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Shadow War Armageddon General /swag/

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Thread replies: 335
Thread images: 26

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Read the fucking rules before complaining edition

Rules for factions not in the book including Inquisition and Adepta Sororitas!
>https://www.warhammer-community.com/2017/04/01/shadow-war-armageddon-pre-order-and-downloads/

Core rules:
>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c
>>
New 40k edition announced for first
>>
Reposting from last thread,


What is the consensus on Heavy Flamers for Sisters?

+ Can buy one during rearm without spending a cache.
+ Can put one on overwatch in a bottleneck to make sure no one charges through to the other shooty sisters.
+ Good against Solitaires.

- I'd just feel better using my specialist slot for a Heavy Bolter, Multi-Melta or Meltagun w/ Red Dot after the first few games.
- No range or ability to improve the weapon with sights.
- Flamer ammo is always dodgy.
>>
>>52837143

First link is down, anyone have a mirror?
>>
>>52837391
I'm not sure I understand what you're asking. Are you trying to ask if people prefer fielding a heavy flamer or something else?
>>
>>52837476
I think the old mega still works.

>https://mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw
>>
>>52837476
Not the article, but the rules are here.

>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
>>52837476
You mean the second link, right?
>>
>>52837476
Both work for me. It's probably on your end.
>>
>>52837542
>>52837520

Thanks guys, the Ordo Xenos kill-team rules look cool, gonna create a unit of them.
>>
>>52837542
I don't see the warhammer community article either. Maybe it's only up in some countries, for some reason?
>>
>>52837391
Sisters are as accurate and mobile as it gets, wouldn't a meltagun or a storm bolter make more difference, without costing too many points?
>>
Fuck me the Inquisitor gets 3 wounds. Am I reading that right? Guys tougher than a Grey Knight Justicar and for 25 less points (15 minus the mandatory power armour purchase)
>>
>>52838771
Except justicar has psychic power, stormbolter, powerarmour and +1 S/T.

You cant compare them really.
>>
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Getting my Chaosboys ready for primetime.
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>>52839018
>DRILL
>YORE
>BARRELS
>>
>>52839054
?
>>
>>52839104
I'm telling you to drill out your barrels. It looks better.
>>
Do we have an ebook version yet?
>>
>>52839018
Drill out your gun barrels anon. It will make them look a lot better when finished. :)
>>
>>52839684
It's on preorder as of today in black library.
>>
>>52839754

I didn't know GW did pre-orders on ebooks, you'd think they would be ready to go straight away.
>>
>>52837479

Sorry for being confusing, English is not my first language.

If possible I would like to hear a few more arguments in favor of using at least 1 (Heavy) Flamer.

My group has no one that uses flamers, all because we feel they are inferior choices to other special weapons. It just seems to be a waste of an equipment slot.
With sisters of battle, this seems to be even worse considering their nice BS4 stats.
>>
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>>52839054
>>52839736
allright i memed them, happy
>>
>>52840149
Very, though the Hbolter is off-centre.
>>
>>52839914
Then don't use one.
>>
Is regular KillTeam discussion welcome here? 40k General is currently a shit vortex thanks to the 8th announcement and apparently, minorities.
>>
>>52839795
Maybe they're working to get the upcoming FAQ into the ebook? I mean, maybe they're going over the rules to see if there's anything that critically needs reworking.

>>52839914
I see. Yeah, with good BS, maybe a flamer isn't the first choice. Except for the fact that you can hit more than one enemy with it. So against teams that group up, or just have a lot of units maybe it's better.
>>
>>52840149
You will be happy you did that. Also drill the muzzle on the heavy bolter through from the sides if you haven't already. Looks so much better.
>>
How's this for a starter Sisters kill team?

Sister Superior – 175
Condemnor Boltgun – 55
Red-Dot Sight - 20
(250)

Battle Sister – 90
Boltgun - 35
Red-Dot Sight – 20
(145)

Battle Sister – 90
Boltgun – 35
Red-Dot Sight – 20
(145)

Battle Sister – 90
Boltgun – 35
Red-Dot Sight – 20
(145)

Gunner – 100
Multi-Melta – 190
Red-Dot Sight - 20
(310)

995 total - I'm thinking the Multi-Melta seems like the strongest shit so I wanted that in asap. Condemnor seems cool and I've already got a converted superior to use for it so that had to go in too, and all the boltguns look like they have red-dot's anyway so they're getting them too.
>>
>>52840452
lose the red dot sights and pick them up later.

I think all sister lists get good mileage out of a banner girl.
>>
>>52840452
It's hard to say. The rules just came out. I suggest you set up a few test games with a friend to see how they play in swag. Then you'll be the authority on SoB. :)
>>
I think I have a sister with flamer in my bit box. Don't play them though.
>>
I want to build a GK kill team. Any suggestions? Not been around for any of the previous threads if its been discussed before.
>>
>>52840452

I'm starting off with this list;

Sister Superior - 175
Boltgun - 35
(210)

Battle Sister - 90
Boltgun - 35
(125)

Battle Sister - 90
Boltgun - 35
(125)

Battle Sister - 90
(90)

Gunner - 100
Boltgun - 35
(135)

Gunner - 100
Multi-melta - 190
Telescopic Sight - 20
(310)


If I don't lose any sisters I will immediately use a promethium cache after game 1, and give the gunner with boltgun a Heavy Bolter + Red-dot sight, and give the bolter to the Battle Sister that only has a combat blade.
Then I will start filling up the roster with Sisters a bit more probably using another cache as soon as possible to buy 2 Battle Sisters and use them without guns for one mission.
After I armed them I will spend the upcoming Rearm phases to give all my sisters Red-dots.
>>
>>52841167
It's been discussed at length. It seems one of the things that come up (I don't play GK myself though, mind you) is that you'll want to try and have four units in your starter roster. And at least one gunner. Then you'll want to go for the scavenger skill so as to help you recruit later, since that's one of the weak spots for GK.
>>
Need some help picking another kill team. I've got Orks and Deldar but want to have a third to introduce some friends to the game (and I just like assembling and painting new stuff).
What's another faction that has a totally different feel to what I have. Leaning towards a more elite/sturdy force.
>>
>>52841315
Space Marine Scouts to me seem like a nice faction to use for introductory games.
>>
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>>52840163
>>52840333
OK I embiggened the drillouts as wella s did the first basecoat. I feel the warp overtaking me!
>>
>>52841235
I'd say that starting with two gunners is basically mandatory since those fuckers are actually impossible to recruit later on without Scavenger or a lucky pre-mission roll.
>>
>>52841420
Didn't even consider them but that's a good idea. I liked Nids but spending $120 CAD just for a usable kill team with a ton of minor rules and loaded with different weapons would get confusing.
Guess I'm making some Crimson Fist Scouts next time I go to GW. Even have the 20th anniversary Crimson Fist Sargeant holding an Ork head.
>>
>>52841315
Maybe Ordos Xenos? They'll have plenty of xenos in the orks and eldar to fight. :)
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>>52841501
Looks very nice.
>>
>>52841553
Some say you start with one, so you can get four dudes. Then you get the scavenger skill on them to help you recruit your second gunner.
>>
>>52841167
If you go through the older threads you can find different suggestions on starter teams from people who have played them. I don't play GK so I'm really not the best person to give you suggestions.
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>>52841812
4 dudes including two gunners is only 925 if you give them all warding staves.
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>>52841904
There was a GK player who said something similar to that, yes. Something about stormbolters not being so bad.
>>
>>52841553
>>52841812
>>52841861
>>52841904
>>52842013
Thanks for the advice. Will do some research using those.
>>
>>52841501
shouldn't the WE be red and the TS blue?

this is 40k not 30k after all
>>
>>52843560
My Guys were trapped in an alternate dimension warpspace and just finally got out.
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>>52843582
This is kinda what I am doing with all MkIII armour. I just need to pick a legion
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>>52843642
Great idea because it lets you use the badass looking older armors instead of the teddybear Chaos sprues.
>>
So... 83 bucks for the standalone rulebook? WHY?
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>>52844998

You AU or NZ? Rumors said $40 USD.
>>
>>52845024
OH, I SEE! For some reason the site was picking me up in the wrong place. I can do $40 without feeling insane.
>>
http://www.warhammerdigital.com/Downloads/Product/PDF/rules/Shadow-War-Counters.pdf
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>>52845911
>http://www.warhammerdigital.com/Downloads/Product/PDF/rules/Shadow-War-Counters.pdf
I just went to my GW and they gave me a free sheet of counters.
>>
>>52846655
my closest GW is 3.5hrs away
>>
++ Kill Team (Dark Eldar Kill Team) [1000pts] ++

+ Leader +

Syren [180pts]: Chainhook, Splinter Pistol

+ Troopers +

Wych [100pts]: Blade Venom, Chainhook

Wych [90pts]: Chainhook

Wych [90pts]: Blade Venom

Wych [90pts]: Chainhook

Wych [90pts]: Chainhook

Wych [85pts]: Wych Knife

+ Specialists +

Bloodbride [135pts]: Shardnet and Impaler

+ New Recruits +

Debutante [70pts]

Debutante [70pts]

++ Total: [1000pts] ++

Created with BattleScribe (https://battlescribe.net)

R8 & h8.
>>
>melee Tyranid warrior gets frenzy
>goes down next game, gets what doesn't kill you makes you stronger
>It's +1 movement, now he can charge 14"
>>
So why does the game come with instructions for building certain types of boys if there isn't the bits to make them in the box?
>>
>>52847301
It doesn't? At least, if you're talking about orks, it certainly doesn't. That's the main reason why orks can't get access to incredibly fluffy stuff like burnas/kustom mega-blastas. Because that doesn't come in the fucking kit.
>>
>>52847335
No burnas is absolutely retarded. Would have been great to use them without having to resort to house rules (which I'm going to do seeing as how I like my Burna boys so much).
>>
>>52847335
Then they shouldn't show them in the instructions.
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>>52846810
Haven't played yet but what's stopping a shooty kill team from just kiting your Wyches? The board is small but I can see it happening.
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>>52847301
Because those instructions are generic for every boy box. Lootas and burnas included.
>>
I finally got around to playing a game and i am personally not a huge fan of what i feel is a lack of variation on the whole from game to game. Which in my opinion makes it less fun to play on the whole than 7th
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>>52847519
>Plays one game of campaign game. Complains about lack of variation.
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>>52847441
because Deldar are faster than most everything.
>>
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Heres the progress on the Foremost Traitors for tonight, next up is to hit em all with the agrax earthshade, that will have to wait until tomorrow.
>>
Doing up a second list for our local league because "three games a week" means I'm finished in half an evening. Doing Angel scouts, using bits from the DA upgrade sprue to fancy them up a bit.

Chapter: Angels of Redemption

+ Leader [305pts] +

Scout Sergeant [305pts]: Camo gear [5pts], Plasma pistol [50pts], Power sword [50pts]

+ Troopers [240pts] +

Scout [120pts]: Shotgun [20pts]

Scout [120pts]: Shotgun [20pts]

+ Specialists [335pts] +

Scout Gunner [335pts]
. Missile launcher [225pts]: Missile Launcher - Both Frag and Super krak missiles [225pts]

+ New Recruits [120pts] +

Novitiate Scout [120pts]: Camo gear [5pts], Sniper rifle [40pts]

++ Total: [1000pts] ++
>>
>>52847836
More adequate than any of the KTs I saw today.
>>
Have any of you have any experience playing Grey Knights? It seems very easy to paint so I was interested. What are the dos and don'ts, especially in equipment and spec ops choices?
>>
>inquisition troopers can only be BS 3

mad.jpg
>>
>>52848376

Maybe read the list again.
>>
>>52848376
Dude read the rule.
Pick either +1 BS or +1 WS
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>>52848393
>>52848398
fuck I'm illiterate
>>
>>52847406
It doesn't show them. What the fuck are you talking about?
>>
>>52848376

You get to apply a free +1 to WS or BS for Inquisition.

Though, I must admit - I sorta wish the skills supported that better. You can go all out with BS 4 guys but none of them can get shooting.
>>
Doing tyranid warriors for an upcoming campaign, and trying to find a decent starting setup is proving to be a giant pain in the ass.

so far I've pretty much defaulted to taking an alpha and two gunbeasts for start since you can't actually recruit specialists without guerilla advances otherwise (not sure how long this will run, might only be a few weeks)

Any suggestions welcome, model list I have available for wyisywig purposes:
VC / Scytal
Strangler / Claws
Deathspitter / Scytal
Deathspitter / Scytal
Deathspitter / Scytal
Claws / Scytal
Boneswords / ??? (partially built)
Unbuilt
Unbuilt

looking to turn one of the unbuilts into either a second VC or a second strangler, not sure which is the superior choice yet.
>>
>>52848422
Yeah the Ordo Xenos list is definitely "themed" rather than being generic.

Though if they had access to the shooting skills + standard special weapons + heavy weapons like people have wanted then they'd be strictly better than several of the other lists.
>>
>>52848422
Huh? You can have BS4 toxic sniper troops for cheaper than scouts.
>>
>>52848468

Yeah. I wouldn't mind seeing them do skill lists (And likely a different quality. Bonus vs xenos is limited applicability there) for Hereticus and Mallus at some point. Wouldn't be much change to get the other orders done.
>>
I'm already planning on running Orks and Genestealer Cults, but to get free shipping on the rulebook I decided to take the plunge on a few Sisters. I'll never be able to afford a full force at metal mini prices, but I can totally get 6 or 7 murder nuns and be pretty satisfied. I'll finally get to burn the heretics like all the cool kids do.
>>
>>52848562

That's why i was talking about skills. The army can pick guys specially tailored to be better at shooting than they are at melee but they get melee skills mostly.
>>
The specialists for the inquisition seem pretty garbage. Flagellants and Assassins die to a stiff breeze. I guess the death watch are ok, but I'm not seeing anything really scary or worth the cost.
>>
>>52848585
Woops, being illiterate again.

I guess it's a balance thing. If they could spam toxic snipers (which are already good) AND get better skills for them, they'd be broken.
>>
With how amazing the inquisitor is I figure the majority of your advances would be pushing your leader into absurdity. I'm not sure how many skills I'd worry about giving my troops.
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>>52848590
Executioner Greatblade is pretty killy. A-Fs should've just been an Acolyte or Crusader upgrade, though.
>>
>>52848599

Why waste points on snipers when you can have 3+ invulnerable saves on Inq and Crusaders with power weapons?
>>
>>52848585
Ferocity is 4/6 skills good for melee AND shooting. Guerilla is 100% support/survival.

I guess it would be neat to trade out co,bat for shooting but it's not like you don't have a solid pool of options to choose from.
>>
>>52848572
I'd love to, but I kinda don't want to spend money on GW's sisters until my shipment of TGG sisters come in.

Eventually.

Someday.

Maybe :/
>>
>>52848642
You could have both.
>>
>>52848676

There isn't enough points to spam snipers if you are going stormshield + power weapon on the Inq and Crusaders.
>>
>>52848657

Yeah, it's a minor gripe at most.

I think I'm 90% doing it because I wanted to use a twin pistol gunslinger I have a model for as a member of my warband but can't get that skill.
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>>52848701

Wouldn't spamming snipers make it hard to actually do objectives since you can't move and shoot?
>>
>>52848701
Maybe not SPAM, but 2-3.
>>
>>52848705
Fair enough. I'd love to use my terminator inquisitor model.

>>52848701
Start with shields, buy snipers?

>>52848663
My gf refuses to use metal sisters after seeing these. We're looking for proxy ideas.
>>
Inquisitor -225
Storm Bolter 55
Storm Shield 50

Crusader 85
Rad Grenades 35
Bolt Pistol 25

Crusader 85
Rad Grenades 35
Bolt Pistol 25

Inquisitorial Acolyte 65
Sniper Rifle + Toxic Rounds 60

Inquisitorial Initiate 50
Bolter 35

Inquisitorial Initiate 50
Bolter 35

Inquisitorial Initiate 50
Bolter 35

The Inquisition list I'm looking at, though I've been told it lacks flair I'm not 100% sure how to fix that while still going boys before toys.
>>
>>52848751
Drop SB from the Inquisitor and get snipers for your other nerds.
>>
>>52848743

You know, a funny idea for a SO for the game would have been 'Requisition terminator armour for a single battle'.

So rather than calling in a terminator, your inquisitor briefly gets terminator armour. Which makes for a better model than the actual terminator but you don't get an extra model for the warband.
>>
>>52848766

That doesn't leave me many people who can actually move and fight.
>>
>>52848751
Why are you wasting Crusaders as shooters? If you aren't going storm shield + power weapon don't bother with a crusader. Why aren't you tooling your Inquisitor up for close combat as well?
>>
>>52848743
>We're looking for proxy ideas.
the russian sisters are pretty good, if limited to only five sculpts
>>
>>52848770
That's pretty brilliant. I would definitely give that some consideration
>>
>>52848812

Because Bolt Pistols are cheap and only a hair worse than Chainswords. They are very accurate ranged weapons (For overwatch) that are also a decent melee weapon before I can afford to requisition power weapons.

As for the inquisitor not being tooled for melee, I was hoping to take advantage of him being the only guy in my warband that can get shooting skills and he's just as good on the BS front as he is at WS.
>>
>>52848821

You'd want Premium Bounty (And possibly some other downside as well). Terminators are only 1W while the Inquisitor is 3 wounds.
>>
>>52848860

The Inquisitor might have the same WS as BS but they have A3, access to a 3+ invuln save, and a bunch of special close combat weapons. An Acolyte can shoot a storm bolter at BS4.

You can also fit in one tooled up Crusader in a seven man starting list. Then buy the second (200 pts with a las pistol) after your first game.
>>
>>52848599

Stop fucking posting and read the rules and the lists fucking properly.
>>
>>52848461

It's a messy conundrum, you'll need at least two rounds of play to unfucked yourself

Best start I can come up with:
Alpha: bonesword pair, spinefists, ext carapace, flesh hooks
Gunbeasts: ext carapace, deathspitter
>>
>>52848817
Anyone have experience with these? How much they cost, quality, how long it takes to ship from Russia, etc.
>>
So you apply the melee modifier on top of your strength modifier? Why would you ever use a power ax or maul over a power sword then?

power sword on a marine:-2 to armor save from S5 and -3 because of power sword= -5 to armor modifier plus option to parry

power ax on a marine: 2 handed is -8 plus wounding on 2s on just about everything but if you wield it one handed you lose an extra attack and no parry.

Guys have any thoughts on this or anti armor weapons in melee? Kinda seems like even a simple chainsword on a S4 guy is overkill (reduces even power armor to 6+). Is the point of these high strength/high armor modifiers to gimp terminators or special operatives?
>>
Does anyone know of a tool for building SW:A lists?
>>
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>>52848932
Ultramarine Posterboy wants you to just calm down and have a nice, happy day.
>>
>>52848970
Battlescribe has an updated and accurate set for it minus the new inquisition stuff
>>
>>52848910

They also have access to special ranged weapons. Honestly, with Storm Shields preventing a second melee weapon bonus there is little reason not to give an Inquisitor a good basic weapon as well rather than going pure melee.

>>52848946

Chainswords are fixed strength, you don't add strength mod to damage with them.
>>
>>52848944
Yeah, I bought a box. I think it was around 40USD including shipping? Took maybe a month to arrive.

Casts were good but fiddly because of the way he had to set up the sprues. Included a spare head and bolter because of some casting errors.
>>
>>52848946
>So you apply the melee modifier on top of your strength modifier?

Yes.

>Why would you ever use a power ax or maul over a power sword then?

Power maul does D3 wounds. A power ax gets higher S than a power sword which makes wounding high T models easier.


> Is the point of these high strength/high armor modifiers to gimp terminators or special operatives?

The point is to do that 2nd ed/Necromunda did.
>>
>>52848985
Awesome thank you.

I played my SM scouts and it felt too shooty, so I might try chaos
>>
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>>52848985
Do you have the link to a working data? I got the githup download and none of the Tau kill team stuff are showing up.
>>
>>52848992

My bad. Still, they are S4 which is a -1 to armor modifier coupled with a -2 from their own profile. So doesn't that mean they are -3 to enemy armor?
>>
>>52849050

Nah, that only applies to weapons that use the users strength (Like how a power sword does).

Mind you, the power sword and power axe examples are correct. Armour is fucking useless in melee.
>>
>>52849044
Did you set up your forces correctly? Need to get SwA > tau > tau kill team instead of standard. It's probably because someone had to add the drones to the list logic in catalog instead of the system file.
>>
>>52849075
Oh, ok, thank you so very much.

>>52849050
where does it say that S modifies armor saves? I'm looking at the wounding and armour rolls and it doesn't mention str as a factor at all, just the ap modifiers
>>
>>52849127

Armour Modifiers in the Hand to Hand section.
>The chart below is used to determine saving throws when the wielders own strength is used.
>>
>>52849068

I haven't played a ton of 40k before this(been more of a lore guy) and Kill Team is all I fiddled with till Shadow War came out, so some of this stuff is really confusing.

Like for example, a Nob can take either a choppa or a buzzchoppa. The choppa can raise him to user +1 S, so he's getting a -2 to the enemy's armor modifer. the buzzchoppa forces him to stick to 4S, has the same modifier, and on top of that is noisy.

Am I retarded or is it weird that a chain choppa is actually worse by this "user's strength affects armor modifer" rule?
>>
>>52837143Votes are coming in for the hype of 8th ed

http://www.strawpoll.me/12801571/
>>
I've played a few times as SM scouts, and am still unsure as to what all initiative does. Does anyone have a quick rundown please?
>>
>>52848817
Thanks, I'll look into these. Five sculpts isn't awful for a kill team
>>
>>52849165
Buzz choppy is for boys. It replaces their s3.
>>
>>52849254

Initiative is important for a couple things:Detection, Getting out of pinning early, charging, jumping across gaps, and firing overwatch on fleeing targets.

Roll a D6. If it is at or lower than your initiative, you pass, though a 6 is still an autofail. Basically, initiative helps a lot with movement and tricky situations.
>>
>>52849293
Ahh, ok.

I have only played games where we just set up and killed each other, I take it that initiative is much better in normal games?

I like the emperors' children, if I were to play chaos I'd use them. As such, they seem to be good at initiative which didn't seem to do much for me
>>
>>52849293
I forgot it also breaks ties in combat.

To explain detection, if an enemy is hiding behind something and you are close to him, he is no longer hidden if he's in your initiative range(your initiative in inches). Also when you charge someone, you either charge who you can see or an opponent that is hidden from view but within double your initiative range(exp: I am 8" from a guy behind some tall barrels, he's still in my charging initiative range so I can charge him.)
>>
>>52849165

A buzz-choppa is better for boyz as they are S3. For a Nob you'd either take just a choppa/big-choppa or upgrade to a power klaw.
>>
>>52849342
>>52849285

Thanks for being patient with me, just want to make sure I understand all this. Didn't spend much time in melee so this luckly hasn't come up.

Are there any good special operatives in IG, Space Marine Scouts, or Chaos? Obviously Terminators are really good because of the gear, armor save on 2 dice and anti pinning effect. How about some of the others though? When would you take Special Operatives over using the cache to win the game or buff your guys?
>>
>>52849403

You'd take special operatives when either you have a critical number of guys down from wounds for a game, or need the extra buff against a team you aren't well matched with.
>>
>>52847836
Again, very nice.
>>
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Deathwatch WHEN?
>>
A chainsword doesn't modify user strength.
But you are right that s4 with any +s weapon is usually enough for most anything.
>>
Do chaos teams usually go undivided? Or do dedicated ones work out?
>>
>>52849498
Never, just like regular marines or mixed tyranids, or eldar rangers
>>
>>52849558
Give the champ Undivided for sweet Ld 10, then give everyone else Nurgle for sweet T5
>>
>>52849589
I like purple though :(

Fulgrim 4 lyfe
>>
>>52849586
>striking scorpions NEVER

REEEEEEE
>>
>>52840149
It's you that should be happy your models instantly look a million times better
>>
>>52849589
I'd say MoK is better. Toughness isn't all that important in a game where shooting is more about pinning. I'm going full Khorne, with bolt pistols for 3A.
>>
>>52849596
+1I isn't all that great. If it unlocked something like sonics, then sure. But for now I see now reason to go Slaanesh.
>>
>>52849710
Fair enough.

Noise weaponry is what gets me all excited anyway
>>
>>52849726
It's really unfair that Tzeenchians get their bolts, Nurglites get 'nades and yet Slaaheshi and Khornates get fuckall.
>>
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>>52849744
This is the SM scouts list I had.

Any tips to make it better before I try chaos?
>>
>>52849744
>Slaanesh get sonics
>Khorne get free assault blades
pm'd you the fix ;^)
>>
>>52849744
>>52849801

Khorne don't get chainaxes?
>>
>>52849787
Well, you have too many recruits, so the list is illegal. Not sure about two snipers, I'd just go with the one. Chainsword and a shotty don't really mix well, you don't get an extra attack if you have a shotty. Drop it and get a boltpistol instead.
And as always, boys before toys. Try getting at least 6 bodies so you don't need to bottle out untill at least two go down.
>>
>>52847441
6' movement.

Outside pistols and specialists I'm stuck with melee weapons as deldar anyway, though. It's part of the faction.

Overwatch worries me, though.
>>
>>52849820
I hope they fix it at some point. I'm modelling my boys with chainaxes and old berserk backpacks anyway.
>>
>>52849911
Ok, I will narrow it down to one sniper.

I made this today and the people there said it was fine. But I guess they were as uninformed or just didn't care
>>
>>52849945
Oh, I almost forgot. I assume this list is for a campaign and not just one game, right? Because otherwise you definitely should gear your boys. Maybe not with telescopics, but red dot and photo-visors.
Telescopics are a bit of a waste, because if you should be playing on a table with a LOT of terrain.
Novitiates should probably just stick to bolt pistols.
Get another plain scout, he can have his fancy bolter with red dot and a visor.
>>
>>52849999
Thanks, I had the telescopics because we essentially just played kill team.

I want to make a proper list though for a campaign.

So I am looking at 1 sarge with sniper + reload + red dot + photo

2 troopers with boltguns + red dot + photo

3 noobs with im not sure yet
>>
>>52850031
Camo net on sarge is good.
>>
>>52850045
I was going to throw camo gear on everyone because it's so cheap
>>
>>52849321
Maybe you should specify the difference between hidden and hidden from view and explain the rule for hiding?
>>
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>>52850045
lul
>camo net
>>
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>>52850076
>>52850045
This is what I have so far
>>
>>52850088
Looks alright. Play it, see what works, what doesn't. Prepare a few models in advance for recruiting/rearming.
Maybe a Gunny. Heavy Bolter or something.
>>
>>52850114
I really like heavy bolters, my army is imperial fists.

I just couldn't see a way to fit it in D:

I have 6 scout models magnetized and primed for SW:A
>>
>>52850076
when i say go
be ready to throw
>>
>>52850121
>>52850114
If I take out a noob, I can replace a trooper with a gunner w/ hvy bolter and camo gear.

That takes me down to 5 guys though
>>
>>52843582
Good choice, every legion/chapter seemed to have traded in for worse colour schemes post-heresy.
>>
>>52850158
Just buy gunny later. You might get lucky with your skill rolls or on the promethimun sprawl table.
Also don't be scared to swap gear and weapons around. If someone gets frenzy or hatred, give them a bolt pistol and gear them for cqc.
>>
>>52839054
>>52839432
fuck no im more into the gaming then the hobbying once they are painted i'm done i have never noticed if a berrel was or wasn't drilled. its like painting spots that you cant see.
>>
>>52850279
Ok, thank you for the ideas
>>
>>52850280
Yeah, why even paint them, or use miniatures at all. I just use chess pieces for my fighters. You should try that. Sounds like it's your style.
>>
>>52850300
>not wanting to buy a tool to put a detail on a model that i have never noticed before and never will.
watch ill do it then ill become "that guy" who tells everyone else constantly about how they need to drill their barrels
then ill tell them to stop playing because their models aren't painted by a golden daemon painter .
>>
>>52850348
So you never pin anything either? Also we weren't talking about painting. Drilling out the barrels makes the miniatures look better no matter what level painter you are. Buy yourself a chess set anon.
>>
>>52850348

Mate comparing not drilling your barrels to "not painting to a Golden Daemon standard" is pure hyperbole.

Not drilling barrels is like not cleaning mold lines.
>>
>>52850348
Drilling the barrels is like trimming mould lines. You don't have to be a golden demon painter to make your minis look better if you do the prepwork properly.
>>
>>52850464
none of that is required to have good looking models and have fun.
careful if you put your nose up any higher it might come back around and up your ass.
>>
>>52850507
>trimming mould lines
I rarely do that either. but fuck doing that on 250 guardsmen
>>
>>52850518

Sorry but models with flat surfaces where the barrel is supposed to be don't look good. You can make any excuse for your laziness that you like but you are trying to excuse not prepping the model properly before painting.

>>52850536

Right so you are just partially blind or something and think that looks good.
>>
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>>52850518
Get some of these for your games. You can draw a little face on them with a sharpie and they'll look "good enough".
>>
>>52850536
Well you can choose the level of how careful you want to be. Either you go over them with a file or a scalpel and just remove them and don't worry too much about losing some detail, which might be a good thing to do if you have 250 of them and want to keep your sanity. Or you can go over them carefully and file and trim and try to keep as much detail as possible, which would be alright if you only have like ten for swag or something, or if you're a top tier painter making a display.
>>
>>52850557
no i just don't grab people's models and look for that shit. only on painfully obvious large open surfaces do i remove mold lines.
like i said i've never noticed a drilled out barrel..
>>
>>52850563
>lel kek I made the same joke 3 times god i wish somebody loved me
>>
>>52850619
Well, it's about the same thing to this anon. If you don't have an attitude of "hm that's a good point. I'll try that out on a model next time and see if I like it" you'll never improve, and if you care that little about your miniatures you might actually just as well play chess. It's not a joke. It's a fucking point made.
>>
>>52850610

You must live some place where base painted models with a wash win painting comps.

It's fine if you can only be bothered to do "three foot tabletop standard" just don't try and bullshit us that it is a good looking result.
>>
>>52850610
You don't need to grab models to notice it, it's just a matter of standards, personalty I'm a "builder" archetype so structural detail stand out more to me than paint jobs, statlines and strategic opportunities,
>>
>>52850600
when my guards men are in a blob platoon of 50 you just don't notice that stuff.
Don't get me wrong models like my vermin lord I took allot of time removing every mold line, because he is a center piece and because he is so large, it is easy to spot mold lines. I don't remove mold line for the same reason i don't paint parts of the model you cant see.
I'm personally not much into the hobby side and I don't enjoy painting but out of courtesy for other players I make my models table ready.
>>
>>52850676
Also it's kinda hard to highlight a surface if you have a mould line in the way. Again it's not GD level painting. Just fundamental stuff. Like priming your models.
>>
>>52850695
Heh never dona highlight in my life, unlikely ever do: base, detail, drybrush, dip, dry, deploy.
>>
>>52850644
or you could have the attitude of "I can understand why that might not interest you" I'm just not that into detail. If you like that go ahead but I don't like to take it to that level.
>>
>>52850713
Yeah but you drybrush. That shit looks bad if there are mould lines left as well. But to each their own I guess. If you ever feel like improving your end result and spend a tiny amount of extra time on your models you know where to start.
>>
>>52850734
>spend a tiny amount of extra time on your models
My entire process is ~10-15 minutes per model tops, highlight would double that shit.
>>
>>52850655
define good? I said table ready.my shop doesn't have paint comps and I wouldn't compete in them because that doesn't interest me. I put about 5 colors on my guards men wash then dry brush.
>>
>>52850714
I honestly don't understand why the fundamental stuff don't interest you. Trim mould lines (and drill out barrels), assemble, prime. Those three things will make your end result skyrocket and is enough to let you enter minis into the lower tiers of competitions if you'd want (no matter your level as an actual painter). It's such a small thing to do really. If you were to enter a model without doing any of those things then that's the first thing they'll comment on.
>>
>>52850158
I'm having similar issues. Scouts seem to make it really tempting to go for toys before boys. Also really considering going space wolf just so i can chuck in a plasma gun.
>>
>>52850750
Yeah no. I meant trimming mould lines and that stuff. Screw highlighting if you're not into it. I certainly don't mind a good drybrush and dip when mass producing. But I never skip the prepwork.

>>52850754
Table ready is primed and painted with minimum three colours, right? Some people prime their models and paint three stripes on the head in different colours for that reason.
>>
>>52850754
> I said table ready

No you didn't. >>52850518

SW:A also isn't a game where you are building and painting 250 dudes. Everyone takes short cuts when doing that many guys. But when you are doing a 5-10 model hero team you can model to a much higher standard and still have an "army" done in the fraction of the time of a mass battle army.

You've spent longer arguing about this then it would have taken to drill the barrels.
>>
>>52850757
>drill out barrels
i've never heard of this or noticed it till i started to read these threads.
I dont know why you cant grasp the concept that I don't enter my models in any competitions for 3 reasons
>there are none in my area
>it doesn't interest me
>if i had the money i would pay someone to build and paint them for me.
>>
>>52850770
Yeah no kidding, I want access to that flamer too
>>
>>52847147
Holy shit! Nice one!
>>
>>52850778
Oh, I'm a converter so my build time is like days or weeks per model.

Painting though is a chore, I'd rather do dishes or chop firewood.
>>
>>52850787
I just said you could. Not that you should enter them. But if you're that uninterested in the hobby part of it I guess you're a lost cause. Here's hoping you get enough money to pay a commission painter. Having "good enough" stuff on the table is important imo.
>>
>>52850785
>SW:A also isn't a game where you are building and painting 250 dudes. Everyone takes short cuts when doing that many guys. But when you are doing a 5-10 model hero team you can model to a much higher standard and still have an "army" done in the fraction of the time of a mass battle army.
I'm gunna give this to you i was talking about modeling in general. but I do plan on going over board on my kill team with time magnets so all my stuff can be wysiwyg and I going to take the extra time.
but I will not be drilling barrels because it is a stupid detail that I don't care about.
>>
>>52850802
Drybrush and dip. ;) That's gonna be my new war cry:
>DIP EVERYTHING!
>>
>>52850788
Good point...Flamer is also just about cheap enough as to be disposable if you decide you want a heavy bolter/missile launcher later.
Shite. where's the grey paint.
>>
>>52850821

Well then expect people to tell you that you should have drilled your barrels every time you show your minis on the net.
>>
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>>52850825
If only my quickshade was big enough for my looted tank, or stompa....

Oh wait!
>>
>>52850854
Quickshading is a great way of making your stuff look good in less time. I saw some tutorial on youtube of a chick painting a tyranid in the minimum three base colours and brush on dip, in total five minutes. A friend who play orks in 40k has quickshaded his entire army. It looks amazing (for a tabletop standard).
>>
>>52850816
Like I said it doesn't interest me but I paint ok. I learned a few tricks from good painters. I just don't do stuff like drill barrels and if you're the kind of person that wouldn't have a match with someone over a mold line or an undrilled barrel, I hope I never meet someone that stuck up.
>>
>>52850878
Yeah, I'm currently trying to decide between Base+dip or white+wash for my grunts.
>>
>>52850840
why would I want to do that.
I don't care what people think of my minis. like I said I only paint because I cant afford a painter and I understand that people don't like playing against a blob of grey.
>>
Okay I'm over arguing about stupid shit like painting standards.

What are people doing for terrain?
>>
>>52850968
I sold my tide wall to a buddy who got the box set cant wait to play in a tau city.
>>
>>52850878
This chick didn't happen to have sausage fingers and long painted nails did "she"?
>>
>>52850968
Just took delivery of a large wad of foamcore. Going to loosely follow the design of the old necromunda scenery to knock out a quick and dirty tables worth when combined with the stuff in the box. Long term plans are to make 'basecamps' for my killteams, so looted shanty for the orks, maybe a landed drop pod with tents/prefabs for the scouts etc...
>>
>>52850968
Books, toilet paper rolls, cardboard boxes and soda cans, whatever, it only has to obscure LOS and give modles height advantage.
>>
>>52850968
Pizza box cardboard, toilet paiper rolls, pva glue, black spray paint.
>>
>>52850880
I wouldn't deny anyone like that a game, but like another anon said, if you post pics of your minis you will receive feedback.

>>52850891
Base+dip imo.

>>52851057
Yeah. "Chick"? I have no idea. I just wanted to see what she did with the quickshade. You can either brush it on, or you can actually dip the mini in the can. I've tried both.
>>
>>52851058
Drop pod? Inside a hive?
>>
>>52851120

The promethium sprawl goes outside the hive.
>>
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>>52850968
The foamboard terrain that took me far longer to make than I'm willing to admit. It might look like a 5 year olds craft project but it gets the job done.
>>
>>52851120
Thats a good point. In my defence I've only just woken up and it just seemed a cool image
>>
>>52851080
>>52851096

You guys make me feel like an asshole for spending hundreds on GW and Mantic terrain.

I'll try to get some pictures later as I think the Mantic stuff looks pretty good and gives good vertacality.
>>
>>52851143
This guy rebuilds my shattered dream.
>>
>>52851153
Needs more verticality mang.
>>
>>52851111
Nothing against her, she has great tutorials for begginers. I learned how to paint power weapons from one of her videos, I just find it funny for some reason.
>>
>>52851177
Yeah, I might whip up a bunch of catwalks and stairs next weekend if I can find some tutorials or guides.
>>
>>52851184
Nevet got the need to call it "girlpainting" besides baiting for attention, don't see guys calling their let's paint's "manpainting", "malemodelling" or "He-minis"
>>
>>52851169
Well, I'm using proper terrain too, I just don't own enough for a proper necromunda table. I'll probably get some laser-cut MDF terrain for ladders, walkways and platforms, but for now cardboard is the fastest and cheapest way.
>>
>>52851143
No it certainly doesn't.
>>
>>52851326

Oh yeah I understand. I've spent a lot of money on terrain for this. The Mantic industrial stuff is pretty versatile but I literally bought out everything I could find as they haven't reprinted it yet.
>>
>>52851156
I'm sure you can figure out something equally cool. A couple of boxes and cameleoline tarps set up as a canopy over it or something.
>>
>>52851337

Depends how autistic you want to be on what counts as the "promethium sprawl". There are promethium distribution networks and manufactorum outside the hives on Armageddon and that eventually links up to the hives internal networks. They had a picture of it in the April White Dwarf.
>>
>>52851345
I'm more of a DIY guy myself. I'll probably desingn laser-cut terrain myself and just pay to have it cut, it'll be cheaper than buying it.
>>
>>52851153
>it gets the job done
That's the important part. Next consider making two or even three level structures and walkways. It looks good so far. Just slap a little paint on that and you'll have good enough terrain.

>>52851169
Hey, it's your money. Some like building their own, and some can't afford to spend hundreds on premade.

>>52851184
Yeah, it's just something about her voice that immediately made me think "is this a dude talking in a falsetto voice?"

>>52851224
Stairs and catwalks, but also second and possibly third levels that they can connect. :)
>>
>>52851360
Well I stand corrected. However, the game takes place inside the hive.
>>
>>52851404
>However, the game takes place inside the hive.

The rule book mentions kill team fights in plenty of other sites in the second and third wars for Armageddon. A group deciding that they are fighting over the intake pipes outside Archeron, in the docks of Helsreach, or even in Hades during the second war doesn't stretch the games "canon" at all.
>>
What do you think the minimum amount of girls the Adepta Sororitas should start with? Due to their costs it's looking like I can't reach the nine men strong team I aim for with Guard.
>>
>>52851504

I haven't looked at it hard yet but I doubt you'd get more than 5-6 in a decent starter. They are a power armor team with no cheap mooks.
>>
>>52851495
Well, while it isn't stretching the canon, it's not where this game is set. Fortunately the rules are open enough to harbour what you suggests as well. Outside the hive walls the siege war still rages, so you'd be better off playing 40k there instead, imo. Might be a fitting "themed play" for the new 40k rules even.
>>
>>52851534
That's what I was thinking, but I figured I'd ask while I'm list crafting. Still, need to finish the campaign with my Steel Legion though before I swap over to my Sisters.
>>
>>52851504
You should aim for 6 at least. That way you won't need to test for bottling out untill you've lost two bodies.
>>
>>52851588

Oh ffs be less autistic. The rule book gives plenty of examples of kill team fights outside Archeron. They could have picked any hive on Armageddon and it would make zero difference to even the campaign rules.
>>
>>52851657
Hey cockmuncher. Just because the fluff mentions fighting outside the hive walls and in other hives doesn't mean the game is set there. However, as I previously said, the rules are open enough to place the fighting in other hives, although the type of fighting that takes place outside the hives, ie large scale siege war, isn't what this game is about. Stop intentionally misinterpreting what I say.
>>
Friendly request:
If the toxicity of /40kg/ is preventing you from being civil, close either that or this tab.
>>
>>52851742
>Just because the fluff mentions fighting outside the hive walls and in other hives doesn't mean the game is set there.

The amount the game is "set" in Archeron is minimal. The fluff uses that as the example but then we have the extra kill teams like Greyknights, Eldar, Tyranid warriors, Tau etc who have zero reason to be fighting on Armageddon let alone inside Archeron.

So yeah the canonical campaign is set in Archeron between scouts, IG, and Orks but the game very obviously has a wider setting.

>lthough the type of fighting that takes place outside the hives, ie large scale siege war

You can keep trying to push that line but the fluff disagrees with you that large scale siege war is all that is happening outside the hives.
>>
Is this another game where more figures = more "actions" = better odds of winning? Or can you actually fuck shit up with a handful of minis?

I just want to play a team where I need like 8 models max. The less while still being effective the better.
>>
>>52851838
Alright, you mean the game as in "the ruleset" and I mean the game as in the box set with scouts and orks. The rulebook very clearly centers around those and the fighting in Acheron. There is a reason the other kill team rules were released separately.

And please, show me an example of where the rulebook fluff says there is smaller scale skirmish going on outside the hive walls in the promethium sprawl. I'll wait.
>>
>>52851245
>never got the need to call them "fe-males", don't see guys calling themselves "he-males" or "man-males"
>>
>>52851878
There are Quality>Quantity factions that perform efficiently and reliably, though they run the risk of losting a fifth of their squad budget to a lucky shot, facing multiple grunts mean more chances of lucky shots.
>>
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>>52851897
>>
>>52851879
Page 9.

Also every previous book on Armageddon has included stuff about "kill team" fights. The whole reason they decided to even theme SW:A is because of the old fluff with Imperials hunting down Ork infiltrators in the hives.

Even GWs battle report was outside the hive on a promethium rig.
>>
>>52851909
What are some of those quality>quantity factions
>>
Can the inquisition's crusader's get rid of their carapace armour during the post game re-arm phase?

The description of the re-arm phase more or less says you can swap equipment around and any unused equipment is lost.

There's no point in crusaders with storm shields keeping their carapace since all it does is cost them a point of initiative, which is a big deal for pinning tests.
>>
>>52851997
Harlequins (considered broken ATM)
Nids and Grey kights
CSM to some degree
>>
>>52851878

Normal teams can only have 10 models max. And the elite teams like Greyknights or Tyranid warriors are going to be around half that.
>>
>>52851997
Harlequins, Grey Knights, Tyranid Warriors.

I'm other anon, what are we arguing here?

In other news: Inquisitor with stormshield is nasty. 3w and 3++ means that without d3/d6 weapons (which is pretty common) you have a hard time taking him down.

Also spamming stormbolters is very viable way to push some major dakka.
>>
Harlequins, Tyranids, Grey Knights and battle sisters are definitely quality over quantity.

Necrons, Chaos and Inquisition could potentially focus on their cheaper teammates to go for quantity but really excel at quality.

Inquisition seems to be an odd duck in the sense that the Inquisitor himself is such a brick house that it seems worthwhile turning him into a monster with some elite supporting guys.
>>
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>>52850936

>Post pics online
>gets called out
>makes excuses on top of excuses

Dude, you posted miniatures that wasn't prepped and ready for painting. Got called on it, and then started to excuses on how your not really a painter, on how you don't really notice small details like that anyway, on how you don't really care what people says about your miniatures, on how you only paint yourself because you cant afford better. The list goes on and on, and its fucking pathetic to post shit like this on a board made for hobbyists.

You could have just acknowledged the fact that it looks bad, and called it a day. Hell, the guys pointing out that you could just as easy play this game with chess pieces are absolutely right. And the fact that you opposed of this idea, speaks quite plainly that you actually do care about your models, but are to lazy to make a good ground-work.

>Im a gamer not a painter

Get the fuck out then, there are tons of better games out there and GW has proven this time and time again. Stop trying to be something that your not, and get yourself over to the classical board game section of this image-board, they got tons of great games where people wont harass you for being a lazy bum.
>>
>>52852009
I think you can but I don't think that was their intention.

You can't swap gear that has a unit restriction on it, like the power armor, but carapace armor isn't even listed in their equipment list so doesn't have a restriction.

I think the intention was that fighters can only swap gear that they can buy. This game really needs a FAQ due to GWs typical sloppy rules writing.
>>
>>52852009
>>52852066

You can't give equip to a fighter that can't buy that.

But you can throw it away during the Re-arm phase.
>>
To be honest I feel like it would be silly to force fighters to keep equipment that is purely detrimental to them while they're a whole phase dedicated to letting them optimise their equipment.
>>
>>52852144
Where in the rulebook does it say that? It's really not clear that is the case on page 71&100.
>>
>>52851928
You don't know much about warfare, do you?
>lines
>defensive positions
>artillery
and so on

Those are not signs of small scale skirmish battles. I just reread page 9 and there's jack shit about small scale skirmish there. Just plenty of large scale warfare. Try again.

Ah yes. A promethium rig. In the sea. Cut off on all sides by water. Where it would be impossible to land a large force. As compared to the fucking open plains around the hive.
>>
>>52852198
>Equipment not given to a fighter in your kill team is lost.
>>
>>52852227

Get bent jackhole. First paragraph is talking about Helsreach (maybe do some background reading), the next one is talking about scouting parties.
>>
>>52852234

That didn't answer my question. What stops the Crusader giving an Acolyte the carapace armor in the rearm step? The rules for buying gear restrict certain items (which has to be honored when trading) but there is no restriction on carapace for the Inq team as it is default gear and not bought.
>>
>>52852299
Acolyte can't buy Carapace armor, therefore they can't not use or switch to them. The rule never said about bought or default equipment, because they're all the same and fall under the same restriction.
>>
>>52852348

What are you basing that on? The "can be armed with equipment from the X armory" stuff in each unit entry?
>>
>>52852397
Yes.
Otherwise you coudl buy your 2 heavy weapons guys, give their weapons to a grunt, retire them, buy two more and repeat until you have full team with heavy bolters.
>>
Page 71, Arming your models: it flatout says that types of fighters are restricted to types of weapons. The equipment lists are not purchasing restrictions, they're usage restrictions.
>>
>>52852258
Scouting parties does not equal small scale skirmish. I know it mentions scouting parties. That's why I drew the conclusion that you don't know much about warfare. The last thing a recon unit wants to do is to get in a fight. They're just eyes, relaying information up to command so they can make decisions on where to insert the actual fighting forces.
>>
>>52852422

Yeah I get what you mean now, I was thinking of the "can only be used by X" entries in the armory.
>>
>>52852440
>>52852431

>An Inquisitorial Acolyte has a combat blade and f lak armour. In
addition, an Inquisitorial Acolyte can be armed with items chosen from the
Inquisition Hand-to-Hand Weapons, Pistols, Basic Weapons, Special Weapons,
Ammunition, Grenades, and Miscellaneous equipment lists

>Miscellaneous equipment lists

No fucking caparace armor.

>People that try to get smart in this game, i swear, is this the same guy that said GK get Heavy Weapon for free because he "swapped" the Storm Bolter for it?
>>
>>52852397
It says "subject to the normal restrictions". You can't trade them gear they couldn't get normally.
>>
>>52852438

Except that paragraph was explicit about them getting in fights. Also if you've ever read any previous fluff on Armageddon there is plenty about scouting and small raiding parties fighting in and around hives.

Also if YOU knew anything about warfare you'd know that most sieges involve extensive patrolling and skirmishing. For Armageddon GW was drawing on historical sources like Tobruk and Stalingrad which were filled with those types of actions.
>>
>>52852469

No another anon raised the question and I wondered if the rules were explicit enough. In my searching of the rule book I didn't consider the armory restrictions in the unit entries just the restrictions in the item entries themselves.
>>
>>52852438
>small combat groups don't play a part in large scale war
>WWI
>millions dead on either side
>known for massive, mostly static front lines (at least in the west)
>small groups of trench raiders were a constant thing
>these groups even helped develop storm trooper tactics
>>
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Can Tyranid warriors move and fire bio-cannons similar to regular 40K?
>>
>>52852483
Getting in fights as in getting slaughtered, yes. They didn't seek out those fights to be sure.

Earlier fluff is irrelevant here. And patrolling and skirmishing does not happen on the main field of battle. It happens inside the walls to hunt down infiltrators. If you go outside you get slaughtered, as the fluff in the rulebook also points out. That's not where you send recon units.
>>
>>52852731
Sure. Bio Cannons are not heavy weapons.
>>
>>52852644
I didn't say they don't play a role. They're just not working alongside the main forces.
>>
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I'm working on walkways right now, and a pipe network that will go on four panels of a Sector Imperialis board. Platforms are in the works as well as the terrain from the Armageddon box.
>>
>>52852790
Ooh those are nice! Can you give us quick walk though how you made those and with what?
>>
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>>52852790
Pipes are PVC couplers and rolls from thermal receipt paper, could use regular PVC but they were the right size, uniform length and I had a ton of them. They will provide a majority of the cover on the ground level.
>>
>>52852829
>>52852790
Of course I had to quit working the hardware store just before SWA came out...
>>
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>>52852814
Sure. The base are huge popsicle sticks I found at Walmart, they're 8"x1.5". I got a bunch of those plastic needlepoint or whatever they are screens from the same department, the red bits, and cut out rectangles. It was super easy since the plastic is so soft. Then I made a template and cut out the top layer out of craft foam, the blue. I glued it all together with tacky glue, and after it was dry I glued some bits from one of those modular terrain kits, I think it was called platformer, with some bamboo skewers to make the railings. All in all really cheap and easy. I have materials for some platforms too but I haven't started on them yet.
>>
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>>52852891
Yes, now that is some fine diy terrain. Proud of you Anon.
>>
>Tfw you pop a Tyranid Warrior with your Rokkit Launcha
>>
>>52852790
>>52852829
>>52852891
Looks cool, I am also in the mood for some terrains and that needlepoint mesh looks handy.
>>
>>52852055
>Dude, you posted miniatures that wasn't prepped and ready for painting. Got called on it, and then started to excuses on how your not really a painter,

I just want to point out that I posted the chaos dudes,
>>52841501
>>52847836

and i'm not the one posting all these obvious trolls about tabletop quality, he piggiebacked on my posts to bait you.
>>
>>52847335
>Nob in boy box doesn't have Kombi-Skorcha/Rokkits
>Still a wargear option
>>
need advice for making my Guard team - specifically, what special weapons to take. I have the bits to be able to field any combination of weapons.
>>
>>52853699
Plasma guns.

Anything strength 7 or above is "high impact", which means it can knock down targets normally immune to pinning and does d3 wounds.
>>
The more I look at the Inquisition list the more amazing it looks, especially after playing Guard.

A 3W powerful leader with Leadership 10. Access to Stormshields for leader and Crusaders. Access to plasma pistols, power swords and storm bolters for everyone of note.

You could have a leader with storm shield and a toxic auto wound weapon that demolishes guys in melee and can tank a LOT of hits.

Crusader specialists go well with storm shield and pretty much anything. Plasma pistol for massive ranged and melee damage, power swords for parry to counteract the hurt from only having 1 Attack (Which can hopefully be fixed in campaigns with advancements).

Normal guys wearing useless flak armour can't upgrade to useless carapace armour, but that's okay because it's never worth it anyway. They get to mass Storm Bolters. Cheap normal guys with BS4 and Storm Bolters. They can even get red dots. If Storm Bolters aren't your thing, mass Plasma Pistols! Woo!

The only thing they don't have over Guard is what, a Plasma Gun? That's nothing compared to the benefits they have.
>>
>>52853988
not d3 wounds. that is not a trait of high impact. what is a trait of high impact is taking people out of action on a 5 or 6
>>
>>52853699
>>52853988

Two Plasma and one other type of special weapon seems to be a running theme. Flamer or GL with both flavours probably the best choices, although Toxic Sniping Rifle wouldn't go amiss either.
>>
>tfw you gain no super extra bonus for having 4 Boneswords.
>>
>>52854471
DESU I wouldn't recommend 4 boneswords anyway, that's a lot of points on one guy and you're never going to need more than 2 parrys with your high amount of attacks and WS.
>>
>>52854519
>not wanting to make bone puns constantly with your quadbonesworder
>>
>>52854519
It's good on the Melee T-prime because now you don't have to cycle through the crap weapon in H2H and dealing massive S6 D3 wound attack.

But yeah I made a 4 Bonesword one back in the day of Deathstorm, didn't even magnetize because I didn't think i would play Tyranid anyway. I also hate magnetizing non-mechanic unit.
>>
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Fuck it. This is what I'm gonna drop later today. We're not doing a league yet at my LGS, because we want to make better campaign rules than what's in the core book, which is weak tea to the guys who played Necromunda, so there is no "Buy cheap now so I can upgrade later" happening.

The Multi-melta has Red Dot and Telescopic Sight, it just isn't an option in Battlescribe.
>>
>>52854655
I mean if something is hit by 2 boneswords it's probably dead.
>>
>>52854671
the multi melta is a heavy weapon so cannot use the red dot or telescopic sight
>>
>>52854671
Heavy Weapons cant take Red dots nor Telesighs.

For me Sisters is only team in the game where armor matters: they have best spammable 3+ units. So for me its quantity over quality. Bolters handle most targets well enough and if not, apply heavy bolters or pointplank meltagun.
>>
>>52854819
Ah. Well, shit.
>>
>>52854789
If it isn't, it probably has a few boneswords itself.
>>
Would it be rude to ask for regular 200pt Kill Team advice here? /40kg/ is a shitshow right now and they sent me here.
>>
>>52855212
Grab as much Tomb Blade as you can. And you'll win everytime.
>>
>>52855361
Sadly, I play Guard
>>
>>52855376
Then spam sentinel or chimera.

Seriously, the moment someone try to bring any of the Top list KT is fucked.
>>
>>52855405
How do you spam a Chimera when you can only afford one? I get Sentinels but my regular opponent is Death Guard and Krak hurts.
>>
>>52855434
take as dedicated transport.
>>
>>52855585
You can still only afford one. The cheapest unit you can take that can also take a chimera is 60pts of naked Vets.
>>
>>52841501
GO GO POWER RANGERS!
>>
>>52855611
oops, look like nobody bother to move the Chimera into FA. Suck to be stuck in 6E. Not like it would be better than Sentinel anyway.
>>
>>52855861
>>52855611
Plus you need at least 4 non vehicle models so that won't work anyway.
>>
File: puppetswar crusader.jpg (76KB, 600x600px) Image search: [Google]
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You know, I have a bunch of these and some Tempestus I'm not using. I wonder if combining them could work for Inquisitorial Crusaders.
>>
>>52856246
That sounds like it would look bad ass. I'd do a test figure if I were you.
>>
>>52856246
Aren't they marine-sized? Might look goofy. If it doesn't wok out, try skitarii vanguard helmets. They are guard-sized and look like saled helmets. I'm doing Arbites with them.
>>
Hm. Seems they removed the free pdf rules from their webpage. Anyone else get a 404?
>>
>>52856624

Nope, still work.

https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
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>>52856610
Here's one on a marine body, but Tempestus cuirasses are so bulky I don't think there will be an issue.
>>
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>>52856565
>>52856610
And like that I took a random tempestus I never painted, broke off the head and put in the great helm one with putty. I think it looks okay. Maybe I could add a greenstuff tabard like Infinity knights have.
>>
>>52854519
You can't use 4 boneswords in close combat anyway. You can only use 2 CC weapons at any given time.
>>
>>52857364
Definitely all kinds of bad assery. A tabard sounds like a good idea. If you can pull it off I think you should try.
>>
>>52856671
Your link works for me as well. But not the first link in the OP.
>>
>>52857398
When I figure out the rules for this game and how to kit the guys I may. SWAG looks like a good excuse to do something with all the 40k models I have lying around. From batrep videos I saw it doesn't look like this game is going to replace Infinity as my to go game, but I may get some of my old 40k buddies to play it and I don't need to spend any money on it anyway. Though I probably will buy a Sisters squad just because
>>
>>52857489
I agree. The rules are fairly smooth imo and can, with a few small modifications, easily be used for other types of skirmish in dense or urban terrain.
>>
>>52857489
Sorry, I thought you said it *would* replace infinity. Never mind. :) For me it's perfect because I'm older and have a limited amount of spare time between work and family life, so a game that doesn't take half a day is a lot easier to find room for. Plus I can probably get the rest of the family to try it out since it won't test their patience for long. :)
>>
Do pistols in melee use the model's strength or the pistol's strength?

In Necromunda models just pistol whipped people in melee for a hit on their base strength.

Seems iffy that you can just deal massive hits by using powerful pistols in melee considering it's a lot easier to get a melee hit than a ranged one for fighty models.
>>
>>52857926
>Do pistols in melee use the model's strength or the pistol's strength?

The pistols statline is used in melee.
>>
>>52857926
In munda the pistols were fired in melee as well. Not sure where you get the pistol whipping thing from.
>>
>>52857593
>with a few small modifications
I will probably take those from Infinity, because this system is near perfect. But it wouldn't work for a game with Orks and Tyranids in it, and I like those too.

Can someone give me a basic idea what a typical Imperial Guard and a Sisters team would look like?
>>
New thread when you're ready, lads

>>52857944
Thread posts: 335
Thread images: 26


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