>52868345

That's a violation of Games Workshop policy then - Forge World is 100% welcome in all stores. Official company policy.

What's the name of the manager and store and I'll put in a complaint on your behalf.
>>
Is there ever a reason to go low powered on plasma weapons? Has anyone ever actually got an unreliable proc? It seems like such a negligible chance that there's literally no reason to work around it.
>>
>>52862016
It contains 2 actual chain hooks but as other anon said with some clever cutting and glueing you could make more, I know I will be
>>
>>52868377
>Is there ever a reason to go low powered on plasma weapons?
If you for some unknown reason dont want to kill the guy, just knock him down. Maybe use him as blast-target but still want to be sure he is pinned?

Also for killing grots.

But even then it lacks High Impact. Truely a mystery.

Also with quick math your chance of getting wounded by your exploding plasmagun is 1/6*1/36*5/6 = 0,4%. So every 250 shots your plasma will wound/down/kill you.
>>
Should I get a Glaive or a Diresword on my Dire Avengers Exarch? The rest of my dude are all shooty and I think I need someone to hold of some melee if I have to.
>>
>>52860719

>Tau are strong

Funny, I've had the complete opposite in my LGS lately. The fact that they only have BS3 with no discernible way to improve it, short range guns (18" carbines with no sustained fire capabilities), as well as a base initiative of 2 in a game where Initiative makes all the difference, has left the faction crippled against everyone else.

Then again, my LGS is populated by WAAC/Over-optimising players who have no qualms about beating the shit out of unprepared players. (With most players adopting Harlequins and/or Chaos with Mark of Nurgle specialists)
>>
>>52867912
There are sone marines that work like that, grunts are combat and specs are shooting.
But really, with skills and gear they'd be stronger than marines.
>>
>>52864029
> A full line of new modular terrain was released alongside it
>Said terrain was included in a good value box(sadly it was understocked)

So what's the problem?
>>
>>52868962
The terrain itself is not great for the game. It's too tall, and doesn't match any of the other terrain they made.

Plus it's pretty overpriced if you actually want to expand it.
>>
>>52869000
Doesn't match any of the terrain they made? It goes great with the containers and is actually compatible with the promethium pipes, shield generator and reactors.

And stylewise it matches fine with all the other 'urban' stuff they've made.
>>
>>52869140

People are bitching because it isn't a multiple of 3" in height like the old bulkheads.

Personally I'm using the SW:A terrain as the central refinery complex and other stuff around the edge, so it works fine for me.
>>
>>52869140
I completely disagree. Having two ports in bad spots for relays doesn't make it good, and the crates go with everything. The stylistic choice on the terrain is bad and it does not match the urban stuff. It's scale is way off.
>>
>>52869203
Build your own then.
>>
>>52869217
who is this nignog?
>>
>>52868143
Marvel doesn't give a fuck. Artists can trace whatever they want, including copyrighted products.
>>
>>52869217
Irrelevant post.
>>
>>52869226
>>52869270
samefag

>>52869217
>GW DOESNT SUPPORT ME BECAUSE THEY DON'T PANDER TO MY EXACT NEEDS.
>>
>>52865851
Maybe because they can afford that equipment while still having decent numbers.

I'd rather be able to ignore the benefit of cover and have pistols for when things get hairy than have meh stats and a basic gun.

It's going to be about stacking mods, and if I need a 6 to hit I'm already not liking those odds.

>>52865656
I might do the last two parts, but the chainsword having parry, the photovisor helping my ranged duders still seems too good not to take.

Thanks for the advice.
>>
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>>52869317
Afraid not, newfag.
>>
>>52869359
Nice photoshop retard
>HURRR DURR
Go back to rebbit
>>
>>52869376
What, can ya tell by the pixels? Face it nig, there are people in this world that disagree with your shitty opinions
>>
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>>52869317
>>52869359
>>52869376
>>52869392
I'm not even sure what the fuck you're arguing.

I still think you should build your own if you don't like what they're selling.
>>
How would you run a melee focussed/Blood Angel scout killteam?
>>
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Right ladz, gets give em da dakka then da shank and then more dakka.

16 Ork Kill team reporting in
>>
>>52869971
Batrep please. I've been wanting to do something similar.

Although you have slugga *and* big choppa on nob. You know big choppa is two handed, right?
>>
>>52870131

I do, I just didn't think it would be right to not have the head honcho with some dakka.

Batrep coming asap!
>>
So under the Hand Flamer rules, it says that an ammo check is required each and every time it fires or is used in hand-to-hand combat.

I can't find rules about pistols needing ammo checks in combat though, so does that apply because of the weapon itself rather than because its a pistol in combat?
>>
>>52870236
Cool. I imagine swarm tactics can actually be valid for orks but it would be interesting to hear a proper batrep.
>>
>>52870243
In cc you don't make a to hit roll so no ammo roll.
>>
>>52870131
sometimes you need to shoot something.
>>
>>52870387
Sure, I was just thinking of the fighting with two weapons rule.
>>
>>52862477
from what ive seen the arquebus excecptional range hardly pays off, all that happens is the operator gets focused down, and then the kt has just a bunch of basic guys
>>
>>52870544
How is he getting focused down? The rest of the dudes should be closer and or in worse cover, so he should never be a target, barring Markerlights or Omnispexes.
>>
>>52868612
the effect on the diresword seems really strong if you have to melee someone big
>>
>>52870619
Most big things have good leadership though.
>>
>>52868901

Yeah. You'd likely want to take away plasma pistol access if you gave them shooting.

Storm Bolter is all well and good (Most of shooting can't do shit with it) but Plasma Pistols, those shooting likes.
>>
>>52870586
idk maybe my player is bad at placing but, with the size of our play area 72 inches is excessive and other specialists dont have trouble getting him in their sights
>>
>>52870644
you also get parry?
>>
>>52870619
The things you'd want to use it on are tyranid warriors or inquisitors.

I had a regular tyranid warrior in combat with a dudes exarch for 5 turns before it went out of action, the special rule of the sword did nothing and one of the wounds was done by me shooting a venom cannon into close combat.
>>
>>52860719
>>52868857

Tau have Ammo 8+ fucking Special Weapon, which mean every ammo roll on there is a very high chance that the expensive weapon become useless. The weapon themself are not even strong, they don't have high impact or any special rule to compensate for the the terrible Ammo roll.

Now look at skitarii, 30" gun, the best sniper weapon in the game with sight option and 3 Specialists. And they don't even have to worry about failed ammo save (and the Arquebus only have 6+ ammo). Harlie, GK, Nid, doesn't matter, the Arquebus delete them in a pinch.
>>
>>52870695
This is why you have the other dude with their 30" gun to cover for the Arquebus guy, pin anything that target the sniper. Hide the guy, have him pop out and Shoot only Leader/Specialist. If you can't outrange people with 30" gun then the board is too small.
>>
>>52871049

I've not seen too many boards where a 30" gun can actually be used to full distance.
>>
>>52871378

I think some poor fools are playing with one set of SW:A terrain and a few pieces of 40k terrain.
>>
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Could I try and use my kasrkin models for a Kill team like this?
>>
>>52871485

Its fine if you aren't playing with a bunch of WAACists.
>>
>>52871437

I'll admit, something I'd have really liked to have seen with the game. More indirect weapons for playing with terrain.

Like say, grenades. Let people lob grenades (Or grenade launcher shots) indirectly at the cost of always scattering like you missed. Would be cool for dealing with 'So they are all stacked up on overwatch' which has happened a couple of times in my experience.
>>
>>52867695
I didn't even think about that... and now I have the sads.
>>
Planning on buying a metric shitton of terrain for my LGS. What should I get?

Pretend that money doesnt matter.
>>
>>52871829

A load of laser cut MDF scenery from 4Ground and a 4'x4' board from a hardware store to put all of it on.
>>
I just noticed the high ground modifier.
>>
>>52871829

Mantic Industrial Battlezone.
Several SW:A terrain sets.
Tamiya oil drums.

I'm trying the GW imperial buildings but they require a lot more cutting than I'd like.
>>
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>>52858006
Have yet to loose with my necrons
>>
>>52872391
And have yet to paint them.
>>
>>52872594
>hasn't painted one
>"Hurr you haven't painted them"
>>
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Match I had against guard. They were trying to Sabotage a building
>>
R8 my CSM team:
Champion with Combat Knife, Bolt Pistol, Frag Grenades and Power Sword
Marine with Combat Knife, Camo Gear, Boltgun and Frag Grenades
Gunner with Combat Knife, Camo Gear, Autocannon, Photo-visor and Clip Harness
Cultist with Combat Knife and Autogun
Cultist with Combat Knife and Autogun
Cultist with Combat Knife and Autogun
>>
>>52871437
i mean we have a flipped over mirror sitting on a couch with SWAG pieces and random objects making a really rough layout, that is 4 feet at length
>>
>>52872391
>I feel the warp overtaking me

>>52872844
Make some scaffolding and multilevel ruins
>>
>>52872916
Shotguns>Autoguns
>>
>>52872629
You haven't painted ANY of them.
>>
>>52873003
You must either be bait or an autist
>>
How's my kill team?

++ Kill Team (Chaos Space Marines) [1000pts] ++

+ Leader +

Aspiring Champion [265pts]: Boltgun, Camo gear, Mark of Chaos Undivided

+ Troopers +

Chaos Space Marine [170pts]: Bolt pistol, Chainsword, Mark of Khorne

Chaos Space Marine [160pts]: Assault blade, Bolt pistol, Mark of Slaanesh

+ Specialists +

Chaos Gunner [170pts]: Flamer, Mark of Nurgle

Chaos Gunner [235pts]: Camo gear, Mark of Tzeentch, Plasma gun: Red-dot laser sight

It's inspired by that guys with pre-heresy chaos marines. I will make it out of the CSM Tactical box.
>>
>>52872943
What. That alpha legion member is totally a necron warrior
>>
>>52871578
my friend was abusing indirect nade launcher with his neophytes. it made him pretty hard to touch
>>
>>52870738
Arquebus is an easy thing to counter. I just death mark him turn 2
>>
>>52872943
We have a few. I know someone else from my hobby store is making a whole terrain set for swa. All custom built and shit
>>
>>52872963
Shotguns are only good in cqc
>>
>>52872916
Unless you're not playing campaign, not good. Get more marines, you can get cultists later.
>>
>>52873186

I can't actually find rules for using grenade launchers indirectly. Can you find the page?

This book isn't very laid out.
>>
What do you guys find fun about this game? serious question, what does it do better than Kill team or heralds?

I've played 2 games and found it so boring/frustrating. Which is a shame because i love Kill Team, but everyone at my lgs just wants to play this so i feel obliged to try and like it.

i will admit i like how things have armour modifiers, but movement / pinning is just frustrating
>>
>>52873524
If he's using grenade launchers to hit a unit around the corner with another unit in his los and farther then half of distance fired he's wrong
>>
>>52873723
Without another unit in his los*
>>
>>52872629
dude none of those look fully painted
>>
>>52873760
That's because all but one isn't fully painted
>>
>>52873524
Looking for the same... you can scatter a shot around a corner randomly, but that's not deliberate indirect fire.
>>
>>52874198
The rule for grenade scatter is that you declare the throw. Roll to hit. Miss and it scatters half the distance you threw it. Aka threw it from 6 inches away is scatters 3 inches away and you roll the dice to determine direction
>>
>>52873453
Yeah this is probably just for pick up games. For campaigns I can quite neatly drop the Cultists for another Marine with a bolter and frag grenades.
>>
>>52874299

Yeah, this was mostly about >>52873186 talking about someone abusing indirect fire.
>>
>>52874299
>tfw rolling to hit before scatter would make blast weapons infinitely better in mainstream 40k
Subtracting Ballistic Skill from the scatter is nice but for 3" blasts, you're still statistically likely to miss your original target.
>>
>>52859688
I had to explain to several people what they even were.
>>
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>>52874555

That makes me feel old. I still remember when these were brand new when I was a kid.
>>
>>52871578
Thrown grenades already get a bonus to hitting targets in cover; full cover is only a -1 to hit and partial cover is treated as open ground.
>>
>>52874599
Also the store manager didn't recognize the color scheme and asked what it was.

Kids these days!
>>
>>52874599
3rd edition tyrant was 7/10

Good body, cute legs, ugly face, tail needs a better tip and the base was too small.

2nd edition hive tyrant was the greatest, but sucked shit to put together.
>>
Swa just generally has great rules. I like that is the model isn't totally covered by the blast template you have to roll to see if he's hit by the blast. It's like a 1-3 he isn't hit 4+ he is
>>
>>52875089
Just like 2nd and 3rd edition 40k.
>>
>>52872391
>Day 78
>The Necrons still do not realize I am Alpharius
>Kind of anti climatic, really
>>
Alright, I have a Scout and Sniper Scout box. What's a decent list that can be created from these two boxes?
>>
This game should have been called Shadow War: Revenge of the Tyranids

A single tyranid new-spawn can eat an entire guard kill team.
>>
>>52873944
better get on it then eh?
>>
>>52875198
His reanimation protocol is just him stand up after feigning death because of lowered armor save
>>
>>52875198
Day 83

Subject 100110110 still doesn't realize it is a robot programmed to think it's Alpharius. This is my best plan ever.

- Trazyn
>>
>>52875696
Yeah. I'm gonna finish my lychguard first. Fucker still isn't done
>>
>>52875546
My buddy has one sniper and kits him out with camo cloak, rds, telescopic sight and toxic rounds.
>>
>>52875839
Day 90

I believe Trazyn is beginning to suspect that I have replaced his replicant.

- Trazyn
>>
>>52875546
Pretty much this >>52876024
Are you playing campaign?
>>
>>52876036

Day 92

All according to plan...
- Tzeentch
>>
>>52876238
Day 94

I think Tzeentch has stolen my plans

Alpharius
>>
>>52876106
The only problem with it is that necrons have a huge counter to stupid sniper bullshit unit of death. That's death marks
>>
>>52872391
Did you intentionally royally fuck up the immortal's pauldrons?
>>
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What would an inquisitor that recruits Death Korps grenadiers as acolytes, look like ? I know they can look like anything, but i'd like my crew to not look too different from each other.
>>
>>52876682
Well, you'll want a gas mask or something like that on him. If you're recruiting death korps you're expecting hazardous environment operation.
>>
>>52876106
Local GW is having a campaign soon.
>>
>>52876673
No. I didn't have proper clippers when I got my immortals. I'm going for an old weathered look. They're supposed to be coming from underneath mars al la void dragon
>>
>>52876755
He'll be running around in power armour, which is already environmentally sealed, but still not a bad idea.
Got one of the skitarii de-cloaked respirator heads that i could probably use.
>>
>>52876763
So take two scouts with plasma guns and three scouts with swords. Later buy three or four scouts with toxic sniper rifles and camo cloaks.
>>
>>52876682
Deathwatch kill tem box, torso with an I in the front, cape on the back. No shoulder pads, cut the balls off the backpack, GSC gas mask head with ridges sanded down.
>>
>>52877319
Scion backpack and head may also work.
>>
>>52860677
Nice color.
>>
>>52877319
The Bane looking gasmask or the full-face one ?
>>
>>52877580
They're all good.
>>
>>52872391

Is that 1000?
>>
>>52877298
But plasma guns are only for Space Wolves.
>>
>>52877580
>>52877319
>>52877614
Also skitarii heads are a good choice, particularly if you want hood+gas mask
>>
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Guard mould lines guy here. Thought I'd post a little wip. Meet my sergeant (left) and specialist or veteran (haven't decided yet).
>>
>>52877646
Yes
>>
>>52877803
thin your paints
>>
>>52877964
They're very much thinned. I had to put on three to four layers to just cover the primer. But thanks for the feedback. :)
>>
>>52877964
>>52878036
Or "had to" sounds wrong. I thin them that much on purpose, to retain better control.
>>
>>52877964
Picture is taken with a phone too. That might be the problem. Because when I look at the picture I can see why you say that. The surface doesn't look like that irl tho.
>>
Am I crazy or are genestealer cults pretty much just the worst kill team?

They cost the same as guard, but are worse at shooting and have less access to equipment.
>>
>>52878118
Well they get better grenades and access to heavy stubbers, and more dudes too. They seem like they'd do alright in a campaign
>>
>>52878118
I'll be playing them regardless. I like the models too much, their abilities are neat, and they seem fun enough with their specialist operatives. Would have liked the Magus to make an appearance as one, but can't be too picky. Especially since they included both Metamorphs.
>>
>>52878118
Higher Leadership, hide on first turn, heavy stubbers.
>>
>>52878277
Aaand you get webberz!
>>
>>52878352

++ Genestealer Cult Hybrid Kill Team[1000pts] ++

+ Leader +

Neophyte Leader [170pts]: Bolt Pistol, Chainsword

+ Troopers +

Neophyte Hybrid [80pts]: Autogun

Neophyte Hybrid [80pts]: Autogun

Neophyte Hybrid [95pts]: Autogun, Photo-visor

+ Specialists +

Neophyte Heavy [205pts]: Heavy Stubber, Photo-visor

Neophyte Heavy [110pts]: Flamer

+ New Recruits +

Neophyte Initiate [65pts]: Autopistol

Neophyte Initiate [65pts]: Autopistol

Neophyte Initiate [65pts]: Autopistol

Neophyte Initiate [65pts]: Autopistol

++ Total: [1000pts] ++

What would you drop in this list for Webbers?
>>
>>52877675
Then take Space Wolves.
>>
>>52878409
I don't play pantstealers. I just echo what I've heard others praise because webbers apparently are very good for dealing with some of the more annoying teams, like harlies.
>>
Second edition tyranids fag here. I have an important question:

Buy a 2nd edition hive tyrant for use as a tyranid alpha special operative or not?
>>
>>52878441
the only issue (a huge one) with webbers is they're extremely short range with -1 at 6-12" on a BS3 dude and it's a single shot.
>>
>>52878730
Tyranid Prime, even.
>>
>>52878413
>space yiffs
>>
How good are stealth suits? Shoot I use promethium for a melta suit or burst cannon?
>>
>>52878969
lol epic maymay friend! I'm posting that on r/40k!
>>
>>52878995
Get a melta suit.
>>
>>52878822
>>52878730

Keeping it consistent would make it cooler.
>>
>>52878995
>>52879324
Actually, don't listen to me. I just thought "melta suit" sounded fun.
>>
>>52878995
Depends what you're fighting. VS unpinnable dudes take a fusion blaster for high impact super high damage, vs a blob of orks of guard take a burst cannnon.
>>
>>52879350
I just spent $36 on a model made in 1996, I hope you're happy.
>>
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So I have a question about the Eldar Heavy Weapon Platform.

>>If your Craftworld Eldar kill team
>>contains a Heavy Weapon Platform,
>>it must be allocated to a Guardian
>>Defender Gunner at the start of each
>>mission. If the Gunner moves in any
>>way, place the platform anywhere
>>within 2" of the Gunner at the end of
>>the move. The Gunner may fire the
>>weapon instead of any other weapons
>>they carry, drawing line of sight from
>>the platform itself. The platform does
>>not count as a fighter for any rules
>>purposes, and may not otherwise be
>>interacted with in any way, though it
>>does block line of sight. If the platform
>>would get in the way of any other
>>models (e.g. charging fighters), simply
>>move it out of the way. If the Gunner
>>is taken out of action, or otherwise
>>removed from play, the Heavy Weapon
>>Platform is also removed, but is not
>>permanently removed from your kill
>>team if that Gunner subsequently dies.

I can accept it being deployed in the left side of the image, where the wall is 2" tall. My suspension of disbelief comes in the right side, where the base of the Platform is within 2" of the head of the Gunner. What really causes the kneejerk though, is when I saw it in the right side and the Gunner walked. After the Gunner's movement the Platform suddenly just teleports a much larger distance than the Gunner walked, and it can still even shoot this turn?

I really hope this isn't how it was intended to work, because it's honestly really ridiculous.
>>
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>>52879676
My Swarmlord and Old One Eye appreciate you!
>>
>>52879728
Eldar ARE supposed to be psychic, you know?
>>
>>52870243
It applies to the weapon itself- Flamers need an ammo roll every time they're used.
It also specifies you need an ammo roll in cc, so >>52870243 is wrong.
>>
>>52878730
Seems good, I do love that guy.
>>
>>52879883
I'm going to have the heaviest kill team in the store.

This weekend the SoB player beat me out on that one.
>>
>>52877803
Nice work m8, digging the camo
>>
I play guard, give me a rundown of the special weapons and how to make the most of them.

Local metal includes SM, Nids and TINHEAD BAS-er, Necrons.
>>
>>52881556
Sniper Rifle with Toxic Rounds only needs to roll to wound against Necrons. Typically you can move turn 1 or deploy and set up for sniping.

Krak Grenade Launcher is high power multi wound with no chance at drifting. Would be super helpful against the Nids, and has a reliable ammo roll.

Frag Grenade Launcher's only redeeming quality is that it shoots the grenade further than you can normally throw it, so you're less likely for a shitty drift and to hit your own guys. It's fairly low STR though, so I wouldn't typically suggest it for the high cost.

Melta Gun is a really nasty short range gun. Only slightly cheaper than the Krak Grenade Launcher, but for a lot less range but STR 8 and against non-Terminators/invuln save dudes it nearly auto-kills.

Flamer is low STR, but handles opponents huddling together pretty well. Same with Heavy Flamer. The normal Flamer isn't a whole lot worse than the Heavy, so it'd be up to you to decide if double the point cost is worth it.

Not as familiar with the demo charges or the Plasma Gun.
>>
>>52881556
Tinhead bastard player here. Make sure you position your super unit correctly because turn 2 if they got a deathmark they're using it against your super unit.
>>
>>52881754
>>52881556
Plasma gun is high impact which means it can knock down targets normally immune to it like tyranid warriors and harlequins.

It also kills on a 5+ rather than a 6+, it's a really strong gun.
>>
Cheekiest thing I've done in swa is I was facing guard on the sabotage mission and he was attacking and he had a sniper so my reinforcements were pinned down and with my deathmark I saw his krak grenade launchers guys hand which was the only visible part and I successfully took him out of the game in one turn
>>
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Just made a Wrack Kill team list. Based it off of options in the box just like all the other kill teams with some creative liberties to make it feel unique. Hopefully I didn't fanboy the hell out of it and make it OP, tried not to by basing it off of the other kill teams. And yes, the wrack box does come with a wrack who has three arms.
>>
>>52882427
oh and it isn't formatted well, forgive me for that :p the army rule carnival of pain is based on the necron one but applies it to each injury roll
>>
Should I be building my Inq kill team around a core of an Inquisitor and 2xCrusaders with Stormshields?

What should I arm them with?
>>
>>52883673
Yes. Arm the rest with stormbolters or snipers.

If you want, you can even make your own pseudo-death cult assassins by giving 2 power swords to an acolyte for shits and giggles.
>>
Can I use my kabalite models or is it wyches only? I want to go on a fucking raid.
>>
>>52883840
you could use the new wrack kill team i made just 4 posts up :p but you could just use like the eldar kill team or something with dark eldar models, otherwise just wyches :(.
>>
>>52883812
Should I just keep combat blades on the Inq/Crusader?

Sniper spam sounds fun.
>>
>>52883840
My brother is using Kabalites as Craftworld Eldar. The only issue is the weapon bases but that ends up working against your favor so I doubt anyone will complain.
>>
>>52884054
Up to you. Honestly, your acolytes are there just to be meat shields for your Inquisitor and crusaders, so I would just dump points into those 3 and spend the rest on the acolytes.

>sniper spam
Be aware that acolytes don't have access to any shooting skills if you do go down this route.
>>
>>52884146
>>52883840
Anyone have a link to the Deldar rules? I'm thinking of slapping one together with my extra dark elf bits
>>
>>52884300
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

The OP really should be updated. It's not that hard
>>
>>52874299
>Miss and it scatters half the distance you threw it
That's not quite true. The rules state that on a blast weapon, the projectile scatters by "NO MORE THAN half the range between the shooter and their target" so it still depends on the roll of the scatter die.
For grenades, the roll on the scatter die is halved, but "the maximum scatter limit does not apply to grenades, which can bounce around all over the place before going off! A grenade thrown at a target 2" away may therefore scatter up to 5" in any directions."

I'm not sure which ruleset grenade launchers fall under though. The grenade rules seem to be specifically for thrown grenades, but the blast weapon rules don't mention grenade launchers, so I'm kind of torn.
>>
>>52884411
Thanks man.
>>
>>52884411
It used to be in there, I'm not sure why it dropped out.
>>
>>52873146
You must be a shit taste child who is playing the game for shitty reasons
>>
>>52873146
I don't really care about people not painting their models or whatever, most of my models are just primed but there's no way you can call more than one of those painted, I'm sure you're just baiting anyways though
>>
>>52884420
the grenade launcher is not a blast weapon per its profile
>>
>>52885752
Oh for sure, thanks for clearing that up. It's still bizarre though, because the grenade rules regarding scatter say "the number on the artillery dice is always halved because grenades are thrown at very short ranges" which seems to clearly exclude grenade launchers.
The rules do point out that grenade launchers do not mitigate cover penalties, but that's all they say about them.
>>
>>52885752
>>52885790
I guess I should just ignore the word "throw" and assume that grenade launchers follow the rules for grenades in all cases, it just doesn't seem intuitive because of the reasons given for the specific grenade rules.
>>
>>52885870
It does not seem intuitive, at all, but I think it's the most appropriate thing to do, according to how the rules are written.
>>
>>52880123
Source for the rule that you roll pistol ammo rolls in cc please?
>>
>>52881420
Thanks. Hope to have all nine of them ready by thursday.
>>
It's sad how bland Eldar craftworlds are in this game. Absolutely zero equipment options. Just recruit more shuriken units. Only faction allowed to have only one heavy weapon per killteam?
Don't get me wrong, it's not a weak killteam, but after missions i don't feel excited at all to rearm or recruit. "i guess i just buy shuriken guy #8 i guess..."
>>
Can you run if you're moving below your move stat?
For example, could an Ork Boy move 3" and still be considered running? Or does it have to be more than 4"?
And can you charge in the same circumstances?
>>
>>52886482
If I understand the rules right, running is running, even if you don't use the full distance. There's a line about "never have to use your full distance", and you're giving up the ability to shoot.

And what do you mean about charging? Since the goal is to get into base to base contact, of course you'll be able to charge shorter distances.
>>
>Tau Ethereal has the "Hover Drone" rule
>literal actual drones don't have it
>drones not immune to fear or terror
>>
>>52886527
yeah that makes a lot of sense, thanks a lot.
>>
>>52886615
>drones does not afraid of anything
>in swag tho
>>
>>52886615
the hover drone is a specific special riding drone.
>>
I think drone is a pretty cool guy. Eh rides and is special specific and doesn't afraid of anything.
>>
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