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/WFG/ Warhammer Fantasy General

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Thread replies: 361
Thread images: 99

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Even I don't know what the fuck is going on in this image edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/

Last Thread: >>52673727
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>>52728096
Posting my homebrew again. Would you use it? Do you want me to try stating the various war machines?
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>>52728096
Did some progress on my Dino-undead, and got myself my Necromancer mini!

Need to base coat the Necro, finish painting the dino's and riders, etc. But the mini's are coming out great!
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>>52728239
Closer look at the Necromancer, might add a bit more to her to "deaden" her up.
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>>52728265
One of the Dino-Knights; I think im gonna go back and brighten up his skin a bit, wash his boots, and clean up his scales while brightening them up.
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>>52728239
>>52728265
>>52728297

Looking good anon.

I was waiting to see an update on these.
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>>52728463
Thanks! Honestly, the Dino-Riders were the hardest ones to do. When I first started out, the Black Knight/Hex Wraiths just did not fit what so ever. Thankfully, I had a Surplus of Rough Rider Legs, which is where the legs came from. Then, I decided to beef up the spears, by using Griffon Knight arms, and a few heads.

The skinks are up next, and than the Skeletons. I do have some terrain done though!
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>>52728622
Working with Insalation foam is a bitch, and you can kinda tell where some of the shit melted.
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>>52728096
>>52700522

Yeah do send the lists. I would say that at 1500 points you can easily just put a sorceror w/ lore metal, 2000pts go for the lord focus.

Send the lists over dude!

There's not enough number-crunching around here and its fun seeing what people come up with.

Am I right in thinking that:

- skullcrushers are a must-take 8/10 games

- two warshrines with small unit of chosen + aspiring champs (for daemonic increases) is somewhat overpowered in a casual atmosphere? free daemon princes is hard to beat. or is it too random for repeat play?
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>>52728639
Bonus: An old Vampire Count I got painted up!
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>>52728622
>>52728639

It's pillaging time.
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>>52728653

Yeah Skulllcrushers were like a steam-train with a battering ram on the front. They were expensive though and Frenzy had to be managed.

but since he's mono-Nurgle I guess they're off the table.
>>
>>52728757
Back off, Cortez, this is Undead property now
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>>52728225
Yeah, I would definitely use it anon, thanks!!!
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Judging by the lack of responses from last thread, I'm taking it that Endhammer is dead?
>>
>>52729215

Yeah it looks like it's fizzled out.

I actually got into Warhammer after the ET so I don't even really know what that is.
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>>52729312
Surprised you didn't hear about it - it was an attempt to rework how the End Times happened, to have a shaken up setting while also not completely destroying it. The Empire was split into three pieces, Bretonnia started abruptly modernizing after most of the nobles died and the peasants had to try and take over, stuff like that.

I guess the big problem was either loss of interest, or how divisive it could get - there was always someone that would dislike whatever was decided on. Last I heard about it was when they were working on Ind.
>>
>>52729434
> Last I heard about it was when they were working on Ind
I did the write-up for Beasts of the East, so if that's the last thing worked on, well
>>
>>52729434

Yeah that sounds like it could get pretty skuby. The idea that Bretonnia modernised is already making me nervous.
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really like WFB and the world, but I wanted something more along the lines of an RPG

I see the pastebin but im not sure which edition one would recommend? Roleplay is more important than combat for me but I obviously dont want shit combat.

Just looking for some suggestions and some experiences
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>>52730331
IIRC the "modernizing" of Bretonnia was regarding the peasants stepping up to govern in place of all the dead nobles, and all pretending to act like they believed nobles acted like. This simultaneously makes Bretonnia even more of a medieval parody than it already is, as well as opening its people to new ideas.

It's not like they're suddenly adopting more advanced technology or anything.
>>
>>52730416
I don't roleplay myself, but I think 2nd ed is what people generally go for
>>
>>52730416
Second edition is you case.
First editions lore is too oldschool to be considered canon and 3rd edition is overpriced shit.
You could also wait for Zwrihähender rules.
>>
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>time to assault khermi, come on fang fuccbois
>what do you MEAN you vampire shits won't help me in this suicidal attack?
>I underestimated their son god, and failed!
>I curse all vampires to be weak to sunlight!

>I'm alive after 1,111 years, time to conquer earth! starting with that sigmar faggot, let's go boys
>what do you MEAN you vampire shits won't help me in this suicidal attack?
>I underestimated their barbarian god, and failed!
>I curse all vampires to be weak to sigmar!

>well I'm back again, first things first let's move some furniture
>what do you MEAN you vampire shits won't help me move this couch upstairs?
>I underestimated the couch's weight, and threw out my back!
>I curse all vampires to be weak to stairs!

Knowing this, was Mannfred truly in the wrong?
>>
>>52728540
Aight, the latest list I've been considering is as follows:

Chaos Sorcerer Lord - Lore of Nurgle - lvl 3 Wiz, MoN, Unholy Strike, Fencer's Blades, Talisman of Preservation & the Other Trickster's shard.

Exalted Hero - BSB - MoN, Hideous Visage, Scaled Skin, Helm of Many Eyes, Dawnstone & Halberd.

5x Chaos Warhounds

2x 5 Forsaken.

18x Chaos Warriors - MoN, Shields, Full Command & Banner of Eternal Flame.

Chaos Warshrine - MoN.

Gorebeast Chariot - MoN.

22x Chosen - MoN, Halberds, Full Command & Banner of Discipline.

My chars go into the unit of Chosen who, along with the Warriors make up the center of my battleline while the Forsaken and the Gorbeast Chariot take the flanks. The hounds serve as central redirectors and the Warshrine stays behind my center ready to provide further assisstance to the footmen with a flank charge.

The total point cost comes to 1993 out of 2000p.
What do you guys think? Any critique and/or pointers are highly welcome!
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>>52731001
*Zweihänder rules
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>>52731181
Alternatively I was thinking about taking this route:

Chaos Sorcerer Lord - Lore of Nurgle - lvl 4 Wiz, MoN, Unholy Strike, Fencer's Blades, Talisman of Preservation & the Other Trickster's shard.

Exalted Hero - BSB - MoN, Hideous Visage, Scaled Skin, Helm of Many Eyes, Dawnstone & Halberd.

2x 5 Forsaken.

18x Chaos Warriors - MoN, Shields, Full Command & Banner of Eternal Flame.

Chaos Warshrine - MoN.

2x Gorebeast Chariot - MoN.

16x Chosen - MoN, Halberds, Full Command & Banner of Discipline.

Total Point Cost: 2000/2000

At the cost of one less rank of Chosen and my wardogs I get an additional gorebeast chariot and wiz lvl 4 on my sorc lord. In that case I'd place one gorebeast chariot on each flank while having my forsaken act as a bridge between the center and the flank, capable of supporting either while also being availible to serve as redirectors and skirmisher chasers.
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>>52728663
That's a neat little mini. Why does his sword say Karl Franz though?

Also, please resize your images.
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>>52728096
M'lady
*tips fedora*
*unsheat multimelta*
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>>52732275
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>>52732280
>Dwarf space marines
Holy fucking shit, they don't even try to hide it anymore
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>>52732361
I give it a pass because he has iron top hat and monocle.
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>>52732280
>Squats
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>>52732395
The moustache guns for me are a step too far. It's typical of the new GW design team, way too overdesigned to look good. It's like they all were allowed to suggest one feature and all were applied to the model.

You have the main balloon type thing (It's made of fucking metal, are they fucking serious?), then there are the two sub-balloons off to the side that serve absolutely no purpose. You've got the armour that means he is all but unable to move his arms, making that sword completely useless (Not that the fucking teeth on it didn't do that anyway).

You have the weird moon boots that seem to imply that he is literally jump infantry, making that giant cannon on top of his head useless as he is constantly changing height.

And the fucking cherry on the cake is the fucking moustache guns.......why?
Firing that would make you 100% deaf and the heat from the barrel would set his moustache on fire. And where does the ammo come for it? Is there a feed to an ammo store inside his armour?
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>>52732511
>He doesnt know about edrinkraft and aethergold
>>
>>52732511
>You've got the armour that means he is all but unable to move his arms, making that sword completely useless (Not that the fucking teeth on it didn't do that anyway).

he can move prettyfine.
"teeth" are very effectove and used on every chainsword since the 80's


>making that giant cannon on top of his head useless as he is constantly changing height.
he can choose the height and stabilise.
Also good luck making a hole in a Skygrot warship, SkySkaven warship (THE main enemies of this guy) or big bloodthirster, without said cannon.

>You have the main balloon type thing (It's made of fucking metal, are they fucking serious?)
Of course its made of metal, how would cloth containg liquid, boiling Aethergold ?
>>
>>52732511
You're arguing realism for a setting unrelated to the thread that isn't even internally consistent or makes any sort of sense on any level. Why even try?

>>52733116
Everything you reference here makes my head hurt over how fucking retarded everything you referenced is.
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>>52733250
Is magic metal and flying machines really that retarded?
>>
>>52731924
Thanks! The sword is off a Demigryph set, since the one he came with a pitiful little knife. So I replaced with a sword.
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>>52732511
To be fair, he is by fat the shittyiest mini of the bunch.

Have some new art.
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>>52733950
honestly it was the logical step after gyrobombers.

kinda dope all in all
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>>52733950
Is this some Shadowrun art?
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>>52733950
Cancer get out, reee.
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>>52734001
>>52734024
Lore wise, Aether gold is a super bouyant gas that can loose density the more you heat it up. The giant "spheres" are actually giant boilers for the Aethergold.

The ships shown are all single "balloon" ships, but they do have larger ships as well.
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>>52734066
I fucking hope we get EdrinkraftWorld Duardin
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>>52733950
>Spacedwarfs are never seen without their armour!
>Picture clearly showing them in a public place without their armour.

This shit isn't even consistent. Ah, whatever.
Glad they're showing civilians at least.
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>>52732280
god I fucking hate this range
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>>52731020
>implying those acts were suicidial

Vamps are just self-serving cowards and Nahash's only mistake was repeatedly relying on them to help accomplish his goals.

He should have just desolved the bloodlines, devolved the race into the feral monstrosities they perform best at and doubled down on his wights and Necromancers.
>>
>>52732280

anyone who likes this has shit taste.

and taste is usually subjective.

but this whole range of miniatures is just objectively awful.

fuck GW.
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>>52734497
>Spacedwarfs are never seen without their armour!
says you.

>>52735083
why does it outsell whfb then ?
>>
>>52734497

Pretty sure that applies on their ships and possibly outside of the sky ports as well.
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>>52728225

>a one handed weapon with Impact as default
>for 6 gold
>common

Literally no reason to use any of the other weapons on this list. They're completely and painfully outclassed by a 1 handed weapon with Impact as default. Impact is just too useful and ubiquitous that anyone not using it for fluff/flavour will eventually switch to it just to keep up with everyone else not concerned with fluff/flavour.
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>>52735151
>>52735162
>They are never seen outside of their armour, so few in the realms truly know what they look like

Seems pretty clear-cut to me.
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>>52731020
Mannfred was never wrong in the first place
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>>52735151
because people who still buy games workshop shit have terrible taste
>>
>>52735151

>why does it outsell whfb then ?

Because they don't sell a vast range of WHFB anymore, much less promote it or update it.
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>>52735277
why does it outsell three times whfb at his best tho ?
>>
>>52735293
it doesn't
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>>52735293

There's no proof of that.
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>>52735216
Never seen in the realms without their armor.

Reading comprehension.
They are never seen by anyone else without their armor.
Art commented was on a Kraftworld ship.
>>
>>52735305
>>52735298

It does, and there is no proof it doesnt.
See last years GW finance statement
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>>52735322
how about you go get it for me and quote what you're referencing
>>
>>52735322

>YES IT DOES
>still provides no proof while claiming it exists

Okay, Johnny. Take your shitposting to another thread.
>>
>>52735316
Is it really called a 'Kraftworld'?
Holy shit.
>>
>>52735357

Are they really just spelling shit like retards in the hope that they'll be able to slap a trademark on it? It feels like that's what AoS is mostly about; making everything look just retarded and different enough from Tolkien so they can slap a trademark on it.
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>>52735342
He doesnt, but I have.

Look what fell off my pocket. :^)
I provide proof, you can look them up in the gw financial statement.
Now Im waiting for the proofs of WHFB outselling AoS.
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>>52735337
>>52735342

Still waiting for proof
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>>52735342
>>52735337
>>
>>52735386

>several years

The guy claimed it was outselling WHFB "at its height". More to the point, WHFB wasn't really being pushed for at least "several years". There's no numbers or proof here, just a claim from GW that their shit show is "doing well", which proves nothing other than a company wants people to think its products are doing well. Did you expect them to say it was doing poorly?

Come back when you have some actual numbers, rather than a publicity blurb of GW patting themselves on the back.
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>>52735414

WHFB was languishing in the shadow of 40k and poor design choices/shit releases for a long time before it was squatted.
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>>52735386
>incredibly easy for companies to jew their numbers to make it look like everything is fine
>apparently things are so bad GW cant even post fake numbers and instead resorts to meaningless buzzwords and comments

yikes
>>
>>52735316
>Kraftworld ship.
>>
>>52735414
>before WHFB was squatted
>no actual source
>>
>>52735386
>several years

I thought we were talking peak Fantasy sales here
>>
>AoS discussion takes over

Seems like you guys need to put the rule back.
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>>52735386
>Something new and highly pushed for is selling better than an old game with diminshed support have done recently.
No shit Sherlock.
>>
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>Mfw I come back from mining some Aetherclouds and fucking khorne want da booty
>>
>>52735025
Krell and Arkhan were consistently better and more loyal than any of the vampires shits, Nagash was a fool for not just making more wights. It's not like the warhammer world was short on dead ancient warriors or anything. If nagash wasn't a fucking idiot he would have focused more on making his forces like the tomb kings, with competent generals and massive undead constructs. Zombies and vampires were a mistake, bough zombies at least are cheap and easy to produce cannon fodder
>>
>>52735836
Mannfred is more powwerful than Arkan.

Vampires are generally more powerful. They are one step towards perfect undeath. However, the Stormcast are undeath perfected since they don't require animus or the lifeforce of others to exist. This annoys Nagash!
>>
>>52735869
>stormcasts
I'm glad to carry this conversation over to the AoS general, I don't want people to REEEE too hard in here and also it's off topic


But isn't Arkhan>vampires? He took the original elixir from nagash, not the watered down version that lead to vampires. All of their strengths, but none of the weaknesses associated with it
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How do you guys go about creating artifacts and enchanted gear?
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>>52735969
I thought only dwarves and elves had the knowledge to do that.
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>>52736007
I mean like loot for players
>>
Do people just reee out about AoS in here and jerk each others hateboners for GW off? Cause that's what it looks like.
>>
>>52735956
He is skellie that can't eat. drink or have sex unlike vampires.
>>
what is the difference between this and age of sigmar?
>>
>>52736194
WHF takes place in a medieval world.

AoS takes place in high fantasy realms.
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>>52736104
It varies - sometimes it happens, but people keep bringing up AoS shit more lately than they've been doing for the past few weeks. It's rather frustrating when I'd rather talk lore and build up ideas for if I ever get into/run a WFRP game.
>>
>>52735956
Arkan and Mannfred had one final duel in AoS. Arkan admitted that Mannfred is the better man but told him that his immaturity and disloyalty will always be his downfall, then Arkan pointed behind him to the shadows.The shadows parted only to reveal Nagash who was watching the whole thing, and he thinks that Mannfred was a naughty boy in due for a spanking
>>
>>52736433
Question from last thread: Why do Skaven take non-skaven slaves? And what do they do with them?
>>
>>52736526
I ask, because Im thinking about possibly having a game where the players are Skaven Slaves, and have to work together to escape their bonds. Some of them want to play as non-humans, and I was wondering what they would be treated like, respectively. I also figure that Elven, Dwarven or Ogre prisoners would be far more valuable.
>>
>>52735791

this looks like some garbage from World of Warcraft.
>>
>>52736194
>what is the difference between this and age of sigmar?

Completely different settings. End Times/Age of Sigmar takes place in a multidimensional high fantasy setting of hodge-podge lol-whatever metaphysics and inconsistent world-building with highly reliable narration and very little mystery as to how it all fits together (partially because how it all fits together largely does not matter).

Warhammer Fantasy takes place in a medieval/renaissance setting largely analogous to the real world, with high degrees of historicity, internal consistency, and verisimilitude. It's very "down to Earth", and while it does have (strong) elements of high fantasy at it's foundation and background, it by and large a low-fantasy setting with regular people living their daily lives.

The Warhammer Fantasy setting has more in common with Game of Thrones, or Realm of the Elderlings, and the End Times/Age of Sigmar setting is more comparable to Numenera (in tone), World of Warcraft (in style) or Planescape (in scope).
>>
>>52735205
What would you suggest I do to nerf the axe?
>>
>>52736526
>>52736701

Just speculation from my side but I figure that different races serve different purposes as skaven-slaves. Using ogres as meat shields in warfare would probably only result in the ogre-slave trampling the skaven line to get to freedom. A much more efficient way to use him would be to use him to move heavy objects and as a waste disposal for dead slaves or slaves to weak to work the expansion of the mine-shafts. Humans, skaven and dwarfs would probably make for excellent mine-shaft workers while elves could be used for more delicate activities where finesse holds sway over brute force or numbers.
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can the age of shitfags please return to their thread?
And they can take their shitty space dwarfs with them or shill them in the 40k threads instead. It is not WHFB, no more than the Sigmarines.
>>
>>52736982
They're the same settings just literally at different times
>>
>>52736526
Food, long lived(ish) workers, for their knowledge, etc.

You have to be literally retard not to

1) read about it in the lore
2) used your imagination

In any case get out of my thread.
>>
>>52736899
>>52736982

so good it needed posting twice.

ya'll niggas sleepin
>>
>>52737111
My only problems with the idea is that Dwarves would be too stubborn to work for Skaven, even at threat of death, and Elves would be way too arrogant.

Also, I suppose slave treatment differs from clan to clan. Pestilens would be poxful, lethal throngs, infected with disease. Moulder could be even worse, with shit like lobotomies, and being used in horrible experiments as spare parts. Not sure about Skyre, but I think Eshin might be the most lenient of the clans, considering they focus mostly on Assassinations, although they probably have the least amount of Slaves overall. I could see them having them in a role as contacts, assitants, geisha's, etc.

>>52737261
My bad for trying to discuss the lore and get some ideas for a game, I'll let you get back to REEEEing about age of skubmar.
>>
>>52736982
I'd argue that Warhammer Fantasy is pretty comparable to TES, with a pretty realistic (if sometimes exotic) world, with a lot going on in the background.
>>
>>52737468
>My only problems with the idea is that Dwarves would be too stubborn to work for Skaven, even at threat of death, and Elves would be way too arrogant.

I don't see the elves being "too arrogant" to not be forced to work. The elves are not as arrogant as the dwarfs are stubborn. So I could see elven slaves. Rare, because I could absolutely see many of them fighting even to death to avoid the fate, but still not out of sheer arrogance.

But dwarf slaves, Skaven or otherwise, is likely unheard of, unless it was entered as a matter of contractual obligation or shame of some kind. If a dwarf would become a slave, he likely sees his slavery as warranted penance for failing to not become captured, or failing to defend whatever they were defending. But still, tremendously rare, I would think.

Possibly some Chaos Dwarfs, Norse Dwarfs, maybe, possibly, I dunno.

And while not related specifically to what you were talking about, but since it came up, ogres would not have to be enslaved - feed them and they will work. If there's any issue, it would be that they would be afraid of the tunnels or dislike eating Skaven, and if they would freak out, they would fight until they die, and thus make unlikely slaves anyway.
>>
>>52737532
Yeah, I guess. You get to see very little of that world in any of the TES games, though, but you're not entirely wrong on a background fluff level. If you only look at the modern-day Warhammer Fantasy Battles game, you get a similarly one-sided view of the setting as all about war and enormously powerful wizards playing ball with the universe, so the comparison is pretty apt.
>>
>>52736701
Elf, dwarf and ogre slaves are far more trouble than they're worth. Human and goblin slaves are common as fuck, can easily be replaced and the skaven have no problem working them to death. Most of the slaves skaven used for their massive endtimes uprising were the captured tileans and estalians who were unfortunate enough to not die fighting
>>
I'd wholeheartedly agree that humans, goblins and skaven would make up the vast majority of all the skaven-slaves.
>>
>>52737753
So Elves are rare, but possible, I suppose. Dark elves would probably be the more common of the two, seeing as how Ulthuan is Skaven-Free, and how often Dark Elves use underground passages. Dwarves are probably even rarer, as even if they feel enough shame to work for Skaven, they must realize they are working against the Dwarf race at large.

Ogres are probably just as you said, seeing as how the average Skaven would have a hard time containing one Ogre, let alone multiple. They might be willing to work for Skaven though. Orcs may be more containable, but I doubt Skaven would want to be anywhere near the brutes.


>>52737826
>>52737847
Thats pretty much what I figured, although even Gobbo's might set off a Skaven's paranoia alarm a bit too much.

So, with that out of the way, I think the next priority would be to decide which Clan would work the best for players to be taken as slaves by. Right off the bat, Pestilens and Moulder are out, leaving the minor clans, Morrs, Eshin, and Skyre.

Im thinking possibly a minor clan, although Skyre could be intresting. Eshin could be neat as well, seeing as to how they are the most willing of the Skaven to work with non-skaven, and learn from them.
>>
>>52738355
I highly doubt Skaven have any Elf slaves at all, may have been in posession of some exemplars at some point in time, but never in any numbers. Even Dark Elves have a hard time getting their hands on Elven Slaves.

And the Underground Rivers in Naggaroth are far away from any Skaven tunnels.
>>
>>52737468
If elves can be captured by Dark Elves and worked as slaves, they would probably work about as well for Skaven with the right pressure. Same idea with dwarves and other races.
>>
>>52738712
High elfs captured by dark elves aren't worked as slaves though, they almost always get bought by aristocrats who torture and sacrifice them. High elves are already extremely hard to capture and usually either die fighting or anhero to avoid being improsoned
>>
>>52738712
Skaven have no way to get their hands on elves though.
>>
Reading through the Vamp codex why are Banners important to Undead?

Sure the Vamps care but do they have any effect on the army? If so why?

>For these reasons, a
Vampire will often charge a Wight King with carrying forth
the Undead general's personal banner. Such a duty is often
integral to the army's stability, and these indomitable Undead
warriors are able to hold aloft the army standard whilst
tirelessly striking down one foe after another.
>>
>everyone here using present instead of past tense

cute.
>>
>>52738936
Presumably, the banners are enchanted to act as a lightning rod or something, keeping the dark magic that animates the undead from dissipating.
>>
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>could send hundreds of thousands of knights during a civil war into the desert to BTFO shitskins
>never thought about doing this to the beast men in the forests, or the chaos tribes, or the badlands, or sylvannia
>>
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>>52739231
a massive force of Knights attacking a centralized Desert Despot and routing his armies is one thing.

Fighting a war of attrition against guerillia forces or Vampires on their home turf another.

Beastmen and Chaos Tribes have been BTFO completely on various occasions, but they keep coming. The Vamps in Sylvania have been BTFO before, but it's the land itself and the Sylvanians living there that are the root of the problem, Vamps are just a symptom. the Nobility of Sylvania was highly saturated with Necromancers and Necromancy Supporters long before the first Vampire set foot into the land.

Same thing with the Badlands, there is no clear enemy to fight there, it's not a TW game where you capture a province, it's simply territory Greenskins migrate through a lot. There's no way to permanently secure and garrison it.

The best you get is something like the Knights of Morr having permanent Order Houses in Siegfriedhof and Essen watching for major Undead concentrations in and around Sylvania.

Also the Crusades into Araby are highly dubious in a lot of ways.
>>
>>52739231
They fucking hate shitskins. Chaos, greenskins and undeads aren't too bad.
>>
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>>52739231
>corrupt and sorcerous Sultan Jaffar

Nice.

I miss old GW
>>
>>52739492
I want Araby in TWW2 so I can play as him.
>>
>>52739231
crusading against an empire is easier than crusading against vaguely distributed forces
>>
Post your Mordheim warbands
>>
>>52739231
Didn't you ask this the other day?

And why do you have to keep calling them shitskins? Couldn't you at least insult the beastmen and chaos tribes and vampire counts too?

Besides, the knightly orders were doing it in the defense of Estalia - that brings them honor and glory.
>>
>>52739896
Don't ignore me
>>
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>>52738931
>Skaven have no way to get their hands on elves though.

What?

You realize that the Skaven have ships and that the Under-Empire stretches the entirety of the known world, from Naggaroth to Cathay, right?

Ulthuan is probably mostly protected against Skaven, but High Elves in the Old World (such as in Marienburg or other states and colonies), the Dark Elves, all the Wood Elves, and likely most of the Sea Elf colonies are all fair game.
>>
>>52739231
>hundreds of thousands

Wat? What on Earth makes you believe that there are hundreds of thousands of knights in the entirety of the Old World, even?
>>
>>52739896
>And why do you have to keep calling them shitskins?

Because they're sand niggers? The chaos tribes can be called savages at worst and what would you offhandedly remark about the vampires without it feeling forced? Get out of here.
>>
>>52740093
Maybe because it says so right there in the text you blithering retard.
>>
>>52740093
It's GW, anon.
Just because it doesn't make any sense doesn't mean it's not true.

Though if you look at the art the castles are sometimes depicted like hive cities in 40k, being miles high.
It's a pretty fantastic idea that goes beyond the ground medieval reality.
>>
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>>52740016
Yes I will

>>52740074
Any map I can find of the Skaven under-empire only really covers the Old World. I know that in the lore it's mentioned that it travels into the Badlands, and across the sea to Lustria, so at least in theory they could probably also hop over to Naggaroth.

The problem with Ulthuan is that it's a floating island - it's not actually connected to the sea floor, so it would be very very hard to dig up into it. Colonies, maybe, but the homeland of the elves itself is frustratingly hard to explain how anything other than Chaos raiders or Dark Elves can get there.
>>
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>>52740074
>Skaven have ships
they attacked High Elves a whole of 1 times and none of them survived, and Skaven Ships are hardly a match to High Elven Ships.

>and that the Under-Empire stretches the entirety of the known world
it does not? The Skaven have tunnels into those regions but there are no great Skaven Outposts outside the Old World.

Skavenfags shouldn't gobble their own Cool-Aid too much.
>>
>>52740093
Why wouldn't there be? The Empire has dozens of knightly orders, ranging from hundreds to thousands of members. Some of them stretch into Tilea and Estalia, especially the Knights of the Blazing Sun, and Estalia might have some of their own knightly traditions. And Bretonnia pretty much has some cheap peasant infantry, and everyone that's not that is a knight - they have so many knights, it's almost insane. They out-knight even the many knightly orders of the Empire.
>>
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So I got my hands on some Khopesh's for my Mantic EoD skellies. A whole pile of them in fact, aaannnd they're way too fucking big. The proportion difference between Mantic and GW was always significant, but these things are like greatswords, and look way too big on the models themselves. A little disappointed, but such is life. The regular shortswords will have to do.
>>
>>52740241
Because there aren't that many fucking people in the world. Literallt hundreds of thousands of literal mnights is an utterly absurd idea. Fucking hell.

For reference, the First Crusade may have included up to 100 000 people, including non-combatants. The number of knights were a fraction of that.
>>
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>>52740093
>it doesn't adhere to my grounded low fantasy head canon version of warhammer where real life logic applies REEEEEEEEEE

well for one it says hundreds of thousands of knights in the picture I posted, and also this is warhammer where there are as many elves as the plot demands. A single garrison of the "dying race" dark elves had 80k soldiers(ET nagash), the empire can field armies of a million men (8ed BRB) major dwarf holds could house tens of millions of dwarfs each in their golden age (rise of the horned rat/ET thanquol) and elves were able to field 20k dragon princes in their heyday (the great betrayal). Warhammer is not as "muh rat catcher defending his home" as some autists like to think.
>>
>>52740681
This is not the real world, and this is not the First Crusade. Remember that in the First Crusade, a lot of people did not join in for various reasons - the Normans had just recently conquered England, Spain was struggling with its own fight against the Muslims, and the HRE had its own power struggles and lack of stability that made the prospect of going off on crusade unfeasible. So really the majority of knights came from France.

Imagine if in this case not only did France have an absurdly large population of knights to keep that 100,000 number, but a super huge united Holy Roman Empire could sent in all its knights as well, with probably some Spaniards actually taking part (I assume the Estalians would help).

Why wouldn't there be hundreds of thousands of people in the Old World, let alone the whole Warhammer World? You're making it sound inconceivable, when the population of cities in the lore keeps moving to more and more modern levels rather than medieval.
>>
>>52740873
what are those flying buildings
>>
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>>52740681
>using the real world as an argument in a fantasy setting
>>
>>52740873
>Warhammer is not as "muh rat catcher defending his home" as some autists like to think.
It's that too.

It's not mutually exclusive.
>>
>>52731001

A 4th edition of WFRP has been licences.
>>
>>52740914
mage towers flown in to defend the city
>>
>>52740681
The Warhammer world is like x10 time bigger than our world.
>>
>>52741031
we had this argument before, and that is not the case.
However the Warhammer world doesn't operate under the same rules as our world. On top of that do many people not realize that there isn't constantly shit happening all the time everywhere in the whole world. Large events are spaced centuries apart and usually don't affect the whole world. There aren't a thousand massive Beastmen hordes roaming the Empire at all times. Same as there aren't four Waaghs going on in four provinces at all times, and neither is there a Chaos Invasion following at the heels of another. Human Realms are badly bloodied from time to time but have plenty of breathers in between to rejuvinate.

It's like saying the real world isn't realistic because one world war followed the other with only 20 years in between them.
And also get it in to your heads that the term "Dying Race" is in relation to Elven perception of Time, not Human. When Elves say their People are in decline and in threat of dissapearing, they are not talking about the next 50 to 500 years, but 5000 to 6000 years. Let me remind you that the Empire of Sigmar only lasted for 2500 years yet an was about to crumble on numerous occasions, the rise and fall of Nehekaras Civilisation was hardly even noticed by Elves. Elves are a shadow of their prime, but that just goes to show what they and Dwarfs must have been capable of in their respective Primes. It's really tiring to see the same dumb buzzwords thrown around again and again by people who obviously can't grasp the concepts and themes these phrases and words are related to in Warhammer. And this post is not meant to defend End Times or anything else that recently came out of GW, but simply put the long established lore into perspective, since some people apparently still don't get that.
>>
>>52731181
>>52731541

Seems pretty good, I don't know if the fencers blade is worth it on a Chaos Hero and I would maybe try swapping some chosen for more warriors.
>>
>>52732280

That model is just indefensible.
>>
>>52741439
it's basically an even dumber version of the Grey Knight Baby carrier. No idea why /tg/ laps up that shit like it's candy.
>>
>>52735357

Sounds quite nice, is everything made of chocolate?
>>
>>52741577
not quite, everything's made of __skub
>>
>>52735386

I know it has been said but the term 'several years' doesn't really mean much. It's probably selling similar to early 8th edition before people got sick of the model inflation.

Overall GW sales continue to fall pretty regularly.
>>
>>52741353
Being fair, the first ~300 years of Nehekharan civilization occurred when the Elves weren't even active on the Old World (only places like Athel Loren maintaining a steady population, said places also being a fair distance from areas such as Nehekhara). ~190 years after that, the Elves were then sucked into the War of the Beard (which did not end until ~50 years after Nehekhara was devastated achieving freedom from Nagash).

Considering that we know a Liche Priest in a budding province who lived during this time was fluent in Eldarin (Tetrahon, Lure of the Liche Lord), it's both possible and probable that the High Elves simply did not have the time to do anything more than offer minor embassies before the War of the Beard kicked off (and soon after that, any sort of alliances the Nehekharans may have had to aid their Dwarvish neighbors would have been moot for the centuries of Nagash's reign which would have limited Elvish exposure even further).
>>
>>52741679
>Overall GW sales continue to fall pretty regularly.
Just to add to that:
This is probably something that doesn't even have something to do with the quality or lack thereof of GW's offerings.
GW is just not the only big company around anymore. Smaller games pop up every month now and aside from Mantic there is Warlord, Shieldwolf and Northstar Miniatures now doing sci-fi and fantasy plastic kits.

Their monopoly is gone, though they still have the strongest grip on the market.
>>
>>52736104

It turns into that when you stupid cunts come in here and bait people.
>>
>>52741796
Implying it isn't salty WFB players that have nothing to talk about except AoS.
>>
>>52742030

All they're demonstrating is how shit AoS really is.

They've just had a new race released and rather than discussing it they're shit posting in our thread.
>>
>>52742139
>they

Why would AOS dudes come here? Nothing but pain and misery here.
>>
>>52742190
>Why would AOS dudes come here? Nothing but pain and misery here.
Have you even seen the AoS generals?
There is nothing buy angry assholes shouting at each other.
Which leads me to believe most players are probably underage.
The odd guy asking for fluff or showing off his models goes entirely unnoticed and I really feel sorry for those guys.

WFG is at least able to write coherent sentences, even when they are pissing all over each other.
>>
>>52740678

That's a shame, you can buy them as separate weapons though, they might look better when you use the models original arm.

That company that sells the Egyptian shields has them in packs of 3.
>>
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>>52742030
It's not that it isn't entirely, but there's a lot more about it when people aren't getting riled up about whatever AoS is doing. This can be a damn good general most days, and even the last few ones have had some good shit to them.

Just let people talk about their WFB. The AoS hate is years old now, no one cares enough unless it's waved in their face to even say anything about it anymore. the RPGs still exist, the new games are coming out, the wound has mostly healed.
>>
>>52742282

Its basically turned into 40K Generals little brother, about 20 to 40 pre-pubescent boys with down syndrome screaming at each other for attention.

It's times like this I'm glad we fly under the radar most of the time, the fresh blood from TW:W is probably better company.
>>
>>52742409

I usually let people get on with it, if they like AoS that's fine, they're the ones who have to play it.

But then you remember that by gulping that shit down they're dragging all war-games with them. If it's successful 40K will copy it, then other companies will copy 40K until 4 page rules become the new norm. GW are trying to get away with the minimum effort required to have a 'game' and people are slurping it down. I'll be like the film industry where people have just grown accustomed to the incredibly lazy and awful movies that make up 90% of releases.
>>
>>52742282
>>52742409
I think the opposite, with the wfb general being cancerous and the aos being good with the exception of the russian troll starting flame wars with WFB.
>>
>>52742556

I hope to fuck this is bait, or you're seriously delusional.
>>
>>52739420
>it's not a TW game where you capture a province

It is now and for all time.
>>
>>52728096
That kind of mixed imagery and playable diversity is the very reason we all used to play Warhammer Fantasy. Everything GW does now is too orthodox and compartmentalized.
>>
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What model is this on the left? If it's a conversion, where is the right arm from (the one holding the gun over his shoulder)?
>>
>>52736485
this sounds like poor fanfiction
>>
>>52743429
Also knowing the other bits would help too if possible
>>
>>52728096
How lethal is the RPG?
>>
>>52737215
they're completely different in every single way beyond the name of a few characters
>>
>>52742599
This general is salty as fuck with very little actual hobby. All you salty fucks talk about is AoS, End times or vampire sex for the rpg games.
>>
>>52738712
didn't the high elves make shit slaves since they kept on killing themselves or am I getting confused?
>>
>>52739231
>invade sylvannia
>vampires hide underground and don't raise any undead
>literally nothing is achieved
>>
>>52743457
In the common imagination: quite lethal. In my personal experience: not so much.

It doesn't help that my players are very savvy and my luck as a GM is legendarily awful. But fate points at least mean it's unlikely that characters will die even if they're beaten in combat.
>>
>>52743429
My bad, found it
>>
>>52743457
A basic career character has about 10 wounds and can deal 1d10. So kinda lethal.
>>
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>get the sword of durthu quest
>have to defeat 5 enemy armies or garrisons
>every other faction has been conquered or destroyed

I JUST WANTED TO LEARN ABOUT THE DEEP LORE OF TREE HITLER AND HIS SHRUBBLE

FUCK THIS GAME
>>
>>52743556
>>52743588
How in-depth is the combat? I'm considering using the system for an Iron Age-based setting that isn't actually Warhmmer.
>>
>>52742599
As someone who frequents both threads, this one is consistently far more toxic than the AoS generals. Most of the time this is just the AoS hate thread
>>
>>52728096
Great news /tg/, GW has decided to cancel AoS and bring back WHFB! However, in return for reviving the system, they have decided that they cant just throw away all the new model kits. Thus, they turn to you, and give you the duty of fitting the new models back into the Old World. Do keep in mind, there are:
>Stormcast
>Blood Bound
>Slyvaneth
>Fyre Slayers
>Ever Chosen
>Iron Jawz
>Tzneetch Arcanites
>Kharadron Overlords

Remember: The models MUST be useable in the new WHFB "9th" edition, and exist within the lore. However, how they fit into the Old World us all up to you!
>>
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So, in the lore, and tabletop how strong are these "temple guards"?
>>
>>52744440

Pretty strong, a Saurus is a creature bred for war, these are the best of that bunch.

On the tabletop they were pretty good as well, many lists over 2000 points include a big block of them to shield the Slann Mage. They're pretty expensive though at 14 points so there was always a big risk that miscast could wipe them out.
>>
>>52744088

Well I also go on both threads and the only difference I noticed was that the AoS one doesn't need to be baited in order to start shit-posting about the flying monopoly man.
>>
>>52744591
Because in that thread talking about AoS isn't considered shit posting like it is here. You mention one thing about AoS or endtimes here and all we get are paragraphs of "skubmar" and "Nobody plays AoS its literally objectively bad"
>>
>>52744736

Yep it's really great, so why not kindly go back there.
>>
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As much as I love Warhammer TW. the artstyle looks so Age of Sigmar-esque, see look how colorful it is!
>>
>>52742551
Well AoS is outselling Hordes and is only under X-Wing, 40k, and Warmachine when it comes to profits and models sold.

So good luck.
>>
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You'll have to try harder than that :^)
>>
>>52744996
As unkindly as possible please go fuck yourself, I just said I bounce between both threads pretty evenly
>>
>>52745424

You must be sadomasochist then, since in your own words this thread is just 'a toxic AoS hate thread'.
>>
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We always see the disparate chaos tribes, beastmen, chaos dwarfs and daemons, none of whom are close to being fully united, gather into huge swarms to invade the civilizations, but what about an order crusade? What if the empire, Bretonnia, the high elves, wood elves and the dwarfs decided they had enough of chaos' shit and did a counter invasion of the chaos wastes or the darklands? The lore already had Karl Franz invading the chaos wastes, and bretonnia and the high elves have crusaded just about everywhere, so it wouldn't be entirely unprecedented
>>
>>52745483
There's still lore discussion sprinkled in here, and I'm actively participating in it. So once again, unkindly go fuck yourself
>>
>>52745077
>Colorful
>Age of Sigmar-specific
>>
>>52742551
Anon, how does me complaining about what GW is doing on a Nepalese stonecarving forum really change anything? When did I have to become the police of what some company a country away from me is doing? Why can't I trust various game companies to realize that copying what GW is doing isn't in their best interest, and perhaps even consider that GW may not be the flagship model game company anymore?

>>52742556
I admit that I've rarely ever gone on the AoS general, but aside from the points where the general was struggling to stay alive, this place has been pretty good. It's almost a little surprising how comfortable people are about still talking about the old setting, considering how much gnashing of teeth there was after End Times.
>>
The fuck is a Crypt Ghast and how is it different from a Crypt Ghoul

>>52745712
>It's almost a little surprising how comfortable people are about still talking about the old setting, considering how much gnashing of teeth there was after End Times.
What? It's more or less the same, probably slightly more people because of AoS happening
>>
>>52735414
Well, if someone on the internet assumes it, who am I to argue?
>>
>>52745520
Chaos tribes who live off the land going up against an organized force with far better logistics, training, weapons, ranged weaponry and artillery? Chaos or beastmen or whoever that crusade is directed against gets absolutely blown the fuck out.
>>
>>52745077

Looks fine to me, I would prefer traditional to computer generated but CA is only making a box cover not something that would end up in a book.
>>
>>52745520

It wouldn't be unprecedented but being united against a foe is less of a draw than what the former factions have, which is being united in the name of their gods. At their base they all worship Chaos and can unite around that.

All the latter factions hate Chaos but for the Elves it would require a disproportionate amount of effort to wipe out an area of land that doesn't directly threaten them. Same applies to Bretonnia, northern invasions can be handy for keeping the Empire in check. The mere mention of Elves being involved would probably totally put Dwarfs off as well.
>>
>>52735379
I think so. I suspect the terrible, adjective-spammy names that AoS is polluted with are a consequence of their obsessive need to trademark shit.
>>
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> MFW they don't sell Tetto'ekko anymore.

Such a shame, he was a total beast in the 8th edition army books, both figuratively and literally.
>>
>>52744286
I refuse and let Warhammer die
>>
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>>52744286
First step: Give non-retarded names to the ones that have fucking retarded names.

Seeing shit like "Bloodsecrator" and "Deathrattle" makes me want to go and set a pack of starved, abused hounds loose in a daycare.
>>
>>52745520
it would be like invading russia in winter
>>
>>52746051
Bloodsecrator sounds pretty metal, I like it. Now, "Aelves(tm)", that is some shit.
>>
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>>52732280
I like the basic concept.

The balloon has too much noise going on, like the pointless lense. The monocle, the chainsword, the skiboots on top of boots, the gun hand, the hoses, the twirked metal mustache, his crotch having a medal, its all fucking TERRIBLE.
>>52733950
This is okay. Not for Warhammer, but in general.
>>52735216
This is fucking stupid. So is yet another McGuffin substance just being gold.
>>52735791
The Dwarf shaking his fist at that Bloodthirster is nice. Art is okay.
>>
>>52746121
Sorry anon, Aelves is Old English. Its been used as an alternate spelling in fairy takes for a long time, and Ral Partha in the 80's used to release their wood elves as Aelves while their high elves were just Elves.

GW didn't invent it, its just that nobody uses it because most people dislike it.
They probably figured if spelling Demons with an 'a' makes it seem more cool that they would sell rebranded Elves that way.
>>
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>>52746041

You're options are only blue, red and green anon.

Sorry.
>>
>>52746258
Andromeda is a better execution of a reboot/continuation.
>>
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>>52746273

> Laughter stops.
>>
>>52746237

I know there will be people out there pronouncing it A-lves which makes me cringe though time and space.
>>
>>52745892
>for the Elves it would require a disproportionate amount of effort to wipe out an area of land that doesn't directly threaten them.
Literally just Eltharions crusade except against chaos instead of greenskins, or Aislinns raids against the coastal chaos tribes in norsca. the high elves whole schtick is thinking they need to police the world and they are by far the most active in going on the offensive with chaos. If said crusade happened, at least one of their heroes would be moved to lead his/her armies alongside it

>bretonnia is okay with chaos invasions because it keeps the empire in check
Literally nobody in Bretonnia thinks like this, they hate chaos and welcome the challenge of a strong empire.

>dwarfs wouldn't join if elves were there
Thorgrim himself lead a massive army to fight alongside the elves to rescue aliathra from mannfred even though their interests weren't directly threatened, and ungrim did it once again to try to stop nagash' return.

I think we're also forgetting that all of these armies fought alongside each other during the Great War against chaos and in storm of chaos, it wouldn't be that much of a stretch to have them fight alongside each other in a crusade
>>
>>52746446

Okay anon the real reason is that if they did wipe out Chaos there wouldn't be much of a setting.

If Gondor, Rohan, Elves and Dwarves all united at the start of the Lord of the Rings and marched into Mordor and roflstopmed Sauron we wouldn't have the Lord of the Rings story.
>>
>>52746479
Who said anything about wiping out chaos? All the crusade would do is kick the crap out of whatever tribes we're living in that area so that they wouldn't be able to launch their own invasion. Hundreds of years later the problem still comes back, but they delay the inevitable for much longer if they take action.

On the other hand, that force could wipe sylvannia off the map like they were about to do in ET before the chaos invasion started. The chaos dwarfs would also be fucked hard enough to not pose a major threat anymore
>>
>>52746538

Well it still wouldn't be much fun for Vampire Count players.

'Sorry guys you got gang banged by all the 'order factions' and so you'll be sitting the next few editions out.'
>>
>>52732280

These new Squats look amazing!
>>
>>52746556
I'm talking about a hypothetical fluff situation, not the tabletop.

Also everyone got their shit kicked in after endtimes about 2 years ago so it doesn't really matter now, does it?
>>
>>52744286
No. Fuck you, fuck GW, and stay away from Warhammer Fantasy. I don't even want GW to pick it up again, because this is exactly some shit that they'd do.
>>
>>52733950
kill yourself
>>
>>52744440
As far as warriors go?

Vampire & Wights > Orgres > Saurus > Warriors of Chaos > Orcs or Elves > Men > Goblins= Skinks > Skaven

Generally speaking the elite of one group can stand toe to toe with the lower end above them.
>>
Where are all these autists coming from? These threads have been so comfy over the past week or so.
>>
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>>52746051
>Bloodsecrator
>Deathrattle

So they went the Dethklok style of naming models?
>>
>>52746345
well... YOU say rouge instead of rogue and could of instead of could have so...
>>
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>>52740093
>>
>>52741679
>Overall GW sales continue to fall pretty regularly

[Citation Needed]
>>
>>52728096
I may be in hell
But I'd rather it be MY hell
>>
>>52732280
Oh god, oh god, I'm an engineer and I think that could actually work! I'm high off my ass and laughing my ass off!
>>
>>52732280
the secret is the bulbs are filled with lighter than air gas, armored, gyro stablized by mounting them on the shoulders.

I don't think he'd be floating 5 feet off the ground though.

As a mobile heavy weapons platform that is good in heavy terrain, its perfect, but you would need a very short person to align the firing axis to about chest height.
>>
>>52732280
ACH! I YAM IRRRRON MAAAN!! WHERES ME PINT?!
>>
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>>52747035
>>
>>52746479
There's a LOT of variables to that.

Like the blue wizards not keeping most of the east neutral, the Dwarves of the east making a two front war, Sauron being autistic and incapable of imagining people who aren't interested in power, and so on.

Chaos cannot lose because Malal isn't canon because GW were so afraid of lawsuits they weren't willing to buy out Ackland on the cheap when he first offered. End of story.
>>
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>>52747049
Just picture it being read by Mike Myres
>>
>>52746737
Yes. Unironically.
>>
>>52746051
damn it every time i go to reply i keep laughing.

maybe try dwarf fortress style naming lists?
try to come up with names that sound sinister
>>
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What's everyone working on at the moment?

I've tucked away my Empire and have started building some High Elves from the IoB set. Pretty nice models considering they're all one piece, probably pick up another one.
>>
>>52746716
I'd say it's more

Vampires > tomb kings/wight kings > ogres > grail knights > chaos warriors > elves> Saurus warriors > black orcs > dwarfs > mortal knights> orcs> human soldiers> skaven> skinks> goblins > grongards who still bitch about ET and AoS
>>
>>52746013
have you looked for his new name?
he's a generic hero called skink starseer now
>>
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>>52744286
>bloodbound
chaos forces of khorne endlessly roaming the chaos realm and invading the old world whenever possible; large outposts in the badlands and dark lands
>arcanites
chaos forces of tzeentch infiltrating societies, greatest concentrations near the old world are in araby, also big forces coming from cathay
>everchosen
expansion of the background for the blades of chaos; dorghar shapeshifting abilities explain why he may also appear as a manticore
>ironjawz
they're orcs but not black orcs; there's not much to explain
>sylvaneth
additions to the wood elves
>>48087985
>>48088105
>>48088198
>>48088251
>>48111171
>>48113940
>>48113890
>>48113545
>>48111171
>>48111772
>>48110653
>>48110058
>>48110042
>>48109252
>>48109234
>fyreslayers
ancient lodges of dwarfs that followed grimnir at the time of his quest to close the warp portals during the great cataclysm, settled along the road from the mountains of not!rome to some places in the dark lands and up north
>overlords
dwarfs that started exploring the lands southeast to the world edge mountains, the distance with the main kingdom encouraged their alchemical experiments; the isolation brought by the great greenskins and chaos invasions on top of the earthquake signed their final departure as they took on the extremely useful gaseous substance that poured forth from the holes in reality high in the couds above their lands created by the catastrophic passage of a celestial object in millennia past (the great maw)
>stormcast
after having been damned by the chaos gods (mainly tzeentch) to roam on the winds of magic of the immaterial realm for centuries; sigmar finally found safe harbor and started plotting on how to help his empire despite his state of exile; he infused with his own power great heroes of ages new and past into an army of angels
>>
you retards have yet again been baited into talking about Age of Smegmar.

Jesus christ don't get tricked so easily, stop replying to obvious AoS bait, just ignore it. And to the AoS fags who come here, stay in your own fucking containment thread or shut up about your shitty setting when you come here, no one wants to hear what you like about it.
>>
>>52748056
But THIS is the containment thread.
>>
>>52747012
Did you get Aethergold course in engeneering ?
>>
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>>52745402
>>
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>>52748120
every AoSfag is also a Warhammerfag, not every Warhammerfag is also an AoSfag.
>>
>>52732280
this would be an acceptable design for 40k. But not for anything resembling Fantasy Battles.
>>
>>52749141
Its not fantasy battle tho, Fantasy battle is dead because no one was buying anything
>>
>>52749133
>post digital art wowtier art
fuckoff AoS shill
>>
>>52746538
how would you go about wiping Sylvannia off the map? Killing all the peasants? That just plays into the vampires hands.
>>
>>52749141
it's not acceptable for 40k either
>>
>>52747360
currently assembling 90 odd Dark Elves

it was meant to be a nice diversion from finishing my sisters of battle for 40k, but it's quickly becoming the bigger job
>>
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>>52749205
I'm not defending AoS, I'm explaining why AoS has a containment thread, and WHFB doesn't.

>>52749202
Fantasy Battle was never dead, and GW can discontinue the line and supporting the game, but you can't kill a Board game, or it's setting for that matter, the Setting is alive and well in millions of Books and the Minds of the people. GW doesn't have the power to can a Setting, they may have the legal right to add to it whatever they want, but every retcon and new canon is up for the peers to accept or refuse. You can't just undo 25 years of Lore being written by many different people, by ten guys working under a corporate schedule to tie up all lose ends and throw it in the trash.
>>
>>52749205
That's 8th ed art, falseflagger
>>
So if I want to play Fantasy, but with smaller unit sizes, which edition do I play?
My thought was the old Warband supplement, but we still want to use special units and warmachines and the like.
>>
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Is there more information about this?

I know 1st ed had serpent crawlers, so they could be the same.
>>
>>52749945
I suppose they could make for a neat slaaneshi themed-WoC army
>>
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>>52749915
How small is small?
If you don't mind going Oldhammer, third edition is very small scale.
>>
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I'm thinking about making a Human Levy Sylvanian Army. Looking for Sylvanian Knight models, not Vampires though, been playing with the thought of getting Morgul Knights since they fit somewhat visually into the Sylvanian Theme.

a penny for your thoughts. My friends/opponents wouldn't be bothered by it I guess.
>>
>>52750128
Most units being 10-15 models and horde armies like Skaven with 20-30 model units.

I'm thinking 6th would work for this but I haven't read enough of the rules or army books to know for certain.
>>
>>52750370
Aren't LotR miniatures too small compared to Warhammer?
>>
>>52750391
I'm not sure, aren't they the same scale?
>>
>>52750376
6th edition works.
I remember the average size of units being more in the 15-20 range, but a lot of that is just your personal preferences and how your local group plays.
>>
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>>52750429
>>
>>52750429
LotR is a realistic 25mm, Warhammer is heroic 28mm.

The range was designed to be a little bit out of scale to discourage mixing the two sets of models. I seem to remember one of the stipulations of the LotR license was no crossovers, and that included publishing images of conversions.
>>
>>52750429
They are smaller. And not in Heroic-scale so their arms and heads are not hileriously large like warhammer dudes.
>>
>>52750469
>>52750477
real shame. Never seen a lotr model in person so I had no Idea.
>>
>>52750391

Depends on the specific miniatures and what models you are using for other stuff. As long as it looks okay beside other units in it's own army.

At worst you could just say that because they are old warriors, and have no flesh, they are smaller than living knights.
>>
>>52750506
I don't think the mounted ones are as bad, I turned my riders of rohan into hex wraiths.
>>
Didnt found an AoS Thread, so Here i am.

Allegiance: Destruction

Leaders
Gordrakk The Fist of Gork (700)
- General
Orruk Megaboss (140)
Orruk Warchanter (80)
Orruk Weirdnob Shaman (120)

Battleline
10 x Orruk Ardboys (180)
- 6x Pair of Choppas or Smashas
- 4x Big Choppas
- Ironjawz Battleline
5 x Orruk Brutes (180)
- 1x Gore Choppas
- Ironjawz Battleline
3 x Orruk Gore Gruntas (180)
- Ironjawz Battleline

Battalions
Ardfist (40)
Brute Fist (80)
Gorefist (120)
Ironfist (60)
Weirdfist (100)

Total: 1980/2000


What do. You guys think?
>>
>>52733950
fuck off to your cancerous general
>>
>>52741391
Thanks for the input!

Yeah I'm currently struggling whether or not I should go with Fencer's Blade on my Sorc Lord or Sword of Striking + Enchanted Shield.
The former grants me an additional attack (which only gets useful if there is no suitable target to Unholy Strike), and necessitates that my foe can only hit me at the lowest on a 5-roll. The latter gives me an additional 2+ to my armour save (making it +2) but means that I can get hit at the lowest on a 4-roll. Sword of Striking + Enchanted Shield is also 15 points cheaper. Both options requires in practice the same roll for me to score a hit.
Writing it out like this makes me actually lean towards the sword and shield-combo. Would you guys agree?
>>
>>52749697
made digitally by the same faggot """"'artist"""""" that work on Shitmar, Shill.
>>
>>52749945
Cool finding
A naga queen was mentioned in monstrous arcanum but she reigned over the the kuresh hinterlands
>>
>>52751117
actually he made no artwork for AoS as far as I can see
>>
>>52751172
It's a shame that they didn't flesh out places such as Khuresh and Ind. Especially Ind would've made a quite interesting race to play as. Large swathes of lightly armed human infantry, loads of monsters of all sizes, and elephants. Ofc, everything would've been suitably blinged out as befitting not!India.
>>
>>52751313
The elites of the armies would've been pimpin' to the extreme!
>>
>>52751313
>>52751338
>poo in the loo
>>
>>52751117

It's a stunning, evocative, dynamic piece that has nothing to do with AoS and you just need to stop mate. Just breathe. It's OK.
>>
>>52751355

Fuck you're banal.
>>
>>52751454
>designated shitting armies
>>
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>>52751313
>>52751338
I guess the question is how to make it appropriately warhammery without being a simple history/mythology ripoff.

Then again, India certainly doesn't lack for intricate cultish iconography and skulls. Which is most of Warhammer's overarching aesthetic.
>>
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>>52749133
>You will never be gangraped by witch elves
>>
>>52750370
Fireforge recently released russians.
Might look cool with the right paint scheme.

Morgul Knights look cool though, but LotR stuff is pretty expensive (sadly).
>>
>>52751477

Yes yes. India. Toilets. Amusing cultural differences. Have a peanut.
>>
>>52751477
>>52751355
really funny and clever jokes
>>
>>52750776
what you're missing is your throat and six feet of rope
>>
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>>52751495
Make it a mess of political and religious infighting where cults run rampant while kinglets sacrifices whole villages to cruel local gods, who might just be Chaos daemons in disguise, to keep their dominion over their small city state. As there are plenty of humans around life is cheap for the ones who haven't clawed their way to the top. As such most commoners find their salvation in embracing the myriad religious organisations lead by charismatic gurus and powerful temple-states. There are the odd powerful empire/large kindom located on the Indish peninsula but these invariably only lasts for a couple of centuries before crumbling due to infighting or invading nomadic hordes or hostile indish states.
>>
>>52751819
Basically make it heavily influenced by Tzeentch without being a proper domain of that deity.
>>
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>>52751819
You'd need to find ways to tie it to existing warhammer factions.
Cathay mostly works because they have a lot of interaction with Skaven, Ogres, the Hung, cults of Tzeentch etc.
Ind and Khuresh are a little more isolated.

We know that Marienburg vessels travel to the Sea of Dread, below the Dark Lands, so there must be a certain amount of Old Worlder contact. You could take a leaf out of history and have a Marienburg East Ind Company.
There are the oft-mentioned Tiger Beastmen.
The Sour Sea opens onto the Sea of Dread too, and western Nehekhara is on that coast, so perhaps some Nagashi/Lahmian influence?
>>
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>>52751573
that's more Kislevite than Sylvanian though. I'm trying for armor that is very similar to Sylvanian Vampire armor, but on living horses.
>>
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>>52752057
The next best thing I can think of would be to maybe dark elf dark riders or highelf dragon knights and swap their shields and heads with helmeted heads and shield from the graveguard kit.
That might give you a similar result.
But yeah, the armor on the LotR horses is probably closer to that style.
>>
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>>52751967
Yes!
The coastal cities/states are probably dominated by a powerful if not outright ruling class of merchants with ties to foreign rulers and enterprises. A few colonial cities ruled by Old Worlders seems prudent aswell. I'd prefer to not keep the foreign occupation/interest too influential as the era which Warhammer Fantasy is "set in" didn't have a choke-hold on the indian subcontinent yet. However an increase in Old Worlder interests on the Indish peninsula seems like the right way to go.

The Ogres would be kept to good use as mercenaries in the armies of the more affluent kingdoms, perhaps even having evoled into an ogre warrior-caste with certain rights and duties. I could definately see a merchant kingdom relying on immigrating ogre tribes to form the bulk of their armies.

Regarding Beastmen I actually like the fluff invented by the folks working on that alternative storyline of the result of the End Times which had a Tiger-beastman form a mighty beastman-empire in Ind who sent out ambassadors throughout the world. Having certain kind of beastmen allowed, or even revered, in the Ind-cultures would be an interesting take on the traditional take of them. Some Indish states might even supplement their armies with beastmen levies from a specific Beastmen Warrior-Cast. Others might have priest-castes made up of specific kinds of Beastmen.

Regarding vampirical influences I would presume that there are an healthy amount of Death Cults secretly lead by vampires all throughout the peninsula.
>>
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>>52752057
looking at Norba Minitaturs right now, those knights are more or less what I'm looking for, Also looking at a few models of Gamezone but they look kinda low-quality.

Anyone had experience with them?
>>
>>52752281
>Also looking at a few models of Gamezone but they look kinda low-quality.
I only have some infantry models, I've seen some of the other stuff in my FLGS though.
Sculpts are pretty good, but casting can be bit or miss sometimes.
>>
>>52751313
>>52751495
>Ind shitters
Cathay is where it's at
>>
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>>52752375
good to know.

Gonna check that out.
>>52752256
the horses would fit but Dark Riders don't really fit my idea of Sylvanian Knights.
>>
>>52749697
What does that pic try to convey?
>>
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>>52752395
Not!China is way overrepresented as the exotic eastern power in fantasy. I'll take fantasy-India over it anyday!
>>
>>52752443
>Be me Jan 2008
>"Vampire Counts are coming out with a new book soon!"
>Saw what happened with the High Elf, Empire, and Orc books re:Art and Lore and such
>Buy 6E Vampire Count book to the confused stares of many players and staff in store.

One of the best Hobby-related decisions I ever made. Gods how that was (is) a sexy, sexy army book.
>>
>>52752443
If I were you I'd probably go for pic with a headswap.


https://www.games-workshop.com/en-SE/High-Elf-Dragon-Princes-of-Caledor
>>
>>52753061
Despite Not!China similarly being overrepresented, I was quite fond of WHFB's Nehekhara. Possibly because it was something more than "Here's a bunch of Tombs in the middle of nowhere with mummies inside", which is more than about 4/5th settings with them can claim.
>>
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>>52753132
**Not!China being similarly overrepresented with Not!Egypt.
>>
>>52753061
it's pretty interesting Not!China tho

Basically human elves with undead automatons
>>
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Is this a Vim-to Monk? It's from Forces of Fantasy (1st ed) page 43. The text doesn't say a thing about monks but she totally looks like a monk.
>>
>>52753305
There's really nothing else she could possibly be except maybe a generic monk, but since Vim-to monks are Warhammer's not!Buddhist warriors, it's probably safe to assume she's one.
>>
>>52754059
She could be some random imperial unarmed barefoot girl with shaved head.
>>
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Is Mordheim a good game? Just finished about six hundred hours of TWW, so want to move on until 2 comes out. I heard its medieval Xcom but alot harder
>>
>>52754157
the RNG fucks you up the ass all day every day and it's very hard to get into.

It's argueably easier to get into tabletop mordheim
>>
>>52753156
True
>>
>>52753156
human elves?
>>
>>52754357
As in highly elitistic, extremely sophisticated and a love for pointy head-gear.
>>
>>52754157
>I heard its medieval Xcom but alot harder
That's not it at all.
They tried to take a page out of Valkyria Chronicles game design book, but the implementation falls short of that by a mile.
X-com would have been nice. Would have been way better than what the game is now.

The only valid tactic is keeping your warband together and waiting till your opponent finds you and you can take them out 1 by 1. Which is boring and takes forever.
If you fail once your campaign is basically over if you lose good soldiers.
The AI is so bad they had to balance the game by making the enemy warbands better by default. That means if you play against a skaven warband on hard they can run all over you before you can do anything.

You kind of get the feel that the developers liked the original game and the setting, but the design choices and technical implementation of certain things (interface and ai) are lacking.
If you actually want to play the story missions you have to do a shitload of mindless grinding.

I can only speak for myself, but I was really disappointed after the initial hype of playing one of my favorite games as vidya went away.
>>
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>>52754357
They have a strong association with their own dragons, to the point of various higher echelons (the emperor, his guard, wizards) are rumored to descend from or actually be dragons in disguise, their own special breed of lion, can tap in to both Dhar (Yin) and Qhaysh (Yang), and impressive magical feats such as maintaining huge armies of stone automatons and calling down a comet which annihilated two-thirds of the Ogre population. Instead of Slaaneshi cults infiltrating their society, they have Tzeentch cults which may or may not still be accepted on some level.

I'm honestly shocked that there's not a single unit, mercenary or otherwise, from Cathay that's made it to the tabletop.
>>
>>52754689
Would be neat to see a fat eunuch on a palanquin surrounded by a regiment of terracotta automatons.
>>
>>52754733
It's certainly possible: https://1d4chan.org/wiki/Jade-Blooded
>>
>>52754689
There are stone dogs miniatures, but they are probably made to be Nipponese.
>>
>>52751313
Isn't Ind supposed to be mostly beastmen territory ?
>>
>>52754860
>Eventually all in the Bloodline wound up with cloudy eyes, translucent skin, and bright green blood which gives the Bloodline its name.
Neat!
>>
>>52747405
From the catagories given it's more like:

Vampires = Wights > Orgres > saurus > Grail knights > Black Orcs > Chaos warriors > Elves = Dwarfs > Mortal knights > Orcs > Humans > Skellymans > Skinks = Goblins > Skaven >>>>>> neckbeards

-Skaven get by with numbers and cunning, but the average rat is a pathetic genetic reject.
-Saurus are bred to snuff out chaos and be murder machines purpose designed by a spess god.
-Dwarfs are a bit more clumsy but harder than any other mortal race.
-Grail knights are the pinnacle of human magic enhancement without the side affect of detrimental mutation like Chaos warrior have
- Black Orcs are also purpose built from magic and powerful stock to kick in skulls
- The average Wight is a general and murder machine fueled by raw will and magic, the average vampire is much weaker but their higher end is the strongest in setting so it evens out.
>>
>>52750376
6th edition would work in that regard.
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>>52754860
>>52754970
>Every Jade-Blooded is revered as a living god by a cult of human followers, while for Undead they prefer Zombies and Wights. Jade-Blooded themselves prefer to avoid combat, transforming into Sneks to escape conflict. Everything involved in the Jade-Blooded is poisonous, from the snakes to their claws, their bite, even the air around them; every contact causes the Wasting Disease from which nobody survives which the cults call a blessing (ensuring that all victims touched by a Jade-Blooded die) and befuddlement as if they smoked some REALLY potent narcotics. Some Jade-Blooded have entirely lost the ability to fight or even kill, becoming like ancient infants that their cultists bring victims to with a pre-slit throat for them to suckle from. Others are more refined, having blood harvested by their cult from offerings which they mix into a hookah to imbibe their smoke.
Now that's a Vampire bloodline that my Nurgle-fetish can work with!
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>>52754937
If I'm not mistaken it's Khuresh that's mostly beastmen territory.
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>>52755098
Wait maybe you're right.
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>>52754937
>>52755098
there's no mostly beastmen territory, there's territory with a lot of beastmen.
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>>52731541
>>52751085

Bumping my own posts as I'm hungry for input.
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>>52755157
I would have loved if GW expanded on Warhammer after the Storm of Chaos trough an age of exploration.

Khornate Zulus, Cathai, Nippon, Elven colonies, oh my.
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>>52728096
You guys are pathetic, move on to AoS already.
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>>52755157
Well if a region is mostly woodland which is mostly populated by beastmen I'd argue that it's mostly beastmen territory.
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>>52755207
use that energy to make a new thread instead
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>>52755231
I'd love that aswell. Would allow us to keep our beloved universe while GW could pump out new minis inspired by later eras, such as the new ridorculous steampunk dwarfs.
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>>52753111
>Dragon Princes
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>>52755277
>Energy.
I'm a nurgle fan buddy. All I got is lethargic despair.
>>
>>52755234
beastmen don't have a monopoly on woodlands, especially in the east, there's goblins, orcs and plenty other things living in warhammer forests.

Argueably more Goblins than Beastmen.
>>
>>52752057
Maybe the perry bros monted Men at Arms ?
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>>52755324
Yes, it's true that more things roam the woods than beastmen in warhammer's forests. However, in what way do that contradict what I was saying?
Are you just saying that's it's possible that the sapient forests populations in questions aren't majority beastmen?
>>
>>52754632
>The only valid tactic is keeping your warband together and waiting till your opponent finds you and you can take them out 1 by 1. Which is boring and takes forever.

This. Got bored before getting one warband to lev 10. I liked the amount of skills and attributes but in the end the RNG and AI just fuck this game over.

You can't reload and permanent injuries and death are a thing so the only way to play is to play it safe.

Don't take any deployements that might fuck you up. Set up your warband as best you can and then just wait. And wait. And wait. For 5 turns or so untill the first scattered enemies show up to get stomped. It feels like an eternity.

And the fucked up console interface. You have to select every action by scrolling through all of them.
>>
>>52755340
I think I'll go for a mix of Gamezoneminiatures Mournful Knights and Norba Vampiric Knights as Sylvanian Knights Stand-in. And some Men at Arms as Peasant Levy.
>>
>>52755361
I doubt any forest is majority beastmen since Beastmen aren't as numerous as people think they are. No where near as numerous as Greenskins.
>>
>>52754689
To quote from an old post a while back:

>From the odd bits of lore that have been given about Cathay, they make heavy use of terracotta automatons, bronze cannons (that shot bronze javelins for some reason), enchanted fireworks (which created illusory figures in their explosions), one-horned ogres, stone temple-dogs and onyx crow-men, "Dragon-blooded Shugengan [that] hurled white fire and blizzards of murderous ice shards," bejeweled Gold Dragons, and finally at least some standard human warriors with swords and emerald green back-banners.

>I agree with the other anon that they should have a Qing or Ming aesthetic (perhaps with a too liberal does of Japanese and Korean), but it sounds like they make a lot more use of fantastical creatures than you'd expect, as well as gunpowder. This is not China of the Three Kingdoms (around 100-200ish CE), but a fantastical early-modern China like around 1600-1800 CE - you can get away with such a late date since they were grossly medieval in tactics for a while.
>>
>>52755714
With all those monsters and gunpower they kinda sound like Not-ChaosDwarfs: Chinese bungaloo
>>
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>>52755866
Considering how many people think China is nothing but spears, and Cathay would be an eastern Empire clone, I can live with it being more Chaos Dwarf-y. Though the bits of lore that post is taken from could be exaggerating in the same way they include half the High Elf army book in every other battle.

I wish I found it a bit more fun to talk about Cathay or Ind or the Southlands overall - there's a lot of cool potential to them - but they all seem so isolated from the rest of the world due to their lack of lore, and when most people work on trying to fluff them out it's either way too much stealing from history or far too little to the point it doesn't feel even semi-realistic.
>>
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Did Total War Warhammer basically improve life in Bretonnian? Because the Squire units are basically peasents that are given actual training, armor, weapons and a measure of respect. So in TWW Peasants have something they can hope to achieve, becoming a squire, instead of just squatting in dung piles
>>
>>52747647

Thanks I've found him now.
>>
>>52756312
old bretonnia has squires. stop this meme that they didnt
>>
>>52756312
Wouldn't squires just be squires?
>>
>>52756312
It's difficult to say, because we aren't sure if being a squire is something to aspire to. They don't seem to be knights in training, and they seem to be just trained and armored peasants that accompany their knights in battle (at least in theory). You could argue they're the like peasant companions some Questing Knights have in stories.

Personally, I wish they'd been fluffed out as being relatively well off peasants that could actually afford weapons and training, even if they weren't knight tier. It's not like all peasants are dirt-poor, and considering that CA seems to have done at least some research into how each of the factions are presented in the wargame and WFRP (they had to get those quotes from somewhere), I'm disappointed they kept the Foot Squires so vague. It really makes them feel like a unit that was included for game balance, not because they felt it could get squeezed in lorewise. As is, I'd ignore it.

Though I should also mention that most Men-at-Arms believe that Yeomen have a chance of being knighted for valorous deeds, though this is not true. So technically peasants can have something to aspire to.
>>
>>52749915
>>52750128

Yeah 3rd edition is the edition for low model count games.

Don't be fooled by that though, the rules are probably some of the most complex GW made.
>>
>>52749945

That's a really cool find anon, I really like old school fantasy stuff like this.

People sometimes forget that there's any multitude of creatures inhabiting the world that early get mentioned because they're not aligned to any faction (except maybe loosely to Chaos).
>>
>>52751085

Yeah I would go for the latter, doing some research it appears the Fencers blade is more popular than I originally thought but I still think that the shield combo will be better for an all comers list. If your opponent is Chaos or Vampire Counts I would maybe switch.
>>
>>52756650
Thank's.
Why would it be worthwhile to switch to Fencer's Blades against WoC or VC? Wouldn't the better armour save still make up for the lower roll required by my opponent to make a hit, since IIRC strength 8 is required to negate an armour save of 2+.
>>
>>52756443

I would say a squire is not a path to knighthood but in all other ways is like an apprenticeship. They on the Knights land, look after his armour and horse and other technical aspects of his estate but instead of becoming knights they maybe become retainers for the knight in older age? Scribes, teachers etc.

I mean, the knights can't do everything themselves and some things they can't trust to the normal peasants with no education, so there must be a 'peasant aristocracy' that has some limited education and can be trusted with the more technical aspects.
>>
>>52757011

I just meant WS 10 would be handy against other high WS opponents, for most opposition the standard Chaos Hero WS is more than sufficient.
>>
>>52757289
If I understand it correctly it basically comes down to whether getting hit on 4+ instead of 5+ (when facing something with a WS of 6 or higher) is better than 2 additional armour and 15 points to spend elsewhere.
>>
>>52757521
Oh and I guess the additional attack Fencer's Blade provides you could be useful in some scenarios.
>>
Would it be crazy for a Dwarf to use a sword? Would it be heresy if a slayer used one?
>>
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>>52757592
I don't think there's any specific in-character reason Dwarfs don't use swords. Maybe they're considered a little Elven.

The reason the models don't use swords I think is mainly flanderisation. The use of axes and hammers distinguishes them from other races so over time they shifted to use those weapons exclusively.
>>
>>52757592
I can't see why that would be the case. In fact some of the universes' most famous swords, the Runefangs, are of dwarven make.That means that atleast previous generations of dwarven culture were used to swords enough to make masterly crafted ones. As dwarfs are conservative little buggers I have no doubt that they've kept this tradition alive within their culture.
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>>52757659
>That picture.
I've always wanted a fantasy universe with a dwarven not!Rome
>>
>>52757659

Just wondering if it would be too outlandish for a slayer to use a sword or any other weapon he can get hold on. Or does he stick to hammers and axes since he's traditional enough to take the slayer oath that he would stick with the same kind of weapons Gudrun used when he became the first slayer.
>>
>>52757732
Aren't Slayers oathbound to make their outmost in defeating their opponents? As such wouldn't they be forced to use a sword if it would be more powerful than their current weapon(s)?
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>>52757732
In terms of canon, there's precedent. So go for it.
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>>52757791

That's actually spot on i wanted a dwarf sailor turned slayer who used cutlass and maybe boarding axe due to familiarity but it's falling into snowflake territory and outside the stereotype.
>>
>>52757823

Minus the ranged weaponry of course.
>>
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>>52757823
Long Drong has you covered.
>>
Fresh Bread

>>52758008
>>52758008
>>52758008
>>
>>52757202
There are at least architects and priests with knowledge and other skills, though apparently some Bretonnian nobles aren't all that martial and go through the motions of becoming a Knight of the Realm, only to focus on other things afterwards.

I don't really enjoy the idea of a 'peasant aristocracy,' personally. The idea of Bretonnia being so backwards it doesn't function without peasants stepping in behind the scenes kind of bothers me.
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