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Warhammer 40k General

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Scions even more useless edition

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
How do we fix "Tau the anime protagonist the faction"?
>>
>>52638376
put the autists that get triggered by tau into camps
>>
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I've been out of the loop for a while and haven't been keeping up with these threads, there have been 8th edition leaks?
I keep reading stuff about rending armor and vehicles with wounds and I am confused
>>
>>52638376
Well first we have to undo the space marine western cartoon protagonist mentality.
>>
>>52638388

It's been rumored that Vehicles will drop HP's and move to wounds and work much like monsters do in AoS, where they have certain negative modifiers the more wounds they take.

This would be good because as it stands right now Vehicles are vastly inferior to Monstrous creatures.

The large amount of wounds (I.E. soul grinders in AoS have 16 wounds) wouldn't be an issue as heavier weapons meant to deal with these things would just do more wounds per shot.

It's all rumors currently, but would make sense.
>>
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Reposting from previous.

What do you think about this trimmed down 1000 point list? I feel like with no melee I am not making the best use of kantor's abilities.

On the other hand he still has a lot of utility, good stats, and orbital strike.
>>
>>52638460
Needs more warp spiders
>>
>>52638376
Based on the last thread, cavalry charges
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>>52638473
Don't have any eldar models, am pretty new to the game.
>>
>>52638388
again, as long as it has none of that AoS shit I'm ok
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>>52638473
>yellow = imperial fist
>skulls = 40k
>>
>>52638376
Destroy their homeworlds and turn them into a race of spacefaring exiles, keeping the lamps lit, searching for a new home. They'll still be anime protagonists but at least the underdog thing will make you want to cheer for them instead of pointing out how stupid it is that they keep winning.

Never mind, that would just make them Eldar.
>>
>>52638491
Cavalry charges are a legit strategy, assuming your opponent has honour.
>>
>>52638448
>but would make sense.

That's what makes it make the least sense. All the rumored changes for 8th so far are shockingly lucid, positive, and community desired. That's hard to believe.

>>52638376
There's nothing to fix. Tau have their share of bad writing, but no moreso than any other faction. If anyone's lore needs fixing, it's the "villain" factions (CSM, Necrons, Tyranids) who are all currently suffering from bad theming in various ways.
>>
>>52638376

You simply don't play the waacfaggots, all the tau fags leave their chineserobots at home because no one plays them. For a while it was riptide wing vs riptide wing in my store before they got bored and started other armies
>>
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>>52638376
It's not that hard. Put a hard cap on the number of riptides that are allowed in Tau Armies in order to keep them true to the fluff. Tau players should only be allowed to take a maximum of 1 riptide per 2000 points.
> Remove the Stormsurge outright
> Remove the Tau'nar suit
> Replace the Tau'nar with an xbox-huge hovertank that gets to be the tau "Baneblade Equivalent"
> Give strong incentives for running Mechanized Tau, such as formations that are similar to the Iron Hands/White Scars running Stormlance Companies.
> More melee options.
>>
>>52638502
Oh that's pretty cool

>>52638529
I assume you meant to respond to >>52638485
>>
>>52638533
Two example from the last thread

>Tau pilots are so good that Necron pilots get emotional
>Pask the guy that never uses Baneblade gets trigger and uses one to hunt a small and fast target

Also Callidus assassins smelling wrong and losing in Melee in close quarters
>>
>>52638376
Normandy-Style Tank-on-tank warfare! The Tau Battlesuits get stuck in mud because of their terrible two-legged design, forcing Farsight to bale them out. Then Pask is called in and we get lots and lots of glorious tank combat.

I want Fury as told by Warhammer and with a million tanks! I want to see Longstrike and Pask constantly one-upping each other! I want to see tank battles bigger than Kursk and more cunning than the Ghost Army of WWII!

And most importantly I want it to end with both sides having a legitimate claim to 'victory'.
>>
What's the best anti air option for a white scars biker army?
>>
>>52638539
I agree wholeheartedly with all of this, though I would say that melee should be restricted to auxiliaries and the option for sergeants and some models to buy double pulse pistols.
>>
>>52638539
I wanna play that army so bad!
>>
>>52638388
There will be no leaks until 2 weeks prior to the editions release
Anything before that is clickbait, and falling for it makes you a fucking faggot
>>
>>52638555
Grey Knights lost a battle brother to medieval peasants armed with sticks

One tactical marine killed about 40 Dark Eldar who were looting a crashed ship by himself.

40K writing has stupid moments across the board.
>>
>>52638567
I agree with that too. Tau Auxiliaries need more love! My own tau army is going to be somewhere around 60% Gue'vesa, but there's other Auxiliary races in the fluff that get no attention such as the Ranghon(Space Dryads), Formosians(Space Skaven), and Demiurge(Ayylmao squats).

But now for Gue'vesa, I'm going to be more or less putting pulse rifles in the hands of guardsmen, and maybe giving them spare shoulderpads or comm-sets and helmets. That and adding human legs to Stealth Suits.
>>
>>52638566
Sell your disgusting waacfag army. It'll be shit in 8th edition anyway.
>>
>>52638448
As long as my Leman Russ still has different Toughness values depending on facing. Like T10/9/6 or if that's too tough T9/8/5. I just want that strong front armor at the expense of the rear like real tanks!


...They'll probably make it Toughness 8 instead :'(
>>
>>52638566
Deredeo dreadnought. Alternatively, buy an Aegis gun and have a Captain with that ignores cover relic man it.
>>
>>52638604
BL, besaide the Cain and Einsenhorn/Ravenor or what the ever the fuck their names are written. Has a lot of trouble writing worth a damn.

Also Multilaser marines and Eldar using Chimeras
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>>52638609
I don't run too many auxiliaries myself, but that's mostly because the fluff I came up with ended up excluding guevesa and Kroot.

I would love to see a lot of the cool stuff they could pull off though. Demiurge Ion teams, Nicassar telekinitic tanks, may be even that one void-faring race they have.
>>
>>52638669
Nagi disuprtion/mind control squads.
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Was there ever a tau commander model that resembled the tau commander from DoW I or is it just something relic made up?
>>
>>52638539
>in order to keep them true to the fluff
they changed the fluff, though. they have loads of them now.

other ideas are interesting, though. it would be fun to see farsight train up a melee order of elite battlesuit pilots that run sword and shield like he does.
>>
>>52638731
Shadowsuns XV-22 is pretty close. Just add missile pauldrons.
>>
>>52638731
it's a stealth suit converted into a commander. it's their oc donut steel version of shadowsun, more or less
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>>52638733
>they changed the fluff, though. they have loads of them now.

More a matter of it being a shotty and stupid change.

Riptides should be a one-per Sept thing. Maybe 2 for Septs with a really heavy Earth caste industrial presence.

If you see 3 or more Riptides on a battlefield, you should be playing apocalypse. It should be treated the same way as Imperial knights.

Heck. In the war zone books they even have Knights going to to toe with Riptides for one of the battles. They didn't need an even bigger robot. If they really wanted, make it another 200 points and bump it up to GMC like the wraithknight.
>>
>>52638731
It's a made up model. You can find a kitbashing tutorial to make one out of Shadowsun if you Google it.
>>
>>52638533

Eh, as someone who spent a long time moved away from GW and shaking my head at what they do, as of about a year ago they seem to have finally pulled their heads out of their ass and are catching up to what their competition has been doing to take away from them for a while now.

Community outreach including going to conventions, (not only public ones but they were at GAMA...which is huge for them) much more bundled things with discounts, discussing possible changes with their playerbase, Using shadowwars as an entry level point for 40k ect.

It's slow and I normally wouldn't believe 8th might be good, but they've done enough things for it to feel like not a sure thing it will be shit.
>>
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>>52638669
Yea, my own Tau are going to be Void Combat Specialists, so they deliberately don't use suits that can't fit in a Space Hulk. Because what's the point of having a Riptide when it can't infiltrate a set of tight narrow corridors to go blow up a ship reactor? Or god forbid storm a moon base? On the upside, Stealth Suits are pretty godly for fighting on Space Hulks, since they're already sealed environment suits with lots of weapons that focus on high-fire rate. And plus they're already great for infiltrating corridors full of genestealers..

My guys won't use Kroot, mostly because Kroot adamantly refuse to wear vaccsuits, and vespid wings don't work in space. But that does leave them with conscripting large numbers of human voidsmen, who are already used to living and fighting in the cold vacuum of space.
>>
>>52638791
>If they really wanted, make it another 200 points and bump it up to GMC like the wraithknight.
That's some dangerour monkey paw you are wielding, anon. 6e wraithknights were pretty tame compared to the more expensive GCs they are now.
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How well do Magnus lists work at 1500? Pic related is what I'm running next tournament, and I'm worried about complete psychic devastation, but there's just no room for Sisters of Silence.
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>>52638731
It's shadowsun's suit, just worn by a tau who doesn't need to look effete.

a plastic XV-22 commander would be fucking sweet, and probably get me into collecting tau again
>>
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Just bought the last unit I needed for a full GLTF & NMTF. My local shop usually plays 2,000 point games, any recommendations on what I should spend the last 365 points for? I'm thinking an allied detachment of something with Celestine leading them, mainly for flavor. Maybe some more anti-armor stuff since all I've really got right now is the dreadnought and the land raider.

Don't need much anti air since nobody really plays flying units at my shop, except for Magnus but he gets fucked by SoS anyways.

>>52638864
You should take SoS. It's so fucking funny to watch the look on the Tsons player's face when you break the ladies out. Last game I played my Vigilator Sister Superior got lucky and killed Magnus in melee combat.
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>>52638832
thats because the wraithknight went from MC to GC, and added sD to its weapons all for only 50pts increase.
at +200 points, the riptide as a GMC would probably be underpowered.
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>>52638791
200 points to make it a GC would be worth the points, though. Stomp is a game changer, it's why the Stormsurge is so versatile. If anything Tau shouldn't have any GCs to begin with because giant melee robots just isn't very Tau.

>>52638818
Ke'lshan are the Void Combat specialist sept IIRC, and they're also one of the main FW septs and are part of the focus of Fires of Cyraxus. They might get some new toys if/when that finally rolls around. They never did make rules or a model for the elite void suits they use for boarding actions, so that would be cool to see.
>>
>>52638818
Yeah. Its a similar thing for my guys. They operate in the blasted ruins of a Hive city, and do so pretty on the fringe. This means they're sticking using older and more varied equipment that works in tight urban environments. Lack of humans or Kroot is due to the hostile conditions in some sections of the city. That, and I feel like Kroot wouldn't look great with a grey and purple color scheme.
>>
>>52638669
>>52638818

My Tau are from an ocean planet. So I really want to run a Firestream Wing. I feel like Fast Skimmers and water mix pretty well.
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>>52638892
>You should take SoS. It's so fucking funny to watch the look on the Tsons player's face when you break the ladies out. Last game I played my Vigilator Sister Superior got lucky and killed Magnus in melee combat.
Yeah, but what the fuck do I drop, then?
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>>52638909
Yea the only Voidsuit they ever made was the Coldstar, and it's astoundingly mediocre on the tabletop(Why the fuck did geedubs force make it so that you're forced to give it that one assinine loadout?). The Coldstar was originally intended for void combat, and it's fluff was in existence for almost a decade before the model came out. On the other hand Breacher teams were ostensibly meant for boarding actions too. so at least we've got that much.

I'm making my own cadre called Darkstar(which is the translated name). The neon blues of their armour are actually supposed to be an ultraviolet light source, which can easily be picked up by friendly helmets in a vacuum.
>>
>>52638832
Pretty much >>52638897 >>52638909

380 points for a Lord of War Gargantuan Riptide would at least be reasonable compared to the wraithknight. It would gain a lot of melee ability from stomps, though you could give it a rule like:

Lightweight frame: The Riptide is designed with minimal bulk to aid in flight. Add 2" to jetpack moves, but subtract 1 from stomp rolls.

Now it isn't heavy enough to properly crush a lot of things.
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>>52638987
No idea, I don't know space marine formations. Still, if you know you're going up against Tsons, sisters are worth 3 or 4 times their point value.
>>
>>52638975
I have a similar setup for my Eldar. They've got an ocean-resort craftworld, so they heavily favor Jetbikes and skimmers.
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>>52638892
Probably pick up another two Rhinos just for horrible horrible bubble doom and to keep the squishy ladies safe. After that, I would recommend some Inquisition for psykers, but you've got that locked down. A non-psyker Inq with some servo-skulls can get you non-scatter DS for the Custodes, and a couple Heavy Weapon Acolyte warbands with a monkey in each would really help shore up the backline and give you some AT worth the name to boot.
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AAAAAAAAAAA SAVE ME BLOOD RAVENS
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>>52638996
> Giving the riptide the ability to stomp
> But also making it suck at it, and be unable to use it to outright remove models
This is now giving me the hilarious mental image of a riptide trying to drop-kick a Contemptor, only to break it's feet because of the Contemptor's AV13(Which is immune to all but 6 on the stomp table)
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>>52639005
That's my problem; I have no idea what to drop for them.
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>>52639016
Oooh, I like the inquisition idea, but I'm completely unfamiliar with their codex. I'll take a look at that.

>>52639069
Drop literally anything, sisters will bring more value from their bubbles alone against a psyker army.
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>>52639055
I mean, that's sensible, to a degree. The Riptide is designed to be as large as possible while still being capable of flight. The legs weren't designed for kicking through armor, and so shouldn't be. If a Riptide gets into combat with a Contemptor, it can use its big thrusters and try to Smash it with one big swing.

I mean, if Tau's weakness is supposed to be melee, then they should stick with it.
>>
>>52638989
>The neon blues of their armour are actually supposed to be an ultraviolet light source, which can easily be picked up by friendly helmets in a vacuum.
That sounds like a recipe for disaster if they come across anyone with multi-spectral cameras, Predator 2 style.
>>
>>52638791
You know a Sept is an entire system, right?
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>>52639145
Yep. I see no problems with the rare, giant prototype specialized in heavy point defense and siege breaking to be something that's very limited in supply.

It certainly isn't something every Cadre should have one of by default.
>>
>>52639132
Or totally pointless if someone is rocking Gen V nightvision equipment, which is the good stuff that uses starlight alone to turn the entire landscape into full-colour daylight. It could turn an assault on some moonbase into a hard ambush.
>>
So I just finished converting up a wagon park of looted vehicles, from predators and russes to buggies and basilisks.

How do I best utilize them on the field?

I know buggies do decently but I'm not sure what to do with the captured imperial armor? loted tanks, big trakks?
>>
>>52639191
Tau isn't IoM, they actually advance in tech at rapid pace. Besides this whole lore wankery is stupid because the rules don't match it in any other part either for any faction. Game should be balanced on game terms not on lore terms or even worse based on "muh feels".
>>
>>52639191
There's a lot of middle ground between one and the other. There are only like 2 dozen developed septs. How many stormsurges should there be in total? 3? Half a tau'nar suit that's out of budget to finish, 2 y'vahras, and 1 r'varna?
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>>52639033
>>
>>52639194
well, yeah, but warhammer operates on mid-late 80's level of space tech. And visors that swap between vision modes are cooler than the more advanced stuff.
>>
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>want to run Imperial Guard Kill Team for SW:A
>rules aren't available unless you buy the book
>other factions get them for free
>>
>>52639280

If things were like the fluff, CSM would have proper drop pods and shit. That's just not how it works.
>>
>>52639280
>They actually advance tech

And yet they apparently put the Riptide into mass production without fixing that whole unstable reactor problem.

>>52639289
So 25 or so septs with around 100 worlds between them. That means a Riptide for every 4 planets. If they're a LoW knight equivalent, which would make sense, that'd be perfectly fine.

>How many stormsurges should there be in total? 3? Half a tau'nar suit that's out of budget to finish

None, because Tau making anything bigger than a Riptide after expressing how they think titans are stupid and wasteful and mobility is important is dumb.

The other variant Riptides would be the sort you'd find on those very resource rich Septs that happen to have 2.

I think making the Riptide into a 400 point gargantuan LoW that actually follows the LoW limit and doesn't have an easy formation to circumvent it would be fine as far as balance goes, and it fits this sort of fluff well.
>>
>>52638460
Looks fun and fluffy, if a bit small on the body count. You've got some expensive units in the form of the centurions and Pedro.
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>>52639381
I'd like to point out that the free faction rules are completely useless as well without the core rulebook, because the core rules aren't free. Everyone is equally shafted.
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>>52639098
Are Sisters Superior worth it, for the extra swing at init 5 ap2?
>>
Who makes for good fluffy allies to a custodes list other than SoS because I really hate the look of them
>>
>>52639508
an actual army with long range shooting or faster movement
>>
>>52639508
Normally almost no one would be a fluffy fit, since they almost never leave Terra.
Imperial Fists could kinda fit though.

Now that Bobby G has sent them out into warzones, you can practicaclly pair them up with any IoM force without too much trouble.
>>
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>>52639388
Their ion weapons still overheat and sun shark's pulse bomb generator still has persistent glitch that short-circuits it sometimes. Nova reactor was deemed stable enough for mass production. And speaking of nova reactor, it's such a game changer on big suits.
>>
>>52639439
Good news then that they are releasing the book in both ebook and physical within a month or 2, and all the rules have been fully leaked for 3-5 days via a google doc and a set of mega PDFs.

Not I don't condone Gw here should of announced it as a limited box set £185 rrp for £80 with everything released properly in the near future.

Even some of the people with the box set feel hard done by because the new rule book will be like 80 pages more as it will include all the factions, plus Sisters plus inquisition.
>>
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We have some new players starting up soon. This is fine for them to play against, right?
>>
>>52639576
I'm just pointing out he's not got much reason to bitch.
>>
>>52639567
Still fits better as a rare prototype, no matter how much new fluff you post that GW made in order to justify selling more Riptides
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>>52639609
Fair enough, you are right army rules without game rules offer very little extra value over no rules
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>>52638622
>8th won't buff bikes.
>>
>>52638731
http://i.4cdn.org/tg/1491694080060.pdf
Never an official model, but a pretty neat conversion guide
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>>52639674
Should other armies work like this too, then?
>marines are limited to only max 750p strike forces and can be called in once another imperial army has lost at least 10 games in a row
>Eldars get to write their own win con before each game
>nids have unlimited points
>All dark eldar units have webway portal and they get 2 free game turns before 1st real turn.
>IG has to play logistics minigame before each game to determine their ammo&morale level before game, getting bonuses or penalties depending on the minigame
>Ad mech only has the relic objective regardless of what mission the other player is playing
>Orks can join in on any ongoing game with whatever. They never have win condition, the fight itself is the win con.
>>
>>52639828
>eldar player writes their own win condition
>puts down all squads of guardians killed
>you have to avoid hurting them because they're so easy to kill
>they rampage through your lines
>eldar player wins anyway
>>
>>52639828
>Make a rare, large battlesuit a Lord of War
>The Lord of War slot is designed for Superheavies and other things that are similarly rare to find on the battlefield
>This is the same as making minigames and capping armies at 750 points
>>
>>52639828
>Should other armies work like this too, then?

You mean having one LoW slot in a CAD? Or having certain units that you can only take one of per a certain chunk of points? Because there are other armies that do work like that
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I'm shocked, GW has made the right call for a change. Keeping the Thunderhawk resin was the right move. Imagine a game where they're shilling it like fuck to get the production cost back and every match has 2 super-heavy fliers raining down fire on your 30 army-men.

Keep it a collectors piece and for scenarios, it belongs in Epic only.
>>
>>52639828
Bruh, none of this is even close to making tau respect a "25% Rule" just like what 30k has.
>>
>>52639388
riptide at 400 points would be garbage
>>
>>52639867
There is only 1m marines and like gorillion warfronts in the galaxy. And marines make precision strikes and don't wage large scale war. It fits the lore. All those parts of the lore that says otherwise is just bullshit new stuff GW put there to justify selling more marines.
>>
>>52639866
>single guardian survives
>eldar player lost
>>
>>52639936
If you want to get technical, I suggested a 200 point increase. This comes with all the standard gargantuan creature benefits, including higher movement speed, nigh immunity to poison and snipers, and free feel no pain. Suggestion was to tone stomp down and increase assault move range to compensate.

Considering a 50 point bike was clearly too cheap for the wraithknight, and the Riptide is already undercosted, I figured I would play it safe with my suggestion.
>>
>>52639958
If you want to go down that route, everyone should roll a d20 when they're picking an army. If they get a 20, they can play what they want. If they don't, they have to play guard, nids, orks, or traitor guard.
>>
>>52639828
>Orks can join any ongoing game

I support this stupid rule! This alone would be enough for me to buy a whole bunch of orks just so I could drop them on Tau players semi-randomly.

>Ok, now my Riptide Wing will start overch-
WAAAAAAAAAAAAHG
>Goddammit
Ok, look at me. Now look at your riptides. Now back to me. Your Riptides are now surrounded by 2000 points of Grots, Killa Kans, and Grot tanks. Now look at your riptides; they are loosing in melee to grots. Back to me I'm bringing on a 'naught. Can you guess what's in it? That's right; Grots with nob hats.
>>
>>52639958
And we don't typically see large scale war on the table, just fractions of larger engagements. With the LoW suggestion, you'd still see a Riptide every match. It would simply be actually on par with other Superheavies in how relatively rare they are.

Why do you seem so concerned about Tau not having access to Triptide, Stormsurges, or the Tau'nar?
>>
>>52639921
It was never going to sell as much as knights anyway. It is a fucking huge flyer with weak rules for its point cost, WHILE still being to unwieldy for casual play.
>>
>>52639958
there's probably about as many riptides per tau than marines per imperial citizen
>>
How's the Callidus assassin perform? Thinking of getting one for my custodes/SoS army. Or maybe an Eversor.
>>
>>52640032
You are not limiting wraithknights, or imperial knights, or psyker dreadnaughts, or chapter masters or you know any other supposedly "rare" stuff. Why are you so concerned about other players plastic dudemen? Did a giant robot kill your pet dog or something?
>>
>>52640062
I was only hoping for plastic so I could potentially get a Transport version. The idea of swooping in and dropping tanks or land raiders into combat is awesome, no matter how impractical
>>
>>52640032
I like Mordian Glory's suggestion: Remove squadrons for all but special exceptions (like tank commanders). basically limiting everything to CAD+Allied Detachment, and the Formations are things you take WITHIN the CAD.

For example, you can take a riptide wing, but it takes all 3 elite slots and you can't have more than 3 riptides
>>
>>52640085
>other players

I play Tau. I'm just wishlisting fluff for my faction. Obviously, it would be nice if they toned down Super heavy spam across the board and did limit it to the LoW slot, as well as giving other armies Superheavies to go toe to toe with Imperial Knights, like 'Nauts and Trygons.
>>
>>52640080
Assassins are generally mediocre.

Every now and then they'll surprise you, but don't expect the world of any 3-wound model. They're at their best while punking squads of mooks.
>>
>>52639602
There is pretty much nothing that CSM can bring to a table that would be considered OP. Solid list for a new player at a low points level. As you grow your army, look into the formations from the traitor legions book and build towards the ones you want to use. Although with 8th edition on the horizon it will be a good idea to slowly grow your army since some units might become better in it and others worse
>>
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>>52640080
>field a Culexus once against smashfucker and his bros
>gets shot a few times
>smashfucker then kills him with hammer of wrath
>all on turn 1

lovely model and rules but fuck i failed every damn save
>>
>>52640086
Duuuude Elysians should totally be a thing again.

Deep striking infantry platoons. Maybe the platoon commander could get a special banner that removes deep strike scatter.

Tauroses, for fast attack. Upgrade the grenade launcher on it to be a sort of wyvern without barrage or twin-linked.

Hellhounds for heavy support, because normal guard's light is these guys' heavies.

Stormtrooper elites of course. Sentinels of all kinds.

Heavy support and fast attack flyers

And of course:
Entire army always null deploys, and uses drop-pod rules!
>>
What positions would you give to different types of monster girls in a light infantry/multirole regiment? This doesn't sound on-topic, but it is/sill be eventually.
>e.g. Harpies = jump troops
>Centaurs = charging/flanking chariots
>Cyclops = scout/snipers

>>52640145
He's not actually new, he's just checking to make sure he can play the list against actually new players without shitstomping them.
>>
>>52640080
Eversor is hilariously retarded in a Castellans army. I once brought an all-melee Space Marines n' Castellans list against GSC, and fucking tabled the guy. Eversor single-handedly killed 6 entire squads of genestealers before he died. And my Chapter Master solo'd a patriarch with his Relic Blade & Storm Shield.
>>
>>52640183
>Cyclops = scouts/snipers

I thought Cyclops w/ one eye were shit at seeing things, why would they be roles based on vision?
>>
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>>52640183
Lamia Snipers.
>>
>>52640183
Cygor in heavy armor throwing tank husks: Basilisk Artillery for beast faction!
>>
>>52640212
Probably because there was one in a certain popular almost porn anime that was a extremely proficient sniper because apparently her retina was different and turned her one eye into a depth perception super calculator, and they gave her well above human levels of vision acuity.
>>
>>52639255
Use them as cheap kill-kannon platforms. Rain templates.
>>
>>52640183
Assuming you're the guy who was asking about monstergirl abhumans, I think you missed the point of some of those answers.

That daid, any sort of Abhuman capable of flight would probably be preferred as scouts or drop troops. Lightweight bones and what is surely a Guardsman profile means risking them in melee is relatively wasteful.

Centaurs are basically rough riders and cavalry.

Cyclops would probably make Terri me snipers due to poor depth perception, though of the ones on this list I would say they'd be the most likely to be accepted widely as abhumans. They nigh function well as a sort of midway between guardsmen and Ogryn. Somewhat larger and stronger on the whole, but vision limitations means they're better suited to lugging around heavy flamers or Lascannon that can just be pointed right at an enemy.
>>
>>52640085
>lists things that you can only take one of for a LoW
>lists one thing that you can take at a max of two for your HQ slots

Seriously?
>>
>>52640227
i kekked
>>
>>52640107
The problem is that LoW proliferation isn't going to go; these units sell too much and too many people now have them to drop them. Do they need balancing, abso-fucking-lutely. How? I've no bloody clue, there needs to be a very fine line met where you can kill a centerpiece model without needing to go out of your way to build for one while also still making them feel valid. I don't mind formations in the nature of giving you alternate ways to make armies (CAD restricts you if you're really pushing for some gimmick, and unbound is frowned upon) but bonuses are cancer and need seriously toning back. I don't like the design philosophy of "tick boxes (buy models), get prizes".
>>
>>52640183
Lamia - Possessed with Mark of Slaanesh
Arachne - with their mobility Rapid Strike stealth Infantry. with a short to CQC range speciality.
Centaur - Cav/Bike Infantry Replacement. Give them some Power Lances and watch the fun happen.
Harpy - Jump Infantry / Arial Superiority Basically Assault Marines/Raptors.
Dulahan - Elite Biker
Mermaid - Aquatic control
Slime - Chaos Spawn...
>>
>>52640276
>list things you can spam with unlimited detachments
>list things you can spam with formations

No u.
>>
Does anyone ever want to immediately change their army after say buying a start collecting for example? I recently started iron warriors and have no incentive to keep on going with them. I see skitarii and I say "oh they look cool" and I buy a box and realise necrons interest me then bam I have about 5 armies which are barely started. How do I get over this?
>>
>>52640305
>LoW spam is here to stay
>So you expressing how you want things to be better is meaningless.

True, but so are most things we post here
>>
>>52640212
>>52640267
Well, it kinda depends on how you interpret them; they usually lack depth perception, but may also have telescopic vision (and aren't necessarily yuge).

Also, I do have a story in mind (which I'm still working on) which will hopefully preserve the appropriate balance of grim/darkness-- the Inquisitor who finds them first is rather radical, and there's STILL a fair amount of cleansing and purging to do to get the world within acceptable bounds.

>>52640227
Huh, that actually sounds perfect. I hadn't been able to think of anything for them just due to how generally... long and unwieldy they are, but they're well built for navigating ruins/climbing stealthily to vantage points.

>>52640232
Care to elaborate? Not sure what a Cygor is.

>>52640310
>Dullahan - Elite Biker
kek'd heartily, that's perfect
>>
>>52640336
The whole point behind this discussion is that we want to go back to limiting those things, and hopefully return to the far more easily balanced CAD which limited the spam of these crazy-good units.
>>
>>52640346
I do have a pretty strong desire to constantly start up new armies, though your problem sounds a bit different.

I will say it took me a while before I found a force I really, really liked. Ended up sinking far more into it than the others I started.

It might help if you work out fluff and a theme for the army before you dive in. Help give you an idea of what you're building towards.
>>
>>52640267
Depth perception doesn't really matter if you have a spotter who can do the ranging for you.
>>
>>52640403
True. Could always stick a commisar with some binoculars with them. I would still say they'd be better as heavy weapon users if they're larger than average.
>>
>>52640385
The whole point was limiting tau for arbitrary reasons, not all armies. I'm all in for de-escalation of this game.
>>
>>52640380
Cygor is this massive fucking Cyclops-thing from warhammer fantasy that works as the Beastmens' Ad-hoc artillery. I figure if your going to make an army of beasts, adding units from Warhammer Fantasy but futurized is a great way to command respect from older players. To say nothing of the fact that a giant one-eyed goat-man throwing tanks at you is the single most awesome interpretation of a Basilisk Artillery vehicle ever.
>>
>>52640227

That looks crazy expensive to do... tell me your secrets, plz?
>>
>>52640442
> Snake Daemon from Reaper Bones
> Arms from Guardsmen kits or Anvil industries
> Sniper rifles from Anvil industries
> Heads from Statuesque Miniatures.
>>
>>52640145

There are ways for CSM to be oppressive at lower points, though. However, I'm not the new player. I just didn't want to potentially scare them away with a team of ACs or something.
>>
>>52640429
>limiting Tau for arbitrary reasons

Sorry if I wasn't clear in my desire for LoW to be actually limited to 1 in addition to making Riptides one.
>>
>>52640354
Oh, I wasn't rubbishing your opinion, more cynically stating that we can't stop it. GW are intent on pushing the idea of everyone escalating for a big ol' hatefuck for the entire galaxy meaning everyone gets shiny new shit and more of it. I don't like the way its going and what its doing to the balance of the game. I totally think the Riptide should be a LoW and at least 250 points (And we should do something to make the poor old Land Raider good in the meantime), but being classed as a LoW doesn't stop Riptide Wings since formations give no shits about FoC. Its why I'm hoping 8th will be a rebuild and someone reworks how unit types interact transcending the old FoC layout. Something like regardless of what it is, there can only be so many LoWs in a list period, maybe adapt the 25% rule from 30k as well.
>>
Anybody in the US ordered from anvil industries? Their shipping confirmation email said 2-4 weeks!
>>
>>52638669
I'd like to see this as the Tau shtick- Crazy diversity in units from auxiliaries, brought together by a few simple rules like Supporting Fire and use of Markerlights. I think alien zoo would be looked down on less.
>>
So, I bought a callidus assassin and I'm wondering what the best way to paint her is. I'm not great at the kind of speculative highlighting people usually do to make things look shiny. Does it make sense to try to use a shiny black paint if I want it to look like she's wearing a full latex body suit?
>>
>>52640432
Sounds like I'm gonna have to swing by /wfg/ for some sauce, then, since I know next to nothing about Warhammer Fantasy. anything as/more bestial than 40k's beastmen is probably gonna have to be purged as mutants, though
>>
>>52640525
Nobody would look down on Alien-Zoo-Tau. The shear number of colors and variety would make it a blast to see and paint let alone play against.
>>
>>52640527
I think the thing to go for would be a black basecoat, a very dark color for the overcoat (blue, grey, purple), and then going over that with 'ardcoat or something similar for a glossy finish in the right spots
>>
>>52640543
> numer of colors

ah yes, so many shades of primer
>>
>>52640563
Oh, I forgot about 'ardcoat. Good call.
>>
>>52640525
I would certainly enjoy the added variety of options. I would hope they could keep the teamwork idea consistent though, as so far a lot of auxiliaries don't get supporting fire or markerlights themselves.
>>
What is the fewest number of scoring units you would be comfortable with in a 1000 point casual games against unknown opponents (high chance they are waac)
>>
>>52640460
Thanks, you are legend!!
>>
>>52640709
Oh that's easy
I don't play faggots
>>
>>52640765
If you had a choice between list tailoring Waac players who speed roll, and not playing at all, which would you choose?
>>
I've been appointed the task of making a league at my store by the owner. How do I discourage WAACing while still offering friendly competition?

Where do I even start?
>>
>>52640874
Make a focus for fluffy lists.
>>
>>52640874
CAD, 1k, objective focused, no LoW. there's only so much you can do
>>
>>52640874
> Give extra points for making fluffy lists
> IE: Naming your dudes, making a little backstory, working with the established fluf
> Give everyone with painted models Preferred Enemy: Unpainted Models
> Restrict the game to CAD-Only
>>
>>52640874
Start with CAD and Allied Detachment only. This will limit everyone to a single lord of war and a limited number of elite and heavy support slots. In short, less spamming.

Supplement with a 20% or 25% rule, but not the normal rule we generally talk about: This one's slightly different:
>No one unit may be more than 20% of an army; Independent characters cannot join a unit if their combined total cost is more than 20% of your army.

That'll reduce death stars and squadrons.
>>
>>52640939
>>No one unit may be more than 20% of an army; Independent characters cannot join a unit if their combined total cost is more than 20% of your army.

so guard can't spam infantry blobs?

piss on that
>>
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Is it possible?
>>
>>52640979
fuck, thats a lot of tanks
>>
>>52640709
I would say >>52640928 and >>52640939 have good suggestions. The only thing that would worry me would be people spamming things like grav bike troops, scatbikes, or crisis troops, but there's only so much you can do
>>
>>52640979
Seems unlikely if only because at that listed cost, it's more than half-off
>>
>>52640969
Isn't a guard blob only 250 if you max out on all 50 guys? You could still get pretty big blobs, and nothing stops you from taking more.
>>
>>52640874
>How do I discourage WAACing while still offering friendly competition?
bring in more esoteric scenarios (the missions from 3e/4e are good inspirations. Sabotage is an excellent one, since it has the whole pre-game sneaking mission aspect)
league points for painting shit
no formations, CAD/allied only
no duplicate units, outside of troops choices
ALTERNATIVELY, go full highlander. Zero duplicate unit entries (which means, for example, marines have to take scouts for a legal list).
>>
>>52640896
>>52640928

Focus on fluffy lists is what I want, but there's a catch there because riptide wing is technically fluffy.

>>52640939
>>52640939

Restricting to CAD only potentially hurts actually fluffy shit like a chaos Warband.

>>52641002
This was my concern as well. I had a thought about making it a Highlander type thing where you can only take a second troop after you also take a heavy fast and elite, but that could be weird for some armies like Harlies.

It's going to be a slow grow league. I forgot to mention that.
>>
>>52640979

That's a release for 4th ed apocalypse.
>>
>>52641025
one infantry platoon could be 2-5 squads, 1 platoon command, 0-3 heavy weapons, 0-3 special weapons, 0-1 conscripts. this technically is all ONE troops choice, so this would violate the rule amirite
>>
What have you bought recently /tg/?

Bought a custodes squad, two rhinos, a callidus assassin and a vindicare assassin just today. Thank god for ebay, got them all for more than 50% off the GW webstore price.
>>
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>>52641078
Bought a box of Ork Boyz and some pirate head bits for my Freeboota Shadow War team.
>>
>>52641052
A Chaos Warband isn't that different from a CAD any way. CAD only is way more air, and if its a slow-grow league, then it'll work better for the players anyway to slowly have slots to fill.

A full on highlander would be weird for certain armies, though you could impose a limit of 2 on any given unit in order to help mitigate some spam.

That would limit an Eldar player to 2 blobs of 6 bikes with the 20% limit as eell, which would be fairly tolerable at 1000 points
>>
>>52641069
I think what matters is what actually goes into the final unit. You could fill out most of a platoon, but nothing that is targeted or firing as a single unit could exceed 200 points.
>>
>>52641078
Got 4 Sisters of Silence squads and some other bits to try and convert them to Sisters of battle.
>>
>>52641145
so i can't run a combined 5 ten man squads las + plas and stick a priest in there? because that exceeds 200 points...

why can't we be honest with ourselves and just ban specific eldar netlists, instead of punishing innocent people
>>
>>52641176
Because they will find new netlists, we need something future proof.
>>
>>52641078
I'm trying to stop myself from buying the 20 cultists + aspiring champion bundle because I already have a huge backlog but I'd love some cultists and the champion looks good too...
>>
>>52641045

I was thinking something along these lines, too. Actually, I was brainstorming some ideas. One of my favorite missions from 5th was dawn of war, which could be easily adapted into an attacker/defender scenario where the attackers roll in on T1 and the defenders only have one or two units on the table and the rest roll in from the edge T1. Maybe limit defender deepstrikes to jump/jet infantry only to represent rapid response units for the base.

>>52641115

I suppose that's true for warbands.

The 20% is cool, though I am concerned about other armies. IG as noted here, but nids might suffer as well.
>>
>>52641176
Because its generally more fair for everyone if people don't put all their eggs in one basket.
>>
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>>52641078
Wanted a couple of heads for my robots, ended up buying a tech priest, a tech priest with exposed tits and a funky little car too.
>>
>>52641054
Yup. I got the 3 Russ kit.

I wish GW would do vehicle bundles again. I'm in dire need of Rhinos across several armies and individual kits become expensive in bulk.
>>
>>52641045
>no formations, CAD/allied only
Some armies flat out can't be taken that way. You need to at least allow non-formation alternate detachments, otherwise Harlies and Skitarii cannot even play the game (and, by themselves, those are not power armies at all).
>>
>>52641193
As a Tyranids player, I don't know of too many units that would push up against that too much. At most, it might make certain HQs with relics prohibitive, but Flyrants would cheese this sort of setup anyway
>>
Is there some kinda "ask duncan" thing on the warhammer tv facebook page? I have a painting question.
>>
>>52641069
Im >>52640939 and also a guard player. If we assume 1000 points minimum, this is perfectly doable.

>130 points minimum.
>Add 1 more infantry squad=180 points
>Add 3 autocannons and 3 grenade launchers=225 points
>Add a commissar/priest=250 points

That's just one troops choice. You got 6.

>Start 130 points
>Add a Heavy Weapons Team=175 points
>Add Lascannons=235 points
>Give the command squad a plasma gun=250.


It's awkward but if you want something you can get it. And think of all the extra commands you'll get!

>130 points
>25 point priest
>115 points for conscripts and a little something for the command squad.
>>
>>52641193
I think the answer may be to simply make exceptions as needed, like Ad Mech going for non-Cad, and letting guard platoons exceed 200 points.
>>
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You have just become a fully-fledged Astares in the Legion of your choice during the Great Crusade (your Primarch has just been found)
You still have all of your memories, but they are kept hidden from everyone, even Emperor, the psykers don't even notice something is hidden from them.
How do you go about stopping the Horus Heresy?
>>
>>52641002
since when did having a lot of scoring units automatically equal "fluffy"

Is parking lot IG less fluffy than footzerg IG?
are space marine, by virtue of being 14ppm, less fluffy than guardsmen?
>>
>>52641052
you get a small points discount for each unique type of unit included

add some counterbalancing rule for little baby codexes like harlequins
>>
>>52641256
Become techmarine of the Luna Wolves

Whoops, the fuel tanks for the retrothrusters on Horus's Drop pod has sprung a leak.

I'm sure it wouldn't work, though. The only thing stronger than a primarch is a primarch's plot armor. One of those two things will not break, even when plowing into a planet's crust at 4 times the speed of sound.
>>
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>>52641256
>implying I'd stop it
>>
>>52641256
give lorgar a hug after the emperor chews him out, assassinate erebus and kor. while that's a major factor there's bound to be some other way to corrupt the legions but those 2 caused a lot of damage
>>
>>52640928

I really like this.
>>
>>52641331
>first choice is killing Horus and himself with him
Damn, anon, no messing around with you.
>>
>>52641331
Yeah, going after the Primarchs wouldn't work. The real answer is to be a Word Bearer and try to stop Erebus
>>
>>52640808
10/10, would not willingly play WAAC faggots

I can find a game with a more agreeable player easily. No need to subject myself to a bad time.
>>
>Scions even more useless edition
Explain
>>
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>>52641370
>actually having hope of scions being useful
>>
>>52641363
>>52641366
I don't necessarily have to be on the Droppod when it begins it's decent. But...one life for the fate of the universe would be a fair trade. I'd go with Horus on his one-way trip if I thought it would ensure his death.

That said, sabotaging Erebus's next rapid decent would also be a worthwhile strategy.
>>
I know nothing about Warhammer. Can I get a quick rundown?
>>
>>52641471
do yourself a favor and stay out
>>
>>52641471
In the grim darkness of the 41st millennium, there is only war.
>>
>>52641449
I don't think it would work, anon. Angron survived getting slam dunked from space as a baby, Horus in Terminator Armor and a Drop pod would be more annoyed then anything else.
>>
>>52641471
OBLIGATORY VIDEO:
https://www.youtube.com/watch?v=-MeVxKZBOfM
>>
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>>52641298
The answer to your IG question, anon, is yes. We have more tanks than god, and more infantry regiments than individual tanks. We come in hordes and we do not end. We spam tanks, and it's fluffy as fuck.
>>
>>52641471
Literally this
>>52641483
I have been into this shit for over TEN YEARS, and at any given moment i know 10% (being very generous) of the lore (meaning all characters, events, weapons and equipment etc) and they keep letting retards write.
>>
>>52641370
>This faggot doesn't like cheap melta deep strikers that can come back from the dead via formations
Tell me more about the tourney meta and what "They" consider bad and good.
>>
>>52638533
>implying Necrons aren't going to be joining the good guy team in Age of the Emperor
>>
>>52641519
he was quoting the OP you ninny
>>
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why does this niggasucking faggot tries to stay relevant again ? Attention whoring much ?

its cringy at best
>>
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So Im not too familiar with either of their lore but why are Tau and Necrons allies of convenience?
>>
>>52641493
People dying to keep the Emperor alive sounds like a massive problem. How are the humans even staying alive?
>>
>>52641636
there's a lot of people, we can afford to enslave and kill 20,000 people per day
>>
>>52641590
how'd he steal your girl?
>>
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>>52641256
Hm. My autism doesn't know what to choose.
On one hand
>glorious universe-spanning empire of humanity
>technological marvels
>undisputed, unassailable top dogs
>50/50 chance of it not going full bureaucratic and oppressive
or
>worship my favoured deity
>feed him my despair and bitterness in exchange for power
>fucking normies REEEEEEE
>bonus round: hang out with Typhus
>bonus round: immune to negative effects of cancer

It's a tough choice.
>>
>>52641636
It's only a thousand psykers sacrificed a day in a galaxy of quadrillions of humans. On the scale the setting operates at, a thousand people a day is nothing.
>>
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>>52641256
turn to chaos before horus commit atrocity after atrocity in the vain hope that I will instill in Horus an utter hatred and contempt of the vile power
>>
>>52641675
Honestly, a thousand people dying today is nothing. It's just diluted across the planet.
>>
>>52641078
12 CSM bikers, 2 wyverns, BoP. Thank god I get 40% off my 40k purchases though
>>
>>52641590
Who?
>>
Which is the greater source of garbage opinions, BoLS or bolter and chainsword?
>>
>>52641723
/tg/

No one plays the game or reads the fucking books and do nothing but spout bullshit like its gospel.
>>
>>52641723
/tg/
>>
>>52641723
BoL does have clickbait but /tg/ has rumors out the ass which gets back to the other sites. we also take the bait and run with it
>>
>>52641723
We have carnac. Other sites just can't compete.
>>
>>52641723
Facebook.

The amount of dick sucking would make Dark Angels blush.
>>
Do we know if the Roboute miniature will be usable in 8th edition? I want the mini but I never enjoyed all the rules of 6e/7e. Cant use him in 2e/3e that I normally play.
>>
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>>52641800
>>
>>52641829
It's not really a dark secret when the DA draw penises on everything.
>>
>>52641841
99.9% certainty that Guilliman will be usable in 8th
>>
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reposting from last night in hopes someone will have more to say about it than:

>muh riptides
>muh maelstrom objectives
>those models are badwrongfun you should use this entirely different set of models instead blah blah blah

>context:
I don't play or collect tau, and have never played or collected tau but I like the idea of a non-humanoid drone army. I've always liked the aesthetics of tau tanks and drones, since even the first versions of tau models. Truthfully, I don't get to play very much any more but I still like to collect and paint models, preferably though in a list that is both legal and at least OK for casual games, in case the opportunity to play ever does come up.
>>
>>52641879
time to load up the Ebay!!
>>
>>52641889
thats how we do

I think I got him from ebay for about $45.00 american
>>
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>when my archon sees yvraine
>>
>>52640346
I'm planning on buying a Shadow War kill team box to account for that, once I've got the cash up.
I wanna start Deldar, and figure it'll let me know if I actually enjoy them, and give me a few models for playing them in the full game if I decide I like them enough. Meanwhile, it's not too expensive, either.
>>
>>52641888
You don't want to have some drone take markerlights and inflict free missile damage on people or boost the railgun's accuracy and ignore cover?

Ok then...I'll play it either way. TANK BATTLE!

On the left, 3 Leman Russes of varying types, 3 chimeras, a CCS and veterans with meltas and flamers.

On the Right, Tones of gun drones, 2 hammerhead gunships with ion cannons, a railgun hammerhead and a Sky Ray with lots of missiles.
>>
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>>52641964
>>
>>52641888
You'll have some difficulty with objectives and damage output, though sheer number of semi-mobile units might work out. Drones on the tanks instead of burst cannons/missiles is a strange choice (since it severely cuts your firepower), but at 1000 points the extra squads of drones zipping around could be handy.

I dunno, it's a weird list. Fun, but weird. 1000 point games are pretty lax in what you can bring and still be alright.
>>
>>52642027
Is the armor only temporary until he heals?
>>
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Best way to use Cato Sicarius? Fuck I actially enjoy him being an unironic asshole who is perfect at everything. Plus the model is pretty cool IMO
>>
>>52638448
My only issue here is that, unless we're basically replacing the word "Armor Value" with "Toughness," and leaving everything else as it stands, it's going to completely remove an element of vehicle combat by getting rid of armor facings. This means that vehicles with disparate armor facings (Leman Russes have Front AV14 and Rear AV10, for example) will either get massively buffed (All facings basically become AV14) or massively nerfed (All facings become AV10) or get put somewhere in the middle where they're worse.
>>
>>52642140
Or you give each facing its own toughness/armour save. Doesn't AoS do something like that for large models?
>>
>>52642061
he a slightly more fighty captain
rules-wise there's nothing particularly great about space marine captains that aren't packing all the relics and a bike

Stick him in a fighty/durable squad of meat, point him at things to fight.
>>
>>52641997
My thought was the formation bonus would diminish the value of the drones by making the accuracy of the tanks already quite good, but I'm not sure. Maybe I should see if I can take a peek at the tau book to get a better idea of the wording and what the costs of marker lights really are to see if it is worth it.

drones in that formation can outflank, have BS3, and naturally have both deepstrike and JSJ (they are jet pack units). The "tons" of gun drones is really just 36 - they are as many points each as a space marine.
>>
>>52642048
from what i've seen he's gonna be wearing that armor forever since they couldn't cure the poison, only stop it. also it's a really good suit and the universe is out to kill him. his brothers are even coming out of hell to get a piece
>>
>>52641631
Tau will try and ally with anything that isn't relentlessly hostile. It's kind of their thing.

Necrons generally despise all other races, but only really hate the eldar and orks. They are willing to work with anyone else when it suits their purposes.

Most races apart from the tau are wary of necrons due to the fact they are soulless deathbots, but tau are technophiles and don't understand what souls are, so they don't give a shit.
>>
>>52641256
>Become friends with the Word Bearers
>Go into an inter-legion exchange program with them
>Strap all the fucking melta-bombs in my armor, inside my armor and stuff my ass with melta-bombs
>Walk into the command deck or legion meeting where Erebus and Kor'phaeron are

SAYONARA SUCKERS!
>>
>>52642279
why is it always the Ass with you guys
>>
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How does this look if I want to go FAST, and hit things once I get there?
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>>52642140
If we're going to keep armour facing, can we at least get rid of the limited fire arcs?

And maybe simplify things down to two facings; front (literally everything in front of the model, no matter the angle) and rear (everything else).
>>
>>52641078
5 of the old metal XV15s. I love those so much. Got them for >$15
>>
>>52642425
Gorepack and bloodthirsters is as good as it gets when it comes to KDK, it's worth downgrading one thirster to a juggerlord and get yourself a heldrake, but then you're not punching things in the face as much
>>
>>52642045
I was unsure about the tank accessories so I just left them be.

How are the railgun sub-munitions? are they ever worth using over the (ugly) ion cannon?
>>
>>52641723
>There's that one fucker on Dakka whose reply to EVERY post is a single-sentence passive aggressive whinging about how bad blood angels are

Jesus christ I've never seen a more smug cunt in my life
>>
OK, am I retarded, or does a Hive Tyrant actually get 24 TL Devourer shots if you give it 2 sets of Devourer arms?

I know Nids are supposed to only have 6 limbs, but fuck Cruddace and fuck anyone saying I can't just alter the wings to take up a spot on his back.
>>
>>52642592
Railgun Submunitions are a pretty good buy for that sort of list. Well worth it to have the versatility
>>
>>52642601
I suppose that technically you are meant to change the legs since those are the other pair of scything talons.
>>
>>52642592
hammerhead weapons ar ein a weird spot

the ion cannon is better at dealing with (light) vehicles and small infantry squads
the railgun is better at dealing with (heavy) vehicles and large infantry squads

Personally I like burst cannons on tanks, since they put out a decent amount of shots and mean you're not toothless if your main gun gets blasted.
>>
>>52642601
Devourer's are 6 shots each.
>>
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>>52642601
They swap out by pair, specifically the Scything Talons. Tyrants only have 2 pairs at base, so you do the math.
>>
>>52642601
for the purposes of upgrades they are, otherwise you'd get a snake body covered in guns. reminds me of 5th when chaos lords could take 3 weapons, i gave my dudes 3 arms.
>>
>>52641256
Convince the Khan to go Nikaea and stop Magnus sperging out
>>
>>52641078

Got some rebreather heads for my Elysians. I feel like FW is going to stop selling them for some reason so gonna get some more Elysian stuff soon. Some kits have gone out of sale...
>>
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What gun from 40k would you want to have in real life?
>>
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Out of curiosity, how is Cain affected by Gathering Storm?
>>
>>52642792
Cain is already dead
>>
>>52642788
One made by the Squats.
>>
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>He paints the model's name on the rim of its base

I've noticed this is done overwhelmingly by people who can't paint to save their life.
>>
>>52642800
>Still marked as Active
>Imperium believes he's still active
>Orks who hear of him believes he's active
>>
Can Belial still take Deathwing Termi's as a troop choice in 7ed or do I have to do all that detachment bullshit now?
>>
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>>52642788
Either a gauss flayer, inferno bolter/pistol, or warpflamer/pistol.
All of these are interesting or cool, and do some serious damage against lots of things realistically.
>>
>>52641786
BoLS has unfounded rumor clickbait.
>>
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>>52642988
That was me anon, it was me Changeling all along!
>>
>>52642454
Can we not do this ever?

It's almost worse than a single omnidirectional toughness value. Especially the elimination of limited gun arcs.
>>
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>taufags in a nutshell
>>
>>52642454
...but gun arcs are a real thing, anon, that make physical sense on 95% of all models. You can't aim a weapon a direction you can't realistically turn it - a sponson can't shoot through the tank at a target on the other side of it.

Also, front-side-rear AV makes 100% perfect sense, given that vehicles are armored differently on different parts of their facings.
>>
>>52643029
https://www.youtube.com/watch?v=0la5DBtOVNI
>>
Does splitting a 10 man tactical squad into two 5 man combat squads count as 2 troop choices?
>>
>>52643108

Stop disliking me disliking stuff!
>>
>>52643115
No. Just like a squad and a dedicated transport doesn't count as 2 choices.
>>
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>>52642788
A fucking V-1 Lasgun

All the greatness that comes from a lasgun
In Pre-Heresy era techno-magic form
>>
>>52643151
>he doesn't get a CHOOM gun instead
>>
On a scale of shit to garbage approximately how bad is this list for a 1100 point game?
>>
>>52638331
Can the next thread be made by a non faggot and link to the previous edition?
>>
>>52643179
drop the chainfist, so you're not 5 points over

otherwise it'll probably work, but will tilt hard depending on the sorts of armies you face
>>
>>52643179
it'll be a little hard to play. turn 1 your dread pops down by himself and if he's destroyed you're tabled. if you live to turn 2 you get your terms but you're slow and they don't put out a lot of firepower

elves and daemons will run rings around you. i hate to say it but i think deathwing work better in dark angels CAD so you get more troops and support on the field.
>>
>>52643215
Sounds like you're talking about Trigger McCuck over at >>52617518
He gets so triggered he leaves out previous editions. Truly he is BTFO eternally.
>>
>>52643226
The chainfist is there because Dark Vengeance is gay and I'm too poorfag/lazy to get another box of terminators over a single chainfist.

Also I checked the codex, for some reason this website totals the list up to be 15 points over the actual total points cost. So I guess it sort of works.

>>52643253
That's my main concern, only 1 drop pod and dreadnought, if I lose the drop pod deepstriking will become risky and if I lose both then that's just game over. It's a very risky setup that could screw me over if I don't get into combat fast enough and if I'm facing someone a bit too fond of anti-tank weaponry.
>>
>>52640016
This should not have made me laugh
>>
>>52642788
A SUNFURY PLASMA ANNIHILATOR. FOR WHEN YOU WANT TO BATHE AN ENTIRE CITY IN RADIOACTIVE FIRE.
>>
>>52642788
Bog standard Kantrel pattern lasgun because I'd be able to recharge it, so once fancypants mcbolter runs out of ammo I can laugh as I fire my lasgun for eternity.
>>
>>52640511
Yeah? It will probably not take that long, but that's fairly standard for int'l.
>>
>>52642898
>can I use a rule from 5th ed instead of using their 7th ed codex
>>
>>52643105
Yes and in real life, armies don't take it in turns to shoot at each other and vehicles are constantly moving to bring their weapons on target and present their strongest armour to threats.

It's especially nonsensical for walkers, which are meant to move like infantry, to not have the same facing rules as infantry. Or for fliers to have different armour on the front when most shots would be hitting the top or underside anyway.
>>
>>52640511
Mine usually takes about 2 weeks and I live in cali.
>>
>>52643395
Congratulations on your revaluation that 40k does not follow many real world tennants
>>
fuuuuuuck, just got superglue on my favorite brush

god damn it
>>
>>52643417
F
>>
>>52643417
dip it in paint thinner
>>
Challenge: Make a Tau list that the 4chan snowflakes wouldn't cry about.

Protip: You can't.
>>
>>52643492
See >>52643029
>>
>>52642788
take a fucking guess
>>
>>52643492
depends on how you define crying, but that drone list earlier in the thread doesn't trigger people in quite the way most tau lists do
>>
>>52643492
Already done: See
>>52638539
>>
>>52641888
>drones are s3 I4
>INITIATIVE FOUR
>AND RELENTLESS
holy shit my dreams of them sweeping guardsmen might actually come true
>>
>>52640011
But traitor guard are broken and sweep tournaments
>>
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>>52643609
drone uprising soon comrade
>>
>>52641723
BoLS rumor and speculation articles are absolutely atrocious.
>>
>>52643620
>comrade
The day will come when we throw Tau players from Valkyries
>>
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؜>>52643492
I have no fucking clue about what the rules for Tau are, nor do I wish to care, but I tossed something together just to see if it passes.
>>
Currently working on my Grey Knight and blood angels.

With 8th around the corner, I'm not sure which one to prioritize. Everything is up in the air and subject to change.

What do?
>>
So I told someone I know that I'm painting up some marines, and he asked me how many colours I've used.
I went and counted it out, by saying what ones, and his response was "Oh, so it's a cross between Imperial and Space Marines?"
"No, it's Dark Angels. They're a chapter of Space Marines."
"Yeah, but the colours are still a cross between Imperial and Space Marine colours, yeah?" and basically wouldn't let it go, even after I showed him a pic etc.

Why do people pretend they know a pile about this when they don't? He even said he'd never played before, but it was somehow important that he "knew" what this colour scheme was from.
>>
>>52639388
I like how you are trying to redefine the fluff to your personal liking rather than looking at it for what it is. I get that people want fluff lists but most fluff lists refer to like 5th edition type of armies rather than the current fluff. Even with the so called rare suit being more of a 6th edition. Anyways look at the kauyon supplement for example. There are a ton of crisis suits getting their buttholes ripped apart by the white scars. Eventually things get so bad that they have a bunch of storm surges and riptides on a bunch of the different fronts and the stormsurges were brought in later on because of how long it takes them to transport them. Seems perfectly fine and fluffy to have bigger suits since simply it was the tau using their intelligence to create the technology to combat the space marines on somewhat even footing(despite riptides getting rekt by imperial knights). FYI this is merely part of the story and not including things brought up in the battles books of the damocles gulf.

RIP in peace obsidian knight
>>
>>52639921
fuck you, this new thunderhawk looks lame and smaller.
I prefer the original one.

Needless to say a plastic thunderhawk would be great, using it as a lord of war for every space marine army. And I guarantee you that it would have made it's money back.
>>
>>52643666
dat infantry army. I can only imagine if some faggot uses this as an opportunity to bring in a land raider. Also that commander has no weapons lol.
>>
>>52643696
>"Oh, so it's a cross between Imperial and Space Marines?"

So he's assuming Space Marines = Ultramarines ?
>>
>>52643696
Chances are you were dealing with someone with a double digit IQ.
>>
>>52643395
>It's especially nonsensical for walkers, which are meant to move like infantry, to not have the same facing rules as infantry.

Walkers are much larger, and possess a much greater surface area to armor and strike. This means that weak points can be much more easily exploited (and armor values can differ far more) than it would on an infantry body.

Humans also don't usually have weak, exposed engine housings on their backs like all Walkers do. Our "protection" is pretty universal across our body from a trauma standpoint.
>>
>>52643743

That would be my assumption, but I didn't even mention the blue (It's only on my plasma guns, so forgot about it), and so it's basically white for the shoulder pads and I guess some of the gold I've got as highlights?

I get the black, red style for Inquisition etc, but I've got no idea what he thought space marines look like.

>>52643764
He's usually pretty across the board, but he's also rather pompous. My feeling is he just wanted to look like he knows what he's on about, without having seen much/anything related.
>>
>>52643609
I sweeped IG with a freaking broadside. it was hilarious. Dude lost like 8 men in a squad
Fyi shield drones are t6... so just do a whole cheese line to block melee faggots and wreck them with your melee army
>>
>>52643809
Only the riptide drones are t6.
>>
>>52643609
>>INITIATIVE FOUR

Pretty sure they just ram the enemy with the rims of their casings as fast as they can in order to do this.
>>
>>52643809
I won't lie: if regular shield drones were t6 I would totally consider taking units of them to zip around and troll
>>
>>52641888
FYI you would have the fire team bonus from all of the tanks which means they all get plus +1 to their BS so they are all hitting on 2 up. The gun drones on the hammerheads are a fantastic idea because you can actually disembark them to stop a melee charge while allowing for supporting fire. All in all, it seems like it would be a ton of fun to use, I would probably just have longstrike in there somewhere to have an HQ choice plus he would be BS6 because of fireteam soooooo
>>
>>52643609
They pretty much break even against an equiv amount of guardsmen in CC.
>>
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>>52643809
>tau are a melee army

i want this meme to live long enough so that people actually believe this only to get smashed by an actual melee army
>>
>>52643879
>twin linked bs3
>decent gun
>can jsj
>can hold their own against IG in assault
>can deepstrike
>can outflank
>still t4 with a 4+ save
fuck me I am falling in love with these little shits
>>
>>52642788
Lasrifle
Make bank on selling the patent to the military
>>
>>52643923
I play my tau as melee. I do a retaliation cadre with fusion blades on my commander as well as onager gauntlets and other nastiness in melee. I do fairly well despite being 50/50 in the 6 games I have run it. Riptide does some work and nobody expects me to charge with it for the 3 awful hitting on 5 str 6 ap 2 attacks
>>
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finished base coating/washing my custodes, god damn do those storm shields really get in the way. Not looking forward to painting behind them
>>
>>52643945
Getting a free +1 BS helps them a lot. They cost the same as a space marine after all.
>>
>>52642788
Lasgun is objectively the best answer

Bolter is fucking stupid because you wouldn't be able to shoot it without breaking all the bones in your arm and probably shoulder as well.
>>
>>52643964
>god damn do those storm shields really get in the way
Why don't you just glue them on after painting?
>>
>>52643964
i wouldn't bother, if you can't see why paint it? no one will know you skipped a step

>>52643963
one day i'll find a melee tau player, you guys are like 4 leaf clovers in the wild
>>
>>52643977
A bolter would be heavy and difficult to use more than a recoil problem.
>>
>>52643977
If Commissar Yarrick can wield a storm bolter in combat you can too.
>>
>>52643980
I would have if I hadn't already put them together.

>>52643991
Yeah obvious some areas are going to be unreachable but not everything behind them is completely obscured.
>>
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Printed a bunch of my Night Lords tonight. Hoping to have at least one squad done by Saturday.

Anyone got any goals they're working towards?
>>
>>52644016
I always build my marines without the arms first and then glue the arms on after painting. Works incredibly well.
>>
>>52644023
Yup, gotta paint 2,000 points worth of custodes, sisters of silence, vehicles, and assassins. So far I'm at 1/15 sisters done, and 10/15 custodes base coated. It's gonna take a while.
>>
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>>52643964
Then why did you glue them on you maniac? Consider some dismemberment to save yourself some serious pain.

Sub-assemblies, bro!
>>
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>>52643977
Don't forget that:
>Lasguns still can easily blow off limbs, being either greater or on par with battle rifles
>little to no recoil
>Can easily replenish ammunition just by having a power source
>Isn't a fucking nightmare to maintain, like the hotshot or the bolt gun.
>Could sell it to any form of military contractor for loads of money(provided that Earth has the materials required to make one)
>>
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What should I fill the last 113 points out in this list with?

I was thinking maybe a librarian with the honor guard/pedro for telepathy shenanigans.
>>
>>52644091
>Lasguns still can easily blow off limbs

I think that this is my favorite thing people don't understand about how a laser rifle would actually work. It's generally not like in movies/TV where they'd leave a burn mark or whatever. What would actually happen is the energy from the laser would rapidly boil the water in the location where it hit and the ensuing pressure would cause huge bloody chunks to explode with each shot.
>>
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>>52644091
>>
I played skiitari and admech for the first time. Why aren't people complaining more about their cheese? Those MC suits are insanely hard to kill and they get to repair their wounds. It is unreal
>>
>>52644336
Kastelans? Because they're overcosted and their weapons are only decent. AdMech is pretty good but not many people complain about them because there's plenty of other armies that are far better.
>>
>>52641505
Where did you get that picture?
>>
>>52644400
4th edition guard book maybe

>>52644336
yeah they're pretty beastly but they are expensive. if you had to kill them i suggest D or instant death because t7 3+/5++ (feel no pain possibly) and their other gubbins means they're strong
>>
>>52640016
>>
>>52644023
Just finished this bad boy for my Tale of Four Warlords.

C&C welcome.
>>
>>52644424
Got any more pics like that?
>>
>>52644158
The thing is if there's enough energy there to rapidly vaporize fluids, it's probably just going to instantly burn the tissues to char as well, and possibly ignite the meat-vapor.

What I'm saying is it'd be a more visceral version of Star Wars; a flash of light and flame, and the target falls over with a fist-sized charred cavity blown in them, probably still on fire. Hands would cease to exist, bones in your limbs would crack apart like a burning log, and shots to meatier parts of their body (upper thigh) wouldn't cauterize cleanly, leading to blood quickly welling up through the cracks in their charred flesh.
>>
>>52641888
>four scoring units
>no synergy

How you gonna deal with literally anything? You don't have any mid-strength shooting for popping Rhinos or landing multiple hits on MCs.
>>
>>52640874
We have a league at out store that me and a friend run, it's been going well thus far with no WAACFAGs in sight.

>3 prizes. One for winner, best fluff and best hobby (this could be paintjob or conversion)
>5$-10$ entry fee to the league, each league lasts 3 months
>no formations
>battle brother allies only
>lists are submitted at start of league, wargear may be changed 3 times during
>1 superheavy per army
>certain units are limited to 1 (riptides, weaithknights, etc)
>physical copy of armylist and codex is required

For the prizes we divide the pot in half, setting aside one half as a charitable donation to the tournament winners (as I'm the guy who wins the games) choice. The remaining money is split between the three prize winners as vouchers for items at the store or artists who put in for commissions (we have a lot of custom terrain in our store that was done as a result of this).

Ultimately I think leagues are great and ours has really helped build a sense of community, we are even starting a begginers escalation league next month with similar rules to help new guys get into the scene
>>
>>52644466

That's exactly what I'm saying. Lasers are not these clean kill weapons people think they are. If we had them, the UN would ban them because they're so visceral.
>>
>>52639674
Actually that's an idea. Make the Nova reactor a optional upgrade that may only be taken once per army.

What would happen to Riptide spam if only 1 had the Nova? All the others lost that rule.
>>
>>52644637

There would still be 3+ Riptides per army?
>>
>>52644594
They are fairly clean. They do not cause greater suffering than other conventional weapons. The wounds cauterize and thus do not behave in a way banned by any other treaty. And a body shot is as likely as a bullet wound to cause death
>>
>>52644658
Possibly but only 1 has the nova reactor and the large weapons load out. The others have a reduced weapons load out, and none of the buffs from the Nova Reactor like the increased Rate of Fire.
The goal here is to rebuff them down to around the 4th ed Carnifex level.
>>
>>52644684

Bullets don't cause fiery gore explosions.
>>
>>52644751
Bullets will absolutely do nasty horrible wounds to a person.
>>
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2017-04-10 23.02.38.jpg
1MB, 1885x1060px
Almost got my Naut done for my nobz
>>
>>52644594
Nah, regular bullets are just as awful, if not more painful for the target. Plus we are hard-wired to be traumatized at the sight of blood, which bullet wounds create a LOT of. Where the UN might get uppity is if the laser isn't quite powerful enough to cleanly kill, and leaves a bunch of survivors with horrible penetrating burn injuries. Fist-sized charred hole like what IG lasrifles are generally accepted to produce is pretty damn fatal for a human. I know I'd choose an obliterated lung and subsequent cardiac arrest over drowning in blood from a perforated lung.
>>
>>52644751
They cause slow-motion gore explosions, with a lot more crying.
>>
I have a horrible compulsion to waste all my money on new 40k figures
Someone help me
>>
>>52644932
remember that the game is shit

go buy AoS stuff instead
>>
>>52645029
>Remember that the game is shit
>So buy stuff for a worse game
el oh el
>>
>>52644932
I have the same problem anon, I know I should be painting my current models but I always see something cool on GWs site and just HAVE to spend my shekels on it
>>
>>52644517

That sounds like a decent idea, though idk about sticking people into a single list though, especially for an escalation league.
>>
>>52645236
Right now I have a huge bunch of Steel Legion minifigures I should paint but I want to buy myself a plastic army because I hate painting on metal minifigures.
>>
>>52638331
New
>>52645269
Thread
>>52645269
Surrender
>>52645269
To
>>52645269
Slaanesh
>>52645269
>>
Hey, what is the best army for getting into 40k?
I am not a huge fan of Space Marines and was thinking nurgle or dark eldar.
>>
>>52644440

I like what you have so far, anon, but you need more colors.

Personally, I would go for more grey striped so it might even look like youre emulating a tiger stripe pattern. Then choose another color for highlights and / or lowlights. One option might be to use agrax earthshade underneath some of the plates to simulate a shadow-look as seen here:

https://www.youtube.com/watch?v=SDz8eWOw22U

Then maybe consider some weathering powder for a nice battle-worn look. I'm not sure what could be done to give more pop, possibly another grey color for the stripes to catch the eyes even better.
>>
>>52644932
I've got a horrible, burning desire to buy the Deldar kit for Shadow Wars.
It worries me.
>>
>>52644932
I got £1k spare after saving up for a while. And I can see morty's stuff on the horizon but I JUST bought Tsons stuff and Magnus. But boy if I could get both, double daemon primarchs spitroasting my friend's girlyman would be so worth an extra £80
>>
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30KB, 500x466px
>>52646162
>tfw you could feasibility fit a Grand Coven + DG equivalent with Magnus and Morty into a 2000pts game
>>
>>52646307
I wonder how much synergy between Magnus and Morty there'll be. Because obviously lorewise they worked together at least once, despite their patrons being enemies, statwise Magnus is the psychic dakka, and Morty will (probably) have a little psychic power, more killing power than that in melee, and a toughness on par with or a little less than Scabeithrax, likely. Morty tarpits while Magnus slings spells perhaps?
>>
>>52643151
Think you mean a lasrifle.
Thread posts: 374
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