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Warhammer 40,000 General /40kg/

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Thread replies: 449
Thread images: 60

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Grognards BLOWN THE FUCK OUT!! edition

>>52753721
previous

Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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Ogryn and Bullgryn a cute. Has anyone ever used Nork before?
>>
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>>52757943
Brothers, let us begin our crusade against the dolphin menace. These vile creatures must be Slaaneshi in origin, there is no other explanation for their vile behavior.
>>
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>>52757981
No, but he's next on my shopping list because My Little Commissar keeps dying to the vindicare my friend ALWAYS RUNS.
>>
The best way for someone else new with a $200 budget to start Guard is with two Start Collecting boxes. Waacfag don't reply plz.
>>
>>52758001
We've been over this, they're dedicated to Slaanesh, Japan has fallen to Khorne, and we're going to sit here patiently and watch them duke it out. Personally I like it here in Britain, where Tzeentch reigns.
>>
>>52757943
that is the single saddest table I have ever seen or probably will see

me and my buddy's first game was less sad, and we used a tiny table with hot sauce for terrain and objectives
>>
>>52758002
I just built a model for him and I'm excited to run him. I want to run him with Straken, but that's an expensive ass squad. I'm also considering running the Commander with something simple like a Power Fist or maybe even a Deathmask.
>>
>>52757943
You'd think with the smaller number of models, it'd be easier to get around to painting them.
>>
>>52758014
Running anything other than a CAD is the height of WAAC faggotry, you cannot prove me wrong.
>>
>>52758014
Eh maybe. You're likely better off getting 2 Armored Fists and the Start Collecting. Chimeras are neato af.
>>
>>52758040
I'd almost want to say they're playing an older edition that had area terrain rules instead of True Line of Sight, which would make it slightly less bad, but that seems unlikely
>>
>>52758040
The joke is, it's the wikipedia entry for 40k.
>>
>>52757943
Xnth for unpainted Tau
>>
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HEY FAGGOTS

RECOMMEND ME A CITY TERRAIN SET THAT LOOKS GOOD AND IS FUNCTIONAL, MONEY IS NOT EXACTLY AN OBJECT BUT A GOOD DEAL IS APPRECIATED

IN RETURN HERE IS MY AUTISTICLY YUGE WAAGH THAT I AM CURRENTLY PAINTING
>>
>>52758053
At least the tau player got to priming his models. It's a start at least.
>>
>>52758059
Good thing that gets you a usable cad

>>52758066
I'd also accept this but it cuts into your paint budget
>>
>>52758095

Cool collection but I would maybe put some of that money towards a better camera.
>>
>>52758095
The GW terrain's pretty nice tbqh.
>>
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>>52758024
That is correct though the formation in the box uses exactly one infantry squad outside of a platoon to give them a 4+ cover when within 6" of the Russ. Pretty swanky actually.
>>
>>52758059
Depends. I've toyed with the idea of a thematic airship based Raven Guard list using formations like the Bladewing Assault Brotherhood and Ravenhawk Assault Group. This would not be possible with a CAD as I would have to bring scout as tax and slightly deviate from the theme.
>>
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Will we ever know the actual story behind the Legion Alpha?
>>
For the anon just collecting Guard here's my advice.

I think 1 Armored Fist and 1 Start collecting is a good start, so you will have enough for paint and brushes and stuff.

You can break it down like this

- Commissar Lord HQ
- 10 men for a Vet squad in the Chimera, give them 2 Grenade Launchers, paint the drum blue and call it Plasma or cut up the Flamers and call them Meltas.
- 10 men for a Vet squad on foot, give them camo pattern fatigues and say they have Camo Gear, then give them a heavy weapon, preferably an Autocannon or Lascannon
- Use the remaining 2 men to be a Missile Launcher heavy weapons duo
- Leman Russ don't glue the turret so you can swap what it is
>>
>>52758045
Ah man, I'm still learning IG, and i'm stoked to use the Relics they have while me and my friend (Who has started a Grey Knights force) begin our second war of escalation where we collect progressively more and more powerful units till we get to apocalypse games.
>>
>>52757943

Tables like this are why I'm saying fuck it and starting a little Sisters army like I've wanted to for years. I'm going to lovingly paint them, make a fluffy list and not care. Plus listening to organ music as I paint is comfy.
>>
>>52758258
Even if we knew the story, how would you know that is isn't the Alpha Legion misleading us.
>>
>>52758187
Or treating your parkingsons you ork idiot.
>>
>>52758322
>Not adding speakers to your Exorcist to actually have organ music while playing

>Not having 6 Exorcist each playing one part of the symphony
>>
>>52758316
Kurov's Aquila and Volkov's Cane have been the most useful for me, but I really love the idea of some of the melee Relics. I love the Deathmask.
>>
>>52758341
Fuck never thought about that
>>
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Red Guard Guy here. My first purchase was a SC! and I dont regret it a bit. In fact my second purchase with another SC!!
>>
>>52758423
Also wow that picture is horrendous. To be fair I was just starting the hobby with a walmart tracfone.
>>
TALK ME OUT OF BUYING MORE THINGS WHEN 8TH IS AROUND THE CORNER
AAAAAAAAAAAAAAAAAAAAAAAA
>>
>>52758548
Don't and start being a half responsable man.
>>
>>52758548
>8TH IS AROUND THE CORNER

So, How much will they sigmarify 40k?]

>tfw you'll never relive 3rd edition perfection
>>
>>52758579
That is sad, 3rd looks good because the rest of the edition are super shit
>>
>>52758579
>How much will they sigmarify 40k?

Who knows, my guess is its going to be a simplified version of 2nd ed or a more 'complex' version of AoS. Stuff like Armor modifiers, movement values and probably also the 2nd ed movement rules with more simple vehicle and assault rules might come into the new ruleset.
>>
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>>52757943

Anyone familiar with this site? They seem to have a lot of discount FW which leads me to believe they are recasters.
>>
>>52758645
>Stuff like Armor modifiers, movement values and probably also the 2nd ed movement rules with more simple vehicle and assault rules might come into the new ruleset.

That stuff all sounds good tbqh senpai
>>
>>52758690
Anything FW for less than what they charge is either used or more likely recast. FW is order only from their site, they don't distribute to any retailers.
>>
>>52758613
>Choosing 3rd when early 5th is an option

The Rhino Rush was cancer, dude.
>>
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What army do you play?

http://www.strawpoll.me/12769875
http://www.strawpoll.me/12769875
http://www.strawpoll.me/12769875

If I forgot your army, sorry.
>>
>>52757890
Just straight up fast. I like shooty armies and I like fast armies. I know the Necrons have some kind of big fucking laser with the Annihilation Barge but the +3" to all movement seems pretty good.
>>
If I get lions blade and throw a 10 man dev squad with heavy bolters into a drop pod would that be at all viable?
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>>52758848
>only having the option to select one army
I guess I'll just go with what I'm currently making
>>
>>52758853
it's not to all movement, just to the fast attack and elites.
though all of it can have Scout, which lets you move 6" during deployment.
>>
>>52758841
3rd was the glorious age of this thing being a bloody hobby.

5th might had been better but it shows the clear disdain for the consumer that GW has. At least during 3rd they pretended to care.
>>
>>52758884
primary detachment or most often played recently dum dum
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>>52758884
feel guilty as fuck for posting such a shit imagine. that's what I get for trusting google instead of just taking the screenshot myself.
>>
>>52757943
... what's with the "Grognards BTFO" tagline, and the shitty OP?
>>
>>52758937
Forced memes
>>
>>52758941
Every meme is forced.
All human history is basically a meme.
>>
Okay, I need some help with lore stuff. Is there any reason that a genestealer cult would not remain on the planet they've conquered? I am trying to think up a story for my dudes that would allow them to persist across campaigns, rather than imagine them to be a new cult every time.
>>
>>52758983
within a system sure, unless they had conquered the whole thing or the Hive Fleet had showed up. or they could send agents to another system to infect it, making a new splinter successor cult.

after the Hive fleet gets there they all die though.
>>
Anyone know anywhere to get good blood ravens transfers?
>>
>>52758971
Yeah but this one sucks.
>>
>>52758983
>Is there any reason that a genestealer cult would not remain on the planet they've conquered?

I imagine if the Cult has been in the planet long enough they will eventually take over the entire planet as they wait for the Tyranids to arrive, you could have a whole planet made of mutants that worship Genestealers as their God-Kings.

You can come up with reasons to make your cult not be a one shot thing, like its part of a larger cult that sends its operatives to die in order to infect planets or something.
>>
>>52758690

Considering they're selling games day exclusives, they're probably recasters.
>>
>>52758867
Well, what leads you to believe it /wouldn't/ be viable?
>>
>>52759152
Massed AP3 firing
>>
Has anyone ever used Salamander recon vehicles? Want to make 2 and im wondering how they preform
>>
>>52759028
you're just a meme grognard, you don't like any new memes.
>>
>>52759240
nope he is right that was pretty terrible.
>>
Warhammer 40k looks like a good time; however, I know absolutely nothing about it and would really like to learn about it. Where is the best place to begin?
>>
>>52759292
1 HQ 2 troop choices
>>
Anyone else been around the hobby but never played the game? I know how to play but I've only ever wanted to paint/model. It's been almost two decades now, should I just go all in and start doing other people's armies? Only thing I really like about the table top is watching games, what better than watching them with well painted and converted armies?
Not to mention there are so many players around that have bottomless pockets but grey models.
>>
>>52759292
Here? 40k is freaking huge so start with whichever faction looks most interesting to you and branch out from there. The game is only as good as your playgroup is, but the hobby aspects are limited only by what you want to do with it.
>>
>>52759292
Not here, unfortunately. /tg/ is all memes and salty grognards.
Try dakkadakka online, or call up a local games store that does 40k, ask when they play, and come in on the game day to talk to players. You might even get to borrow an army for a trial game.
>>
>>52759328

So much this.

The start collecting boxes are generally a good start for a new player as well.
>>
where do i go to be a writefag?
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>>52759292
Hit up a FLGS, or a GW store. Some stores give free models to new players and let you build and paint them in store.

Others may even allow you to test a game, probably more likely now that we just had a minigame Shadow War: Armageddon released.

When you feel like you've got a taste for the game, come back here for tauposters and memes.
>>
>>52759346
Unless you're CSM.
>>
>>52759292
A Start Collecting box, or a HQ and Two Troops choices of the army you want. Lore wise, the Codex of your army and Lexicanum should do you well, as well the the Big Rule Book's fluff sections will do nicely.

Be warned that 8th edition is around the corner.
>>
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>>52759407
>Tauposters
>>
Okay, taking my suggestion from last thread and fleshing it out:

8th Edition: All Armies MUST fit inside the CAD and Allied Detachments unless your going apocalypse. No more Squadroning Units, with a few exceptions. Formations are specific combinations of units you take within the CAD. For example, a Riptide Wing (which needs a seperate nerf, but that's not what we're here for) takes 3 elite slots, and provides bonuses. The Emp's Fist Armored Company (Renamed Armored Platoon) is 3 Leman Russes and a Leman Russ Commander, so 1 HQ and 3 Heavy support slots. 4-5 tanks depending on if you decide to keep giving the commander a co-tank. Personally, I suggest not: The Tank Commander instead gets better orders that effect other vehicles in your army.

This is very important because it severely limits spam. Even the spammy-est tankguard player can now only take 5 tanks in a CAD and a further 2 in the Allied Detachment. As a tankguard player myself, I feel that's fair as its still more heavy armor than any other faction, BUT you can't go full-parking lot. Parking lots were stupid anyways: Real tanks maneuver and spread out to avoid artillery, and so should ours.

The big advantage to this is it's a million times easier to balance the game. A Guard player who takes the Emp's Fist forfeits the ability to take an Emp's Wrath. A Riptide Wing player forfeits Ghostkeels, Crises Suits, and Stealth Suits. Alternatively, an OSC player forfeits Crises and Riptides. So now the gamemakers know that the player must choose between stealth, strength, or a combination of both with no formation benefits. Finally, if one particular weapon is OP, you're limited in how many of it you can take, often to 3 or less.

This also encourages fluffy lists. Yes, encourages. Think about it: You can choose the brutal frontal assault of riptides or riptides and crisis suits, or the stealthier approach of the stealth suits.

>But my armies fluff dictates bo-
You armys fluff is cheesy giants and you know it.
>>
Nurgle
>makes you tough as shit
>health regeneration and healing factor
>feel no pain
>immune to diseases
>plague magic
>necromancy

Slaneesh
>superhuman senses
>super drugs that make you even more superhuman
>makes you fast as fuck
>pain feel good
>more skill
>sanic weapons
>badass sound magic

Tzeench:
>fucking force fields
>vast assortment of badass spells
>blue and gold fire magic
>become mini-cthulhu
>become yagami light

Khorne:
>hurr hurr I'm angry now
>hurr hurr I hate everyone
>magic resistance


Lame.
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Player brings this wraithknight against you, what to do?
>>
>>52759435
Why do you keep posting this
>>
>>52759457
>implying I willingly play against cheeseknights
>>
>>52759457
Its painted, needs a base but oh well.

Fine by me.
>>
>>52759457
Try to kill it?
>>
>>52759019
Those paints are looking dangerously close to THICK, anon.
>>
>>52759457
What's it's toughness? The answer determines how much lasfire I answer it with.
>>
>>52759434
Special Exceptions to squadrons:

Mostly cheap weak vehicles designed to come in groups:
Sentinels
Killa Kans
Tauroses
etc.

I also propose a new slot type to the CAD: Air Support. You get two Aircraft in the CAD and 1 for the Allied. Smaller Aircraft like deffcoptahs come in squadrons of 3-5, fighters like the Space Marine Littlebird-thing 1-2, and Larger transports like Valkyries are single-unit squadrons.
>>
>>52759468
Because I'm hoping to bait someone into proving me that there's more to Khorne than being eternally butthurt about everything.
>>
>>52758848
>http://www.strawpoll.me/12769875
>Space Marines not separated into Vanilla, DA, BA, and SW
That said, lotta guardfags in /40kg/. I can understand it though - Chimera are sexy beasts. I gotta pick up some for my Inquisitional lads soon enough.
>>
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>>52758848
>0 People admit to playing Tau

Why am I not surprised.
>>
>>52759457

>Single Wraithknight
Alpha-strike the shit out of it, move on with my life.
>>
>>52759521
The problem is that a shitty TTS episode proves you wrong.

That is why it is annoying.
>>
>>52759468
There's just something about generals that brings out or attracts this kind of autism. You'll see something similar in almost every general - some retard who can't help but post the same stupid shit every thread.
>>
>>52759484
But she has over 20lbs of crystal pussy and wraithbone ass.
>>
>>52759539
I'm not talking about Khorne himself but his 'gifts'. Remember all those cool superpowers I listed?

Try to keep up.
>>
>>52759525
Because I fell in love with DE fluff more and more, so I've actually put them ahead of Tau.

I play GK, Tau, and DE, though.
>>
>>52759541
>autism
That word has no meaning anymore.
>>
>>52759541
What's their band name again?
>>
>>52759550
Oh you are retarded and autistic.
>>
>grognards
I keep seeing that word. Is it a cool new meme?
>>
>>52759577
Reported, called the cops, committed soduko
>>
>>52759591
>Is it a cool new meme

Yeah, from like 20 years ago.
>>
>>52759457
Call them a WAAC fag then storm out of the shop and go bitch on /tg/ about how they ruin my hobby.
>>
>>52759584
>i am mad because I can't prove you wrong
The post.
>>
>>52759570
It has meaning. But this board is filled with idiots who think it's interchangeable with antisocial or obsessive and use it as such.

I mean, I COULD bring out the obvious pic, but the stupidity of certain people just isn't worth searching my pics&gifs folder for it.
>>
>>52759457
>-4 Str
>>
>>52759597
...Which is which?
>>
>>52759617
That's my point. It's like 'cuck' and 'racist', people just scream it at anyone they don't like.
>>
>>52759621
That's alright, the sword does D.
>>
>>52759611
I already prove you wrong. You just ignore it.
>>
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painterfags i have a question.

i recently purchased an airbrush and for the past few weeks i've been loving it. today i discovered an issue with some of the models however - the paint, despite a day or more of drying, sometimes smears if i apply enough pressure.

is there anything specific that might cause this?

>pic unrelated
>>
>>52759617
>antisocial
find me a social autist. though I do catch your meaning
>>
>>52759663
You'd probably have better luck asking /wip/ if you haven't already.
>>
Daily reminder that with 8E waacfags, tourneyfags, and grognards will be BTFO
>>
>>52759663
I've never used an airbrush, but that sounds like a humidity problem. Too much humidity could slow/mess up the paint drying.
>>
>>52759678
>grognards
I'm getting my movement stat, so it's all good
>>
>>52759648
Seriously, if you post the same retarded bait question every thread, you're probably fucking retarded in some form. I was being 100% serious when I called you an autist.
>>
>>52759662
You haven't even said anything yet. But try me, faggot.
>>
>>52759686
ah... yeah i do live in florida and did have my windows open at the time. could be it.

>>52759674
i always forget those threads exist
>>
>>52759435
This is like the fourth time you've posted this and you refuse to read any posts refuting this, so clearly it's bait.
>>
>>52759691
>implying I am that guy
/tg/ is not a single person anon holy shit
>>
>>52759678
>BTFO
Ugh
>>
>>52759713
My point remains.
>>
>>52759699
TTS has a dumb down and easy for retard explantion to your stupid meme.
>>
Is there any use for the start collecting deathwatch formation if you can't find the points to put them in a Corvus?
>>
>>52759734
>go watch TTS
And then he wonders why he gets ignored.
>>
>>52759775
>Posting meme question
>Getting meme in response
>Assmad about it.

Silly twat
>>
i'm thinking about making narrative based army lists just for the fun of it, if anyone wants to see
>>
>>52759798
No, this is already a narrative game. It is player everywhere in the rulebook.
>>
>>52759292
id start with just reading up on some of the factions on the lexicanum and when you find one that you really like the lore for just go on youtube and look at some battle reports for that army to see if it looks like something that you would enjoy doing. Then pop into your local gw store and say "pls help i want to make [](insert army here)"
>>
>>52759330
i mean if you enjoy modeling/painting then keep it up and start your own commission service. though, it is odd to be missing out on a major part of the game
>>
>>52759794
More like
>sees the same questions he couldn't answer
>mad about it
>'g-go w-watch muh TTS!!!'
>ignored like the retard he is
>proceeds to go absolutely nuclear
Lmao. Gonna post it in every thread until I get my answer, no matter how triggered it maked you

Rofl
>>
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One more time posting it ITT in case anyone missed it.

http://www.strawpoll.me/12769875
http://www.strawpoll.me/12769875
http://www.strawpoll.me/12769875

Also, didn't separate out SM factions because there's a lot, and then I would have to separate CSM factions too. I wanted the results to be easy to read.

shocking amount of IG players. I never realized there were so many of you.
>>
>>52759850
Oh god it's the new cheetah poster!
>>
>>52759457
kill it in one turn with my radium carbines and grav cannon destroyers
>>
>>52759862
Should I vote for IG if I play Chaos Renegades and Heretics aka chaos IG?
>>
>>52759862
If I play armies of the Imperium or "Castellans of the Imperium" what do I do?

The only thing missing are special snowflake like SoS, DW, GK and/or Custodes.
>>
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Hey fa/tg/uys!

I recently took over as manager of an FLGS.

We're trying to grow our 40k scene.

How does your shop actually make money off of 40k?

Do you have entry fees for tournaments and give out prizes?

What's the typical turn-out like for a weekly 40k game night?

If you guys have any advice for our scene and how to handle our GW account, I would greatly appreciate it.
>>
>>52759922
Charge regular GW prices -5% and youll make a killing : ^ )
>>
>>52759850
Uh, what even is the question?

I'm looking at this reply chain and it makes no sense. Guy makes fun of khorne, other guy calls him a spammer and then everyone gets mad at TTS?

Is this a spicy new meme?
>>
>>52759862
I love my Green Beans. Dove straight into them from the get go and never even touched a marine.
>>
>>52759922
I would start by investing in tables. Hopefully having customers see people play will encourage them to buy your product.

Good tables and good manners will convince players to come play.

I couldn't tell you about tournaments, I don't play in them.
>>
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>>52759945
See >>52759521

>>52759865
>oh no i got btfo!
>m-maybe if I c-call him cheetahposter he will m-make it s-stop
>>
>>52759880
Yes, same with solar auxilia. I didn't think there was anyone who used a FW army as their main.
>>
>>52759765
Yeah, they still make great filler and objective takers, Artemis as a whole is a great character killer.
>>
>>52759945
The question is a meme, so someone say look up the TTS episode about chaos gods. And begone.

Then he gets assblasted like the cheetah fag.
>>
>>52759862
im surprised about the amount of ad mech players
>>
>>52759908
Inquisition I think, but I don't know that formation. Isn't it an inquisition thing?
Or whatever you consider the primary detachment within that mega-formation.
>>
>>52759922
Don't do tournaments with fees and prizes.

Running a little event with free entry and maybe some spare bits as a prize is fine but once money gets involved people get super serious about winning and it just turns in to a maelstrom of WAAC and net lists and arguments and butthurt.
>>
>>52759989
>so butt-blasted he has to be passive-aggresive while quoting someone else
Top kek
>>
>>52759996
Nop everything is a single massive detachment. From SoB, marines, inquisition and IG.

Basically the detachments that shows how the Imperium works at war, with a massive combination of everything.
>>
>>52758322


Looking at "Insperational" pictures of bolter bitches whilst playing "organ music"
>>
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>>52759975
They're so much more fun than CSM though
>>
>>52759922
I would charge 10% off GW and sometimes run sales. that's about standard.

Running a big tournament once in awhile with entry fees and a nice prize (like an imperial knight) is a good move.

Identify the Alpha of the 40k group and ask him to help publicize it, make a fb group, etc.

You can count on selling soda, snacks, etc. to the 40k guys, and sometimes models.

organize a hobby night
>>
>>52760010
hmm. I'll remember that next census. Try your main faction, either the one with the warlord, the biggest points wise, or the one that you think does the most work.
>>
>>52759525
because playing Tau is discriminated upon on this board
>>
Can anyone explain FW for me? Really new to this, and what differentiates the models on FW from GW?

and could I use the vernable dark angels dreadnought in normal play? looks really cool
>>
>>52758983
Maybe the hive fleet they where waiting for was destroyed on route, and they now take over planet after planet trying to get the attention of there 'gods' again.
>>
>>52759922
Well, my LGS makes most of it's "domestic" money, that is, money from the local town, on weekdays. As it's the only shop serving our half the state, the shop gets considerably busier on weekends when people from an hour or so away come to visit.

The manager takes Mondays and Tuesdays off to stay sane, and paints up lots of GW terrain so people might themselves buy terrain, or even if not at least have good tables to play.

He set up a Facebook account for the store and a Facebook group for the players who go there, then aggressively pushed it on anybody who planned on coming back to the store to play. Don't aggressively push actual armies on people because you want to look like a community leader, not a salesman. Nobody trusts a salesman. But free services like a Facebook group are important because it lets people coordinate games without even knowing each other. Supplement the Facebook Page and Group with pictures of games on busier days. Remember: Close ups of painted armies, and unpainted armies stay in the background.

One issue with our store is the lack of table space. We have 3 gaming tables which is plenty, but nowhere to safely organize our armies pre-game because the walls are covered in products. Consider bringing in some extra-wide shelves behind each table for people to put their armies and dice in plain view.
>>
>>52760167
For almost no reason, either. I know they whine about all the WAAC Tau players, but in the years I've been on this board I can count on my hand the number of WAAC Taufags that I've seen post in here. Most of the others are newbies or just regular Tau players.
>>
>>52760231
I almost started playing Tau because, before that, the only military SF I had read was Hammers Slammers, so the sleek design of the Tau with their hovertanks was something I identified with.
>>
So, my first fanfic army is an ork one, who's primary force is bikers. and then two squiggoths and boyz with shootaz for cover fire

They are called the chain Smashaz and their list is too long to post a screencap of
>>
>>52760173
it's a division of GW that makes different models, mostly bigger/more powerful/more expensive stuff.
you can use it in regular games, good rule of thumb is no more than 25% forgeworld units for your list.

You could use that in regular play for sure, it's just a regular venerable with some cool bitz on it.
>>
>>52760222
Is that a gw store in illinois
>>
>>52760173
>>52760301
Minor Addendum to the other Anon: It's a place to get alternative models if you don't like the look of GW's plastic lineup, or just want a more WYSIWYG army. For example, Forge World has several varieties of Basilisk Artillery, Hellhound, and Leman Russ that can be used in place of the GW version. Alternatively, they are the only place to find shotgun veterans, even though shotgun vets are in the 6E IG codex. So if you want your assault vets to actually wield the right guns, you need forgeworld.
>>
>>52760342
Nope, Florida. The "Don't leave your models in the car or the sun will melt them to goo regardless of what material they are" state.
>>
>>52760359
So basically it's premium content with some P2W stuff?
>>
>>52760405
No, because often FW stuff is actually worse than GW stuff by a significant margin (Compare any of the IG superheavies to something like an eldar wraithknight or a riptide). Its alternative stuff, more like a skinpack or a subfaction within your faction if we're talking video game terms.
>>
>>52759982
What should I give them? Stalker patterns and frag cannons+ infernus bolters?
>>
>>52760433
Ah I see, thanks a lot anon.
>>
>>52760405
Pretty much. But these days the P2W has slowly died out. Now you can find OP, balanced, and underpowered shit on both sides of the Resin-Plastic divide.
>>
>>52758095
functional?

bandua wargames.
>>
>>52760433
I would claim the DKoK Artillery is leagues stronger than the Basilisk, and can't be stun-locked.
>>
Thoughts on the Renegades: Unending Host? Want to field a baneblade anyway
>>
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Newbie
Bought Starter kit and Riptide (it looks cool) so far
Putting together my first army
>>
>>52759678
Daily reminder that when AoS came out it didn't have point values and the "rules" said to just put all your models on the board.
>>
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>>52760505
>Riptide spam begins
>>
>>52760479
That's why I said 'often' not 'always'.
>>
>>52760162
I don't think it is actually relevant, but then again "Armies of the Imperium" as big massive one or the Eldar super friends is a thing now too.
>>
>>52760433
Well then there is the Repressor.

75 points for 13/11/10
Transport with Heavy Flamer and stormbolter.
Transport capacity of 10.
Fire points: 2 on top (from a hatch smaller than rhino, Razorback or Immolator) 3 on each side. Basically 5 to a potential of 8 fire points.
Oh and dozer blade.

Some how this is broken, but then again I face Tau and Eldar player that consider SoB OP.
>>
>>52760496
I also want to have 200+ models on the table.
>>
>>52760529
but there is only one though
>>
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>>52760594
>Oh and dozer blade.
a FREE dozer blade?

This is why nobody likes sisters players anon.
>>
>>52760606
That will turn into two soon enough.

Then three.
>>
>>52760606
Not many armies can deal with tides at 2k let alone 1k
>>
>>52759678
Nah just tourneyfags and veterans.

AoS was like a gift from the Emperor for WAACfags, that game is even more abusable than an underaged child in a lawless third world country. You wouldn't believe the WAACfaggotery I've seen people pull off in the local GW since its introduction, it's just that's it is less obvious because the rules actually allow you to be a WAACfag.
>>
>>52760606
Riptides in general should just be banned from all games. Literally no one fucking likes them other than retarded newfag Tau players and WAAC fags.
>>
>>52760644
if your army can't deal with a whole riptide Wing at 1850, build a stronger list. That's the tourney points level and obviously plenty of people manage it then.
>>
>>52760706
that's if you know they're coming. Your opponent should give you a "hey, I'm bringing a hard lost, is that ok?". Obviously nobody should bring one or prepare for one in a casual game.
>>
>>52760706
>if your army can't deal with a whole riptide Wing at 1850, buy a bunch of new plastic models to become a WAACfag like me
>>
>>52760632
Well it cost 5 points and the model is 75 points, we can assume we are already paying for the bloody thing.
>>
>>52760755
That's the joke
>>
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>>52758848
>http://www.strawpoll.me/12769875
20% guardsmen
We are winning, now we must hold the line.
>>
>>52760683
:^))))))

Leaders:

High King Thorgrim Grudgebearer (220) - General
Belegar Ironhammer (140)
Ungrim Ironfist (100)
Grimm Burloksson (100)
Runelord (80) - Pheonix Stone
Archmage (120) - Swift Elven Steed, Pheonix Stone

Units:

20x Hammerers
20x Longbeards - Great Axes and Shields (Battleline)
30x Thunderers - Bucklers, Clan Banner
10x Warriors - Double Handed Dwarf Axes and Shields, Clan Banner (Battleline)
10x Warriors - Double Handed Dwarf Axes and Shields, Clan Banner (Battleline)


This stacks so many hero buffs and abilities and absolutely breaks the game. You will table the shit out of someone who is not cheesing it up also.
>>
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Make way, postal service coming through.
>>
>>52760706
How does a pure guard list deal with 2 riptides? Pask is only 24'' and most artillery pieces or tanks will at most deal 1 wound to it.
>>
>>52760784
Just bring 1000 points worth of Lascannon Sentinels and HWT, obviously.
>>
>>52760765
I know, but retards think Repressors are broken. Along with Hand Flamers
>>
>>52758059
Iron hands anvil strike force with dreadnoughts and tanks, with a dreadnought warlord. Only bonuses from the formation is vehicles in it ignore crew shaken and crew stunned, plus the warlord can make one vehicle fire twice.
>>
>>52760782
H-has my order from GW finally arrived?
>>
>>52760784
Grab an instant death vanquisher.
>>
>>52760784
Lascannon plasma gun infantry blobs and lascannon heavy weapon squads and lascannon Sentinels.
>>
>>52760752
If you've been playing for awhile, you shouldn't need to buy anything new... most players have like 3k+ points of shit after a few years. For example, I would bring my war convo if I knew that was coming, otherwise I would just bring my skittles/Elim maniple as usual.
>>
>>52760855
>I would just bring my Top Tier army with free upgrades if I knew that was coming
>Don't you own at least one top tier army with a superheavy?
>>
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>>52757943
CSM players, what do you use for Havocs? I feel like I need to buy FW if I'm going to actually get a squad with matching weapons. Did you all just buy four boxes of the guys?
>>
>>52760896
Don't you own enough models to make a tournament Netlist for whatever faction you do have? most people do.
>>
>>52760923
Most people I've seen just use SM guns they traded with ppl that had spares.
>>
>>52760946
Not of the same model you need to spam.
>>
>>52760923
Someone I play against gives them 4 auto-cannons to great effect
>>
>>52760946
Not really, because I tend to prefer variety in my models over buying the same unit at max size 3 times which is what you usually need for those sorts of lists.
>>
>>52760993
You don't need to spam to make an OP list with most factions, come on now anon. Nids and Orks excepted, but anyone bringing a tournament list against those factions is just a bad sport anyway.
>>
>>52759922
I highly recommend having someone at the store who plays, if you don't already.

Have one night per week advertised as your 40k night. That night, give some sort of discount on 40k stuff.

Try to figure out if there are other stores doing 40k in your area and if so, what night they play.

Try not to directly compete, as the other shop will likely win out due to people being familiar with it.

Run games of kill team. Have a demo box in the store. Seriously, this is one of the best ways to get people interested, since it only requires maybe $60 to get into, and is a starting point.

Also, try to push the shop in a more casual direction. Hardcore players may give you more money up front, buying a powerful army when the meta changes, but they also tend to drive away casual players, who are More numerous and lucrative as they might start several armies over time, or just hang out in your shop buying your overpriced snacks, and generally getting more people into 40k without you having to do anything.
>>
>>52761026
Is my ad mech privilege showing? I honestly did not think most factions needed to spam for their tournament lists. If I'm wrong I'm wrong, but my club has been running tourney practice games for a few weeks now leading up to the next GT and I hadn't noticed a significant level of spam.
>>
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>>52758848
well, you better be sorry, since you missed out on the most badass motherfuckers in all of 40k
ELYSIA MOTHERFUCKERS!!!
>>
>>52760923
I give my havocs autocannons. Every other weapon option is not as cost effective and does not threaten as many things. I did buy FW for the guns, it ended up looking better than all the shitty conversions using IG autocannons and was cheaper than buying bits
>>
does anyone make their ownspace marine chapters?
>>
>>52760444
Frag cannons stalkers and maybe shotguns
Infernus unfortunately isnt worth the cost
>>
>>52760923
I didn't buy havoc models specifically. I've got one squad with meltas and one with Autocannons. Way easier to just convert basic CSM models though
>>
>>52760702

Jew mad gooey laa?
>>
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Hey /tg/ finished up a batrep past thread now just hopefully gonna get all my Mordians primed,painted and based for Wednesday what about you lads?
And what first got you into 40k? For me it was the novel Titanicus by Dan Abnett which blew my young mind. Pic related is from the improvised Easter game I had yesterday.
>>
>>52760505
running riptides at 1000 points is risky, some people will refuse, generally 1 at 1250 is where it begins, running more than one against armies that aren't knights/eldar/warconvo/space marines is looked down upon and people will refuse games.
Also, drone net vx1-0 is not available to a hunter contingent, you'll have to take it as an allied farsight formation detachment or take those drone units as single squad auxiliary units
commander suit is often used as buffmander with following wargear: XV84 suit (just use the current model with no weapons to represent it, the xv84 is out of production), drone controller and counterfire defence system, that way you get bs2 markerlights at 12 inch supporting fire range for your other units and bs5 markerlights in the shooting phase. Also consider making one drone a shield drone to give your commander and invulnerable save, as he will be targeted by heavy weapons. Also the iridium armour is useless, don't take it over the xv84 unless running a melee farsight detachment commander.
For the hammerhead, take 2 gun drones, detach them and use them as extra cover, also take a disruption pod if you can to increase its cover save.
you can't take the earth caste pilot array on a hunter contingent riptide since it's vanilla tau, that wargear is only available to farsight tau. And taking plasma on it is pretty bad since you'll want the overcharge S8 Ap2 blast used in most cases making the fusion blasters worth more for popping vehicles.
I suggest you take a look at farsight to see what he offers and pick whether you want suit tau (people look down if you spam too much) or a more balanced approach, either way, you need to fix your list
>>
>>52760923
I just grabbed all my heavy bolters and gave them to regular dudes.
>>
>>52761256
>>52761256
Building a Manticore to maybe try out Emperor's Wrath for Wednesday when I hit up your store. I also am trying to make a list with Nork and some Bullgryn in it for fun.

What unit will your Mordians be?
>>
>>52761256
I'm working on finally painting up some of my tau
Also trying to find a recaster who stocks heavy bolter tarantula turrets
What got me into 40k was the sky ray missile tank, fuck me that thing was beautiful and I fell in love with it the minute I saw it, that and my friend played tau and introduced me to it and I've always been a massive sci-fi fan and tau fit into my combines arms boner better than guard did, though I do now own a guard army as well, it performs better than my tau in tournies in most cases
>>
>>52760923
always lascannons or autocannons, anything else is a huge waste
>>
>>52760923
I'm using failcast plague marines with weapons from the devastator kit.

A good method of making autocannons is using the calth marine heavy bolters with autocannon barrels from the IG heavy weapons team.
>>
>charging units will always strike first now
Suddenly Orks are good and WE are VERY GOOD.

Now give Berzerkers FnP and my life will be complete.
>>
>>52761477
So many things could change its hard to assume too much
Chaos and orks might get hella nerfed in everything else so idk lol
>>
>>52761477
>Charging units strike first
>Orks have Always Strikes Last
>I2
>>
>>52761612
But anon! Nobz are I3 and Warbosses are I4!
>>
>>52757943
sup /tg/, I have a question.

I want to sell my Ork army, but I'm not sure how/where, and how to price it. It's a strange mix of OOP FW models and 100% scratchbuilt stuff made of foam.

What's a market price per model for Boyz?
Nobz?
Trukks?
Specialists?
Warbosses/HQ's? (Named characters?)

Anyone know of a good place to sell orks? I'd rather not use ebay, due to the potential of having it sell for a low price/sit there forever, and them taking a 10% cut.

Anyone want to buy some orks?
>>
>>52761737
scratchbuilt stuff from foam won't sell well, if at all. for other models, depends on whether painted, skill of painter and whether models are magnetised/what loadout they were built with
>>
>>52761737
Ebay for your research, probably best off selling it on there as well, maybe some forums.
>>
>>52761737

What scratchbuilt stuff did ya make with foam? Terrain?
>>
>>52760784
Uh, no. Pask in a punisher is only 24". Believe it or not, you CAN put him in an executioner.

Hey, my large blast plasma has blind. What's your initiative again? Yea, looks like that ignores cover markerlight buff won't be happening this round, will it?

Lascannons in infantry blobs under the command of a Company Commander get monster hunter or ignores cover. Same to plasma veterans and melta veterans.
>>
>>52761768
The models are either well painted or they are converted and primed. There aren't any magnets except on the vehicles, but I did drill all of the barrels.

>>52761793
The scratchbuilt foam stuff is a set of Ork idol heads that I used as Void Shield Generators, and a golem with an ork head (based off of the WHFB Orc Rogue Idol) as a Kustom Stompa.

There are also 3 scratchbuilt vehicles made of DUST Tactics stuff and Plasticard.

>>52761774
I guess I'll look through Ebay now.
>>
i made a small description for a fan chapter.
>>
>>52761845
We'll probably shit all over it t b h
>>
>>52761256
hey did you ever post a large pic showing the full nids horde and full parking lot you had? all I saw was the close ups.
>>
>>52761256
My Shotgun Guardsmen are sooooo close to being presentable! I just gotta give these guys the sepias, earthshades, nulns, and Druchii's and I can finally show of my first named character: Sargeant Stabbatow!

What got me into 40k? Miniwargaming's Narrative Campaigns. Specifically the Storms of Ixia where a single Executioner managed to murderfuck it's way through almost the entire campaign without blowing itself up.

Watching a Leman Russ Wreck shit finally convinced me to give guard a shot, which was important because god knows I didn't want to play Space Marines. I was on the fence about maybe playing armored Tau (I will Hammerheads, Pirahnas, and Skyrays. And Fuck any of you who suggest an ugly-ass mech suit!)
>>
>>52761794
wait, aren't drones initiative 4?
Also all suits ignore blind as well, don't they (aside from stormsurge because a 1 point upgrade is apparently too much to include)
Also an executioner will rape those drones easily, idk why blind is important since tau are one of the most blind immune armies in the game due to wargear
>>
Seriously, what is the appeal of Nids? They scream npc race more than any other.
>>
>>52761286
Thanks.
Oh I thought Net was both Tau, my bad.
So buffmander, decide between Enclaves or not, some other tweaks here and there and don't buy another Rip anytime soon

Thanks for the advice unlike the others who went off on a riptide wing tangent

>>52760634
I'll try to contain myself
>>
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So the Space Wolves are said to have served at the Emperor's Executioners as they were particularity adept at killing their fellow Space Marines. In the current millennium the Minotaurs serve as extremely well equipped executioners for the High Lords of Terra. They have proven themselves very capable in that role on several occasions the most notable being the Badab War. So my question to you is, who would win in a fight? If the full chapter strength Minotaurs were ordered to exterminate the full chapter strength Space Wolves could they do it?
>>
>>52761845
It fucking sucks
>>
>>52761902
I would be playing Nids if they weren't shit, anon. I like the idea of a big scuttling bug horde eating everything in their path.
>>
>>52761477
>>52761612
Yay! We have Strikes First!
>Hides Assault Veterans in a chimera
Berzerkers charge and destroy Chimera
>Flamer/Heavy Flamer a bunch of guys who are now forcibly bunched up due to initiative step pile in
>Shotguns
>Charge First
>Sarge has 4 AP2 attacks

I like this new game mechanic!
>>
Can a cult mechanicus cad take a forge world imperial knight as a low in the cad?
>>
>>52761918
Lore-wise the Space Wolves have an enormous fleet, so unless the Minotaurs had the Imperial Navy give them backup I don't think they could compete against the Wolves.
>>
>>52761901
Huh. Someone should probably tell my LGS that. If I had known they were immune to blind I would be firing the 3-shot preferred enemy small blasts instead.
>>
>>52761918
Space Wolves merely because they have ties and alliances. They're old enough for people and other chapters to have been indebted to them more than a few times, and they have an xbawxhurg fleet.
>>
>>52761948
>return to the old massacre/sweeping advance rules
>wipe a unit, move into combat with another
>never get shot at again
the times, they were good
>>
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>>52761899
>ugly ass mech suit
bruh, leave the xv15s out of this punk, i'll fight you, with my guard and my tau if I have to, just don't talk shit about the best looking suit gw every made
>>52761916
nop problem, most people hate tau on here since 6th edition came out with the first riptide and tau started getting their plot armour.
Also remember, earth caste pilot array (riptide upgrade) is only available to farsight enclaves armies.
Also, never pick up a stormsurge or a tau'nar unless you know you're going up in an apocalypse game against something of equivalent power. Rule of thumb is
"if they don't bring a lord of war, neither do you"
One other thing if it matters, playing FSE (farsight enclaves) is cheaper than vanilla tau
>>
>>52758027

>Japan
>Khorne
>Not Slaanesh

Anon what the fuck is wrong with you?
>>
>>52762009
just check for the wargear "blacksun filter", it gives the model night vision and ignores blind iirc
>>
>>52761948
>2d6 initial move, +3 charge range + fleet
>Zerkers surround chimera
>Zerkers destroy chimera
>everyone inside burns to death
>all this in the 2nd turn
Lmao
>>
>>52762028
>tfw I saw a Riptide beat a full unit of MANZ and Ghazzy
It's just not right.
>>
>>52758690

Recasters from the Red Motherland, my friend.

I used to buy a fair bit from them when I was first starting out. Very middle of the line product. Casts were good for the most part, but sometimes I had to do more work than I would have liked to bring the models up to snuff.

For reference, my buddy bought his entire Krieg army from them and me most of my Elysians. Both turned out super good on the table.
>>
>>52762048
Only Syria and Yemen are Khorne right now. Most of Africa is Nurgle and everything else is Slaneesh.
>>
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>>52762048
>Slaanesh
>Japan
>the country at below replacement level fertility
>>
>>52762152
>Slaneesh is only reproductive sex
The post.
>>
>>52762060
riptide is op, no doubt about it, riptide wing is the stupidest formation gw ever came up with.
Also, i'm behind on ork memes
MANZ=nobz?
Also did the riptide beat them in cc or ranged?
I have a riptide story as well
was playing against orks, riptide moved into position to blow up unit of nobz, missed then gets charged by them. Forgot to nova reactor, only have 5++ and 5+ fnp
18 power klaw wounds, have to make those shit saves, somehow pass 15 of them, riptide on 3 wounds now, next turn passes, trukk explodes next to the nobz, each of the nobz (6 of them I think), 2 die
>mfw
proceed to lose combat, but then wipe out nobz in next shooting phase, all he has left is 3 lootas hiding, he forfeits.
It's just not right, you are correct
>>
>>52762028

Noted, weird complaining about plot armour in 40k of all things
How do I "claim" FSE, is there a formation I must use or do I just say it.
FSE is cheaper? Because of crisis spam?
>tau'nar
I'm not selling any kidneys so everyone is in the clear there
>>
>>52762168
the point is that a country that has almost no reproductive sex going on is unlikely to have much other sex going on either.
>>
>>52762189
They also have the most virgins over the age of 40 of any other 1st world country.
>>
>>52757943
>Grognards BLOWN THE FUCK OUT!! edition
why though
>>
>>52761902
Well you see in the grim darkness of the far future the galaxy is embroiled in an intricate dance of endless war as a tremendous variety of races attempt to eke out pockets of survival, to glorify their past, to spread their ideology, to corrupt and enslave, to torture and murder, to challenge themselves in ever-more difficult fights, and each faction has subfactions engaged in clandestine or open contest against the main one's goOH FUCK GIANT DINOSAUR BUGS ARE COMING TO EAT EVERYTHING AND STRIP WHOLE STAR SYSTEMS OF LIFE AND THE TIDE OF CHITIN AND ACID AND SPIKES AND SPORE CLOUDS IS ENDLESS AND EVER-EVOLVING FUUUUU--
>>
>>52760923
use multiple boxes of B@C, use plasticard tube to extend heavy bolter barrel

bam, easy bake auto-cannons
>>
>>52762174
manz = meganobz
>>
>>52762187
FSE is cheaper, because yes, crisis suits become troops, which means you can take a CAD with one box of crisis suits, since 1 commander and 2 units of 1 crisis suit are a troop choice each.
In the OP there is a link to mega files, find the book Mont'ka and the farsight supplement in there, it has the Dawn Blade Contingent, which is the farsight hunter contingent as well as the formations you can use.
For a CAD the only difference is that you have to take bonding knife ritual on everything that can take it, crisis suits can be troops and Earth caste engineering array can be taken by riptides. There is also a bunch of new signature systems to take, though only 2 are ever worth taking
Talisman of Arthas Molock (psyker defence, the one thing tau lacks)
and
Fusion blades (a fusion blaster as a melee weapon, will rape everything that isn't T5 or higher in melee or a terminator in most cases, also great for eating vehicles)
You just run them as FSE, some people bitch and wine if you don't use their colour scheme (a mainly red one) though most don't care, they just know that FSE = more crisis suits, which aren't looked down upon that much unless you run a deep striking bomb, which can be up to 11 suits deep striking as one unit, a troll worthy deathstar full of dakka
As for plot armour, people complain (even in 40k) because tau are a minor race with almost no territory, yet are able to rape imperial forces in every campaign they go on or have a tzeentch moment where it looks like they go fucked but it was all "just as planned" and they end up winning somehow.
I'll be happy to sort out anymore questions
>>
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>>52761902
>>
>>52762174
It was in CC.

MANZ are Mega Armored NobZ.
>>
So what's the verdict on Terminators? They're one of my favorite units lore wise, but how good are they on the table top?
>>
>ap values will become rending now
So the already fragile marines will be made out of tissue paper?
>>
>>52762385
if you can bring them with thunderhammer strom shield they are good

otherwise 3 man squad deepstrike for 3x melta on someone's rear armor
>>
>>52762404
it significantly alters the survivability of well armored, low wound units, so they'll definitely need to do some rethinking of points.

If anything it makes me really pity grey knights or deathwing players.
>>
>>52762382
>>52762327
thanks
>>
>>52762385
terminator annihilation force is an ok formation if you play csm, though idk legion does it best
>>
>>52762152

Dude, have you any idea how obsessed they are with porn? Or how obsessive they are with their fetishes? Or how many niche fetishes they have? You can buy used womens panties out of vending machines, and they invented tentacle porn for fucks sake. You can't tell me Japan is not fallen to Slaanesh.
>>
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>>52758848
>Only 1 answer
>>
>>52762433
It concerns me that it will diminish the strength of normal marines both loyalist and traitor. I expect with Ward back on the team my fears are unfounded but nevertheless I don't want to see my guys getting toasted by Fire Warriors anymore than they already are.
>>
>>52762496
I get it, but the reason they get like that is that none of them are actually getting to have sex. So is Slaanesh more about lustful thoughts, or more about actually doing lustful things.

More formally, can we constitute the Slaanesh dogma as orthodoxy or orthopraxy? I had presumed that a god of excess would be more obsessed with praxis than doxis.
>>
>>52762578

You bring up a fair point. However low reproductive rates do not necessarily mean people are not engaging in sex in an age of birth control. I know people in Japan engage in non-reproductive sex, I've seen the hookers.
>>
>>52762404

Presumably current ap values wont be lifted directly.


something like bolters modding armor by 1, Heavy bolters/autocannons by 2, Krack missiles by 3 or some such. Yeah you'll save less often against Heavy Bolters as marines, but people might actually take heavy bolters instead of focusing 100% on stuff that'll ignore your save entirely all the time.
>>
>>52762602
The hookers are for the gaijin and yakuza.
>>
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>>52757943
aeiou
>>
>>52762578

That being said I do agree that the act itself is probably more pleasing to Slaanesh, but I imagine thoughts are still appreciated.
>>
>>52762610

No, no, they are for the salary men too. Trust me.
>>
>>52762404
It will likely change how we look at some things yes. But I don't know about tissue paper. Yes bolters will likely reduce that 3+ to a 4+ but we don't know enough about the mechanics to really say what's going to be like what. We know they won't be immune to the morale tests, but we don't know how ATSKNF will work, if it will be some sort of leadership ability given to Space Marine Captains only or what. We just don't know enough to make any calls just yet.
>>
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>tfw just bought my first finecast models and currently waiting for them to come in

What am I in for?
>>
>>52762606
So the already fragile marines will be made out of tissue paper?

Getting a reduced save against even basic bolters is gonna suck. A big part of the 3+ save is that resistance to small arms, and they won't even have that?

If you can get a better save by just camping in a ruin then why spring for power armor?
>>
>>52762653

Hell. You're in for hell. Hope you like removing flash.
>>
>>52762487
I think I may run that as the auxiliary choice in my Grand Company. I figure four man team with a lord riding in a metal box can do some damage. Two combi-plasma teams DSing could also do some serious damage or at least throw my foe off balance.
>>
>>52762655
Rumor from Miniwargaming.com is that Ruin is going to give your enemy a -2 to the roll to shoot you now, and not a cover save.
>>
>>52762653
Were the models originally in finecast? or metal?

if the former, it won't be so bad
>>
>>52762655
I'm thinking it'll work like this:
>Cover is minus to BS, instead of a save on it's own. This still makes Ignores Cover and Templates and Blasts useful either way
>therefore marines still have a better save than anyone else.
>>
>>52762404
>>52762606
>>52762655
If AoS is anything to go by rending will not be nearly as common as AP values. Only the strongest attacks get -2, and very rarely -3. I've read through a whole AoS army book with nothing stronger than -1.
>>
>>52762655
>If you can get a better save by just camping in a ruin then why spring for power armor?

Welcome to second edition. Hello darkness my old friend...
>>
>>52762653
Honestly I've ordered a few and in general haven't ever really had any major problems with them. Sometimes weapons and other protruding parts were a little slanted but they were fairly easy to bend back into place. I still prefer metal though.

Good luck. I've been fortunate with them, but not everyone has been.
>>
>>52762689
>>52762699
cover mitigating bs is fun, but that's going to make low bs armies really screwed.

>BS4
>hit on 3+
>-1 BS from enemy in cover
>hit on 4+
>expect loss of 25% effectiveness

>BS 2
>hit on 5+
>-1 BS from enemy in cover
>hit on 6+
>expected loss of 50% effectiveness
>>
>>52762540
didn't want to clutter up the results, it makes it much harder to interpret if everyone with an inquisitor picks inquisition as well as IG.
>>
>>52762655

I think it would be much less drastic than your expecting, so you take more wounds from small arms fire, but people actually bring stuff like grenade launchers, storm bolters, eradicator Russes etc because suddenly those are decent versatile choices for their points instead of min maxing melta/plas all the time. you'll take similar wounds at the end of the day, the spread of where it came from will just be different. And its not like you aren't also getting the fire power boost with bolters being your bog standard
>>
>>52762752
It's the same numerical loss, which is what actually matters.
>>
>>52762752
So it makes low BS armies turn to volume of fire over accurate fire.
>>
>>52762369
Thanks
Yeah I got waahpedia open for this stuff

So with FSE
Commander
1 crisis
1 Crisis
Riptide with earthcaste
Becomes legal?

Obviously I'm not going to use that list (riptide in sub 500 can you imagine lol)
I guess I can buy crisis for cheap on ebay to fill it out
>>
>>52758095
Stop fucking off on the internet and get down with that brush, son.
>>
>>52762752
Tau has markerlights so they dont give a shit.
IG doesnt rely on Ballistic Skill as much as giant pie plates and the scatter die, so who gives a shit again.
Orks probably have enough volume to not give a shit.

Its a good idea but its not going to cripple shooty armies.
>>
>>52762752
They might give BS bonuses for firing at short range into cover, like within 12" or so. Basically make it so a short range firefight between will be a +1, buildings and hard cover are a -2, and trees and light cover are a -1.

Only flaw would be Orks unable to fire long range guns at guys camping in buildings.
>>
>>52762775
I'm not sure that's the right way to think about it.

If I have a BS4 unit that has an expected kill count of 8 per shooting phase and a BS2 unit that also has an expected kill count of 8 per shooting phase due to higher volume of shots then the BS4 unit shooting into cover (assuming -1 BS) expects to kill 6, but the BS 2 unit shooting into cover expects to kill 4.

Though I guess that's cool in its own way. Ceteris paribus, accurate units are better at dealing with enemies in cover.
>>
>>52762768
Pretty much this. As I understand it their goal is to make the small Arms count, so that your standard marines/guard/whatnot aren't just a tax to pay to get to your next special/heavy weapon.

They want every gun in your army to count for something useful. Not just the special weapons.
>>
>>52758848
>only one eldar player
what did he mean by this?
>>
>>52762850
Unless Ork WAAAGH! rules give long range units some sort of bonus for shooting when they fire at a target other Orks shoot at.
>>
>>52762768
Those weapons are usually cheaper and have more shots though. So you're paying for an armor save and they're not paying to counter it.
>>
>>52762941
Yes but Strength and toughness aren't going away. and for all we know they might give marines +1 wound. The simple matters are until we see a new tactical marine stat line we won't know shit.
>>
>>52762941
That's why there has to be a reevaluation of the points costs. Changing the rules without changing the points to go along with it would be stupid.
>>
>>52762805
yes it does
pretty stupid that it does but yes
ebay is goot to fill out cheap xv8s
I personally decided to mix my platter of cheese up as I run flyers in my list for the sole purpose of annoying my opponents, though my IG list does a much better job of spamming flyers as 60% of my list is flyers
>>
>>52762934
That'd be a pretty nice rule. Or just give Orks a flat +1 BS during Waagh. Then if they're within 12" of someone in the open, they're at BS 4, which is probably more than fair.
>>
>>52762974
Hopefully. Should be easier to calculate now that's more linear.
>>
>>52762941

The person buying the gun is still paying for it, they're just not paying for all or nothing. Its just flattening the field.

The point is that every slot dedicated to those weapons is still a slot not occupied by plas/melta or lascannons, or grav etc. But those lesser weapons are suddenly, sort of worth it for versatility against swarms.

At worst your facing a couple heavy bolters instead of a grav cannon psy juiced to ignore cover.
>>
>>52762969
>Inb4 tacticals are 4s across the entire board
>Including Movement, Wounds, Attacks, and re-worked Leadership
>>
>>52763019
>orks with bs4
oh shit the ork snipers are coming back
>>
>>52763027
Grav cannons are bad example as those are better than heavy bolters at hordes as well, due to amps. Without them they'd be very close to the number of wounds a pair of heavy bolters would do to a unit of marines though.
>>
>>52762974
Hopefully they don't just reduce points everywhere and make it so everyone is running ten troop choices. There's already enough models on the board as is.
>>
>>52758001
The last time humanity faced the dolphins in 40k even the daemons got spooked by them and they called that incident the harrowing
>>
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Rate my list
Idk what to fill in 50 points for
all I've got left is
1 piranha, 15 fire warriors and 3 stealthsuits
was thinking fighter ace for barracuda and then 15 points for something else
>>
>>52763036
Only at 12" range though, and during a Waagh. At that point they're so juiced up and at such a close distance that it's basically impossible to miss.

I mean, at that point a Marine would be BS 5 against a similar enemy in the open. If they're Imperial Fists, they'd need double snake-eyes to miss.

I'd personally be fine with that. Sensible for the superhumans that train bolter marksmanship for 27 hours a day to not miss a target in an empty field from spitting range.
>>
>>52763097

Its been a while, do tac squads and devs get the amp too when they buy a cannon? I thought that was only a centurion thing.
>>
>>52763169
The cannon always comes with an amp.
>>
>>52763166
sorry, didn't read it properly, but yeah, gw needs to fix some of their shit with to hit rolls.
A crisis suit at 4" from the side of a baneblade can't simply miss with 2 fusion blasters, that shit should be BS5 or something at that range
>>
>>52763198
Well there's something they could fix totally unrelated to armor mods. I'd suffer it on centurions just so they had something unique.
>>
>>52763207
Yeah, this change would make them BS 4 for that as well, barring a Markerlight boost. Granted, I don't really think Deep-striking melta needs to be more reliable than it already is, though they might add a rule to superheavies that makes them easier to shoot and boost BS to help account for the fact that they're harder to get behind cover.
>>
>>52763256
It makes sense on Centurions. They have one arm taken up by the cannon, and one by the amp, compared to a Heavy Bolter on each arm.

Meanwhile, normal Devs have a Cannon underslung with an Amp, because Devs are known for carrying a Heavy Bolter with another Heavy bolter strapped underneath?
>>
>>52763279
It should work the following way:
Shooting after deep strike:
A model that has entered the table using deep strike may not claim the ballistic skill modifier for being in close proximity to another model, however, their ballistic skill may still be modified through other means (markerlights).
This way deep striking crisis suits can't get bonus bs from deep strike turn but can afterwards. It even makes sense since deep striking is intense, I mean teleportation and jumping from orbit is kind of distracting from shooting
>>
Why are riptides, knights, wraithewalkers and all that shit so fucking cheap pointswise? Feels like they should all be like 400 fuggin points
>>
>>52763017
Lol you're evil
Are Tau flyers good? Heck, do people use or frown upon flyers?
>>
>>52763325
money
>>
>>52763405
They're ok. People are pretty mixed on flyers. Although they're a bit easier to deal with these days, anti air isn't as versatile.
>>
How many bolter rounds does it take to pierce power armor?
>>
>>52762837
>Tau has marker lights so they won't give a shit
They will when it's a BS modifier. Not going to help much if you are firing at BS 1 with those lights.
>>
>>52763325
>>52763453
makes me sad how true that answer is.
>>
>>52757943
>>52758040
Painting is fucking boring. I don't think you understand that some people don't want to do it. It means nothing for them. I even offered to pay people to paint my shit and couldn't get them to do it.
>>
>>52763315
That'd certainly be fair. No real reason deep-strike melta needs to be even more reliable.
>>
>>52763507
I'm a noob but if you don't mind a long backlog, pay shipping and a decent commission I'd do it.
>>
>>52763507
The Daemon player in my group shares this exact sentiment. He asked me to paint his stuff for money, and I would have, but I know he just throws all his shit in tubs and takes poor care of his models. I don't want the models I would've busted hours on to make them look good to just be thrown back in a tub when they're done doing their thing on the table. Every time he brings them out something has snapped off/broken/gotten lost.
>>
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>>52763496
But anon, if GW doesn't make money on miniatures how will they afford their diamond encrusted dice?

>>52763507
>painting is boring

get more interesting models then. prime, base, wash and it's decent enough
>>
>>52763488
Currently, Markerlights just ignore cover outright, so they'd presumably change the rule.

The ideal would be for them to have Markerlights just roll on a flat value depending on the model firing (unless it's a snapshot). Basically treat it more like a techpriest repairing rather than shooting a gun.

That means that A) they still can light up guys in cover B) they can't boost markerlights with other markerlights C) you can't have a BS 5 guy get a Drone controller to make a flock of marker drones BS 5
>>
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>>52762028
Just got 5 of them stripped the other day for $15.

XV25s suck.
>>
hey lads i highly recommend you pick up tabletop simulator on steam if you dont already have it.

not a huge amount of people who play it but i can generally find a game or two throughout the day.

its also fun to be able to put together any army you want and play it against whatever you want.

i just finished playing a boyz game vs armor sm and it was good fun.
>>
>>52763549
>tfw I like them both
>>
>>52763467
Some people really don't like fliers. I've had a Heldrake I never use for years now. My Tau friend and I have an understanding that I don't run the drake and he doesn't run his Riptide.
>>
>>52763549
I got like 8 of the things off ebay when I was just starting out and I love them to death. Basically built my army around them.
>>
>>52762837
Markerlights hit less on units in cover.
>>
Ya BS should be better at short range. Close range I shouldn't miss, long range I should struggle more. Close range guns would suck less and pulse blaster fire warrior list that rushes at marines would be fun instead of suit spam

>>52763405
Do you run any allies with Tau?
>>
>>52763547
They don't ignore cover, they are still susceptible to Tlos. You just can't make saves because they don't cause wounds, that's it. Nothing fluff wise about how it shoots through terrain it just interacts with the rules that way because of how saves are worded. If it modifies BS it would absolutely affect marker light use. And it should.
>>
This is the list I have the models for and am playing with this week.

What strategy should I use for it? I figured I would try to rush in the LR to something big and valuable to let the centurions get to work quickly. Their armorbane at initiative makes them really lethal, and kantor's +1 attack makes it even stronger.

So I'll try to dump them out, use the omniscope + kantor's orbital strike to nuke something, then charge something big.

Turn 2 I drop in the vets, combat squad and try to pop a transport and roast the passengers.

I know it's not that great a list, I just don't have much else painted/assembled.
>>
>>52763572
Yeah I have people who refuse to play me because of it, despite nightscythes being my only transport option for some of my units.
>>
>>52763610
I could possbly replace the razorback with a rhino, and then do 10 tacs + scout squad as my troops.

What do y'all think?
>>
>>52763592

>Do you run any allies with Tau?
At
>>52763467
>>
>>52763602
>They don't ignore cover, they are still susceptible to Tlos.

Yeah, they don't see through walls or anything, but they're sensors of some variety. They can detect a bunch of heat signatures crouching in a forest and give you telemetry.

>If it modifies BS it would absolutely affect marker light use. And it should.

Why? So that even more Tau players feel pressured to run a Drone Controller commander for BS 5 marker drones just so they can actually have them hit something?
>>
>>52763476

50% chance to wound
67% chance to pass save
1(.5)(.33)=.165 wounds per shot
.165x=1
X=1/.165
X=6.06

Math is hard
>>
>>52763663

Honestly, markerlights should have to roll to hit.
>>
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>>52763701
>Honestly, markerlights should have to roll to hit.

But they do...?

Unless you mean "to wound", in which case, no they shouldn't because they don't actually cause a wound.
>>
>>52763729
No, you're right. I shouldn't be posting on 2hrs of sleep in 2 days. Ignore me.
>>
>>52763701
They do roll to hit though. It's not like an Auspex where you get to just point at a unit and reduce their cover save with no roll.

The nonsense comes in when you have Markerlights boosting markerlights. If you change it so they're less able to pinpoint guys in cover (half of their function), then all you're doing is encouraging people to do that even more often to chain Markerlights to target guys in a building, just as they would for a Flyer.

Better would be to have Markerlights just be a flat roll for the model. Marker drones need a 5+, Pathfinders and Shas'ui need a 3+, Fireblades and Marksmen need a 2+. If they move or otherwise have to snapshot, then they need a 6+.

Easy, gets rid of Drone Controller nonsense (which honestly should just be a +1 to BS instead of using the user's BS, since it's either a bump to 3 on a normal unit or a bump to 5 with a commander), gets rid of markerlight chaining to get exponential boosts, and retains their usefulness at actually boosting ballistic skill.
>>
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>>52761918
>be elite chapter who specialize in fighting fellow loyalists
>antagonize the ultramarines because they answer directly to the high lords of terra, so what are smurfs going to do about.

So how fucked are the Minotaur when they find out they now directly answer to king smurf.

>Bobby G's face when he finds out about the minotaurs.
>>
>>52763781
I think he would understand some need for a Space Marine chapter to go hunt down other space marine chapters, what with the heresy and all, though his complaints would probably be directed more towards the High Lords than the chapter itself.
>>
>>52763732
Anon, friend, go the fuck to sleep. Getting extra sleep later does not protect your body from the long term consequences of sleep deprivation.
>>
>>52763811

Nah, it's too late for me. I'm pretty much fucked in the long run when it comes to sleep.
>>
>>52763772
I'd be fine if it went back to -1 to cover for each expenditure of a point.
>>
>>52763880
Yeah, I'd agree. Fortunately, if they change cover to being a BS penalty instead, it may work out that way, since then a -3 cover penalty means you need 3 points to counteract it before even getting to any BS improvement
>>
>>52763852
Anon why do you neglect your bed?
Though I honestly wish sleep wasn't a thing because I'm never done with what I want to do every day
>>
>>52763934

Among other things, going to sleep means I have to wake up and go to work. Going to sleep early means I lose time do things, and doing things after I wake up isn't enjoyable because I later then have to go to work.
>>
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did sister fister baneblade anon ever post proof that he named his baneblade sister fister?
>>
I'm working on a word bearers list and I was wondering, for the purpose of daemon spamming what is a better unit to give the Malefic Tome for Daemon summoning; a Palanquin Sorcerer or a Daemon Prince of Nurgle?
>>
>>52764082
I think the Daemon Prince, since they'll avoid the downside on perils for Malefic due to being a Daemon
>>
>>52764082
flying daemon prince, gets the daemons where they need to be
>>
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>if orks ever get buffed + charging to attack first
>>
Do you guys find you can stick with one faction?
I'm finding it tough. Wanting to float something like Tau allied with Necrons allied with GKs. Fluffy.

Lets hear those diverse and tolerant armies you guys whip up
>>
>>52763772

The easiest way to fix markerlights is to make the bonuses so they can't stack. It shouldn't matter how many markerlights are on a target. If you use them to boost your BS, it should never be greater than +1.

Personally, I think they should be removed all together, but I'd settle for a decent nerf or a massive cost increase. As they are now, they are completely game breaking.
>>
You're a Guard officer and your position is about to be assaulted by Khorne Berzerkers. You have heavy weapon teams, infantry squads, and a few tanks.

How do you stop the charge?
>>
>>52764122
I have multiple armies, though I don't really ally them together at all. Usually I like a force to be pretty self-contained with its fluff, so if I'm mixing factions it has to be from the ground-up when I'm planning out a force.
>>
>>52764117
>MANZ still attack last because of unwieldy klaws
>>
>>52764144
Counter charge
>>
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>>52764144
Khârn.
>>
>>52764176
it's not like that, it's as absurd as "charging models strike first"

be hyped for powerfists on everything
>>
>>52764144
shoot them?
>>
>>52759922
Get a MTN dew vending machine that has an opaque face
Put different kinds of dew in one of the selections. Call it "wheel of dewm". On the selector button. It's little things.
Alternatively do the same with a snack machine and chips and call it "changer of lays"
>>
Would you refuse a game against an opponent that has a 200+ model count but implements a 40k movement tray for squads of 20?
>>
>>52764144
Have the tanks form a forward wall, since unless there's a champ with a Powerfist there the Berserkers will have a hard time carving through them (if there is, these guys are important enough that you're boned no matter what.

From there, you have everyone else spread out, ideally across the tops of some hills, and fire down onto the berserkers as they advance and swarm the tanks. If they try and pry open the tanks, they'll be exposed in the open. If they move past the tanks, they'll be charging uphill while the tanks can turn around and sandwich them.

During this, you should ideally be calling in an airstike and artillery support to the location of those marines if possible.

If everything goes well, you may kill a few of the before your glorious death in the name of the Emperor. Then you can only hope the next guys on the next hill do the same.
>>
>>52764222
Didn't fantasy have "always strikes last" on certain weapons when it used "charging models strike first"?
>>
Just how foolish is it for me to ally guard and 'nids into my genestealer army? I've never played with a come the apocalypse alliance before.
>>
>>52764233
no
>>
>>52764243
Guard is kind of silly depending on what you take, but it might be fine for Artillery and other backline units that are going to be deploying well away from your dudes.

Tyranids might not work out as well, since your cultists and them both want to be pretty close in, so keeping them apart is harder. Could still work if you build it right, but trickier.
>>
Where do people get sales data?
GW doesn't seem to release any info but people love to chime in with bestsellers and hot potatoes.
>>
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>>52764222
They won't let unwieldy weapons strike first under the new rules. No one is that stupid. Not even Games Workshop.

Nice trips, though.
>>
>>52764266
cultists can be next to either and be fine, since they're allies of convenience with both. It's the guard and 'nids that can't be near each other.
>>
>>52764243
As long as nothing from Guard wants to be anywhere near the enemy you're probably okay.
>>
>>52764296
I may be mis-remembering the chart for Genestealer cultists. I could have sworn they were lower with things for some reason.

If they're AoC, then there shouldn't be any issues with taking one. If you want both, then stick with Guard artillery and long range firepower, and then have Tyranids be the type that fly or deep strike to get in close as fast as possible.
>>
>>52764294
screen cap me, fists will strike first
>>
>>52764233
I've played people with armies like this. As long as they aren't a dick about it, I'm more than happy to wait the extra time that their turns take.

The secret is, if you aren't an autistic fuck, most people will be more than happy to accommodate you.
>>
Does it make any sense to run veterans with three grenade launchers? Because my options are Grenade Launchers and Plasma guns and I only have three Plasma guns but a whole fucking heap of GLs.
>>
>>52764330
Done.

If you turn out to be right, I'll post it here, and then I'll tell everyone you are a fucking God, and that I am nothing more than a lowly ass peasant.
>>
How to run Bullgryns in an IG list?
>>
>>52764233
why would i be upset that my opponent makes it easier to slaughter with templates?

>>52764283
other retailers or LGS
>>
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>>52764470
Put them in front of you tanks, and profit from your new increased cover saves. They are a super fun unit. I highly recommend.
>>
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>>52764354
What do you really want to run, anon?

As long as your opponent isn't a complete autist, and your not in some competitive tournament with a rule against it. You should be fine to have whatever weapon you want on the model and use the rules for another, as long as you make it perfectly clear to the other player.
>>
>>52764611
I really want to run Veterans in chimeras because I don't quite have enough moolah to mechanize my infantry platoons. And I want to run my squads wysiwyg.
>>
are mid 90s minis worth anything?

Got some dark elf corsairs (i figured by matching in google) in metal that were mixed with a bulk lego lot. I have no interest in WH apart from the models, if these were plastic I'd kit bash into some other stuff but meh.
>>
>>52764627
In that case. You're gonna need more cash, anon. Buy some more Chimeras and buy the guns you need from a bits store.
>>
>>52764654
Steel Legion plasma guns aren't available in any bitz store I'm afraid.
>>
>>52764670
They don't specifically have to be steel legion plasma guns.
>>
>>52764627
they've got plasma grenades from the plasma grenade store, newest thing this side of ryza
>>
>>52764698
I'm not gonna start running cadians among my Steel Legion squads.
>>
>>52764732

I think he's suggesting to give them Cadian arms, which could work
>>
I backed this kickstarter, what do you guys think of this terrain for 40k/Shadow War?
>>
>>52764330

They'll more than likely do what fantasy did and make Unweildly weapons strike at initiative on the charge
>>
>>52764744
That would be an incredibly destructive process.
>>
>>52764732
If you're buying bits you're just buying the gun ya goof.
>>
>>52764526
>easier
My squads get resurrected on 2+ and outflank with extra movement. I think I should only worry about Interceptor, within range
>>
>>52762850
>They might give BS bonuses for firing at short range into cover, like within 12" or so. Basically make it so a short range firefight between will be a +1, buildings and hard cover are a -2, and trees and light cover are a -1.
And people somehow think these kinds of rules help to streamline the game
>>
>>52764768
https://www.kickstarter.com/projects/1470715003/industrial-bulkhead-terrain-for-28mm-wargaming
Whoops
>>
>>52764776

People are retardedly basing their thoughts about 8th SWA, which literally used 2nd edition rules because it's almost literally Necromunda.
>>
>>52764776
the game will run MUCH quicker in 8th edition, say goodbye to charts
>>
>>52764799
For swa/Necro it makes sense to add extra rules and modifiers on an individual scale for wargear - but only when youre using a single squad at any given time! You cannot have skirmish rules for a large scale wargame. The bloat will cause massive time inflation - even though 40k is already suffering from that, making it worse by using necromunda ruls won't make it better no matter how good those rules might be for necromunda.
>>
>>52764813
I'll take your word for it. Modifiers will not contribute positively to that however
>>
>>52764780
There's a Shadow War thread.
>>
>>52764883
Right, I meant do you think this terrain could work for regular 40k? or is it too small/complex
>>
>>52764892
Bit too small really, you'd have trouble trying to fit squads on and around it. Although you could split it up a bit and it'd work ok.
>>
>>52764892
no
>>
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>friend wants to start a podcast
>jokingly mention it to LGS owner
>actually has the equipment needed
>its literally set up because they stream
>mfw this might actually happen

I don't know that I can handle this.
>>
>>52764940
It's a shutter podcast not your Hollywood debut
Chill
>>
>>52764776
They would. No more arguing over cover saves, cover effects hitting stuff instead of giving an actual save.
>>
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How's this for a starter army?
>>
>>52764940
Well, at least it's a podcast, not a stream, so nobody will be looking at you.

Just focus on speaking calmly
>>
>>52764954
Yeah you're right having thirteen different effects from four different prices of terrain is much better than having an alternative ßave in your save throw pool. If you have arguments over cover saves you must have issues because it's not complicated. Replacing bloat with different bloat that you like is not solution. As it stands saving is not a major source of rule bloat or time sink and in terms of time spent is one of the simpler things to do in 40k
>>
>>52764954
Yeah. You could ditch the 25% rules to see if things need cover and just go for partially obscured by X terrain type gives X penalty.

While the additional modifiers and math might slow things down somewhat, I would prefer it a lot if it meant shooting from long distances through multiple terrain pieces was less accurate and still 'stacked' with armor/invulns.
>>
>>52757943
Sailor moon Celestine conversion when?
>>52764979
Sailor Mars Cawl too
>>52764979
>sailor Venus greyfox too because she's a slut
>>52764979
>>
>>52764999
>somewhat
You're not thinking how shit like this compounds in a 3-4 hour game. You're thinking small scale.
>>
>>52764940
>>52764974
>>52764952
He should post the podcast link so we can laugh at him
>>
>>52764952
>>52764974

I suppose. People have told me that I am good at speaking in front of people and they didn't know I was a nervous wreck the whole time, so maybe.

>>52765022

Never going to happen.
>>
>>52764985
-1 from light cover, -2 from heavy cover, extra penalties from shrouded, stealth and gone to ground. Pretty much the same amount of time as the current system.
>>
>>52765052
Yeah. Adding those up and determining how much of the model is visible for the save is going to take about as much time.

A quick check of 'unit in cover' and basing it off of area terrain is better, though I would say Shrouded and Jink should just count as being in Heavy Cover all the time so it doesn't stack, while Stealth and GtG are a -1 each so the max penalty is -4.
>>
>>52765042
fake it until you make it
>>
>>52765099

That's exactly what I was told and exactly what I've always done. I think the most strangers I've ever spoken in front of outside of school was between 75 and 100 in person.
>>
>>52765123
Your podcast may have significantly fewer listeners, so either you're successful or it doesn't matter.
>>
Man, Kharn is such a tool.
>>
>>52765203

Fair enough. I'm honestly not expecting much, but my friend is ambitious.
>>
>>52763909
>>52764142
In SWA, marker lights work like omnispexes (ie give up shooting) against units within 30" and within LoS. This gives any unit firing at the marker lighted targets the ability to ignore any bs penalties for shooting at a target in cover. Would this work scaled up into 40k games?
>>
>>52758926
saved, thanks famalam
>>
>>52765089
You could have stealth and gtg count as being in partial cover when the unit is in the open while shrouded and jink count as being in full cover while in the open. In this way, you only need to worry about -1bs or -2bs.
>>
>>52765407

God no. It only works in SWA because it's literally one dude with a light.
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