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Warhammer 40,000 General /40kg/

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Thread replies: 434
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Making a new thread at the speed of >I2

>previous thread
>>52661958

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>52667296
First for the omnissiah
>>
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DEATH GUARD PICS WHEN??
>>
Orks and Nids as cute little girls when
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>>52667328
Death guard never my dude.
>>
Neurons the best
>>
>>52667351
Neurons are pretty radical, I like sensory neurons in particular, though they're not as OP as motor neurons these days. Interneurons are too specialised and can't function well on the tabletop these days, unfortunately, maybe they'll get buffed in the new Codex.
>>
>>52667351
Neuron Retransmitting Protocols are OP and should be nerfed
>>
>>52667328
Deaf Guard in 2 and a half more months
>>
Just bought my first set, It's Dark Eldar Start Collecting.

What am I in for boiz?
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>>52667296
Rate my taurox stand-in. Still painting it but i want feedback.
>>
>>52667442
The gun looks derpy. It looks like some Somelian pirates welded it on top.

I like the idea but it looks way bigger than a normal Taurox
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>>52667442
Looks better than the actual Taurox/10
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>>52667386
Ugh I hate autocorrect. I added necron to the library but it keeps changing it. My phone is racist
>>
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>>52666509 #
>Spending $200 on new models instead of a slightly better phone

>causal
>>
>>52667436
Not as bad as they seem but they have all these annoying little things like not being able to take a dark lance heavy weapon on a kabalite unless you've got 10 models so you either end up paying for a ton of guys that stand around doing nothing or you upgrade them to trueborns and end up with an aborted DE devastator squad.
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>>52667436
>starting with dark eldar
Think of this thing being twisted around up your ass.

I mean you technically could have picked non-biker orks or even nids, but aside from jinking open-topped transports you don't have much. Tau and Necrons also have that.
>>
>>52667502
Or use a pc look what you want and send it to your phone.
The fucker is bitching that things are not in a silver platter.
>>
>>52667535
You also have poison spam to drown things that rely on toughness to protect them.

And... they can get an alarming amount of ap2 heavy bolters for surprisingly cheap?

Also, their jinking makes them more durable vs meltas and lascannons than normal transports even if they are more liekly to explode.

Oh, and you have lots of assault transports in case you wanted to get in to melee for some reason.
>>
>>52667535
Stormsurge isn't a transport and it can't jink.
>>
>>52667535
Dark Eldar aren't unplayable, even if they can't compete with the big boys at the top of the power rankings. He can always go down the Ynnari route if he's finding things tough, and let's not forget, 8th edition is right around the corner. We've got no idea how that'll shake the traditional metagames up.

But we do know Eldar will still be top dog, as always.
>>
>>52667436
Dark Eldar aren't as bad as people say, they just have a very steep learning curve. When used poorly your ships will burn, your dudes will die, and you'll be as bad as orks and nids. If you play them smartly and to their strengths you will decimate your enemy with a metric shit tonne of low AP weaponry and you will sit comfortably in a mid-tier position.

Ynnari also help them out tremendously if you don't like Power from Pain or don't mind some Craftworld allies.
>>
>>52667328
Get over it, it was just a hoax. New deathguard models aren't any more real than plastic SoB or squats coming back.
>>
>>52667535
What I find funny about DE, Orks and nids is that while they are classed as dogshit codexes overall, they have an abundance of cheap shit that can wreck most if not all of the big dangerous units. Poison can fuck up Magnus and Riptides, Mek Gunz can carpetbomb the entire table and room it's in and Nids can shoot so many fucking shots they can drown the board.
>>
>>52667643
Squat came back. They are in AoS now. That is how hard WHF got squated that Squat materialise there.
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>>52667663
DE is only dogshit against certain armies and in a bad player's hands. In a decent player they're nearer to Guard.
>>
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>>52667328

Soon...
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>>52667296
>oh shit, waddup
> not 'oh shit, waaaghdup'
Whoever made this image is a git
>>
>>52667711
Still pale against SoB assuming non retarded players

Then Grav spam, free hammer, Riptide scatter wing Knight show up and everyone stops having fun.
>>
>>52667643
The worst part about this is that GW was in on it. The death guard trailer fooled so many people despite it being obviously CG and not real models.
>>
>>52667734
Sister of Cattle? Maybe
Some Nurgle shit? More like it
>>
>>52667734
Oh fug, Death Guard getting some fucked up diseased cattle centipede monster?
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>>52667734
>>52667781
>Fabius Bile visited the Plague Planet
>>
>>52667620
>>52667631
>>52667711
They're not unplayable, but relatively they're bad. If you put in the effort to learn them you'd do much more with almost any other army. They have a lot of strengths, but they also have a lot of weaknesses.

Mainly they're high risk high reward in a game filled with low-risk high reward. They're not unplayable, but it doesn't change the fact that if you're taking Dark Eldar against almost any player you'll find, it's probably not going to go well.
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>>52667442
>those berets
Holy Hell man, judging by the shotguns they're veterans, but those berets just scream "2nd Ed Stormtrooper" to me. I dig it.
The paint and glue look a little thick on the big battle bus, but I like it more than the stock Taurox at least. Seems more original and reminds me of some Cold War APC. Fits well with the old Stormtrooper look your vets have.
If you really wanted to drive the connection between the two home though, paint the vets as not!SAS and give the APC some nice pink camo. Do up the bases all sand-like and you got a pretty nifty force to fight the Afrika Orks. Hell, there's already an armored company called the "Desert Fox" for them to have a nice gentlemanly rivalry with.
Just my 2 cents.
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Looking for some critique
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>>52667470
It is a little big. I didn't have the taurox dimensions when I started so I based it's size off of a rhino and chimera.

>>52667471
Thanks, I learned that car Bondo works well on models and if it starts to harden as you apply it makes some really cool pitted marks that are great for rust spots and armor casting marks.

>>52667856
I'm not sold on the pink but I will likely put sand on the bases. I just love baneblade brown and steel legion drab too much.

By the way does GW sell a sand colored wash? I tried to wash my model but my black wash and or typhus corrosion didn't cut it as a general wash.

Also if your curious this was my inspiration for this build.
>>
>>52667734
Great Unclean One?
>>
>>52667663
>Poison can fuck up Magnus and Riptides
Not really, I think someone calculated that splinter weapons would take 1 wound off a riptide for every 40 something shots.

>>52667711
The problem is they miss the little tricks that make guard good like on demands ignores cover or psychic support.
>>
>>52668115
New beast of nurgle.
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>>52667442
Beef up the guns mounting point and it will look ok. Right now it literally just looks like you half assedly glued it to it. Also, add some 40k detail bits to the vehicle, right now the art style of the gun makes it apparent they are from 2 different games.

Otherwise would play against/10.
>>
>>52668099
>By the way does GW sell a sand colored wash?
You could try with Fuegan Orange, Seraphim Sepia or ye olde Agrax Earthshade. Guess it depends what kind of sand you're talking about.

That being said, anyone having tips for thick, wet mud, like in trenches after days of rain?
I ordered something from AK that should do it, but I'm not quite sure. Maybe some acrylic water for puddles and all that too.
http://ak-interactive.com/v2/product/splatter-effects-wet-mud-100ml/
>>
>>52667734
it's obviously some big worm/maggot/centipede thing

Going to be a new daemon or a mount I guess
>>
>>52668172
As if we need slow as fuck units..
We already have spawn
How is there not a new palanquin throne being released
>>
>>52668289
I was disappointed when I found Nurgle Heralds couldn't buy a Plague Drone.
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>>52667752
And the fact that they said DG are the 7th legion should be a dead giveaway of how fake it was.
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>>52668219
You could try car body filler(Bondo here in burgerland) I noticed that as it hardens it begins to clump up and it could work for you just look at my model from before I sanded it.
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Any of you guys field lots of scouts? I'm looking into making a scout army now that Shadow War has put their kit on the market for cheap

I just love the model, they're so goddamn aesthetic.

Only thing I think I'll be doing to not standard form is painting them without a chapter symbol, and I'll probably get third party helmets for them too.
>>
>>52668307
Not a huge loss, they get taken out of the air fairly easily. If they're psykers you want to try to keep them out of LOS anyway.
>>
>>52668184
I agree about the mount but the gun is 2 autocannons from a taurox kit glued together.
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>>52668343
Dude field good units and do count as.
You will find it hard as hell to win games with a scout army.
>>
>>52668343
>*Raptors scouts intensifies*
But yes, put some helmets on them. Scout faces are hideous. And you don't want your future Space Marines to die from a Lasgun to the head, do you?

>>52668332
I guess I could use it to build up the texture, and then add the mud effect after it dried. Thanks anon.
>>
>>52668351
Plague Drones don't look too squishy 3W Shroud and T5, wanted a Herald with Feel No Pain Loci.

Kinda wanted to do a Herald Run Train
>Khorne with Bloodcrushers
>Slaanesh with Seekers
>Tzeentch with Screamers
>Nurgle with Plague Drones

... except Nurgle Heralds are limited to slow ass Palanquin which ruins Calvary Jetpack units
>>
>>52668289
>slow as fuck units
Beasts are, well, beasts.

12" move unhindered by terrain.
They're meat shields but they're too expensive to be treated as expendable.
>>
>>52668438
No problem, I just figured that with some practice it should work and one 10 dollar tub of Bobbi should do 3 armies.
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>>52668477
Bobbi = Bondo fucking autocorrect.
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>>52668473
Just don't see the role they fill outside of spawn but we'll see it's entry soon enough
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>>52668477
I actually just plan to use it for a scenic base of a Knight, where he stomps something into the ground, and I thought wet mud would make for an easy, good looking and also logical cover-up of the parts that will sink into the ground.
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>>52668465
3W with only cover and FNP is squishy as fuck
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>>52667296
So I've been building an IG army for the last few months, but yesterday I finally got around to reading Traitor Legions so that I could play a small game with my Iron Warriors who happen to be my main army. I have to ask /tg/, what happened? World Eaters and Death Guard get some pretty absurd over the top stuff and my beloved IWs got basically scraps. 6+ FNP is barely worth mentioning, Obliterator troops is meh, and mutilators are worthless. We don't have fearless and we only get stubborn when we run the full detachment. One of our rules affects barrage, I don't think CSM even has any barrage weapons. The Warlord traits and artifacts (barring Fleshmetal Exoskeleton) are hilariously bad.

Am I missing something or did GWs just not have any idea as to how to represent IWs fluff and just tossed random things in.
>>
>>52667442
I personally think the autocannon would look better on a Stryker-style turret mount, but that's just me.
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>>52667296
Running wolves against orks, any advice on how to play, run them, what units work and don't?
>>
>>52668588
No mark Legions are pretty ass.
They obviously didn't care about the ones outside of the spotlight and reserve them for "FUN" games.
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>>52668343
I really can't stand the current scout models. The heads are just so off, and any replacement helmets never look quite right
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Third time attempting to come up with my first 40k list. Does this look good, or at the very least; legal?
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>>52668588
What the fuck are you talking about? You get tank hunters on troop oblits. IWs are ALL SIEGE ALL THE TIME, your rules are fluffy as fuck.

Even as just an ally to a more melee-centric legion, you can spend a handful of points and cover your anti-tank/vehicle spot completely.
>>
>>52668580
5++, Shroud, easy to up to 3+ Cover, T5, 3W, with FNP. No armour so 6+ on Grav.

They're not squishy unless getting hit by s10 Ignore Cover. Which isn't exactly common.
>>
>>52668660
If you're going to use Custodes you really can't rely on more specialized armies like GK to provide what your primary detachment already does.
I suggest doing some research on Inquisitorial henchment. They not only provide bodies and actual ranged options but also more target saturation so your land raider doesn't get popped before it moves halfway across the board.
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>>52668543
They don't, that's the problem.

Like spawn, they're just meat shields with fancy rules but they're really expensive.
Too expensive to be mere meatshields.
>>
>>52668588
I think they were too focused on the siege aspects. Iron warriors essentially ended up with 6+ tho from Iron hands, Tank hunters from Imperial fists, and Stubborn while in fortifications.

If it was a stand as chapter tactic, that would probably be fine. Pretty good even. The reason it seems bad is because Legion Traits far outstrip chapter tactics in terms of strength, and they kind of need to in some ways.

It doesn't help that they didn't give any real benefit to vehicles or warpsmiths. At the very least, it should have been Stubborn always and fearless while in Fortifications. Not only that, they probably should have had a formation that was just a basic CSM squad and either an Aegis or Imperial Bunker. Have them use fortifications like other legions use Rhinos
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>>52668767
It seems bizzar to me that they gave us zero reason to run Warpsmiths (aside from being fluffy), but made two of the artifacts Warpsmith only.
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>>52668588
Tank hunters on havocs/oblits is pretty nice, the rest is pretty meh.
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>>52668634
Alpha Legion is pretty good, and Word Bearers are good if you're intent on summoning tons of daemons.
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>>52668790
Warpsmiths are useful if you're running FW vehicles, as a few of them are back-line tanks, and Warpsmiths are pretty good cost-wise
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>>52668803
Alpha is okay, WB are a meme only taken when you want to ally a fire raptor and are forced to take an HQ so you use a WB sorc
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>>52668633
Anything wolves got to counter orks well? (I know I know, youre fighting orks you will win) but I wanna know whats the best tactics for vs them as wolves
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>>52667734
I can see that as a potential palanquin.
>>
How would an army composed of space marines scouts + AdMech kataphron/kastelan/mech shit fare, according to you ?
>>
>>52667631
Yes Ynnari is a pretty dope codex. I use harlequins and DE and plan to take the triumvirat. Harlequins are very effective and stylish especially their skyweavers.
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>>52668900
>Anything wolves got to counter orks well?
Literally anything.
Anon, seriously, unless you know little about the rules at all, you are best served taking a fluffy list and having a good game, rather than trying to counter the ork dex, it's unfortunately poor.
>>
>tfw bought a Skitarii starter set and a unit of Skitarii Vanguard
Fug
Here we go
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>>52668932
Yeah I don't think they'll update the beast of nurgle honestly and even if they did I'd be amazed if they didn't update the palanquin at some point.
>>
This isnt in the rule book, but if you field psykers and your opponent has no psyker potential at all, do they still roll the die for warp charges?
>>
>>52669005
I don't know who you are or what you do, but you have made the correct choice. Omnissiah-speed, brother.
>>
>>52668261
probably a re-do of the old beast of nurgle
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>>52669091
I am an autist and I have a horrible tendency not to finish painting my armies, thanks for asking.
>>
Are Deathwing armies any good? I like the look of Dark Angels and are wondering if you can make a strong points army with them.
>>
2 fusion blasters or 2 cyclic ion blasters on my commander? Fighting SM with a lot of vehicles. Was told I have enough fusion but that AP4 really bothers me.
>>
>>52669105
Ah, so you are indeed me! I have a squad of skitarii I've got mostly done on my desk...they were mostly done a month ago. My motivation for painting is abysmal.
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>>52669118
>Are Deathwing armies any good?
No.
Terminators are worthless, and knights aren't even as facebashy as they used to be.
Do it if you like the models, don't expect to be competitve.
>>
Quickly Thousand Sons or Dark Angels?
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>>52669225
The Prodigal sons
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>>52669225
1st and Finest.
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>>52668825
Yeah, but they also didn't give much incentive for Iron Warriors to take a lot of vehicles. The only Ordnance one in the book is the Vindicator, and Warpsmiths can't take bikes to keep up with it.
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>>52669225
Do you want badass egyptian/aztec JoJo motherfuckers who curbstomp fucking everything in the psychic phase?

Or do you want CONFIRMED HOMOS?

https://www.youtube.com/watch?v=sblR0eIRW-I
>>
>>52669077
it is in the rulebook under Resolving the psychic phase: Generate warp charges. It's in bold you can't miss it
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>>52669185
Easiest way to prevent it is have everything ready to go. Paints organized and everything you need for a wet palette including a bottle of water at the station.
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>>52669225
Traitors.
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>>52669256
Can't you attach the smith to obliterators and drop him midfield?
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>>52669235
>>52669259
>>52669252
Ahriman it is then!
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>>52669282
Thanks, found it. Right now me and my friend have been skipping the psyker phase because our armies dont have any.
>>
>>52669225
Dark Angels because they aren't absolute dogshit in both fluff and on the table. Tsons are walking dust cucks.
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>>52669202
Dark Angels seem to be strong, what kind of DA lists are good?
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>>52669330
>Dogshit in fluff
Someone's mad they got bamboozled by the Changeling.
>>
>>52669345
Ravenwing, Ravenwing+anything else.
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>>52669330
go to bed azrael.
>>
>>52667442
I'd personally add some Aquilas or Skulls to the transport, just to make it look a little bit less modern military.

Otherwise, looks great, A lil bigger than a standard Taurox, but I wouldn't let that stop you from fielding it against me.
>>
>>52669185
I don't have that problem. I tend to start on a few models and indeed paint them completely, but then my attention sways towards new and shiny stuff or other hobbies like vidya.
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>>52669355
I play nurgle and skitarii m8, DA and TS are both jokes but DA are tolerable
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>>52669420
After playing new TS for a few games, I really can't understand why they're thought of as dogshit. Have you faced a decent player with a decent psyker-heavy list?

just asking cause the amount of carnage I can bring to the table in the psychic phase (admittedly, it's ALL in the psychic phase) is ridiculous.
>>
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What do you guys think of this? The goal is to advance quickly with the Land Raider to distract the enemy well I move my Vindicators into range for their big apocalyptic blast that will level half of their deployment zone. CSM can either hold objectives and let the rhinos go around firing havocs and being annoying or ride in and lay down some fire. Helbrutes serve as dedicated anti-tank and Havocs can switch between infantry and medium armor thanks to Tank Hunter.
>>
>>52668343
I was gonna say "those are really well pained scouts except a little thick on the paint" but then I saw the scout on the left of the middle guy and started fucking cackling.
>>
>>52669315
No? A unit can't deep strike alongside a non-deep-striking character like that.

I suppose Refiners also have Ordnance, but now we just go back to there not being enough reason to take either in an Iron Warriors army.
>>
>>52669448
>psychic phase
Do you face decent players?
It's all about the shooting phase.
>>
>>52669498
The psychic phase is there to buff the shooting phase anon.

But since we are talking about chaos fags with no access to Prescience I have no idea why they would have psykers
>>
>>52669498
>shooting phase

You do know that Tzeentch psykers can make enemy units shoot each other. And provided the dice, you can make each of your psykers control a different squad and have the enemy army kill each other, right? Theres your shooting phase.
>>
>>52669522
You do know it really depends on who gets first turn
>>
>>52669448
Their psychic phase is really strong but they don't have much of a shooting phase and if you're going to be putting your eggs in the psychic basket you could be playing Daemons and be getting what TS do for half the price.
>>
>>52669136
Well, where are you putting your commander? With other suits? What are they equipped with? I don't like fusion on commander, personally, due to the low range needed to make full use of it. Most used on suicide monats.
>>
>>52669535
You do know armies dont start right next to each other. If you as a TS player get 1st turn and are too far away, consolidate your forces and self buff during psyker phase. As the opponent moves closer, then you can move and use your psychic powers.
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>>52669578
Psychic powers generally have shorter range than weapon profiles so okay
>>
>>52669605
It depends on the spell and the weapon. Thr only weapons that really outmatch spells consistently in terms of range are heavy weapons.
>>
>>52667734

Moving Nurgle terrain a la Aegis Defense Line and Tau Tidewall Rampart.
>>
>>52667734
Oh god no
>>
>>52669450
Nobody's going to fall for the land raider. Anyone with even a basic understanding of vinella marines will see you demolisher squadron and target it until either one unit is shaken, stunned or dead. Because an apocalyptic no-saves blast is waaaaay more dangerous than a melee unit in a box.
>>
>>52668633
Do your own research, it's not that hard. Bring what you think will be fun
you'll probably win anyway because Orks fucking suck
>>
>>52669498
I face decent enough players. Psychic phase is generally underestimated though. Like >>52669520
anon thinks, it's mostly seen as a buffing thing but I assure you, the offensive capability is great.

>>52669538
but then you will be playing Daemons and not TS. With that mindset, why play ranged orks or SM or Dark Eldar when you can just play Tau? It's all preferences. It's not as efficient, but if you want to play Ts, then you get that.

>>52669578
This guy has it right. Depending on your tables rolled, you can really troll your opponent by hijacking enemy units. Heretech's primaris hijacks vehicles, Treason of Tzeentch is amazing for infantry. Plus a lot of psychic powers don't allow for to-hit, making them reliable alternatives to shooting.

>>52669605
That's why you give your sorcerers discs. +1T and ridiculous mobility. Move 12" ignoring all terrain, cast your powers (with move, that's a 30" minimum threat bubble) then turbo-boost 24" away in shooting phase, preferable behind cover.
>>
>>52669575
My commander is doing bodyguard duty to Shadowsun and 7 markerlight drones. He has a drone controller and he gets her stealth buffs.

I'm facing a guy who can bring 2 land raiders, so while S7 spam is nice, he will always get an armour save against it and it can't touch his metal boxes.
>>
>>52669761
I'd say if you wanted to do psychic spam Chaos marines, you'd be better off going Word Bearers. You get easy access to summoning, some good relics, and you can always just load up on Cyclopia Cabals in standard CSM squads for cheaper than Rubrics. You also avoid the expensive 1ksons units and taxes, since the sorcerers have to roll on Tzeentch for one power and denying you the Primaris of anything else. Compare that to 3 levels on any table you want.
>>
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Just getting started
Are Space Marines any good?

https://www.youtube.com/watch?v=vrrky5Jg9D0
>>
>>52669938
They're the posterboys, what do you think
>>
>>52669883
You are right, but that involves not playing Thousand Sons. This is not a difficult concept to grasp.
>>
>>52669938
Any space marines other than ultramarines are great.
>>
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>>52667328
Soon brrrrrrrrrrrrrrrrrrrother
>>
>>52669950
That for 20 years of the 30 years 40k has been around, they were one of the worst armies in the game in every edition, you newfag cocksmoker.
>>
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please help me make this work&reach 1500

i humbly request your assistance
>>
>>52669788
Ah, then I could see going with FB. It's what she has, so you'll need to be that close to engage properly anyway. However, I'd be iffy about pairing a Drone Controller/ML Drones setup with fusion blasters. One of these wants to be safely out of the way, the other wants to be right in the face of heavies.
>>
>>52669938
For the longest time space marines were middle of the road - the measuring stick used to compare all armies

In the most recent edition they skyrocketed into a top tier, if not the very best, competitively.

It is still possible to make a bad space marine army, as well as an OP one, but their above average stat lines makes them forgiving for new players. They also don't have many truly bad units, so anything you want to collect or try out will at least be of some use.

They have more variety than other armies too. Protagonist privilege I guess.
>>
>>52669972
>>52669883
Also having to roll on Tzeentch is no longer a bad thing, because most of the spells are now actually good.
>>
>>52669997
No they weren't you eldar-playing WAACfag, they were always at least "okay"
>>
>>52669938

They used to be average/slightly below average but they became one of the best armies in the game 3-4 years ago due to grav and formations.

They are currently one of the best armies in the game and best army below Eldar and Daemons, who are game-breakingly broken. Tau and Dark Angels occasionally perform better but they are basically tied with a couple other armies for 3rd best army in the game and are by far one the most popular army that's not Eldar or Daemons.
>>
>>52670006
That's exactly why I put them there (apart from the commander being the only one with access to a BS5 controller). This means I won't have any LoS issues that disrupt my markerlight ability (an issue I've found to be incredibly frustrating before). This way I can make sure all my lights hit and if the commander/shadowsun combo don't nuke it, its got enough marks for another squad.

That and since it's 36", if I'm not in range of the enemy with FBs, I'm in range of markers. That squad is always useful. But I may be wrong. I dunno how I'm going to field them neither, Outflank or Infiltrate. I don't like deepstrikes and deploying normally puts me too far from the action.
>>
>>52670022
Why not just up the cost of the OP units?

Who is in charge of this shit? Game balancing is everything
>>
>>52670079
>Who is in charge of this shit?
The same people who think a Maleceptor is worth 205 points.
>>
>>52669448
ANY amount of carnage directed at you will remove half of your army in one turn though. And then everyone can just outrun you and come back last turn to take objectives.
>>
>>52670075
You have 3d6'' jet pack movement from shadowsun. They are fast enough.
>>
>>52668567
Just make sure the other foot is just slightly sunk in the mud too. You could also do tire tracks access the base too.
>>
>>52670079
A company trying to sell models.
>>
>>52670079
they're just gonna release a new edition that changes whats broken and what sucks with hopefully a lot more in the middle

>tfw eldar and tau become some of the worst armies in the game in 8th and everyones grey cheese armies become shit
>>
>>52670096
It's worth maybe half that.
>>
>>52670079
>Why not just up the cost of the OP units?

Because they'd rather lower the cost of OP units.

See Wraithknights going from MC to GC for no points increase, and Necron Wraiths getting +1T and going down 5 points despite the fact that they were top tier before those buffs.

And then they increase TH/SS Terminators by 10 points when they were already barely worth it.
>>
Are Ironstriders any good? Or Rust Stalkers or variants thereof?
>>
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>>52670168
>eldar and tau become some of the worst armies in the game in 8th
>eldar... becomes ... the worst armies in the game in 8th

Not on my watch.
>>
>>52670075
The issue is that you want both parts, ideally, to be operating at full capacity at all times. Here, there isn't really any situation in which you can get the most out of both at once. Either you are jeapordizing a valuable source of MLs, or you're too far to make use of FB. Additionally, the lack of Target Locks means that these will always need to fire at the same target. There will be times when this will be a waste, as one part or the other has no business shooting the other's target (IE want to light up a blob for your gunline, but throwing FB shots at it doesn't help much). Additionally, 7 BS5 drones is outputting a ton of MLs, possibly in the 6 range, which is way overkill, especially if that target is already being shot at.
>>
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/wip/ doesn't want to respond to my project so I thought I'd post it here.
How I'd do?
>>
>painting harlequins
Good fucking god
>>
>>52667442
I like it. I also use those Scion Beret heads for my vets. I used the scout bodies though for Carapace armor on them.
>>
>>52670230
Pretty good/10
/wip/ tend to have both exacting standards and they don't normally comment on something that's good enough, only calling out really good or really bad stuff. They're definitely tabletop ready in my opinion. Where're the torsos from?
>>
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is the /HHG/ thread pepsi? i actually had some questions for them

>>52667328
>also garro dreadnought when?
>>
>>52670137
Yeah, one foot sunk a bit into the mud, the other stomping onto the roof of a Chaos Rhino, maybe with some unlucky CSM lying around and a few melta holes in the rhinos hull, or maybe I'll try and have it look like it's been ripped up from the chainsword. I'm just hoping it will look nice and not be a lot of money thrown out of the window
>>
>>52670017
>"okay"
>shit in RT
>literally the worst army in the game in 2e
>mostly shit in 3e+4e
>mid-tier in 5e
>started low tier in 6, then became good/great tier
Naw, fuck off, Nid player. I've been doing this longer than you've been alive. The only armies SM were "ok" compared to were always Orks and Nids, occasionally Tau.
>>
>>52668658
I use the ones from Pig Iron Productions that look like Doomguy's helmet. They fit pretty well..
>>
>>52670195
I see, you're right. I just don't have any other recourse. I will jeapordize the commander's role as a bodyguard if I remove stims, his drone's capability if I remove the controller and his damage output if I only field 1 gun. Shadowsun can aim 1 fusion blaster away though. If I give the commander a targetlock, I can aim 3 out of 4 of the FBs to a good target while having 1 FB wasted but 7 MLs on a different, precious target. I will lose out on Stims though, which is regrettable but the best choice out of the 3.
>>
>>52670320
Then why don't you shrivel up and go die in the Somme with the rest of your friends already, you old fuck?
>>
>>52670298
Yeah, HHG is down. Hold on 5 mins, I'll bake a new one.
>>
>>52670183
Dragoons are great, ironstriders are OK but keep them in your deployment zone. Haven't tried ruststalkers but infiltrators are really good.
>>
>>52670099
>rerolling inv saves thanks to being a TS detachment
>pretending theres an army that can sweep the whole board and then move wherever they want

Flipping the table isnt a valid way to play, anon
>>
>>52670099
You have a point, it's dangerous but at the very least you have great mobility with discs (which should be on the majority of your army). LoS-shenanigans should be abused thoroughly, I've had plenty of success doing this and deepstriking when the time is right.
>>
>>52670320
"Eldar Bullshit" and "Mentiras Eldars" is a thing since 40k is 40k. Basically 3rd onwards since anything before that was closer to a roleplaying game than a wargame.

Eldar always had something that was infuriating even in Battlefleet Gothic Eldar was annoying to face
>>
>>52670295
They're just cadians with pig iron heads, green stuffed a small cloak around their necks. Thanks though
>>
>>52670364
Wargames are like golf you need to be old to properly enjoy them.
>>
>>52670168
>tau become some of the worst armies
Well, I hope not. I want to jump into hobby with 8e and really like Tau infantry aesthetic. GW should balance their fuckin armies like in AoS instead nerfing everything that was too boosted and calling it a day
>>
>>52670414
Not him but I'm 19 and I love my hobby
>>
>>52670414
I hope you enjoy playing with all the 12-year olds at your local game shop.
>>
Odd question but does anyone have the Hanged space marine pic on hand? I need it for a joke ASAP and google only gives me tarot cards and porn.
>>
So it's pretty much confirmed that the Gathering Storm storyline will continue and the Death Guard will take center stage.

But who the heck are they going to fight? What's the plot points now?
>>
>>52670370
Is it just me or is the "holy requisitioner" formation really good?
>>
>>52670429
Good for you

>>52670447
Nah they are all playing AoS or Card games so we don't see them.
>>
>>52670470
Actually progress the plot? Since GS did fuck all to that.
>>
>>52670364
>he IS a nid player
Fucking knew it.
At least ork players have a resolution to have fun even if their army wasn't gonna be great, you nid fucks are the bitterer than IW-fags.
>>
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>>52670414
>"You need to be old to play with toy soldiers" said Anon on chinese cartoons image forum
>>
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>>52667325
Well done, meatbag...
>>
Thoughts on hellhound variants?
>>
>>52670486
Cadia expolding, Girlyman returning, Ynnead partially awakening wasn't enough for you?
>>
>>52670447
Most of the really young kids are into MTG or YGO since it's cheaper. I know I'm becoming an oldfag now because I hate that kids are the reason packs are sold behind the counter instead of on the store fronts in most smart LGSs.
>>
>>52670470
>inb4 Abaddon somehow manages to convince Mortarion to make a spearhead to Terra
>>52670504
No I'm not, I'm just generating lots of extra bitterness because of something else I'm doing while I'm browsing the chans.
>>
>>52670514
Not what he said at all.
>>
>>52669450
Your vindicators have to be in a squadron to use the apocalypse blast
>>
>>52670364
>Then why don't you shrivel up and go die in the Somme

So savage he was labeled a war crime.
>>
>>52670534
What, watching your gf cuck you?
>>52670545
>I giggled a little, not bad
>>
>>52670320
>>literally the worst army in the game in 2e

A-a-at least we had the Dreadnought...
>>
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>>52670538
oh sorry - to play with toy soldiers properly
>>
I've been out of the game for 6 years what did I miss?
>>
>>52670522
That's all really, really shitty plot though.
I mean they did NOTHING with Cadia exploding
For all it matters right now it might have as well not happened until The Gathered Storm part 1.
>>
>>52670522
No.
Cadia assploding just made Cadian Gate pointless from the start. Since now Chaos never needed the safe passage so Cadia blowing up changed nothing

New Eldar God, slaanesh is still a thing and Eldar are still dead race

Primarch falls into trap easier than grox and basically the Imperium is return to his permante total war scenario.

In all honesty nothing really change 40k is still the stangante crap as always.
>>
>>>52670557
Yes, I'm watching Yvraine fuck with Guilliman even as we speak
>>
>>52670567
>khorne, tzeentch and soon nurgle have their own armies as supplements to CSM
>CSM got special rules for each legion like chapter tactics for space marines
>genestealers are their own army now
>so are AdMech
>guilliman is back
>deathwatch trolled the eldar so hard it actually worked out in their favor and ynnead is slightly awakened now
>said ynnead has its own army that is composed of all eldar
>cadia got blown the fuck out
>sisters still don't have plastic minis
>>
>>52670563
Nop not even close.
>>
>>52670567
Jesus fuck I've been into this game for more than 6 years
I've wasted my life
>>
>>52670608
>he's not even black
I need to find a picture of my smirk, gimme a minute.
>>
>>52670624
>sisters still don't have plastic minis
This one hits me the most
>>
>>52670666
It hits us all the most, Lucifer.
>>
>>52670594
>Cadia assploding just made Cadian Gate pointless from the start. Since now Chaos never needed the safe passage so Cadia blowing up changed nothing

????????????

The Cadian pylons are the only things that kept the Eye from consuming the galaxy. They are gone now and the Eye is growing at a rapid pace. If not stopped somehow, then the galaxy will be destroyed. You didn't read the book did you?

The Ynnari are practically immortal and they are totes free from Slaanesh.

Girlyman is going to rework the Imperium starting with what he is planning on Mars with Cawl.
>>
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>>52670643
This works.
>>
>>52670635
I have at least 18 years in this crap.

What I miss most is GW at least pretending to care with their "free scenery" in WD, hobby sections in the rulebook and codex. Sections in their webpage with lore and hobby.

Right now GW feels like any video game company like Ubisoft or EA. Cash grab for the next cash grab
>>
>>52669321

Given the choice between a bunch of sad babies in a floating rock and animated sand in power armor, you made the right choice.
>>
>>52670473
Not really. It's breachers only, so no destroyers.

Tech priest is too squishy to risk throwing into enemy lines like that.
>>
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I want to fluff my Ordo Reductor fleet reasonably, but if they bring Battlefleet Gothic back I obviously want to collect it. Was too late to the party to play the old one, were there Admech ships in it and/or were they any good?

Also, what was the usual size for a reasonable Admech or if theyre not a thing Imperial Navy fleet for regular games, and what different ship types did they have? Would be nice to bring all the different ships in my 30/40k army background into there too.
>>
>>52668825
>pretty good cost-wise
Not when the loyalist techmarine costs 65 and can do the same things when placed in said backline.
>>
>>52670681
All the previous lore said Chaos marines needed Cadia to move reliably out of the eye.

If they didn't need Cadia at all why not just blow up Cadia's system sun with the BSF like they did during the Gothic War.

The first GS book makes no sense from a lore perspective not even old lore just stuff from 3rd onwards.
>>
>>52670375
>Actually filling the TS detachment
>Thinking that any serious army will be scared of 3 ashtrays squads and 3 slow as shit terminators with no anti-tank weaponry.

Good luck getting trought anything with armor 11 or more with them.
>>
>>52670362
What exactly do you want the unit to do? I might suggest achieving your drone plan through the use of a classic Kingfisher Pilotfish setup (Commander with Drone Controller, MSS, C&C, no weapons, in a unit of Crisis Suits armed with Plasma Rifles, CIB or Missiles, each with Target Lock, and a bundle of marker light drones) while Shadowsun is put in a unit that works with her kit better.
>>
https://www.warhammer-community.com/2017/04/12/narrative-play-tell-your-own-stories/

Global campaign soon comrades! Probably just before or after 8th ed is released.
>>
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>>52670822
Warhammers audience in a nutshell
>>
>>52670767
>All the previous lore said Chaos marines needed Cadia to move reliably out of the eye.

That was before Abaddon formulated the Crimson Path plan that has the Eye growing towards Terra removing the need for Cadia.

>If they didn't need Cadia at all why not just blow up Cadia's system sun with the BSF like they did during the Gothic War.

When a set of Pylons gets destroyed, then another set of pylons somewhere in the galaxy will take the destroyed Pylons work load. Abaddon had to spent 10K years hunting all the Pylons nearby Cadia and out there before going after Cadia itself.

Because the nature of the Pylons. If Abaddon blew Cadia sooner, then the Eye would have grown to a different direction to what he wanted.

>The first GS book makes no sense from a lore perspective not even old lore just stuff from 3rd onwards.

It makes sense if you read the fluff building to it from 5th ED onwards. Start with the CSM 6th Ed codex and Black Legion supp.
>>
>>52670840
a bunch of dudes?
>>
>>52670799
I'm just using shadowsun and the Commander as a fast, tank-busting/MC hunting unit and hijacking the Commander's BS5 to give me more reliable markerlight support.

Unfortunately Crisis Suits don't fit into my theme, I don't field any past my Commander. I don't field anything bigger than a single ghostkeel either.
>>
>>52670783
>pretending sorcerors and sorceror terminators cant spec into vehicle killing

Anon your not even trying anymore. A TS detachment will have atleast 20 psychic powers from multiple trees catered to what youre fighting.
>>
Anybody else think they blew up Cadia just to have an excuse to revamp other IG regiments?

>Now that Cadia has been destroyed and Cadians aren't as plentiful, other regiments have been fostered to fulfill their duties.
>New Elysians, Death Korps, Catachans, Mordian, Valhallan, Tallarn and more.
>>
>>52670855
Oh look GW wage slave. You are going to tell me now that super huge robots make sense for Tau now?
>>
>>52670942
The Ethereals put in orders for new stealth suits but some mad earth caste guy in Kel'shan stole the funds and created mega-suits instead.

Truefax.
>>
>>52670721
Are Plasma Culverins really worth dropping your save by one point? I mean you get S8 AP1 Blasts that cause D3 wounds on breachers.
>>
>>52670938
cadia had little flavour in my opinion would love to see Valhallan models
>>
>>52670912
Hrm. The normal solutions to tanks and heavies are monat sunforge (dual fusion blaster) crisis suits which you deepstrike next to targets and suicide with. You don't care for either though. I suppose it'll vary based on how WAAC your meta is? Maybe having Shadowsun joining some stealth suits?
>>
>>52670930
I think he means if you fill up the cabal to get the Favoured Of Tzeentch (needs 3 rubrics and 3 SO squads, minimum 1200 for them). that is a big waste, you don't need more than 1 SO squad and 1 or maybe 2 rubric squads. The rest should be ML3 psykers on discs, which would be good.

Swear to god lads, read the fucking psychic power tables. It's not just a buff list, you can wreck shit with them.
>>
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>>52669983
>you cant like this chapter
go back to editing 1d4chan pages will ya
>>
>>52670840
Its not /tg/'a 40k community because they're all smiling

>also a lot less fat than my LGS's population
>>
>>52670972
No, but the grav cannon is.
>>
>>52670938
You really think they are going to update basic guardsmen?

Because they're not; they'll just change to box to Astra Militarum Shock Troops and if we're lucky we'll get a new head or sergeants weapon option.
>>
>>52670942
>i don't know anything and get mad when i'm spoonfed what actually happened instead of memes and /tg/ fancanon
You are the real problem with these threads.
>>
>>52670938
No.

They could have revamped other regiments at any time.
>>
>>52670979
yeah, I just don't like playing those units. I run a stealthy ambush style list, I don't play WAAC at all.

I DO have plenty of stealthsuits though, so I can do so. I'll try the squad as is for now, but see how it performs. If push comes to shove, I can always join Shadowsun with a full 6-man stealth team and have the commander act as an artillery piece with dual missile pods and a target lock.
>>
>>52671028
The what? I don't recall anything like that existing.
Nope, definitely not. Grav? Never heard of it. It is definitely not an option.
>>
>>52670542
Ah, I see. That's a let down.
>>
Which army has the most "angelic" look to them? Dark Angels?
>>
>>52670930
>>52670981
Yeah you can but the Bang/Buck ratio is insanely low.
Any list with a decent amount of troops and relative transports will be an unkillable wall while you'll be easy as fuck to tarpit. "Wrecking shit" in your friday night games is different from "Wrecking shit" in a tournament/Competitive lists enviroement and if you really want me to believe that they're THAT good that's the business we must talk about.
Because as it stands they suffer GK/Deatwhatch problem and psychic powers can only raise you so much in "tier".
>>
>>52671088
Blood Angels.
>>
>>52671088
Sisters of Battle have literal angel wings jump packs
>>
>>52671107
The Sanguinary Guard look great, are they any good?
>>
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>>52671088
Sisters of battle by far if you want classic pop culture depiction of Christian angels
>>
>>52671088
Blood Angels,Sanguinary Guard. And Sangunius, of course.
>>
>>52671127
No and their models suck, literally no weapon options other than picking between a hand flamer or inferno pistol for one dude
>>
>>52671128
god I love the sisters we need plastic so bad
>>
>>52671088
Sisters have literal angelic saints, actual holy miracles and winged jump packs. Blood Angels come close with the Sanguinor and all but it's not the same.
>>
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Hey /tg/ just picked up some Mordians for my second infantry platoon what are you anons doing? And do any of you other Guardanons incorporate models from other regiments into your army?
>>
>>52671040
I think that second plan sounds much better. Alternatively, OSC is pretty great at breaking open metal boxes, though you may be called cheese for it. Good luck!
>>
>>52671151
I fully believe GW wouldn't be dropping constant hints about sisters just to fuck with people, I think they are going to be one of the things to launch at or shortly after 8th drops to push hype to cataclysmic proportions
>>
>>52671089
I can't contest what you say as I don't play in competitive tournaments, but I'm kindof tired of that being the sole metric when not that many outside certain circles even like playing that.

I know this is a subjective viewpoint, but I'll say it anyway for openness' sake. My club has like 15 people who used to play the game from Rogue Trader all the way to 5th. They quit because it became too much "pay to win". The people who play competitively and go up to international EU tournies founded their own club to keep the WAAC contained.

I've been trying to convince them to start again and keep a chill casual atmosphere for a while now, I think I might get through to them soon.
>>
>>52671158
I've been thinking about it. I wouldn't mind mixing Valhallans or Vostroyans in with my Steel Legion.
>>52671171
Like they didn't hint at a plastic thunderhawk and then just re-release a resin one through FW?
>>
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>>52671171
>Sisters first major release of 8th edition
>Due to powercreep they end up at ork-tier at the time all new codices are released
>tfw
>>
>>52671171
sisters would be the last army I need I got my eldars my dark eldars and slaanesh bois. Sisters would be all I need to complete my 40k collection. only other army with stronk female warriors
>>
>>52671151
At this point, what GW is doing to sisters enthusiasts is just cruel. After all this time, just fucking re-release them once and for all.
>>
>>52671185
>Like they didn't hint at a plastic thunderhawk and then just re-release a resin one through FW?

30k style Thunderhawk in resin
40k style oldhawk in plastic
>>
>>52671159
I do field an OSC already, but only against a friend who plays mechanized SM who have the same AV all around and only to make the ghostkeel more markerlight independent. The stealthsuits don't even hang around, 2 6-man teams. I can run the OSC with 2x3 and reserve the other 6 for Shadowsun.

I have to be honest, my biggest hurdle would be to consolidate the commander being an artillery piece in terms of fluff. I play ambush tau in a jungle. I liked the idea of the Commander hiding behind Shadowsun's stealthfield.
>>
>>52671089
Shit well if we go down that road everyone should just buy Eldar and thats all that should be played mirite.
>>
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Okay /tg/, 8th drops tomorrow, what one hypothetical thing announced to be included in the next edition would make you cum buckets in sheer joy and instantly jump to the new edition?
>>
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>My Archons face when yvraine gives a speech about ynnead
>>
>>52671185
>Like they didn't hint

It was a fucking joke video, if you think that was a hint then you might as well believe squared bases are coming to 40k.
>>
>>52671249
2/3+ on 2d6 Terminator Armour.
>>
>>52671194
>he doesn't know they're releasing rules for every army all at once
>>
>>52671249
Movement/Charge/Run/Overwatch like it works on Shadow War/2nd ed.
>>
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>>52671200
>tfw no Amazonian warrior culture faction of 7 foot tall /fit/ women

Hoping for female catachan models at least
>>
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>>52669259
Damn, though choices, anon.

Anybody uses the Mantic models with their army? I'm on the fence of starting either Thousand sons or Death guards and maybe use these models as plague zombies for Typhus: http://www.manticgames.com/mantic-shop/deadzone/plague/product/wpu-plague-zombies.html.
But is the scale right? Are they looking good on the field with GW minis? Or are they too big/too small?
>>
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>>52671249
they're gonna age of sigmar up 40k
>>
>>52671282
Woops we got 20 Wounds on the Terminators. Got to roll these one at a time.
>>
>>52671282
How many oldfags just have shelves of termies that now suck absolute cock and are still salty about it?
>>
>>52671185
>>52671223
Is there any actual reason they can't just use the resin molds with plastic? I mean sure, you'd probably still have loads of stems and some flash, but it would still be easier to remove and plastic is a lot more forgiving regarding scratches.
>>
>>52671282
Okay, wounded you 20 times, roll those saves, imma go get lunch and complete my degree, I'll probably be back right before you finish
>>
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>>52671308
very true I mean we have dominatrix dark eldar eldar banshees and now yvraine. as well as my slaanesh daemonettes. but we need some muscle girls. I think sisters would be the closest to fit the bill
>>
>>52671323
Yes, with FW they get like a 2000% profit margin while if it was plastic they could only ask maybe 150 or 200 euros for it.
>>
Hit a slump again as far as painting goes. Pretty much finished the main body of my knight and now the smaller bits and magnetising weapons is putting me off doing anything
>>
>>52671249

giving lasguns S4 and give my leman russ tanks always 11 rear armor
>>
>>52671357
Well, balls.
>>
>>52671249
Vehicles have wounds and saves

Blasts/ templates just do a number of wounds instead of having to roll scatter

Rending

Honestly I'm looking forward to 8th and am already on board, cause fuck 7th right in its butthole.
>>
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>>52671353
Well Celestine is pretty ripped under than armour, I mean have you seen those thighs?
>>
>>52671272
>dude all eldars combine together lmao
>no more Craftsworld and Dark Eldar!
>no more Exodites and Corsairs!

Fuck you
>>
I don't know shit about any of the units in here, I'm just planning a new army and I want to put only units that I find good looking. Would this list be playable ? I don't want to end up with a super cool army that can't be fielded/Gets curbstomped by tyranid termagant spam
>>
>>52670308
To make it easier to step on maybe look like it's bring crunched in half rather than finding a way to make everything sunk into mud
>>
>>52668660
too many special weapons on the purifiers, also if they are out of the rhino they will be useless with psycannons, I'd go incinerators on them. Other than that it is similar to the things I take (grey knights wise).

I'd get rid of the land raider too, gks will be deep striking I'd imagine so why not get the custodes to follow them in? The extra points would probably let you get more termis or purifiers (I'd recommend the purifiers)
>>
>>52671315
>>52671346
How shit is your basic math that you can't quickly do 2d6 addition. It takes like half a minute tops even for 20 wounds. You're like the newfag instant-gratification cancer that plagues mainstream everything.

>>52671322
I'm not salty about it, I started in 5th. I just really like Terminators.
>>
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>>52671388
>tfw everyone around you is having autistic meltdowns about 8th and you've yet to see anything less than awesome and are looking forward to it
>>
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>>52671429
Better with picture
>>
>>52671388
>wanting to get rid of templates
What a crock of shit. Actually seeing the blast radius of your weapons was one of the actually cool things about templates
>>
>>52671311
man, I can feel what these guardsmen feel when they face tau riptide spam
>>
>>52671315
>>52671346
Yes, drop 20 wounds on a single squad.
That is the rest of the army that you are ignoring for the sake of shitposting.
>>
>>52671249

Assault from any vehicle

Armor save modifiers

Basically anything that makes my army of melee power armor and terminators viable
>>
>>52671353
But anon, dark eldar are already muscled dominatrixes..
>>
>>52671440
Got some dice? Do it, right now, 20 wounds, then imagine doing that constantly multiple times a game, then roll 20 2+s and see how long that takes
>>
>>52670298
libertas-rex truly the most eloquent dinosaur to ever live
>>
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>>52671410
ynnari is a new force of eldar not all eldar joined the cause. craftworlders and dark eldar still exist aswell as corsairs and exodites. I look at it as when ynnead calls we answer but if my dark eldar wanna go murderfuck a planet or my craftworlders need to defend their craftworld,Then they go back and be not ynnari

>>52671395
yeye sisters have great muscles to bad the muscles are metal and old. we must wait for the age of plastic my brother.
>tfw you want celestine but dont want the other models in the box
>>
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>>52671443
Ditto. I'm hyped as fuck for armour save modifiers instead of AP.
>>
>>52671452
the Allied cad isn't legal, swap the engiseer for a tech priest dominus and add another unit of cult mech troops (destroyers or breachers). You might look into just making it an Elimination Maniple instead.
>>
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>>52671459
>he doesn't have the ability to put 20 wounds on multiple units in one turn in his army
>>
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>>52671470
correct same with banshees and eldar are taller then humans so elf amazon's hell yeah
>>
>>52671395
>ripped
>Couldn't parry Abaddon strikes without being staggered and was driven back by his onslaught before being bitch slapped to the ground.

Nah.
>>
>>52671177
It's far from being the only metric but when you say that they'll wreck faces it jumps to the eye as an eccessive statement.
Even if you were to play a standard Grav-free Gladius with no cheese overload you'll be scratching your head about dealing with 20-30 objsec units/veichles. Even if they kill NOTHING and you whipe 4 units per turn you'll still have Obsec stuff in your face by the end of the game.

Hell a single 30 Boys Ork mob will require you to pull some crazy stunts to whipe them since you're paying a buttload of money for Marine-Killing guns that won't even kill them most of the time due to cover/wounding on 4s
>>
>>52671470
No dark Eldar are lithe and quick, not big warrior women
>>
>>52667857
Anyone?
>>
>>52671513
Abandon is literally the most powerful non primarch currently alive when it comes to combat

>tfw you get stunlocked to death in dark souls over and over
>>
>>52671506
No, it's legal. Allied Det, not a CAD, so only 1 troops choice, and Enginseer is a valid Cult Mech HQ since the Imperial Agents book, even if he can't be in shit like the Holy Req. I do think he'd be better off with an Elimination Maniple though.
>>
>>52671443
I'm also on his side. I quit the hobby sometime before 7th as the rules where just an infinite list of bloated instructions.
>>
>>52670840

>bunch of white dudes and an asian but gw filling their art and models with black people

really fires my neurons
>>
>>52671432
I was thinking about having the Knight step onto the poor guy manning the stormbolter. The hatch looks like a structural weakness, and it would be a good point to cut up and push in the roof a bit.
>>
>>52669729
Cheers for the amazing advice
>>
I'm thoroughly obsessed about making an Inquisition/Stormtrooper based army

How viable would this be?
>>
>>52671474
Just did, 52 seconds.

Again, it's not a big deal. To fuck over an entire unit subtype because you're too lazy to do half a minute more effort is ridiculous.
>>
>>52671454
>small blasts do nothing cause your opponent spaced everything 2 inches apart
>blast scatters off, or onto your own shit
>s10 ap2 large blast only causes 1 wound/hull point on a direct hit on a vehicle/mc, because reasons.

Yeah nah. Blasts and templates can fuck off.
>>
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>>52671568
It's just good to see GW has finally realized that The black race is physically superior when it comes to physical abilities and combat
>>
>>52671513
>>52671552
Yet somehow "most powerful warrior in the galaxy, chosen of Chaos, destroyer of worlds, blablabla..." managed to get stabbed into his back by a quite regular woman with a quite regular powersword (Was it even a powersword?).
But what makes me wonder much more, was Abaddon fighting on Cadia all the time? If so, why not just have a titan unleash a barrage of missiles, plasma and mega bolters onto him, as soon as he's spotted? The Chaosgods would need to do olympic gold levels of mental gymnastics to save him from this.
>>
>>52671247
There's a huge difference from saying "YOU MUST ONLY PLAY STRONK ARMIES TO MAEK STRONK BABIES" and "Dude that army isn't as strong as you think, maybe the people you usually play with just don't know how to handle them".
I could write you a Poem about the stuff that my Nobz killed but it's mostly because I only play them against players that won't remove them from the board just by scratching their dice box and so it shouldn't be used in a "Dude, Nobz are totally viable!" discussion.
>>
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>>52671608
>he pretends to see nothing wrong with spending an entire minute rolling saves instead of 10 seconds
>but muh snowflake termies
>>
>>52671388
Said tanks better have different toughness values for different sides. A T8 all sides Leman Russ would just be pitiful, no matter how many wounds they gave it.
>>
>>52671661
i don't pretend to see nothing wrong with it, I don't think it's a bad thing. People love terminators but they suck chode, ergo: make them viable. how do you do that best? 2d6 armour saves.

If you're too lazy to do that, go play something some Fruit Ninja for faster dopamine release. Or just take some heroin, don't pussy out.
>>
>>52671661
The real answer is to just have refillable saves. 3+ on 2d6 means you need snake eyes anyway. Armor modifiers won't alter things too much.
>>
>>52671608
Holy shit a minute instead of just throwing a handful of dice? Imagine that with FNP or LoS!'s mixed in? Imagine the monotony of termie on termie action? All to make geriatric fags from 2nd happy
>>
>>52671641
He was being mentally raped by Greyfax which rendered him half blind and he was distracted torturing Creed. Why do people ignore that part?

And it was a power sword.
>>
>>52671690

There's a pretty huge difference between rerolling a 5+ save on 1d6 and rolling 2d6 and hoping for 5 or more.
>>
>>52671695
Well, if you think that, just agree to not play against termie armies. People do that with riptides, knights, etc so why not just add another unit to the list.

Then when you grow up and your milk teeth fall out, then you can play with us :^)
>>
>>52671713
Yeah, while being in ancient terminator armour. And his torture consisted of an untrained psyker who hates her abilities. While the warp was blocked out via pylons.
>>
>>52671641
>>52671713
Well his model is from when power weapons ignore all armour saves so that makes since
>>
>>52671683
Probably just different saves on all sides, and tons more wounds.
>>
>>52671713

>power sword
It's more akin to a relic blade, which is a much better power sword.
>>
>>52671734
>milk teeth

Holy shit I was just joking about the old thing but you really are ancient, have your wife's children given you some grandchildren yet?
>>
>>52671744
>untrained psyker

I am sick of idiots who haven't read the book. Greyfax was a potent psyker and a deadly enough. powerful enough to survive the pylon sucking out her soul and being able to use her powers.

So stop talking right now.
>>
>>52671744
>muh Mary Sue out cheeses yours because I say so!
>>
>>52671495
Yeah dude I can't wait to waste even more time doing math in my life
>hurr durr you can't do subtraction
I just don't want to do it constantly over the course of an already tedious six hour game
>>
>>52671746
>>52671683
In sigmar they have like 12 wounds and 3+ saves, and as you loose wounds your movements and some other things decrease as the tank starts to take damage
>>
>>52671805
If the game is tedious, don't play it. A game should be fun, a passtime, nothing to ever take seriously.
>>
>>52671805
Its no more taxing than remembering the To Hit/Wound tables.
>>
>>52671805
>okay make five saves
>rend?
>-1
>okay so my space marines have 4+s now
>roll them as 4 ups

It's really not as bad as you think
>>
>>52671158

Where'd you get your hands on some Mordians?
>>
What army to play if I'm a Jesus-freak?
>>
>>52671653
When the person youre talking with just talks from his ass on an armies capabilities, then you have to talk in absolutes because they dont understand otherwise. TS are fine compared to what some anons are saying.
>>
Alright, I'm a pretty new player and I main Imperial Guard. I need some good anti-armor strike units, but Scions are literally worthless.
I was thinking of using an Allied Detaftchment and using some Deathwing Terminators with drop pods. Does that sound okay?
>>
>>52671883
Sisters are basically grimdark catholic fan fiction
>>
>>52671249
More viable Tau auxiliaries. Tau zoo!
>>
>>52671836
>wow you can't dedicate 36 hours to an apocalypse game? Gtfo my hobby fag
Obviously this is hyperbole but the game is already bloated as it is. I want to be able to play 40k at a reasonable time frame. Adding a bunch of extra shit like 2d6 armor rolls and modifiers and subtractions and etc is what the game DOESNT need. Rolls are already quite streamlined. It's special rules that bloat the game not the base mechanics.
>>
>>52671857
No, that's not that bad, but this idea that everyone thinks is so great of giving every fucking weapon rend is what complicates things because then you have saves all over the fucking place
>>
>>52671893
>terminators with drop pods
But why?
Also, terminators are pretty bad for anti armor at range
>>
>>52671920
I don't want a 40k game above 1500 ora to be any shorter than 2-3 hours honestly, but seriously dude I think you're really giving too much credit to the idea that rends will add any more tediousness than AP did, both really don't require much brain power once you're used to them
>>
>>52671459
3 Grav Cents with Gravcannons unsupported do 10 AP2 Wounds and 4-8 Bolter shots.

20 Guardsmen with FRFSRF does 9+

Not even starting on Scatbikes.

You also obviously never played a full Terminator army. When everything is 2+ everything starts shooting them

>Come on get gud.
>>
>>52671948
I doubt bolters/shootas/shuriken catapults will have natural rends like how basically everything ranged in sigmar is at least -1
>>
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when will my aspect warriors be updated? and when will plastic sisters be a thing. and can gw stop making more armies of space marines and update their old models
>>
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>>52671641
>why not just have a titan unleash a barrage of missiles, plasma and mega bolters onto him, as soon as he's spotted?
Or obtain a pic related and use it once.

This, SO MUCH THIS. It's one guy, with a few Terminator bodyguards. Blessing of Nurgle or not, he's going to die to Titan firepower, or just point fifty thousand Kataphron Destroyers at him or outnumber him and his bodyguards with Titans and laugh, and that's peanuts to a Magos. Same goes for every single Primarch or combat character who's said to decide battles by themselves, and Space Marines generally in actual wars rather than surgical strikes. This is egregrious scale probelms even more so than the "lol, 100 marines planet conquering" wank, there's no situation where a fucking DUEL would decide the fate of a planet more than the actual massive war going on. This isn't Dragon Ball Z.

This is why I prefer FW campaign books. They're actually vaguely aware that this isn't a superhero movie and show the important stuff, like the awesome hammer/anvil meatgrinder thing that would probably have happened when the Crusade (which is also way too small, like 5 or 6 powers of 10 too small) hit Cadia's orbital defences and Cawl's fleet of awesome, and all the grinding Skitarii/Guard vs Iron Warriors with other Chaos streetfighting that would have taken months.
>>
>>52671974
Really? Fuck.
Does the Imperium have access to any good deep strike units? Again, Scions are trash, so I might have to go with an allied detachment.
>>
>>52672033
>why didn't they just kill Hitler with a bunch of tanks? He's like one guy with some bodyguards, I don't care if he's the leader of Germany, he won't survive a hundred tank shells
>>
>>52671561
I didn't know that, thanks for the info. Anything else useful for ad mech in that book?
>>
>>52671506
Uh, it's supposed to be an allied detachment, isnt it 1HQ, 1Troops minimum ?
>>
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>>52672033
sounds boring id rather have a epic duel of fates between characters with heavy drama over "and a missile hit him and killed everyone"
>>
>>52672033
>realism, in my fantasy universe?
>>
>>52672071
Slight difference as Hitler wasn't leading from the "front" during any of his assaults

>Alt History of Mecha Hitler leading the attacks during the Seige of Leningrad when?
>>
>>52672043
Melta vets
>>
>>52671661
>shoots everything at a 2+ unit
>complains about how much dice he has to roll
>>
>>52672071
I, too, remember the day Hitler took a plane to the US, walked up to the White Houses front porch and tried to strangle the president. I just wonder why nobody bothered shooting him.
>>
>>52672043
>Go Castellians of the Imperium.
>Run Scions as Troops that respawn on a 5+
>>
>>52672164
>gets stomped by Lenin in a dreadnought style mech
>>
So between their heavy losses on Fenris against the TS and the annihilation of the Iron Wolves and Firehowlers Great Companies during the fall of Cadia how many Space Wolves are actually still alive?
>>
>>52672183
It's because Hitler knew Ike would be waiting to suplex him
>>
>>52672183
>tried to strangle the president.
You're remembering wrong he WAS strangling the president. Strangled him so much that's why the president was in a wheelchair for the rest of his life.
>>
>>52672173
>Shoots a single unit at a 2+ unit, does 20 wounds

We aren't talking about SW: A, wounds are very easy to pile on with any army, you're just showing how little 40k you play
>>
>>52672173
>What are 1st Company detachments?
>What are Grey Knights?
>What are Deathwing?
>What are all Wolfguard Terminators in CoF?

See you're argument falls flat when there are ENTIRE armies of 2+. You dingus you :)
>>
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>Be me, go to GW to buy SWAG for my brother but it's expectedly sold out as it's midday
>Casually talk to retailer as it's the first time I'm in a GW and don't feel hyper pushed to buy any shit.
>Mention that if I were to play SWAG I'd like 'nids but being a force of few elite guys they don't seem noob friendly (other choice would be IG)
>He literally says "Oh no actually tyranids are very different from the table top, in here they are very good and strong"
>mfw

To be honest if they had more than one playable unit I would start collecting as I quite like their models
>>
>>52672071
Hitler didn't come down and fistfight Allied troops by himself for glory purposes, man, and they didn't have the ability to Orbital Strike him off the face of the earth then either, given that as the Imperium actually managed to evac quite a lot of people they were easily in weapons range.. Admittedly Creed being in the last line of defense rather than the first ship off the losing battle was a bit stupid too, but they could have just obliterated the caverns from orbit with a couple macrocannons. I'd trade a few thousand troops, a general and an Archmagos for breaking apart the entire momentum of a Black Crusade and also it's chief strategist full stops, since oh so much has been said about how he's holding the whole thing together.

>>52672124

Then read the books not about a massive war of awesome that should be lighting up in battles with billions of troops. There's plenty of small squad and character action books everywhere else, but this made a BLACK CRUSADE seem like a minor castle storming, with a few thousand troops involved on each side and only ten or eleven people doing anything important.

>>52672164

I would be SO down for that, it would be unreal. The Brits must have a Jack Churchill longbow mech, though.

>>52672158

Istvaan books had campaigns with realism, so did the rest of the HH black books, and they still had Gal Vorbak possessed, Primarchs on the battlefield absorbing artillery strikes and assassination attempts all the time and sorcerers throwing lightning around.
So do the IA books, and they've got everyone from all over and the occasional climactic duel to top shit off, look at the awesome mosh pit of doom Vraks turned into by the end.
>>
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>>52672223

Don't forget their losses during Sanctus Reach.
>>
>>52671311
I do, AND THEY're AbsolUtly perfect
>>
>>52672287
I mean, there are less heavy weapons around and Warriors are relatively cheaper compared to some other things. The problem comes in when you can't actually reinforce your army because 100 points per mission isn't enough for even half of a guy.
>>
>>52672302
The traitors had orbital superiority.
>>
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>>52671311
>>52671311

>Mantic
>>
>>52672173
>2+ saves with 2d6
>no-one wants to shoot at 2+ save units anymore
>riptides becomes literally unkillable

Thank you based grognards.
>>
>>52672008
>when will my aspect warriors be updated? and when will plastic sisters be a thing
Probably around the same time.
never
>>
>>52672302
well it focused on the cool people like abaddon and celestine. I still imagine the fighting was intense but I want to hear about an epic battle as the background while it focuses on important people. I could care less if guardsmen joe died.
>>
>>52672337
Riptides now come with a rule that for each one you field, a fully assembled, fully painted one must be inserted deep in your anus.
>>
>>52672304
So is it basically just Logan sitting in the basement of The Fang playing darts with Bjorn?
>>
>>52672341
why do you hurt me anon
>>
>>52672405

The whole 100 marines in a company doesn't really hold up, especially with how deadly war in 40k is.
>>
>>52672402
This wouldn't be a downside to most tau players and in fact may boost sales
>>
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>>52668688
>IW havocs 30k
bs5, tank hunters
>IW havocs 40k
bs4 tank hunters
>imperial fist devestators
bs 5 tank hunters.
It angers me, greatly.

>>52671311
Some yes, i converted a commando boss into my blood ax warboss, other than that it's range isn't the best. the plastic is poor and worst of all most of the aesthetic clashes with 40k aside from orks.
Some of their models are supremely good but those are far and few between, though their undead range is pretty good.
Their models are useful for some of the more beer and pretzel things really, i mean unless it's a very big conversion i wouldn't really take pride in them

>>52672336
mantic can be cheap nignog
more bits tends to make the world better, stop thinking like a gw slobknob jocky.
>>
I am trying to build a fluffy imperial fists 1500 list as my main list to play at my LGS. I'll have a more competitive gravdrop list in case I go up against cheese, but that's beside the point.

What are some major fluff points for IF that I should include? To me there seem to be: Centurion warsuits, tactical marines, heavy bolters, and lots of defense.

I'd *love* to use lysander, but 1) I only have cataphractii terminators and 2) I know TH/SS termies are in a bad spot in 7th.

What do you guys think?

>>52672461
You might say it would be a *broadside*
I'll see myself out
>>
>>52672493
>bs4 tank hunters
>>imperial fist devestators
>bs 5 tank hunters.
That's what you get for luring us into a cage, you heretical jerk.
>>
>>52672453
>ftw when favorite aspects are shinning spears and swooping hawks.
>tfw when the former will never be updated, or used or any real love at all.
>>
>>52672454
I feel like the 1000 Marines in a Chapter thing needs to be changed. The Wolves lost more than a few dozen Stormfang gunships between fighting Ahriman and attacking the Silver Towers. If they only had half the marines they can carry in them plus a pilot that in itself is a solid tenth of the entire chapter. If we're talking conservatively between Cadia and Fenris they must have lost eight out of every ten marines, probably every aircraft and most if not all of their not-Bjorn dreadnoughts. The math just doesn't add up.
>>
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>>52672517
>luring us into a cage
It wasn't so much luring as saying, i bet couldn't knock down a brick wall with your face, and shanked you when you did.
either way it seems arse backwards to me. I'd like some damn skills for my 10,000 old vets dammit
I don't want to suck daemon dicks and dino bots for my viability.
>>
>>52672580
Well it turns out in that cage was an extra BS, so there.
>>
I CAN FEEL THE 404 OVERTAKING ME
>>
>>52672553
Space wolves have never been codex compliant, who cares
>>
>>52672333
Then how could they land ships to rescue the survivors towards the end? If they can tank the Traitor fleet long enough for that, they could easily line up some macrocannon and obliterated the whole battle before leaving.

>>52672381

I'm not saying we need to cut out all the characters and have random guardsmen as the viewpoints, I'm saying that we shouldn't have the entire book bar a couple pages and sidebars about some random mopping-up action and a swordfight between four people. I didn't feel there was a war going on at all, more like a reasonably small skirmish with about sixty people. An inconclusive superhero fight between a few important characters is probably better suited to a tie-in novel or perhaps one of the final chapters of a few books, not half the damn war. I'd say they probably should have modelled it more on the Vraks books, where the Hector Rex vs Top Bloodthirster fight was a cool end point to a lot of interesting battles. They've kind of reduced the entire massive universe to a war in a small country series feel-wise. There's no sense of scale or tension because noone important will die permanently and the man characters always win the all-important duels, especially Guilliman.
>>
>>52672033
Marines have been able to take these out in the fluff before. In Dark Apostle terminators managed to disable a titan by boarding it, winged demons shred the pilots of an entire Marauder Bomber wing in their cockpits, and a genuine certified Ordinatus is destroyed by a warp beacon forged from the blood of several million slaves. In a fight between an Imperial Navy strike cruiser and space marines, all the macrocannons in the world aren't useful when the marines are carving a path into the bridge.

That said, when you zoom out to the sector level, all of these are essentially skirmish-level force multipliers rather than two guys duel in the moonlight and determine the fate of a world sort of thing. That shit is still lame.
>>
>>52672632
But how many extra guys could they have? More importantly, how much geneseed was lost? The Iron Wolves and Firehowlers were unrecoverable and who knows if the horrible mutations the TS inflicted on them left any functioning geneseed to be retrieved. The Wolves probably don't even have enough marines left to properly induct and train replacements for what little geneseed is left. Not that they can recruit from their worlds anymore anyway now that the population has been liquidated by the inquisition.
>>
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>>52672634
yeah I guess that's true but a lot of 40k fans love the over the top anime style fights like myself. however hearing about the main battle can be fun so I see what you mean.
>I feel that 40k is broken into people who like the over the top one on one anime style and guys who watch shit tones of old war movies and like the gritty part of 40k
>>
>>52672634
>>52672634
>Then how could they land ships to rescue the survivors towards the end?

The planet was cracking apart and the dudes evaced in the mayhem. That was after Abaddon teleported out.
>>
>>52672646
Ordinatus which is continent-scale artillery destroyed by continent-scale giant dark ritual seems reasonable, as does a few bombers going down to daemons, if ships are being boarded that means they've got their shields down, which usually means sabotage or naval battle. These are all the kind of thing I expect to see as excerpts from a war book, the same way you see mentions about sabotage missions and commando raids in books about WW2 and such and you hear bits about single Marine squads and brave last stands of a few squads in the HH books.
Not one raid deciding the whole section of the war right there, that's like if that San Nazaire Commando raid neutralizing the Tirpitz suddenly convinced the entire German Navy to surrender and the army to surrender landing grounds to the Allies.

>>52672740

Yeah, pretty much. Think we'll probably have to agree to disagree on that one. I like a good duel and such as much as the next guy, but I feel a 40k Campaign book should be more a campaign than a comic.

>>52672765

Still, they were close enough to take advantage of that and weren't destroyed from the Traitor fleet that's in teleport range, so surely they could have lined up a salvo on the predictably-moving target earlier and then got the hell out of dodge.
>>
Really annoying that I can't take pedro kantor as my warlord in a sternhammer force.
>>
>>52672738
so?
Space wolves are quasi-dead.
victory for the IoM I'd say
>>
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Does this look at all viable, or should I drop the idea of using the formation.

This is before any auxiliaries.
>>
>>52673242
Iron Hands can't run Sternhammer
>>
>>52670260
I know that feel.
>>
>>52672493

>30k NL
+1 to hit and wound for out numbering

>40k NL
Stealth

>40k Death Guard
T5, Shroud, Relentless, Fearless, Feel No Pain
>>
>>52673292
Did I use an IH relic by mistake?

I run imperial fists.
>>
>>52671443
The only guy in my group primed to ragequit is a fat smelly moron. 8th Edition will be my savior.

>>52671249
Reduction of bloat. I'm tired of needing 4-10 books to run one army.
>>
>>52673338

I can't fucking wait.

>40k rules
>CSM core
>Crimson Slaughter
>Black Legion
>Wrath of Magnus
>Traitors Hate
>seven data slates including Hellbrutes that weren't included in traitors hate because fucking reasons
>>
>>52669225
>liking transsexual sons
Repent, motherfucker.
>>
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8th edition fucking when?
>>
>>52671315
Still takes less time then it take to do literally anything with a platoon of guardsmen. If a person has an army of terminators, their turn will take a lot less time due to how expensive terminators are, and how few of them they will be fielding, counterbalancing the fact that it might take you an extra two minutes to roll saves during the enemies shooting phase.
>>
Has anyone here played apocolypse games?

If so, does lysander's titanhammer formation work very well? Is it fun to play?
>>
You guys think a space marine jump pack fitted onto a sicarian infiltrator would look weird?

I want admech drop troops so bad.
>>
>>52673706
seen it once, got stomped(literraly) by big ass ork thingy
>>
>all the thousand sons formations get a bonus for having max units
>all the formations are 3-9 plus 1 HQ

I didn't realize Tzeentch's number was 10. Must have something to do with the seventh legion.
>>
>>52673807
yes. Sicarians have really small torsos and also have janky poses.
>>
>>52673844
Lol, oh well. I thought it sounded cool
>>
>>52673882
Fuck, I can't think of anything that would work too well. Back to checking bits sellers I guess.
>>
will they ever update tyranids?
>>
>>52673924
remenber smthg that might interess you let me 2 sec
>>
>>52673310
>T5, Shroud, Relentless, Fearless, Feel No Pain
Utter bullshit, i grant but i don't get where the shrouded comes from. I'm not seeing it, reminds me of the WHFB MoN. The T5 has to be purchased because they don't get MoN for free.
Don't they have a RoW that gives them relentless on their heavy weapon squads

>nl transition
they keep all of the same rules but lose talent for murder, noxian blood and the warlord wigging out thing. I get it though, Nl got fucked over like all of us undivided players.
>>
>>52673924
another thing like that hovering
>>
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>>52674023
>>
>>52674043
you could go for 30k jetpack ad mech buddies
>>
>>52673964
All the Undivided ones just feel like they only have one major benefit, while the God specific ones tend to have several. I run EC and even in amazed how we got Fearless, 6+ FnP(easily boosted to 4+), and the weird strike back mechanic that makes unwieldy weapons feel less wasteful.

Alpha Legion is the only one that comes close to feeling worthwhile for the undivided ones, and even it has really basic stuff like Chosen troops, infiltrate for some units, and immunity to slay the warlord.
>>
>>52674071
they're calld Ursarax
>>
Do you think Duncan has browsed here? Do you think he would be proud of our lists, theorycrafting, and paint jobs?
>>
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>>52673924
Perhaps some Forge World Ursarax? They serve that purpose in Heresy Mechanicum armies, and they're probably going to get rules soon (TM) in Cyraxis. They're beasts, too. Jump pack Ogryn profile, 4+ save and Feel No Pain and dual power fists or Lightning Claws for 60 or 50 points a model respectively. Can also fire Volkite chest lasers and use them for a S6 ID AP2 Smash attack against infantry. I've seen a squad of five beat Corax half to death while losing only one guy.
>>
>>52674023
Boy I need that shit in my life, that's exactly what I want for my infiltrators, only horizontally rather than vertically, I want ODST infiltrators dropping out of orbit, hiding in whatever ruined shithole they land in and jet-boosting themself through incapacitated enemies carving things up.

Anyone got an idea where I can find those engine thingies from the top of the model.
>>
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what do ya think of this list
>>
>>52674129
>>52674129
>>52674129
>>
>>52674100
I just looked through the FW mechanicum range, why do we not get any of this cool shit. We have a tiny army split into 2 even smaller armies and now they reveal they have a whole host of cool mechs that they can just write rules for, they don't even need to sculpt new 40k shit, just release that and I'll buy it.

I just want an army of RIP AND TEAR electro-Cyborgs. The 30k tanks and death rays can't hurt either.
>>
>>52674071
i was a diff anon, i just admire good admech stuff

>>52674100
I find they are a bit iffy
They are points heavy and i2.
Against marines it's a bit off a toss up because while i haven't used mine in a while they are like ws 3 but t5 with only 3 attack each, perhaps i just have the worst luck with melee rolls but the always go tits up for me, and i'd rather spend 175 points in something else that would be more effective
>>
What would be some common signs of a Khornate daemon incursion?
>>
>>52674080
yeah
IW is trying to sell me on oblits, you even get a warlord trait arround it.
you know the small thing we got in 3rd edition, the not having the 0-1 oblit limitation.
no artillery, thankfully no dinobots.
but so damn empty
>>
>>52674148
We're confirmed getting some of it in IA14, this summer.
>>
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>>52674148
do not worry my admech brother.
reductor and cybernetical will come.
and i will get skit in 30k
>>
>>52674185
Oblits would be better if they were proper Devastator terminators. They're basically at that point anyway, if they didn't have the weird weapon swap gimmick.
>>
>>52674204
Praise the Omnisiah.

Those Ordinatus Engines look sexy but I've gotta save for festivals and normie shit this summer.
>>
>>52672071
I seem to recall at some point the allies made a point of not assassinating Hitler because they feared that someone competent might take over.
>>
>>52674222
yeah, even then I still would rather run some other things you know. or at least let me make use of the that reroll on barrage/ordinance weapons the IW detachment gets
(literally no barrage weapons in the codex)
>>
>>52674080

I would honestly be more OK with the NL shit if FEAR WASN'T COMPLETELY FUCKING WORTHLESS. We even give a -2 fucking penalty and can potentially force a test on a -7 or less, but EVERYONE AND THEIR MOTHERS ARE IMMUNE.
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