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/cyoag/ - CYOA General

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Thread replies: 385
Thread images: 90

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Previous thread: >>52663575
Archives and other resources: http://pastebin.com/vrqYhnpu
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>>52673996
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I just got done sifting through ~9k mecha musume images on the booru.

Expect an autistically detailed "be the cyborg girl" CYOA sometime later this year.
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>>52674042
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>>52674053
>>52674047
looking forward to this
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>>52674067
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>>52674047

Do I have to be the Girl?, can't I pick one instead?
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I'm working on a new CYOA. I just started and do have some other things going on, so no ETA yet. I hope you guys like it.
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>>52674086
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>>52674126
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>>52674042
I'm going with schizophrenia, psychological trauma, and alcohol.

These choices will allow me to choose Thomasine Luby, Catrina Deresiewicz, and the tulpa. I would romance the hopeless romantic Thomasine Luby and make her my wife. Catrina Deresiewicz would be our mutual friend. She seems very fun to hang out with. Schizophrenia allows me to literally make my tulpa real (she takes the place of the entity). I would have fun with my tulpa/entity in lucid dreams every night.

Alcohol would allow me to provide for myself very easily if necessary. I would go to a brewery and privately show my power off to the person in charge of the brewery. The deal I would make with them would allow them to mass produce superior alcohol that tastes great and does not cause hangovers. This superior alcohol would be cheaper than normal alcohol, since they would only need to bottle water. I would do the rest by changing that bottled water into alcohol. I would get a large cut of the profits and quickly become wealthy.
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>>52674141
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>>52674160
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>>52674172
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>>52674099
>I'm working on a new CYOA. I just started and do have some other things going on, so no ETA yet. I hope you guys like it.
Cool.
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>>52674190
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>Just waifu shit
When will these threads be rename CYOW?
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>>52674232
Hey, there's >>52674088 and >>52674049
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>>52674221
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>>52674232
It's not my fault I'm too ugly for love irl?!
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Can I just point out how odd it is that pedophilia in cyoas is considered perfectly normal.
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>>52674276
>Can I just point out how odd it is that pedophilia in cyoas is considered perfectly normal.
What exactly are you referring to?
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>>52674276
I can only recall one off the top of my head, and that's because it is in this thread.
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>>52674099
I don't remember Angelanon having such trip code, can you prove it that this trip is true trip?
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>>52674283
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>>52674276
>>52674290
I think he's talking about CYOAs where it's okay to fuck children in-universe. Because if he means in general, someone needs to pull out "wheredoyouthinkweare.jpg".
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>>52674304
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>>52674294
Quick search through 4plebs gives plenty of matching results.
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>>52674319
do you have any proof to back it up?
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>>52674316
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Rolled 15 (1d20)

>>52674053
random it is
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>>52674328
Instructions:
>go to 4plebs
>open the advanced search thing
>paste that tripcode into the appropriate search field
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>>52674374
>go there and educate yourself, I don't have to prove that it's real angel, just believe anon
I don't see any proofs, if you show me that she had that tripcode when posted pictures about herself I'll believe you
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>>52674290
Probably loli waifus. And don't give me none of that "she's 5000 years old" bullshit.
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>>52674407
What I gave (instructions on how to search for a tripcode on 4plebs) leads you to the proof of what I claimed (plenty of matching results when searching for a particular tripcode on 4plebs).
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>>52674407

http://archive.4plebs.org/tg/thread/47847600/#47847670
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>>52674445
>Trying to educate a frogposter
It'd be faster and more productive to just get a cinder block and beat yourself until you're unconscious.
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>>52674099
If only you were a male version of yourself. You'd be much cuter as a submissive gay nerd obsessed with angels and homosexuality.

Still one of my favourite namefags though.
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>>52674522
Your most favourite, of course, being me.
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>>52674519
That's speciest. Apologize.
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>>52674099
Why angelanon visits this threads, just to suffer?
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>>52674543
I have a headcanon where you and angel are cute boys, and you're his/her sadistic master.

I like you but I hate your cyoas. Sorry.
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>>52674543
Well, you fill all of his criteria for liking. Being a shitposter, annoying, massive faggot and namefagging. I fact, I personally believe you exceed Angel in all of those aspects.
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Hey guys. Thinking about working on that CYOA I mentioned in the last thread. Want to know if you guys think these perks sound balanced or not. (Base points for both categories are 30)

https://pastebin.com/AgchrReR
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>>52674550
No, frogposters are scum.
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>>52673574
Anon, this is /tg/. We know players and we know DMs. Sometimes it is work to make sure your players don't go off the rails and try to stay on the adventure you planned.

>>52673610
I made my Carapace build for fun, I didn't really care about it being the best build. Then Wyrm took offense to some of my wording, so I countered by saying I could totally kill his build.

>>52673947
I think it was Myspace. People hated the auto-play music you could put on your page.
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>>52674089
That's generally what I prefer as well.
Better to pick a girl than to be one.
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>>52674578
I find it worrying how those perks can have such an enormous impact on the premise. Some tell you nothing about yourself, others give you an extensive background with familial relations.

"You won't die until you die" isn't a perk. That's how dying works. Might sound bitchy but this is a huge pet peeve of mine.

Alpha is my fetish so I'm happy you included it. Worrying about those equipment points though. Items are generally worse than innate powers so I tend to avoid them.
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>>52674578
1.how strong are companions, is having one is as good as having 10 extra spells?
2. What does "You can't shoot to kill. Any attack that would incapacitate instead kills.", so you can't use firearms to kill, but every your strike will be fatal?
3. Hitler doesn't have special Hitler powers or forced to look like Hitler
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>>52674283

Symbiosis
Star spawn
Obsidian skin

I am the eldritch abomination now!
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ENOUGH WITH THE WAIFU SHIT
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>>52674678
You just reminded me of the scat trap goddess cyoa. Thanks, I need more therapy now.
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>>52674651
>"You won't die until you die" isn't a perk. That's how dying works.
I think the implication is that you can't die in an narratively unsatisfying way. You're not going to get hit by a truck or something, or fall wrong and get a fatal concussion, at least not in the near future. It protects you from mundane, everyday "realistic" deaths.
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>>52674678
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>>52674703
Unless it's when Hades wants you to die. But indeed, it's very strange power and potentially cyoabreaking
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You get to take one CYOA autor of your choice on a trip to japan for a full week all expenses paid and you can bully them to your heart's content. Who do you choose?
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>>52674738
Define 'bully'. How far can it be taken?
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>>52674703
You don't need a perk for that. No one on this planet imagines/plans/daydreams about his adventure in a cyoa only to suddenly go "-oops, tripped and broke my neck. Guess I'm dead now. Too bad cause this was shaping up to be a fun adventure."
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>>52674651
I don't like prescribing 100% how people want to play. I might re-write highborn/alfa a bit to open them up.

I would still like to offer that though, for people who want it.

It's a little bit more precise in this. Basically, you won't die until your life is "complete". It means you won't suffer a death before you've wrapped up all your affairs. But once you have, that's it.

Equipment will include magical equipment, magic is purely abilities, so it should be somewhat balanced. And there is the possibility you will have your abilities disabled, so I'll try and make it balanced.

>>52674668
1. It would depend on your playstyle. Maybe a little better.
2. It means that you can literally only shoot to kill. Obviously, throw a rock at a dragon, and it won't drop dead. Shoot a man in the leg? You hit an artery and he dies within seconds.
3. Die Glocke isn't actually Hitler. You just have strong connections to the Nazi government. Whether directly or indirectly.

>>52674727
It's Erebus, not Hades. Though that's given me a bit of an idea.

Maybe have it so Erebus can get you out of passable things, but obvious deaths, like decapitation means that Hades can't turn a blind eye.
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https://pastebin.com/ftGDidtX

Here's some Talon soldiers made for Boarding. About 53mil, but you get 6 soldiers all with at least 8 Skill and 8 Equipment (in Star Dust).
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>>52674578
I want to be a powerful mage but my family being mages really breaks immersion.
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>>52674738
SDA, I'd take them to all sorts of weeb places and then bap them every time they acted like a weeb.
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>>52674769
>Die Glocke isn't actually Hitler. You just have strong connections to the Nazi government. Whether directly or indirectly.
what do you mean I can't play an actual Hitler clone, oh the humanity!

>2. It means that you can literally only shoot to kill.
Then it means there is typo
and should be
-You can't shoot to maim.
instead of
-You can't shoot to kill.
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I remember when scientist was the most notable name fag, he doesn't seem to namefag as much anymore tho
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>>52674816
Why? are you too good for the family business? eh? you ungreatful child
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>>52674833
I mean, you could fluff it as you being a Hitler clone. Play fast and loose with the backstories, I won't be offended.

>Then it means there is typo

Quite right. I'm a retard. Will fix.

>>52674816
Is... this a ruse? Are you meming me son?
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>>52674099
How does it feel to know that no one cares about your CYOAs or builds, and people only give you attention because they want another, better look at your puffy nips?
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>>52674846
If you give my mom magic powers, people are going to suffer. Lots of people. In terrible ways. Imagine body horror. Now imagine something worse because that was too mild. Yeah, stuff like that to each and every person who looked at her wrong. My dad would probably rape people. Young people. I don't know which of them is worse.
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>>52674861
No. I legitimately don't want my family to be magical. You'd understand if you knew them.

I'll probably be a naughty anon and interpret that perk as being adopted into a mage family for whatever reason.
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>>52674887
Well you should be on your way to fix this mess then
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>>52674884
>no one cares about your CYOAs or builds
I disagree, I care about builds, they are so interesting to break
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>>52674929
Well, if you want anon. We're all here for escapism. You could always interpret it to mean you were born to another family.

Do whatever means you'd enjoy it the most.
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>>52674845
tfw wasted your life here since before the star dust cyoa existed
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>>52674887
you have to be 18 on this website
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>>52674578
Oh, also, could I ask which of these factions you least like? I'm considering replacing one of these factions with the Knights Templar.
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>>52674304
>Name
Rick Danielle
>House
Medeor
>Year 1
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Immunity
Psionics
>Year 2
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Psionics
Thrown Weapons
>Year 3
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Psionics
Thrown Weapons
>Year 4
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Psionics
Intuiton
>Extracurricular Activity
Sports Club (Football)
Now to think of a backstory that doesn't suck
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>>52675030
Sauce?
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>>52675005
Imho Brotherhood of Erebus
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>>52675005
Germans. They're not bad but they make your cyoa quite comedic.
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>>52675005
Erebus.
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>>52674726
communism blows but its waifu sure doesnt
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The second time this is/will be posted, I believe.
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>>52675218
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>>52675005
I don't have a least favorite, but I also don't have a most favorite, so please axe one so I can be a Templar.
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>>52675230
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>>52675194
That's why you have to teach her the benefits of monarchy
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>>52675247
I want my dick to be his throne.
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>>52675077
>>52675173
Two votes for Erebus...
>>52675114
And one vote for DOG.
>>52675238
And one no-vote.

Personally, GRU is a bit of an uncomfortable one. Erebus is the least significant in universe, though, so it'd work reasonably well to axe that.

I'd rather not get rid of the DOG, though I might tone down some of the more silly aspects of them. The lore I have planned has them pegged as some of the most evil motherfuckers on the board though.

Worse, arguably, than the Cults.
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>>52674126

>Body:

Male - 0 points (80 point remaining)
Feminine - 5 (75)
Beauty - 10 (65)
Disease immunity - 5 (60)
Change age - (back to 18) - 5 (55)

>Other:

Pheromones - 10 (45)
A perfect fit (this works for receiving, too, right?) - 5 (40)
Skilled - 10 (30)
Porn logic - 20 (10)
Read desires - 10 (0)
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>>52674042
Damn, this hurts.
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>>52675340
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>>52674049
Ayyy OC.
Abandoned
Sera
She seems like she could use someone at home
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>>52675370
>OC
Not OC, I remember it from year ago, author was bad at English but good at drawing
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>>52675370
>Ayyy OC.
Nah, it's been around for a time.
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>>52675318
I wanted to post that, but restrained myself.
Thanks champ.
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>>52674126
Masculine build:

>Body:

Male - 0 points (80 points remaining)
Masculine - 5 (75)
Muscular (is this redundant with 'masculine'? I'm taking it just to be on the safe side.) - 5 (70)
Disease immunity - 5 (65)

>Other:

Pheromones - 10 (55)
Perfect fit - 5 (50)
Harem - 10 (40)
Skilled - 10 (30)
Porn logic - 20 (10)
Read desires - 10 (0)

>Friends and lovers:

Forgot about this section before!

Francine (partial wincest)
Valerie (partner in lewds)
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>>52675443
Sauce?
>>
So I'm thinking about making my first CYOA. I have a bunch of ideas, but they fall into one of two categories:
1. Decent idea, but not something a creator as inexperienced as I could pull off.
or
2. Completely doable idea, but an idea that I've seen so many times, I'd probably just subconsciously remake another CYOA.

As such, I've come to ask you /CYOAG/, got any decent ideas to get my creative juices flowing? I need some inspiration.
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>>52675462
Make a waifu cyoa.
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>>52675462
Just make a bunch of them #2s until you feel ready for a #1.
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>>52675462
Make a cyoa about killing redundant waifus in exchange for boons.

Or something with vampires.
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>>52675462
Make an ironic joke cyoa that takes you over a week to do.
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>>52675462
>got any decent ideas to get my creative juices flowing?
Write. That's it. Just keep writing. Don't stop. Once you're finished read over it and write some more. The juices are already flowing. Don't cut the flow by not writing.
Don't worry about it being bad, about the ideas being used before, or whatever else is bothering you. So long as you put in the effort to finish it then it's all good. Original Content is Good Content.
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>>52675482
I guess so... but when I say they're trite I mean TRITE in capital letters. Trite enough to make me question my status as a freely thinking individual.
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>>52675461
Of the picture? I just Googled 'perfect male body'. I think it's on Pintrest, maybe?
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>>52675524
Welp... you're probably right. Thanks for the advice.
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>>52675527
Make and post one, so we can all see just how trite they really are. Maybe you're just being a bit too hard on yourself.
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>>52675462
A CYOA idea I began work on ages ago but dropped in favor of working on a different one:

You are the ancient evil, sealed away for thousands of years. The CYOA isn't really about designing your own powers per se, but rather designing the prison you have been locked up in - and how you will get out. Perhaps it is the sword of the hero who had banished you, sealed by magic rituals in some far-forgotten tomb. Perhaps you are locked away in the ultimate cell, with your jailers being the key to to unlock the way out. Perhaps, even, it is a prison of the mind - your body taken over by the forces of good while your true self is locked away, constantly being tempted to redeem your dark ways. Choice-wise, it would have just enough decisions, and be just open-ended enough to encompass practically every build conceivable; think back to stuff like Domain Master.
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>>52675462
Or you could make a short but humorous one that fills a specific niche you don't see much of.
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>>52675565
I usually am. The thing that has always held me back from art is that I'm a far better critic than I am an artist. I'll try though, thanks.
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>>52675643
Do it. I call the few things that I do make shit but they're generally well received.
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>>52674047
I shall look forward to this opportunity to become a cute mecha musume!
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>>52675602
That idea is great, but I think a bit ambitious for me. However, by way of a convoluted, winding train of thought it sent my ADHD-addled mind strolling down, it has given me an idea.
Thanks! I think I have an idea.
>>
>>52675462
Stop me if I'm projecting to hard but Anon all I got to say is don't destroy any of your practice work no matter how bad you perceive it in a fit of self loathing, you may see an old piece in a new light and find a way to bring a new take on it.
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>>52674047
Looking foward to it
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>>52675748
This. The first thing I was trying to make I deleted in a fit of "What the fuck am I doing."

I regret it solely because I deleted the glory of the White Juzoboy Soapstone, the greatest item in existence.
>>
>>52675748
Kek. I've tried making something like 4 times by now and have deleted all of it in fits of self-loathing. We are one, anon.
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>>52675824
I can't start drawing because everything I draw looks like shit (big surprise) since I have no practice.
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>>52675805
Huh. Didn't realise that loyalists to Our Boy were still around.
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>>52675915
It was long ago that I tried making it but even now the threads and their beauty are fresh in my memory.
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>>52675805
>>52675824
>>52675462
I don't think everyone needs to aim low. In fact, I'd argue the exact opposite. People will tell you to start small with easy-to-grasp concepts. I say to assess your own capabilities and go all out, because if you aim low, oftentimes your CYOA will just be forgotten in a few days. That'll probably kill your motivation and I see it a lot here. If you want to make a lasting impact, you should do your best to make something good, don't you think? Practice is good, yeah, but there's no harm in practicing with your best.
>>
I'm curious, have any CYOAs that were otherwise decent ever faded into obscurity/been received badly solely due to being way too fucking long? I've been toying with something for a month or so now and am struggling to get it below 25k words.
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>>52674042
Generalized Anxiety, Depression, Paranoia
Psychological
"Work"
Melania Wetmore, Cara Gizanis, Your Waifu

Hey, let's go with my actual issues and the fact that I've actually created a tulpa, because why not.
>>
>>52675986
No.
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>>52675939
The things I would mention though are that I suck at photoshop and don't really know what goes into writing a CYOA. There's also the fact that engaging in a lengthy project is probably more likely to kill my motivation than low response.
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>>52676026
I sucked at photoshop and didn't know what went into a CYOA either. Everyone here was that at some point.

I'm not saying to be overly ambitious, just that you should make what you really want to make and do it at the best of your abilities.
>>
>>52675986
yeah, if you're going over five pages of content and you're just mediocre then people will call it shit.
>>
>>52676010
>I've actually created a tulpa
Me too anon. Tulpa is best girl
>>
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>>52675318
I'm glad you enjoyed it. Working on something similarish right now.
>>
>>52675340
>>52675364
I choose to be an Aetherial god.

Weather and Offense are my Major Themes, and Hunting, Debauchery, and Health are my minor themes.

A wild, masculine god, furious and untamed, brimming with might. Unbound by any, sometimes viewed as a dangerous liability. Fights, fucks, and keeps you strong throughout.
>>
>>52675340
>>52675364
>Celestial
>Death, Wisdom, Order, Defense
>Justice, Home

Thought about taking Agriculture, but I figured it would be best to NOT bet on some other god-to-be being willing to take that one. Basically, though, I am Civilization Itself.
>>
>>52676073
Thanks for the encouragement. I'm putting an option in just for you. You'll know it when you see it.
>>
>>52676073
You suck at a lot of things still. Like balancing, with the way you want to shit up popular ships.
>>
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>>52674304
>Name
Victor Kell
>House
Obcultus
>Year 1-4
Martial Arts
Small Arms
Investigation
Abjuration
Assuagism
Cybernetics
Ki channeling
>Extracurricular Club
MMO
>>
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>>52676409
It's like you haven't been reading any of the discussions in the past few days, my man.

Are you the faggot who thinks I'm making the Carapace carrier-tier speed because I'm nerfing hull reduction mods a little bit? I don't think I've seen as bad as an overreaction as that and I've seen some shit.
>>
>>52674726
Capitalism or Communism Girl should be the college educated one. Fascism is an illness of the mind that cannot survive proper education, and communism is a illness of the mind created by education.
>>
>>52676525
I've read it. My view is that making Destroyers slow just kills their niche, and boosting Cruiser weaponry just makes them even more irrelevant. You have to realize that trying to make them balanced just eliminates their combat role.

They're not going to be able to use their weapons on any smaller ships with that kind of tracking. So they get torn apart by Frigates and Fighters. Then you're also buffing Cruisers to be better offensively, in which case the Destroyer doesn't have a chance against them either. So what's the point of the class?
>>
>>52676617
>>52676525
To clarify, I meant balanced as in a speed/offense balance, IE middling instead of focused on either.
>>
>>52676525
>>52676617
Maybe drop the Destroyer class entirely and make corvettes!
>>
>>52676579
>implying

Everyone smart who isn't brainwashed knows Fascism is the one true ideology.
>>
>>52676640
Corvette role is already filled by Frigates.
>>
>>52676579
Is that why it was popular among the educated elite before the popularization of socialism among them?
>>
I made a new Star Dust build, focused on boarding and killing the crew to take over a ship, then selling it off.

https://pastebin.com/qf2y1ZTv

I originally wanted to us a Orphanim Hull, but the Pyramid had a better hull level, and I had money left (I didn't want to take Demigod, but I ran out of money outfitting before that, though it gave me a bit too much money). Basically it tanks hits while using e-warfare to disable the enemy ship, then sends in a ton of soldiers to kill everyone on board.
>>
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>>52676653
>Fascism
>not the madness which comes with knowing the truths of the elder beings
>>
>>52676657
Nah, he's mentioned that he's been tempted to make an actual corvette class. If he's killing destroyers, he might be tempted into just removing them and putting in corvettes for maximum cozy.
>>
>>52676677
>Cozy
I don't get this meme.

Also Corvettes would be so similar to Frigates you'd run into the 'what's their actual niche' problem again.
>>
>>52676694
Corvettes are Serenity/Millennium Falcon ships, for entrepreneurs without the capital or need for a full frigate. There's no niche from a military standpoint, except perhaps as scouts and messengers, but they're popular civilian ships.
>>
>>52676617
>My view is that making Destroyers slow just kills their niche
My view is that destroyers being as fast/faster than fighters is stupid as fuck. Boo hoo you lose 2 points in navigation, cry me a river.

>Then you're also buffing Cruisers to be better offensively
Destroyers are still capable of flying circles around cruisers, have good tracking to address smaller ships, and can outfit their saturated number of spinal mounts with T3s for whale busting.

The difference is now cruisers can actually fight back and not be useless against them like they are right now.
>>
>>52676720
The Rhino is basically the Millennium Falcon, jesus dude.

Also nice going, you being pedantic about some other anon's wording is what lead to SDA nerfing Destroyers.
>>
>>52676733
Please, I don't deserve such flattery. I wish that my mere pedantry had enough pull to make SDA do anything.
>>
>>52676721
Speed isn't a Fighter's thing. Being small so carriers can send out huge swarms of them is their thing.

>Flying circles around cruisers
Not with that severe speed nerf. They're similar now.

>Good tracking
But they don't. Close only counts in horseshoes and hand grenades. Putting Destroyers all down in the teens means that Frigates and Fighters are too fast to hit, being closer to their speed doesn't mean anything.

>Whale busting
Cruisers do it better.

>Cruisers can actually fight back.
Cruisers are now better ships all around. So the question is, what are Destroyers FOR? What is their battle role? Too slow for smaller ships and on par with larger ships that have better firepower. Other than price, why would you build them?
>>
>>52676752
>other than price
Because six or seven destroyers would wipe out two or three cruisers. They may (or may not) have reduced solo potential, but they're still eminently viable ships.
>>
> Making another metal themed CYOA.
> Mention in the races section that skeletons are the most musically gifted.
> Looking for images for the Bard class abilities.
> Found almost no normal fantasy looking motherfuckers playing guitar.
> Literal shitload of skeleton guitarists though.

I like the internet sometimes.
>>
>>52676773
We're not a fleet. We're an individual, who can field maybe three ships at most, if they're all cheap. Cruisers aren't even that much more expensive
>>
>>52676792
Then pick a cruiser and stop bitching.
>>
>>52676807
Poor balance and making an entire ship class terrible are an issue with his CYOA. There's nothing wrong with criticizing that kind of decision. SDA is quite capable of defending himself, so if you don't actually want to debate anything and just want to puff out your chest and stick up for him, then there's no point in any further replies from you.
>>
>>52676824
You asked what the purpose of a ship class was. I replied. Your response didn't change the validity of my reply, so I didn't feel the need to add anything to it. Yeah, SDA can defend himself, and he has, admirably; his responses to all of your nonsense have been on-point. But your incessant whining is getting tiresome, and engaging with you myself is my way of making you less annoying for myself.
>>
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>>52676807
>Pick a ship with a completely different tactical role
>>
>>52676752
>Not with that severe speed nerf. They're similar now.
I can't even fathom the amount of delusion you're getting from this. You're so insecure that you think a nerf to hull reduction mods makes destroyers as slow as cruisers?

The fastest fucking cruiser has 8/25 navigation, and the slowest destroyer has 10/25 navigation, a solid entire tier lower. Meanwhile the fastest destroyer has 16/25 navigation. The fastest cruiser can not even reach that with full navigation mods as it is.

Please kill yourself, your logic is maddeningly stupid.

>But they don't.
No idea where you're getting this from.

>Whale busting
Cruisers are also much easier to hit and I have already mentioned that they're getting a price increase to compensate for their hangar bays increasing.

>Cruisers are now better ships all around.
No idea where you're getting this from.

And remember that this all stems from the fact that I'm just going to make it harder to get hull reduction mods. I'm appalled at how autistic you are.
>>
>>52675522
>tfw I did this and the result was so autistic I was too embarrassed to ever post it
For reference it was a parody of the Worm CYOAs where every power was just a different variation on omnipotence a la http://powerlisting.wikia.com/wiki/Category:Omnipotent_Powers?display=page
>>
>>52676721
>>52676617
>>52676525
I'm of the opinion that Destroyers should be able to match the speed of fighters if someone wants to invest down that path, but I think it would help if you explained exactly how much of a difference exactly one, two, or three speed makes in a battle.

Could I still dogfight with 23 or 24 nav fighters with my 20 nav destroyer? Or would I have to rely on my missiles and point-defense?
>>
>>52676877
He's saying that destroyers now have NO tactical role. The fact that you have this reaction underlines how ludicrous he's being. Obviously they're very different ships, so his statement that
>cruisers are now better ships all around
is stupid.
>>
>>52676881
It's worth it to get those few replies from anons who thought your were was legitimately funny.
>>
>>52676910
I'm not, because that's gamebreaking without consequence to me.

Destroyers are still going to be able to get up to 24/25 navigation, you just have to sacrifice 2 rooms per hull reduction mod now. Their base stats are remaining untouched.

I seriously am appalled at this >>52676752 overreaction. Destroyers are still the best class to invest into considering pricing.
>>
>>52676880
You keep acting like the Carapace is the only Destroyer when most of them are 10-13, not much faster than a Cruiser. Also, the slowest Destroyer has 9 navigation.

>No idea where you're getting this from.
Tracking is decided by the weapon. So there's no functional difference in anyone's tracking EXCEPT for things like Spinal Slots where Navigation takes that place. So now that Destroyers are slower, that means they don't have the tracking in their spinals to deal with smaller ships.

>Cruisers are easier to hit
They're about twice as big. I don't see how that makes them much easier to hit.

>Price increase for a hangar increase
That's effectively a null balance change because they're getting more added along with the price change.

>No idea where you're getting this from.
More weapons, better armor and shields, more space, nearly equivalent speed, and hangars in addition, meaning that a Cruiser is never alone.
>>
Can we get back to posting CYOAs instead of autistically arguing over a tl;dr SF one?
>>
>>52676963
>that's gamebreaking
That a single fighter can't take down larger ships? It's not supposed to, SDA.

>Destroyers are still going to be able to get up to 24/25
They've never been able to do that. The Carapace did 23. All other Destroyers were closer to 17-19.
>>
>>52676963
>Pricing
The problem with the pricing argument is that, with how prices are, you're only going to get one ship of Destroyer or higher. It's a lot easier and cheaper to just upgrade to Battleship than to buy and full outfit 2-3 Destroyers.
>>
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are there any similar ones
>>
What's a good font to use for the title of a fantasy CYOA? I have the text in a normal, legible font, because I personally can't stand when most of the text is weird and hard to read, but the title can, and should, be a cool font.
>>
>>52677023
Someone just posted that.
>>
eta on zodiac?
>>
eta on necromancer?
>>
>>52677083
Depends, but Cardinal is pretty fancy looking while still easy to read, though it's very ornate.
>>
eta on the unification of the Human race in a grand crusade to claim the very stars themselves?
>>
>>52677083
Times New Roman
>>
>>52676964
And the average navigation for cruisers is 4-6. That's almost half, anon.

>Tracking is decided by the weapon.
Good thing you still have a healthy amount of broadsides, point defence, and no restriction on hangar spaces to address smaller ships.

>They're about twice as big.
And thus twice as easy to hit. You're also forgetting radar signature on a larger vessel that likely has more tech on board.

>That's effectively a null balance change
And destroyers retain their favourable cost-performance ratio.

You're forgetting ship discount rates. It's easier to field support destroyers than it is to field support cruisers.

>More weapons, better armor and shields, more space, nearly equivalent speed, and hangars in addition, meaning that a Cruiser is never alone.
It's funny because it's cruisers that have tracking problems if they opt for T3 loadouts, which is their intended role.

They do not have equivalent speed, you idiot.

Hangars to address the problem they face against smaller ships.

At the very most, I'm going to add more broadsides to destroyers, but I'm not touching navigation or anything else.

>>52676987
>That a single fighter can't take down larger ships?
That, while the fighter can't take down larger ships on their own, it's stupid that a ship that -can- take larger ships on its own can move as fast as good as a fighter can.

>The Carapace did 23.
23, then. 2 less navigation than a fighter, which they're still able to accomplish, but now not every Carapace will have it unless they're willing to make the sacrifice.
>>
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>>52676985
You should leave for awhile, anon. I know you seethe at my presence, but I'm going to be here for awhile yet.
>>
>>52677199
The smug that is yet to be hath retroactively banished him.
>>
>>52674099
Very nice.
>>
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>>52677222
>>
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>>52677083
>Font
Use Tahoma.

Don't use Tahoma, use a Lucinda font or Nyala. Maybe Centaur but they're all still very basic to read while being elegant enough. Under no circumstances do you use some shit like Beastform. Absolutely banned.
>>
>>52676963
So the only change is to the Hull Reduction? That's not as worrisome as I originally believed. A carapace destroyer with 21 nav seems more than fast enough to defeat all but a handful of non-standard ships.
>>
>>52677242
Yes.

I am going to reiterate that destroyers are my favourite class and I am still convinced that they are strong.
>>
>>52677168
By default, yes, but the way proportions work, the gap between your average maxed out Cruiser at 13 nav isn't much different than your average Destroyer at 17. Less than a third again as fast.

>Good thing they still have...
They do, but it's the same tracking everything else has. You said Destroyers had good tracking, but they don't, because it's the same potential tracking everyone has.

>Twice as easy to hit.
Not accounting for the similar maneuverability, and superior point defense, shields, and armor that reduce hits and make the ones that do impact less relevant.

>And Destroyers retain their favorite cost-performance ratio.
They get an extra nerf over other classes, reducing whatever ration you're talking about.

And see >>52677006 for further aspects of price.

>Cruisers have tracking problems for T3 loadouts.
For reasons above, I think there's no real difference for smaller ships, both Destroyers and Cruisers will fail to hit them.

>Hangars address the problem they have with smaller ships.
Which contributes to the problem Destroyers have in that they're ineffective against Cruisers now.
>>
>>52677138
>>52677239
Since you seem to have moderately strong and fairly well-thought-out opinions, Anon-2, what do you think of Anon-1's suggestion of Cardinal? I'm leaning towards it.
>>
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>>52677274
Cardinal is okay. There are a couple letters that could stall a reader and make them second guess the title, but as long as you don't use all caps for the title and just make it an appropriate size instead, you should be fine. It's fancier than the ones I posted anyway, and I'm a stickler for function over form.
>>
>>52677222
THE TRIPS AND DUBS

THEY WARN OF THE SMUG

THE SMUG THAT COMES TO CONSUME
>>
>>52677023
The Village CYOA:
Architectural Style:
>North Vernacular
Climate:
>Temperate:
Geographical Features:
>Mountains
>Plains
>Rolling Hills
>Woodlands
>Volcano
>Beachfront
>Rivers
>Islands
>Cave Systems
Living Accommodations:
>Old Mansion
Residence Location:
>Village Border
Special Artifact:
>Shiny Marble
>Inviting Pendant
>Soft Blanket
>Pale Ring
>Rusty Dagger
>Fur Mantle
>Bronze Bracelet
>Ragged Doll
>Yellowed Book
Village Borders:
>Pocket World
Occupation:
>Archivist
Village Highlights:
>Fairy Grove
>Floating Islands
>The Old Castle
>Cloud Tower
>Blossom Meadow
>Primeval Forest
>Crystal Cavern
>Healing Springs
>Siren Overlook
>Galaxy Lake
Village Guides:
>Nostalgic Chief
>Dapper Gentleman
>Lonely Monster
Uneasy Peculiarities:
>Catacomb Depths
>Nighttime Shades
>Mystery Festival
>Ruined Cathedral
>Wandering God
>Endless Abyss
>Otherworldly Mist
>Nature Sprite
>Decay City Ruins
>>
>>52677269
>the gap between your average maxed out Cruiser at 13 nav isn't much different than your average Destroyer at 17
Cruisers, on average, are more likely to be around 12 while destroyers are more likely to sit around 18.

>similar maneuverability
We've been over this.

>They get an extra nerf over other classes
They aren't being touched.

>aspects of price
I'm finding it very easy to create a build with at least 2 destroyers, so I have no idea what's compelling you to say this.

>I think there's no real difference for smaller ships
Destroyers can address frigates easily and take on cruisers because of their spinal amounts.

Are you ignoring the fact that it's easier to field more destroyers than cruisers, and have you been comparing a single destroyer against a single cruiser this entire time? Because if that's your context, then you've just been wasting my time.
>>
>>52677344
Cool, I'll go with that, then. I think page one of MGSI 4.1 is complete, and I only now realized I don't have any fancy title.
>>
>>52674304
>Name
Darzar Juz
>House
Obcultus
>Classes
Year 1-4
Elementalism
Summoning
Worldwalking
Arcane Study
Metamagic
Strategy
Martial Arts
>Extracurricular
Student Council
>>
>>52677379
>Averages
Average 6 nav, so 7 additional points is 13. Most Cruisers are at or above 6 nav, you see. Destroyers are 9-13, so an average of 11 or 12 leads to 17-18 nav maxed out.

>We've been over this
It's tied to the above.

>They aren't being touched
The nerf to mods is targeting them, because you know that losing two additional rooms actively prevents them from fitting basic necessities, while smaller ships don't need those mods and Cruisers have more than enough spare space.

>2 destroyers
Battleships are more than 2 destroyers. 2 cruisers maybe. I'm also betting you're buying a UN4 or the like.

>Destroyers can address Frigates easily
How? They can't use their spinals and they have incredibly similar numbers of slots for standard weapons. Frigates are also faster and more evasive. I don't see anything a Destroyer can supposedly do to a Frigate.

>Easier to field more Destroyers
As I said before, fielding more than 1 of anything Destroyer and up is prohibitive. You're better off buying a Battleship to get more bang for the same price.

>Have you been comparing a single destroyer against a single cruiser.
Similar size, similar price. There's nothing wrong with a direct comparison here, especially in the search for what exactly a Destroyer is good for when you say they're not good against Carriers and, as I've argued, they're not good against Frigates either.
>>
>>52677023
>Style
Industrial Decay
>Climate
Subarctic
>Geographical Features
Lakes, Islands, Rivers, Waterfalls, Cave Systems
>Accommodations
Tower Lodge
>Location
Town Center
>Artifacts
Inviting Pendant, Yellowed Book, Rusty Dagger
>Border
All Roads Lead
>Occupation
Archivist
>Highlights
Healing Spring, Siren Overlook, Floating Islands, Old Castle, Cloud Tower
>Guide
Christmas Cake, Nostalgic Chief
>Peculiarities
Decayed City Ruins

A chilly, steampunk-aesthetic town, where I now reside as the resident archivist, living in the tower room at the top of the library. The pendant and book make me well-suited to my position as archivist, often sharing a warm, jovial meal with families that have one or more elders. The rusty dagger brings a little more reverence from the young ones I teach, letting me teach them proper respect for the written word, for history.

For my first year or so, I visit the Siren overlook every morning before beginning my duties in the library, to meditate and clear my head, bringing me focus for my studies. On my walk back, I often meet the villagers going about their morning routines, bringing the baker their dough or opening shops of their own. It is during these quiet, peaceful morning greetings that I most often receive invitations to share supper. During the mornings, I copy the oldest books into new bindings, and after a light lunch of cheese, bread, and fruit, I spend the afternoons re-shelving books that have been returned, and teaching the village children three days a week. Once a week, I head to the Healing Spring, often accompanied by Christmas, to keep the kinks out of my spine and the ache from my joints.
>>
>>52677796
The Chief and the Christmas Cake provide me with companionship in their own ways. The Chief is a good companion to share a pipe by the fire after a warm meal, swapping stories about the old times, and Christmas proves to be a close friend, easy to sit with in silence, going about my scholarly work while she mends.

As time goes by, my relationship with Christmas progresses from friendship, to courtship, to marriage, and she moves into the library with me. The villagers help to expand the tower room, just enough to add a small kitchen for Christmas, and we often entertain the Chief, the three of us laughing and old stories around a cheery fire. Before long, I am one of the ‘old’ town members, and often find myself guiding the newcomers that I had once been.

Some of the more adventurous ones, I send on ‘quests’ for me. There’s little real danger in this world, but there is still plenty of thrill and mystery. The Old Castle and Cloud Tower are strangely untouched, and it is well within my means to hire an eager young explorer to gradually map these ancient structures. Once my maps are complete, the structures cleared, I investigate them myself, assuring the veracity of my maps, checking for any secrets they might have missed.

Still more time passes, and I send my seasoned ‘adventurers’ on longer ‘quests’, exploring the strange ruins a week from our village. It provides me with a sense of purpose and accomplishment beyond that which my job provides me. It is a comfortable, peaceful life, full of friends and good cheer.

9.9/10 CYOA, would live in again.
>>
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>>52677556
Pic related.

Can you find the largest gap on navigation averages, anon?

Go!

>It's tied to the above.
Indeed it is.

Even if you were to only take the afterburner modules on destroyers and both the afterburner and hull reduction mods on cruisers, the gap between the two classes is still close to 5 total navigation points.

>actively prevents them from fitting basic necessities
From luxories.

The K792 and Dart destroyers have the lowest amount of furnishable rooms, which is 10. 2 hull reduction mods means 4 less rooms, which means destroyers can have a minimum of 8 rooms.

Basic necessities include an infirmary, evac room, mess hall, and a digital security room. Add an engineering bay, a teleporting platform, an arsenal and a recreational room and you have 8 rooms.

>Battleships are more than 2 destroyers.
You're not fitting them correctly then.

>I'm also betting you're buying a UN4 or the like.
Almost any mid-tier destroyer can achieve this.

The bare minimum can still be achieved, and if you don't feel comfortable sacrificing rooms, then it's working as intended. Those who really want it will go for it.

>How?
A slew of firepower and, as is your unproven argument of destroyer vs cruiser navigation, destroyers are somewhat able to achieve similar navigation to frigates, or at least not have a gap as wide.

>I don't see anything a Destroyer can supposedly do to a Frigate.
You know, use more guns that don't have terrible tracking.

You're really stupid if you think a frigate can take on a destroyer, one on one.

>fielding more than 1 of anything Destroyer and up is prohibitive
Based on that anon's words?

>better off buying a Battleship to get more bang for the same price.
What happened to cruisers being the best ship class?

>Similar size
Except no, they aren't.

>as I've argued
You didn't argue anything about this. You are literally talking out of your ass about this point.
>>
Images can be uploaded if they're exactly 8.0MB, right?
>>
>>52677845
Yes, no, maybe?
>>
>>52677845
Aim for a bit under, but yeah no reason otherwise.
>>
>>52677848
I understand everything now.

>>52677849
Thank you.
>>
>>52677840
>pic doesn't show carriers or dreadnoughts
0/10, would not fuck

Do you... do you set up tables like that before you make your CYOAs? Or did you just make that now that arguments have sprung up about balance?
>>
>>52677902
Tables are fun! FUN!!!
>>
>>52674042

Social Anxiety, Depression
Isolation
Work
Melania Wetmore, Nat Prosser, Catrina Deresiewics
>>
Can someone post the Demonic powers CYOA where you die and go to hell and then Satan gives you some super powers?
>>
>>52677840
>Can you find the largest gap on navigation averages, anon?
A number being dragged down by the one or two bottom-tier ships that are much slower than the above.

>Even if you were to only take the afterburner modules on destroyers and both the afterburner and hull reduction mods on cruisers, the gap between the two classes is still close to 5 total navigation points.
Exclusively going off of your average which is dragged down by the two Cruisers with 3 nav. Those two are unusual.

>From luxories.
I don't consider repair, engineering, and weapons to be luxuries.

>The K792 and Dart destroyers have the lowest amount of furnishable rooms, which is 10. 2 hull reduction mods means 4 less rooms, which means destroyers can have a minimum of 8 rooms.
6. 10 minus 4 is 6, SDA.

>You're not fitting them correctly then.
Going off of stats, mainly.

>Almost any mid-tier destroyer can achieve this.
What mid-tier Destroyers? You have three types, the cheap ones with very few weapons, the slow armored ones, and the mid-speed ones with lots of spinals. I'm not sure where you're drawing a tier line because you have them divided up into roles.
>>
>>52677840
>>52678069
>A slew of firepower and, as is your unproven argument of destroyer vs cruiser navigation, destroyers are somewhat able to achieve similar navigation to frigates, or at least not have a gap as wide.
Destroyers and Frigates have similar non-spinal weapon slots. So no, there's no additional firepower. Your own image also puts Frigates 5-6 points higher, speed wise, than Destroyers. Add onto that the fact that Destroyers don't have additional, usable weapons? Then the Cruiser/Destroyer comparison doesn't hold up here. You have to remember that spinals are useless on anything faster than your ship.

>You know, use more guns that don't have terrible tracking.
Frigates and Destroyers have similar numbers of weapons.

>Based on that anon's words?
Based on my experience making a build.

>What happened to cruisers being the best ship class?
The argument is that they're better at Destroyers at the role of taking on large ships and that Destroyers can't even handle smaller ships, not that Battleships or Carriers don't have a role.


>Except no, they aren't.
Two times the size is not that big of a change here.

>You didn't argue anything about this. You are literally talking out of your ass about this point.
Uh, yes I did. Several times I talked about how Destroyers can't do anything against Frigates.
>>
>>52674295
kek
I ain't even mad
>>
>>52678077
Average of 9 broadside guns versus an average of 11.5. That's more than a 20% increase of firepower without taking spinal guns into consideration.
>>
>>52678077
>>52678069
just post a smug face and leave this anon to his autism SDA
>>
>>52678254
>Without taking spinal guns into consideration.
That's your problem right there.

Frigates have spinal mounts too. They can't handle weapons as powerful as a Destroyer, but here's the thing about that: A frigate can actually use its spinals to hit a Destroyer because it's faster. A Destroyer might have more spinals and larger guns in those spinals, but it can't hit a fucking thing with them because of how navigation works with spinals. The frigate is just going to dodge.
>>
>>52678296
So a destroyer mounts missiles in its spinals and lasers in about 50% of its broadsides. Suddenly hitting the frigate isn't a problem.
>>
>>52677840
>Frigates are smaller than destroyers
???
>>
>>52678320
The tracking stat is irrelevant for spinals. Navigation is the tracking for spinal weapons. Those missiles thus aren't going to hit a Frigate.

Those broadside can hit, but again, Frigates have a similar number of broadsides while also having their spinal weapons.
>>
>>52677840
>Basic necessities include an...evac room, mess hall
You know, I've never seen the use for evac pods in general. If your ship gets shot down, I find it very unlikely they'll let defenseless pods get away. Unless those pods can get over 25 navigation/can outrun missiles and dodge lasers, you'll just be shot down/captured by some fighter with a tractor beam and enslaved anyways, what's the point? I know the advanced ones get a tiny shield and warp drives so they're much better, but I'd rather have a pocket fighter/frigate with max speed and some hanger space so the crew can hitch a ride in a boarding ship or whatever, seems better than the two alternatives albeit more expensive.

Also the mess hall just seems wasteful in a frigate unless you're speccing into deep space exploring with hydroponics and whatnot. There's no reason, if you're puttering about in known space, not to carry a couple of crates of non-perishable/frozen foods and get some real food when you're docked at stations. It's not like its hard to feed around a dozen people frozen pizzas and hot pockets for a week and stop at space McDonalds/grocery store whenever you're near, college students do it all the time.
>>
>>52678346
>Also the mess hall just seems wasteful in a frigate
He was talking about a Destroyer, where you have 30-50 people.
>>
>>52678069
>>52678077
>A number being dragged down by the one or two bottom-tier ships that are much slower than the above.
Okay.

>Exclusively going off of your average which is dragged down by the two Cruisers with 3 nav. Those two are unusual.
Yup. I'm totally wrong now.

>I don't consider repair, engineering, and weapons to be luxuries.
Good thing you can still have those things even with two hull reduction mods.

>6. 10 minus 4 is 6, SDA.
Shit, my bad. Remove recreational room and arsenal and you're still operational.

Alas, my point still stands.

>Destroyers and Frigates have similar non-spinal weapon slots. So no, there's no additional firepower.
Destroyers still have slightly more, larger hangar spaces, and have more hull armour akin to the cruiser-destroyer difference.

>The argument is that they're better at Destroyers at the role of taking on large ships
It is much more difficult for a battleship to hit a destroyer than a cruiser. Not to say that it won't, but in a straight up one-on-one? No way, a cruiser stands no chance.

Meanwhile, while a cruiser would ideally win in a one-on-one against a destroyer, the destroyer still has a better chance than a cruiser versus a battleship.

>Two times the size is not that big of a change here.
Twice the size and a significant loss of navigation is a large change.

>Uh, yes I did.
And your points are not backed up by any sort of facts, whatsoever. You're talking out of your ass.
>>
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>What mid-tier Destroyers?
These three which, while unmodded, still have a workable budget.
>>
>>52678397
>>52678069
Oh yeah, I forgot to mention that you technically don't need a digisec room/professional in every ship and I also made a few necessary payments here.
>>
>>52678397
SDA, I know your busy smugging at someone, but I forgot, I thought I heard one of the planned changes was for Frigates to be able to contribute to Ace Tier 4? Or did I just imagine things?
>>
>>52678362
I know, I'm just going off on a tangent, not getting involved in the argument.
>>
>>52678343
Missiles track independently of the ship firing them. They get launched, then maneuver on their own. That's the entire benefit of a missile, is target tracking. To say that the fact that the missile tubes are fixed forward somehow negates the missile's ability to independently navigate is fallacious.

Except as I just stated, destroyers have a 22% stronger broadside than frigates, and with my above point about missiles, the point about destroyers being more powerful absolutely stands.
>>
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>>52678397
>>52678419
Oops, I fucked up some maths. Here's a fixed version.

>>52678423
No, not Ace T4. Twin Fangs.

There's that annoying hull repair drone that exceeds an 8 hangar bay, so I'm gonna do something about it.
>>
>>52678462
Oh, okay, thanks for the reply
>>
>>52678462
To be fair, SDA, a full artillery broadside is not the best for taking on an agile frigate engaging you from long ranges.
>>
>>52678487
Two ships with "Tribe" TDNK command mods says otherwise.

If you want to be anal about it, swap out artillery cannons for heavy laser cannons. Swap them out for T1 weapons if you really want tracking done. You have 34 broadsides to work with. Customize them as you please.

That's not even counting the 16 spinal mounted PBCs.

Consider the fact that the battleship with the most broadsides has 32 hardpoints. Only half of these are facing any direction, so with correct placement, you're subject to only 16 broadsid-mounted PBCs versus 16 spinal-mounted PBCs.
>>
>>52678377
So the gap isn't as big as you were saying.

>You can still have those.
>Shit, my bad, remove arsenal
Sabotaged yourself here. Arsenal is 100% vital to deal with boarding.

>Destroyers have slightly more, hangar space, hull armor
Like two more, and then Frigates have usable spinals, putting them at the weapon advantage. Hangar space is also only relevant if you have additional ships. Hull armor is also generally a 2 point difference here, so again, no big advantage.

>It's much more difficult to hit a Destroyer
As long as it's not using a spinal weapon, I'm not sure how. It's broadsides should do fine on anything but a fighter.

>A cruiser would win against a destroyer
So again, as I've been asking you over and over but you refuse to answer, what are Destroyers FOR? They can't defeat Cruisers, and they can't defeat Frigates. What do that DO?

>Significant loss of navigation
For a significant buff in everything else.

>Insults

>>52678397
All of these ships have poor weapons and systems loadouts. Fucking Fusion engines? Really?

>>52678432
>Missiles track independently of the ship firing them
Where does it say this?
>>
>>52678538
I /completely/ overlooked your Tribe mods. Artillery away, my man.
>>
>>52678397
Also I should point out that your build only works for Luos, who get a discount on two of the best ship types (in addition to the Daggers). For being your favorite, I guess. Most other factions get much lesser bonuses.
>>
>>52678538
>That's not even counting the 16 spinal mounted PBCs.
That you can't hit anything with.
>>
>>52678544
Under the tracking stat.

>"and (if missiles) the ability for the missile to follow the target"

The missile following a moving target really doesn't care if it has to start with a 45-degree turn when it comes out of the spinal launcher, especially given that spinal weapons are "larger and deadlier" than normal, which would, for missiles, imply increased seeking ability, as that's the main thing that makes them deadly.
>>
>>52678598
Oh, that's true. Good point.

Now you just have to waste your spinals on T1 weapons.
>>
>>52678538
https://pastebin.com/h7b19d5q
Posted this build a day or two ago, was trying to go relatively small-scale but not pathetically weak
>>
>>52678616
Missiles Launchers are the most expensive T2 weapon. They're really good, and don't have a counterpart in T3 (I expect) solely because the Anti-Matter Cannon had to fit somewhere. If you plan on engaging lighter ships, then you're going to want your spinal mounts to be useful, so you'd put Missile Launchers on at least half of them.

Yes, your frigates could wreck a Destroyer that was spec'ed out to be a capital-ship buster, but against a more general-purpose ship, or one designed to fight pirates, they don't stand up in a one-on-one.
>>
I'm also tapping out here, because I'm a weakling who must sleep.

Have fun, SDA.
>>
>>52678655
You act like anyone without faction backing can consider their weapons modular.

A semi-independent Destroyer shouldn't be choosing between only being good at stopping frigates and being good at nothing, because another side of the argument is how bad Destroyers are at taking on Cruisers.
>>
>>52678544
>So the gap isn't as big as you were saying.
Even without the two lowest-navigation cruisers, the gap is still the largest between the averages. Please look at the stats closer.

>Arsenal is 100% vital to deal with boarding.
Crew members can carry their guns. It's not ideal, but if you're that autistic about it, then don't take the hull reduction mod.

This is entirely the point of the change.

>so again, no big advantage.
Except the "usable spinal mounts" are mitigated by a combination of larger hangar bays, more broadsides and more hull armour.

>>52678544
>It's broadsides should do fine on anything but a fighter.
Says you?

>So again, as I've been asking you over and over but you refuse to answer, what are Destroyers FOR? They can't defeat Cruisers, and they can't defeat Frigates. What do that DO?
See the fucking build, you dipshit.

>For a significant buff in everything else.
Ruh-roh, backtracking on the navigation argument?

>All of these ships have poor weapons and systems loadouts.
Hahah, no, they certainly don't.

>Fucking Fusion engines?
And? What's wrong with fusion engines?

See >>52678462
>>52678538

You're grasping at straws at this point and I'm fucking loving it, seeing you try to come up with excuses.

>>52678578
Do a Federation one, then. Or a Red Dagger Pirate one. The same mentality applies and it's not my fault you can't make builds effectively.

I mean, you're the type who thinks every ship needs an anti-matter core or mana core, so I'm really believing that you're an autist.
>>
>>52678590
>That you can't hit anything with.
You can certainly hit a cruiser, battleship, carrier or dreadnought with them, though.
>>
>>52678757
How good are the computers of torpedoes and missiles? If you engaged at long enough distances, could you layer rocket salvos to arrive at the same time so that they could more easily overwhelm shields and point defense?
>>
>>52678676
Not modular. Specialized. I assume you made a plan before you went sailing off into the greater galaxy. What kind of enemies have you made? What kind of ships are you likely to encounter? Purchase and equip guns that bear these questions in mind.
>>
>>52678792
Sounds feasible.

Torpedoes have a harder time tracking though, but that's why you should really use them if you can cover them somehow.
>>
>>52678683
>This is entirely the point of the change.
Isn't the point that you want fighters to be the fastest? That's what you keep referencing.

>Except the "usable spinal mounts" are mitigated by a combination of larger hangar bays, more broadsides and more hull armour.
2 points of broadsides, two extra hull armor. These are mitigated by the 2-4 spinal weapons.

>Says you?
Fighters are the only ones small and fast enough to get around their broadsides. Maybe Frigates? Definitely not Destroyers, those are larger ships that can actually theoretically hurt.

>See the fucking build, you dipshit.
Your build doesn't have any commentary on what you think about Destroyers.

>Ruh-roh, backtracking on the navigation argument?
No, it's always been my point that the small navigation gap combined with their extra firepower makes Cruisers superior. It's just that you mainly focus on navigation and so the weapons don't come up as much.

>Hahah, no, they certainly don't.
Very different ideas on how you should equip a small troupe of ships, then.

>And? What's wrong with fusion engines?
They're low tier engines.

>See >>52678462
>>52678538
Already addressed these.

>Do a Federation one, then. Or a Red Dagger Pirate one. The same mentality applies and it's not my fault you can't make builds effectively.
Their ships are specifically low quality, though. You'd have a much weaker build in that case. For Blackhawk and Talon, they're too expensive, on the other hand.

>I mean, you're the type who thinks every ship needs an anti-matter core or mana core, so I'm really believing that you're an autist.
They don't if you're operating as part of a fleet, but if you're a sole ship you need to be above average.

>>52678757
>You can certainly hit a cruiser, battleship, carrier or dreadnought with them, though.
Not relevant to the Frigate argument. That instead brings us to the point about Cruisers being better than Destroyers in that role.
>>
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>>52678842
I know, wouldn't it be great if some were to post more CYOA?
>>
>>52678907
that's a terrible idea sempai
>>
>>52678842
I understand why
Your frustration overflows
There is much autism.
>>
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>>52678907
GOOD
>>
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>>52678921
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>>52678926
>>
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>>52678817
Would a Hull 25/Shield 25 ship be able to hold off for a long time, essentially tanking? I made a build based around the concept but I'm not sure if it'd work in practice.
>>
>>52678818
>Isn't the point that you want fighters to be the fastest?
Sure, but the point is that people have to think harder about taking those two hull mods on destroyers. Somehow this tickles your autism and you're screeching really loudly about it?

>2 points of broadsides, two extra hull armor
And hangar spaces, anon. You keep leaving out details to favour your arguments.

>Definitely not Destroyers
Again, says you.

>Your build doesn't have any commentary on what you think about Destroyers.
It shows that destroyers are still fucking strong.

>small navigation gap
Good thing this was disproven.

>so the weapons don't come up as much.
See the build, my man.

>Very different ideas on how you should equip a small troupe of ships
Yes, we do. You don't seem to understand how to manage cost, so you can only afford the most powerful ships.

>They're low tier engines.
Mid tier? You're really, really talking out of your ass, anon.

>Already addressed these.
"LOL NOT ANTI-MATTER ENGINES THEY'RE SHIT"

>Their ships are specifically low quality, though.
Mid
Tier

My man

>too expensive
Swap out the Luos origin for a Talon origin and take two more Acheris. The cost of each ship increases a significant amount but still falls within the constraints of the CYOA.

Do the same for literally any origin. Even Dustkeepers if you focus on kinetic weaponry.

>if you're a sole ship you need to be above average
Three destroyers isn't a sole ship.

>Not relevant to the Frigate argument
Yes it is, because destroyers can take on larger ships while also fending off smaller ones.

>That instead brings us to the point about Cruisers
Which are more expensive and cannot achieve the same amount of flexibility that destroyers can.

I'm curious, anon. What are you getting out of this? Why are you trying to argue stupid points?

>>52678993
That depends on what's shooting you anon.
>>
>>52679030
Well, I'd take out their weapons with E-War as soon as I could, so I assume that'd help.
>>
>>52678955
cool

i'd pick Dark Souls, For Honor, Dota 2 and Doom.
Now I can play real life Bloodbourne with invasions!
>>
>>52678993
Now I kind of want to build a capital ship based on ramming the enemy.
Could you imagine?
All these amazingly destructive weapons, and there's one asshole out their just using city-sized ship as a hammer.
>>
>>52679077
We've got Arachne on board, one of the best hackers in the galaxy.

I mean if you really want to be a faggot, then swap out Arachne for Uplink. It's only 6m.
>>
>>52679077
>>52679107
Sorry, I thought you're referring to the shitty debate. This guy just doesn't stop moving his goalpost.

If you're talking about >>52678993 then yes, that's a very valid tactic.
>>
>>52679030
>And hangar spaces, anon. You keep leaving out details to favour your arguments.
I did forget hangers. My point about them is that they're only relevant if you're fielding multiple ships, so a destroyer vs frigate scenario wouldn't apply.

>It shows that...
Would have to be compared to a Cruiser build for that, and it was in response to a point about what you think their role is.

>See the build
Not sure how that relates to what I was saying.

>Mid tier
So one of your only ships is using mediocre equipment? Asking to be blown up.

>Falls within the constraints
The constraints include taking suicidal titles.

>Three destroyers isn't sole
But you are a long entity.

>Destroyers can take on larger ships
But they can't.

>Cruisers are more expensive
So? They're still stronger than Destroyers, so I have to ask you what the point of a Destroyer is. Price only matters if you're outfitting a fleet, as a single build you have to think what's most effective for you as an individual. So if Cruisers are 100% better, why would you choose a Destroyer?
>>
I didn't realize balance would cause this multi-day argument. How exactly do you do balance without everyone going crazy?
>>
>>52679127
Yeah, that is what I meant. My build had myself, Arachne, and Uplink all as Cyber Security experts. I'd assume between the three of us we'd wreck their shit.

>>52679085
I thought about it briefly, but the problem is you can't really get high navigation and hull, even if you neglect shields. The Glaive can only get 14 Hull, while the Waltz only gets 18-19. If you go to Battleships, your top speed is only 10. If you really wanna allahu akbar things you should get a Carrier, load it up with Bomber Drones with torpedos/missiles, and crash them all into the enemy.
>>
>>52679127
>>52679182

If you please, my friends
Hurry, get it over with
And fuck already.
>>
>>52679194
No one knows.
>>
>>52679182
>they're only relevant if you're fielding multiple ships
No, hangar spaces are a factor in any situation. I don't understand why you don't think drones don't mean anything.

>Would have to be compared to a Cruiser build for that
Generally speaking, a Cruiser can buddy up with a frigate or even a destroyer if you budget enough.

A destroyer build would still win, almost by a longshot.

>Not sure how that relates to what I was saying.
The spinal mounts of destroyers are there for a reason and if you use them, they do their job.

Again, you're probably comparing a single cruiser to a single destroyer which isn't how it works.

>So one of your only ships is using mediocre equipment?
By whom? NPCs flying Herald ships using anti-matter engines? How did you come to this conclusion?

This build is specifically designed to go whaling. They don't deploy this doctrine unless there's a whale to be hunted.

>The constraints include taking suicidal titles.
The titles are laughably easy right now and can be addressed by most builds with the corresponding cash value.

You don't even need all of the highest tier titles for this build, you stupid shit.

>But you are a long entity.
Doesn't dismiss the point that three destroyers are plenty.

>But they can't.
They can.

Even when presented with facts you just don't seem to accept the truth, do you?

>what the point of a Destroyer is
They have a purpose but it seems you're too retarded to understand what it is.

>>52679194
Insecure NEETs are afraid I'm taking away 1 point in the navigation stat of their precious space ships. That's literally how this whole thing started and I'm just trying to see how far this faggot goes with his denial at this point.
>>
>>52679194
Senpai, even if there is some person out there who is perfect at balancing CYOAs, it isn't going to matter because everybody else is so goddamn retarded at it that they will, in their utter incomprehension of what is balanced or not, accuse the hypothetical perfectly balanced CYOA of being imbalanced.

In other words, it doesn't matter, they're going to foam at the mouth no matter what you do, don't worry about it, keep calm and carry on.
>>
>>52679085
I have on final good idea, but I'd need the Hangar Capacity of the Gae Bolg and 2 Spinal slots for an Anti-Matter Cannon. Sadly the only thing close to it is the Mothership, thought it's way overcosted for what I want, the 6 extra spinal mounts would go to waste, and I'd lose 20 hangar space.
>>
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Reposting from yesterday. This is a v1.1 version of the first page, intended to try and fix some confusion about how to use the new options. Hopefully it's alright now.

DLC page 1 of 2
>>
>>52679274
The funny part was his original argument, which was that I was nerfing destroyers to be as slow as carriers.

After trying to reassure him that I'm not doing that, he says I'm nerfing them to be as slow as cruisers. So I made a table of hard stats, showed it to him to prove he's wrong, and then even modified the table to better befit his argument but still ended up proving him wrong.

So he's dismissed his original argument at this point and is now trying to grasp at posing that every other stat on destroyers are weak, even though the stats on the CYOA as a whole have been untouched for almost years now and that it's been a known fact that destroyers are fucking strong at their role.

I literally made a build to show him that they are highly capable of their role, but he's still denying it. His only argument now is "they can't do that".
>>
>>52679307
I didn't get a chance to say it yesterday, but I do like the new DLC. Especially the one character who can be slotted into anything. Really helps me when I want a good driver but don't want crazy bitch who runs over shit or the speed demon.
>>
>>52679318
Can we get Spinal Mounts on Carriers? My greatest build ever needs it.
>>
>>52679318

Any comment on >>52678618 ? Can a frigate do extended stay away from civilized space, or should I go for a less tricked out Fighter, and replace the frigate with a Destroyer?
>>
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DLC page 2 of 2
Will post the original next.

>>52679320
Thank you!
>>
>>52679343
I assume with some mining gear, a factory wing, and a hydro/aqua or a meat cloner, and a mana core could survive for theoretically ever
>>
>>52679307
I've never seen the original. Mind posting it?
>>
>>52679318
How many people can a Teleportation Room teleport at once? Does it depend on the size of the ship?
>>
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>>52679366
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>>52679384
>>
>>52679335
>Can we get Spinal Mounts on Carriers?
No. The short reason is that it will just invalidate battleships at their role and make carriers way too strong.

See the argument in this thread? We had one that was this autistic back in the original Star Dust threads. As is the same case as back then, it appears that it's only 1 autist who's making things really difficult, so I'm still happy with the turnout.

>>52679343
>Can a frigate do extended stay away from civilized space
Of course, provided you have enough provisions. A 100-130m long ship would definitely have enough space for that. I'd recommend taking a cargo hold to show that you're packing for a long trip.

Consider the fact that the USS Nimitz is about 300m long, which can house thousands of sailors. You have a ~100m ship that has just just about a dozen crew.

>>52679383
I would say it depends on the size of the ship. For something like a frigate, you have a platform that could take maybe 4 or 5 people.

Meanwhile on a cruiser, you'll have a platform that could probably house a few dozen, maybe up to a hundred. I haven't really put too much thought into it, to be honest.

I'm busy dealing with people like this >>52679182
>>
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>>52679407
>>
>>52679420
I do have a combination Cargo Bay/Engineering Bay, unless the combination reduces the efficacy of the rooms
>>
>>52679420
My dreams, they are ruined.

I wanted to get a Gae Bulg outfitted with a single Anti-Matter Cannon with the rest of my weapon slots as Mining Lasers. Then all the Hangar Space with Mining Drones.

I would have used the Anti-Matter Cannon to destroy uninhabitable planets, then use my fuckhuge complement of mining lasers to go through all the ruins for anything valuable. Aside from upgraded Crew Quarters, I would have had all my spare rooms set as Cargo Spaces to hold the massive amount of ore I'd collect.
>>
>>52679454
>the combination reduces the efficacy of the rooms
While I will say that I'd probably agree with this notion, it's not really on the CYOA so I'm not going to push it.

Even so, I think you'll still have enough space for provisions depending on how lengthly of a trip you're talking about.
>>
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>>52679434
>>
>>52679465
I took Traveler, so possibly indefinite.
>>
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>>52679477
>>
>>52679271
>I don't understand why you don't think drones don't mean anything.
They're not independent ships so they don't enter into a ship class comparison.

>Generally speaking, a Cruiser can buddy up with a frigate or even a destroyer if you budget enough.

>A destroyer build would still win, almost by a longshot.
We're still talking about a lone destroyer vs a lone frigate.

>The spinal mounts of destroyers are there for a reason
I was talking about my point ABOUT weapons not coming up as much.

>Again, you're probably comparing a single cruiser to a single destroyer which isn't how it works.
Most people want to pilot a lone ship, maybe with some fighters. Though we're talking about a ship class comparison, not a build comparison so much. I want to know the role of Destroyers in your mind. To the Federation or whoever they're going to be fielding tons of both at once so their doctrine can't be compared to players at all

>By whom?
By your CYOA where they're the middle in the ship section?

>You don't even need all of the highest tier titles for this build, you stupid shit.
We weren't talking about that build, but a Talon based one.

>Doesn't dismiss the point that three destroyers are plenty.
Also not relevant to a ship class comparison.

>They can.
Then why do you insist that Cruisers are superior while trying to argue a Destroyer can take down a Cruiser?

>They have a purpose but it seems you're too retarded to understand what it is.
Then what is it?
>>
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>>52679506
And that's all! Once again, thanks to everyone who played and enjoyed this CYOA, as well as everyone who contributed ideas and feedback.
Please look forward to my next production!
>>
>>52679318
The original comment was a typo, the comparison was always to Cruisers.
>>
Can someone post Stardust?
Png or pdf, I'm not picky.
>>
>>52679456
>I would have used the Anti-Matter Cannon to destroy uninhabitable planets, then use my fuckhuge complement of mining lasers to go through all the ruins for anything valuable.
Holy shit it's glorious.

I don't think AMCs are that powerful though. In an old version, the description used to say that they -could- crack planets, but then I changed that out because people pointed out that that's a bit too much.

Even so, I really like the concept of that sort of build. While I can't promise any sort of mechanic that would assist in your build in some way, I would certainly hold your build as a memorable one even if you cheat.

>>52679484
Ooh, then that makes things a little more difficult. You do have an aquaponics room though so you may be able to pull through if you don't mind eating fish for a long time.

I see you have a mining drone, too. That also puts things in a good light. An advanced infirmary ensures the health of your crew. Fission with solar panels and power caps means you have energy for a long time.

I'd say you considered everything. I like seeing something this small work.

>>52679522
>>52679536
>Then what is it?
Every single point of your post is a grasp, anon, and I've already disproven everything you have to say. You aren't even making valid points anymore.

I look forward to your REEing when I release the next update.
>>
>>52679554
You won't even answer a simple question, that's the problem. What exactly a Destroyer's role is when a Frigate and a Cruiser can both outfight them.
>>
>>52679554
>I don't think AMCs are that powerful though.

Maybe not with one shot, but it's not like I don't have time to sit there for a day or two continuously firing at the same area, eventually I'd carve my way into the core.
>>
File: Star Dust CYOA version2-1-1.pdf (7MB, 1x1px) Image search: [Google]
Star Dust CYOA version2-1-1.pdf
7MB, 1x1px
>>52679551
Beware the poo poo quality.

And now for some meta trivia. Here are some shitty albums that helped me get through the creation of Star Dust:

https://www.youtube.com/watch?v=3tnFwxP5n2I
https://www.youtube.com/watch?v=2c9TyeKnGGk
https://www.youtube.com/watch?v=hZDstZ1-EAI
https://www.youtube.com/watch?v=PZwQeZh6rP0


>>52679571
I've answered it many times, though. You just keep saying "LOL NO NOT TRUE".

>>52679605
That's a fair point, actually.
>>
>>52679628
>I've answered it many times, though
In plain speech? The last time I asked your answer was LOOK AT MY BUILD. That's not the kind of answer being sought.
>>
>>52679633
https://www.youtube.com/watch?v=TSza2XH28hs
>>
>>52679645
This is why people think you're uncooperative. You won't even answer questions when asked.
>>
>>52679628
>Godspeed You! Black Emperor
Nice.
>>
>>52679420
>No. The short reason is that it will just invalidate battleships at their role and make carriers way too strong.
The Talon carrier has a spinal mount.

Anyway I find it strange that some of the Cruisers and Battleships have such few point defense slots for their size.
>>
>>52679384
>Purpose
GIRLS!

>Commander Skills
Morale
Buff McLargehuge

>Tank
Combat Engineering Vehicle

Cannon: 3
Armour: 4
Speed: 5
Tactics: 3.5

-Upgrades
Vacation Kit
Odin Sentinels
Expanded Crew
Flamethrower

>Crew
Driver: Zoe Lagorio
Gunner: Monique Bellerose
Mechanic: Judit Sorenson
Operator: Lulu Velstadt
Extra: Heather Bowen

>Location
Strange Gate

Screw the war, I have waifus! And we're stuck on the beach episode, hell yeah~! So we have to kill a few people first, no big deal. We'll either run them over, burn them, or let the Odin Sentinels deal with it. Once they're gone we can use the CEV to manufacture a bunch of fun beach areas like a cabin and a volleyball net and party together.
>>
File: 1489514454720.jpg (20KB, 625x476px) Image search: [Google]
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>>52679658
I can't wait to see more of the same shit when I release the next update.

>>52679690
>The Talon carrier has a spinal mount.
I forgot about that, actually. I'm not sure how I feel about it to this day.

I think it's relatively fine given that the Azmodai has the lowest amount of hangar spaces and the fact that you can't get extra spinal/broadside mounts. Battleships are still safe from their role being taken away and carriers still have their defined role.

>such few point defense slots
I think that's a matter of me buffing point defence slots on everything else and neglecting them. Of all the ship classes, I haven't touched those the longest.

Which is why I'm addressing them now. Remember, I'm increasing hangar spaces for both, so I don't really want to add more point defence slots of they're not needed. We'll have to see.
>>
>>52679733
As well as tied for lowest Hull amongst Carriers and fewer rooms and less crew. I think it's fine
>>
>>52679554
>even if you cheat.

Alright, time to give my Carrier the Spinal Mount mods regardless of what the rules say!

Or well, I will once the next version is out.
>>
>>52679628
I forget, do Lenses count for every laser or do they all separately need lenses?
>>
>>52679384


>Reason
Conquest

>Tank
Battle Tank

>Skills
Navigation
Strategy

>Upgrades
Flame Thrower
Lumiere Rounds
Mechanised Infantry
Sword
Grenade Launcher


>Crew
Operator: Ricky Matthews
Gunner: Monique Bellerose
Driver: Imogen Matthews
Mechanic: Judith Sorenson

>Final Stats
Cannon:4.5
Armour: 4
Speed:4.5
Tactics:5

Sometimes you gotta just clean up the undead lands. Lumiere rounds are a must bring against the hordes of the undead. The Nitrogen sprayer courtesy of Judith slows the undead legion, buying time and weakening their rotting flesh. Monique provides flex when another flavour of explosive is needed. Rickey is there to provide an extra star using weeb magic when necessary depending on if we need more explosives, armour, speed, or information. And with her sister Imogen the hordes of undead can be simply run over if necessary.

Mechanised Infantry can provide support and information when necessary.
>>
>>52679757
Yeah. Unfortunately that makes the Azmodai a rather undesirable pick as they're weak as a carrier and weak as a battleship. I suppose it's just a niche pick.

>>52679758
Remember, I don't mind cheating if it's justified, but don't come crying to me if others REE at you.

That said I don't think anyone would really care. The build concept sounds fun.

>>52679768
You need to buy a lens for each laser.
>>
>>52679628
I've always liked the anti-matter cannons. In straight ship to ship combat I think they are marginally useful and a huge loss of opportunity to spend that capital elsewhere. BUT. Outside of that, they are a devastating tool. Gotta be creative with em. Plus it's a giant Fuck You cannon.
>>
>>52679787
>Remember, I don't mind cheating if it's justified

I'm already working on the lore behind it. Does Industry take the place of a Production Manager, by the way? I don't really like any of them.
>>
>>52679384
>>52679407
>>52679434
>>52679477
>>52679506
>>52679533
Tank Crew CYOA:
>Girls
Tank:
>Battle Tank (Special Feature: Free 2nd Gun) (+1 Cannon, +1 Armour, +1 Speed, +1 Tactics)
Skills:
>Morale (+1.5 Tactics)
>Buff McLargehuge (+1 Armour, +0.5 Speed)
Upgrades:
>Machine Gun
>Mechanized Infantry Support Crew
>Junior Mechanic Support Crew (+Onii-chan)
>Sniper Support Crew
Crew Members:
>Commander: Me
>Operator: Lieutenant Eleonore Waterhouse (Special Skill: Horoscope) (+4 Tactics)
>Gunner: Captain Marcelle Browning (Special Skill: Drunken Monkey Style) (+4 Cannon)
>Driver: Corporal Penny Hathaway (Special Skill: 2 Fast 0 Furious) (+3 Speed, +1 Armour))
>Mechanic: Officer Cadet Agnes Kagutsuchi (Special Skill: Folded Over 1000 Times) (+3 Armour, +1 Speed)
Campaign:
>Skaldsland Countryside
Final Stats:
>Cannon: 5
>Armour: 6
>Speed: 5.5
>Tactics: 6.5
>>
>>52679791
Indeed. Also, remember that they have political implications, too.

>>52679800
>Does Industry take the place of a Production Manager, by the way?
Yup.
>>
>>52679810
Nice build! Don't forget that the DLC now lets you take an additional upgrade (so 4 upgrades plus your free secondary weapon), so even if you don't take any options from those pages you still get that extra bonus, so don't be hesitant to cash that baby in!
>>
>>52679733
What, more asking you to answer this question?
>>
>>52679847
Could you post the DLC?
>>
>>52679905
Please see the following:

>>52679307
>>52679366
>>
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>>52679867
More of you being autistic, actually.
>>
>>52679923
I see. Making a new build.
>>
>>52679533
This was fun to read, twice.

Battle Tank! Gotta have options and a second gun is actually pretty important. Machine Gun. Maybe the sights will help me spot.

Spotter and Strategy! Cannon boost, tactics. Survive by destroying your enemies and don't get caught.

Um, i can't find the other list of bonus upgrades.. but, the two armor upgrades, the vacation kit and the camo.. yeah.

Eirika for gunner.
Agnes for mechanic.
Beitris for driver.
Eleonore for the other thing.

Then we go to Skaldsland to recruit em.
>>
>>52674047
Nice!
Is it possible to have a "you are visually indistinguishable from a human" option included? A la androids/gynoids?
>>
Hey all, just a question. Been coming to these threads recently and found them interesting. Just wanted to know, when are these threads are at peak activity?
>>
>>52674830
This made me giggle. I'm too far gone.
>>
>>52680105
december and summer.
>>
File: Mask CYOA.png (1MB, 1000x3071px) Image search: [Google]
Mask CYOA.png
1MB, 1000x3071px
>>
>>52680132
My bad, I meant what time of day.
>>
>>52679307
>>52679366
>>52679384
>>52679407
>>52679434
>>52679477
>>52679506
>>52679533
Tank Crew CYOA:
>Girls
Tank:
>APC: (Special Feature: 1 Free Support Crew with Members Doubled in Number and Efficiency) (+1 Armour, +1 Speed, +2 Tactics)
Skills:
>Morale (+1.5 Tactics)
>Strategy (+1 Tactics, +0.5 Cannon)
Upgrades:
>Mechanized Infantry Support Crew (APC Special Feature)
>Junior Mechanic Support Crew (+Onii-chan)
>Sniper Support Crew
>Medic Support Crew
>Odin Sentinels Support Crew
Crew Members:
>Commander: Me
>Operator: Lieutenant Eleonore Waterhouse (Special Skill: Horoscope) (+4 Tactics)
>Gunner: Captain Marcelle Browning (Special Skill: Drunken Monkey Style) (+4 Cannon)
>Driver: Corporal Penny Hathaway (Special Skill: 2 Fast 0 Furious) (+3 Speed, +1 Armour))
>Mechanic: Officer Cadet Agnes Kagutsuchi (Special Skill: Folded Over 1000 Times) (+3 Armour, +1 Speed)
Campaign:
>Skaldsland Countryside
Final Stats:
>Cannon: 4.5
>Armour: 5
>Speed: 5
>Tactics: 8.5
>Crew Number: 18
>>
>>52674042
I'll take Katrina, Work, and Bi-Polar for 500 Alex.
>>
>>52679384
Sure, I'll make another build

Conquest
Superheavy

Morale
Tactics

Machine Gun
Vacation Kit
Ablative Armour
Extra Crew

Gunner - Marcelle Browning
Engineer - Lulu Velstadt
Operator - Genevieve Friday
Driver - Beatrice McIntyre
Extra - Monique Bellerose

North Canarican Battlefront

Cannon: 7.5
Armour: 4
Speed: 4
Tactics: 4
>>
>>52679936
It's pretty autistic to reject answering a simple question desu.
>>
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Where the oc at, eh compadre?
>>
>>52680170
I've realized that it doesn't matter. Any answer I give you, you will reject with your disproven arguments.

And whether or not I answer the question, you will be back next time to cry about the same things. And the next, over and over again while everyone else is trying to discuss things normally.
>>
>>52674086
WOOOOOWWW
I'm not even going to TOUCH that one
>>
>>52680205
Silly anon, you're supposed to touch your daughteru not the cyoa.
>>
>>52678907
From Below
The Lizardfolk (2)

All Cryptids (6)

All Special Cryptids (9)

Great Doggo (8)
Insane Survivor (7)
Orphaned Cannibal (6)
Witch Doctor (5)

Wyvern Egg (4)

Ruined City (3)

Spirit Dragon (2)
Holding Dagger (1)
Plague Emblem (0)
>>
>>52680189
Not him but frankly I respect you more for ignoring questions like that. This might seem rude but the last thing I want is for an author to shove detailed opinions about the purpose of certain options down my throat. I'll decide what the worth of a ship class is to me, not him, not you, not anyone else else. Nothing worse than an author who doubles as the fun police for his own cyoas (ACKUALLY THATS NOW HOW THAT OPTION WORKS...)
>>
>>52680239
>I'll decide what the worth of a ship class is to me, not him, not you, not anyone else else.
Thank you for being an understanding individual.

That said, I, as an author, am obligated to balance it as best as I can, and I will do it with my rationality, regardless. If someone gives me an argument that makes sense, I will listen.

So far, this guy hasn't given me something that makes sense. I should've realized that long ago, although that won't solve the fact that he's going to cry about it every time people try to talk about the CYOA here.
>>
>>52680271
ƧDΔ can we really equip command mods on every our ship?
>>
>>52675340
Celestial
Love, Death, Defence, Wizdom
Crafts, Home
Would build a nice place both for the living and the dead, with good ability to defend it from anyone else.
>>
>>52680287
Yeah.
>>
>>52680146
Nights to after midnight for Europeans. That's when the americans are awake.
>>
>>52680311
it....sounds extremely powerful, since it costs 1-7 mil. you can have fighter with equiped and of the line Banshee and fleet reload.

Booster Wasp
3 mill hull,
2 mill solar panels
0 mill shields
Command mod Vissage 5 mill

total cost 10 mill
>>
>>52680353
>extremely powerful
for you

That sounds like an exploit I have to address, but it was never really a problem. Originally, I had specified on the CYOA that command mods scaled with classes. Maybe I'll out that back in.

I could also out energy requirements on them, which makes sense.
>>
>>52674866
I know it's awful but it makes me smile that this never gets any builds.
>>
>>52680375
>exploit
>in a cyoa
>>
>>52680375
>out
Put, god dammit.

>>52680388
Mechanically speaking, yes.
>>
>>52680388
it's not a "smart" exploit, it's something that shouldn't happen in-universe. Some hull with attached solar panels shouldn't be able to use such strong special abilities
>>
>>52674053
liar
>>
>>52680375
>for you
for carriers

Also command mods say to boost ships powers, but what about drones?
>>
>>52676175
>Hope intensifies
>>
>>52680271

About the cryo sleep chamber, can I simply buy a android with the necessary AI firmware to take care of everything if I am a doctor myself? Its not that I am against taking crew members, but trying to build a lone dustkeeper build with pulsar frigate for deep space exploration always run in the snag that you must take at least one scientist to tell you a lullaby and put you to sleep, and he will have to do it for years with almost nothing else for him to do in the ship, it just feels weird.
>>
>>52679420
the original psycho-autism over antimatter cannons was fun tho
i mean from the perspective of watching gorillas throw shit at people in a zoo kinda way...
>>
>>52680424
Why not? The smaller it is, the less weapons it carries, the more energy it can devote to one highly specific ability and therefore be extremely efficient at it.
>>
>>52680491
by that logic I can strap banshee mod to solar panels, throw it in enemy ship and call it an EMP torpedo. It needs actual energy requirement
>>
>>52680189
I won't be satisfied by it, no, but I do want to know what you think their role is. There's curiosity there.
>>
Is someone going to make a new thread soon? This one's nearly ded.
>>
>>52675340
Terrestrial God

Moon, Home, Justice, Season (Autumn), Season (Winter), Health

I'd be a minor god of all-round protection; may you be safe at night, may your home be secure, and may the colder months not be too harsh on your health and livelihoods.

Of course, criminals get the 'wrathful god' treatment; no darkness will hide them from the watchful moon as its light illuminates them, and Winter will become a season of culling as the amoral succumb to the snow and rain.
>>
>>
>>52680635
>>
>>52679733
>I can't wait to see more of the same shit when I release the next update.
At least the Herald carrier guy isn't here this time.
>>
>>52680558
Their role is to kill aspie NEETs who don't understand when they're wrong even when nobody gives a shit about their shitty arguments.

Does this satisfy your question?
>>
File: Rise-CYOA.gif (613KB, 468x2516px) Image search: [Google]
Rise-CYOA.gif
613KB, 468x2516px
Preview of WIP of mine. CYOA should be out soon. Writing is done. Need lots of images.
>>
>>52680648
This guy is basically him, reincarnated.

>>52680558
There's a thought. If you answer my question seriously, I will answer yours.

Do you recall the dreanoughtcarrier anon who did the same shit about his shitty arguments and wouldn't take a hint that nobody liked him? What do you think of him?
>>
>>52680666
Oh hey, Quiet.
>>
>>52680656
Nope. I'm too busy to even argue with you right now, doing some coursework, so if you'll give me a real answer I won't be able to pester you over it, if that'll encourage you to be serious for a second.

I cut into like half the time I have to finish this essay with this argument.

>>52680673
I do remember him, and I do remember telling him that he annoyed me. I'm aware of the comparison you want to make.

I'll level with you some if I get an answer, though.
>>
>>52680666
Interesting but where is the vampire love interest with rock hard abs?
>>
>>52680700
Unfortunately, anon, your answer is incorrect. Thus, I am not going to answer your question.
>>
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>>52674067
>>52675675
>>52675757
>>52680065
Nice to know that there's an audience for whatever I'm making.

>>52674089
>>52674611
>not wanting to transcend your humanity

>>52680065
Yes, you will be able to make yourself indistinguishable from a human. Even if you take any bulky extra limbs or suchlike there will be options for ensuring that they can be easily hidden.
I only ended up saving ~360 of those ~9k images, because most of them were 2 mecha 4 me, I prefer the ones that are more human-looking and not overly bulky like most of them are.
>>
>>52680716
>Your answer is incorrect.
I said I remembered him and didn't like him. That's both of the questions you asked.
>>
>>52680716
Please, stop shitposting that blatantly.

Also, post dreadnoughtcarrier DLC.
>>
>>52680748
>>
>>52680666
Thanks, Satan.
>>
>>52680748
Dreadnoughts a shit. Carriers a shit. Your shipfu a shit.
>>
>>52680763
A little bird told me that if you continue you'll get a 3 day timeout. Apply yourself. You can also try to outproxy the mods, but I wouldn't recommend that.
>>
>>52678842
It's great isn't it? I love this hide feature.
>>
Well, it's been fun guys, but it's bed time for me. Reminds me of when I used to work on the CYOA till 5 in the morning.

Expect the next update to roll out sometime by early next week. Maybe this Sunday. I may also do some balancing after that depending on how the new implementations will go.
>>
>>52680812
SDA you lied.
>>
>>52680812
>no smug images
not true ADS
>>
New: >>52680844
>>
>>52674086
> Sweet Angels
Cecily, Harriet
>Stepmother
Harriet
> Bathing time
Kathy
>Uncontrollable
Lillia
> Wild niece
Mimi

Seems tough, but bringing up those girls right would be a reward of its own.
>>
>>52680141
Money money money, money!
>>
>>52680718
I want to basically be like the androids from NieR Automata. Humans for all intensive purposes but still machines on the inside. Being built for a specific purpose seems nice to me.
>>
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>>52681819
>intensive purposes
>intensive
reee

That said, yes, you will be able to do that.
>>
>>52682173
>reee
Posts like that are a diamond dozen. After all, it's a doggy-dog world.
Thread posts: 385
Thread images: 90


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