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Shadow War: Armageddon/General

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WHERE DA FUCK ARE THE RULES edition

previous thread
>>52489003

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
>>52503268
>>52503287
MVP anon right here
>>
https://youtu.be/O5wTHZuk9mQ
>>
>>52503383
hey look that's me

>>52503305
I expect payment in the form of tips and critiques on my yellow dudes

I suppose I will re-link these for posterity.
>>52503268
>>52503287
>>
>>52503439
I actually really like the IF, started reading The Beast series and that first book was my first insight into IF and it was a good one.
>>
Telescopic sights increase range right?
>>
>>52503498
I haven't read that one yet, I am still on the horusy series
>>
>>52503501

Long Range gets increased by an amount equal to the short range is what I heard. Can't be put on Meltaguns or a couple of other things sadly.
>>
>>52503525
That's amazing!
>>
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Is this all we have to go off for mission? What are the table sizes? 4x4?
>>
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http://imgur.com/a/7FVNg

Shadow War Armageddon Quick Reference rules
>>
Never had a hope of catching the box and not sure when I'll be able to get a chance to play, but the chance to make a bunch of custom dudes is too tempting. How does this group look? Also would anyone be mad if the Alpha used the "legs" of the Dominus?

Skitarii Ranger Alpha – 150pts
-Arc Maul – 50pts
-Phosphor Blast Pistol – 40pts
Omnispex – 40pts
Total - 280pts

Skitarii Specialist – 90pts
-Transuranic Arquebus – 180pts
-Telescopic Sight – 20pts
Total – 290pts

Skitarii Ranger – 80pts
Galvanic Rifle – 35pts
Total – 100pts

Skitarii Flesh-Forged – 65pts
Galvanic Rifle – 35pts
Total – 115pts

Skitarii Ranger – 80pts
Radium Carbine – 35pts
Total – 115pts

Skitarii Flesh-Forged – 65pts
Radium Carbine – 35pts
Total – 100pts

Grand Total = 1000pts
>>
>>52503534

Doesn't work with Shotguns and Grenade launchers either. I suppose it makes sense, although the dream of range 18 meltaguns looks like it was never meant to be.

Is there any word on how close the terrain is supposed to be? From lowest density to highest

>Gorkamorka
>Necromunda
>Europeans playing Infinity
>Mordheim
>Americans Playing Infinity
>Mordheim without a town square in the middle of the board.

Because near the bottom level would mean that 18-20 inches is probably the maximum range you're likely to get on a target anyway.
>>
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terrain pics?
>>
>>52503635
I'd say american infinity is good

euro infinity is fucking barren
>>
Anyone have the ork list?
>>
Shit game, my knight titan army is useless, why is GW only caring about the "popular" armies?
>>
>>52503741

Buy the new Epic-scale Knights and give them Terminator stats.
>>
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>>52503741
>Knights
>In a skirmish game
>>
>>52503757
Oh come on. It's a joke, not even bait.
>>
>>52503439
>m of tips and

you happen to get the same pic for orks?
>>
Anon said that Blood Axe teams are really good, is this true?
>>
>>52503564
make us an album of all the faction stuff that wasn't released by gw please!
>>
>>52503672
Wow I see that and all I see is $$$$$$$$$$$
>>
>>52503808
No sorry, I don't play green dudes so I didn't take one.

I'm going to go play on tuesday and I can grab one then.
>>
>>52503618
Looks like you got a couple costs mixed up there, pal, but I can see what you're going for.

Telescopic sight on that does precisely jack shit. because six feet is more than enough on anything but an Apoc board, let alone the 4x4 standards here. Leave the Omnispex at home, you'll always want to be shooting, and drop the pistol for a Galvanic, you'll want to be at range. No opinions about the Maul, although Concussive seems a bit useless since your ranged teams shouldn't be getting dogpiled anyway unless you fucked up SPECTACULARLY. I'd have a Goad instead if you really want to punch something, but probably leave the melee at home and just have a Galvanic.

Galvanics over Radium always. Longer range and more accurate boltguns are way better than flat out worse ones, and 30" gives so much sniping ability when you just need to hit a guy. Even close up, -1 to saves is probably worth more.

Use the saved points to buy another Fresh-Forged and give your Alpha or Specialist (probably Spec) a photo-visor, they're awesome and way better than the Sights. When you get more points, get everyone who's not a Fresh-Forged one.
>>
>>52503833
was worth a try. Greenskins are hurting for their rules.
>>
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>>52503618
Re. the Dominus legs, you'd need to upbase him, but sure, if it looks good. Mine has a cool little servo-backpack and will probably have trimmed robes too, but they're not THAT important.

Makes it feel good when you kill even one CSM or even a Scout, they're worth infinitely more than your whole team on a lore scale. Wiping a whole squad probably paid for the War Cohort right there.
>>
>>52503826
don't have a book, found these through scouring the interwebs
>>
>>52503836
>>52503888
Okay, cool for the advice. I've got an entire Dominus sitting around from a SC box I'm not using, so he can plop right onto the base that he comes with. I mostly put Radium Carbines in to break the look up a bit from just being a tabletop Ranger squad, but I'll find a way to make them stand out. The tentative fluff I've got for them is that they're akin to a black-ops team sent in by the Magi when they don't want anyone to know what they're looking for - or at least can't trace it back to the Forge World.
>>
This is what I am currently looking at:

Sergeant - 200 --- 375
Sniper Rifle - 40
Reload - 20
Toxic Rounds - 20
Power Sword - 50
Melta Bombs - 30
Clip Harness - 10
Camo Gear - 5

Scout - 100 --- 220 x2
Sniper - 40
Reload - 20
Shotgun - 20
Clip Harness - 10
Chainsword - 25
Camo Gear - 5

Scout Jr - 75 --- 185
Boltgun - 35
Telescopic Sight - 20
Bolt Pistol - 25
Frag Grenades - 25
Camo Gear - 5

For a total of 1000.

I can drop the harnesses for 30 more points and maybe get my jr scout a chainsword, but I don't want my guys falling off edges.

Any critiques?
>>
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Is this on a standard Kill Team 4x4 board?
>>
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>>52503672
>>52503829
you can make good terrain for cheap, but it'll take time

side note, I've made a terrain thread

>>52503834

given that terrain is the most important part of necromunda I invite you all to get some inspiration and maybe share some too
>>
>>52504027
Drop the reloads, they're not very helpful on basic weapons and cost you lots. Cut yourself that power sword- you're snipers - and whatever else you need to drop until you have 5 fighters, so you won't be Bottle Testing after your opponent has one shooting phase.
>>
>>52504062
that's a 6x4 table
>>
>>52504077
I had no idea on the reloads, I just do not want to run out of ammo.

If you think it won't be a big deal on basics then I am happy to drop em.

I can exchange the PS for a plas pistol, or completely drop it. Do you think it's wise to have my sarge with only the sniper rifle?
>>
Someone write me a cancerous list to stomp children with, I want to see some loli tears
>>
Does anyone have the skill tables?
>>
hmm, so a Stormtrooper Kill Team could look like this

Veteran Sgt. 175
-Plasma Pistol+Combat Blade
-Camo Gear

Veteran 4x105
-Hot Shot Ammo
-Lasgun
-Camo Gear

Specialist 200
-Grenade Launcher
-Camo Gear

Then I either fill it up with Guardsmen or take 1 or 2 more Veterans.
>>
>>52504027
>4-5 dudes?
seems a bit low, but i hardly know anything about this.

scout seems great, sm stats and bolters, with youths with the same BS and shotguns and all on 4+ saves.
are all the upgrades necessary?
>>
>>52504153
No idea, I really have very little idea about what I am doing.
>>
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Any ideas for a scion team name?
>>
>>52504176
sir "team not appearing in this rule set"
>>
This is also 1000

Sergeant - 200 --- 325
Sniper Rifle - 40
Power Sword - 50
Melta Bombs - 30
Camo Gear - 5

Scout - 100 --- 180 x2
Sniper - 40
Shotgun - 20
Assault Blade - 15
Camo Gear - 5

Scout Jr - 75 --- 170
Sniper - 40
Bolt Pistol - 25
Frag Grenades - 25
Camo Gear - 5

Scout Jr - 75 --- 145
Sniper - 40
Bolt Pistol - 25
Camo Gear - 5

Not sure what is better on the younglings, snipers or telescopic boltguns
>>
>>52504176
Call them "Imperial Guard Storm Troopers"
>>
>>52504214
its an IG team, fuck them consigning my entire collection to "you can take one of these for a promethium crate"
>>
>>52504251
>>52504214
>>52504176
How is a veteran guardsmen with carapace and a hotshot lasgun any different from a scion?
>>
>>52504098
Sarge if anything doesn't need any upgrades besides maybe meltabombs for killing terrain. He's what keeps you from legging it instantly, so safe and sniping from the back isn't a bad idea. Give Kraks to a couple regular dudes for terrain, or buy a special weapons guy with a shiny gun if you want range, and cut everything else off everyone save basic guns, with no upgrades. Get some camo gear on everyone and Photo-visors on the veterans, then get many many more dudes, stat, or you'll be down and being stomped on shortly. Not sure of the optimal vets to scrubs ratio yet, but three Veterans, or two and Weapon Guy, leader and the rest scrubs seems decent so far.
>>
>>52504271
"no you dont, i read the rules and its exactly what you said it was"

>>52504275
deepstrike and move through cover, more than enough to make them insanely fun as a standalone army
>>
>>52504275
scions get a photo visor
>>
>>52504275
according to an anon with the book guardsmen can't take carapace armour, so you can't really build that.

Personally I'm thinking about building a Skitarii team, but even that is a bit limiting...
>>
>>52504324
they can take carapace for 20 points
>>
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>>52504324
anon with the book is retarded,
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Could anyone who's played the game give some advice on game size?

Is 1000 points going to be the standard?
>>
>>52504396
you start with 1000 and then grow your warband asychonously, there will be uneven fights frequently
>>
>>52504075
good times
>>
>>52504350
So, a not!scion is 120 points?

Minus the photo visor, whatever that does.
>>
>>52504429

I see, that seems a bit strange.

Maybe it would have been better if they had a Blood Bowl system where you can only have 1000 points on the field at any one time or something.
>>
>>52504396
Yep, 1k points base, obviously increasing as campaigns go on. I wouldn't be surprised if teams end up as as many Spec Weps as possible and then all vets after five or six games, given decent runs. I'm just glad there's a 2-3 cap on special weapons for the vast majority, or it would get very lopsided very fast as numbers reach 10/15/20/whatever. Also means a fully upgraded Skitarii team may look very much like a fully upgraded Ranger Squad, with 3 Arquebi, Enhanced Data Tether/Omnispex and everyone with visors and harnesses behind a phosphor pistol/Arc Maul Alpha.
>>
>>52504143
great list, gives me faith in my catachans being viable
>>
>>52503564
Anon here owns a game store, that's the kit they send store owners for release.
>>
>>52504470
fucking new fag
>>
>>52504527

> New Fag.

> Been playing since 3rd edition.

o-okay Ansell, sorry.
>>
>>52504469
>Minus the photo visor, whatever that does.

Reduces cover benefit by 1, which is almost as good as +1 BS if you're playing anything like a necromunda board. Marine scouts can get them for 15 points.
>>
>>52504143
>>52504504

For my not!scion list i'm starting out with:

Leader: laspistol, carapace, chainsword
2x troopers: lasgun+pistol, hotshot ammo, knife
2x new recruits: lasgun+knife
2x specialists: plasma, weapon reload, laspistol, knife
>>
>>52504350
Ty based friend, the scion dream lives!
>>
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>>52504062
My current table of terrain on a 4x4. I have some pringle tubes and some larger cans to turn into oil refinery terrain too. Combined with the shiny new stuff it will be a good board.
>>
>>52504542
>>52504350
>>52504217

Friend gave me his old metal Kasrkin recently. You guys are doing God's work.
>>
>>52504289
Ok cool thanks for the idea I will try that out.
>>
>>52504217
arnt there missions where you have to secure objectives? this lsit would suffer
>>
>>52504350
space marine scouts chapters?
>>
>>52504691
dont have the book anon, sorry
>>
Are there any clear power gamer factions that I can expect that guy to play?
>>
>>52504758
greyknights to spam terminators after the first match
>>
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>>52504758
Grey knights seem to have similar point costs for chaos while having flat-out better gear.

Take that as you will
>>
>>52504758
could beork swarms as they can field the most dudes by fra or maybe power armored chaos spacemarines with jumpacks.

i have little to no idea but the harlequin stuff seems crazy too.
>>
>>52504592

Fucking hell, is that Smaug in the background?
>>
>>52504758
GK, CSM and Orks seem to be top tier, Eldar as well but they dont look THAT good.
>>
>>52504827
No, Kingdom Death Dragon King
>>
>>52504800
So relying on not failing bottle tests due to another marine getting shot and winning more than one Prometheum Cache per game? You get D3 per victory and it costs 1 cache per terminator.
>>
>>52504830
>>52504809

Why GK? Having 3 guys seems like a huge weakness, especially vs long range high S guns
>>
>>52504758
Orks and Wytches look powerful, not even joking.
Craftworld eldar also look quite powerful with lots of cheap but decent infantry.
>>
>>52504809

Did you expect anything else?
>>
>>52504217
You'd still have to bottle test after one casualty.
>>
>>52504908
Loyalists and Chaos will only have 3 or 4 mans each unless you take culties/scoots

I'm thinking GK will be King of the game like thye were in (IIRC) 5thE
>>
>>52504470
That's not how blood bowl works, dummy.

Blood bowl is exactly like this. Both teams buy-in with 1000 and then grow as you play matches. Matches are unbalanced and there are mechanics to handicap the stronger team.
>>
>>52504934
hes got 5 dudes.
bottle test is after losing 25% right?
>>
>>52504980
Ah yeah I misread his list, thought he only had one trooper
>>
I was interested in creating a Grey Knights killteam...but damn....they are very expensive and you don't get many bodies out there:

Judicator - 200
- Nemesis Daemon Hammer - 100
- Psybolts - 30
- Frag Grenades - 25

Knight - 175
- Force Halberd - 80
- Psybolts - 30

Gunner - 200
- Incinerator - 75
- Force Halberd - 80

Total 995
>>
>>52504993
i thought so too at first glance.
>>
>>52504950
>>52504908
>>52504830
>>52504809
Grey Knights are balanced and hampered by the fact that they cannot recruit. At all. In a Campaign, you'd whittle them down and every guy they lose is permanently stricken from the roster, and they are short one guy for each subsequent battle, mercenaries aside.
>>
>>52504950
For CSM you're taking ~4 marines and a bunch of cultists to avoid bottle tests.
>>
How do operatives work?
Is the xv25 stealthsuit an operative ever worth taking?
Here is my current list, I've divided them into a strike team moving up close and a longer range support team
Strike team:
>Pathfinder Shas'ui: 180
Pulse Carbine
Photon Grenades

>Pathfinder cadet: 80
Pulse Carbine

>Pathfinder cadet: 80
Pulse Carbine

>Pathfinder: 90
Pulse Carbine

>Pathfinder Cadet: 80
Pulse Carbine

Grav Inhibitor Drone: 50

Fire Support:
>Pathfinder Specialist: 240
Rail Rifle
Weapon Reload

>Pathfinder: 75
Markerlight

>Pathfinder: 75
Markerlight

Recon Drone: 110

Is this list legal/any good?
>>
>>52504950
>>52504830
Why is everyone saying grey knights? They look terrible to me.

Toughness 4, 3+ save with 1 wound. Sure they hit like a truck but they have to win combat and the basic trooper only has 1 attack to do that with.
Take a wytch with poisoned chain hook and pistol, only 120 but if they get in to a fight (with the wytch most likely getting the charge) they roll off, grey knight rolls one dice and the wytch rolls two and wins in the case of draws.

Lots of guns with rend -1 in the game it seems, a 4+ save isn't that enticing but even then, getting hit automatically pins a guy.
They can test early to get up but if they fail that's 1/4 or even 1/3 of their team missing their next turn.
>>
>>52505047
You have to pay 1 promethium cache for an operative who's with you for one battle. That's 100 pts of gear for a one use extra body basically.

Your list looks good at a glance
>>
>>52504950
I don't think so. AFAIK they're no more durable than CSM, and they went down with some provocation even with Nurgle marks. Power armour is surprisingly unscary.
Personally I think Harlequins are the ones to watch. Basically a whole army of faster CSM Raptors who all cause Fear and a W2 leader, plus the massive game-changing team-saving autowin against elite teams that is the Solitaire.

>>52505028

They can recruit, they just need to spend a cache to do it. Still punishing, since teams like Skitarii can get a combat-ready chump with 100 or a very well kitted Veteran/Plasma specialist for 200.
>>
>tfw wasnt able to get a copy
>want the rulebook and the terrain
Feels bad man, why a limited run, seriously, why.
>>
>>52505116
In regards to GK recruiting, I thought the cache bought operatives only stuck around for one battle?
>>
>>52505100
What I'm worried about is
Does a model have to take a weapon, considering I haven't taken a weapon for the two pathfinders with markerlight, will that make them bad/be an issue? I mean they can only fire one weapon at a time anyway
>>
Why would you ever take frag missile or both types of missiles when Krak is so much better in terms of Strength, Damage, and Modifier while not having any other differences?

Were frag missiles supposed to be blast weapons?
>>
>>52505100
thats 100 points of gear for a 300+ point model for one
>>
>>52505148
Both of those are getting separate releases. Terrain box and ebook.
>>
>>52505148

To make you buy the digital rulebook
>>
>>52505160
one game*
>>
>>52505172
>>52505169
>ebook
Whyyyyyyyy
>>
>>52505154
Nope, afaik models don't have to take a weapon apart from their base gear. A guy last thread was spitballing with running some necron Warriors with just their combat blade and no upgrades and it looks legal enough.
>>
>>52505169
>>52505172
>ebook
But why
>>
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>>52505169
>>52505172
>ebook
>>
>>52505116
Solitaire will drop like a bag of rocks against horde teams but against elite teams like grey knights they look stupidly nasty.

They can basically just swoosh in and delete a guy, the genestealer can as well to a certain extent but they dont have to sacrifice their entire team.
>>
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>>52505169
>>52505172
>ebook
I was going to pay them full price for their books and their twerking Orks and their decades old scouts.
NOT
ANYMORE
>>
>>52505250
This, im just gonna pirate it, fuck ebooks, digital books are the biggest cancer on the planet
>>
>>52505169
I thought it was a separate physical book too.
>>
>>52505160
Sure, but its a model that not only eats up your promethium cache, but also gives the enemy D3 caches on death. It's like a giant pinata that enemies just want to focus down. They kill your merc and they've gained the equivalent of a victorious battle plus you're now down 1 cache.

I think it's reasonably balanced from a campaign perspective. Maybe not so much for single games.
>>
>>52505299
I will buy the physical book, but never a digital
>>
>>52505310
Same. I don't mind not getting the box if I can have a physical book. The store manager I was talking to today made it seem like it was going to be a physical book to be able to be purchased later.

Though next saturday he said the store will have 5 boxes but it's first come first serve, so I might show up early.
>>
>>52505149
You can also trade one cache for an extra 100pta on your Rearm/Recruit, which is enough to grab a barebones GK IIRC. Shame you can't split points between Recruit and Rearm, means you have a lot of newly hired Weapon Specialists hanging around with no gun for a game until you can trade a cache for a Mining Laser or Arquebus or something. Some cost over 200pts, so either buy at the start or pray for one specific mission that COULD give you extra points.

>>52505213

Genestealer is at least really squishy. T4 W1 5+ isn't going to ever live through more than one snipe attempt
Solo is impossible for most teams to kill in one focus fire, and any plasma or Arquebi or D6 weapons will be the first to die. Orks won't be too fussed, someone like Skitarii or Vet Guard will have a tactical nightmare if it's not a straight slugfest where they can Zulu the bastard or has relatively open terrain and Nids and GK/Chaos are screwed.
>>
>>52505345
Sadly the box is sold out and will not be reprinted. So the chances of getting a physical copy of the book just took a sharp nosedive.
>>
>>52504962

I meant that in BB you can have a team of 16 vs. a team of 11 but there will only be 11 players on the pitch at anyone time.
>>
We got word on whether or not they're gonna expand more on this or is it just a standalone?

Really hoping GW puts out a skirmish game that gets continual support.
>>
>>52505412
>will not be reprinted
Why doesnt GW like money?
>>
My lgs is introducing GW to the store and is recommending Shadow War for those interested into getting into 40k.
As someone looking to get into it, is that actually a good idea?
>>
>>52505449
Supply and demand, they offer a premium product for a short window so people pine over it and snap up their next release. Less product just sitting in their warehouses and fully selling out their production runs is far better than over-production and inability to move product.
>>
>>52505504
Yes, it's a cheap entry level into GW 40k lore, GW models/painting, some of the basic rules, and gets people familiar with reading statlines and upgrades.

Most basic kill teams can be fielded by buying a single $35-$60 box. Low cost entry points are great.
>>
>>52505504
Yes as the rules are closer to what the upcoming 8th edition rules will be and also requires the smallest investment possible.
But the box set it going to sell out instantly.
>>
>>52504512
No I downloaded that pic off of a google search sorry to be that guy but I don't know anymore than anyone else sadly.
>>
>>52505531

I doubt it, SW:A will be very different to 8th edition.
>>
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>>52504592
I like it, gives me some great inspiration.

<----I thought about just forking over the money for this set
>>
The more I look at the Craftworld Eldar list, the more it enrages my autism.
Dire Avengers and Guardians? Really?

It really should have been Striking Scorpions and Rangers, remove Battle Focus, if we're gonna be doing this 2E style we're gonna do it right. Give them the Infiltration rule from elsewhere, take out the Wraithblade, put in a Warlock or a Farseer, and give the Rangers Camo.
Then I'd need to go through a 2E rulebook and see what guns you could give Eldar Rangers.

I'm sure there other equally eligable lists that need some actual thought put into them, off the top of my head a lack of an actual Kroot or Sisters list is remiss, and the Necron list feels really lacking in places. Flayed ones and Daleks, sorry Destroyers should be available in some way.

Hell, making the entire team a cadre of Praetorians wouldn't be outside the fluff.

There's some stuff where a few extra Special Operatives would be appreciated. Like a Lictor for the Nids, or maybe a Magus for the Genestealer Cults.

As for Daemons, make it so they can be summoned in by Chaos.
...via explosive possession.
>>
>>52505570
Save modifiers based on strength and BS modifiers based on cover are in 8th though. It'll give a basic understanding of the core rules. Sure, combat will be different but it'll still be "roll equal to the number of attacks" and whatnot.
>>
Overall this has been a better than expected release but I wish they'd thrown the Necormunda players a bone and released a kit for generic 'hive gangers' or something.
>>
>>52505504
I'd say sort of. The problem with Shadow Wars is that it's extremely customizable, as it's more of a remake of the game, Necromunda, which uses 2e's rules. However, since you can play it using only a single box of models, it's great in that regard.

>>52505531
False.
>>
>>52505583
>kroot
Not the only problem
>pathfinders
WHY No fucking breachers, you know that new model you put out that looks fucking great and fits in much better imo?
Also the fact that stealthsuits are only an operative and not a purchasable unit and the complete lack of gun drones/markerlight drones
>>
>>52505621

Saves will likely be modified from the weapons 'render' statistic, like it is in AoS.

If anything 8th edition will be simpler than 7th, which was already quite a bit simpler than 2nd.
>>
>>52505047
Great list...trying to find a reason NOT to steal it and say I made it lol
>>
>>52505583
>No Kabalite warriors or Wracks
>No Inquisitors and retinue
>No regular tactical marines
>No sonic weapons or chain axes in CSM when blight grenades and tzeentch ammo is present
>Also, marks all are free so there's no reason to choose Slaanesh over Nurgle
>No Daemons, Sisters of Battle, or Kroot (as you mentioned)

>No future updates thanks to this being a "Standalone Extra Game" that GW didn't expect to be that great

There's a lot of stuff missing that I wish they had and it saddens me to see it won't be expanded upon.
>>
>>52505713

How else are they going to sell White Dwarf though?

Or even better, partition them up into PDF's.
>>
>>52505633
>implying they'd ever support legacy models rather than kindly inviting you to spend more Britbong Bucks on fancy new plastic
>>
>>52505679
Which is different from the currently present "Save Mod" how?
Sure, the Strength adjusting the Save Mod may not be present in 8th though.
>>
>>52505745

Because a high strength weapon can have a low rend value.
>>
>>52505766
Which I'm agreeing with.

The "Save Mod" is equivalent to "Rend" and has nothing to do with strength.

In Shadow War you adjust based on both the "Save Mod" and the Strength of the attack.
In 8th it may just be the "Save Mod"
>>
>>52505807
The strength of the attack is only for melee weapons.
>>
>>52505807
>In Shadow War you adjust based on both the "Save Mod" and the Strength of the attack.
You only get a rend value from strength in MELEE combat and even then you have to pick if you want to use your weapon rend or strength rend, they dont stack.
>>
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>>52505866
>they dont stack
Why is this so hard for people to understand, ugh!
>>
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>>52505412
>...and will not be reprinted
>>
ORK RULES WHEN

Bloody hell we've had leaks for everything else. At this stage I fully expect to see Daemon leaks before Orks show up, and Daemons aren't even in the damn book.
>>
>>52504289
>>52504628
>>52504934
I have it up to 6 dudes, if I take anything else out then I will be missing a melta bomb/krak grenade.

I threw in the toxic rounds for my last free 20 points. If I were to drop that, the krak grenades, switched my jr's to shotguns that would be 100 free points, exactly enough for one more scout jr.

Then I would only have one demolition via the melta bombs.
>>
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>>52505743

This was my only chance to see plastic Arbites...

Oh well, maybe when 14th edition rolls around and Specialist Games get revived again.

Also pretty much confirmed at this stage that Mordheim will also just be Skirmish AoS.
>>
>>52505939
Forgot to ctrl-v

Sergeant - 200 --- 300
Sniper Rifle - 40
Toxic Rounds - 20
Melta Bombs - 30
Photo-visor - 15
Camo Gear - 5

Scout - 100 --- 160 x2
Sniper - 40
Photo-Visor - 15
Camo Gear - 5

Scout Jr - 75 --- 140
Shotgun - 20
Krak Grenades - 40
Camo Gear - 5

Scout Jr - 75 --- 120 x2
Sniper - 40
Camo Gear - 5
>>
>>52505910
>>52505866
>>52505860
I didn't see that on any of the posted rules or photos. Makes sense.

It doesn't change the fact that I stated the "Save Mod" and "Rend" are effectively the same thing.
>>
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>No rules for Sisters
Just squat them already so I can move on
>>
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>>52506054

Just let me fucking die guys...
>>
>>52505933
>>
>>52505949
Great list, I can't see any problems with it...now to make them into Catachans
>>
>>52506137
Thanks, but they shall remain IF to the last man
>>
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>>52506075
You can always just count them as Scouts or Veteran Guardsmen in Carapace or even as Grey Knights :^)

Please kill me
>>
>>52506145
Whoops not Catachans, that's IG, I meant Salamanders, cause Black Guys can hide in the dark of an undercity.
>>
>>52506166
Just for the hell of it, because I like heavy bolters as an IF player:

Sergeant - 200 --- 290
Sniper Rifle - 40
Melta Bombs - 30
Photo-visor - 15
Camo Gear - 5

Scout - 100 --- 160
Sniper Rifle - 40
Photo-Visor - 15
Camo Gear - 5

Scout Jr - 75 --- 120 x2
Sniper Rifle - 40
Camo Gear - 5

Scout Gunner - 110 --- 310
Heavy Bolter - 180
Photo-Visor - 15
Camo Cloak - 5
>>
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>>52506164

MFW Guard are too weak but GK are too strong to represent Sisters.
>>
>>52504995
Justicar is 250 pts
>>
>>52504537
>whining about warband games
>not a new fag
>>
>>52504176
The unpainted losers.
>>
I challenge the anons of this thread to actually make a grey knight team with 5 members that doesn't completely suck.
>>
>>52504995
Get as many bodies as possible without weapons, immediately bottle out the first game ASAP, then use the 100 points and single Prometheum Crate to pick up more shit.

Just grab Justicator, two Knights, and two Gunners.

Else you're gonna get wrecked when a single model dies.
>>
>>52504995
don't start with a gunner, start with three troopers and the justicar, it will take two matches to hire a gunner
>>
My attempt at some fluffy-ish BA. I didn't think sitting backfield with several Snipers would really play be as fun as attempting to rip and tear.

Any word on any special rules for Blood Angels? Didn't someone say this game has psuedo-chapter tactics

Scout Sergeant - 200
Chain Sword - 25
Bolt Pistol - 15

Scout - 100
Bolt Pistol - 15
Assault Blade - 15
Krak Grenades - 40

Scout - 100
Bolt Pistol - 15
Assault Blade - 15
Krak Grenades - 40

Scout - 100
Sniper Rifle - 40
Camo Gear - 5
Red-Dot Laser Sight - 20

Novi. Scout - 75
Bolter - 35
Photo-Visor - 15

Novi. Scout - 75
Bolter - 35
Photo-Visor - 15
>>
>>52506488
Except they MUST have a close combat weapon chosen from their list, cheapest being 25pts
So where you getting an extra 125 for your list?
>>
Is it even possible to use a scout w/ missile launcher effectively?

Once you load him down with both missiles and a reload you are looking at

Scout Gunner - 110 --- 455
Missile Launcher
Frag & SuperKrak - 225
Weapon Reload - 115
Camo Cloak - 5

Need at least 200 on the Sergeant, meaning over half your points are blown on two models.

Are you just not supposed to take the reload? If it isn't meant for one of the smallest ammo-weapons in the game what is it for?
>>
>>52506563
Forgive me, I'm mistaken. Go for 4 guys then.
>>
>>52506512
The maximum you can spend on a hire is 100 points, it's a rule grey knights can't recruit.
>>
I think what we're lacking is an understanding of the rules: "Grey Knights do not have New Recruits", but New Recruit seems to be a unit type like Trooper or Leader and not a mechanic of adding models
>>
>>52506512
So something more akin to:

Judicator - 200
- Force Halberd - 80

Knight - 175
-Force Falchion - 60

Knight - 175
-Force Falchion - 60

Knight - 175
-Force Falchion - 60

Total 985
>>
>>52506619
Got a screenshot of this rule?
>>
>>52506573
Isn't the ammo roll only like a 5+?
Sod the reroll, rerolls in general seem like a massive waste outside plasma guns which
A) have sustained fire so will roll more 6s
B) are valuable enough to want rerolls for
And C) are cheap enough not to cripple yourself buying a reroll for.
>>
>>52506666
ML is 7+ on ammo roll
>>
>>52506623
I'd swap the Halberd for a Sword, Str 8 vs Str 6 with -3 armour plus a parry
All for 20 points less
And i assume youve got swords on the others cos falchions are 30
>>
>>52506645
See the free PDF
>>52506621
But you can only recruit 100 points at a time.
>>
>>52506619
You can sell a Cache for 100 pts in the recruit phase to pick up more guys.
They don't have New Recruits though so I don't know if that means they can't recruit at all or if they are still allowed to recruit their troopers. I haven't seen any rule stating you can't hire troopers though.

New Recruits just can't learn skills afaik.
>>
So:

Chaos Space Marine Kill Team

350 Aspiring Champion, Nurgle, Power Fist, Boltgun, Camo
160 Chaos Space Marine, Nurgle, Boltgun, Camo
160 Chaos Space Marine, Nurgle, Boltgun, Camo
160 Chaos Space Marine, Nurgle, Boltgun, Camo
170 Chaos Gunner, Nurgle, Boltgun, Camo

?

With the goal to get a Heavy Bolter on the Gunner after the first game, then fill out marines
>>
>>52506699
you can spend a promethium for 100 more points
>>
>>52506700
The recruit says to add a guy "costing no more than 100 points", grey knights don't have anyone under 100 points.

Some anon said there was a way to recruit 200 points at a time but I saw no such rule.
>>
>>52506707
sounds good to me
>>
>>52504995
I ran them today, like this...

Judicator - 250 (325)
- Nemesis falchions 30
- Red dot sight 20
- Frag grenades 25

Knight - 175 (225) x3
- Nemesis falchions 30
- Red dot sight 20

Total 1000


It worked pretty well. I also balked at the cost of the models at first, but the secret benefit is the built in storm bolter. With sustained fire 1, each knight shoots like 2 space marines. If you consider to be worth roughly 70 points (2 regular bolters), your models are only 105 point base, which is pretty reasonable.
>>
If I only use a sergeant, initiates, and the ML gunner then you can do something like this.

Seems super naked, and super vulnerable to ammo

Sergeant - 200 --- 260
Sniper Rifle - 40
Photo-visor - 15
Camo Gear - 5

Scout Jr - 75 --- 135 x3
Sniper Rifle - 40
Photo-visor - 15
Camo Gear - 5

Scout Gunner - 110 --- 335
Missile Launcher
Frag & SuperKrak - 225
>>
>>52506707
Why not make the gunner with sword and pistol, that way when you upgrade he has his heavy bolter and 2ccws if he gets charged?
>>
>>52506751
my KT is judicator with warding stave (3+ invuln in melee is great) and clip harness

then 3 knights, paired falchions, sword and hammer
>>
For sustained fire, do you just get xd3 attack rolls, or do you make 1 attack roll with xd3 hits?
>>
>>52506738
see >>52506728 and >>52506700 or read the rules on recruiting and rearming more thoroughly
in >>52503549 it's on the second page, first column, 5th paragraph down
>>
>>52506699
Pdf only has rules for the other armies, not the core rules for building the kill team
>>
>>52505116
Solitaire are last resort move when you have lots of dude injured, fielding a solitaire mean non of your guy get to Advance which is pretty bad.

>>52506619
>>52506645
Read >>52503549 you can have 200 point with a PC, enough to buy a GK with warding staves, I swear lots of you anon don't know how to do math. Start with 2 gunner with GK is a good idea.
>>
WHERE IS THE FUCKING BOOK??
>>
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>>52506700
You are absolutely correct, I love how the game doesn't even come out til Sat. minus a few stores doing early trial runs and yet everyone thinks they know what they are talking about based off a couple of free pdfs.
You can cash in PC giving you 200pts towards adding new members...any new members with equipment.
The attached picture is cropped from the rulebook, everyone please read and quit making assumptions
>>
>>52506765
You don't get the two melee weapon bonus if you have a non-pistol gun.

>>52506778
You get up to Xd3 shots, choosing how many d3s up to your Sustained Fire level to roll when you attack.
>>
Looking at the reference, how do save modifiers work with close combat?

Say you have an S3 guy with a power sword. Power sword has -3 save modifier and adds +1 str. Str 4 gives a -1 save modifier. Is that cumulative?
>>
>>52506765
That works. Hrm.
>>
>>52506850
To add that some anon yesterday said some mission give 100/150 bonus supply point (scavenger maybe) But generally it's a good idea to get all the expensive guy with the 1k instead of rely on mission RNG.
>>
>>52506867
nobody knows, people say it stack, people say it doesn't stack, nobody has posted proof
>>
>>52506825

You can buy one from Games Workshops' web store.

Here's a link anon: https://www.games-workshop.com

Hope that helped :^)
>>
>>52506850
What do you do with PCs if you don't cash them in for dudes/gear, anyway?
>>
>>52506896

-.-
>>
>>52506850
Also at this stage you can swap equipment out between everyone minus New Recruits.
SO you can hire a Gunner with a Melta if you want or Hire some Troopers with gear and then swap that gear to another trooper or your leader or even your gunner.
It's written very simply to keep it basic, it's not difficult guys.
>>
>>52506903
Get 15 and win the next battle, you win the whole campaign, they're your victory point.
>>
>>52506895
Without an FAQ their is no proof...the rules are out there but people are interpreting them differently...big surprise.
>>
>>52506886
exactly, well said!
>>
>>52506939
nobody has posted the rules which talk about hand to hand save modifiers
>>
>>52506928
Oh.

So running a faction (like Chaos or GK) that wants to burn PCs to recruit puts you behind from the start, then?

Hrm.
>>
Heavy Bolter - 180 Points
Scout Gunner - 110 Points

This is the scale I like to see.
>>
>>52506974
Chaos doesn't really want to burn PC. You want to start with as many CSM as possible then if you need new recruits, just add in cultists so you can avoid bottling.
CSM ideally want 4 marines running around in pairs so that they can prevent pinning for one another.
GK and CSM marines only get additional dudes with crates OR special missions but CSM can at least fill up on cultists in the worst-case scenario.

That said, if you lose all your CSM and are left with just new-recruit cultists, you lose the entire game.
>>
>>52507008
I remember in mordheim at least you could recover the weapons of your dead sometimes. Is that the case here?
>>
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I made an Excel Sheet for tracking your team, tried to keep it as close to the Ork one I've seen floating around.
Your Welcome.
>>
>>52507065
>Your Welcome.
If you find it lying around can you send it back to me? I've been looking for ages.
>>
>>52506780
There is a mission subplot you can roll for an extra 100 points in recruiting, 150 if you both roll it, capping the most you van spend at 350pts, enough for anyone really
>>
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>>52507078
>Found It
>>
>>52507094
Ahh, there's my welcome.

Thanks, friend.
>>
>>52507041
If they die you lost all the equip.
>>
>>52507041
From my rough read through the book a week ago no.
>>
Tell me how shit my team is.

>Aspiring Champion - 225 (325)
># Undevided
>- Power Sword (Axe) - 50
>- Plasma Pistol - 50

>Marine - 120 (175)
># Khorne
>- Chainsword - 25
>- Bolt Pistol - 25
>- Camo Gear - 5

>Marine - 120 (155)
># Nurgle
>- Boltgun - 35

>Marine - 120 (155)
># Nurgle
>- Boltgun - 35

>Gunner - 130 (190)
># Tzeentch
>- Boltgun - 35
>- Telescopic Sight - 20
>- Camo Gear - 5
>>
>>52507240
>No Melee Slaanesh marine
Almost/10
>>
>>52507240
>leader is inspiring champion of undevided
>his men are of khorne, nurgle, tzeentch... and nurgle again

that gave me testicular torsion
>>
>>52507383
Gave me testicles, then tortion, then removed the testicles and left the tortion
>>
So do muhreens get any permanent power armor dudes?
>>
>>52507240
>>- Power Sword (Axe) - 50
It that like Succubus (male)?
>>
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>>52507582
Yes.
>>
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>grey knight nemesis swords are -3 armor save

>grey knight nemesis daemon hammers are -0 armor save
>>
>>52504062
you need 2/3 of the board size and at least twice as much terrain
>>
>>52507674
+4 Str nigga.
>>
>>52507674

You add the higher of strength or weapon penalty when melee happens. Nemesis Daemon Hammers give a hefty strength boost so the penalty is already there without the weapon needing one.

>>52507582

Chaos, yes.

Space Marines, no.
>>
>>52507698
>>52507695

gotcha, neat.
>>
>>52507270

Slannesh has the issue that it's just not very good a bonus. +1 init mostly helps with spotting, it only helps in melee for deciding who wins on a tie and +1 attacks is more likely to help there.
>>
>>52504176
The Diet Cokers
>>
>>52507719
Initiative help if you are pinned near a ledge. You take an I test and you fall down if you fail.
>>
>>52506920
Apparently is is that hard since you missed the part in the pic that says

>and can only be used by certain fighters

thus you can't farm out heavy and special weapons to units that can't use them, champ.
>>
>Tyranid Warrior Brood
>Necrons
>No Daemons
Oh so its okay if those fucks "forge the narrative" but daemons would be too far, what the fuck are the Grey Knights supposed to fight?
>>
>Wych Cults instead of Kabals or even Covens
Well, I'll try. At least this way I can do Orks or some other force I'm interested in.
>>
>>52507698
But then why do some weapons like power fists go against that?

A power fist has a -3 modifier and +3 str. If you're a space marine that's str 7 which is -4. If you're a regular str3 dude that's str6 which is -3.

If it's not additive and instead you take the higher of the two, there's no point in giving most of these weapons a save mod.
>>
>>52507838
I meant more along the lings of recruiting a dude with a photo visor but then giving it to a guy that has some advancements and been with the team longer...so kill two birds with one stone...hire new guys and get equipment for vets.
>>
What Does Unwieldy do as far as this game...Krak Grenade is Unwieldy
>>
>>52508494
-1 to hit. You throw grenades Strenght x 3".
>>
>>52508765
Thanks!
>>
>>52508884
Also if you miss with blasts then you have to scatter with artillery dice (special means dud = 100% miss and nothing happens)
>>
>>52508910
Oh, well shit. Guessing the Artillery Dice is proprietary and only comes with the box that is sold out everywhere and not coming out again anytime soon.
>Fuck!
>>
Also what does Demolition do? I saw someone say something about destroying terrain, need more clarity.
>>
>>52509035
Just roll a d6, double it, and treat a "12" as a jam
>>
Anyone know where I can buy the full kit by say the 5th? Looking into buying it.
>>
>>52509458
FLGS, if you're lucky. Sold out through GW preorder, mang.
>>
Can someone confirm the rumour about not beeing able to recruit anythin other then New Recruits after the campaign started ? I think it's bullshit - the page posted mantioned NEW FIGHTERS not NEW RECRUITS so I think you can buy anything and that is retarded (why would you ever pay 10 less for a weak guy that wont get skills and advantsments ? )
>>
>>52509484
new recruits become troopers after surviving 3 missions

but it's a load of shit, you can hire whatever you ahve the money for
>>
>>52509484
Read it nigga >>52503549 only think limiting you is the point limit (200)

>>52509542

There are no money, no gang income like Necromunda. you have 100, or 200 if you use a PC everytime. Any left over point are lost.
>>
>>52509484
You have 100 credits to hire dudes+gear and after that step you have 100 credits to buy gear. You can up gear-bying with another +100credits if you sell one promethium barrel.

Seeing as most "elite" guys (CSM, Grey Knights etc) cost more than 100 credits, you cant buy them back after initial startup.
>>
I can't decide if i want this.Arrgh
>>
What's better, more wyches or more equipment
>>
>>52509689
You can use promethium when recruiting dudes as well.
>>
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Updated with better formatting, I feel
>>
>>52509689
Thats not the next step, its Recruit OR Resupply, not both.
>>
>>52509771
DESU it should be 200 credits to buy equipment&dudes, not this stupid 100+100. Doesnt make any sense.
>>
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>>52509889
It does make sense tho fuckwit
>>
>>52509887
Holy shit thats true. Oh wow. Teams that can get new guys with under 100pts really love this.
>>
>>52509909
How? Try playing campaign with a team that cant recruit extra members ever. Not exactly fun.

And meanwhile the Imperial Guard Veterans just keep swelling and adding more special weapons that dont give a fuck about your high toughness or good saves.
>>
>>52509761
I like equip them light (splinter pistol or chainhook, Blast pistol for Syren) and then after first match start upgrade the one that survived/un-injured.
>>
>>52509912
>tfw wych with chains and poison is 100pts
>>
>>52509932
There is no faction that cannot hire at least one model after a game. They might have to suck it up and burn a promethium and give the new guy some mediocre gear until the next game, but they can always hire something.
>>
>>52509932
Which team can't recruit extra member each turn. You have D3 PC if you win or 1 if you lose. You will always have the 200 pts option. Not to mention you can spend the cache to hire a one game pimped out dude to carry your guy.
>>
>>52507878
Sisters. GK needs their blood for that sweet, sweet double immunity to corruption.
>>
How are sniper rifles? I just got a few metal cadian snipers thrown in with an eBay purchase and feel like they would fit in really well with a small vet looking team.
>>
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Still no Ork rules? Guess I can just use one of the two teams in the WD battle report...
>>
>>52509484
It's a good way for filling up your rooster with bodies that will eventually be upgraded into their trooper form and statline.
>Equipment comes seperatly.
>Unless you're necron, CSM or Tyranid.
>>
>>52510102
The Scout with Sniper in the WD play test does a fair bit of work.
>>
>>52509996
This is fake news and alternate facts at it's finest.
>See 'Tyranid Warrior kill teams' in the free PDF.
>>
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How is this for a GC list?
Should I drop the Mining Laser and do more recruits and another 'Nad launcher?
>>
>>52510116
MWG have 2 battlereps against Orks.
>>
>>52510145
Sorry forgot to update pts
Josh is 285
Gunner is 170
>>
>>52510138
You're going to have to illuminate me on the line of text that prevents someone from using a promethium to hire a new-spawn.
>>
>>52510138
This is reading comprehension at its finest.

Tyranid New-Spawn + spinefist = Do the fucking math.
>>
>>52505703
it's all anonymous, not like it'll matter
>>
>>52504469
scions also get to pick from a variety of better weapons for free and come with grenades
>>
>>52510175

You can. I just got a knee-jerk reaction to the implication your phrasing left; that spending promethium was something you'd have to simply accept if you wanted the new reqruit to have mediocre gear. That all factions could get naked bodies with a simple recruit action.

GK and 'nids have to spend promethium to simply get another pair of feet on the ground.
>>
What does a photo visor do?
>>
>>52509689
You can you just burn 1 PC and it boosts your recruit or rearm action ...

So this game is broken to hell and I know now why its gone already. Basicly GW took old necromunda rules - cut half of it out - spent one week on designing the lists for armies with sales figures in mind.

In the current rules we have this:

Recruit action allows you to add a fighter and buy him anything that you have points for.

Chaos (main offender) spands 1 PC and Gets a model with 5T 3+ AC and one of the most versatile guns in game (boltgun) and he can spend 4 - 5 games in maxing out on those guys then dominate campagin (I want to see how 10 guardsman fight aginst 10 CSM).

The only rule that could save this pice of shit amurican trash would be the rule that you can only buy new recruits after start but somehow GW seemed to fook this up somehow ...

I cant fathom why bother with 10 points cheeper guard that will have 3 games to even get the advantsment over +1BS and advantsmen after 3 games (efectivly 1 more) for 10 points

Game design out of ass ...

GW can shit over anyone dreams ...
>>
>>52510469
-1 to cover when shooting with a model that has one shoots a model in cover
effectively +1bs against units in cover afaik
>>
>>52510145
i'dd tell you to spend the extra points on a grenade launcher with all the diffrent grenade types , but then i realized it's probably not that good on bs 3
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>>52506424
>rules have been out for 3 days, barely available online
>nearly 50% of the list is already fully painted despite this

you seem to be a fun person to be around
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>>52510145
How about this list?
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>>52505713
I'm gonna make a Kabalite list today, should be fairly easy. Will share it in the thread when I'm done.
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>>52505713
>No regular tactical marines

This is fine, marines dont do recon or small scale shit when scouts exist to do just that.
>>
>>52510442
>GK and 'nids have to spend promethium to simply get another pair of feet on the ground.

That's not a "pair of feet", they're much stronger dude than any team, the fact that they're much harder to be pinned down and can pinned group of dude, potentially cause them to fall of ledge. Not to mention Tyranid are 3 FUCKING WOUND, how the fuck did you lose the first game?

Elite/few-dude team are all about snowballing, you win the first game and you will win more. It's also VERY hard to kill off an actually model, need to go through multiple bad roll, and if thing go wrong, use the PC to hire the Spec-ops to turn the battle around. PC is a resource that can help them get back to the snowballing game. 100 pts body are hardly threatening.

Everyone have PC win or lose, use them can help you earn more PC and even out the one you spent, so why the fuck are you not using them?.
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>>52510544
Get 2 specialist. (Virtuoso)

Give all of them (uncluding Troupe master) Shuriken Pistol.

Spare point spent however you want.

Do not get melee weapon on model with pistol (pistol are already melee)

Do not get grenade.

Kiss suck unless you're fighting Nid.

Spae point ? get the Neuro Disruptor (which is what you should be aiming for for your master and specialist anyway)

Spare point? Get the sword for the parry.
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>>52510619
Uh. Tyranid leader having the better armor have a 4+ save and 4 Tougness and 3 wounds.
Sure, it's going to take at least 3 shots to down, if you're not in melee against the d3 damage weapons, but it's not like losing wounds are that hard to begin with.

Basic Immortal with blaster and photo-visor.
Hits on 3+ if they are behind partial cover, 4+ if behind full cover.

Wounds on 3+, reroll failed shots once due to gauss.

Put that up against say a Necron Trooper, whom are sporting a basic photovisor and a Gauss Blaster; S5, 24'' range and re-rolls failed wound rolls.

Tyranid's armor get's reduced to a 6+ save due to the blaster's -2 to armor save.

So you have to pass (a 3+/4+, then a 3+ with re-roll, then the opponent must fumble a 6+ save.) three times which is hard, sure. but doable, it very much hinges on wether the downed units gets removed or not.

How many Tyranids do you need to down before the bottle test starts? Because if you're facing Necrons, you have to down at least 2.
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havnt seen points to much but is having a team with 1-3 csm and alot of cultists viable?

i like cultists
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>>52510736

Cultists are only recruits meaning there's a max of five allowed in the gang, and even that is only if you have five of some sort of CSM.
>>
>>52510155
Thanks, I'll have to check them out.
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>>52510499
Are you stupid? After guard gets buffed with skills, BS, hotshot packs and Plasmaguns Teams that rely on armour gets shitted on and hard.

Yes this is Necromunda-lite but so far its been extremely fun playing it. And with this kind of reception Im sure GW will keep Supporting it.
>>
>>52510735
Tyranid are actually Large Creature which cause them to suffer +1 hit to the enemies.

Running give -1 to hit, also hiding make you unable to be hit.

Necron isn't exactly a "100 pts" dude team, they're elite team like Nid, and they have to spend PC to recruit new dude. Also Immortal with PV+Gauss are 190pts. They wouldn't be to really overwhelmed Nid team with number, dedicated 3+ dude to shoot at you, better return fire next turn, send that new-spawn as a distraction carnifex.

Actually the more i think, just simply keep Leader + Specialist uninjured first match does not seem too bad, as soon as the new-born down, just quit the match and spend the point to advance some of your guy (or get the spec-ops Tyranid Prime next turn)
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>>52510521
Blasts do tend to keep people honest about spreading your models and not using the infamous TKO "Bonfire"-formation.
>>
So how does sustained fire work?
Do you roll a d6 for the dice amount it says on the profile for sustained fire on the weapon?
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>>52510979
Yeah. I can see your point man.
But it feels slightly wrong to compare Necrons to Tyranids as the former can field 10 models and the latter only 5. They are both "elite" but Necrons can have a clear numerical advantage.

I did not consider the whole "hiding" aspect though and I do not actuall know it's mechanics. Seeing as Necron only have I 2 puts them at a somewhat disadvantage.

Necrons basic warrior costs 80pt so they CAN be bought on a regular recruit action if you want that, but I don't think I'd reccomend that.

My starting Necron list will simply be 4 Immortals with Photovisors and blasters and a Warrior with shackles and flayer, as that comes to an even 1000 points.
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>>52511002
here's how it worked in necromunda: roll up to sustained fire value d3. that's how many shots you get. the first shot must be at your initial target, the remaining shots can be against them or another target within 4 inches of the initial target. each shot is resolved individually/in sequence(so if you fail an ammo check then the rest of the shots don't happen), and if you run out of targets, then you still have to roll for the remaining shots to see if you trigger ammo checks.
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>>52510665
So with a neuro disruptor/Fusion pistol, Harlies effectively guarantee a kill in combat. Why would anyone not take pistols, if melee weapons arn't needed?
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>>52511002
Yeah but d3. You can always opt to fire single shot instead of multiples.
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>>52511027
wait so if I have sustained fire 2 dice I roll 2d3?
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>>52510855
>>52510736
any recommendations for a team structure for a beginner? for chaos
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>>52511049
Yes. For a maximum of 6 hits.
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>>52511059
4 marines, pick up cultists/spec ops after missions to fill up space
if you lose all marines you dead
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>>52511034
Because melee weapons give stuff like Parry and Concussive. Both are very good abilites to have. First wins combats and second blows models off even in multiple combats which is also good.
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>>52511059
1 undivided Leader.
2 Nugle CSM
1 Tseentch CSM
1 Khornite CSM
1 Gunner

Then top it off with equipment.
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>>52511040
Nope, it's just our privilege of having best pistols in the game.

For other faction, weapon give some benefit like parry, cannot be parry, D3 damage. Also look at pistol like the Slugga, it's fucking terrible lol.
>>
>>52511091
shit was mean to replying to>>52511034
fucking browser scroll
>>
>>52511074
u think an aspiring champion would be a good idea to start with
>>
>>52511077
So then I have a super anti-elite force then
Troupe Master, Monomolecular Blade, Neuro-disruptor. (415)
Virtuoso, Monomolecular Blade, Neuro-disruptor (290) x2

No-one has posted if two close-combat weapons gives you an additional attack. So Im gonna hold onto the blades till I get confirmation of that not being a rule
>>
>>52511067
So how does overwatch work, same as normal?
I thought I saw someone say they left a unit on overwatch, is it like Xcom?
>>52511106
yeah you need a leader, 5 marines could work as well if you have the points
You want to run the leader with one guy as a 2 man team and the other 3 as a separate team to minimise pinning
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>>52510972

You are tripping man. Chaos will also get better - have skills, better weapons and on top of that +2T on you from the start not mentioning power armour.

Fk this shait - even better you take Tzeentch

120 + 35 boltgun + 25 inferno bolts - you get instant killing platform as good at killing armoured foes as it is aginst hordes. Cost ? 1 PC ...

This is just silly

This game will die and only Harlequins will be left to see the end
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>>52511111
Two close combat weapons does not give you additional attacks
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>>52511026
I made a simple list of Nid with 4 guys: Leader (spinefist), 2 Specialist (death spitter), and new-born (spinefist), with the new-born as a bullet-sponge while the other guy tried to pinned as many guy as possible. You only need to hit to pinned down a guy, and Nid are immune to pinning unless the weapon are high-impact.
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>>52511111
you do get bonus attack die for two weapons but you have to alternate hits, if i remember correctly (worked that way in necromunda)
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>>52511135
>>52511144
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>>52511119
That is correct.
You leave them on overwatch.
You get -1 BS and get a single shooting action against an enemy if he comes into range.
>>
>>52511111
Don't spend all your point all the Neuro Disruptor, (maybe on master) you can buy 2 after your first game using a PC. First match they can't call some bullshit model yet like Terminator so the Shurkiden pistol would be fine. Have some mime/player running around soak up attention and fire is always nice.

Not to mention you could roll on the bad "before the battle" roll and lose 1 guy.
>>
>>52511111
Quints for the Laughing God.
>>
>>52511142
I have NO idea what high-impact weapons are. Do you?
But you are forced to take a bottle test if your bullet-sponge goes down, right?
I'm not sure whether it's 25% of the models or points that has to be down to trigger Bottle tests.
>>
>>52511125
Im not tripping. In our campaing both IG players are starting to curbstomp other teams. Then again, the both are very good players in general.

Fucking Laurence in Arabia in Hivecity. Stop sneaking around you damn cowards!
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>>52511182
high impact weapons are str 7 or more. those take people out of action on a 5 or 6 instead of just a 6 on the injury roll
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>>52511182
Nid have 10 Ld all around, so bottle test are cake for them.
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>>52511125
Everyone gets better, but Guard have a higher cap than most so they'll probably surpass Chaos at some point. They still die easily enough.

Also, eventually you wind up with stuff like Skitarii Arquebi with BS5, -1 to cover and maybe W2 if they're lucky. It's not unreasonable that could down a marine a turn, or at least every 2, from the start of the game.

CSM and Harlies lack range, if not speed as such, even the Solitaire isn't T1 charging. Stuff like Skitarii or probably Scouts do well thanks to cheap and accurate S4 long range, and Orks can just drown the enemy in a billion shots which don't get much less accurate after the first-1 modifier because of the stupid way the To Hit works at low BS.
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>>52511172
So player or Mime? I can fit both in.
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>>52511182
Afaik High Impact Weapons are those that cause d3/d6 wounds.

This is why Heavy Flamers are good. Sit down son!
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>>52511206
5 guy team seem good.
>>
>>52511192
>>52511211
Whoops. I stand corrected.
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>>52511216
No I can only have one of the two. Either a Harlie Player or a Mime. It is basically impossible to run harlies with 5 people at the start unless you skimp on gear
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>>52511188
Dude this game isnt out yet and you shit about campaign ? Show me the proof - you have rules ? Take time and scan them or at very least post some decent creation rules - not this 1 page shit at the start of the thread (without specialist limits and so on)

You sir a buster - there is no campagins running right now and clearly anyone with any experience see that this game is broken beyond repair
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>>52511229
It wouldn't make a real difference desu, your main focus is the leader and the specialist anyway. they have the same BS so you can use him/her as an pinning machine with there shuriken pistol sustained fire and +2 to hit. or a running distraction.
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>>52511182
>>52511203
Oh shit, never thought about that!
This will turn into a petulent game of chicken if you go Nids vs Necrons.

>Both are ld 10, so bottling out aint happening anytime soon.
>Necrons can get pinned, but have no trouble wounding nids.
>Nids don't get pinned, but necrons stand back up on 1-3 instead of only on a 1.

WHOM WILL CONSEDE FIRST IN ORDER TO MITIGATE LOSSES!?
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>>52511234
There is this game called 'Necromunda'. You might have heard of it since you mentioned it. All the rules we dont know, we imported from there. Not a problem since we all are veterans of that. And we have a blast playing! Weird how it works like that since the game is shit and needs to die huh.

So yeah. Try actually playing. This game is fun as balls and it will only get more fun in time either with official releases or easily implemented house-rules.
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>>52511257
This is why CC will decide every game. So much easier to kill people. Don't matter if you get up, you'll still be in CC
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>>52511205
What are you talking about ? Guard have the same cap as CSM - 10 models ...

Also Skitarii are totaly shit in this game because the max visibility range on NORMAL table not some little timmy desert will be around 18" - read the WD report and see terrain there - where do you get clear 30" los

CSM have perfect range - the range that most engagments in this game are going to be on and harlies get -2 to hit them when they run + 4+ inv save ... and no pinning in a game that cover is in abbundence (and thay can skip terrain thanks to flip belts)
>>
>>52511257
Also the game heavily empasis on you setting up ledge and high level, a pinned model near ledge can fall down and take damage equal to the fall heigh. Necron with their I2 won't look very pretty if they're pinned.
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>>52510995
aye , but krak grenades don't fire a blast
d6 damage -3 rend is nothing scoff about though , but you're already on a -1 to hit at long range with them (which i think is like 18+ inches iirc ? )
then again he's playing GSC so he has the bodies to form an effective meat shield
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>>52511272

If you would play necromunda sempai you would not touch this smoking pile of shit with ten foot pole. So pleas dont degrade yourself further - its easy to see you for what you are
>>
>>52511160
gonna add to this for completion's sake
if the character you're over watching begins and ends his move in a position where he can't be seen by the overwatcher , you have to take an initiative test to see if you can shoot him
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>>52511257
none will because you CANNOT consade :D there is nothing written about that in rules - if you pass you fight if you fail you run - thats it. If your necron team is brave you will get killed to the last man :D
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>>52511282
Yeah. The best choice for I2 like Orks and necrons is going nowhere high.

>>52511276
I don't think being stuck in CC is a thing though, but please correct me if I'm wrong. Because I for some reason think that you can leave CC as a movement action.
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>>52511292
I'm confused. Oh well. We'll have our fun regardless how much salty autistic scrRRRREEEEEEEEEEEEEching you'll keep spouting.
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>>52511329
you can always voluntarily fail a bottle check. unless you're guard and you have a non-pinned/downed commissar special operative
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>>52511277
They do, but they'll have a much easier time getting there than the CSM unless he's trading caches constantly and losing the game from that anyway.

Skitarii do just fine, I've found, and there's usually a high point somewhere you can get get some sniping done from. Just takes a little thought about where to set up crossfires and an expendable Fresh-forged as bait. Sure, you're not landing perfect 30" coverless shots every time, but there's normally one or two turns where that 30" is giving you extra accurate dakka, which is multiplied more by the fact you're not taking pinning fire back from most teams, so you can get more shots off. They can't hide all game, or they can't get any shots either.
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>>52511308
I did not know this, thanks dude.

>>52511329
You have the option to take and fail a bottle test whenever.
They just become mandatory after you lose 25% of your dudes.
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>>52511338
Yes but you can only move 4-6 while they can charge you for double that amount. It's very hard to escape unless you have some kind of flight or move through difficult ground
>>
Did anybody actually manage to secure a copy?
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>>52511338
I misread the necron rules. In close combat, a necron is auto removed, no injury roll. Reanimate means that in terms of injury, you still get taken out of action at the same rate, you just get knocked down far less
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>>52511355

I put in a pre-order with a regional retailer. No idea what their actual allocation will be, but they were "sold out" over the weekend so I'm hoping they got more boxes allocated.
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>>52511347
And there's the optimal Solitaire defence.
Just bottle out ASAP, and because he can't advance at all, you have a 2/3 chance to come out ahead, because you get 1 cache, he gets D3 but paid one for Solo, and you get an Advance. 1/3 you're ahead by one cache and an advance, 1/3 you're ahead by an advance, and 1/3 he gets one more cache but you get an advance. I'll take those odds, Premium Bounty or not, unless I have a whole team of Krak Grenades and Arquebi to pummel him with.
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>>52511348
Yeah, but it lets crons whom are fairly garbage at CC to go out of combat and shoot the dudes they fight.
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>>52511359
when you're wounded and go down you get to roll on the injury table during the recovery phase to see if you get back up(flesh wound) or bleed out(out of action). reanimation means that when you're rolling in the recovery phase to see if you get back up or bleed out, you have much better odds to get back up.
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>>52511407
It never says it's the same table, though, it just has the same effects IIRC. So Crons are harder to put down, but have to fish for 1s to get up like the rest of us.
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>>52511407
I know. It doesn't help you in CC though, since in CC no injury roll is made, you are just taken Out of Action. and CC will decide alot of games, due to shooting being far less powerful thanks to-hit modifiers.
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>>52511393
That's super fucking cheap and I love it.
I'd never do it without at least letting him get into melee though.
>You gotta have some showmanship. Let that fear be believable!
>>
>>52511422
wut

>>52511427
Yeah. But if it's anything I learnt from the MWG reports in action is that getting into CC is surprisingly hard.
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>>52511397
If they can survive the combat round and do that then they surely deserve that. If they're down in combat they're out and cannot do the Reanimation Protocol.
>>
>>52511435
Ehh Im playing harlies, so CC is very easy to get into. I can walk over impassable without difficulty.
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>>52511450
True. IG/SM vs Orks are not neccesarily the best representation of the game.
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>>52511431
Yeah, obviously, or you may as well not play the mission (unless it's some fuck who spams them every game). Also gives you a turn or two to do what you can to drop him, in case he rolls a string of 1/2s. We've all been there. Remember Overwatch is a thing, too, and he can either run or charge, so he can't stack too many negative modifiers to hit or hide in cover if he wants you dead
Shoot at him, lose a guy horror-movie style, break and run. Just for the love of god don't keep fighting longer than you have to.
Actually, that probably goes for most games of this. Was it the same in Necromunda?

>>52511450
>>52511435

From the matches I played and watched, there's not much CC and it was always lopsided as hell. In my match, the CSM meleed me twice, and that was when I had to move forward to get midboard objectives and they had ramps out of LoS or in heavy cover to run along. One time it was a cultist and me and him both fumbled to a dead heat, second time it was Charging Chainsword CSM against Fresh-forged. I made a lucky roll, lucky 6+ save on the one hit for his higher I, and then got caught and took five OOA results next round. Somehow he was captured but unharmed :).
>>
>>52511393
I think people will use the Solitaire because the Master and/or specialist are injured and can't take mission, So bottle out actually let them recover and join the battle again, look like a stalemate for both, with the Harlie guy have a 2/3 of getting ahead of the game.
>>
>>52507659
No. Only Special Ops.
>>
>>52511502
> Does that look like a filthy corpse-worshiper to you?

>Be a superior Marine and get a marine as troop.
>>
>>52511497
Possibly, but I still get an Advance and tbe cache roll is still balanced, so I'd say he's come out a bit more than 50% ahead. Either way, I'd still rather that than have my team cut to pieces by an immortal OP elf and THEN have the same roll anyway. Also, there may well be dickheads because they just want easy wins and to cause some mass casualites to make life easier on the rest of their guys at the start. I wouldn't be surprised if"Round 2 Solitaire" became a thing just to assassinate the enemy Leader and Specialist and put some negative consequences on them.
>>
>>52511542
We still did not know about mission and reward for winning yet, but some anon point of some mission can award upto 150 supply point.

But overall bottle out if you have no chance of winning is a legit tactic.

On the other hand, you could yolo troop to get that sweet "What doesn't kill you..." in the serious injured table if you feel like your team are too full lol.
>>
Hey anons. Some feedback on my cadians please.

Veteran Sergeant (120), Laspistol (15), Assault blade (15),

Veteran Guardsman (60), Shotgun (20), Frag grenades (25),

Veteran Guardsman (60), Shotgun (20), Frag grenades (25),

Veteran Guardsman (60), Lasgun (25),

Guardsman (50), Lasgun (25),

Guardsman (50), Lasgun (25),

Guardsman (50), Lasgun (25),

Special Weapons Operative (70), Meltagun (95), Laspistol (15),

Special Weapons Operative (70), Sniper rifle (40), Telescopic sight (20),
Camo gear (5), Laspistol (15),

Total: 1000

I'm not sure about the melta spec op, and am considering just another guardsman and a better loadout for the leader. Thoughts?
>>
So, does anyone know what the "demolition charge" does? In Necromunda we used to have krak grenades and meltabombs for that purpose so I'm confused.
>>
>>52511582
Yeah, there's usually little things. In the mission I played you had to capture some objectives and haul them out while not dying - I only won because one of my downed guys who was holding the loot didn't bleed out at game end, otherwise it would have been a draw. On that mission, you rolled D6 for each objective you had at game end and on a 6 you got a cache. Seems like Solitaire would be a little screwed if you just left there before it had the chance to grab an objective, or just got two and huddled them in an Overwatch Corner since he can only hold one.
>>
>>52511586
I could have two more guardsmen, a chainsword for the sergeant and slap some camo on four of them if I remove the melta spec op.
>>
>>52511422
Youve got that backwards.
They go down just as easily (2-5)
But recover more easily (1-3)
>>
>>52511673
Ah, OK. I missed that. If anything, at least it means you can gimp their WAS/BS with repeated flesh wounds and they die like anyone else. Good racial trait, though. Skitarii one is good, ATSKNF is superb, Harlies are insane, the only bad ones I can think of are GK powers and possibly nids if it doesn't compensate enough for low numbers.
Thinking I may have to include a mandatory Arquebus in my teams just to blast specials and High Impact pin some dudes. Otherwise Nids and similar will be quite a problem.

Anyone know whether Red Dot Scopes are worth on heavy weapons? You want them to hit, but unless your target is power-armoured you gave them a 6++, which cuts your damage by the same amount it boosts it. Probably more likely to shoot armoured targets than ones out of cover/not running though, and it doesn't help people with innate Invulnerable saves anyways.
>>
ok serious question!
Which faction here uses the oldest models, and how old is it?
>>
>>52511731

Probably one of Orks, Scouts, Cadians.
>>
>>52511586
consider getting a clip harness on the sniper so you can plunk him up high without fear of him falling off
the leader doesn't really need a better loadout aside from maybe carapace if you're gonna be using his command ability , i'dd drop the combat blade for sure
i'dd change the melta for a plasma or (heavy) flamer though , seems like you'dd get a lot more use out of that unless you're fighting something like a termie
>>52511592
large blast , st 8 -5 save 2d6 damage , you place it down in your shooting fase and it explodes on the next shooting fase using the rules for attacking terrain
>>
If you hit a 1W someone with a D3/D6 weapon and cause multiple wounds, do you roll once on the Downed chart or once for each wound? The latter could help kill someone outright or maim someone for-1BS while downing them, even if repeated Down results don't do much.
>>
>>52511727
RDS seem like they are very much worth it on all but the heaviest of weapons , and on lower rending weapons definitely
keep in mind there is a lot of shit that reduces your bs in this game
i'm thinking i'll use my first rearm to equip all my guardies with them , or get a plasma gunner
>>
>>52511777
you roll for each wound inflicted
>>
>>52511775
Clip harness is a good point.

But it will be hard to fit a heavy flamer in there as well. Oh well. Thanks for the feedback. Back to the drawing board.
>>
>>52511775
Oh, so I can use demo charge to attack enemies on the other side of a wall for example?
>>
>>52511788
I did not realise I could give them to my grunts. There's yet ANOTHER reason for Galvanic Rifles over Radium Carbines, since only the former can take them. Expensive, though. Think I'll get the Specialist his gun and everyone a Visor first.
Also, store league has everything be WYSIWYG, down to scopes, knives and visors, so I'll have to find myself a few of them. How do you magentize a scope? Guns are small.
>>
>>52511833
yep , also keep in mind blasts go vertical as well
the sniper's gonna be in for a world of fun when the demo guy gets underneath his spot
there's also a mission that requires you to blow up the access to a bunker
>>
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>>52511861
Play necrons.
Paint one eye orange with a yellow slit down the middle.
-> WYSIWYG Photo-visor.
>yes I'm playing walking computer machines, no they don't have external computers on them.
>>
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>>52511731
IG
1994
>>
>>52511931
We have enough Necron players, I find them a tad dull. Still, I see where you're coming from. I'll have the heads magnetized and use the ones with the side-scopes as photovisors, I think. Apart from the alpha, who's having the cool unhelmed one to go with his servoarm and fancy robes. Enjoying this project, although I think I'll be enjoying it less when I have to do a bazillion magnet holes. 80 for the main guns alone, good god.
>>
Solataire is alright but hows it gonna take down a terminator?
>>
>>52511928
But only the radius of the blast template vertically, right?
>>
>>52511964
Is that model actually a part of the lineup in Armegeddon?
>>
>>52512089
>>52511964
And I do mean non-fluffwise.
>>
>>52512089
well its a guardsmen. so yeah.
>>
>>52512065
One, you won't see them much because they're big fat slow bounties, and two, Harlequin's Kiss. -6 save mod means Termie needs a 9+ to Not Die, and as that's less than his 5+ invuln he'll be struggling against something he can almost never hurt back - needs a 1 for the Solitare and a 6 for him to hit the bastard, and the Solitare has 6 attacks, so odds are 7.14 x 10^-5 for him to land even one hit. RIP termie.
>>
Ork equipment costs.

They can get red-dot sights for 15 points, which is really good.
>>
>>52512136
Kiss needs a 6 to wound and half of his attacks are coming from the caress.
WS5 vs WS9 aint that big a difference.
Termy can parry too.
Lots of attacks means lots of chnaves to fumble
>>
>>52510855
aww, i kinda wanted a full cultist team.
could be fun to convert.
>>
>>52512198
The termie has 3A max. He will land WAY less than 1 hit per round and the Solitare can just keep smashing him until it rolls that 6 and 4 or less. Solitare has 3W and 3++, so no matter what he's probably going to live through a couple punches. More attacks also means increased chance to crit. The terminator is still very very dead.

You could dogpile him with dudes. At LD8 you'll get 72% in, and with a 10-man team in a group that's six after the first dies. Now if you're guardsmen you're all WS9/A6, which should do the trick.
Tricky thing is spreading out so you won't all leg it when he downs the guy he charges.
>>
somebody knows the hot lasgun profile?
>>
Solitare is kind of in a whole other league to any other specialist, even the other Premium Bounties, especially in terms of 40k points. The most everyone else gets is a 50pt Termie or 40pt Melee Elite, not a fucking 150pt melee character specialized for the exact task of ripping apart small numbers of dudes extremely quickly.
If anything, the leaving out the rest of the team is a buff, since it stops the enemy from actually damaging them while you wrap up.I will probably be using that instabottle trick almost every game against them.
>>
>>52512241
The point is the solataire cannot reliably take out a terminator in 1 round, and since you only have to fight 1 dude you can just bunch up and turtle
>>
>>52512353
Yeah, unless there's multiple objectives he can zip around to while you slog, or you have to attack somewhere.
Would be hilarious if he buys one only for you to have a Raid or Rescue against him, though. Oh noes, one sentry :).
Also, yes, he does need a couple rounds, but there's jack shit the Terminator can do about it.
Even dogpiling, it's very likely he rolls himself a six and ties every fight.
How does that work anyway, does he pick one guy to stab and puts his attacks there, then the rest just roll against his WS+other modifiers, or does he simultaneously fight all of them?
>>
>>52512174
Red dots... that's +1 BS but gives the enemy a 6++ save, right?
>>
>>52512446
Yes. Its best on weapons that dont have massive armor penetration. Your target is going to get a save anyway.
>>
>>52512446
huh? the red dit gives them a save?
can someone explain the logic to me?

this doesn't combine with armor right?

>>52512174
thanks bro.
please send more ork pages
>>
>>52512492
Nah, invuln works the same as 40k, pick one. The save is because they may see the dot and step aside. Seems like it should be a 6++ that needs a further 4++ or something, but still good.
>>
>>52512492
they can see the dot.
>>
>>52512174
holy crap big shoota is expensive.

any reason this is good over massing yoofs with shootas?
yoofs are pretty cheap afaik.
>>
>>52512353

If you take a terminator, what are you turtling with lol
>>
>>52512089
>>52512126
it's a guardsman, and the steel legion have seperate rules so yeah
>>
>>52512264
increases the strength of a lasgun to 4 but also makes your ammo roll a 6+
i can't recall if it changed the rend stat but i think not
>>
>>52512552
thanks!
>>
>>52512533
The entire team?>>52512533
>>
>>52512518
only half of the team can be newbies. And Big Shoota is also very effective weapon. S5 and -2AP means business.
>>
do hired specialists count towards max unit size?
>>
>>52512602
but half an ork team is 7 yoofs no?
afaik orks can field 15 dudes.

seems to me that most teams field less than 10.
having 15 T4 dudes seems like a good way to make things unmanageable for the opponent.
>>
>>52512604
yes, but you can only have 2 of them (3 if guard)
>>
>>52512626
No, those are the heavy/special weapon specialists IIRC, or you'd get teams of nothing but plasma/Arquebi/melta and one leader.
>>
>>52512638
oh i thought thats what you meant by specialists

in that case, i assume you meant the special operatives, like gk terminator or scion, i think you can only have 1 specialist on field at one time and it doesnt count to your max squad size, because its not a permanent character
>>
>>52512623
not that i want to win at all costs, i just really like the idea of yoofs growing up to be meaner and greener through a campaign.

though i do really like a big shoota.

i guess taking a bigshoota from the start and just recruit yoofs each turn.

does yoof with shoota cost 100 or less?
>>
>>52512661
Yoof, shoota, AND red dot (because otherwise how will you ever hit a cat?), 90 points.
>>
>>52512701
?

yoof + shoota + red dot
30 + 25 + 15
70 points
>>
>>52512656
I wasn't the anon you were answering to, just chipping in wrongly. My bad. Man this game is ambiguous, you have Weapon Specialists and cache one-use specialists, New Recruits as a type and new recruits as a condition for rearming, ect.

So yeah, special weapons count, Special Operatives don't.
>>
Posting my first WIP of a Kabalite Kill Team list.

> Bit unsure about the special rule, but I think PFP would be the way to go
> Specs of and Skills table is same as a Wych Cult
> Slightly changed the shardcarbine, since the old one was just a splinter rifle imo. Any suggestions on that account are welcome.
> Word is awful for this kind of formatting
> I wanted to stick as close as possible to the GW style, so True-Born can only equip gear that is available in the Kabalite box.
>>
File: SDW_Armaggedon_Kabalite.pdf (537KB, 1x1px) Image search: [Google]
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>>52512777
And now with the file....
>>
>>52512789
Why does troop have 1 attack?.
>>
>>52511308
do I get the run to hit malus with the overwatch attack?
>>
>>52512809
because Wyches and Dire Avengers also have 1 attack. They are the template for Eldar in this game.
>>
>>52512811
don't really get what you're asking but all other penalties apply
if you fail the initiative test it doesn't count as having fired your overwatch shot though
>>
>>52512825
But the Vat-born have 3 Attack anon.
>>
>>52512789
Sure 3 attacks for 70 points - why not ... rotfl
>>
>>52512789
Ok first up all your dudes have 2 wounds.
Secondly youve called the leader a Sybarite but then also a Dracon???
Thirdly your leader has almost the same stat line as a dire avenger exarch but for 90 points cheaper

3/10 unbalanced but ok first draft
>>
>>52508406
Wouldn't work if you hire a new recruit, but it seems like it would work if you hire a trooper. Also means if your team has more expensive troopers, you could hire one and then have other fighters donate gear to help him out.
>>
>>52512594

If you take a terminator, you don't have much else of a team
>>
>>52511338
You get stuck. Somewhere in the movement or melee rules (yes I have read the book) it states that you're unable to move out of a melee combat
>>
>>52512789
overpowered as fuck
have a long hard look at your point costs and that of other factions , compare your vat born and trueborn to a IG specialist , at the same point cost you have : 2 inch extra movement , a 5+ armor save , 1 more ws , 1 more wound (seriously what the fuck) 3 more initiative and an extra point of leadership
>>
>>52512945
What? Have you actually read the rules at all?
>>
File: SDW_Armaggedon_Kabalite.pdf (538KB, 1x1px) Image search: [Google]
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>>52512875
>>52512852
>>52512871
Oh that's mostly my shitty proofreading at work. New version
>>
>>52512945
i thought termies where specialists
>>
>>52512963
Check the new version>>52512980
, forgot to proofread the statlines after I copy, pasted them.
>>
>>52512983
Termie are spec-op, not specialist.

Specialists are special weapon guy.

Spec-ops are one use pimped out dude.
>>
are the rules up anywhere yet? Want to start planning a guardsman team but their rules aren't in the PDF in OP
>>
>>52512973
>>52512983

They are spec ops, which means buying them = not buying more guys = no turtling. Good luck "turtling" with 3 guys.
>>
>>52512724
Fuck.
I can't into basic additions today, sorry.
>>
>>52512980
everything is still under costed
for example , your troopers are better or equal than a craftworld eldar one aside from having a 5+ instead of a 4+ and cost 20 points less
>>
>>52513034
..Scout team with 3 scouts? You can easily include ~7 scouts in a team.
>>
>>52513020
oh ok, thats what i mean't.

getting termies permanently would be crazy
>>
>>52513077

Sorry I assumed you weren't going to take wet paper in your list.
>>
>>52513073
Good notes, I took the Wyches as a base point, but that might not work that well since they are a CC focused team instead of a ranged team. I do think the weapon tax needs to be taken into consideration since Splinter weapons are not that powerful IMO. Or to put it differently, Kabalites should be a little bit more numerous than Dire Avengers.

And lowering the trooper stat line would make for a very wide disconnect to regular 40k since normal Eldar are always WS/BS 4 (Recruits should have WS/BS 3)
>>
>>52512980
You still gave the dracon two wounds by mistake.
>>
Ork Special operatives
>>
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Ork grots
>>
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Ork boyz
>>
>>52512789
things i would change, reduce Initiative of the kabalites by 1 as I think wyches feeling faster in that regard is more fluffy. Don't keep the same skill table, as kabalites should probably have shooting skills, you could keep shard carbine the same and make splinter rifle up to 24" with +1 to hit at short range.
and for specialists obviously, drop the succubus for an archon and find a way for him to bring a couple dudes up the table with a wwp, and maybe even add a mandrake for funsies
>>
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flash git
>>
>>52513178
do you have the IG special operatives?
>>
>>52513217
could you possibly post the Imperial Guard section next? Would be massively appreciated!
>>
>>52513228
Nah I would keep the Mandrake out and use an Incubi. Far more fluffy than a mandrake. Maybe a small court as well?
>>
>>52513314
>Game about sabotage & infiltration
>Mandrakes are unfluffy
>Mercenaries in heavy assault armour are fluffy
>>
>>52513152
I thought all the leaders had two wounds, the Skitarii Alpha also has 2 wounds for 160. But after a second look it seems he is the outlier

>>52513228
Good point about the ini. Skill and Spec tables are WIP but formatting is true pain in word. For specialists, wouldn't Haemo, Incubi and Archon make more sense?
>>
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>>52512947
Oh, ok then!
I'll believe you anon.
Seems like the only winning move for the 'crons is to simply NOT be in melee then!
>>
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>>52507598
My model has an axe on it
>>
>>52513331
Alpha is 150, and he has W2 because he does in 40k as well. Nice little buff, there, and as ID isn't a thing it's way better.
>>
>>52512836
yeah, i realised 'malus' isn't the opposite of 'bonus' in english

so if my op runs, the enemy op does get the run to-hit penalty on his overwatch shot?
>>
>>52513331
You can't keep the Mandrakes out.
Make them specialists, if you don't want to make them spec-ops.
>>
>>52513217
What are the point values listed? I can't make that out on the picture.
>>
just ordered a box form a netstore here in norway.
After paying, i refreshed and now its gone form the store.

I'm a lucky git it seems.

will be a while before i get it, if by that time there are no scans I'll use camscanner and make a pdf for you lot.
>>
>>52513325
I say this cause Im currently writing up a covens homebrew for this, and Mandrakes are one of the specialists. Also, "Stealth and infiltration". Has Orks, who employ Flashgits. Has Grey knights. CW Eldar are guardians and Avengers not rangers. Stealth aint the focus, small unit skirmishing is.
>>
>>52513356
>>52513331

I think he's 2W so he can be in melee better if you decide to, the fact that all his pal are shooter, so when they got charged, at least he can do something to protect them.

There're expensive leader that don't have 2W, like Grey Knight or Necron.

I think GW made the him 2W after thoroughly playtesting with the armies.
>>
>>52513436
nah, my bad, it still there.

any nordic anons want in on this?
https://gamezone.no/avdelinger/warhammer-nettbutikk/frittst%C3%A5ende-spill/warhammer-40k/shadow-war-armageddon-warhammer-40k-131364-p0000060327
>>
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>>52512518
>>52512602
Remember that the Big Shoota ALSO fires 2-6 shots each turn and has 36'' range, which is a a god damn long distance considering the average gun has 24''.
>>
>>52513338
Yup.

If you put them on overwatch and hit someone who's charging, though, it'll immediately pin them (and presumably interrupt the charge), so there's some ability to keep yourself out of melee with good play, even with lots of cover around.
>>
>>52513508
Unless they are tyranids or harlies...
>>
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>>52513508
But both Overwatch and enemy charging gives -1BS, so don't expect miracles.

But that poses even more questions. Do the overwatch user take a Initiative test as per Shoting something in the middle of their move?

If they get interrupted, do they get pinned in melee, where they started or midways between?

Can you charge from cover and still use the cover as defense against overwatch?

Can you even overwatch a charge, as charges has to be declared before moving and you can only overwatch enemies after they've stopped moving?

I have some conceerns.
>>
>>52513508
kool.

same could be useful for melee centric dudes too.
pin the guy coming at you then charge him the coming turn

yoofs with shootas in overwatch with da boyz ready to charge form behind cover.
>>
>>52512980
Would still reduce vat born to ws3bs3 and dra on isn't 2 wound. Exarch is 2 wounds because in the codex it is
>>
>>52513440
When Skitarii came out, there was no Cult Mech to ally to, so one of the sarges had to be warlord. Hence, W2 sarges just so your Warlord won't die to a single grot firing and getting lucky. Given how rocket tag the main 40k gameplay is now and that you don't have a HQ tax that's a buff, if anything.

>>52513483

Big shootas are totally brutal. They were downing a 'Cron a turn, easily. You need someone like Skitarii or Tau to snipe him from range.
Also, WOW tau are good at mauling melee teams. S5, -2 modifer basic guns, for less cost than the Skitarii S4 -1 modifier -. At least they're stuck at BS3 and 24" range (no reason not to always have Accelerator Drones), so you can easily outmaneuver their I2 arses and get them to fall off ladders and things.
>>
>>52513436
Because Norway is the RIGHTway - thank you man - if everyone would have vikingblood world would be much easier place to live in ...
>>
>>52513654
Yeah, already done so. Working on the Spec Ops and skill tables and will share my draft when those are done so I can get some more feedback.
>>
>>52513658
>no reason not to always have Accelerator Drones
The opportunity cost of skipping one of the potential 3 Burst Cannon Drones tho
>>
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>>52513436
I'm a Norwayman myself.
The store says it's "unconfirmed" in their amount, so I'm not sure it's totally safe.

In the offchance that you're living close, where you at breh. I'll fukken fite you.
>>
>>52513677
my pleasure.

>if everyone would have vikingblood world would be much easier place to live in ..

>that grammar
nordic bro confirmed
>>
>>52513713

So 5 heavy weapons at S5 -2Mod Sustained Fire 2, each with a grunt/the leader with a Strictly Better omnispex granting them Ignore Cover Bonuses, plus they can all overwatch even after shooting. Seems balanced to me.
At least they're all stuck at 18.
Also their specialists grant immunity to pinning straight up, shooting twice with one of those Ignores Cover BS3 Big Shootas that are reliable, or a permanent cover bonus that can't be negated and an improved meltagun on an infiltrating Space Marine.

Well, they're being introduced to Red Dot Photovisor Galvanics STAT.
>>
>>52513755
why fite? i need to wait too.
>>
>>52513808
I was refering to having a campaign or 4 if you lived in my approximate region and/or lacked people to play with.
>>
aha.
I'm in vestfold.

im a useless fucker though, might be a while before i have my orks set up and properly painted.
>>
>>52513800
3 heavy weapons at S5 SF2.
Tau specialists get S6 guns with no SF at all, it's CWE that get that much short-range SF.
If Tau decides to go with the more exotic drones, they're losing big pieces of their firepower, and usually in KT there's so much LoS blocking cover that the range wouldn't be worth it.
>>
>>52513896
Ah, that's too bad.
I'm in More og Romsdal myself.
Thanks for the gamezone tip though!
I think I'll convince one of my friends to buy it.
>>
their site does say 'to be ordered from maker'.
so no real guarantee that they can actually get it if GW are indeed all sold out.

didn't see this until after ordering because I'm stupid.
>>
>>52513925
To be fair, those guns are basically half/two-thirds price Transuranic Arquebi with irrelevantly shorter range, and they can find room for dakka.
I think that as they're sniper weapons they're easy to pin down and blast their 5+ T3 arses out of cover and off whatever tower they're hiding on. Maybe they balanced them around needing a Weapon Reload, since they've got 8+ ammo checks. And at BS3 every shot at someone running through even light cover is going to probably explode the gun if it does anything, so fair enough. BC drones still pretty much invalidate melee with Supporting Fire, though.
>>
>>52513365
yep
>>
>>52512546
Wait what.. Separate rules for Steel Legion? Where?
>>
>>52514090
they get to roll on diffrent advancement tables
ig gets cadians, catachans and steel legion
orks get some diffrent clans
i can't recall if space marine scouts get different chapters
>>
Big shootas or Rokkit Launcha?
>>
>>52514163
Big Shootas
>>
>>52514163
Big Shoota are better overall.

Rokkit are for leader hunting, usually later when your guy are upgraded with better BS to make sure it hit.
>>
>>52514188
Are Big Shootas really good?
>>
>>52514145
Are any of IG have this combination of skills Guerilla Stealth and Shooting ? Can anyone photo skill tables ?
>>
>>52511731
Orks would as space ork raiders predate IG by a couple months IIRC.
>>
>>52514212
Search Big Shoota in here., people already talk about it a lot.

In short, Substained fire 2 Str5 sv-2, yes it's fucking good.
>>
>>52514212
seems so.

afaik S5 -2AS sustained fire2
>>
>>52514244
forgot 36" range.
>>
>>52514236
>>52514244
Nice! I'm sad my Blood Axes can't take camo gear though.
>>
Can anyone post things like the special rules and the generic upgrades?
>>
>>52514274
Generic items would be great. Seeing stuff like Photo-visors, but no rules really bugged me for a while till people discussed it.
>>
Can somebody please post the skills please?
>>
I need a list of the skills you can learn.

Does anyone have the original Necromunda book or knows where I can find it online?
>>
>>52514312
google it my man there's even a free community updated version
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