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Warhammer 40,000 General /40kg/

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This is a big general edition.

>Previous thread
>>52645269


>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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FIRST FOR THE W'EARERS
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>>52654148

2nd for Nurgle
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>>52654148
Xth for what are y'all working on?
>>
>>52654201
Flamers vets and black guardsmen. Will show off when complete.
>>
>play Ork or Nid
>lose

Explain this
>>
I need some help, I'm relatively new to 40k and stuck between 4 armies:
Nidd, thousand sons, skitarii and space marines (specifically the crovus armour)
Thousand sons and nids suck shit and Corvus armour is expensive

What do
>>
So i haven't played for a few editions and looking to get back into the game.

Been lurking but quick question;
Can I have an army of inquisiton/ sisters/ custodes and a knight?

Used to run witch hunters back in the day but like the models of golden banana boys and the warden.

Don't fully understand the armies of the imperium rule.
>>
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>>52654148
7th for smut stories. Give them to me.
>>
Anyone got experience dealing with troublesome players? Had a game of 40k today, and the player I was allied with had a real bad stammer. Like like like like like, he would would struggle to, well well well well you know get a... sentence out. I feel kind of bad for the guy, because he seems real friendly otherwise, but holy god did it slow the game down. 2k points a side, 2 players each side so 1k each, and the game took SEVEN HOURS, fuck. I'm not going to bring it up with him, much less ask him not to play because it's not his fault. And as I said, he's a nice guy and a chill player, loves the lore and discussing it. He'd be 10/10 bro tier if it wasn't for the stammer slowing everything down. Anyone else been in this situation? What did you do? I don't think it's a confidence thing because he's pretty eager to chitchat about stuff, we were talking about Trump before the game started and once he got his sentences out he seemed pretty smart.
>>
>>52654273
Skitarii? They look fucking boss
>>
>>52654273

Are you playing to have fun or win?
>>
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What do you guys think of my first 40k list? Is Draigo worth it or should I go Librarian? Is there an issue with mobility?
>>
>>52654301
i'd rather have a bro with a stammer then a waac faggot for an ally
>>
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8th edition leaks fuckin when
>>
>>52654317
can't take draigo as your ally detachment anyway since you lack an hq, not sure about that special detachment though
>>
>>52654312
Fun with friends and was originally gonna go nids but they have such little diversity that doesn't = complete loss

I'm playing against tau, necrons and space marines mostly
>>
>>52654201
>dat thigh gap
>>
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>>52654201
Ive made a bit of progress. Got his hair done, but gotta leave for work now, so I have to wait to paint. :(
>>
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>tfw my game store has been tau free for 8 months and counting
>>
>>52654383


As long as your friends don't have ultra meta lists you can take whatever nid army you desire and do ok.

It's a lot of models to paint though,

maybe think about skitarii.

Can take on your friends armies decently, nice looking models aswell.
>>
>>52654271
space 0din
>>
Whats the best way to start a khorne oriented army? I want to include demons but mainly the big ones such as Bloodfirster. Would demons of Khorne, Khorne Demonkin or traitor legions be best?
>>
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Assuming that at least all the god specific Primarchs get a model and rules, what do you guys think Angron will be like? My thought is he'll be similar to Bloodthirsters in both look and statline. If Magnus is the most psychic model ever then I suppose Angron will need to be duel wielding S:D at initiative weapons.
>>
>>52654439
Shame you don't want to go with pure/mostly daemons - you could play both AoS and 40k
>>
>>52654424
Yeah, skitarii were my second choice, the main issue I had with nids was carrying 5 cases just for a 1k point game

Thousand sons is actually just unplayable btween rubric marines and ahriman and getting the heads for Corbusier armour is just as expensive as the marines themselves

I think skitarii are the way foward
>>
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Rate my 1k admech list.
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>>52654271
>>
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>>52654201
Working on my Wytches.

I built some more and some kabalites with special weapons but I dont have pictures of them.
>>
>>52654462
Well since magnus has come out and mortarion is likely to come out very soon i want to have a list which includes angron when he eventually gets released.
>>
>>52654439
You've got a few choices to make. KDK in my experience have less versatility than pure World Eaters. However they also tend to be significantly faster at getting to combat. If you go KDK you can take a Bloodthirster as an HQ for whatever CAD or formation you're running. With World Eaters you'll need to ally in a Daemons detachment.
>>
>>52654473

Yea do it, sons are seen as memey waac shit atm.

No one will deny a game against skitarii
>>
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>>52654271
Simple, xenos are shit
>>
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>TFW you like Tau's aesthetic but they're so cheesy

anyone got any non-WAAC Tau lists? bonus points if they have Farsight
>>
>>52654527
All kroot
>>
>>52654527
Just don't use huge shit
>>
So what's most value formation you can ally with?

Hard mode: No Riptide Wing

>Astropath+Primaris Psyker
>75 pts
>2x Prescience and maybe some other cool buffs
>FREE reserve rerolls, reducing chance of not getting unit in to 11%
>>
>>Im not entirely sure how demonkin work. Dont they have the ability to bring in reserve units as they get more kills and then summon the bloodthirster?
>>
>>52654527
Avoid stormsurges, only one riptide per 1000 points, don't be an asshole
>>
>>52654550
>>52654499
Suppose to be a response to this anon.
>>
>>52654508
Thanks for the help mate

One quick side note, if I field both skitarii and cult mechanics, can they be in the same army under admech like traitor legions are in csm or fielded as allies like smurfs and blood angels?
>>
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>>52654455
>Listen to Betrayer
>Genuinely hates honorifics and servility, instead of just pretending he doesn't to seem magnanimous and relatable like certain other Primarchs *cough*Horus*cough*Guilliman*cough*
>Doesn't like the arse-kissers in his ""bodyguard"" or give them special treatment like pretty much every other Primarch
>Promotes humans on merit and badassery even when being driven insane by DAoT implants and treats them the same as his marines
>Squats a fucking Scout Titan to save his brother, even though he doesn't like him, out of loyalty.
>Has genuine reasons for thinking the Emperor is a cunt and doesn't hide the fact he thinks this until it's popular

Angron seems like he'd be the most bro-tier Primarch by a long way if he didn't have the Nails constantly torturing him

What could have been....Angron of the Warhounds would be interesting to see.
>>
>>52654550
(not that anon, but)
KDK is basically all the khorne and unmarked stuff from codex: chaos marines and chaos daemons in one book.
Their faction gimic is that killing units gets you points you can spend on buffs or more units
>>
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>>52654455
>what do you guys think Angron will be like?

600pts
Same stats as the picture, all daemon of khorne and world eater bonuses
Angron's Black sword has S:D
Roar of Hate: Instead of firing a weapon Angron may use Roar of Hate, all World Eater models within 12'' of Angron add 6'' to their normal charge range and all enemy models within 12'' of Angron must move towards Angron and must assault Angron if they are within range in their next turn.
>>
>>52654477
You know, I just read the Mechanicus codex, and the macrostubber seems like a surprisingly Orky gun.

Which got me thinking: Why don't Orks just loot Techpriests wholesale? They're shooty, flash, and FULL of gubbinz. I could even see some Techpriests being down with it; it gives them the chance to study xenos technology up close, and overthrowing a Warboss' current Big Mek would allow him to both steer the Orks away from Imperial worlds (and towards other xenos) and save any artifacts that they would otherwise loot or destroy.
>>
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>>52654495
Jesus anon, this is a blue board, at least spoiler/censor shit like that.
>>
>>52654301
Be patient with him, and maybe ask if he gets upset when people finish his sentences.
>>
>>52654597
kek.exe
>>
>>52654406
Lies! Fantasy! Very IMPROBABLE!
>>
>>52654587
Looks pretty beasty

Also, Imo Angran has the right to be the deadliest thing on melee in the game. At least charging.
>>
>>52654594
they got rid of looted mechanic before admech was introduced AND what you said is fucking retarded fluff-wise
>>
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>>52654533
YES
YESS
>>
>>52654339
>>52654606
Yeah, seems like the best thing to do, better a bro with a hinderance than a waacfag. Ah well, thanks for the advice guys.
>>
>>52654630
well, at least you didn't add in those MCs the kroot used then the list would be unusable. for now it's just terrible
>>
>>52654594
The admech would kill you over a fucking pen drive, plus all tech to them is sacred. Muslims aren't gonna hand over that black box thing to some savage rain forest tribe to see how they act around it.
>>
>>52654548
>Astropath+Primaris Psyker

Meant Astropath + Wyrdvanes for 85.
>>
>>52654575
Yeah those are some of the reasons he's in my top 5 or even top 3 primarchs.
>>
How triggered would /tg/ get if 40k primarchs went the route of 30k? aka Russ being the most powerful in 1v1 assault
>>
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>>52654527
Something like this should do decent in a local meta, and there is literally 0 cheese for anyone to whine about. You can make it incrementally more cheesey as circumstance requires - starting by dropping the piranhas for an optimized stealth cadre.
>>
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>>52654573
Usually allies, but there are some formations which allow units from different factions to be included.

As far as I know, the only one which lets you get away without at least two troops choices from each faction is the one which comes with the start collecting box (pic related), which isn't very good and only lets you field a very specific set of units.
>>
>>52654728
Russ is pretty guaranteed to be the best stand-up fighter in the game. Space Wolves have always had excellent rules, especially for their characters and he is actually supposed to be one of the better fighters among the primarchs. The only competition is Angron and the Lion and they both come from legions which GW have generally shat on rules-wise.
>>
>>52654587
4+ save seems sorta low considering Gorillaman. I'm not familiar with Iron Hide, but does that give him an invulnerable save?
>>
>>52654575
and yet there are people, like me that consider him incredibly boring

I just don't get what's interesting about him, I prefer Lorgar a lot more
>>
>>52654668
Great knarlocs? I think they aren't even monstrous creatures. That might actually make them sort-of good.
>>
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>>52654201
Some Diaz Seekers.

Start was kind of messy, but I'm not too far from finishing.
>>
Should a baneblade be allowed in a 3k game?
>>
Holy shit i am so excited, im getting into 40k and this saturday im buying myself my skitarii army. I dont know what im going to do while waiting. You can only fuck a toaster so many times.
>>
>>52654817
Sure, it shouldn't be a problem to have one at 2k+.
>>
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>>52654630
FIGHT ME YA GIT
>>
>>52654817
Sure, why not? At 3,000 points, you should expect to see a few super-heavies.
>>
>>52654792
he's more then a berserker and it's easy to type cast him as insane

>>52654803
that's odd, but then considering the age i guess not
>>
>>52654731
>using tau formations instead of CAD in friendly games
Cmon man.
>>
>>52654817
I've scrapped with Baneblades at 1.5k before, although with Mechanicus I'm better suited to killing them than most. It went down turn 2 to Holy Requisitioner after wasting all it's fire on my Kastelans.
So yeah, should be more than fine, I would probably expect at least one Knight, Baneblade or similar there, probably two.
>>
>>52654845

what exactly are you buying on saturday? Are you shopping at a GW store?
>>
>>52654817
Superheavys in 2000+ games seem to be considered fine, which makes sense to me given that by then you should have plenty of army to counter it. And a Baneblade in particular is unlikely to raise eyebrows as it's one of the tamer superheavies.

Consider taking the Traitor's Bane. It has only a large blast, but it ignores both armor and cover saves AND is shrouded against flyers. No amount of Aeon Gunships gunna kill this Fatboy!
>>
>>52654675
You can just do 3 astropaths
>>
Eldar player here

Should I use a Wraithknight against my friends?

They play Tyranids and Orks.
>>
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What should I finish the loadout on my last 3 sternguard with in this list?

I figured I would combat squad them, 5 meltas on a tank, the 3 and 2 hvy flamers on infantry.

I could either go with combi-flamers for extra burny, or combi-grav for the chance at 15 grav shots at a riptide or something.

I feel like with the overloaded plasmadevs and heavy flamer vets I have enough anti-blob.

Also with their obsec, the heavy flamer sternguard unit will probably sit on an objective and dig in like a tick.

Thoughts on what 3 combi weapons I should go with?
>>
Sins of A Solar Empire: Trinity

0VKY8-3LFMV-BDJFZ
>>
>>52655009
Did you kill it with Haywire? That's what I worry about with my Baneblade. Seeing a 500 point LOW disappear to 2+ vehicle poison.

>>52655039
Is that the Catachan Hellhammer? Thought they had Massive Blasts, which is 100% worth the cost because its on a Turret and still has that Demolisher cannon.
>>
>>52655051
if you use a wraithknight they won't be your friends
>>
>>52654858
>All these kroot riders
>All those Boys

There is going to be a layer of bodies when this battle is over.
>>
>>52654364
Oh right, Librarian is the way to go then right?
>>
>>52654400
where did you get the eagle pauldron?
>>
>>52655051
>nids and orks
Fuck no, WK is criminally undercosted. If you were up against Tau or Necron or SM, then it'd depend on the points level. My rule of thumb is no LoW at sub-1500.
>>
>>52654858
>1 point over
>>
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>>52654575
>>52654708
>>52654974
>reading adb garbage
>le deep and misunderstood bloodthirsty savage
>>
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>>52654792
I feel like he has the same stigma as Kharn. He's viewed by most people, unsurprisingly, as a two dimensional bezerker who's always angry all the time. Although he IS a frothing maniac a great deal of the time he's also an extremely complex individual, just as all his brothers are. Unlike most of his brothers he is not the golden hero most of us can view as a protagonist like Dorn or Guilliman. He shares more with with Magnus in that they are both tragic figures. Magnus' intellect and the benevolence of his Legion however make him an interesting character. After all, we've all made mistakes with good intentions.

Angron is harder to sympathize with for most people. However to a small group we see his fate as similar to ours in the way that most can understand Magnus. I have schizophrenia and it has nearly gotten me killed twice and destroyed a decade of my life before I was able to get real help. Angron is similarly broken. He is a Primarch, a shining example of both mankind and the ingenuity and strength of the Emperor. All of the Primarchs are, in their own ways, cunning, wise, and charismatic. The Butchers Nails took nearly all of that from him. All that potential was lost and he was reduced to a wreck of a man. He spent his life a slave to his own broken mind, but from time to time we are able to see him be what he should have been. When he speaks with Lorgar or Guilliman he is not exactly eloquent, but the power of his being both physical and mental are apparent. The man behind the nails is still there despite all the rage and hate.

He may not be a Horus or a Sanguinius, but I, and I expect many fa/tg/uys, see his struggle in some small ways as a reflection of ours.
>>
>>52655080
Whoops, you are correct. Forgive my lack of knowledge regarding the blast size: I haven't worked up to even 1500 points yet and don't plan on memorizing the rules until I reach 2000 points.

And even then, depending on what 8th edition forge world does, I might be using a Marauder instead.
>>
>>52654575
>Genuinely hates honorifics and servility, instead of just pretending he doesn't to seem magnanimous and relatable like certain other Primarchs *cough*Horus*cough*Guilliman*cough*
wut?
>>
>>52654201
Nothing, outta primer and plastic glue, shipping will cost as much as the shit does and the nearest LGS closed last year.
>>
>>52654845
Don't buy too much at once.

Go for the start collecting box and once you've completed that get more stuff.
>>
>>52655080
Yeah, of course I killed it with Haywire. It's Admech, that's pretty much the only ranged weapon I have that doesn't need to fish for sixes besides the Neutron Lasers. Holy Requisitioner is perhaps the perfect Baneblade killing formation, though. No-scatter DS of 12 TL Haywire shots with rerollable reserves. I wouldn't worry about losing it like that against any other army unless you play on boards which are also ant residential areas.
>>
>>52655191
>When he speaks with Lorgar or Guilliman he is not exactly eloquent, but the power of his being both physical and mental are apparent

that is in fact one of the few instances in which I can at least see a little of the character he could have, the whole dialog with Guilliman is really good, but brief instances of shine and really a bunch of "could be's" still don't make up for what he really is presented as and used as, the archetype of a villain that it's extremely easy to demonize and can be easily introduced to any story that needs a stock villain
>>
>>52655009
>Baneblade
>Dying turn 2 in a 1.5k points game
I fucking hate current 40k
>>
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I wanna have fun games, would you accept playing against this list?
>>
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>>that feeling when you paint something nicer than you used to paint, but then look back at something you felt good about finishing a year ago and now it looks like garbage.
>>no matter how much effort you put in, what you used to be proud of will eventually disappoint you.
The impermanence of relative quality is giving me an epiphany.
>>
>>52655326
>Fun games against Tau
>Ever
>>
>>52655092
I had second list with meganobz, mek gunz, deffkopta but then i realized that it its pointlesd cause body to body combat is where's the money at
>>
Question. how fair is 60% retail for:

Watch Master
Watch captain Artemis

8 Vanguard veterans
5 Deathwatch Terminators
Venerable Dreadnaught

20 deathwatch veterans

3 Deathwatch Bikers

Deathwatch Transport
Corvus blackstar
(fully magnetised)

Codex: Deathwatch
Deathwatch Datacards

Legs n torsos cleaned and on bases, accessories on sprue, all either bare plastic or primed black.

I even included the codex and datacards free with a bulk purchase.
Been over a week and not even a nibble, are DW in such a shitty state?
>>
>>52655339
I like your yellow marines, anon.

I am a new IF player, and I think yours are pretty
>>
>>52655350

:/
>>
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Today I had a rather odd game. 320 points, his 10 Fallen against my Crassus and Chimera. I spent the whole game running him over and it ended in his victory because when rolling to wound him on the titanic explosion I got a one, so his last remaining Fallen got off scot free
>>
>>52655194
The Marauder looks so good, bombing runs and the other variant look fun to do.

And honestly I should be spending more time working on my Guardsmen than reading rules, with my only excuse letting a friend borrow my air compressor to prime his army before I do mine.
>>
>tfw bought my first Sisters a couple of days ago and waiting for them to come in the post
>tfw still trying to decide between Ebon Chalice and Argent Shroud for painting
>>
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>>52655266
Turn 1 kill, actually mistyped, since I dissolved the Requisitioner into my Battle Congregation when I heard he was bringing two Superheavies, so no deep strike and there was way too little terrain.
He had a Knight too, it was a game I did a batrep of a while ago. Cheating bastard, brought 2k to that match.
>>
>>52655170
HE HAS HIDDEN DEPTHS
>>
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>>52654363
>>52654498
>>52655194
8th edition will be very very similar to 2nd Ed., which our local shop confirmed. He was even telling new people to wait up on buying books until 8th shows up.

He was very adamant about this point. Supposedly 2nd rules were the same as pic related. Is this true? Who played back then? If it's a 2nd reprint of simplicity, what will that be like?

Also, Papa Nurgle and the Death Guard soon. Was told to wait buying a Daemon and Typhus because they're being done in plastic, including the nice forgeworld one.

Tell me about 2nd Ed.,old fags.
>>
>>52655366
already partially assembled and painted. God knows to what standard. Of course people are reluctant to buy that shit in bulk.
>>
>>52655326
>36 burst cannon shots
>3 hammerheads
>Riptide

I mean, I play Aspect Eldar so definitely I'd play you, but holy shit some armies would get tabled by that hard
>>
>>52655531
Actually the 8th edition will be very very similar to 7nd edition of WHFB
>>
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>>52654201
Getting the freehand laid down on my gorkanaut. Still a lot to go before I can wash everything
>>
>>52655553

I thought taking no drones would make things fair, but it's still bad?

What should I drop?
>>
>>52655528
You see, tables like this are why A) You determine the deployment type randomly and only AFTER setting up the table and B) You let neutral third parties set up the board if you decide on a deployment configuration beforehand.
>>
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Roast my shitty list, /40kg/
I haven't actually played in years
>>
>>52655208
He flies into a rage if anyone addresses him as 'sir' or 'lord' and butchered company captains 1 through 7 when he was first introduced to his legion, until Kharn came in as captain #8 and didn't act like a grovelling bitch.
>>
>>52655644
So? Just because Angron has anger issues, how does that make a Girliman or Horus not genuine? Pre-Chaos Horus is based as fuck.
>>
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>>52655563
>7nd
>>
>>52655626
only 1 dreadknight good boy
>>
>>52655582
Yeah, I did manage to win even after the shooting gallery from losing T1 because the Kastelans absorbed all the firepower, but my local GW has WAY too little terrain. That's normal, especially since apparently playing Objectives games or rolling for different deployments got discarded as a waste of time.
>>
>>52654575
>Spend years as a slave with those fucking nails in your head
>Get your shit slapped during several rebellions
>Finally doing ok and camping in the mountains
>Emperor shows up and tell you to join him
>Yeah cunt I'm too busy for this shit at the moment my mates are getting fucked up by this huge army
>You get teleported onto his ship and have to watch your brother's die
>Everyone is surprised you turn traitor

What the fuck man. Why didn't big E just drop a couple of custodes in there? What a piece of shit.
>>
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>>52655368
Thanks, battle bro. I think I'll give my yellow friends some love this week. See if I can't bring them up a bit.
>>
>>52655531
2nd edition
DEAR GOD NOOOOOOOOOOOOOOOOOOOOOOOOO

2nd was shit, melee fights that took forever, vehicle rules that made your head wanting to puke and waaaay to finegrained for more than maybe 50models and 2 vehicles.

necromunda (and shadows of armageddon) are very similar, except for lack of psyker and vehicles. Although shadows of armageddon uses the 'new' templates, 2nd/necromunda had a whole set of those, 3 differently sized flame-templates, 3 multiple blasts and some weird 4chained blast template (the latter was 40k only i think). Iit also used a large variety of dice like d4 and d12 for damage and wounds dealt per shot.

the best thing is to pretend 3rd followed RT and there was nothing in between. see https://en.wikipedia.org/wiki/Second-system_effect
>>
>>52655578
Fewer giant robot suits? Tau infantry are actually very good, why not just use those?
>>
>>52655680
For the same reason he didn't take out the Butcher's Nails or see the Horus Heresy coming lightyears away: plot.
>>
>>52655703
But I mean he was just a straight up cunt for no fucking reason.
>>
>>52655660
There's a scene where Horus enters a ship's bridge and basically politicians the shit out of everyone there by playing off his intimidating presence one second, then becoming humble and friendly the next, until they're all wrapped around his fingers..

Guilliman is the same. They're both politicians.

They don't make any real effort to avoid being fawned over, they just like to act like they're not total egotists. It's not hard to stop entire rooms sinking to their knees everytime you walk through the door when your word is law, if people are still doing it too you 200 years after you first joined the Imperium, you obviously enjoy it.
>>
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>>52654957
>>52654804
>>52654740
>>52654694
Reading the rules for CCWeapons I think it is pretty clear that the intention of the rules are that every single model - as indicated by the mentioning of improvised wepons - should be able to attack at their base strength value. They specifically even added the last paragraph for models that have no explicitly mentioned CCW.

While you could interpret it the way that it only applies to model that have no other melee weapons at all it clearly goes against the spirit of the rule, judging by the mention of improvised weapons.

Ruling is like a Primarch was unable to do anything at all in close combat is not only nonsensical, it's a wilful misinterpretation of the rules imo.
Cause that would mean you change something in one specific instance, that has been done a different way for the last 20 years based on RAW that is arguably against the spirit of the rule itself.
>>
>>52655326
Why do people think that fighting Crisis Suits is fun?
>>
>>52655680
Master of Mankind sort of establishes the Emprah is more fond of the Custodes, at least from a sort of pride in the artistry of their creation, than he is of the Primarchs.

The High Riders were pretty advanced, possibly a lot more than the Imperium at the time, they had a lot of DAoT tech the Imperium didn't at least, to the point the Emperor couldn't even work out their slave implants. If Angron wasn't going to be able to fight his way out of that battle, a few Custodes being teleported down wasn't going to cut it, he'd just be sending them to their deaths.
>>
>>52655680
One of the most retarded plot holes if you ask me, they could have handled this in so many ways in which it didn't feel shoehorned in. Instead you get, lol teleported, and nothing else.

Unless these fucking slavers were in full possessions of DAoT bullshit they would be unable to stop a full on fucking custodes assault, or having an imperial fleet lance strike the fuck out them. It's shit writing and implementation at it's worst, the wasted potential that is Angron's gladiators being inducted and doubting the Empire that is the imperium is also wasted opportunity. I hope some cunt over at the black library has thought about this and realized how bad they fucked it up.
>>
>>52655009
I think I remember you posting that game. Wasn't that against someone who'd brought about 2k worth of models to a 1.5k game?
>>
>>52655696
>2nd was shit, melee fights that took forever, vehicle rules that made your head wanting to puke and waaaay to finegrained for more than maybe 50models and 2 vehicles.

While I agree with this I think the ruleset is damn good one and I would love to see 2nd ed movement phase and overwatch to return while making assault resolution and vehicle rules to be simpler. Save modifiers, movement/charges/overwatch being done in one phase and at the cost of each other and without random charge distance are all great ideas that would breathe new life into 40k.

You just have to simplify 2nd ed and bring it to a level that makes the gameplay faster than it is now while being a bit more "complex" than AoS.
>>
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>>52655699
Wanna make a farsight army because I love the battle models and idea. Want to aim for a narrative not a waac strong army.

How about this? Gonna miss half my shots statistically.

Got a conversion idea for the piranhas, only one unit of anti tank, one source of anti flyer.
>>
>>52655819
>Unless these fucking slavers were in full possessions of DAoT bullshit

They were. Angron's nails are DAoT and the High Riders were a hair's breadth from killing a Primarch that wiped out dozens of Eldar soldiers as an infant.

Imperial teleport technology isn't that good, at most you can only teleport a few terminators at a time, nothing that'd make a difference if the army is already strong enough to be certain death for a Primarch.
>>
>>52655680
Bit rusty, but wasn´t it because he didn´t want raging gladiators with nails in them to join the glorious astartes, but atleast Angron was his son so he only saved him?
>>
>>52655880
Was Angron a baby when he wiped out dozens of Eldar soldiers?

Or did daemons help out?
>>
>>52655804
Because he totally couldn't just obliterate their entire army with a thought.
>Master of Mankind
My bad.
>>
>>52655751
a fluff description of a generic close combat weapon has no bearing on the rules whatsoever.

Regardless of your dislike, a model must pick one of its close combat weapons to attack with, and nothing in the rules supports choosing not to use a weapon. Additionally, previous editions specifically called out that you MUST use a weapon you have, and cannot chose to attack at a weaker profile to kill less enemies.

There is no interpretation. There is no wishful thinking. Guilliman has one weapon. it has soulblaze, he can't hurt the avatar of khaine.

Same thing applies to grey knight purifiers. Same thing applies to Fire Dragons. Same thing applies the the Yncarne.
>>
>>52655862
You're basically four models away from being tabled by any mech list that isn't Orks or Deldar.

You're basically making an army that has to be played in an annoying-as-fuck way in order to be successful, due to the low model count.

So yeah, if you want all your opponents to be gnawing at their rulebooks in frustration by the end of the game OR laughing in your face as you're tabled on turn 3....great list.
>>
>>52655919
Emp's power level seems to fluctuate wildly. He nearly got choked out like a bitch by some Ork warlord.
>>
>>52655880
The thing is that it is established the possessed some of the stuff, at the same time we have Antron leading an angry slabs/gladiator revolt against a somewhat sophisticated enemy.

Either the slavers need to be portrayed as being of a much higher "power level" than we (or perhaps myself for that matter) are given or we should accept that the writers had their original story of Angrons discovery and didn't want to improve it ( personal opinion) change it for the sake of creating a more entertaining and better fitting story.
>>
>>52655804
>Master of Mankind sort of establishes the Emprah is more fond of the Custodes,
You have to remember that any perspective about the emperor, that is not of the Emperor or nulls is not trustworthy. Different people see the Emperor differently. Land perceives his mannerisms as extremely machine like, and believes the Big E has hidden machine augments like himself.

The Custodes don't like the Primarchs, and are even a bit jealous. It makes sense they perceive the Emperor being dismissive of them, like he appears in MoM. But at the end of MoM Emps calls Horus by his name and is shown to be passionate towards him.
>>
>>52655696
>50models and 2 vehicles
But that's really about the maximum models anyone other than like Orks, Guard, or Tyranids should be bringing anyways. 28mm are too large and the table too small for everybody to be bringing 10+ vehicles.
>>
Are default battle tanks worth it? How would I run them to make them the most efficient and effective?
>>
>>52655951
>The Beast
>some Ork warlord
>>
>>52655831
Yeah, he was kind of a dick like that. That was the game, yeah. I will admit to being quite smug I managed to win that after I realised he was cheating points.
>>
>>52655928
I'd call bullshit if I was playing you. So would most people I think.

The idea that you can't choose to do regular attacks at user S is nonsensical and there's nothing in the rules that state you can't, just as there's nothing that says you can.
>>
>>52655928
>Guilliman has one weapon. it has soulblaze, he can't hurt the avatar of khaine.
>nothing in the rules supports choosing not to use a weapon.
this is a paradox.
I realize that if you go strictly by RAW you could see it that way, but even from a game design perspective it breaks the internal logic of unarmed models being able to strike with their basic unmodified strength. Not to mention it makes no actual sense.

But whatever makes you happy. It's not a problem I actually have to deal with.
>>
>>52655989
Literally who. Orkz don't remember that git, why should we?
>>
>>52655772
Crisis suits are weak
>>
>>52656014
Is this a joke? I can't tell.
>>
>>52655989
Ok, so it was a big Ork warlord. Still doesn't mesh with his 'I can solo four Chaos gods at once' power levels in other discriptions.
>>
>>52654201
Working on studies unfortunately.
Finals coming up soon, but I wanna finish painting some Skitarii vanguard and assembling the rest of the start collecting box.
>>
>>52655862
The issue is that Tau only function when shutting down the opponent, because the moment the opponent gets to shoot/assault us, we crumple. That's why markerlights, jet packs, and Supporting Fire exist.
>>
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I really wanna bring this to an apocalypse size game. Maybe swap in the vexalla and be ultimate aoe imperial buffman.
>>
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Getting close to finished with my first custodes. I'm not a great painter but I think he's shaping up alright. Any tips to polish it up a bit? I'll probably add some more silver highlights, although I'm a bit stumped with what to do for the leather cestus.
>>
>>52656008
>and there's nothing in the rules that state you can't
Its a permissive ruleset. If it doesn't say you can, you can't.

>t breaks the internal logic of unarmed models being able to strike with their basic unmodified strength
That's why there's a clause that all models have a close combat weapon if they aren't equipped with one.

I mean by all means, house rule it with your playgroup. Its no skin on my back. I will never play against a Guilliman in my local meta.
Just don't pretend your justified in the rules.
>>
>>52655006
You have to be kidding me.
>>
>>52655553
Hammerheads aren't even that great.
Also burst cannon range is 18 which means that crisis suits are gonna be very vulnerable to most things before they can take a shot
>>
>>52656037
That was the first Prime Ork. There's a theory that he keeps reincarnating lesser whenever he's killed, The Beast was one of his reincarnations, and so is Ghazkull. Either way, that ''big Ork warlord'' was literally the physical embodiment of Gork and Mork. You might consider it a low showing for Big E but it's a FAR cry from ''some big ork almost did Emps in''.
>>
>>52656015
I never said they were strong, I said they were unfun to fight against.

It's possible my view of them has gone sour from all the deepstrikes and zipping in and out of cover over the years.
>>
>>52656056
Highlight those reds, homey. For the leather, in the future id advise drybrushing with whatever that red brown layer is, doombull something, before you color in the gold doodads or whatever.

Are you following the duncan tutorial?
>>
>>52656070
>Anything but a rigid adherence to the letter of the rulebook is a 'house rule', even if it's obviously an oversight by the fallible authors to predict a niche rules conflict.

I bet you're fun at parties.

>If it doesn't say you can, you can't.

Don't remember seeing that in the rulebook, same way I can't seem to find anything about models not being able to use their base profile. Maybe it's in the same section?
>>
>>52655053
I could instead replace a scout squad here with a tac squad w/ grav cannon but I can't afford another rhino.

Does that seem to be a good idea?
>>
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>>52656070
>Just don't pretend your justified in the rules.
It is though.
>>
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>>52656075
>the physical embodiment of Gork and Mork
>This is what Orks actually believe
>>
>>52656137
Yeah doombull brown. So you mean doombull -> nuln -> dry doombull? Might be a good call. And yeah I am following the duncan video but I don't have all the colors he does.
>>
>>52656155
>a super-Ork capable of endangering the motherfucking Emperor
Nah, man, you're right, just a big Ork.
>>
>>52656149

But anon, what else is he supposed to sperg out about?
>>
>>52656155
Correct. And if Orks believe it, then it's true.
>>
Are Obliterators actually as good as people say they are or is that a meme? I dont want to waste 52 shekels just to buy something that doesnt do its job
>>
>>52656170
I use rhinox hide, agrax, doombull drybrush. Rhinox is nice And dark red brown base color so it covers easily.
>>
>>52656075
>>52656178
Is this some shitty nu-fluff from black library or something, trying to make the Orks actually sound threatening after jobbing non-stop for the past who knows how many years?

I'm sorry but your magic super Ork fluff sounds completely stupid.
>>
>>52656215
the usual blahblah new edition soon comment
>>
>>52654477
im pretty sure the that a dominus maniple can only have 1 unit of vanguard, just fill up one of those squads with 5 more vanguard
>>
>>52655696
>>52655860
>>52655961
We had 20 dudes there for the new release, he repeated 2nd Ed. both days to everyone at the shop.

I don't see how 2nd is worse than 7th. Seems cool. Anyone have a link? I didn't start until 2012.

Would vehicles be stronger, weaker? I have a mainly Armor heavy Mech guard collection. Would really really suck to have them be useless like double the points or easier to kill.
>>
>>52656208
Curses.
>>
>>52654587
>sv +4
>only 5 wounds
what is this horseshit?
>>
>>52656215
An obliterator just gets oneshot by a single lascannon.

Obliterators with Mark of Nurgle though ... that shit is stronk.
>>
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>>52656253
>He hasn't read The Beast Arises
>the race that was created by The Old Ones to be the perfect war machine isn't a threat
>he doesn't know the Orks are currently engaged with the Tyranids in a non-stop evolving war and the winner is gonna steamroll the galaxy
>>
>>52656284
its not a case of stronger/ weaker
every vehicle had its little datacard with loads of different areas that could be hit, like shooting a wheel off and the car was spinning around the battlefield, or killin the driver/a gunner etc.

was fun for a time but very tedious.

if you want to know the basics, shadow of armageddon is a start. it wasnt bad per se
it was just too much to keep track of. liek every weapnon had a differen to hit modifier for short and long range. (of course short range wasnt just half range, but different for every fuckin gun too)
>>
>>52656276
This is correct, you can only have 1 ranger/vanguard squad
>>
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I'm building my IG army and hesitating between these two army builds for a 1000pts army
which do you think i should take?
>>
>>52655339

Boy that sure is a fancy heavy bolter marine
>>
>>52656342
Oh no, another faction is totally gonna roll the galaxy, honestly this time. Pinky promise and scouts honor.
>>
>>52656075
gotta be honest, i liked it better when the Emperor was just over confident and almost got killed by a big ork rather then a super special ork
>>
>>52656406
> The badguys will never ACTUALLY destroy important, named shit

what is Cadia.
>>
AHHHHHHHHHHHHHHHHHHH
Just fucked up the paint on the one fucking knight faceplate I actually wanted to use because it flipped while spraying it and now in trying to remove the paint I've gone and fucking removed all the features from part of the face
Now I have to use a fucking gay one
>>
Why are land raiders so damn expensive, I just want to be able to assault with some units and give them cover from heavy fire.

I'm not asking for 35 point assault transport, but 250?
>>
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>>52654148

Post 40k characters/events Black Library will one day ruin with a badly written trilogy book series and $100 special limited edition hardcovers. I'll start.
>>
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how do I properly use a callidus assassin? polymorph them right next to the enemy warlord and try to hit and run them? Or maybe go full blender mode on whatever infantry they've got? It sucks she can't charge turn 1 but she does have that that thing which means she can only be snapshotted on turn 1 which will probably help her stick around long enough to do some damage.

>>52656441
14/14/14 dual twin lasgun + heavy bolter
>>
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>>52656429
How did you remove the features? Were you using sandpaper?
>>
>>52656441

Just use a 100pt Dreadclaw. You're not some filthy coprse hugger, are you?
>>
>>52656468
I grabbed the wrong brush, wanted the plastic one and accidentally used fucking steel
>>
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>>52656384
incase you are interested i found one that is readable online
>>
>>52656429
you could probably buy face bits on ebay for like $3 or something
>>
>>52656476
I play imperial fists yes, it's my first army. I realize it's not a really assaulty army, but damnit I want to use assault centurions one day
>>
>>52656467
You use her to mash up vulnerable backline stuff.
>>
>>52656483

$3 and $30 shipping REEEEEEEEEEEEE
>>
>>52656499
>living in the irrelevant part of the world
>>
>>52656299
>Actually thinking daemonhood makes you more powerful
>Not realising it makes you weaker outside of the Warp

He drank the Khool Aid.
>>
>>52656342
>The Beast Arises
Isn't that the book that basically said all Orks have some kind of post traumatic slave syndrome because they lost their homeworld and they're all secretly pining for it?

>the race that was created by The Old Ones to be the perfect war machine
>dead old failures and their failure pets
Literally the "we trained them wrong as a joke!" faction.
>>
>>52656441
Legacy unit.

It's also got a big issue in that AV14 is trivially easy for some armies to crack and nigh impenetrable to others. Orks, Sisters of Battle, Tyranids, etc aren't going to kill that until it gets to their lines, but Grav Marines or Eldar will stop it in your deployment zone turn one with ease.
>>
>>52655928
Not him, but you're wrong. Guilliman can hurt the avatar, but not for the reasons anon said.
Guilliman, as an MC, can give up all his attacks for one smash attack, resolved at S:x2, AP:2.
As this doesn't have soul blaze, thid can wound the avatar.

Now, mathhammer wise guilliman will still lose, but nonetheless he is most certainly able to hurt it.
>>
>>52656467
Stick her right next to the warlord or termie unit and melt them with the neural shredder.

Either they charge you and get an AP1 wall of death to the face followed by her attacks (provided you're not fighting harlies) or you can shoot then charge.
>>
>>52656508
Lucky that ain't me what fucked it.

One finishing on ebay for under a quid with like 6 quid postage.
Blew all my money on other shit but at least I know I can replace it cheap enough later
>>
>>52656527
Here's to 8th making it more usable/playable against for all armies.

Or at least give a big/small option for assault vehicles.

Maybe I am just too new and bitching.
>>
>>52656405
That's my captain. I give him the primarch's wrath. He channels davian thule.

I really wanna go back and clean him up. He deserves it.
>>
>>52656509
It does make you more powerful all around, but it also makes it difficult for you to remain corporeal outside the warp.

Daemon Magnus is, for the most part, more powerful than his 30k counterpart, and 40k Angron (or even just chaos-ified 30k Angron) will be more powerful than his current 30k incarnation.
>>
>>52656538
>AP1 wall of death to the face
?

Sorry, I'm kinda new, but I don't see anything like that on her profile
>>
>>52654201
Assembling new ahriman tomorrow. I can't wait to take the plastic wrap off and get that fresh box smell.
>>
>>52656549
Most factions have got a number of units that don't really cut it even in casual metas. Wild imbalance both within/between codexes is the biggest issue with 40k currently and also fairly unlikely to be resolved by 8e.
>>
>>52656394
>Three Leman Russ under 1000pts

I hope it's not a friendly game
>>
>>52654201
Custodes. Lots and lots of custodes.
>>
>>52656613
I'm in a strange position, I don't want to lose but don't have a problem with losing if I just get outplayed. I want fluff to the the primary composition of my army, but I don't want to get tabled on turn 2.

I.e. I like centurions, a lot. But if I spam gravcents in pods then it's really cheap and not fun. Same with librarians, I think it's awesome to try and get veil of time and go ham; but I know it's a cheddar wheel.

I am ranting pretty much.

>>52655053
This is the army I am using.
>>
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Sorry guys I was sick for a few days and forgot.
Whats their band name again?
>>
>>52656616
which configuration would dish out the most punishment tho?
>>
>>52654575
>Realizes how horrendous the Nails are
>Immediately hammers them into all his sons anyway
>Knowingly replaces the strongest brotherhood in all the Legions with a psychopathic band of insane rage-monsters
>"Bro-tier"
>>
>>52655951
He nearly got choked out like a bitch by what has so far been THE most powerful ork warlord. Because when an ork fights and wins, it grows, and orks get everywhere, and they fight and win a lot. Tbh it's really a matter of time until some ork on a backwater somewhere outside the imperium's influence grows as big if not bigger than the beast.
>>
>>52656673

jesus dude who cares the literally difference in your lists is a lascannon or autocannon and an added vox
>>
>>52656014
Orkz don't remember what they ate for breakfast yesterday unless it bit them on the way down, they're hardly gonna have time for history lessons.
>>
>>52656600
Sorry, my bad, neural shredder is AP2. Will still fuck termies though.

It's a template weapon so it does D3 hits in overwatch.
>>
>>52655053
I wish the Haemotrope reactors worked on tanks. A Psyker-boosted Executioner firing 5 large blast plasmas would be...magnificent...

Otherwise, I personally think it looks fun to play as-is. Though the scouts feel a little empty without special/heavy weapons.
>>
>>52656727
did you even look at the lists?
the difference is the russ outfitting
one has hq 1 punisher and 1 vanquisher with squadron battle canon
the second is hq 1 punisher 1 executioner with squadron vanquisher
>>
>>52656765
The scouts have a heavy bolter which benefits from IF tactics.

That being said, I am just out of points. Thanks for saying it looks fun, that's really what I was going for.

Big plasma blasts with librarian to prevent cooking, long range centurions, and a drop pod of vets
>>
Is there any point in using actual palettes instead of paper plates? I have noticed my paints drying on the plate relatively quick and I was wondering if using a wet palette would be more economical in the long run.
>>
>>52656423
Cadia doesn't count. Plus everyone knows the guard actually gave up before the planet
>>
>>52655015
>>52655219

Yeah im going to a GW store and im buying myself the start collectin pack and the box that has either rustalkers or infiltrators(cuz they look cool). I already have a bit of experience making models (ww2 planes and tanks) so i think that the two boxes wont be too difficult for me to complete.
>>
Newbie question: My start collecting Orks box came in the mail today and I have no idea what I'm doing as far as my loadouts are concerned. Any recommendations on what I should be equipping my Boyz with? I want to make a Bad Moonz army for what it's worth.
>>
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>>52656872
>>when you were only pretending to be retarded for 10,001 years.
>>
>>52656149
> That feel when actual autists use this to randomly get their way on complete bullshit.
> "But muh Eldar get a 2++ invuln on armywide because reasons, and you have to roll a dice to prove me wrong. Even though the book says completely otherwise. "

I have actually seen shit like this. People look at me funny when I sperg out when someone tries this, but it's totally justified when someone is about to try and take advantage of bullshit like this little line in the rulebook.
>>
>>52656015
I thought people said they were OP hence no one using fire warriors
>>
>>52656984
Guilliman choosing not to use his D sword when it'll essentially leave him unable to attack, is hardly on par with an armywide 2++ for reasons you fucking sperg
>>
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Who's your favorite army and why /40kg/?
>>
>>52656984
Any rule can be abused.
The best way to make sure you have a good game is not to pick a certain list or ruleset, but a reasonably well adjusted opponent.
If both are standing at the table to have fun, you won't have a problem.
If someone is there only to win, cause he desperately needs to get some kind of gratification out of his life at all, you're gonna have a bad time.
>>
>one blackstone fortress remains
C'tan gonna fuck everything up

Void dragon when?
>>
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>>52657055
Orks because Orks is da greenest and da best.
But seriously I just love their flavor. I love how light hearted their fluff is.
>>
>>52657055
Eldar

I just like dickish ancient races, I also like fallen civilizations fighting to reclaim lost glory

Plus they look cool
>>
>>52656950
Stick on everything
I jam 4 different guns on my crisis so I can pick whichever with pedantic what chu see'ers
Maximum dakka too boot
>>
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>>52657055
Imperial Guard.
>>
>>52656072
People here have a ridiculous hate boner for tau. You could make a list of nothing but kroot and you as and they'd give you shit because it's tau.

>>52654527
Take farsight enclaves, build a farsight bomb of 6 bodyguards with fusion blades. Make farsight your warlord. Bring 2-3 squads of fire warriors and a darkstrider as your secondary hq. If you have the points bring a ranged support cadre for markerlight and anti tank support. If you decide against the formation, take 2-3 squads of pathfinders or 3 squads of drones with markers.

With whatever points you have leftover bring more infantry , stealth suits or transports for the infantry to have.

That will give you a list that can handle most casual threats while still being competitive due to the farsight bomb. It even encourages melee
>>
>>52657055
I could never make up my mind.
That is why I have models from almost every army.
The only army I ever finished was a Space Marine army though.
Have big plans for a Savlar army though. And loads of stuff for a Speedkult.
>>
>>52657055
100% Unironically Space marines.
I love basically every 40k army, even if some of the fluff is horrendous at times, but I just think space marines are cooler than the rest.
Maybe it's because I picked them up as my first army in the long gone days of yore, when stuff like Halo, Starcraft, grears of war and the whole host of other sci-fi stuff hadn't yet made super powerful space dudes in power armor killing space monsters the norm, but even then space marines still stick out to me as unique amongst all that.
They're demi-gods of war, amongst the most powerful soldiers to ever exist. Yet they're fundmentally monsters: they're the creations of arcane sciences, young boys taken and forced to forfeit their humanity, developed for a single purpose: to fight mankinds wars. They may share the same genome as regular people, but they're anything but, they don't feel like you or I do, they don't love, they don't have compassion. They're brainwashed beasts, who exist for the sole purpose of killing. They're so similar to people, yet so fundmentally different. You don't see space marines going "waah muh waifu died" like master chief, they are past that part of humanity.

They really set the tone for the setting: this is a galaxy were you have to forfeit your humanity to survive. Hope, progress, understanding are long forgotten relics of a distant and unobtainable past. Science only makes men into monsters, so that mankind can survive.

To me, they really hit the idea of "There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods." On the nose. I know a lot of people think they're boring, but eh, I like them.
>>
>>52657055
I like sisters because they're peak human. None of that gene-modded transhuman nonsense. Just badass nuns in power armor.
>>
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>>52657233
>gene-modding is cheating
>strength-enhancing superarmor is fine tho
>>
>>52656394
>>52656779
At first I was leaning toward the right but I can't say no to PE Executioner and the anti-tank is a bit more spread out on the first list.
>>
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>>52657296
Sure it is, unless you wanna say everyone has to go to war naked. There's a difference between giving your soldiers good equipment and growing them in test tubes. Besides the Sisters don't have the implants required to operate power armor like the space marines do, they mostly just get protection from it.

And besides, the most badass sisters don't even wear any.
>>
>>52657233
I'm still waiting for an Amazon planet personally.
>>
>>52657055
Adeptus Mechanicus because they look really cool and i love the idea of a whole army of cybernetically enhanced soldiers controlling all the coolest tech and providing the imperium with all the most badass warmachines
>>
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>>52657055
The Impeccable advance of living metal.
>>
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>>52657334
You and me both. I'll settle for plastics though.
>>
>>52657348
badass gif. do you know the artist?
>>
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>>52654527
This is my list, people bitch that the OSC is too cheese, but at 1850 with no riptide or LoW I honestly couldn't give a fuck what those people think.
>>
What factions do you guys never see at your local gaming house?

For me personally I have yet to see someone make a competent dark Eldar army.
Too many ultrashitters.
>>
>>52656985
There is nothing op about a crisis suit. They can be annoying because of jetpack movements but they go down pretty easy if in a bad position . There are death star units you can run them as but they as so fragile that it's not worth the points
>>
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>>52657370
Not him but; SteelJoe

He's done a load of them.
>>
>>52657400
Why are you putting strike teams in the devilfish and not breachers
>>
>>52657180
> pedantic what chu see'ers
I'm assuming that means people who insist your loadout has to be what's on your model? I assumed that was already true which is why I'm paranoid of potentially sticking them with stuff I may regret.
>>
>>52657479
Because breachers are 100x less versatile, and the Fireblade doesn't do anything with breachers. I love my fireblade
>>
So Im finally painting a cogboy since I realized you can use them for quasi-split fire in Russ squads. Would you guys say Servitors are necessary?
>>
>>52657055
Grey Knights.
A spec ops anti-daemon force who get the "best" equipment around is pretty rad, even despite the mary-sue bullshit and Matt Ward's garbage.
Kinda miffed that none of them can take storm shields, but hey whatever.
Secondary answer: Imperial knights (some sort of trend, eh?) because badass mechs and spess knights make great bedfellows.
>>
>>52657552
Nah servitors aren't necessary but they're a nice bonus. I'd definitely take them if your russes are fire magnets or the enginseer needs bodygaurds
>>
>>52657502
You are running fire warriors up on a board in a devilfish and you are talking about versatility? You can be so much more nasty with a proper gameplay than that
>>
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>>52654201
Re-did the force weapons using the Duncan Tutorial for Asu-Var and added an extra step. Before the Stegadon Scale Green, 50/50 mix SSG with Abbadon Black and make that the base coat. SSG becomes the first thin layer.
>>
>>52657403
Yea. The hard part is getting a Jetpack infantry unit in a bad position. Any board with decent line of sight coverage is going to make killing these things very difficult.

One of my first memories of fighting Tau (500 points) involved a small team of Crises Suits that spent the whole game climbing on top of a wall-of marters bunker, shooting, then jump-packing back behind the bunker.

For 5. Damn. Turns! Thank god he didn't bring any drones to ignore cover.
>>
>>52657674
I didn't say strike teams are incredibly versatile, I said they are more versatile (and consistent) than breacher teams. What nasty gameplan do you have in mind? Riptide wing? 2 Stormsurge+ghostkeel formation?
>>
Meant to add that the top left is the new weapons.
>>
>>52656520
Go home Imohtek, you're drunk on nanomachines.
>>
>>52657732

Was about to ask that. I think they look awesome.

Is the SSG part the extra step you talked about?
>>
>>52657552
How lucky are you, and how often do you want to use POTMS instead of BOTO?

I take all 4, because I fully expect a Techpriest to be worth twice his points over the course of a game.
>>
>>52657720
Why in the world would you immediately fly down the slippery slope? I was talking breachers. Use your lame fireblade. I like mine too but he's a waste of points. Shame you can't take an ethereal. Breachers are still better than strike teams in transport situations unless you are a coward
>>
>>52656520
>old dead failures
Both Isha and Cegorach are still alive though
>>
>>52657754
Yeah, instead of SSG being the basecoat, 50:50 SSG:Abbadon Black is the basecoat with SSG becoming the first thin layer.
>>
>>52657552
Definitely helpful but not a must have, I've had one hug a Demolisher to remove immobilize one turn and add a HP back the next all by himself. A few games with them really made me re-think of them as tax in formations that require one.

One day I want 3-4 priests accompany 3 servitors and an Atlas to be a Baneblade's repair crew.
>>
>>52657780
>waste of points
Turning the fire warrior squad into a 30" meatgrinder is honestly really nice. Breachers could be cool, but all the armies I play against on the regular would sincerely fuck me if I get too close. All the breacher team lists I've come up with put them in a deathstar with an Ethereal for storm of fire+ darkstrider for roughly 30 s6 ap 3 shots, which desu does sound awesome as fuck. And what do you mean can't take an ethereal? There is a tax for taking one in a contingent but it isn't impossible implying an ethereal isn't a tax in-and of itself
>>
>>52657796
>>52657766

The closer 8th Edition gets, the more paranoid I become about what they might change.
>What if we can't take techpriests to heal tank wounds anymore? That was my favorite infantry unit!
>What if they forget to let veterans take shotguns? I just painted my shotgun vets don't make them irrelevant!
>What if they remove armor/toughness facings? I don't want a T7 Leman Russ!
>>
>>52657847
Guard are probably going to be squatted anyway.
>>
>>52657847
it's too early to really tell and 40k does need a shake up
>>
What are the base rules for building a list that is not unbound? Does it require a cad? What would make a list illegal? Not talking formations either
>>
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>>52657916
I will slap the fucking taste out of your mouth so hard your momma will feel it.
>>
>>52657916
You're gonna get squatted.
>>
>>52657916
I'm pretty sure the Forgeworld artists would riot.
>>
>>52657916
Can we stop using the term squatted? Can't you douchebags use proper terms? Plus it's really insensitive when you think about it. The squats didn't deserve that. Would you like it if people said you were gonna be African because people hope you got aids and died? Grow up
>>
>>52657957
fill in the require positions, think of CAD like a formula.

>>52658002
naw, forgeworld still has marines and chaos to work on
>>
>>52657952
>40k does need a shake up

Stop saying that. That's what Warhammer Fantasy kept saying and no one's seen him in months....
>>
>>52656950
Rokkit launcha and big shoota are both good, but you only get one per ten guys. I tend to go with big shootas because firing a single rokkit at BS 2 is just frustrating.

Slugga or shoota boyz is pretty much a matter of preference at the moment, as I think they are about right in terms of balance between them for their cost (although both are overpriced compared to most other units in the game). Note that if you have shootas, all the boys without a special weapon must take them. Generally, Bad Moonz are expected to have more shootas than other clans, so if you want to be 'fluffy' probably best to load up on them.

Nobs can have a lot of options, but it's generally best to avoid loading them up with gear; they die quite easily. Traditionally power claws were seen as the only viable choice, but I think that big choppas are probably just as good for dealing with vehicles, which is about all I see nobs really earning their points back killing. They also look really cool.

Kombi-weapons are pricey, but nice in the right circumstances. A kombi-skorcha in a unit of slugga boys is pretty nasty. Also, they look great.

Bosspoles are worth taking. Put one in each unit. Probably best not to put it on unit leaders, because they often want to engage in challenges and get killed. I'd go with one on a random nob in the nobz mob and on the painboy for the boyz mob.

Deffdread can either go with skorchas or claws. Other weapons are fairly useless. Extra armour is good to keep you moving, grot rigger probably overpriced.
>>
>>52658036
Go squat yourself.
>>
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>>52657916
Guard are their 8th best selling and are an Apocalypse staple, plus a lot of GSC units borrow from guard
>>
>>52657792
apparently the are not the same according to a random baned anon
>>
>>52656950
>Newbie question
>My start collecting Orks box came in the mail today

F
>>
>>52657792
also the eldergods are not the old ones
>>
>>52657847
I'm definitely skeptical about what happens, 8th makes me want to hold off buying and using FW since Armored Battle Group would help me add cool stuff to make my Armored Regiment like Commissar tanks.

Anything that fucks with tanks is basically my army, and I'm going to have to bite the bullet since my DE friend is looking forward to seeing his Wyches be good again.
>>
>>52656868
You can easily make a wet palette. Get a plastic tub (like a takeaway tub or something), some paper towel and a bit of grease-proof paper. Fold paper towel up, but it in the bottom of the plastic tub. Add just enough water to saturate it, but not so there is any puddling on top (just pour off any excess) and put a single layer of grease-proof paper on top of that.

Although personally, I find that my paint dries out well before I actually use it all.
>>
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I want plastic Steel Legion so much.

They seem to be focusing a bit more of Armageddon recently, and Cadia got earth-shattering-kaboomed, so there's hope right? Right?
>>
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Putting together a baneblade right now, does it matter where I put the sponsons?
>>
>>52658149
Not really, as long as they're on opposite sides.
>>
>>52658071
they are though
>>
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How does this look for 1850?

0-1 flyers at the event, so I am hoping shriek will be enough AA.

I'd prefer to use the sternhammer for fluffiness, but if not I can switch to a CAD.
>>
>>52658229
I'd give the Command Squad some bikes to ride with the Cap and Libs.
>>
>>52658248
They do, the icons just don't reflect it.
>>
>>52658256
Ah, didn't see that.

Well, I'd also drop storm shields from them too. Kind of expensive for one-wound models. You're gonna jink anyways since those 5 can't bubble your 4 HQs in the same unit.
>>
>>52658139
They're coming. Separate rules in Armageddon Shadow War for Cadians, Catachans and Steel Legion
>>
>>52658269
Ok, I am really new it will be my first event, so I appreciate the idea.

That frees up 40 points.

What does "can't bubble your 4 HQ's in the same unit" mean? I was under the impression all the bikers are going in a deathstar.
>>
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How bad's my list lads? Trying to work with what I'd get from 2 Start Collecting boxes
>>
>>52658149
Sauce on pic plz
>>
>>52658275
>Three guard sprues to kitbash

God I hope so.
>>
>>52655531
Well, first thing is that armies were smaller. This is important because the game was a slow clunky mess. It had charm, but I wouldn't want to return to the days of virus grenades and 3 pages of rules for a gun. I'd rather return to the glorious 3.5/4.0 days.
>>
>>52658304
Drop the vanguards, get 3 more drop pods.
>>
>>52658304
Tabled on turn two/10

Deathwatch aren't viable as an army, they're too expensive and fragile. You can do a shitload of damage, but it won't matter because the return fire will obliterate you.
>>
>>52654527
It's alot easier than you think
just don't spam riptides, don't use stormsurges (they look stupid anyways).

Everything else is pretty balanced outside of certain situations.
>>
>>52655157
Megacity 1 creep
>>
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>>52655553
>burst cannon crisis teams are cheese now

Would you faggots take one second to actually look at the army's you blindly hate. This is why I fucking quit this fucking game
>>
>>52658499
Fuck off Taufaggot, no one cares if you're using the slightly less cheesy version of a cheese list.

>Hurrr sure I'm spamming windriders but with shuriken cannons so it's totally not scatbike cheese guize! I'm using wraithcannons instead of suncannon on my wraithknight too!

That's what you sound like.
>>
What is the best imperial knight point value wise?
>>
>>52658594
Crusader.
>>
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>>52658584
Crisis suits are not cheese.

If you lose to crisis teams with just BC's then you're either retarded or the bottom 4 or so armies.

Also Tau can't even hold a candle to Eldar
>>
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>>52658384
How bout this?
>>
>>52658584
Burst cannon crisis suits are about as dangerous as Fire warriors. Less in some ways
>>
>>52658499
>you faggots take one second to actually look at the army's you blindly hate. This is why I fucking quit this fucking game
Anon your fucking right. The list isn't bad. But you know TG for how it normally is.
>>
>>52658275

>Things that will never, ever happen.
>>
In order to use a locator beacon, it had to be placed last turn correct?

Meaning I can't have a drop pod fall on my first turn and have it use a locator beacon.
>>
>>52658275
Source on that? I know they had left out guard rules from the online rules, and they aren't in the boxed game.

I'd love to get Steel Legion and Catachans with updated sprues
>>
>>52658229
Heldrake comes roaring onto the battlefield
>Librarian: Hey: Stop it!
Heldrake dives to the ground and explodes
>>
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>>52658705
it's not just TG. It's literally everywhere. Online forums, stores, friends
>play tau since 3rd Ed
>no flak whatsoever
>6E Tau codex hit
>faggots swoop to the Tau army
>started running bullshit 3 riptides at 1500 pts, WAACing
>meanwhile i'm running the same list i've ran since around 2007
>now i'm a faggot just for being Tau

No, fuck haters
>>
>>52658754
Exactly the plan except it may be 2 or 3 librarians
>>
>>52658753
I think they mention that there ARE rules for those in the last WD, but the rules aren't in the magazine exactly
>>
Without a monster HQ like smashfucker (all I can really do is a capt or chaplain), is it better to make a bike unit for shooting or melee?
>>
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>>52656560
Imperial Fists player.
Captain has Heavy Bolter.
>>
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>>52658940
Shooting, because bikes confer Relentless+Fleet. Deck your bikes out with Plasma Guns

>>52656560
MAH NIGGA.
>>
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Any feedback on this list?
>>
>>52658961
Over grav?

My warlord is pedro kantor, meaning he can't ever have a bike. I can, however, put some librarians on bikes to go with the bikers.

The only real deathstar I could build around kantor would involve a land raider which is monstrously expensive.
>>
>>52658963
It's a list.
>>
>>52658990
Thanks anon.
>>
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>>52658963
> Typical Raptors list/10
It's not competitive by any strong sense of the word, but it's pretty much par for the course for what I typically brought before I switched to Steel Confessors.

Sniper Rifles aren't worth it on raptors scouts, since the sniper rifles are a straight downgrade from their Rending Bolters. On the other hand your list is slow as shit and will struggle to move to react to changing situations, so try to get a feel for where your enemy will go, and infiltrate scouts in advance.

What you're really lacking in is hard anti-tank, which is only sorta a problem in 750 points. Having rending on your bolters isn't a substitute for a missile launcher or a lascannon, but it is a cheeky stopgap measure for emergencies.
>>
>>52658289
I mean you can't physically protect all the libs and captain with the bodies of the command squad, so you're going to jink anyways.
>>
>>52657400
how about you play an 1850 list with 1850 points you fucking cheater
>>
>>52659026
Forgive my naivety, but you are meaning to put a model in front of an HQ to do a look out sir attempt?
>>
Are techmarines any good? I've never considered getting one as an IF player.

I need a biker HQ to open up bikers as a troop choice. I'm going to make the bikers shooty as suggested >>52658961
>>
>>52658584
>he thinks crisis suits are cheese
hahaohwow.jpg
How bad at this game are you that you actually lose to crisis suits with burst cannons of all things? lol
>>
>>52655935

hmmm thanks for the insight anon, I understand now.

So is the only way to be a fun battlesuit army to incorporate non battlesuit units?
>>
>>52658980
That's a good option too. I'm more of a purist that tries to keep a lid on the grav-use

>>52659089
Techmarines are realistically only useful for either manning thunderfire cannons, or unlocking Relic of the Armoury slots when running with IA2 equipment. Since the Techmarine on the Thunderfire Cannon already does both tasks, you realistically only want the TFC for shredding infantry.

And besides, all Space Marine primary-detachments have a free ROA slot by default, and most lists would only ever include one such relic to begin with.
>>
>>52658229
That Chapter Master is eating a lot of points. I'd drop the Shield Eternal truth be told. Artificer Armor and Iron Halo are going to do a lot of work already.
>>
>>52655157
Sorry, just got back from work. Got it from a Vanguard Veteran squad.
>>
>>52659153
I got you, so if I want a cheap unit to unlock biker troops I'd need a librarian or chaplain.

>>52659159
Ok, that would free up another 50 points. I'll see what I can smack it on. I am working on the CAD version of this so that I can compare.
>>
>>52659208
Just remember that more okay bodies on the battlefield are far more likely to accomplish any task than one really good body.
>>
>>52659038
How about you gain a fundamental understanding of the Tau codex and realize this list builder is shit sometimes. I'll give you a hint
Notice anything about the shaper
>>
>>52654201
Just finished the first tank for my Cadian Armoured Regiment.
>>
>>52658069
Is there a list or is it just here say on the best selling stuff?
>>
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>>52659381
Yes good! Red Guard!
>>
>>52659381
Lookin' pretty good, anon. Really like the effect on the treads.
>>
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What's in your "currently awaiting painting" box /40kg/?

Rhino, contemptor dread, land raider, celestine, and three squads of sisters of silence here. Also got a couple more things coming in the mail to finish up my army. Probably gonna have to buy some more gold paint this weekend.
>>
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>>52654201
>>
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>>52659124
Not him but I'd say you at least need a source of markerlights. Even hosing things with burst cannons won't achieve a huge amount at BS3.

It's certainly possible to play an entirely battlesuit army, I've seen it done, but just be aware that battlesuits aren't resilient in the grand scheme of things. T4/3+ means even massed lasgun fire is a threat, which means you're going to spend most of your games hiding behind cover to avoid return fire, or you'll hemorrhage models rapidly.

And even with cover to hide behind, you're WS2, you can't rely on driving anything out of cover in close combat, so even guard will be able to occupy the cover, giving them a save against your burst cannon and removing your ability to hide behind it. Maybe add a couple of flamers or something that ignores cover?

It'll work better against some armies than others. Personally, as a mechanized guard player, all I can see with that list is that the only real threats to most of my army are going to be the riptide and the broadsides. Everything else is going to have to wade through a hail of battlecannon/heavy bolter/multilaser/plasma fire to hit my tank's rear armor.

Interesting and different army to play against, but I don't know how many matches you'd win if your locals are competitive when it comes to list building.

My 2c anyway.
>>
>>52659524
Just got a rhino and two predators in the mail. Waiting for the summer to finally roll around so I can get some mad painting and give these preds the love they deserve. No, need.
>>
>>52659567
I'm jealous. I'm taking five summer courses at my college this year, each of which is three hours a day, four days a week. Will probably have to stay up late painting to get anything done.

The worst thing is that one of them is at 12:30 on saturday, which is when I usually go to GW to play ;_;
>>
>>52659524
25 Scouts, a Rhino, Deredeo, Culexus, Arch-Magos, Venerable Dread weapons, 5 Devestators, and 10 Assault Marines. Thats just my Imperial Stuff
>>
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>>52659485
Red? lol mate it's Mournfang brown from a can.

>>52659514
Thanks man, it's sponged on ledbelcher and thypus corrosion.
>>
>>52659046
If they're in front of the model already, you don't need to Look Out Sir. So optimally, you want to shield your big dudes with the scrubs purely through placement, since LoS is unreliable.
>>
>>52659524
build + paint 15 assault marines, need to finish off some 30k pyroclasts and vets.
>>
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>>52659008
The only reason I have snipers on the scouts is because they happened to come with the SW:A box. Apart from that, would this list work better?
>>
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I need to fill this out to 1850, and not sure what to go with.

I could easily take a librarius conclave, and maybe build a biker unit. However without a melee powerhouse I don't know if it is worth it.

Also, I am unsure where to put Kantor. I could take him and an honor guard, but without a land raider I am afraid they would get exploded.
>>
>>52659651
Dont be rude. Your picture looks plenty red you little shit.
>>
>>52659485
>>52659651
Yeah, it's pretty red bro
>>
Can a Mek Gun still shoot if all the Gretchen are dead?
>>
So with 8th coming, would it be likely that power swords and lightning claws will get a buff, not counting save modifiers?
>>
Why do people hate Tau so much? I want to start playing them, but everywhere I go people are always talking shit about them.
>>
>>52659861
No.
>>
>>52659918
I am a Tau player, so I feel you. But the way I've heard it put, Tau's main strategy in 90% of games is to kite away and shoot you until the game is over. When you beat it it's underwhelming and when you lose to it it's uninteractive. Also Tau can cheese pretty hard, and list tailor better than arguably any other faction
>>
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>>52659918
Jealousy.
>>
>>52659612
That's rough, that's pretty much my situation right now. You can still find time to paint every now and then though, even if it's just a day of basecoating.

In a way, taking it real slow with a model is satisfying. At least, that's what I tell myself to stay sane.
>>
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>>52659957
>>
>>52658394
Shut the fuck up waacshit
>>
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Think a Forge World could ever be host to an ultra upper class hive city? Thinking of an admech/skitarii force with more of an enforcer/Ghost in the Shell theme accompanied by an Inquisitor
>>
>>52659956
So, it's never very fun to play against? That sucks, what's the point?
>>
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>>52658961
>>52658951
>>
>>52656215
MoN oblits or Iron warriors oblits.

All good.
>>
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>>52660176
I want an excuse to put wheels on onagers anyway
>>
>>52656215
In a Death Guard Vectorium the Cult of Destruction Auxiliary gets you shrouded relentless obliterators
>>
>>52660283
Don't they already have S&P?
>>
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How does this look for 1850?
>>
>>52660309
It gets overridden
>>
Any formations or anything cool for fielding an all scout army? I really like SM scouts, I think an army based around them on foot, in bikes, and landspeeders would be cool
>>
>>52660470
10th company task force.
>>
>>52658728
Correct
>>
>>52660507
However, if I have a locator beacon from a scout bike squad, that solves the issue doesn't it?
>>
>>52660543
Were they on the board the previous turn?
>>
>>52660592
I would assume so, they aren't starting in reserve.
>>
Thread exterminatus soon
>>
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Working on custom scenarios. How does this sound?

Attack at Dusk/Dawn
Players roll off. The winner chooses attacker or defender, and the attacker goes first, and chooses to attack at dusk or dawn.

Attacking at Dawn starts the game with night fighting and it ends on a 4+, 5+, auto in the following turns. Attacking at dusk starts off normal but on a 4+, 5+, auto in the following turns, night fighting takes place.

The map looks like pic related.

Defenders must deploy 12" away from either side, and the only units who can Deepstrike are Jump/Jet infantry. Drop pods must start deployed. Infiltrators can not deploy within 12" of the enemy table edge.

Any Attackers not in reserve must enter the battlefield from their table edge on T1, and outflanking units can not enter the supply line the turn they enter the table. Infiltrators may not start in the supply line. Scouts may make their scout move using their table edge as a starting point.

Objectives:
Attackers gain 1 VP for each unit in the enemy supply line and for each destroyed supply cache and 2 VP for each controlled cache.

Defenders gain 1 VP for each destroyed enemy unit and each surviving supply cache.

Not sure how to handle the supply cache. I'm thinking maybe an 11/11/11 vehicle with 1 HP.
>>
>>52659775
Just make sure you move that grav-cannon to the other tac squad. can't have heavy + special in a 5-man team unless you're Black Templars.
>>
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>>52656560
even i can appreciate that, good job loyalist
>>
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r8
>>
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Reposting this to get more opinions, how bad of a list is this and how can I improve it?
>>
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>>52660920
>1105
>>
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>Call me a furry one last time, I dare you.
>>
So I know orkz are in a bad place already, but what can GW do to make me actually want to field gretchin?

I have a ton of the little boogers, and there's just nothing they can do, they even suck at hiding on objectives
>>
>>52660956
For some reason the list builder has the points for several of the upgrades wrong, it should actually total up to 1090 but the stupid thing screws it up.
>>
>>52660959
not sure if they count as furries since they can turn into "wolves" and wear wolves along with fighting along wolves rather then pretending to be wolves
>>
>>52660187
You like the models/fluff for the army and you have a friend/ people to play with who aren't huge pussies
>>
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>>52654201
Big mek with KFF on bike!
>>
>>52661001
>not wanting to play against a shitty tasteless army with the most boring tactics possible makes you a huge pussy
Really made me think
>>
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>>52661027
when I found out this was a thing I immediately modeled one, still need to paint him
>>
>>52661001
>YOU NEED TO NOT HAVE FUN OR UR A HUGE PUSSY
nah fuk u
>>
>>52661036
>>52661072
>thinking having to use strategy to counter your opponents play-style is boring
I think you guys might be in the wrong hobby
>>
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I moved some points around, how does this look?

Unsure on wether a champion or another grav gun is better in the command squad. Either way, the librarians should be able to do some work in there.
>>
>>52661088
the only strategy to Tau cheese is a bunch of unfun shitty strats

Also I play Orkz so I don't even HAVE a strategy to counter my opponents playstyle
>>
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>>52661027
Big mek in a D-Wheel??
>>
>>52661115
>it's tau so it's automatically cheese
Holy shit this mentality
>>
>>52661088
>>52661138
A good number of armies have no way to counter Tau because of how fucking overpowered they are.

Also yeah Tau are cheese. They fucking suck at giving fun games and are 5th Ed Grey Knights for xenos fags.
>>
>>52661138
I didn't say that faggot, but when Tau don't just spam tanks or infantry things get unfun pretty quick
>>
>>52661169
>implying bringing nothing but battle cannon's to a casual/newbie game wouldn't table most lists
Everybody has to not cheese, Tau are not alone in this
>>52661159
You must only have cheeselords/waacfags who play Tau in your area, fluffy tau lists are pretty middle of the pack. It's not like they can roll invisibility
>>
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>>52660990
>implying 1090 is any better
>>
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>fights better than a Khornate without the rage
>more resilient than a Nurglite without the flies
>better invuln than a Tzeenchian without mutating
>better senses than a Slaneeshi without the cravings
>just happens to be the best general to ever lead a traitor legion
>just happens to be the most charismatic chaos lord
>just happens to have a sword that can 1-shot the Emperor
Can this fuck be any more of a Mary Sue? Fuck.
>>
Why can't Taufags accept they're just a more frustratingly unfun army to play against than others?

It doesn't even come to how cheesey they are or aren't, playing an army that sits back and just interacts by shooting and backing up is just bleh to play against
>>
>>52661222
Playing against Eldar or Demons is so much more frustrating in every way. Maybe you just don't have a very competitive meta
>>
>>52661222
Eldar are worse.
>>
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>>52659918
Because about 90% of Tau armies are unpainted cheese that is completely unfun to play against. Believe me when I say that it's possible to make tau that are actually fun to both play, and to play against. And the secret is to just play CAD and totally max-out your troops+transports like a normal sane person,
>>
>>52661216
There's a reason that he's the costs-as-much-as-a-Land-Raider character of the CSM codex.

Also he's pretty easy to wipe out using the right units. Throw a squad of Deathwing Knights at him and they're almost guaranteed to win.
>>
>>52661240
At least with Demons you usually get into CC. And they don't just hide at the back for 5 turns.

The only thing as remotely unfun as Tau that Daemons have is summoning.
>>
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>>52661277
>normal sane person
>painting 60+ of the exact same model
>when you could be painting giant robots and shit
I don't even play tau and I know you're full of shit
>>
>>52661297
>D-Beams
>Horrors
>Psyker spam
Sure man tell yourself that
>>
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>>52661304
> Trying to say that actually painting your models is a bad thing
> Implying that you are obligated to make every model exactly identical
> Implying Konversionz don't exist.
I found the faggot.
>>
>>52661332
But what am I supposed to do with my Riptide?
>>
>>52661332
If you want to play a list like that you might as well just play IG. Tau are for robots with a couple of troops backing them up. I agree they're currently overpowered, but that's a balancing issue, not an issue with the way the army is designed.
>>
>>52661356
It is though? Armies should be based around the troops, with unique units providing support.
>>
>>52661297
>>2++ rerollable save flying monstrous psyker creatures
>>you might as well take a nap, I have 800 more warp charge dice to use in this phase
>>literally anything relating to the split rule
There are many issues with daemons.
>>
>>52661365
>Armies should be based around the troops,
Says who? There's no rule saying an army needs to be defined by its basic infantry, that's just unnecessarily limiting the design space. Tau are weak little blue aliens, but they have highly advanced technology. It makes sense for them to rely more on their battle suits than their foot soldiers.
>>
>>52661332
>Suicide breacher rush
>fun
>>
>play a game against grey knights
>table the dude
>only lost a squad of gaunts and a single venomthrope
>>
>>52661200
please showing me the cheese in orks or nids.
>>
>>52661438
>shit that never happens
>>
>>52661115
This right here makes no sense. People see Tau and immediately resort to their cheese. Then they get mad if you bring cheese yourself. It's like you really can't win cause people want you to play a gimped army because they are afraid of losing
>>
So, long-time 40Krpg player, no-time 40K tabletop man here, a friend of mine challenged me to a 1000 (later bumped to 1500) point game over tabletop simulator, and I know dick all about how to build. I'm going Harlequins, he's going Skitarii, but aside using Cegorach's Revenge formation (which seems pretty no brainer), I don't know what to do.

I mean, should I fill up a Troupe or transport squad to the brim for max effectiveness? Do I put them in the transports? How do I best use them?

help pls
>>
>>52661450
>biker mob
>flyrants
Are you new here
>>
>>52661408
> what is CAD

basic infantry should ABSOLUTELY be the core of an army. That's clearly what GW wants, even if they suck at enforcing it. Fire warriors are just Guardsman with better armor and guns.
>>
>>52661278
I was talking narrative wise.
>>
why is tau crap so expensive on ebay, even for pre-assembled and pro-painted trash? Do tau players really just add in shoddily built unpainted/pro-painted models into their army straight from ebay, or are they just delusional about the resale value of their plastic army men?
>>
>>52661488
Yeah, but a CAD only requires two squads of troops. I said robots backs up by troops, not just robots.
>>
>>52661473
> Flyrants are cheese
That's a weird way of saying "Decent in an army that is full of trash".

The only thing cheesy about it is using spores to fill in troops and maxing out HQ slots.
>>
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>>52661514
>not just robots.
>>
>>52661514

Hence the "suck at enforcing it" part.

Fire warriors are among the best armed troops in the game, with only Necrons and Avengers contesting that title. Pretending that they need support from robots it just silly, the robots are icing on an already great codex.
>>
>>52661517
Have you ever actually played against a flyrant spam army with a non top tier list? It's actually insanely hard to deal with, not to mention the fact that most casual lists don't bring any any air whatsoever
>>
>>52661473
How could I have honestly forgotten the two units that make an appearance at the top tables of every tournament ever.

Warbikes are good because their bikes and bikes are broken in this eddition, but they're probably among the worst bikes around.

Flyrants aren't good they're just obligatory because they're the only non ass option in the only army that literally stops letting you play it if you lose specific models or move out of their playpen. Hella expensive, low toughness, no options for invulns, no access to 2+ anymore....
>>
>>52661550
Again, balancing issue. Fire warriors shouldn't be as strong as they are.
>>
>>52661566

So, nerf Fire Warriors, and keep everything else? But that just forces the "Field giant robots that aren't fun to play against since the majority of your army can't hurt it" list.
>>
>>52661566
with the exception of their save, the fire warrior has a worse stat line than a guardsman. GW loves stats a whole lot, and charges a real premium for them. Just look at nobz...

Now wargear on the other hand, firewarriors have it made. Their gun is awesome.

But without synergy, is a fire warrior really better than the equally costed skitarii vanguard? I would argue that in a vacuum, the vanguard is far stronger.
>>
So, new player here with a question about army building/allies. I understand the basics of how the ally system works and the bonuses conferred by using all units of one faction, but do those bonuses apply to differing chapters? Or, better question, what bonuses do I /not/ get for using multiple chapters to form my army?

I was doing some reading on armies and trying to figure out what I wanted to play, and Harlequins looked fun to paint, but there didn't seem like enough unit diversity to actually make a complete army out of them. I expect I'd have to ally them into a primarily Eldar army if I wanted to use them, but I'm trying to figure out how to do that while still optimizing the Harlequins' effectiveness, given I hate the standard eldar aesthetic.
>>
>>52661560
Yeah, it's about as hard as any other flyer spam. But that's an issue with GW introducing flyers and superheavys into regular games.
>>
>>52661613
So the two cheese lists I brought up just don't count because they're not cheese by the right metric or something
Sure bud
>>
>>52655505
I had that when I got my Sisters.
I decided to go for the Martyred Lady look. Don't know if regret.
>>
>>52661587
Jesus bro, obviously not. I'm saying there is room for armies with strong infantry and weak whatever else and armies with weak infantry and strong whatever else. Considering the main selling point of the tau (robot suits etc) and their physically weak form, it's safe to say they fit into the latter category.

Again, these things have to be balanced so that they're fair, but there's no reason an army has to be infantry based.
>>
>>52661612
if the allies are mean to each other on the allies matrixes there are some penalties, but that is really it
>>
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>>52655505
Shroud. Sisters look great in silver.
>>
>>52661635
Well yeah, I'm aware of those penalties, but don't you also get bonuses for using, say, all Dark Angels, as opposed to allying IG, or even, say, ultramarines?
>>
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>>52661600
> I would argue that in a vacuum, the vanguard is far stronger.
> Argue that in a vacuum
> In a vacuum
>>
>>52661660
Not as such no.
>>
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>looking around for Skitarii/Admech schemes
>see this
I can feel the warp overtaking me..
>>
>>52661696
Huh, I'll have to try and figure out why I thought that was the case.
Nevertheless, much appreciated.
>>
>>52661632
Again, when you say Robot suits, are you talking about Crisis suits or Riptides? Because Riptides are new, and what caused this whole Tau issue to begin with. I doubt people have that much issue with Crisis suits besides the annoying coverhopping.
>>
>>52660315
I'm not entirely sure if you're allowed to have a dedicated transport carry models from two different detachments.

That aside, as a fellow Fists, and Crimson at that, you bring me pride.
>>
>>52661660
The dark angels get bonuses for being dark angels sure, but you they don't lose those bonuses just because some allies are there in a separate detachment

should they lose their bonuses? maybe, but that isn't the way the rules are
>>
>>52661730
Ahh, I guess I was under the impression that the hypothetical IG/Ultras would lose their bonuses for not being the primary detachment.
>>
>>52661587
I am curious to see your thoughts on IG players that go tank only lists and spam that cheese
>>
>>52661461
This literally just happened to me. The dude is bad and to my knowledge has never won a game.
>>
>>52661745
About the same? If you bring a list that only a small portion of the enemy's army can deal with, then that's not fun. Not fun for the person getting stomped, and I find it hard to believe that it's very rewarding for the person fielding the army either.
>>
I saw an 1850 game on Friday where it was Grey Knights vs Orks and the Grey knights player tabled the orks player in turn 3 and only lost 1 model. Absolutely ridiculous, especially knowing that the orks player is actually pretty decent.
>>
>>52661511
>buying tau
you deserve to pay full price and then some
>>
>>52661820
what was the GK player running?
>>
I saw an 1850 game on Friday where it was Ynnari Eldar vs Orks and the Orks player tabled the Eldar player in turn 3 and only lost 1 model. Absolutely ridiculous, especially knowing that the orks player is actually pretty decent
>>
>tfw want to have three armies but don't know if I can juggle that many
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